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UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Private/Subsystems/EditorSubsystemBlueprintLibrary.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "Subsystems/EditorSubsystemBlueprintLibrary.h"
#include "Editor.h"
/*static*/ UEditorSubsystem* UEditorSubsystemBlueprintLibrary::GetEditorSubsystem(TSubclassOf<UEditorSubsystem> Class)
{
return GEditor->GetEditorSubsystemBase(Class);
}