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UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Private/DerivedDataBuildWorkers.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "DerivedDataBuildWorkers.h"
#include "Misc/Optional.h"
#include "MultiPlatformTargetReceiptBuildWorkers.h"
struct FDerivedDataBuildWorkers
{
FMultiPlatformTargetReceiptBuildWorkers BaseTextureBuildWorkerFactory {TEXT("$(EngineDir)/Binaries/$(Platform)/BaseTextureBuildWorker.Target")};
};
TOptional<FDerivedDataBuildWorkers> GBuildWorkers;
void InitDerivedDataBuildWorkers()
{
if (!GBuildWorkers.IsSet())
{
GBuildWorkers.Emplace();
}
}