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UnrealEngineUWP/Engine/Source/Programs/BenchmarkTool/BenchmarkTool.Target.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
[SupportedPlatforms(UnrealPlatformClass.Desktop)]
public class BenchmarkToolTarget : TargetRules
{
public BenchmarkToolTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LinkType = TargetLinkType.Monolithic;
LaunchModuleName = "BenchmarkTool";
bBuildDeveloperTools = false;
bUseMallocProfiler = false;
bBuildWithEditorOnlyData = false;
bCompileAgainstEngine = false;
bCompileAgainstCoreUObject = false;
bCompileAgainstApplicationCore = false;
bIsBuildingConsoleApplication = true;
}
}