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UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Gauntlet/Platform/Linux/Gauntlet.LinuxBuildSources.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using UnrealBuildTool;
namespace Gauntlet
{
public class LinuxBuildSource : StagedBuildSource<StagedBuild>
{
public override string BuildName { get { return "LinuxStagedBuild"; } }
public override UnrealTargetPlatform Platform { get { return UnrealTargetPlatform.Linux; } }
public override string PlatformFolderPrefix { get { return "Linux"; } }
}
}