2019-12-26 15:33:43 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
2014-03-14 14:13:41 -04:00
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
# include "Commandlets/GenerateTextLocalizationReportCommandlet.h"
# include "Misc/FileHelper.h"
# include "Misc/Paths.h"
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3847469)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3805828 by Gil.Gribb
UE4 - Fixed a bug in the lock free stalling task queue and adjusted a comment. The code is not current used, so this is not actually change the way the code works.
Change 3806784 by Ben.Marsh
UAT: Remove code to compile UBT when using UE4Build. It should already be compiled as a dependency of UAT.
Change 3807549 by Graeme.Thornton
Add a cook timer around VerifyCanCookPackage. A licensee reports this taking a lot of time so it'll be good to account for it.
Change 3807727 by Graeme.Thornton
Unhide the text asset format experimental editor option
Change 3807746 by Josh.Engebretson
Remove WER from iOS platform
Change 3807928 by Robert.Manuszewski
When async loading, GC Clusters will be created after packages have been processed to avoid situations where some of the objects that are being added to a cluster haven't been fully loaded yet
Change 3808221 by Steve.Robb
GitHub #4307 - Made GetModulePtr() thread safe by not using GetModule()
^ I'm not convinced by how much thread-safer this is really, but it's tidier anyway.
Change 3809233 by Graeme.Thornton
TBA: Misc changes to text asset commandlet
- Rename mode to "loadsave"
- Add -outputFormat option which can be assigned "text" or "binary"
- When saving binary, use a differentiated filename so that source assets aren't overwritten
Change 3809518 by Ben.Marsh
Remove the outdated UnrealSync automation script.
Change 3809643 by Steve.Robb
GitHub #4277 : fix bug; FMath::FormatIntToHumanReadable 3rd comma and negative value
#jira UE-53037
Change 3809862 by Steve.Robb
GitHub #3342 : [FRotator.h] Fix to DecompressAxisFromByte to be more efficient and reflect its intent accurately
#jira UE-42593
Change 3811190 by Graeme.Thornton
Add support for writing specific log channels to their own files
Change 3811197 by Graeme.Thornton
Minor updates to output formatting and timing for the text asset commandlet
Change 3811257 by Robert.Manuszewski
Cluster creation will now be time-sliced
Change 3811565 by Steve.Robb
Define out non-monolithic module functions.
Change 3812561 by Steve.Robb
GitHub #3886 : Enable Brace-Initialization for Declaring Variables
Incorrect semi-colon search removed after discussion with author.
Test added.
#jira UE-48242
Change 3812864 by Steve.Robb
Removal of some unproven code which was supposed to fix hot reloading BP class functions in plugins.
See: https://udn.unrealengine.com/questions/376978/aitask-blueprint-nodes-disappear-when-their-module.html
#jira UE-53089
Change 3820358 by Ben.Marsh
PR #4358: Incredibuild use ShowAgent by default (Contributed by projectgheist)
Change 3822594 by Ben.Marsh
UAT: Improvements to log file handling.
- Always create log files in the final location, rather than writing to a temp directory and copying in later.
- Now supports -Verbose and -VeryVerbose for increasing log verbosity, rather than -Verbose=XXX.
- Keep a backlog of log output before the log system is initialized, and flush it to the log file once it is.
- Allow buildmachines to specify the uebp_FinalLogFolder environment variable, which is used to form paths for display. When build machines copy log files elsewhere after UAT finishes (eg. a network share), this allows error messages to display the right location.
Change 3823695 by Ben.Marsh
UGS: Fix issue where precompiled binaries would not be shown as available for a change until scrolling the last submitted code change into the buffer (other symptoms, like de-focussing the main window would cause it to go back to an unavailable state, since the changes buffer was shrunk).
Now always queries changes up to the last change for which zipped binaries are available.
Change 3823845 by Ben.Marsh
UBT: Exclude C# projects for unsupported platforms when generating project files.
Change 3824180 by Ben.Marsh
UGS: Add an option to show changes by build machines, and move the "only show reviewed" option in there too (Options > Show Changes).
#jira
Change 3825777 by Steve.Robb
Fix to return value of StringToBytes.
Change 3825810 by Ben.Marsh
UBT: Reduce length of include paths for MSVC toolchain.
Change 3825822 by Robert.Manuszewski
Optimized PIE lazy pointer fixup. Should be up to 8x faster now.
Change 3826734 by Ben.Marsh
Remove code to disable TextureFormatAndroid on Linux. It seems to be an editor dependency.
Change 3827730 by Steve.Robb
Try to avoid decltype(auto) if it's not supported.
See: https://udn.unrealengine.com/questions/395644/build-417-with-c11-on-linux-ttuple-errors.html
Change 3827745 by Steve.Robb
Initializer list support for TMap.
Change 3827770 by Steve.Robb
GitHub #4399 : Added a CONSTEXPR qualifiers to FVariant::GetType()
#jira UE-53813
Change 3829189 by Ben.Marsh
UBT: Now always writes a minimal log file. By default, just contains the regular console output and any reasons why actions are outdated and needed to be executed. UAT directs child UBT instances to output logs into its own log folder, so that build machines can save them off.
Change 3830444 by Steve.Robb
BuildVersion and ModuleManifest moved to Core, and parsing of these files reimplemented to avoid a JSON library.
This should be revisited when Core has its own JSON library.
Change 3830718 by Ben.Marsh
Fix incorrect group name being returned by FStatNameAndInfo::GetGroupName() for stat groups.
The editor populates the viewport stats list by calling this for every registered stat and stat group (via FLevelViewportCommands::HandleNewStatGroup). The menu entry attempts to show the stat name with STAT_XXX stripped from the start as the menu item label, with the free-form text description as a tooltip.
For stat groups, the it would previously just return the stat group name as "Groups" (due to the raw naming convention of "//Groups//STATGROUP_Foo//..."). Since this didn't match the expected naming convention in FLevelViewportCommands::HandleNewStat (ie. STAT_XXX or STATGROUP_XXX), it would fail to add it.
When the first actual stat belonging to that group is added, it would add a menu entry for the group based on that, but the stat description no longer makes sense as a tooltip for the group. As a result, all the editor tooltips were junk.
#jira UE-53845
Change 3831064 by Ben.Marsh
Fix log file contention when spawning UBT recursively.
Change 3832654 by Ben.Marsh
UGS: Fix error panel not being selected when opened, and weird alignment/color issues on it.
Change 3832680 by Ben.Marsh
UGS: Fix failing to detect workspace if synced to a different stream. Seems to be a regression caused by recent P4D upgrade.
Change 3832695 by Ben.Marsh
UGS: Invert the options in the 'Show Changes' submenu for simplicity.
Change 3833528 by Ben.Marsh
UAT: Script to rewrite source files with public include paths relative to the 'Public' folder. Usage is: RebasePublicIncludePaths -UpdateDir=<Dir> [-Project=<Dir>] [-Write].
Change 3833543 by Ben.Marsh
UBT: Allow targets to opt-out of having public include paths added for every dependent module. This reduces the command line length when building a target, which has recently become a problem with larger games (due to Microsoft's compiler embedding the command line into each object file, with a maximum length of 64kb). All engine modules are compiled with this enabled; games may opt into it by setting bLegacyPublicIncludePaths = false; from their .target.cs, as may individual modules.
Change 3834354 by Robert.Manuszewski
Archetype pointer will now be cached to avoid locking the object tables when acquiring its info. It should also be faster this way regardless of any locks.
#jira UE-52035
Change 3834400 by Robert.Manuszewski
Fixing crash on exit caused by cached archetypes not being cleaned up before static exit cleanup.
#jira UE-52035
Change 3834947 by Steve.Robb
USE_FORMAT_STRING_TYPE_CHECKING removed from FMsg::Logf and FMsg::Logf_Internal.
Change 3835004 by Ben.Marsh
Fix code that relies on dubious behavior of requiring referenced "include path only" modules having their _API macros set to be empty, even if the module is actually implemented in a separate DLL.
Change 3835340 by Ben.Marsh
Fix errors making installed build from directories with spaces in the name.
Change 3835972 by Ben.Marsh
UBT: Improved diagnostic message for targets which don't need a version file.
Change 3836019 by Ben.Marsh
UBT: Fix warnings caused by defining linkage macros for third party libraries.
Change 3836269 by Ben.Marsh
Fix message box larger than the screen height being created when a large number of modules are incompatible on startup.
Change 3836543 by Ben.Marsh
Enable SoundMod plugin on Linux, since it's already supported through the editor.
Change 3836546 by Ben.Marsh
PR #4412: fix type mismatch (Contributed by nakapon)
Change 3836805 by Ben.Marsh
Fix commandlet to compile marketplace plugins.
Change 3836829 by Ben.Marsh
UBT: Fix ability to precompile plugins from installed engine builds.
Change 3837036 by Ben.Marsh
UBT: Write the previous and new contents of intermediate files to the log if they change. Makes it easier to debug unexpected rebuilds.
Change 3837037 by Ben.Marsh
UBT: Fix engine modules having inconsistent definitions depending on whether modules are only referenced for their include paths vs being linked into a binary (due to different _API macro).
Change 3837040 by Ben.Marsh
UBT: Remove code that initializes members in ModuleRules and TargetRules objects before the constructor is run. This is no longer necessary, now that the backwards-compatible default constructors have been removed.
Change 3837247 by Ben.Marsh
UBT: Remove UELinkerFixups module, now that plugins and precompiled modules do not require hacks to force initialization (since they're linked in as object files).
Encryption and signing keys are now set via macros expanded from the IMPLEMENT_PRIMARY_GAME_MODULE macro, via project-specific macros added in the TargetRules constructor.
Change 3837262 by Ben.Marsh
UBT: Set whether a module is an engine module or not via a default value for the rules assembly. All non-program engine and enterprise modules are created with this flag set to true; program targets and modules are now created from a different assembly that sets it to false. This removes hacks from UEBuildModule needed to adjust behavior for different module types based on the directory containing the module.
Also add a bUseBackwardsCompatibleDefaults flag to the TargetRules class, also initialized to a default value from a setting passed to the RulesAssembly constructor. This controls whether modules created for the target should be configured to allow breaking changes to default settings, and is set to false for all engine targets, and true for all project targets.
Change 3837343 by Ben.Marsh
UBT: Remove the OverrideExecutableFileExtension target property. Change the only current use for this (the MayaLiveLinkPlugin target) to use a post build step to copy the file instead.
Change 3837356 by Ben.Marsh
Fix invalid character encodings.
Change 3837727 by Graeme.Thornton
UnrealPak: KeyGenerator: Only generate prime table when required, not all the time
Change 3837823 by Ben.Marsh
UBT: Output warnings and errors when compiling module rules assembly in a way that allows them to be double-clicked in the Visual Studio output window.
Change 3837831 by Graeme.Thornton
UBT: When parsing crypto settings, always load legacy data first, then allow the new system to override it. Provides the same key backwards compatibility that the editor settings class gives
Change 3837857 by Robert.Manuszewski
PR #4404: Make FGCArrayPool singleton global instead of per-CU (Contributed by mhutch)
Change 3837943 by Robert.Manuszewski
PR #4405: Fix FGarbageCollectionTracer (Contributed by mhutch)
Change 3838451 by Ben.Marsh
UBT: Fix exceptions thrown on a background thread while caching C++ includes not being caught and logged correctly. Now captures exceptions and re-throws on the main thread.
#jira UE-53996
Change 3839519 by Ben.Marsh
UBT: Simplify configuring bPrecompile and bUsePrecompile settings for modules. Each rules assembly can now be configured as installed, which defaults the module rules it creates to use precompiled data.
Change 3843790 by Graeme.Thornton
UnrealPak: Log the size of all encrypted data
Change 3844258 by Ben.Marsh
Fix plugin compile failure when created via new plugin wizard. Passing -plugin on the command line is unnecessary, and is now reserved for packaging external plugins for the marketplace.
Also extend the length of time that the error toast stays visible, and don't delete the plugin on failure.
#jira UE-54157
Change 3845796 by Ben.Marsh
Workaround for slow performance of String.EndsWith() on Mono.
Change 3845823 by Ben.Marsh
Fix case sensitive matching of platform names in -TargetPlatform=X argument to BuildCookRun.
#jira UE-54123
Change 3845901 by Arciel.Rekman
Linux: fix crash due to lambda lifetime issues (UE-54040).
- The lambda goes out of scope in FBufferVisualizationMenuCommands::CreateVisualizationCommands, crashing the editor if compiled with a recent clang (5.0+).
(Edigrating 3819174 to Dev-Core)
Change 3846439 by Ben.Marsh
Revert CL 3822742 to always call Process.WaitForExit(). The Android target platform module in the editor spawns ADB.EXE, which inherits the editor's stdout/stderr handles and forks itself. Process.WaitForExit() waits for EOF on those pipes, which never occurs because the forked process never terminates.
Proper fix is probably to have the engine explicitly duplicate stdout/stderr handles for new pipes to output process, but too risky before copying up to Main.
Change 3816608 by Ben.Marsh
UBT: Use DirectoryReference objects for all include paths.
Change 3816954 by Ben.Marsh
UBT: Remove bIncludeDependentLibrariesInLibrary option. This is not widely supported by platform toolchains, and is not used anywhere.
Change 3816986 by Ben.Marsh
UBT: Remove UEBuildBinaryConfig; UEBuildBinary objects are now just created directly.
Change 3816991 by Ben.Marsh
UBT: Deprecate PlatformSpecificDynamicallyLoadedModules. We no longer have any special behavior for these modules.
Change 3823090 by Ben.Marsh
UAT: Improve logging for child UAT instances.
- Calling RunUAT now requires an identifier for prefixing into the parent log, which is also used to determine the name of the log folder.
- Stdout is no longer written to its own output file, since it's written to the parent stdout, the parent log file, and the child log file anyway.
- Log folders for child UAT instances are left intact, rather than being copied to the parent folder. The derived names for the copied names were confusing and hard to read.
- Output from UAT is no longer returned as a string. It should not be parsed anyway (but may be huge!). ProcessResult now supports running without capturing output.
Change 3826082 by Ben.Marsh
UBT: Add a check to make sure that all modules that are precompiled are correctly marked to enable it, even if they are part of the build target.
Change 3827025 by Ben.Marsh
UBT: Move the compile output directory into a property on the module, and explicitly pass it to the toolchain when compiling.
Change 3829927 by James.Hopkin
Made HTTP interface const correct
Change 3833533 by Ben.Marsh
Rewrite engine source files to base include paths relative to the "Public" directory. This allows reducing the number of public include paths that have to be added for engine modules.
Change 3835826 by Ben.Marsh
UBT: Precompiled targets now generate a separate manifest for each precompiled module, rather than adding object files to a library. This fixes issues where object files from static libraries would not be linked into a target if a symbol in them was not referenced.
Change 3835969 by Ben.Marsh
UBT: Fix cases where text is being written directly to the console rather than via logging functions.
Change 3837777 by Steve.Robb
Format string type checking added to FOutputDevice::Logf.
Fixes for those.
Change 3838569 by Steve.Robb
Algo moved up a folder.
[CL 3847482 by Ben Marsh in Main branch]
2018-01-20 11:19:29 -05:00
# include "Internationalization/LocKeyFuncs.h"
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# include "LocTextHelper.h"
# include "Misc/ConfigCacheIni.h"
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DEFINE_LOG_CATEGORY_STATIC ( LogGenerateTextLocalizationReportCommandlet , Log , All ) ;
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UGenerateTextLocalizationReportCommandlet : : UGenerateTextLocalizationReportCommandlet ( const FObjectInitializer & ObjectInitializer )
: Super ( ObjectInitializer )
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{
}
int32 UGenerateTextLocalizationReportCommandlet : : Main ( const FString & Params )
{
// Parse command line - we're interested in the param vals
TArray < FString > Tokens ;
TArray < FString > Switches ;
TMap < FString , FString > ParamVals ;
UCommandlet : : ParseCommandLine ( * Params , Tokens , Switches , ParamVals ) ;
// Set config file.
const FString * ParamVal = ParamVals . Find ( FString ( TEXT ( " Config " ) ) ) ;
if ( ParamVal )
{
GatherTextConfigPath = * ParamVal ;
}
else
{
UE_LOG ( LogGenerateTextLocalizationReportCommandlet , Error , TEXT ( " No config specified. " ) ) ;
}
// Set config section.
ParamVal = ParamVals . Find ( FString ( TEXT ( " Section " ) ) ) ;
if ( ParamVal )
{
SectionName = * ParamVal ;
}
else
{
UE_LOG ( LogGenerateTextLocalizationReportCommandlet , Error , TEXT ( " No config section specified. " ) ) ;
return - 1 ;
}
// Common settings
FString SourcePath ;
FString DestinationPath ;
// Settings for generating/appending to word count report file
bool bWordCountReport = false ;
// Settings for generating loc conflict report file
bool bConflictReport = false ;
// Get source path.
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if ( ! ( GetPathFromConfig ( * SectionName , TEXT ( " SourcePath " ) , SourcePath , GatherTextConfigPath ) ) )
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{
UE_LOG ( LogGenerateTextLocalizationReportCommandlet , Error , TEXT ( " No source path specified. " ) ) ;
return - 1 ;
}
// Get destination path.
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if ( ! ( GetPathFromConfig ( * SectionName , TEXT ( " DestinationPath " ) , DestinationPath , GatherTextConfigPath ) ) )
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{
UE_LOG ( LogGenerateTextLocalizationReportCommandlet , Error , TEXT ( " No destination path specified. " ) ) ;
return - 1 ;
}
// Get the timestamp from the commandline, if not provided we will use the current time.
const FString * TimeStampParamVal = ParamVals . Find ( FString ( TEXT ( " TimeStamp " ) ) ) ;
if ( TimeStampParamVal & & ! TimeStampParamVal - > IsEmpty ( ) )
{
CmdlineTimeStamp = * TimeStampParamVal ;
}
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GetBoolFromConfig ( * SectionName , TEXT ( " bWordCountReport " ) , bWordCountReport , GatherTextConfigPath ) ;
GetBoolFromConfig ( * SectionName , TEXT ( " bConflictReport " ) , bConflictReport , GatherTextConfigPath ) ;
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if ( bWordCountReport )
{
if ( ! ProcessWordCountReport ( SourcePath , DestinationPath ) )
{
UE_LOG ( LogGenerateTextLocalizationReportCommandlet , Error , TEXT ( " Failed to generate word count report. " ) ) ;
return - 1 ;
}
}
if ( bConflictReport )
{
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if ( ! ProcessConflictReport ( DestinationPath ) )
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{
UE_LOG ( LogGenerateTextLocalizationReportCommandlet , Error , TEXT ( " Failed to generate localization conflict report. " ) ) ;
return - 1 ;
}
}
return 0 ;
}
bool UGenerateTextLocalizationReportCommandlet : : ProcessWordCountReport ( const FString & SourcePath , const FString & DestinationPath )
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3341527)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3280282 on 2017/01/31 by Matt.Kuhlenschmidt
GitHub 3171 : fix 'memoreport -full' causes ensure condition fail on particle object
Change 3281111 on 2017/02/01 by Michael.Dupuis
#jira UE-36318 : was'nt notifying that we changed the current level in the case where you add/create new level in the Level window
Change 3281225 on 2017/02/01 by Jamie.Dale
Several improvements to culture switching and LocRes files
- LocRes files now de-duplicate translations when they're generated, which can result in smaller LocRes files.
- The localization compilation step now produces a LocNat file, which contains meta-data specifying the native culture during compile, and where the native LocRes file can be found.
- Changing cultures now loads the native localization data prior to loading the non-native translations to ensure that translations are always applied to a consistent base.
- The "leet" culture (available when localization testing is enabled) is now always applied against the native translation, and correctly restores non-translated text when switching away from the "leet" culture.
- "-culture=leet" now works correctly on the command line ("-leet" also works).
- LoadLocalizationResourcesForCulture is no longer called multiple times during initialization of the text localization manager.
- General clean-up of localization code to favor using LocKeyFuncs with maps and sets, rather than rolling their own key funcs.
Change 3281291 on 2017/02/01 by Alexis.Matte
Make sure the sections material slot assignation is persist correctly for staticmesh and for skeletal mesh
#jira UE-39639
Change 3281718 on 2017/02/01 by Michael.Dupuis
#jira UE-34186: invert processing order of special character, to take into account that key name could be considered a special character and would cause the assumption done to no longer be valid
Change 3281861 on 2017/02/01 by Alexis.Matte
Fix import of morph target when there is no animation
#jira UE-41383
Change 3282791 on 2017/02/02 by Chris.Wood
Split crash analytics methods to fix comment parsing issues.
[UE-32787] - Document Crash Report Client analytics events in code
Change 3283316 on 2017/02/02 by Alexis.Matte
Make sure we do not import more then the maximum allowed node
#jira UE-41405
Change 3283349 on 2017/02/02 by Jamie.Dale
Updated Portal to stage its .locnat files
Change 3283927 on 2017/02/02 by Matt.Kuhlenschmidt
Fix component/actor selection becoming out of sync after undo/redo
#jira UE-41416
Change 3284061 on 2017/02/02 by Alexis.Matte
Fix the scene importer front x axis import
#jira UE-41318
Change 3284280 on 2017/02/02 by Alex.Delesky
#jira UE-41060 - Placing blocking volumes in the level via the Content Menu's "Place Actor" command will now place a blocking volume in the level and not generate an empty warning in the output log
Change 3285053 on 2017/02/03 by Michael.Dupuis
#jira UE-33777: Handle the global landscape editor ui command list so specified shortcut will be treated
Change 3285444 on 2017/02/03 by Jamie.Dale
Updated FastDecimalFormat to support the correct 0-9 numerals for the current locale
These are typically still Latin, but Middle Eastern languages have some variants.
This addresses an inconsistency between FText formatting of numbers and dates (since numbers always used Latin, but dates used the culture correct numerals).
Change 3287422 on 2017/02/06 by Michael.Dupuis
#jira UE-36580: Improved the whole word algo to take into consideration localisation
Change 3287455 on 2017/02/06 by Alexis.Matte
When swaping the mesh point by the mesh component, we noe clean up the override material instead of empty it.
#jira UE-41397
Change 3287745 on 2017/02/06 by Alexis.Matte
Merge from orion dev-general cl:3286668
Fix a crash when importing a LOD containing different material with less sections
Change 3287996 on 2017/02/06 by Michael.Dupuis
#jira UE-37290: fixed naming to be "move to level" instead of "move level"
Change 3288090 on 2017/02/06 by Jamie.Dale
Fixing missing include breaking the FText natvis
Change 3288105 on 2017/02/06 by Jamie.Dale
FTextStringHelper::ReadFromString_ComplexText now only looks at the start of the buffer when matching the complex text macros
Change 3288150 on 2017/02/06 by Jamie.Dale
Fixing display names for tutorial categories so that they can be localized
They were already FText, but the config wasn't defining them in a localizable way.
#jira UE-37926
Change 3288469 on 2017/02/06 by Alex.Delesky
#jira UE-35464 - Enables the editor to parse SubRip Subtitles files to create subtitle assets.
This also introduces the Subtitles module.
Change 3288540 on 2017/02/06 by Alex.Delesky
Backing out changelist 3288469 due to build issue with module includes
#jira none
Change 3289074 on 2017/02/06 by Alex.Delesky
Back out changelist 3288540 - reintroducing Subtitles module to parse SubRip Subtitles files
#jira UE-35464
Change 3289753 on 2017/02/07 by Michael.Dupuis
#jira UE-34599: Take into consideration UMaterialExpressionMaterialFunctionCall when getting the GUID
Change 3290097 on 2017/02/07 by Nick.Darnell
Automation - The automation framework no longer buckets errors, warnings and log statements into a seperate set of buckets. There is now only one log, and all entries go into it to provide some context when things fail. Continued working on the styling of the reports.
Change 3290182 on 2017/02/07 by Michael.Trepka
Added missing initialization for SWindow::bIsMirrorWindow
Change 3290472 on 2017/02/07 by Michael.Dupuis
#jira UE-37358: Add reference list in the dialog for all delete type
Change 3290513 on 2017/02/07 by Michael.Dupuis
#jira UE-37958: was testing the trailing number 0 twice and never testing the 1
Change 3290543 on 2017/02/07 by Michael.Dupuis
#jira UE-35931: Refresh detail panel on selection lost
Change 3290581 on 2017/02/07 by Michael.Dupuis
Fixed possible crash if we have no level blueprint specified (was crashing during the delete of an actor)
Change 3290721 on 2017/02/07 by Michael.Dupuis
#jira UE-40360: Pass the custom spawning struct which contain the level override into to the spawn function
Change 3291958 on 2017/02/08 by Alexis.Matte
Back out revision 26 from //UE4/Dev-Editor/Engine/Source/Developer/AssetTools/Private/AssetTools.cpp
Change 3292017 on 2017/02/08 by Alexis.Matte
Add some fbx automation tests to validate material re-import
Change 3292030 on 2017/02/08 by Michael.Dupuis
#jira UE-37958: was testing the trailing number 0 twice and never testing the 1
Change 3293062 on 2017/02/08 by Jamie.Dale
Reduced the number of allocations that happen when rebuilding text
This change removes the wasteful FTextHistory::ToText function and replaces it with two more specialized functions; FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString.
These new functions return an FString (for the display string), rather than an FText (which was simply mined for its display string). Simply avoiding going via an FText saves at least two allocations per-rebuild.
Changes:
- Removed FTextHistory::ToText and replaced it with FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString.
- Moved the localization aware chronological and transformation implementations into FTextChronoFormatter and FTextTransformer. These return an FString which avoids an FText allocation during rebuild, and is simply passed into an FText during normal FText usage.
- Moved FText::AsDate, FText::AsDateTime, FText::AsTime, FText::ToUpper, and FText::ToLower into Text.cpp, and these now use FTextChronoFormatter and FTextTransformer from the common text implementation.
- Moved FText::AsTimespan into Text.cpp. This had no dependency on ICU, so this is now the common text implementation.
- Added FTextFormatter::FormatStr variants. FTextFormatter::Format calls these FTextFormatter::FormatStr versions internally, and they're also used during text rebuilding (saving not only an FText allocation, but also a container copy).
- Removed FText::CreateNumericalText and FText::CreateChronologicalText as they were mostly superfluous.
- General update from using MakeShareable to MakeShared (saving 1 allocation).
- General clean-up of L10N/I18N class friendship.
#jira UE-41533
Change 3293292 on 2017/02/08 by Alex.Delesky
Performing some cleanup in the Subtitles module, and creating a SubtitlesEditor module for the subtitles asset factories since it causes issue in client builds.
Change 3293477 on 2017/02/08 by Jamie.Dale
Fixed TProperty::InitializeValueInternal and TProperty::DestroyValueInternal mismatch when dealing with fixed size arrays
#jira UE-41007
Change 3293571 on 2017/02/08 by Matt.Kuhlenschmidt
Fix lots of outline data being added to the font cache due to wrongly hashing outline material and color data.
Change 3293572 on 2017/02/08 by Matt.Kuhlenschmidt
Fix details panel categories in the static mesh editor
Change 3294216 on 2017/02/09 by Michael.Dupuis
#jira UE-40609: manually position the window based on it'S max possible size
#3128 GitHub
Change 3294430 on 2017/02/09 by Jamie.Dale
Kerning-only text shaping no longer draws characters to get their metrics
It now goes via the low-level FT caches like HarfBuzz does.
Change 3294588 on 2017/02/09 by Alexis.Matte
If we remove a LODGroup from baseengine.ini, the fbx importer UI will now be able to recover in case the last fbx import was done with the just removed LODGroup
Change 3294847 on 2017/02/09 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3295093 on 2017/02/09 by Arciel.Rekman
Linux: fix Setup.sh not working in paths with space (UE-41819).
Change 3295205 on 2017/02/09 by Matt.Kuhlenschmidt
Fix material UV's no longer working om 9 slice elements
Change 3295816 on 2017/02/09 by Arciel.Rekman
Linux: fix starting programs from a path with space.
Change 3296129 on 2017/02/09 by Arciel.Rekman
Linux i686: changes necessary to compile BlankProgram.
- Added new architecture to UBT.
- Fixed system headers.
- Added third party libs for i686:
- jemalloc
- elftoolchain
- zlib
- SDL2
- libc++
Change 3296564 on 2017/02/10 by Jamie.Dale
Cleaned up PO comment preservation
Change 3296694 on 2017/02/10 by Jamie.Dale
AllocateNameEntry now takes TCharType* rather than void* and cast
Change 3296744 on 2017/02/10 by Jamie.Dale
Moved the PO DOM from UnrealEd to Internationalization
Change 3297250 on 2017/02/10 by Jamie.Dale
Split the PO import/export pipeline out of the commandlet
Change 3297420 on 2017/02/10 by Alexis.Matte
Add Isolate and highlight feature for the material panel in the staticmesh and the skeletal editor.
#jira UE-38985
Change 3297594 on 2017/02/10 by Alexis.Matte
When importing from fbx a static mesh with find material anywhere, the next LODs import by the user will create new material entries instead of using the existing one.
Change 3297752 on 2017/02/10 by Arciel.Rekman
i686 support: more third party libs.
- libcurl
- OpenSSL
- libpng
- libvorbis
- libogg
- libopus
Change 3297754 on 2017/02/10 by Arciel.Rekman
i686 support: PhysX
Change 3297922 on 2017/02/10 by Alexis.Matte
When importing a new LOD to a staticmesh, the data source file is not anymore wipe or change to the last fbx import filename.
Change 3298330 on 2017/02/10 by Arciel.Rekman
i686: missing libcurl.
Change 3298620 on 2017/02/11 by Jamie.Dale
FLocTextHelper improvements
- It can now support non-standard target layouts (where the native and foreign cultures are in different locations - see FLocTextTargetPaths).
- The XForeignArchive functions are now more strict, and *only* accept foreign cultures (use the XArchive functions instead if you're using both native and foreign cultures as parameters).
Change 3299293 on 2017/02/13 by Matt.Kuhlenschmidt
PR #3241: UE-41870: Add quotes when passing through the directory path (Contributed by projectgheist)
Change 3299299 on 2017/02/13 by Matt.Kuhlenschmidt
PR #3224: Git plugin: fix git autodetection and add error message (Contributed by SRombauts)
Change 3299391 on 2017/02/13 by Matt.Kuhlenschmidt
Fix material instances being marked dirty when opening
#jira UE-41721, UE-41719
Change 3299441 on 2017/02/13 by Nick.Darnell
PR #3243: Fix bug that UWidget::GetOwningPlayer doesn't return (Contributed by yeonseok-yi)
Change 3299567 on 2017/02/13 by Nick.Darnell
Slate - The Checkbox no longer just passes visibility down to the internal widgets it creates, that prevents future changes to effect it if it starts collapsed.
#jira UE-41904
Change 3299870 on 2017/02/13 by Jamie.Dale
Added cycle counters for font rendering/shaping
Change 3300116 on 2017/02/13 by Michael.Dupuis
#jira UE-41866: Update cache when performing an undo
Change 3300178 on 2017/02/13 by Alexis.Matte
Fix a crash when re-importing a LOD with more sections then the base LOD
Change 3300191 on 2017/02/13 by Alexis.Matte
Make sure we do not loose castshadow and recomputetangents section flags when we re-import a skeletal mesh.
Change 3300351 on 2017/02/13 by Alexis.Matte
Remove the clean up of unused material for the staticmesh editor. Unused material can be delete manually in the UI
#jira UE-39639
Change 3302138 on 2017/02/14 by Nick.Darnell
Automation - Adding support for -DeveloperReportOutputPath and -DeveloperReportUrl to permit local runs of the automation tool to generate reports on the report server, and launch the browser window to view them.
Change 3302139 on 2017/02/14 by Nick.Darnell
UMG - Additional fixes to the way we migrate changes from the preview to the serialized version of the widget tree. This fixes several issues with edit-inline objects on UWidgets.
Change 3302281 on 2017/02/14 by Nick.Darnell
Slate - Bringing over changes to the invalidation panel from one of the game streams. This fixes issues with animations in volatile widgets, as well as some issues with cache relative offset, and offers a method for enabling a different caching method to preserve batching through a commandline, but at the cost of not being able to use GPU buffers, possibly a better option on mobile in some cases.
Change 3302415 on 2017/02/14 by Nick.Darnell
Disabling the open asset editor test.
Change 3302976 on 2017/02/14 by Nick.Darnell
Automation - Updating one of the tests to open 70 different known asset types, and ensure that they open without dirtying the package. AutomationTestSettings are now defaultengine, not sure why they setup to be user specific previously. Most of these settings need to be removed, or split off into the modules that own them, rather than being in Engine. TODO.
Change 3303724 on 2017/02/15 by Matt.Kuhlenschmidt
Removed hard coded list of thumbnails, preventing objects with valid thumbnails from showing up. Thumbnails are now shown by default. Use meta=(DisplayThumbnail=false) to remove
#jira UE-41958
Change 3303729 on 2017/02/15 by Matt.Kuhlenschmidt
PR #3253: UE-34539: (Bugfix) Allow binary files in git stored via git-fat, git-lfs, etc to be diffed (take 2) (Contributed by rpav)
Change 3303733 on 2017/02/15 by Matt.Kuhlenschmidt
PR #3248: Fix for TAssetSubClassOf properties reset on undo. (Contributed by StefanoProsperi)
Change 3303823 on 2017/02/15 by Nick.Darnell
Automation - Continued improvements on screenshots. Added some fixes to turn off the tonemapper when visualizing buffers. Fixed several screenshots due to this change. Adding lightboxes to the reports. Adding some styling to make things sweeter.
Change 3303937 on 2017/02/15 by Matt.Kuhlenschmidt
Fix build error
Change 3303982 on 2017/02/15 by Nick.Darnell
Automation - Making the opening of the image no longer threaded, not really helpful for the IO operation and just makes it harder to follow.
Change 3304058 on 2017/02/15 by Matt.Kuhlenschmidt
Fix build attempt #2 (not reproducible locally)
Change 3304393 on 2017/02/15 by Matt.Barnes
Submitting test content for UEQATC-3548
Change 3304517 on 2017/02/15 by Nick.Darnell
Slate - Making some fixes to the automatic disabling of the pixel snapping code with render transforms. Sometimes it gets confused, we may want to move to a seperate transform stack for layout and render, and make sure the element drawer has access to both.
Change 3304560 on 2017/02/15 by Nick.Darnell
UMG - SA fix.
Change 3304890 on 2017/02/15 by Matt.Kuhlenschmidt
PR #3220: UE-41243: Force resolution in standalone if large than primary workin. (Contributed by projectgheist)
Change 3305360 on 2017/02/15 by Arciel.Rekman
Linux: fix crash on exit (UE-41907).
- It is not safe to dereference UAnimGraphNode_PoseDriver::StaticClass during the final shutdown sequence since the instance has already been destroyed in StaticExit().
Change 3306023 on 2017/02/16 by Nick.Darnell
Paper2D - Adding a method to create SlateBrushes from PaperSprites the same way we can for materials and textures in blueprints.
Change 3306030 on 2017/02/16 by Nick.Darnell
Slate - Making some additional fixes to invalidation panels from a game branch. Adding a RoundToVector function to FVector2D, fixing the 3 places we defined a RoundToInt (which wasn't a great name since the convention wasn't meant to be used that way).
Change 3306031 on 2017/02/16 by Nick.Darnell
Slate - Retainer widgets no longer tick using PreTick on SlateApplication, they now paint during their normal paint.
Change 3306046 on 2017/02/16 by Nick.Darnell
UMG - Adding CanEditChange to WidgetComponent to gray out the CylinderArcAngle property unless you select the right geometry mode.
Change 3308887 on 2017/02/17 by Matt.Kuhlenschmidt
Fix crash if blurs are rotated
#jira UE-42037
Change 3309114 on 2017/02/17 by Jamie.Dale
Unifying non-shaped text to use the same atlas cache as shaped text
Change 3310044 on 2017/02/17 by Matt.Kuhlenschmidt
Outline color on text elements is now inherited properly
#jira UE-40691
Change 3310268 on 2017/02/17 by Matt.Kuhlenschmidt
Guard against rendering MIDs with potentially no parent in slate.
#jira UE-42047
Change 3311531 on 2017/02/20 by Michael.Dupuis
#jira UETOOL-1100:
Add the possibility to have dynamic min/max slider value
Synchonize all Color vector together when changing the min/max slider value
Change 3311534 on 2017/02/20 by Michael.Dupuis
incremental build fix
Change 3311535 on 2017/02/20 by Michael.Dupuis
incremental build fix take 2...
Change 3311743 on 2017/02/20 by Michael.Dupuis
buildfix lunix incremental
Change 3312496 on 2017/02/20 by Arciel.Rekman
Linux: fix PhysX crash in i686.
- Changed layout to one that works.
Change 3313127 on 2017/02/20 by Jamie.Dale
Fixed crash when performing a non-async cooked package save
It isn't safe to call TotalSize on the BulkArchive when it's not a FBufferArchive (as used during async save) once the archive has been closed.
Change 3313990 on 2017/02/21 by Nick.Darnell
Automation - Added a summary area at the top of the report.
Change 3314034 on 2017/02/21 by Jamie.Dale
Fixed crash when deleting a streamed font
Change 3314942 on 2017/02/21 by Nick.Darnell
Automation - More templating styling work.
Change 3315080 on 2017/02/21 by Nick.Darnell
Automation - Providing a way for users to remove explict events from the event log when automated tests run. Needed for other systems linked into the automation system like google mock.
Change 3315452 on 2017/02/21 by Nick.Darnell
Json - Adding support for Map and Set properties to the JsonObjectConverter. Can now save out map and sets. No support for loading them yet.
Change 3315614 on 2017/02/21 by Nick.Darnell
Json - Adding support for loading sets and map json data.
Change 3315924 on 2017/02/21 by Arciel.Rekman
Vulkan: edigrating various Linux fixes by Josh.
- This is to make Linux Vulkan work in Dev-Editor easier (for the contractor and myself).
Original descriptions:
CL 3313445
- Various Vulkan fixes:
- Compiles in Linux
- Many cubemap bugs squashed
- Changed the scratch reflection cubemap clear to SetRenderTargestsAndClear, instead of SetRenderTarget() / Clear()
- Added compute fences
CL 3314152
- Fixed compile error on Mac, but I am pretty sure we can just remote VulkanRHI from Mac building entirely, but needs to be tested.
Change 3316741 on 2017/02/22 by Jamie.Dale
Ensure that enums used by BP nodes have been PostLoaded so they have the correct display names
#jira UE-42253
Change 3316800 on 2017/02/22 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3317058 on 2017/02/22 by Alexis.Matte
Fix the scene importer to support correctly the obj file format
#jira UE-35606
Change 3318039 on 2017/02/22 by Arciel.Rekman
i686 support: added missing libwebsockets.
Change 3318095 on 2017/02/22 by Arciel.Rekman
i686 support: Oodle.
Change 3319002 on 2017/02/23 by Michael.Dupuis
#jira UE-41794 : Do not exit the landscape mode when doing undo from the creation of the landscape
Change 3319012 on 2017/02/23 by Alexis.Matte
PR #3066: Improve asset import by permitted relative paths and easing editing of mapped mount points. (Contributed by paulevans)
#jira UE-40039
Change 3319035 on 2017/02/23 by Nick.Darnell
UMG - Adding a note about the font sizes in UE4 in Slate, using 96 dpi.
#jira UE-42170
Change 3319040 on 2017/02/23 by Matt.Kuhlenschmidt
PR #3278: Git plugin: fix revision number for blueprint diff menu (Contributed by SRombauts)
#jira UE-42129
Change 3319072 on 2017/02/23 by Michael.Dupuis
#jira UETOOL-1101: Add support for DetailGroup reset to default
Right now it's only enable for the color grading
Change 3319077 on 2017/02/23 by Nick.Darnell
Automation - Moving away from most of the templating being done in C++. Moving to dust.js to just do it in the browser window. The json report file is now the actual source of the information we use to template the resulting report html. Maaay have to move to doing the templating server side in the future to stream it to the client better, but avoiding that so we don't have to ship a server. Disabling several places we were taking editor screenshots, none of that code was actually comparing screenshots, it was a hold-over from earlier days.
PhysX - Fixing a problem with Physx FillInlinePxShapeArray. Deprecating it, adding FillInlinePxShapeArray_AssumesLocked, and locking places we were assuming it was already locked in the landscape component.
Change 3319088 on 2017/02/23 by Nick.Darnell
PR #3245: UE-41707: Re-order includes correctly (Contributed by projectgheist)
#jira UE-41914
Change 3319104 on 2017/02/23 by Michael.Dupuis
fix incremental build
Change 3319146 on 2017/02/23 by Matt.Kuhlenschmidt
PR #3292: Git plugin: fix update status on directories broken since UE4.12 (Contributed by SRombauts)
#jira UE-42272
Change 3319252 on 2017/02/23 by Michael.Dupuis
fix warning with missing #undef LOCTEXT_NAMESPACE
Change 3319298 on 2017/02/23 by Alex.Delesky
Removing the Subtitles and SubtitlesEditor modules (it'll eventually be brought back as the Overlay and OverlayEditor modules)
Change 3319388 on 2017/02/23 by Alexis.Matte
Fbx Importer now find collision model under fbx LOD Group
#jira UE-42141
Change 3319528 on 2017/02/23 by Michael.Dupuis
Fixed Undo/Redo to be consistent with other vector modifcation behavior
Change 3319583 on 2017/02/23 by Alexis.Matte
Fix the sample rate to use the least common multiplier of all keys
#jira UE-42012
Change 3319705 on 2017/02/23 by Nick.Darnell
Static Analysis - Fixing sonobjectconverter.cpp(460) : warning C6011: Dereferencing NULL pointer 'ArrayProperty'.
Change 3319711 on 2017/02/23 by Nick.Darnell
Editor - Adding some checks to make sure the struct we're accessing is still a valid handle.
#jira UE-42262
Change 3319736 on 2017/02/23 by Alex.Delesky
Adding Subtitles and SubtitlesEditor to the JunkManifest file.
Change 3319919 on 2017/02/23 by Nick.Darnell
Automation - Fixing an issue with moving a location that doesn't exist.
Change 3319932 on 2017/02/23 by Alexis.Matte
Fbx importer, do not apply more then one time the transform option to the scene node.
#jira UE-42277
Change 3320105 on 2017/02/23 by Nick.Darnell
Editor - Adding some additional checks to the margin customization.
#jira UE-42262
Change 3321577 on 2017/02/24 by Jamie.Dale
Moving Internationalization module from Runtime to Developer
Change 3321625 on 2017/02/24 by Jamie.Dale
Moving InternationalizationSettings module from Developer to Editor
Change 3321642 on 2017/02/24 by Jamie.Dale
Moving SCulturePicker from the Localization module to the InternationalizationSettings module
Change 3321734 on 2017/02/24 by Alexis.Matte
PR #2979: Fix extra root bone for Blender exported FBX. (Contributed by manmohanbishnoi)
We fix the extra root only when the file creator is from blender and the root node is named armature. We cannot simply remove all dummy node, since this is use by the rigid mesh workflow.
#jira UE-39050
Change 3321912 on 2017/02/24 by Jamie.Dale
Split LocalizationCommandletExecution out of the Localization module to remove some editor dependencies
Change 3322274 on 2017/02/24 by Jamie.Dale
Moving Localization module from Editor to Developer, and merging the Internationalization module into it
Removed hard-dependency between Engine and Localization/Internationalization via an interface.
Change 3322774 on 2017/02/25 by Jamie.Dale
Unifying LocRes and LocNat file format between generation and loading
This lets the code in Core be shared by Localization, and allows some code that was proxying via archives (due to the code being logically identical, but different C++ types) to use these new types directly.
#tests Built Debug, Shipping, and Editor. Verified that LocNat and LocRes generation and loading worked as before.
Change 3322795 on 2017/02/25 by Jamie.Dale
Fixing mismatch between SOURCE_CONTROL_WITH_SLATE and its .Build.cs file
The define was set to disable Slate for Linux program targets only, but the .Build.cs disabled Slate for all Linux targets.
Since the define was touched most recently (CL# 2534983), I updated the .Build.cs file to match its logic, and moved the definition of the define to the .Build.cs file so that they stay in sync with one another.
Change 3322853 on 2017/02/25 by Jamie.Dale
Moved the conflict and word count reporting to FLocTextHelper
Change 3323089 on 2017/02/26 by Jamie.Dale
Added functions to get the target name and path from FLocTextHelper
Change 3323391 on 2017/02/27 by Ben.Cosh
This fixes an issue with blueprint config variables having their value destroyed by CDO serialization
#Jira UE-40586 Blueprint variable defaults set from config files value are overwritten by CDO serialization
#Proj Engine, CoreUObject
Change 3323406 on 2017/02/27 by Ben.Cosh
Fixed a problem that caused UK2Node::ExpandSplitPin to destroy pins it didn't own in when expanding a collapsed graph during compilation.
#jira UE-41211 - Crash when splitting a UDS pin on a collapsed graph
#Proj BlueprintGraph
Change 3323572 on 2017/02/27 by Nick.Darnell
Automation - Continued itteration on the style of the automation reports, now with attentional info, like where the log came from.
Automation - Fixing a bug in the functional actor tests, navigating to the actors sometimes opened other objects in the package, now it only opens the map. Also improved the way we focus the actor so that the level editor is also brought to the foreground.
Automation - Fixing a bug in how the automation system was registering for capturing logging. It was swapping out GWarn for its own version, but GWarn isn't called for anything that isn't an error or warning, meaning that none of the Display/Logging or analytics capture attempts were actually working. Suddenly a flood of informations started being captured during tests. For now - only going to capture 'Display' logs instead of 'Log' level.
Automation - Successful comparisons now print more information so that the automation logs do a better job of tracking the flow of the test.
Automation - The screenshot comparison test now prints more information even during successful comparisons.
Editor - The message log no longer emits a SetSelection, just because the selection is updated the categoriry view model. This was causing things like the automation tool, which sets the selection every time (which may itself be an issue) to completely rebuild the message log every time a new automation message was emited. The message log now checks if the selection would actually change the viewstate before it does it.
Domino Test - Adding an arrow to visualize the state of the up vector the test is looking for; playing with idea for test visualizers that may help with debugging in the future.
Change 3323580 on 2017/02/27 by Michael.Trepka
Fixed some Xcode 8.3 compile errors
Change 3323634 on 2017/02/27 by Nick.Darnell
Build - Fix incremental build.
Change 3323740 on 2017/02/27 by Jamie.Dale
Adding #error if the SOURCE_CONTROL_WITH_SLATE define is missing
Change 3323865 on 2017/02/27 by Nick.Darnell
Automation - Disabling the screenshot from the small editor icons test, until the editor screenshot method starts comparing things, and the screenshots we take are better / more scoped.
Change 3324228 on 2017/02/27 by Jamie.Dale
Can no longer name assets or folders with a leading underscore
#jira UE-40541
Change 3324429 on 2017/02/27 by Jamie.Dale
Removing FLocTextTargetPaths
It was added to support something that I'm now going to do a different way.
Change 3324473 on 2017/02/27 by Jamie.Dale
Moved the GatherText SCC utils into the Localization module
Change 3324481 on 2017/02/27 by Jamie.Dale
Moving the localized asset utils out of GatherText base
Change 3324485 on 2017/02/27 by Jamie.Dale
Cleaning up some includes now that the localization SCC is no longer in GatherText
Change 3324910 on 2017/02/28 by Nick.Darnell
Slate - Moving the SlateRotatedRect into its own file, and removing FSlateRotatedClipRectType, since there's no longer a difference and we only use FSlateRotatedRect.
Change 3325329 on 2017/02/28 by Michael.Dupuis
#jira UE-42083: Removed various Modify(true) that would force user to save the levels even if they did'nt really modified them
Replace TMap<TLazyObjectPtr,...> as it would dirty the level at every Find performed
Change 3325410 on 2017/02/28 by Michael.Dupuis
missing include for incremental build
Change 3325415 on 2017/02/28 by Nick.Darnell
UMG - Adding some setters and getters for RedrawTime to the WidgetComponent.
Change 3325418 on 2017/02/28 by Nick.Darnell
Automation - Fixing the warnings on startup about smoke tests taking longer than 2s. Had to add an option to disable capturing the callstack when running smokes, it adds a bit too much overhead during startup.
Change 3325698 on 2017/02/28 by Alexis.Matte
Put back the code to isolate material versus section in the skeletal mesh. The code was override by a temporary hack done in paragon branch
Change 3325790 on 2017/02/28 by Michael.Trepka
Copy of CL 3319588
Fixed address sanitizer support in MacToolChain (Apple changed the name of the env variable Xcode uses to enable it) and added support for thread sanitizer
Change 3326118 on 2017/02/28 by Alexis.Matte
Add LOD settings LOD distances to fbx import dialog option. The option are not supported yet by the scene importer
#jira UE-41291
Change 3326183 on 2017/02/28 by Alexis.Matte
PR #3298: Import SpecularFactor for Roughness and Shininess for Metallic textures (Contributed by VladimirPobedinskiy)
#jira UE-42301
Change 3326196 on 2017/02/28 by Jamie.Dale
Force the correct package localization ID when duplicating a BP for nativization
Change 3327037 on 2017/03/01 by Michael.Dupuis
fixed fortnite mac non editor build
Change 3327483 on 2017/03/01 by Jamie.Dale
Renaming LocNat to LocMeta
Change 3327486 on 2017/03/01 by Jamie.Dale
Renaming LocNat to LocMeta
Change 3327541 on 2017/03/01 by Michael.Trepka
Removed Mac OpenGL RHI files and disabled building of OpenGL RHI on Mac
Change 3328000 on 2017/03/01 by Nick.Darnell
Automation - Noisy rendering features are now disabled by default when taking screenshots.
Change 3328323 on 2017/03/01 by Michael.Trepka
Copy of CL 3307526
Fixed mouse position issues in fullscreen mode on Mac
Change 3328410 on 2017/03/01 by Alexis.Matte
Remove unwanted option when importing skeletal mesh
Make the FBX tests uptodate with the new ImportUI options
#jira UE-41291
Change 3329586 on 2017/03/02 by Jamie.Dale
Adding missing includes when running with bUseMallocProfiler enabled
Change 3329999 on 2017/03/02 by Nick.Darnell
UMG - Removing a deprecated 4.8 function to get the label on UWidget.
Change 3330004 on 2017/03/02 by Nick.Darnell
UMG - Adding TargetPlatform to the dependencies of UMGEditor module.
Change 3330021 on 2017/03/02 by Nick.Darnell
UMG - Adding TargetPlatform to the private include path of the UMG module.
Change 3330041 on 2017/03/02 by Nick.Darnell
Engine - Adding a comment to the PreLoadMap call so people know what the string being passed in is.
Change 3330048 on 2017/03/02 by Nick.Darnell
Editor - Don't allow querying the cursor in the editor viewport while saving packages. Depending upon the code that gets triggered, it may cause packages to load, or things to be initialized while saving is occuring.
Change 3330602 on 2017/03/02 by mason.seay
Map for Functional Screenshot Test Bug
Change 3330632 on 2017/03/02 by Alexis.Matte
Fix fbx crash when there is only one UVChannel but using the naming convention to place it further then the first index
Change 3330862 on 2017/03/02 by Jamie.Dale
Adding FPaths::SetExtension
This is like FPaths::ChangeExtension, but also applies the extension if the file doesn't have one.
Change 3331491 on 2017/03/03 by Nick.Darnell
Automation - Fixing a threading issue in the SAsyncImage, it was accessing potentially bogus memory if the Widget had been deleted before the task ran.
Change 3331498 on 2017/03/03 by Nick.Darnell
Build - Fixing a build warning.
Change 3331807 on 2017/03/03 by Nick.Darnell
Automation - Making the Disable Noisy Rendering Features more robust, disabling a few more markers. Adding a better way of rolling back the changes.
Change 3331999 on 2017/03/03 by Michael.Trepka
Fixed a memory leak on texture creation with BulkData in OpenGLTexture.cpp
Change 3332481 on 2017/03/03 by Arciel.Rekman
Fix building lighting in commandlet (UE-42551).
- Process task graph while running as commandlet.
- Also, if for any reason - like the lack of -messaging - local swarm interface fails to initialize or takes too much time to send the message, bail out.
Change 3332606 on 2017/03/04 by Jamie.Dale
Fixing crash reporting loc word counts when the report is starting empty
Change 3332614 on 2017/03/04 by Jamie.Dale
Fixed text namespaces being treated as case-insensitive when export to JSON manifests and archives
Change 3332619 on 2017/03/04 by Jamie.Dale
Fixing CIS error
Change 3333000 on 2017/03/06 by Matt.Kuhlenschmidt
PR #3295: Non-editable FStringAssetReference using VisibleAnywhere (Contributed by projectgheist)
#jira UE-42284
Change 3333039 on 2017/03/06 by Alexis.Matte
Make custom ui for FbxSceneImportData object
#jira UE-37896
Change 3333047 on 2017/03/06 by Nick.Darnell
UMG - Removing an extra assignment in WidgetSwitcher.
Change 3333056 on 2017/03/06 by Alexis.Matte
Build fix
Change 3333073 on 2017/03/06 by Matt.Kuhlenschmidt
Added more logging for when window creation fails due to too many windows.
#jira UE-42478
Change 3333081 on 2017/03/06 by Matt.Kuhlenschmidt
PR #3327: Git Plugin: fix RunDumpToFile() to check git ReturnCode (Contributed by SRombauts)
#jira UE-42535
Change 3333103 on 2017/03/06 by Matt.Kuhlenschmidt
PR #3336: UE-42407: using GetWindowMode instead of switching on IsFullscreenViewport (Contributed by stefanzimecki)
#jira UE-42407, UE-42565
Change 3333142 on 2017/03/06 by Jamie.Dale
Added a way to view/copy a list references (including those that aren't loaded) to the reference viewer
Change 3333443 on 2017/03/06 by Matt.Kuhlenschmidt
Eliminate the usage of SWebBrowser to show viewport controls in level viewports. There is an non-trivial startup cost initializing CEF and is not worth paying that cost on editor startup for one tiny control. The button now opens a web page on click.
#jira UE-42461
PR #3314: Drop UE4Editor -> CEF dependency to 2x speedup Linux UE4Editor startup (Contributed by slonopotamus)
Change 3333914 on 2017/03/06 by Matt.Kuhlenschmidt
Remove double middle mouse click to change to perspective view
#jira UE-42444
Change 3333936 on 2017/03/06 by Matt.Kuhlenschmidt
Fixed excessive fname initialization in these files
Change 3334063 on 2017/03/06 by Alexis.Matte
fix build linux
Change 3334166 on 2017/03/06 by Jamie.Dale
Adding Data Table export/import support for TMap and TSet
#jira UE-42415
Change 3334459 on 2017/03/06 by Alexis.Matte
PR #3334: Respect bForceFrontXAxis option when exporting to FBX (Contributed by rajkosto)
#jira UE-42563
Change 3335132 on 2017/03/07 by Jamie.Dale
Fixing typo
Change 3335140 on 2017/03/07 by Jamie.Dale
Fixing CSV import warnings in GameplayEffects test
Change 3335164 on 2017/03/07 by Alexis.Matte
Avoid selecting skeletal mesh section in the level when high light them in persona editor
#jira UE-20151
Change 3335186 on 2017/03/07 by Jamie.Dale
Fixed CSV parser missing empty cells at the end of the string
Change 3335218 on 2017/03/07 by Arciel.Rekman
SDL2: delete unused project/build files.
Change 3335222 on 2017/03/07 by Arciel.Rekman
SDL2: delete more unused project/build files.
Change 3335230 on 2017/03/07 by Matt.Kuhlenschmidt
Additional fixes for blur and blur slot not propagating padding to each other
#jira UE-42553
Change 3335896 on 2017/03/07 by Jamie.Dale
ToolTips and Engine were double gathering the same meta-data
#jira UE-36480
Change 3336009 on 2017/03/07 by Matt.Kuhlenschmidt
Fix details panels becoming unusable if "Show only Modified Properties" is enabled and there are no modified properties
Change 3336247 on 2017/03/07 by Jamie.Dale
Selection height is now the max of the line height and text height to account for negative line scaling
#jira UE-40673
Change 3336253 on 2017/03/07 by Jamie.Dale
Added a setting to control whether we should use the font metrics or the bounding box when laying out a font
#jira UE-41074
Change 3336303 on 2017/03/07 by Arciel.Rekman
Refactor of OS memory allocation functions.
- Bring PageSize/OSAllocationGranularity in line with the established definitions.
- PageSize is a hardware mapping granularity that is also used for PageProtect() and any other functions that involve setting virtual memory properties.
- OSAllocationGranularity is a virtual address allocation granularity that on some platforms may be applied on top of that (notably VirtualAlloc in Windows only returns addresses that are 16 page aligned).
- BinnedPageSize and BinnedAllocationGranularity are the values expected by Binned and Binned2 for size and the alignment of OS allocations.
- Disable the logic in CachedOSPageAllocator that allowed buffers larger than the requested size to be returned.
- This caused wrong allocation size to be passed in BinnedFreeToOS() from Binned2.
- Make Binned2 work on Linux
- Addresses returned from BinnedAllocFromOS() need to be BinnedPageSize (minimum 64KB) aligned for Binned2 to work. This results in the need to artificially align mmap()'d addresses, at some performance cost.
- The same function can be used on other systems with mmap()/munmap() (Mac, Android, iOS)
- Switch Linux to Binned2 by default.
- Add ability to sanity-check OS memory allocations.
- Debug and Development build will store a descriptor to check that values passed to BinnedFreeToOS() are the same (mmap-based allocation only).
Change 3337098 on 2017/03/08 by Michael.Dupuis
#jira UE-42589: Added a guard if the mesh component is not attached, this can happen when moving a component out of the screen
Change 3337183 on 2017/03/08 by Matt.Kuhlenschmidt
Hide the preview toolbar button, it is not being used
Change 3337801 on 2017/03/08 by Michael.Trepka
Fixed some module dependencies to make sure we don't build OpenGLDrv on Mac
Change 3338373 on 2017/03/08 by Joe.Graf
Fixed external plugin cooking and deployment by remapping plugin directories upon cook & deployment
Tested directory structures:
D:\SomePluginDir
D:\UE4\AnotherPluginDir
D:\UE4\Engine\Plugins
D:\UE4\MyProject\Plugins
Change 3338482 on 2017/03/08 by Alexis.Matte
Remove "BlueprinReadOnly" flag on "WITH_EDITORONLY_DATA" class variable
Change 3338679 on 2017/03/08 by Matt.Kuhlenschmidt
Fixed arrow keys not working to navigate between elements in the details panel
Change 3339086 on 2017/03/09 by Dmitriy.Dyomin
Added: Mobile friendly slate settings
Change 3339366 on 2017/03/09 by Nick.Darnell
Build - Attempting to fix build.
#jira UE-42675
Change 3339506 on 2017/03/09 by Jamie.Dale
Fixing Linux Server build error
#jira UE-42675
Change 3340450 on 2017/03/09 by Cody.Albert
Ensure that the hittest grid is valid before trying to find a focusable widget
Change 3340492 on 2017/03/09 by Arciel.Rekman
Fix IOS compile error (UE-42695).
Change 3340565 on 2017/03/09 by Arciel.Rekman
Fix another compile error (UE-42695).
Change 3341527 on 2017/03/10 by Alexis.Matte
Fix crash when dragging a re-import scene and there is new asset created
#jira UE-42766
[CL 3341914 by Nick Darnell in Main branch]
2017-03-10 15:37:02 -05:00
FDateTime Timestamp = FDateTime : : Now ( ) ;
if ( ! CmdlineTimeStamp . IsEmpty ( ) )
{
FDateTime : : Parse ( * CmdlineTimeStamp , Timestamp ) ;
}
2014-03-14 14:13:41 -04:00
// Get manifest name.
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3050373)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2973846 on 2016/05/11 by Jamie.Dale
Exposed FConfigValue::ExpandValue and added FConfigValue::CollapseValue
These are both static and can be used to expand or collapse the macros used in our config files (mostly when dealing with paths), in code that has to deal with the config system, but isn't internal to the config system (mostly things that deal with default configs outside of UObjects).
The old non-static version of FConfigValue::ExpandValue is now FConfigValue::ExpandValueInternal, which just calls FConfigValue::ExpandValue on SavedValue and ExpandedValue.
This also changes some code that was using FString.Replace to use FString.ReplaceInline. This reduces allocations, and also allows us to avoid another string comparison to see whether the strings are identical (as ReplaceInline returns the number of replacements that were made).
Change 2973847 on 2016/05/11 by Jamie.Dale
Changing the loading phase in the localization dashboard now writes to the default config
#jira UE-30482
Change 2973866 on 2016/05/11 by Jamie.Dale
Deprecated some functions that were taking an unused position.
These unused parameters caused confusion and lead to UE-30276. The old versions have been deprecated, and new versions without those parameters have been added. Existing code has been updated to call the non-deprecated version.
- FViewportFrame::ResizeFrame
- FSceneViewport::ResizeFrame
- FSceneViewport::ResizeViewport
Change 2974505 on 2016/05/11 by Nick.Darnell
PR #2309: Added Combobox styling (Contributed by Chris528)
Change 2975241 on 2016/05/12 by Richard.TalbotWatkin
Made sRGB Preview the default in the Color Picker.
Change 2975390 on 2016/05/12 by Jamie.Dale
Made sure that en-US-POSIX is in our list of available cultures
Some people use machine tags as their native text, so they need an invariant machine like culture to use as their native culture. en-US-POSIX is perfect for this.
Change 2975411 on 2016/05/12 by Jamie.Dale
PR #2237: Fixed formatting of Error_TooManyMaterials message (Contributed by pfranz)
Change 2975559 on 2016/05/12 by Jamie.Dale
Dialogue Wave VO direction can now be localized
This is gathered as editor-only data.
#jira UE-28715
Change 2975710 on 2016/05/12 by Jamie.Dale
Implemented UObject::IsLocalizedResource to test whether the object belongs to a localized package
Change 2975728 on 2016/05/12 by Jamie.Dale
Exported dialogue scripts now include a column that says whether they have a localized recording of that line of dialogue
#jira UETOOL-794
Change 2975763 on 2016/05/12 by Jamie.Dale
We no longer warn if asked to check out a UNC path when running the GatherText commandlets
#jira UE-25833
Change 2975766 on 2016/05/12 by Jamie.Dale
Resolved some loc key conflicts
#jira UE-25833
Change 2975774 on 2016/05/12 by Jamie.Dale
PO files now only contain a single entry in the case of a native translation being exported
They used to contain the original entry, as well as an entry for the native translation, however the original entry would never be used.
This change also cleans up some directory walking code that was looking for archive files, and replaces it with code to load the specific archive file.
Change 2975776 on 2016/05/12 by Jamie.Dale
Downgraded a PO file import warning that isn't really an issue
#jira UE-25833
Change 2976675 on 2016/05/13 by Jamie.Dale
Fixed some more fallout from changes to use the window position when changing the game viewport mode
- FSceneViewport::ResizeFrame:
- Fixed the HMD monitor info setting the wrong variables.
- Fixed SetWindowMode and ResizeViewport potentially being passed two different modes.
- We now only move the window if we need to (this avoids issues with WindowedFullscreen window positioning).
- FWindowsWindow::MoveWindowTo:
- Now treats the screen space position it's given as relative to the top-left of the window, rather than the top-left of the windows' client area.
- FWindowsApplication:
- WM_MOVE was passing a screen space position relative to the top-left of the windows' client area, rather than its window area like Slate expected.
#jira UE-30276
#jira UE-30677
Change 2976804 on 2016/05/13 by Jamie.Dale
Slight optimization to FICUInternationalization::FindOrMakeCulture to avoid hitting the filesystem until we know we need to
Change 2976967 on 2016/05/13 by Alexis.Matte
#jira UE-30687 Cannot import a skeletal mesh scale to zero
Change 2977042 on 2016/05/13 by Alexis.Matte
#jira UE-29952 log a warning if fbx exceed the maximum number of LOD.
#2326 Github PR
#code review matt.kuhlenschmidt
Change 2977074 on 2016/05/13 by Jamie.Dale
Follow up to CL# 2976804 to avoid a potential change in behavior
Change 2977076 on 2016/05/13 by Jamie.Dale
Some tidy up and optimization to SCulturePicker
Change 2977327 on 2016/05/13 by Alex.Delesky
Now deleting the Redirector package on Redirector Fix Up rather than simply removing it from the Content Browser.
#jira UE-30423
Change 2977499 on 2016/05/13 by Alexis.Matte
#jira UE-29475
Enable UStruct child property to be favorite
Change 2978415 on 2016/05/16 by Jamie.Dale
We now pre-load all the culture data when starting the editor to avoid a UI hitch later
Change 2978517 on 2016/05/16 by Alex.Delesky
#jira UE-29406
Creating a static mesh from a geometry brush and then attempting to reimport the mesh will no longer crash the editor.
Change 2978518 on 2016/05/16 by Alex.Delesky
#jira UE-28210
The FBX Importer no longer runs cleanup upon failing to import an FBX file and won't crash the engine the next time an FBX is imported within the same editor session.
Change 2978556 on 2016/05/16 by Alexis.Matte
Fbx tests automation
#jira UE-29635
Change 2978797 on 2016/05/16 by Alexis.Matte
#jira UE-30774
- prevent baking the pivot if we transform the vertex with the absolute transform.
- Also make sure we set the identity for the Max puivot in case we dont bake the pivot and we dont transform the vertex with the absolute transform.
#code review matt.kuhlenschmidt
Change 2978965 on 2016/05/16 by Alexis.Matte
FBX importer, fix the socket rotation.
#jira UE-30094
Change 2980613 on 2016/05/17 by Jamie.Dale
Moved the XLOC UAT localization provider to be publicly accessible
Change 2980614 on 2016/05/17 by Jamie.Dale
Reference update for project move
Change 2980633 on 2016/05/17 by Jamie.Dale
Made the culture mapping used between XLOC and UE4 configurable on a per-project basis
You can now override GetEpicCultureToXLocLanguageId in your custom localization provider in order to change the default mappings.
Change 2980836 on 2016/05/17 by Jamie.Dale
Added -LocalizationSteps flag to allow you to only run a subset of the UAT "Localise" command
You can pass any of the following steps: Download, Gather, Import, Export, Compile, GenerateReports, Upload
Change 2982700 on 2016/05/18 by Jamie.Dale
Fixed the loc package gather potentially adding the same source location multiple times
Change 2983906 on 2016/05/19 by Jamie.Dale
Slight cleanup of the way we register localization gatherer callbacks
Change 2984356 on 2016/05/19 by Chris.Wood
Removed temporary analytics API change needed for earlier hot fix
[UE-31005] - Undo temp Hardware Survey API change from 4.10 - CL 2782817
Change 2986679 on 2016/05/23 by Alex.Delesky
#jira UE-24747 - Importing FBX files that contain meshes that do not have non-degenerate triangles will no longer crash the editor on import, and will warn the user that the meshes are bad.
Change 2986798 on 2016/05/23 by Alex.Delesky
#jira UE-31136 - Chord Input fields will no longer display the blinking edit cursor if they do not have focus.
Change 2987106 on 2016/05/23 by Alexis.Matte
Fbx importer, fail import must not create a package in the content browser
#jira UE-31154
Change 2987563 on 2016/05/23 by Alex.Delesky
#jira UE-30988 - Changed the default window mode when launching a game from the .uproject file to Windowed
Change 2987564 on 2016/05/23 by Alex.Delesky
#jira UE-28856 - Fixed a crash that could potentially occur when starting up PIE while dragging objects like widgets in the editor.
Change 2988321 on 2016/05/24 by Jamie.Dale
Added a way to backup and restore the selection state of a level (its actors and components) in a way that can be reapplied even if the level is reloaded
Change 2988708 on 2016/05/24 by Jamie.Dale
Fix for crash when missing the fallback/last resort font
Change 2988782 on 2016/05/24 by Jamie.Dale
Added the ability to version each localized string individually when loaded into the localization manager
The single 32-bit global history has now been replaced with two 16-bit histories. One is global, and is updated whenever the culture is changed (or a LocRes file is loaded), and the other is local to each string, and is updated if the display string is changed outside of a culture update (to handle cases where the display string is changed, but the key is preserved). Changing the global history will reset all local histories.
Because of the change from an int32 to a uint16, 0, rather than INDEX_NONE, is now considered the "unset" value for a history.
Change 2988856 on 2016/05/24 by Jamie.Dale
Added a way to get the package(s) of the object(s) being edited by a property panel
Typically the package is just the outermost of the object being edited, however there are some cases where this may not be the case:
- UMG widgets edit a transient copy of the real data, so we use the SetObjectPackageOverrides to override the package these objects should use to be the real asset package.
- Structs (UDS, Data Table, etc) don't have a way to get to their package, so you have to specify it on their FStructOnScope instance (see FStructOnScope::GetPackage and FStructOnScope::SetPackage). This has been hooked up for the UDS and Data Table editors.
Change 2988955 on 2016/05/24 by Alex.Delesky
#jira UE-30645 - Adding in support for splash images to support .png and .jpg files. In general, this adds multi-extension support for external image references and external image picker modules.
Git Request #2376
Change 2989418 on 2016/05/25 by Jamie.Dale
Added a way to count text references within a package that match the given search criteria
This can be used to detect whether a localization ID is unique within its package.
The following search modes are available:
- MatchId: Detect a reference if it matches the given ID (ignoring the source text)
- MatchSource: Detect a reference if it matches the given ID and source string
- MismatchSource: Detect a reference if it matches the given ID but has a different source string
Change 2989436 on 2016/05/25 by Jamie.Dale
Added "root-level" meta-data (meta-data associated with the package rather than an object within it)
Change 2989471 on 2016/05/25 by Alexis.Matte
Fbx scene importer, fix naming clash when creating package we now also look in memory to find existing package not just on disk
Change 2989639 on 2016/05/25 by Jamie.Dale
Added static version of FName::IsValidXName
This allows you to verify name-like strings without having to convert them to an FName (and thus add them to the name table)
Change 2989716 on 2016/05/25 by Alex.Delesky
#jira UE-30828 - The Standalone Session Frontend will now render the names of automation tests correctly instead of as solid white blocks.
Change 2990100 on 2016/05/25 by Alexis.Matte
Fix crash when reimporting a mesh that originaly exceed the maximum number of LOD
#jira UE-30907
Change 2991442 on 2016/05/26 by Bob.Tellez
#UE4 Fix components in world not rendering when saved without a physics scene.
Change 2991736 on 2016/05/26 by Bob.Tellez
#UE4 Fix duplicated worlds not being initialized when inactive. Re-enabled duplication of worlds in the content browser.
Change 2991942 on 2016/05/26 by Alex.Delesky
#jira UE-31012 - Setting a Decimal Grid Interval value to 0 and using it will no longer crash the editor or cause an editor crash on startup.
Change 2991994 on 2016/05/26 by Alex.Delesky
#jira UE-31177 - Attempting to export an entire level as an object file and choosing to export all materials as images will no longer crash the editor.
Change 2994037 on 2016/05/30 by Alexis.Matte
Add Fbx Automation Tests
- static mesh import reimport (sections and materials)
- skeletal mesh import and reimport (sections and materials also bone position)
- static/skeletal mesh LODs (import, add, reimport)
- rigid mesh (import, reimport)
Change 2994253 on 2016/05/31 by Alexis.Matte
Mikkt crash when computing the normals if there is more vertex then the number of wedge
#jira UE-29143
Change 2994260 on 2016/05/31 by Alexis.Matte
Make sure we cannot modify fbx test plan when json file is read only
Change 2994431 on 2016/05/31 by Alex.Delesky
#jira UE-21900 - The scale widget should now render all axes when using an orthographic camera.
Change 2994432 on 2016/05/31 by Alex.Delesky
#jira UE-31328 - New objects dragged into the scene will now comply with the Surface Snapping option in the viewport, and will not use the Surface Offset if snapping is disabled.
Change 2994537 on 2016/05/31 by Richard.TalbotWatkin
Fixed potential crash in the Mesh Paint tool when non-transactable actors are in the SelectedActors list following a Redo.
#jira UE-31172 - Crash related to Vertex Painting - MeshPaint!CastChecked<AActor,UObject>()
Change 2994983 on 2016/05/31 by Richard.TalbotWatkin
Added some guard code to protect against a crash when editing geometry. Repro currently unknown, ensure was added in order to try to get more information.
#jira UE-30820 - UT EDITOR: CRASH: Crash in Public Release CL#2973693
Change 2995022 on 2016/05/31 by Jamie.Dale
PR #2428: Added missing END_OPTIMIZATION macro to SOutputLog (Contributed by MatzeOGH)
Change 2995027 on 2016/05/31 by Jamie.Dale
PR #2409: fixed a small typo in GraphEditor.h (Contributed by MatzeOGH)
Change 2995963 on 2016/06/01 by Alex.Delesky
#jira UE-31317 - The transform gizmo will no longer block the placement of a material onto a mesh.
Change 2997002 on 2016/06/01 by Cody.Albert
Fix to ensure ActiveTopLevelWindow is properly set after a window is destroyed
#jira UE-31448
Change 2998013 on 2016/06/02 by Alexis.Matte
Prevent static mesh materials array to grow when using the reset button in the staticmesh editor.
#jira UE-12931
Change 2998370 on 2016/06/02 by Alexis.Matte
Fbx Automation, add some import LOD test in case the options are not ok
Change 2999709 on 2016/06/03 by Jamie.Dale
Fixed some issues with gathering text from BP bytecode
Bytecode in Blueprints is very volatile, and can only be safely gathered after it's been compiled (which is not guaranteed to have happened by the time we save the package). This change avoids caching any assets that contain scripts (non-data-only Blueprints), and instead will always load them to perform a gather (which will ensure the Blueprint bytecode is up-to-date due to compile-on-load).
Change 2999755 on 2016/06/03 by Richard.TalbotWatkin
Fixes to Spline Mesh collision generation.
- Fixed a serious issue with DDC ID generation, in that the static mesh wasn't forming a part of the key, hence any two spline meshes with identical properties but different meshes would yield the same cache entry.
- Fixed how different collision boxes are transformed when rebuilding physics meshes. Convex collision transforms are now correctly taken into account, and spherical and capsule collision now gets correctly translated when a scale is applied to the start or end of the spline mesh.
- Optimized physics rebuilding. A new BodySetup object is now only created when needed, otherwise it is reused.
#jira UE-31361 - Splines handle box collision and collision from other shapes differently
Change 2999973 on 2016/06/03 by Jamie.Dale
We now skip bulk data when detecting text references
#jira UE-31596
Change 3000159 on 2016/06/03 by Alex.Delesky
#jira UE-30244 - Added a safeguard against a potential crash when editing BSP brushes before placing another BSP brush into the level.
Change 3001814 on 2016/06/06 by Alexis.Matte
Make sure the staticmesh Materials list dont grow when we reimport or override a LOD other then the base mesh.
Add a fbx test to make sure the problem is flag by automation test
#jira UE-1394
Change 3001820 on 2016/06/06 by Alex.Delesky
#jira UE-19079 - Widget Blueprints should no longer crash when dragging widgets from one blueprint to a second and then compiling the second blueprint.
Change 3001915 on 2016/06/06 by Alexis.Matte
Make sure we check attribute type before checking attribute unique ID in case of unique id clash.
#jira UE-31214
Change 3002026 on 2016/06/06 by Alexis.Matte
Importing morph target should not import textures like materials since the base mesh already import thoses.
UDN Question:
https://udn.unrealengine.com/questions/293973/does-importing-an-fbx-with-morph-targets-cause-a-m.html
Change 3002623 on 2016/06/06 by Jamie.Dale
Fixing more loc conflicts
Change 3002883 on 2016/06/06 by Jamie.Dale
Adding retry when dealing with OneSky
This is attempting to compensate for some timeouts with OneSky, which were also noticed when testing UE-31413
Change 3003004 on 2016/06/06 by Trung.Le
#jira UE-13101 - Make "Description" field for a BluePrint Function multiline
Change 3003859 on 2016/06/07 by Alexis.Matte
#jira UE-30436 Refresh the property editor when a array element is added, remove, insert, delete and the property is favorite
Change 3004132 on 2016/06/07 by Jamie.Dale
Fixed a hash conflict that could occur when both the case-sensitive and case-insensitive FName hashes were identical
This resulted in the case-preserving FName being added to the head of the linked list for the bucket, which caused any subsequent name lookups to return that name index for the comparison index (since it matched an insensitive string comparison), rather than the name index of the first case-variant of that name that was added to the bucket.
This change has new entries be inserted at the tail of the list, which ensures that enumeration for a case-insensitive name will always find the same entry in the bucket (the first one that was ever added) and will continue to compare correctly.
Change 3004286 on 2016/06/07 by Jamie.Dale
Ensured that assignments that publish new names to the bucket are atomic
Change 3004310 on 2016/06/07 by Jamie.Dale
Ensured FName internal hashes are returned as uint16
Change 3004381 on 2016/06/07 by Jamie.Dale
FAsyncPackage now creates the meta-data before processing the remaining exports
This matches the behavior of FLinkerLoad::LoadAllObjects, as other objects may depend on the meta-data being loaded before them.
Change 3004765 on 2016/06/07 by Alex.Delesky
#jira UE-31498 - Material thumbnails will now render the full sphere rather than an extreme close-up of the material.
Change 3005754 on 2016/06/08 by Trung.Le
Allow whitespace for meta class names
#jira UE-31668
Change 3005755 on 2016/06/08 by Stephan.Jiang
UMGSequencePlayer implements GetPlaybackContext() and return UserWidget->GetWorld() if it's valid
#jira UE-31299
Change 3006512 on 2016/06/08 by Alex.Delesky
#jira UE-31572 - The "All Classes" tab in the Modes panel will now refresh when a placeable asset is created, renamed, or deleted without needed to navigate away from the tab first.
Change 3006760 on 2016/06/08 by Jamie.Dale
Added support for stable localization keys
This feature adds support for preserving the existing key of an FText property when editing the source string, providing that it is the only reference to that string within the package. A side effect of this is that you're now able to specify custom keys for FText properties since we can now verify that the custom key won't cause an identity conflict.
In order to limit the search domain for uniqueness to a single package, we've added the concept of a "localization namespace" to packages (stored in the meta-data). Each package is given a unique namespace, which is appended to the user-defined namespace of the text when it is modified, saved, or duplicated. This package namespace ensures that the same user-defined namespace and key may be used in different packages without causing an identity conflict.
In order to access the package namespace within the Core code that hosts FText (which doesn't know about UPackage), FArchive now provides a GetLocalizationNamespace function to access the package namespace within the Core code, and a SetLocalizationNamespace function for CoreUObject and Engine code to pass down the package namespace from their packages.
If you have an archive that handles duplicating objects into a different package, or duplicating packages themselves, then you'll want to make sure it's setting the package namespace correctly. FObjectReader and FObjectWriter have been updated to do this, and serve as a good example. FDuplicateDataReader (used by StaticDuplicateObject), and FCopyPropertiesArchiveObjectWriter (used when compiling Blueprints) have also been updated to set the package namespace, as they both handle copying objects between packages. TextNamespaceUtil provides a suite of functions for getting at (or setting) the namespace for a package.
Keys will start to stabilize naturally over time once this feature is enabled, however the StabilizeLocalizationKeys commandlet may also be used to stabilize all the keys for a game at once. Running it for a game under source control would look something like this:
MyGame -run=StabilizeLocalizationKeys -IncludeGame -NativeCulture=en -EnableSCC
This commandlet also updates your localization archives to use the new text identities, however you'll still need to run a localization gather and localization compile before the updated translations will be available for your game.
Note: This feature is currently disabled via the USE_STABLE_LOCALIZATION_KEYS define. It will be enabled at a later date.
#jira UETOOL-796
Change 3007501 on 2016/06/09 by Trung.Le
#jira UE-31722
Fix MaterialFunctions crash when editing text in Libraries Category Text field. Solution: Removed PredEdit and PostEdit from IEditableTextProperty, its derived types and other code that was calling them. The new SetText method already calls NotifyPreChange and NotifyPostChange to properly create/destroy ScopedTransaction.
Change 3007524 on 2016/06/09 by Jamie.Dale
Added some additional checks to avoid re-keying text when duplicating for PIE
Change 3007564 on 2016/06/09 by Jamie.Dale
PR #2401: DataTable import/export improvements (Contributed by bozaro)
Change 3007653 on 2016/06/09 by Jamie.Dale
PR #2459: Generate JSON for nested structs in DataTable rows (Contributed by jorgenpt)
Change 3008019 on 2016/06/09 by Jamie.Dale
Updated structs to export as JSON when displaying them in the Data Table editor
This produces much cleaner results than using the text export method (which will use the internal names for user defined structs).
This also cleans up the FDataTableExporterCSV and FDataTableExporterJSON APIs so that you don't need to pass in a UDataTable if you're not going to use it.
#jira UE-29958
Change 3008052 on 2016/06/09 by Jamie.Dale
Fixed bug importing an array inside a JSON Data Table
This was noticed when testing a GitHub PR, but the JSON importer for a Data Table was appending the new data to the array rather than replacing it. It now clears the array prior to importing.
Change 3008875 on 2016/06/10 by Jamie.Dale
PR #2406: Git plugin: Fix for Git diff not working in UE 4.12 (and master) (Contributed by SRombauts)
Change 3008879 on 2016/06/10 by Jamie.Dale
PR #2484: Git Plugin: fix the Submit To Source Control menu broken by new "migrate" support in 4.12 (and master) (Contributed by SRombauts)
Change 3008990 on 2016/06/10 by Alex.Delesky
#jira UE-15699 - Submitting to source control via the editor should now check for current asset status before prompting the user to submit their changes. This should prevent files that had been previously deleted from being readded to source.
Change 3008991 on 2016/06/10 by Alex.Delesky
#jira UE-31688 - The Output Log will now automatically anchor to the bottom of the scroll bar when the user scrolls all the way down using the mouse wheel or clicking and dragging the content window.
Change 3010856 on 2016/06/13 by Alexis.Matte
#jira UE-31713 Fix a serialize issue for skeletal mesh with apex cloth.
Change 3011736 on 2016/06/13 by Jamie.Dale
Adding missing plurals.res file
This is needed to get plural form information from ICU.
#jira UETOOL-875
Change 3012387 on 2016/06/14 by Richard.TalbotWatkin
Disabled the Paste context menu action if the property is marked as EditConst.
#jira UE-27469 - User is able to paste values into a read-only setting
Change 3012971 on 2016/06/14 by Stephan.Jiang
Editor Preferences->Widget Designer now have two options to toggle the visibilities of widgets created from Engine content folder and Developers folder.
By default, visibility for engine content is off and developers is on
#jira UE-31657
Change 3013111 on 2016/06/14 by Jamie.Dale
Unified the number, percentage, and currency formatting between the ICU and Legacy text implementations
Removed all the old legacy number formatting code, and removed the calls to the ICU specific number formatting. Everything is now using FastDecimalFormat as this will allow some optimizations later when formatting numbers in FText::Format.
Change 3015438 on 2016/06/15 by Cody.Albert
Fixing ScrollBy function to calculate new scroll offset based on the current scroll offset and not the current desired scroll offset (which may not be the same during an animation)
#jira UE-32082
Change 3016782 on 2016/06/16 by Richard.TalbotWatkin
Corrected ConvexHull2D so that it returns an empty set of indices when passed an empty points array.
Change 3016949 on 2016/06/16 by Jamie.Dale
Added FastDecimalFormat overloads to write into an existing string
This helps avoid an extra allocation if you already have a pre-sized string that you're writing the number to (as is the case in FText::Format).
Change 3016952 on 2016/06/16 by Jamie.Dale
Changed an Add for an Emplace to avoid moving a temporary
Change 3016954 on 2016/06/16 by Jamie.Dale
Updated some FText code to avoid creating temporary objects just to move data through a hierarchy
There was some code in FText and its internal types that were using pass-by-value as a marshaller to move data through a hierarchy. This resulted in temporary objects being created and destroyed to facilitate the movement of data.
This change has all the internal FText code (private FText constructors, internal text data, and internal text history) take its movable types as an r-value reference. This avoids the temporary objects, but also makes it impossible to accidentally copy a construction argument when you meant to move it (you can still copy, but the copy must be explicit).
In addition to this, FText::FromString and FText::AsCultureInvariant now have two overloads, const FString& and FString&&, to avoid them creating a temporary when you're invoking a move. FText::ChangeKey now takes its parameters by const& as their data wasn't being moved further down the chain, so the by-value copy was wasteful.
Change 3019021 on 2016/06/19 by Richard.TalbotWatkin
When deleting a brush, ensure geometry is rebuilt before updating the details panel according to the selection change, so that the old Surface Properties don't continue to appear.
#jira UE-8966 - Surface Properties of a BSP remain in the details panel after the BSP is deleted
Change 3019022 on 2016/06/19 by Richard.TalbotWatkin
Fixed issue where the Surface Properties category in the Details panel doesn't appear after selecting a surface on a Brush which has just been placed.
#jira UE-31916 - Selecting an edge of BSP geometry then a face does not show Surface Properties while in Place mode
#jira UE-31915 - Selecting BSP face does not show Surface Properties in Details
Change 3019025 on 2016/06/19 by Richard.TalbotWatkin
Fixed issue which was stopping 'Cancel' from correctly returning a 'Cancelled' result during P4 asynchronous ops.
#jira UE-28595 - Submit to Source Control: "Checking for assets to check in..." cancel button does not cancel operation, editor becomes unresponsive
Change 3020050 on 2016/06/20 by Cody.Albert
Changed window centering logic to correctly work when monitor 1 isn't set to primary monitor.
#jira UE-32173
Change 3021145 on 2016/06/21 by Jamie.Dale
Added support for text format argument modifiers
These can be used to mutate a format argument before appending it to the resultant formatted string, and are applied to the preceding argument via a pipe, eg) "{Arg}|plural(one=is,other=are)".
We provide a few of these by default:
- |plural(key=val,...)
- |ordinal(key=val,...)
Provides support for cardinal and ordinal plural forms, where key may be any of "one", "two", "few", "many", or "other", and val may be any optionally quoted string.
- |gender(masculine,feminine,[neuter])
Provides support for gender forms, where the 0th item is the masculine version, the 1st item is the feminine version, and the 2nd item is an optional neuter version. The values may be any optionally quoted string.
- |hpp(consonant,vowel)
Provides support for Hangul post-positions, where the 0th item is the consonant suffix, and the 1st item is the verb suffix. The values may be any optionally quoted string.
Major changes:
- Exposed the ICU plural form handling via FCulture::GetPluralForm.
- Updated the FText formatting code to use an expression evaluator (to support the more complex expressions needed for the argument modifiers).
- Added FTextFormat to store a pre-compiled format expression. Re-using one of these if you're performing a lot of formats with the same FText will increase your performance (as around half of the FText::Format cost can be compilation, via an implicit construction of FTextFormat).
- Updated the FText::Format(...) family of functions to take their format string as FTextFormat, and take their arguments as FFormatArgumentValue. This allows us access to the real numeric types within the format code, but doesn't break the existing API as these types are implicitly constructible from the old parameters (FText).
- Converted text history to store their format string as an FTextFormat in-case they need to perform a re-format (this is still saved as an FText).
Breaking changes:
- The rules for the escape token have been simplified, and there is an incredibly unlikely chance that this may affect some text:
- The ` character will now only escape a valid character (producing only the escaped character in the final string), or it will be ignored and inserted as a literal character, eg) "`{F" -> "{F", and "`F" -> "`F".
- Previously it would also remove the escape character when it followed { or }, eg) "{`" -> "{" and "}`" -> "}", rather than "{`" and "}`" like you might expect. It would also have previously removed a ` at the end of a string due to a parser bug.
Change 3021156 on 2016/06/21 by Jamie.Dale
Updated LinuxToolChain to use the same output delegate for all of its actions when cross-compiling
This avoids the compile and link actions being split into different batches.
Change 3021280 on 2016/06/21 by Richard.TalbotWatkin
Fixed bug in parsing LOD in UStaticMeshComponent::ImportCustomProperties (thanks to Aurelien Cordonnier).
#jira UE-31937 - UDN code submission for UStaticMeshComponent::ImportCustomProperties parsing bug
Change 3022949 on 2016/06/22 by Alex.Delesky
#jira UE-31944 - Upgrading Subversion binaries to version 1.9.4.
Change 3023092 on 2016/06/22 by Jamie.Dale
Downgraded some checks to ensures and added an early out
#jira UE-32009
Change 3023154 on 2016/06/22 by Jamie.Dale
Ported over CL# 3018771 to the UE automation
This fixes an issue where a downloaded PO file smaller than the one already on disk leaving a mix of both files on disk (rather than the existing file on disk being truncated).
Change 3023579 on 2016/06/22 by Jamie.Dale
Expanded the Blueprint FormatText node to support numeric and gender types
These are needed to correctly support the new plural and gender forms that can be used in format strings, as these require actual numeric/enum data to be passed into the format arguments, rather than pre-formatted text.
Major changes:
- The FormatText node for Blueprints now uses PC_Wildcard as its pin type for format arguments instead of PC_Text.
- Any existing literal text argument data in the pin is hoisted out into a "Make Literal Text" node which is then connected to the pin.
- FFormatArgumentData has been updated to be variant on the data needed by Blueprints. It's now a less comprehensive and non-unioned version of FFormatArgumentValue.
- The version of FText::Format taking FFormatArgumentData has been deprecated as its usage was internal to Blueprints and we have much better ways to format text in C++. Any existing C++ using that (of which we have none internally) should be updated to use FFormatArgumentValue instead.
Change 3023915 on 2016/06/22 by Jamie.Dale
Cleaned up some of the UK2Node_FormatText expansion code to avoid unchecked literals
Change 3024813 on 2016/06/23 by Jamie.Dale
Renamed FContext to FManifestContext to better reflect its purpose and avoid naming conflicts with other code
Change 3024852 on 2016/06/23 by Nick.Darnell
FBX - Updating automation tests with the changes to chunk and chunk index removal and them being merged with sections.
Change 3024994 on 2016/06/23 by Nick.Darnell
UMG - Removing the DesignerWidgetTree, instead going to directly inject the widget tree into the partially constructed UUserWidget during design time, when refreshing the preview. This avoids doing something a little dangerous and sketchy like updating the living class instance with a new designer tree that all new instances will begin biasing using. Also making the preview widget explictly non-transactional as there's no reason to track changes to the preview, all the changes that need to be tracked should be on the template widget. This should fix the crash in the widget designer when you Undo just after compiling the widget blueprint.
#jira UE-31155
Change 3025194 on 2016/06/23 by Alex.Delesky
#jira UE-31155 - Compilation error fix.
Change 3025255 on 2016/06/23 by Alex.Delesky
#jira UE-21900 - Redoing changes done in CL 2994431 since it got stomped. Reinstates the grabber handles and ensures consistent scaling on the scale widget in orthographic viewports.
Change 3025460 on 2016/06/23 by Cody.Albert
Fixed issue where widget components would misalign when aspect ratio was being constrained
#jira UE-29637
Change 3025508 on 2016/06/23 by Cody.Albert
Adding support for adjusting animation playback speed
#jira UE-32222
Change 3026444 on 2016/06/24 by Jamie.Dale
Fixed crash caused by bad access of shared this when closing an active IME context
This was only needed to get the owner window, which we now cache when the IME context is created.
#jira UE-32240
Change 3028358 on 2016/06/27 by Jamie.Dale
Fixed IMEs not working due to no window being cached
#jira UE-32240
Change 3028464 on 2016/06/27 by Alex.Delesky
#jira UE-31873 - A single "Files need check-out" notification will now be shown instead of multiple notifications if multiple files need to be checked out, and updated as more files need to be checked out.
Change 3028524 on 2016/06/27 by Chris.Wood
Switched off uploads to legacy Crash Report Receiver.
[UE-31252] - Switch off deprecated CRR upload in Crash Report Client
Also added CRC version string, added to crash context from CRC config
Change 3028840 on 2016/06/27 by Alexis.Matte
#jira UE-32306 replace material bad name character by an underscore when doing a scen import.
Change 3028924 on 2016/06/27 by Alexis.Matte
#jira UE-32125 Make sure we can add a plan when a fbx file is drop in the fbx automation test folder
Change 3029044 on 2016/06/27 by Alex.Delesky
#jira UE-31944 - Updating SVN binaries for Mac to 1.9.4
Change 3029276 on 2016/06/27 by Alex.Delesky
#jira UE-31531 - A user can now select the base class when creating a new physical material.
PR #2462: added dialog, which enables picking base class for asset (Contributed by iniside)
Change 3029459 on 2016/06/27 by Alexis.Matte
#jira UE-32354 Make sure we set all blueprint component to the correct mobility set in the scene import options.
Change 3030577 on 2016/06/28 by Nick.Darnell
PR #2531: Git plugin: fix wrong status icons (Contributed by SRombauts)
Change 3030587 on 2016/06/28 by Alexis.Matte
#jira UE-32251 add missing body setup variables when restoring the body setup value after a re-import of a staticmesh
Change 3030946 on 2016/06/28 by Alexis.Matte
#jira UE-32515 prevent crash when re-import staticmesh userdata
Change 3031115 on 2016/06/28 by Jamie.Dale
The DDC builder now gives the shader compile worker a chance to catch up when it pauses to run a GC pass
This prevents an issue where the shader backlog could cause massive amounts of memory to be consumed.
Change 3031146 on 2016/06/28 by Jamie.Dale
Fixed errors when building with USE_STABLE_LOCALIZATION_KEYS enabled caused by UEdGraphPin no longer being a UObject
Change 3031357 on 2016/06/28 by Nick.Darnell
PR #2431: Add plugin support to the editor class wizard. (Contributed by Koderz)
Change 3031515 on 2016/06/28 by Jamie.Dale
Fixed game targets not being able to depend on other game targets
Change 3031520 on 2016/06/28 by Jamie.Dale
Localization compilation now specifies an ArchiveName to use
Change 3031671 on 2016/06/28 by Nick.Darnell
Editor - Checking to see if a weak variable is valid before using it in the editor build window.
Change 3032013 on 2016/06/28 by Matt.Kuhlenschmidt
Added ability to invert the Y axis in editor viewports for mouse look and orbit
Change 3032495 on 2016/06/29 by Jamie.Dale
Fixed some measuring issues with bi-directional text within a right-flowed document
There were three main issues:
1) Measuring blocks was measuring visual glyphs rather than logical glyphs (this caused bad measures/wrapping and overlapped rendering).
2) The text layout would consider blocks visually contiguous without making sure the block flow direction matched the line flow direction (this caused bad highlights).
3) The text layout would fail to compensate for a non-contiguous block that had a flow direction different to the line flow direction (it was hard-coded for RTL in LTR, so broke for LTR in RTL - this caused bad highlights).
#jira UE-32526
Change 3032533 on 2016/06/29 by Nick.Darnell
UMG - The widget component now extends from UMeshComponent, it can have a custom material applied to it, in order to achieve cooler effects - like ignoring the depth buffer. Users who use this option are encouraged to start with the widget components default material and work from there. The widget component now offers the ability to automatically size the render target to be the desired size of the widget - note that this can go real bad if your widget wants to be really big.
Change 3032855 on 2016/06/29 by Alexis.Matte
#jira UE-32508 Remove the cachewindow from the FTextInputMethodContext constructor since it will be cache only when the IME is activated
#test please re-test also UE-32240
Change 3033145 on 2016/06/29 by Alex.Delesky
#jira UE-32239 - The PropertyEditorModule will no longer cause a crash on editor shutdown if a SDetailsView widget tries to force refresh itself when the Slate application is no longer initialized.
Change 3033147 on 2016/06/29 by Alex.Delesky
#jira UE-32326 - Clicking on the "Install {compiler}" button when trying to create a new code class or code project will now not crash the engine if it fails to open the installation file for write, nor will it create multiple notifications if the button is pressed repeatedly.
This also addresses a potential issue with static initialization order when it comes to adding TickableEditorObjects to its corresponding array, since it was wholly possible for a statically initialized TickableEditorObject to initialize itself and add itself to the tickable objects arra before the tickable objects array was initialized, causing that object to not get ticked at runtime and causing a crash when the editor was closed.
Change 3033162 on 2016/06/29 by Alex.Delesky
#jira UE-31827 - Undo/redo now works in the Material function editor.
Change 3033391 on 2016/06/29 by Matt.Kuhlenschmidt
Fix post process settings blendable picker not being readable in the details panel
Change 3033498 on 2016/06/29 by Matt.Kuhlenschmidt
Fixed huge number of redundant calls to CanEditChange and
DiffersFromDefault that were causing massive performance loss when
thousands of objects are selected. CanEditChange and DiffersFromDefault
are now cached each time a property value changes.
Fixed redundant calls for getting visualizers for each selected
object. This is now cached on selection
Change 3033504 on 2016/06/29 by Matt.Kuhlenschmidt
Fix Mass customization on the body instance not working with undo/redo or reset to default
Change 3034357 on 2016/06/30 by Alex.Delesky
#jira UE-31184 - Renamed the multiple collision components in the cascade particle system to more accurately reflect what they represent.
Change 3035915 on 2016/07/01 by Richard.TalbotWatkin
Fix to SListPanel so that those with horizontal arrangement (i.e. from STileView) use the number of desired items instead of the number of actual items in order to calculate the desired size of the geometry. This fixes the case where an STileView is contained within an SScrollBox.
#jira UE-32195 - STileView no longer works correctly when placed inside of a SScrollBox
Change 3035951 on 2016/07/01 by Richard.TalbotWatkin
Fixed issue when importing a brush, so that the brush is always validated (relinked), whether it be a static or dynamic brush. This is because the process of rebuilding a dynamic brush sets the link indices to signify FBspSurf indices from the UModel instead of FPoly indices (the FPoly::iLink member is overloaded in its meaning). Always forcing a relink correctly sets the linked list of coplanars.
#jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume
Change 3036991 on 2016/07/04 by Alexis.Matte
#jira UETOOL-901 Scene importer now support the rigid mesh animation
Change 3037037 on 2016/07/04 by Jamie.Dale
Fixed regression in editable text box alignment
Text was no longer vertically aligned center since SEditableText was converted to use a text layout. This vertical alignment is now handled by the outer SEditableTextBox instead.
Change 3037057 on 2016/07/04 by Richard.TalbotWatkin
Fixed screenshots when running automation tests so that they are saved locally when a FAutomationWorkerScreenMessage is received.
#jira UE-29815 - In-game screenshot isn't working under certain circumstances
Change 3037082 on 2016/07/04 by Chris.Wood
Added detection of asserts and passing assert flag and crash type string to crash reports.
[UE-30592] - Crash Reporter should determine crash type on client and pass string to server
Reviewe by Steve with reservations about the static variable for setting asserted state. While not thread-aware, this is probably accurate enough for the purpose of crash reporting, certainly for now. I'm submitting it like this because the work required to add fully thread-aware fix is not necessary at this point.
Change 3037095 on 2016/07/04 by Alexis.Matte
Fix the bone name when duplicating a socket.
Change 3037453 on 2016/07/05 by Stephan.Jiang
Adding ability to animate the root wigdet #2
FHierarchyRoot adds the preview widget instead of CDO to selectedobjects in widgetblueprint
the properties are then migrated back to the CDO
#UE 31810
Change 3037487 on 2016/07/05 by Jamie.Dale
Fixed crash caused by stale BP pointer
#jira UE-32325
Change 3037488 on 2016/07/05 by Jamie.Dale
Fixed a crash that could occur when a class and a folder had the same name
Change 3037526 on 2016/07/05 by Jamie.Dale
Speculative fix for a potential race condition when shutting down the editor while a "launch" was in progress
The launch-thread could potentially queue up a request after the game-thread had requested it cancel, and cleared out any queued tasks. This change has the game-thread wait for the launch-thread to acknowledge its cancellation before continuing with editor shutdown.
#jira UE-17688
Change 3037557 on 2016/07/05 by Alex.Delesky
#jira UE-32424 - Added a safeguard to ensure that renaming a world that was duplicated from another world would not crash the editor if both worlds' lightmaps and shadowmaps were still active in memory, due to the editor attempting to rename identical textures from different packages to the same location.
The actual fix to this issue was performed in an earlier CL, but this should prevent the editor from crashing if the issue returns.
Change 3037558 on 2016/07/05 by Alex.Delesky
#jira UE-32285 - Importing assets to the Content Browser via drag and drop operations are no longer permitted while the UI file picker dialog is opened.
Change 3037559 on 2016/07/05 by Alex.Delesky
#jira UE-32075 - The user can no longer attempt to import non-FBX and non-OBJ files when importing into a level.
Change 3037593 on 2016/07/05 by Stephan.Jiang
GitHub #2549: Add function for setting the playback rate of UMG animations
original code shelved in CL 3033449
#UE-32653
Change 3037605 on 2016/07/05 by Jamie.Dale
Fixed infinite recursion that could happen when gather loc from an object with a custom callback
#jira UE-32670
Change 3037649 on 2016/07/05 by Nick.Darnell
PR #2538: [WidgetBlueprintLibrary] GetAllWidgetsOfClass, Added META ~ DeterminesOutputType, DynamicOutputParam, removes the need for extra cast, Rama (Contributed by EverNewJoy)
Change 3037652 on 2016/07/05 by Nick.Darnell
Clean - Removing commented out code.
Change 3037658 on 2016/07/05 by Matt.Kuhlenschmidt
Fix initial hitch when dragging around in a color picker opened from a material expression node.
Change 3037679 on 2016/07/05 by Nick.Darnell
Engine - Texture2D no longer forces the MIP level to 0 for TextureGroup_UI textures.
Change 3037757 on 2016/07/05 by Nick.Darnell
PR #2447: WebBrowser widget: Added GetUrl method and OnUrlChanged property (Contributed by nelbok)
Change 3037840 on 2016/07/05 by Nick.Darnell
UMG - Now allowing for spirtes to be used just like textures and materials on UMG widgets anywhere that takes a brush, can now also take a Sprite. There is now a ISlateTextureAtlasInterface interface that any UObject may now implement if it wishes to integrate with UMG to provide its atlas data in a form Slate can understand.
Change 3037924 on 2016/07/05 by Jamie.Dale
Re-ordered variable initialization to appease a warning on Mac
Change 3037981 on 2016/07/05 by Jamie.Dale
Fixed crash where FColorStructCustomization could call SetPerObjectValues with an empty array
#jira UE-32639
Change 3038075 on 2016/07/05 by Cody.Albert
Removed misleading error message in HandleCECommand
#jira 28007
Change 3038231 on 2016/07/05 by Alexis.Matte
#jira UE-30694 We set the section collision only if there is an imported collision or a generated one. If there is no collision we do not set the collision flag.
Change 3038275 on 2016/07/05 by Alex.Delesky
#jira UE-32689 - "Game Gets Mouse Control" will now override the Capture Mouse on Launch setting when launching the game from within a Level Viewport (i.e., within the editor window itself).
Change 3039310 on 2016/07/06 by Trung.Le
#jira UE-25005 Change PIE Key Bindings
- Removed Shift+F1 and Esc from BaseInput.ini
- Created new customizable key binding for
+ Shift+F1: same functionality.
+ Esc: now will pause the play session and bring back the mouse cursor. Clicking the mouse on the viewport should resume play session.
+ Shift+Esc: now will stop the play session
Change 3039458 on 2016/07/06 by Trung.Le
Removed unused code in StaticMeshLight.cpp
Change 3039827 on 2016/07/06 by Frank.Fella
FString - Fix divide overload path concatenation for empty paths since there are several places in the engine that expect using that doing { path / "" } will append a / onto path.
#jira UE-31959
Change 3041094 on 2016/07/07 by Nick.Darnell
WebBrowser - Fixing an issue where the web browser widget plugin wasn't loading soon enough to be properly loaded in time if it was referenced by game nessesary content thatloads in the Default stage of the pipeline, so moving it to PreDefault.
#jira UE-32694
Change 3041110 on 2016/07/07 by Matt.Kuhlenschmidt
Fix visualizers on blueprint actors not working when the internal components are trashed and replaced
Change 3041302 on 2016/07/07 by Chris.Wood
Increased buffer size for crash uploads.
[UE-32151] - High number of crashes read from S3 by Crash Report Process are failing to unpack
Trivial change in dev branch - no code review
Change 3041969 on 2016/07/07 by Nick.Darnell
UMG - Input Key Selector now no longer adds a bogus Selected Key property to the details panel.
Change 3041971 on 2016/07/07 by Nick.Darnell
UMG - Not using separate settings for the Engine/Developer folders visible in the UMG palette, now just using the same setting that powers the content browser.
Change 3042612 on 2016/07/08 by Trung.Le
#jira UE-25005, set Shift+Esc defaults to toggle play/pause and Esc remains defaults to quit
Change 3042732 on 2016/07/08 by mitchell.wilson
Adding test content for UMG Paper 2d Atlas test
Change 3042780 on 2016/07/08 by mitchell.wilson
Updating UMG_Paper2d test content for UMG Paper 2d Atlas testing
Change 3042870 on 2016/07/08 by mitchell.wilson
Renaming UMG_Paper2d to UMG_Sprite
Change 3044104 on 2016/07/10 by Nick.Darnell
PR #2104: Improved widget input support (Contributed by projectgheist)
Change 3044107 on 2016/07/10 by Nick.Darnell
Slate - Fixing the slider handle rendering to no longer run off the edge and get cut off.
#jira UE-25750
Change 3044377 on 2016/07/11 by Chris.Wood
Add Slack messaging module - Epic Friday
Change 3044536 on 2016/07/11 by Alex.Delesky
#jira UE-7293 - Mouse locking to viewport is now determined off an enum instead of a boolean, to allow for more flexibility when upgrading with new features.
Change 3044922 on 2016/07/11 by Nick.Darnell
Slate/UMG - Working on better support for VR interactions with Slate widgets. This change fixes a lot of issues with the way interaction works with slate widgets rendered in the virtual world. Breakages, direct mouse interaction with widgets in the virtual world is no longer supported. Those kinds of interactions must all use the WidgetInteractionComponent now, which by default works similar to the lasers in VREditor for interaction. However - you can disable automatic hittesting, and instead provide a custom hitresult instead if you want to use screen tracing and act like you're just a mouse cursor that is supported. Menu anchors now properly function inside of widgets in the virtual world. Performance improvements - the viewport no longer arranges all 3d widgets every frame. Additionally, Widget Components now support a whole bunch of methods for reducing how often they redraw to help control performance, they also support manual refresh. This automatically works in tandem with the widget interaction component to request refresh whenever the widget interaction component is interacting with the widget, thus giving you a simple way to only redraw widgets that the user is hovering on top of. Unrelated - this change also fixes Stop navigation commands not working with Next/Prev navigation - Wrap is still unsupported.
Change 3045157 on 2016/07/11 by Nick.Darnell
Slate - Always consume the bottom face button of the analog cursor, even if it's a repeat.
Change 3045355 on 2016/07/11 by Matt.Kuhlenschmidt
Added logging for unreproducible top 10 crash in matinee when a track ends up not being able to add a keyframe
Change 3045358 on 2016/07/11 by Alex.Delesky
#jira UE-31179 - The editor should now log additional information and hit an assertion if the editor tries to construct FObjectOrAssetData using invalid data. This doesn't stop the crash, but should help get some extra info when it does break.
Change 3045371 on 2016/07/11 by Matt.Kuhlenschmidt
Enable the widget reflector from the editor console by typing "widgetreflector"
Change 3045387 on 2016/07/11 by Stephan.Jiang
Stripping off 'b' in the propertyname so that "Is Enabled" is animated properly.
#UE-31874
Change 3046093 on 2016/07/12 by Nick.Darnell
UMG - The Slider now exposes the IsFocusable option from Slate.
#jira UE-32960
Change 3046094 on 2016/07/12 by Alexis.Matte
#jira UE-32807 scene re-import blueprint hierarchy kept some part of old blueprint component value.
Change 3046104 on 2016/07/12 by Stephan.Jiang
typo "Syc" causing the "Sync" button doesn't show Slateicon
#UE-31409
Change 3046142 on 2016/07/12 by Nick.Darnell
Orion - Upgrading more code to use the new input mode functions and not the deprecated ones.
Change 3046165 on 2016/07/12 by Nick.Darnell
UMG - Fixing a crash on the widget component if the render target is null when reapplied through widget component data.
#jira UE-32844
Change 3046255 on 2016/07/12 by Nick.Darnell
UT - More build warning fixes for the new Input Mode methods.
Change 3046604 on 2016/07/12 by Richard.Hinckley
Adding a template file and code to support creating a UInterface directly from the New C++ Class wizard.
Change 3047071 on 2016/07/12 by Matt.Kuhlenschmidt
Better way of summoning the widget reflector from the console
Change 3047842 on 2016/07/13 by Matt.Kuhlenschmidt
Mark Subdivision surface setting as advanced since it is experimental and definitely for advanced users only
Change 3048754 on 2016/07/13 by Trung.Le
#jira UE-32159 Automatically regain focus after user gets mouse control during PIE session so we can continue process PIE keybinding commands
Change 3048756 on 2016/07/13 by Trung.Le
Removed default toggle pause/play keybinding from BaseInput.ini, instead we should use the action defined in DebuggerCommands that is customizable
Change 3048865 on 2016/07/13 by Trung.Le
#jira UE-32159 SGlobalPlayWorldActions widget shouldn't clear out active widget pointer when it's being handled properly
Change 3048892 on 2016/07/13 by Nick.Darnell
UMG - Fixing a problem with the interaction component, it now does some basic intelligent ignoring of anything it's attached to - excluding widget components. So it's easier to attach it to things that might be inside of a say a player collision capsule. Also removing the 'Max Interaction Distance' from the widget component as that is no longer the arbitor of interaction distance.
#jira UE-33250
Change 3049096 on 2016/07/13 by Trung.Le
Wrap SGlobalPlayActions around ViewportWidget instead of making it a child of ViewportWidget. This was causing PIE to stop working when there are other UMG in game.
#jira UE-33259
Change 3049177 on 2016/07/13 by Stephan.Jiang
Fixing the "No Animation Selected" tag shows up after switching back from Graph to Designer.
#UE-33016
Change 3049726 on 2016/07/14 by Stephan.Jiang
Adding icons for terrain mirror tool
#UE-20588
Change 3049957 on 2016/07/14 by Nick.Darnell
Slate - Fixing a small bug in the virtual user function - was preventing getting the same virtual user multiple times if it had already been created. Adding an option to the widget component to control the focusabilty of the underlying slate window that's created to host the widget content. Adding an option to the widget interaction component to control if it should be simulating mouse input at all - use this to effectively disable hit testing, and changing hover states and the like.
Change 3049994 on 2016/07/14 by Stephan.Jiang
Set viewed animtion to current animtion after switching from Graph to Designer
(This is for "No Animation Selected" showing up when switching)
#UE-33016
Change 3050194 on 2016/07/14 by Stephan.Jiang
Added ability to replace the widget the track is currently bound to
Also includes changes in WidgetBlueprintEditor to send delegate to AnimationtabSummoner when switching from Graph to Designer
#UE-31809
[CL 3050870 by Matt Kuhlenschmidt in Main branch]
2016-07-14 19:07:16 -04:00
FString ManifestName ;
2015-01-05 08:52:06 -05:00
if ( ! ( GetStringFromConfig ( * SectionName , TEXT ( " ManifestName " ) , ManifestName , GatherTextConfigPath ) ) )
2014-03-14 14:13:41 -04:00
{
UE_LOG ( LogGenerateTextLocalizationReportCommandlet , Error , TEXT ( " No manifest name specified. " ) ) ;
return false ;
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3050373)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2973846 on 2016/05/11 by Jamie.Dale
Exposed FConfigValue::ExpandValue and added FConfigValue::CollapseValue
These are both static and can be used to expand or collapse the macros used in our config files (mostly when dealing with paths), in code that has to deal with the config system, but isn't internal to the config system (mostly things that deal with default configs outside of UObjects).
The old non-static version of FConfigValue::ExpandValue is now FConfigValue::ExpandValueInternal, which just calls FConfigValue::ExpandValue on SavedValue and ExpandedValue.
This also changes some code that was using FString.Replace to use FString.ReplaceInline. This reduces allocations, and also allows us to avoid another string comparison to see whether the strings are identical (as ReplaceInline returns the number of replacements that were made).
Change 2973847 on 2016/05/11 by Jamie.Dale
Changing the loading phase in the localization dashboard now writes to the default config
#jira UE-30482
Change 2973866 on 2016/05/11 by Jamie.Dale
Deprecated some functions that were taking an unused position.
These unused parameters caused confusion and lead to UE-30276. The old versions have been deprecated, and new versions without those parameters have been added. Existing code has been updated to call the non-deprecated version.
- FViewportFrame::ResizeFrame
- FSceneViewport::ResizeFrame
- FSceneViewport::ResizeViewport
Change 2974505 on 2016/05/11 by Nick.Darnell
PR #2309: Added Combobox styling (Contributed by Chris528)
Change 2975241 on 2016/05/12 by Richard.TalbotWatkin
Made sRGB Preview the default in the Color Picker.
Change 2975390 on 2016/05/12 by Jamie.Dale
Made sure that en-US-POSIX is in our list of available cultures
Some people use machine tags as their native text, so they need an invariant machine like culture to use as their native culture. en-US-POSIX is perfect for this.
Change 2975411 on 2016/05/12 by Jamie.Dale
PR #2237: Fixed formatting of Error_TooManyMaterials message (Contributed by pfranz)
Change 2975559 on 2016/05/12 by Jamie.Dale
Dialogue Wave VO direction can now be localized
This is gathered as editor-only data.
#jira UE-28715
Change 2975710 on 2016/05/12 by Jamie.Dale
Implemented UObject::IsLocalizedResource to test whether the object belongs to a localized package
Change 2975728 on 2016/05/12 by Jamie.Dale
Exported dialogue scripts now include a column that says whether they have a localized recording of that line of dialogue
#jira UETOOL-794
Change 2975763 on 2016/05/12 by Jamie.Dale
We no longer warn if asked to check out a UNC path when running the GatherText commandlets
#jira UE-25833
Change 2975766 on 2016/05/12 by Jamie.Dale
Resolved some loc key conflicts
#jira UE-25833
Change 2975774 on 2016/05/12 by Jamie.Dale
PO files now only contain a single entry in the case of a native translation being exported
They used to contain the original entry, as well as an entry for the native translation, however the original entry would never be used.
This change also cleans up some directory walking code that was looking for archive files, and replaces it with code to load the specific archive file.
Change 2975776 on 2016/05/12 by Jamie.Dale
Downgraded a PO file import warning that isn't really an issue
#jira UE-25833
Change 2976675 on 2016/05/13 by Jamie.Dale
Fixed some more fallout from changes to use the window position when changing the game viewport mode
- FSceneViewport::ResizeFrame:
- Fixed the HMD monitor info setting the wrong variables.
- Fixed SetWindowMode and ResizeViewport potentially being passed two different modes.
- We now only move the window if we need to (this avoids issues with WindowedFullscreen window positioning).
- FWindowsWindow::MoveWindowTo:
- Now treats the screen space position it's given as relative to the top-left of the window, rather than the top-left of the windows' client area.
- FWindowsApplication:
- WM_MOVE was passing a screen space position relative to the top-left of the windows' client area, rather than its window area like Slate expected.
#jira UE-30276
#jira UE-30677
Change 2976804 on 2016/05/13 by Jamie.Dale
Slight optimization to FICUInternationalization::FindOrMakeCulture to avoid hitting the filesystem until we know we need to
Change 2976967 on 2016/05/13 by Alexis.Matte
#jira UE-30687 Cannot import a skeletal mesh scale to zero
Change 2977042 on 2016/05/13 by Alexis.Matte
#jira UE-29952 log a warning if fbx exceed the maximum number of LOD.
#2326 Github PR
#code review matt.kuhlenschmidt
Change 2977074 on 2016/05/13 by Jamie.Dale
Follow up to CL# 2976804 to avoid a potential change in behavior
Change 2977076 on 2016/05/13 by Jamie.Dale
Some tidy up and optimization to SCulturePicker
Change 2977327 on 2016/05/13 by Alex.Delesky
Now deleting the Redirector package on Redirector Fix Up rather than simply removing it from the Content Browser.
#jira UE-30423
Change 2977499 on 2016/05/13 by Alexis.Matte
#jira UE-29475
Enable UStruct child property to be favorite
Change 2978415 on 2016/05/16 by Jamie.Dale
We now pre-load all the culture data when starting the editor to avoid a UI hitch later
Change 2978517 on 2016/05/16 by Alex.Delesky
#jira UE-29406
Creating a static mesh from a geometry brush and then attempting to reimport the mesh will no longer crash the editor.
Change 2978518 on 2016/05/16 by Alex.Delesky
#jira UE-28210
The FBX Importer no longer runs cleanup upon failing to import an FBX file and won't crash the engine the next time an FBX is imported within the same editor session.
Change 2978556 on 2016/05/16 by Alexis.Matte
Fbx tests automation
#jira UE-29635
Change 2978797 on 2016/05/16 by Alexis.Matte
#jira UE-30774
- prevent baking the pivot if we transform the vertex with the absolute transform.
- Also make sure we set the identity for the Max puivot in case we dont bake the pivot and we dont transform the vertex with the absolute transform.
#code review matt.kuhlenschmidt
Change 2978965 on 2016/05/16 by Alexis.Matte
FBX importer, fix the socket rotation.
#jira UE-30094
Change 2980613 on 2016/05/17 by Jamie.Dale
Moved the XLOC UAT localization provider to be publicly accessible
Change 2980614 on 2016/05/17 by Jamie.Dale
Reference update for project move
Change 2980633 on 2016/05/17 by Jamie.Dale
Made the culture mapping used between XLOC and UE4 configurable on a per-project basis
You can now override GetEpicCultureToXLocLanguageId in your custom localization provider in order to change the default mappings.
Change 2980836 on 2016/05/17 by Jamie.Dale
Added -LocalizationSteps flag to allow you to only run a subset of the UAT "Localise" command
You can pass any of the following steps: Download, Gather, Import, Export, Compile, GenerateReports, Upload
Change 2982700 on 2016/05/18 by Jamie.Dale
Fixed the loc package gather potentially adding the same source location multiple times
Change 2983906 on 2016/05/19 by Jamie.Dale
Slight cleanup of the way we register localization gatherer callbacks
Change 2984356 on 2016/05/19 by Chris.Wood
Removed temporary analytics API change needed for earlier hot fix
[UE-31005] - Undo temp Hardware Survey API change from 4.10 - CL 2782817
Change 2986679 on 2016/05/23 by Alex.Delesky
#jira UE-24747 - Importing FBX files that contain meshes that do not have non-degenerate triangles will no longer crash the editor on import, and will warn the user that the meshes are bad.
Change 2986798 on 2016/05/23 by Alex.Delesky
#jira UE-31136 - Chord Input fields will no longer display the blinking edit cursor if they do not have focus.
Change 2987106 on 2016/05/23 by Alexis.Matte
Fbx importer, fail import must not create a package in the content browser
#jira UE-31154
Change 2987563 on 2016/05/23 by Alex.Delesky
#jira UE-30988 - Changed the default window mode when launching a game from the .uproject file to Windowed
Change 2987564 on 2016/05/23 by Alex.Delesky
#jira UE-28856 - Fixed a crash that could potentially occur when starting up PIE while dragging objects like widgets in the editor.
Change 2988321 on 2016/05/24 by Jamie.Dale
Added a way to backup and restore the selection state of a level (its actors and components) in a way that can be reapplied even if the level is reloaded
Change 2988708 on 2016/05/24 by Jamie.Dale
Fix for crash when missing the fallback/last resort font
Change 2988782 on 2016/05/24 by Jamie.Dale
Added the ability to version each localized string individually when loaded into the localization manager
The single 32-bit global history has now been replaced with two 16-bit histories. One is global, and is updated whenever the culture is changed (or a LocRes file is loaded), and the other is local to each string, and is updated if the display string is changed outside of a culture update (to handle cases where the display string is changed, but the key is preserved). Changing the global history will reset all local histories.
Because of the change from an int32 to a uint16, 0, rather than INDEX_NONE, is now considered the "unset" value for a history.
Change 2988856 on 2016/05/24 by Jamie.Dale
Added a way to get the package(s) of the object(s) being edited by a property panel
Typically the package is just the outermost of the object being edited, however there are some cases where this may not be the case:
- UMG widgets edit a transient copy of the real data, so we use the SetObjectPackageOverrides to override the package these objects should use to be the real asset package.
- Structs (UDS, Data Table, etc) don't have a way to get to their package, so you have to specify it on their FStructOnScope instance (see FStructOnScope::GetPackage and FStructOnScope::SetPackage). This has been hooked up for the UDS and Data Table editors.
Change 2988955 on 2016/05/24 by Alex.Delesky
#jira UE-30645 - Adding in support for splash images to support .png and .jpg files. In general, this adds multi-extension support for external image references and external image picker modules.
Git Request #2376
Change 2989418 on 2016/05/25 by Jamie.Dale
Added a way to count text references within a package that match the given search criteria
This can be used to detect whether a localization ID is unique within its package.
The following search modes are available:
- MatchId: Detect a reference if it matches the given ID (ignoring the source text)
- MatchSource: Detect a reference if it matches the given ID and source string
- MismatchSource: Detect a reference if it matches the given ID but has a different source string
Change 2989436 on 2016/05/25 by Jamie.Dale
Added "root-level" meta-data (meta-data associated with the package rather than an object within it)
Change 2989471 on 2016/05/25 by Alexis.Matte
Fbx scene importer, fix naming clash when creating package we now also look in memory to find existing package not just on disk
Change 2989639 on 2016/05/25 by Jamie.Dale
Added static version of FName::IsValidXName
This allows you to verify name-like strings without having to convert them to an FName (and thus add them to the name table)
Change 2989716 on 2016/05/25 by Alex.Delesky
#jira UE-30828 - The Standalone Session Frontend will now render the names of automation tests correctly instead of as solid white blocks.
Change 2990100 on 2016/05/25 by Alexis.Matte
Fix crash when reimporting a mesh that originaly exceed the maximum number of LOD
#jira UE-30907
Change 2991442 on 2016/05/26 by Bob.Tellez
#UE4 Fix components in world not rendering when saved without a physics scene.
Change 2991736 on 2016/05/26 by Bob.Tellez
#UE4 Fix duplicated worlds not being initialized when inactive. Re-enabled duplication of worlds in the content browser.
Change 2991942 on 2016/05/26 by Alex.Delesky
#jira UE-31012 - Setting a Decimal Grid Interval value to 0 and using it will no longer crash the editor or cause an editor crash on startup.
Change 2991994 on 2016/05/26 by Alex.Delesky
#jira UE-31177 - Attempting to export an entire level as an object file and choosing to export all materials as images will no longer crash the editor.
Change 2994037 on 2016/05/30 by Alexis.Matte
Add Fbx Automation Tests
- static mesh import reimport (sections and materials)
- skeletal mesh import and reimport (sections and materials also bone position)
- static/skeletal mesh LODs (import, add, reimport)
- rigid mesh (import, reimport)
Change 2994253 on 2016/05/31 by Alexis.Matte
Mikkt crash when computing the normals if there is more vertex then the number of wedge
#jira UE-29143
Change 2994260 on 2016/05/31 by Alexis.Matte
Make sure we cannot modify fbx test plan when json file is read only
Change 2994431 on 2016/05/31 by Alex.Delesky
#jira UE-21900 - The scale widget should now render all axes when using an orthographic camera.
Change 2994432 on 2016/05/31 by Alex.Delesky
#jira UE-31328 - New objects dragged into the scene will now comply with the Surface Snapping option in the viewport, and will not use the Surface Offset if snapping is disabled.
Change 2994537 on 2016/05/31 by Richard.TalbotWatkin
Fixed potential crash in the Mesh Paint tool when non-transactable actors are in the SelectedActors list following a Redo.
#jira UE-31172 - Crash related to Vertex Painting - MeshPaint!CastChecked<AActor,UObject>()
Change 2994983 on 2016/05/31 by Richard.TalbotWatkin
Added some guard code to protect against a crash when editing geometry. Repro currently unknown, ensure was added in order to try to get more information.
#jira UE-30820 - UT EDITOR: CRASH: Crash in Public Release CL#2973693
Change 2995022 on 2016/05/31 by Jamie.Dale
PR #2428: Added missing END_OPTIMIZATION macro to SOutputLog (Contributed by MatzeOGH)
Change 2995027 on 2016/05/31 by Jamie.Dale
PR #2409: fixed a small typo in GraphEditor.h (Contributed by MatzeOGH)
Change 2995963 on 2016/06/01 by Alex.Delesky
#jira UE-31317 - The transform gizmo will no longer block the placement of a material onto a mesh.
Change 2997002 on 2016/06/01 by Cody.Albert
Fix to ensure ActiveTopLevelWindow is properly set after a window is destroyed
#jira UE-31448
Change 2998013 on 2016/06/02 by Alexis.Matte
Prevent static mesh materials array to grow when using the reset button in the staticmesh editor.
#jira UE-12931
Change 2998370 on 2016/06/02 by Alexis.Matte
Fbx Automation, add some import LOD test in case the options are not ok
Change 2999709 on 2016/06/03 by Jamie.Dale
Fixed some issues with gathering text from BP bytecode
Bytecode in Blueprints is very volatile, and can only be safely gathered after it's been compiled (which is not guaranteed to have happened by the time we save the package). This change avoids caching any assets that contain scripts (non-data-only Blueprints), and instead will always load them to perform a gather (which will ensure the Blueprint bytecode is up-to-date due to compile-on-load).
Change 2999755 on 2016/06/03 by Richard.TalbotWatkin
Fixes to Spline Mesh collision generation.
- Fixed a serious issue with DDC ID generation, in that the static mesh wasn't forming a part of the key, hence any two spline meshes with identical properties but different meshes would yield the same cache entry.
- Fixed how different collision boxes are transformed when rebuilding physics meshes. Convex collision transforms are now correctly taken into account, and spherical and capsule collision now gets correctly translated when a scale is applied to the start or end of the spline mesh.
- Optimized physics rebuilding. A new BodySetup object is now only created when needed, otherwise it is reused.
#jira UE-31361 - Splines handle box collision and collision from other shapes differently
Change 2999973 on 2016/06/03 by Jamie.Dale
We now skip bulk data when detecting text references
#jira UE-31596
Change 3000159 on 2016/06/03 by Alex.Delesky
#jira UE-30244 - Added a safeguard against a potential crash when editing BSP brushes before placing another BSP brush into the level.
Change 3001814 on 2016/06/06 by Alexis.Matte
Make sure the staticmesh Materials list dont grow when we reimport or override a LOD other then the base mesh.
Add a fbx test to make sure the problem is flag by automation test
#jira UE-1394
Change 3001820 on 2016/06/06 by Alex.Delesky
#jira UE-19079 - Widget Blueprints should no longer crash when dragging widgets from one blueprint to a second and then compiling the second blueprint.
Change 3001915 on 2016/06/06 by Alexis.Matte
Make sure we check attribute type before checking attribute unique ID in case of unique id clash.
#jira UE-31214
Change 3002026 on 2016/06/06 by Alexis.Matte
Importing morph target should not import textures like materials since the base mesh already import thoses.
UDN Question:
https://udn.unrealengine.com/questions/293973/does-importing-an-fbx-with-morph-targets-cause-a-m.html
Change 3002623 on 2016/06/06 by Jamie.Dale
Fixing more loc conflicts
Change 3002883 on 2016/06/06 by Jamie.Dale
Adding retry when dealing with OneSky
This is attempting to compensate for some timeouts with OneSky, which were also noticed when testing UE-31413
Change 3003004 on 2016/06/06 by Trung.Le
#jira UE-13101 - Make "Description" field for a BluePrint Function multiline
Change 3003859 on 2016/06/07 by Alexis.Matte
#jira UE-30436 Refresh the property editor when a array element is added, remove, insert, delete and the property is favorite
Change 3004132 on 2016/06/07 by Jamie.Dale
Fixed a hash conflict that could occur when both the case-sensitive and case-insensitive FName hashes were identical
This resulted in the case-preserving FName being added to the head of the linked list for the bucket, which caused any subsequent name lookups to return that name index for the comparison index (since it matched an insensitive string comparison), rather than the name index of the first case-variant of that name that was added to the bucket.
This change has new entries be inserted at the tail of the list, which ensures that enumeration for a case-insensitive name will always find the same entry in the bucket (the first one that was ever added) and will continue to compare correctly.
Change 3004286 on 2016/06/07 by Jamie.Dale
Ensured that assignments that publish new names to the bucket are atomic
Change 3004310 on 2016/06/07 by Jamie.Dale
Ensured FName internal hashes are returned as uint16
Change 3004381 on 2016/06/07 by Jamie.Dale
FAsyncPackage now creates the meta-data before processing the remaining exports
This matches the behavior of FLinkerLoad::LoadAllObjects, as other objects may depend on the meta-data being loaded before them.
Change 3004765 on 2016/06/07 by Alex.Delesky
#jira UE-31498 - Material thumbnails will now render the full sphere rather than an extreme close-up of the material.
Change 3005754 on 2016/06/08 by Trung.Le
Allow whitespace for meta class names
#jira UE-31668
Change 3005755 on 2016/06/08 by Stephan.Jiang
UMGSequencePlayer implements GetPlaybackContext() and return UserWidget->GetWorld() if it's valid
#jira UE-31299
Change 3006512 on 2016/06/08 by Alex.Delesky
#jira UE-31572 - The "All Classes" tab in the Modes panel will now refresh when a placeable asset is created, renamed, or deleted without needed to navigate away from the tab first.
Change 3006760 on 2016/06/08 by Jamie.Dale
Added support for stable localization keys
This feature adds support for preserving the existing key of an FText property when editing the source string, providing that it is the only reference to that string within the package. A side effect of this is that you're now able to specify custom keys for FText properties since we can now verify that the custom key won't cause an identity conflict.
In order to limit the search domain for uniqueness to a single package, we've added the concept of a "localization namespace" to packages (stored in the meta-data). Each package is given a unique namespace, which is appended to the user-defined namespace of the text when it is modified, saved, or duplicated. This package namespace ensures that the same user-defined namespace and key may be used in different packages without causing an identity conflict.
In order to access the package namespace within the Core code that hosts FText (which doesn't know about UPackage), FArchive now provides a GetLocalizationNamespace function to access the package namespace within the Core code, and a SetLocalizationNamespace function for CoreUObject and Engine code to pass down the package namespace from their packages.
If you have an archive that handles duplicating objects into a different package, or duplicating packages themselves, then you'll want to make sure it's setting the package namespace correctly. FObjectReader and FObjectWriter have been updated to do this, and serve as a good example. FDuplicateDataReader (used by StaticDuplicateObject), and FCopyPropertiesArchiveObjectWriter (used when compiling Blueprints) have also been updated to set the package namespace, as they both handle copying objects between packages. TextNamespaceUtil provides a suite of functions for getting at (or setting) the namespace for a package.
Keys will start to stabilize naturally over time once this feature is enabled, however the StabilizeLocalizationKeys commandlet may also be used to stabilize all the keys for a game at once. Running it for a game under source control would look something like this:
MyGame -run=StabilizeLocalizationKeys -IncludeGame -NativeCulture=en -EnableSCC
This commandlet also updates your localization archives to use the new text identities, however you'll still need to run a localization gather and localization compile before the updated translations will be available for your game.
Note: This feature is currently disabled via the USE_STABLE_LOCALIZATION_KEYS define. It will be enabled at a later date.
#jira UETOOL-796
Change 3007501 on 2016/06/09 by Trung.Le
#jira UE-31722
Fix MaterialFunctions crash when editing text in Libraries Category Text field. Solution: Removed PredEdit and PostEdit from IEditableTextProperty, its derived types and other code that was calling them. The new SetText method already calls NotifyPreChange and NotifyPostChange to properly create/destroy ScopedTransaction.
Change 3007524 on 2016/06/09 by Jamie.Dale
Added some additional checks to avoid re-keying text when duplicating for PIE
Change 3007564 on 2016/06/09 by Jamie.Dale
PR #2401: DataTable import/export improvements (Contributed by bozaro)
Change 3007653 on 2016/06/09 by Jamie.Dale
PR #2459: Generate JSON for nested structs in DataTable rows (Contributed by jorgenpt)
Change 3008019 on 2016/06/09 by Jamie.Dale
Updated structs to export as JSON when displaying them in the Data Table editor
This produces much cleaner results than using the text export method (which will use the internal names for user defined structs).
This also cleans up the FDataTableExporterCSV and FDataTableExporterJSON APIs so that you don't need to pass in a UDataTable if you're not going to use it.
#jira UE-29958
Change 3008052 on 2016/06/09 by Jamie.Dale
Fixed bug importing an array inside a JSON Data Table
This was noticed when testing a GitHub PR, but the JSON importer for a Data Table was appending the new data to the array rather than replacing it. It now clears the array prior to importing.
Change 3008875 on 2016/06/10 by Jamie.Dale
PR #2406: Git plugin: Fix for Git diff not working in UE 4.12 (and master) (Contributed by SRombauts)
Change 3008879 on 2016/06/10 by Jamie.Dale
PR #2484: Git Plugin: fix the Submit To Source Control menu broken by new "migrate" support in 4.12 (and master) (Contributed by SRombauts)
Change 3008990 on 2016/06/10 by Alex.Delesky
#jira UE-15699 - Submitting to source control via the editor should now check for current asset status before prompting the user to submit their changes. This should prevent files that had been previously deleted from being readded to source.
Change 3008991 on 2016/06/10 by Alex.Delesky
#jira UE-31688 - The Output Log will now automatically anchor to the bottom of the scroll bar when the user scrolls all the way down using the mouse wheel or clicking and dragging the content window.
Change 3010856 on 2016/06/13 by Alexis.Matte
#jira UE-31713 Fix a serialize issue for skeletal mesh with apex cloth.
Change 3011736 on 2016/06/13 by Jamie.Dale
Adding missing plurals.res file
This is needed to get plural form information from ICU.
#jira UETOOL-875
Change 3012387 on 2016/06/14 by Richard.TalbotWatkin
Disabled the Paste context menu action if the property is marked as EditConst.
#jira UE-27469 - User is able to paste values into a read-only setting
Change 3012971 on 2016/06/14 by Stephan.Jiang
Editor Preferences->Widget Designer now have two options to toggle the visibilities of widgets created from Engine content folder and Developers folder.
By default, visibility for engine content is off and developers is on
#jira UE-31657
Change 3013111 on 2016/06/14 by Jamie.Dale
Unified the number, percentage, and currency formatting between the ICU and Legacy text implementations
Removed all the old legacy number formatting code, and removed the calls to the ICU specific number formatting. Everything is now using FastDecimalFormat as this will allow some optimizations later when formatting numbers in FText::Format.
Change 3015438 on 2016/06/15 by Cody.Albert
Fixing ScrollBy function to calculate new scroll offset based on the current scroll offset and not the current desired scroll offset (which may not be the same during an animation)
#jira UE-32082
Change 3016782 on 2016/06/16 by Richard.TalbotWatkin
Corrected ConvexHull2D so that it returns an empty set of indices when passed an empty points array.
Change 3016949 on 2016/06/16 by Jamie.Dale
Added FastDecimalFormat overloads to write into an existing string
This helps avoid an extra allocation if you already have a pre-sized string that you're writing the number to (as is the case in FText::Format).
Change 3016952 on 2016/06/16 by Jamie.Dale
Changed an Add for an Emplace to avoid moving a temporary
Change 3016954 on 2016/06/16 by Jamie.Dale
Updated some FText code to avoid creating temporary objects just to move data through a hierarchy
There was some code in FText and its internal types that were using pass-by-value as a marshaller to move data through a hierarchy. This resulted in temporary objects being created and destroyed to facilitate the movement of data.
This change has all the internal FText code (private FText constructors, internal text data, and internal text history) take its movable types as an r-value reference. This avoids the temporary objects, but also makes it impossible to accidentally copy a construction argument when you meant to move it (you can still copy, but the copy must be explicit).
In addition to this, FText::FromString and FText::AsCultureInvariant now have two overloads, const FString& and FString&&, to avoid them creating a temporary when you're invoking a move. FText::ChangeKey now takes its parameters by const& as their data wasn't being moved further down the chain, so the by-value copy was wasteful.
Change 3019021 on 2016/06/19 by Richard.TalbotWatkin
When deleting a brush, ensure geometry is rebuilt before updating the details panel according to the selection change, so that the old Surface Properties don't continue to appear.
#jira UE-8966 - Surface Properties of a BSP remain in the details panel after the BSP is deleted
Change 3019022 on 2016/06/19 by Richard.TalbotWatkin
Fixed issue where the Surface Properties category in the Details panel doesn't appear after selecting a surface on a Brush which has just been placed.
#jira UE-31916 - Selecting an edge of BSP geometry then a face does not show Surface Properties while in Place mode
#jira UE-31915 - Selecting BSP face does not show Surface Properties in Details
Change 3019025 on 2016/06/19 by Richard.TalbotWatkin
Fixed issue which was stopping 'Cancel' from correctly returning a 'Cancelled' result during P4 asynchronous ops.
#jira UE-28595 - Submit to Source Control: "Checking for assets to check in..." cancel button does not cancel operation, editor becomes unresponsive
Change 3020050 on 2016/06/20 by Cody.Albert
Changed window centering logic to correctly work when monitor 1 isn't set to primary monitor.
#jira UE-32173
Change 3021145 on 2016/06/21 by Jamie.Dale
Added support for text format argument modifiers
These can be used to mutate a format argument before appending it to the resultant formatted string, and are applied to the preceding argument via a pipe, eg) "{Arg}|plural(one=is,other=are)".
We provide a few of these by default:
- |plural(key=val,...)
- |ordinal(key=val,...)
Provides support for cardinal and ordinal plural forms, where key may be any of "one", "two", "few", "many", or "other", and val may be any optionally quoted string.
- |gender(masculine,feminine,[neuter])
Provides support for gender forms, where the 0th item is the masculine version, the 1st item is the feminine version, and the 2nd item is an optional neuter version. The values may be any optionally quoted string.
- |hpp(consonant,vowel)
Provides support for Hangul post-positions, where the 0th item is the consonant suffix, and the 1st item is the verb suffix. The values may be any optionally quoted string.
Major changes:
- Exposed the ICU plural form handling via FCulture::GetPluralForm.
- Updated the FText formatting code to use an expression evaluator (to support the more complex expressions needed for the argument modifiers).
- Added FTextFormat to store a pre-compiled format expression. Re-using one of these if you're performing a lot of formats with the same FText will increase your performance (as around half of the FText::Format cost can be compilation, via an implicit construction of FTextFormat).
- Updated the FText::Format(...) family of functions to take their format string as FTextFormat, and take their arguments as FFormatArgumentValue. This allows us access to the real numeric types within the format code, but doesn't break the existing API as these types are implicitly constructible from the old parameters (FText).
- Converted text history to store their format string as an FTextFormat in-case they need to perform a re-format (this is still saved as an FText).
Breaking changes:
- The rules for the escape token have been simplified, and there is an incredibly unlikely chance that this may affect some text:
- The ` character will now only escape a valid character (producing only the escaped character in the final string), or it will be ignored and inserted as a literal character, eg) "`{F" -> "{F", and "`F" -> "`F".
- Previously it would also remove the escape character when it followed { or }, eg) "{`" -> "{" and "}`" -> "}", rather than "{`" and "}`" like you might expect. It would also have previously removed a ` at the end of a string due to a parser bug.
Change 3021156 on 2016/06/21 by Jamie.Dale
Updated LinuxToolChain to use the same output delegate for all of its actions when cross-compiling
This avoids the compile and link actions being split into different batches.
Change 3021280 on 2016/06/21 by Richard.TalbotWatkin
Fixed bug in parsing LOD in UStaticMeshComponent::ImportCustomProperties (thanks to Aurelien Cordonnier).
#jira UE-31937 - UDN code submission for UStaticMeshComponent::ImportCustomProperties parsing bug
Change 3022949 on 2016/06/22 by Alex.Delesky
#jira UE-31944 - Upgrading Subversion binaries to version 1.9.4.
Change 3023092 on 2016/06/22 by Jamie.Dale
Downgraded some checks to ensures and added an early out
#jira UE-32009
Change 3023154 on 2016/06/22 by Jamie.Dale
Ported over CL# 3018771 to the UE automation
This fixes an issue where a downloaded PO file smaller than the one already on disk leaving a mix of both files on disk (rather than the existing file on disk being truncated).
Change 3023579 on 2016/06/22 by Jamie.Dale
Expanded the Blueprint FormatText node to support numeric and gender types
These are needed to correctly support the new plural and gender forms that can be used in format strings, as these require actual numeric/enum data to be passed into the format arguments, rather than pre-formatted text.
Major changes:
- The FormatText node for Blueprints now uses PC_Wildcard as its pin type for format arguments instead of PC_Text.
- Any existing literal text argument data in the pin is hoisted out into a "Make Literal Text" node which is then connected to the pin.
- FFormatArgumentData has been updated to be variant on the data needed by Blueprints. It's now a less comprehensive and non-unioned version of FFormatArgumentValue.
- The version of FText::Format taking FFormatArgumentData has been deprecated as its usage was internal to Blueprints and we have much better ways to format text in C++. Any existing C++ using that (of which we have none internally) should be updated to use FFormatArgumentValue instead.
Change 3023915 on 2016/06/22 by Jamie.Dale
Cleaned up some of the UK2Node_FormatText expansion code to avoid unchecked literals
Change 3024813 on 2016/06/23 by Jamie.Dale
Renamed FContext to FManifestContext to better reflect its purpose and avoid naming conflicts with other code
Change 3024852 on 2016/06/23 by Nick.Darnell
FBX - Updating automation tests with the changes to chunk and chunk index removal and them being merged with sections.
Change 3024994 on 2016/06/23 by Nick.Darnell
UMG - Removing the DesignerWidgetTree, instead going to directly inject the widget tree into the partially constructed UUserWidget during design time, when refreshing the preview. This avoids doing something a little dangerous and sketchy like updating the living class instance with a new designer tree that all new instances will begin biasing using. Also making the preview widget explictly non-transactional as there's no reason to track changes to the preview, all the changes that need to be tracked should be on the template widget. This should fix the crash in the widget designer when you Undo just after compiling the widget blueprint.
#jira UE-31155
Change 3025194 on 2016/06/23 by Alex.Delesky
#jira UE-31155 - Compilation error fix.
Change 3025255 on 2016/06/23 by Alex.Delesky
#jira UE-21900 - Redoing changes done in CL 2994431 since it got stomped. Reinstates the grabber handles and ensures consistent scaling on the scale widget in orthographic viewports.
Change 3025460 on 2016/06/23 by Cody.Albert
Fixed issue where widget components would misalign when aspect ratio was being constrained
#jira UE-29637
Change 3025508 on 2016/06/23 by Cody.Albert
Adding support for adjusting animation playback speed
#jira UE-32222
Change 3026444 on 2016/06/24 by Jamie.Dale
Fixed crash caused by bad access of shared this when closing an active IME context
This was only needed to get the owner window, which we now cache when the IME context is created.
#jira UE-32240
Change 3028358 on 2016/06/27 by Jamie.Dale
Fixed IMEs not working due to no window being cached
#jira UE-32240
Change 3028464 on 2016/06/27 by Alex.Delesky
#jira UE-31873 - A single "Files need check-out" notification will now be shown instead of multiple notifications if multiple files need to be checked out, and updated as more files need to be checked out.
Change 3028524 on 2016/06/27 by Chris.Wood
Switched off uploads to legacy Crash Report Receiver.
[UE-31252] - Switch off deprecated CRR upload in Crash Report Client
Also added CRC version string, added to crash context from CRC config
Change 3028840 on 2016/06/27 by Alexis.Matte
#jira UE-32306 replace material bad name character by an underscore when doing a scen import.
Change 3028924 on 2016/06/27 by Alexis.Matte
#jira UE-32125 Make sure we can add a plan when a fbx file is drop in the fbx automation test folder
Change 3029044 on 2016/06/27 by Alex.Delesky
#jira UE-31944 - Updating SVN binaries for Mac to 1.9.4
Change 3029276 on 2016/06/27 by Alex.Delesky
#jira UE-31531 - A user can now select the base class when creating a new physical material.
PR #2462: added dialog, which enables picking base class for asset (Contributed by iniside)
Change 3029459 on 2016/06/27 by Alexis.Matte
#jira UE-32354 Make sure we set all blueprint component to the correct mobility set in the scene import options.
Change 3030577 on 2016/06/28 by Nick.Darnell
PR #2531: Git plugin: fix wrong status icons (Contributed by SRombauts)
Change 3030587 on 2016/06/28 by Alexis.Matte
#jira UE-32251 add missing body setup variables when restoring the body setup value after a re-import of a staticmesh
Change 3030946 on 2016/06/28 by Alexis.Matte
#jira UE-32515 prevent crash when re-import staticmesh userdata
Change 3031115 on 2016/06/28 by Jamie.Dale
The DDC builder now gives the shader compile worker a chance to catch up when it pauses to run a GC pass
This prevents an issue where the shader backlog could cause massive amounts of memory to be consumed.
Change 3031146 on 2016/06/28 by Jamie.Dale
Fixed errors when building with USE_STABLE_LOCALIZATION_KEYS enabled caused by UEdGraphPin no longer being a UObject
Change 3031357 on 2016/06/28 by Nick.Darnell
PR #2431: Add plugin support to the editor class wizard. (Contributed by Koderz)
Change 3031515 on 2016/06/28 by Jamie.Dale
Fixed game targets not being able to depend on other game targets
Change 3031520 on 2016/06/28 by Jamie.Dale
Localization compilation now specifies an ArchiveName to use
Change 3031671 on 2016/06/28 by Nick.Darnell
Editor - Checking to see if a weak variable is valid before using it in the editor build window.
Change 3032013 on 2016/06/28 by Matt.Kuhlenschmidt
Added ability to invert the Y axis in editor viewports for mouse look and orbit
Change 3032495 on 2016/06/29 by Jamie.Dale
Fixed some measuring issues with bi-directional text within a right-flowed document
There were three main issues:
1) Measuring blocks was measuring visual glyphs rather than logical glyphs (this caused bad measures/wrapping and overlapped rendering).
2) The text layout would consider blocks visually contiguous without making sure the block flow direction matched the line flow direction (this caused bad highlights).
3) The text layout would fail to compensate for a non-contiguous block that had a flow direction different to the line flow direction (it was hard-coded for RTL in LTR, so broke for LTR in RTL - this caused bad highlights).
#jira UE-32526
Change 3032533 on 2016/06/29 by Nick.Darnell
UMG - The widget component now extends from UMeshComponent, it can have a custom material applied to it, in order to achieve cooler effects - like ignoring the depth buffer. Users who use this option are encouraged to start with the widget components default material and work from there. The widget component now offers the ability to automatically size the render target to be the desired size of the widget - note that this can go real bad if your widget wants to be really big.
Change 3032855 on 2016/06/29 by Alexis.Matte
#jira UE-32508 Remove the cachewindow from the FTextInputMethodContext constructor since it will be cache only when the IME is activated
#test please re-test also UE-32240
Change 3033145 on 2016/06/29 by Alex.Delesky
#jira UE-32239 - The PropertyEditorModule will no longer cause a crash on editor shutdown if a SDetailsView widget tries to force refresh itself when the Slate application is no longer initialized.
Change 3033147 on 2016/06/29 by Alex.Delesky
#jira UE-32326 - Clicking on the "Install {compiler}" button when trying to create a new code class or code project will now not crash the engine if it fails to open the installation file for write, nor will it create multiple notifications if the button is pressed repeatedly.
This also addresses a potential issue with static initialization order when it comes to adding TickableEditorObjects to its corresponding array, since it was wholly possible for a statically initialized TickableEditorObject to initialize itself and add itself to the tickable objects arra before the tickable objects array was initialized, causing that object to not get ticked at runtime and causing a crash when the editor was closed.
Change 3033162 on 2016/06/29 by Alex.Delesky
#jira UE-31827 - Undo/redo now works in the Material function editor.
Change 3033391 on 2016/06/29 by Matt.Kuhlenschmidt
Fix post process settings blendable picker not being readable in the details panel
Change 3033498 on 2016/06/29 by Matt.Kuhlenschmidt
Fixed huge number of redundant calls to CanEditChange and
DiffersFromDefault that were causing massive performance loss when
thousands of objects are selected. CanEditChange and DiffersFromDefault
are now cached each time a property value changes.
Fixed redundant calls for getting visualizers for each selected
object. This is now cached on selection
Change 3033504 on 2016/06/29 by Matt.Kuhlenschmidt
Fix Mass customization on the body instance not working with undo/redo or reset to default
Change 3034357 on 2016/06/30 by Alex.Delesky
#jira UE-31184 - Renamed the multiple collision components in the cascade particle system to more accurately reflect what they represent.
Change 3035915 on 2016/07/01 by Richard.TalbotWatkin
Fix to SListPanel so that those with horizontal arrangement (i.e. from STileView) use the number of desired items instead of the number of actual items in order to calculate the desired size of the geometry. This fixes the case where an STileView is contained within an SScrollBox.
#jira UE-32195 - STileView no longer works correctly when placed inside of a SScrollBox
Change 3035951 on 2016/07/01 by Richard.TalbotWatkin
Fixed issue when importing a brush, so that the brush is always validated (relinked), whether it be a static or dynamic brush. This is because the process of rebuilding a dynamic brush sets the link indices to signify FBspSurf indices from the UModel instead of FPoly indices (the FPoly::iLink member is overloaded in its meaning). Always forcing a relink correctly sets the linked list of coplanars.
#jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume
Change 3036991 on 2016/07/04 by Alexis.Matte
#jira UETOOL-901 Scene importer now support the rigid mesh animation
Change 3037037 on 2016/07/04 by Jamie.Dale
Fixed regression in editable text box alignment
Text was no longer vertically aligned center since SEditableText was converted to use a text layout. This vertical alignment is now handled by the outer SEditableTextBox instead.
Change 3037057 on 2016/07/04 by Richard.TalbotWatkin
Fixed screenshots when running automation tests so that they are saved locally when a FAutomationWorkerScreenMessage is received.
#jira UE-29815 - In-game screenshot isn't working under certain circumstances
Change 3037082 on 2016/07/04 by Chris.Wood
Added detection of asserts and passing assert flag and crash type string to crash reports.
[UE-30592] - Crash Reporter should determine crash type on client and pass string to server
Reviewe by Steve with reservations about the static variable for setting asserted state. While not thread-aware, this is probably accurate enough for the purpose of crash reporting, certainly for now. I'm submitting it like this because the work required to add fully thread-aware fix is not necessary at this point.
Change 3037095 on 2016/07/04 by Alexis.Matte
Fix the bone name when duplicating a socket.
Change 3037453 on 2016/07/05 by Stephan.Jiang
Adding ability to animate the root wigdet #2
FHierarchyRoot adds the preview widget instead of CDO to selectedobjects in widgetblueprint
the properties are then migrated back to the CDO
#UE 31810
Change 3037487 on 2016/07/05 by Jamie.Dale
Fixed crash caused by stale BP pointer
#jira UE-32325
Change 3037488 on 2016/07/05 by Jamie.Dale
Fixed a crash that could occur when a class and a folder had the same name
Change 3037526 on 2016/07/05 by Jamie.Dale
Speculative fix for a potential race condition when shutting down the editor while a "launch" was in progress
The launch-thread could potentially queue up a request after the game-thread had requested it cancel, and cleared out any queued tasks. This change has the game-thread wait for the launch-thread to acknowledge its cancellation before continuing with editor shutdown.
#jira UE-17688
Change 3037557 on 2016/07/05 by Alex.Delesky
#jira UE-32424 - Added a safeguard to ensure that renaming a world that was duplicated from another world would not crash the editor if both worlds' lightmaps and shadowmaps were still active in memory, due to the editor attempting to rename identical textures from different packages to the same location.
The actual fix to this issue was performed in an earlier CL, but this should prevent the editor from crashing if the issue returns.
Change 3037558 on 2016/07/05 by Alex.Delesky
#jira UE-32285 - Importing assets to the Content Browser via drag and drop operations are no longer permitted while the UI file picker dialog is opened.
Change 3037559 on 2016/07/05 by Alex.Delesky
#jira UE-32075 - The user can no longer attempt to import non-FBX and non-OBJ files when importing into a level.
Change 3037593 on 2016/07/05 by Stephan.Jiang
GitHub #2549: Add function for setting the playback rate of UMG animations
original code shelved in CL 3033449
#UE-32653
Change 3037605 on 2016/07/05 by Jamie.Dale
Fixed infinite recursion that could happen when gather loc from an object with a custom callback
#jira UE-32670
Change 3037649 on 2016/07/05 by Nick.Darnell
PR #2538: [WidgetBlueprintLibrary] GetAllWidgetsOfClass, Added META ~ DeterminesOutputType, DynamicOutputParam, removes the need for extra cast, Rama (Contributed by EverNewJoy)
Change 3037652 on 2016/07/05 by Nick.Darnell
Clean - Removing commented out code.
Change 3037658 on 2016/07/05 by Matt.Kuhlenschmidt
Fix initial hitch when dragging around in a color picker opened from a material expression node.
Change 3037679 on 2016/07/05 by Nick.Darnell
Engine - Texture2D no longer forces the MIP level to 0 for TextureGroup_UI textures.
Change 3037757 on 2016/07/05 by Nick.Darnell
PR #2447: WebBrowser widget: Added GetUrl method and OnUrlChanged property (Contributed by nelbok)
Change 3037840 on 2016/07/05 by Nick.Darnell
UMG - Now allowing for spirtes to be used just like textures and materials on UMG widgets anywhere that takes a brush, can now also take a Sprite. There is now a ISlateTextureAtlasInterface interface that any UObject may now implement if it wishes to integrate with UMG to provide its atlas data in a form Slate can understand.
Change 3037924 on 2016/07/05 by Jamie.Dale
Re-ordered variable initialization to appease a warning on Mac
Change 3037981 on 2016/07/05 by Jamie.Dale
Fixed crash where FColorStructCustomization could call SetPerObjectValues with an empty array
#jira UE-32639
Change 3038075 on 2016/07/05 by Cody.Albert
Removed misleading error message in HandleCECommand
#jira 28007
Change 3038231 on 2016/07/05 by Alexis.Matte
#jira UE-30694 We set the section collision only if there is an imported collision or a generated one. If there is no collision we do not set the collision flag.
Change 3038275 on 2016/07/05 by Alex.Delesky
#jira UE-32689 - "Game Gets Mouse Control" will now override the Capture Mouse on Launch setting when launching the game from within a Level Viewport (i.e., within the editor window itself).
Change 3039310 on 2016/07/06 by Trung.Le
#jira UE-25005 Change PIE Key Bindings
- Removed Shift+F1 and Esc from BaseInput.ini
- Created new customizable key binding for
+ Shift+F1: same functionality.
+ Esc: now will pause the play session and bring back the mouse cursor. Clicking the mouse on the viewport should resume play session.
+ Shift+Esc: now will stop the play session
Change 3039458 on 2016/07/06 by Trung.Le
Removed unused code in StaticMeshLight.cpp
Change 3039827 on 2016/07/06 by Frank.Fella
FString - Fix divide overload path concatenation for empty paths since there are several places in the engine that expect using that doing { path / "" } will append a / onto path.
#jira UE-31959
Change 3041094 on 2016/07/07 by Nick.Darnell
WebBrowser - Fixing an issue where the web browser widget plugin wasn't loading soon enough to be properly loaded in time if it was referenced by game nessesary content thatloads in the Default stage of the pipeline, so moving it to PreDefault.
#jira UE-32694
Change 3041110 on 2016/07/07 by Matt.Kuhlenschmidt
Fix visualizers on blueprint actors not working when the internal components are trashed and replaced
Change 3041302 on 2016/07/07 by Chris.Wood
Increased buffer size for crash uploads.
[UE-32151] - High number of crashes read from S3 by Crash Report Process are failing to unpack
Trivial change in dev branch - no code review
Change 3041969 on 2016/07/07 by Nick.Darnell
UMG - Input Key Selector now no longer adds a bogus Selected Key property to the details panel.
Change 3041971 on 2016/07/07 by Nick.Darnell
UMG - Not using separate settings for the Engine/Developer folders visible in the UMG palette, now just using the same setting that powers the content browser.
Change 3042612 on 2016/07/08 by Trung.Le
#jira UE-25005, set Shift+Esc defaults to toggle play/pause and Esc remains defaults to quit
Change 3042732 on 2016/07/08 by mitchell.wilson
Adding test content for UMG Paper 2d Atlas test
Change 3042780 on 2016/07/08 by mitchell.wilson
Updating UMG_Paper2d test content for UMG Paper 2d Atlas testing
Change 3042870 on 2016/07/08 by mitchell.wilson
Renaming UMG_Paper2d to UMG_Sprite
Change 3044104 on 2016/07/10 by Nick.Darnell
PR #2104: Improved widget input support (Contributed by projectgheist)
Change 3044107 on 2016/07/10 by Nick.Darnell
Slate - Fixing the slider handle rendering to no longer run off the edge and get cut off.
#jira UE-25750
Change 3044377 on 2016/07/11 by Chris.Wood
Add Slack messaging module - Epic Friday
Change 3044536 on 2016/07/11 by Alex.Delesky
#jira UE-7293 - Mouse locking to viewport is now determined off an enum instead of a boolean, to allow for more flexibility when upgrading with new features.
Change 3044922 on 2016/07/11 by Nick.Darnell
Slate/UMG - Working on better support for VR interactions with Slate widgets. This change fixes a lot of issues with the way interaction works with slate widgets rendered in the virtual world. Breakages, direct mouse interaction with widgets in the virtual world is no longer supported. Those kinds of interactions must all use the WidgetInteractionComponent now, which by default works similar to the lasers in VREditor for interaction. However - you can disable automatic hittesting, and instead provide a custom hitresult instead if you want to use screen tracing and act like you're just a mouse cursor that is supported. Menu anchors now properly function inside of widgets in the virtual world. Performance improvements - the viewport no longer arranges all 3d widgets every frame. Additionally, Widget Components now support a whole bunch of methods for reducing how often they redraw to help control performance, they also support manual refresh. This automatically works in tandem with the widget interaction component to request refresh whenever the widget interaction component is interacting with the widget, thus giving you a simple way to only redraw widgets that the user is hovering on top of. Unrelated - this change also fixes Stop navigation commands not working with Next/Prev navigation - Wrap is still unsupported.
Change 3045157 on 2016/07/11 by Nick.Darnell
Slate - Always consume the bottom face button of the analog cursor, even if it's a repeat.
Change 3045355 on 2016/07/11 by Matt.Kuhlenschmidt
Added logging for unreproducible top 10 crash in matinee when a track ends up not being able to add a keyframe
Change 3045358 on 2016/07/11 by Alex.Delesky
#jira UE-31179 - The editor should now log additional information and hit an assertion if the editor tries to construct FObjectOrAssetData using invalid data. This doesn't stop the crash, but should help get some extra info when it does break.
Change 3045371 on 2016/07/11 by Matt.Kuhlenschmidt
Enable the widget reflector from the editor console by typing "widgetreflector"
Change 3045387 on 2016/07/11 by Stephan.Jiang
Stripping off 'b' in the propertyname so that "Is Enabled" is animated properly.
#UE-31874
Change 3046093 on 2016/07/12 by Nick.Darnell
UMG - The Slider now exposes the IsFocusable option from Slate.
#jira UE-32960
Change 3046094 on 2016/07/12 by Alexis.Matte
#jira UE-32807 scene re-import blueprint hierarchy kept some part of old blueprint component value.
Change 3046104 on 2016/07/12 by Stephan.Jiang
typo "Syc" causing the "Sync" button doesn't show Slateicon
#UE-31409
Change 3046142 on 2016/07/12 by Nick.Darnell
Orion - Upgrading more code to use the new input mode functions and not the deprecated ones.
Change 3046165 on 2016/07/12 by Nick.Darnell
UMG - Fixing a crash on the widget component if the render target is null when reapplied through widget component data.
#jira UE-32844
Change 3046255 on 2016/07/12 by Nick.Darnell
UT - More build warning fixes for the new Input Mode methods.
Change 3046604 on 2016/07/12 by Richard.Hinckley
Adding a template file and code to support creating a UInterface directly from the New C++ Class wizard.
Change 3047071 on 2016/07/12 by Matt.Kuhlenschmidt
Better way of summoning the widget reflector from the console
Change 3047842 on 2016/07/13 by Matt.Kuhlenschmidt
Mark Subdivision surface setting as advanced since it is experimental and definitely for advanced users only
Change 3048754 on 2016/07/13 by Trung.Le
#jira UE-32159 Automatically regain focus after user gets mouse control during PIE session so we can continue process PIE keybinding commands
Change 3048756 on 2016/07/13 by Trung.Le
Removed default toggle pause/play keybinding from BaseInput.ini, instead we should use the action defined in DebuggerCommands that is customizable
Change 3048865 on 2016/07/13 by Trung.Le
#jira UE-32159 SGlobalPlayWorldActions widget shouldn't clear out active widget pointer when it's being handled properly
Change 3048892 on 2016/07/13 by Nick.Darnell
UMG - Fixing a problem with the interaction component, it now does some basic intelligent ignoring of anything it's attached to - excluding widget components. So it's easier to attach it to things that might be inside of a say a player collision capsule. Also removing the 'Max Interaction Distance' from the widget component as that is no longer the arbitor of interaction distance.
#jira UE-33250
Change 3049096 on 2016/07/13 by Trung.Le
Wrap SGlobalPlayActions around ViewportWidget instead of making it a child of ViewportWidget. This was causing PIE to stop working when there are other UMG in game.
#jira UE-33259
Change 3049177 on 2016/07/13 by Stephan.Jiang
Fixing the "No Animation Selected" tag shows up after switching back from Graph to Designer.
#UE-33016
Change 3049726 on 2016/07/14 by Stephan.Jiang
Adding icons for terrain mirror tool
#UE-20588
Change 3049957 on 2016/07/14 by Nick.Darnell
Slate - Fixing a small bug in the virtual user function - was preventing getting the same virtual user multiple times if it had already been created. Adding an option to the widget component to control the focusabilty of the underlying slate window that's created to host the widget content. Adding an option to the widget interaction component to control if it should be simulating mouse input at all - use this to effectively disable hit testing, and changing hover states and the like.
Change 3049994 on 2016/07/14 by Stephan.Jiang
Set viewed animtion to current animtion after switching from Graph to Designer
(This is for "No Animation Selected" showing up when switching)
#UE-33016
Change 3050194 on 2016/07/14 by Stephan.Jiang
Added ability to replace the widget the track is currently bound to
Also includes changes in WidgetBlueprintEditor to send delegate to AnimationtabSummoner when switching from Graph to Designer
#UE-31809
[CL 3050870 by Matt Kuhlenschmidt in Main branch]
2016-07-14 19:07:16 -04:00
// Get archive name.
FString ArchiveName ;
if ( ! ( GetStringFromConfig ( * SectionName , TEXT ( " ArchiveName " ) , ArchiveName , GatherTextConfigPath ) ) )
{
UE_LOG ( LogGenerateTextLocalizationReportCommandlet , Error , TEXT ( " No archive name specified. " ) ) ;
return false ;
}
2014-03-14 14:13:41 -04:00
// Get report name.
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3050373)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2973846 on 2016/05/11 by Jamie.Dale
Exposed FConfigValue::ExpandValue and added FConfigValue::CollapseValue
These are both static and can be used to expand or collapse the macros used in our config files (mostly when dealing with paths), in code that has to deal with the config system, but isn't internal to the config system (mostly things that deal with default configs outside of UObjects).
The old non-static version of FConfigValue::ExpandValue is now FConfigValue::ExpandValueInternal, which just calls FConfigValue::ExpandValue on SavedValue and ExpandedValue.
This also changes some code that was using FString.Replace to use FString.ReplaceInline. This reduces allocations, and also allows us to avoid another string comparison to see whether the strings are identical (as ReplaceInline returns the number of replacements that were made).
Change 2973847 on 2016/05/11 by Jamie.Dale
Changing the loading phase in the localization dashboard now writes to the default config
#jira UE-30482
Change 2973866 on 2016/05/11 by Jamie.Dale
Deprecated some functions that were taking an unused position.
These unused parameters caused confusion and lead to UE-30276. The old versions have been deprecated, and new versions without those parameters have been added. Existing code has been updated to call the non-deprecated version.
- FViewportFrame::ResizeFrame
- FSceneViewport::ResizeFrame
- FSceneViewport::ResizeViewport
Change 2974505 on 2016/05/11 by Nick.Darnell
PR #2309: Added Combobox styling (Contributed by Chris528)
Change 2975241 on 2016/05/12 by Richard.TalbotWatkin
Made sRGB Preview the default in the Color Picker.
Change 2975390 on 2016/05/12 by Jamie.Dale
Made sure that en-US-POSIX is in our list of available cultures
Some people use machine tags as their native text, so they need an invariant machine like culture to use as their native culture. en-US-POSIX is perfect for this.
Change 2975411 on 2016/05/12 by Jamie.Dale
PR #2237: Fixed formatting of Error_TooManyMaterials message (Contributed by pfranz)
Change 2975559 on 2016/05/12 by Jamie.Dale
Dialogue Wave VO direction can now be localized
This is gathered as editor-only data.
#jira UE-28715
Change 2975710 on 2016/05/12 by Jamie.Dale
Implemented UObject::IsLocalizedResource to test whether the object belongs to a localized package
Change 2975728 on 2016/05/12 by Jamie.Dale
Exported dialogue scripts now include a column that says whether they have a localized recording of that line of dialogue
#jira UETOOL-794
Change 2975763 on 2016/05/12 by Jamie.Dale
We no longer warn if asked to check out a UNC path when running the GatherText commandlets
#jira UE-25833
Change 2975766 on 2016/05/12 by Jamie.Dale
Resolved some loc key conflicts
#jira UE-25833
Change 2975774 on 2016/05/12 by Jamie.Dale
PO files now only contain a single entry in the case of a native translation being exported
They used to contain the original entry, as well as an entry for the native translation, however the original entry would never be used.
This change also cleans up some directory walking code that was looking for archive files, and replaces it with code to load the specific archive file.
Change 2975776 on 2016/05/12 by Jamie.Dale
Downgraded a PO file import warning that isn't really an issue
#jira UE-25833
Change 2976675 on 2016/05/13 by Jamie.Dale
Fixed some more fallout from changes to use the window position when changing the game viewport mode
- FSceneViewport::ResizeFrame:
- Fixed the HMD monitor info setting the wrong variables.
- Fixed SetWindowMode and ResizeViewport potentially being passed two different modes.
- We now only move the window if we need to (this avoids issues with WindowedFullscreen window positioning).
- FWindowsWindow::MoveWindowTo:
- Now treats the screen space position it's given as relative to the top-left of the window, rather than the top-left of the windows' client area.
- FWindowsApplication:
- WM_MOVE was passing a screen space position relative to the top-left of the windows' client area, rather than its window area like Slate expected.
#jira UE-30276
#jira UE-30677
Change 2976804 on 2016/05/13 by Jamie.Dale
Slight optimization to FICUInternationalization::FindOrMakeCulture to avoid hitting the filesystem until we know we need to
Change 2976967 on 2016/05/13 by Alexis.Matte
#jira UE-30687 Cannot import a skeletal mesh scale to zero
Change 2977042 on 2016/05/13 by Alexis.Matte
#jira UE-29952 log a warning if fbx exceed the maximum number of LOD.
#2326 Github PR
#code review matt.kuhlenschmidt
Change 2977074 on 2016/05/13 by Jamie.Dale
Follow up to CL# 2976804 to avoid a potential change in behavior
Change 2977076 on 2016/05/13 by Jamie.Dale
Some tidy up and optimization to SCulturePicker
Change 2977327 on 2016/05/13 by Alex.Delesky
Now deleting the Redirector package on Redirector Fix Up rather than simply removing it from the Content Browser.
#jira UE-30423
Change 2977499 on 2016/05/13 by Alexis.Matte
#jira UE-29475
Enable UStruct child property to be favorite
Change 2978415 on 2016/05/16 by Jamie.Dale
We now pre-load all the culture data when starting the editor to avoid a UI hitch later
Change 2978517 on 2016/05/16 by Alex.Delesky
#jira UE-29406
Creating a static mesh from a geometry brush and then attempting to reimport the mesh will no longer crash the editor.
Change 2978518 on 2016/05/16 by Alex.Delesky
#jira UE-28210
The FBX Importer no longer runs cleanup upon failing to import an FBX file and won't crash the engine the next time an FBX is imported within the same editor session.
Change 2978556 on 2016/05/16 by Alexis.Matte
Fbx tests automation
#jira UE-29635
Change 2978797 on 2016/05/16 by Alexis.Matte
#jira UE-30774
- prevent baking the pivot if we transform the vertex with the absolute transform.
- Also make sure we set the identity for the Max puivot in case we dont bake the pivot and we dont transform the vertex with the absolute transform.
#code review matt.kuhlenschmidt
Change 2978965 on 2016/05/16 by Alexis.Matte
FBX importer, fix the socket rotation.
#jira UE-30094
Change 2980613 on 2016/05/17 by Jamie.Dale
Moved the XLOC UAT localization provider to be publicly accessible
Change 2980614 on 2016/05/17 by Jamie.Dale
Reference update for project move
Change 2980633 on 2016/05/17 by Jamie.Dale
Made the culture mapping used between XLOC and UE4 configurable on a per-project basis
You can now override GetEpicCultureToXLocLanguageId in your custom localization provider in order to change the default mappings.
Change 2980836 on 2016/05/17 by Jamie.Dale
Added -LocalizationSteps flag to allow you to only run a subset of the UAT "Localise" command
You can pass any of the following steps: Download, Gather, Import, Export, Compile, GenerateReports, Upload
Change 2982700 on 2016/05/18 by Jamie.Dale
Fixed the loc package gather potentially adding the same source location multiple times
Change 2983906 on 2016/05/19 by Jamie.Dale
Slight cleanup of the way we register localization gatherer callbacks
Change 2984356 on 2016/05/19 by Chris.Wood
Removed temporary analytics API change needed for earlier hot fix
[UE-31005] - Undo temp Hardware Survey API change from 4.10 - CL 2782817
Change 2986679 on 2016/05/23 by Alex.Delesky
#jira UE-24747 - Importing FBX files that contain meshes that do not have non-degenerate triangles will no longer crash the editor on import, and will warn the user that the meshes are bad.
Change 2986798 on 2016/05/23 by Alex.Delesky
#jira UE-31136 - Chord Input fields will no longer display the blinking edit cursor if they do not have focus.
Change 2987106 on 2016/05/23 by Alexis.Matte
Fbx importer, fail import must not create a package in the content browser
#jira UE-31154
Change 2987563 on 2016/05/23 by Alex.Delesky
#jira UE-30988 - Changed the default window mode when launching a game from the .uproject file to Windowed
Change 2987564 on 2016/05/23 by Alex.Delesky
#jira UE-28856 - Fixed a crash that could potentially occur when starting up PIE while dragging objects like widgets in the editor.
Change 2988321 on 2016/05/24 by Jamie.Dale
Added a way to backup and restore the selection state of a level (its actors and components) in a way that can be reapplied even if the level is reloaded
Change 2988708 on 2016/05/24 by Jamie.Dale
Fix for crash when missing the fallback/last resort font
Change 2988782 on 2016/05/24 by Jamie.Dale
Added the ability to version each localized string individually when loaded into the localization manager
The single 32-bit global history has now been replaced with two 16-bit histories. One is global, and is updated whenever the culture is changed (or a LocRes file is loaded), and the other is local to each string, and is updated if the display string is changed outside of a culture update (to handle cases where the display string is changed, but the key is preserved). Changing the global history will reset all local histories.
Because of the change from an int32 to a uint16, 0, rather than INDEX_NONE, is now considered the "unset" value for a history.
Change 2988856 on 2016/05/24 by Jamie.Dale
Added a way to get the package(s) of the object(s) being edited by a property panel
Typically the package is just the outermost of the object being edited, however there are some cases where this may not be the case:
- UMG widgets edit a transient copy of the real data, so we use the SetObjectPackageOverrides to override the package these objects should use to be the real asset package.
- Structs (UDS, Data Table, etc) don't have a way to get to their package, so you have to specify it on their FStructOnScope instance (see FStructOnScope::GetPackage and FStructOnScope::SetPackage). This has been hooked up for the UDS and Data Table editors.
Change 2988955 on 2016/05/24 by Alex.Delesky
#jira UE-30645 - Adding in support for splash images to support .png and .jpg files. In general, this adds multi-extension support for external image references and external image picker modules.
Git Request #2376
Change 2989418 on 2016/05/25 by Jamie.Dale
Added a way to count text references within a package that match the given search criteria
This can be used to detect whether a localization ID is unique within its package.
The following search modes are available:
- MatchId: Detect a reference if it matches the given ID (ignoring the source text)
- MatchSource: Detect a reference if it matches the given ID and source string
- MismatchSource: Detect a reference if it matches the given ID but has a different source string
Change 2989436 on 2016/05/25 by Jamie.Dale
Added "root-level" meta-data (meta-data associated with the package rather than an object within it)
Change 2989471 on 2016/05/25 by Alexis.Matte
Fbx scene importer, fix naming clash when creating package we now also look in memory to find existing package not just on disk
Change 2989639 on 2016/05/25 by Jamie.Dale
Added static version of FName::IsValidXName
This allows you to verify name-like strings without having to convert them to an FName (and thus add them to the name table)
Change 2989716 on 2016/05/25 by Alex.Delesky
#jira UE-30828 - The Standalone Session Frontend will now render the names of automation tests correctly instead of as solid white blocks.
Change 2990100 on 2016/05/25 by Alexis.Matte
Fix crash when reimporting a mesh that originaly exceed the maximum number of LOD
#jira UE-30907
Change 2991442 on 2016/05/26 by Bob.Tellez
#UE4 Fix components in world not rendering when saved without a physics scene.
Change 2991736 on 2016/05/26 by Bob.Tellez
#UE4 Fix duplicated worlds not being initialized when inactive. Re-enabled duplication of worlds in the content browser.
Change 2991942 on 2016/05/26 by Alex.Delesky
#jira UE-31012 - Setting a Decimal Grid Interval value to 0 and using it will no longer crash the editor or cause an editor crash on startup.
Change 2991994 on 2016/05/26 by Alex.Delesky
#jira UE-31177 - Attempting to export an entire level as an object file and choosing to export all materials as images will no longer crash the editor.
Change 2994037 on 2016/05/30 by Alexis.Matte
Add Fbx Automation Tests
- static mesh import reimport (sections and materials)
- skeletal mesh import and reimport (sections and materials also bone position)
- static/skeletal mesh LODs (import, add, reimport)
- rigid mesh (import, reimport)
Change 2994253 on 2016/05/31 by Alexis.Matte
Mikkt crash when computing the normals if there is more vertex then the number of wedge
#jira UE-29143
Change 2994260 on 2016/05/31 by Alexis.Matte
Make sure we cannot modify fbx test plan when json file is read only
Change 2994431 on 2016/05/31 by Alex.Delesky
#jira UE-21900 - The scale widget should now render all axes when using an orthographic camera.
Change 2994432 on 2016/05/31 by Alex.Delesky
#jira UE-31328 - New objects dragged into the scene will now comply with the Surface Snapping option in the viewport, and will not use the Surface Offset if snapping is disabled.
Change 2994537 on 2016/05/31 by Richard.TalbotWatkin
Fixed potential crash in the Mesh Paint tool when non-transactable actors are in the SelectedActors list following a Redo.
#jira UE-31172 - Crash related to Vertex Painting - MeshPaint!CastChecked<AActor,UObject>()
Change 2994983 on 2016/05/31 by Richard.TalbotWatkin
Added some guard code to protect against a crash when editing geometry. Repro currently unknown, ensure was added in order to try to get more information.
#jira UE-30820 - UT EDITOR: CRASH: Crash in Public Release CL#2973693
Change 2995022 on 2016/05/31 by Jamie.Dale
PR #2428: Added missing END_OPTIMIZATION macro to SOutputLog (Contributed by MatzeOGH)
Change 2995027 on 2016/05/31 by Jamie.Dale
PR #2409: fixed a small typo in GraphEditor.h (Contributed by MatzeOGH)
Change 2995963 on 2016/06/01 by Alex.Delesky
#jira UE-31317 - The transform gizmo will no longer block the placement of a material onto a mesh.
Change 2997002 on 2016/06/01 by Cody.Albert
Fix to ensure ActiveTopLevelWindow is properly set after a window is destroyed
#jira UE-31448
Change 2998013 on 2016/06/02 by Alexis.Matte
Prevent static mesh materials array to grow when using the reset button in the staticmesh editor.
#jira UE-12931
Change 2998370 on 2016/06/02 by Alexis.Matte
Fbx Automation, add some import LOD test in case the options are not ok
Change 2999709 on 2016/06/03 by Jamie.Dale
Fixed some issues with gathering text from BP bytecode
Bytecode in Blueprints is very volatile, and can only be safely gathered after it's been compiled (which is not guaranteed to have happened by the time we save the package). This change avoids caching any assets that contain scripts (non-data-only Blueprints), and instead will always load them to perform a gather (which will ensure the Blueprint bytecode is up-to-date due to compile-on-load).
Change 2999755 on 2016/06/03 by Richard.TalbotWatkin
Fixes to Spline Mesh collision generation.
- Fixed a serious issue with DDC ID generation, in that the static mesh wasn't forming a part of the key, hence any two spline meshes with identical properties but different meshes would yield the same cache entry.
- Fixed how different collision boxes are transformed when rebuilding physics meshes. Convex collision transforms are now correctly taken into account, and spherical and capsule collision now gets correctly translated when a scale is applied to the start or end of the spline mesh.
- Optimized physics rebuilding. A new BodySetup object is now only created when needed, otherwise it is reused.
#jira UE-31361 - Splines handle box collision and collision from other shapes differently
Change 2999973 on 2016/06/03 by Jamie.Dale
We now skip bulk data when detecting text references
#jira UE-31596
Change 3000159 on 2016/06/03 by Alex.Delesky
#jira UE-30244 - Added a safeguard against a potential crash when editing BSP brushes before placing another BSP brush into the level.
Change 3001814 on 2016/06/06 by Alexis.Matte
Make sure the staticmesh Materials list dont grow when we reimport or override a LOD other then the base mesh.
Add a fbx test to make sure the problem is flag by automation test
#jira UE-1394
Change 3001820 on 2016/06/06 by Alex.Delesky
#jira UE-19079 - Widget Blueprints should no longer crash when dragging widgets from one blueprint to a second and then compiling the second blueprint.
Change 3001915 on 2016/06/06 by Alexis.Matte
Make sure we check attribute type before checking attribute unique ID in case of unique id clash.
#jira UE-31214
Change 3002026 on 2016/06/06 by Alexis.Matte
Importing morph target should not import textures like materials since the base mesh already import thoses.
UDN Question:
https://udn.unrealengine.com/questions/293973/does-importing-an-fbx-with-morph-targets-cause-a-m.html
Change 3002623 on 2016/06/06 by Jamie.Dale
Fixing more loc conflicts
Change 3002883 on 2016/06/06 by Jamie.Dale
Adding retry when dealing with OneSky
This is attempting to compensate for some timeouts with OneSky, which were also noticed when testing UE-31413
Change 3003004 on 2016/06/06 by Trung.Le
#jira UE-13101 - Make "Description" field for a BluePrint Function multiline
Change 3003859 on 2016/06/07 by Alexis.Matte
#jira UE-30436 Refresh the property editor when a array element is added, remove, insert, delete and the property is favorite
Change 3004132 on 2016/06/07 by Jamie.Dale
Fixed a hash conflict that could occur when both the case-sensitive and case-insensitive FName hashes were identical
This resulted in the case-preserving FName being added to the head of the linked list for the bucket, which caused any subsequent name lookups to return that name index for the comparison index (since it matched an insensitive string comparison), rather than the name index of the first case-variant of that name that was added to the bucket.
This change has new entries be inserted at the tail of the list, which ensures that enumeration for a case-insensitive name will always find the same entry in the bucket (the first one that was ever added) and will continue to compare correctly.
Change 3004286 on 2016/06/07 by Jamie.Dale
Ensured that assignments that publish new names to the bucket are atomic
Change 3004310 on 2016/06/07 by Jamie.Dale
Ensured FName internal hashes are returned as uint16
Change 3004381 on 2016/06/07 by Jamie.Dale
FAsyncPackage now creates the meta-data before processing the remaining exports
This matches the behavior of FLinkerLoad::LoadAllObjects, as other objects may depend on the meta-data being loaded before them.
Change 3004765 on 2016/06/07 by Alex.Delesky
#jira UE-31498 - Material thumbnails will now render the full sphere rather than an extreme close-up of the material.
Change 3005754 on 2016/06/08 by Trung.Le
Allow whitespace for meta class names
#jira UE-31668
Change 3005755 on 2016/06/08 by Stephan.Jiang
UMGSequencePlayer implements GetPlaybackContext() and return UserWidget->GetWorld() if it's valid
#jira UE-31299
Change 3006512 on 2016/06/08 by Alex.Delesky
#jira UE-31572 - The "All Classes" tab in the Modes panel will now refresh when a placeable asset is created, renamed, or deleted without needed to navigate away from the tab first.
Change 3006760 on 2016/06/08 by Jamie.Dale
Added support for stable localization keys
This feature adds support for preserving the existing key of an FText property when editing the source string, providing that it is the only reference to that string within the package. A side effect of this is that you're now able to specify custom keys for FText properties since we can now verify that the custom key won't cause an identity conflict.
In order to limit the search domain for uniqueness to a single package, we've added the concept of a "localization namespace" to packages (stored in the meta-data). Each package is given a unique namespace, which is appended to the user-defined namespace of the text when it is modified, saved, or duplicated. This package namespace ensures that the same user-defined namespace and key may be used in different packages without causing an identity conflict.
In order to access the package namespace within the Core code that hosts FText (which doesn't know about UPackage), FArchive now provides a GetLocalizationNamespace function to access the package namespace within the Core code, and a SetLocalizationNamespace function for CoreUObject and Engine code to pass down the package namespace from their packages.
If you have an archive that handles duplicating objects into a different package, or duplicating packages themselves, then you'll want to make sure it's setting the package namespace correctly. FObjectReader and FObjectWriter have been updated to do this, and serve as a good example. FDuplicateDataReader (used by StaticDuplicateObject), and FCopyPropertiesArchiveObjectWriter (used when compiling Blueprints) have also been updated to set the package namespace, as they both handle copying objects between packages. TextNamespaceUtil provides a suite of functions for getting at (or setting) the namespace for a package.
Keys will start to stabilize naturally over time once this feature is enabled, however the StabilizeLocalizationKeys commandlet may also be used to stabilize all the keys for a game at once. Running it for a game under source control would look something like this:
MyGame -run=StabilizeLocalizationKeys -IncludeGame -NativeCulture=en -EnableSCC
This commandlet also updates your localization archives to use the new text identities, however you'll still need to run a localization gather and localization compile before the updated translations will be available for your game.
Note: This feature is currently disabled via the USE_STABLE_LOCALIZATION_KEYS define. It will be enabled at a later date.
#jira UETOOL-796
Change 3007501 on 2016/06/09 by Trung.Le
#jira UE-31722
Fix MaterialFunctions crash when editing text in Libraries Category Text field. Solution: Removed PredEdit and PostEdit from IEditableTextProperty, its derived types and other code that was calling them. The new SetText method already calls NotifyPreChange and NotifyPostChange to properly create/destroy ScopedTransaction.
Change 3007524 on 2016/06/09 by Jamie.Dale
Added some additional checks to avoid re-keying text when duplicating for PIE
Change 3007564 on 2016/06/09 by Jamie.Dale
PR #2401: DataTable import/export improvements (Contributed by bozaro)
Change 3007653 on 2016/06/09 by Jamie.Dale
PR #2459: Generate JSON for nested structs in DataTable rows (Contributed by jorgenpt)
Change 3008019 on 2016/06/09 by Jamie.Dale
Updated structs to export as JSON when displaying them in the Data Table editor
This produces much cleaner results than using the text export method (which will use the internal names for user defined structs).
This also cleans up the FDataTableExporterCSV and FDataTableExporterJSON APIs so that you don't need to pass in a UDataTable if you're not going to use it.
#jira UE-29958
Change 3008052 on 2016/06/09 by Jamie.Dale
Fixed bug importing an array inside a JSON Data Table
This was noticed when testing a GitHub PR, but the JSON importer for a Data Table was appending the new data to the array rather than replacing it. It now clears the array prior to importing.
Change 3008875 on 2016/06/10 by Jamie.Dale
PR #2406: Git plugin: Fix for Git diff not working in UE 4.12 (and master) (Contributed by SRombauts)
Change 3008879 on 2016/06/10 by Jamie.Dale
PR #2484: Git Plugin: fix the Submit To Source Control menu broken by new "migrate" support in 4.12 (and master) (Contributed by SRombauts)
Change 3008990 on 2016/06/10 by Alex.Delesky
#jira UE-15699 - Submitting to source control via the editor should now check for current asset status before prompting the user to submit their changes. This should prevent files that had been previously deleted from being readded to source.
Change 3008991 on 2016/06/10 by Alex.Delesky
#jira UE-31688 - The Output Log will now automatically anchor to the bottom of the scroll bar when the user scrolls all the way down using the mouse wheel or clicking and dragging the content window.
Change 3010856 on 2016/06/13 by Alexis.Matte
#jira UE-31713 Fix a serialize issue for skeletal mesh with apex cloth.
Change 3011736 on 2016/06/13 by Jamie.Dale
Adding missing plurals.res file
This is needed to get plural form information from ICU.
#jira UETOOL-875
Change 3012387 on 2016/06/14 by Richard.TalbotWatkin
Disabled the Paste context menu action if the property is marked as EditConst.
#jira UE-27469 - User is able to paste values into a read-only setting
Change 3012971 on 2016/06/14 by Stephan.Jiang
Editor Preferences->Widget Designer now have two options to toggle the visibilities of widgets created from Engine content folder and Developers folder.
By default, visibility for engine content is off and developers is on
#jira UE-31657
Change 3013111 on 2016/06/14 by Jamie.Dale
Unified the number, percentage, and currency formatting between the ICU and Legacy text implementations
Removed all the old legacy number formatting code, and removed the calls to the ICU specific number formatting. Everything is now using FastDecimalFormat as this will allow some optimizations later when formatting numbers in FText::Format.
Change 3015438 on 2016/06/15 by Cody.Albert
Fixing ScrollBy function to calculate new scroll offset based on the current scroll offset and not the current desired scroll offset (which may not be the same during an animation)
#jira UE-32082
Change 3016782 on 2016/06/16 by Richard.TalbotWatkin
Corrected ConvexHull2D so that it returns an empty set of indices when passed an empty points array.
Change 3016949 on 2016/06/16 by Jamie.Dale
Added FastDecimalFormat overloads to write into an existing string
This helps avoid an extra allocation if you already have a pre-sized string that you're writing the number to (as is the case in FText::Format).
Change 3016952 on 2016/06/16 by Jamie.Dale
Changed an Add for an Emplace to avoid moving a temporary
Change 3016954 on 2016/06/16 by Jamie.Dale
Updated some FText code to avoid creating temporary objects just to move data through a hierarchy
There was some code in FText and its internal types that were using pass-by-value as a marshaller to move data through a hierarchy. This resulted in temporary objects being created and destroyed to facilitate the movement of data.
This change has all the internal FText code (private FText constructors, internal text data, and internal text history) take its movable types as an r-value reference. This avoids the temporary objects, but also makes it impossible to accidentally copy a construction argument when you meant to move it (you can still copy, but the copy must be explicit).
In addition to this, FText::FromString and FText::AsCultureInvariant now have two overloads, const FString& and FString&&, to avoid them creating a temporary when you're invoking a move. FText::ChangeKey now takes its parameters by const& as their data wasn't being moved further down the chain, so the by-value copy was wasteful.
Change 3019021 on 2016/06/19 by Richard.TalbotWatkin
When deleting a brush, ensure geometry is rebuilt before updating the details panel according to the selection change, so that the old Surface Properties don't continue to appear.
#jira UE-8966 - Surface Properties of a BSP remain in the details panel after the BSP is deleted
Change 3019022 on 2016/06/19 by Richard.TalbotWatkin
Fixed issue where the Surface Properties category in the Details panel doesn't appear after selecting a surface on a Brush which has just been placed.
#jira UE-31916 - Selecting an edge of BSP geometry then a face does not show Surface Properties while in Place mode
#jira UE-31915 - Selecting BSP face does not show Surface Properties in Details
Change 3019025 on 2016/06/19 by Richard.TalbotWatkin
Fixed issue which was stopping 'Cancel' from correctly returning a 'Cancelled' result during P4 asynchronous ops.
#jira UE-28595 - Submit to Source Control: "Checking for assets to check in..." cancel button does not cancel operation, editor becomes unresponsive
Change 3020050 on 2016/06/20 by Cody.Albert
Changed window centering logic to correctly work when monitor 1 isn't set to primary monitor.
#jira UE-32173
Change 3021145 on 2016/06/21 by Jamie.Dale
Added support for text format argument modifiers
These can be used to mutate a format argument before appending it to the resultant formatted string, and are applied to the preceding argument via a pipe, eg) "{Arg}|plural(one=is,other=are)".
We provide a few of these by default:
- |plural(key=val,...)
- |ordinal(key=val,...)
Provides support for cardinal and ordinal plural forms, where key may be any of "one", "two", "few", "many", or "other", and val may be any optionally quoted string.
- |gender(masculine,feminine,[neuter])
Provides support for gender forms, where the 0th item is the masculine version, the 1st item is the feminine version, and the 2nd item is an optional neuter version. The values may be any optionally quoted string.
- |hpp(consonant,vowel)
Provides support for Hangul post-positions, where the 0th item is the consonant suffix, and the 1st item is the verb suffix. The values may be any optionally quoted string.
Major changes:
- Exposed the ICU plural form handling via FCulture::GetPluralForm.
- Updated the FText formatting code to use an expression evaluator (to support the more complex expressions needed for the argument modifiers).
- Added FTextFormat to store a pre-compiled format expression. Re-using one of these if you're performing a lot of formats with the same FText will increase your performance (as around half of the FText::Format cost can be compilation, via an implicit construction of FTextFormat).
- Updated the FText::Format(...) family of functions to take their format string as FTextFormat, and take their arguments as FFormatArgumentValue. This allows us access to the real numeric types within the format code, but doesn't break the existing API as these types are implicitly constructible from the old parameters (FText).
- Converted text history to store their format string as an FTextFormat in-case they need to perform a re-format (this is still saved as an FText).
Breaking changes:
- The rules for the escape token have been simplified, and there is an incredibly unlikely chance that this may affect some text:
- The ` character will now only escape a valid character (producing only the escaped character in the final string), or it will be ignored and inserted as a literal character, eg) "`{F" -> "{F", and "`F" -> "`F".
- Previously it would also remove the escape character when it followed { or }, eg) "{`" -> "{" and "}`" -> "}", rather than "{`" and "}`" like you might expect. It would also have previously removed a ` at the end of a string due to a parser bug.
Change 3021156 on 2016/06/21 by Jamie.Dale
Updated LinuxToolChain to use the same output delegate for all of its actions when cross-compiling
This avoids the compile and link actions being split into different batches.
Change 3021280 on 2016/06/21 by Richard.TalbotWatkin
Fixed bug in parsing LOD in UStaticMeshComponent::ImportCustomProperties (thanks to Aurelien Cordonnier).
#jira UE-31937 - UDN code submission for UStaticMeshComponent::ImportCustomProperties parsing bug
Change 3022949 on 2016/06/22 by Alex.Delesky
#jira UE-31944 - Upgrading Subversion binaries to version 1.9.4.
Change 3023092 on 2016/06/22 by Jamie.Dale
Downgraded some checks to ensures and added an early out
#jira UE-32009
Change 3023154 on 2016/06/22 by Jamie.Dale
Ported over CL# 3018771 to the UE automation
This fixes an issue where a downloaded PO file smaller than the one already on disk leaving a mix of both files on disk (rather than the existing file on disk being truncated).
Change 3023579 on 2016/06/22 by Jamie.Dale
Expanded the Blueprint FormatText node to support numeric and gender types
These are needed to correctly support the new plural and gender forms that can be used in format strings, as these require actual numeric/enum data to be passed into the format arguments, rather than pre-formatted text.
Major changes:
- The FormatText node for Blueprints now uses PC_Wildcard as its pin type for format arguments instead of PC_Text.
- Any existing literal text argument data in the pin is hoisted out into a "Make Literal Text" node which is then connected to the pin.
- FFormatArgumentData has been updated to be variant on the data needed by Blueprints. It's now a less comprehensive and non-unioned version of FFormatArgumentValue.
- The version of FText::Format taking FFormatArgumentData has been deprecated as its usage was internal to Blueprints and we have much better ways to format text in C++. Any existing C++ using that (of which we have none internally) should be updated to use FFormatArgumentValue instead.
Change 3023915 on 2016/06/22 by Jamie.Dale
Cleaned up some of the UK2Node_FormatText expansion code to avoid unchecked literals
Change 3024813 on 2016/06/23 by Jamie.Dale
Renamed FContext to FManifestContext to better reflect its purpose and avoid naming conflicts with other code
Change 3024852 on 2016/06/23 by Nick.Darnell
FBX - Updating automation tests with the changes to chunk and chunk index removal and them being merged with sections.
Change 3024994 on 2016/06/23 by Nick.Darnell
UMG - Removing the DesignerWidgetTree, instead going to directly inject the widget tree into the partially constructed UUserWidget during design time, when refreshing the preview. This avoids doing something a little dangerous and sketchy like updating the living class instance with a new designer tree that all new instances will begin biasing using. Also making the preview widget explictly non-transactional as there's no reason to track changes to the preview, all the changes that need to be tracked should be on the template widget. This should fix the crash in the widget designer when you Undo just after compiling the widget blueprint.
#jira UE-31155
Change 3025194 on 2016/06/23 by Alex.Delesky
#jira UE-31155 - Compilation error fix.
Change 3025255 on 2016/06/23 by Alex.Delesky
#jira UE-21900 - Redoing changes done in CL 2994431 since it got stomped. Reinstates the grabber handles and ensures consistent scaling on the scale widget in orthographic viewports.
Change 3025460 on 2016/06/23 by Cody.Albert
Fixed issue where widget components would misalign when aspect ratio was being constrained
#jira UE-29637
Change 3025508 on 2016/06/23 by Cody.Albert
Adding support for adjusting animation playback speed
#jira UE-32222
Change 3026444 on 2016/06/24 by Jamie.Dale
Fixed crash caused by bad access of shared this when closing an active IME context
This was only needed to get the owner window, which we now cache when the IME context is created.
#jira UE-32240
Change 3028358 on 2016/06/27 by Jamie.Dale
Fixed IMEs not working due to no window being cached
#jira UE-32240
Change 3028464 on 2016/06/27 by Alex.Delesky
#jira UE-31873 - A single "Files need check-out" notification will now be shown instead of multiple notifications if multiple files need to be checked out, and updated as more files need to be checked out.
Change 3028524 on 2016/06/27 by Chris.Wood
Switched off uploads to legacy Crash Report Receiver.
[UE-31252] - Switch off deprecated CRR upload in Crash Report Client
Also added CRC version string, added to crash context from CRC config
Change 3028840 on 2016/06/27 by Alexis.Matte
#jira UE-32306 replace material bad name character by an underscore when doing a scen import.
Change 3028924 on 2016/06/27 by Alexis.Matte
#jira UE-32125 Make sure we can add a plan when a fbx file is drop in the fbx automation test folder
Change 3029044 on 2016/06/27 by Alex.Delesky
#jira UE-31944 - Updating SVN binaries for Mac to 1.9.4
Change 3029276 on 2016/06/27 by Alex.Delesky
#jira UE-31531 - A user can now select the base class when creating a new physical material.
PR #2462: added dialog, which enables picking base class for asset (Contributed by iniside)
Change 3029459 on 2016/06/27 by Alexis.Matte
#jira UE-32354 Make sure we set all blueprint component to the correct mobility set in the scene import options.
Change 3030577 on 2016/06/28 by Nick.Darnell
PR #2531: Git plugin: fix wrong status icons (Contributed by SRombauts)
Change 3030587 on 2016/06/28 by Alexis.Matte
#jira UE-32251 add missing body setup variables when restoring the body setup value after a re-import of a staticmesh
Change 3030946 on 2016/06/28 by Alexis.Matte
#jira UE-32515 prevent crash when re-import staticmesh userdata
Change 3031115 on 2016/06/28 by Jamie.Dale
The DDC builder now gives the shader compile worker a chance to catch up when it pauses to run a GC pass
This prevents an issue where the shader backlog could cause massive amounts of memory to be consumed.
Change 3031146 on 2016/06/28 by Jamie.Dale
Fixed errors when building with USE_STABLE_LOCALIZATION_KEYS enabled caused by UEdGraphPin no longer being a UObject
Change 3031357 on 2016/06/28 by Nick.Darnell
PR #2431: Add plugin support to the editor class wizard. (Contributed by Koderz)
Change 3031515 on 2016/06/28 by Jamie.Dale
Fixed game targets not being able to depend on other game targets
Change 3031520 on 2016/06/28 by Jamie.Dale
Localization compilation now specifies an ArchiveName to use
Change 3031671 on 2016/06/28 by Nick.Darnell
Editor - Checking to see if a weak variable is valid before using it in the editor build window.
Change 3032013 on 2016/06/28 by Matt.Kuhlenschmidt
Added ability to invert the Y axis in editor viewports for mouse look and orbit
Change 3032495 on 2016/06/29 by Jamie.Dale
Fixed some measuring issues with bi-directional text within a right-flowed document
There were three main issues:
1) Measuring blocks was measuring visual glyphs rather than logical glyphs (this caused bad measures/wrapping and overlapped rendering).
2) The text layout would consider blocks visually contiguous without making sure the block flow direction matched the line flow direction (this caused bad highlights).
3) The text layout would fail to compensate for a non-contiguous block that had a flow direction different to the line flow direction (it was hard-coded for RTL in LTR, so broke for LTR in RTL - this caused bad highlights).
#jira UE-32526
Change 3032533 on 2016/06/29 by Nick.Darnell
UMG - The widget component now extends from UMeshComponent, it can have a custom material applied to it, in order to achieve cooler effects - like ignoring the depth buffer. Users who use this option are encouraged to start with the widget components default material and work from there. The widget component now offers the ability to automatically size the render target to be the desired size of the widget - note that this can go real bad if your widget wants to be really big.
Change 3032855 on 2016/06/29 by Alexis.Matte
#jira UE-32508 Remove the cachewindow from the FTextInputMethodContext constructor since it will be cache only when the IME is activated
#test please re-test also UE-32240
Change 3033145 on 2016/06/29 by Alex.Delesky
#jira UE-32239 - The PropertyEditorModule will no longer cause a crash on editor shutdown if a SDetailsView widget tries to force refresh itself when the Slate application is no longer initialized.
Change 3033147 on 2016/06/29 by Alex.Delesky
#jira UE-32326 - Clicking on the "Install {compiler}" button when trying to create a new code class or code project will now not crash the engine if it fails to open the installation file for write, nor will it create multiple notifications if the button is pressed repeatedly.
This also addresses a potential issue with static initialization order when it comes to adding TickableEditorObjects to its corresponding array, since it was wholly possible for a statically initialized TickableEditorObject to initialize itself and add itself to the tickable objects arra before the tickable objects array was initialized, causing that object to not get ticked at runtime and causing a crash when the editor was closed.
Change 3033162 on 2016/06/29 by Alex.Delesky
#jira UE-31827 - Undo/redo now works in the Material function editor.
Change 3033391 on 2016/06/29 by Matt.Kuhlenschmidt
Fix post process settings blendable picker not being readable in the details panel
Change 3033498 on 2016/06/29 by Matt.Kuhlenschmidt
Fixed huge number of redundant calls to CanEditChange and
DiffersFromDefault that were causing massive performance loss when
thousands of objects are selected. CanEditChange and DiffersFromDefault
are now cached each time a property value changes.
Fixed redundant calls for getting visualizers for each selected
object. This is now cached on selection
Change 3033504 on 2016/06/29 by Matt.Kuhlenschmidt
Fix Mass customization on the body instance not working with undo/redo or reset to default
Change 3034357 on 2016/06/30 by Alex.Delesky
#jira UE-31184 - Renamed the multiple collision components in the cascade particle system to more accurately reflect what they represent.
Change 3035915 on 2016/07/01 by Richard.TalbotWatkin
Fix to SListPanel so that those with horizontal arrangement (i.e. from STileView) use the number of desired items instead of the number of actual items in order to calculate the desired size of the geometry. This fixes the case where an STileView is contained within an SScrollBox.
#jira UE-32195 - STileView no longer works correctly when placed inside of a SScrollBox
Change 3035951 on 2016/07/01 by Richard.TalbotWatkin
Fixed issue when importing a brush, so that the brush is always validated (relinked), whether it be a static or dynamic brush. This is because the process of rebuilding a dynamic brush sets the link indices to signify FBspSurf indices from the UModel instead of FPoly indices (the FPoly::iLink member is overloaded in its meaning). Always forcing a relink correctly sets the linked list of coplanars.
#jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume
Change 3036991 on 2016/07/04 by Alexis.Matte
#jira UETOOL-901 Scene importer now support the rigid mesh animation
Change 3037037 on 2016/07/04 by Jamie.Dale
Fixed regression in editable text box alignment
Text was no longer vertically aligned center since SEditableText was converted to use a text layout. This vertical alignment is now handled by the outer SEditableTextBox instead.
Change 3037057 on 2016/07/04 by Richard.TalbotWatkin
Fixed screenshots when running automation tests so that they are saved locally when a FAutomationWorkerScreenMessage is received.
#jira UE-29815 - In-game screenshot isn't working under certain circumstances
Change 3037082 on 2016/07/04 by Chris.Wood
Added detection of asserts and passing assert flag and crash type string to crash reports.
[UE-30592] - Crash Reporter should determine crash type on client and pass string to server
Reviewe by Steve with reservations about the static variable for setting asserted state. While not thread-aware, this is probably accurate enough for the purpose of crash reporting, certainly for now. I'm submitting it like this because the work required to add fully thread-aware fix is not necessary at this point.
Change 3037095 on 2016/07/04 by Alexis.Matte
Fix the bone name when duplicating a socket.
Change 3037453 on 2016/07/05 by Stephan.Jiang
Adding ability to animate the root wigdet #2
FHierarchyRoot adds the preview widget instead of CDO to selectedobjects in widgetblueprint
the properties are then migrated back to the CDO
#UE 31810
Change 3037487 on 2016/07/05 by Jamie.Dale
Fixed crash caused by stale BP pointer
#jira UE-32325
Change 3037488 on 2016/07/05 by Jamie.Dale
Fixed a crash that could occur when a class and a folder had the same name
Change 3037526 on 2016/07/05 by Jamie.Dale
Speculative fix for a potential race condition when shutting down the editor while a "launch" was in progress
The launch-thread could potentially queue up a request after the game-thread had requested it cancel, and cleared out any queued tasks. This change has the game-thread wait for the launch-thread to acknowledge its cancellation before continuing with editor shutdown.
#jira UE-17688
Change 3037557 on 2016/07/05 by Alex.Delesky
#jira UE-32424 - Added a safeguard to ensure that renaming a world that was duplicated from another world would not crash the editor if both worlds' lightmaps and shadowmaps were still active in memory, due to the editor attempting to rename identical textures from different packages to the same location.
The actual fix to this issue was performed in an earlier CL, but this should prevent the editor from crashing if the issue returns.
Change 3037558 on 2016/07/05 by Alex.Delesky
#jira UE-32285 - Importing assets to the Content Browser via drag and drop operations are no longer permitted while the UI file picker dialog is opened.
Change 3037559 on 2016/07/05 by Alex.Delesky
#jira UE-32075 - The user can no longer attempt to import non-FBX and non-OBJ files when importing into a level.
Change 3037593 on 2016/07/05 by Stephan.Jiang
GitHub #2549: Add function for setting the playback rate of UMG animations
original code shelved in CL 3033449
#UE-32653
Change 3037605 on 2016/07/05 by Jamie.Dale
Fixed infinite recursion that could happen when gather loc from an object with a custom callback
#jira UE-32670
Change 3037649 on 2016/07/05 by Nick.Darnell
PR #2538: [WidgetBlueprintLibrary] GetAllWidgetsOfClass, Added META ~ DeterminesOutputType, DynamicOutputParam, removes the need for extra cast, Rama (Contributed by EverNewJoy)
Change 3037652 on 2016/07/05 by Nick.Darnell
Clean - Removing commented out code.
Change 3037658 on 2016/07/05 by Matt.Kuhlenschmidt
Fix initial hitch when dragging around in a color picker opened from a material expression node.
Change 3037679 on 2016/07/05 by Nick.Darnell
Engine - Texture2D no longer forces the MIP level to 0 for TextureGroup_UI textures.
Change 3037757 on 2016/07/05 by Nick.Darnell
PR #2447: WebBrowser widget: Added GetUrl method and OnUrlChanged property (Contributed by nelbok)
Change 3037840 on 2016/07/05 by Nick.Darnell
UMG - Now allowing for spirtes to be used just like textures and materials on UMG widgets anywhere that takes a brush, can now also take a Sprite. There is now a ISlateTextureAtlasInterface interface that any UObject may now implement if it wishes to integrate with UMG to provide its atlas data in a form Slate can understand.
Change 3037924 on 2016/07/05 by Jamie.Dale
Re-ordered variable initialization to appease a warning on Mac
Change 3037981 on 2016/07/05 by Jamie.Dale
Fixed crash where FColorStructCustomization could call SetPerObjectValues with an empty array
#jira UE-32639
Change 3038075 on 2016/07/05 by Cody.Albert
Removed misleading error message in HandleCECommand
#jira 28007
Change 3038231 on 2016/07/05 by Alexis.Matte
#jira UE-30694 We set the section collision only if there is an imported collision or a generated one. If there is no collision we do not set the collision flag.
Change 3038275 on 2016/07/05 by Alex.Delesky
#jira UE-32689 - "Game Gets Mouse Control" will now override the Capture Mouse on Launch setting when launching the game from within a Level Viewport (i.e., within the editor window itself).
Change 3039310 on 2016/07/06 by Trung.Le
#jira UE-25005 Change PIE Key Bindings
- Removed Shift+F1 and Esc from BaseInput.ini
- Created new customizable key binding for
+ Shift+F1: same functionality.
+ Esc: now will pause the play session and bring back the mouse cursor. Clicking the mouse on the viewport should resume play session.
+ Shift+Esc: now will stop the play session
Change 3039458 on 2016/07/06 by Trung.Le
Removed unused code in StaticMeshLight.cpp
Change 3039827 on 2016/07/06 by Frank.Fella
FString - Fix divide overload path concatenation for empty paths since there are several places in the engine that expect using that doing { path / "" } will append a / onto path.
#jira UE-31959
Change 3041094 on 2016/07/07 by Nick.Darnell
WebBrowser - Fixing an issue where the web browser widget plugin wasn't loading soon enough to be properly loaded in time if it was referenced by game nessesary content thatloads in the Default stage of the pipeline, so moving it to PreDefault.
#jira UE-32694
Change 3041110 on 2016/07/07 by Matt.Kuhlenschmidt
Fix visualizers on blueprint actors not working when the internal components are trashed and replaced
Change 3041302 on 2016/07/07 by Chris.Wood
Increased buffer size for crash uploads.
[UE-32151] - High number of crashes read from S3 by Crash Report Process are failing to unpack
Trivial change in dev branch - no code review
Change 3041969 on 2016/07/07 by Nick.Darnell
UMG - Input Key Selector now no longer adds a bogus Selected Key property to the details panel.
Change 3041971 on 2016/07/07 by Nick.Darnell
UMG - Not using separate settings for the Engine/Developer folders visible in the UMG palette, now just using the same setting that powers the content browser.
Change 3042612 on 2016/07/08 by Trung.Le
#jira UE-25005, set Shift+Esc defaults to toggle play/pause and Esc remains defaults to quit
Change 3042732 on 2016/07/08 by mitchell.wilson
Adding test content for UMG Paper 2d Atlas test
Change 3042780 on 2016/07/08 by mitchell.wilson
Updating UMG_Paper2d test content for UMG Paper 2d Atlas testing
Change 3042870 on 2016/07/08 by mitchell.wilson
Renaming UMG_Paper2d to UMG_Sprite
Change 3044104 on 2016/07/10 by Nick.Darnell
PR #2104: Improved widget input support (Contributed by projectgheist)
Change 3044107 on 2016/07/10 by Nick.Darnell
Slate - Fixing the slider handle rendering to no longer run off the edge and get cut off.
#jira UE-25750
Change 3044377 on 2016/07/11 by Chris.Wood
Add Slack messaging module - Epic Friday
Change 3044536 on 2016/07/11 by Alex.Delesky
#jira UE-7293 - Mouse locking to viewport is now determined off an enum instead of a boolean, to allow for more flexibility when upgrading with new features.
Change 3044922 on 2016/07/11 by Nick.Darnell
Slate/UMG - Working on better support for VR interactions with Slate widgets. This change fixes a lot of issues with the way interaction works with slate widgets rendered in the virtual world. Breakages, direct mouse interaction with widgets in the virtual world is no longer supported. Those kinds of interactions must all use the WidgetInteractionComponent now, which by default works similar to the lasers in VREditor for interaction. However - you can disable automatic hittesting, and instead provide a custom hitresult instead if you want to use screen tracing and act like you're just a mouse cursor that is supported. Menu anchors now properly function inside of widgets in the virtual world. Performance improvements - the viewport no longer arranges all 3d widgets every frame. Additionally, Widget Components now support a whole bunch of methods for reducing how often they redraw to help control performance, they also support manual refresh. This automatically works in tandem with the widget interaction component to request refresh whenever the widget interaction component is interacting with the widget, thus giving you a simple way to only redraw widgets that the user is hovering on top of. Unrelated - this change also fixes Stop navigation commands not working with Next/Prev navigation - Wrap is still unsupported.
Change 3045157 on 2016/07/11 by Nick.Darnell
Slate - Always consume the bottom face button of the analog cursor, even if it's a repeat.
Change 3045355 on 2016/07/11 by Matt.Kuhlenschmidt
Added logging for unreproducible top 10 crash in matinee when a track ends up not being able to add a keyframe
Change 3045358 on 2016/07/11 by Alex.Delesky
#jira UE-31179 - The editor should now log additional information and hit an assertion if the editor tries to construct FObjectOrAssetData using invalid data. This doesn't stop the crash, but should help get some extra info when it does break.
Change 3045371 on 2016/07/11 by Matt.Kuhlenschmidt
Enable the widget reflector from the editor console by typing "widgetreflector"
Change 3045387 on 2016/07/11 by Stephan.Jiang
Stripping off 'b' in the propertyname so that "Is Enabled" is animated properly.
#UE-31874
Change 3046093 on 2016/07/12 by Nick.Darnell
UMG - The Slider now exposes the IsFocusable option from Slate.
#jira UE-32960
Change 3046094 on 2016/07/12 by Alexis.Matte
#jira UE-32807 scene re-import blueprint hierarchy kept some part of old blueprint component value.
Change 3046104 on 2016/07/12 by Stephan.Jiang
typo "Syc" causing the "Sync" button doesn't show Slateicon
#UE-31409
Change 3046142 on 2016/07/12 by Nick.Darnell
Orion - Upgrading more code to use the new input mode functions and not the deprecated ones.
Change 3046165 on 2016/07/12 by Nick.Darnell
UMG - Fixing a crash on the widget component if the render target is null when reapplied through widget component data.
#jira UE-32844
Change 3046255 on 2016/07/12 by Nick.Darnell
UT - More build warning fixes for the new Input Mode methods.
Change 3046604 on 2016/07/12 by Richard.Hinckley
Adding a template file and code to support creating a UInterface directly from the New C++ Class wizard.
Change 3047071 on 2016/07/12 by Matt.Kuhlenschmidt
Better way of summoning the widget reflector from the console
Change 3047842 on 2016/07/13 by Matt.Kuhlenschmidt
Mark Subdivision surface setting as advanced since it is experimental and definitely for advanced users only
Change 3048754 on 2016/07/13 by Trung.Le
#jira UE-32159 Automatically regain focus after user gets mouse control during PIE session so we can continue process PIE keybinding commands
Change 3048756 on 2016/07/13 by Trung.Le
Removed default toggle pause/play keybinding from BaseInput.ini, instead we should use the action defined in DebuggerCommands that is customizable
Change 3048865 on 2016/07/13 by Trung.Le
#jira UE-32159 SGlobalPlayWorldActions widget shouldn't clear out active widget pointer when it's being handled properly
Change 3048892 on 2016/07/13 by Nick.Darnell
UMG - Fixing a problem with the interaction component, it now does some basic intelligent ignoring of anything it's attached to - excluding widget components. So it's easier to attach it to things that might be inside of a say a player collision capsule. Also removing the 'Max Interaction Distance' from the widget component as that is no longer the arbitor of interaction distance.
#jira UE-33250
Change 3049096 on 2016/07/13 by Trung.Le
Wrap SGlobalPlayActions around ViewportWidget instead of making it a child of ViewportWidget. This was causing PIE to stop working when there are other UMG in game.
#jira UE-33259
Change 3049177 on 2016/07/13 by Stephan.Jiang
Fixing the "No Animation Selected" tag shows up after switching back from Graph to Designer.
#UE-33016
Change 3049726 on 2016/07/14 by Stephan.Jiang
Adding icons for terrain mirror tool
#UE-20588
Change 3049957 on 2016/07/14 by Nick.Darnell
Slate - Fixing a small bug in the virtual user function - was preventing getting the same virtual user multiple times if it had already been created. Adding an option to the widget component to control the focusabilty of the underlying slate window that's created to host the widget content. Adding an option to the widget interaction component to control if it should be simulating mouse input at all - use this to effectively disable hit testing, and changing hover states and the like.
Change 3049994 on 2016/07/14 by Stephan.Jiang
Set viewed animtion to current animtion after switching from Graph to Designer
(This is for "No Animation Selected" showing up when switching)
#UE-33016
Change 3050194 on 2016/07/14 by Stephan.Jiang
Added ability to replace the widget the track is currently bound to
Also includes changes in WidgetBlueprintEditor to send delegate to AnimationtabSummoner when switching from Graph to Designer
#UE-31809
[CL 3050870 by Matt Kuhlenschmidt in Main branch]
2016-07-14 19:07:16 -04:00
FString WordCountReportName ;
2015-01-05 08:52:06 -05:00
if ( ! ( GetStringFromConfig ( * SectionName , TEXT ( " WordCountReportName " ) , WordCountReportName , GatherTextConfigPath ) ) )
2014-03-14 14:13:41 -04:00
{
UE_LOG ( LogGenerateTextLocalizationReportCommandlet , Error , TEXT ( " No word count report name specified. " ) ) ;
return false ;
}
// Get cultures to generate.
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3050373)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2973846 on 2016/05/11 by Jamie.Dale
Exposed FConfigValue::ExpandValue and added FConfigValue::CollapseValue
These are both static and can be used to expand or collapse the macros used in our config files (mostly when dealing with paths), in code that has to deal with the config system, but isn't internal to the config system (mostly things that deal with default configs outside of UObjects).
The old non-static version of FConfigValue::ExpandValue is now FConfigValue::ExpandValueInternal, which just calls FConfigValue::ExpandValue on SavedValue and ExpandedValue.
This also changes some code that was using FString.Replace to use FString.ReplaceInline. This reduces allocations, and also allows us to avoid another string comparison to see whether the strings are identical (as ReplaceInline returns the number of replacements that were made).
Change 2973847 on 2016/05/11 by Jamie.Dale
Changing the loading phase in the localization dashboard now writes to the default config
#jira UE-30482
Change 2973866 on 2016/05/11 by Jamie.Dale
Deprecated some functions that were taking an unused position.
These unused parameters caused confusion and lead to UE-30276. The old versions have been deprecated, and new versions without those parameters have been added. Existing code has been updated to call the non-deprecated version.
- FViewportFrame::ResizeFrame
- FSceneViewport::ResizeFrame
- FSceneViewport::ResizeViewport
Change 2974505 on 2016/05/11 by Nick.Darnell
PR #2309: Added Combobox styling (Contributed by Chris528)
Change 2975241 on 2016/05/12 by Richard.TalbotWatkin
Made sRGB Preview the default in the Color Picker.
Change 2975390 on 2016/05/12 by Jamie.Dale
Made sure that en-US-POSIX is in our list of available cultures
Some people use machine tags as their native text, so they need an invariant machine like culture to use as their native culture. en-US-POSIX is perfect for this.
Change 2975411 on 2016/05/12 by Jamie.Dale
PR #2237: Fixed formatting of Error_TooManyMaterials message (Contributed by pfranz)
Change 2975559 on 2016/05/12 by Jamie.Dale
Dialogue Wave VO direction can now be localized
This is gathered as editor-only data.
#jira UE-28715
Change 2975710 on 2016/05/12 by Jamie.Dale
Implemented UObject::IsLocalizedResource to test whether the object belongs to a localized package
Change 2975728 on 2016/05/12 by Jamie.Dale
Exported dialogue scripts now include a column that says whether they have a localized recording of that line of dialogue
#jira UETOOL-794
Change 2975763 on 2016/05/12 by Jamie.Dale
We no longer warn if asked to check out a UNC path when running the GatherText commandlets
#jira UE-25833
Change 2975766 on 2016/05/12 by Jamie.Dale
Resolved some loc key conflicts
#jira UE-25833
Change 2975774 on 2016/05/12 by Jamie.Dale
PO files now only contain a single entry in the case of a native translation being exported
They used to contain the original entry, as well as an entry for the native translation, however the original entry would never be used.
This change also cleans up some directory walking code that was looking for archive files, and replaces it with code to load the specific archive file.
Change 2975776 on 2016/05/12 by Jamie.Dale
Downgraded a PO file import warning that isn't really an issue
#jira UE-25833
Change 2976675 on 2016/05/13 by Jamie.Dale
Fixed some more fallout from changes to use the window position when changing the game viewport mode
- FSceneViewport::ResizeFrame:
- Fixed the HMD monitor info setting the wrong variables.
- Fixed SetWindowMode and ResizeViewport potentially being passed two different modes.
- We now only move the window if we need to (this avoids issues with WindowedFullscreen window positioning).
- FWindowsWindow::MoveWindowTo:
- Now treats the screen space position it's given as relative to the top-left of the window, rather than the top-left of the windows' client area.
- FWindowsApplication:
- WM_MOVE was passing a screen space position relative to the top-left of the windows' client area, rather than its window area like Slate expected.
#jira UE-30276
#jira UE-30677
Change 2976804 on 2016/05/13 by Jamie.Dale
Slight optimization to FICUInternationalization::FindOrMakeCulture to avoid hitting the filesystem until we know we need to
Change 2976967 on 2016/05/13 by Alexis.Matte
#jira UE-30687 Cannot import a skeletal mesh scale to zero
Change 2977042 on 2016/05/13 by Alexis.Matte
#jira UE-29952 log a warning if fbx exceed the maximum number of LOD.
#2326 Github PR
#code review matt.kuhlenschmidt
Change 2977074 on 2016/05/13 by Jamie.Dale
Follow up to CL# 2976804 to avoid a potential change in behavior
Change 2977076 on 2016/05/13 by Jamie.Dale
Some tidy up and optimization to SCulturePicker
Change 2977327 on 2016/05/13 by Alex.Delesky
Now deleting the Redirector package on Redirector Fix Up rather than simply removing it from the Content Browser.
#jira UE-30423
Change 2977499 on 2016/05/13 by Alexis.Matte
#jira UE-29475
Enable UStruct child property to be favorite
Change 2978415 on 2016/05/16 by Jamie.Dale
We now pre-load all the culture data when starting the editor to avoid a UI hitch later
Change 2978517 on 2016/05/16 by Alex.Delesky
#jira UE-29406
Creating a static mesh from a geometry brush and then attempting to reimport the mesh will no longer crash the editor.
Change 2978518 on 2016/05/16 by Alex.Delesky
#jira UE-28210
The FBX Importer no longer runs cleanup upon failing to import an FBX file and won't crash the engine the next time an FBX is imported within the same editor session.
Change 2978556 on 2016/05/16 by Alexis.Matte
Fbx tests automation
#jira UE-29635
Change 2978797 on 2016/05/16 by Alexis.Matte
#jira UE-30774
- prevent baking the pivot if we transform the vertex with the absolute transform.
- Also make sure we set the identity for the Max puivot in case we dont bake the pivot and we dont transform the vertex with the absolute transform.
#code review matt.kuhlenschmidt
Change 2978965 on 2016/05/16 by Alexis.Matte
FBX importer, fix the socket rotation.
#jira UE-30094
Change 2980613 on 2016/05/17 by Jamie.Dale
Moved the XLOC UAT localization provider to be publicly accessible
Change 2980614 on 2016/05/17 by Jamie.Dale
Reference update for project move
Change 2980633 on 2016/05/17 by Jamie.Dale
Made the culture mapping used between XLOC and UE4 configurable on a per-project basis
You can now override GetEpicCultureToXLocLanguageId in your custom localization provider in order to change the default mappings.
Change 2980836 on 2016/05/17 by Jamie.Dale
Added -LocalizationSteps flag to allow you to only run a subset of the UAT "Localise" command
You can pass any of the following steps: Download, Gather, Import, Export, Compile, GenerateReports, Upload
Change 2982700 on 2016/05/18 by Jamie.Dale
Fixed the loc package gather potentially adding the same source location multiple times
Change 2983906 on 2016/05/19 by Jamie.Dale
Slight cleanup of the way we register localization gatherer callbacks
Change 2984356 on 2016/05/19 by Chris.Wood
Removed temporary analytics API change needed for earlier hot fix
[UE-31005] - Undo temp Hardware Survey API change from 4.10 - CL 2782817
Change 2986679 on 2016/05/23 by Alex.Delesky
#jira UE-24747 - Importing FBX files that contain meshes that do not have non-degenerate triangles will no longer crash the editor on import, and will warn the user that the meshes are bad.
Change 2986798 on 2016/05/23 by Alex.Delesky
#jira UE-31136 - Chord Input fields will no longer display the blinking edit cursor if they do not have focus.
Change 2987106 on 2016/05/23 by Alexis.Matte
Fbx importer, fail import must not create a package in the content browser
#jira UE-31154
Change 2987563 on 2016/05/23 by Alex.Delesky
#jira UE-30988 - Changed the default window mode when launching a game from the .uproject file to Windowed
Change 2987564 on 2016/05/23 by Alex.Delesky
#jira UE-28856 - Fixed a crash that could potentially occur when starting up PIE while dragging objects like widgets in the editor.
Change 2988321 on 2016/05/24 by Jamie.Dale
Added a way to backup and restore the selection state of a level (its actors and components) in a way that can be reapplied even if the level is reloaded
Change 2988708 on 2016/05/24 by Jamie.Dale
Fix for crash when missing the fallback/last resort font
Change 2988782 on 2016/05/24 by Jamie.Dale
Added the ability to version each localized string individually when loaded into the localization manager
The single 32-bit global history has now been replaced with two 16-bit histories. One is global, and is updated whenever the culture is changed (or a LocRes file is loaded), and the other is local to each string, and is updated if the display string is changed outside of a culture update (to handle cases where the display string is changed, but the key is preserved). Changing the global history will reset all local histories.
Because of the change from an int32 to a uint16, 0, rather than INDEX_NONE, is now considered the "unset" value for a history.
Change 2988856 on 2016/05/24 by Jamie.Dale
Added a way to get the package(s) of the object(s) being edited by a property panel
Typically the package is just the outermost of the object being edited, however there are some cases where this may not be the case:
- UMG widgets edit a transient copy of the real data, so we use the SetObjectPackageOverrides to override the package these objects should use to be the real asset package.
- Structs (UDS, Data Table, etc) don't have a way to get to their package, so you have to specify it on their FStructOnScope instance (see FStructOnScope::GetPackage and FStructOnScope::SetPackage). This has been hooked up for the UDS and Data Table editors.
Change 2988955 on 2016/05/24 by Alex.Delesky
#jira UE-30645 - Adding in support for splash images to support .png and .jpg files. In general, this adds multi-extension support for external image references and external image picker modules.
Git Request #2376
Change 2989418 on 2016/05/25 by Jamie.Dale
Added a way to count text references within a package that match the given search criteria
This can be used to detect whether a localization ID is unique within its package.
The following search modes are available:
- MatchId: Detect a reference if it matches the given ID (ignoring the source text)
- MatchSource: Detect a reference if it matches the given ID and source string
- MismatchSource: Detect a reference if it matches the given ID but has a different source string
Change 2989436 on 2016/05/25 by Jamie.Dale
Added "root-level" meta-data (meta-data associated with the package rather than an object within it)
Change 2989471 on 2016/05/25 by Alexis.Matte
Fbx scene importer, fix naming clash when creating package we now also look in memory to find existing package not just on disk
Change 2989639 on 2016/05/25 by Jamie.Dale
Added static version of FName::IsValidXName
This allows you to verify name-like strings without having to convert them to an FName (and thus add them to the name table)
Change 2989716 on 2016/05/25 by Alex.Delesky
#jira UE-30828 - The Standalone Session Frontend will now render the names of automation tests correctly instead of as solid white blocks.
Change 2990100 on 2016/05/25 by Alexis.Matte
Fix crash when reimporting a mesh that originaly exceed the maximum number of LOD
#jira UE-30907
Change 2991442 on 2016/05/26 by Bob.Tellez
#UE4 Fix components in world not rendering when saved without a physics scene.
Change 2991736 on 2016/05/26 by Bob.Tellez
#UE4 Fix duplicated worlds not being initialized when inactive. Re-enabled duplication of worlds in the content browser.
Change 2991942 on 2016/05/26 by Alex.Delesky
#jira UE-31012 - Setting a Decimal Grid Interval value to 0 and using it will no longer crash the editor or cause an editor crash on startup.
Change 2991994 on 2016/05/26 by Alex.Delesky
#jira UE-31177 - Attempting to export an entire level as an object file and choosing to export all materials as images will no longer crash the editor.
Change 2994037 on 2016/05/30 by Alexis.Matte
Add Fbx Automation Tests
- static mesh import reimport (sections and materials)
- skeletal mesh import and reimport (sections and materials also bone position)
- static/skeletal mesh LODs (import, add, reimport)
- rigid mesh (import, reimport)
Change 2994253 on 2016/05/31 by Alexis.Matte
Mikkt crash when computing the normals if there is more vertex then the number of wedge
#jira UE-29143
Change 2994260 on 2016/05/31 by Alexis.Matte
Make sure we cannot modify fbx test plan when json file is read only
Change 2994431 on 2016/05/31 by Alex.Delesky
#jira UE-21900 - The scale widget should now render all axes when using an orthographic camera.
Change 2994432 on 2016/05/31 by Alex.Delesky
#jira UE-31328 - New objects dragged into the scene will now comply with the Surface Snapping option in the viewport, and will not use the Surface Offset if snapping is disabled.
Change 2994537 on 2016/05/31 by Richard.TalbotWatkin
Fixed potential crash in the Mesh Paint tool when non-transactable actors are in the SelectedActors list following a Redo.
#jira UE-31172 - Crash related to Vertex Painting - MeshPaint!CastChecked<AActor,UObject>()
Change 2994983 on 2016/05/31 by Richard.TalbotWatkin
Added some guard code to protect against a crash when editing geometry. Repro currently unknown, ensure was added in order to try to get more information.
#jira UE-30820 - UT EDITOR: CRASH: Crash in Public Release CL#2973693
Change 2995022 on 2016/05/31 by Jamie.Dale
PR #2428: Added missing END_OPTIMIZATION macro to SOutputLog (Contributed by MatzeOGH)
Change 2995027 on 2016/05/31 by Jamie.Dale
PR #2409: fixed a small typo in GraphEditor.h (Contributed by MatzeOGH)
Change 2995963 on 2016/06/01 by Alex.Delesky
#jira UE-31317 - The transform gizmo will no longer block the placement of a material onto a mesh.
Change 2997002 on 2016/06/01 by Cody.Albert
Fix to ensure ActiveTopLevelWindow is properly set after a window is destroyed
#jira UE-31448
Change 2998013 on 2016/06/02 by Alexis.Matte
Prevent static mesh materials array to grow when using the reset button in the staticmesh editor.
#jira UE-12931
Change 2998370 on 2016/06/02 by Alexis.Matte
Fbx Automation, add some import LOD test in case the options are not ok
Change 2999709 on 2016/06/03 by Jamie.Dale
Fixed some issues with gathering text from BP bytecode
Bytecode in Blueprints is very volatile, and can only be safely gathered after it's been compiled (which is not guaranteed to have happened by the time we save the package). This change avoids caching any assets that contain scripts (non-data-only Blueprints), and instead will always load them to perform a gather (which will ensure the Blueprint bytecode is up-to-date due to compile-on-load).
Change 2999755 on 2016/06/03 by Richard.TalbotWatkin
Fixes to Spline Mesh collision generation.
- Fixed a serious issue with DDC ID generation, in that the static mesh wasn't forming a part of the key, hence any two spline meshes with identical properties but different meshes would yield the same cache entry.
- Fixed how different collision boxes are transformed when rebuilding physics meshes. Convex collision transforms are now correctly taken into account, and spherical and capsule collision now gets correctly translated when a scale is applied to the start or end of the spline mesh.
- Optimized physics rebuilding. A new BodySetup object is now only created when needed, otherwise it is reused.
#jira UE-31361 - Splines handle box collision and collision from other shapes differently
Change 2999973 on 2016/06/03 by Jamie.Dale
We now skip bulk data when detecting text references
#jira UE-31596
Change 3000159 on 2016/06/03 by Alex.Delesky
#jira UE-30244 - Added a safeguard against a potential crash when editing BSP brushes before placing another BSP brush into the level.
Change 3001814 on 2016/06/06 by Alexis.Matte
Make sure the staticmesh Materials list dont grow when we reimport or override a LOD other then the base mesh.
Add a fbx test to make sure the problem is flag by automation test
#jira UE-1394
Change 3001820 on 2016/06/06 by Alex.Delesky
#jira UE-19079 - Widget Blueprints should no longer crash when dragging widgets from one blueprint to a second and then compiling the second blueprint.
Change 3001915 on 2016/06/06 by Alexis.Matte
Make sure we check attribute type before checking attribute unique ID in case of unique id clash.
#jira UE-31214
Change 3002026 on 2016/06/06 by Alexis.Matte
Importing morph target should not import textures like materials since the base mesh already import thoses.
UDN Question:
https://udn.unrealengine.com/questions/293973/does-importing-an-fbx-with-morph-targets-cause-a-m.html
Change 3002623 on 2016/06/06 by Jamie.Dale
Fixing more loc conflicts
Change 3002883 on 2016/06/06 by Jamie.Dale
Adding retry when dealing with OneSky
This is attempting to compensate for some timeouts with OneSky, which were also noticed when testing UE-31413
Change 3003004 on 2016/06/06 by Trung.Le
#jira UE-13101 - Make "Description" field for a BluePrint Function multiline
Change 3003859 on 2016/06/07 by Alexis.Matte
#jira UE-30436 Refresh the property editor when a array element is added, remove, insert, delete and the property is favorite
Change 3004132 on 2016/06/07 by Jamie.Dale
Fixed a hash conflict that could occur when both the case-sensitive and case-insensitive FName hashes were identical
This resulted in the case-preserving FName being added to the head of the linked list for the bucket, which caused any subsequent name lookups to return that name index for the comparison index (since it matched an insensitive string comparison), rather than the name index of the first case-variant of that name that was added to the bucket.
This change has new entries be inserted at the tail of the list, which ensures that enumeration for a case-insensitive name will always find the same entry in the bucket (the first one that was ever added) and will continue to compare correctly.
Change 3004286 on 2016/06/07 by Jamie.Dale
Ensured that assignments that publish new names to the bucket are atomic
Change 3004310 on 2016/06/07 by Jamie.Dale
Ensured FName internal hashes are returned as uint16
Change 3004381 on 2016/06/07 by Jamie.Dale
FAsyncPackage now creates the meta-data before processing the remaining exports
This matches the behavior of FLinkerLoad::LoadAllObjects, as other objects may depend on the meta-data being loaded before them.
Change 3004765 on 2016/06/07 by Alex.Delesky
#jira UE-31498 - Material thumbnails will now render the full sphere rather than an extreme close-up of the material.
Change 3005754 on 2016/06/08 by Trung.Le
Allow whitespace for meta class names
#jira UE-31668
Change 3005755 on 2016/06/08 by Stephan.Jiang
UMGSequencePlayer implements GetPlaybackContext() and return UserWidget->GetWorld() if it's valid
#jira UE-31299
Change 3006512 on 2016/06/08 by Alex.Delesky
#jira UE-31572 - The "All Classes" tab in the Modes panel will now refresh when a placeable asset is created, renamed, or deleted without needed to navigate away from the tab first.
Change 3006760 on 2016/06/08 by Jamie.Dale
Added support for stable localization keys
This feature adds support for preserving the existing key of an FText property when editing the source string, providing that it is the only reference to that string within the package. A side effect of this is that you're now able to specify custom keys for FText properties since we can now verify that the custom key won't cause an identity conflict.
In order to limit the search domain for uniqueness to a single package, we've added the concept of a "localization namespace" to packages (stored in the meta-data). Each package is given a unique namespace, which is appended to the user-defined namespace of the text when it is modified, saved, or duplicated. This package namespace ensures that the same user-defined namespace and key may be used in different packages without causing an identity conflict.
In order to access the package namespace within the Core code that hosts FText (which doesn't know about UPackage), FArchive now provides a GetLocalizationNamespace function to access the package namespace within the Core code, and a SetLocalizationNamespace function for CoreUObject and Engine code to pass down the package namespace from their packages.
If you have an archive that handles duplicating objects into a different package, or duplicating packages themselves, then you'll want to make sure it's setting the package namespace correctly. FObjectReader and FObjectWriter have been updated to do this, and serve as a good example. FDuplicateDataReader (used by StaticDuplicateObject), and FCopyPropertiesArchiveObjectWriter (used when compiling Blueprints) have also been updated to set the package namespace, as they both handle copying objects between packages. TextNamespaceUtil provides a suite of functions for getting at (or setting) the namespace for a package.
Keys will start to stabilize naturally over time once this feature is enabled, however the StabilizeLocalizationKeys commandlet may also be used to stabilize all the keys for a game at once. Running it for a game under source control would look something like this:
MyGame -run=StabilizeLocalizationKeys -IncludeGame -NativeCulture=en -EnableSCC
This commandlet also updates your localization archives to use the new text identities, however you'll still need to run a localization gather and localization compile before the updated translations will be available for your game.
Note: This feature is currently disabled via the USE_STABLE_LOCALIZATION_KEYS define. It will be enabled at a later date.
#jira UETOOL-796
Change 3007501 on 2016/06/09 by Trung.Le
#jira UE-31722
Fix MaterialFunctions crash when editing text in Libraries Category Text field. Solution: Removed PredEdit and PostEdit from IEditableTextProperty, its derived types and other code that was calling them. The new SetText method already calls NotifyPreChange and NotifyPostChange to properly create/destroy ScopedTransaction.
Change 3007524 on 2016/06/09 by Jamie.Dale
Added some additional checks to avoid re-keying text when duplicating for PIE
Change 3007564 on 2016/06/09 by Jamie.Dale
PR #2401: DataTable import/export improvements (Contributed by bozaro)
Change 3007653 on 2016/06/09 by Jamie.Dale
PR #2459: Generate JSON for nested structs in DataTable rows (Contributed by jorgenpt)
Change 3008019 on 2016/06/09 by Jamie.Dale
Updated structs to export as JSON when displaying them in the Data Table editor
This produces much cleaner results than using the text export method (which will use the internal names for user defined structs).
This also cleans up the FDataTableExporterCSV and FDataTableExporterJSON APIs so that you don't need to pass in a UDataTable if you're not going to use it.
#jira UE-29958
Change 3008052 on 2016/06/09 by Jamie.Dale
Fixed bug importing an array inside a JSON Data Table
This was noticed when testing a GitHub PR, but the JSON importer for a Data Table was appending the new data to the array rather than replacing it. It now clears the array prior to importing.
Change 3008875 on 2016/06/10 by Jamie.Dale
PR #2406: Git plugin: Fix for Git diff not working in UE 4.12 (and master) (Contributed by SRombauts)
Change 3008879 on 2016/06/10 by Jamie.Dale
PR #2484: Git Plugin: fix the Submit To Source Control menu broken by new "migrate" support in 4.12 (and master) (Contributed by SRombauts)
Change 3008990 on 2016/06/10 by Alex.Delesky
#jira UE-15699 - Submitting to source control via the editor should now check for current asset status before prompting the user to submit their changes. This should prevent files that had been previously deleted from being readded to source.
Change 3008991 on 2016/06/10 by Alex.Delesky
#jira UE-31688 - The Output Log will now automatically anchor to the bottom of the scroll bar when the user scrolls all the way down using the mouse wheel or clicking and dragging the content window.
Change 3010856 on 2016/06/13 by Alexis.Matte
#jira UE-31713 Fix a serialize issue for skeletal mesh with apex cloth.
Change 3011736 on 2016/06/13 by Jamie.Dale
Adding missing plurals.res file
This is needed to get plural form information from ICU.
#jira UETOOL-875
Change 3012387 on 2016/06/14 by Richard.TalbotWatkin
Disabled the Paste context menu action if the property is marked as EditConst.
#jira UE-27469 - User is able to paste values into a read-only setting
Change 3012971 on 2016/06/14 by Stephan.Jiang
Editor Preferences->Widget Designer now have two options to toggle the visibilities of widgets created from Engine content folder and Developers folder.
By default, visibility for engine content is off and developers is on
#jira UE-31657
Change 3013111 on 2016/06/14 by Jamie.Dale
Unified the number, percentage, and currency formatting between the ICU and Legacy text implementations
Removed all the old legacy number formatting code, and removed the calls to the ICU specific number formatting. Everything is now using FastDecimalFormat as this will allow some optimizations later when formatting numbers in FText::Format.
Change 3015438 on 2016/06/15 by Cody.Albert
Fixing ScrollBy function to calculate new scroll offset based on the current scroll offset and not the current desired scroll offset (which may not be the same during an animation)
#jira UE-32082
Change 3016782 on 2016/06/16 by Richard.TalbotWatkin
Corrected ConvexHull2D so that it returns an empty set of indices when passed an empty points array.
Change 3016949 on 2016/06/16 by Jamie.Dale
Added FastDecimalFormat overloads to write into an existing string
This helps avoid an extra allocation if you already have a pre-sized string that you're writing the number to (as is the case in FText::Format).
Change 3016952 on 2016/06/16 by Jamie.Dale
Changed an Add for an Emplace to avoid moving a temporary
Change 3016954 on 2016/06/16 by Jamie.Dale
Updated some FText code to avoid creating temporary objects just to move data through a hierarchy
There was some code in FText and its internal types that were using pass-by-value as a marshaller to move data through a hierarchy. This resulted in temporary objects being created and destroyed to facilitate the movement of data.
This change has all the internal FText code (private FText constructors, internal text data, and internal text history) take its movable types as an r-value reference. This avoids the temporary objects, but also makes it impossible to accidentally copy a construction argument when you meant to move it (you can still copy, but the copy must be explicit).
In addition to this, FText::FromString and FText::AsCultureInvariant now have two overloads, const FString& and FString&&, to avoid them creating a temporary when you're invoking a move. FText::ChangeKey now takes its parameters by const& as their data wasn't being moved further down the chain, so the by-value copy was wasteful.
Change 3019021 on 2016/06/19 by Richard.TalbotWatkin
When deleting a brush, ensure geometry is rebuilt before updating the details panel according to the selection change, so that the old Surface Properties don't continue to appear.
#jira UE-8966 - Surface Properties of a BSP remain in the details panel after the BSP is deleted
Change 3019022 on 2016/06/19 by Richard.TalbotWatkin
Fixed issue where the Surface Properties category in the Details panel doesn't appear after selecting a surface on a Brush which has just been placed.
#jira UE-31916 - Selecting an edge of BSP geometry then a face does not show Surface Properties while in Place mode
#jira UE-31915 - Selecting BSP face does not show Surface Properties in Details
Change 3019025 on 2016/06/19 by Richard.TalbotWatkin
Fixed issue which was stopping 'Cancel' from correctly returning a 'Cancelled' result during P4 asynchronous ops.
#jira UE-28595 - Submit to Source Control: "Checking for assets to check in..." cancel button does not cancel operation, editor becomes unresponsive
Change 3020050 on 2016/06/20 by Cody.Albert
Changed window centering logic to correctly work when monitor 1 isn't set to primary monitor.
#jira UE-32173
Change 3021145 on 2016/06/21 by Jamie.Dale
Added support for text format argument modifiers
These can be used to mutate a format argument before appending it to the resultant formatted string, and are applied to the preceding argument via a pipe, eg) "{Arg}|plural(one=is,other=are)".
We provide a few of these by default:
- |plural(key=val,...)
- |ordinal(key=val,...)
Provides support for cardinal and ordinal plural forms, where key may be any of "one", "two", "few", "many", or "other", and val may be any optionally quoted string.
- |gender(masculine,feminine,[neuter])
Provides support for gender forms, where the 0th item is the masculine version, the 1st item is the feminine version, and the 2nd item is an optional neuter version. The values may be any optionally quoted string.
- |hpp(consonant,vowel)
Provides support for Hangul post-positions, where the 0th item is the consonant suffix, and the 1st item is the verb suffix. The values may be any optionally quoted string.
Major changes:
- Exposed the ICU plural form handling via FCulture::GetPluralForm.
- Updated the FText formatting code to use an expression evaluator (to support the more complex expressions needed for the argument modifiers).
- Added FTextFormat to store a pre-compiled format expression. Re-using one of these if you're performing a lot of formats with the same FText will increase your performance (as around half of the FText::Format cost can be compilation, via an implicit construction of FTextFormat).
- Updated the FText::Format(...) family of functions to take their format string as FTextFormat, and take their arguments as FFormatArgumentValue. This allows us access to the real numeric types within the format code, but doesn't break the existing API as these types are implicitly constructible from the old parameters (FText).
- Converted text history to store their format string as an FTextFormat in-case they need to perform a re-format (this is still saved as an FText).
Breaking changes:
- The rules for the escape token have been simplified, and there is an incredibly unlikely chance that this may affect some text:
- The ` character will now only escape a valid character (producing only the escaped character in the final string), or it will be ignored and inserted as a literal character, eg) "`{F" -> "{F", and "`F" -> "`F".
- Previously it would also remove the escape character when it followed { or }, eg) "{`" -> "{" and "}`" -> "}", rather than "{`" and "}`" like you might expect. It would also have previously removed a ` at the end of a string due to a parser bug.
Change 3021156 on 2016/06/21 by Jamie.Dale
Updated LinuxToolChain to use the same output delegate for all of its actions when cross-compiling
This avoids the compile and link actions being split into different batches.
Change 3021280 on 2016/06/21 by Richard.TalbotWatkin
Fixed bug in parsing LOD in UStaticMeshComponent::ImportCustomProperties (thanks to Aurelien Cordonnier).
#jira UE-31937 - UDN code submission for UStaticMeshComponent::ImportCustomProperties parsing bug
Change 3022949 on 2016/06/22 by Alex.Delesky
#jira UE-31944 - Upgrading Subversion binaries to version 1.9.4.
Change 3023092 on 2016/06/22 by Jamie.Dale
Downgraded some checks to ensures and added an early out
#jira UE-32009
Change 3023154 on 2016/06/22 by Jamie.Dale
Ported over CL# 3018771 to the UE automation
This fixes an issue where a downloaded PO file smaller than the one already on disk leaving a mix of both files on disk (rather than the existing file on disk being truncated).
Change 3023579 on 2016/06/22 by Jamie.Dale
Expanded the Blueprint FormatText node to support numeric and gender types
These are needed to correctly support the new plural and gender forms that can be used in format strings, as these require actual numeric/enum data to be passed into the format arguments, rather than pre-formatted text.
Major changes:
- The FormatText node for Blueprints now uses PC_Wildcard as its pin type for format arguments instead of PC_Text.
- Any existing literal text argument data in the pin is hoisted out into a "Make Literal Text" node which is then connected to the pin.
- FFormatArgumentData has been updated to be variant on the data needed by Blueprints. It's now a less comprehensive and non-unioned version of FFormatArgumentValue.
- The version of FText::Format taking FFormatArgumentData has been deprecated as its usage was internal to Blueprints and we have much better ways to format text in C++. Any existing C++ using that (of which we have none internally) should be updated to use FFormatArgumentValue instead.
Change 3023915 on 2016/06/22 by Jamie.Dale
Cleaned up some of the UK2Node_FormatText expansion code to avoid unchecked literals
Change 3024813 on 2016/06/23 by Jamie.Dale
Renamed FContext to FManifestContext to better reflect its purpose and avoid naming conflicts with other code
Change 3024852 on 2016/06/23 by Nick.Darnell
FBX - Updating automation tests with the changes to chunk and chunk index removal and them being merged with sections.
Change 3024994 on 2016/06/23 by Nick.Darnell
UMG - Removing the DesignerWidgetTree, instead going to directly inject the widget tree into the partially constructed UUserWidget during design time, when refreshing the preview. This avoids doing something a little dangerous and sketchy like updating the living class instance with a new designer tree that all new instances will begin biasing using. Also making the preview widget explictly non-transactional as there's no reason to track changes to the preview, all the changes that need to be tracked should be on the template widget. This should fix the crash in the widget designer when you Undo just after compiling the widget blueprint.
#jira UE-31155
Change 3025194 on 2016/06/23 by Alex.Delesky
#jira UE-31155 - Compilation error fix.
Change 3025255 on 2016/06/23 by Alex.Delesky
#jira UE-21900 - Redoing changes done in CL 2994431 since it got stomped. Reinstates the grabber handles and ensures consistent scaling on the scale widget in orthographic viewports.
Change 3025460 on 2016/06/23 by Cody.Albert
Fixed issue where widget components would misalign when aspect ratio was being constrained
#jira UE-29637
Change 3025508 on 2016/06/23 by Cody.Albert
Adding support for adjusting animation playback speed
#jira UE-32222
Change 3026444 on 2016/06/24 by Jamie.Dale
Fixed crash caused by bad access of shared this when closing an active IME context
This was only needed to get the owner window, which we now cache when the IME context is created.
#jira UE-32240
Change 3028358 on 2016/06/27 by Jamie.Dale
Fixed IMEs not working due to no window being cached
#jira UE-32240
Change 3028464 on 2016/06/27 by Alex.Delesky
#jira UE-31873 - A single "Files need check-out" notification will now be shown instead of multiple notifications if multiple files need to be checked out, and updated as more files need to be checked out.
Change 3028524 on 2016/06/27 by Chris.Wood
Switched off uploads to legacy Crash Report Receiver.
[UE-31252] - Switch off deprecated CRR upload in Crash Report Client
Also added CRC version string, added to crash context from CRC config
Change 3028840 on 2016/06/27 by Alexis.Matte
#jira UE-32306 replace material bad name character by an underscore when doing a scen import.
Change 3028924 on 2016/06/27 by Alexis.Matte
#jira UE-32125 Make sure we can add a plan when a fbx file is drop in the fbx automation test folder
Change 3029044 on 2016/06/27 by Alex.Delesky
#jira UE-31944 - Updating SVN binaries for Mac to 1.9.4
Change 3029276 on 2016/06/27 by Alex.Delesky
#jira UE-31531 - A user can now select the base class when creating a new physical material.
PR #2462: added dialog, which enables picking base class for asset (Contributed by iniside)
Change 3029459 on 2016/06/27 by Alexis.Matte
#jira UE-32354 Make sure we set all blueprint component to the correct mobility set in the scene import options.
Change 3030577 on 2016/06/28 by Nick.Darnell
PR #2531: Git plugin: fix wrong status icons (Contributed by SRombauts)
Change 3030587 on 2016/06/28 by Alexis.Matte
#jira UE-32251 add missing body setup variables when restoring the body setup value after a re-import of a staticmesh
Change 3030946 on 2016/06/28 by Alexis.Matte
#jira UE-32515 prevent crash when re-import staticmesh userdata
Change 3031115 on 2016/06/28 by Jamie.Dale
The DDC builder now gives the shader compile worker a chance to catch up when it pauses to run a GC pass
This prevents an issue where the shader backlog could cause massive amounts of memory to be consumed.
Change 3031146 on 2016/06/28 by Jamie.Dale
Fixed errors when building with USE_STABLE_LOCALIZATION_KEYS enabled caused by UEdGraphPin no longer being a UObject
Change 3031357 on 2016/06/28 by Nick.Darnell
PR #2431: Add plugin support to the editor class wizard. (Contributed by Koderz)
Change 3031515 on 2016/06/28 by Jamie.Dale
Fixed game targets not being able to depend on other game targets
Change 3031520 on 2016/06/28 by Jamie.Dale
Localization compilation now specifies an ArchiveName to use
Change 3031671 on 2016/06/28 by Nick.Darnell
Editor - Checking to see if a weak variable is valid before using it in the editor build window.
Change 3032013 on 2016/06/28 by Matt.Kuhlenschmidt
Added ability to invert the Y axis in editor viewports for mouse look and orbit
Change 3032495 on 2016/06/29 by Jamie.Dale
Fixed some measuring issues with bi-directional text within a right-flowed document
There were three main issues:
1) Measuring blocks was measuring visual glyphs rather than logical glyphs (this caused bad measures/wrapping and overlapped rendering).
2) The text layout would consider blocks visually contiguous without making sure the block flow direction matched the line flow direction (this caused bad highlights).
3) The text layout would fail to compensate for a non-contiguous block that had a flow direction different to the line flow direction (it was hard-coded for RTL in LTR, so broke for LTR in RTL - this caused bad highlights).
#jira UE-32526
Change 3032533 on 2016/06/29 by Nick.Darnell
UMG - The widget component now extends from UMeshComponent, it can have a custom material applied to it, in order to achieve cooler effects - like ignoring the depth buffer. Users who use this option are encouraged to start with the widget components default material and work from there. The widget component now offers the ability to automatically size the render target to be the desired size of the widget - note that this can go real bad if your widget wants to be really big.
Change 3032855 on 2016/06/29 by Alexis.Matte
#jira UE-32508 Remove the cachewindow from the FTextInputMethodContext constructor since it will be cache only when the IME is activated
#test please re-test also UE-32240
Change 3033145 on 2016/06/29 by Alex.Delesky
#jira UE-32239 - The PropertyEditorModule will no longer cause a crash on editor shutdown if a SDetailsView widget tries to force refresh itself when the Slate application is no longer initialized.
Change 3033147 on 2016/06/29 by Alex.Delesky
#jira UE-32326 - Clicking on the "Install {compiler}" button when trying to create a new code class or code project will now not crash the engine if it fails to open the installation file for write, nor will it create multiple notifications if the button is pressed repeatedly.
This also addresses a potential issue with static initialization order when it comes to adding TickableEditorObjects to its corresponding array, since it was wholly possible for a statically initialized TickableEditorObject to initialize itself and add itself to the tickable objects arra before the tickable objects array was initialized, causing that object to not get ticked at runtime and causing a crash when the editor was closed.
Change 3033162 on 2016/06/29 by Alex.Delesky
#jira UE-31827 - Undo/redo now works in the Material function editor.
Change 3033391 on 2016/06/29 by Matt.Kuhlenschmidt
Fix post process settings blendable picker not being readable in the details panel
Change 3033498 on 2016/06/29 by Matt.Kuhlenschmidt
Fixed huge number of redundant calls to CanEditChange and
DiffersFromDefault that were causing massive performance loss when
thousands of objects are selected. CanEditChange and DiffersFromDefault
are now cached each time a property value changes.
Fixed redundant calls for getting visualizers for each selected
object. This is now cached on selection
Change 3033504 on 2016/06/29 by Matt.Kuhlenschmidt
Fix Mass customization on the body instance not working with undo/redo or reset to default
Change 3034357 on 2016/06/30 by Alex.Delesky
#jira UE-31184 - Renamed the multiple collision components in the cascade particle system to more accurately reflect what they represent.
Change 3035915 on 2016/07/01 by Richard.TalbotWatkin
Fix to SListPanel so that those with horizontal arrangement (i.e. from STileView) use the number of desired items instead of the number of actual items in order to calculate the desired size of the geometry. This fixes the case where an STileView is contained within an SScrollBox.
#jira UE-32195 - STileView no longer works correctly when placed inside of a SScrollBox
Change 3035951 on 2016/07/01 by Richard.TalbotWatkin
Fixed issue when importing a brush, so that the brush is always validated (relinked), whether it be a static or dynamic brush. This is because the process of rebuilding a dynamic brush sets the link indices to signify FBspSurf indices from the UModel instead of FPoly indices (the FPoly::iLink member is overloaded in its meaning). Always forcing a relink correctly sets the linked list of coplanars.
#jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume
Change 3036991 on 2016/07/04 by Alexis.Matte
#jira UETOOL-901 Scene importer now support the rigid mesh animation
Change 3037037 on 2016/07/04 by Jamie.Dale
Fixed regression in editable text box alignment
Text was no longer vertically aligned center since SEditableText was converted to use a text layout. This vertical alignment is now handled by the outer SEditableTextBox instead.
Change 3037057 on 2016/07/04 by Richard.TalbotWatkin
Fixed screenshots when running automation tests so that they are saved locally when a FAutomationWorkerScreenMessage is received.
#jira UE-29815 - In-game screenshot isn't working under certain circumstances
Change 3037082 on 2016/07/04 by Chris.Wood
Added detection of asserts and passing assert flag and crash type string to crash reports.
[UE-30592] - Crash Reporter should determine crash type on client and pass string to server
Reviewe by Steve with reservations about the static variable for setting asserted state. While not thread-aware, this is probably accurate enough for the purpose of crash reporting, certainly for now. I'm submitting it like this because the work required to add fully thread-aware fix is not necessary at this point.
Change 3037095 on 2016/07/04 by Alexis.Matte
Fix the bone name when duplicating a socket.
Change 3037453 on 2016/07/05 by Stephan.Jiang
Adding ability to animate the root wigdet #2
FHierarchyRoot adds the preview widget instead of CDO to selectedobjects in widgetblueprint
the properties are then migrated back to the CDO
#UE 31810
Change 3037487 on 2016/07/05 by Jamie.Dale
Fixed crash caused by stale BP pointer
#jira UE-32325
Change 3037488 on 2016/07/05 by Jamie.Dale
Fixed a crash that could occur when a class and a folder had the same name
Change 3037526 on 2016/07/05 by Jamie.Dale
Speculative fix for a potential race condition when shutting down the editor while a "launch" was in progress
The launch-thread could potentially queue up a request after the game-thread had requested it cancel, and cleared out any queued tasks. This change has the game-thread wait for the launch-thread to acknowledge its cancellation before continuing with editor shutdown.
#jira UE-17688
Change 3037557 on 2016/07/05 by Alex.Delesky
#jira UE-32424 - Added a safeguard to ensure that renaming a world that was duplicated from another world would not crash the editor if both worlds' lightmaps and shadowmaps were still active in memory, due to the editor attempting to rename identical textures from different packages to the same location.
The actual fix to this issue was performed in an earlier CL, but this should prevent the editor from crashing if the issue returns.
Change 3037558 on 2016/07/05 by Alex.Delesky
#jira UE-32285 - Importing assets to the Content Browser via drag and drop operations are no longer permitted while the UI file picker dialog is opened.
Change 3037559 on 2016/07/05 by Alex.Delesky
#jira UE-32075 - The user can no longer attempt to import non-FBX and non-OBJ files when importing into a level.
Change 3037593 on 2016/07/05 by Stephan.Jiang
GitHub #2549: Add function for setting the playback rate of UMG animations
original code shelved in CL 3033449
#UE-32653
Change 3037605 on 2016/07/05 by Jamie.Dale
Fixed infinite recursion that could happen when gather loc from an object with a custom callback
#jira UE-32670
Change 3037649 on 2016/07/05 by Nick.Darnell
PR #2538: [WidgetBlueprintLibrary] GetAllWidgetsOfClass, Added META ~ DeterminesOutputType, DynamicOutputParam, removes the need for extra cast, Rama (Contributed by EverNewJoy)
Change 3037652 on 2016/07/05 by Nick.Darnell
Clean - Removing commented out code.
Change 3037658 on 2016/07/05 by Matt.Kuhlenschmidt
Fix initial hitch when dragging around in a color picker opened from a material expression node.
Change 3037679 on 2016/07/05 by Nick.Darnell
Engine - Texture2D no longer forces the MIP level to 0 for TextureGroup_UI textures.
Change 3037757 on 2016/07/05 by Nick.Darnell
PR #2447: WebBrowser widget: Added GetUrl method and OnUrlChanged property (Contributed by nelbok)
Change 3037840 on 2016/07/05 by Nick.Darnell
UMG - Now allowing for spirtes to be used just like textures and materials on UMG widgets anywhere that takes a brush, can now also take a Sprite. There is now a ISlateTextureAtlasInterface interface that any UObject may now implement if it wishes to integrate with UMG to provide its atlas data in a form Slate can understand.
Change 3037924 on 2016/07/05 by Jamie.Dale
Re-ordered variable initialization to appease a warning on Mac
Change 3037981 on 2016/07/05 by Jamie.Dale
Fixed crash where FColorStructCustomization could call SetPerObjectValues with an empty array
#jira UE-32639
Change 3038075 on 2016/07/05 by Cody.Albert
Removed misleading error message in HandleCECommand
#jira 28007
Change 3038231 on 2016/07/05 by Alexis.Matte
#jira UE-30694 We set the section collision only if there is an imported collision or a generated one. If there is no collision we do not set the collision flag.
Change 3038275 on 2016/07/05 by Alex.Delesky
#jira UE-32689 - "Game Gets Mouse Control" will now override the Capture Mouse on Launch setting when launching the game from within a Level Viewport (i.e., within the editor window itself).
Change 3039310 on 2016/07/06 by Trung.Le
#jira UE-25005 Change PIE Key Bindings
- Removed Shift+F1 and Esc from BaseInput.ini
- Created new customizable key binding for
+ Shift+F1: same functionality.
+ Esc: now will pause the play session and bring back the mouse cursor. Clicking the mouse on the viewport should resume play session.
+ Shift+Esc: now will stop the play session
Change 3039458 on 2016/07/06 by Trung.Le
Removed unused code in StaticMeshLight.cpp
Change 3039827 on 2016/07/06 by Frank.Fella
FString - Fix divide overload path concatenation for empty paths since there are several places in the engine that expect using that doing { path / "" } will append a / onto path.
#jira UE-31959
Change 3041094 on 2016/07/07 by Nick.Darnell
WebBrowser - Fixing an issue where the web browser widget plugin wasn't loading soon enough to be properly loaded in time if it was referenced by game nessesary content thatloads in the Default stage of the pipeline, so moving it to PreDefault.
#jira UE-32694
Change 3041110 on 2016/07/07 by Matt.Kuhlenschmidt
Fix visualizers on blueprint actors not working when the internal components are trashed and replaced
Change 3041302 on 2016/07/07 by Chris.Wood
Increased buffer size for crash uploads.
[UE-32151] - High number of crashes read from S3 by Crash Report Process are failing to unpack
Trivial change in dev branch - no code review
Change 3041969 on 2016/07/07 by Nick.Darnell
UMG - Input Key Selector now no longer adds a bogus Selected Key property to the details panel.
Change 3041971 on 2016/07/07 by Nick.Darnell
UMG - Not using separate settings for the Engine/Developer folders visible in the UMG palette, now just using the same setting that powers the content browser.
Change 3042612 on 2016/07/08 by Trung.Le
#jira UE-25005, set Shift+Esc defaults to toggle play/pause and Esc remains defaults to quit
Change 3042732 on 2016/07/08 by mitchell.wilson
Adding test content for UMG Paper 2d Atlas test
Change 3042780 on 2016/07/08 by mitchell.wilson
Updating UMG_Paper2d test content for UMG Paper 2d Atlas testing
Change 3042870 on 2016/07/08 by mitchell.wilson
Renaming UMG_Paper2d to UMG_Sprite
Change 3044104 on 2016/07/10 by Nick.Darnell
PR #2104: Improved widget input support (Contributed by projectgheist)
Change 3044107 on 2016/07/10 by Nick.Darnell
Slate - Fixing the slider handle rendering to no longer run off the edge and get cut off.
#jira UE-25750
Change 3044377 on 2016/07/11 by Chris.Wood
Add Slack messaging module - Epic Friday
Change 3044536 on 2016/07/11 by Alex.Delesky
#jira UE-7293 - Mouse locking to viewport is now determined off an enum instead of a boolean, to allow for more flexibility when upgrading with new features.
Change 3044922 on 2016/07/11 by Nick.Darnell
Slate/UMG - Working on better support for VR interactions with Slate widgets. This change fixes a lot of issues with the way interaction works with slate widgets rendered in the virtual world. Breakages, direct mouse interaction with widgets in the virtual world is no longer supported. Those kinds of interactions must all use the WidgetInteractionComponent now, which by default works similar to the lasers in VREditor for interaction. However - you can disable automatic hittesting, and instead provide a custom hitresult instead if you want to use screen tracing and act like you're just a mouse cursor that is supported. Menu anchors now properly function inside of widgets in the virtual world. Performance improvements - the viewport no longer arranges all 3d widgets every frame. Additionally, Widget Components now support a whole bunch of methods for reducing how often they redraw to help control performance, they also support manual refresh. This automatically works in tandem with the widget interaction component to request refresh whenever the widget interaction component is interacting with the widget, thus giving you a simple way to only redraw widgets that the user is hovering on top of. Unrelated - this change also fixes Stop navigation commands not working with Next/Prev navigation - Wrap is still unsupported.
Change 3045157 on 2016/07/11 by Nick.Darnell
Slate - Always consume the bottom face button of the analog cursor, even if it's a repeat.
Change 3045355 on 2016/07/11 by Matt.Kuhlenschmidt
Added logging for unreproducible top 10 crash in matinee when a track ends up not being able to add a keyframe
Change 3045358 on 2016/07/11 by Alex.Delesky
#jira UE-31179 - The editor should now log additional information and hit an assertion if the editor tries to construct FObjectOrAssetData using invalid data. This doesn't stop the crash, but should help get some extra info when it does break.
Change 3045371 on 2016/07/11 by Matt.Kuhlenschmidt
Enable the widget reflector from the editor console by typing "widgetreflector"
Change 3045387 on 2016/07/11 by Stephan.Jiang
Stripping off 'b' in the propertyname so that "Is Enabled" is animated properly.
#UE-31874
Change 3046093 on 2016/07/12 by Nick.Darnell
UMG - The Slider now exposes the IsFocusable option from Slate.
#jira UE-32960
Change 3046094 on 2016/07/12 by Alexis.Matte
#jira UE-32807 scene re-import blueprint hierarchy kept some part of old blueprint component value.
Change 3046104 on 2016/07/12 by Stephan.Jiang
typo "Syc" causing the "Sync" button doesn't show Slateicon
#UE-31409
Change 3046142 on 2016/07/12 by Nick.Darnell
Orion - Upgrading more code to use the new input mode functions and not the deprecated ones.
Change 3046165 on 2016/07/12 by Nick.Darnell
UMG - Fixing a crash on the widget component if the render target is null when reapplied through widget component data.
#jira UE-32844
Change 3046255 on 2016/07/12 by Nick.Darnell
UT - More build warning fixes for the new Input Mode methods.
Change 3046604 on 2016/07/12 by Richard.Hinckley
Adding a template file and code to support creating a UInterface directly from the New C++ Class wizard.
Change 3047071 on 2016/07/12 by Matt.Kuhlenschmidt
Better way of summoning the widget reflector from the console
Change 3047842 on 2016/07/13 by Matt.Kuhlenschmidt
Mark Subdivision surface setting as advanced since it is experimental and definitely for advanced users only
Change 3048754 on 2016/07/13 by Trung.Le
#jira UE-32159 Automatically regain focus after user gets mouse control during PIE session so we can continue process PIE keybinding commands
Change 3048756 on 2016/07/13 by Trung.Le
Removed default toggle pause/play keybinding from BaseInput.ini, instead we should use the action defined in DebuggerCommands that is customizable
Change 3048865 on 2016/07/13 by Trung.Le
#jira UE-32159 SGlobalPlayWorldActions widget shouldn't clear out active widget pointer when it's being handled properly
Change 3048892 on 2016/07/13 by Nick.Darnell
UMG - Fixing a problem with the interaction component, it now does some basic intelligent ignoring of anything it's attached to - excluding widget components. So it's easier to attach it to things that might be inside of a say a player collision capsule. Also removing the 'Max Interaction Distance' from the widget component as that is no longer the arbitor of interaction distance.
#jira UE-33250
Change 3049096 on 2016/07/13 by Trung.Le
Wrap SGlobalPlayActions around ViewportWidget instead of making it a child of ViewportWidget. This was causing PIE to stop working when there are other UMG in game.
#jira UE-33259
Change 3049177 on 2016/07/13 by Stephan.Jiang
Fixing the "No Animation Selected" tag shows up after switching back from Graph to Designer.
#UE-33016
Change 3049726 on 2016/07/14 by Stephan.Jiang
Adding icons for terrain mirror tool
#UE-20588
Change 3049957 on 2016/07/14 by Nick.Darnell
Slate - Fixing a small bug in the virtual user function - was preventing getting the same virtual user multiple times if it had already been created. Adding an option to the widget component to control the focusabilty of the underlying slate window that's created to host the widget content. Adding an option to the widget interaction component to control if it should be simulating mouse input at all - use this to effectively disable hit testing, and changing hover states and the like.
Change 3049994 on 2016/07/14 by Stephan.Jiang
Set viewed animtion to current animtion after switching from Graph to Designer
(This is for "No Animation Selected" showing up when switching)
#UE-33016
Change 3050194 on 2016/07/14 by Stephan.Jiang
Added ability to replace the widget the track is currently bound to
Also includes changes in WidgetBlueprintEditor to send delegate to AnimationtabSummoner when switching from Graph to Designer
#UE-31809
[CL 3050870 by Matt Kuhlenschmidt in Main branch]
2016-07-14 19:07:16 -04:00
TArray < FString > CulturesToGenerate ;
2015-01-05 08:52:06 -05:00
GetStringArrayFromConfig ( * SectionName , TEXT ( " CulturesToGenerate " ) , CulturesToGenerate , GatherTextConfigPath ) ;
2014-03-14 14:13:41 -04:00
for ( int32 i = 0 ; i < CulturesToGenerate . Num ( ) ; + + i )
{
2014-04-23 18:30:01 -04:00
if ( FInternationalization : : Get ( ) . GetCulture ( CulturesToGenerate [ i ] ) . IsValid ( ) )
2014-03-14 14:13:41 -04:00
{
UE_LOG ( LogGenerateTextLocalizationReportCommandlet , Verbose , TEXT ( " Specified culture is not a valid runtime culture, but may be a valid base language: %s " ) , * ( CulturesToGenerate [ i ] ) ) ;
}
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3082391)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3051464 on 2016/07/15 by Nick.Darnell
Regression Testing - Several upgrades to the functional testing system, better tracking of failure cases, some source line failure detection, trying to make it easier to run a specific test on a map. Some UI improvements, easier access to the automation system. Lots more refactoring to come, lots of improvements are still needed in transmitting screenshots and just generally building a automation report we could dump from the build machines.
Change 3051465 on 2016/07/15 by Nick.Darnell
Adding the "Engine Test" project our one stop shope for running automation tests in the engine to try and reduce regressions.
Change 3051847 on 2016/07/15 by Matt.Kuhlenschmidt
Fixed material editor viewport messages being blocked by viewport toolbar
Change 3052025 on 2016/07/15 by Nick.Darnell
Moving the placement mode hooks out of functional testing module, moving them into the editor automation module.
Change 3053508 on 2016/07/18 by Stephan.Jiang
Copy,Cut,Paste tracks, not for mastertracks yet.
#UE-31808
Change 3054723 on 2016/07/18 by Stephan.Jiang
Small fixes for typo & comments
Change 3055996 on 2016/07/19 by Trung.Le
PIE: No longer auto resume game in PIE on focus received
Change 3056106 on 2016/07/19 by Trung.Le
Back out changelist 3055996. Build break.
Change 3056108 on 2016/07/19 by Stephan.Jiang
Updating "SoundConcurrency" asseticon
Change 3056389 on 2016/07/19 by Trung.Le
PIE: No longer auto resume game in PIE on focus received
#jira UE-33339
Change 3056396 on 2016/07/19 by Matt.Kuhlenschmidt
More perf selection improvements:
- Static meshes now go through the static draw path when rendered for selection outline instead of just rendering using the dynamic path
Change 3056758 on 2016/07/19 by Stephan.Jiang
Update SelectedWidgets in WidgetblueprintEditor to match the selected tracks in sequencer.
Change 3057519 on 2016/07/20 by Matt.Kuhlenschmidt
Another fix for selecting lots of objects taking forever. This one is due to repeated Modify calls if there are groups in the selection. Each group actor selected iterates through each object selected during USelection::Modify!
Change 3057635 on 2016/07/20 by Stephan.Jiang
Updating visual logger icon UI
Change 3057645 on 2016/07/20 by Richard.TalbotWatkin
Fixed single player PIE so the window position is correctly fetched and saved, even when running a dedicated server. This does not interfere with stored positions for multiple PIE, which uses ULevelEditorPlaySettings::MultipleInstancePositions.
#jira UE-33416 - New Editor PIE window does not center to screen when running with a dedicated server
Change 3057868 on 2016/07/20 by Richard.TalbotWatkin
Spline component improvements, both tools and runtime:
- SplineComponentVisualizer now works within the Blueprint editor. This works via a generic extension added to the base ComponentVisualizer class which correctly propagates modified properties from the preview actor to the archetype, and then on to any instances whose properties are at the default value.
- The above feature required a breaking change to USplineComponent - namely, the three FInterpCurve properties have been collected together into a struct and added as a single property. This is so that changes to the length of one of the FInterpCurves marks all three as dirty and needing rebuilding.
- Added a custom version for SplineComponent and provded serialization fixes.
- Added a details customization to SplineComponent to hide the raw FInterpCurve properties.
- Added a custom detail builder category which polls the SplineComponentVisualizer each tick and provides numerical editing for spline points which are selected in the visualizer.
- Relaxed the limitation that SplineComponent keys need to have an increment of 1.0. Now any SplineComponent key can be set. The details customization enforces that the sequence remains strictly ascending.
- Allowed an explicit loop point to be specified for closed splines.
- Allowed discontinuous splines by no longer forcing the ArriveTangent and LeaveTangent to be equal.
- Added some new Blueprintable methods for building splines with an FSplinePoint struct, which allows all of a spline point's properties to be specified, and added to the FInterpCurves sorted by the input key.
- Fixed the logic which determines whether the UCS has modified the spline curves.
- Added UActorComponent::RemoveUCSModifiedProperties, which allows a component to remove any properties from the cached list which it doesn't want to be considered as 'modified'. This is used to distinguish the case of properties preserved by the SplineInstanceDataCache from those genuinely modified by the UCS.
- Fixed "Apply Instance Changes to Blueprint" so that edited spline data can be applied to the archetype.
- Fixed some issues with the spline component visualizer to make it generate appropriate up vectors if scale and rotation are enabled.
#jira UETOOL-766 - Spline tool improvements
#jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport
#jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point
#jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level)
#jira UE-13082 - Users would like a snapping feature for splines
#jira UE-13568 - Additional Spline Component Functionality
#jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport.
Change 3057895 on 2016/07/20 by Richard.TalbotWatkin
Mesh paint bugfixes and improvements.
Changes to RerunConstructionScript so that OnObjectsReplaced is called correctly on all components, whether they have been created by the SCS or the UCS. Previously, components created by the UCS were not being handled, and components created by the SCS were not always being matched. Now a serialized index is maintained for UCS-created objects, which is matched after the construction scripts have been executed.
This will fix issues with the mesh paint tool, and any other editor tool which hooks into the OnObjectsReplaced callback in order to update its internal cache of component pointers, for example, the component visualizer render list.
#jira UE-33010 - Crash changing mesh paint material in blueprint, then changing to a different mode tab
#jira UE-32279 - Editor crashes when reselecting a mesh in paint mode
#jira UE-31763 - [CrashReport] UE4Editor_MeshPaint!FMulticastDelegateBase<FWeakObjectPtr>::RemoveAll() [multicastdelegatebase.h:75]
#jira UE-30661 - Vertex Painting changes collision complexity if the asset is saved while vertex painting
Change 3057966 on 2016/07/20 by Richard.TalbotWatkin
Renamed IsEditingArchetype to IsVisualizingArchetype in the ComponentVisualizer API.
#jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport
Change 3058009 on 2016/07/20 by Richard.TalbotWatkin
Fixed build failure due to changes to FComponentVisualizer API, as of CL 3057868.
Change 3058047 on 2016/07/20 by Stephan.Jiang
Fixing error on previous CL: 3056758
(extra qualification)
Change 3058266 on 2016/07/20 by Nick.Darnell
Automation - Work continues on automation integrating some ideas form a licensee. Continuing to work on the usability aspects, I've made it possible for tests to provide custom open commands, as well as have complex subclasses that do different things. The functional tests now have a custom open command they emit that makes it so clicking on a test opens not the C++ location where the functional test macro lives, but instead the map, AND focuses the functional test actor.
Change 3058282 on 2016/07/20 by Matt.Kuhlenschmidt
PR #2611: Fix spurious component diff when properties are in subcategories (Contributed by CA-ADuran)
Change 3059214 on 2016/07/21 by Richard.TalbotWatkin
Further fixes to visualizers following Component Visualizer API change.
Change 3059260 on 2016/07/21 by Richard.TalbotWatkin
Template specialization not allowed in class scope, but Visual Studio allows it anyway. Fixed for clang.
Change 3059543 on 2016/07/21 by Stephan.Jiang
Changeing level details icon
Change 3059732 on 2016/07/21 by Stephan.Jiang
Directional Light icon update
Change 3060095 on 2016/07/21 by Stephan.Jiang
Directional Light editor icon asset changed
Change 3060129 on 2016/07/21 by Nick.Darnell
Automation - The session browser now attempts to select the app instance if no other thing is selected when it refreshes. This is to try and make it easier to use when you first bring it up and nothing is selected when most of the time you're going to use it on your own instance.
Change 3061735 on 2016/07/22 by Stephan.Jiang
Improve UMG replace with in HierarchyView function
#UE-33582
Change 3062059 on 2016/07/22 by Stephan.Jiang
Strip off "b" in propertyname in replace with function for tracks.
Change 3062146 on 2016/07/22 by Stephan.Jiang
checkin with CL: 3061735
Change 3062182 on 2016/07/22 by Stephan.Jiang
Change both animation bindings' widget name when renameing the widget so the slot content is still valid
Change 3062257 on 2016/07/22 by Stephan.Jiang
comments
Change 3062381 on 2016/07/22 by Nick.Darnell
Build - Adding #undef LOCTEXT_NAMESPACE to try and fix the build.
Change 3062924 on 2016/07/25 by Chris.Wood
Fix a crash in CrashReportClient that happens when the CrashReportReceiver is not responding to pings and there are no PendingReportDirectories.
This is a change in the UE4 stream depot based on a fix in the Fortnite stream depot -> JIRA FORT-27570
Change 3063017 on 2016/07/25 by Matt.Kuhlenschmidt
PR #2618: DebuggerCommand not recording PlayLocationString (Contributed by ungalyant)
Change 3063021 on 2016/07/25 by Matt.Kuhlenschmidt
PR #2619: added a search box to ModuleUI (Contributed by straymist)
Change 3063084 on 2016/07/25 by Matt.Kuhlenschmidt
Fix "YesToAll" when deleting referenced actors overriding the "YesToAll" state for other referenced messages.
https://jira.ol.epicgames.net/browse/UE-33651
#jira UE-33651
Change 3063091 on 2016/07/25 by Alex.Delesky
#jira UE-32949 - Truncating the hue inside the theme color block tooltip to only display whole numbers, to match how the color picker displays the hue value inside the hue scrubber.
Change 3063388 on 2016/07/25 by Matt.Kuhlenschmidt
Selection Perf:
- Fix large FName creation time when selecting thousands of objects
Change 3063568 on 2016/07/25 by Matt.Kuhlenschmidt
Selection Perf:
- Modified how USelection stores classes. Classes are now in a TSet and can be accessed efficiently using IsClassSelected. The old unused way of checking if a selection has a class by iterating through them is deprecated
- USelection no longer directly checks if an item is already selected with a costly n^2 search. The check is done by using the already existing UObject selected annotation
- Object property nodes no longer perform an n^2 check for object uniqueness when objects are added to details panels. This is now left up to the caller to avoid
- Eliminated useless work on FObjectPropertyNode::GetReadAddressUncached. If a read address list is not passed in we'll not attempt to the work to populate it
- Removed expensive checking for brush actors when any actor is selected
Change 3063749 on 2016/07/25 by Stephan.Jiang
Disallow naming the widgetanimation to the same name with a override function in uuserwidget, because it will trigger a breakpoint in Rename()
#jira UE-33711
Change 3064585 on 2016/07/26 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3064612 on 2016/07/26 by Alex.Delesky
#jira UE-33712 - Deleting many assets at once will now batch SourceControl commands rather than executing one for each asset.
Change 3064647 on 2016/07/26 by Alexis.Matte
#jira UE-33274 dont hash the same file over and over when importing multiple asset from one fbx file.
Change 3064739 on 2016/07/26 by Matt.Kuhlenschmidt
Fixed typo
Change 3064795 on 2016/07/26 by Jamie.Dale
Fixed typo in FLocalizationModule::GetLocalizationTargetByName
#jira UE-32961
Change 3066461 on 2016/07/27 by Jamie.Dale
Enabled stable localization keys
Change 3066463 on 2016/07/27 by Jamie.Dale
Set "Build Engine Localization" to upload all cultures to ensure we don't lose translation due to the archive keying changes
Change 3066467 on 2016/07/27 by Jamie.Dale
Updated internationalization archives to store translations per-identity
This allows translators to translate each instance of a piece of text based upon their context, rather than requiring a content producer to go back and give the entry a unique namespace. It also allows us to optionally compile out-of-date translations, as they are now mapped to their source identity (namespace + key) rather than their source text.
Major changes:
- Added FLocTextHelper. This acts as a high-level API for uncompiled localized text, and replaces all the old ad-hoc loading/saving of manifests and archives, ensuring that everything is consistently using source control, and that older archives can be upgraded correctly to the new format. It also takes care of some of the quirks of our archives, such as native translations. All major localization commandlets have been updated to use FLocTextHelper.
- Moved FTextLocalizationResourceGenerator from Core to Internationalization. This also allows IJsonInternationalizationManifestSerializer and IJsonInternationalizationArchiveSerializer to be removed, and for FJsonInternationalizationManifestSerializer and FJsonInternationalizationArchiveSerializer to have all their functions become static.
- FTextLocalizationResourceGenerator being moved from Core meant that FTextLocalizationManager::LoadFromManifestAndArchives was also removed. This functionality is now handled by FTextLocalizationResourceGenerator::GenerateAndUpdateLiveEntriesFromConfig.
- The RepairLocalizationData commandlet has been removed. This existed to fix a change that pre-dated 4.0 so no such data should exist in the wild, and the commandlet couldn't be updated to work with the new API (we handle format upgrades in-place now).
- Removed FInternationalizationArchive::FindEntryBySource as it is no-longer safe to use. All existing code has been updated to use FInternationalizationArchive::FindEntryByKey instead.
Workflow changes:
- Archive conditioning now only adds new entries if they don't exist in the archive. This allows us to persist any existing translations, even if they're for old source text (caveat: native archives still update existing entries if the source is changed).
- PO export now sets the msgctx for each entry to be "namespace,key", rather than only doing it when the entry had key meta-data.
- PO import will now update both the source and translation stored in the archive to match the current PO data. This is the primary method by which stale source->translation pairs are updated.
- LocRes compilation may now optionally compile stale translations. There's an option controlling this (defaulted to off) that can be changed via the Localization Dashboard (or added to an existing config file).
Format changes:
- The archive version was bumped to 2.
- Archive entries now use the "Key" entry to store the key from the source text. Previously this "Key" entry was used to store the key meta-data, but that now exists within a "MetaData" sub-object. Loading handles this correctly based upon the archive version.
#jira UETOOL-897
#jira UETOOL-898
#jira UE-29481
Change 3066487 on 2016/07/27 by Matt.Kuhlenschmidt
Attempt to fix linux compilation
Change 3066504 on 2016/07/27 by Matt.Kuhlenschmidt
Fixed data tables with structs crashing due to recent editor selection optimizations
Change 3066886 on 2016/07/27 by Jamie.Dale
Added required data to accurately detect TZ (needed for DST)
#jira UE-28511
Change 3067122 on 2016/07/27 by Jamie.Dale
Added AsTime, AsDateTime, and AsDate overrides to BP to let you format a UTC time in a given timezone (default is the local timezone).
Previously you could only format times using the "invariant" timezone, which assumed that the time was already specified in the correct timezone for display.
Change 3067227 on 2016/07/27 by Jamie.Dale
Added a test to verify that the ICU timezone is set correctly to produce local time (including DST)
Change 3067313 on 2016/07/27 by Richard.TalbotWatkin
Fixed SplineComponent constructor so that old assets (prior to the property changes) load correctly if they had properties at default values.
#jira UE-33669 - Crash in Dev-Editor
Change 3067736 on 2016/07/27 by Stephan.Jiang
Border changes for experimental classes warning
Change 3067769 on 2016/07/27 by Stephan.Jiang
HERE BE DRAGONS
for experimental class warning
#UE-33780
Change 3068192 on 2016/07/28 by Alexis.Matte
#jira UE-33586 make sure we remove any false warning when running fbx automation test.
Change 3068264 on 2016/07/28 by Jamie.Dale
Removed some code that was no longer needed and could cause a crash
#jira UE-33342
Change 3068293 on 2016/07/28 by Alex.Delesky
#jira UE-33620 - Comments on constant and parameter nodes in the Material Editor will now persist when converting them.
Change 3068481 on 2016/07/28 by Stephan.Jiang
Adding Options to show/hide soft & hard references & dependencies in References Viewer
#jira UE-33746
Change 3068585 on 2016/07/28 by Richard.TalbotWatkin
Fix to Spline Mesh collision building so that geometry does not default to being auto-inflated in PhysX.
Change 3068701 on 2016/07/28 by Matt.Kuhlenschmidt
Fixed some issues with the selected classes not updating when objects are deselected
Change 3069335 on 2016/07/28 by Jamie.Dale
Fixed unintended error when trying to load a manifest/archive that didn't exist
Fixed a warning when trying to load a PO file that didn't exist
Change 3069408 on 2016/07/28 by Alex.Delesky
#jira UE-33429 - The editor should no longer hit an ensure if the user attempts to drop a tab into a tab well before the tab well has a chance to acknowledge its been dragged into a tab well.
Change 3069878 on 2016/07/29 by Jamie.Dale
Fixed include casing
#jira UE-33910
Change 3071807 on 2016/08/01 by Matt.Kuhlenschmidt
PR #2654: Fix the spell'ing of "diff'ing" and "diff'd". (Contributed by geary)
Change 3071813 on 2016/08/01 by Jamie.Dale
Fixed include casing
#jira UE-33936
Change 3072043 on 2016/08/01 by Jamie.Dale
Fixed FText formatting of pre-Gregorian dates
We now convert to an ICU UDate via an ICU GregorianCalendar, as UE4 and ICU have a different time scale for pre-Gregorian dates.
#jira UE-14504
Change 3072066 on 2016/08/01 by Jamie.Dale
PR #2590: FEATURE: Collapse/expand folders in the outliner (Contributed by projectgheist)
Change 3072149 on 2016/08/01 by Jamie.Dale
We no longer use the editor culture when running with -game
Change 3072169 on 2016/08/01 by Richard.TalbotWatkin
A couple of changes to the BSP code:
* Fixed longstanding issue where sometimes BSP geometry is not rebuilt correctly after editing it. This was due to poly normals not being recalculated after translating vertices in Geometry Mode.
* Fixed corruption to FPoly::iLink as it is overloaded to have two meanings: when building BSP, it represents the surface index of the next coplanar surface (and adding a new BSP node uses this to determine whether a new surface needs to be added or not). In other operations it represents an FPoly index, in general this is used more in editor geometry operations. This fixes various crashes which arose from rebuilding BSP resulting in invalid FPoly indices.
#jira UE-12157 - BSP brushes break when non-standard subtractive bsp brushes are used
#jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume
Change 3072221 on 2016/08/01 by Jamie.Dale
Fixed "Launch On" not providing the correct cultures to StartCookByTheBookInEditor
#jira UE-33001
Change 3073389 on 2016/08/02 by Matt.Kuhlenschmidt
Added ability to vsync the editor. Disabled by default. Set r.VSyncEditor to 1 to enable it.
Reimplemented this change from the siggraph demo stream
Change 3073396 on 2016/08/02 by Matt.Kuhlenschmidt
Removed unused code as suggested by a pull request
Change 3073750 on 2016/08/02 by Richard.TalbotWatkin
Fixed formatting (broken in CL 3057895) in anticipation of merge from Main.
Change 3073789 on 2016/08/02 by Jamie.Dale
Added a way to mark text in text properties as culture invariant
This allows you to flag properties containing text that doesn't need to be gathered.
#jira UE-33713
Change 3073825 on 2016/08/02 by Stephan.Jiang
Material Editor: Highligh all Nodes connect to an input.
#jira UE-32502
Change 3073947 on 2016/08/02 by Stephan.Jiang
UMG Project settings to show/hide different classes and categories in Palette view.
--under Project Settings ->Editor->UMG Editor
Change 3074012 on 2016/08/02 by Stephan.Jiang
Minor changes and comments for CL: 3073947
Change 3074029 on 2016/08/02 by Jamie.Dale
Deleting folders in the Content Browser now removes the folder from disk
#jira UE-24303
Change 3074054 on 2016/08/02 by Matt.Kuhlenschmidt
Added missing stats to track pooled vertex and index buffer cpu memory
A new slate allocator was added to track memory usage for this case.
Change 3074056 on 2016/08/02 by Matt.Kuhlenschmidt
Renamed a few slate stats for consistency
Change 3074810 on 2016/08/02 by Matt.Kuhlenschmidt
Moved geometry cache asset type to the animation category. It is not a basic asset type
Change 3074826 on 2016/08/02 by Matt.Kuhlenschmidt
Fix a few padding and sizing issues
Change 3075322 on 2016/08/03 by Matt.Kuhlenschmidt
Settings UI improvements
* Added the ability to search through all settings at once
* Settings files which are not checked out are no longer grayed out. The editor now attempts to check out the file automatically if connected to source control and if that fails it marks the settings file writiable so it can save the setting properly
-------
* This change adds a refactor to the details panel to support multiple top level objects existing in the details panel at once instead of combining all passed in objects to a single common base class. This is disabled by default but can be turned on setting bAllowMultipleTopLevelObjects to true in FDetailsViewArgs when creating a details panel.
* Each top level object in a details panel will get their own customization instance. This made it necessary to deprecate a IDetailsView::GetBaseClass since there is no longer guaranteed to be one base class.
*Details panels can have their own customization for each "root object header" in order to customize the look of having multiple top level objects in the details panel.
Change 3075369 on 2016/08/03 by Matt.Kuhlenschmidt
Removed FBX scene as a top level option in asset filter menu in the content browser.
Change 3075556 on 2016/08/03 by Matt.Kuhlenschmidt
Mac warning fix
Change 3075603 on 2016/08/03 by Nick.Darnell
Adding two new plugins to engine, one for editor and one for runtime based testing. Currently the only consumer of these plugins is going to be the EngineTest project.
Change 3075605 on 2016/08/03 by Nick.Darnell
Functional Testing - Continued work on cleanup, reorganization, trying to improve the workflow for using the session browser.
Change 3076084 on 2016/08/03 by Jamie.Dale
Added basic support for localizing plugins
You can now localize plugins! There's no localization dashboard integration for this so it has to be done manually.
You need to define the localization targets your plugin uses in its .uplugin file, eg)
"LocalizationTargets": [
{
"Name": "Paper2D",
"LoadingPolicy": "Always"
}
]
"Name" should match a localization config under the Config/Localization folder for your plugin. These configs are set-up the same as any other localization config.
"LoadingPolicy" may be one of Never, Always, Editor, Game, PropertyNames, or ToolTips. This allows you to control under what conditions your localizations should be loaded (eg, if your plugin has both game and editor data, you can separate the editor data off into its own localization target that's only loaded by the editor).
UAT has been updated to support gathering from plugins. You can use the "IncludePlugins" flag to have it gather all plugins, or you can specify a whitelist of plugins to gather as an argument to "IncludePlugins", or alternatively, may blacklist certain plugins via "ExcludePlugins". It can now also support out-of-source gathering via the "UEProjectRoot" argument (previously it assumed that everything would be under the UE4 install/checkout directory).
UAT has been updated to support staging plugin LocRes files. It will stage any plugin targets that are enabled for a game/client build, and are also from a plugin that's enabled for your project.
#jira UE-4217
Change 3076123 on 2016/08/03 by Stephan.Jiang
Extend "Select all input nodes" function to general blueprint editor
Change 3077103 on 2016/08/04 by Jamie.Dale
Added support for underlined text rendering (including with drop-shadows)
FTextBlockStyle can now specify a brush to use to draw an underline for text (a suitable default would be "DefaultTextUnderline" from FCoreStyle). When a brush is specified here, we inject FSlateTextUnderlineLineHighlighter highlights into the text layout to draw the underline under the relevant pieces of text, using the correct color, position, and thickness.
FSlateFontCache::GetUnderlineMetrics and FSlateFontRenderer::GetUnderlineMetrics have been added to handle getting the underline metrics (which are slightly different to the baseline).
This change also adds FTextLayout::RemoveRunRenderer and FTextLayout::RemoveLineHighlight to fix some bad assumptions that FSlateEditableTextLayout and FTextBlockLayout were making about ownership of run renderers and line highlighters that could cause them to remove instances they didn't own (such as the new underline highlighter) when updating things like the cursor position or highlight.
Change 3077842 on 2016/08/04 by Jamie.Dale
Fixed fallout from API changes
Change 3077999 on 2016/08/04 by Jamie.Dale
Ensured that BULKDATA_SingleUse is only set by UFontBulkData::Serialize when loading
This prevents it being incorrectly set by other operations, such as counting memory used by font data.
#jira UE-34252
Change 3078000 on 2016/08/04 by Trung.Le
Categories VREditor-specific UMG widget assets as "VR Editor"
#jira UE-34134
Change 3078056 on 2016/08/04 by Nick.Darnell
Build - Fixing a mac compiler warning, reodering constructor initializers.
Change 3078813 on 2016/08/05 by Nick.Darnell
Reorganizing editor tests, establishing plugins in the EditorTest project that will house the tests.
Change 3078818 on 2016/08/05 by Nick.Darnell
Additional rename and cleanup associated with test moving.
Change 3078819 on 2016/08/05 by Nick.Darnell
Removing the Oculus performance automation test, not running, and was unclaimed.
Change 3078842 on 2016/08/05 by Nick.Darnell
Continued reorganizing tests.
Change 3078897 on 2016/08/05 by Nick.Darnell
Additional changes to get some moved tests compiling
Change 3079157 on 2016/08/05 by Nick.Darnell
Making it possible to browse provider names thorugh the source control module interface.
Change 3079176 on 2016/08/05 by Stephan.Jiang
Add shortcut Ctrl+Shift+Space to rotate through different viewport options
#jira UE-34140
Change 3079208 on 2016/08/05 by Stephan.Jiang
Fix new animation name check in UMG
Change 3079278 on 2016/08/05 by Nick.Darnell
Fixing the build
Change 3080555 on 2016/08/08 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3081155 on 2016/08/08 by Nick.Darnell
Fixing some issues with the editor tests / runtime tests under certain build configs.
Change 3081243 on 2016/08/08 by Stephan.Jiang
Add gesture in LevelViewport to switch between Top/Bottom...etc.
Change 3082226 on 2016/08/09 by Matt.Kuhlenschmidt
Work around animations not playing in paragon due to bsp rebuilds (UE-34391)
Change 3082254 on 2016/08/09 by Stephan.Jiang
DragTool_ViewportChange init changes
[CL 3082411 by Matt Kuhlenschmidt in Main branch]
2016-08-09 11:28:56 -04:00
// Load the manifest and all archives
FLocTextHelper LocTextHelper ( SourcePath , ManifestName , ArchiveName , FString ( ) , CulturesToGenerate , MakeShareable ( new FLocFileSCCNotifies ( SourceControlInfo ) ) ) ;
2014-03-14 14:13:41 -04:00
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3082391)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3051464 on 2016/07/15 by Nick.Darnell
Regression Testing - Several upgrades to the functional testing system, better tracking of failure cases, some source line failure detection, trying to make it easier to run a specific test on a map. Some UI improvements, easier access to the automation system. Lots more refactoring to come, lots of improvements are still needed in transmitting screenshots and just generally building a automation report we could dump from the build machines.
Change 3051465 on 2016/07/15 by Nick.Darnell
Adding the "Engine Test" project our one stop shope for running automation tests in the engine to try and reduce regressions.
Change 3051847 on 2016/07/15 by Matt.Kuhlenschmidt
Fixed material editor viewport messages being blocked by viewport toolbar
Change 3052025 on 2016/07/15 by Nick.Darnell
Moving the placement mode hooks out of functional testing module, moving them into the editor automation module.
Change 3053508 on 2016/07/18 by Stephan.Jiang
Copy,Cut,Paste tracks, not for mastertracks yet.
#UE-31808
Change 3054723 on 2016/07/18 by Stephan.Jiang
Small fixes for typo & comments
Change 3055996 on 2016/07/19 by Trung.Le
PIE: No longer auto resume game in PIE on focus received
Change 3056106 on 2016/07/19 by Trung.Le
Back out changelist 3055996. Build break.
Change 3056108 on 2016/07/19 by Stephan.Jiang
Updating "SoundConcurrency" asseticon
Change 3056389 on 2016/07/19 by Trung.Le
PIE: No longer auto resume game in PIE on focus received
#jira UE-33339
Change 3056396 on 2016/07/19 by Matt.Kuhlenschmidt
More perf selection improvements:
- Static meshes now go through the static draw path when rendered for selection outline instead of just rendering using the dynamic path
Change 3056758 on 2016/07/19 by Stephan.Jiang
Update SelectedWidgets in WidgetblueprintEditor to match the selected tracks in sequencer.
Change 3057519 on 2016/07/20 by Matt.Kuhlenschmidt
Another fix for selecting lots of objects taking forever. This one is due to repeated Modify calls if there are groups in the selection. Each group actor selected iterates through each object selected during USelection::Modify!
Change 3057635 on 2016/07/20 by Stephan.Jiang
Updating visual logger icon UI
Change 3057645 on 2016/07/20 by Richard.TalbotWatkin
Fixed single player PIE so the window position is correctly fetched and saved, even when running a dedicated server. This does not interfere with stored positions for multiple PIE, which uses ULevelEditorPlaySettings::MultipleInstancePositions.
#jira UE-33416 - New Editor PIE window does not center to screen when running with a dedicated server
Change 3057868 on 2016/07/20 by Richard.TalbotWatkin
Spline component improvements, both tools and runtime:
- SplineComponentVisualizer now works within the Blueprint editor. This works via a generic extension added to the base ComponentVisualizer class which correctly propagates modified properties from the preview actor to the archetype, and then on to any instances whose properties are at the default value.
- The above feature required a breaking change to USplineComponent - namely, the three FInterpCurve properties have been collected together into a struct and added as a single property. This is so that changes to the length of one of the FInterpCurves marks all three as dirty and needing rebuilding.
- Added a custom version for SplineComponent and provded serialization fixes.
- Added a details customization to SplineComponent to hide the raw FInterpCurve properties.
- Added a custom detail builder category which polls the SplineComponentVisualizer each tick and provides numerical editing for spline points which are selected in the visualizer.
- Relaxed the limitation that SplineComponent keys need to have an increment of 1.0. Now any SplineComponent key can be set. The details customization enforces that the sequence remains strictly ascending.
- Allowed an explicit loop point to be specified for closed splines.
- Allowed discontinuous splines by no longer forcing the ArriveTangent and LeaveTangent to be equal.
- Added some new Blueprintable methods for building splines with an FSplinePoint struct, which allows all of a spline point's properties to be specified, and added to the FInterpCurves sorted by the input key.
- Fixed the logic which determines whether the UCS has modified the spline curves.
- Added UActorComponent::RemoveUCSModifiedProperties, which allows a component to remove any properties from the cached list which it doesn't want to be considered as 'modified'. This is used to distinguish the case of properties preserved by the SplineInstanceDataCache from those genuinely modified by the UCS.
- Fixed "Apply Instance Changes to Blueprint" so that edited spline data can be applied to the archetype.
- Fixed some issues with the spline component visualizer to make it generate appropriate up vectors if scale and rotation are enabled.
#jira UETOOL-766 - Spline tool improvements
#jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport
#jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point
#jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level)
#jira UE-13082 - Users would like a snapping feature for splines
#jira UE-13568 - Additional Spline Component Functionality
#jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport.
Change 3057895 on 2016/07/20 by Richard.TalbotWatkin
Mesh paint bugfixes and improvements.
Changes to RerunConstructionScript so that OnObjectsReplaced is called correctly on all components, whether they have been created by the SCS or the UCS. Previously, components created by the UCS were not being handled, and components created by the SCS were not always being matched. Now a serialized index is maintained for UCS-created objects, which is matched after the construction scripts have been executed.
This will fix issues with the mesh paint tool, and any other editor tool which hooks into the OnObjectsReplaced callback in order to update its internal cache of component pointers, for example, the component visualizer render list.
#jira UE-33010 - Crash changing mesh paint material in blueprint, then changing to a different mode tab
#jira UE-32279 - Editor crashes when reselecting a mesh in paint mode
#jira UE-31763 - [CrashReport] UE4Editor_MeshPaint!FMulticastDelegateBase<FWeakObjectPtr>::RemoveAll() [multicastdelegatebase.h:75]
#jira UE-30661 - Vertex Painting changes collision complexity if the asset is saved while vertex painting
Change 3057966 on 2016/07/20 by Richard.TalbotWatkin
Renamed IsEditingArchetype to IsVisualizingArchetype in the ComponentVisualizer API.
#jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport
Change 3058009 on 2016/07/20 by Richard.TalbotWatkin
Fixed build failure due to changes to FComponentVisualizer API, as of CL 3057868.
Change 3058047 on 2016/07/20 by Stephan.Jiang
Fixing error on previous CL: 3056758
(extra qualification)
Change 3058266 on 2016/07/20 by Nick.Darnell
Automation - Work continues on automation integrating some ideas form a licensee. Continuing to work on the usability aspects, I've made it possible for tests to provide custom open commands, as well as have complex subclasses that do different things. The functional tests now have a custom open command they emit that makes it so clicking on a test opens not the C++ location where the functional test macro lives, but instead the map, AND focuses the functional test actor.
Change 3058282 on 2016/07/20 by Matt.Kuhlenschmidt
PR #2611: Fix spurious component diff when properties are in subcategories (Contributed by CA-ADuran)
Change 3059214 on 2016/07/21 by Richard.TalbotWatkin
Further fixes to visualizers following Component Visualizer API change.
Change 3059260 on 2016/07/21 by Richard.TalbotWatkin
Template specialization not allowed in class scope, but Visual Studio allows it anyway. Fixed for clang.
Change 3059543 on 2016/07/21 by Stephan.Jiang
Changeing level details icon
Change 3059732 on 2016/07/21 by Stephan.Jiang
Directional Light icon update
Change 3060095 on 2016/07/21 by Stephan.Jiang
Directional Light editor icon asset changed
Change 3060129 on 2016/07/21 by Nick.Darnell
Automation - The session browser now attempts to select the app instance if no other thing is selected when it refreshes. This is to try and make it easier to use when you first bring it up and nothing is selected when most of the time you're going to use it on your own instance.
Change 3061735 on 2016/07/22 by Stephan.Jiang
Improve UMG replace with in HierarchyView function
#UE-33582
Change 3062059 on 2016/07/22 by Stephan.Jiang
Strip off "b" in propertyname in replace with function for tracks.
Change 3062146 on 2016/07/22 by Stephan.Jiang
checkin with CL: 3061735
Change 3062182 on 2016/07/22 by Stephan.Jiang
Change both animation bindings' widget name when renameing the widget so the slot content is still valid
Change 3062257 on 2016/07/22 by Stephan.Jiang
comments
Change 3062381 on 2016/07/22 by Nick.Darnell
Build - Adding #undef LOCTEXT_NAMESPACE to try and fix the build.
Change 3062924 on 2016/07/25 by Chris.Wood
Fix a crash in CrashReportClient that happens when the CrashReportReceiver is not responding to pings and there are no PendingReportDirectories.
This is a change in the UE4 stream depot based on a fix in the Fortnite stream depot -> JIRA FORT-27570
Change 3063017 on 2016/07/25 by Matt.Kuhlenschmidt
PR #2618: DebuggerCommand not recording PlayLocationString (Contributed by ungalyant)
Change 3063021 on 2016/07/25 by Matt.Kuhlenschmidt
PR #2619: added a search box to ModuleUI (Contributed by straymist)
Change 3063084 on 2016/07/25 by Matt.Kuhlenschmidt
Fix "YesToAll" when deleting referenced actors overriding the "YesToAll" state for other referenced messages.
https://jira.ol.epicgames.net/browse/UE-33651
#jira UE-33651
Change 3063091 on 2016/07/25 by Alex.Delesky
#jira UE-32949 - Truncating the hue inside the theme color block tooltip to only display whole numbers, to match how the color picker displays the hue value inside the hue scrubber.
Change 3063388 on 2016/07/25 by Matt.Kuhlenschmidt
Selection Perf:
- Fix large FName creation time when selecting thousands of objects
Change 3063568 on 2016/07/25 by Matt.Kuhlenschmidt
Selection Perf:
- Modified how USelection stores classes. Classes are now in a TSet and can be accessed efficiently using IsClassSelected. The old unused way of checking if a selection has a class by iterating through them is deprecated
- USelection no longer directly checks if an item is already selected with a costly n^2 search. The check is done by using the already existing UObject selected annotation
- Object property nodes no longer perform an n^2 check for object uniqueness when objects are added to details panels. This is now left up to the caller to avoid
- Eliminated useless work on FObjectPropertyNode::GetReadAddressUncached. If a read address list is not passed in we'll not attempt to the work to populate it
- Removed expensive checking for brush actors when any actor is selected
Change 3063749 on 2016/07/25 by Stephan.Jiang
Disallow naming the widgetanimation to the same name with a override function in uuserwidget, because it will trigger a breakpoint in Rename()
#jira UE-33711
Change 3064585 on 2016/07/26 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3064612 on 2016/07/26 by Alex.Delesky
#jira UE-33712 - Deleting many assets at once will now batch SourceControl commands rather than executing one for each asset.
Change 3064647 on 2016/07/26 by Alexis.Matte
#jira UE-33274 dont hash the same file over and over when importing multiple asset from one fbx file.
Change 3064739 on 2016/07/26 by Matt.Kuhlenschmidt
Fixed typo
Change 3064795 on 2016/07/26 by Jamie.Dale
Fixed typo in FLocalizationModule::GetLocalizationTargetByName
#jira UE-32961
Change 3066461 on 2016/07/27 by Jamie.Dale
Enabled stable localization keys
Change 3066463 on 2016/07/27 by Jamie.Dale
Set "Build Engine Localization" to upload all cultures to ensure we don't lose translation due to the archive keying changes
Change 3066467 on 2016/07/27 by Jamie.Dale
Updated internationalization archives to store translations per-identity
This allows translators to translate each instance of a piece of text based upon their context, rather than requiring a content producer to go back and give the entry a unique namespace. It also allows us to optionally compile out-of-date translations, as they are now mapped to their source identity (namespace + key) rather than their source text.
Major changes:
- Added FLocTextHelper. This acts as a high-level API for uncompiled localized text, and replaces all the old ad-hoc loading/saving of manifests and archives, ensuring that everything is consistently using source control, and that older archives can be upgraded correctly to the new format. It also takes care of some of the quirks of our archives, such as native translations. All major localization commandlets have been updated to use FLocTextHelper.
- Moved FTextLocalizationResourceGenerator from Core to Internationalization. This also allows IJsonInternationalizationManifestSerializer and IJsonInternationalizationArchiveSerializer to be removed, and for FJsonInternationalizationManifestSerializer and FJsonInternationalizationArchiveSerializer to have all their functions become static.
- FTextLocalizationResourceGenerator being moved from Core meant that FTextLocalizationManager::LoadFromManifestAndArchives was also removed. This functionality is now handled by FTextLocalizationResourceGenerator::GenerateAndUpdateLiveEntriesFromConfig.
- The RepairLocalizationData commandlet has been removed. This existed to fix a change that pre-dated 4.0 so no such data should exist in the wild, and the commandlet couldn't be updated to work with the new API (we handle format upgrades in-place now).
- Removed FInternationalizationArchive::FindEntryBySource as it is no-longer safe to use. All existing code has been updated to use FInternationalizationArchive::FindEntryByKey instead.
Workflow changes:
- Archive conditioning now only adds new entries if they don't exist in the archive. This allows us to persist any existing translations, even if they're for old source text (caveat: native archives still update existing entries if the source is changed).
- PO export now sets the msgctx for each entry to be "namespace,key", rather than only doing it when the entry had key meta-data.
- PO import will now update both the source and translation stored in the archive to match the current PO data. This is the primary method by which stale source->translation pairs are updated.
- LocRes compilation may now optionally compile stale translations. There's an option controlling this (defaulted to off) that can be changed via the Localization Dashboard (or added to an existing config file).
Format changes:
- The archive version was bumped to 2.
- Archive entries now use the "Key" entry to store the key from the source text. Previously this "Key" entry was used to store the key meta-data, but that now exists within a "MetaData" sub-object. Loading handles this correctly based upon the archive version.
#jira UETOOL-897
#jira UETOOL-898
#jira UE-29481
Change 3066487 on 2016/07/27 by Matt.Kuhlenschmidt
Attempt to fix linux compilation
Change 3066504 on 2016/07/27 by Matt.Kuhlenschmidt
Fixed data tables with structs crashing due to recent editor selection optimizations
Change 3066886 on 2016/07/27 by Jamie.Dale
Added required data to accurately detect TZ (needed for DST)
#jira UE-28511
Change 3067122 on 2016/07/27 by Jamie.Dale
Added AsTime, AsDateTime, and AsDate overrides to BP to let you format a UTC time in a given timezone (default is the local timezone).
Previously you could only format times using the "invariant" timezone, which assumed that the time was already specified in the correct timezone for display.
Change 3067227 on 2016/07/27 by Jamie.Dale
Added a test to verify that the ICU timezone is set correctly to produce local time (including DST)
Change 3067313 on 2016/07/27 by Richard.TalbotWatkin
Fixed SplineComponent constructor so that old assets (prior to the property changes) load correctly if they had properties at default values.
#jira UE-33669 - Crash in Dev-Editor
Change 3067736 on 2016/07/27 by Stephan.Jiang
Border changes for experimental classes warning
Change 3067769 on 2016/07/27 by Stephan.Jiang
HERE BE DRAGONS
for experimental class warning
#UE-33780
Change 3068192 on 2016/07/28 by Alexis.Matte
#jira UE-33586 make sure we remove any false warning when running fbx automation test.
Change 3068264 on 2016/07/28 by Jamie.Dale
Removed some code that was no longer needed and could cause a crash
#jira UE-33342
Change 3068293 on 2016/07/28 by Alex.Delesky
#jira UE-33620 - Comments on constant and parameter nodes in the Material Editor will now persist when converting them.
Change 3068481 on 2016/07/28 by Stephan.Jiang
Adding Options to show/hide soft & hard references & dependencies in References Viewer
#jira UE-33746
Change 3068585 on 2016/07/28 by Richard.TalbotWatkin
Fix to Spline Mesh collision building so that geometry does not default to being auto-inflated in PhysX.
Change 3068701 on 2016/07/28 by Matt.Kuhlenschmidt
Fixed some issues with the selected classes not updating when objects are deselected
Change 3069335 on 2016/07/28 by Jamie.Dale
Fixed unintended error when trying to load a manifest/archive that didn't exist
Fixed a warning when trying to load a PO file that didn't exist
Change 3069408 on 2016/07/28 by Alex.Delesky
#jira UE-33429 - The editor should no longer hit an ensure if the user attempts to drop a tab into a tab well before the tab well has a chance to acknowledge its been dragged into a tab well.
Change 3069878 on 2016/07/29 by Jamie.Dale
Fixed include casing
#jira UE-33910
Change 3071807 on 2016/08/01 by Matt.Kuhlenschmidt
PR #2654: Fix the spell'ing of "diff'ing" and "diff'd". (Contributed by geary)
Change 3071813 on 2016/08/01 by Jamie.Dale
Fixed include casing
#jira UE-33936
Change 3072043 on 2016/08/01 by Jamie.Dale
Fixed FText formatting of pre-Gregorian dates
We now convert to an ICU UDate via an ICU GregorianCalendar, as UE4 and ICU have a different time scale for pre-Gregorian dates.
#jira UE-14504
Change 3072066 on 2016/08/01 by Jamie.Dale
PR #2590: FEATURE: Collapse/expand folders in the outliner (Contributed by projectgheist)
Change 3072149 on 2016/08/01 by Jamie.Dale
We no longer use the editor culture when running with -game
Change 3072169 on 2016/08/01 by Richard.TalbotWatkin
A couple of changes to the BSP code:
* Fixed longstanding issue where sometimes BSP geometry is not rebuilt correctly after editing it. This was due to poly normals not being recalculated after translating vertices in Geometry Mode.
* Fixed corruption to FPoly::iLink as it is overloaded to have two meanings: when building BSP, it represents the surface index of the next coplanar surface (and adding a new BSP node uses this to determine whether a new surface needs to be added or not). In other operations it represents an FPoly index, in general this is used more in editor geometry operations. This fixes various crashes which arose from rebuilding BSP resulting in invalid FPoly indices.
#jira UE-12157 - BSP brushes break when non-standard subtractive bsp brushes are used
#jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume
Change 3072221 on 2016/08/01 by Jamie.Dale
Fixed "Launch On" not providing the correct cultures to StartCookByTheBookInEditor
#jira UE-33001
Change 3073389 on 2016/08/02 by Matt.Kuhlenschmidt
Added ability to vsync the editor. Disabled by default. Set r.VSyncEditor to 1 to enable it.
Reimplemented this change from the siggraph demo stream
Change 3073396 on 2016/08/02 by Matt.Kuhlenschmidt
Removed unused code as suggested by a pull request
Change 3073750 on 2016/08/02 by Richard.TalbotWatkin
Fixed formatting (broken in CL 3057895) in anticipation of merge from Main.
Change 3073789 on 2016/08/02 by Jamie.Dale
Added a way to mark text in text properties as culture invariant
This allows you to flag properties containing text that doesn't need to be gathered.
#jira UE-33713
Change 3073825 on 2016/08/02 by Stephan.Jiang
Material Editor: Highligh all Nodes connect to an input.
#jira UE-32502
Change 3073947 on 2016/08/02 by Stephan.Jiang
UMG Project settings to show/hide different classes and categories in Palette view.
--under Project Settings ->Editor->UMG Editor
Change 3074012 on 2016/08/02 by Stephan.Jiang
Minor changes and comments for CL: 3073947
Change 3074029 on 2016/08/02 by Jamie.Dale
Deleting folders in the Content Browser now removes the folder from disk
#jira UE-24303
Change 3074054 on 2016/08/02 by Matt.Kuhlenschmidt
Added missing stats to track pooled vertex and index buffer cpu memory
A new slate allocator was added to track memory usage for this case.
Change 3074056 on 2016/08/02 by Matt.Kuhlenschmidt
Renamed a few slate stats for consistency
Change 3074810 on 2016/08/02 by Matt.Kuhlenschmidt
Moved geometry cache asset type to the animation category. It is not a basic asset type
Change 3074826 on 2016/08/02 by Matt.Kuhlenschmidt
Fix a few padding and sizing issues
Change 3075322 on 2016/08/03 by Matt.Kuhlenschmidt
Settings UI improvements
* Added the ability to search through all settings at once
* Settings files which are not checked out are no longer grayed out. The editor now attempts to check out the file automatically if connected to source control and if that fails it marks the settings file writiable so it can save the setting properly
-------
* This change adds a refactor to the details panel to support multiple top level objects existing in the details panel at once instead of combining all passed in objects to a single common base class. This is disabled by default but can be turned on setting bAllowMultipleTopLevelObjects to true in FDetailsViewArgs when creating a details panel.
* Each top level object in a details panel will get their own customization instance. This made it necessary to deprecate a IDetailsView::GetBaseClass since there is no longer guaranteed to be one base class.
*Details panels can have their own customization for each "root object header" in order to customize the look of having multiple top level objects in the details panel.
Change 3075369 on 2016/08/03 by Matt.Kuhlenschmidt
Removed FBX scene as a top level option in asset filter menu in the content browser.
Change 3075556 on 2016/08/03 by Matt.Kuhlenschmidt
Mac warning fix
Change 3075603 on 2016/08/03 by Nick.Darnell
Adding two new plugins to engine, one for editor and one for runtime based testing. Currently the only consumer of these plugins is going to be the EngineTest project.
Change 3075605 on 2016/08/03 by Nick.Darnell
Functional Testing - Continued work on cleanup, reorganization, trying to improve the workflow for using the session browser.
Change 3076084 on 2016/08/03 by Jamie.Dale
Added basic support for localizing plugins
You can now localize plugins! There's no localization dashboard integration for this so it has to be done manually.
You need to define the localization targets your plugin uses in its .uplugin file, eg)
"LocalizationTargets": [
{
"Name": "Paper2D",
"LoadingPolicy": "Always"
}
]
"Name" should match a localization config under the Config/Localization folder for your plugin. These configs are set-up the same as any other localization config.
"LoadingPolicy" may be one of Never, Always, Editor, Game, PropertyNames, or ToolTips. This allows you to control under what conditions your localizations should be loaded (eg, if your plugin has both game and editor data, you can separate the editor data off into its own localization target that's only loaded by the editor).
UAT has been updated to support gathering from plugins. You can use the "IncludePlugins" flag to have it gather all plugins, or you can specify a whitelist of plugins to gather as an argument to "IncludePlugins", or alternatively, may blacklist certain plugins via "ExcludePlugins". It can now also support out-of-source gathering via the "UEProjectRoot" argument (previously it assumed that everything would be under the UE4 install/checkout directory).
UAT has been updated to support staging plugin LocRes files. It will stage any plugin targets that are enabled for a game/client build, and are also from a plugin that's enabled for your project.
#jira UE-4217
Change 3076123 on 2016/08/03 by Stephan.Jiang
Extend "Select all input nodes" function to general blueprint editor
Change 3077103 on 2016/08/04 by Jamie.Dale
Added support for underlined text rendering (including with drop-shadows)
FTextBlockStyle can now specify a brush to use to draw an underline for text (a suitable default would be "DefaultTextUnderline" from FCoreStyle). When a brush is specified here, we inject FSlateTextUnderlineLineHighlighter highlights into the text layout to draw the underline under the relevant pieces of text, using the correct color, position, and thickness.
FSlateFontCache::GetUnderlineMetrics and FSlateFontRenderer::GetUnderlineMetrics have been added to handle getting the underline metrics (which are slightly different to the baseline).
This change also adds FTextLayout::RemoveRunRenderer and FTextLayout::RemoveLineHighlight to fix some bad assumptions that FSlateEditableTextLayout and FTextBlockLayout were making about ownership of run renderers and line highlighters that could cause them to remove instances they didn't own (such as the new underline highlighter) when updating things like the cursor position or highlight.
Change 3077842 on 2016/08/04 by Jamie.Dale
Fixed fallout from API changes
Change 3077999 on 2016/08/04 by Jamie.Dale
Ensured that BULKDATA_SingleUse is only set by UFontBulkData::Serialize when loading
This prevents it being incorrectly set by other operations, such as counting memory used by font data.
#jira UE-34252
Change 3078000 on 2016/08/04 by Trung.Le
Categories VREditor-specific UMG widget assets as "VR Editor"
#jira UE-34134
Change 3078056 on 2016/08/04 by Nick.Darnell
Build - Fixing a mac compiler warning, reodering constructor initializers.
Change 3078813 on 2016/08/05 by Nick.Darnell
Reorganizing editor tests, establishing plugins in the EditorTest project that will house the tests.
Change 3078818 on 2016/08/05 by Nick.Darnell
Additional rename and cleanup associated with test moving.
Change 3078819 on 2016/08/05 by Nick.Darnell
Removing the Oculus performance automation test, not running, and was unclaimed.
Change 3078842 on 2016/08/05 by Nick.Darnell
Continued reorganizing tests.
Change 3078897 on 2016/08/05 by Nick.Darnell
Additional changes to get some moved tests compiling
Change 3079157 on 2016/08/05 by Nick.Darnell
Making it possible to browse provider names thorugh the source control module interface.
Change 3079176 on 2016/08/05 by Stephan.Jiang
Add shortcut Ctrl+Shift+Space to rotate through different viewport options
#jira UE-34140
Change 3079208 on 2016/08/05 by Stephan.Jiang
Fix new animation name check in UMG
Change 3079278 on 2016/08/05 by Nick.Darnell
Fixing the build
Change 3080555 on 2016/08/08 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3081155 on 2016/08/08 by Nick.Darnell
Fixing some issues with the editor tests / runtime tests under certain build configs.
Change 3081243 on 2016/08/08 by Stephan.Jiang
Add gesture in LevelViewport to switch between Top/Bottom...etc.
Change 3082226 on 2016/08/09 by Matt.Kuhlenschmidt
Work around animations not playing in paragon due to bsp rebuilds (UE-34391)
Change 3082254 on 2016/08/09 by Stephan.Jiang
DragTool_ViewportChange init changes
[CL 3082411 by Matt Kuhlenschmidt in Main branch]
2016-08-09 11:28:56 -04:00
FText LoadError ;
if ( ! LocTextHelper . LoadAll ( ELocTextHelperLoadFlags : : LoadOrCreate , & LoadError ) )
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3050373)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2973846 on 2016/05/11 by Jamie.Dale
Exposed FConfigValue::ExpandValue and added FConfigValue::CollapseValue
These are both static and can be used to expand or collapse the macros used in our config files (mostly when dealing with paths), in code that has to deal with the config system, but isn't internal to the config system (mostly things that deal with default configs outside of UObjects).
The old non-static version of FConfigValue::ExpandValue is now FConfigValue::ExpandValueInternal, which just calls FConfigValue::ExpandValue on SavedValue and ExpandedValue.
This also changes some code that was using FString.Replace to use FString.ReplaceInline. This reduces allocations, and also allows us to avoid another string comparison to see whether the strings are identical (as ReplaceInline returns the number of replacements that were made).
Change 2973847 on 2016/05/11 by Jamie.Dale
Changing the loading phase in the localization dashboard now writes to the default config
#jira UE-30482
Change 2973866 on 2016/05/11 by Jamie.Dale
Deprecated some functions that were taking an unused position.
These unused parameters caused confusion and lead to UE-30276. The old versions have been deprecated, and new versions without those parameters have been added. Existing code has been updated to call the non-deprecated version.
- FViewportFrame::ResizeFrame
- FSceneViewport::ResizeFrame
- FSceneViewport::ResizeViewport
Change 2974505 on 2016/05/11 by Nick.Darnell
PR #2309: Added Combobox styling (Contributed by Chris528)
Change 2975241 on 2016/05/12 by Richard.TalbotWatkin
Made sRGB Preview the default in the Color Picker.
Change 2975390 on 2016/05/12 by Jamie.Dale
Made sure that en-US-POSIX is in our list of available cultures
Some people use machine tags as their native text, so they need an invariant machine like culture to use as their native culture. en-US-POSIX is perfect for this.
Change 2975411 on 2016/05/12 by Jamie.Dale
PR #2237: Fixed formatting of Error_TooManyMaterials message (Contributed by pfranz)
Change 2975559 on 2016/05/12 by Jamie.Dale
Dialogue Wave VO direction can now be localized
This is gathered as editor-only data.
#jira UE-28715
Change 2975710 on 2016/05/12 by Jamie.Dale
Implemented UObject::IsLocalizedResource to test whether the object belongs to a localized package
Change 2975728 on 2016/05/12 by Jamie.Dale
Exported dialogue scripts now include a column that says whether they have a localized recording of that line of dialogue
#jira UETOOL-794
Change 2975763 on 2016/05/12 by Jamie.Dale
We no longer warn if asked to check out a UNC path when running the GatherText commandlets
#jira UE-25833
Change 2975766 on 2016/05/12 by Jamie.Dale
Resolved some loc key conflicts
#jira UE-25833
Change 2975774 on 2016/05/12 by Jamie.Dale
PO files now only contain a single entry in the case of a native translation being exported
They used to contain the original entry, as well as an entry for the native translation, however the original entry would never be used.
This change also cleans up some directory walking code that was looking for archive files, and replaces it with code to load the specific archive file.
Change 2975776 on 2016/05/12 by Jamie.Dale
Downgraded a PO file import warning that isn't really an issue
#jira UE-25833
Change 2976675 on 2016/05/13 by Jamie.Dale
Fixed some more fallout from changes to use the window position when changing the game viewport mode
- FSceneViewport::ResizeFrame:
- Fixed the HMD monitor info setting the wrong variables.
- Fixed SetWindowMode and ResizeViewport potentially being passed two different modes.
- We now only move the window if we need to (this avoids issues with WindowedFullscreen window positioning).
- FWindowsWindow::MoveWindowTo:
- Now treats the screen space position it's given as relative to the top-left of the window, rather than the top-left of the windows' client area.
- FWindowsApplication:
- WM_MOVE was passing a screen space position relative to the top-left of the windows' client area, rather than its window area like Slate expected.
#jira UE-30276
#jira UE-30677
Change 2976804 on 2016/05/13 by Jamie.Dale
Slight optimization to FICUInternationalization::FindOrMakeCulture to avoid hitting the filesystem until we know we need to
Change 2976967 on 2016/05/13 by Alexis.Matte
#jira UE-30687 Cannot import a skeletal mesh scale to zero
Change 2977042 on 2016/05/13 by Alexis.Matte
#jira UE-29952 log a warning if fbx exceed the maximum number of LOD.
#2326 Github PR
#code review matt.kuhlenschmidt
Change 2977074 on 2016/05/13 by Jamie.Dale
Follow up to CL# 2976804 to avoid a potential change in behavior
Change 2977076 on 2016/05/13 by Jamie.Dale
Some tidy up and optimization to SCulturePicker
Change 2977327 on 2016/05/13 by Alex.Delesky
Now deleting the Redirector package on Redirector Fix Up rather than simply removing it from the Content Browser.
#jira UE-30423
Change 2977499 on 2016/05/13 by Alexis.Matte
#jira UE-29475
Enable UStruct child property to be favorite
Change 2978415 on 2016/05/16 by Jamie.Dale
We now pre-load all the culture data when starting the editor to avoid a UI hitch later
Change 2978517 on 2016/05/16 by Alex.Delesky
#jira UE-29406
Creating a static mesh from a geometry brush and then attempting to reimport the mesh will no longer crash the editor.
Change 2978518 on 2016/05/16 by Alex.Delesky
#jira UE-28210
The FBX Importer no longer runs cleanup upon failing to import an FBX file and won't crash the engine the next time an FBX is imported within the same editor session.
Change 2978556 on 2016/05/16 by Alexis.Matte
Fbx tests automation
#jira UE-29635
Change 2978797 on 2016/05/16 by Alexis.Matte
#jira UE-30774
- prevent baking the pivot if we transform the vertex with the absolute transform.
- Also make sure we set the identity for the Max puivot in case we dont bake the pivot and we dont transform the vertex with the absolute transform.
#code review matt.kuhlenschmidt
Change 2978965 on 2016/05/16 by Alexis.Matte
FBX importer, fix the socket rotation.
#jira UE-30094
Change 2980613 on 2016/05/17 by Jamie.Dale
Moved the XLOC UAT localization provider to be publicly accessible
Change 2980614 on 2016/05/17 by Jamie.Dale
Reference update for project move
Change 2980633 on 2016/05/17 by Jamie.Dale
Made the culture mapping used between XLOC and UE4 configurable on a per-project basis
You can now override GetEpicCultureToXLocLanguageId in your custom localization provider in order to change the default mappings.
Change 2980836 on 2016/05/17 by Jamie.Dale
Added -LocalizationSteps flag to allow you to only run a subset of the UAT "Localise" command
You can pass any of the following steps: Download, Gather, Import, Export, Compile, GenerateReports, Upload
Change 2982700 on 2016/05/18 by Jamie.Dale
Fixed the loc package gather potentially adding the same source location multiple times
Change 2983906 on 2016/05/19 by Jamie.Dale
Slight cleanup of the way we register localization gatherer callbacks
Change 2984356 on 2016/05/19 by Chris.Wood
Removed temporary analytics API change needed for earlier hot fix
[UE-31005] - Undo temp Hardware Survey API change from 4.10 - CL 2782817
Change 2986679 on 2016/05/23 by Alex.Delesky
#jira UE-24747 - Importing FBX files that contain meshes that do not have non-degenerate triangles will no longer crash the editor on import, and will warn the user that the meshes are bad.
Change 2986798 on 2016/05/23 by Alex.Delesky
#jira UE-31136 - Chord Input fields will no longer display the blinking edit cursor if they do not have focus.
Change 2987106 on 2016/05/23 by Alexis.Matte
Fbx importer, fail import must not create a package in the content browser
#jira UE-31154
Change 2987563 on 2016/05/23 by Alex.Delesky
#jira UE-30988 - Changed the default window mode when launching a game from the .uproject file to Windowed
Change 2987564 on 2016/05/23 by Alex.Delesky
#jira UE-28856 - Fixed a crash that could potentially occur when starting up PIE while dragging objects like widgets in the editor.
Change 2988321 on 2016/05/24 by Jamie.Dale
Added a way to backup and restore the selection state of a level (its actors and components) in a way that can be reapplied even if the level is reloaded
Change 2988708 on 2016/05/24 by Jamie.Dale
Fix for crash when missing the fallback/last resort font
Change 2988782 on 2016/05/24 by Jamie.Dale
Added the ability to version each localized string individually when loaded into the localization manager
The single 32-bit global history has now been replaced with two 16-bit histories. One is global, and is updated whenever the culture is changed (or a LocRes file is loaded), and the other is local to each string, and is updated if the display string is changed outside of a culture update (to handle cases where the display string is changed, but the key is preserved). Changing the global history will reset all local histories.
Because of the change from an int32 to a uint16, 0, rather than INDEX_NONE, is now considered the "unset" value for a history.
Change 2988856 on 2016/05/24 by Jamie.Dale
Added a way to get the package(s) of the object(s) being edited by a property panel
Typically the package is just the outermost of the object being edited, however there are some cases where this may not be the case:
- UMG widgets edit a transient copy of the real data, so we use the SetObjectPackageOverrides to override the package these objects should use to be the real asset package.
- Structs (UDS, Data Table, etc) don't have a way to get to their package, so you have to specify it on their FStructOnScope instance (see FStructOnScope::GetPackage and FStructOnScope::SetPackage). This has been hooked up for the UDS and Data Table editors.
Change 2988955 on 2016/05/24 by Alex.Delesky
#jira UE-30645 - Adding in support for splash images to support .png and .jpg files. In general, this adds multi-extension support for external image references and external image picker modules.
Git Request #2376
Change 2989418 on 2016/05/25 by Jamie.Dale
Added a way to count text references within a package that match the given search criteria
This can be used to detect whether a localization ID is unique within its package.
The following search modes are available:
- MatchId: Detect a reference if it matches the given ID (ignoring the source text)
- MatchSource: Detect a reference if it matches the given ID and source string
- MismatchSource: Detect a reference if it matches the given ID but has a different source string
Change 2989436 on 2016/05/25 by Jamie.Dale
Added "root-level" meta-data (meta-data associated with the package rather than an object within it)
Change 2989471 on 2016/05/25 by Alexis.Matte
Fbx scene importer, fix naming clash when creating package we now also look in memory to find existing package not just on disk
Change 2989639 on 2016/05/25 by Jamie.Dale
Added static version of FName::IsValidXName
This allows you to verify name-like strings without having to convert them to an FName (and thus add them to the name table)
Change 2989716 on 2016/05/25 by Alex.Delesky
#jira UE-30828 - The Standalone Session Frontend will now render the names of automation tests correctly instead of as solid white blocks.
Change 2990100 on 2016/05/25 by Alexis.Matte
Fix crash when reimporting a mesh that originaly exceed the maximum number of LOD
#jira UE-30907
Change 2991442 on 2016/05/26 by Bob.Tellez
#UE4 Fix components in world not rendering when saved without a physics scene.
Change 2991736 on 2016/05/26 by Bob.Tellez
#UE4 Fix duplicated worlds not being initialized when inactive. Re-enabled duplication of worlds in the content browser.
Change 2991942 on 2016/05/26 by Alex.Delesky
#jira UE-31012 - Setting a Decimal Grid Interval value to 0 and using it will no longer crash the editor or cause an editor crash on startup.
Change 2991994 on 2016/05/26 by Alex.Delesky
#jira UE-31177 - Attempting to export an entire level as an object file and choosing to export all materials as images will no longer crash the editor.
Change 2994037 on 2016/05/30 by Alexis.Matte
Add Fbx Automation Tests
- static mesh import reimport (sections and materials)
- skeletal mesh import and reimport (sections and materials also bone position)
- static/skeletal mesh LODs (import, add, reimport)
- rigid mesh (import, reimport)
Change 2994253 on 2016/05/31 by Alexis.Matte
Mikkt crash when computing the normals if there is more vertex then the number of wedge
#jira UE-29143
Change 2994260 on 2016/05/31 by Alexis.Matte
Make sure we cannot modify fbx test plan when json file is read only
Change 2994431 on 2016/05/31 by Alex.Delesky
#jira UE-21900 - The scale widget should now render all axes when using an orthographic camera.
Change 2994432 on 2016/05/31 by Alex.Delesky
#jira UE-31328 - New objects dragged into the scene will now comply with the Surface Snapping option in the viewport, and will not use the Surface Offset if snapping is disabled.
Change 2994537 on 2016/05/31 by Richard.TalbotWatkin
Fixed potential crash in the Mesh Paint tool when non-transactable actors are in the SelectedActors list following a Redo.
#jira UE-31172 - Crash related to Vertex Painting - MeshPaint!CastChecked<AActor,UObject>()
Change 2994983 on 2016/05/31 by Richard.TalbotWatkin
Added some guard code to protect against a crash when editing geometry. Repro currently unknown, ensure was added in order to try to get more information.
#jira UE-30820 - UT EDITOR: CRASH: Crash in Public Release CL#2973693
Change 2995022 on 2016/05/31 by Jamie.Dale
PR #2428: Added missing END_OPTIMIZATION macro to SOutputLog (Contributed by MatzeOGH)
Change 2995027 on 2016/05/31 by Jamie.Dale
PR #2409: fixed a small typo in GraphEditor.h (Contributed by MatzeOGH)
Change 2995963 on 2016/06/01 by Alex.Delesky
#jira UE-31317 - The transform gizmo will no longer block the placement of a material onto a mesh.
Change 2997002 on 2016/06/01 by Cody.Albert
Fix to ensure ActiveTopLevelWindow is properly set after a window is destroyed
#jira UE-31448
Change 2998013 on 2016/06/02 by Alexis.Matte
Prevent static mesh materials array to grow when using the reset button in the staticmesh editor.
#jira UE-12931
Change 2998370 on 2016/06/02 by Alexis.Matte
Fbx Automation, add some import LOD test in case the options are not ok
Change 2999709 on 2016/06/03 by Jamie.Dale
Fixed some issues with gathering text from BP bytecode
Bytecode in Blueprints is very volatile, and can only be safely gathered after it's been compiled (which is not guaranteed to have happened by the time we save the package). This change avoids caching any assets that contain scripts (non-data-only Blueprints), and instead will always load them to perform a gather (which will ensure the Blueprint bytecode is up-to-date due to compile-on-load).
Change 2999755 on 2016/06/03 by Richard.TalbotWatkin
Fixes to Spline Mesh collision generation.
- Fixed a serious issue with DDC ID generation, in that the static mesh wasn't forming a part of the key, hence any two spline meshes with identical properties but different meshes would yield the same cache entry.
- Fixed how different collision boxes are transformed when rebuilding physics meshes. Convex collision transforms are now correctly taken into account, and spherical and capsule collision now gets correctly translated when a scale is applied to the start or end of the spline mesh.
- Optimized physics rebuilding. A new BodySetup object is now only created when needed, otherwise it is reused.
#jira UE-31361 - Splines handle box collision and collision from other shapes differently
Change 2999973 on 2016/06/03 by Jamie.Dale
We now skip bulk data when detecting text references
#jira UE-31596
Change 3000159 on 2016/06/03 by Alex.Delesky
#jira UE-30244 - Added a safeguard against a potential crash when editing BSP brushes before placing another BSP brush into the level.
Change 3001814 on 2016/06/06 by Alexis.Matte
Make sure the staticmesh Materials list dont grow when we reimport or override a LOD other then the base mesh.
Add a fbx test to make sure the problem is flag by automation test
#jira UE-1394
Change 3001820 on 2016/06/06 by Alex.Delesky
#jira UE-19079 - Widget Blueprints should no longer crash when dragging widgets from one blueprint to a second and then compiling the second blueprint.
Change 3001915 on 2016/06/06 by Alexis.Matte
Make sure we check attribute type before checking attribute unique ID in case of unique id clash.
#jira UE-31214
Change 3002026 on 2016/06/06 by Alexis.Matte
Importing morph target should not import textures like materials since the base mesh already import thoses.
UDN Question:
https://udn.unrealengine.com/questions/293973/does-importing-an-fbx-with-morph-targets-cause-a-m.html
Change 3002623 on 2016/06/06 by Jamie.Dale
Fixing more loc conflicts
Change 3002883 on 2016/06/06 by Jamie.Dale
Adding retry when dealing with OneSky
This is attempting to compensate for some timeouts with OneSky, which were also noticed when testing UE-31413
Change 3003004 on 2016/06/06 by Trung.Le
#jira UE-13101 - Make "Description" field for a BluePrint Function multiline
Change 3003859 on 2016/06/07 by Alexis.Matte
#jira UE-30436 Refresh the property editor when a array element is added, remove, insert, delete and the property is favorite
Change 3004132 on 2016/06/07 by Jamie.Dale
Fixed a hash conflict that could occur when both the case-sensitive and case-insensitive FName hashes were identical
This resulted in the case-preserving FName being added to the head of the linked list for the bucket, which caused any subsequent name lookups to return that name index for the comparison index (since it matched an insensitive string comparison), rather than the name index of the first case-variant of that name that was added to the bucket.
This change has new entries be inserted at the tail of the list, which ensures that enumeration for a case-insensitive name will always find the same entry in the bucket (the first one that was ever added) and will continue to compare correctly.
Change 3004286 on 2016/06/07 by Jamie.Dale
Ensured that assignments that publish new names to the bucket are atomic
Change 3004310 on 2016/06/07 by Jamie.Dale
Ensured FName internal hashes are returned as uint16
Change 3004381 on 2016/06/07 by Jamie.Dale
FAsyncPackage now creates the meta-data before processing the remaining exports
This matches the behavior of FLinkerLoad::LoadAllObjects, as other objects may depend on the meta-data being loaded before them.
Change 3004765 on 2016/06/07 by Alex.Delesky
#jira UE-31498 - Material thumbnails will now render the full sphere rather than an extreme close-up of the material.
Change 3005754 on 2016/06/08 by Trung.Le
Allow whitespace for meta class names
#jira UE-31668
Change 3005755 on 2016/06/08 by Stephan.Jiang
UMGSequencePlayer implements GetPlaybackContext() and return UserWidget->GetWorld() if it's valid
#jira UE-31299
Change 3006512 on 2016/06/08 by Alex.Delesky
#jira UE-31572 - The "All Classes" tab in the Modes panel will now refresh when a placeable asset is created, renamed, or deleted without needed to navigate away from the tab first.
Change 3006760 on 2016/06/08 by Jamie.Dale
Added support for stable localization keys
This feature adds support for preserving the existing key of an FText property when editing the source string, providing that it is the only reference to that string within the package. A side effect of this is that you're now able to specify custom keys for FText properties since we can now verify that the custom key won't cause an identity conflict.
In order to limit the search domain for uniqueness to a single package, we've added the concept of a "localization namespace" to packages (stored in the meta-data). Each package is given a unique namespace, which is appended to the user-defined namespace of the text when it is modified, saved, or duplicated. This package namespace ensures that the same user-defined namespace and key may be used in different packages without causing an identity conflict.
In order to access the package namespace within the Core code that hosts FText (which doesn't know about UPackage), FArchive now provides a GetLocalizationNamespace function to access the package namespace within the Core code, and a SetLocalizationNamespace function for CoreUObject and Engine code to pass down the package namespace from their packages.
If you have an archive that handles duplicating objects into a different package, or duplicating packages themselves, then you'll want to make sure it's setting the package namespace correctly. FObjectReader and FObjectWriter have been updated to do this, and serve as a good example. FDuplicateDataReader (used by StaticDuplicateObject), and FCopyPropertiesArchiveObjectWriter (used when compiling Blueprints) have also been updated to set the package namespace, as they both handle copying objects between packages. TextNamespaceUtil provides a suite of functions for getting at (or setting) the namespace for a package.
Keys will start to stabilize naturally over time once this feature is enabled, however the StabilizeLocalizationKeys commandlet may also be used to stabilize all the keys for a game at once. Running it for a game under source control would look something like this:
MyGame -run=StabilizeLocalizationKeys -IncludeGame -NativeCulture=en -EnableSCC
This commandlet also updates your localization archives to use the new text identities, however you'll still need to run a localization gather and localization compile before the updated translations will be available for your game.
Note: This feature is currently disabled via the USE_STABLE_LOCALIZATION_KEYS define. It will be enabled at a later date.
#jira UETOOL-796
Change 3007501 on 2016/06/09 by Trung.Le
#jira UE-31722
Fix MaterialFunctions crash when editing text in Libraries Category Text field. Solution: Removed PredEdit and PostEdit from IEditableTextProperty, its derived types and other code that was calling them. The new SetText method already calls NotifyPreChange and NotifyPostChange to properly create/destroy ScopedTransaction.
Change 3007524 on 2016/06/09 by Jamie.Dale
Added some additional checks to avoid re-keying text when duplicating for PIE
Change 3007564 on 2016/06/09 by Jamie.Dale
PR #2401: DataTable import/export improvements (Contributed by bozaro)
Change 3007653 on 2016/06/09 by Jamie.Dale
PR #2459: Generate JSON for nested structs in DataTable rows (Contributed by jorgenpt)
Change 3008019 on 2016/06/09 by Jamie.Dale
Updated structs to export as JSON when displaying them in the Data Table editor
This produces much cleaner results than using the text export method (which will use the internal names for user defined structs).
This also cleans up the FDataTableExporterCSV and FDataTableExporterJSON APIs so that you don't need to pass in a UDataTable if you're not going to use it.
#jira UE-29958
Change 3008052 on 2016/06/09 by Jamie.Dale
Fixed bug importing an array inside a JSON Data Table
This was noticed when testing a GitHub PR, but the JSON importer for a Data Table was appending the new data to the array rather than replacing it. It now clears the array prior to importing.
Change 3008875 on 2016/06/10 by Jamie.Dale
PR #2406: Git plugin: Fix for Git diff not working in UE 4.12 (and master) (Contributed by SRombauts)
Change 3008879 on 2016/06/10 by Jamie.Dale
PR #2484: Git Plugin: fix the Submit To Source Control menu broken by new "migrate" support in 4.12 (and master) (Contributed by SRombauts)
Change 3008990 on 2016/06/10 by Alex.Delesky
#jira UE-15699 - Submitting to source control via the editor should now check for current asset status before prompting the user to submit their changes. This should prevent files that had been previously deleted from being readded to source.
Change 3008991 on 2016/06/10 by Alex.Delesky
#jira UE-31688 - The Output Log will now automatically anchor to the bottom of the scroll bar when the user scrolls all the way down using the mouse wheel or clicking and dragging the content window.
Change 3010856 on 2016/06/13 by Alexis.Matte
#jira UE-31713 Fix a serialize issue for skeletal mesh with apex cloth.
Change 3011736 on 2016/06/13 by Jamie.Dale
Adding missing plurals.res file
This is needed to get plural form information from ICU.
#jira UETOOL-875
Change 3012387 on 2016/06/14 by Richard.TalbotWatkin
Disabled the Paste context menu action if the property is marked as EditConst.
#jira UE-27469 - User is able to paste values into a read-only setting
Change 3012971 on 2016/06/14 by Stephan.Jiang
Editor Preferences->Widget Designer now have two options to toggle the visibilities of widgets created from Engine content folder and Developers folder.
By default, visibility for engine content is off and developers is on
#jira UE-31657
Change 3013111 on 2016/06/14 by Jamie.Dale
Unified the number, percentage, and currency formatting between the ICU and Legacy text implementations
Removed all the old legacy number formatting code, and removed the calls to the ICU specific number formatting. Everything is now using FastDecimalFormat as this will allow some optimizations later when formatting numbers in FText::Format.
Change 3015438 on 2016/06/15 by Cody.Albert
Fixing ScrollBy function to calculate new scroll offset based on the current scroll offset and not the current desired scroll offset (which may not be the same during an animation)
#jira UE-32082
Change 3016782 on 2016/06/16 by Richard.TalbotWatkin
Corrected ConvexHull2D so that it returns an empty set of indices when passed an empty points array.
Change 3016949 on 2016/06/16 by Jamie.Dale
Added FastDecimalFormat overloads to write into an existing string
This helps avoid an extra allocation if you already have a pre-sized string that you're writing the number to (as is the case in FText::Format).
Change 3016952 on 2016/06/16 by Jamie.Dale
Changed an Add for an Emplace to avoid moving a temporary
Change 3016954 on 2016/06/16 by Jamie.Dale
Updated some FText code to avoid creating temporary objects just to move data through a hierarchy
There was some code in FText and its internal types that were using pass-by-value as a marshaller to move data through a hierarchy. This resulted in temporary objects being created and destroyed to facilitate the movement of data.
This change has all the internal FText code (private FText constructors, internal text data, and internal text history) take its movable types as an r-value reference. This avoids the temporary objects, but also makes it impossible to accidentally copy a construction argument when you meant to move it (you can still copy, but the copy must be explicit).
In addition to this, FText::FromString and FText::AsCultureInvariant now have two overloads, const FString& and FString&&, to avoid them creating a temporary when you're invoking a move. FText::ChangeKey now takes its parameters by const& as their data wasn't being moved further down the chain, so the by-value copy was wasteful.
Change 3019021 on 2016/06/19 by Richard.TalbotWatkin
When deleting a brush, ensure geometry is rebuilt before updating the details panel according to the selection change, so that the old Surface Properties don't continue to appear.
#jira UE-8966 - Surface Properties of a BSP remain in the details panel after the BSP is deleted
Change 3019022 on 2016/06/19 by Richard.TalbotWatkin
Fixed issue where the Surface Properties category in the Details panel doesn't appear after selecting a surface on a Brush which has just been placed.
#jira UE-31916 - Selecting an edge of BSP geometry then a face does not show Surface Properties while in Place mode
#jira UE-31915 - Selecting BSP face does not show Surface Properties in Details
Change 3019025 on 2016/06/19 by Richard.TalbotWatkin
Fixed issue which was stopping 'Cancel' from correctly returning a 'Cancelled' result during P4 asynchronous ops.
#jira UE-28595 - Submit to Source Control: "Checking for assets to check in..." cancel button does not cancel operation, editor becomes unresponsive
Change 3020050 on 2016/06/20 by Cody.Albert
Changed window centering logic to correctly work when monitor 1 isn't set to primary monitor.
#jira UE-32173
Change 3021145 on 2016/06/21 by Jamie.Dale
Added support for text format argument modifiers
These can be used to mutate a format argument before appending it to the resultant formatted string, and are applied to the preceding argument via a pipe, eg) "{Arg}|plural(one=is,other=are)".
We provide a few of these by default:
- |plural(key=val,...)
- |ordinal(key=val,...)
Provides support for cardinal and ordinal plural forms, where key may be any of "one", "two", "few", "many", or "other", and val may be any optionally quoted string.
- |gender(masculine,feminine,[neuter])
Provides support for gender forms, where the 0th item is the masculine version, the 1st item is the feminine version, and the 2nd item is an optional neuter version. The values may be any optionally quoted string.
- |hpp(consonant,vowel)
Provides support for Hangul post-positions, where the 0th item is the consonant suffix, and the 1st item is the verb suffix. The values may be any optionally quoted string.
Major changes:
- Exposed the ICU plural form handling via FCulture::GetPluralForm.
- Updated the FText formatting code to use an expression evaluator (to support the more complex expressions needed for the argument modifiers).
- Added FTextFormat to store a pre-compiled format expression. Re-using one of these if you're performing a lot of formats with the same FText will increase your performance (as around half of the FText::Format cost can be compilation, via an implicit construction of FTextFormat).
- Updated the FText::Format(...) family of functions to take their format string as FTextFormat, and take their arguments as FFormatArgumentValue. This allows us access to the real numeric types within the format code, but doesn't break the existing API as these types are implicitly constructible from the old parameters (FText).
- Converted text history to store their format string as an FTextFormat in-case they need to perform a re-format (this is still saved as an FText).
Breaking changes:
- The rules for the escape token have been simplified, and there is an incredibly unlikely chance that this may affect some text:
- The ` character will now only escape a valid character (producing only the escaped character in the final string), or it will be ignored and inserted as a literal character, eg) "`{F" -> "{F", and "`F" -> "`F".
- Previously it would also remove the escape character when it followed { or }, eg) "{`" -> "{" and "}`" -> "}", rather than "{`" and "}`" like you might expect. It would also have previously removed a ` at the end of a string due to a parser bug.
Change 3021156 on 2016/06/21 by Jamie.Dale
Updated LinuxToolChain to use the same output delegate for all of its actions when cross-compiling
This avoids the compile and link actions being split into different batches.
Change 3021280 on 2016/06/21 by Richard.TalbotWatkin
Fixed bug in parsing LOD in UStaticMeshComponent::ImportCustomProperties (thanks to Aurelien Cordonnier).
#jira UE-31937 - UDN code submission for UStaticMeshComponent::ImportCustomProperties parsing bug
Change 3022949 on 2016/06/22 by Alex.Delesky
#jira UE-31944 - Upgrading Subversion binaries to version 1.9.4.
Change 3023092 on 2016/06/22 by Jamie.Dale
Downgraded some checks to ensures and added an early out
#jira UE-32009
Change 3023154 on 2016/06/22 by Jamie.Dale
Ported over CL# 3018771 to the UE automation
This fixes an issue where a downloaded PO file smaller than the one already on disk leaving a mix of both files on disk (rather than the existing file on disk being truncated).
Change 3023579 on 2016/06/22 by Jamie.Dale
Expanded the Blueprint FormatText node to support numeric and gender types
These are needed to correctly support the new plural and gender forms that can be used in format strings, as these require actual numeric/enum data to be passed into the format arguments, rather than pre-formatted text.
Major changes:
- The FormatText node for Blueprints now uses PC_Wildcard as its pin type for format arguments instead of PC_Text.
- Any existing literal text argument data in the pin is hoisted out into a "Make Literal Text" node which is then connected to the pin.
- FFormatArgumentData has been updated to be variant on the data needed by Blueprints. It's now a less comprehensive and non-unioned version of FFormatArgumentValue.
- The version of FText::Format taking FFormatArgumentData has been deprecated as its usage was internal to Blueprints and we have much better ways to format text in C++. Any existing C++ using that (of which we have none internally) should be updated to use FFormatArgumentValue instead.
Change 3023915 on 2016/06/22 by Jamie.Dale
Cleaned up some of the UK2Node_FormatText expansion code to avoid unchecked literals
Change 3024813 on 2016/06/23 by Jamie.Dale
Renamed FContext to FManifestContext to better reflect its purpose and avoid naming conflicts with other code
Change 3024852 on 2016/06/23 by Nick.Darnell
FBX - Updating automation tests with the changes to chunk and chunk index removal and them being merged with sections.
Change 3024994 on 2016/06/23 by Nick.Darnell
UMG - Removing the DesignerWidgetTree, instead going to directly inject the widget tree into the partially constructed UUserWidget during design time, when refreshing the preview. This avoids doing something a little dangerous and sketchy like updating the living class instance with a new designer tree that all new instances will begin biasing using. Also making the preview widget explictly non-transactional as there's no reason to track changes to the preview, all the changes that need to be tracked should be on the template widget. This should fix the crash in the widget designer when you Undo just after compiling the widget blueprint.
#jira UE-31155
Change 3025194 on 2016/06/23 by Alex.Delesky
#jira UE-31155 - Compilation error fix.
Change 3025255 on 2016/06/23 by Alex.Delesky
#jira UE-21900 - Redoing changes done in CL 2994431 since it got stomped. Reinstates the grabber handles and ensures consistent scaling on the scale widget in orthographic viewports.
Change 3025460 on 2016/06/23 by Cody.Albert
Fixed issue where widget components would misalign when aspect ratio was being constrained
#jira UE-29637
Change 3025508 on 2016/06/23 by Cody.Albert
Adding support for adjusting animation playback speed
#jira UE-32222
Change 3026444 on 2016/06/24 by Jamie.Dale
Fixed crash caused by bad access of shared this when closing an active IME context
This was only needed to get the owner window, which we now cache when the IME context is created.
#jira UE-32240
Change 3028358 on 2016/06/27 by Jamie.Dale
Fixed IMEs not working due to no window being cached
#jira UE-32240
Change 3028464 on 2016/06/27 by Alex.Delesky
#jira UE-31873 - A single "Files need check-out" notification will now be shown instead of multiple notifications if multiple files need to be checked out, and updated as more files need to be checked out.
Change 3028524 on 2016/06/27 by Chris.Wood
Switched off uploads to legacy Crash Report Receiver.
[UE-31252] - Switch off deprecated CRR upload in Crash Report Client
Also added CRC version string, added to crash context from CRC config
Change 3028840 on 2016/06/27 by Alexis.Matte
#jira UE-32306 replace material bad name character by an underscore when doing a scen import.
Change 3028924 on 2016/06/27 by Alexis.Matte
#jira UE-32125 Make sure we can add a plan when a fbx file is drop in the fbx automation test folder
Change 3029044 on 2016/06/27 by Alex.Delesky
#jira UE-31944 - Updating SVN binaries for Mac to 1.9.4
Change 3029276 on 2016/06/27 by Alex.Delesky
#jira UE-31531 - A user can now select the base class when creating a new physical material.
PR #2462: added dialog, which enables picking base class for asset (Contributed by iniside)
Change 3029459 on 2016/06/27 by Alexis.Matte
#jira UE-32354 Make sure we set all blueprint component to the correct mobility set in the scene import options.
Change 3030577 on 2016/06/28 by Nick.Darnell
PR #2531: Git plugin: fix wrong status icons (Contributed by SRombauts)
Change 3030587 on 2016/06/28 by Alexis.Matte
#jira UE-32251 add missing body setup variables when restoring the body setup value after a re-import of a staticmesh
Change 3030946 on 2016/06/28 by Alexis.Matte
#jira UE-32515 prevent crash when re-import staticmesh userdata
Change 3031115 on 2016/06/28 by Jamie.Dale
The DDC builder now gives the shader compile worker a chance to catch up when it pauses to run a GC pass
This prevents an issue where the shader backlog could cause massive amounts of memory to be consumed.
Change 3031146 on 2016/06/28 by Jamie.Dale
Fixed errors when building with USE_STABLE_LOCALIZATION_KEYS enabled caused by UEdGraphPin no longer being a UObject
Change 3031357 on 2016/06/28 by Nick.Darnell
PR #2431: Add plugin support to the editor class wizard. (Contributed by Koderz)
Change 3031515 on 2016/06/28 by Jamie.Dale
Fixed game targets not being able to depend on other game targets
Change 3031520 on 2016/06/28 by Jamie.Dale
Localization compilation now specifies an ArchiveName to use
Change 3031671 on 2016/06/28 by Nick.Darnell
Editor - Checking to see if a weak variable is valid before using it in the editor build window.
Change 3032013 on 2016/06/28 by Matt.Kuhlenschmidt
Added ability to invert the Y axis in editor viewports for mouse look and orbit
Change 3032495 on 2016/06/29 by Jamie.Dale
Fixed some measuring issues with bi-directional text within a right-flowed document
There were three main issues:
1) Measuring blocks was measuring visual glyphs rather than logical glyphs (this caused bad measures/wrapping and overlapped rendering).
2) The text layout would consider blocks visually contiguous without making sure the block flow direction matched the line flow direction (this caused bad highlights).
3) The text layout would fail to compensate for a non-contiguous block that had a flow direction different to the line flow direction (it was hard-coded for RTL in LTR, so broke for LTR in RTL - this caused bad highlights).
#jira UE-32526
Change 3032533 on 2016/06/29 by Nick.Darnell
UMG - The widget component now extends from UMeshComponent, it can have a custom material applied to it, in order to achieve cooler effects - like ignoring the depth buffer. Users who use this option are encouraged to start with the widget components default material and work from there. The widget component now offers the ability to automatically size the render target to be the desired size of the widget - note that this can go real bad if your widget wants to be really big.
Change 3032855 on 2016/06/29 by Alexis.Matte
#jira UE-32508 Remove the cachewindow from the FTextInputMethodContext constructor since it will be cache only when the IME is activated
#test please re-test also UE-32240
Change 3033145 on 2016/06/29 by Alex.Delesky
#jira UE-32239 - The PropertyEditorModule will no longer cause a crash on editor shutdown if a SDetailsView widget tries to force refresh itself when the Slate application is no longer initialized.
Change 3033147 on 2016/06/29 by Alex.Delesky
#jira UE-32326 - Clicking on the "Install {compiler}" button when trying to create a new code class or code project will now not crash the engine if it fails to open the installation file for write, nor will it create multiple notifications if the button is pressed repeatedly.
This also addresses a potential issue with static initialization order when it comes to adding TickableEditorObjects to its corresponding array, since it was wholly possible for a statically initialized TickableEditorObject to initialize itself and add itself to the tickable objects arra before the tickable objects array was initialized, causing that object to not get ticked at runtime and causing a crash when the editor was closed.
Change 3033162 on 2016/06/29 by Alex.Delesky
#jira UE-31827 - Undo/redo now works in the Material function editor.
Change 3033391 on 2016/06/29 by Matt.Kuhlenschmidt
Fix post process settings blendable picker not being readable in the details panel
Change 3033498 on 2016/06/29 by Matt.Kuhlenschmidt
Fixed huge number of redundant calls to CanEditChange and
DiffersFromDefault that were causing massive performance loss when
thousands of objects are selected. CanEditChange and DiffersFromDefault
are now cached each time a property value changes.
Fixed redundant calls for getting visualizers for each selected
object. This is now cached on selection
Change 3033504 on 2016/06/29 by Matt.Kuhlenschmidt
Fix Mass customization on the body instance not working with undo/redo or reset to default
Change 3034357 on 2016/06/30 by Alex.Delesky
#jira UE-31184 - Renamed the multiple collision components in the cascade particle system to more accurately reflect what they represent.
Change 3035915 on 2016/07/01 by Richard.TalbotWatkin
Fix to SListPanel so that those with horizontal arrangement (i.e. from STileView) use the number of desired items instead of the number of actual items in order to calculate the desired size of the geometry. This fixes the case where an STileView is contained within an SScrollBox.
#jira UE-32195 - STileView no longer works correctly when placed inside of a SScrollBox
Change 3035951 on 2016/07/01 by Richard.TalbotWatkin
Fixed issue when importing a brush, so that the brush is always validated (relinked), whether it be a static or dynamic brush. This is because the process of rebuilding a dynamic brush sets the link indices to signify FBspSurf indices from the UModel instead of FPoly indices (the FPoly::iLink member is overloaded in its meaning). Always forcing a relink correctly sets the linked list of coplanars.
#jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume
Change 3036991 on 2016/07/04 by Alexis.Matte
#jira UETOOL-901 Scene importer now support the rigid mesh animation
Change 3037037 on 2016/07/04 by Jamie.Dale
Fixed regression in editable text box alignment
Text was no longer vertically aligned center since SEditableText was converted to use a text layout. This vertical alignment is now handled by the outer SEditableTextBox instead.
Change 3037057 on 2016/07/04 by Richard.TalbotWatkin
Fixed screenshots when running automation tests so that they are saved locally when a FAutomationWorkerScreenMessage is received.
#jira UE-29815 - In-game screenshot isn't working under certain circumstances
Change 3037082 on 2016/07/04 by Chris.Wood
Added detection of asserts and passing assert flag and crash type string to crash reports.
[UE-30592] - Crash Reporter should determine crash type on client and pass string to server
Reviewe by Steve with reservations about the static variable for setting asserted state. While not thread-aware, this is probably accurate enough for the purpose of crash reporting, certainly for now. I'm submitting it like this because the work required to add fully thread-aware fix is not necessary at this point.
Change 3037095 on 2016/07/04 by Alexis.Matte
Fix the bone name when duplicating a socket.
Change 3037453 on 2016/07/05 by Stephan.Jiang
Adding ability to animate the root wigdet #2
FHierarchyRoot adds the preview widget instead of CDO to selectedobjects in widgetblueprint
the properties are then migrated back to the CDO
#UE 31810
Change 3037487 on 2016/07/05 by Jamie.Dale
Fixed crash caused by stale BP pointer
#jira UE-32325
Change 3037488 on 2016/07/05 by Jamie.Dale
Fixed a crash that could occur when a class and a folder had the same name
Change 3037526 on 2016/07/05 by Jamie.Dale
Speculative fix for a potential race condition when shutting down the editor while a "launch" was in progress
The launch-thread could potentially queue up a request after the game-thread had requested it cancel, and cleared out any queued tasks. This change has the game-thread wait for the launch-thread to acknowledge its cancellation before continuing with editor shutdown.
#jira UE-17688
Change 3037557 on 2016/07/05 by Alex.Delesky
#jira UE-32424 - Added a safeguard to ensure that renaming a world that was duplicated from another world would not crash the editor if both worlds' lightmaps and shadowmaps were still active in memory, due to the editor attempting to rename identical textures from different packages to the same location.
The actual fix to this issue was performed in an earlier CL, but this should prevent the editor from crashing if the issue returns.
Change 3037558 on 2016/07/05 by Alex.Delesky
#jira UE-32285 - Importing assets to the Content Browser via drag and drop operations are no longer permitted while the UI file picker dialog is opened.
Change 3037559 on 2016/07/05 by Alex.Delesky
#jira UE-32075 - The user can no longer attempt to import non-FBX and non-OBJ files when importing into a level.
Change 3037593 on 2016/07/05 by Stephan.Jiang
GitHub #2549: Add function for setting the playback rate of UMG animations
original code shelved in CL 3033449
#UE-32653
Change 3037605 on 2016/07/05 by Jamie.Dale
Fixed infinite recursion that could happen when gather loc from an object with a custom callback
#jira UE-32670
Change 3037649 on 2016/07/05 by Nick.Darnell
PR #2538: [WidgetBlueprintLibrary] GetAllWidgetsOfClass, Added META ~ DeterminesOutputType, DynamicOutputParam, removes the need for extra cast, Rama (Contributed by EverNewJoy)
Change 3037652 on 2016/07/05 by Nick.Darnell
Clean - Removing commented out code.
Change 3037658 on 2016/07/05 by Matt.Kuhlenschmidt
Fix initial hitch when dragging around in a color picker opened from a material expression node.
Change 3037679 on 2016/07/05 by Nick.Darnell
Engine - Texture2D no longer forces the MIP level to 0 for TextureGroup_UI textures.
Change 3037757 on 2016/07/05 by Nick.Darnell
PR #2447: WebBrowser widget: Added GetUrl method and OnUrlChanged property (Contributed by nelbok)
Change 3037840 on 2016/07/05 by Nick.Darnell
UMG - Now allowing for spirtes to be used just like textures and materials on UMG widgets anywhere that takes a brush, can now also take a Sprite. There is now a ISlateTextureAtlasInterface interface that any UObject may now implement if it wishes to integrate with UMG to provide its atlas data in a form Slate can understand.
Change 3037924 on 2016/07/05 by Jamie.Dale
Re-ordered variable initialization to appease a warning on Mac
Change 3037981 on 2016/07/05 by Jamie.Dale
Fixed crash where FColorStructCustomization could call SetPerObjectValues with an empty array
#jira UE-32639
Change 3038075 on 2016/07/05 by Cody.Albert
Removed misleading error message in HandleCECommand
#jira 28007
Change 3038231 on 2016/07/05 by Alexis.Matte
#jira UE-30694 We set the section collision only if there is an imported collision or a generated one. If there is no collision we do not set the collision flag.
Change 3038275 on 2016/07/05 by Alex.Delesky
#jira UE-32689 - "Game Gets Mouse Control" will now override the Capture Mouse on Launch setting when launching the game from within a Level Viewport (i.e., within the editor window itself).
Change 3039310 on 2016/07/06 by Trung.Le
#jira UE-25005 Change PIE Key Bindings
- Removed Shift+F1 and Esc from BaseInput.ini
- Created new customizable key binding for
+ Shift+F1: same functionality.
+ Esc: now will pause the play session and bring back the mouse cursor. Clicking the mouse on the viewport should resume play session.
+ Shift+Esc: now will stop the play session
Change 3039458 on 2016/07/06 by Trung.Le
Removed unused code in StaticMeshLight.cpp
Change 3039827 on 2016/07/06 by Frank.Fella
FString - Fix divide overload path concatenation for empty paths since there are several places in the engine that expect using that doing { path / "" } will append a / onto path.
#jira UE-31959
Change 3041094 on 2016/07/07 by Nick.Darnell
WebBrowser - Fixing an issue where the web browser widget plugin wasn't loading soon enough to be properly loaded in time if it was referenced by game nessesary content thatloads in the Default stage of the pipeline, so moving it to PreDefault.
#jira UE-32694
Change 3041110 on 2016/07/07 by Matt.Kuhlenschmidt
Fix visualizers on blueprint actors not working when the internal components are trashed and replaced
Change 3041302 on 2016/07/07 by Chris.Wood
Increased buffer size for crash uploads.
[UE-32151] - High number of crashes read from S3 by Crash Report Process are failing to unpack
Trivial change in dev branch - no code review
Change 3041969 on 2016/07/07 by Nick.Darnell
UMG - Input Key Selector now no longer adds a bogus Selected Key property to the details panel.
Change 3041971 on 2016/07/07 by Nick.Darnell
UMG - Not using separate settings for the Engine/Developer folders visible in the UMG palette, now just using the same setting that powers the content browser.
Change 3042612 on 2016/07/08 by Trung.Le
#jira UE-25005, set Shift+Esc defaults to toggle play/pause and Esc remains defaults to quit
Change 3042732 on 2016/07/08 by mitchell.wilson
Adding test content for UMG Paper 2d Atlas test
Change 3042780 on 2016/07/08 by mitchell.wilson
Updating UMG_Paper2d test content for UMG Paper 2d Atlas testing
Change 3042870 on 2016/07/08 by mitchell.wilson
Renaming UMG_Paper2d to UMG_Sprite
Change 3044104 on 2016/07/10 by Nick.Darnell
PR #2104: Improved widget input support (Contributed by projectgheist)
Change 3044107 on 2016/07/10 by Nick.Darnell
Slate - Fixing the slider handle rendering to no longer run off the edge and get cut off.
#jira UE-25750
Change 3044377 on 2016/07/11 by Chris.Wood
Add Slack messaging module - Epic Friday
Change 3044536 on 2016/07/11 by Alex.Delesky
#jira UE-7293 - Mouse locking to viewport is now determined off an enum instead of a boolean, to allow for more flexibility when upgrading with new features.
Change 3044922 on 2016/07/11 by Nick.Darnell
Slate/UMG - Working on better support for VR interactions with Slate widgets. This change fixes a lot of issues with the way interaction works with slate widgets rendered in the virtual world. Breakages, direct mouse interaction with widgets in the virtual world is no longer supported. Those kinds of interactions must all use the WidgetInteractionComponent now, which by default works similar to the lasers in VREditor for interaction. However - you can disable automatic hittesting, and instead provide a custom hitresult instead if you want to use screen tracing and act like you're just a mouse cursor that is supported. Menu anchors now properly function inside of widgets in the virtual world. Performance improvements - the viewport no longer arranges all 3d widgets every frame. Additionally, Widget Components now support a whole bunch of methods for reducing how often they redraw to help control performance, they also support manual refresh. This automatically works in tandem with the widget interaction component to request refresh whenever the widget interaction component is interacting with the widget, thus giving you a simple way to only redraw widgets that the user is hovering on top of. Unrelated - this change also fixes Stop navigation commands not working with Next/Prev navigation - Wrap is still unsupported.
Change 3045157 on 2016/07/11 by Nick.Darnell
Slate - Always consume the bottom face button of the analog cursor, even if it's a repeat.
Change 3045355 on 2016/07/11 by Matt.Kuhlenschmidt
Added logging for unreproducible top 10 crash in matinee when a track ends up not being able to add a keyframe
Change 3045358 on 2016/07/11 by Alex.Delesky
#jira UE-31179 - The editor should now log additional information and hit an assertion if the editor tries to construct FObjectOrAssetData using invalid data. This doesn't stop the crash, but should help get some extra info when it does break.
Change 3045371 on 2016/07/11 by Matt.Kuhlenschmidt
Enable the widget reflector from the editor console by typing "widgetreflector"
Change 3045387 on 2016/07/11 by Stephan.Jiang
Stripping off 'b' in the propertyname so that "Is Enabled" is animated properly.
#UE-31874
Change 3046093 on 2016/07/12 by Nick.Darnell
UMG - The Slider now exposes the IsFocusable option from Slate.
#jira UE-32960
Change 3046094 on 2016/07/12 by Alexis.Matte
#jira UE-32807 scene re-import blueprint hierarchy kept some part of old blueprint component value.
Change 3046104 on 2016/07/12 by Stephan.Jiang
typo "Syc" causing the "Sync" button doesn't show Slateicon
#UE-31409
Change 3046142 on 2016/07/12 by Nick.Darnell
Orion - Upgrading more code to use the new input mode functions and not the deprecated ones.
Change 3046165 on 2016/07/12 by Nick.Darnell
UMG - Fixing a crash on the widget component if the render target is null when reapplied through widget component data.
#jira UE-32844
Change 3046255 on 2016/07/12 by Nick.Darnell
UT - More build warning fixes for the new Input Mode methods.
Change 3046604 on 2016/07/12 by Richard.Hinckley
Adding a template file and code to support creating a UInterface directly from the New C++ Class wizard.
Change 3047071 on 2016/07/12 by Matt.Kuhlenschmidt
Better way of summoning the widget reflector from the console
Change 3047842 on 2016/07/13 by Matt.Kuhlenschmidt
Mark Subdivision surface setting as advanced since it is experimental and definitely for advanced users only
Change 3048754 on 2016/07/13 by Trung.Le
#jira UE-32159 Automatically regain focus after user gets mouse control during PIE session so we can continue process PIE keybinding commands
Change 3048756 on 2016/07/13 by Trung.Le
Removed default toggle pause/play keybinding from BaseInput.ini, instead we should use the action defined in DebuggerCommands that is customizable
Change 3048865 on 2016/07/13 by Trung.Le
#jira UE-32159 SGlobalPlayWorldActions widget shouldn't clear out active widget pointer when it's being handled properly
Change 3048892 on 2016/07/13 by Nick.Darnell
UMG - Fixing a problem with the interaction component, it now does some basic intelligent ignoring of anything it's attached to - excluding widget components. So it's easier to attach it to things that might be inside of a say a player collision capsule. Also removing the 'Max Interaction Distance' from the widget component as that is no longer the arbitor of interaction distance.
#jira UE-33250
Change 3049096 on 2016/07/13 by Trung.Le
Wrap SGlobalPlayActions around ViewportWidget instead of making it a child of ViewportWidget. This was causing PIE to stop working when there are other UMG in game.
#jira UE-33259
Change 3049177 on 2016/07/13 by Stephan.Jiang
Fixing the "No Animation Selected" tag shows up after switching back from Graph to Designer.
#UE-33016
Change 3049726 on 2016/07/14 by Stephan.Jiang
Adding icons for terrain mirror tool
#UE-20588
Change 3049957 on 2016/07/14 by Nick.Darnell
Slate - Fixing a small bug in the virtual user function - was preventing getting the same virtual user multiple times if it had already been created. Adding an option to the widget component to control the focusabilty of the underlying slate window that's created to host the widget content. Adding an option to the widget interaction component to control if it should be simulating mouse input at all - use this to effectively disable hit testing, and changing hover states and the like.
Change 3049994 on 2016/07/14 by Stephan.Jiang
Set viewed animtion to current animtion after switching from Graph to Designer
(This is for "No Animation Selected" showing up when switching)
#UE-33016
Change 3050194 on 2016/07/14 by Stephan.Jiang
Added ability to replace the widget the track is currently bound to
Also includes changes in WidgetBlueprintEditor to send delegate to AnimationtabSummoner when switching from Graph to Designer
#UE-31809
[CL 3050870 by Matt Kuhlenschmidt in Main branch]
2016-07-14 19:07:16 -04:00
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3082391)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3051464 on 2016/07/15 by Nick.Darnell
Regression Testing - Several upgrades to the functional testing system, better tracking of failure cases, some source line failure detection, trying to make it easier to run a specific test on a map. Some UI improvements, easier access to the automation system. Lots more refactoring to come, lots of improvements are still needed in transmitting screenshots and just generally building a automation report we could dump from the build machines.
Change 3051465 on 2016/07/15 by Nick.Darnell
Adding the "Engine Test" project our one stop shope for running automation tests in the engine to try and reduce regressions.
Change 3051847 on 2016/07/15 by Matt.Kuhlenschmidt
Fixed material editor viewport messages being blocked by viewport toolbar
Change 3052025 on 2016/07/15 by Nick.Darnell
Moving the placement mode hooks out of functional testing module, moving them into the editor automation module.
Change 3053508 on 2016/07/18 by Stephan.Jiang
Copy,Cut,Paste tracks, not for mastertracks yet.
#UE-31808
Change 3054723 on 2016/07/18 by Stephan.Jiang
Small fixes for typo & comments
Change 3055996 on 2016/07/19 by Trung.Le
PIE: No longer auto resume game in PIE on focus received
Change 3056106 on 2016/07/19 by Trung.Le
Back out changelist 3055996. Build break.
Change 3056108 on 2016/07/19 by Stephan.Jiang
Updating "SoundConcurrency" asseticon
Change 3056389 on 2016/07/19 by Trung.Le
PIE: No longer auto resume game in PIE on focus received
#jira UE-33339
Change 3056396 on 2016/07/19 by Matt.Kuhlenschmidt
More perf selection improvements:
- Static meshes now go through the static draw path when rendered for selection outline instead of just rendering using the dynamic path
Change 3056758 on 2016/07/19 by Stephan.Jiang
Update SelectedWidgets in WidgetblueprintEditor to match the selected tracks in sequencer.
Change 3057519 on 2016/07/20 by Matt.Kuhlenschmidt
Another fix for selecting lots of objects taking forever. This one is due to repeated Modify calls if there are groups in the selection. Each group actor selected iterates through each object selected during USelection::Modify!
Change 3057635 on 2016/07/20 by Stephan.Jiang
Updating visual logger icon UI
Change 3057645 on 2016/07/20 by Richard.TalbotWatkin
Fixed single player PIE so the window position is correctly fetched and saved, even when running a dedicated server. This does not interfere with stored positions for multiple PIE, which uses ULevelEditorPlaySettings::MultipleInstancePositions.
#jira UE-33416 - New Editor PIE window does not center to screen when running with a dedicated server
Change 3057868 on 2016/07/20 by Richard.TalbotWatkin
Spline component improvements, both tools and runtime:
- SplineComponentVisualizer now works within the Blueprint editor. This works via a generic extension added to the base ComponentVisualizer class which correctly propagates modified properties from the preview actor to the archetype, and then on to any instances whose properties are at the default value.
- The above feature required a breaking change to USplineComponent - namely, the three FInterpCurve properties have been collected together into a struct and added as a single property. This is so that changes to the length of one of the FInterpCurves marks all three as dirty and needing rebuilding.
- Added a custom version for SplineComponent and provded serialization fixes.
- Added a details customization to SplineComponent to hide the raw FInterpCurve properties.
- Added a custom detail builder category which polls the SplineComponentVisualizer each tick and provides numerical editing for spline points which are selected in the visualizer.
- Relaxed the limitation that SplineComponent keys need to have an increment of 1.0. Now any SplineComponent key can be set. The details customization enforces that the sequence remains strictly ascending.
- Allowed an explicit loop point to be specified for closed splines.
- Allowed discontinuous splines by no longer forcing the ArriveTangent and LeaveTangent to be equal.
- Added some new Blueprintable methods for building splines with an FSplinePoint struct, which allows all of a spline point's properties to be specified, and added to the FInterpCurves sorted by the input key.
- Fixed the logic which determines whether the UCS has modified the spline curves.
- Added UActorComponent::RemoveUCSModifiedProperties, which allows a component to remove any properties from the cached list which it doesn't want to be considered as 'modified'. This is used to distinguish the case of properties preserved by the SplineInstanceDataCache from those genuinely modified by the UCS.
- Fixed "Apply Instance Changes to Blueprint" so that edited spline data can be applied to the archetype.
- Fixed some issues with the spline component visualizer to make it generate appropriate up vectors if scale and rotation are enabled.
#jira UETOOL-766 - Spline tool improvements
#jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport
#jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point
#jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level)
#jira UE-13082 - Users would like a snapping feature for splines
#jira UE-13568 - Additional Spline Component Functionality
#jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport.
Change 3057895 on 2016/07/20 by Richard.TalbotWatkin
Mesh paint bugfixes and improvements.
Changes to RerunConstructionScript so that OnObjectsReplaced is called correctly on all components, whether they have been created by the SCS or the UCS. Previously, components created by the UCS were not being handled, and components created by the SCS were not always being matched. Now a serialized index is maintained for UCS-created objects, which is matched after the construction scripts have been executed.
This will fix issues with the mesh paint tool, and any other editor tool which hooks into the OnObjectsReplaced callback in order to update its internal cache of component pointers, for example, the component visualizer render list.
#jira UE-33010 - Crash changing mesh paint material in blueprint, then changing to a different mode tab
#jira UE-32279 - Editor crashes when reselecting a mesh in paint mode
#jira UE-31763 - [CrashReport] UE4Editor_MeshPaint!FMulticastDelegateBase<FWeakObjectPtr>::RemoveAll() [multicastdelegatebase.h:75]
#jira UE-30661 - Vertex Painting changes collision complexity if the asset is saved while vertex painting
Change 3057966 on 2016/07/20 by Richard.TalbotWatkin
Renamed IsEditingArchetype to IsVisualizingArchetype in the ComponentVisualizer API.
#jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport
Change 3058009 on 2016/07/20 by Richard.TalbotWatkin
Fixed build failure due to changes to FComponentVisualizer API, as of CL 3057868.
Change 3058047 on 2016/07/20 by Stephan.Jiang
Fixing error on previous CL: 3056758
(extra qualification)
Change 3058266 on 2016/07/20 by Nick.Darnell
Automation - Work continues on automation integrating some ideas form a licensee. Continuing to work on the usability aspects, I've made it possible for tests to provide custom open commands, as well as have complex subclasses that do different things. The functional tests now have a custom open command they emit that makes it so clicking on a test opens not the C++ location where the functional test macro lives, but instead the map, AND focuses the functional test actor.
Change 3058282 on 2016/07/20 by Matt.Kuhlenschmidt
PR #2611: Fix spurious component diff when properties are in subcategories (Contributed by CA-ADuran)
Change 3059214 on 2016/07/21 by Richard.TalbotWatkin
Further fixes to visualizers following Component Visualizer API change.
Change 3059260 on 2016/07/21 by Richard.TalbotWatkin
Template specialization not allowed in class scope, but Visual Studio allows it anyway. Fixed for clang.
Change 3059543 on 2016/07/21 by Stephan.Jiang
Changeing level details icon
Change 3059732 on 2016/07/21 by Stephan.Jiang
Directional Light icon update
Change 3060095 on 2016/07/21 by Stephan.Jiang
Directional Light editor icon asset changed
Change 3060129 on 2016/07/21 by Nick.Darnell
Automation - The session browser now attempts to select the app instance if no other thing is selected when it refreshes. This is to try and make it easier to use when you first bring it up and nothing is selected when most of the time you're going to use it on your own instance.
Change 3061735 on 2016/07/22 by Stephan.Jiang
Improve UMG replace with in HierarchyView function
#UE-33582
Change 3062059 on 2016/07/22 by Stephan.Jiang
Strip off "b" in propertyname in replace with function for tracks.
Change 3062146 on 2016/07/22 by Stephan.Jiang
checkin with CL: 3061735
Change 3062182 on 2016/07/22 by Stephan.Jiang
Change both animation bindings' widget name when renameing the widget so the slot content is still valid
Change 3062257 on 2016/07/22 by Stephan.Jiang
comments
Change 3062381 on 2016/07/22 by Nick.Darnell
Build - Adding #undef LOCTEXT_NAMESPACE to try and fix the build.
Change 3062924 on 2016/07/25 by Chris.Wood
Fix a crash in CrashReportClient that happens when the CrashReportReceiver is not responding to pings and there are no PendingReportDirectories.
This is a change in the UE4 stream depot based on a fix in the Fortnite stream depot -> JIRA FORT-27570
Change 3063017 on 2016/07/25 by Matt.Kuhlenschmidt
PR #2618: DebuggerCommand not recording PlayLocationString (Contributed by ungalyant)
Change 3063021 on 2016/07/25 by Matt.Kuhlenschmidt
PR #2619: added a search box to ModuleUI (Contributed by straymist)
Change 3063084 on 2016/07/25 by Matt.Kuhlenschmidt
Fix "YesToAll" when deleting referenced actors overriding the "YesToAll" state for other referenced messages.
https://jira.ol.epicgames.net/browse/UE-33651
#jira UE-33651
Change 3063091 on 2016/07/25 by Alex.Delesky
#jira UE-32949 - Truncating the hue inside the theme color block tooltip to only display whole numbers, to match how the color picker displays the hue value inside the hue scrubber.
Change 3063388 on 2016/07/25 by Matt.Kuhlenschmidt
Selection Perf:
- Fix large FName creation time when selecting thousands of objects
Change 3063568 on 2016/07/25 by Matt.Kuhlenschmidt
Selection Perf:
- Modified how USelection stores classes. Classes are now in a TSet and can be accessed efficiently using IsClassSelected. The old unused way of checking if a selection has a class by iterating through them is deprecated
- USelection no longer directly checks if an item is already selected with a costly n^2 search. The check is done by using the already existing UObject selected annotation
- Object property nodes no longer perform an n^2 check for object uniqueness when objects are added to details panels. This is now left up to the caller to avoid
- Eliminated useless work on FObjectPropertyNode::GetReadAddressUncached. If a read address list is not passed in we'll not attempt to the work to populate it
- Removed expensive checking for brush actors when any actor is selected
Change 3063749 on 2016/07/25 by Stephan.Jiang
Disallow naming the widgetanimation to the same name with a override function in uuserwidget, because it will trigger a breakpoint in Rename()
#jira UE-33711
Change 3064585 on 2016/07/26 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3064612 on 2016/07/26 by Alex.Delesky
#jira UE-33712 - Deleting many assets at once will now batch SourceControl commands rather than executing one for each asset.
Change 3064647 on 2016/07/26 by Alexis.Matte
#jira UE-33274 dont hash the same file over and over when importing multiple asset from one fbx file.
Change 3064739 on 2016/07/26 by Matt.Kuhlenschmidt
Fixed typo
Change 3064795 on 2016/07/26 by Jamie.Dale
Fixed typo in FLocalizationModule::GetLocalizationTargetByName
#jira UE-32961
Change 3066461 on 2016/07/27 by Jamie.Dale
Enabled stable localization keys
Change 3066463 on 2016/07/27 by Jamie.Dale
Set "Build Engine Localization" to upload all cultures to ensure we don't lose translation due to the archive keying changes
Change 3066467 on 2016/07/27 by Jamie.Dale
Updated internationalization archives to store translations per-identity
This allows translators to translate each instance of a piece of text based upon their context, rather than requiring a content producer to go back and give the entry a unique namespace. It also allows us to optionally compile out-of-date translations, as they are now mapped to their source identity (namespace + key) rather than their source text.
Major changes:
- Added FLocTextHelper. This acts as a high-level API for uncompiled localized text, and replaces all the old ad-hoc loading/saving of manifests and archives, ensuring that everything is consistently using source control, and that older archives can be upgraded correctly to the new format. It also takes care of some of the quirks of our archives, such as native translations. All major localization commandlets have been updated to use FLocTextHelper.
- Moved FTextLocalizationResourceGenerator from Core to Internationalization. This also allows IJsonInternationalizationManifestSerializer and IJsonInternationalizationArchiveSerializer to be removed, and for FJsonInternationalizationManifestSerializer and FJsonInternationalizationArchiveSerializer to have all their functions become static.
- FTextLocalizationResourceGenerator being moved from Core meant that FTextLocalizationManager::LoadFromManifestAndArchives was also removed. This functionality is now handled by FTextLocalizationResourceGenerator::GenerateAndUpdateLiveEntriesFromConfig.
- The RepairLocalizationData commandlet has been removed. This existed to fix a change that pre-dated 4.0 so no such data should exist in the wild, and the commandlet couldn't be updated to work with the new API (we handle format upgrades in-place now).
- Removed FInternationalizationArchive::FindEntryBySource as it is no-longer safe to use. All existing code has been updated to use FInternationalizationArchive::FindEntryByKey instead.
Workflow changes:
- Archive conditioning now only adds new entries if they don't exist in the archive. This allows us to persist any existing translations, even if they're for old source text (caveat: native archives still update existing entries if the source is changed).
- PO export now sets the msgctx for each entry to be "namespace,key", rather than only doing it when the entry had key meta-data.
- PO import will now update both the source and translation stored in the archive to match the current PO data. This is the primary method by which stale source->translation pairs are updated.
- LocRes compilation may now optionally compile stale translations. There's an option controlling this (defaulted to off) that can be changed via the Localization Dashboard (or added to an existing config file).
Format changes:
- The archive version was bumped to 2.
- Archive entries now use the "Key" entry to store the key from the source text. Previously this "Key" entry was used to store the key meta-data, but that now exists within a "MetaData" sub-object. Loading handles this correctly based upon the archive version.
#jira UETOOL-897
#jira UETOOL-898
#jira UE-29481
Change 3066487 on 2016/07/27 by Matt.Kuhlenschmidt
Attempt to fix linux compilation
Change 3066504 on 2016/07/27 by Matt.Kuhlenschmidt
Fixed data tables with structs crashing due to recent editor selection optimizations
Change 3066886 on 2016/07/27 by Jamie.Dale
Added required data to accurately detect TZ (needed for DST)
#jira UE-28511
Change 3067122 on 2016/07/27 by Jamie.Dale
Added AsTime, AsDateTime, and AsDate overrides to BP to let you format a UTC time in a given timezone (default is the local timezone).
Previously you could only format times using the "invariant" timezone, which assumed that the time was already specified in the correct timezone for display.
Change 3067227 on 2016/07/27 by Jamie.Dale
Added a test to verify that the ICU timezone is set correctly to produce local time (including DST)
Change 3067313 on 2016/07/27 by Richard.TalbotWatkin
Fixed SplineComponent constructor so that old assets (prior to the property changes) load correctly if they had properties at default values.
#jira UE-33669 - Crash in Dev-Editor
Change 3067736 on 2016/07/27 by Stephan.Jiang
Border changes for experimental classes warning
Change 3067769 on 2016/07/27 by Stephan.Jiang
HERE BE DRAGONS
for experimental class warning
#UE-33780
Change 3068192 on 2016/07/28 by Alexis.Matte
#jira UE-33586 make sure we remove any false warning when running fbx automation test.
Change 3068264 on 2016/07/28 by Jamie.Dale
Removed some code that was no longer needed and could cause a crash
#jira UE-33342
Change 3068293 on 2016/07/28 by Alex.Delesky
#jira UE-33620 - Comments on constant and parameter nodes in the Material Editor will now persist when converting them.
Change 3068481 on 2016/07/28 by Stephan.Jiang
Adding Options to show/hide soft & hard references & dependencies in References Viewer
#jira UE-33746
Change 3068585 on 2016/07/28 by Richard.TalbotWatkin
Fix to Spline Mesh collision building so that geometry does not default to being auto-inflated in PhysX.
Change 3068701 on 2016/07/28 by Matt.Kuhlenschmidt
Fixed some issues with the selected classes not updating when objects are deselected
Change 3069335 on 2016/07/28 by Jamie.Dale
Fixed unintended error when trying to load a manifest/archive that didn't exist
Fixed a warning when trying to load a PO file that didn't exist
Change 3069408 on 2016/07/28 by Alex.Delesky
#jira UE-33429 - The editor should no longer hit an ensure if the user attempts to drop a tab into a tab well before the tab well has a chance to acknowledge its been dragged into a tab well.
Change 3069878 on 2016/07/29 by Jamie.Dale
Fixed include casing
#jira UE-33910
Change 3071807 on 2016/08/01 by Matt.Kuhlenschmidt
PR #2654: Fix the spell'ing of "diff'ing" and "diff'd". (Contributed by geary)
Change 3071813 on 2016/08/01 by Jamie.Dale
Fixed include casing
#jira UE-33936
Change 3072043 on 2016/08/01 by Jamie.Dale
Fixed FText formatting of pre-Gregorian dates
We now convert to an ICU UDate via an ICU GregorianCalendar, as UE4 and ICU have a different time scale for pre-Gregorian dates.
#jira UE-14504
Change 3072066 on 2016/08/01 by Jamie.Dale
PR #2590: FEATURE: Collapse/expand folders in the outliner (Contributed by projectgheist)
Change 3072149 on 2016/08/01 by Jamie.Dale
We no longer use the editor culture when running with -game
Change 3072169 on 2016/08/01 by Richard.TalbotWatkin
A couple of changes to the BSP code:
* Fixed longstanding issue where sometimes BSP geometry is not rebuilt correctly after editing it. This was due to poly normals not being recalculated after translating vertices in Geometry Mode.
* Fixed corruption to FPoly::iLink as it is overloaded to have two meanings: when building BSP, it represents the surface index of the next coplanar surface (and adding a new BSP node uses this to determine whether a new surface needs to be added or not). In other operations it represents an FPoly index, in general this is used more in editor geometry operations. This fixes various crashes which arose from rebuilding BSP resulting in invalid FPoly indices.
#jira UE-12157 - BSP brushes break when non-standard subtractive bsp brushes are used
#jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume
Change 3072221 on 2016/08/01 by Jamie.Dale
Fixed "Launch On" not providing the correct cultures to StartCookByTheBookInEditor
#jira UE-33001
Change 3073389 on 2016/08/02 by Matt.Kuhlenschmidt
Added ability to vsync the editor. Disabled by default. Set r.VSyncEditor to 1 to enable it.
Reimplemented this change from the siggraph demo stream
Change 3073396 on 2016/08/02 by Matt.Kuhlenschmidt
Removed unused code as suggested by a pull request
Change 3073750 on 2016/08/02 by Richard.TalbotWatkin
Fixed formatting (broken in CL 3057895) in anticipation of merge from Main.
Change 3073789 on 2016/08/02 by Jamie.Dale
Added a way to mark text in text properties as culture invariant
This allows you to flag properties containing text that doesn't need to be gathered.
#jira UE-33713
Change 3073825 on 2016/08/02 by Stephan.Jiang
Material Editor: Highligh all Nodes connect to an input.
#jira UE-32502
Change 3073947 on 2016/08/02 by Stephan.Jiang
UMG Project settings to show/hide different classes and categories in Palette view.
--under Project Settings ->Editor->UMG Editor
Change 3074012 on 2016/08/02 by Stephan.Jiang
Minor changes and comments for CL: 3073947
Change 3074029 on 2016/08/02 by Jamie.Dale
Deleting folders in the Content Browser now removes the folder from disk
#jira UE-24303
Change 3074054 on 2016/08/02 by Matt.Kuhlenschmidt
Added missing stats to track pooled vertex and index buffer cpu memory
A new slate allocator was added to track memory usage for this case.
Change 3074056 on 2016/08/02 by Matt.Kuhlenschmidt
Renamed a few slate stats for consistency
Change 3074810 on 2016/08/02 by Matt.Kuhlenschmidt
Moved geometry cache asset type to the animation category. It is not a basic asset type
Change 3074826 on 2016/08/02 by Matt.Kuhlenschmidt
Fix a few padding and sizing issues
Change 3075322 on 2016/08/03 by Matt.Kuhlenschmidt
Settings UI improvements
* Added the ability to search through all settings at once
* Settings files which are not checked out are no longer grayed out. The editor now attempts to check out the file automatically if connected to source control and if that fails it marks the settings file writiable so it can save the setting properly
-------
* This change adds a refactor to the details panel to support multiple top level objects existing in the details panel at once instead of combining all passed in objects to a single common base class. This is disabled by default but can be turned on setting bAllowMultipleTopLevelObjects to true in FDetailsViewArgs when creating a details panel.
* Each top level object in a details panel will get their own customization instance. This made it necessary to deprecate a IDetailsView::GetBaseClass since there is no longer guaranteed to be one base class.
*Details panels can have their own customization for each "root object header" in order to customize the look of having multiple top level objects in the details panel.
Change 3075369 on 2016/08/03 by Matt.Kuhlenschmidt
Removed FBX scene as a top level option in asset filter menu in the content browser.
Change 3075556 on 2016/08/03 by Matt.Kuhlenschmidt
Mac warning fix
Change 3075603 on 2016/08/03 by Nick.Darnell
Adding two new plugins to engine, one for editor and one for runtime based testing. Currently the only consumer of these plugins is going to be the EngineTest project.
Change 3075605 on 2016/08/03 by Nick.Darnell
Functional Testing - Continued work on cleanup, reorganization, trying to improve the workflow for using the session browser.
Change 3076084 on 2016/08/03 by Jamie.Dale
Added basic support for localizing plugins
You can now localize plugins! There's no localization dashboard integration for this so it has to be done manually.
You need to define the localization targets your plugin uses in its .uplugin file, eg)
"LocalizationTargets": [
{
"Name": "Paper2D",
"LoadingPolicy": "Always"
}
]
"Name" should match a localization config under the Config/Localization folder for your plugin. These configs are set-up the same as any other localization config.
"LoadingPolicy" may be one of Never, Always, Editor, Game, PropertyNames, or ToolTips. This allows you to control under what conditions your localizations should be loaded (eg, if your plugin has both game and editor data, you can separate the editor data off into its own localization target that's only loaded by the editor).
UAT has been updated to support gathering from plugins. You can use the "IncludePlugins" flag to have it gather all plugins, or you can specify a whitelist of plugins to gather as an argument to "IncludePlugins", or alternatively, may blacklist certain plugins via "ExcludePlugins". It can now also support out-of-source gathering via the "UEProjectRoot" argument (previously it assumed that everything would be under the UE4 install/checkout directory).
UAT has been updated to support staging plugin LocRes files. It will stage any plugin targets that are enabled for a game/client build, and are also from a plugin that's enabled for your project.
#jira UE-4217
Change 3076123 on 2016/08/03 by Stephan.Jiang
Extend "Select all input nodes" function to general blueprint editor
Change 3077103 on 2016/08/04 by Jamie.Dale
Added support for underlined text rendering (including with drop-shadows)
FTextBlockStyle can now specify a brush to use to draw an underline for text (a suitable default would be "DefaultTextUnderline" from FCoreStyle). When a brush is specified here, we inject FSlateTextUnderlineLineHighlighter highlights into the text layout to draw the underline under the relevant pieces of text, using the correct color, position, and thickness.
FSlateFontCache::GetUnderlineMetrics and FSlateFontRenderer::GetUnderlineMetrics have been added to handle getting the underline metrics (which are slightly different to the baseline).
This change also adds FTextLayout::RemoveRunRenderer and FTextLayout::RemoveLineHighlight to fix some bad assumptions that FSlateEditableTextLayout and FTextBlockLayout were making about ownership of run renderers and line highlighters that could cause them to remove instances they didn't own (such as the new underline highlighter) when updating things like the cursor position or highlight.
Change 3077842 on 2016/08/04 by Jamie.Dale
Fixed fallout from API changes
Change 3077999 on 2016/08/04 by Jamie.Dale
Ensured that BULKDATA_SingleUse is only set by UFontBulkData::Serialize when loading
This prevents it being incorrectly set by other operations, such as counting memory used by font data.
#jira UE-34252
Change 3078000 on 2016/08/04 by Trung.Le
Categories VREditor-specific UMG widget assets as "VR Editor"
#jira UE-34134
Change 3078056 on 2016/08/04 by Nick.Darnell
Build - Fixing a mac compiler warning, reodering constructor initializers.
Change 3078813 on 2016/08/05 by Nick.Darnell
Reorganizing editor tests, establishing plugins in the EditorTest project that will house the tests.
Change 3078818 on 2016/08/05 by Nick.Darnell
Additional rename and cleanup associated with test moving.
Change 3078819 on 2016/08/05 by Nick.Darnell
Removing the Oculus performance automation test, not running, and was unclaimed.
Change 3078842 on 2016/08/05 by Nick.Darnell
Continued reorganizing tests.
Change 3078897 on 2016/08/05 by Nick.Darnell
Additional changes to get some moved tests compiling
Change 3079157 on 2016/08/05 by Nick.Darnell
Making it possible to browse provider names thorugh the source control module interface.
Change 3079176 on 2016/08/05 by Stephan.Jiang
Add shortcut Ctrl+Shift+Space to rotate through different viewport options
#jira UE-34140
Change 3079208 on 2016/08/05 by Stephan.Jiang
Fix new animation name check in UMG
Change 3079278 on 2016/08/05 by Nick.Darnell
Fixing the build
Change 3080555 on 2016/08/08 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3081155 on 2016/08/08 by Nick.Darnell
Fixing some issues with the editor tests / runtime tests under certain build configs.
Change 3081243 on 2016/08/08 by Stephan.Jiang
Add gesture in LevelViewport to switch between Top/Bottom...etc.
Change 3082226 on 2016/08/09 by Matt.Kuhlenschmidt
Work around animations not playing in paragon due to bsp rebuilds (UE-34391)
Change 3082254 on 2016/08/09 by Stephan.Jiang
DragTool_ViewportChange init changes
[CL 3082411 by Matt Kuhlenschmidt in Main branch]
2016-08-09 11:28:56 -04:00
UE_LOG ( LogGenerateTextLocalizationReportCommandlet , Error , TEXT ( " %s " ) , * LoadError . ToString ( ) ) ;
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3050373)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2973846 on 2016/05/11 by Jamie.Dale
Exposed FConfigValue::ExpandValue and added FConfigValue::CollapseValue
These are both static and can be used to expand or collapse the macros used in our config files (mostly when dealing with paths), in code that has to deal with the config system, but isn't internal to the config system (mostly things that deal with default configs outside of UObjects).
The old non-static version of FConfigValue::ExpandValue is now FConfigValue::ExpandValueInternal, which just calls FConfigValue::ExpandValue on SavedValue and ExpandedValue.
This also changes some code that was using FString.Replace to use FString.ReplaceInline. This reduces allocations, and also allows us to avoid another string comparison to see whether the strings are identical (as ReplaceInline returns the number of replacements that were made).
Change 2973847 on 2016/05/11 by Jamie.Dale
Changing the loading phase in the localization dashboard now writes to the default config
#jira UE-30482
Change 2973866 on 2016/05/11 by Jamie.Dale
Deprecated some functions that were taking an unused position.
These unused parameters caused confusion and lead to UE-30276. The old versions have been deprecated, and new versions without those parameters have been added. Existing code has been updated to call the non-deprecated version.
- FViewportFrame::ResizeFrame
- FSceneViewport::ResizeFrame
- FSceneViewport::ResizeViewport
Change 2974505 on 2016/05/11 by Nick.Darnell
PR #2309: Added Combobox styling (Contributed by Chris528)
Change 2975241 on 2016/05/12 by Richard.TalbotWatkin
Made sRGB Preview the default in the Color Picker.
Change 2975390 on 2016/05/12 by Jamie.Dale
Made sure that en-US-POSIX is in our list of available cultures
Some people use machine tags as their native text, so they need an invariant machine like culture to use as their native culture. en-US-POSIX is perfect for this.
Change 2975411 on 2016/05/12 by Jamie.Dale
PR #2237: Fixed formatting of Error_TooManyMaterials message (Contributed by pfranz)
Change 2975559 on 2016/05/12 by Jamie.Dale
Dialogue Wave VO direction can now be localized
This is gathered as editor-only data.
#jira UE-28715
Change 2975710 on 2016/05/12 by Jamie.Dale
Implemented UObject::IsLocalizedResource to test whether the object belongs to a localized package
Change 2975728 on 2016/05/12 by Jamie.Dale
Exported dialogue scripts now include a column that says whether they have a localized recording of that line of dialogue
#jira UETOOL-794
Change 2975763 on 2016/05/12 by Jamie.Dale
We no longer warn if asked to check out a UNC path when running the GatherText commandlets
#jira UE-25833
Change 2975766 on 2016/05/12 by Jamie.Dale
Resolved some loc key conflicts
#jira UE-25833
Change 2975774 on 2016/05/12 by Jamie.Dale
PO files now only contain a single entry in the case of a native translation being exported
They used to contain the original entry, as well as an entry for the native translation, however the original entry would never be used.
This change also cleans up some directory walking code that was looking for archive files, and replaces it with code to load the specific archive file.
Change 2975776 on 2016/05/12 by Jamie.Dale
Downgraded a PO file import warning that isn't really an issue
#jira UE-25833
Change 2976675 on 2016/05/13 by Jamie.Dale
Fixed some more fallout from changes to use the window position when changing the game viewport mode
- FSceneViewport::ResizeFrame:
- Fixed the HMD monitor info setting the wrong variables.
- Fixed SetWindowMode and ResizeViewport potentially being passed two different modes.
- We now only move the window if we need to (this avoids issues with WindowedFullscreen window positioning).
- FWindowsWindow::MoveWindowTo:
- Now treats the screen space position it's given as relative to the top-left of the window, rather than the top-left of the windows' client area.
- FWindowsApplication:
- WM_MOVE was passing a screen space position relative to the top-left of the windows' client area, rather than its window area like Slate expected.
#jira UE-30276
#jira UE-30677
Change 2976804 on 2016/05/13 by Jamie.Dale
Slight optimization to FICUInternationalization::FindOrMakeCulture to avoid hitting the filesystem until we know we need to
Change 2976967 on 2016/05/13 by Alexis.Matte
#jira UE-30687 Cannot import a skeletal mesh scale to zero
Change 2977042 on 2016/05/13 by Alexis.Matte
#jira UE-29952 log a warning if fbx exceed the maximum number of LOD.
#2326 Github PR
#code review matt.kuhlenschmidt
Change 2977074 on 2016/05/13 by Jamie.Dale
Follow up to CL# 2976804 to avoid a potential change in behavior
Change 2977076 on 2016/05/13 by Jamie.Dale
Some tidy up and optimization to SCulturePicker
Change 2977327 on 2016/05/13 by Alex.Delesky
Now deleting the Redirector package on Redirector Fix Up rather than simply removing it from the Content Browser.
#jira UE-30423
Change 2977499 on 2016/05/13 by Alexis.Matte
#jira UE-29475
Enable UStruct child property to be favorite
Change 2978415 on 2016/05/16 by Jamie.Dale
We now pre-load all the culture data when starting the editor to avoid a UI hitch later
Change 2978517 on 2016/05/16 by Alex.Delesky
#jira UE-29406
Creating a static mesh from a geometry brush and then attempting to reimport the mesh will no longer crash the editor.
Change 2978518 on 2016/05/16 by Alex.Delesky
#jira UE-28210
The FBX Importer no longer runs cleanup upon failing to import an FBX file and won't crash the engine the next time an FBX is imported within the same editor session.
Change 2978556 on 2016/05/16 by Alexis.Matte
Fbx tests automation
#jira UE-29635
Change 2978797 on 2016/05/16 by Alexis.Matte
#jira UE-30774
- prevent baking the pivot if we transform the vertex with the absolute transform.
- Also make sure we set the identity for the Max puivot in case we dont bake the pivot and we dont transform the vertex with the absolute transform.
#code review matt.kuhlenschmidt
Change 2978965 on 2016/05/16 by Alexis.Matte
FBX importer, fix the socket rotation.
#jira UE-30094
Change 2980613 on 2016/05/17 by Jamie.Dale
Moved the XLOC UAT localization provider to be publicly accessible
Change 2980614 on 2016/05/17 by Jamie.Dale
Reference update for project move
Change 2980633 on 2016/05/17 by Jamie.Dale
Made the culture mapping used between XLOC and UE4 configurable on a per-project basis
You can now override GetEpicCultureToXLocLanguageId in your custom localization provider in order to change the default mappings.
Change 2980836 on 2016/05/17 by Jamie.Dale
Added -LocalizationSteps flag to allow you to only run a subset of the UAT "Localise" command
You can pass any of the following steps: Download, Gather, Import, Export, Compile, GenerateReports, Upload
Change 2982700 on 2016/05/18 by Jamie.Dale
Fixed the loc package gather potentially adding the same source location multiple times
Change 2983906 on 2016/05/19 by Jamie.Dale
Slight cleanup of the way we register localization gatherer callbacks
Change 2984356 on 2016/05/19 by Chris.Wood
Removed temporary analytics API change needed for earlier hot fix
[UE-31005] - Undo temp Hardware Survey API change from 4.10 - CL 2782817
Change 2986679 on 2016/05/23 by Alex.Delesky
#jira UE-24747 - Importing FBX files that contain meshes that do not have non-degenerate triangles will no longer crash the editor on import, and will warn the user that the meshes are bad.
Change 2986798 on 2016/05/23 by Alex.Delesky
#jira UE-31136 - Chord Input fields will no longer display the blinking edit cursor if they do not have focus.
Change 2987106 on 2016/05/23 by Alexis.Matte
Fbx importer, fail import must not create a package in the content browser
#jira UE-31154
Change 2987563 on 2016/05/23 by Alex.Delesky
#jira UE-30988 - Changed the default window mode when launching a game from the .uproject file to Windowed
Change 2987564 on 2016/05/23 by Alex.Delesky
#jira UE-28856 - Fixed a crash that could potentially occur when starting up PIE while dragging objects like widgets in the editor.
Change 2988321 on 2016/05/24 by Jamie.Dale
Added a way to backup and restore the selection state of a level (its actors and components) in a way that can be reapplied even if the level is reloaded
Change 2988708 on 2016/05/24 by Jamie.Dale
Fix for crash when missing the fallback/last resort font
Change 2988782 on 2016/05/24 by Jamie.Dale
Added the ability to version each localized string individually when loaded into the localization manager
The single 32-bit global history has now been replaced with two 16-bit histories. One is global, and is updated whenever the culture is changed (or a LocRes file is loaded), and the other is local to each string, and is updated if the display string is changed outside of a culture update (to handle cases where the display string is changed, but the key is preserved). Changing the global history will reset all local histories.
Because of the change from an int32 to a uint16, 0, rather than INDEX_NONE, is now considered the "unset" value for a history.
Change 2988856 on 2016/05/24 by Jamie.Dale
Added a way to get the package(s) of the object(s) being edited by a property panel
Typically the package is just the outermost of the object being edited, however there are some cases where this may not be the case:
- UMG widgets edit a transient copy of the real data, so we use the SetObjectPackageOverrides to override the package these objects should use to be the real asset package.
- Structs (UDS, Data Table, etc) don't have a way to get to their package, so you have to specify it on their FStructOnScope instance (see FStructOnScope::GetPackage and FStructOnScope::SetPackage). This has been hooked up for the UDS and Data Table editors.
Change 2988955 on 2016/05/24 by Alex.Delesky
#jira UE-30645 - Adding in support for splash images to support .png and .jpg files. In general, this adds multi-extension support for external image references and external image picker modules.
Git Request #2376
Change 2989418 on 2016/05/25 by Jamie.Dale
Added a way to count text references within a package that match the given search criteria
This can be used to detect whether a localization ID is unique within its package.
The following search modes are available:
- MatchId: Detect a reference if it matches the given ID (ignoring the source text)
- MatchSource: Detect a reference if it matches the given ID and source string
- MismatchSource: Detect a reference if it matches the given ID but has a different source string
Change 2989436 on 2016/05/25 by Jamie.Dale
Added "root-level" meta-data (meta-data associated with the package rather than an object within it)
Change 2989471 on 2016/05/25 by Alexis.Matte
Fbx scene importer, fix naming clash when creating package we now also look in memory to find existing package not just on disk
Change 2989639 on 2016/05/25 by Jamie.Dale
Added static version of FName::IsValidXName
This allows you to verify name-like strings without having to convert them to an FName (and thus add them to the name table)
Change 2989716 on 2016/05/25 by Alex.Delesky
#jira UE-30828 - The Standalone Session Frontend will now render the names of automation tests correctly instead of as solid white blocks.
Change 2990100 on 2016/05/25 by Alexis.Matte
Fix crash when reimporting a mesh that originaly exceed the maximum number of LOD
#jira UE-30907
Change 2991442 on 2016/05/26 by Bob.Tellez
#UE4 Fix components in world not rendering when saved without a physics scene.
Change 2991736 on 2016/05/26 by Bob.Tellez
#UE4 Fix duplicated worlds not being initialized when inactive. Re-enabled duplication of worlds in the content browser.
Change 2991942 on 2016/05/26 by Alex.Delesky
#jira UE-31012 - Setting a Decimal Grid Interval value to 0 and using it will no longer crash the editor or cause an editor crash on startup.
Change 2991994 on 2016/05/26 by Alex.Delesky
#jira UE-31177 - Attempting to export an entire level as an object file and choosing to export all materials as images will no longer crash the editor.
Change 2994037 on 2016/05/30 by Alexis.Matte
Add Fbx Automation Tests
- static mesh import reimport (sections and materials)
- skeletal mesh import and reimport (sections and materials also bone position)
- static/skeletal mesh LODs (import, add, reimport)
- rigid mesh (import, reimport)
Change 2994253 on 2016/05/31 by Alexis.Matte
Mikkt crash when computing the normals if there is more vertex then the number of wedge
#jira UE-29143
Change 2994260 on 2016/05/31 by Alexis.Matte
Make sure we cannot modify fbx test plan when json file is read only
Change 2994431 on 2016/05/31 by Alex.Delesky
#jira UE-21900 - The scale widget should now render all axes when using an orthographic camera.
Change 2994432 on 2016/05/31 by Alex.Delesky
#jira UE-31328 - New objects dragged into the scene will now comply with the Surface Snapping option in the viewport, and will not use the Surface Offset if snapping is disabled.
Change 2994537 on 2016/05/31 by Richard.TalbotWatkin
Fixed potential crash in the Mesh Paint tool when non-transactable actors are in the SelectedActors list following a Redo.
#jira UE-31172 - Crash related to Vertex Painting - MeshPaint!CastChecked<AActor,UObject>()
Change 2994983 on 2016/05/31 by Richard.TalbotWatkin
Added some guard code to protect against a crash when editing geometry. Repro currently unknown, ensure was added in order to try to get more information.
#jira UE-30820 - UT EDITOR: CRASH: Crash in Public Release CL#2973693
Change 2995022 on 2016/05/31 by Jamie.Dale
PR #2428: Added missing END_OPTIMIZATION macro to SOutputLog (Contributed by MatzeOGH)
Change 2995027 on 2016/05/31 by Jamie.Dale
PR #2409: fixed a small typo in GraphEditor.h (Contributed by MatzeOGH)
Change 2995963 on 2016/06/01 by Alex.Delesky
#jira UE-31317 - The transform gizmo will no longer block the placement of a material onto a mesh.
Change 2997002 on 2016/06/01 by Cody.Albert
Fix to ensure ActiveTopLevelWindow is properly set after a window is destroyed
#jira UE-31448
Change 2998013 on 2016/06/02 by Alexis.Matte
Prevent static mesh materials array to grow when using the reset button in the staticmesh editor.
#jira UE-12931
Change 2998370 on 2016/06/02 by Alexis.Matte
Fbx Automation, add some import LOD test in case the options are not ok
Change 2999709 on 2016/06/03 by Jamie.Dale
Fixed some issues with gathering text from BP bytecode
Bytecode in Blueprints is very volatile, and can only be safely gathered after it's been compiled (which is not guaranteed to have happened by the time we save the package). This change avoids caching any assets that contain scripts (non-data-only Blueprints), and instead will always load them to perform a gather (which will ensure the Blueprint bytecode is up-to-date due to compile-on-load).
Change 2999755 on 2016/06/03 by Richard.TalbotWatkin
Fixes to Spline Mesh collision generation.
- Fixed a serious issue with DDC ID generation, in that the static mesh wasn't forming a part of the key, hence any two spline meshes with identical properties but different meshes would yield the same cache entry.
- Fixed how different collision boxes are transformed when rebuilding physics meshes. Convex collision transforms are now correctly taken into account, and spherical and capsule collision now gets correctly translated when a scale is applied to the start or end of the spline mesh.
- Optimized physics rebuilding. A new BodySetup object is now only created when needed, otherwise it is reused.
#jira UE-31361 - Splines handle box collision and collision from other shapes differently
Change 2999973 on 2016/06/03 by Jamie.Dale
We now skip bulk data when detecting text references
#jira UE-31596
Change 3000159 on 2016/06/03 by Alex.Delesky
#jira UE-30244 - Added a safeguard against a potential crash when editing BSP brushes before placing another BSP brush into the level.
Change 3001814 on 2016/06/06 by Alexis.Matte
Make sure the staticmesh Materials list dont grow when we reimport or override a LOD other then the base mesh.
Add a fbx test to make sure the problem is flag by automation test
#jira UE-1394
Change 3001820 on 2016/06/06 by Alex.Delesky
#jira UE-19079 - Widget Blueprints should no longer crash when dragging widgets from one blueprint to a second and then compiling the second blueprint.
Change 3001915 on 2016/06/06 by Alexis.Matte
Make sure we check attribute type before checking attribute unique ID in case of unique id clash.
#jira UE-31214
Change 3002026 on 2016/06/06 by Alexis.Matte
Importing morph target should not import textures like materials since the base mesh already import thoses.
UDN Question:
https://udn.unrealengine.com/questions/293973/does-importing-an-fbx-with-morph-targets-cause-a-m.html
Change 3002623 on 2016/06/06 by Jamie.Dale
Fixing more loc conflicts
Change 3002883 on 2016/06/06 by Jamie.Dale
Adding retry when dealing with OneSky
This is attempting to compensate for some timeouts with OneSky, which were also noticed when testing UE-31413
Change 3003004 on 2016/06/06 by Trung.Le
#jira UE-13101 - Make "Description" field for a BluePrint Function multiline
Change 3003859 on 2016/06/07 by Alexis.Matte
#jira UE-30436 Refresh the property editor when a array element is added, remove, insert, delete and the property is favorite
Change 3004132 on 2016/06/07 by Jamie.Dale
Fixed a hash conflict that could occur when both the case-sensitive and case-insensitive FName hashes were identical
This resulted in the case-preserving FName being added to the head of the linked list for the bucket, which caused any subsequent name lookups to return that name index for the comparison index (since it matched an insensitive string comparison), rather than the name index of the first case-variant of that name that was added to the bucket.
This change has new entries be inserted at the tail of the list, which ensures that enumeration for a case-insensitive name will always find the same entry in the bucket (the first one that was ever added) and will continue to compare correctly.
Change 3004286 on 2016/06/07 by Jamie.Dale
Ensured that assignments that publish new names to the bucket are atomic
Change 3004310 on 2016/06/07 by Jamie.Dale
Ensured FName internal hashes are returned as uint16
Change 3004381 on 2016/06/07 by Jamie.Dale
FAsyncPackage now creates the meta-data before processing the remaining exports
This matches the behavior of FLinkerLoad::LoadAllObjects, as other objects may depend on the meta-data being loaded before them.
Change 3004765 on 2016/06/07 by Alex.Delesky
#jira UE-31498 - Material thumbnails will now render the full sphere rather than an extreme close-up of the material.
Change 3005754 on 2016/06/08 by Trung.Le
Allow whitespace for meta class names
#jira UE-31668
Change 3005755 on 2016/06/08 by Stephan.Jiang
UMGSequencePlayer implements GetPlaybackContext() and return UserWidget->GetWorld() if it's valid
#jira UE-31299
Change 3006512 on 2016/06/08 by Alex.Delesky
#jira UE-31572 - The "All Classes" tab in the Modes panel will now refresh when a placeable asset is created, renamed, or deleted without needed to navigate away from the tab first.
Change 3006760 on 2016/06/08 by Jamie.Dale
Added support for stable localization keys
This feature adds support for preserving the existing key of an FText property when editing the source string, providing that it is the only reference to that string within the package. A side effect of this is that you're now able to specify custom keys for FText properties since we can now verify that the custom key won't cause an identity conflict.
In order to limit the search domain for uniqueness to a single package, we've added the concept of a "localization namespace" to packages (stored in the meta-data). Each package is given a unique namespace, which is appended to the user-defined namespace of the text when it is modified, saved, or duplicated. This package namespace ensures that the same user-defined namespace and key may be used in different packages without causing an identity conflict.
In order to access the package namespace within the Core code that hosts FText (which doesn't know about UPackage), FArchive now provides a GetLocalizationNamespace function to access the package namespace within the Core code, and a SetLocalizationNamespace function for CoreUObject and Engine code to pass down the package namespace from their packages.
If you have an archive that handles duplicating objects into a different package, or duplicating packages themselves, then you'll want to make sure it's setting the package namespace correctly. FObjectReader and FObjectWriter have been updated to do this, and serve as a good example. FDuplicateDataReader (used by StaticDuplicateObject), and FCopyPropertiesArchiveObjectWriter (used when compiling Blueprints) have also been updated to set the package namespace, as they both handle copying objects between packages. TextNamespaceUtil provides a suite of functions for getting at (or setting) the namespace for a package.
Keys will start to stabilize naturally over time once this feature is enabled, however the StabilizeLocalizationKeys commandlet may also be used to stabilize all the keys for a game at once. Running it for a game under source control would look something like this:
MyGame -run=StabilizeLocalizationKeys -IncludeGame -NativeCulture=en -EnableSCC
This commandlet also updates your localization archives to use the new text identities, however you'll still need to run a localization gather and localization compile before the updated translations will be available for your game.
Note: This feature is currently disabled via the USE_STABLE_LOCALIZATION_KEYS define. It will be enabled at a later date.
#jira UETOOL-796
Change 3007501 on 2016/06/09 by Trung.Le
#jira UE-31722
Fix MaterialFunctions crash when editing text in Libraries Category Text field. Solution: Removed PredEdit and PostEdit from IEditableTextProperty, its derived types and other code that was calling them. The new SetText method already calls NotifyPreChange and NotifyPostChange to properly create/destroy ScopedTransaction.
Change 3007524 on 2016/06/09 by Jamie.Dale
Added some additional checks to avoid re-keying text when duplicating for PIE
Change 3007564 on 2016/06/09 by Jamie.Dale
PR #2401: DataTable import/export improvements (Contributed by bozaro)
Change 3007653 on 2016/06/09 by Jamie.Dale
PR #2459: Generate JSON for nested structs in DataTable rows (Contributed by jorgenpt)
Change 3008019 on 2016/06/09 by Jamie.Dale
Updated structs to export as JSON when displaying them in the Data Table editor
This produces much cleaner results than using the text export method (which will use the internal names for user defined structs).
This also cleans up the FDataTableExporterCSV and FDataTableExporterJSON APIs so that you don't need to pass in a UDataTable if you're not going to use it.
#jira UE-29958
Change 3008052 on 2016/06/09 by Jamie.Dale
Fixed bug importing an array inside a JSON Data Table
This was noticed when testing a GitHub PR, but the JSON importer for a Data Table was appending the new data to the array rather than replacing it. It now clears the array prior to importing.
Change 3008875 on 2016/06/10 by Jamie.Dale
PR #2406: Git plugin: Fix for Git diff not working in UE 4.12 (and master) (Contributed by SRombauts)
Change 3008879 on 2016/06/10 by Jamie.Dale
PR #2484: Git Plugin: fix the Submit To Source Control menu broken by new "migrate" support in 4.12 (and master) (Contributed by SRombauts)
Change 3008990 on 2016/06/10 by Alex.Delesky
#jira UE-15699 - Submitting to source control via the editor should now check for current asset status before prompting the user to submit their changes. This should prevent files that had been previously deleted from being readded to source.
Change 3008991 on 2016/06/10 by Alex.Delesky
#jira UE-31688 - The Output Log will now automatically anchor to the bottom of the scroll bar when the user scrolls all the way down using the mouse wheel or clicking and dragging the content window.
Change 3010856 on 2016/06/13 by Alexis.Matte
#jira UE-31713 Fix a serialize issue for skeletal mesh with apex cloth.
Change 3011736 on 2016/06/13 by Jamie.Dale
Adding missing plurals.res file
This is needed to get plural form information from ICU.
#jira UETOOL-875
Change 3012387 on 2016/06/14 by Richard.TalbotWatkin
Disabled the Paste context menu action if the property is marked as EditConst.
#jira UE-27469 - User is able to paste values into a read-only setting
Change 3012971 on 2016/06/14 by Stephan.Jiang
Editor Preferences->Widget Designer now have two options to toggle the visibilities of widgets created from Engine content folder and Developers folder.
By default, visibility for engine content is off and developers is on
#jira UE-31657
Change 3013111 on 2016/06/14 by Jamie.Dale
Unified the number, percentage, and currency formatting between the ICU and Legacy text implementations
Removed all the old legacy number formatting code, and removed the calls to the ICU specific number formatting. Everything is now using FastDecimalFormat as this will allow some optimizations later when formatting numbers in FText::Format.
Change 3015438 on 2016/06/15 by Cody.Albert
Fixing ScrollBy function to calculate new scroll offset based on the current scroll offset and not the current desired scroll offset (which may not be the same during an animation)
#jira UE-32082
Change 3016782 on 2016/06/16 by Richard.TalbotWatkin
Corrected ConvexHull2D so that it returns an empty set of indices when passed an empty points array.
Change 3016949 on 2016/06/16 by Jamie.Dale
Added FastDecimalFormat overloads to write into an existing string
This helps avoid an extra allocation if you already have a pre-sized string that you're writing the number to (as is the case in FText::Format).
Change 3016952 on 2016/06/16 by Jamie.Dale
Changed an Add for an Emplace to avoid moving a temporary
Change 3016954 on 2016/06/16 by Jamie.Dale
Updated some FText code to avoid creating temporary objects just to move data through a hierarchy
There was some code in FText and its internal types that were using pass-by-value as a marshaller to move data through a hierarchy. This resulted in temporary objects being created and destroyed to facilitate the movement of data.
This change has all the internal FText code (private FText constructors, internal text data, and internal text history) take its movable types as an r-value reference. This avoids the temporary objects, but also makes it impossible to accidentally copy a construction argument when you meant to move it (you can still copy, but the copy must be explicit).
In addition to this, FText::FromString and FText::AsCultureInvariant now have two overloads, const FString& and FString&&, to avoid them creating a temporary when you're invoking a move. FText::ChangeKey now takes its parameters by const& as their data wasn't being moved further down the chain, so the by-value copy was wasteful.
Change 3019021 on 2016/06/19 by Richard.TalbotWatkin
When deleting a brush, ensure geometry is rebuilt before updating the details panel according to the selection change, so that the old Surface Properties don't continue to appear.
#jira UE-8966 - Surface Properties of a BSP remain in the details panel after the BSP is deleted
Change 3019022 on 2016/06/19 by Richard.TalbotWatkin
Fixed issue where the Surface Properties category in the Details panel doesn't appear after selecting a surface on a Brush which has just been placed.
#jira UE-31916 - Selecting an edge of BSP geometry then a face does not show Surface Properties while in Place mode
#jira UE-31915 - Selecting BSP face does not show Surface Properties in Details
Change 3019025 on 2016/06/19 by Richard.TalbotWatkin
Fixed issue which was stopping 'Cancel' from correctly returning a 'Cancelled' result during P4 asynchronous ops.
#jira UE-28595 - Submit to Source Control: "Checking for assets to check in..." cancel button does not cancel operation, editor becomes unresponsive
Change 3020050 on 2016/06/20 by Cody.Albert
Changed window centering logic to correctly work when monitor 1 isn't set to primary monitor.
#jira UE-32173
Change 3021145 on 2016/06/21 by Jamie.Dale
Added support for text format argument modifiers
These can be used to mutate a format argument before appending it to the resultant formatted string, and are applied to the preceding argument via a pipe, eg) "{Arg}|plural(one=is,other=are)".
We provide a few of these by default:
- |plural(key=val,...)
- |ordinal(key=val,...)
Provides support for cardinal and ordinal plural forms, where key may be any of "one", "two", "few", "many", or "other", and val may be any optionally quoted string.
- |gender(masculine,feminine,[neuter])
Provides support for gender forms, where the 0th item is the masculine version, the 1st item is the feminine version, and the 2nd item is an optional neuter version. The values may be any optionally quoted string.
- |hpp(consonant,vowel)
Provides support for Hangul post-positions, where the 0th item is the consonant suffix, and the 1st item is the verb suffix. The values may be any optionally quoted string.
Major changes:
- Exposed the ICU plural form handling via FCulture::GetPluralForm.
- Updated the FText formatting code to use an expression evaluator (to support the more complex expressions needed for the argument modifiers).
- Added FTextFormat to store a pre-compiled format expression. Re-using one of these if you're performing a lot of formats with the same FText will increase your performance (as around half of the FText::Format cost can be compilation, via an implicit construction of FTextFormat).
- Updated the FText::Format(...) family of functions to take their format string as FTextFormat, and take their arguments as FFormatArgumentValue. This allows us access to the real numeric types within the format code, but doesn't break the existing API as these types are implicitly constructible from the old parameters (FText).
- Converted text history to store their format string as an FTextFormat in-case they need to perform a re-format (this is still saved as an FText).
Breaking changes:
- The rules for the escape token have been simplified, and there is an incredibly unlikely chance that this may affect some text:
- The ` character will now only escape a valid character (producing only the escaped character in the final string), or it will be ignored and inserted as a literal character, eg) "`{F" -> "{F", and "`F" -> "`F".
- Previously it would also remove the escape character when it followed { or }, eg) "{`" -> "{" and "}`" -> "}", rather than "{`" and "}`" like you might expect. It would also have previously removed a ` at the end of a string due to a parser bug.
Change 3021156 on 2016/06/21 by Jamie.Dale
Updated LinuxToolChain to use the same output delegate for all of its actions when cross-compiling
This avoids the compile and link actions being split into different batches.
Change 3021280 on 2016/06/21 by Richard.TalbotWatkin
Fixed bug in parsing LOD in UStaticMeshComponent::ImportCustomProperties (thanks to Aurelien Cordonnier).
#jira UE-31937 - UDN code submission for UStaticMeshComponent::ImportCustomProperties parsing bug
Change 3022949 on 2016/06/22 by Alex.Delesky
#jira UE-31944 - Upgrading Subversion binaries to version 1.9.4.
Change 3023092 on 2016/06/22 by Jamie.Dale
Downgraded some checks to ensures and added an early out
#jira UE-32009
Change 3023154 on 2016/06/22 by Jamie.Dale
Ported over CL# 3018771 to the UE automation
This fixes an issue where a downloaded PO file smaller than the one already on disk leaving a mix of both files on disk (rather than the existing file on disk being truncated).
Change 3023579 on 2016/06/22 by Jamie.Dale
Expanded the Blueprint FormatText node to support numeric and gender types
These are needed to correctly support the new plural and gender forms that can be used in format strings, as these require actual numeric/enum data to be passed into the format arguments, rather than pre-formatted text.
Major changes:
- The FormatText node for Blueprints now uses PC_Wildcard as its pin type for format arguments instead of PC_Text.
- Any existing literal text argument data in the pin is hoisted out into a "Make Literal Text" node which is then connected to the pin.
- FFormatArgumentData has been updated to be variant on the data needed by Blueprints. It's now a less comprehensive and non-unioned version of FFormatArgumentValue.
- The version of FText::Format taking FFormatArgumentData has been deprecated as its usage was internal to Blueprints and we have much better ways to format text in C++. Any existing C++ using that (of which we have none internally) should be updated to use FFormatArgumentValue instead.
Change 3023915 on 2016/06/22 by Jamie.Dale
Cleaned up some of the UK2Node_FormatText expansion code to avoid unchecked literals
Change 3024813 on 2016/06/23 by Jamie.Dale
Renamed FContext to FManifestContext to better reflect its purpose and avoid naming conflicts with other code
Change 3024852 on 2016/06/23 by Nick.Darnell
FBX - Updating automation tests with the changes to chunk and chunk index removal and them being merged with sections.
Change 3024994 on 2016/06/23 by Nick.Darnell
UMG - Removing the DesignerWidgetTree, instead going to directly inject the widget tree into the partially constructed UUserWidget during design time, when refreshing the preview. This avoids doing something a little dangerous and sketchy like updating the living class instance with a new designer tree that all new instances will begin biasing using. Also making the preview widget explictly non-transactional as there's no reason to track changes to the preview, all the changes that need to be tracked should be on the template widget. This should fix the crash in the widget designer when you Undo just after compiling the widget blueprint.
#jira UE-31155
Change 3025194 on 2016/06/23 by Alex.Delesky
#jira UE-31155 - Compilation error fix.
Change 3025255 on 2016/06/23 by Alex.Delesky
#jira UE-21900 - Redoing changes done in CL 2994431 since it got stomped. Reinstates the grabber handles and ensures consistent scaling on the scale widget in orthographic viewports.
Change 3025460 on 2016/06/23 by Cody.Albert
Fixed issue where widget components would misalign when aspect ratio was being constrained
#jira UE-29637
Change 3025508 on 2016/06/23 by Cody.Albert
Adding support for adjusting animation playback speed
#jira UE-32222
Change 3026444 on 2016/06/24 by Jamie.Dale
Fixed crash caused by bad access of shared this when closing an active IME context
This was only needed to get the owner window, which we now cache when the IME context is created.
#jira UE-32240
Change 3028358 on 2016/06/27 by Jamie.Dale
Fixed IMEs not working due to no window being cached
#jira UE-32240
Change 3028464 on 2016/06/27 by Alex.Delesky
#jira UE-31873 - A single "Files need check-out" notification will now be shown instead of multiple notifications if multiple files need to be checked out, and updated as more files need to be checked out.
Change 3028524 on 2016/06/27 by Chris.Wood
Switched off uploads to legacy Crash Report Receiver.
[UE-31252] - Switch off deprecated CRR upload in Crash Report Client
Also added CRC version string, added to crash context from CRC config
Change 3028840 on 2016/06/27 by Alexis.Matte
#jira UE-32306 replace material bad name character by an underscore when doing a scen import.
Change 3028924 on 2016/06/27 by Alexis.Matte
#jira UE-32125 Make sure we can add a plan when a fbx file is drop in the fbx automation test folder
Change 3029044 on 2016/06/27 by Alex.Delesky
#jira UE-31944 - Updating SVN binaries for Mac to 1.9.4
Change 3029276 on 2016/06/27 by Alex.Delesky
#jira UE-31531 - A user can now select the base class when creating a new physical material.
PR #2462: added dialog, which enables picking base class for asset (Contributed by iniside)
Change 3029459 on 2016/06/27 by Alexis.Matte
#jira UE-32354 Make sure we set all blueprint component to the correct mobility set in the scene import options.
Change 3030577 on 2016/06/28 by Nick.Darnell
PR #2531: Git plugin: fix wrong status icons (Contributed by SRombauts)
Change 3030587 on 2016/06/28 by Alexis.Matte
#jira UE-32251 add missing body setup variables when restoring the body setup value after a re-import of a staticmesh
Change 3030946 on 2016/06/28 by Alexis.Matte
#jira UE-32515 prevent crash when re-import staticmesh userdata
Change 3031115 on 2016/06/28 by Jamie.Dale
The DDC builder now gives the shader compile worker a chance to catch up when it pauses to run a GC pass
This prevents an issue where the shader backlog could cause massive amounts of memory to be consumed.
Change 3031146 on 2016/06/28 by Jamie.Dale
Fixed errors when building with USE_STABLE_LOCALIZATION_KEYS enabled caused by UEdGraphPin no longer being a UObject
Change 3031357 on 2016/06/28 by Nick.Darnell
PR #2431: Add plugin support to the editor class wizard. (Contributed by Koderz)
Change 3031515 on 2016/06/28 by Jamie.Dale
Fixed game targets not being able to depend on other game targets
Change 3031520 on 2016/06/28 by Jamie.Dale
Localization compilation now specifies an ArchiveName to use
Change 3031671 on 2016/06/28 by Nick.Darnell
Editor - Checking to see if a weak variable is valid before using it in the editor build window.
Change 3032013 on 2016/06/28 by Matt.Kuhlenschmidt
Added ability to invert the Y axis in editor viewports for mouse look and orbit
Change 3032495 on 2016/06/29 by Jamie.Dale
Fixed some measuring issues with bi-directional text within a right-flowed document
There were three main issues:
1) Measuring blocks was measuring visual glyphs rather than logical glyphs (this caused bad measures/wrapping and overlapped rendering).
2) The text layout would consider blocks visually contiguous without making sure the block flow direction matched the line flow direction (this caused bad highlights).
3) The text layout would fail to compensate for a non-contiguous block that had a flow direction different to the line flow direction (it was hard-coded for RTL in LTR, so broke for LTR in RTL - this caused bad highlights).
#jira UE-32526
Change 3032533 on 2016/06/29 by Nick.Darnell
UMG - The widget component now extends from UMeshComponent, it can have a custom material applied to it, in order to achieve cooler effects - like ignoring the depth buffer. Users who use this option are encouraged to start with the widget components default material and work from there. The widget component now offers the ability to automatically size the render target to be the desired size of the widget - note that this can go real bad if your widget wants to be really big.
Change 3032855 on 2016/06/29 by Alexis.Matte
#jira UE-32508 Remove the cachewindow from the FTextInputMethodContext constructor since it will be cache only when the IME is activated
#test please re-test also UE-32240
Change 3033145 on 2016/06/29 by Alex.Delesky
#jira UE-32239 - The PropertyEditorModule will no longer cause a crash on editor shutdown if a SDetailsView widget tries to force refresh itself when the Slate application is no longer initialized.
Change 3033147 on 2016/06/29 by Alex.Delesky
#jira UE-32326 - Clicking on the "Install {compiler}" button when trying to create a new code class or code project will now not crash the engine if it fails to open the installation file for write, nor will it create multiple notifications if the button is pressed repeatedly.
This also addresses a potential issue with static initialization order when it comes to adding TickableEditorObjects to its corresponding array, since it was wholly possible for a statically initialized TickableEditorObject to initialize itself and add itself to the tickable objects arra before the tickable objects array was initialized, causing that object to not get ticked at runtime and causing a crash when the editor was closed.
Change 3033162 on 2016/06/29 by Alex.Delesky
#jira UE-31827 - Undo/redo now works in the Material function editor.
Change 3033391 on 2016/06/29 by Matt.Kuhlenschmidt
Fix post process settings blendable picker not being readable in the details panel
Change 3033498 on 2016/06/29 by Matt.Kuhlenschmidt
Fixed huge number of redundant calls to CanEditChange and
DiffersFromDefault that were causing massive performance loss when
thousands of objects are selected. CanEditChange and DiffersFromDefault
are now cached each time a property value changes.
Fixed redundant calls for getting visualizers for each selected
object. This is now cached on selection
Change 3033504 on 2016/06/29 by Matt.Kuhlenschmidt
Fix Mass customization on the body instance not working with undo/redo or reset to default
Change 3034357 on 2016/06/30 by Alex.Delesky
#jira UE-31184 - Renamed the multiple collision components in the cascade particle system to more accurately reflect what they represent.
Change 3035915 on 2016/07/01 by Richard.TalbotWatkin
Fix to SListPanel so that those with horizontal arrangement (i.e. from STileView) use the number of desired items instead of the number of actual items in order to calculate the desired size of the geometry. This fixes the case where an STileView is contained within an SScrollBox.
#jira UE-32195 - STileView no longer works correctly when placed inside of a SScrollBox
Change 3035951 on 2016/07/01 by Richard.TalbotWatkin
Fixed issue when importing a brush, so that the brush is always validated (relinked), whether it be a static or dynamic brush. This is because the process of rebuilding a dynamic brush sets the link indices to signify FBspSurf indices from the UModel instead of FPoly indices (the FPoly::iLink member is overloaded in its meaning). Always forcing a relink correctly sets the linked list of coplanars.
#jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume
Change 3036991 on 2016/07/04 by Alexis.Matte
#jira UETOOL-901 Scene importer now support the rigid mesh animation
Change 3037037 on 2016/07/04 by Jamie.Dale
Fixed regression in editable text box alignment
Text was no longer vertically aligned center since SEditableText was converted to use a text layout. This vertical alignment is now handled by the outer SEditableTextBox instead.
Change 3037057 on 2016/07/04 by Richard.TalbotWatkin
Fixed screenshots when running automation tests so that they are saved locally when a FAutomationWorkerScreenMessage is received.
#jira UE-29815 - In-game screenshot isn't working under certain circumstances
Change 3037082 on 2016/07/04 by Chris.Wood
Added detection of asserts and passing assert flag and crash type string to crash reports.
[UE-30592] - Crash Reporter should determine crash type on client and pass string to server
Reviewe by Steve with reservations about the static variable for setting asserted state. While not thread-aware, this is probably accurate enough for the purpose of crash reporting, certainly for now. I'm submitting it like this because the work required to add fully thread-aware fix is not necessary at this point.
Change 3037095 on 2016/07/04 by Alexis.Matte
Fix the bone name when duplicating a socket.
Change 3037453 on 2016/07/05 by Stephan.Jiang
Adding ability to animate the root wigdet #2
FHierarchyRoot adds the preview widget instead of CDO to selectedobjects in widgetblueprint
the properties are then migrated back to the CDO
#UE 31810
Change 3037487 on 2016/07/05 by Jamie.Dale
Fixed crash caused by stale BP pointer
#jira UE-32325
Change 3037488 on 2016/07/05 by Jamie.Dale
Fixed a crash that could occur when a class and a folder had the same name
Change 3037526 on 2016/07/05 by Jamie.Dale
Speculative fix for a potential race condition when shutting down the editor while a "launch" was in progress
The launch-thread could potentially queue up a request after the game-thread had requested it cancel, and cleared out any queued tasks. This change has the game-thread wait for the launch-thread to acknowledge its cancellation before continuing with editor shutdown.
#jira UE-17688
Change 3037557 on 2016/07/05 by Alex.Delesky
#jira UE-32424 - Added a safeguard to ensure that renaming a world that was duplicated from another world would not crash the editor if both worlds' lightmaps and shadowmaps were still active in memory, due to the editor attempting to rename identical textures from different packages to the same location.
The actual fix to this issue was performed in an earlier CL, but this should prevent the editor from crashing if the issue returns.
Change 3037558 on 2016/07/05 by Alex.Delesky
#jira UE-32285 - Importing assets to the Content Browser via drag and drop operations are no longer permitted while the UI file picker dialog is opened.
Change 3037559 on 2016/07/05 by Alex.Delesky
#jira UE-32075 - The user can no longer attempt to import non-FBX and non-OBJ files when importing into a level.
Change 3037593 on 2016/07/05 by Stephan.Jiang
GitHub #2549: Add function for setting the playback rate of UMG animations
original code shelved in CL 3033449
#UE-32653
Change 3037605 on 2016/07/05 by Jamie.Dale
Fixed infinite recursion that could happen when gather loc from an object with a custom callback
#jira UE-32670
Change 3037649 on 2016/07/05 by Nick.Darnell
PR #2538: [WidgetBlueprintLibrary] GetAllWidgetsOfClass, Added META ~ DeterminesOutputType, DynamicOutputParam, removes the need for extra cast, Rama (Contributed by EverNewJoy)
Change 3037652 on 2016/07/05 by Nick.Darnell
Clean - Removing commented out code.
Change 3037658 on 2016/07/05 by Matt.Kuhlenschmidt
Fix initial hitch when dragging around in a color picker opened from a material expression node.
Change 3037679 on 2016/07/05 by Nick.Darnell
Engine - Texture2D no longer forces the MIP level to 0 for TextureGroup_UI textures.
Change 3037757 on 2016/07/05 by Nick.Darnell
PR #2447: WebBrowser widget: Added GetUrl method and OnUrlChanged property (Contributed by nelbok)
Change 3037840 on 2016/07/05 by Nick.Darnell
UMG - Now allowing for spirtes to be used just like textures and materials on UMG widgets anywhere that takes a brush, can now also take a Sprite. There is now a ISlateTextureAtlasInterface interface that any UObject may now implement if it wishes to integrate with UMG to provide its atlas data in a form Slate can understand.
Change 3037924 on 2016/07/05 by Jamie.Dale
Re-ordered variable initialization to appease a warning on Mac
Change 3037981 on 2016/07/05 by Jamie.Dale
Fixed crash where FColorStructCustomization could call SetPerObjectValues with an empty array
#jira UE-32639
Change 3038075 on 2016/07/05 by Cody.Albert
Removed misleading error message in HandleCECommand
#jira 28007
Change 3038231 on 2016/07/05 by Alexis.Matte
#jira UE-30694 We set the section collision only if there is an imported collision or a generated one. If there is no collision we do not set the collision flag.
Change 3038275 on 2016/07/05 by Alex.Delesky
#jira UE-32689 - "Game Gets Mouse Control" will now override the Capture Mouse on Launch setting when launching the game from within a Level Viewport (i.e., within the editor window itself).
Change 3039310 on 2016/07/06 by Trung.Le
#jira UE-25005 Change PIE Key Bindings
- Removed Shift+F1 and Esc from BaseInput.ini
- Created new customizable key binding for
+ Shift+F1: same functionality.
+ Esc: now will pause the play session and bring back the mouse cursor. Clicking the mouse on the viewport should resume play session.
+ Shift+Esc: now will stop the play session
Change 3039458 on 2016/07/06 by Trung.Le
Removed unused code in StaticMeshLight.cpp
Change 3039827 on 2016/07/06 by Frank.Fella
FString - Fix divide overload path concatenation for empty paths since there are several places in the engine that expect using that doing { path / "" } will append a / onto path.
#jira UE-31959
Change 3041094 on 2016/07/07 by Nick.Darnell
WebBrowser - Fixing an issue where the web browser widget plugin wasn't loading soon enough to be properly loaded in time if it was referenced by game nessesary content thatloads in the Default stage of the pipeline, so moving it to PreDefault.
#jira UE-32694
Change 3041110 on 2016/07/07 by Matt.Kuhlenschmidt
Fix visualizers on blueprint actors not working when the internal components are trashed and replaced
Change 3041302 on 2016/07/07 by Chris.Wood
Increased buffer size for crash uploads.
[UE-32151] - High number of crashes read from S3 by Crash Report Process are failing to unpack
Trivial change in dev branch - no code review
Change 3041969 on 2016/07/07 by Nick.Darnell
UMG - Input Key Selector now no longer adds a bogus Selected Key property to the details panel.
Change 3041971 on 2016/07/07 by Nick.Darnell
UMG - Not using separate settings for the Engine/Developer folders visible in the UMG palette, now just using the same setting that powers the content browser.
Change 3042612 on 2016/07/08 by Trung.Le
#jira UE-25005, set Shift+Esc defaults to toggle play/pause and Esc remains defaults to quit
Change 3042732 on 2016/07/08 by mitchell.wilson
Adding test content for UMG Paper 2d Atlas test
Change 3042780 on 2016/07/08 by mitchell.wilson
Updating UMG_Paper2d test content for UMG Paper 2d Atlas testing
Change 3042870 on 2016/07/08 by mitchell.wilson
Renaming UMG_Paper2d to UMG_Sprite
Change 3044104 on 2016/07/10 by Nick.Darnell
PR #2104: Improved widget input support (Contributed by projectgheist)
Change 3044107 on 2016/07/10 by Nick.Darnell
Slate - Fixing the slider handle rendering to no longer run off the edge and get cut off.
#jira UE-25750
Change 3044377 on 2016/07/11 by Chris.Wood
Add Slack messaging module - Epic Friday
Change 3044536 on 2016/07/11 by Alex.Delesky
#jira UE-7293 - Mouse locking to viewport is now determined off an enum instead of a boolean, to allow for more flexibility when upgrading with new features.
Change 3044922 on 2016/07/11 by Nick.Darnell
Slate/UMG - Working on better support for VR interactions with Slate widgets. This change fixes a lot of issues with the way interaction works with slate widgets rendered in the virtual world. Breakages, direct mouse interaction with widgets in the virtual world is no longer supported. Those kinds of interactions must all use the WidgetInteractionComponent now, which by default works similar to the lasers in VREditor for interaction. However - you can disable automatic hittesting, and instead provide a custom hitresult instead if you want to use screen tracing and act like you're just a mouse cursor that is supported. Menu anchors now properly function inside of widgets in the virtual world. Performance improvements - the viewport no longer arranges all 3d widgets every frame. Additionally, Widget Components now support a whole bunch of methods for reducing how often they redraw to help control performance, they also support manual refresh. This automatically works in tandem with the widget interaction component to request refresh whenever the widget interaction component is interacting with the widget, thus giving you a simple way to only redraw widgets that the user is hovering on top of. Unrelated - this change also fixes Stop navigation commands not working with Next/Prev navigation - Wrap is still unsupported.
Change 3045157 on 2016/07/11 by Nick.Darnell
Slate - Always consume the bottom face button of the analog cursor, even if it's a repeat.
Change 3045355 on 2016/07/11 by Matt.Kuhlenschmidt
Added logging for unreproducible top 10 crash in matinee when a track ends up not being able to add a keyframe
Change 3045358 on 2016/07/11 by Alex.Delesky
#jira UE-31179 - The editor should now log additional information and hit an assertion if the editor tries to construct FObjectOrAssetData using invalid data. This doesn't stop the crash, but should help get some extra info when it does break.
Change 3045371 on 2016/07/11 by Matt.Kuhlenschmidt
Enable the widget reflector from the editor console by typing "widgetreflector"
Change 3045387 on 2016/07/11 by Stephan.Jiang
Stripping off 'b' in the propertyname so that "Is Enabled" is animated properly.
#UE-31874
Change 3046093 on 2016/07/12 by Nick.Darnell
UMG - The Slider now exposes the IsFocusable option from Slate.
#jira UE-32960
Change 3046094 on 2016/07/12 by Alexis.Matte
#jira UE-32807 scene re-import blueprint hierarchy kept some part of old blueprint component value.
Change 3046104 on 2016/07/12 by Stephan.Jiang
typo "Syc" causing the "Sync" button doesn't show Slateicon
#UE-31409
Change 3046142 on 2016/07/12 by Nick.Darnell
Orion - Upgrading more code to use the new input mode functions and not the deprecated ones.
Change 3046165 on 2016/07/12 by Nick.Darnell
UMG - Fixing a crash on the widget component if the render target is null when reapplied through widget component data.
#jira UE-32844
Change 3046255 on 2016/07/12 by Nick.Darnell
UT - More build warning fixes for the new Input Mode methods.
Change 3046604 on 2016/07/12 by Richard.Hinckley
Adding a template file and code to support creating a UInterface directly from the New C++ Class wizard.
Change 3047071 on 2016/07/12 by Matt.Kuhlenschmidt
Better way of summoning the widget reflector from the console
Change 3047842 on 2016/07/13 by Matt.Kuhlenschmidt
Mark Subdivision surface setting as advanced since it is experimental and definitely for advanced users only
Change 3048754 on 2016/07/13 by Trung.Le
#jira UE-32159 Automatically regain focus after user gets mouse control during PIE session so we can continue process PIE keybinding commands
Change 3048756 on 2016/07/13 by Trung.Le
Removed default toggle pause/play keybinding from BaseInput.ini, instead we should use the action defined in DebuggerCommands that is customizable
Change 3048865 on 2016/07/13 by Trung.Le
#jira UE-32159 SGlobalPlayWorldActions widget shouldn't clear out active widget pointer when it's being handled properly
Change 3048892 on 2016/07/13 by Nick.Darnell
UMG - Fixing a problem with the interaction component, it now does some basic intelligent ignoring of anything it's attached to - excluding widget components. So it's easier to attach it to things that might be inside of a say a player collision capsule. Also removing the 'Max Interaction Distance' from the widget component as that is no longer the arbitor of interaction distance.
#jira UE-33250
Change 3049096 on 2016/07/13 by Trung.Le
Wrap SGlobalPlayActions around ViewportWidget instead of making it a child of ViewportWidget. This was causing PIE to stop working when there are other UMG in game.
#jira UE-33259
Change 3049177 on 2016/07/13 by Stephan.Jiang
Fixing the "No Animation Selected" tag shows up after switching back from Graph to Designer.
#UE-33016
Change 3049726 on 2016/07/14 by Stephan.Jiang
Adding icons for terrain mirror tool
#UE-20588
Change 3049957 on 2016/07/14 by Nick.Darnell
Slate - Fixing a small bug in the virtual user function - was preventing getting the same virtual user multiple times if it had already been created. Adding an option to the widget component to control the focusabilty of the underlying slate window that's created to host the widget content. Adding an option to the widget interaction component to control if it should be simulating mouse input at all - use this to effectively disable hit testing, and changing hover states and the like.
Change 3049994 on 2016/07/14 by Stephan.Jiang
Set viewed animtion to current animtion after switching from Graph to Designer
(This is for "No Animation Selected" showing up when switching)
#UE-33016
Change 3050194 on 2016/07/14 by Stephan.Jiang
Added ability to replace the widget the track is currently bound to
Also includes changes in WidgetBlueprintEditor to send delegate to AnimationtabSummoner when switching from Graph to Designer
#UE-31809
[CL 3050870 by Matt Kuhlenschmidt in Main branch]
2016-07-14 19:07:16 -04:00
return false ;
}
2014-03-14 14:13:41 -04:00
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3341527)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3280282 on 2017/01/31 by Matt.Kuhlenschmidt
GitHub 3171 : fix 'memoreport -full' causes ensure condition fail on particle object
Change 3281111 on 2017/02/01 by Michael.Dupuis
#jira UE-36318 : was'nt notifying that we changed the current level in the case where you add/create new level in the Level window
Change 3281225 on 2017/02/01 by Jamie.Dale
Several improvements to culture switching and LocRes files
- LocRes files now de-duplicate translations when they're generated, which can result in smaller LocRes files.
- The localization compilation step now produces a LocNat file, which contains meta-data specifying the native culture during compile, and where the native LocRes file can be found.
- Changing cultures now loads the native localization data prior to loading the non-native translations to ensure that translations are always applied to a consistent base.
- The "leet" culture (available when localization testing is enabled) is now always applied against the native translation, and correctly restores non-translated text when switching away from the "leet" culture.
- "-culture=leet" now works correctly on the command line ("-leet" also works).
- LoadLocalizationResourcesForCulture is no longer called multiple times during initialization of the text localization manager.
- General clean-up of localization code to favor using LocKeyFuncs with maps and sets, rather than rolling their own key funcs.
Change 3281291 on 2017/02/01 by Alexis.Matte
Make sure the sections material slot assignation is persist correctly for staticmesh and for skeletal mesh
#jira UE-39639
Change 3281718 on 2017/02/01 by Michael.Dupuis
#jira UE-34186: invert processing order of special character, to take into account that key name could be considered a special character and would cause the assumption done to no longer be valid
Change 3281861 on 2017/02/01 by Alexis.Matte
Fix import of morph target when there is no animation
#jira UE-41383
Change 3282791 on 2017/02/02 by Chris.Wood
Split crash analytics methods to fix comment parsing issues.
[UE-32787] - Document Crash Report Client analytics events in code
Change 3283316 on 2017/02/02 by Alexis.Matte
Make sure we do not import more then the maximum allowed node
#jira UE-41405
Change 3283349 on 2017/02/02 by Jamie.Dale
Updated Portal to stage its .locnat files
Change 3283927 on 2017/02/02 by Matt.Kuhlenschmidt
Fix component/actor selection becoming out of sync after undo/redo
#jira UE-41416
Change 3284061 on 2017/02/02 by Alexis.Matte
Fix the scene importer front x axis import
#jira UE-41318
Change 3284280 on 2017/02/02 by Alex.Delesky
#jira UE-41060 - Placing blocking volumes in the level via the Content Menu's "Place Actor" command will now place a blocking volume in the level and not generate an empty warning in the output log
Change 3285053 on 2017/02/03 by Michael.Dupuis
#jira UE-33777: Handle the global landscape editor ui command list so specified shortcut will be treated
Change 3285444 on 2017/02/03 by Jamie.Dale
Updated FastDecimalFormat to support the correct 0-9 numerals for the current locale
These are typically still Latin, but Middle Eastern languages have some variants.
This addresses an inconsistency between FText formatting of numbers and dates (since numbers always used Latin, but dates used the culture correct numerals).
Change 3287422 on 2017/02/06 by Michael.Dupuis
#jira UE-36580: Improved the whole word algo to take into consideration localisation
Change 3287455 on 2017/02/06 by Alexis.Matte
When swaping the mesh point by the mesh component, we noe clean up the override material instead of empty it.
#jira UE-41397
Change 3287745 on 2017/02/06 by Alexis.Matte
Merge from orion dev-general cl:3286668
Fix a crash when importing a LOD containing different material with less sections
Change 3287996 on 2017/02/06 by Michael.Dupuis
#jira UE-37290: fixed naming to be "move to level" instead of "move level"
Change 3288090 on 2017/02/06 by Jamie.Dale
Fixing missing include breaking the FText natvis
Change 3288105 on 2017/02/06 by Jamie.Dale
FTextStringHelper::ReadFromString_ComplexText now only looks at the start of the buffer when matching the complex text macros
Change 3288150 on 2017/02/06 by Jamie.Dale
Fixing display names for tutorial categories so that they can be localized
They were already FText, but the config wasn't defining them in a localizable way.
#jira UE-37926
Change 3288469 on 2017/02/06 by Alex.Delesky
#jira UE-35464 - Enables the editor to parse SubRip Subtitles files to create subtitle assets.
This also introduces the Subtitles module.
Change 3288540 on 2017/02/06 by Alex.Delesky
Backing out changelist 3288469 due to build issue with module includes
#jira none
Change 3289074 on 2017/02/06 by Alex.Delesky
Back out changelist 3288540 - reintroducing Subtitles module to parse SubRip Subtitles files
#jira UE-35464
Change 3289753 on 2017/02/07 by Michael.Dupuis
#jira UE-34599: Take into consideration UMaterialExpressionMaterialFunctionCall when getting the GUID
Change 3290097 on 2017/02/07 by Nick.Darnell
Automation - The automation framework no longer buckets errors, warnings and log statements into a seperate set of buckets. There is now only one log, and all entries go into it to provide some context when things fail. Continued working on the styling of the reports.
Change 3290182 on 2017/02/07 by Michael.Trepka
Added missing initialization for SWindow::bIsMirrorWindow
Change 3290472 on 2017/02/07 by Michael.Dupuis
#jira UE-37358: Add reference list in the dialog for all delete type
Change 3290513 on 2017/02/07 by Michael.Dupuis
#jira UE-37958: was testing the trailing number 0 twice and never testing the 1
Change 3290543 on 2017/02/07 by Michael.Dupuis
#jira UE-35931: Refresh detail panel on selection lost
Change 3290581 on 2017/02/07 by Michael.Dupuis
Fixed possible crash if we have no level blueprint specified (was crashing during the delete of an actor)
Change 3290721 on 2017/02/07 by Michael.Dupuis
#jira UE-40360: Pass the custom spawning struct which contain the level override into to the spawn function
Change 3291958 on 2017/02/08 by Alexis.Matte
Back out revision 26 from //UE4/Dev-Editor/Engine/Source/Developer/AssetTools/Private/AssetTools.cpp
Change 3292017 on 2017/02/08 by Alexis.Matte
Add some fbx automation tests to validate material re-import
Change 3292030 on 2017/02/08 by Michael.Dupuis
#jira UE-37958: was testing the trailing number 0 twice and never testing the 1
Change 3293062 on 2017/02/08 by Jamie.Dale
Reduced the number of allocations that happen when rebuilding text
This change removes the wasteful FTextHistory::ToText function and replaces it with two more specialized functions; FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString.
These new functions return an FString (for the display string), rather than an FText (which was simply mined for its display string). Simply avoiding going via an FText saves at least two allocations per-rebuild.
Changes:
- Removed FTextHistory::ToText and replaced it with FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString.
- Moved the localization aware chronological and transformation implementations into FTextChronoFormatter and FTextTransformer. These return an FString which avoids an FText allocation during rebuild, and is simply passed into an FText during normal FText usage.
- Moved FText::AsDate, FText::AsDateTime, FText::AsTime, FText::ToUpper, and FText::ToLower into Text.cpp, and these now use FTextChronoFormatter and FTextTransformer from the common text implementation.
- Moved FText::AsTimespan into Text.cpp. This had no dependency on ICU, so this is now the common text implementation.
- Added FTextFormatter::FormatStr variants. FTextFormatter::Format calls these FTextFormatter::FormatStr versions internally, and they're also used during text rebuilding (saving not only an FText allocation, but also a container copy).
- Removed FText::CreateNumericalText and FText::CreateChronologicalText as they were mostly superfluous.
- General update from using MakeShareable to MakeShared (saving 1 allocation).
- General clean-up of L10N/I18N class friendship.
#jira UE-41533
Change 3293292 on 2017/02/08 by Alex.Delesky
Performing some cleanup in the Subtitles module, and creating a SubtitlesEditor module for the subtitles asset factories since it causes issue in client builds.
Change 3293477 on 2017/02/08 by Jamie.Dale
Fixed TProperty::InitializeValueInternal and TProperty::DestroyValueInternal mismatch when dealing with fixed size arrays
#jira UE-41007
Change 3293571 on 2017/02/08 by Matt.Kuhlenschmidt
Fix lots of outline data being added to the font cache due to wrongly hashing outline material and color data.
Change 3293572 on 2017/02/08 by Matt.Kuhlenschmidt
Fix details panel categories in the static mesh editor
Change 3294216 on 2017/02/09 by Michael.Dupuis
#jira UE-40609: manually position the window based on it'S max possible size
#3128 GitHub
Change 3294430 on 2017/02/09 by Jamie.Dale
Kerning-only text shaping no longer draws characters to get their metrics
It now goes via the low-level FT caches like HarfBuzz does.
Change 3294588 on 2017/02/09 by Alexis.Matte
If we remove a LODGroup from baseengine.ini, the fbx importer UI will now be able to recover in case the last fbx import was done with the just removed LODGroup
Change 3294847 on 2017/02/09 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3295093 on 2017/02/09 by Arciel.Rekman
Linux: fix Setup.sh not working in paths with space (UE-41819).
Change 3295205 on 2017/02/09 by Matt.Kuhlenschmidt
Fix material UV's no longer working om 9 slice elements
Change 3295816 on 2017/02/09 by Arciel.Rekman
Linux: fix starting programs from a path with space.
Change 3296129 on 2017/02/09 by Arciel.Rekman
Linux i686: changes necessary to compile BlankProgram.
- Added new architecture to UBT.
- Fixed system headers.
- Added third party libs for i686:
- jemalloc
- elftoolchain
- zlib
- SDL2
- libc++
Change 3296564 on 2017/02/10 by Jamie.Dale
Cleaned up PO comment preservation
Change 3296694 on 2017/02/10 by Jamie.Dale
AllocateNameEntry now takes TCharType* rather than void* and cast
Change 3296744 on 2017/02/10 by Jamie.Dale
Moved the PO DOM from UnrealEd to Internationalization
Change 3297250 on 2017/02/10 by Jamie.Dale
Split the PO import/export pipeline out of the commandlet
Change 3297420 on 2017/02/10 by Alexis.Matte
Add Isolate and highlight feature for the material panel in the staticmesh and the skeletal editor.
#jira UE-38985
Change 3297594 on 2017/02/10 by Alexis.Matte
When importing from fbx a static mesh with find material anywhere, the next LODs import by the user will create new material entries instead of using the existing one.
Change 3297752 on 2017/02/10 by Arciel.Rekman
i686 support: more third party libs.
- libcurl
- OpenSSL
- libpng
- libvorbis
- libogg
- libopus
Change 3297754 on 2017/02/10 by Arciel.Rekman
i686 support: PhysX
Change 3297922 on 2017/02/10 by Alexis.Matte
When importing a new LOD to a staticmesh, the data source file is not anymore wipe or change to the last fbx import filename.
Change 3298330 on 2017/02/10 by Arciel.Rekman
i686: missing libcurl.
Change 3298620 on 2017/02/11 by Jamie.Dale
FLocTextHelper improvements
- It can now support non-standard target layouts (where the native and foreign cultures are in different locations - see FLocTextTargetPaths).
- The XForeignArchive functions are now more strict, and *only* accept foreign cultures (use the XArchive functions instead if you're using both native and foreign cultures as parameters).
Change 3299293 on 2017/02/13 by Matt.Kuhlenschmidt
PR #3241: UE-41870: Add quotes when passing through the directory path (Contributed by projectgheist)
Change 3299299 on 2017/02/13 by Matt.Kuhlenschmidt
PR #3224: Git plugin: fix git autodetection and add error message (Contributed by SRombauts)
Change 3299391 on 2017/02/13 by Matt.Kuhlenschmidt
Fix material instances being marked dirty when opening
#jira UE-41721, UE-41719
Change 3299441 on 2017/02/13 by Nick.Darnell
PR #3243: Fix bug that UWidget::GetOwningPlayer doesn't return (Contributed by yeonseok-yi)
Change 3299567 on 2017/02/13 by Nick.Darnell
Slate - The Checkbox no longer just passes visibility down to the internal widgets it creates, that prevents future changes to effect it if it starts collapsed.
#jira UE-41904
Change 3299870 on 2017/02/13 by Jamie.Dale
Added cycle counters for font rendering/shaping
Change 3300116 on 2017/02/13 by Michael.Dupuis
#jira UE-41866: Update cache when performing an undo
Change 3300178 on 2017/02/13 by Alexis.Matte
Fix a crash when re-importing a LOD with more sections then the base LOD
Change 3300191 on 2017/02/13 by Alexis.Matte
Make sure we do not loose castshadow and recomputetangents section flags when we re-import a skeletal mesh.
Change 3300351 on 2017/02/13 by Alexis.Matte
Remove the clean up of unused material for the staticmesh editor. Unused material can be delete manually in the UI
#jira UE-39639
Change 3302138 on 2017/02/14 by Nick.Darnell
Automation - Adding support for -DeveloperReportOutputPath and -DeveloperReportUrl to permit local runs of the automation tool to generate reports on the report server, and launch the browser window to view them.
Change 3302139 on 2017/02/14 by Nick.Darnell
UMG - Additional fixes to the way we migrate changes from the preview to the serialized version of the widget tree. This fixes several issues with edit-inline objects on UWidgets.
Change 3302281 on 2017/02/14 by Nick.Darnell
Slate - Bringing over changes to the invalidation panel from one of the game streams. This fixes issues with animations in volatile widgets, as well as some issues with cache relative offset, and offers a method for enabling a different caching method to preserve batching through a commandline, but at the cost of not being able to use GPU buffers, possibly a better option on mobile in some cases.
Change 3302415 on 2017/02/14 by Nick.Darnell
Disabling the open asset editor test.
Change 3302976 on 2017/02/14 by Nick.Darnell
Automation - Updating one of the tests to open 70 different known asset types, and ensure that they open without dirtying the package. AutomationTestSettings are now defaultengine, not sure why they setup to be user specific previously. Most of these settings need to be removed, or split off into the modules that own them, rather than being in Engine. TODO.
Change 3303724 on 2017/02/15 by Matt.Kuhlenschmidt
Removed hard coded list of thumbnails, preventing objects with valid thumbnails from showing up. Thumbnails are now shown by default. Use meta=(DisplayThumbnail=false) to remove
#jira UE-41958
Change 3303729 on 2017/02/15 by Matt.Kuhlenschmidt
PR #3253: UE-34539: (Bugfix) Allow binary files in git stored via git-fat, git-lfs, etc to be diffed (take 2) (Contributed by rpav)
Change 3303733 on 2017/02/15 by Matt.Kuhlenschmidt
PR #3248: Fix for TAssetSubClassOf properties reset on undo. (Contributed by StefanoProsperi)
Change 3303823 on 2017/02/15 by Nick.Darnell
Automation - Continued improvements on screenshots. Added some fixes to turn off the tonemapper when visualizing buffers. Fixed several screenshots due to this change. Adding lightboxes to the reports. Adding some styling to make things sweeter.
Change 3303937 on 2017/02/15 by Matt.Kuhlenschmidt
Fix build error
Change 3303982 on 2017/02/15 by Nick.Darnell
Automation - Making the opening of the image no longer threaded, not really helpful for the IO operation and just makes it harder to follow.
Change 3304058 on 2017/02/15 by Matt.Kuhlenschmidt
Fix build attempt #2 (not reproducible locally)
Change 3304393 on 2017/02/15 by Matt.Barnes
Submitting test content for UEQATC-3548
Change 3304517 on 2017/02/15 by Nick.Darnell
Slate - Making some fixes to the automatic disabling of the pixel snapping code with render transforms. Sometimes it gets confused, we may want to move to a seperate transform stack for layout and render, and make sure the element drawer has access to both.
Change 3304560 on 2017/02/15 by Nick.Darnell
UMG - SA fix.
Change 3304890 on 2017/02/15 by Matt.Kuhlenschmidt
PR #3220: UE-41243: Force resolution in standalone if large than primary workin. (Contributed by projectgheist)
Change 3305360 on 2017/02/15 by Arciel.Rekman
Linux: fix crash on exit (UE-41907).
- It is not safe to dereference UAnimGraphNode_PoseDriver::StaticClass during the final shutdown sequence since the instance has already been destroyed in StaticExit().
Change 3306023 on 2017/02/16 by Nick.Darnell
Paper2D - Adding a method to create SlateBrushes from PaperSprites the same way we can for materials and textures in blueprints.
Change 3306030 on 2017/02/16 by Nick.Darnell
Slate - Making some additional fixes to invalidation panels from a game branch. Adding a RoundToVector function to FVector2D, fixing the 3 places we defined a RoundToInt (which wasn't a great name since the convention wasn't meant to be used that way).
Change 3306031 on 2017/02/16 by Nick.Darnell
Slate - Retainer widgets no longer tick using PreTick on SlateApplication, they now paint during their normal paint.
Change 3306046 on 2017/02/16 by Nick.Darnell
UMG - Adding CanEditChange to WidgetComponent to gray out the CylinderArcAngle property unless you select the right geometry mode.
Change 3308887 on 2017/02/17 by Matt.Kuhlenschmidt
Fix crash if blurs are rotated
#jira UE-42037
Change 3309114 on 2017/02/17 by Jamie.Dale
Unifying non-shaped text to use the same atlas cache as shaped text
Change 3310044 on 2017/02/17 by Matt.Kuhlenschmidt
Outline color on text elements is now inherited properly
#jira UE-40691
Change 3310268 on 2017/02/17 by Matt.Kuhlenschmidt
Guard against rendering MIDs with potentially no parent in slate.
#jira UE-42047
Change 3311531 on 2017/02/20 by Michael.Dupuis
#jira UETOOL-1100:
Add the possibility to have dynamic min/max slider value
Synchonize all Color vector together when changing the min/max slider value
Change 3311534 on 2017/02/20 by Michael.Dupuis
incremental build fix
Change 3311535 on 2017/02/20 by Michael.Dupuis
incremental build fix take 2...
Change 3311743 on 2017/02/20 by Michael.Dupuis
buildfix lunix incremental
Change 3312496 on 2017/02/20 by Arciel.Rekman
Linux: fix PhysX crash in i686.
- Changed layout to one that works.
Change 3313127 on 2017/02/20 by Jamie.Dale
Fixed crash when performing a non-async cooked package save
It isn't safe to call TotalSize on the BulkArchive when it's not a FBufferArchive (as used during async save) once the archive has been closed.
Change 3313990 on 2017/02/21 by Nick.Darnell
Automation - Added a summary area at the top of the report.
Change 3314034 on 2017/02/21 by Jamie.Dale
Fixed crash when deleting a streamed font
Change 3314942 on 2017/02/21 by Nick.Darnell
Automation - More templating styling work.
Change 3315080 on 2017/02/21 by Nick.Darnell
Automation - Providing a way for users to remove explict events from the event log when automated tests run. Needed for other systems linked into the automation system like google mock.
Change 3315452 on 2017/02/21 by Nick.Darnell
Json - Adding support for Map and Set properties to the JsonObjectConverter. Can now save out map and sets. No support for loading them yet.
Change 3315614 on 2017/02/21 by Nick.Darnell
Json - Adding support for loading sets and map json data.
Change 3315924 on 2017/02/21 by Arciel.Rekman
Vulkan: edigrating various Linux fixes by Josh.
- This is to make Linux Vulkan work in Dev-Editor easier (for the contractor and myself).
Original descriptions:
CL 3313445
- Various Vulkan fixes:
- Compiles in Linux
- Many cubemap bugs squashed
- Changed the scratch reflection cubemap clear to SetRenderTargestsAndClear, instead of SetRenderTarget() / Clear()
- Added compute fences
CL 3314152
- Fixed compile error on Mac, but I am pretty sure we can just remote VulkanRHI from Mac building entirely, but needs to be tested.
Change 3316741 on 2017/02/22 by Jamie.Dale
Ensure that enums used by BP nodes have been PostLoaded so they have the correct display names
#jira UE-42253
Change 3316800 on 2017/02/22 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3317058 on 2017/02/22 by Alexis.Matte
Fix the scene importer to support correctly the obj file format
#jira UE-35606
Change 3318039 on 2017/02/22 by Arciel.Rekman
i686 support: added missing libwebsockets.
Change 3318095 on 2017/02/22 by Arciel.Rekman
i686 support: Oodle.
Change 3319002 on 2017/02/23 by Michael.Dupuis
#jira UE-41794 : Do not exit the landscape mode when doing undo from the creation of the landscape
Change 3319012 on 2017/02/23 by Alexis.Matte
PR #3066: Improve asset import by permitted relative paths and easing editing of mapped mount points. (Contributed by paulevans)
#jira UE-40039
Change 3319035 on 2017/02/23 by Nick.Darnell
UMG - Adding a note about the font sizes in UE4 in Slate, using 96 dpi.
#jira UE-42170
Change 3319040 on 2017/02/23 by Matt.Kuhlenschmidt
PR #3278: Git plugin: fix revision number for blueprint diff menu (Contributed by SRombauts)
#jira UE-42129
Change 3319072 on 2017/02/23 by Michael.Dupuis
#jira UETOOL-1101: Add support for DetailGroup reset to default
Right now it's only enable for the color grading
Change 3319077 on 2017/02/23 by Nick.Darnell
Automation - Moving away from most of the templating being done in C++. Moving to dust.js to just do it in the browser window. The json report file is now the actual source of the information we use to template the resulting report html. Maaay have to move to doing the templating server side in the future to stream it to the client better, but avoiding that so we don't have to ship a server. Disabling several places we were taking editor screenshots, none of that code was actually comparing screenshots, it was a hold-over from earlier days.
PhysX - Fixing a problem with Physx FillInlinePxShapeArray. Deprecating it, adding FillInlinePxShapeArray_AssumesLocked, and locking places we were assuming it was already locked in the landscape component.
Change 3319088 on 2017/02/23 by Nick.Darnell
PR #3245: UE-41707: Re-order includes correctly (Contributed by projectgheist)
#jira UE-41914
Change 3319104 on 2017/02/23 by Michael.Dupuis
fix incremental build
Change 3319146 on 2017/02/23 by Matt.Kuhlenschmidt
PR #3292: Git plugin: fix update status on directories broken since UE4.12 (Contributed by SRombauts)
#jira UE-42272
Change 3319252 on 2017/02/23 by Michael.Dupuis
fix warning with missing #undef LOCTEXT_NAMESPACE
Change 3319298 on 2017/02/23 by Alex.Delesky
Removing the Subtitles and SubtitlesEditor modules (it'll eventually be brought back as the Overlay and OverlayEditor modules)
Change 3319388 on 2017/02/23 by Alexis.Matte
Fbx Importer now find collision model under fbx LOD Group
#jira UE-42141
Change 3319528 on 2017/02/23 by Michael.Dupuis
Fixed Undo/Redo to be consistent with other vector modifcation behavior
Change 3319583 on 2017/02/23 by Alexis.Matte
Fix the sample rate to use the least common multiplier of all keys
#jira UE-42012
Change 3319705 on 2017/02/23 by Nick.Darnell
Static Analysis - Fixing sonobjectconverter.cpp(460) : warning C6011: Dereferencing NULL pointer 'ArrayProperty'.
Change 3319711 on 2017/02/23 by Nick.Darnell
Editor - Adding some checks to make sure the struct we're accessing is still a valid handle.
#jira UE-42262
Change 3319736 on 2017/02/23 by Alex.Delesky
Adding Subtitles and SubtitlesEditor to the JunkManifest file.
Change 3319919 on 2017/02/23 by Nick.Darnell
Automation - Fixing an issue with moving a location that doesn't exist.
Change 3319932 on 2017/02/23 by Alexis.Matte
Fbx importer, do not apply more then one time the transform option to the scene node.
#jira UE-42277
Change 3320105 on 2017/02/23 by Nick.Darnell
Editor - Adding some additional checks to the margin customization.
#jira UE-42262
Change 3321577 on 2017/02/24 by Jamie.Dale
Moving Internationalization module from Runtime to Developer
Change 3321625 on 2017/02/24 by Jamie.Dale
Moving InternationalizationSettings module from Developer to Editor
Change 3321642 on 2017/02/24 by Jamie.Dale
Moving SCulturePicker from the Localization module to the InternationalizationSettings module
Change 3321734 on 2017/02/24 by Alexis.Matte
PR #2979: Fix extra root bone for Blender exported FBX. (Contributed by manmohanbishnoi)
We fix the extra root only when the file creator is from blender and the root node is named armature. We cannot simply remove all dummy node, since this is use by the rigid mesh workflow.
#jira UE-39050
Change 3321912 on 2017/02/24 by Jamie.Dale
Split LocalizationCommandletExecution out of the Localization module to remove some editor dependencies
Change 3322274 on 2017/02/24 by Jamie.Dale
Moving Localization module from Editor to Developer, and merging the Internationalization module into it
Removed hard-dependency between Engine and Localization/Internationalization via an interface.
Change 3322774 on 2017/02/25 by Jamie.Dale
Unifying LocRes and LocNat file format between generation and loading
This lets the code in Core be shared by Localization, and allows some code that was proxying via archives (due to the code being logically identical, but different C++ types) to use these new types directly.
#tests Built Debug, Shipping, and Editor. Verified that LocNat and LocRes generation and loading worked as before.
Change 3322795 on 2017/02/25 by Jamie.Dale
Fixing mismatch between SOURCE_CONTROL_WITH_SLATE and its .Build.cs file
The define was set to disable Slate for Linux program targets only, but the .Build.cs disabled Slate for all Linux targets.
Since the define was touched most recently (CL# 2534983), I updated the .Build.cs file to match its logic, and moved the definition of the define to the .Build.cs file so that they stay in sync with one another.
Change 3322853 on 2017/02/25 by Jamie.Dale
Moved the conflict and word count reporting to FLocTextHelper
Change 3323089 on 2017/02/26 by Jamie.Dale
Added functions to get the target name and path from FLocTextHelper
Change 3323391 on 2017/02/27 by Ben.Cosh
This fixes an issue with blueprint config variables having their value destroyed by CDO serialization
#Jira UE-40586 Blueprint variable defaults set from config files value are overwritten by CDO serialization
#Proj Engine, CoreUObject
Change 3323406 on 2017/02/27 by Ben.Cosh
Fixed a problem that caused UK2Node::ExpandSplitPin to destroy pins it didn't own in when expanding a collapsed graph during compilation.
#jira UE-41211 - Crash when splitting a UDS pin on a collapsed graph
#Proj BlueprintGraph
Change 3323572 on 2017/02/27 by Nick.Darnell
Automation - Continued itteration on the style of the automation reports, now with attentional info, like where the log came from.
Automation - Fixing a bug in the functional actor tests, navigating to the actors sometimes opened other objects in the package, now it only opens the map. Also improved the way we focus the actor so that the level editor is also brought to the foreground.
Automation - Fixing a bug in how the automation system was registering for capturing logging. It was swapping out GWarn for its own version, but GWarn isn't called for anything that isn't an error or warning, meaning that none of the Display/Logging or analytics capture attempts were actually working. Suddenly a flood of informations started being captured during tests. For now - only going to capture 'Display' logs instead of 'Log' level.
Automation - Successful comparisons now print more information so that the automation logs do a better job of tracking the flow of the test.
Automation - The screenshot comparison test now prints more information even during successful comparisons.
Editor - The message log no longer emits a SetSelection, just because the selection is updated the categoriry view model. This was causing things like the automation tool, which sets the selection every time (which may itself be an issue) to completely rebuild the message log every time a new automation message was emited. The message log now checks if the selection would actually change the viewstate before it does it.
Domino Test - Adding an arrow to visualize the state of the up vector the test is looking for; playing with idea for test visualizers that may help with debugging in the future.
Change 3323580 on 2017/02/27 by Michael.Trepka
Fixed some Xcode 8.3 compile errors
Change 3323634 on 2017/02/27 by Nick.Darnell
Build - Fix incremental build.
Change 3323740 on 2017/02/27 by Jamie.Dale
Adding #error if the SOURCE_CONTROL_WITH_SLATE define is missing
Change 3323865 on 2017/02/27 by Nick.Darnell
Automation - Disabling the screenshot from the small editor icons test, until the editor screenshot method starts comparing things, and the screenshots we take are better / more scoped.
Change 3324228 on 2017/02/27 by Jamie.Dale
Can no longer name assets or folders with a leading underscore
#jira UE-40541
Change 3324429 on 2017/02/27 by Jamie.Dale
Removing FLocTextTargetPaths
It was added to support something that I'm now going to do a different way.
Change 3324473 on 2017/02/27 by Jamie.Dale
Moved the GatherText SCC utils into the Localization module
Change 3324481 on 2017/02/27 by Jamie.Dale
Moving the localized asset utils out of GatherText base
Change 3324485 on 2017/02/27 by Jamie.Dale
Cleaning up some includes now that the localization SCC is no longer in GatherText
Change 3324910 on 2017/02/28 by Nick.Darnell
Slate - Moving the SlateRotatedRect into its own file, and removing FSlateRotatedClipRectType, since there's no longer a difference and we only use FSlateRotatedRect.
Change 3325329 on 2017/02/28 by Michael.Dupuis
#jira UE-42083: Removed various Modify(true) that would force user to save the levels even if they did'nt really modified them
Replace TMap<TLazyObjectPtr,...> as it would dirty the level at every Find performed
Change 3325410 on 2017/02/28 by Michael.Dupuis
missing include for incremental build
Change 3325415 on 2017/02/28 by Nick.Darnell
UMG - Adding some setters and getters for RedrawTime to the WidgetComponent.
Change 3325418 on 2017/02/28 by Nick.Darnell
Automation - Fixing the warnings on startup about smoke tests taking longer than 2s. Had to add an option to disable capturing the callstack when running smokes, it adds a bit too much overhead during startup.
Change 3325698 on 2017/02/28 by Alexis.Matte
Put back the code to isolate material versus section in the skeletal mesh. The code was override by a temporary hack done in paragon branch
Change 3325790 on 2017/02/28 by Michael.Trepka
Copy of CL 3319588
Fixed address sanitizer support in MacToolChain (Apple changed the name of the env variable Xcode uses to enable it) and added support for thread sanitizer
Change 3326118 on 2017/02/28 by Alexis.Matte
Add LOD settings LOD distances to fbx import dialog option. The option are not supported yet by the scene importer
#jira UE-41291
Change 3326183 on 2017/02/28 by Alexis.Matte
PR #3298: Import SpecularFactor for Roughness and Shininess for Metallic textures (Contributed by VladimirPobedinskiy)
#jira UE-42301
Change 3326196 on 2017/02/28 by Jamie.Dale
Force the correct package localization ID when duplicating a BP for nativization
Change 3327037 on 2017/03/01 by Michael.Dupuis
fixed fortnite mac non editor build
Change 3327483 on 2017/03/01 by Jamie.Dale
Renaming LocNat to LocMeta
Change 3327486 on 2017/03/01 by Jamie.Dale
Renaming LocNat to LocMeta
Change 3327541 on 2017/03/01 by Michael.Trepka
Removed Mac OpenGL RHI files and disabled building of OpenGL RHI on Mac
Change 3328000 on 2017/03/01 by Nick.Darnell
Automation - Noisy rendering features are now disabled by default when taking screenshots.
Change 3328323 on 2017/03/01 by Michael.Trepka
Copy of CL 3307526
Fixed mouse position issues in fullscreen mode on Mac
Change 3328410 on 2017/03/01 by Alexis.Matte
Remove unwanted option when importing skeletal mesh
Make the FBX tests uptodate with the new ImportUI options
#jira UE-41291
Change 3329586 on 2017/03/02 by Jamie.Dale
Adding missing includes when running with bUseMallocProfiler enabled
Change 3329999 on 2017/03/02 by Nick.Darnell
UMG - Removing a deprecated 4.8 function to get the label on UWidget.
Change 3330004 on 2017/03/02 by Nick.Darnell
UMG - Adding TargetPlatform to the dependencies of UMGEditor module.
Change 3330021 on 2017/03/02 by Nick.Darnell
UMG - Adding TargetPlatform to the private include path of the UMG module.
Change 3330041 on 2017/03/02 by Nick.Darnell
Engine - Adding a comment to the PreLoadMap call so people know what the string being passed in is.
Change 3330048 on 2017/03/02 by Nick.Darnell
Editor - Don't allow querying the cursor in the editor viewport while saving packages. Depending upon the code that gets triggered, it may cause packages to load, or things to be initialized while saving is occuring.
Change 3330602 on 2017/03/02 by mason.seay
Map for Functional Screenshot Test Bug
Change 3330632 on 2017/03/02 by Alexis.Matte
Fix fbx crash when there is only one UVChannel but using the naming convention to place it further then the first index
Change 3330862 on 2017/03/02 by Jamie.Dale
Adding FPaths::SetExtension
This is like FPaths::ChangeExtension, but also applies the extension if the file doesn't have one.
Change 3331491 on 2017/03/03 by Nick.Darnell
Automation - Fixing a threading issue in the SAsyncImage, it was accessing potentially bogus memory if the Widget had been deleted before the task ran.
Change 3331498 on 2017/03/03 by Nick.Darnell
Build - Fixing a build warning.
Change 3331807 on 2017/03/03 by Nick.Darnell
Automation - Making the Disable Noisy Rendering Features more robust, disabling a few more markers. Adding a better way of rolling back the changes.
Change 3331999 on 2017/03/03 by Michael.Trepka
Fixed a memory leak on texture creation with BulkData in OpenGLTexture.cpp
Change 3332481 on 2017/03/03 by Arciel.Rekman
Fix building lighting in commandlet (UE-42551).
- Process task graph while running as commandlet.
- Also, if for any reason - like the lack of -messaging - local swarm interface fails to initialize or takes too much time to send the message, bail out.
Change 3332606 on 2017/03/04 by Jamie.Dale
Fixing crash reporting loc word counts when the report is starting empty
Change 3332614 on 2017/03/04 by Jamie.Dale
Fixed text namespaces being treated as case-insensitive when export to JSON manifests and archives
Change 3332619 on 2017/03/04 by Jamie.Dale
Fixing CIS error
Change 3333000 on 2017/03/06 by Matt.Kuhlenschmidt
PR #3295: Non-editable FStringAssetReference using VisibleAnywhere (Contributed by projectgheist)
#jira UE-42284
Change 3333039 on 2017/03/06 by Alexis.Matte
Make custom ui for FbxSceneImportData object
#jira UE-37896
Change 3333047 on 2017/03/06 by Nick.Darnell
UMG - Removing an extra assignment in WidgetSwitcher.
Change 3333056 on 2017/03/06 by Alexis.Matte
Build fix
Change 3333073 on 2017/03/06 by Matt.Kuhlenschmidt
Added more logging for when window creation fails due to too many windows.
#jira UE-42478
Change 3333081 on 2017/03/06 by Matt.Kuhlenschmidt
PR #3327: Git Plugin: fix RunDumpToFile() to check git ReturnCode (Contributed by SRombauts)
#jira UE-42535
Change 3333103 on 2017/03/06 by Matt.Kuhlenschmidt
PR #3336: UE-42407: using GetWindowMode instead of switching on IsFullscreenViewport (Contributed by stefanzimecki)
#jira UE-42407, UE-42565
Change 3333142 on 2017/03/06 by Jamie.Dale
Added a way to view/copy a list references (including those that aren't loaded) to the reference viewer
Change 3333443 on 2017/03/06 by Matt.Kuhlenschmidt
Eliminate the usage of SWebBrowser to show viewport controls in level viewports. There is an non-trivial startup cost initializing CEF and is not worth paying that cost on editor startup for one tiny control. The button now opens a web page on click.
#jira UE-42461
PR #3314: Drop UE4Editor -> CEF dependency to 2x speedup Linux UE4Editor startup (Contributed by slonopotamus)
Change 3333914 on 2017/03/06 by Matt.Kuhlenschmidt
Remove double middle mouse click to change to perspective view
#jira UE-42444
Change 3333936 on 2017/03/06 by Matt.Kuhlenschmidt
Fixed excessive fname initialization in these files
Change 3334063 on 2017/03/06 by Alexis.Matte
fix build linux
Change 3334166 on 2017/03/06 by Jamie.Dale
Adding Data Table export/import support for TMap and TSet
#jira UE-42415
Change 3334459 on 2017/03/06 by Alexis.Matte
PR #3334: Respect bForceFrontXAxis option when exporting to FBX (Contributed by rajkosto)
#jira UE-42563
Change 3335132 on 2017/03/07 by Jamie.Dale
Fixing typo
Change 3335140 on 2017/03/07 by Jamie.Dale
Fixing CSV import warnings in GameplayEffects test
Change 3335164 on 2017/03/07 by Alexis.Matte
Avoid selecting skeletal mesh section in the level when high light them in persona editor
#jira UE-20151
Change 3335186 on 2017/03/07 by Jamie.Dale
Fixed CSV parser missing empty cells at the end of the string
Change 3335218 on 2017/03/07 by Arciel.Rekman
SDL2: delete unused project/build files.
Change 3335222 on 2017/03/07 by Arciel.Rekman
SDL2: delete more unused project/build files.
Change 3335230 on 2017/03/07 by Matt.Kuhlenschmidt
Additional fixes for blur and blur slot not propagating padding to each other
#jira UE-42553
Change 3335896 on 2017/03/07 by Jamie.Dale
ToolTips and Engine were double gathering the same meta-data
#jira UE-36480
Change 3336009 on 2017/03/07 by Matt.Kuhlenschmidt
Fix details panels becoming unusable if "Show only Modified Properties" is enabled and there are no modified properties
Change 3336247 on 2017/03/07 by Jamie.Dale
Selection height is now the max of the line height and text height to account for negative line scaling
#jira UE-40673
Change 3336253 on 2017/03/07 by Jamie.Dale
Added a setting to control whether we should use the font metrics or the bounding box when laying out a font
#jira UE-41074
Change 3336303 on 2017/03/07 by Arciel.Rekman
Refactor of OS memory allocation functions.
- Bring PageSize/OSAllocationGranularity in line with the established definitions.
- PageSize is a hardware mapping granularity that is also used for PageProtect() and any other functions that involve setting virtual memory properties.
- OSAllocationGranularity is a virtual address allocation granularity that on some platforms may be applied on top of that (notably VirtualAlloc in Windows only returns addresses that are 16 page aligned).
- BinnedPageSize and BinnedAllocationGranularity are the values expected by Binned and Binned2 for size and the alignment of OS allocations.
- Disable the logic in CachedOSPageAllocator that allowed buffers larger than the requested size to be returned.
- This caused wrong allocation size to be passed in BinnedFreeToOS() from Binned2.
- Make Binned2 work on Linux
- Addresses returned from BinnedAllocFromOS() need to be BinnedPageSize (minimum 64KB) aligned for Binned2 to work. This results in the need to artificially align mmap()'d addresses, at some performance cost.
- The same function can be used on other systems with mmap()/munmap() (Mac, Android, iOS)
- Switch Linux to Binned2 by default.
- Add ability to sanity-check OS memory allocations.
- Debug and Development build will store a descriptor to check that values passed to BinnedFreeToOS() are the same (mmap-based allocation only).
Change 3337098 on 2017/03/08 by Michael.Dupuis
#jira UE-42589: Added a guard if the mesh component is not attached, this can happen when moving a component out of the screen
Change 3337183 on 2017/03/08 by Matt.Kuhlenschmidt
Hide the preview toolbar button, it is not being used
Change 3337801 on 2017/03/08 by Michael.Trepka
Fixed some module dependencies to make sure we don't build OpenGLDrv on Mac
Change 3338373 on 2017/03/08 by Joe.Graf
Fixed external plugin cooking and deployment by remapping plugin directories upon cook & deployment
Tested directory structures:
D:\SomePluginDir
D:\UE4\AnotherPluginDir
D:\UE4\Engine\Plugins
D:\UE4\MyProject\Plugins
Change 3338482 on 2017/03/08 by Alexis.Matte
Remove "BlueprinReadOnly" flag on "WITH_EDITORONLY_DATA" class variable
Change 3338679 on 2017/03/08 by Matt.Kuhlenschmidt
Fixed arrow keys not working to navigate between elements in the details panel
Change 3339086 on 2017/03/09 by Dmitriy.Dyomin
Added: Mobile friendly slate settings
Change 3339366 on 2017/03/09 by Nick.Darnell
Build - Attempting to fix build.
#jira UE-42675
Change 3339506 on 2017/03/09 by Jamie.Dale
Fixing Linux Server build error
#jira UE-42675
Change 3340450 on 2017/03/09 by Cody.Albert
Ensure that the hittest grid is valid before trying to find a focusable widget
Change 3340492 on 2017/03/09 by Arciel.Rekman
Fix IOS compile error (UE-42695).
Change 3340565 on 2017/03/09 by Arciel.Rekman
Fix another compile error (UE-42695).
Change 3341527 on 2017/03/10 by Alexis.Matte
Fix crash when dragging a re-import scene and there is new asset created
#jira UE-42766
[CL 3341914 by Nick Darnell in Main branch]
2017-03-10 15:37:02 -05:00
const FString ReportFilePath = ( DestinationPath / WordCountReportName ) ;
FText ReportSaveError ;
if ( ! LocTextHelper . SaveWordCountReport ( Timestamp , ReportFilePath , & ReportSaveError ) )
2014-03-14 14:13:41 -04:00
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3341527)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3280282 on 2017/01/31 by Matt.Kuhlenschmidt
GitHub 3171 : fix 'memoreport -full' causes ensure condition fail on particle object
Change 3281111 on 2017/02/01 by Michael.Dupuis
#jira UE-36318 : was'nt notifying that we changed the current level in the case where you add/create new level in the Level window
Change 3281225 on 2017/02/01 by Jamie.Dale
Several improvements to culture switching and LocRes files
- LocRes files now de-duplicate translations when they're generated, which can result in smaller LocRes files.
- The localization compilation step now produces a LocNat file, which contains meta-data specifying the native culture during compile, and where the native LocRes file can be found.
- Changing cultures now loads the native localization data prior to loading the non-native translations to ensure that translations are always applied to a consistent base.
- The "leet" culture (available when localization testing is enabled) is now always applied against the native translation, and correctly restores non-translated text when switching away from the "leet" culture.
- "-culture=leet" now works correctly on the command line ("-leet" also works).
- LoadLocalizationResourcesForCulture is no longer called multiple times during initialization of the text localization manager.
- General clean-up of localization code to favor using LocKeyFuncs with maps and sets, rather than rolling their own key funcs.
Change 3281291 on 2017/02/01 by Alexis.Matte
Make sure the sections material slot assignation is persist correctly for staticmesh and for skeletal mesh
#jira UE-39639
Change 3281718 on 2017/02/01 by Michael.Dupuis
#jira UE-34186: invert processing order of special character, to take into account that key name could be considered a special character and would cause the assumption done to no longer be valid
Change 3281861 on 2017/02/01 by Alexis.Matte
Fix import of morph target when there is no animation
#jira UE-41383
Change 3282791 on 2017/02/02 by Chris.Wood
Split crash analytics methods to fix comment parsing issues.
[UE-32787] - Document Crash Report Client analytics events in code
Change 3283316 on 2017/02/02 by Alexis.Matte
Make sure we do not import more then the maximum allowed node
#jira UE-41405
Change 3283349 on 2017/02/02 by Jamie.Dale
Updated Portal to stage its .locnat files
Change 3283927 on 2017/02/02 by Matt.Kuhlenschmidt
Fix component/actor selection becoming out of sync after undo/redo
#jira UE-41416
Change 3284061 on 2017/02/02 by Alexis.Matte
Fix the scene importer front x axis import
#jira UE-41318
Change 3284280 on 2017/02/02 by Alex.Delesky
#jira UE-41060 - Placing blocking volumes in the level via the Content Menu's "Place Actor" command will now place a blocking volume in the level and not generate an empty warning in the output log
Change 3285053 on 2017/02/03 by Michael.Dupuis
#jira UE-33777: Handle the global landscape editor ui command list so specified shortcut will be treated
Change 3285444 on 2017/02/03 by Jamie.Dale
Updated FastDecimalFormat to support the correct 0-9 numerals for the current locale
These are typically still Latin, but Middle Eastern languages have some variants.
This addresses an inconsistency between FText formatting of numbers and dates (since numbers always used Latin, but dates used the culture correct numerals).
Change 3287422 on 2017/02/06 by Michael.Dupuis
#jira UE-36580: Improved the whole word algo to take into consideration localisation
Change 3287455 on 2017/02/06 by Alexis.Matte
When swaping the mesh point by the mesh component, we noe clean up the override material instead of empty it.
#jira UE-41397
Change 3287745 on 2017/02/06 by Alexis.Matte
Merge from orion dev-general cl:3286668
Fix a crash when importing a LOD containing different material with less sections
Change 3287996 on 2017/02/06 by Michael.Dupuis
#jira UE-37290: fixed naming to be "move to level" instead of "move level"
Change 3288090 on 2017/02/06 by Jamie.Dale
Fixing missing include breaking the FText natvis
Change 3288105 on 2017/02/06 by Jamie.Dale
FTextStringHelper::ReadFromString_ComplexText now only looks at the start of the buffer when matching the complex text macros
Change 3288150 on 2017/02/06 by Jamie.Dale
Fixing display names for tutorial categories so that they can be localized
They were already FText, but the config wasn't defining them in a localizable way.
#jira UE-37926
Change 3288469 on 2017/02/06 by Alex.Delesky
#jira UE-35464 - Enables the editor to parse SubRip Subtitles files to create subtitle assets.
This also introduces the Subtitles module.
Change 3288540 on 2017/02/06 by Alex.Delesky
Backing out changelist 3288469 due to build issue with module includes
#jira none
Change 3289074 on 2017/02/06 by Alex.Delesky
Back out changelist 3288540 - reintroducing Subtitles module to parse SubRip Subtitles files
#jira UE-35464
Change 3289753 on 2017/02/07 by Michael.Dupuis
#jira UE-34599: Take into consideration UMaterialExpressionMaterialFunctionCall when getting the GUID
Change 3290097 on 2017/02/07 by Nick.Darnell
Automation - The automation framework no longer buckets errors, warnings and log statements into a seperate set of buckets. There is now only one log, and all entries go into it to provide some context when things fail. Continued working on the styling of the reports.
Change 3290182 on 2017/02/07 by Michael.Trepka
Added missing initialization for SWindow::bIsMirrorWindow
Change 3290472 on 2017/02/07 by Michael.Dupuis
#jira UE-37358: Add reference list in the dialog for all delete type
Change 3290513 on 2017/02/07 by Michael.Dupuis
#jira UE-37958: was testing the trailing number 0 twice and never testing the 1
Change 3290543 on 2017/02/07 by Michael.Dupuis
#jira UE-35931: Refresh detail panel on selection lost
Change 3290581 on 2017/02/07 by Michael.Dupuis
Fixed possible crash if we have no level blueprint specified (was crashing during the delete of an actor)
Change 3290721 on 2017/02/07 by Michael.Dupuis
#jira UE-40360: Pass the custom spawning struct which contain the level override into to the spawn function
Change 3291958 on 2017/02/08 by Alexis.Matte
Back out revision 26 from //UE4/Dev-Editor/Engine/Source/Developer/AssetTools/Private/AssetTools.cpp
Change 3292017 on 2017/02/08 by Alexis.Matte
Add some fbx automation tests to validate material re-import
Change 3292030 on 2017/02/08 by Michael.Dupuis
#jira UE-37958: was testing the trailing number 0 twice and never testing the 1
Change 3293062 on 2017/02/08 by Jamie.Dale
Reduced the number of allocations that happen when rebuilding text
This change removes the wasteful FTextHistory::ToText function and replaces it with two more specialized functions; FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString.
These new functions return an FString (for the display string), rather than an FText (which was simply mined for its display string). Simply avoiding going via an FText saves at least two allocations per-rebuild.
Changes:
- Removed FTextHistory::ToText and replaced it with FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString.
- Moved the localization aware chronological and transformation implementations into FTextChronoFormatter and FTextTransformer. These return an FString which avoids an FText allocation during rebuild, and is simply passed into an FText during normal FText usage.
- Moved FText::AsDate, FText::AsDateTime, FText::AsTime, FText::ToUpper, and FText::ToLower into Text.cpp, and these now use FTextChronoFormatter and FTextTransformer from the common text implementation.
- Moved FText::AsTimespan into Text.cpp. This had no dependency on ICU, so this is now the common text implementation.
- Added FTextFormatter::FormatStr variants. FTextFormatter::Format calls these FTextFormatter::FormatStr versions internally, and they're also used during text rebuilding (saving not only an FText allocation, but also a container copy).
- Removed FText::CreateNumericalText and FText::CreateChronologicalText as they were mostly superfluous.
- General update from using MakeShareable to MakeShared (saving 1 allocation).
- General clean-up of L10N/I18N class friendship.
#jira UE-41533
Change 3293292 on 2017/02/08 by Alex.Delesky
Performing some cleanup in the Subtitles module, and creating a SubtitlesEditor module for the subtitles asset factories since it causes issue in client builds.
Change 3293477 on 2017/02/08 by Jamie.Dale
Fixed TProperty::InitializeValueInternal and TProperty::DestroyValueInternal mismatch when dealing with fixed size arrays
#jira UE-41007
Change 3293571 on 2017/02/08 by Matt.Kuhlenschmidt
Fix lots of outline data being added to the font cache due to wrongly hashing outline material and color data.
Change 3293572 on 2017/02/08 by Matt.Kuhlenschmidt
Fix details panel categories in the static mesh editor
Change 3294216 on 2017/02/09 by Michael.Dupuis
#jira UE-40609: manually position the window based on it'S max possible size
#3128 GitHub
Change 3294430 on 2017/02/09 by Jamie.Dale
Kerning-only text shaping no longer draws characters to get their metrics
It now goes via the low-level FT caches like HarfBuzz does.
Change 3294588 on 2017/02/09 by Alexis.Matte
If we remove a LODGroup from baseengine.ini, the fbx importer UI will now be able to recover in case the last fbx import was done with the just removed LODGroup
Change 3294847 on 2017/02/09 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3295093 on 2017/02/09 by Arciel.Rekman
Linux: fix Setup.sh not working in paths with space (UE-41819).
Change 3295205 on 2017/02/09 by Matt.Kuhlenschmidt
Fix material UV's no longer working om 9 slice elements
Change 3295816 on 2017/02/09 by Arciel.Rekman
Linux: fix starting programs from a path with space.
Change 3296129 on 2017/02/09 by Arciel.Rekman
Linux i686: changes necessary to compile BlankProgram.
- Added new architecture to UBT.
- Fixed system headers.
- Added third party libs for i686:
- jemalloc
- elftoolchain
- zlib
- SDL2
- libc++
Change 3296564 on 2017/02/10 by Jamie.Dale
Cleaned up PO comment preservation
Change 3296694 on 2017/02/10 by Jamie.Dale
AllocateNameEntry now takes TCharType* rather than void* and cast
Change 3296744 on 2017/02/10 by Jamie.Dale
Moved the PO DOM from UnrealEd to Internationalization
Change 3297250 on 2017/02/10 by Jamie.Dale
Split the PO import/export pipeline out of the commandlet
Change 3297420 on 2017/02/10 by Alexis.Matte
Add Isolate and highlight feature for the material panel in the staticmesh and the skeletal editor.
#jira UE-38985
Change 3297594 on 2017/02/10 by Alexis.Matte
When importing from fbx a static mesh with find material anywhere, the next LODs import by the user will create new material entries instead of using the existing one.
Change 3297752 on 2017/02/10 by Arciel.Rekman
i686 support: more third party libs.
- libcurl
- OpenSSL
- libpng
- libvorbis
- libogg
- libopus
Change 3297754 on 2017/02/10 by Arciel.Rekman
i686 support: PhysX
Change 3297922 on 2017/02/10 by Alexis.Matte
When importing a new LOD to a staticmesh, the data source file is not anymore wipe or change to the last fbx import filename.
Change 3298330 on 2017/02/10 by Arciel.Rekman
i686: missing libcurl.
Change 3298620 on 2017/02/11 by Jamie.Dale
FLocTextHelper improvements
- It can now support non-standard target layouts (where the native and foreign cultures are in different locations - see FLocTextTargetPaths).
- The XForeignArchive functions are now more strict, and *only* accept foreign cultures (use the XArchive functions instead if you're using both native and foreign cultures as parameters).
Change 3299293 on 2017/02/13 by Matt.Kuhlenschmidt
PR #3241: UE-41870: Add quotes when passing through the directory path (Contributed by projectgheist)
Change 3299299 on 2017/02/13 by Matt.Kuhlenschmidt
PR #3224: Git plugin: fix git autodetection and add error message (Contributed by SRombauts)
Change 3299391 on 2017/02/13 by Matt.Kuhlenschmidt
Fix material instances being marked dirty when opening
#jira UE-41721, UE-41719
Change 3299441 on 2017/02/13 by Nick.Darnell
PR #3243: Fix bug that UWidget::GetOwningPlayer doesn't return (Contributed by yeonseok-yi)
Change 3299567 on 2017/02/13 by Nick.Darnell
Slate - The Checkbox no longer just passes visibility down to the internal widgets it creates, that prevents future changes to effect it if it starts collapsed.
#jira UE-41904
Change 3299870 on 2017/02/13 by Jamie.Dale
Added cycle counters for font rendering/shaping
Change 3300116 on 2017/02/13 by Michael.Dupuis
#jira UE-41866: Update cache when performing an undo
Change 3300178 on 2017/02/13 by Alexis.Matte
Fix a crash when re-importing a LOD with more sections then the base LOD
Change 3300191 on 2017/02/13 by Alexis.Matte
Make sure we do not loose castshadow and recomputetangents section flags when we re-import a skeletal mesh.
Change 3300351 on 2017/02/13 by Alexis.Matte
Remove the clean up of unused material for the staticmesh editor. Unused material can be delete manually in the UI
#jira UE-39639
Change 3302138 on 2017/02/14 by Nick.Darnell
Automation - Adding support for -DeveloperReportOutputPath and -DeveloperReportUrl to permit local runs of the automation tool to generate reports on the report server, and launch the browser window to view them.
Change 3302139 on 2017/02/14 by Nick.Darnell
UMG - Additional fixes to the way we migrate changes from the preview to the serialized version of the widget tree. This fixes several issues with edit-inline objects on UWidgets.
Change 3302281 on 2017/02/14 by Nick.Darnell
Slate - Bringing over changes to the invalidation panel from one of the game streams. This fixes issues with animations in volatile widgets, as well as some issues with cache relative offset, and offers a method for enabling a different caching method to preserve batching through a commandline, but at the cost of not being able to use GPU buffers, possibly a better option on mobile in some cases.
Change 3302415 on 2017/02/14 by Nick.Darnell
Disabling the open asset editor test.
Change 3302976 on 2017/02/14 by Nick.Darnell
Automation - Updating one of the tests to open 70 different known asset types, and ensure that they open without dirtying the package. AutomationTestSettings are now defaultengine, not sure why they setup to be user specific previously. Most of these settings need to be removed, or split off into the modules that own them, rather than being in Engine. TODO.
Change 3303724 on 2017/02/15 by Matt.Kuhlenschmidt
Removed hard coded list of thumbnails, preventing objects with valid thumbnails from showing up. Thumbnails are now shown by default. Use meta=(DisplayThumbnail=false) to remove
#jira UE-41958
Change 3303729 on 2017/02/15 by Matt.Kuhlenschmidt
PR #3253: UE-34539: (Bugfix) Allow binary files in git stored via git-fat, git-lfs, etc to be diffed (take 2) (Contributed by rpav)
Change 3303733 on 2017/02/15 by Matt.Kuhlenschmidt
PR #3248: Fix for TAssetSubClassOf properties reset on undo. (Contributed by StefanoProsperi)
Change 3303823 on 2017/02/15 by Nick.Darnell
Automation - Continued improvements on screenshots. Added some fixes to turn off the tonemapper when visualizing buffers. Fixed several screenshots due to this change. Adding lightboxes to the reports. Adding some styling to make things sweeter.
Change 3303937 on 2017/02/15 by Matt.Kuhlenschmidt
Fix build error
Change 3303982 on 2017/02/15 by Nick.Darnell
Automation - Making the opening of the image no longer threaded, not really helpful for the IO operation and just makes it harder to follow.
Change 3304058 on 2017/02/15 by Matt.Kuhlenschmidt
Fix build attempt #2 (not reproducible locally)
Change 3304393 on 2017/02/15 by Matt.Barnes
Submitting test content for UEQATC-3548
Change 3304517 on 2017/02/15 by Nick.Darnell
Slate - Making some fixes to the automatic disabling of the pixel snapping code with render transforms. Sometimes it gets confused, we may want to move to a seperate transform stack for layout and render, and make sure the element drawer has access to both.
Change 3304560 on 2017/02/15 by Nick.Darnell
UMG - SA fix.
Change 3304890 on 2017/02/15 by Matt.Kuhlenschmidt
PR #3220: UE-41243: Force resolution in standalone if large than primary workin. (Contributed by projectgheist)
Change 3305360 on 2017/02/15 by Arciel.Rekman
Linux: fix crash on exit (UE-41907).
- It is not safe to dereference UAnimGraphNode_PoseDriver::StaticClass during the final shutdown sequence since the instance has already been destroyed in StaticExit().
Change 3306023 on 2017/02/16 by Nick.Darnell
Paper2D - Adding a method to create SlateBrushes from PaperSprites the same way we can for materials and textures in blueprints.
Change 3306030 on 2017/02/16 by Nick.Darnell
Slate - Making some additional fixes to invalidation panels from a game branch. Adding a RoundToVector function to FVector2D, fixing the 3 places we defined a RoundToInt (which wasn't a great name since the convention wasn't meant to be used that way).
Change 3306031 on 2017/02/16 by Nick.Darnell
Slate - Retainer widgets no longer tick using PreTick on SlateApplication, they now paint during their normal paint.
Change 3306046 on 2017/02/16 by Nick.Darnell
UMG - Adding CanEditChange to WidgetComponent to gray out the CylinderArcAngle property unless you select the right geometry mode.
Change 3308887 on 2017/02/17 by Matt.Kuhlenschmidt
Fix crash if blurs are rotated
#jira UE-42037
Change 3309114 on 2017/02/17 by Jamie.Dale
Unifying non-shaped text to use the same atlas cache as shaped text
Change 3310044 on 2017/02/17 by Matt.Kuhlenschmidt
Outline color on text elements is now inherited properly
#jira UE-40691
Change 3310268 on 2017/02/17 by Matt.Kuhlenschmidt
Guard against rendering MIDs with potentially no parent in slate.
#jira UE-42047
Change 3311531 on 2017/02/20 by Michael.Dupuis
#jira UETOOL-1100:
Add the possibility to have dynamic min/max slider value
Synchonize all Color vector together when changing the min/max slider value
Change 3311534 on 2017/02/20 by Michael.Dupuis
incremental build fix
Change 3311535 on 2017/02/20 by Michael.Dupuis
incremental build fix take 2...
Change 3311743 on 2017/02/20 by Michael.Dupuis
buildfix lunix incremental
Change 3312496 on 2017/02/20 by Arciel.Rekman
Linux: fix PhysX crash in i686.
- Changed layout to one that works.
Change 3313127 on 2017/02/20 by Jamie.Dale
Fixed crash when performing a non-async cooked package save
It isn't safe to call TotalSize on the BulkArchive when it's not a FBufferArchive (as used during async save) once the archive has been closed.
Change 3313990 on 2017/02/21 by Nick.Darnell
Automation - Added a summary area at the top of the report.
Change 3314034 on 2017/02/21 by Jamie.Dale
Fixed crash when deleting a streamed font
Change 3314942 on 2017/02/21 by Nick.Darnell
Automation - More templating styling work.
Change 3315080 on 2017/02/21 by Nick.Darnell
Automation - Providing a way for users to remove explict events from the event log when automated tests run. Needed for other systems linked into the automation system like google mock.
Change 3315452 on 2017/02/21 by Nick.Darnell
Json - Adding support for Map and Set properties to the JsonObjectConverter. Can now save out map and sets. No support for loading them yet.
Change 3315614 on 2017/02/21 by Nick.Darnell
Json - Adding support for loading sets and map json data.
Change 3315924 on 2017/02/21 by Arciel.Rekman
Vulkan: edigrating various Linux fixes by Josh.
- This is to make Linux Vulkan work in Dev-Editor easier (for the contractor and myself).
Original descriptions:
CL 3313445
- Various Vulkan fixes:
- Compiles in Linux
- Many cubemap bugs squashed
- Changed the scratch reflection cubemap clear to SetRenderTargestsAndClear, instead of SetRenderTarget() / Clear()
- Added compute fences
CL 3314152
- Fixed compile error on Mac, but I am pretty sure we can just remote VulkanRHI from Mac building entirely, but needs to be tested.
Change 3316741 on 2017/02/22 by Jamie.Dale
Ensure that enums used by BP nodes have been PostLoaded so they have the correct display names
#jira UE-42253
Change 3316800 on 2017/02/22 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3317058 on 2017/02/22 by Alexis.Matte
Fix the scene importer to support correctly the obj file format
#jira UE-35606
Change 3318039 on 2017/02/22 by Arciel.Rekman
i686 support: added missing libwebsockets.
Change 3318095 on 2017/02/22 by Arciel.Rekman
i686 support: Oodle.
Change 3319002 on 2017/02/23 by Michael.Dupuis
#jira UE-41794 : Do not exit the landscape mode when doing undo from the creation of the landscape
Change 3319012 on 2017/02/23 by Alexis.Matte
PR #3066: Improve asset import by permitted relative paths and easing editing of mapped mount points. (Contributed by paulevans)
#jira UE-40039
Change 3319035 on 2017/02/23 by Nick.Darnell
UMG - Adding a note about the font sizes in UE4 in Slate, using 96 dpi.
#jira UE-42170
Change 3319040 on 2017/02/23 by Matt.Kuhlenschmidt
PR #3278: Git plugin: fix revision number for blueprint diff menu (Contributed by SRombauts)
#jira UE-42129
Change 3319072 on 2017/02/23 by Michael.Dupuis
#jira UETOOL-1101: Add support for DetailGroup reset to default
Right now it's only enable for the color grading
Change 3319077 on 2017/02/23 by Nick.Darnell
Automation - Moving away from most of the templating being done in C++. Moving to dust.js to just do it in the browser window. The json report file is now the actual source of the information we use to template the resulting report html. Maaay have to move to doing the templating server side in the future to stream it to the client better, but avoiding that so we don't have to ship a server. Disabling several places we were taking editor screenshots, none of that code was actually comparing screenshots, it was a hold-over from earlier days.
PhysX - Fixing a problem with Physx FillInlinePxShapeArray. Deprecating it, adding FillInlinePxShapeArray_AssumesLocked, and locking places we were assuming it was already locked in the landscape component.
Change 3319088 on 2017/02/23 by Nick.Darnell
PR #3245: UE-41707: Re-order includes correctly (Contributed by projectgheist)
#jira UE-41914
Change 3319104 on 2017/02/23 by Michael.Dupuis
fix incremental build
Change 3319146 on 2017/02/23 by Matt.Kuhlenschmidt
PR #3292: Git plugin: fix update status on directories broken since UE4.12 (Contributed by SRombauts)
#jira UE-42272
Change 3319252 on 2017/02/23 by Michael.Dupuis
fix warning with missing #undef LOCTEXT_NAMESPACE
Change 3319298 on 2017/02/23 by Alex.Delesky
Removing the Subtitles and SubtitlesEditor modules (it'll eventually be brought back as the Overlay and OverlayEditor modules)
Change 3319388 on 2017/02/23 by Alexis.Matte
Fbx Importer now find collision model under fbx LOD Group
#jira UE-42141
Change 3319528 on 2017/02/23 by Michael.Dupuis
Fixed Undo/Redo to be consistent with other vector modifcation behavior
Change 3319583 on 2017/02/23 by Alexis.Matte
Fix the sample rate to use the least common multiplier of all keys
#jira UE-42012
Change 3319705 on 2017/02/23 by Nick.Darnell
Static Analysis - Fixing sonobjectconverter.cpp(460) : warning C6011: Dereferencing NULL pointer 'ArrayProperty'.
Change 3319711 on 2017/02/23 by Nick.Darnell
Editor - Adding some checks to make sure the struct we're accessing is still a valid handle.
#jira UE-42262
Change 3319736 on 2017/02/23 by Alex.Delesky
Adding Subtitles and SubtitlesEditor to the JunkManifest file.
Change 3319919 on 2017/02/23 by Nick.Darnell
Automation - Fixing an issue with moving a location that doesn't exist.
Change 3319932 on 2017/02/23 by Alexis.Matte
Fbx importer, do not apply more then one time the transform option to the scene node.
#jira UE-42277
Change 3320105 on 2017/02/23 by Nick.Darnell
Editor - Adding some additional checks to the margin customization.
#jira UE-42262
Change 3321577 on 2017/02/24 by Jamie.Dale
Moving Internationalization module from Runtime to Developer
Change 3321625 on 2017/02/24 by Jamie.Dale
Moving InternationalizationSettings module from Developer to Editor
Change 3321642 on 2017/02/24 by Jamie.Dale
Moving SCulturePicker from the Localization module to the InternationalizationSettings module
Change 3321734 on 2017/02/24 by Alexis.Matte
PR #2979: Fix extra root bone for Blender exported FBX. (Contributed by manmohanbishnoi)
We fix the extra root only when the file creator is from blender and the root node is named armature. We cannot simply remove all dummy node, since this is use by the rigid mesh workflow.
#jira UE-39050
Change 3321912 on 2017/02/24 by Jamie.Dale
Split LocalizationCommandletExecution out of the Localization module to remove some editor dependencies
Change 3322274 on 2017/02/24 by Jamie.Dale
Moving Localization module from Editor to Developer, and merging the Internationalization module into it
Removed hard-dependency between Engine and Localization/Internationalization via an interface.
Change 3322774 on 2017/02/25 by Jamie.Dale
Unifying LocRes and LocNat file format between generation and loading
This lets the code in Core be shared by Localization, and allows some code that was proxying via archives (due to the code being logically identical, but different C++ types) to use these new types directly.
#tests Built Debug, Shipping, and Editor. Verified that LocNat and LocRes generation and loading worked as before.
Change 3322795 on 2017/02/25 by Jamie.Dale
Fixing mismatch between SOURCE_CONTROL_WITH_SLATE and its .Build.cs file
The define was set to disable Slate for Linux program targets only, but the .Build.cs disabled Slate for all Linux targets.
Since the define was touched most recently (CL# 2534983), I updated the .Build.cs file to match its logic, and moved the definition of the define to the .Build.cs file so that they stay in sync with one another.
Change 3322853 on 2017/02/25 by Jamie.Dale
Moved the conflict and word count reporting to FLocTextHelper
Change 3323089 on 2017/02/26 by Jamie.Dale
Added functions to get the target name and path from FLocTextHelper
Change 3323391 on 2017/02/27 by Ben.Cosh
This fixes an issue with blueprint config variables having their value destroyed by CDO serialization
#Jira UE-40586 Blueprint variable defaults set from config files value are overwritten by CDO serialization
#Proj Engine, CoreUObject
Change 3323406 on 2017/02/27 by Ben.Cosh
Fixed a problem that caused UK2Node::ExpandSplitPin to destroy pins it didn't own in when expanding a collapsed graph during compilation.
#jira UE-41211 - Crash when splitting a UDS pin on a collapsed graph
#Proj BlueprintGraph
Change 3323572 on 2017/02/27 by Nick.Darnell
Automation - Continued itteration on the style of the automation reports, now with attentional info, like where the log came from.
Automation - Fixing a bug in the functional actor tests, navigating to the actors sometimes opened other objects in the package, now it only opens the map. Also improved the way we focus the actor so that the level editor is also brought to the foreground.
Automation - Fixing a bug in how the automation system was registering for capturing logging. It was swapping out GWarn for its own version, but GWarn isn't called for anything that isn't an error or warning, meaning that none of the Display/Logging or analytics capture attempts were actually working. Suddenly a flood of informations started being captured during tests. For now - only going to capture 'Display' logs instead of 'Log' level.
Automation - Successful comparisons now print more information so that the automation logs do a better job of tracking the flow of the test.
Automation - The screenshot comparison test now prints more information even during successful comparisons.
Editor - The message log no longer emits a SetSelection, just because the selection is updated the categoriry view model. This was causing things like the automation tool, which sets the selection every time (which may itself be an issue) to completely rebuild the message log every time a new automation message was emited. The message log now checks if the selection would actually change the viewstate before it does it.
Domino Test - Adding an arrow to visualize the state of the up vector the test is looking for; playing with idea for test visualizers that may help with debugging in the future.
Change 3323580 on 2017/02/27 by Michael.Trepka
Fixed some Xcode 8.3 compile errors
Change 3323634 on 2017/02/27 by Nick.Darnell
Build - Fix incremental build.
Change 3323740 on 2017/02/27 by Jamie.Dale
Adding #error if the SOURCE_CONTROL_WITH_SLATE define is missing
Change 3323865 on 2017/02/27 by Nick.Darnell
Automation - Disabling the screenshot from the small editor icons test, until the editor screenshot method starts comparing things, and the screenshots we take are better / more scoped.
Change 3324228 on 2017/02/27 by Jamie.Dale
Can no longer name assets or folders with a leading underscore
#jira UE-40541
Change 3324429 on 2017/02/27 by Jamie.Dale
Removing FLocTextTargetPaths
It was added to support something that I'm now going to do a different way.
Change 3324473 on 2017/02/27 by Jamie.Dale
Moved the GatherText SCC utils into the Localization module
Change 3324481 on 2017/02/27 by Jamie.Dale
Moving the localized asset utils out of GatherText base
Change 3324485 on 2017/02/27 by Jamie.Dale
Cleaning up some includes now that the localization SCC is no longer in GatherText
Change 3324910 on 2017/02/28 by Nick.Darnell
Slate - Moving the SlateRotatedRect into its own file, and removing FSlateRotatedClipRectType, since there's no longer a difference and we only use FSlateRotatedRect.
Change 3325329 on 2017/02/28 by Michael.Dupuis
#jira UE-42083: Removed various Modify(true) that would force user to save the levels even if they did'nt really modified them
Replace TMap<TLazyObjectPtr,...> as it would dirty the level at every Find performed
Change 3325410 on 2017/02/28 by Michael.Dupuis
missing include for incremental build
Change 3325415 on 2017/02/28 by Nick.Darnell
UMG - Adding some setters and getters for RedrawTime to the WidgetComponent.
Change 3325418 on 2017/02/28 by Nick.Darnell
Automation - Fixing the warnings on startup about smoke tests taking longer than 2s. Had to add an option to disable capturing the callstack when running smokes, it adds a bit too much overhead during startup.
Change 3325698 on 2017/02/28 by Alexis.Matte
Put back the code to isolate material versus section in the skeletal mesh. The code was override by a temporary hack done in paragon branch
Change 3325790 on 2017/02/28 by Michael.Trepka
Copy of CL 3319588
Fixed address sanitizer support in MacToolChain (Apple changed the name of the env variable Xcode uses to enable it) and added support for thread sanitizer
Change 3326118 on 2017/02/28 by Alexis.Matte
Add LOD settings LOD distances to fbx import dialog option. The option are not supported yet by the scene importer
#jira UE-41291
Change 3326183 on 2017/02/28 by Alexis.Matte
PR #3298: Import SpecularFactor for Roughness and Shininess for Metallic textures (Contributed by VladimirPobedinskiy)
#jira UE-42301
Change 3326196 on 2017/02/28 by Jamie.Dale
Force the correct package localization ID when duplicating a BP for nativization
Change 3327037 on 2017/03/01 by Michael.Dupuis
fixed fortnite mac non editor build
Change 3327483 on 2017/03/01 by Jamie.Dale
Renaming LocNat to LocMeta
Change 3327486 on 2017/03/01 by Jamie.Dale
Renaming LocNat to LocMeta
Change 3327541 on 2017/03/01 by Michael.Trepka
Removed Mac OpenGL RHI files and disabled building of OpenGL RHI on Mac
Change 3328000 on 2017/03/01 by Nick.Darnell
Automation - Noisy rendering features are now disabled by default when taking screenshots.
Change 3328323 on 2017/03/01 by Michael.Trepka
Copy of CL 3307526
Fixed mouse position issues in fullscreen mode on Mac
Change 3328410 on 2017/03/01 by Alexis.Matte
Remove unwanted option when importing skeletal mesh
Make the FBX tests uptodate with the new ImportUI options
#jira UE-41291
Change 3329586 on 2017/03/02 by Jamie.Dale
Adding missing includes when running with bUseMallocProfiler enabled
Change 3329999 on 2017/03/02 by Nick.Darnell
UMG - Removing a deprecated 4.8 function to get the label on UWidget.
Change 3330004 on 2017/03/02 by Nick.Darnell
UMG - Adding TargetPlatform to the dependencies of UMGEditor module.
Change 3330021 on 2017/03/02 by Nick.Darnell
UMG - Adding TargetPlatform to the private include path of the UMG module.
Change 3330041 on 2017/03/02 by Nick.Darnell
Engine - Adding a comment to the PreLoadMap call so people know what the string being passed in is.
Change 3330048 on 2017/03/02 by Nick.Darnell
Editor - Don't allow querying the cursor in the editor viewport while saving packages. Depending upon the code that gets triggered, it may cause packages to load, or things to be initialized while saving is occuring.
Change 3330602 on 2017/03/02 by mason.seay
Map for Functional Screenshot Test Bug
Change 3330632 on 2017/03/02 by Alexis.Matte
Fix fbx crash when there is only one UVChannel but using the naming convention to place it further then the first index
Change 3330862 on 2017/03/02 by Jamie.Dale
Adding FPaths::SetExtension
This is like FPaths::ChangeExtension, but also applies the extension if the file doesn't have one.
Change 3331491 on 2017/03/03 by Nick.Darnell
Automation - Fixing a threading issue in the SAsyncImage, it was accessing potentially bogus memory if the Widget had been deleted before the task ran.
Change 3331498 on 2017/03/03 by Nick.Darnell
Build - Fixing a build warning.
Change 3331807 on 2017/03/03 by Nick.Darnell
Automation - Making the Disable Noisy Rendering Features more robust, disabling a few more markers. Adding a better way of rolling back the changes.
Change 3331999 on 2017/03/03 by Michael.Trepka
Fixed a memory leak on texture creation with BulkData in OpenGLTexture.cpp
Change 3332481 on 2017/03/03 by Arciel.Rekman
Fix building lighting in commandlet (UE-42551).
- Process task graph while running as commandlet.
- Also, if for any reason - like the lack of -messaging - local swarm interface fails to initialize or takes too much time to send the message, bail out.
Change 3332606 on 2017/03/04 by Jamie.Dale
Fixing crash reporting loc word counts when the report is starting empty
Change 3332614 on 2017/03/04 by Jamie.Dale
Fixed text namespaces being treated as case-insensitive when export to JSON manifests and archives
Change 3332619 on 2017/03/04 by Jamie.Dale
Fixing CIS error
Change 3333000 on 2017/03/06 by Matt.Kuhlenschmidt
PR #3295: Non-editable FStringAssetReference using VisibleAnywhere (Contributed by projectgheist)
#jira UE-42284
Change 3333039 on 2017/03/06 by Alexis.Matte
Make custom ui for FbxSceneImportData object
#jira UE-37896
Change 3333047 on 2017/03/06 by Nick.Darnell
UMG - Removing an extra assignment in WidgetSwitcher.
Change 3333056 on 2017/03/06 by Alexis.Matte
Build fix
Change 3333073 on 2017/03/06 by Matt.Kuhlenschmidt
Added more logging for when window creation fails due to too many windows.
#jira UE-42478
Change 3333081 on 2017/03/06 by Matt.Kuhlenschmidt
PR #3327: Git Plugin: fix RunDumpToFile() to check git ReturnCode (Contributed by SRombauts)
#jira UE-42535
Change 3333103 on 2017/03/06 by Matt.Kuhlenschmidt
PR #3336: UE-42407: using GetWindowMode instead of switching on IsFullscreenViewport (Contributed by stefanzimecki)
#jira UE-42407, UE-42565
Change 3333142 on 2017/03/06 by Jamie.Dale
Added a way to view/copy a list references (including those that aren't loaded) to the reference viewer
Change 3333443 on 2017/03/06 by Matt.Kuhlenschmidt
Eliminate the usage of SWebBrowser to show viewport controls in level viewports. There is an non-trivial startup cost initializing CEF and is not worth paying that cost on editor startup for one tiny control. The button now opens a web page on click.
#jira UE-42461
PR #3314: Drop UE4Editor -> CEF dependency to 2x speedup Linux UE4Editor startup (Contributed by slonopotamus)
Change 3333914 on 2017/03/06 by Matt.Kuhlenschmidt
Remove double middle mouse click to change to perspective view
#jira UE-42444
Change 3333936 on 2017/03/06 by Matt.Kuhlenschmidt
Fixed excessive fname initialization in these files
Change 3334063 on 2017/03/06 by Alexis.Matte
fix build linux
Change 3334166 on 2017/03/06 by Jamie.Dale
Adding Data Table export/import support for TMap and TSet
#jira UE-42415
Change 3334459 on 2017/03/06 by Alexis.Matte
PR #3334: Respect bForceFrontXAxis option when exporting to FBX (Contributed by rajkosto)
#jira UE-42563
Change 3335132 on 2017/03/07 by Jamie.Dale
Fixing typo
Change 3335140 on 2017/03/07 by Jamie.Dale
Fixing CSV import warnings in GameplayEffects test
Change 3335164 on 2017/03/07 by Alexis.Matte
Avoid selecting skeletal mesh section in the level when high light them in persona editor
#jira UE-20151
Change 3335186 on 2017/03/07 by Jamie.Dale
Fixed CSV parser missing empty cells at the end of the string
Change 3335218 on 2017/03/07 by Arciel.Rekman
SDL2: delete unused project/build files.
Change 3335222 on 2017/03/07 by Arciel.Rekman
SDL2: delete more unused project/build files.
Change 3335230 on 2017/03/07 by Matt.Kuhlenschmidt
Additional fixes for blur and blur slot not propagating padding to each other
#jira UE-42553
Change 3335896 on 2017/03/07 by Jamie.Dale
ToolTips and Engine were double gathering the same meta-data
#jira UE-36480
Change 3336009 on 2017/03/07 by Matt.Kuhlenschmidt
Fix details panels becoming unusable if "Show only Modified Properties" is enabled and there are no modified properties
Change 3336247 on 2017/03/07 by Jamie.Dale
Selection height is now the max of the line height and text height to account for negative line scaling
#jira UE-40673
Change 3336253 on 2017/03/07 by Jamie.Dale
Added a setting to control whether we should use the font metrics or the bounding box when laying out a font
#jira UE-41074
Change 3336303 on 2017/03/07 by Arciel.Rekman
Refactor of OS memory allocation functions.
- Bring PageSize/OSAllocationGranularity in line with the established definitions.
- PageSize is a hardware mapping granularity that is also used for PageProtect() and any other functions that involve setting virtual memory properties.
- OSAllocationGranularity is a virtual address allocation granularity that on some platforms may be applied on top of that (notably VirtualAlloc in Windows only returns addresses that are 16 page aligned).
- BinnedPageSize and BinnedAllocationGranularity are the values expected by Binned and Binned2 for size and the alignment of OS allocations.
- Disable the logic in CachedOSPageAllocator that allowed buffers larger than the requested size to be returned.
- This caused wrong allocation size to be passed in BinnedFreeToOS() from Binned2.
- Make Binned2 work on Linux
- Addresses returned from BinnedAllocFromOS() need to be BinnedPageSize (minimum 64KB) aligned for Binned2 to work. This results in the need to artificially align mmap()'d addresses, at some performance cost.
- The same function can be used on other systems with mmap()/munmap() (Mac, Android, iOS)
- Switch Linux to Binned2 by default.
- Add ability to sanity-check OS memory allocations.
- Debug and Development build will store a descriptor to check that values passed to BinnedFreeToOS() are the same (mmap-based allocation only).
Change 3337098 on 2017/03/08 by Michael.Dupuis
#jira UE-42589: Added a guard if the mesh component is not attached, this can happen when moving a component out of the screen
Change 3337183 on 2017/03/08 by Matt.Kuhlenschmidt
Hide the preview toolbar button, it is not being used
Change 3337801 on 2017/03/08 by Michael.Trepka
Fixed some module dependencies to make sure we don't build OpenGLDrv on Mac
Change 3338373 on 2017/03/08 by Joe.Graf
Fixed external plugin cooking and deployment by remapping plugin directories upon cook & deployment
Tested directory structures:
D:\SomePluginDir
D:\UE4\AnotherPluginDir
D:\UE4\Engine\Plugins
D:\UE4\MyProject\Plugins
Change 3338482 on 2017/03/08 by Alexis.Matte
Remove "BlueprinReadOnly" flag on "WITH_EDITORONLY_DATA" class variable
Change 3338679 on 2017/03/08 by Matt.Kuhlenschmidt
Fixed arrow keys not working to navigate between elements in the details panel
Change 3339086 on 2017/03/09 by Dmitriy.Dyomin
Added: Mobile friendly slate settings
Change 3339366 on 2017/03/09 by Nick.Darnell
Build - Attempting to fix build.
#jira UE-42675
Change 3339506 on 2017/03/09 by Jamie.Dale
Fixing Linux Server build error
#jira UE-42675
Change 3340450 on 2017/03/09 by Cody.Albert
Ensure that the hittest grid is valid before trying to find a focusable widget
Change 3340492 on 2017/03/09 by Arciel.Rekman
Fix IOS compile error (UE-42695).
Change 3340565 on 2017/03/09 by Arciel.Rekman
Fix another compile error (UE-42695).
Change 3341527 on 2017/03/10 by Alexis.Matte
Fix crash when dragging a re-import scene and there is new asset created
#jira UE-42766
[CL 3341914 by Nick Darnell in Main branch]
2017-03-10 15:37:02 -05:00
UE_LOG ( LogGenerateTextLocalizationReportCommandlet , Error , TEXT ( " %s " ) , * ReportSaveError . ToString ( ) ) ;
2014-03-14 14:13:41 -04:00
return false ;
}
Copying //UE4/Orion-Staging to //UE4/Main (originated from //Orion/Dev-General @ 2831630)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2831624 on 2016/01/17 by Marcus.Wassmer
Merge disable of FCachedReadPlatformData on PS4. Reduces memory spikes. 2830986
#rb none
#test none
#codereview Michael.Noland,James.Golding
Change 2831402 on 2016/01/17 by Marcus.Wassmer
HLOD priority and streamout changes.
Give texture pool an extra 200MB which we can afford thanks to James/Michael
#rb Chris.Gagnon
#test run agora, notice nice textures.
#lockdown Andrew.Grant
Change 2831398 on 2016/01/17 by Marcus.Wassmer
Fix 3 logic bugs with Relocate
#rb chris.gagnon
#test run game, look for corruption.
#lockdown Andrew.Grant
Change 2831372 on 2016/01/16 by Marcus.Wassmer
Update param.sfo's and lockdown version in prep for good PS4 playtest build.
#rb none
#test build from last night...
#lockdown Andrew.Grant
Change 2831274 on 2016/01/16 by Graeme.Thornton
Disable platform file cache wrapper on PS4
#codereview James.Golding
#rb none
#tests ran cooked ps4 build, timed loading (no real change), measured memory used for file handles (small)
Change 2831237 on 2016/01/16 by Sammy.James
Fix PS4 compile error
#codereview Andrew.Grant
#rb none
#tests none
Change 2831219 on 2016/01/16 by Matt.Kuhlenschmidt
Fix possible invalid access to shared movie player resource across threads causing startup crash.
#codereview marcus.wassmer
#rb none, #tests initial load
Change 2831218 on 2016/01/16 by Marcus.Wassmer
Fix bad warning case.
#codereview Martin.Mittring
#rb none
#test none
Change 2831201 on 2016/01/16 by Andrew.Grant
Added extra info about referencer to missing asset reference message
#rb none
#tests cooked, ran editor
Change 2831183 on 2016/01/16 by David.Nikdel
#OSS #PS4 #Purchasing #StoreV2
- Force failure if we have no receipts after a "successful" checkout.
- Report consumed entitlements as well as unconsumed but leave ValidationInfo empty so we can tell the difference at the application level
- Convert productIds to skuIds at checkout time
- Added PS4 Implementation of IOnlineStoreV2
- Bugfix: set bSuccessfullyStartedUp=false when InitNPGameSettings() fails
- Adjusted FOnlineStoreOffer to use FText::AsCurrencyBase
#RB: Paul.Moore
#TESTS: login, purchase redemption, store MTX purchasing on PS4 & PC
Change 2831129 on 2016/01/16 by David.Nikdel
#MCP
- Added a ctor to make converting from FOnlineError to FMcpQueryResult easier (for stuff that was already using FMcpQueryResult).
#RB: none
#TESTS: frontend
Change 2830986 on 2016/01/15 by Michael.Noland
PS4: Disabling FCachedReadPlatformFile on PS4 to significantly reduce high watermark memory consumption during blocking loads
#rb marcus.wassmer
#tests Ran Paragon PS4 down a bad path that currently does a blocking map and hero load
#lockdown andrew.grant
Change 2830943 on 2016/01/15 by Max.Chen
Sequencer: Fix bug introduced with preroll. It was also causing a crash in particle track instance.
#tests Master sequence trailer plays without crashing
#rb none
Change 2830912 on 2016/01/15 by Michael.Noland
Rendering: Exposed GRHIDeviceId (only filled in on D3D11 and D3D12 RHI's under the same circumstances as GRHIAdapterName, etc..., 0 otherwise)
#rb mieszko.zielinski
#tests Tested printing the value out
#codereview martin.mittring
Change 2830910 on 2016/01/15 by Michael.Noland
Rendering: Improved GPU driver detection logic to handle more cases
#codereview martin.mittring
#rb mieszko.zielinski
#tests Tested on my machine which was previous reporting Unknown for the values as some entries contained the key in the Settings subfolder
Change 2830776 on 2016/01/15 by Martin.Mittring
from Dev-Rendering
added ensure to track down multiple issues like
OR-11771 CRASH: User Crashed when pressing the Play button
OR-12430 CRASH: OT2 user crashed with FRHIResource::AddRef()
#rb:Gil.Gribb
#code_review:Gil.Gribb,Mark.Satterthwaite,Marcus.Wassmer
2016-01-20 11:32:08 -05:00
2014-03-14 14:13:41 -04:00
return true ;
}
bool UGenerateTextLocalizationReportCommandlet : : ProcessConflictReport ( const FString & DestinationPath )
{
// Get report name.
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3082391)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3051464 on 2016/07/15 by Nick.Darnell
Regression Testing - Several upgrades to the functional testing system, better tracking of failure cases, some source line failure detection, trying to make it easier to run a specific test on a map. Some UI improvements, easier access to the automation system. Lots more refactoring to come, lots of improvements are still needed in transmitting screenshots and just generally building a automation report we could dump from the build machines.
Change 3051465 on 2016/07/15 by Nick.Darnell
Adding the "Engine Test" project our one stop shope for running automation tests in the engine to try and reduce regressions.
Change 3051847 on 2016/07/15 by Matt.Kuhlenschmidt
Fixed material editor viewport messages being blocked by viewport toolbar
Change 3052025 on 2016/07/15 by Nick.Darnell
Moving the placement mode hooks out of functional testing module, moving them into the editor automation module.
Change 3053508 on 2016/07/18 by Stephan.Jiang
Copy,Cut,Paste tracks, not for mastertracks yet.
#UE-31808
Change 3054723 on 2016/07/18 by Stephan.Jiang
Small fixes for typo & comments
Change 3055996 on 2016/07/19 by Trung.Le
PIE: No longer auto resume game in PIE on focus received
Change 3056106 on 2016/07/19 by Trung.Le
Back out changelist 3055996. Build break.
Change 3056108 on 2016/07/19 by Stephan.Jiang
Updating "SoundConcurrency" asseticon
Change 3056389 on 2016/07/19 by Trung.Le
PIE: No longer auto resume game in PIE on focus received
#jira UE-33339
Change 3056396 on 2016/07/19 by Matt.Kuhlenschmidt
More perf selection improvements:
- Static meshes now go through the static draw path when rendered for selection outline instead of just rendering using the dynamic path
Change 3056758 on 2016/07/19 by Stephan.Jiang
Update SelectedWidgets in WidgetblueprintEditor to match the selected tracks in sequencer.
Change 3057519 on 2016/07/20 by Matt.Kuhlenschmidt
Another fix for selecting lots of objects taking forever. This one is due to repeated Modify calls if there are groups in the selection. Each group actor selected iterates through each object selected during USelection::Modify!
Change 3057635 on 2016/07/20 by Stephan.Jiang
Updating visual logger icon UI
Change 3057645 on 2016/07/20 by Richard.TalbotWatkin
Fixed single player PIE so the window position is correctly fetched and saved, even when running a dedicated server. This does not interfere with stored positions for multiple PIE, which uses ULevelEditorPlaySettings::MultipleInstancePositions.
#jira UE-33416 - New Editor PIE window does not center to screen when running with a dedicated server
Change 3057868 on 2016/07/20 by Richard.TalbotWatkin
Spline component improvements, both tools and runtime:
- SplineComponentVisualizer now works within the Blueprint editor. This works via a generic extension added to the base ComponentVisualizer class which correctly propagates modified properties from the preview actor to the archetype, and then on to any instances whose properties are at the default value.
- The above feature required a breaking change to USplineComponent - namely, the three FInterpCurve properties have been collected together into a struct and added as a single property. This is so that changes to the length of one of the FInterpCurves marks all three as dirty and needing rebuilding.
- Added a custom version for SplineComponent and provded serialization fixes.
- Added a details customization to SplineComponent to hide the raw FInterpCurve properties.
- Added a custom detail builder category which polls the SplineComponentVisualizer each tick and provides numerical editing for spline points which are selected in the visualizer.
- Relaxed the limitation that SplineComponent keys need to have an increment of 1.0. Now any SplineComponent key can be set. The details customization enforces that the sequence remains strictly ascending.
- Allowed an explicit loop point to be specified for closed splines.
- Allowed discontinuous splines by no longer forcing the ArriveTangent and LeaveTangent to be equal.
- Added some new Blueprintable methods for building splines with an FSplinePoint struct, which allows all of a spline point's properties to be specified, and added to the FInterpCurves sorted by the input key.
- Fixed the logic which determines whether the UCS has modified the spline curves.
- Added UActorComponent::RemoveUCSModifiedProperties, which allows a component to remove any properties from the cached list which it doesn't want to be considered as 'modified'. This is used to distinguish the case of properties preserved by the SplineInstanceDataCache from those genuinely modified by the UCS.
- Fixed "Apply Instance Changes to Blueprint" so that edited spline data can be applied to the archetype.
- Fixed some issues with the spline component visualizer to make it generate appropriate up vectors if scale and rotation are enabled.
#jira UETOOL-766 - Spline tool improvements
#jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport
#jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point
#jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level)
#jira UE-13082 - Users would like a snapping feature for splines
#jira UE-13568 - Additional Spline Component Functionality
#jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport.
Change 3057895 on 2016/07/20 by Richard.TalbotWatkin
Mesh paint bugfixes and improvements.
Changes to RerunConstructionScript so that OnObjectsReplaced is called correctly on all components, whether they have been created by the SCS or the UCS. Previously, components created by the UCS were not being handled, and components created by the SCS were not always being matched. Now a serialized index is maintained for UCS-created objects, which is matched after the construction scripts have been executed.
This will fix issues with the mesh paint tool, and any other editor tool which hooks into the OnObjectsReplaced callback in order to update its internal cache of component pointers, for example, the component visualizer render list.
#jira UE-33010 - Crash changing mesh paint material in blueprint, then changing to a different mode tab
#jira UE-32279 - Editor crashes when reselecting a mesh in paint mode
#jira UE-31763 - [CrashReport] UE4Editor_MeshPaint!FMulticastDelegateBase<FWeakObjectPtr>::RemoveAll() [multicastdelegatebase.h:75]
#jira UE-30661 - Vertex Painting changes collision complexity if the asset is saved while vertex painting
Change 3057966 on 2016/07/20 by Richard.TalbotWatkin
Renamed IsEditingArchetype to IsVisualizingArchetype in the ComponentVisualizer API.
#jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport
Change 3058009 on 2016/07/20 by Richard.TalbotWatkin
Fixed build failure due to changes to FComponentVisualizer API, as of CL 3057868.
Change 3058047 on 2016/07/20 by Stephan.Jiang
Fixing error on previous CL: 3056758
(extra qualification)
Change 3058266 on 2016/07/20 by Nick.Darnell
Automation - Work continues on automation integrating some ideas form a licensee. Continuing to work on the usability aspects, I've made it possible for tests to provide custom open commands, as well as have complex subclasses that do different things. The functional tests now have a custom open command they emit that makes it so clicking on a test opens not the C++ location where the functional test macro lives, but instead the map, AND focuses the functional test actor.
Change 3058282 on 2016/07/20 by Matt.Kuhlenschmidt
PR #2611: Fix spurious component diff when properties are in subcategories (Contributed by CA-ADuran)
Change 3059214 on 2016/07/21 by Richard.TalbotWatkin
Further fixes to visualizers following Component Visualizer API change.
Change 3059260 on 2016/07/21 by Richard.TalbotWatkin
Template specialization not allowed in class scope, but Visual Studio allows it anyway. Fixed for clang.
Change 3059543 on 2016/07/21 by Stephan.Jiang
Changeing level details icon
Change 3059732 on 2016/07/21 by Stephan.Jiang
Directional Light icon update
Change 3060095 on 2016/07/21 by Stephan.Jiang
Directional Light editor icon asset changed
Change 3060129 on 2016/07/21 by Nick.Darnell
Automation - The session browser now attempts to select the app instance if no other thing is selected when it refreshes. This is to try and make it easier to use when you first bring it up and nothing is selected when most of the time you're going to use it on your own instance.
Change 3061735 on 2016/07/22 by Stephan.Jiang
Improve UMG replace with in HierarchyView function
#UE-33582
Change 3062059 on 2016/07/22 by Stephan.Jiang
Strip off "b" in propertyname in replace with function for tracks.
Change 3062146 on 2016/07/22 by Stephan.Jiang
checkin with CL: 3061735
Change 3062182 on 2016/07/22 by Stephan.Jiang
Change both animation bindings' widget name when renameing the widget so the slot content is still valid
Change 3062257 on 2016/07/22 by Stephan.Jiang
comments
Change 3062381 on 2016/07/22 by Nick.Darnell
Build - Adding #undef LOCTEXT_NAMESPACE to try and fix the build.
Change 3062924 on 2016/07/25 by Chris.Wood
Fix a crash in CrashReportClient that happens when the CrashReportReceiver is not responding to pings and there are no PendingReportDirectories.
This is a change in the UE4 stream depot based on a fix in the Fortnite stream depot -> JIRA FORT-27570
Change 3063017 on 2016/07/25 by Matt.Kuhlenschmidt
PR #2618: DebuggerCommand not recording PlayLocationString (Contributed by ungalyant)
Change 3063021 on 2016/07/25 by Matt.Kuhlenschmidt
PR #2619: added a search box to ModuleUI (Contributed by straymist)
Change 3063084 on 2016/07/25 by Matt.Kuhlenschmidt
Fix "YesToAll" when deleting referenced actors overriding the "YesToAll" state for other referenced messages.
https://jira.ol.epicgames.net/browse/UE-33651
#jira UE-33651
Change 3063091 on 2016/07/25 by Alex.Delesky
#jira UE-32949 - Truncating the hue inside the theme color block tooltip to only display whole numbers, to match how the color picker displays the hue value inside the hue scrubber.
Change 3063388 on 2016/07/25 by Matt.Kuhlenschmidt
Selection Perf:
- Fix large FName creation time when selecting thousands of objects
Change 3063568 on 2016/07/25 by Matt.Kuhlenschmidt
Selection Perf:
- Modified how USelection stores classes. Classes are now in a TSet and can be accessed efficiently using IsClassSelected. The old unused way of checking if a selection has a class by iterating through them is deprecated
- USelection no longer directly checks if an item is already selected with a costly n^2 search. The check is done by using the already existing UObject selected annotation
- Object property nodes no longer perform an n^2 check for object uniqueness when objects are added to details panels. This is now left up to the caller to avoid
- Eliminated useless work on FObjectPropertyNode::GetReadAddressUncached. If a read address list is not passed in we'll not attempt to the work to populate it
- Removed expensive checking for brush actors when any actor is selected
Change 3063749 on 2016/07/25 by Stephan.Jiang
Disallow naming the widgetanimation to the same name with a override function in uuserwidget, because it will trigger a breakpoint in Rename()
#jira UE-33711
Change 3064585 on 2016/07/26 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3064612 on 2016/07/26 by Alex.Delesky
#jira UE-33712 - Deleting many assets at once will now batch SourceControl commands rather than executing one for each asset.
Change 3064647 on 2016/07/26 by Alexis.Matte
#jira UE-33274 dont hash the same file over and over when importing multiple asset from one fbx file.
Change 3064739 on 2016/07/26 by Matt.Kuhlenschmidt
Fixed typo
Change 3064795 on 2016/07/26 by Jamie.Dale
Fixed typo in FLocalizationModule::GetLocalizationTargetByName
#jira UE-32961
Change 3066461 on 2016/07/27 by Jamie.Dale
Enabled stable localization keys
Change 3066463 on 2016/07/27 by Jamie.Dale
Set "Build Engine Localization" to upload all cultures to ensure we don't lose translation due to the archive keying changes
Change 3066467 on 2016/07/27 by Jamie.Dale
Updated internationalization archives to store translations per-identity
This allows translators to translate each instance of a piece of text based upon their context, rather than requiring a content producer to go back and give the entry a unique namespace. It also allows us to optionally compile out-of-date translations, as they are now mapped to their source identity (namespace + key) rather than their source text.
Major changes:
- Added FLocTextHelper. This acts as a high-level API for uncompiled localized text, and replaces all the old ad-hoc loading/saving of manifests and archives, ensuring that everything is consistently using source control, and that older archives can be upgraded correctly to the new format. It also takes care of some of the quirks of our archives, such as native translations. All major localization commandlets have been updated to use FLocTextHelper.
- Moved FTextLocalizationResourceGenerator from Core to Internationalization. This also allows IJsonInternationalizationManifestSerializer and IJsonInternationalizationArchiveSerializer to be removed, and for FJsonInternationalizationManifestSerializer and FJsonInternationalizationArchiveSerializer to have all their functions become static.
- FTextLocalizationResourceGenerator being moved from Core meant that FTextLocalizationManager::LoadFromManifestAndArchives was also removed. This functionality is now handled by FTextLocalizationResourceGenerator::GenerateAndUpdateLiveEntriesFromConfig.
- The RepairLocalizationData commandlet has been removed. This existed to fix a change that pre-dated 4.0 so no such data should exist in the wild, and the commandlet couldn't be updated to work with the new API (we handle format upgrades in-place now).
- Removed FInternationalizationArchive::FindEntryBySource as it is no-longer safe to use. All existing code has been updated to use FInternationalizationArchive::FindEntryByKey instead.
Workflow changes:
- Archive conditioning now only adds new entries if they don't exist in the archive. This allows us to persist any existing translations, even if they're for old source text (caveat: native archives still update existing entries if the source is changed).
- PO export now sets the msgctx for each entry to be "namespace,key", rather than only doing it when the entry had key meta-data.
- PO import will now update both the source and translation stored in the archive to match the current PO data. This is the primary method by which stale source->translation pairs are updated.
- LocRes compilation may now optionally compile stale translations. There's an option controlling this (defaulted to off) that can be changed via the Localization Dashboard (or added to an existing config file).
Format changes:
- The archive version was bumped to 2.
- Archive entries now use the "Key" entry to store the key from the source text. Previously this "Key" entry was used to store the key meta-data, but that now exists within a "MetaData" sub-object. Loading handles this correctly based upon the archive version.
#jira UETOOL-897
#jira UETOOL-898
#jira UE-29481
Change 3066487 on 2016/07/27 by Matt.Kuhlenschmidt
Attempt to fix linux compilation
Change 3066504 on 2016/07/27 by Matt.Kuhlenschmidt
Fixed data tables with structs crashing due to recent editor selection optimizations
Change 3066886 on 2016/07/27 by Jamie.Dale
Added required data to accurately detect TZ (needed for DST)
#jira UE-28511
Change 3067122 on 2016/07/27 by Jamie.Dale
Added AsTime, AsDateTime, and AsDate overrides to BP to let you format a UTC time in a given timezone (default is the local timezone).
Previously you could only format times using the "invariant" timezone, which assumed that the time was already specified in the correct timezone for display.
Change 3067227 on 2016/07/27 by Jamie.Dale
Added a test to verify that the ICU timezone is set correctly to produce local time (including DST)
Change 3067313 on 2016/07/27 by Richard.TalbotWatkin
Fixed SplineComponent constructor so that old assets (prior to the property changes) load correctly if they had properties at default values.
#jira UE-33669 - Crash in Dev-Editor
Change 3067736 on 2016/07/27 by Stephan.Jiang
Border changes for experimental classes warning
Change 3067769 on 2016/07/27 by Stephan.Jiang
HERE BE DRAGONS
for experimental class warning
#UE-33780
Change 3068192 on 2016/07/28 by Alexis.Matte
#jira UE-33586 make sure we remove any false warning when running fbx automation test.
Change 3068264 on 2016/07/28 by Jamie.Dale
Removed some code that was no longer needed and could cause a crash
#jira UE-33342
Change 3068293 on 2016/07/28 by Alex.Delesky
#jira UE-33620 - Comments on constant and parameter nodes in the Material Editor will now persist when converting them.
Change 3068481 on 2016/07/28 by Stephan.Jiang
Adding Options to show/hide soft & hard references & dependencies in References Viewer
#jira UE-33746
Change 3068585 on 2016/07/28 by Richard.TalbotWatkin
Fix to Spline Mesh collision building so that geometry does not default to being auto-inflated in PhysX.
Change 3068701 on 2016/07/28 by Matt.Kuhlenschmidt
Fixed some issues with the selected classes not updating when objects are deselected
Change 3069335 on 2016/07/28 by Jamie.Dale
Fixed unintended error when trying to load a manifest/archive that didn't exist
Fixed a warning when trying to load a PO file that didn't exist
Change 3069408 on 2016/07/28 by Alex.Delesky
#jira UE-33429 - The editor should no longer hit an ensure if the user attempts to drop a tab into a tab well before the tab well has a chance to acknowledge its been dragged into a tab well.
Change 3069878 on 2016/07/29 by Jamie.Dale
Fixed include casing
#jira UE-33910
Change 3071807 on 2016/08/01 by Matt.Kuhlenschmidt
PR #2654: Fix the spell'ing of "diff'ing" and "diff'd". (Contributed by geary)
Change 3071813 on 2016/08/01 by Jamie.Dale
Fixed include casing
#jira UE-33936
Change 3072043 on 2016/08/01 by Jamie.Dale
Fixed FText formatting of pre-Gregorian dates
We now convert to an ICU UDate via an ICU GregorianCalendar, as UE4 and ICU have a different time scale for pre-Gregorian dates.
#jira UE-14504
Change 3072066 on 2016/08/01 by Jamie.Dale
PR #2590: FEATURE: Collapse/expand folders in the outliner (Contributed by projectgheist)
Change 3072149 on 2016/08/01 by Jamie.Dale
We no longer use the editor culture when running with -game
Change 3072169 on 2016/08/01 by Richard.TalbotWatkin
A couple of changes to the BSP code:
* Fixed longstanding issue where sometimes BSP geometry is not rebuilt correctly after editing it. This was due to poly normals not being recalculated after translating vertices in Geometry Mode.
* Fixed corruption to FPoly::iLink as it is overloaded to have two meanings: when building BSP, it represents the surface index of the next coplanar surface (and adding a new BSP node uses this to determine whether a new surface needs to be added or not). In other operations it represents an FPoly index, in general this is used more in editor geometry operations. This fixes various crashes which arose from rebuilding BSP resulting in invalid FPoly indices.
#jira UE-12157 - BSP brushes break when non-standard subtractive bsp brushes are used
#jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume
Change 3072221 on 2016/08/01 by Jamie.Dale
Fixed "Launch On" not providing the correct cultures to StartCookByTheBookInEditor
#jira UE-33001
Change 3073389 on 2016/08/02 by Matt.Kuhlenschmidt
Added ability to vsync the editor. Disabled by default. Set r.VSyncEditor to 1 to enable it.
Reimplemented this change from the siggraph demo stream
Change 3073396 on 2016/08/02 by Matt.Kuhlenschmidt
Removed unused code as suggested by a pull request
Change 3073750 on 2016/08/02 by Richard.TalbotWatkin
Fixed formatting (broken in CL 3057895) in anticipation of merge from Main.
Change 3073789 on 2016/08/02 by Jamie.Dale
Added a way to mark text in text properties as culture invariant
This allows you to flag properties containing text that doesn't need to be gathered.
#jira UE-33713
Change 3073825 on 2016/08/02 by Stephan.Jiang
Material Editor: Highligh all Nodes connect to an input.
#jira UE-32502
Change 3073947 on 2016/08/02 by Stephan.Jiang
UMG Project settings to show/hide different classes and categories in Palette view.
--under Project Settings ->Editor->UMG Editor
Change 3074012 on 2016/08/02 by Stephan.Jiang
Minor changes and comments for CL: 3073947
Change 3074029 on 2016/08/02 by Jamie.Dale
Deleting folders in the Content Browser now removes the folder from disk
#jira UE-24303
Change 3074054 on 2016/08/02 by Matt.Kuhlenschmidt
Added missing stats to track pooled vertex and index buffer cpu memory
A new slate allocator was added to track memory usage for this case.
Change 3074056 on 2016/08/02 by Matt.Kuhlenschmidt
Renamed a few slate stats for consistency
Change 3074810 on 2016/08/02 by Matt.Kuhlenschmidt
Moved geometry cache asset type to the animation category. It is not a basic asset type
Change 3074826 on 2016/08/02 by Matt.Kuhlenschmidt
Fix a few padding and sizing issues
Change 3075322 on 2016/08/03 by Matt.Kuhlenschmidt
Settings UI improvements
* Added the ability to search through all settings at once
* Settings files which are not checked out are no longer grayed out. The editor now attempts to check out the file automatically if connected to source control and if that fails it marks the settings file writiable so it can save the setting properly
-------
* This change adds a refactor to the details panel to support multiple top level objects existing in the details panel at once instead of combining all passed in objects to a single common base class. This is disabled by default but can be turned on setting bAllowMultipleTopLevelObjects to true in FDetailsViewArgs when creating a details panel.
* Each top level object in a details panel will get their own customization instance. This made it necessary to deprecate a IDetailsView::GetBaseClass since there is no longer guaranteed to be one base class.
*Details panels can have their own customization for each "root object header" in order to customize the look of having multiple top level objects in the details panel.
Change 3075369 on 2016/08/03 by Matt.Kuhlenschmidt
Removed FBX scene as a top level option in asset filter menu in the content browser.
Change 3075556 on 2016/08/03 by Matt.Kuhlenschmidt
Mac warning fix
Change 3075603 on 2016/08/03 by Nick.Darnell
Adding two new plugins to engine, one for editor and one for runtime based testing. Currently the only consumer of these plugins is going to be the EngineTest project.
Change 3075605 on 2016/08/03 by Nick.Darnell
Functional Testing - Continued work on cleanup, reorganization, trying to improve the workflow for using the session browser.
Change 3076084 on 2016/08/03 by Jamie.Dale
Added basic support for localizing plugins
You can now localize plugins! There's no localization dashboard integration for this so it has to be done manually.
You need to define the localization targets your plugin uses in its .uplugin file, eg)
"LocalizationTargets": [
{
"Name": "Paper2D",
"LoadingPolicy": "Always"
}
]
"Name" should match a localization config under the Config/Localization folder for your plugin. These configs are set-up the same as any other localization config.
"LoadingPolicy" may be one of Never, Always, Editor, Game, PropertyNames, or ToolTips. This allows you to control under what conditions your localizations should be loaded (eg, if your plugin has both game and editor data, you can separate the editor data off into its own localization target that's only loaded by the editor).
UAT has been updated to support gathering from plugins. You can use the "IncludePlugins" flag to have it gather all plugins, or you can specify a whitelist of plugins to gather as an argument to "IncludePlugins", or alternatively, may blacklist certain plugins via "ExcludePlugins". It can now also support out-of-source gathering via the "UEProjectRoot" argument (previously it assumed that everything would be under the UE4 install/checkout directory).
UAT has been updated to support staging plugin LocRes files. It will stage any plugin targets that are enabled for a game/client build, and are also from a plugin that's enabled for your project.
#jira UE-4217
Change 3076123 on 2016/08/03 by Stephan.Jiang
Extend "Select all input nodes" function to general blueprint editor
Change 3077103 on 2016/08/04 by Jamie.Dale
Added support for underlined text rendering (including with drop-shadows)
FTextBlockStyle can now specify a brush to use to draw an underline for text (a suitable default would be "DefaultTextUnderline" from FCoreStyle). When a brush is specified here, we inject FSlateTextUnderlineLineHighlighter highlights into the text layout to draw the underline under the relevant pieces of text, using the correct color, position, and thickness.
FSlateFontCache::GetUnderlineMetrics and FSlateFontRenderer::GetUnderlineMetrics have been added to handle getting the underline metrics (which are slightly different to the baseline).
This change also adds FTextLayout::RemoveRunRenderer and FTextLayout::RemoveLineHighlight to fix some bad assumptions that FSlateEditableTextLayout and FTextBlockLayout were making about ownership of run renderers and line highlighters that could cause them to remove instances they didn't own (such as the new underline highlighter) when updating things like the cursor position or highlight.
Change 3077842 on 2016/08/04 by Jamie.Dale
Fixed fallout from API changes
Change 3077999 on 2016/08/04 by Jamie.Dale
Ensured that BULKDATA_SingleUse is only set by UFontBulkData::Serialize when loading
This prevents it being incorrectly set by other operations, such as counting memory used by font data.
#jira UE-34252
Change 3078000 on 2016/08/04 by Trung.Le
Categories VREditor-specific UMG widget assets as "VR Editor"
#jira UE-34134
Change 3078056 on 2016/08/04 by Nick.Darnell
Build - Fixing a mac compiler warning, reodering constructor initializers.
Change 3078813 on 2016/08/05 by Nick.Darnell
Reorganizing editor tests, establishing plugins in the EditorTest project that will house the tests.
Change 3078818 on 2016/08/05 by Nick.Darnell
Additional rename and cleanup associated with test moving.
Change 3078819 on 2016/08/05 by Nick.Darnell
Removing the Oculus performance automation test, not running, and was unclaimed.
Change 3078842 on 2016/08/05 by Nick.Darnell
Continued reorganizing tests.
Change 3078897 on 2016/08/05 by Nick.Darnell
Additional changes to get some moved tests compiling
Change 3079157 on 2016/08/05 by Nick.Darnell
Making it possible to browse provider names thorugh the source control module interface.
Change 3079176 on 2016/08/05 by Stephan.Jiang
Add shortcut Ctrl+Shift+Space to rotate through different viewport options
#jira UE-34140
Change 3079208 on 2016/08/05 by Stephan.Jiang
Fix new animation name check in UMG
Change 3079278 on 2016/08/05 by Nick.Darnell
Fixing the build
Change 3080555 on 2016/08/08 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3081155 on 2016/08/08 by Nick.Darnell
Fixing some issues with the editor tests / runtime tests under certain build configs.
Change 3081243 on 2016/08/08 by Stephan.Jiang
Add gesture in LevelViewport to switch between Top/Bottom...etc.
Change 3082226 on 2016/08/09 by Matt.Kuhlenschmidt
Work around animations not playing in paragon due to bsp rebuilds (UE-34391)
Change 3082254 on 2016/08/09 by Stephan.Jiang
DragTool_ViewportChange init changes
[CL 3082411 by Matt Kuhlenschmidt in Main branch]
2016-08-09 11:28:56 -04:00
FString ConflictReportName ;
if ( ! GetStringFromConfig ( * SectionName , TEXT ( " ConflictReportName " ) , ConflictReportName , GatherTextConfigPath ) )
2014-03-14 14:13:41 -04:00
{
UE_LOG ( LogGenerateTextLocalizationReportCommandlet , Error , TEXT ( " No conflict report name specified. " ) ) ;
return false ;
}
2022-04-13 18:08:19 -04:00
if ( ConflictReportName . Contains ( TEXT ( " . " ) , ESearchCase : : IgnoreCase , ESearchDir : : FromEnd ) )
{
UE_LOG ( LogGenerateTextLocalizationReportCommandlet , Error , TEXT ( " Conflict report name has a file extension. Please remove the file extension from the name. EConflictReportFormat is used to determine the file extension. " ) ) ;
return false ;
}
EConflictReportFormat ConflictReportFormat = EConflictReportFormat : : None ;
FString ConflictReportFormatString ;
if ( ! GConfig - > GetString ( * SectionName , TEXT ( " ConflictReportFormat " ) , ConflictReportFormatString , GatherTextConfigPath ) )
{
UE_LOG ( LogGenerateTextLocalizationReportCommandlet , Display , TEXT ( " Conflict report format not specified. Conflict report will default to CSV format. " ) ) ;
ConflictReportFormat = EConflictReportFormat : : CSV ;
}
else
{
ConflictReportFormatString . TrimStartAndEndInline ( ) ;
static const TCHAR * TxtEnumString = TEXT ( " EConflictReportFormat::Txt " ) ;
static const TCHAR * CSVEnumString = TEXT ( " EConflictReportFormat::CSV " ) ;
if ( ConflictReportFormatString . Equals ( TxtEnumString ) )
{
ConflictReportFormat = EConflictReportFormat : : Txt ;
}
else if ( ConflictReportFormatString . Equals ( CSVEnumString ) )
{
ConflictReportFormat = EConflictReportFormat : : CSV ;
}
else
{
// @TODOLocalization: Consider alternatives to defaulting to CSV.
UE_LOG ( LogGenerateTextLocalizationReportCommandlet , Warning , TEXT ( " Specified conflict report format %s in \' %s \' not supported. Defaulting to CSV format. " ) , * ConflictReportFormatString , * GatherTextConfigPath ) ;
ConflictReportFormat = EConflictReportFormat : : CSV ;
}
}
switch ( ConflictReportFormat )
{
case EConflictReportFormat : : CSV :
{
UE_LOG ( LogGenerateTextLocalizationReportCommandlet , Display , TEXT ( " Conflict report format will be in CSV. " ) ) ;
static const TCHAR * CSVExtension = TEXT ( " .csv " ) ;
ConflictReportName + = CSVExtension ;
break ;
}
case EConflictReportFormat : : Txt :
{
UE_LOG ( LogGenerateTextLocalizationReportCommandlet , Display , TEXT ( " Conflict report formatwill be in in txt format. " ) ) ;
static const TCHAR * TxtExtension = TEXT ( " .txt " ) ;
ConflictReportName + = TxtExtension ;
break ;
}
default :
{
UE_LOG ( LogGenerateTextLocalizationReportCommandlet , Error , TEXT ( " Unsupported conflict report format %s detected in %s. Unable to create the appropriate report name and extension. " ) , * ConflictReportFormatString , * GatherTextConfigPath ) ;
return false ;
}
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3082391)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3051464 on 2016/07/15 by Nick.Darnell
Regression Testing - Several upgrades to the functional testing system, better tracking of failure cases, some source line failure detection, trying to make it easier to run a specific test on a map. Some UI improvements, easier access to the automation system. Lots more refactoring to come, lots of improvements are still needed in transmitting screenshots and just generally building a automation report we could dump from the build machines.
Change 3051465 on 2016/07/15 by Nick.Darnell
Adding the "Engine Test" project our one stop shope for running automation tests in the engine to try and reduce regressions.
Change 3051847 on 2016/07/15 by Matt.Kuhlenschmidt
Fixed material editor viewport messages being blocked by viewport toolbar
Change 3052025 on 2016/07/15 by Nick.Darnell
Moving the placement mode hooks out of functional testing module, moving them into the editor automation module.
Change 3053508 on 2016/07/18 by Stephan.Jiang
Copy,Cut,Paste tracks, not for mastertracks yet.
#UE-31808
Change 3054723 on 2016/07/18 by Stephan.Jiang
Small fixes for typo & comments
Change 3055996 on 2016/07/19 by Trung.Le
PIE: No longer auto resume game in PIE on focus received
Change 3056106 on 2016/07/19 by Trung.Le
Back out changelist 3055996. Build break.
Change 3056108 on 2016/07/19 by Stephan.Jiang
Updating "SoundConcurrency" asseticon
Change 3056389 on 2016/07/19 by Trung.Le
PIE: No longer auto resume game in PIE on focus received
#jira UE-33339
Change 3056396 on 2016/07/19 by Matt.Kuhlenschmidt
More perf selection improvements:
- Static meshes now go through the static draw path when rendered for selection outline instead of just rendering using the dynamic path
Change 3056758 on 2016/07/19 by Stephan.Jiang
Update SelectedWidgets in WidgetblueprintEditor to match the selected tracks in sequencer.
Change 3057519 on 2016/07/20 by Matt.Kuhlenschmidt
Another fix for selecting lots of objects taking forever. This one is due to repeated Modify calls if there are groups in the selection. Each group actor selected iterates through each object selected during USelection::Modify!
Change 3057635 on 2016/07/20 by Stephan.Jiang
Updating visual logger icon UI
Change 3057645 on 2016/07/20 by Richard.TalbotWatkin
Fixed single player PIE so the window position is correctly fetched and saved, even when running a dedicated server. This does not interfere with stored positions for multiple PIE, which uses ULevelEditorPlaySettings::MultipleInstancePositions.
#jira UE-33416 - New Editor PIE window does not center to screen when running with a dedicated server
Change 3057868 on 2016/07/20 by Richard.TalbotWatkin
Spline component improvements, both tools and runtime:
- SplineComponentVisualizer now works within the Blueprint editor. This works via a generic extension added to the base ComponentVisualizer class which correctly propagates modified properties from the preview actor to the archetype, and then on to any instances whose properties are at the default value.
- The above feature required a breaking change to USplineComponent - namely, the three FInterpCurve properties have been collected together into a struct and added as a single property. This is so that changes to the length of one of the FInterpCurves marks all three as dirty and needing rebuilding.
- Added a custom version for SplineComponent and provded serialization fixes.
- Added a details customization to SplineComponent to hide the raw FInterpCurve properties.
- Added a custom detail builder category which polls the SplineComponentVisualizer each tick and provides numerical editing for spline points which are selected in the visualizer.
- Relaxed the limitation that SplineComponent keys need to have an increment of 1.0. Now any SplineComponent key can be set. The details customization enforces that the sequence remains strictly ascending.
- Allowed an explicit loop point to be specified for closed splines.
- Allowed discontinuous splines by no longer forcing the ArriveTangent and LeaveTangent to be equal.
- Added some new Blueprintable methods for building splines with an FSplinePoint struct, which allows all of a spline point's properties to be specified, and added to the FInterpCurves sorted by the input key.
- Fixed the logic which determines whether the UCS has modified the spline curves.
- Added UActorComponent::RemoveUCSModifiedProperties, which allows a component to remove any properties from the cached list which it doesn't want to be considered as 'modified'. This is used to distinguish the case of properties preserved by the SplineInstanceDataCache from those genuinely modified by the UCS.
- Fixed "Apply Instance Changes to Blueprint" so that edited spline data can be applied to the archetype.
- Fixed some issues with the spline component visualizer to make it generate appropriate up vectors if scale and rotation are enabled.
#jira UETOOL-766 - Spline tool improvements
#jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport
#jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point
#jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level)
#jira UE-13082 - Users would like a snapping feature for splines
#jira UE-13568 - Additional Spline Component Functionality
#jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport.
Change 3057895 on 2016/07/20 by Richard.TalbotWatkin
Mesh paint bugfixes and improvements.
Changes to RerunConstructionScript so that OnObjectsReplaced is called correctly on all components, whether they have been created by the SCS or the UCS. Previously, components created by the UCS were not being handled, and components created by the SCS were not always being matched. Now a serialized index is maintained for UCS-created objects, which is matched after the construction scripts have been executed.
This will fix issues with the mesh paint tool, and any other editor tool which hooks into the OnObjectsReplaced callback in order to update its internal cache of component pointers, for example, the component visualizer render list.
#jira UE-33010 - Crash changing mesh paint material in blueprint, then changing to a different mode tab
#jira UE-32279 - Editor crashes when reselecting a mesh in paint mode
#jira UE-31763 - [CrashReport] UE4Editor_MeshPaint!FMulticastDelegateBase<FWeakObjectPtr>::RemoveAll() [multicastdelegatebase.h:75]
#jira UE-30661 - Vertex Painting changes collision complexity if the asset is saved while vertex painting
Change 3057966 on 2016/07/20 by Richard.TalbotWatkin
Renamed IsEditingArchetype to IsVisualizingArchetype in the ComponentVisualizer API.
#jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport
Change 3058009 on 2016/07/20 by Richard.TalbotWatkin
Fixed build failure due to changes to FComponentVisualizer API, as of CL 3057868.
Change 3058047 on 2016/07/20 by Stephan.Jiang
Fixing error on previous CL: 3056758
(extra qualification)
Change 3058266 on 2016/07/20 by Nick.Darnell
Automation - Work continues on automation integrating some ideas form a licensee. Continuing to work on the usability aspects, I've made it possible for tests to provide custom open commands, as well as have complex subclasses that do different things. The functional tests now have a custom open command they emit that makes it so clicking on a test opens not the C++ location where the functional test macro lives, but instead the map, AND focuses the functional test actor.
Change 3058282 on 2016/07/20 by Matt.Kuhlenschmidt
PR #2611: Fix spurious component diff when properties are in subcategories (Contributed by CA-ADuran)
Change 3059214 on 2016/07/21 by Richard.TalbotWatkin
Further fixes to visualizers following Component Visualizer API change.
Change 3059260 on 2016/07/21 by Richard.TalbotWatkin
Template specialization not allowed in class scope, but Visual Studio allows it anyway. Fixed for clang.
Change 3059543 on 2016/07/21 by Stephan.Jiang
Changeing level details icon
Change 3059732 on 2016/07/21 by Stephan.Jiang
Directional Light icon update
Change 3060095 on 2016/07/21 by Stephan.Jiang
Directional Light editor icon asset changed
Change 3060129 on 2016/07/21 by Nick.Darnell
Automation - The session browser now attempts to select the app instance if no other thing is selected when it refreshes. This is to try and make it easier to use when you first bring it up and nothing is selected when most of the time you're going to use it on your own instance.
Change 3061735 on 2016/07/22 by Stephan.Jiang
Improve UMG replace with in HierarchyView function
#UE-33582
Change 3062059 on 2016/07/22 by Stephan.Jiang
Strip off "b" in propertyname in replace with function for tracks.
Change 3062146 on 2016/07/22 by Stephan.Jiang
checkin with CL: 3061735
Change 3062182 on 2016/07/22 by Stephan.Jiang
Change both animation bindings' widget name when renameing the widget so the slot content is still valid
Change 3062257 on 2016/07/22 by Stephan.Jiang
comments
Change 3062381 on 2016/07/22 by Nick.Darnell
Build - Adding #undef LOCTEXT_NAMESPACE to try and fix the build.
Change 3062924 on 2016/07/25 by Chris.Wood
Fix a crash in CrashReportClient that happens when the CrashReportReceiver is not responding to pings and there are no PendingReportDirectories.
This is a change in the UE4 stream depot based on a fix in the Fortnite stream depot -> JIRA FORT-27570
Change 3063017 on 2016/07/25 by Matt.Kuhlenschmidt
PR #2618: DebuggerCommand not recording PlayLocationString (Contributed by ungalyant)
Change 3063021 on 2016/07/25 by Matt.Kuhlenschmidt
PR #2619: added a search box to ModuleUI (Contributed by straymist)
Change 3063084 on 2016/07/25 by Matt.Kuhlenschmidt
Fix "YesToAll" when deleting referenced actors overriding the "YesToAll" state for other referenced messages.
https://jira.ol.epicgames.net/browse/UE-33651
#jira UE-33651
Change 3063091 on 2016/07/25 by Alex.Delesky
#jira UE-32949 - Truncating the hue inside the theme color block tooltip to only display whole numbers, to match how the color picker displays the hue value inside the hue scrubber.
Change 3063388 on 2016/07/25 by Matt.Kuhlenschmidt
Selection Perf:
- Fix large FName creation time when selecting thousands of objects
Change 3063568 on 2016/07/25 by Matt.Kuhlenschmidt
Selection Perf:
- Modified how USelection stores classes. Classes are now in a TSet and can be accessed efficiently using IsClassSelected. The old unused way of checking if a selection has a class by iterating through them is deprecated
- USelection no longer directly checks if an item is already selected with a costly n^2 search. The check is done by using the already existing UObject selected annotation
- Object property nodes no longer perform an n^2 check for object uniqueness when objects are added to details panels. This is now left up to the caller to avoid
- Eliminated useless work on FObjectPropertyNode::GetReadAddressUncached. If a read address list is not passed in we'll not attempt to the work to populate it
- Removed expensive checking for brush actors when any actor is selected
Change 3063749 on 2016/07/25 by Stephan.Jiang
Disallow naming the widgetanimation to the same name with a override function in uuserwidget, because it will trigger a breakpoint in Rename()
#jira UE-33711
Change 3064585 on 2016/07/26 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3064612 on 2016/07/26 by Alex.Delesky
#jira UE-33712 - Deleting many assets at once will now batch SourceControl commands rather than executing one for each asset.
Change 3064647 on 2016/07/26 by Alexis.Matte
#jira UE-33274 dont hash the same file over and over when importing multiple asset from one fbx file.
Change 3064739 on 2016/07/26 by Matt.Kuhlenschmidt
Fixed typo
Change 3064795 on 2016/07/26 by Jamie.Dale
Fixed typo in FLocalizationModule::GetLocalizationTargetByName
#jira UE-32961
Change 3066461 on 2016/07/27 by Jamie.Dale
Enabled stable localization keys
Change 3066463 on 2016/07/27 by Jamie.Dale
Set "Build Engine Localization" to upload all cultures to ensure we don't lose translation due to the archive keying changes
Change 3066467 on 2016/07/27 by Jamie.Dale
Updated internationalization archives to store translations per-identity
This allows translators to translate each instance of a piece of text based upon their context, rather than requiring a content producer to go back and give the entry a unique namespace. It also allows us to optionally compile out-of-date translations, as they are now mapped to their source identity (namespace + key) rather than their source text.
Major changes:
- Added FLocTextHelper. This acts as a high-level API for uncompiled localized text, and replaces all the old ad-hoc loading/saving of manifests and archives, ensuring that everything is consistently using source control, and that older archives can be upgraded correctly to the new format. It also takes care of some of the quirks of our archives, such as native translations. All major localization commandlets have been updated to use FLocTextHelper.
- Moved FTextLocalizationResourceGenerator from Core to Internationalization. This also allows IJsonInternationalizationManifestSerializer and IJsonInternationalizationArchiveSerializer to be removed, and for FJsonInternationalizationManifestSerializer and FJsonInternationalizationArchiveSerializer to have all their functions become static.
- FTextLocalizationResourceGenerator being moved from Core meant that FTextLocalizationManager::LoadFromManifestAndArchives was also removed. This functionality is now handled by FTextLocalizationResourceGenerator::GenerateAndUpdateLiveEntriesFromConfig.
- The RepairLocalizationData commandlet has been removed. This existed to fix a change that pre-dated 4.0 so no such data should exist in the wild, and the commandlet couldn't be updated to work with the new API (we handle format upgrades in-place now).
- Removed FInternationalizationArchive::FindEntryBySource as it is no-longer safe to use. All existing code has been updated to use FInternationalizationArchive::FindEntryByKey instead.
Workflow changes:
- Archive conditioning now only adds new entries if they don't exist in the archive. This allows us to persist any existing translations, even if they're for old source text (caveat: native archives still update existing entries if the source is changed).
- PO export now sets the msgctx for each entry to be "namespace,key", rather than only doing it when the entry had key meta-data.
- PO import will now update both the source and translation stored in the archive to match the current PO data. This is the primary method by which stale source->translation pairs are updated.
- LocRes compilation may now optionally compile stale translations. There's an option controlling this (defaulted to off) that can be changed via the Localization Dashboard (or added to an existing config file).
Format changes:
- The archive version was bumped to 2.
- Archive entries now use the "Key" entry to store the key from the source text. Previously this "Key" entry was used to store the key meta-data, but that now exists within a "MetaData" sub-object. Loading handles this correctly based upon the archive version.
#jira UETOOL-897
#jira UETOOL-898
#jira UE-29481
Change 3066487 on 2016/07/27 by Matt.Kuhlenschmidt
Attempt to fix linux compilation
Change 3066504 on 2016/07/27 by Matt.Kuhlenschmidt
Fixed data tables with structs crashing due to recent editor selection optimizations
Change 3066886 on 2016/07/27 by Jamie.Dale
Added required data to accurately detect TZ (needed for DST)
#jira UE-28511
Change 3067122 on 2016/07/27 by Jamie.Dale
Added AsTime, AsDateTime, and AsDate overrides to BP to let you format a UTC time in a given timezone (default is the local timezone).
Previously you could only format times using the "invariant" timezone, which assumed that the time was already specified in the correct timezone for display.
Change 3067227 on 2016/07/27 by Jamie.Dale
Added a test to verify that the ICU timezone is set correctly to produce local time (including DST)
Change 3067313 on 2016/07/27 by Richard.TalbotWatkin
Fixed SplineComponent constructor so that old assets (prior to the property changes) load correctly if they had properties at default values.
#jira UE-33669 - Crash in Dev-Editor
Change 3067736 on 2016/07/27 by Stephan.Jiang
Border changes for experimental classes warning
Change 3067769 on 2016/07/27 by Stephan.Jiang
HERE BE DRAGONS
for experimental class warning
#UE-33780
Change 3068192 on 2016/07/28 by Alexis.Matte
#jira UE-33586 make sure we remove any false warning when running fbx automation test.
Change 3068264 on 2016/07/28 by Jamie.Dale
Removed some code that was no longer needed and could cause a crash
#jira UE-33342
Change 3068293 on 2016/07/28 by Alex.Delesky
#jira UE-33620 - Comments on constant and parameter nodes in the Material Editor will now persist when converting them.
Change 3068481 on 2016/07/28 by Stephan.Jiang
Adding Options to show/hide soft & hard references & dependencies in References Viewer
#jira UE-33746
Change 3068585 on 2016/07/28 by Richard.TalbotWatkin
Fix to Spline Mesh collision building so that geometry does not default to being auto-inflated in PhysX.
Change 3068701 on 2016/07/28 by Matt.Kuhlenschmidt
Fixed some issues with the selected classes not updating when objects are deselected
Change 3069335 on 2016/07/28 by Jamie.Dale
Fixed unintended error when trying to load a manifest/archive that didn't exist
Fixed a warning when trying to load a PO file that didn't exist
Change 3069408 on 2016/07/28 by Alex.Delesky
#jira UE-33429 - The editor should no longer hit an ensure if the user attempts to drop a tab into a tab well before the tab well has a chance to acknowledge its been dragged into a tab well.
Change 3069878 on 2016/07/29 by Jamie.Dale
Fixed include casing
#jira UE-33910
Change 3071807 on 2016/08/01 by Matt.Kuhlenschmidt
PR #2654: Fix the spell'ing of "diff'ing" and "diff'd". (Contributed by geary)
Change 3071813 on 2016/08/01 by Jamie.Dale
Fixed include casing
#jira UE-33936
Change 3072043 on 2016/08/01 by Jamie.Dale
Fixed FText formatting of pre-Gregorian dates
We now convert to an ICU UDate via an ICU GregorianCalendar, as UE4 and ICU have a different time scale for pre-Gregorian dates.
#jira UE-14504
Change 3072066 on 2016/08/01 by Jamie.Dale
PR #2590: FEATURE: Collapse/expand folders in the outliner (Contributed by projectgheist)
Change 3072149 on 2016/08/01 by Jamie.Dale
We no longer use the editor culture when running with -game
Change 3072169 on 2016/08/01 by Richard.TalbotWatkin
A couple of changes to the BSP code:
* Fixed longstanding issue where sometimes BSP geometry is not rebuilt correctly after editing it. This was due to poly normals not being recalculated after translating vertices in Geometry Mode.
* Fixed corruption to FPoly::iLink as it is overloaded to have two meanings: when building BSP, it represents the surface index of the next coplanar surface (and adding a new BSP node uses this to determine whether a new surface needs to be added or not). In other operations it represents an FPoly index, in general this is used more in editor geometry operations. This fixes various crashes which arose from rebuilding BSP resulting in invalid FPoly indices.
#jira UE-12157 - BSP brushes break when non-standard subtractive bsp brushes are used
#jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume
Change 3072221 on 2016/08/01 by Jamie.Dale
Fixed "Launch On" not providing the correct cultures to StartCookByTheBookInEditor
#jira UE-33001
Change 3073389 on 2016/08/02 by Matt.Kuhlenschmidt
Added ability to vsync the editor. Disabled by default. Set r.VSyncEditor to 1 to enable it.
Reimplemented this change from the siggraph demo stream
Change 3073396 on 2016/08/02 by Matt.Kuhlenschmidt
Removed unused code as suggested by a pull request
Change 3073750 on 2016/08/02 by Richard.TalbotWatkin
Fixed formatting (broken in CL 3057895) in anticipation of merge from Main.
Change 3073789 on 2016/08/02 by Jamie.Dale
Added a way to mark text in text properties as culture invariant
This allows you to flag properties containing text that doesn't need to be gathered.
#jira UE-33713
Change 3073825 on 2016/08/02 by Stephan.Jiang
Material Editor: Highligh all Nodes connect to an input.
#jira UE-32502
Change 3073947 on 2016/08/02 by Stephan.Jiang
UMG Project settings to show/hide different classes and categories in Palette view.
--under Project Settings ->Editor->UMG Editor
Change 3074012 on 2016/08/02 by Stephan.Jiang
Minor changes and comments for CL: 3073947
Change 3074029 on 2016/08/02 by Jamie.Dale
Deleting folders in the Content Browser now removes the folder from disk
#jira UE-24303
Change 3074054 on 2016/08/02 by Matt.Kuhlenschmidt
Added missing stats to track pooled vertex and index buffer cpu memory
A new slate allocator was added to track memory usage for this case.
Change 3074056 on 2016/08/02 by Matt.Kuhlenschmidt
Renamed a few slate stats for consistency
Change 3074810 on 2016/08/02 by Matt.Kuhlenschmidt
Moved geometry cache asset type to the animation category. It is not a basic asset type
Change 3074826 on 2016/08/02 by Matt.Kuhlenschmidt
Fix a few padding and sizing issues
Change 3075322 on 2016/08/03 by Matt.Kuhlenschmidt
Settings UI improvements
* Added the ability to search through all settings at once
* Settings files which are not checked out are no longer grayed out. The editor now attempts to check out the file automatically if connected to source control and if that fails it marks the settings file writiable so it can save the setting properly
-------
* This change adds a refactor to the details panel to support multiple top level objects existing in the details panel at once instead of combining all passed in objects to a single common base class. This is disabled by default but can be turned on setting bAllowMultipleTopLevelObjects to true in FDetailsViewArgs when creating a details panel.
* Each top level object in a details panel will get their own customization instance. This made it necessary to deprecate a IDetailsView::GetBaseClass since there is no longer guaranteed to be one base class.
*Details panels can have their own customization for each "root object header" in order to customize the look of having multiple top level objects in the details panel.
Change 3075369 on 2016/08/03 by Matt.Kuhlenschmidt
Removed FBX scene as a top level option in asset filter menu in the content browser.
Change 3075556 on 2016/08/03 by Matt.Kuhlenschmidt
Mac warning fix
Change 3075603 on 2016/08/03 by Nick.Darnell
Adding two new plugins to engine, one for editor and one for runtime based testing. Currently the only consumer of these plugins is going to be the EngineTest project.
Change 3075605 on 2016/08/03 by Nick.Darnell
Functional Testing - Continued work on cleanup, reorganization, trying to improve the workflow for using the session browser.
Change 3076084 on 2016/08/03 by Jamie.Dale
Added basic support for localizing plugins
You can now localize plugins! There's no localization dashboard integration for this so it has to be done manually.
You need to define the localization targets your plugin uses in its .uplugin file, eg)
"LocalizationTargets": [
{
"Name": "Paper2D",
"LoadingPolicy": "Always"
}
]
"Name" should match a localization config under the Config/Localization folder for your plugin. These configs are set-up the same as any other localization config.
"LoadingPolicy" may be one of Never, Always, Editor, Game, PropertyNames, or ToolTips. This allows you to control under what conditions your localizations should be loaded (eg, if your plugin has both game and editor data, you can separate the editor data off into its own localization target that's only loaded by the editor).
UAT has been updated to support gathering from plugins. You can use the "IncludePlugins" flag to have it gather all plugins, or you can specify a whitelist of plugins to gather as an argument to "IncludePlugins", or alternatively, may blacklist certain plugins via "ExcludePlugins". It can now also support out-of-source gathering via the "UEProjectRoot" argument (previously it assumed that everything would be under the UE4 install/checkout directory).
UAT has been updated to support staging plugin LocRes files. It will stage any plugin targets that are enabled for a game/client build, and are also from a plugin that's enabled for your project.
#jira UE-4217
Change 3076123 on 2016/08/03 by Stephan.Jiang
Extend "Select all input nodes" function to general blueprint editor
Change 3077103 on 2016/08/04 by Jamie.Dale
Added support for underlined text rendering (including with drop-shadows)
FTextBlockStyle can now specify a brush to use to draw an underline for text (a suitable default would be "DefaultTextUnderline" from FCoreStyle). When a brush is specified here, we inject FSlateTextUnderlineLineHighlighter highlights into the text layout to draw the underline under the relevant pieces of text, using the correct color, position, and thickness.
FSlateFontCache::GetUnderlineMetrics and FSlateFontRenderer::GetUnderlineMetrics have been added to handle getting the underline metrics (which are slightly different to the baseline).
This change also adds FTextLayout::RemoveRunRenderer and FTextLayout::RemoveLineHighlight to fix some bad assumptions that FSlateEditableTextLayout and FTextBlockLayout were making about ownership of run renderers and line highlighters that could cause them to remove instances they didn't own (such as the new underline highlighter) when updating things like the cursor position or highlight.
Change 3077842 on 2016/08/04 by Jamie.Dale
Fixed fallout from API changes
Change 3077999 on 2016/08/04 by Jamie.Dale
Ensured that BULKDATA_SingleUse is only set by UFontBulkData::Serialize when loading
This prevents it being incorrectly set by other operations, such as counting memory used by font data.
#jira UE-34252
Change 3078000 on 2016/08/04 by Trung.Le
Categories VREditor-specific UMG widget assets as "VR Editor"
#jira UE-34134
Change 3078056 on 2016/08/04 by Nick.Darnell
Build - Fixing a mac compiler warning, reodering constructor initializers.
Change 3078813 on 2016/08/05 by Nick.Darnell
Reorganizing editor tests, establishing plugins in the EditorTest project that will house the tests.
Change 3078818 on 2016/08/05 by Nick.Darnell
Additional rename and cleanup associated with test moving.
Change 3078819 on 2016/08/05 by Nick.Darnell
Removing the Oculus performance automation test, not running, and was unclaimed.
Change 3078842 on 2016/08/05 by Nick.Darnell
Continued reorganizing tests.
Change 3078897 on 2016/08/05 by Nick.Darnell
Additional changes to get some moved tests compiling
Change 3079157 on 2016/08/05 by Nick.Darnell
Making it possible to browse provider names thorugh the source control module interface.
Change 3079176 on 2016/08/05 by Stephan.Jiang
Add shortcut Ctrl+Shift+Space to rotate through different viewport options
#jira UE-34140
Change 3079208 on 2016/08/05 by Stephan.Jiang
Fix new animation name check in UMG
Change 3079278 on 2016/08/05 by Nick.Darnell
Fixing the build
Change 3080555 on 2016/08/08 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3081155 on 2016/08/08 by Nick.Darnell
Fixing some issues with the editor tests / runtime tests under certain build configs.
Change 3081243 on 2016/08/08 by Stephan.Jiang
Add gesture in LevelViewport to switch between Top/Bottom...etc.
Change 3082226 on 2016/08/09 by Matt.Kuhlenschmidt
Work around animations not playing in paragon due to bsp rebuilds (UE-34391)
Change 3082254 on 2016/08/09 by Stephan.Jiang
DragTool_ViewportChange init changes
[CL 3082411 by Matt Kuhlenschmidt in Main branch]
2016-08-09 11:28:56 -04:00
const FString ReportFilePath = ( DestinationPath / ConflictReportName ) ;
2014-03-14 14:13:41 -04:00
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3341527)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3280282 on 2017/01/31 by Matt.Kuhlenschmidt
GitHub 3171 : fix 'memoreport -full' causes ensure condition fail on particle object
Change 3281111 on 2017/02/01 by Michael.Dupuis
#jira UE-36318 : was'nt notifying that we changed the current level in the case where you add/create new level in the Level window
Change 3281225 on 2017/02/01 by Jamie.Dale
Several improvements to culture switching and LocRes files
- LocRes files now de-duplicate translations when they're generated, which can result in smaller LocRes files.
- The localization compilation step now produces a LocNat file, which contains meta-data specifying the native culture during compile, and where the native LocRes file can be found.
- Changing cultures now loads the native localization data prior to loading the non-native translations to ensure that translations are always applied to a consistent base.
- The "leet" culture (available when localization testing is enabled) is now always applied against the native translation, and correctly restores non-translated text when switching away from the "leet" culture.
- "-culture=leet" now works correctly on the command line ("-leet" also works).
- LoadLocalizationResourcesForCulture is no longer called multiple times during initialization of the text localization manager.
- General clean-up of localization code to favor using LocKeyFuncs with maps and sets, rather than rolling their own key funcs.
Change 3281291 on 2017/02/01 by Alexis.Matte
Make sure the sections material slot assignation is persist correctly for staticmesh and for skeletal mesh
#jira UE-39639
Change 3281718 on 2017/02/01 by Michael.Dupuis
#jira UE-34186: invert processing order of special character, to take into account that key name could be considered a special character and would cause the assumption done to no longer be valid
Change 3281861 on 2017/02/01 by Alexis.Matte
Fix import of morph target when there is no animation
#jira UE-41383
Change 3282791 on 2017/02/02 by Chris.Wood
Split crash analytics methods to fix comment parsing issues.
[UE-32787] - Document Crash Report Client analytics events in code
Change 3283316 on 2017/02/02 by Alexis.Matte
Make sure we do not import more then the maximum allowed node
#jira UE-41405
Change 3283349 on 2017/02/02 by Jamie.Dale
Updated Portal to stage its .locnat files
Change 3283927 on 2017/02/02 by Matt.Kuhlenschmidt
Fix component/actor selection becoming out of sync after undo/redo
#jira UE-41416
Change 3284061 on 2017/02/02 by Alexis.Matte
Fix the scene importer front x axis import
#jira UE-41318
Change 3284280 on 2017/02/02 by Alex.Delesky
#jira UE-41060 - Placing blocking volumes in the level via the Content Menu's "Place Actor" command will now place a blocking volume in the level and not generate an empty warning in the output log
Change 3285053 on 2017/02/03 by Michael.Dupuis
#jira UE-33777: Handle the global landscape editor ui command list so specified shortcut will be treated
Change 3285444 on 2017/02/03 by Jamie.Dale
Updated FastDecimalFormat to support the correct 0-9 numerals for the current locale
These are typically still Latin, but Middle Eastern languages have some variants.
This addresses an inconsistency between FText formatting of numbers and dates (since numbers always used Latin, but dates used the culture correct numerals).
Change 3287422 on 2017/02/06 by Michael.Dupuis
#jira UE-36580: Improved the whole word algo to take into consideration localisation
Change 3287455 on 2017/02/06 by Alexis.Matte
When swaping the mesh point by the mesh component, we noe clean up the override material instead of empty it.
#jira UE-41397
Change 3287745 on 2017/02/06 by Alexis.Matte
Merge from orion dev-general cl:3286668
Fix a crash when importing a LOD containing different material with less sections
Change 3287996 on 2017/02/06 by Michael.Dupuis
#jira UE-37290: fixed naming to be "move to level" instead of "move level"
Change 3288090 on 2017/02/06 by Jamie.Dale
Fixing missing include breaking the FText natvis
Change 3288105 on 2017/02/06 by Jamie.Dale
FTextStringHelper::ReadFromString_ComplexText now only looks at the start of the buffer when matching the complex text macros
Change 3288150 on 2017/02/06 by Jamie.Dale
Fixing display names for tutorial categories so that they can be localized
They were already FText, but the config wasn't defining them in a localizable way.
#jira UE-37926
Change 3288469 on 2017/02/06 by Alex.Delesky
#jira UE-35464 - Enables the editor to parse SubRip Subtitles files to create subtitle assets.
This also introduces the Subtitles module.
Change 3288540 on 2017/02/06 by Alex.Delesky
Backing out changelist 3288469 due to build issue with module includes
#jira none
Change 3289074 on 2017/02/06 by Alex.Delesky
Back out changelist 3288540 - reintroducing Subtitles module to parse SubRip Subtitles files
#jira UE-35464
Change 3289753 on 2017/02/07 by Michael.Dupuis
#jira UE-34599: Take into consideration UMaterialExpressionMaterialFunctionCall when getting the GUID
Change 3290097 on 2017/02/07 by Nick.Darnell
Automation - The automation framework no longer buckets errors, warnings and log statements into a seperate set of buckets. There is now only one log, and all entries go into it to provide some context when things fail. Continued working on the styling of the reports.
Change 3290182 on 2017/02/07 by Michael.Trepka
Added missing initialization for SWindow::bIsMirrorWindow
Change 3290472 on 2017/02/07 by Michael.Dupuis
#jira UE-37358: Add reference list in the dialog for all delete type
Change 3290513 on 2017/02/07 by Michael.Dupuis
#jira UE-37958: was testing the trailing number 0 twice and never testing the 1
Change 3290543 on 2017/02/07 by Michael.Dupuis
#jira UE-35931: Refresh detail panel on selection lost
Change 3290581 on 2017/02/07 by Michael.Dupuis
Fixed possible crash if we have no level blueprint specified (was crashing during the delete of an actor)
Change 3290721 on 2017/02/07 by Michael.Dupuis
#jira UE-40360: Pass the custom spawning struct which contain the level override into to the spawn function
Change 3291958 on 2017/02/08 by Alexis.Matte
Back out revision 26 from //UE4/Dev-Editor/Engine/Source/Developer/AssetTools/Private/AssetTools.cpp
Change 3292017 on 2017/02/08 by Alexis.Matte
Add some fbx automation tests to validate material re-import
Change 3292030 on 2017/02/08 by Michael.Dupuis
#jira UE-37958: was testing the trailing number 0 twice and never testing the 1
Change 3293062 on 2017/02/08 by Jamie.Dale
Reduced the number of allocations that happen when rebuilding text
This change removes the wasteful FTextHistory::ToText function and replaces it with two more specialized functions; FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString.
These new functions return an FString (for the display string), rather than an FText (which was simply mined for its display string). Simply avoiding going via an FText saves at least two allocations per-rebuild.
Changes:
- Removed FTextHistory::ToText and replaced it with FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString.
- Moved the localization aware chronological and transformation implementations into FTextChronoFormatter and FTextTransformer. These return an FString which avoids an FText allocation during rebuild, and is simply passed into an FText during normal FText usage.
- Moved FText::AsDate, FText::AsDateTime, FText::AsTime, FText::ToUpper, and FText::ToLower into Text.cpp, and these now use FTextChronoFormatter and FTextTransformer from the common text implementation.
- Moved FText::AsTimespan into Text.cpp. This had no dependency on ICU, so this is now the common text implementation.
- Added FTextFormatter::FormatStr variants. FTextFormatter::Format calls these FTextFormatter::FormatStr versions internally, and they're also used during text rebuilding (saving not only an FText allocation, but also a container copy).
- Removed FText::CreateNumericalText and FText::CreateChronologicalText as they were mostly superfluous.
- General update from using MakeShareable to MakeShared (saving 1 allocation).
- General clean-up of L10N/I18N class friendship.
#jira UE-41533
Change 3293292 on 2017/02/08 by Alex.Delesky
Performing some cleanup in the Subtitles module, and creating a SubtitlesEditor module for the subtitles asset factories since it causes issue in client builds.
Change 3293477 on 2017/02/08 by Jamie.Dale
Fixed TProperty::InitializeValueInternal and TProperty::DestroyValueInternal mismatch when dealing with fixed size arrays
#jira UE-41007
Change 3293571 on 2017/02/08 by Matt.Kuhlenschmidt
Fix lots of outline data being added to the font cache due to wrongly hashing outline material and color data.
Change 3293572 on 2017/02/08 by Matt.Kuhlenschmidt
Fix details panel categories in the static mesh editor
Change 3294216 on 2017/02/09 by Michael.Dupuis
#jira UE-40609: manually position the window based on it'S max possible size
#3128 GitHub
Change 3294430 on 2017/02/09 by Jamie.Dale
Kerning-only text shaping no longer draws characters to get their metrics
It now goes via the low-level FT caches like HarfBuzz does.
Change 3294588 on 2017/02/09 by Alexis.Matte
If we remove a LODGroup from baseengine.ini, the fbx importer UI will now be able to recover in case the last fbx import was done with the just removed LODGroup
Change 3294847 on 2017/02/09 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3295093 on 2017/02/09 by Arciel.Rekman
Linux: fix Setup.sh not working in paths with space (UE-41819).
Change 3295205 on 2017/02/09 by Matt.Kuhlenschmidt
Fix material UV's no longer working om 9 slice elements
Change 3295816 on 2017/02/09 by Arciel.Rekman
Linux: fix starting programs from a path with space.
Change 3296129 on 2017/02/09 by Arciel.Rekman
Linux i686: changes necessary to compile BlankProgram.
- Added new architecture to UBT.
- Fixed system headers.
- Added third party libs for i686:
- jemalloc
- elftoolchain
- zlib
- SDL2
- libc++
Change 3296564 on 2017/02/10 by Jamie.Dale
Cleaned up PO comment preservation
Change 3296694 on 2017/02/10 by Jamie.Dale
AllocateNameEntry now takes TCharType* rather than void* and cast
Change 3296744 on 2017/02/10 by Jamie.Dale
Moved the PO DOM from UnrealEd to Internationalization
Change 3297250 on 2017/02/10 by Jamie.Dale
Split the PO import/export pipeline out of the commandlet
Change 3297420 on 2017/02/10 by Alexis.Matte
Add Isolate and highlight feature for the material panel in the staticmesh and the skeletal editor.
#jira UE-38985
Change 3297594 on 2017/02/10 by Alexis.Matte
When importing from fbx a static mesh with find material anywhere, the next LODs import by the user will create new material entries instead of using the existing one.
Change 3297752 on 2017/02/10 by Arciel.Rekman
i686 support: more third party libs.
- libcurl
- OpenSSL
- libpng
- libvorbis
- libogg
- libopus
Change 3297754 on 2017/02/10 by Arciel.Rekman
i686 support: PhysX
Change 3297922 on 2017/02/10 by Alexis.Matte
When importing a new LOD to a staticmesh, the data source file is not anymore wipe or change to the last fbx import filename.
Change 3298330 on 2017/02/10 by Arciel.Rekman
i686: missing libcurl.
Change 3298620 on 2017/02/11 by Jamie.Dale
FLocTextHelper improvements
- It can now support non-standard target layouts (where the native and foreign cultures are in different locations - see FLocTextTargetPaths).
- The XForeignArchive functions are now more strict, and *only* accept foreign cultures (use the XArchive functions instead if you're using both native and foreign cultures as parameters).
Change 3299293 on 2017/02/13 by Matt.Kuhlenschmidt
PR #3241: UE-41870: Add quotes when passing through the directory path (Contributed by projectgheist)
Change 3299299 on 2017/02/13 by Matt.Kuhlenschmidt
PR #3224: Git plugin: fix git autodetection and add error message (Contributed by SRombauts)
Change 3299391 on 2017/02/13 by Matt.Kuhlenschmidt
Fix material instances being marked dirty when opening
#jira UE-41721, UE-41719
Change 3299441 on 2017/02/13 by Nick.Darnell
PR #3243: Fix bug that UWidget::GetOwningPlayer doesn't return (Contributed by yeonseok-yi)
Change 3299567 on 2017/02/13 by Nick.Darnell
Slate - The Checkbox no longer just passes visibility down to the internal widgets it creates, that prevents future changes to effect it if it starts collapsed.
#jira UE-41904
Change 3299870 on 2017/02/13 by Jamie.Dale
Added cycle counters for font rendering/shaping
Change 3300116 on 2017/02/13 by Michael.Dupuis
#jira UE-41866: Update cache when performing an undo
Change 3300178 on 2017/02/13 by Alexis.Matte
Fix a crash when re-importing a LOD with more sections then the base LOD
Change 3300191 on 2017/02/13 by Alexis.Matte
Make sure we do not loose castshadow and recomputetangents section flags when we re-import a skeletal mesh.
Change 3300351 on 2017/02/13 by Alexis.Matte
Remove the clean up of unused material for the staticmesh editor. Unused material can be delete manually in the UI
#jira UE-39639
Change 3302138 on 2017/02/14 by Nick.Darnell
Automation - Adding support for -DeveloperReportOutputPath and -DeveloperReportUrl to permit local runs of the automation tool to generate reports on the report server, and launch the browser window to view them.
Change 3302139 on 2017/02/14 by Nick.Darnell
UMG - Additional fixes to the way we migrate changes from the preview to the serialized version of the widget tree. This fixes several issues with edit-inline objects on UWidgets.
Change 3302281 on 2017/02/14 by Nick.Darnell
Slate - Bringing over changes to the invalidation panel from one of the game streams. This fixes issues with animations in volatile widgets, as well as some issues with cache relative offset, and offers a method for enabling a different caching method to preserve batching through a commandline, but at the cost of not being able to use GPU buffers, possibly a better option on mobile in some cases.
Change 3302415 on 2017/02/14 by Nick.Darnell
Disabling the open asset editor test.
Change 3302976 on 2017/02/14 by Nick.Darnell
Automation - Updating one of the tests to open 70 different known asset types, and ensure that they open without dirtying the package. AutomationTestSettings are now defaultengine, not sure why they setup to be user specific previously. Most of these settings need to be removed, or split off into the modules that own them, rather than being in Engine. TODO.
Change 3303724 on 2017/02/15 by Matt.Kuhlenschmidt
Removed hard coded list of thumbnails, preventing objects with valid thumbnails from showing up. Thumbnails are now shown by default. Use meta=(DisplayThumbnail=false) to remove
#jira UE-41958
Change 3303729 on 2017/02/15 by Matt.Kuhlenschmidt
PR #3253: UE-34539: (Bugfix) Allow binary files in git stored via git-fat, git-lfs, etc to be diffed (take 2) (Contributed by rpav)
Change 3303733 on 2017/02/15 by Matt.Kuhlenschmidt
PR #3248: Fix for TAssetSubClassOf properties reset on undo. (Contributed by StefanoProsperi)
Change 3303823 on 2017/02/15 by Nick.Darnell
Automation - Continued improvements on screenshots. Added some fixes to turn off the tonemapper when visualizing buffers. Fixed several screenshots due to this change. Adding lightboxes to the reports. Adding some styling to make things sweeter.
Change 3303937 on 2017/02/15 by Matt.Kuhlenschmidt
Fix build error
Change 3303982 on 2017/02/15 by Nick.Darnell
Automation - Making the opening of the image no longer threaded, not really helpful for the IO operation and just makes it harder to follow.
Change 3304058 on 2017/02/15 by Matt.Kuhlenschmidt
Fix build attempt #2 (not reproducible locally)
Change 3304393 on 2017/02/15 by Matt.Barnes
Submitting test content for UEQATC-3548
Change 3304517 on 2017/02/15 by Nick.Darnell
Slate - Making some fixes to the automatic disabling of the pixel snapping code with render transforms. Sometimes it gets confused, we may want to move to a seperate transform stack for layout and render, and make sure the element drawer has access to both.
Change 3304560 on 2017/02/15 by Nick.Darnell
UMG - SA fix.
Change 3304890 on 2017/02/15 by Matt.Kuhlenschmidt
PR #3220: UE-41243: Force resolution in standalone if large than primary workin. (Contributed by projectgheist)
Change 3305360 on 2017/02/15 by Arciel.Rekman
Linux: fix crash on exit (UE-41907).
- It is not safe to dereference UAnimGraphNode_PoseDriver::StaticClass during the final shutdown sequence since the instance has already been destroyed in StaticExit().
Change 3306023 on 2017/02/16 by Nick.Darnell
Paper2D - Adding a method to create SlateBrushes from PaperSprites the same way we can for materials and textures in blueprints.
Change 3306030 on 2017/02/16 by Nick.Darnell
Slate - Making some additional fixes to invalidation panels from a game branch. Adding a RoundToVector function to FVector2D, fixing the 3 places we defined a RoundToInt (which wasn't a great name since the convention wasn't meant to be used that way).
Change 3306031 on 2017/02/16 by Nick.Darnell
Slate - Retainer widgets no longer tick using PreTick on SlateApplication, they now paint during their normal paint.
Change 3306046 on 2017/02/16 by Nick.Darnell
UMG - Adding CanEditChange to WidgetComponent to gray out the CylinderArcAngle property unless you select the right geometry mode.
Change 3308887 on 2017/02/17 by Matt.Kuhlenschmidt
Fix crash if blurs are rotated
#jira UE-42037
Change 3309114 on 2017/02/17 by Jamie.Dale
Unifying non-shaped text to use the same atlas cache as shaped text
Change 3310044 on 2017/02/17 by Matt.Kuhlenschmidt
Outline color on text elements is now inherited properly
#jira UE-40691
Change 3310268 on 2017/02/17 by Matt.Kuhlenschmidt
Guard against rendering MIDs with potentially no parent in slate.
#jira UE-42047
Change 3311531 on 2017/02/20 by Michael.Dupuis
#jira UETOOL-1100:
Add the possibility to have dynamic min/max slider value
Synchonize all Color vector together when changing the min/max slider value
Change 3311534 on 2017/02/20 by Michael.Dupuis
incremental build fix
Change 3311535 on 2017/02/20 by Michael.Dupuis
incremental build fix take 2...
Change 3311743 on 2017/02/20 by Michael.Dupuis
buildfix lunix incremental
Change 3312496 on 2017/02/20 by Arciel.Rekman
Linux: fix PhysX crash in i686.
- Changed layout to one that works.
Change 3313127 on 2017/02/20 by Jamie.Dale
Fixed crash when performing a non-async cooked package save
It isn't safe to call TotalSize on the BulkArchive when it's not a FBufferArchive (as used during async save) once the archive has been closed.
Change 3313990 on 2017/02/21 by Nick.Darnell
Automation - Added a summary area at the top of the report.
Change 3314034 on 2017/02/21 by Jamie.Dale
Fixed crash when deleting a streamed font
Change 3314942 on 2017/02/21 by Nick.Darnell
Automation - More templating styling work.
Change 3315080 on 2017/02/21 by Nick.Darnell
Automation - Providing a way for users to remove explict events from the event log when automated tests run. Needed for other systems linked into the automation system like google mock.
Change 3315452 on 2017/02/21 by Nick.Darnell
Json - Adding support for Map and Set properties to the JsonObjectConverter. Can now save out map and sets. No support for loading them yet.
Change 3315614 on 2017/02/21 by Nick.Darnell
Json - Adding support for loading sets and map json data.
Change 3315924 on 2017/02/21 by Arciel.Rekman
Vulkan: edigrating various Linux fixes by Josh.
- This is to make Linux Vulkan work in Dev-Editor easier (for the contractor and myself).
Original descriptions:
CL 3313445
- Various Vulkan fixes:
- Compiles in Linux
- Many cubemap bugs squashed
- Changed the scratch reflection cubemap clear to SetRenderTargestsAndClear, instead of SetRenderTarget() / Clear()
- Added compute fences
CL 3314152
- Fixed compile error on Mac, but I am pretty sure we can just remote VulkanRHI from Mac building entirely, but needs to be tested.
Change 3316741 on 2017/02/22 by Jamie.Dale
Ensure that enums used by BP nodes have been PostLoaded so they have the correct display names
#jira UE-42253
Change 3316800 on 2017/02/22 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3317058 on 2017/02/22 by Alexis.Matte
Fix the scene importer to support correctly the obj file format
#jira UE-35606
Change 3318039 on 2017/02/22 by Arciel.Rekman
i686 support: added missing libwebsockets.
Change 3318095 on 2017/02/22 by Arciel.Rekman
i686 support: Oodle.
Change 3319002 on 2017/02/23 by Michael.Dupuis
#jira UE-41794 : Do not exit the landscape mode when doing undo from the creation of the landscape
Change 3319012 on 2017/02/23 by Alexis.Matte
PR #3066: Improve asset import by permitted relative paths and easing editing of mapped mount points. (Contributed by paulevans)
#jira UE-40039
Change 3319035 on 2017/02/23 by Nick.Darnell
UMG - Adding a note about the font sizes in UE4 in Slate, using 96 dpi.
#jira UE-42170
Change 3319040 on 2017/02/23 by Matt.Kuhlenschmidt
PR #3278: Git plugin: fix revision number for blueprint diff menu (Contributed by SRombauts)
#jira UE-42129
Change 3319072 on 2017/02/23 by Michael.Dupuis
#jira UETOOL-1101: Add support for DetailGroup reset to default
Right now it's only enable for the color grading
Change 3319077 on 2017/02/23 by Nick.Darnell
Automation - Moving away from most of the templating being done in C++. Moving to dust.js to just do it in the browser window. The json report file is now the actual source of the information we use to template the resulting report html. Maaay have to move to doing the templating server side in the future to stream it to the client better, but avoiding that so we don't have to ship a server. Disabling several places we were taking editor screenshots, none of that code was actually comparing screenshots, it was a hold-over from earlier days.
PhysX - Fixing a problem with Physx FillInlinePxShapeArray. Deprecating it, adding FillInlinePxShapeArray_AssumesLocked, and locking places we were assuming it was already locked in the landscape component.
Change 3319088 on 2017/02/23 by Nick.Darnell
PR #3245: UE-41707: Re-order includes correctly (Contributed by projectgheist)
#jira UE-41914
Change 3319104 on 2017/02/23 by Michael.Dupuis
fix incremental build
Change 3319146 on 2017/02/23 by Matt.Kuhlenschmidt
PR #3292: Git plugin: fix update status on directories broken since UE4.12 (Contributed by SRombauts)
#jira UE-42272
Change 3319252 on 2017/02/23 by Michael.Dupuis
fix warning with missing #undef LOCTEXT_NAMESPACE
Change 3319298 on 2017/02/23 by Alex.Delesky
Removing the Subtitles and SubtitlesEditor modules (it'll eventually be brought back as the Overlay and OverlayEditor modules)
Change 3319388 on 2017/02/23 by Alexis.Matte
Fbx Importer now find collision model under fbx LOD Group
#jira UE-42141
Change 3319528 on 2017/02/23 by Michael.Dupuis
Fixed Undo/Redo to be consistent with other vector modifcation behavior
Change 3319583 on 2017/02/23 by Alexis.Matte
Fix the sample rate to use the least common multiplier of all keys
#jira UE-42012
Change 3319705 on 2017/02/23 by Nick.Darnell
Static Analysis - Fixing sonobjectconverter.cpp(460) : warning C6011: Dereferencing NULL pointer 'ArrayProperty'.
Change 3319711 on 2017/02/23 by Nick.Darnell
Editor - Adding some checks to make sure the struct we're accessing is still a valid handle.
#jira UE-42262
Change 3319736 on 2017/02/23 by Alex.Delesky
Adding Subtitles and SubtitlesEditor to the JunkManifest file.
Change 3319919 on 2017/02/23 by Nick.Darnell
Automation - Fixing an issue with moving a location that doesn't exist.
Change 3319932 on 2017/02/23 by Alexis.Matte
Fbx importer, do not apply more then one time the transform option to the scene node.
#jira UE-42277
Change 3320105 on 2017/02/23 by Nick.Darnell
Editor - Adding some additional checks to the margin customization.
#jira UE-42262
Change 3321577 on 2017/02/24 by Jamie.Dale
Moving Internationalization module from Runtime to Developer
Change 3321625 on 2017/02/24 by Jamie.Dale
Moving InternationalizationSettings module from Developer to Editor
Change 3321642 on 2017/02/24 by Jamie.Dale
Moving SCulturePicker from the Localization module to the InternationalizationSettings module
Change 3321734 on 2017/02/24 by Alexis.Matte
PR #2979: Fix extra root bone for Blender exported FBX. (Contributed by manmohanbishnoi)
We fix the extra root only when the file creator is from blender and the root node is named armature. We cannot simply remove all dummy node, since this is use by the rigid mesh workflow.
#jira UE-39050
Change 3321912 on 2017/02/24 by Jamie.Dale
Split LocalizationCommandletExecution out of the Localization module to remove some editor dependencies
Change 3322274 on 2017/02/24 by Jamie.Dale
Moving Localization module from Editor to Developer, and merging the Internationalization module into it
Removed hard-dependency between Engine and Localization/Internationalization via an interface.
Change 3322774 on 2017/02/25 by Jamie.Dale
Unifying LocRes and LocNat file format between generation and loading
This lets the code in Core be shared by Localization, and allows some code that was proxying via archives (due to the code being logically identical, but different C++ types) to use these new types directly.
#tests Built Debug, Shipping, and Editor. Verified that LocNat and LocRes generation and loading worked as before.
Change 3322795 on 2017/02/25 by Jamie.Dale
Fixing mismatch between SOURCE_CONTROL_WITH_SLATE and its .Build.cs file
The define was set to disable Slate for Linux program targets only, but the .Build.cs disabled Slate for all Linux targets.
Since the define was touched most recently (CL# 2534983), I updated the .Build.cs file to match its logic, and moved the definition of the define to the .Build.cs file so that they stay in sync with one another.
Change 3322853 on 2017/02/25 by Jamie.Dale
Moved the conflict and word count reporting to FLocTextHelper
Change 3323089 on 2017/02/26 by Jamie.Dale
Added functions to get the target name and path from FLocTextHelper
Change 3323391 on 2017/02/27 by Ben.Cosh
This fixes an issue with blueprint config variables having their value destroyed by CDO serialization
#Jira UE-40586 Blueprint variable defaults set from config files value are overwritten by CDO serialization
#Proj Engine, CoreUObject
Change 3323406 on 2017/02/27 by Ben.Cosh
Fixed a problem that caused UK2Node::ExpandSplitPin to destroy pins it didn't own in when expanding a collapsed graph during compilation.
#jira UE-41211 - Crash when splitting a UDS pin on a collapsed graph
#Proj BlueprintGraph
Change 3323572 on 2017/02/27 by Nick.Darnell
Automation - Continued itteration on the style of the automation reports, now with attentional info, like where the log came from.
Automation - Fixing a bug in the functional actor tests, navigating to the actors sometimes opened other objects in the package, now it only opens the map. Also improved the way we focus the actor so that the level editor is also brought to the foreground.
Automation - Fixing a bug in how the automation system was registering for capturing logging. It was swapping out GWarn for its own version, but GWarn isn't called for anything that isn't an error or warning, meaning that none of the Display/Logging or analytics capture attempts were actually working. Suddenly a flood of informations started being captured during tests. For now - only going to capture 'Display' logs instead of 'Log' level.
Automation - Successful comparisons now print more information so that the automation logs do a better job of tracking the flow of the test.
Automation - The screenshot comparison test now prints more information even during successful comparisons.
Editor - The message log no longer emits a SetSelection, just because the selection is updated the categoriry view model. This was causing things like the automation tool, which sets the selection every time (which may itself be an issue) to completely rebuild the message log every time a new automation message was emited. The message log now checks if the selection would actually change the viewstate before it does it.
Domino Test - Adding an arrow to visualize the state of the up vector the test is looking for; playing with idea for test visualizers that may help with debugging in the future.
Change 3323580 on 2017/02/27 by Michael.Trepka
Fixed some Xcode 8.3 compile errors
Change 3323634 on 2017/02/27 by Nick.Darnell
Build - Fix incremental build.
Change 3323740 on 2017/02/27 by Jamie.Dale
Adding #error if the SOURCE_CONTROL_WITH_SLATE define is missing
Change 3323865 on 2017/02/27 by Nick.Darnell
Automation - Disabling the screenshot from the small editor icons test, until the editor screenshot method starts comparing things, and the screenshots we take are better / more scoped.
Change 3324228 on 2017/02/27 by Jamie.Dale
Can no longer name assets or folders with a leading underscore
#jira UE-40541
Change 3324429 on 2017/02/27 by Jamie.Dale
Removing FLocTextTargetPaths
It was added to support something that I'm now going to do a different way.
Change 3324473 on 2017/02/27 by Jamie.Dale
Moved the GatherText SCC utils into the Localization module
Change 3324481 on 2017/02/27 by Jamie.Dale
Moving the localized asset utils out of GatherText base
Change 3324485 on 2017/02/27 by Jamie.Dale
Cleaning up some includes now that the localization SCC is no longer in GatherText
Change 3324910 on 2017/02/28 by Nick.Darnell
Slate - Moving the SlateRotatedRect into its own file, and removing FSlateRotatedClipRectType, since there's no longer a difference and we only use FSlateRotatedRect.
Change 3325329 on 2017/02/28 by Michael.Dupuis
#jira UE-42083: Removed various Modify(true) that would force user to save the levels even if they did'nt really modified them
Replace TMap<TLazyObjectPtr,...> as it would dirty the level at every Find performed
Change 3325410 on 2017/02/28 by Michael.Dupuis
missing include for incremental build
Change 3325415 on 2017/02/28 by Nick.Darnell
UMG - Adding some setters and getters for RedrawTime to the WidgetComponent.
Change 3325418 on 2017/02/28 by Nick.Darnell
Automation - Fixing the warnings on startup about smoke tests taking longer than 2s. Had to add an option to disable capturing the callstack when running smokes, it adds a bit too much overhead during startup.
Change 3325698 on 2017/02/28 by Alexis.Matte
Put back the code to isolate material versus section in the skeletal mesh. The code was override by a temporary hack done in paragon branch
Change 3325790 on 2017/02/28 by Michael.Trepka
Copy of CL 3319588
Fixed address sanitizer support in MacToolChain (Apple changed the name of the env variable Xcode uses to enable it) and added support for thread sanitizer
Change 3326118 on 2017/02/28 by Alexis.Matte
Add LOD settings LOD distances to fbx import dialog option. The option are not supported yet by the scene importer
#jira UE-41291
Change 3326183 on 2017/02/28 by Alexis.Matte
PR #3298: Import SpecularFactor for Roughness and Shininess for Metallic textures (Contributed by VladimirPobedinskiy)
#jira UE-42301
Change 3326196 on 2017/02/28 by Jamie.Dale
Force the correct package localization ID when duplicating a BP for nativization
Change 3327037 on 2017/03/01 by Michael.Dupuis
fixed fortnite mac non editor build
Change 3327483 on 2017/03/01 by Jamie.Dale
Renaming LocNat to LocMeta
Change 3327486 on 2017/03/01 by Jamie.Dale
Renaming LocNat to LocMeta
Change 3327541 on 2017/03/01 by Michael.Trepka
Removed Mac OpenGL RHI files and disabled building of OpenGL RHI on Mac
Change 3328000 on 2017/03/01 by Nick.Darnell
Automation - Noisy rendering features are now disabled by default when taking screenshots.
Change 3328323 on 2017/03/01 by Michael.Trepka
Copy of CL 3307526
Fixed mouse position issues in fullscreen mode on Mac
Change 3328410 on 2017/03/01 by Alexis.Matte
Remove unwanted option when importing skeletal mesh
Make the FBX tests uptodate with the new ImportUI options
#jira UE-41291
Change 3329586 on 2017/03/02 by Jamie.Dale
Adding missing includes when running with bUseMallocProfiler enabled
Change 3329999 on 2017/03/02 by Nick.Darnell
UMG - Removing a deprecated 4.8 function to get the label on UWidget.
Change 3330004 on 2017/03/02 by Nick.Darnell
UMG - Adding TargetPlatform to the dependencies of UMGEditor module.
Change 3330021 on 2017/03/02 by Nick.Darnell
UMG - Adding TargetPlatform to the private include path of the UMG module.
Change 3330041 on 2017/03/02 by Nick.Darnell
Engine - Adding a comment to the PreLoadMap call so people know what the string being passed in is.
Change 3330048 on 2017/03/02 by Nick.Darnell
Editor - Don't allow querying the cursor in the editor viewport while saving packages. Depending upon the code that gets triggered, it may cause packages to load, or things to be initialized while saving is occuring.
Change 3330602 on 2017/03/02 by mason.seay
Map for Functional Screenshot Test Bug
Change 3330632 on 2017/03/02 by Alexis.Matte
Fix fbx crash when there is only one UVChannel but using the naming convention to place it further then the first index
Change 3330862 on 2017/03/02 by Jamie.Dale
Adding FPaths::SetExtension
This is like FPaths::ChangeExtension, but also applies the extension if the file doesn't have one.
Change 3331491 on 2017/03/03 by Nick.Darnell
Automation - Fixing a threading issue in the SAsyncImage, it was accessing potentially bogus memory if the Widget had been deleted before the task ran.
Change 3331498 on 2017/03/03 by Nick.Darnell
Build - Fixing a build warning.
Change 3331807 on 2017/03/03 by Nick.Darnell
Automation - Making the Disable Noisy Rendering Features more robust, disabling a few more markers. Adding a better way of rolling back the changes.
Change 3331999 on 2017/03/03 by Michael.Trepka
Fixed a memory leak on texture creation with BulkData in OpenGLTexture.cpp
Change 3332481 on 2017/03/03 by Arciel.Rekman
Fix building lighting in commandlet (UE-42551).
- Process task graph while running as commandlet.
- Also, if for any reason - like the lack of -messaging - local swarm interface fails to initialize or takes too much time to send the message, bail out.
Change 3332606 on 2017/03/04 by Jamie.Dale
Fixing crash reporting loc word counts when the report is starting empty
Change 3332614 on 2017/03/04 by Jamie.Dale
Fixed text namespaces being treated as case-insensitive when export to JSON manifests and archives
Change 3332619 on 2017/03/04 by Jamie.Dale
Fixing CIS error
Change 3333000 on 2017/03/06 by Matt.Kuhlenschmidt
PR #3295: Non-editable FStringAssetReference using VisibleAnywhere (Contributed by projectgheist)
#jira UE-42284
Change 3333039 on 2017/03/06 by Alexis.Matte
Make custom ui for FbxSceneImportData object
#jira UE-37896
Change 3333047 on 2017/03/06 by Nick.Darnell
UMG - Removing an extra assignment in WidgetSwitcher.
Change 3333056 on 2017/03/06 by Alexis.Matte
Build fix
Change 3333073 on 2017/03/06 by Matt.Kuhlenschmidt
Added more logging for when window creation fails due to too many windows.
#jira UE-42478
Change 3333081 on 2017/03/06 by Matt.Kuhlenschmidt
PR #3327: Git Plugin: fix RunDumpToFile() to check git ReturnCode (Contributed by SRombauts)
#jira UE-42535
Change 3333103 on 2017/03/06 by Matt.Kuhlenschmidt
PR #3336: UE-42407: using GetWindowMode instead of switching on IsFullscreenViewport (Contributed by stefanzimecki)
#jira UE-42407, UE-42565
Change 3333142 on 2017/03/06 by Jamie.Dale
Added a way to view/copy a list references (including those that aren't loaded) to the reference viewer
Change 3333443 on 2017/03/06 by Matt.Kuhlenschmidt
Eliminate the usage of SWebBrowser to show viewport controls in level viewports. There is an non-trivial startup cost initializing CEF and is not worth paying that cost on editor startup for one tiny control. The button now opens a web page on click.
#jira UE-42461
PR #3314: Drop UE4Editor -> CEF dependency to 2x speedup Linux UE4Editor startup (Contributed by slonopotamus)
Change 3333914 on 2017/03/06 by Matt.Kuhlenschmidt
Remove double middle mouse click to change to perspective view
#jira UE-42444
Change 3333936 on 2017/03/06 by Matt.Kuhlenschmidt
Fixed excessive fname initialization in these files
Change 3334063 on 2017/03/06 by Alexis.Matte
fix build linux
Change 3334166 on 2017/03/06 by Jamie.Dale
Adding Data Table export/import support for TMap and TSet
#jira UE-42415
Change 3334459 on 2017/03/06 by Alexis.Matte
PR #3334: Respect bForceFrontXAxis option when exporting to FBX (Contributed by rajkosto)
#jira UE-42563
Change 3335132 on 2017/03/07 by Jamie.Dale
Fixing typo
Change 3335140 on 2017/03/07 by Jamie.Dale
Fixing CSV import warnings in GameplayEffects test
Change 3335164 on 2017/03/07 by Alexis.Matte
Avoid selecting skeletal mesh section in the level when high light them in persona editor
#jira UE-20151
Change 3335186 on 2017/03/07 by Jamie.Dale
Fixed CSV parser missing empty cells at the end of the string
Change 3335218 on 2017/03/07 by Arciel.Rekman
SDL2: delete unused project/build files.
Change 3335222 on 2017/03/07 by Arciel.Rekman
SDL2: delete more unused project/build files.
Change 3335230 on 2017/03/07 by Matt.Kuhlenschmidt
Additional fixes for blur and blur slot not propagating padding to each other
#jira UE-42553
Change 3335896 on 2017/03/07 by Jamie.Dale
ToolTips and Engine were double gathering the same meta-data
#jira UE-36480
Change 3336009 on 2017/03/07 by Matt.Kuhlenschmidt
Fix details panels becoming unusable if "Show only Modified Properties" is enabled and there are no modified properties
Change 3336247 on 2017/03/07 by Jamie.Dale
Selection height is now the max of the line height and text height to account for negative line scaling
#jira UE-40673
Change 3336253 on 2017/03/07 by Jamie.Dale
Added a setting to control whether we should use the font metrics or the bounding box when laying out a font
#jira UE-41074
Change 3336303 on 2017/03/07 by Arciel.Rekman
Refactor of OS memory allocation functions.
- Bring PageSize/OSAllocationGranularity in line with the established definitions.
- PageSize is a hardware mapping granularity that is also used for PageProtect() and any other functions that involve setting virtual memory properties.
- OSAllocationGranularity is a virtual address allocation granularity that on some platforms may be applied on top of that (notably VirtualAlloc in Windows only returns addresses that are 16 page aligned).
- BinnedPageSize and BinnedAllocationGranularity are the values expected by Binned and Binned2 for size and the alignment of OS allocations.
- Disable the logic in CachedOSPageAllocator that allowed buffers larger than the requested size to be returned.
- This caused wrong allocation size to be passed in BinnedFreeToOS() from Binned2.
- Make Binned2 work on Linux
- Addresses returned from BinnedAllocFromOS() need to be BinnedPageSize (minimum 64KB) aligned for Binned2 to work. This results in the need to artificially align mmap()'d addresses, at some performance cost.
- The same function can be used on other systems with mmap()/munmap() (Mac, Android, iOS)
- Switch Linux to Binned2 by default.
- Add ability to sanity-check OS memory allocations.
- Debug and Development build will store a descriptor to check that values passed to BinnedFreeToOS() are the same (mmap-based allocation only).
Change 3337098 on 2017/03/08 by Michael.Dupuis
#jira UE-42589: Added a guard if the mesh component is not attached, this can happen when moving a component out of the screen
Change 3337183 on 2017/03/08 by Matt.Kuhlenschmidt
Hide the preview toolbar button, it is not being used
Change 3337801 on 2017/03/08 by Michael.Trepka
Fixed some module dependencies to make sure we don't build OpenGLDrv on Mac
Change 3338373 on 2017/03/08 by Joe.Graf
Fixed external plugin cooking and deployment by remapping plugin directories upon cook & deployment
Tested directory structures:
D:\SomePluginDir
D:\UE4\AnotherPluginDir
D:\UE4\Engine\Plugins
D:\UE4\MyProject\Plugins
Change 3338482 on 2017/03/08 by Alexis.Matte
Remove "BlueprinReadOnly" flag on "WITH_EDITORONLY_DATA" class variable
Change 3338679 on 2017/03/08 by Matt.Kuhlenschmidt
Fixed arrow keys not working to navigate between elements in the details panel
Change 3339086 on 2017/03/09 by Dmitriy.Dyomin
Added: Mobile friendly slate settings
Change 3339366 on 2017/03/09 by Nick.Darnell
Build - Attempting to fix build.
#jira UE-42675
Change 3339506 on 2017/03/09 by Jamie.Dale
Fixing Linux Server build error
#jira UE-42675
Change 3340450 on 2017/03/09 by Cody.Albert
Ensure that the hittest grid is valid before trying to find a focusable widget
Change 3340492 on 2017/03/09 by Arciel.Rekman
Fix IOS compile error (UE-42695).
Change 3340565 on 2017/03/09 by Arciel.Rekman
Fix another compile error (UE-42695).
Change 3341527 on 2017/03/10 by Alexis.Matte
Fix crash when dragging a re-import scene and there is new asset created
#jira UE-42766
[CL 3341914 by Nick Darnell in Main branch]
2017-03-10 15:37:02 -05:00
FText ReportSaveError ;
2022-04-13 18:08:19 -04:00
if ( ! GatherManifestHelper - > SaveConflictReport ( ReportFilePath , ConflictReportFormat , & ReportSaveError ) )
2015-01-05 08:52:43 -05:00
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3341527)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3280282 on 2017/01/31 by Matt.Kuhlenschmidt
GitHub 3171 : fix 'memoreport -full' causes ensure condition fail on particle object
Change 3281111 on 2017/02/01 by Michael.Dupuis
#jira UE-36318 : was'nt notifying that we changed the current level in the case where you add/create new level in the Level window
Change 3281225 on 2017/02/01 by Jamie.Dale
Several improvements to culture switching and LocRes files
- LocRes files now de-duplicate translations when they're generated, which can result in smaller LocRes files.
- The localization compilation step now produces a LocNat file, which contains meta-data specifying the native culture during compile, and where the native LocRes file can be found.
- Changing cultures now loads the native localization data prior to loading the non-native translations to ensure that translations are always applied to a consistent base.
- The "leet" culture (available when localization testing is enabled) is now always applied against the native translation, and correctly restores non-translated text when switching away from the "leet" culture.
- "-culture=leet" now works correctly on the command line ("-leet" also works).
- LoadLocalizationResourcesForCulture is no longer called multiple times during initialization of the text localization manager.
- General clean-up of localization code to favor using LocKeyFuncs with maps and sets, rather than rolling their own key funcs.
Change 3281291 on 2017/02/01 by Alexis.Matte
Make sure the sections material slot assignation is persist correctly for staticmesh and for skeletal mesh
#jira UE-39639
Change 3281718 on 2017/02/01 by Michael.Dupuis
#jira UE-34186: invert processing order of special character, to take into account that key name could be considered a special character and would cause the assumption done to no longer be valid
Change 3281861 on 2017/02/01 by Alexis.Matte
Fix import of morph target when there is no animation
#jira UE-41383
Change 3282791 on 2017/02/02 by Chris.Wood
Split crash analytics methods to fix comment parsing issues.
[UE-32787] - Document Crash Report Client analytics events in code
Change 3283316 on 2017/02/02 by Alexis.Matte
Make sure we do not import more then the maximum allowed node
#jira UE-41405
Change 3283349 on 2017/02/02 by Jamie.Dale
Updated Portal to stage its .locnat files
Change 3283927 on 2017/02/02 by Matt.Kuhlenschmidt
Fix component/actor selection becoming out of sync after undo/redo
#jira UE-41416
Change 3284061 on 2017/02/02 by Alexis.Matte
Fix the scene importer front x axis import
#jira UE-41318
Change 3284280 on 2017/02/02 by Alex.Delesky
#jira UE-41060 - Placing blocking volumes in the level via the Content Menu's "Place Actor" command will now place a blocking volume in the level and not generate an empty warning in the output log
Change 3285053 on 2017/02/03 by Michael.Dupuis
#jira UE-33777: Handle the global landscape editor ui command list so specified shortcut will be treated
Change 3285444 on 2017/02/03 by Jamie.Dale
Updated FastDecimalFormat to support the correct 0-9 numerals for the current locale
These are typically still Latin, but Middle Eastern languages have some variants.
This addresses an inconsistency between FText formatting of numbers and dates (since numbers always used Latin, but dates used the culture correct numerals).
Change 3287422 on 2017/02/06 by Michael.Dupuis
#jira UE-36580: Improved the whole word algo to take into consideration localisation
Change 3287455 on 2017/02/06 by Alexis.Matte
When swaping the mesh point by the mesh component, we noe clean up the override material instead of empty it.
#jira UE-41397
Change 3287745 on 2017/02/06 by Alexis.Matte
Merge from orion dev-general cl:3286668
Fix a crash when importing a LOD containing different material with less sections
Change 3287996 on 2017/02/06 by Michael.Dupuis
#jira UE-37290: fixed naming to be "move to level" instead of "move level"
Change 3288090 on 2017/02/06 by Jamie.Dale
Fixing missing include breaking the FText natvis
Change 3288105 on 2017/02/06 by Jamie.Dale
FTextStringHelper::ReadFromString_ComplexText now only looks at the start of the buffer when matching the complex text macros
Change 3288150 on 2017/02/06 by Jamie.Dale
Fixing display names for tutorial categories so that they can be localized
They were already FText, but the config wasn't defining them in a localizable way.
#jira UE-37926
Change 3288469 on 2017/02/06 by Alex.Delesky
#jira UE-35464 - Enables the editor to parse SubRip Subtitles files to create subtitle assets.
This also introduces the Subtitles module.
Change 3288540 on 2017/02/06 by Alex.Delesky
Backing out changelist 3288469 due to build issue with module includes
#jira none
Change 3289074 on 2017/02/06 by Alex.Delesky
Back out changelist 3288540 - reintroducing Subtitles module to parse SubRip Subtitles files
#jira UE-35464
Change 3289753 on 2017/02/07 by Michael.Dupuis
#jira UE-34599: Take into consideration UMaterialExpressionMaterialFunctionCall when getting the GUID
Change 3290097 on 2017/02/07 by Nick.Darnell
Automation - The automation framework no longer buckets errors, warnings and log statements into a seperate set of buckets. There is now only one log, and all entries go into it to provide some context when things fail. Continued working on the styling of the reports.
Change 3290182 on 2017/02/07 by Michael.Trepka
Added missing initialization for SWindow::bIsMirrorWindow
Change 3290472 on 2017/02/07 by Michael.Dupuis
#jira UE-37358: Add reference list in the dialog for all delete type
Change 3290513 on 2017/02/07 by Michael.Dupuis
#jira UE-37958: was testing the trailing number 0 twice and never testing the 1
Change 3290543 on 2017/02/07 by Michael.Dupuis
#jira UE-35931: Refresh detail panel on selection lost
Change 3290581 on 2017/02/07 by Michael.Dupuis
Fixed possible crash if we have no level blueprint specified (was crashing during the delete of an actor)
Change 3290721 on 2017/02/07 by Michael.Dupuis
#jira UE-40360: Pass the custom spawning struct which contain the level override into to the spawn function
Change 3291958 on 2017/02/08 by Alexis.Matte
Back out revision 26 from //UE4/Dev-Editor/Engine/Source/Developer/AssetTools/Private/AssetTools.cpp
Change 3292017 on 2017/02/08 by Alexis.Matte
Add some fbx automation tests to validate material re-import
Change 3292030 on 2017/02/08 by Michael.Dupuis
#jira UE-37958: was testing the trailing number 0 twice and never testing the 1
Change 3293062 on 2017/02/08 by Jamie.Dale
Reduced the number of allocations that happen when rebuilding text
This change removes the wasteful FTextHistory::ToText function and replaces it with two more specialized functions; FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString.
These new functions return an FString (for the display string), rather than an FText (which was simply mined for its display string). Simply avoiding going via an FText saves at least two allocations per-rebuild.
Changes:
- Removed FTextHistory::ToText and replaced it with FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString.
- Moved the localization aware chronological and transformation implementations into FTextChronoFormatter and FTextTransformer. These return an FString which avoids an FText allocation during rebuild, and is simply passed into an FText during normal FText usage.
- Moved FText::AsDate, FText::AsDateTime, FText::AsTime, FText::ToUpper, and FText::ToLower into Text.cpp, and these now use FTextChronoFormatter and FTextTransformer from the common text implementation.
- Moved FText::AsTimespan into Text.cpp. This had no dependency on ICU, so this is now the common text implementation.
- Added FTextFormatter::FormatStr variants. FTextFormatter::Format calls these FTextFormatter::FormatStr versions internally, and they're also used during text rebuilding (saving not only an FText allocation, but also a container copy).
- Removed FText::CreateNumericalText and FText::CreateChronologicalText as they were mostly superfluous.
- General update from using MakeShareable to MakeShared (saving 1 allocation).
- General clean-up of L10N/I18N class friendship.
#jira UE-41533
Change 3293292 on 2017/02/08 by Alex.Delesky
Performing some cleanup in the Subtitles module, and creating a SubtitlesEditor module for the subtitles asset factories since it causes issue in client builds.
Change 3293477 on 2017/02/08 by Jamie.Dale
Fixed TProperty::InitializeValueInternal and TProperty::DestroyValueInternal mismatch when dealing with fixed size arrays
#jira UE-41007
Change 3293571 on 2017/02/08 by Matt.Kuhlenschmidt
Fix lots of outline data being added to the font cache due to wrongly hashing outline material and color data.
Change 3293572 on 2017/02/08 by Matt.Kuhlenschmidt
Fix details panel categories in the static mesh editor
Change 3294216 on 2017/02/09 by Michael.Dupuis
#jira UE-40609: manually position the window based on it'S max possible size
#3128 GitHub
Change 3294430 on 2017/02/09 by Jamie.Dale
Kerning-only text shaping no longer draws characters to get their metrics
It now goes via the low-level FT caches like HarfBuzz does.
Change 3294588 on 2017/02/09 by Alexis.Matte
If we remove a LODGroup from baseengine.ini, the fbx importer UI will now be able to recover in case the last fbx import was done with the just removed LODGroup
Change 3294847 on 2017/02/09 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3295093 on 2017/02/09 by Arciel.Rekman
Linux: fix Setup.sh not working in paths with space (UE-41819).
Change 3295205 on 2017/02/09 by Matt.Kuhlenschmidt
Fix material UV's no longer working om 9 slice elements
Change 3295816 on 2017/02/09 by Arciel.Rekman
Linux: fix starting programs from a path with space.
Change 3296129 on 2017/02/09 by Arciel.Rekman
Linux i686: changes necessary to compile BlankProgram.
- Added new architecture to UBT.
- Fixed system headers.
- Added third party libs for i686:
- jemalloc
- elftoolchain
- zlib
- SDL2
- libc++
Change 3296564 on 2017/02/10 by Jamie.Dale
Cleaned up PO comment preservation
Change 3296694 on 2017/02/10 by Jamie.Dale
AllocateNameEntry now takes TCharType* rather than void* and cast
Change 3296744 on 2017/02/10 by Jamie.Dale
Moved the PO DOM from UnrealEd to Internationalization
Change 3297250 on 2017/02/10 by Jamie.Dale
Split the PO import/export pipeline out of the commandlet
Change 3297420 on 2017/02/10 by Alexis.Matte
Add Isolate and highlight feature for the material panel in the staticmesh and the skeletal editor.
#jira UE-38985
Change 3297594 on 2017/02/10 by Alexis.Matte
When importing from fbx a static mesh with find material anywhere, the next LODs import by the user will create new material entries instead of using the existing one.
Change 3297752 on 2017/02/10 by Arciel.Rekman
i686 support: more third party libs.
- libcurl
- OpenSSL
- libpng
- libvorbis
- libogg
- libopus
Change 3297754 on 2017/02/10 by Arciel.Rekman
i686 support: PhysX
Change 3297922 on 2017/02/10 by Alexis.Matte
When importing a new LOD to a staticmesh, the data source file is not anymore wipe or change to the last fbx import filename.
Change 3298330 on 2017/02/10 by Arciel.Rekman
i686: missing libcurl.
Change 3298620 on 2017/02/11 by Jamie.Dale
FLocTextHelper improvements
- It can now support non-standard target layouts (where the native and foreign cultures are in different locations - see FLocTextTargetPaths).
- The XForeignArchive functions are now more strict, and *only* accept foreign cultures (use the XArchive functions instead if you're using both native and foreign cultures as parameters).
Change 3299293 on 2017/02/13 by Matt.Kuhlenschmidt
PR #3241: UE-41870: Add quotes when passing through the directory path (Contributed by projectgheist)
Change 3299299 on 2017/02/13 by Matt.Kuhlenschmidt
PR #3224: Git plugin: fix git autodetection and add error message (Contributed by SRombauts)
Change 3299391 on 2017/02/13 by Matt.Kuhlenschmidt
Fix material instances being marked dirty when opening
#jira UE-41721, UE-41719
Change 3299441 on 2017/02/13 by Nick.Darnell
PR #3243: Fix bug that UWidget::GetOwningPlayer doesn't return (Contributed by yeonseok-yi)
Change 3299567 on 2017/02/13 by Nick.Darnell
Slate - The Checkbox no longer just passes visibility down to the internal widgets it creates, that prevents future changes to effect it if it starts collapsed.
#jira UE-41904
Change 3299870 on 2017/02/13 by Jamie.Dale
Added cycle counters for font rendering/shaping
Change 3300116 on 2017/02/13 by Michael.Dupuis
#jira UE-41866: Update cache when performing an undo
Change 3300178 on 2017/02/13 by Alexis.Matte
Fix a crash when re-importing a LOD with more sections then the base LOD
Change 3300191 on 2017/02/13 by Alexis.Matte
Make sure we do not loose castshadow and recomputetangents section flags when we re-import a skeletal mesh.
Change 3300351 on 2017/02/13 by Alexis.Matte
Remove the clean up of unused material for the staticmesh editor. Unused material can be delete manually in the UI
#jira UE-39639
Change 3302138 on 2017/02/14 by Nick.Darnell
Automation - Adding support for -DeveloperReportOutputPath and -DeveloperReportUrl to permit local runs of the automation tool to generate reports on the report server, and launch the browser window to view them.
Change 3302139 on 2017/02/14 by Nick.Darnell
UMG - Additional fixes to the way we migrate changes from the preview to the serialized version of the widget tree. This fixes several issues with edit-inline objects on UWidgets.
Change 3302281 on 2017/02/14 by Nick.Darnell
Slate - Bringing over changes to the invalidation panel from one of the game streams. This fixes issues with animations in volatile widgets, as well as some issues with cache relative offset, and offers a method for enabling a different caching method to preserve batching through a commandline, but at the cost of not being able to use GPU buffers, possibly a better option on mobile in some cases.
Change 3302415 on 2017/02/14 by Nick.Darnell
Disabling the open asset editor test.
Change 3302976 on 2017/02/14 by Nick.Darnell
Automation - Updating one of the tests to open 70 different known asset types, and ensure that they open without dirtying the package. AutomationTestSettings are now defaultengine, not sure why they setup to be user specific previously. Most of these settings need to be removed, or split off into the modules that own them, rather than being in Engine. TODO.
Change 3303724 on 2017/02/15 by Matt.Kuhlenschmidt
Removed hard coded list of thumbnails, preventing objects with valid thumbnails from showing up. Thumbnails are now shown by default. Use meta=(DisplayThumbnail=false) to remove
#jira UE-41958
Change 3303729 on 2017/02/15 by Matt.Kuhlenschmidt
PR #3253: UE-34539: (Bugfix) Allow binary files in git stored via git-fat, git-lfs, etc to be diffed (take 2) (Contributed by rpav)
Change 3303733 on 2017/02/15 by Matt.Kuhlenschmidt
PR #3248: Fix for TAssetSubClassOf properties reset on undo. (Contributed by StefanoProsperi)
Change 3303823 on 2017/02/15 by Nick.Darnell
Automation - Continued improvements on screenshots. Added some fixes to turn off the tonemapper when visualizing buffers. Fixed several screenshots due to this change. Adding lightboxes to the reports. Adding some styling to make things sweeter.
Change 3303937 on 2017/02/15 by Matt.Kuhlenschmidt
Fix build error
Change 3303982 on 2017/02/15 by Nick.Darnell
Automation - Making the opening of the image no longer threaded, not really helpful for the IO operation and just makes it harder to follow.
Change 3304058 on 2017/02/15 by Matt.Kuhlenschmidt
Fix build attempt #2 (not reproducible locally)
Change 3304393 on 2017/02/15 by Matt.Barnes
Submitting test content for UEQATC-3548
Change 3304517 on 2017/02/15 by Nick.Darnell
Slate - Making some fixes to the automatic disabling of the pixel snapping code with render transforms. Sometimes it gets confused, we may want to move to a seperate transform stack for layout and render, and make sure the element drawer has access to both.
Change 3304560 on 2017/02/15 by Nick.Darnell
UMG - SA fix.
Change 3304890 on 2017/02/15 by Matt.Kuhlenschmidt
PR #3220: UE-41243: Force resolution in standalone if large than primary workin. (Contributed by projectgheist)
Change 3305360 on 2017/02/15 by Arciel.Rekman
Linux: fix crash on exit (UE-41907).
- It is not safe to dereference UAnimGraphNode_PoseDriver::StaticClass during the final shutdown sequence since the instance has already been destroyed in StaticExit().
Change 3306023 on 2017/02/16 by Nick.Darnell
Paper2D - Adding a method to create SlateBrushes from PaperSprites the same way we can for materials and textures in blueprints.
Change 3306030 on 2017/02/16 by Nick.Darnell
Slate - Making some additional fixes to invalidation panels from a game branch. Adding a RoundToVector function to FVector2D, fixing the 3 places we defined a RoundToInt (which wasn't a great name since the convention wasn't meant to be used that way).
Change 3306031 on 2017/02/16 by Nick.Darnell
Slate - Retainer widgets no longer tick using PreTick on SlateApplication, they now paint during their normal paint.
Change 3306046 on 2017/02/16 by Nick.Darnell
UMG - Adding CanEditChange to WidgetComponent to gray out the CylinderArcAngle property unless you select the right geometry mode.
Change 3308887 on 2017/02/17 by Matt.Kuhlenschmidt
Fix crash if blurs are rotated
#jira UE-42037
Change 3309114 on 2017/02/17 by Jamie.Dale
Unifying non-shaped text to use the same atlas cache as shaped text
Change 3310044 on 2017/02/17 by Matt.Kuhlenschmidt
Outline color on text elements is now inherited properly
#jira UE-40691
Change 3310268 on 2017/02/17 by Matt.Kuhlenschmidt
Guard against rendering MIDs with potentially no parent in slate.
#jira UE-42047
Change 3311531 on 2017/02/20 by Michael.Dupuis
#jira UETOOL-1100:
Add the possibility to have dynamic min/max slider value
Synchonize all Color vector together when changing the min/max slider value
Change 3311534 on 2017/02/20 by Michael.Dupuis
incremental build fix
Change 3311535 on 2017/02/20 by Michael.Dupuis
incremental build fix take 2...
Change 3311743 on 2017/02/20 by Michael.Dupuis
buildfix lunix incremental
Change 3312496 on 2017/02/20 by Arciel.Rekman
Linux: fix PhysX crash in i686.
- Changed layout to one that works.
Change 3313127 on 2017/02/20 by Jamie.Dale
Fixed crash when performing a non-async cooked package save
It isn't safe to call TotalSize on the BulkArchive when it's not a FBufferArchive (as used during async save) once the archive has been closed.
Change 3313990 on 2017/02/21 by Nick.Darnell
Automation - Added a summary area at the top of the report.
Change 3314034 on 2017/02/21 by Jamie.Dale
Fixed crash when deleting a streamed font
Change 3314942 on 2017/02/21 by Nick.Darnell
Automation - More templating styling work.
Change 3315080 on 2017/02/21 by Nick.Darnell
Automation - Providing a way for users to remove explict events from the event log when automated tests run. Needed for other systems linked into the automation system like google mock.
Change 3315452 on 2017/02/21 by Nick.Darnell
Json - Adding support for Map and Set properties to the JsonObjectConverter. Can now save out map and sets. No support for loading them yet.
Change 3315614 on 2017/02/21 by Nick.Darnell
Json - Adding support for loading sets and map json data.
Change 3315924 on 2017/02/21 by Arciel.Rekman
Vulkan: edigrating various Linux fixes by Josh.
- This is to make Linux Vulkan work in Dev-Editor easier (for the contractor and myself).
Original descriptions:
CL 3313445
- Various Vulkan fixes:
- Compiles in Linux
- Many cubemap bugs squashed
- Changed the scratch reflection cubemap clear to SetRenderTargestsAndClear, instead of SetRenderTarget() / Clear()
- Added compute fences
CL 3314152
- Fixed compile error on Mac, but I am pretty sure we can just remote VulkanRHI from Mac building entirely, but needs to be tested.
Change 3316741 on 2017/02/22 by Jamie.Dale
Ensure that enums used by BP nodes have been PostLoaded so they have the correct display names
#jira UE-42253
Change 3316800 on 2017/02/22 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3317058 on 2017/02/22 by Alexis.Matte
Fix the scene importer to support correctly the obj file format
#jira UE-35606
Change 3318039 on 2017/02/22 by Arciel.Rekman
i686 support: added missing libwebsockets.
Change 3318095 on 2017/02/22 by Arciel.Rekman
i686 support: Oodle.
Change 3319002 on 2017/02/23 by Michael.Dupuis
#jira UE-41794 : Do not exit the landscape mode when doing undo from the creation of the landscape
Change 3319012 on 2017/02/23 by Alexis.Matte
PR #3066: Improve asset import by permitted relative paths and easing editing of mapped mount points. (Contributed by paulevans)
#jira UE-40039
Change 3319035 on 2017/02/23 by Nick.Darnell
UMG - Adding a note about the font sizes in UE4 in Slate, using 96 dpi.
#jira UE-42170
Change 3319040 on 2017/02/23 by Matt.Kuhlenschmidt
PR #3278: Git plugin: fix revision number for blueprint diff menu (Contributed by SRombauts)
#jira UE-42129
Change 3319072 on 2017/02/23 by Michael.Dupuis
#jira UETOOL-1101: Add support for DetailGroup reset to default
Right now it's only enable for the color grading
Change 3319077 on 2017/02/23 by Nick.Darnell
Automation - Moving away from most of the templating being done in C++. Moving to dust.js to just do it in the browser window. The json report file is now the actual source of the information we use to template the resulting report html. Maaay have to move to doing the templating server side in the future to stream it to the client better, but avoiding that so we don't have to ship a server. Disabling several places we were taking editor screenshots, none of that code was actually comparing screenshots, it was a hold-over from earlier days.
PhysX - Fixing a problem with Physx FillInlinePxShapeArray. Deprecating it, adding FillInlinePxShapeArray_AssumesLocked, and locking places we were assuming it was already locked in the landscape component.
Change 3319088 on 2017/02/23 by Nick.Darnell
PR #3245: UE-41707: Re-order includes correctly (Contributed by projectgheist)
#jira UE-41914
Change 3319104 on 2017/02/23 by Michael.Dupuis
fix incremental build
Change 3319146 on 2017/02/23 by Matt.Kuhlenschmidt
PR #3292: Git plugin: fix update status on directories broken since UE4.12 (Contributed by SRombauts)
#jira UE-42272
Change 3319252 on 2017/02/23 by Michael.Dupuis
fix warning with missing #undef LOCTEXT_NAMESPACE
Change 3319298 on 2017/02/23 by Alex.Delesky
Removing the Subtitles and SubtitlesEditor modules (it'll eventually be brought back as the Overlay and OverlayEditor modules)
Change 3319388 on 2017/02/23 by Alexis.Matte
Fbx Importer now find collision model under fbx LOD Group
#jira UE-42141
Change 3319528 on 2017/02/23 by Michael.Dupuis
Fixed Undo/Redo to be consistent with other vector modifcation behavior
Change 3319583 on 2017/02/23 by Alexis.Matte
Fix the sample rate to use the least common multiplier of all keys
#jira UE-42012
Change 3319705 on 2017/02/23 by Nick.Darnell
Static Analysis - Fixing sonobjectconverter.cpp(460) : warning C6011: Dereferencing NULL pointer 'ArrayProperty'.
Change 3319711 on 2017/02/23 by Nick.Darnell
Editor - Adding some checks to make sure the struct we're accessing is still a valid handle.
#jira UE-42262
Change 3319736 on 2017/02/23 by Alex.Delesky
Adding Subtitles and SubtitlesEditor to the JunkManifest file.
Change 3319919 on 2017/02/23 by Nick.Darnell
Automation - Fixing an issue with moving a location that doesn't exist.
Change 3319932 on 2017/02/23 by Alexis.Matte
Fbx importer, do not apply more then one time the transform option to the scene node.
#jira UE-42277
Change 3320105 on 2017/02/23 by Nick.Darnell
Editor - Adding some additional checks to the margin customization.
#jira UE-42262
Change 3321577 on 2017/02/24 by Jamie.Dale
Moving Internationalization module from Runtime to Developer
Change 3321625 on 2017/02/24 by Jamie.Dale
Moving InternationalizationSettings module from Developer to Editor
Change 3321642 on 2017/02/24 by Jamie.Dale
Moving SCulturePicker from the Localization module to the InternationalizationSettings module
Change 3321734 on 2017/02/24 by Alexis.Matte
PR #2979: Fix extra root bone for Blender exported FBX. (Contributed by manmohanbishnoi)
We fix the extra root only when the file creator is from blender and the root node is named armature. We cannot simply remove all dummy node, since this is use by the rigid mesh workflow.
#jira UE-39050
Change 3321912 on 2017/02/24 by Jamie.Dale
Split LocalizationCommandletExecution out of the Localization module to remove some editor dependencies
Change 3322274 on 2017/02/24 by Jamie.Dale
Moving Localization module from Editor to Developer, and merging the Internationalization module into it
Removed hard-dependency between Engine and Localization/Internationalization via an interface.
Change 3322774 on 2017/02/25 by Jamie.Dale
Unifying LocRes and LocNat file format between generation and loading
This lets the code in Core be shared by Localization, and allows some code that was proxying via archives (due to the code being logically identical, but different C++ types) to use these new types directly.
#tests Built Debug, Shipping, and Editor. Verified that LocNat and LocRes generation and loading worked as before.
Change 3322795 on 2017/02/25 by Jamie.Dale
Fixing mismatch between SOURCE_CONTROL_WITH_SLATE and its .Build.cs file
The define was set to disable Slate for Linux program targets only, but the .Build.cs disabled Slate for all Linux targets.
Since the define was touched most recently (CL# 2534983), I updated the .Build.cs file to match its logic, and moved the definition of the define to the .Build.cs file so that they stay in sync with one another.
Change 3322853 on 2017/02/25 by Jamie.Dale
Moved the conflict and word count reporting to FLocTextHelper
Change 3323089 on 2017/02/26 by Jamie.Dale
Added functions to get the target name and path from FLocTextHelper
Change 3323391 on 2017/02/27 by Ben.Cosh
This fixes an issue with blueprint config variables having their value destroyed by CDO serialization
#Jira UE-40586 Blueprint variable defaults set from config files value are overwritten by CDO serialization
#Proj Engine, CoreUObject
Change 3323406 on 2017/02/27 by Ben.Cosh
Fixed a problem that caused UK2Node::ExpandSplitPin to destroy pins it didn't own in when expanding a collapsed graph during compilation.
#jira UE-41211 - Crash when splitting a UDS pin on a collapsed graph
#Proj BlueprintGraph
Change 3323572 on 2017/02/27 by Nick.Darnell
Automation - Continued itteration on the style of the automation reports, now with attentional info, like where the log came from.
Automation - Fixing a bug in the functional actor tests, navigating to the actors sometimes opened other objects in the package, now it only opens the map. Also improved the way we focus the actor so that the level editor is also brought to the foreground.
Automation - Fixing a bug in how the automation system was registering for capturing logging. It was swapping out GWarn for its own version, but GWarn isn't called for anything that isn't an error or warning, meaning that none of the Display/Logging or analytics capture attempts were actually working. Suddenly a flood of informations started being captured during tests. For now - only going to capture 'Display' logs instead of 'Log' level.
Automation - Successful comparisons now print more information so that the automation logs do a better job of tracking the flow of the test.
Automation - The screenshot comparison test now prints more information even during successful comparisons.
Editor - The message log no longer emits a SetSelection, just because the selection is updated the categoriry view model. This was causing things like the automation tool, which sets the selection every time (which may itself be an issue) to completely rebuild the message log every time a new automation message was emited. The message log now checks if the selection would actually change the viewstate before it does it.
Domino Test - Adding an arrow to visualize the state of the up vector the test is looking for; playing with idea for test visualizers that may help with debugging in the future.
Change 3323580 on 2017/02/27 by Michael.Trepka
Fixed some Xcode 8.3 compile errors
Change 3323634 on 2017/02/27 by Nick.Darnell
Build - Fix incremental build.
Change 3323740 on 2017/02/27 by Jamie.Dale
Adding #error if the SOURCE_CONTROL_WITH_SLATE define is missing
Change 3323865 on 2017/02/27 by Nick.Darnell
Automation - Disabling the screenshot from the small editor icons test, until the editor screenshot method starts comparing things, and the screenshots we take are better / more scoped.
Change 3324228 on 2017/02/27 by Jamie.Dale
Can no longer name assets or folders with a leading underscore
#jira UE-40541
Change 3324429 on 2017/02/27 by Jamie.Dale
Removing FLocTextTargetPaths
It was added to support something that I'm now going to do a different way.
Change 3324473 on 2017/02/27 by Jamie.Dale
Moved the GatherText SCC utils into the Localization module
Change 3324481 on 2017/02/27 by Jamie.Dale
Moving the localized asset utils out of GatherText base
Change 3324485 on 2017/02/27 by Jamie.Dale
Cleaning up some includes now that the localization SCC is no longer in GatherText
Change 3324910 on 2017/02/28 by Nick.Darnell
Slate - Moving the SlateRotatedRect into its own file, and removing FSlateRotatedClipRectType, since there's no longer a difference and we only use FSlateRotatedRect.
Change 3325329 on 2017/02/28 by Michael.Dupuis
#jira UE-42083: Removed various Modify(true) that would force user to save the levels even if they did'nt really modified them
Replace TMap<TLazyObjectPtr,...> as it would dirty the level at every Find performed
Change 3325410 on 2017/02/28 by Michael.Dupuis
missing include for incremental build
Change 3325415 on 2017/02/28 by Nick.Darnell
UMG - Adding some setters and getters for RedrawTime to the WidgetComponent.
Change 3325418 on 2017/02/28 by Nick.Darnell
Automation - Fixing the warnings on startup about smoke tests taking longer than 2s. Had to add an option to disable capturing the callstack when running smokes, it adds a bit too much overhead during startup.
Change 3325698 on 2017/02/28 by Alexis.Matte
Put back the code to isolate material versus section in the skeletal mesh. The code was override by a temporary hack done in paragon branch
Change 3325790 on 2017/02/28 by Michael.Trepka
Copy of CL 3319588
Fixed address sanitizer support in MacToolChain (Apple changed the name of the env variable Xcode uses to enable it) and added support for thread sanitizer
Change 3326118 on 2017/02/28 by Alexis.Matte
Add LOD settings LOD distances to fbx import dialog option. The option are not supported yet by the scene importer
#jira UE-41291
Change 3326183 on 2017/02/28 by Alexis.Matte
PR #3298: Import SpecularFactor for Roughness and Shininess for Metallic textures (Contributed by VladimirPobedinskiy)
#jira UE-42301
Change 3326196 on 2017/02/28 by Jamie.Dale
Force the correct package localization ID when duplicating a BP for nativization
Change 3327037 on 2017/03/01 by Michael.Dupuis
fixed fortnite mac non editor build
Change 3327483 on 2017/03/01 by Jamie.Dale
Renaming LocNat to LocMeta
Change 3327486 on 2017/03/01 by Jamie.Dale
Renaming LocNat to LocMeta
Change 3327541 on 2017/03/01 by Michael.Trepka
Removed Mac OpenGL RHI files and disabled building of OpenGL RHI on Mac
Change 3328000 on 2017/03/01 by Nick.Darnell
Automation - Noisy rendering features are now disabled by default when taking screenshots.
Change 3328323 on 2017/03/01 by Michael.Trepka
Copy of CL 3307526
Fixed mouse position issues in fullscreen mode on Mac
Change 3328410 on 2017/03/01 by Alexis.Matte
Remove unwanted option when importing skeletal mesh
Make the FBX tests uptodate with the new ImportUI options
#jira UE-41291
Change 3329586 on 2017/03/02 by Jamie.Dale
Adding missing includes when running with bUseMallocProfiler enabled
Change 3329999 on 2017/03/02 by Nick.Darnell
UMG - Removing a deprecated 4.8 function to get the label on UWidget.
Change 3330004 on 2017/03/02 by Nick.Darnell
UMG - Adding TargetPlatform to the dependencies of UMGEditor module.
Change 3330021 on 2017/03/02 by Nick.Darnell
UMG - Adding TargetPlatform to the private include path of the UMG module.
Change 3330041 on 2017/03/02 by Nick.Darnell
Engine - Adding a comment to the PreLoadMap call so people know what the string being passed in is.
Change 3330048 on 2017/03/02 by Nick.Darnell
Editor - Don't allow querying the cursor in the editor viewport while saving packages. Depending upon the code that gets triggered, it may cause packages to load, or things to be initialized while saving is occuring.
Change 3330602 on 2017/03/02 by mason.seay
Map for Functional Screenshot Test Bug
Change 3330632 on 2017/03/02 by Alexis.Matte
Fix fbx crash when there is only one UVChannel but using the naming convention to place it further then the first index
Change 3330862 on 2017/03/02 by Jamie.Dale
Adding FPaths::SetExtension
This is like FPaths::ChangeExtension, but also applies the extension if the file doesn't have one.
Change 3331491 on 2017/03/03 by Nick.Darnell
Automation - Fixing a threading issue in the SAsyncImage, it was accessing potentially bogus memory if the Widget had been deleted before the task ran.
Change 3331498 on 2017/03/03 by Nick.Darnell
Build - Fixing a build warning.
Change 3331807 on 2017/03/03 by Nick.Darnell
Automation - Making the Disable Noisy Rendering Features more robust, disabling a few more markers. Adding a better way of rolling back the changes.
Change 3331999 on 2017/03/03 by Michael.Trepka
Fixed a memory leak on texture creation with BulkData in OpenGLTexture.cpp
Change 3332481 on 2017/03/03 by Arciel.Rekman
Fix building lighting in commandlet (UE-42551).
- Process task graph while running as commandlet.
- Also, if for any reason - like the lack of -messaging - local swarm interface fails to initialize or takes too much time to send the message, bail out.
Change 3332606 on 2017/03/04 by Jamie.Dale
Fixing crash reporting loc word counts when the report is starting empty
Change 3332614 on 2017/03/04 by Jamie.Dale
Fixed text namespaces being treated as case-insensitive when export to JSON manifests and archives
Change 3332619 on 2017/03/04 by Jamie.Dale
Fixing CIS error
Change 3333000 on 2017/03/06 by Matt.Kuhlenschmidt
PR #3295: Non-editable FStringAssetReference using VisibleAnywhere (Contributed by projectgheist)
#jira UE-42284
Change 3333039 on 2017/03/06 by Alexis.Matte
Make custom ui for FbxSceneImportData object
#jira UE-37896
Change 3333047 on 2017/03/06 by Nick.Darnell
UMG - Removing an extra assignment in WidgetSwitcher.
Change 3333056 on 2017/03/06 by Alexis.Matte
Build fix
Change 3333073 on 2017/03/06 by Matt.Kuhlenschmidt
Added more logging for when window creation fails due to too many windows.
#jira UE-42478
Change 3333081 on 2017/03/06 by Matt.Kuhlenschmidt
PR #3327: Git Plugin: fix RunDumpToFile() to check git ReturnCode (Contributed by SRombauts)
#jira UE-42535
Change 3333103 on 2017/03/06 by Matt.Kuhlenschmidt
PR #3336: UE-42407: using GetWindowMode instead of switching on IsFullscreenViewport (Contributed by stefanzimecki)
#jira UE-42407, UE-42565
Change 3333142 on 2017/03/06 by Jamie.Dale
Added a way to view/copy a list references (including those that aren't loaded) to the reference viewer
Change 3333443 on 2017/03/06 by Matt.Kuhlenschmidt
Eliminate the usage of SWebBrowser to show viewport controls in level viewports. There is an non-trivial startup cost initializing CEF and is not worth paying that cost on editor startup for one tiny control. The button now opens a web page on click.
#jira UE-42461
PR #3314: Drop UE4Editor -> CEF dependency to 2x speedup Linux UE4Editor startup (Contributed by slonopotamus)
Change 3333914 on 2017/03/06 by Matt.Kuhlenschmidt
Remove double middle mouse click to change to perspective view
#jira UE-42444
Change 3333936 on 2017/03/06 by Matt.Kuhlenschmidt
Fixed excessive fname initialization in these files
Change 3334063 on 2017/03/06 by Alexis.Matte
fix build linux
Change 3334166 on 2017/03/06 by Jamie.Dale
Adding Data Table export/import support for TMap and TSet
#jira UE-42415
Change 3334459 on 2017/03/06 by Alexis.Matte
PR #3334: Respect bForceFrontXAxis option when exporting to FBX (Contributed by rajkosto)
#jira UE-42563
Change 3335132 on 2017/03/07 by Jamie.Dale
Fixing typo
Change 3335140 on 2017/03/07 by Jamie.Dale
Fixing CSV import warnings in GameplayEffects test
Change 3335164 on 2017/03/07 by Alexis.Matte
Avoid selecting skeletal mesh section in the level when high light them in persona editor
#jira UE-20151
Change 3335186 on 2017/03/07 by Jamie.Dale
Fixed CSV parser missing empty cells at the end of the string
Change 3335218 on 2017/03/07 by Arciel.Rekman
SDL2: delete unused project/build files.
Change 3335222 on 2017/03/07 by Arciel.Rekman
SDL2: delete more unused project/build files.
Change 3335230 on 2017/03/07 by Matt.Kuhlenschmidt
Additional fixes for blur and blur slot not propagating padding to each other
#jira UE-42553
Change 3335896 on 2017/03/07 by Jamie.Dale
ToolTips and Engine were double gathering the same meta-data
#jira UE-36480
Change 3336009 on 2017/03/07 by Matt.Kuhlenschmidt
Fix details panels becoming unusable if "Show only Modified Properties" is enabled and there are no modified properties
Change 3336247 on 2017/03/07 by Jamie.Dale
Selection height is now the max of the line height and text height to account for negative line scaling
#jira UE-40673
Change 3336253 on 2017/03/07 by Jamie.Dale
Added a setting to control whether we should use the font metrics or the bounding box when laying out a font
#jira UE-41074
Change 3336303 on 2017/03/07 by Arciel.Rekman
Refactor of OS memory allocation functions.
- Bring PageSize/OSAllocationGranularity in line with the established definitions.
- PageSize is a hardware mapping granularity that is also used for PageProtect() and any other functions that involve setting virtual memory properties.
- OSAllocationGranularity is a virtual address allocation granularity that on some platforms may be applied on top of that (notably VirtualAlloc in Windows only returns addresses that are 16 page aligned).
- BinnedPageSize and BinnedAllocationGranularity are the values expected by Binned and Binned2 for size and the alignment of OS allocations.
- Disable the logic in CachedOSPageAllocator that allowed buffers larger than the requested size to be returned.
- This caused wrong allocation size to be passed in BinnedFreeToOS() from Binned2.
- Make Binned2 work on Linux
- Addresses returned from BinnedAllocFromOS() need to be BinnedPageSize (minimum 64KB) aligned for Binned2 to work. This results in the need to artificially align mmap()'d addresses, at some performance cost.
- The same function can be used on other systems with mmap()/munmap() (Mac, Android, iOS)
- Switch Linux to Binned2 by default.
- Add ability to sanity-check OS memory allocations.
- Debug and Development build will store a descriptor to check that values passed to BinnedFreeToOS() are the same (mmap-based allocation only).
Change 3337098 on 2017/03/08 by Michael.Dupuis
#jira UE-42589: Added a guard if the mesh component is not attached, this can happen when moving a component out of the screen
Change 3337183 on 2017/03/08 by Matt.Kuhlenschmidt
Hide the preview toolbar button, it is not being used
Change 3337801 on 2017/03/08 by Michael.Trepka
Fixed some module dependencies to make sure we don't build OpenGLDrv on Mac
Change 3338373 on 2017/03/08 by Joe.Graf
Fixed external plugin cooking and deployment by remapping plugin directories upon cook & deployment
Tested directory structures:
D:\SomePluginDir
D:\UE4\AnotherPluginDir
D:\UE4\Engine\Plugins
D:\UE4\MyProject\Plugins
Change 3338482 on 2017/03/08 by Alexis.Matte
Remove "BlueprinReadOnly" flag on "WITH_EDITORONLY_DATA" class variable
Change 3338679 on 2017/03/08 by Matt.Kuhlenschmidt
Fixed arrow keys not working to navigate between elements in the details panel
Change 3339086 on 2017/03/09 by Dmitriy.Dyomin
Added: Mobile friendly slate settings
Change 3339366 on 2017/03/09 by Nick.Darnell
Build - Attempting to fix build.
#jira UE-42675
Change 3339506 on 2017/03/09 by Jamie.Dale
Fixing Linux Server build error
#jira UE-42675
Change 3340450 on 2017/03/09 by Cody.Albert
Ensure that the hittest grid is valid before trying to find a focusable widget
Change 3340492 on 2017/03/09 by Arciel.Rekman
Fix IOS compile error (UE-42695).
Change 3340565 on 2017/03/09 by Arciel.Rekman
Fix another compile error (UE-42695).
Change 3341527 on 2017/03/10 by Alexis.Matte
Fix crash when dragging a re-import scene and there is new asset created
#jira UE-42766
[CL 3341914 by Nick Darnell in Main branch]
2017-03-10 15:37:02 -05:00
UE_LOG ( LogGenerateTextLocalizationReportCommandlet , Error , TEXT ( " %s " ) , * ReportSaveError . ToString ( ) ) ;
2014-03-14 14:13:41 -04:00
return false ;
}
Copying //UE4/Orion-Staging to //UE4/Main (originated from //Orion/Dev-General @ 2831630)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2831624 on 2016/01/17 by Marcus.Wassmer
Merge disable of FCachedReadPlatformData on PS4. Reduces memory spikes. 2830986
#rb none
#test none
#codereview Michael.Noland,James.Golding
Change 2831402 on 2016/01/17 by Marcus.Wassmer
HLOD priority and streamout changes.
Give texture pool an extra 200MB which we can afford thanks to James/Michael
#rb Chris.Gagnon
#test run agora, notice nice textures.
#lockdown Andrew.Grant
Change 2831398 on 2016/01/17 by Marcus.Wassmer
Fix 3 logic bugs with Relocate
#rb chris.gagnon
#test run game, look for corruption.
#lockdown Andrew.Grant
Change 2831372 on 2016/01/16 by Marcus.Wassmer
Update param.sfo's and lockdown version in prep for good PS4 playtest build.
#rb none
#test build from last night...
#lockdown Andrew.Grant
Change 2831274 on 2016/01/16 by Graeme.Thornton
Disable platform file cache wrapper on PS4
#codereview James.Golding
#rb none
#tests ran cooked ps4 build, timed loading (no real change), measured memory used for file handles (small)
Change 2831237 on 2016/01/16 by Sammy.James
Fix PS4 compile error
#codereview Andrew.Grant
#rb none
#tests none
Change 2831219 on 2016/01/16 by Matt.Kuhlenschmidt
Fix possible invalid access to shared movie player resource across threads causing startup crash.
#codereview marcus.wassmer
#rb none, #tests initial load
Change 2831218 on 2016/01/16 by Marcus.Wassmer
Fix bad warning case.
#codereview Martin.Mittring
#rb none
#test none
Change 2831201 on 2016/01/16 by Andrew.Grant
Added extra info about referencer to missing asset reference message
#rb none
#tests cooked, ran editor
Change 2831183 on 2016/01/16 by David.Nikdel
#OSS #PS4 #Purchasing #StoreV2
- Force failure if we have no receipts after a "successful" checkout.
- Report consumed entitlements as well as unconsumed but leave ValidationInfo empty so we can tell the difference at the application level
- Convert productIds to skuIds at checkout time
- Added PS4 Implementation of IOnlineStoreV2
- Bugfix: set bSuccessfullyStartedUp=false when InitNPGameSettings() fails
- Adjusted FOnlineStoreOffer to use FText::AsCurrencyBase
#RB: Paul.Moore
#TESTS: login, purchase redemption, store MTX purchasing on PS4 & PC
Change 2831129 on 2016/01/16 by David.Nikdel
#MCP
- Added a ctor to make converting from FOnlineError to FMcpQueryResult easier (for stuff that was already using FMcpQueryResult).
#RB: none
#TESTS: frontend
Change 2830986 on 2016/01/15 by Michael.Noland
PS4: Disabling FCachedReadPlatformFile on PS4 to significantly reduce high watermark memory consumption during blocking loads
#rb marcus.wassmer
#tests Ran Paragon PS4 down a bad path that currently does a blocking map and hero load
#lockdown andrew.grant
Change 2830943 on 2016/01/15 by Max.Chen
Sequencer: Fix bug introduced with preroll. It was also causing a crash in particle track instance.
#tests Master sequence trailer plays without crashing
#rb none
Change 2830912 on 2016/01/15 by Michael.Noland
Rendering: Exposed GRHIDeviceId (only filled in on D3D11 and D3D12 RHI's under the same circumstances as GRHIAdapterName, etc..., 0 otherwise)
#rb mieszko.zielinski
#tests Tested printing the value out
#codereview martin.mittring
Change 2830910 on 2016/01/15 by Michael.Noland
Rendering: Improved GPU driver detection logic to handle more cases
#codereview martin.mittring
#rb mieszko.zielinski
#tests Tested on my machine which was previous reporting Unknown for the values as some entries contained the key in the Settings subfolder
Change 2830776 on 2016/01/15 by Martin.Mittring
from Dev-Rendering
added ensure to track down multiple issues like
OR-11771 CRASH: User Crashed when pressing the Play button
OR-12430 CRASH: OT2 user crashed with FRHIResource::AddRef()
#rb:Gil.Gribb
#code_review:Gil.Gribb,Mark.Satterthwaite,Marcus.Wassmer
2016-01-20 11:32:08 -05:00
2014-03-14 14:13:41 -04:00
return true ;
}