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UnrealEngineUWP/Engine/Source/Programs/CrashReportClient/Public/CrashReportClientApp.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
// Pre-compiled header includes
#include "CoreMinimal.h"
#include "Logging/LogMacros.h"
#include "CrashReportCoreConfig.h"
#if !CRASH_REPORT_UNATTENDED_ONLY
#include "StandaloneRenderer.h"
#endif // CRASH_REPORT_UNATTENDED_ONLY
DECLARE_LOG_CATEGORY_EXTERN(CrashReportClientLog, Log, All)
/**
* Run the crash report client app
*/
void RunCrashReportClient(const TCHAR* Commandline);