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UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Private/Commandlets/GatherTextFromSourceCommandlet.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "Commandlets/GatherTextFromSourceCommandlet.h"
#include "HAL/FileManager.h"
#include "Misc/FileHelper.h"
#include "Misc/Paths.h"
#include "Misc/ExpressionParserTypes.h"
#include "Algo/Transform.h"
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
#include "Internationalization/InternationalizationMetadata.h"
#include "Internationalization/TextNamespaceUtil.h"
DEFINE_LOG_CATEGORY_STATIC(LogGatherTextFromSourceCommandlet, Log, All);
//////////////////////////////////////////////////////////////////////////
//GatherTextFromSourceCommandlet
#define LOC_DEFINE_REGION
UGatherTextFromSourceCommandlet::UGatherTextFromSourceCommandlet(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
const FString UGatherTextFromSourceCommandlet::FPreProcessorDescriptor::DefineString(TEXT("#define "));
const FString UGatherTextFromSourceCommandlet::FPreProcessorDescriptor::UndefString(TEXT("#undef "));
Copying //UE4/Orion-Staging to //UE4/Main (Origin: //Orion/Dev-General @2826496) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2826201 on 2016/01/13 by Zabir.Hoque Add more verbose logging to try to understand #OR-11297 #lockdown Andrew.Grant #CodeReview Marcus.Wassmer #RB none #TESTS compiled Win64 debug editor, ran agora_p Change 2826170 on 2016/01/13 by Marcus.Wassmer Flush unloaded resource properly in LoadMap #codereview Gil.Gribb #rb none #test cycling game. memory is freed properly now. #lockdown Andrew.Grant Change 2826135 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826128 using //Orion/Main_to_//Orion/Dev-General Change 2826131 on 2016/01/12 by Michael.Noland #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Merging CL# 2825678 using //Orion/Main_to_//Orion/Dev-General Change 2826128 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826116 using //Orion/Release-Next->//Orion/Main Change 2826116 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... #lockdown andrew.grant #codereview josh.markiewicz Change 2825772 on 2016/01/12 by Dmitry.Rekman Linux signal handling improvements. - Switch crash handlers to use "crash malloc" (preallocated memory) on crash. - Remove unnecessary memory allocations from graceful termination handler. #rb none #tests Run the Linux server and crashed it a few times. #codereview David.Vossel, Michael.Trepka Change 2825768 on 2016/01/12 by Josh.Markiewicz #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Change 2825703 on 2016/01/12 by Brian.Karis Switched on new motion blur. Set temporal AA sharpness to 1. #rb none #TESTS editor Change 2825689 on 2016/01/12 by Lina.Halper Fix for get animation notify crash https://jira.ol.epicgames.net/browse/OR-12248 https://jira.ol.epicgames.net/browse/OR-12348 - Also fixed the crash in preview of persona due to blend sample cache contains previous animation data - Also fixed blend space player to reinitialize cache data - The main issue is marker doesn't clamp the length, causing notifies ensure to trigger. #rb : Laurent.Delayen #tests: 10 Sparrows bot match for long time #code review: Martin.Wilson #lockdown: Andrew.Grant Change 2825680 on 2016/01/12 by Martin.Mittring fixed all cases with r.Tonemapper.ScreenPercentage, ScreenPercentage, Fringe, Vignette, ViewRect, flickering with transluceny (View members have been modified while other thread was reading) #rb:Olaf.Piesche, David.Hill #test: PC, many cases Change 2825579 on 2016/01/12 by Chris.Bunner Force shadow shape bone indices on the required update list. #rb Lina.Halper, Rolando.Caloca #tests Editor #codereview Daniel.Wright #jira OR-12339 Change 2825443 on 2016/01/12 by Martin.Mittring
2016-01-14 08:11:47 -05:00
const FString UGatherTextFromSourceCommandlet::FPreProcessorDescriptor::IfString(TEXT("#if "));
const FString UGatherTextFromSourceCommandlet::FPreProcessorDescriptor::IfDefString(TEXT("#ifdef "));
const FString UGatherTextFromSourceCommandlet::FPreProcessorDescriptor::ElIfString(TEXT("#elif "));
const FString UGatherTextFromSourceCommandlet::FPreProcessorDescriptor::ElseString(TEXT("#else"));
const FString UGatherTextFromSourceCommandlet::FPreProcessorDescriptor::EndIfString(TEXT("#endif"));
const FString UGatherTextFromSourceCommandlet::FPreProcessorDescriptor::DefinedString(TEXT("defined "));
const FString UGatherTextFromSourceCommandlet::FPreProcessorDescriptor::IniNamespaceString(TEXT("["));
const FString UGatherTextFromSourceCommandlet::FMacroDescriptor::TextMacroString(TEXT("TEXT"));
const FString UGatherTextFromSourceCommandlet::ChangelistName(TEXT("Update Localization"));
bool UGatherTextFromSourceCommandlet::ShouldRunInPreview(const TArray<FString>& Switches, const TMap<FString, FString>& ParamVals) const
{
const FString* GatherType = ParamVals.Find(UGatherTextCommandletBase::GatherTypeParam);
// If the param is not specified, it is assumed that both source and assets are to be gathered
return !GatherType || *GatherType == TEXT("Source") || *GatherType == TEXT("All");
}
int32 UGatherTextFromSourceCommandlet::Main( const FString& Params )
{
// Parse command line - we're interested in the param vals
TArray<FString> Tokens;
TArray<FString> Switches;
TMap<FString, FString> ParamVals;
UCommandlet::ParseCommandLine(*Params, Tokens, Switches, ParamVals);
//Set config file
const FString* ParamVal = ParamVals.Find(FString(TEXT("Config")));
FString GatherTextConfigPath;
if ( ParamVal )
{
GatherTextConfigPath = *ParamVal;
}
else
{
UE_LOG(LogGatherTextFromSourceCommandlet, Error, TEXT("No config specified."));
return -1;
}
//Set config section
ParamVal = ParamVals.Find(FString(TEXT("Section")));
FString SectionName;
if ( ParamVal )
{
SectionName = *ParamVal;
}
else
{
UE_LOG(LogGatherTextFromSourceCommandlet, Error, TEXT("No config section specified."));
return -1;
}
// SearchDirectoryPaths
TArray<FString> SearchDirectoryPaths;
GetPathArrayFromConfig(*SectionName, TEXT("SearchDirectoryPaths"), SearchDirectoryPaths, GatherTextConfigPath);
// IncludePaths (DEPRECATED)
{
TArray<FString> IncludePaths;
GetPathArrayFromConfig(*SectionName, TEXT("IncludePaths"), IncludePaths, GatherTextConfigPath);
if (IncludePaths.Num())
{
SearchDirectoryPaths.Append(IncludePaths);
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("IncludePaths detected in section %s. IncludePaths is deprecated, please use SearchDirectoryPaths."), *SectionName);
}
}
if (SearchDirectoryPaths.Num() == 0)
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("No search directory paths in section %s."), *SectionName);
return 0;
}
// ExcludePathFilters
TArray<FString> ExcludePathFilters;
GetPathArrayFromConfig(*SectionName, TEXT("ExcludePathFilters"), ExcludePathFilters, GatherTextConfigPath);
// ExcludePaths (DEPRECATED)
{
TArray<FString> ExcludePaths;
GetPathArrayFromConfig(*SectionName, TEXT("ExcludePaths"), ExcludePaths, GatherTextConfigPath);
if (ExcludePaths.Num())
{
ExcludePathFilters.Append(ExcludePaths);
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("ExcludePaths detected in section %s. ExcludePaths is deprecated, please use ExcludePathFilters."), *SectionName);
}
}
// FileNameFilters
TArray<FString> FileNameFilters;
GetStringArrayFromConfig(*SectionName, TEXT("FileNameFilters"), FileNameFilters, GatherTextConfigPath);
// SourceFileSearchFilters (DEPRECATED)
{
TArray<FString> SourceFileSearchFilters;
GetStringArrayFromConfig(*SectionName, TEXT("SourceFileSearchFilters"), SourceFileSearchFilters, GatherTextConfigPath);
if (SourceFileSearchFilters.Num())
{
FileNameFilters.Append(SourceFileSearchFilters);
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("SourceFileSearchFilters detected in section %s. SourceFileSearchFilters is deprecated, please use FileNameFilters."), *SectionName);
}
}
if (FileNameFilters.Num() == 0)
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("No source filters in section %s"), *SectionName);
return 0;
}
//Ensure all filters are unique.
TArray<FString> UniqueSourceFileSearchFilters;
for (const FString& SourceFileSearchFilter : FileNameFilters)
{
UniqueSourceFileSearchFilters.AddUnique(SourceFileSearchFilter);
}
// Build the final set of include/exclude paths to scan.
TArray<FString> IncludePathFilters;
Algo::Transform(SearchDirectoryPaths, IncludePathFilters, [](const FString& SearchDirectoryPath)
{
return SearchDirectoryPath / TEXT("*");
});
FGatherTextDelegates::GetAdditionalGatherPaths.Broadcast(GatherManifestHelper->GetTargetName(), IncludePathFilters, ExcludePathFilters);
// Search in the root folder for each of the wildcard filters specified and build a list of files
TArray<FString> FilesToProcess;
{
TArray<FString> RootSourceFiles;
for (const FString& IncludePathFilter : IncludePathFilters)
{
FString SearchDirectoryPath = IncludePathFilter;
if (SearchDirectoryPath.EndsWith(TEXT("*"), ESearchCase::CaseSensitive))
{
// Trim the wildcard from this search path
SearchDirectoryPath = FPaths::GetPath(MoveTemp(SearchDirectoryPath));
}
for (const FString& UniqueSourceFileSearchFilter : UniqueSourceFileSearchFilters)
{
IFileManager::Get().FindFilesRecursive(RootSourceFiles, *SearchDirectoryPath, *UniqueSourceFileSearchFilter, true, false, false);
for (FString& RootSourceFile : RootSourceFiles)
{
if (FPaths::IsRelative(RootSourceFile))
{
RootSourceFile = FPaths::ConvertRelativePathToFull(MoveTemp(RootSourceFile));
}
}
FilesToProcess.Append(MoveTemp(RootSourceFiles));
RootSourceFiles.Reset();
}
}
}
const FFuzzyPathMatcher FuzzyPathMatcher = FFuzzyPathMatcher(IncludePathFilters, ExcludePathFilters);
FilesToProcess.RemoveAll([&FuzzyPathMatcher](const FString& FoundFile)
{
// Filter out assets whose package file paths do not pass the "fuzzy path" filters.
if (FuzzyPathMatcher.TestPath(FoundFile) != FFuzzyPathMatcher::Included)
{
return true;
}
return false;
});
// Return if no source files were found
if( FilesToProcess.Num() == 0 )
{
FString SpecifiedDirectoriesString;
for (const FString& IncludePath : IncludePathFilters)
{
SpecifiedDirectoriesString.Append(FString(SpecifiedDirectoriesString.IsEmpty() ? TEXT("") : TEXT("\n")) + FString::Printf(TEXT("+ %s"), *IncludePath));
}
for (const FString& ExcludePath : ExcludePathFilters)
{
SpecifiedDirectoriesString.Append(FString(SpecifiedDirectoriesString.IsEmpty() ? TEXT("") : TEXT("\n")) + FString::Printf(TEXT("- %s"), *ExcludePath));
}
FString SourceFileSearchFiltersString;
for (const FString& Filter : UniqueSourceFileSearchFilters)
{
SourceFileSearchFiltersString += FString(SourceFileSearchFiltersString.IsEmpty() ? TEXT("") : TEXT(", ")) + Filter;
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("The GatherTextFromSource commandlet couldn't find any source files matching (%s) in the specified directories:\n%s"), *SourceFileSearchFiltersString, *SpecifiedDirectoriesString);
return 0;
}
// Add any manifest dependencies if they were provided
TArray<FString> ManifestDependenciesList;
GetPathArrayFromConfig(*SectionName, TEXT("ManifestDependencies"), ManifestDependenciesList, GatherTextConfigPath);
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3082391) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3051464 on 2016/07/15 by Nick.Darnell Regression Testing - Several upgrades to the functional testing system, better tracking of failure cases, some source line failure detection, trying to make it easier to run a specific test on a map. Some UI improvements, easier access to the automation system. Lots more refactoring to come, lots of improvements are still needed in transmitting screenshots and just generally building a automation report we could dump from the build machines. Change 3051465 on 2016/07/15 by Nick.Darnell Adding the "Engine Test" project our one stop shope for running automation tests in the engine to try and reduce regressions. Change 3051847 on 2016/07/15 by Matt.Kuhlenschmidt Fixed material editor viewport messages being blocked by viewport toolbar Change 3052025 on 2016/07/15 by Nick.Darnell Moving the placement mode hooks out of functional testing module, moving them into the editor automation module. Change 3053508 on 2016/07/18 by Stephan.Jiang Copy,Cut,Paste tracks, not for mastertracks yet. #UE-31808 Change 3054723 on 2016/07/18 by Stephan.Jiang Small fixes for typo & comments Change 3055996 on 2016/07/19 by Trung.Le PIE: No longer auto resume game in PIE on focus received Change 3056106 on 2016/07/19 by Trung.Le Back out changelist 3055996. Build break. Change 3056108 on 2016/07/19 by Stephan.Jiang Updating "SoundConcurrency" asseticon Change 3056389 on 2016/07/19 by Trung.Le PIE: No longer auto resume game in PIE on focus received #jira UE-33339 Change 3056396 on 2016/07/19 by Matt.Kuhlenschmidt More perf selection improvements: - Static meshes now go through the static draw path when rendered for selection outline instead of just rendering using the dynamic path Change 3056758 on 2016/07/19 by Stephan.Jiang Update SelectedWidgets in WidgetblueprintEditor to match the selected tracks in sequencer. Change 3057519 on 2016/07/20 by Matt.Kuhlenschmidt Another fix for selecting lots of objects taking forever. This one is due to repeated Modify calls if there are groups in the selection. Each group actor selected iterates through each object selected during USelection::Modify! Change 3057635 on 2016/07/20 by Stephan.Jiang Updating visual logger icon UI Change 3057645 on 2016/07/20 by Richard.TalbotWatkin Fixed single player PIE so the window position is correctly fetched and saved, even when running a dedicated server. This does not interfere with stored positions for multiple PIE, which uses ULevelEditorPlaySettings::MultipleInstancePositions. #jira UE-33416 - New Editor PIE window does not center to screen when running with a dedicated server Change 3057868 on 2016/07/20 by Richard.TalbotWatkin Spline component improvements, both tools and runtime: - SplineComponentVisualizer now works within the Blueprint editor. This works via a generic extension added to the base ComponentVisualizer class which correctly propagates modified properties from the preview actor to the archetype, and then on to any instances whose properties are at the default value. - The above feature required a breaking change to USplineComponent - namely, the three FInterpCurve properties have been collected together into a struct and added as a single property. This is so that changes to the length of one of the FInterpCurves marks all three as dirty and needing rebuilding. - Added a custom version for SplineComponent and provded serialization fixes. - Added a details customization to SplineComponent to hide the raw FInterpCurve properties. - Added a custom detail builder category which polls the SplineComponentVisualizer each tick and provides numerical editing for spline points which are selected in the visualizer. - Relaxed the limitation that SplineComponent keys need to have an increment of 1.0. Now any SplineComponent key can be set. The details customization enforces that the sequence remains strictly ascending. - Allowed an explicit loop point to be specified for closed splines. - Allowed discontinuous splines by no longer forcing the ArriveTangent and LeaveTangent to be equal. - Added some new Blueprintable methods for building splines with an FSplinePoint struct, which allows all of a spline point's properties to be specified, and added to the FInterpCurves sorted by the input key. - Fixed the logic which determines whether the UCS has modified the spline curves. - Added UActorComponent::RemoveUCSModifiedProperties, which allows a component to remove any properties from the cached list which it doesn't want to be considered as 'modified'. This is used to distinguish the case of properties preserved by the SplineInstanceDataCache from those genuinely modified by the UCS. - Fixed "Apply Instance Changes to Blueprint" so that edited spline data can be applied to the archetype. - Fixed some issues with the spline component visualizer to make it generate appropriate up vectors if scale and rotation are enabled. #jira UETOOL-766 - Spline tool improvements #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport #jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point #jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level) #jira UE-13082 - Users would like a snapping feature for splines #jira UE-13568 - Additional Spline Component Functionality #jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport. Change 3057895 on 2016/07/20 by Richard.TalbotWatkin Mesh paint bugfixes and improvements. Changes to RerunConstructionScript so that OnObjectsReplaced is called correctly on all components, whether they have been created by the SCS or the UCS. Previously, components created by the UCS were not being handled, and components created by the SCS were not always being matched. Now a serialized index is maintained for UCS-created objects, which is matched after the construction scripts have been executed. This will fix issues with the mesh paint tool, and any other editor tool which hooks into the OnObjectsReplaced callback in order to update its internal cache of component pointers, for example, the component visualizer render list. #jira UE-33010 - Crash changing mesh paint material in blueprint, then changing to a different mode tab #jira UE-32279 - Editor crashes when reselecting a mesh in paint mode #jira UE-31763 - [CrashReport] UE4Editor_MeshPaint!FMulticastDelegateBase<FWeakObjectPtr>::RemoveAll() [multicastdelegatebase.h:75] #jira UE-30661 - Vertex Painting changes collision complexity if the asset is saved while vertex painting Change 3057966 on 2016/07/20 by Richard.TalbotWatkin Renamed IsEditingArchetype to IsVisualizingArchetype in the ComponentVisualizer API. #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport Change 3058009 on 2016/07/20 by Richard.TalbotWatkin Fixed build failure due to changes to FComponentVisualizer API, as of CL 3057868. Change 3058047 on 2016/07/20 by Stephan.Jiang Fixing error on previous CL: 3056758 (extra qualification) Change 3058266 on 2016/07/20 by Nick.Darnell Automation - Work continues on automation integrating some ideas form a licensee. Continuing to work on the usability aspects, I've made it possible for tests to provide custom open commands, as well as have complex subclasses that do different things. The functional tests now have a custom open command they emit that makes it so clicking on a test opens not the C++ location where the functional test macro lives, but instead the map, AND focuses the functional test actor. Change 3058282 on 2016/07/20 by Matt.Kuhlenschmidt PR #2611: Fix spurious component diff when properties are in subcategories (Contributed by CA-ADuran) Change 3059214 on 2016/07/21 by Richard.TalbotWatkin Further fixes to visualizers following Component Visualizer API change. Change 3059260 on 2016/07/21 by Richard.TalbotWatkin Template specialization not allowed in class scope, but Visual Studio allows it anyway. Fixed for clang. Change 3059543 on 2016/07/21 by Stephan.Jiang Changeing level details icon Change 3059732 on 2016/07/21 by Stephan.Jiang Directional Light icon update Change 3060095 on 2016/07/21 by Stephan.Jiang Directional Light editor icon asset changed Change 3060129 on 2016/07/21 by Nick.Darnell Automation - The session browser now attempts to select the app instance if no other thing is selected when it refreshes. This is to try and make it easier to use when you first bring it up and nothing is selected when most of the time you're going to use it on your own instance. Change 3061735 on 2016/07/22 by Stephan.Jiang Improve UMG replace with in HierarchyView function #UE-33582 Change 3062059 on 2016/07/22 by Stephan.Jiang Strip off "b" in propertyname in replace with function for tracks. Change 3062146 on 2016/07/22 by Stephan.Jiang checkin with CL: 3061735 Change 3062182 on 2016/07/22 by Stephan.Jiang Change both animation bindings' widget name when renameing the widget so the slot content is still valid Change 3062257 on 2016/07/22 by Stephan.Jiang comments Change 3062381 on 2016/07/22 by Nick.Darnell Build - Adding #undef LOCTEXT_NAMESPACE to try and fix the build. Change 3062924 on 2016/07/25 by Chris.Wood Fix a crash in CrashReportClient that happens when the CrashReportReceiver is not responding to pings and there are no PendingReportDirectories. This is a change in the UE4 stream depot based on a fix in the Fortnite stream depot -> JIRA FORT-27570 Change 3063017 on 2016/07/25 by Matt.Kuhlenschmidt PR #2618: DebuggerCommand not recording PlayLocationString (Contributed by ungalyant) Change 3063021 on 2016/07/25 by Matt.Kuhlenschmidt PR #2619: added a search box to ModuleUI (Contributed by straymist) Change 3063084 on 2016/07/25 by Matt.Kuhlenschmidt Fix "YesToAll" when deleting referenced actors overriding the "YesToAll" state for other referenced messages. https://jira.ol.epicgames.net/browse/UE-33651 #jira UE-33651 Change 3063091 on 2016/07/25 by Alex.Delesky #jira UE-32949 - Truncating the hue inside the theme color block tooltip to only display whole numbers, to match how the color picker displays the hue value inside the hue scrubber. Change 3063388 on 2016/07/25 by Matt.Kuhlenschmidt Selection Perf: - Fix large FName creation time when selecting thousands of objects Change 3063568 on 2016/07/25 by Matt.Kuhlenschmidt Selection Perf: - Modified how USelection stores classes. Classes are now in a TSet and can be accessed efficiently using IsClassSelected. The old unused way of checking if a selection has a class by iterating through them is deprecated - USelection no longer directly checks if an item is already selected with a costly n^2 search. The check is done by using the already existing UObject selected annotation - Object property nodes no longer perform an n^2 check for object uniqueness when objects are added to details panels. This is now left up to the caller to avoid - Eliminated useless work on FObjectPropertyNode::GetReadAddressUncached. If a read address list is not passed in we'll not attempt to the work to populate it - Removed expensive checking for brush actors when any actor is selected Change 3063749 on 2016/07/25 by Stephan.Jiang Disallow naming the widgetanimation to the same name with a override function in uuserwidget, because it will trigger a breakpoint in Rename() #jira UE-33711 Change 3064585 on 2016/07/26 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3064612 on 2016/07/26 by Alex.Delesky #jira UE-33712 - Deleting many assets at once will now batch SourceControl commands rather than executing one for each asset. Change 3064647 on 2016/07/26 by Alexis.Matte #jira UE-33274 dont hash the same file over and over when importing multiple asset from one fbx file. Change 3064739 on 2016/07/26 by Matt.Kuhlenschmidt Fixed typo Change 3064795 on 2016/07/26 by Jamie.Dale Fixed typo in FLocalizationModule::GetLocalizationTargetByName #jira UE-32961 Change 3066461 on 2016/07/27 by Jamie.Dale Enabled stable localization keys Change 3066463 on 2016/07/27 by Jamie.Dale Set "Build Engine Localization" to upload all cultures to ensure we don't lose translation due to the archive keying changes Change 3066467 on 2016/07/27 by Jamie.Dale Updated internationalization archives to store translations per-identity This allows translators to translate each instance of a piece of text based upon their context, rather than requiring a content producer to go back and give the entry a unique namespace. It also allows us to optionally compile out-of-date translations, as they are now mapped to their source identity (namespace + key) rather than their source text. Major changes: - Added FLocTextHelper. This acts as a high-level API for uncompiled localized text, and replaces all the old ad-hoc loading/saving of manifests and archives, ensuring that everything is consistently using source control, and that older archives can be upgraded correctly to the new format. It also takes care of some of the quirks of our archives, such as native translations. All major localization commandlets have been updated to use FLocTextHelper. - Moved FTextLocalizationResourceGenerator from Core to Internationalization. This also allows IJsonInternationalizationManifestSerializer and IJsonInternationalizationArchiveSerializer to be removed, and for FJsonInternationalizationManifestSerializer and FJsonInternationalizationArchiveSerializer to have all their functions become static. - FTextLocalizationResourceGenerator being moved from Core meant that FTextLocalizationManager::LoadFromManifestAndArchives was also removed. This functionality is now handled by FTextLocalizationResourceGenerator::GenerateAndUpdateLiveEntriesFromConfig. - The RepairLocalizationData commandlet has been removed. This existed to fix a change that pre-dated 4.0 so no such data should exist in the wild, and the commandlet couldn't be updated to work with the new API (we handle format upgrades in-place now). - Removed FInternationalizationArchive::FindEntryBySource as it is no-longer safe to use. All existing code has been updated to use FInternationalizationArchive::FindEntryByKey instead. Workflow changes: - Archive conditioning now only adds new entries if they don't exist in the archive. This allows us to persist any existing translations, even if they're for old source text (caveat: native archives still update existing entries if the source is changed). - PO export now sets the msgctx for each entry to be "namespace,key", rather than only doing it when the entry had key meta-data. - PO import will now update both the source and translation stored in the archive to match the current PO data. This is the primary method by which stale source->translation pairs are updated. - LocRes compilation may now optionally compile stale translations. There's an option controlling this (defaulted to off) that can be changed via the Localization Dashboard (or added to an existing config file). Format changes: - The archive version was bumped to 2. - Archive entries now use the "Key" entry to store the key from the source text. Previously this "Key" entry was used to store the key meta-data, but that now exists within a "MetaData" sub-object. Loading handles this correctly based upon the archive version. #jira UETOOL-897 #jira UETOOL-898 #jira UE-29481 Change 3066487 on 2016/07/27 by Matt.Kuhlenschmidt Attempt to fix linux compilation Change 3066504 on 2016/07/27 by Matt.Kuhlenschmidt Fixed data tables with structs crashing due to recent editor selection optimizations Change 3066886 on 2016/07/27 by Jamie.Dale Added required data to accurately detect TZ (needed for DST) #jira UE-28511 Change 3067122 on 2016/07/27 by Jamie.Dale Added AsTime, AsDateTime, and AsDate overrides to BP to let you format a UTC time in a given timezone (default is the local timezone). Previously you could only format times using the "invariant" timezone, which assumed that the time was already specified in the correct timezone for display. Change 3067227 on 2016/07/27 by Jamie.Dale Added a test to verify that the ICU timezone is set correctly to produce local time (including DST) Change 3067313 on 2016/07/27 by Richard.TalbotWatkin Fixed SplineComponent constructor so that old assets (prior to the property changes) load correctly if they had properties at default values. #jira UE-33669 - Crash in Dev-Editor Change 3067736 on 2016/07/27 by Stephan.Jiang Border changes for experimental classes warning Change 3067769 on 2016/07/27 by Stephan.Jiang HERE BE DRAGONS for experimental class warning #UE-33780 Change 3068192 on 2016/07/28 by Alexis.Matte #jira UE-33586 make sure we remove any false warning when running fbx automation test. Change 3068264 on 2016/07/28 by Jamie.Dale Removed some code that was no longer needed and could cause a crash #jira UE-33342 Change 3068293 on 2016/07/28 by Alex.Delesky #jira UE-33620 - Comments on constant and parameter nodes in the Material Editor will now persist when converting them. Change 3068481 on 2016/07/28 by Stephan.Jiang Adding Options to show/hide soft & hard references & dependencies in References Viewer #jira UE-33746 Change 3068585 on 2016/07/28 by Richard.TalbotWatkin Fix to Spline Mesh collision building so that geometry does not default to being auto-inflated in PhysX. Change 3068701 on 2016/07/28 by Matt.Kuhlenschmidt Fixed some issues with the selected classes not updating when objects are deselected Change 3069335 on 2016/07/28 by Jamie.Dale Fixed unintended error when trying to load a manifest/archive that didn't exist Fixed a warning when trying to load a PO file that didn't exist Change 3069408 on 2016/07/28 by Alex.Delesky #jira UE-33429 - The editor should no longer hit an ensure if the user attempts to drop a tab into a tab well before the tab well has a chance to acknowledge its been dragged into a tab well. Change 3069878 on 2016/07/29 by Jamie.Dale Fixed include casing #jira UE-33910 Change 3071807 on 2016/08/01 by Matt.Kuhlenschmidt PR #2654: Fix the spell'ing of "diff'ing" and "diff'd". (Contributed by geary) Change 3071813 on 2016/08/01 by Jamie.Dale Fixed include casing #jira UE-33936 Change 3072043 on 2016/08/01 by Jamie.Dale Fixed FText formatting of pre-Gregorian dates We now convert to an ICU UDate via an ICU GregorianCalendar, as UE4 and ICU have a different time scale for pre-Gregorian dates. #jira UE-14504 Change 3072066 on 2016/08/01 by Jamie.Dale PR #2590: FEATURE: Collapse/expand folders in the outliner (Contributed by projectgheist) Change 3072149 on 2016/08/01 by Jamie.Dale We no longer use the editor culture when running with -game Change 3072169 on 2016/08/01 by Richard.TalbotWatkin A couple of changes to the BSP code: * Fixed longstanding issue where sometimes BSP geometry is not rebuilt correctly after editing it. This was due to poly normals not being recalculated after translating vertices in Geometry Mode. * Fixed corruption to FPoly::iLink as it is overloaded to have two meanings: when building BSP, it represents the surface index of the next coplanar surface (and adding a new BSP node uses this to determine whether a new surface needs to be added or not). In other operations it represents an FPoly index, in general this is used more in editor geometry operations. This fixes various crashes which arose from rebuilding BSP resulting in invalid FPoly indices. #jira UE-12157 - BSP brushes break when non-standard subtractive bsp brushes are used #jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume Change 3072221 on 2016/08/01 by Jamie.Dale Fixed "Launch On" not providing the correct cultures to StartCookByTheBookInEditor #jira UE-33001 Change 3073389 on 2016/08/02 by Matt.Kuhlenschmidt Added ability to vsync the editor. Disabled by default. Set r.VSyncEditor to 1 to enable it. Reimplemented this change from the siggraph demo stream Change 3073396 on 2016/08/02 by Matt.Kuhlenschmidt Removed unused code as suggested by a pull request Change 3073750 on 2016/08/02 by Richard.TalbotWatkin Fixed formatting (broken in CL 3057895) in anticipation of merge from Main. Change 3073789 on 2016/08/02 by Jamie.Dale Added a way to mark text in text properties as culture invariant This allows you to flag properties containing text that doesn't need to be gathered. #jira UE-33713 Change 3073825 on 2016/08/02 by Stephan.Jiang Material Editor: Highligh all Nodes connect to an input. #jira UE-32502 Change 3073947 on 2016/08/02 by Stephan.Jiang UMG Project settings to show/hide different classes and categories in Palette view. --under Project Settings ->Editor->UMG Editor Change 3074012 on 2016/08/02 by Stephan.Jiang Minor changes and comments for CL: 3073947 Change 3074029 on 2016/08/02 by Jamie.Dale Deleting folders in the Content Browser now removes the folder from disk #jira UE-24303 Change 3074054 on 2016/08/02 by Matt.Kuhlenschmidt Added missing stats to track pooled vertex and index buffer cpu memory A new slate allocator was added to track memory usage for this case. Change 3074056 on 2016/08/02 by Matt.Kuhlenschmidt Renamed a few slate stats for consistency Change 3074810 on 2016/08/02 by Matt.Kuhlenschmidt Moved geometry cache asset type to the animation category. It is not a basic asset type Change 3074826 on 2016/08/02 by Matt.Kuhlenschmidt Fix a few padding and sizing issues Change 3075322 on 2016/08/03 by Matt.Kuhlenschmidt Settings UI improvements * Added the ability to search through all settings at once * Settings files which are not checked out are no longer grayed out. The editor now attempts to check out the file automatically if connected to source control and if that fails it marks the settings file writiable so it can save the setting properly ------- * This change adds a refactor to the details panel to support multiple top level objects existing in the details panel at once instead of combining all passed in objects to a single common base class. This is disabled by default but can be turned on setting bAllowMultipleTopLevelObjects to true in FDetailsViewArgs when creating a details panel. * Each top level object in a details panel will get their own customization instance. This made it necessary to deprecate a IDetailsView::GetBaseClass since there is no longer guaranteed to be one base class. *Details panels can have their own customization for each "root object header" in order to customize the look of having multiple top level objects in the details panel. Change 3075369 on 2016/08/03 by Matt.Kuhlenschmidt Removed FBX scene as a top level option in asset filter menu in the content browser. Change 3075556 on 2016/08/03 by Matt.Kuhlenschmidt Mac warning fix Change 3075603 on 2016/08/03 by Nick.Darnell Adding two new plugins to engine, one for editor and one for runtime based testing. Currently the only consumer of these plugins is going to be the EngineTest project. Change 3075605 on 2016/08/03 by Nick.Darnell Functional Testing - Continued work on cleanup, reorganization, trying to improve the workflow for using the session browser. Change 3076084 on 2016/08/03 by Jamie.Dale Added basic support for localizing plugins You can now localize plugins! There's no localization dashboard integration for this so it has to be done manually. You need to define the localization targets your plugin uses in its .uplugin file, eg) "LocalizationTargets": [ { "Name": "Paper2D", "LoadingPolicy": "Always" } ] "Name" should match a localization config under the Config/Localization folder for your plugin. These configs are set-up the same as any other localization config. "LoadingPolicy" may be one of Never, Always, Editor, Game, PropertyNames, or ToolTips. This allows you to control under what conditions your localizations should be loaded (eg, if your plugin has both game and editor data, you can separate the editor data off into its own localization target that's only loaded by the editor). UAT has been updated to support gathering from plugins. You can use the "IncludePlugins" flag to have it gather all plugins, or you can specify a whitelist of plugins to gather as an argument to "IncludePlugins", or alternatively, may blacklist certain plugins via "ExcludePlugins". It can now also support out-of-source gathering via the "UEProjectRoot" argument (previously it assumed that everything would be under the UE4 install/checkout directory). UAT has been updated to support staging plugin LocRes files. It will stage any plugin targets that are enabled for a game/client build, and are also from a plugin that's enabled for your project. #jira UE-4217 Change 3076123 on 2016/08/03 by Stephan.Jiang Extend "Select all input nodes" function to general blueprint editor Change 3077103 on 2016/08/04 by Jamie.Dale Added support for underlined text rendering (including with drop-shadows) FTextBlockStyle can now specify a brush to use to draw an underline for text (a suitable default would be "DefaultTextUnderline" from FCoreStyle). When a brush is specified here, we inject FSlateTextUnderlineLineHighlighter highlights into the text layout to draw the underline under the relevant pieces of text, using the correct color, position, and thickness. FSlateFontCache::GetUnderlineMetrics and FSlateFontRenderer::GetUnderlineMetrics have been added to handle getting the underline metrics (which are slightly different to the baseline). This change also adds FTextLayout::RemoveRunRenderer and FTextLayout::RemoveLineHighlight to fix some bad assumptions that FSlateEditableTextLayout and FTextBlockLayout were making about ownership of run renderers and line highlighters that could cause them to remove instances they didn't own (such as the new underline highlighter) when updating things like the cursor position or highlight. Change 3077842 on 2016/08/04 by Jamie.Dale Fixed fallout from API changes Change 3077999 on 2016/08/04 by Jamie.Dale Ensured that BULKDATA_SingleUse is only set by UFontBulkData::Serialize when loading This prevents it being incorrectly set by other operations, such as counting memory used by font data. #jira UE-34252 Change 3078000 on 2016/08/04 by Trung.Le Categories VREditor-specific UMG widget assets as "VR Editor" #jira UE-34134 Change 3078056 on 2016/08/04 by Nick.Darnell Build - Fixing a mac compiler warning, reodering constructor initializers. Change 3078813 on 2016/08/05 by Nick.Darnell Reorganizing editor tests, establishing plugins in the EditorTest project that will house the tests. Change 3078818 on 2016/08/05 by Nick.Darnell Additional rename and cleanup associated with test moving. Change 3078819 on 2016/08/05 by Nick.Darnell Removing the Oculus performance automation test, not running, and was unclaimed. Change 3078842 on 2016/08/05 by Nick.Darnell Continued reorganizing tests. Change 3078897 on 2016/08/05 by Nick.Darnell Additional changes to get some moved tests compiling Change 3079157 on 2016/08/05 by Nick.Darnell Making it possible to browse provider names thorugh the source control module interface. Change 3079176 on 2016/08/05 by Stephan.Jiang Add shortcut Ctrl+Shift+Space to rotate through different viewport options #jira UE-34140 Change 3079208 on 2016/08/05 by Stephan.Jiang Fix new animation name check in UMG Change 3079278 on 2016/08/05 by Nick.Darnell Fixing the build Change 3080555 on 2016/08/08 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3081155 on 2016/08/08 by Nick.Darnell Fixing some issues with the editor tests / runtime tests under certain build configs. Change 3081243 on 2016/08/08 by Stephan.Jiang Add gesture in LevelViewport to switch between Top/Bottom...etc. Change 3082226 on 2016/08/09 by Matt.Kuhlenschmidt Work around animations not playing in paragon due to bsp rebuilds (UE-34391) Change 3082254 on 2016/08/09 by Stephan.Jiang DragTool_ViewportChange init changes [CL 3082411 by Matt Kuhlenschmidt in Main branch]
2016-08-09 11:28:56 -04:00
for (const FString& ManifestDependency : ManifestDependenciesList)
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3082391) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3051464 on 2016/07/15 by Nick.Darnell Regression Testing - Several upgrades to the functional testing system, better tracking of failure cases, some source line failure detection, trying to make it easier to run a specific test on a map. Some UI improvements, easier access to the automation system. Lots more refactoring to come, lots of improvements are still needed in transmitting screenshots and just generally building a automation report we could dump from the build machines. Change 3051465 on 2016/07/15 by Nick.Darnell Adding the "Engine Test" project our one stop shope for running automation tests in the engine to try and reduce regressions. Change 3051847 on 2016/07/15 by Matt.Kuhlenschmidt Fixed material editor viewport messages being blocked by viewport toolbar Change 3052025 on 2016/07/15 by Nick.Darnell Moving the placement mode hooks out of functional testing module, moving them into the editor automation module. Change 3053508 on 2016/07/18 by Stephan.Jiang Copy,Cut,Paste tracks, not for mastertracks yet. #UE-31808 Change 3054723 on 2016/07/18 by Stephan.Jiang Small fixes for typo & comments Change 3055996 on 2016/07/19 by Trung.Le PIE: No longer auto resume game in PIE on focus received Change 3056106 on 2016/07/19 by Trung.Le Back out changelist 3055996. Build break. Change 3056108 on 2016/07/19 by Stephan.Jiang Updating "SoundConcurrency" asseticon Change 3056389 on 2016/07/19 by Trung.Le PIE: No longer auto resume game in PIE on focus received #jira UE-33339 Change 3056396 on 2016/07/19 by Matt.Kuhlenschmidt More perf selection improvements: - Static meshes now go through the static draw path when rendered for selection outline instead of just rendering using the dynamic path Change 3056758 on 2016/07/19 by Stephan.Jiang Update SelectedWidgets in WidgetblueprintEditor to match the selected tracks in sequencer. Change 3057519 on 2016/07/20 by Matt.Kuhlenschmidt Another fix for selecting lots of objects taking forever. This one is due to repeated Modify calls if there are groups in the selection. Each group actor selected iterates through each object selected during USelection::Modify! Change 3057635 on 2016/07/20 by Stephan.Jiang Updating visual logger icon UI Change 3057645 on 2016/07/20 by Richard.TalbotWatkin Fixed single player PIE so the window position is correctly fetched and saved, even when running a dedicated server. This does not interfere with stored positions for multiple PIE, which uses ULevelEditorPlaySettings::MultipleInstancePositions. #jira UE-33416 - New Editor PIE window does not center to screen when running with a dedicated server Change 3057868 on 2016/07/20 by Richard.TalbotWatkin Spline component improvements, both tools and runtime: - SplineComponentVisualizer now works within the Blueprint editor. This works via a generic extension added to the base ComponentVisualizer class which correctly propagates modified properties from the preview actor to the archetype, and then on to any instances whose properties are at the default value. - The above feature required a breaking change to USplineComponent - namely, the three FInterpCurve properties have been collected together into a struct and added as a single property. This is so that changes to the length of one of the FInterpCurves marks all three as dirty and needing rebuilding. - Added a custom version for SplineComponent and provded serialization fixes. - Added a details customization to SplineComponent to hide the raw FInterpCurve properties. - Added a custom detail builder category which polls the SplineComponentVisualizer each tick and provides numerical editing for spline points which are selected in the visualizer. - Relaxed the limitation that SplineComponent keys need to have an increment of 1.0. Now any SplineComponent key can be set. The details customization enforces that the sequence remains strictly ascending. - Allowed an explicit loop point to be specified for closed splines. - Allowed discontinuous splines by no longer forcing the ArriveTangent and LeaveTangent to be equal. - Added some new Blueprintable methods for building splines with an FSplinePoint struct, which allows all of a spline point's properties to be specified, and added to the FInterpCurves sorted by the input key. - Fixed the logic which determines whether the UCS has modified the spline curves. - Added UActorComponent::RemoveUCSModifiedProperties, which allows a component to remove any properties from the cached list which it doesn't want to be considered as 'modified'. This is used to distinguish the case of properties preserved by the SplineInstanceDataCache from those genuinely modified by the UCS. - Fixed "Apply Instance Changes to Blueprint" so that edited spline data can be applied to the archetype. - Fixed some issues with the spline component visualizer to make it generate appropriate up vectors if scale and rotation are enabled. #jira UETOOL-766 - Spline tool improvements #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport #jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point #jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level) #jira UE-13082 - Users would like a snapping feature for splines #jira UE-13568 - Additional Spline Component Functionality #jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport. Change 3057895 on 2016/07/20 by Richard.TalbotWatkin Mesh paint bugfixes and improvements. Changes to RerunConstructionScript so that OnObjectsReplaced is called correctly on all components, whether they have been created by the SCS or the UCS. Previously, components created by the UCS were not being handled, and components created by the SCS were not always being matched. Now a serialized index is maintained for UCS-created objects, which is matched after the construction scripts have been executed. This will fix issues with the mesh paint tool, and any other editor tool which hooks into the OnObjectsReplaced callback in order to update its internal cache of component pointers, for example, the component visualizer render list. #jira UE-33010 - Crash changing mesh paint material in blueprint, then changing to a different mode tab #jira UE-32279 - Editor crashes when reselecting a mesh in paint mode #jira UE-31763 - [CrashReport] UE4Editor_MeshPaint!FMulticastDelegateBase<FWeakObjectPtr>::RemoveAll() [multicastdelegatebase.h:75] #jira UE-30661 - Vertex Painting changes collision complexity if the asset is saved while vertex painting Change 3057966 on 2016/07/20 by Richard.TalbotWatkin Renamed IsEditingArchetype to IsVisualizingArchetype in the ComponentVisualizer API. #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport Change 3058009 on 2016/07/20 by Richard.TalbotWatkin Fixed build failure due to changes to FComponentVisualizer API, as of CL 3057868. Change 3058047 on 2016/07/20 by Stephan.Jiang Fixing error on previous CL: 3056758 (extra qualification) Change 3058266 on 2016/07/20 by Nick.Darnell Automation - Work continues on automation integrating some ideas form a licensee. Continuing to work on the usability aspects, I've made it possible for tests to provide custom open commands, as well as have complex subclasses that do different things. The functional tests now have a custom open command they emit that makes it so clicking on a test opens not the C++ location where the functional test macro lives, but instead the map, AND focuses the functional test actor. Change 3058282 on 2016/07/20 by Matt.Kuhlenschmidt PR #2611: Fix spurious component diff when properties are in subcategories (Contributed by CA-ADuran) Change 3059214 on 2016/07/21 by Richard.TalbotWatkin Further fixes to visualizers following Component Visualizer API change. Change 3059260 on 2016/07/21 by Richard.TalbotWatkin Template specialization not allowed in class scope, but Visual Studio allows it anyway. Fixed for clang. Change 3059543 on 2016/07/21 by Stephan.Jiang Changeing level details icon Change 3059732 on 2016/07/21 by Stephan.Jiang Directional Light icon update Change 3060095 on 2016/07/21 by Stephan.Jiang Directional Light editor icon asset changed Change 3060129 on 2016/07/21 by Nick.Darnell Automation - The session browser now attempts to select the app instance if no other thing is selected when it refreshes. This is to try and make it easier to use when you first bring it up and nothing is selected when most of the time you're going to use it on your own instance. Change 3061735 on 2016/07/22 by Stephan.Jiang Improve UMG replace with in HierarchyView function #UE-33582 Change 3062059 on 2016/07/22 by Stephan.Jiang Strip off "b" in propertyname in replace with function for tracks. Change 3062146 on 2016/07/22 by Stephan.Jiang checkin with CL: 3061735 Change 3062182 on 2016/07/22 by Stephan.Jiang Change both animation bindings' widget name when renameing the widget so the slot content is still valid Change 3062257 on 2016/07/22 by Stephan.Jiang comments Change 3062381 on 2016/07/22 by Nick.Darnell Build - Adding #undef LOCTEXT_NAMESPACE to try and fix the build. Change 3062924 on 2016/07/25 by Chris.Wood Fix a crash in CrashReportClient that happens when the CrashReportReceiver is not responding to pings and there are no PendingReportDirectories. This is a change in the UE4 stream depot based on a fix in the Fortnite stream depot -> JIRA FORT-27570 Change 3063017 on 2016/07/25 by Matt.Kuhlenschmidt PR #2618: DebuggerCommand not recording PlayLocationString (Contributed by ungalyant) Change 3063021 on 2016/07/25 by Matt.Kuhlenschmidt PR #2619: added a search box to ModuleUI (Contributed by straymist) Change 3063084 on 2016/07/25 by Matt.Kuhlenschmidt Fix "YesToAll" when deleting referenced actors overriding the "YesToAll" state for other referenced messages. https://jira.ol.epicgames.net/browse/UE-33651 #jira UE-33651 Change 3063091 on 2016/07/25 by Alex.Delesky #jira UE-32949 - Truncating the hue inside the theme color block tooltip to only display whole numbers, to match how the color picker displays the hue value inside the hue scrubber. Change 3063388 on 2016/07/25 by Matt.Kuhlenschmidt Selection Perf: - Fix large FName creation time when selecting thousands of objects Change 3063568 on 2016/07/25 by Matt.Kuhlenschmidt Selection Perf: - Modified how USelection stores classes. Classes are now in a TSet and can be accessed efficiently using IsClassSelected. The old unused way of checking if a selection has a class by iterating through them is deprecated - USelection no longer directly checks if an item is already selected with a costly n^2 search. The check is done by using the already existing UObject selected annotation - Object property nodes no longer perform an n^2 check for object uniqueness when objects are added to details panels. This is now left up to the caller to avoid - Eliminated useless work on FObjectPropertyNode::GetReadAddressUncached. If a read address list is not passed in we'll not attempt to the work to populate it - Removed expensive checking for brush actors when any actor is selected Change 3063749 on 2016/07/25 by Stephan.Jiang Disallow naming the widgetanimation to the same name with a override function in uuserwidget, because it will trigger a breakpoint in Rename() #jira UE-33711 Change 3064585 on 2016/07/26 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3064612 on 2016/07/26 by Alex.Delesky #jira UE-33712 - Deleting many assets at once will now batch SourceControl commands rather than executing one for each asset. Change 3064647 on 2016/07/26 by Alexis.Matte #jira UE-33274 dont hash the same file over and over when importing multiple asset from one fbx file. Change 3064739 on 2016/07/26 by Matt.Kuhlenschmidt Fixed typo Change 3064795 on 2016/07/26 by Jamie.Dale Fixed typo in FLocalizationModule::GetLocalizationTargetByName #jira UE-32961 Change 3066461 on 2016/07/27 by Jamie.Dale Enabled stable localization keys Change 3066463 on 2016/07/27 by Jamie.Dale Set "Build Engine Localization" to upload all cultures to ensure we don't lose translation due to the archive keying changes Change 3066467 on 2016/07/27 by Jamie.Dale Updated internationalization archives to store translations per-identity This allows translators to translate each instance of a piece of text based upon their context, rather than requiring a content producer to go back and give the entry a unique namespace. It also allows us to optionally compile out-of-date translations, as they are now mapped to their source identity (namespace + key) rather than their source text. Major changes: - Added FLocTextHelper. This acts as a high-level API for uncompiled localized text, and replaces all the old ad-hoc loading/saving of manifests and archives, ensuring that everything is consistently using source control, and that older archives can be upgraded correctly to the new format. It also takes care of some of the quirks of our archives, such as native translations. All major localization commandlets have been updated to use FLocTextHelper. - Moved FTextLocalizationResourceGenerator from Core to Internationalization. This also allows IJsonInternationalizationManifestSerializer and IJsonInternationalizationArchiveSerializer to be removed, and for FJsonInternationalizationManifestSerializer and FJsonInternationalizationArchiveSerializer to have all their functions become static. - FTextLocalizationResourceGenerator being moved from Core meant that FTextLocalizationManager::LoadFromManifestAndArchives was also removed. This functionality is now handled by FTextLocalizationResourceGenerator::GenerateAndUpdateLiveEntriesFromConfig. - The RepairLocalizationData commandlet has been removed. This existed to fix a change that pre-dated 4.0 so no such data should exist in the wild, and the commandlet couldn't be updated to work with the new API (we handle format upgrades in-place now). - Removed FInternationalizationArchive::FindEntryBySource as it is no-longer safe to use. All existing code has been updated to use FInternationalizationArchive::FindEntryByKey instead. Workflow changes: - Archive conditioning now only adds new entries if they don't exist in the archive. This allows us to persist any existing translations, even if they're for old source text (caveat: native archives still update existing entries if the source is changed). - PO export now sets the msgctx for each entry to be "namespace,key", rather than only doing it when the entry had key meta-data. - PO import will now update both the source and translation stored in the archive to match the current PO data. This is the primary method by which stale source->translation pairs are updated. - LocRes compilation may now optionally compile stale translations. There's an option controlling this (defaulted to off) that can be changed via the Localization Dashboard (or added to an existing config file). Format changes: - The archive version was bumped to 2. - Archive entries now use the "Key" entry to store the key from the source text. Previously this "Key" entry was used to store the key meta-data, but that now exists within a "MetaData" sub-object. Loading handles this correctly based upon the archive version. #jira UETOOL-897 #jira UETOOL-898 #jira UE-29481 Change 3066487 on 2016/07/27 by Matt.Kuhlenschmidt Attempt to fix linux compilation Change 3066504 on 2016/07/27 by Matt.Kuhlenschmidt Fixed data tables with structs crashing due to recent editor selection optimizations Change 3066886 on 2016/07/27 by Jamie.Dale Added required data to accurately detect TZ (needed for DST) #jira UE-28511 Change 3067122 on 2016/07/27 by Jamie.Dale Added AsTime, AsDateTime, and AsDate overrides to BP to let you format a UTC time in a given timezone (default is the local timezone). Previously you could only format times using the "invariant" timezone, which assumed that the time was already specified in the correct timezone for display. Change 3067227 on 2016/07/27 by Jamie.Dale Added a test to verify that the ICU timezone is set correctly to produce local time (including DST) Change 3067313 on 2016/07/27 by Richard.TalbotWatkin Fixed SplineComponent constructor so that old assets (prior to the property changes) load correctly if they had properties at default values. #jira UE-33669 - Crash in Dev-Editor Change 3067736 on 2016/07/27 by Stephan.Jiang Border changes for experimental classes warning Change 3067769 on 2016/07/27 by Stephan.Jiang HERE BE DRAGONS for experimental class warning #UE-33780 Change 3068192 on 2016/07/28 by Alexis.Matte #jira UE-33586 make sure we remove any false warning when running fbx automation test. Change 3068264 on 2016/07/28 by Jamie.Dale Removed some code that was no longer needed and could cause a crash #jira UE-33342 Change 3068293 on 2016/07/28 by Alex.Delesky #jira UE-33620 - Comments on constant and parameter nodes in the Material Editor will now persist when converting them. Change 3068481 on 2016/07/28 by Stephan.Jiang Adding Options to show/hide soft & hard references & dependencies in References Viewer #jira UE-33746 Change 3068585 on 2016/07/28 by Richard.TalbotWatkin Fix to Spline Mesh collision building so that geometry does not default to being auto-inflated in PhysX. Change 3068701 on 2016/07/28 by Matt.Kuhlenschmidt Fixed some issues with the selected classes not updating when objects are deselected Change 3069335 on 2016/07/28 by Jamie.Dale Fixed unintended error when trying to load a manifest/archive that didn't exist Fixed a warning when trying to load a PO file that didn't exist Change 3069408 on 2016/07/28 by Alex.Delesky #jira UE-33429 - The editor should no longer hit an ensure if the user attempts to drop a tab into a tab well before the tab well has a chance to acknowledge its been dragged into a tab well. Change 3069878 on 2016/07/29 by Jamie.Dale Fixed include casing #jira UE-33910 Change 3071807 on 2016/08/01 by Matt.Kuhlenschmidt PR #2654: Fix the spell'ing of "diff'ing" and "diff'd". (Contributed by geary) Change 3071813 on 2016/08/01 by Jamie.Dale Fixed include casing #jira UE-33936 Change 3072043 on 2016/08/01 by Jamie.Dale Fixed FText formatting of pre-Gregorian dates We now convert to an ICU UDate via an ICU GregorianCalendar, as UE4 and ICU have a different time scale for pre-Gregorian dates. #jira UE-14504 Change 3072066 on 2016/08/01 by Jamie.Dale PR #2590: FEATURE: Collapse/expand folders in the outliner (Contributed by projectgheist) Change 3072149 on 2016/08/01 by Jamie.Dale We no longer use the editor culture when running with -game Change 3072169 on 2016/08/01 by Richard.TalbotWatkin A couple of changes to the BSP code: * Fixed longstanding issue where sometimes BSP geometry is not rebuilt correctly after editing it. This was due to poly normals not being recalculated after translating vertices in Geometry Mode. * Fixed corruption to FPoly::iLink as it is overloaded to have two meanings: when building BSP, it represents the surface index of the next coplanar surface (and adding a new BSP node uses this to determine whether a new surface needs to be added or not). In other operations it represents an FPoly index, in general this is used more in editor geometry operations. This fixes various crashes which arose from rebuilding BSP resulting in invalid FPoly indices. #jira UE-12157 - BSP brushes break when non-standard subtractive bsp brushes are used #jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume Change 3072221 on 2016/08/01 by Jamie.Dale Fixed "Launch On" not providing the correct cultures to StartCookByTheBookInEditor #jira UE-33001 Change 3073389 on 2016/08/02 by Matt.Kuhlenschmidt Added ability to vsync the editor. Disabled by default. Set r.VSyncEditor to 1 to enable it. Reimplemented this change from the siggraph demo stream Change 3073396 on 2016/08/02 by Matt.Kuhlenschmidt Removed unused code as suggested by a pull request Change 3073750 on 2016/08/02 by Richard.TalbotWatkin Fixed formatting (broken in CL 3057895) in anticipation of merge from Main. Change 3073789 on 2016/08/02 by Jamie.Dale Added a way to mark text in text properties as culture invariant This allows you to flag properties containing text that doesn't need to be gathered. #jira UE-33713 Change 3073825 on 2016/08/02 by Stephan.Jiang Material Editor: Highligh all Nodes connect to an input. #jira UE-32502 Change 3073947 on 2016/08/02 by Stephan.Jiang UMG Project settings to show/hide different classes and categories in Palette view. --under Project Settings ->Editor->UMG Editor Change 3074012 on 2016/08/02 by Stephan.Jiang Minor changes and comments for CL: 3073947 Change 3074029 on 2016/08/02 by Jamie.Dale Deleting folders in the Content Browser now removes the folder from disk #jira UE-24303 Change 3074054 on 2016/08/02 by Matt.Kuhlenschmidt Added missing stats to track pooled vertex and index buffer cpu memory A new slate allocator was added to track memory usage for this case. Change 3074056 on 2016/08/02 by Matt.Kuhlenschmidt Renamed a few slate stats for consistency Change 3074810 on 2016/08/02 by Matt.Kuhlenschmidt Moved geometry cache asset type to the animation category. It is not a basic asset type Change 3074826 on 2016/08/02 by Matt.Kuhlenschmidt Fix a few padding and sizing issues Change 3075322 on 2016/08/03 by Matt.Kuhlenschmidt Settings UI improvements * Added the ability to search through all settings at once * Settings files which are not checked out are no longer grayed out. The editor now attempts to check out the file automatically if connected to source control and if that fails it marks the settings file writiable so it can save the setting properly ------- * This change adds a refactor to the details panel to support multiple top level objects existing in the details panel at once instead of combining all passed in objects to a single common base class. This is disabled by default but can be turned on setting bAllowMultipleTopLevelObjects to true in FDetailsViewArgs when creating a details panel. * Each top level object in a details panel will get their own customization instance. This made it necessary to deprecate a IDetailsView::GetBaseClass since there is no longer guaranteed to be one base class. *Details panels can have their own customization for each "root object header" in order to customize the look of having multiple top level objects in the details panel. Change 3075369 on 2016/08/03 by Matt.Kuhlenschmidt Removed FBX scene as a top level option in asset filter menu in the content browser. Change 3075556 on 2016/08/03 by Matt.Kuhlenschmidt Mac warning fix Change 3075603 on 2016/08/03 by Nick.Darnell Adding two new plugins to engine, one for editor and one for runtime based testing. Currently the only consumer of these plugins is going to be the EngineTest project. Change 3075605 on 2016/08/03 by Nick.Darnell Functional Testing - Continued work on cleanup, reorganization, trying to improve the workflow for using the session browser. Change 3076084 on 2016/08/03 by Jamie.Dale Added basic support for localizing plugins You can now localize plugins! There's no localization dashboard integration for this so it has to be done manually. You need to define the localization targets your plugin uses in its .uplugin file, eg) "LocalizationTargets": [ { "Name": "Paper2D", "LoadingPolicy": "Always" } ] "Name" should match a localization config under the Config/Localization folder for your plugin. These configs are set-up the same as any other localization config. "LoadingPolicy" may be one of Never, Always, Editor, Game, PropertyNames, or ToolTips. This allows you to control under what conditions your localizations should be loaded (eg, if your plugin has both game and editor data, you can separate the editor data off into its own localization target that's only loaded by the editor). UAT has been updated to support gathering from plugins. You can use the "IncludePlugins" flag to have it gather all plugins, or you can specify a whitelist of plugins to gather as an argument to "IncludePlugins", or alternatively, may blacklist certain plugins via "ExcludePlugins". It can now also support out-of-source gathering via the "UEProjectRoot" argument (previously it assumed that everything would be under the UE4 install/checkout directory). UAT has been updated to support staging plugin LocRes files. It will stage any plugin targets that are enabled for a game/client build, and are also from a plugin that's enabled for your project. #jira UE-4217 Change 3076123 on 2016/08/03 by Stephan.Jiang Extend "Select all input nodes" function to general blueprint editor Change 3077103 on 2016/08/04 by Jamie.Dale Added support for underlined text rendering (including with drop-shadows) FTextBlockStyle can now specify a brush to use to draw an underline for text (a suitable default would be "DefaultTextUnderline" from FCoreStyle). When a brush is specified here, we inject FSlateTextUnderlineLineHighlighter highlights into the text layout to draw the underline under the relevant pieces of text, using the correct color, position, and thickness. FSlateFontCache::GetUnderlineMetrics and FSlateFontRenderer::GetUnderlineMetrics have been added to handle getting the underline metrics (which are slightly different to the baseline). This change also adds FTextLayout::RemoveRunRenderer and FTextLayout::RemoveLineHighlight to fix some bad assumptions that FSlateEditableTextLayout and FTextBlockLayout were making about ownership of run renderers and line highlighters that could cause them to remove instances they didn't own (such as the new underline highlighter) when updating things like the cursor position or highlight. Change 3077842 on 2016/08/04 by Jamie.Dale Fixed fallout from API changes Change 3077999 on 2016/08/04 by Jamie.Dale Ensured that BULKDATA_SingleUse is only set by UFontBulkData::Serialize when loading This prevents it being incorrectly set by other operations, such as counting memory used by font data. #jira UE-34252 Change 3078000 on 2016/08/04 by Trung.Le Categories VREditor-specific UMG widget assets as "VR Editor" #jira UE-34134 Change 3078056 on 2016/08/04 by Nick.Darnell Build - Fixing a mac compiler warning, reodering constructor initializers. Change 3078813 on 2016/08/05 by Nick.Darnell Reorganizing editor tests, establishing plugins in the EditorTest project that will house the tests. Change 3078818 on 2016/08/05 by Nick.Darnell Additional rename and cleanup associated with test moving. Change 3078819 on 2016/08/05 by Nick.Darnell Removing the Oculus performance automation test, not running, and was unclaimed. Change 3078842 on 2016/08/05 by Nick.Darnell Continued reorganizing tests. Change 3078897 on 2016/08/05 by Nick.Darnell Additional changes to get some moved tests compiling Change 3079157 on 2016/08/05 by Nick.Darnell Making it possible to browse provider names thorugh the source control module interface. Change 3079176 on 2016/08/05 by Stephan.Jiang Add shortcut Ctrl+Shift+Space to rotate through different viewport options #jira UE-34140 Change 3079208 on 2016/08/05 by Stephan.Jiang Fix new animation name check in UMG Change 3079278 on 2016/08/05 by Nick.Darnell Fixing the build Change 3080555 on 2016/08/08 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3081155 on 2016/08/08 by Nick.Darnell Fixing some issues with the editor tests / runtime tests under certain build configs. Change 3081243 on 2016/08/08 by Stephan.Jiang Add gesture in LevelViewport to switch between Top/Bottom...etc. Change 3082226 on 2016/08/09 by Matt.Kuhlenschmidt Work around animations not playing in paragon due to bsp rebuilds (UE-34391) Change 3082254 on 2016/08/09 by Stephan.Jiang DragTool_ViewportChange init changes [CL 3082411 by Matt Kuhlenschmidt in Main branch]
2016-08-09 11:28:56 -04:00
FText OutError;
if (!GatherManifestHelper->AddDependency(ManifestDependency, &OutError))
{
UE_LOG(LogGatherTextFromSourceCommandlet, Error, TEXT("The GatherTextFromSource commandlet couldn't load the specified manifest dependency: '%'. %s"), *ManifestDependency, *OutError.ToString());
return -1;
}
}
// Get the loc macros and their syntax
TArray<FParsableDescriptor*> Parsables;
Parsables.Add(new FDefineDescriptor());
Parsables.Add(new FUndefDescriptor());
Copying //UE4/Orion-Staging to //UE4/Main (Origin: //Orion/Dev-General @2826496) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2826201 on 2016/01/13 by Zabir.Hoque Add more verbose logging to try to understand #OR-11297 #lockdown Andrew.Grant #CodeReview Marcus.Wassmer #RB none #TESTS compiled Win64 debug editor, ran agora_p Change 2826170 on 2016/01/13 by Marcus.Wassmer Flush unloaded resource properly in LoadMap #codereview Gil.Gribb #rb none #test cycling game. memory is freed properly now. #lockdown Andrew.Grant Change 2826135 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826128 using //Orion/Main_to_//Orion/Dev-General Change 2826131 on 2016/01/12 by Michael.Noland #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Merging CL# 2825678 using //Orion/Main_to_//Orion/Dev-General Change 2826128 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826116 using //Orion/Release-Next->//Orion/Main Change 2826116 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... #lockdown andrew.grant #codereview josh.markiewicz Change 2825772 on 2016/01/12 by Dmitry.Rekman Linux signal handling improvements. - Switch crash handlers to use "crash malloc" (preallocated memory) on crash. - Remove unnecessary memory allocations from graceful termination handler. #rb none #tests Run the Linux server and crashed it a few times. #codereview David.Vossel, Michael.Trepka Change 2825768 on 2016/01/12 by Josh.Markiewicz #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Change 2825703 on 2016/01/12 by Brian.Karis Switched on new motion blur. Set temporal AA sharpness to 1. #rb none #TESTS editor Change 2825689 on 2016/01/12 by Lina.Halper Fix for get animation notify crash https://jira.ol.epicgames.net/browse/OR-12248 https://jira.ol.epicgames.net/browse/OR-12348 - Also fixed the crash in preview of persona due to blend sample cache contains previous animation data - Also fixed blend space player to reinitialize cache data - The main issue is marker doesn't clamp the length, causing notifies ensure to trigger. #rb : Laurent.Delayen #tests: 10 Sparrows bot match for long time #code review: Martin.Wilson #lockdown: Andrew.Grant Change 2825680 on 2016/01/12 by Martin.Mittring fixed all cases with r.Tonemapper.ScreenPercentage, ScreenPercentage, Fringe, Vignette, ViewRect, flickering with transluceny (View members have been modified while other thread was reading) #rb:Olaf.Piesche, David.Hill #test: PC, many cases Change 2825579 on 2016/01/12 by Chris.Bunner Force shadow shape bone indices on the required update list. #rb Lina.Halper, Rolando.Caloca #tests Editor #codereview Daniel.Wright #jira OR-12339 Change 2825443 on 2016/01/12 by Martin.Mittring
2016-01-14 08:11:47 -05:00
Parsables.Add(new FIfDescriptor());
Parsables.Add(new FIfDefDescriptor());
Parsables.Add(new FElIfDescriptor());
Parsables.Add(new FElseDescriptor());
Parsables.Add(new FEndIfDescriptor());
Parsables.Add(new FUICommandMacroDescriptor());
Parsables.Add(new FUICommandExtMacroDescriptor());
Parsables.Add(new FMetasoundParamMacroDescriptor());
// New Localization System with Namespace as literal argument.
Parsables.Add(new FStringMacroDescriptor( FString(TEXT("NSLOCTEXT")),
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
FStringMacroDescriptor::FMacroArg(FStringMacroDescriptor::MAS_Namespace, true),
FStringMacroDescriptor::FMacroArg(FStringMacroDescriptor::MAS_Identifier, true),
FStringMacroDescriptor::FMacroArg(FStringMacroDescriptor::MAS_SourceText, true)));
// New Localization System with Namespace as preprocessor define.
Parsables.Add(new FStringMacroDescriptor( FString(TEXT("LOCTEXT")),
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
FStringMacroDescriptor::FMacroArg(FStringMacroDescriptor::MAS_Identifier, true),
FStringMacroDescriptor::FMacroArg(FStringMacroDescriptor::MAS_SourceText, true)));
Parsables.Add(new FStringTableMacroDescriptor());
Parsables.Add(new FStringTableFromFileMacroDescriptor(TEXT("LOCTABLE_FROMFILE_ENGINE"), FPaths::EngineContentDir()));
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3548365) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3494741 by Steve.Robb Generated code size savings. #jira UE-43048 Change 3495484 by Steve.Robb Fix for generated indices of static arrays when saving configs. Change 3497926 by Robert.Manuszewski Removed FPackageFileSummary's CompressedChunks array as it was no longer being used by anything. Change 3498077 by Robert.Manuszewski Only use the recursion guard in async loading code when the event driven loader is enabled. Change 3498112 by Ben.Marsh UBT: Respect the option to not create debug info in the Android toolchain. This option is already being respected by the compiler, but the linker adds debug info of its own. Change 3500239 by Robert.Manuszewski Made sure the Super Class token stream is also locked when assembling Class token stream with async loading thread enabled. This to to prevent race conditions when loading BP classes. Change 3500395 by Steve.Robb Extra codegen savings when not in hot reload. Change 3501004 by Steve.Robb EObjectFlags now have constexpr operators. Change 3502079 by Ben.Marsh UBT: Pad multi-line error messages so that they align under the prefix for the first line, and include the timestamp if necessary. Change 3502527 by Steve.Robb Fix for zero-sized array compile error in generated code when all functions are editor-only. Change 3502542 by Ben.Marsh UAT: Remove the custom source parameter from log functions, and add support for a customizable indent instead. Change 3502868 by Steve.Robb Workaround for inefficient generated code with stateless lambdas on Clang. Change 3503550 by Steve.Robb Another generated code lambda optimization. Change 3503582 by Ben.Marsh BuildGraph: Add support for nullable parameter types. Change 3504424 by Steve.Robb New AllOf, AnyOf and NoneOf algorithms. Change 3504712 by Ben.Marsh UAT: Less spammy log and error output from UAT. * Callstacks for AutomationExceptions are suppressed by default but still included in the log (the path to the log is noted in console output with the message from the exception). * Add a mechanism for any exceptions to be caught and rethrown with additional lines of context (CommandUtils.AddContext()) that will be appended to the error output by UAT. Avoids decaying the exception type or masking the inner exception message while still adding additional information. * AggregateExceptions resulting from exceptions on child threads are automatically unwrapped (full details are still appended to the log) * Name of the calling function is not included in console output by default, but still included in the log. Change 3504808 by Ben.Marsh UAT: Suppress P4 output when running a recursive instance of UAT. Change 3505044 by Steve.Robb Code generation improved for TCppClassType code. Change 3505485 by Ben.Marsh Fix deterministic cooking issue; always use a pseudo-random number stream when compiling a module. Change 3505699 by Ben.Marsh Plugins: Store the bEnabledByDefault flag exactly as it was read from disk rather than collapsing it to an absolute value based on the default for the location it was read from. This allows loading/saving plugin descriptors without any knowledge of whether they are game or engine plugins. Change 3506055 by Ben.Marsh UAT: Add a class to apply a log indent for the lifetime of an object (ScopedLogIndent), and use it to apply an indent to MegaXGE/ParallelExecutor output. Change 3507745 by Robert.Manuszewski Moved FSimpleObjectReferenceCollectorArchive and FSimpleObjectReferenceCollectorArchive to be internal archives used only by FReferenceCollector so that they are constructed only once per GC task instead of potentially multiple times per GC (as was the case with UDataTables and BlueprintGeneratedClasses). Change 3507911 by Ben.Marsh Plugins: Minor changes to plugin descriptors. * Add a distinct setting for an unspecified EnabledByDefault setting in plugin descriptors. * Add a function to IPlugin to determine the effective EnabledByDefault setting, based on where the plugin was loaded from. Change 3508669 by Ben.Marsh EC: Parse multi-line messages from UBT and UAT. Change 3508691 by Ben.Marsh Fix double-spacing of cook stats. Change 3509245 by Steve.Robb UHT makefiles removed. Flag audit removed. Change 3509275 by Steve.Robb Fix for mismatched stat categories in AudioMixer. #jira UE-46129 Change 3509289 by Robert.Manuszewski Custom Version Container will no longer be always constructed in FArchive constructor. This reduces the number of the Custom Version Container allocations considerably. Change 3509294 by Robert.Manuszewski UDataTable::AddReferencedObjects will no longer try to iterate over the RowMap if there's no UObject references in it. Change 3509312 by Steve.Robb GitHub# 3679: Add TArray constructor that takes a raw pointer and a count Check improved for Append() to allow nullptr in empty ranges, and added to new constructor too. #jira UE-46136 Change 3509396 by Steve.Robb GitHub# 3676: Fix TUnion operator<< compile error #jira UE-46099 Change 3509633 by Steve.Robb Fix for line numbers on multiline macros. Change 3509938 by Gil.Gribb UE4 - Fix rare assert involving cancelled precache requests and non-pak-file loading. Change 3510593 by Daniel.Lamb Fixed up unsoilicited files getting populated with files which aren't finished being created yet. #test None Change 3510594 by Daniel.Lamb Fixed up temp files directory for patching. Thanks David Yerkess @ Milestone #review@Ben.Marsh Change 3511628 by Ben.Marsh PR #3707: Fixed UBT stack size (Contributed by gildor2) Change 3511808 by Ben.Marsh Optimize checks for whether the game project contains source code. Now stops as soon as the first file is found and ignores directories beginning with a '.' character (eg. .git) #jira UE-46540 Change 3512017 by Ben.Marsh Plugins: Deprecate the QueryStatusForAllPlugins() function; the same functionality is available via the IPlugin interface. Change 3513935 by Steve.Robb Reverted array iteration in FPropertyNode::PropagatePropertyChange as this is now covered in TProperty::InitializeValueInternal() as of CL# 3293477. Change 3514142 by Steve.Robb MemoryProfiler2 added to generated solution. Change 3516463 by Ben.Marsh Plugins: Create a manifest for each PAK file containing all the plugin descriptors in one place. Eliminates need to recurse through directories and read separate multiple files in serial at startup, and allows reading all plugin descriptors with one read. The "Mods" directory is excluded from the manifest, since these are intended to be installed separately by the user. Change 3517860 by Ben.Marsh PR #3727: FString Dereference Fixes (Contributed by jovisgCL) Change 3517967 by Ben.Marsh Suppress additional system error dialogs when loading DLLs if -unnattended is on the command line. Change 3518070 by Steve.Robb Disable Binned2 stats in shipping non-editor builds. Change 3520079 by Steve.Robb Fixed bad codegen TAssetPtrs being passed into BlueprintImplementableEvent functions. #jira UE-24034 Change 3520080 by Robert.Manuszewski Made max package summary size to be configurable with ini setting Change 3520083 by Steve.Robb Force a GC after hot reload to clean up reinstanced objects which may still tick. #jira UE-40421 Change 3520480 by Robert.Manuszewski Improved assert message when the initial package read request was too small. Change 3520590 by Graeme.Thornton SignedArchiveReader optimizations - Loads more stats - Stop chunk cache worker from waking up continuously to poll for work. Only wake up when triggered by the archive reader - Signed archive reader just yields when waiting for buffers to finish loading, rather than sleeping for some arbitrary amount of time - Track the number of pending read requests in an atomic counter, to save having to lock the request queue to check for new entries Change 3521023 by Graeme.Thornton Remove spin from signed archive reader. Main thread waits on an event triggered by the chunk worker to indicate that new chunks are ready for processing Change 3521787 by Ben.Marsh PR #3736: Small static code analysis fixes (Contributed by jovisgCL) Change 3521789 by Ben.Marsh PR #3735: Fix case sensitivity issue in FWindowsPlatformProcess::IsApplicationRunning. (Contributed by samhocevar) Change 3524721 by Ben.Marsh Move Linux SDL initialization into FLinuxPlatformApplicationMisc. Attempting to move functionality related to interactive applications (graphics, input, etc...) into a separate place, so it can ultimately be moved out of Core. Change 3524741 by Ben.Marsh Move PumpMessages() into FPlatformApplicationMisc. Change 3525399 by Ben.Marsh UGS: Use the default Perforce server port when opening P4V if there is not one set in the environment. Change 3525743 by Ben.Marsh UAT: Add a parameter to allow updating version files without updating Version.h, to allow faster link times on incremental builds. Change 3525746 by Ben.Marsh EC: Include the clobber option on new workspaces, to allow overriding version files when syncing. Change 3526453 by Ben.Marsh UGS: Do not generate project files when syncing precompiled binaries. Change 3527045 by Ben.Marsh Fix hot reload generating import libraries without DLLs. Now that they are produced by separate actions by default, it was removing DLLs from the action graph due to the bSkipLinkingWhenNothingToCompile setting. Change 3527420 by Ben.Marsh UGS: Add additional search paths for UGS config files, and fix a few cosmetic issues (inability to display ampersands in tools menu, showing changelist -1 when running a tool without syncing). Config files are now read from: Engine/Programs/UnrealGameSync/UnrealGameSync.ini Engine/Programs/UnrealGameSync/NotForLicensees/UnrealGameSync.ini If a project is selected: <ProjectDir>/Build/UnrealGameSync.ini <ProjectDir>/Build/NotForLicensees/UnrealGameSync.ini If the .uprojectdirs file is selected: Engine/Programs/UnrealGameSync/DefaultProject.ini Engine/Programs/UnrealGameSync/NotForLicensees/DefaultProject.ini Change 3528063 by Ben.Marsh Fix non-thread safe construction of FPluginManager singleton. Length of time spent in the constructor resulted in multiple instances being constructed at startup, making the time to enumerate plugins on slow media significantly worse. Change 3528415 by Ben.Marsh UAT: Remove \r characters from the end of multiline log messages. Change 3528427 by Ben.Marsh EC: Fix spaces being converted to tabs at start of line in failure emails (by Gmail), and wrap following lines at the same indent. Change 3528485 by Ben.Marsh EC: Remove zero-width word break characters from slashes in notification emails; can cause really hard to debug problems when copy pasted into other places. Change 3528505 by Steve.Robb PR #3755: MallocProfiler - Remove subfolder from profiling save directory (Contributed by Josef-CL) #jira UE-46819 Change 3528772 by Robert.Manuszewski Enabling actor and blueprint clustering in ShooterGame Change 3528786 by Robert.Manuszewski PR #3760: Fix typo (Contributed by jesseyeh) Change 3528792 by Steve.Robb PR #3764: MallocProfiler - Refactoring Scopelock (Contributed by Josef-CL) #jira UE-46962 Change 3528941 by Robert.Manuszewski Fixed lazy object pointers not being updated for streaming sub-levels in PIE. Fixed lazy pointers returning object that is still being loaded which could lead to undefined behavior when client code started modifying the returned object. #jira UE-44996 Change 3530241 by Ben.Marsh UAT: Only pass -submit or -nosubmit to child instances of UAT if they were specified on the original command line. BuildCookRun uses this flag to determine whether to submit, rather than just whether to allow submitting, so we shouldn't pass an inferred value. Change 3531377 by Ben.Marsh Plugins: Allow plugins to specify a list of supported target platforms, which is propagated to any .uproject file that enables it. This has several advantages over the per-module platform whitelist/blacklist: * Platform-specific .uplugin files can now be excluded when staging other platforms. Previously, it was only possible to determine which platforms a plugin supports by reading the plugin descriptor itself. Now that information is copied into the .uproject file, so the runtime knows which plugins to ignore. * References to dependent plugins from platform-specific plugins can now be eliminated. * Plugins containing content can now be unambiguously disabled on a per-platform basis (having no modules for a platform does not confer that a plugin doesn't support that platform; now it is possible to specify supported platforms explicitly). * The editor can load any plugins without having to whitelist supported editor host platforms. UE4 targets which support loading plugins for target platforms can set TargetRules.bIncludePluginsForTargetPlatforms (true for the editor by default, false for any other target types). This defines the LOAD_PLUGINS_FOR_TARGET_PLATFORMS macro at runtime, which allows the plugin system to filter which plugins to look for at runtime. Any .uproject file will be updated at startup to contain the list of supported platforms for each referenced plugin if necessary. Change 3531502 by Jin.Zhang Add support for GPUCrash #rb Change 3531664 by Ben.Marsh UBT: Change output format from C# JSON writer to match output by the engine. Change 3531848 by Ben.Marsh UAT: Add script to resaving all project descriptors under a folder, embedding information for any supported platforms for the plugins they enable. Change 3531869 by Ben.Marsh UAT: Add parameter to the ResaveProjectDescriptors command to update the engine association field. Change 3532474 by Ben.Marsh UBT: Use the same mechanism as UAT for logging exceptions. Change 3532734 by Graeme.Thornton Initial VSCode Support - Tasks generated for building all game/engine/program targets - Debugging support for targets on Win64 Change 3532789 by Steve.Robb FScriptSet::Add and TScriptMap::Add now replace the element, matching the behavior of TSet and TMap. Set_Add and Map_Add no longer have a return value. FScriptSet::Find and FScriptMap::Find functions are now FindIndex. FScriptSetHelper::FindElementFromHash is now FindElementIndexFromHash. Change 3532845 by Steve.Robb Obsolete UHT settings deleted. Change 3532875 by Graeme.Thornton VSCode - Add debug targets for different target configurations - Choose between VS debugger (windows) and GDB (mac/linux) Change 3532906 by Graeme.Thornton VSCode - Point all builds directly at UBT rather than the batch files - Adjust mac build tasks to run through mono Change 3532924 by Ben.Marsh UAT: Set the UAT working directory immediately on startup. This ensures that any command line arguments containing paths are resolved consistently to the branch root. Change 3535234 by Graeme.Thornton VSCode - Pass intellisense system a list of paths to use for header resolution Change 3535247 by Graeme.Thornton UBT - Add a ToString to ProjectFile.Source file to help with debugger watch presentation Change 3535376 by Graeme.Thornton VSCode - Added build jobs for C# projects - Linked launch tasks to relevant build task Change 3537083 by Ben.Marsh EC: Change P4 swarm links to start at the changelist for a build. Change 3537368 by Graeme.Thornton Fix for crash in FSignedArchiveReader when multithreading is disabled Change 3537550 by Graeme.Thornton Fixed a crash in the taskgraph when running single threaded Change 3537922 by Steve.Robb Missing PF_ATC_RGBA_I added to FOREACH_ENUM_EPIXELFORMAT. Change 3539691 by Graeme.Thornton VSCode - Various updates to get PC and Mac C++ projects building and debugging. - Some other changes to C# setup to allow compilation. Debugging doesn't work. Change 3539775 by Ben.Marsh Plugins: Various fixes to settings for enabling plugins. * Fix crash on startup when trying to disable a missing plugin (was keeping pointers to elements in the project's plugin reference array, which may be modified if a plugin is disabled). * Revert fix to set PluginDescriptor.bRequiresBuildPlatform = true by default. This was the originally intended behavior, but it was accidentally defaulted to false during serialization unless specified in the .uplugin file. Many plugins may rely on this behavior (they may not declare asset classes otherwise, for example, which could result in loss of data), so change the default value to false instead. Also fixes popups to disable platform-specific plugins if platform SDKs are not installed. * Fix plugins which are referenced but do not exist not showing the appropriate prompt to disable them. Change 3540788 by Ben.Marsh UBT: Add support for declaring custom pre-build steps and post-build steps from .target.cs files. Similarly to the custom build steps configurable from .uproject and .uplugin files, these specify commands which will be executed by the host platform's shell before or after a build. The following variables are expanded within the list of commands before execution: $(EngineDir), $(ProjectDir), $(TargetName), $(TargetPlatform), $(TargetConfiguration), $(TargetType), $(ProjectFile). Example usage: public class UnrealPakTarget : TargetRules { public UnrealPakTarget(TargetInfo Target) : base(Target) { Type = TargetType.Program; LinkType = TargetLinkType.Monolithic; LaunchModuleName = "UnrealPak"; if(HostPlatform == UnrealTargetPlatform.Win64) { PreBuildSteps.Add("echo Before building:"); PreBuildSteps.Add("echo This is $(TargetName) $(TargetConfiguration) $(TargetPlatform)"); PostBuildSteps.Add("echo After building!"); PostBuildSteps.Add("echo This is $(TargetName) $(TargetConfiguration) $(TargetPlatform)"); } } } Change 3541664 by Graeme.Thornton VSCode - Add problemMatcher tag to cpp build targets Change 3541732 by Graeme.Thornton VSCode - Change UBT command line switch to "-vscode" for simplicity Change 3541967 by Graeme.Thornton VSCode - Fixes for Mac/Linux build steps Change 3541968 by Ben.Marsh CRP: Pass through the EnabledPlugins element in crash context XML files. #jira UE-46912 Change 3542519 by Ben.Marsh UBT: Add chain of references to error messages when configuring plugins. Change 3542523 by Ben.Marsh UBT: Add more useful error message when attempt to parse a JSON object fails. Change 3542658 by Ben.Marsh UBT: Include a chain of references when reporting errors instantiating modules. Change 3543432 by Ben.Marsh Plugins: Fix plugins which are enabled by default not being enabled unless a project file is set. Change 3543436 by Ben.Marsh UBT: Prevent recursing through the same module more than once when building out the referenced modules. Produces much shorter reference chains when something fails. Change 3543536 by Ben.Marsh UBT: Downgrade message about redundant plugin references to a warning. Change 3543871 by Gil.Gribb UE4 - Fixed a critical crash bug with non-EDL loading from pak files. Change 3543924 by Robert.Manuszewski Fixed a crash on UnrealFrontend startup caused by re-assembling GC token stream for one of the classes. +Small optimization to token stream generation code. Change 3544469 by Jin.Zhang Crashes page displays the list of plugins from the crash context #rb Change 3544608 by Steve.Robb Fix for nativized generated code. #jira UE-47452 Change 3544612 by Ben.Marsh Add callback into FMacPlatformMisc::PumpMessages() from FMacPlatformApplicationMisc::PumpMessages(). #jira UE-47449 Change 3545954 by Gil.Gribb Fixed a critical crash bug relating to a race condition in async package summary reading. Change 3545968 by Ben.Marsh UAT: Fix incorrect username in BuildGraph <Submit> task. Should use the username from the Perforce environment, not assume the logged in user name is the same. #jira UE-47419 Change 3545976 by Ben.Marsh EC: Delete the AutoSDK client if the directory doesn't exist. When we format build machines, we need to force everything to be resynced from scratch. Change 3546185 by Ben.Marsh Hacky fix for deployment on IOS/TVOS. Since deployment directly references the NonUFS manifest files that are written out, merge all the SystemNonUFS files back into the NonUFS list after the regular NonUFS files have been remapped. Change 3547084 by Gil.Gribb Fixed a critical race condition in the new async loader. This was only reproducible on IOS, but may affect other platforms. Change 3547968 by Gil.Gribb Fixed critical race which potentially could cause a crash in the pak precacher. Change 3504722 by Ben.Marsh BuildGraph: Improved tracing for error messages. All errors are now propagated as exceptions, and are tagged with additional context information about the task currently being run. For example, throwing new AutomationException("Unable to write foo.txt") from SetVersionTask.Execute is now displayed in the log as: ERROR: Unable to write to foo.txt while executing <SetVersion Change="0" CompatibleChange="0" Branch="Unknown" Promoted="True" /> at Engine\Build\InstalledEngineBuild.xml(91) (see D:\P4 UE4\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt for full exception trace) Change 3512255 by Ben.Marsh Rename FPaths functions with a "Game" prefix (GameDir(), GameContentDir(), etc...) to have a "Project" prefix (ProjectDir(), ProjectContentDir(), etc...) for clarity with non-game uses of UE4. Old functions still exist but are deprecated. Change 3512332 by Ben.Marsh Rename "Game" functions in FApp to be "Project" functions (FApp::GetGameName() -> FApp::GetProjectName(), etc...) for clarity with non-game uses of UE4. Change 3512393 by Ben.Marsh Rename FPaths::GameLogDir() to FPaths::ProjectLogDir(). Change 3513452 by Ben.Marsh Plugins: Rename EPluginLoadedFrom::GameProject to EPluginLoadedFrom::Project. Change 3516262 by Ben.Marsh Add support for a "Mods" folder distinct from the project's "Plugins" folder, instead of using the bIsMod flag on the plugin descriptor. * Mods are enumerated similarly to regular plugins, but IPlugin::GetType() will return EPluginType::Mod. * The DLCName parameter to BuildCookRun and the cooker now correctly finds any plugin in the Plugins or Mods directory (or any subfolders). Change 3517565 by Ben.Marsh Remove fixed engine version numbers from OSS plugins. Change 3518005 by Ben.Marsh UAT: Remove the bUFSFile parameter from DeployLowerCaseFilenames(). Every platform returns false if the argument is false. Change 3518054 by Ben.Marsh UAT: Use an enum to direct whether all directories should be searched when finding files to stage, rather than a bool. Having so many optional boolean arguments makes code unreadable and refactoring hard. Change 3524496 by Ben.Marsh Start moving GUI application code into a separate static platform class, hopefully ultimately removing it from Core. Change 3524641 by Ben.Marsh Move more functionality related to windowed/graphical applications into FPlatformApplicationMisc. Change 3528723 by Steve.Robb MoveTemp now static asserts if passed a const reference or rvalue. MoveTempIfPossible still follows the old (std::move) rule, which is useful for templates where the nature of the argument is not obvious. Fixes to violations of these new rules. Change 3528876 by Ben.Marsh Move FPlatformMisc::ClipboardCopy and FPlatformMisc::ClipboardPaste to FPlatformApplicationMisc::ClipboardCopy and FPlatformApplicationMisc::ClipboardPaste. Change 3529073 by Ben.Marsh Add script to package ShooterGame for any platforms. Change 3531493 by Ben.Marsh Update platform-specific plugins to declare the target platforms they support. Change 3531611 by Ben.Marsh UAT: Add a ResavePluginDescriptors command, which resaves all plugin descriptors under a given folder, removing any outdated fields and rewrites them in a consistent style. Many plugins in the wild contain redundant or no-longer used fields due to using our plugins as templates. Change 3531868 by Ben.Marsh Resaving project descriptors to remove invalid fields. Change 3531983 by Ben.Marsh UAT: Simplify logic for staging code, and add validation against shipping files in restricted folders. * Added a new SystemNonUFS type for staged files, which excludes files from being remapped or renamed by the platform layer. * Replaced the DeplyomentContext.StageFiles() function with simpler overloads for particular use cases (options for remapping are replaced with the SystemNonUFS file type) * Config entries in the [Staging] category in DefaultGame.ini file allow remapping one directory to another, so restricted content can be made public in packaged builds (Example syntax: +RemapDirectory=(From="Foo/NoRedist", To="Foo")) * An error is output if any restricted folder names other than the output platform are in the staged output. Change 3540315 by Ben.Marsh UAT: Moving StreamCopyDescription command into a NotForLicensees folder, since it's only meant to be used by engine developers. Change 3542410 by Ben.Marsh UBT: Deprecate accessing properties through BuildConfiguration.* or UEBuildConfiguration.* from .target.cs files. These have been aliases to the current TargetRules instance for several releases already. Change 3543018 by Ben.Marsh UBT: Deprecate the BuildConfiguration and UEBuildConfiguration aliases from the ModuleRules class. These have been implemented as an alias ot the ReadOnlyTargetRules instance passed to the constructor for several engine versions. Change 3544371 by Steve.Robb Fixes to TSet_Add and TMap_Add BPs. #jira UE-47441 [CL 3548391 by Ben Marsh in Main branch]
2017-07-21 12:42:36 -04:00
Parsables.Add(new FStringTableFromFileMacroDescriptor(TEXT("LOCTABLE_FROMFILE_GAME"), FPaths::ProjectContentDir()));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
Parsables.Add(new FStringTableEntryMacroDescriptor());
Parsables.Add(new FStringTableEntryMetaDataMacroDescriptor());
Parsables.Add(new FIniNamespaceDescriptor());
// Init a parse context to track the state of the file parsing
FSourceFileParseContext ParseCtxt(this);
// Get whether we should gather editor-only data. Typically only useful for the localization of UE itself.
Copying //UE4/Orion-Staging to //UE4/Main (Origin: //Orion/Dev-General @2826496) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2826201 on 2016/01/13 by Zabir.Hoque Add more verbose logging to try to understand #OR-11297 #lockdown Andrew.Grant #CodeReview Marcus.Wassmer #RB none #TESTS compiled Win64 debug editor, ran agora_p Change 2826170 on 2016/01/13 by Marcus.Wassmer Flush unloaded resource properly in LoadMap #codereview Gil.Gribb #rb none #test cycling game. memory is freed properly now. #lockdown Andrew.Grant Change 2826135 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826128 using //Orion/Main_to_//Orion/Dev-General Change 2826131 on 2016/01/12 by Michael.Noland #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Merging CL# 2825678 using //Orion/Main_to_//Orion/Dev-General Change 2826128 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826116 using //Orion/Release-Next->//Orion/Main Change 2826116 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... #lockdown andrew.grant #codereview josh.markiewicz Change 2825772 on 2016/01/12 by Dmitry.Rekman Linux signal handling improvements. - Switch crash handlers to use "crash malloc" (preallocated memory) on crash. - Remove unnecessary memory allocations from graceful termination handler. #rb none #tests Run the Linux server and crashed it a few times. #codereview David.Vossel, Michael.Trepka Change 2825768 on 2016/01/12 by Josh.Markiewicz #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Change 2825703 on 2016/01/12 by Brian.Karis Switched on new motion blur. Set temporal AA sharpness to 1. #rb none #TESTS editor Change 2825689 on 2016/01/12 by Lina.Halper Fix for get animation notify crash https://jira.ol.epicgames.net/browse/OR-12248 https://jira.ol.epicgames.net/browse/OR-12348 - Also fixed the crash in preview of persona due to blend sample cache contains previous animation data - Also fixed blend space player to reinitialize cache data - The main issue is marker doesn't clamp the length, causing notifies ensure to trigger. #rb : Laurent.Delayen #tests: 10 Sparrows bot match for long time #code review: Martin.Wilson #lockdown: Andrew.Grant Change 2825680 on 2016/01/12 by Martin.Mittring fixed all cases with r.Tonemapper.ScreenPercentage, ScreenPercentage, Fringe, Vignette, ViewRect, flickering with transluceny (View members have been modified while other thread was reading) #rb:Olaf.Piesche, David.Hill #test: PC, many cases Change 2825579 on 2016/01/12 by Chris.Bunner Force shadow shape bone indices on the required update list. #rb Lina.Halper, Rolando.Caloca #tests Editor #codereview Daniel.Wright #jira OR-12339 Change 2825443 on 2016/01/12 by Martin.Mittring
2016-01-14 08:11:47 -05:00
if (!GetBoolFromConfig(*SectionName, TEXT("ShouldGatherFromEditorOnlyData"), ParseCtxt.ShouldGatherFromEditorOnlyData, GatherTextConfigPath))
{
ParseCtxt.ShouldGatherFromEditorOnlyData = false;
}
// Parse all source files for macros and add entries to SourceParsedEntries
for ( FString& SourceFile : FilesToProcess)
{
const FString& ProjectBasePath = UGatherTextCommandletBase::GetProjectBasePath();
ParseCtxt.Filename = SourceFile;
ParseCtxt.FileTypes = ParseCtxt.Filename.EndsWith(TEXT(".ini")) ? EGatherTextSourceFileTypes::Ini : EGatherTextSourceFileTypes::Cpp;
FPaths::MakePathRelativeTo(ParseCtxt.Filename, *ProjectBasePath);
ParseCtxt.LineNumber = 0;
ParseCtxt.FilePlatformName = GetSplitPlatformNameFromPath(ParseCtxt.Filename);
ParseCtxt.LineText.Reset();
ParseCtxt.Namespace.Reset();
ParseCtxt.RawStringLiteralClosingDelim.Reset();
ParseCtxt.ExcludedRegion = false;
ParseCtxt.WithinBlockComment = false;
ParseCtxt.WithinLineComment = false;
ParseCtxt.WithinStringLiteral = false;
ParseCtxt.WithinNamespaceDefineLineNumber = INDEX_NONE;
ParseCtxt.WithinStartingLine = nullptr;
ParseCtxt.TextLines.Reset();
Copying //UE4/Orion-Staging to //UE4/Main (Origin: //Orion/Dev-General @2826496) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2826201 on 2016/01/13 by Zabir.Hoque Add more verbose logging to try to understand #OR-11297 #lockdown Andrew.Grant #CodeReview Marcus.Wassmer #RB none #TESTS compiled Win64 debug editor, ran agora_p Change 2826170 on 2016/01/13 by Marcus.Wassmer Flush unloaded resource properly in LoadMap #codereview Gil.Gribb #rb none #test cycling game. memory is freed properly now. #lockdown Andrew.Grant Change 2826135 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826128 using //Orion/Main_to_//Orion/Dev-General Change 2826131 on 2016/01/12 by Michael.Noland #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Merging CL# 2825678 using //Orion/Main_to_//Orion/Dev-General Change 2826128 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826116 using //Orion/Release-Next->//Orion/Main Change 2826116 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... #lockdown andrew.grant #codereview josh.markiewicz Change 2825772 on 2016/01/12 by Dmitry.Rekman Linux signal handling improvements. - Switch crash handlers to use "crash malloc" (preallocated memory) on crash. - Remove unnecessary memory allocations from graceful termination handler. #rb none #tests Run the Linux server and crashed it a few times. #codereview David.Vossel, Michael.Trepka Change 2825768 on 2016/01/12 by Josh.Markiewicz #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Change 2825703 on 2016/01/12 by Brian.Karis Switched on new motion blur. Set temporal AA sharpness to 1. #rb none #TESTS editor Change 2825689 on 2016/01/12 by Lina.Halper Fix for get animation notify crash https://jira.ol.epicgames.net/browse/OR-12248 https://jira.ol.epicgames.net/browse/OR-12348 - Also fixed the crash in preview of persona due to blend sample cache contains previous animation data - Also fixed blend space player to reinitialize cache data - The main issue is marker doesn't clamp the length, causing notifies ensure to trigger. #rb : Laurent.Delayen #tests: 10 Sparrows bot match for long time #code review: Martin.Wilson #lockdown: Andrew.Grant Change 2825680 on 2016/01/12 by Martin.Mittring fixed all cases with r.Tonemapper.ScreenPercentage, ScreenPercentage, Fringe, Vignette, ViewRect, flickering with transluceny (View members have been modified while other thread was reading) #rb:Olaf.Piesche, David.Hill #test: PC, many cases Change 2825579 on 2016/01/12 by Chris.Bunner Force shadow shape bone indices on the required update list. #rb Lina.Halper, Rolando.Caloca #tests Editor #codereview Daniel.Wright #jira OR-12339 Change 2825443 on 2016/01/12 by Martin.Mittring
2016-01-14 08:11:47 -05:00
ParseCtxt.FlushMacroStack();
FString SourceFileText;
if (!FFileHelper::LoadFileToString(SourceFileText, *SourceFile))
{
UE_LOG(LogGatherTextFromSourceCommandlet, Error, TEXT("%s: GatherTextSource failed to open file"), *ParseCtxt.Filename);
}
else
{
if (!ParseSourceText(SourceFileText, Parsables, ParseCtxt))
{
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("%s: GatherTextSource error(s) parsing source file"), *ParseCtxt.Filename);
}
else
{
if (ParseCtxt.WithinNamespaceDefineLineNumber != INDEX_NONE)
{
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("%s(%d): Missing '#undef LOCTEXT_NAMESPACE' for '#define LOCTEXT_NAMESPACE'"), *ParseCtxt.Filename, ParseCtxt.WithinNamespaceDefineLineNumber);
}
}
}
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
// Process any parsed string tables
for (const auto& ParsedStringTablePair : ParseCtxt.ParsedStringTables)
{
if (ParsedStringTablePair.Value.SourceLocation.Line == INDEX_NONE)
{
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("String table with ID '%s' had %d entries parsed for it, but the table was never registered. Skipping for gather."), *ParsedStringTablePair.Key.ToString(), ParsedStringTablePair.Value.TableEntries.Num());
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
}
else
{
for (const auto& ParsedStringTableEntryPair : ParsedStringTablePair.Value.TableEntries)
{
if (!ParsedStringTableEntryPair.Value.bIsEditorOnly || ParseCtxt.ShouldGatherFromEditorOnlyData)
{
FManifestContext SourceContext;
SourceContext.Key = ParsedStringTableEntryPair.Key;
SourceContext.SourceLocation = ParsedStringTableEntryPair.Value.SourceLocation.ToString();
SourceContext.PlatformName = ParsedStringTableEntryPair.Value.PlatformName;
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
const FParsedStringTableEntryMetaDataMap* ParsedMetaDataMap = ParsedStringTablePair.Value.MetaDataEntries.Find(ParsedStringTableEntryPair.Key);
if (ParsedMetaDataMap && ParsedMetaDataMap->Num() > 0)
{
SourceContext.InfoMetadataObj = MakeShareable(new FLocMetadataObject());
for (const auto& ParsedMetaDataPair : *ParsedMetaDataMap)
{
if (!ParsedMetaDataPair.Value.bIsEditorOnly || ParseCtxt.ShouldGatherFromEditorOnlyData)
{
SourceContext.InfoMetadataObj->SetStringField(ParsedMetaDataPair.Key.ToString(), ParsedMetaDataPair.Value.MetaData);
}
}
}
GatherManifestHelper->AddSourceText(ParsedStringTablePair.Value.TableNamespace, FLocItem(ParsedStringTableEntryPair.Value.SourceString), SourceContext);
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
}
}
}
}
// Clear parsables list safely
for (int32 i=0; i<Parsables.Num(); i++)
{
delete Parsables[i];
}
return 0;
}
Copying //UE4/Orion-Staging to //UE4/Main (Source //Orion/Dev-General @ 2927258) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2927181 on 2016/03/29 by Dmitry.Rekman (Optionally) exclude idle time from server FPS charts. - Time spent waiting for the next frame in order to hit capped FPS can be optionally excluded by using t.FPSChart.ExcludeIdleTime (set to 1 for servers). - Server FPS charts analytics events and log output will include the information if idle time was excluded. - Also: added a log line each time we detect a server hitch for easier pin-pointing them in the log. #rb Paul.Moore #codereview Paul.Moore, Michael.Noland #tests Ran Linux server and Windows client on compatible content. Change 2927084 on 2016/03/29 by Ben.Marsh BuildGraph: Don't allow triggers to run until all their order dependencies are complete. Just because a downstream node doesn't have a dependency on an upstream node via temp storage doesn't mean it can run immediately. #rb none #tests none Change 2927060 on 2016/03/29 by Michael.Noland Renamed GPU analytics event from GPU to DesktopGPU to reflect that it is the default desktop adapter and not the one we initialized (which is GPUAdapter) Updated text/log based FPS chart events to print out GPUAdapter instead (with DesktopGPU in parens if they differ, e.g., in an optimus setup) #rb marcus.wassmer #tests Ran and did some fps charts Change 2927048 on 2016/03/29 by Michael.Noland HLOD: Removed an unused cvar r.HLODEnabled (everything is done thru r.HLOD) #tests Compiled and ran Paragon #rb marcus.wassmer Change 2926920 on 2016/03/29 by Ben.Marsh BuildGraph: Update schema with Rename task. Change 2926911 on 2016/03/29 by Ben.Marsh BuildGraph: Add a task which can rename files matching a given wildcard. Syntax is: <Rename Files="*.txt" To="*.md"> or <Rename Files="Engine/Build/..." From="*.txt" To="*.md"/> #rb none #tests none Change 2926908 on 2016/03/29 by Andrew.Grant Fix for CDO properties of renamed blueprints not being applied #rb none #tests loaded Origin map (renamed from Playgo3) and verified properties are applied. Change 2926799 on 2016/03/29 by Jason.Bestimt #ORION_DG - Merge MAIN (23) @ CL# 2926780 #RB:none #Tests:none Change 2926663 on 2016/03/29 by david.nikdel #ROBOMERGE-OBO: jason.bestimt #ROBOMERGE-SOURCE: CL 2926660 in //Orion/Release-0.23/... via CL 2926662 #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ORION_23 - Potential fix for Cook failures "Fix shelved in 2926635, tested in Dev-Blueprints. Could not run any GEditor related logic safely in ShutdownModule because of the same destruction issue orders that caused the bug in the first place. I will chat with Editor team about nulling out GEditor the same way we null out GUnrealEd." #RB:none #Tests: none [CodeReviewed]: andrew.grant, dan.oconnor Change 2926510 on 2016/03/29 by Andrew.Grant Potential fix for OR-18207 - editor becomes unresponsive (audio deadlock) #rb none #tests compiled Change 2926495 on 2016/03/29 by Rob.Cannaday Change storing HTTP requests as raw pointers to weak pointers with validity being checked via Pinning it #jira FORT-18947 #jira OR-17695 #tests golden path #rb eric.newman Change 2926427 on 2016/03/29 by Josh.Markiewicz #UE4 - fixed typo #rb none #tests none Change 2926250 on 2016/03/29 by Martin.Mittring fixed OR-18489 HERO: IGGY: RMB on E ability causes blinding hair effect #rb:Chris.Bunner #codereview:Brian.Karis Change 2926224 on 2016/03/29 by Daniel.Lamb Fix for potenital threading issue with Console manager removing vars which could cause double free. #rb Robert.Manuszewski #test Orion cook Change 2926174 on 2016/03/29 by Gareth.Martin Cloned fix for bUseMaterialPositionOffsetInStaticLighting crashing across from //UE4/Dev-Landscape/ to unblock people #rb #tests editor Change 2925968 on 2016/03/29 by David.Nikdel #MCP #OSS - Read RedirectUrl from ini #RB: Eric.Newman #TESTS: compiled in another branch (merge over) #ROBOMERGE: Main [CL 2929424 by Andrew Grant in Main branch]
2016-03-31 15:18:30 -04:00
FString UGatherTextFromSourceCommandlet::UnescapeLiteralCharacterEscapeSequences(const FString& InString)
{
// We need to un-escape any octal, hex, or universal character sequences that exist in this string to mimic what happens when the string is processed by the compiler
enum class EParseState : uint8
{
Idle, // Not currently parsing a sequence
InOct, // Within an octal sequence (\012)
InHex, // Within an hexadecimal sequence (\xBEEF)
InUTF16, // Within a UTF-16 sequence (\u1234)
InUTF32, // Within a UTF-32 sequence (\U12345678)
};
FString RetString;
RetString.Reserve(InString.Len());
EParseState ParseState = EParseState::Idle;
FString EscapedLiteralCharacter;
for (const TCHAR* CharPtr = *InString; ; ++CharPtr)
Copying //UE4/Orion-Staging to //UE4/Main (Source //Orion/Dev-General @ 2927258) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2927181 on 2016/03/29 by Dmitry.Rekman (Optionally) exclude idle time from server FPS charts. - Time spent waiting for the next frame in order to hit capped FPS can be optionally excluded by using t.FPSChart.ExcludeIdleTime (set to 1 for servers). - Server FPS charts analytics events and log output will include the information if idle time was excluded. - Also: added a log line each time we detect a server hitch for easier pin-pointing them in the log. #rb Paul.Moore #codereview Paul.Moore, Michael.Noland #tests Ran Linux server and Windows client on compatible content. Change 2927084 on 2016/03/29 by Ben.Marsh BuildGraph: Don't allow triggers to run until all their order dependencies are complete. Just because a downstream node doesn't have a dependency on an upstream node via temp storage doesn't mean it can run immediately. #rb none #tests none Change 2927060 on 2016/03/29 by Michael.Noland Renamed GPU analytics event from GPU to DesktopGPU to reflect that it is the default desktop adapter and not the one we initialized (which is GPUAdapter) Updated text/log based FPS chart events to print out GPUAdapter instead (with DesktopGPU in parens if they differ, e.g., in an optimus setup) #rb marcus.wassmer #tests Ran and did some fps charts Change 2927048 on 2016/03/29 by Michael.Noland HLOD: Removed an unused cvar r.HLODEnabled (everything is done thru r.HLOD) #tests Compiled and ran Paragon #rb marcus.wassmer Change 2926920 on 2016/03/29 by Ben.Marsh BuildGraph: Update schema with Rename task. Change 2926911 on 2016/03/29 by Ben.Marsh BuildGraph: Add a task which can rename files matching a given wildcard. Syntax is: <Rename Files="*.txt" To="*.md"> or <Rename Files="Engine/Build/..." From="*.txt" To="*.md"/> #rb none #tests none Change 2926908 on 2016/03/29 by Andrew.Grant Fix for CDO properties of renamed blueprints not being applied #rb none #tests loaded Origin map (renamed from Playgo3) and verified properties are applied. Change 2926799 on 2016/03/29 by Jason.Bestimt #ORION_DG - Merge MAIN (23) @ CL# 2926780 #RB:none #Tests:none Change 2926663 on 2016/03/29 by david.nikdel #ROBOMERGE-OBO: jason.bestimt #ROBOMERGE-SOURCE: CL 2926660 in //Orion/Release-0.23/... via CL 2926662 #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ORION_23 - Potential fix for Cook failures "Fix shelved in 2926635, tested in Dev-Blueprints. Could not run any GEditor related logic safely in ShutdownModule because of the same destruction issue orders that caused the bug in the first place. I will chat with Editor team about nulling out GEditor the same way we null out GUnrealEd." #RB:none #Tests: none [CodeReviewed]: andrew.grant, dan.oconnor Change 2926510 on 2016/03/29 by Andrew.Grant Potential fix for OR-18207 - editor becomes unresponsive (audio deadlock) #rb none #tests compiled Change 2926495 on 2016/03/29 by Rob.Cannaday Change storing HTTP requests as raw pointers to weak pointers with validity being checked via Pinning it #jira FORT-18947 #jira OR-17695 #tests golden path #rb eric.newman Change 2926427 on 2016/03/29 by Josh.Markiewicz #UE4 - fixed typo #rb none #tests none Change 2926250 on 2016/03/29 by Martin.Mittring fixed OR-18489 HERO: IGGY: RMB on E ability causes blinding hair effect #rb:Chris.Bunner #codereview:Brian.Karis Change 2926224 on 2016/03/29 by Daniel.Lamb Fix for potenital threading issue with Console manager removing vars which could cause double free. #rb Robert.Manuszewski #test Orion cook Change 2926174 on 2016/03/29 by Gareth.Martin Cloned fix for bUseMaterialPositionOffsetInStaticLighting crashing across from //UE4/Dev-Landscape/ to unblock people #rb #tests editor Change 2925968 on 2016/03/29 by David.Nikdel #MCP #OSS - Read RedirectUrl from ini #RB: Eric.Newman #TESTS: compiled in another branch (merge over) #ROBOMERGE: Main [CL 2929424 by Andrew Grant in Main branch]
2016-03-31 15:18:30 -04:00
{
const TCHAR CurChar = *CharPtr;
if (ParseState == EParseState::Idle && CurChar == 0)
{
// End of string
break;
}
Copying //UE4/Orion-Staging to //UE4/Main (Source //Orion/Dev-General @ 2927258) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2927181 on 2016/03/29 by Dmitry.Rekman (Optionally) exclude idle time from server FPS charts. - Time spent waiting for the next frame in order to hit capped FPS can be optionally excluded by using t.FPSChart.ExcludeIdleTime (set to 1 for servers). - Server FPS charts analytics events and log output will include the information if idle time was excluded. - Also: added a log line each time we detect a server hitch for easier pin-pointing them in the log. #rb Paul.Moore #codereview Paul.Moore, Michael.Noland #tests Ran Linux server and Windows client on compatible content. Change 2927084 on 2016/03/29 by Ben.Marsh BuildGraph: Don't allow triggers to run until all their order dependencies are complete. Just because a downstream node doesn't have a dependency on an upstream node via temp storage doesn't mean it can run immediately. #rb none #tests none Change 2927060 on 2016/03/29 by Michael.Noland Renamed GPU analytics event from GPU to DesktopGPU to reflect that it is the default desktop adapter and not the one we initialized (which is GPUAdapter) Updated text/log based FPS chart events to print out GPUAdapter instead (with DesktopGPU in parens if they differ, e.g., in an optimus setup) #rb marcus.wassmer #tests Ran and did some fps charts Change 2927048 on 2016/03/29 by Michael.Noland HLOD: Removed an unused cvar r.HLODEnabled (everything is done thru r.HLOD) #tests Compiled and ran Paragon #rb marcus.wassmer Change 2926920 on 2016/03/29 by Ben.Marsh BuildGraph: Update schema with Rename task. Change 2926911 on 2016/03/29 by Ben.Marsh BuildGraph: Add a task which can rename files matching a given wildcard. Syntax is: <Rename Files="*.txt" To="*.md"> or <Rename Files="Engine/Build/..." From="*.txt" To="*.md"/> #rb none #tests none Change 2926908 on 2016/03/29 by Andrew.Grant Fix for CDO properties of renamed blueprints not being applied #rb none #tests loaded Origin map (renamed from Playgo3) and verified properties are applied. Change 2926799 on 2016/03/29 by Jason.Bestimt #ORION_DG - Merge MAIN (23) @ CL# 2926780 #RB:none #Tests:none Change 2926663 on 2016/03/29 by david.nikdel #ROBOMERGE-OBO: jason.bestimt #ROBOMERGE-SOURCE: CL 2926660 in //Orion/Release-0.23/... via CL 2926662 #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ORION_23 - Potential fix for Cook failures "Fix shelved in 2926635, tested in Dev-Blueprints. Could not run any GEditor related logic safely in ShutdownModule because of the same destruction issue orders that caused the bug in the first place. I will chat with Editor team about nulling out GEditor the same way we null out GUnrealEd." #RB:none #Tests: none [CodeReviewed]: andrew.grant, dan.oconnor Change 2926510 on 2016/03/29 by Andrew.Grant Potential fix for OR-18207 - editor becomes unresponsive (audio deadlock) #rb none #tests compiled Change 2926495 on 2016/03/29 by Rob.Cannaday Change storing HTTP requests as raw pointers to weak pointers with validity being checked via Pinning it #jira FORT-18947 #jira OR-17695 #tests golden path #rb eric.newman Change 2926427 on 2016/03/29 by Josh.Markiewicz #UE4 - fixed typo #rb none #tests none Change 2926250 on 2016/03/29 by Martin.Mittring fixed OR-18489 HERO: IGGY: RMB on E ability causes blinding hair effect #rb:Chris.Bunner #codereview:Brian.Karis Change 2926224 on 2016/03/29 by Daniel.Lamb Fix for potenital threading issue with Console manager removing vars which could cause double free. #rb Robert.Manuszewski #test Orion cook Change 2926174 on 2016/03/29 by Gareth.Martin Cloned fix for bUseMaterialPositionOffsetInStaticLighting crashing across from //UE4/Dev-Landscape/ to unblock people #rb #tests editor Change 2925968 on 2016/03/29 by David.Nikdel #MCP #OSS - Read RedirectUrl from ini #RB: Eric.Newman #TESTS: compiled in another branch (merge over) #ROBOMERGE: Main [CL 2929424 by Andrew Grant in Main branch]
2016-03-31 15:18:30 -04:00
switch (ParseState)
{
case EParseState::Idle:
{
const TCHAR NextChar = *(CharPtr + 1);
if (CurChar == TEXT('\\') && NextChar)
{
if (FChar::IsOctDigit(NextChar))
{
ParseState = EParseState::InOct;
}
else if (NextChar == TEXT('x'))
{
// Skip the format marker
++CharPtr;
ParseState = EParseState::InHex;
}
else if (NextChar == TEXT('u'))
{
// Skip the format marker
++CharPtr;
ParseState = EParseState::InUTF16;
}
else if (NextChar == TEXT('U'))
{
// Skip the format marker
++CharPtr;
ParseState = EParseState::InUTF32;
}
}
if (ParseState == EParseState::Idle)
{
RetString.AppendChar(CurChar);
}
else
{
EscapedLiteralCharacter.Reset();
}
}
break;
case EParseState::InOct:
{
if (FChar::IsOctDigit(CurChar))
{
EscapedLiteralCharacter.AppendChar(CurChar);
// Octal sequences can only be up-to 3 digits long
check(EscapedLiteralCharacter.Len() <= 3);
if (EscapedLiteralCharacter.Len() == 3)
{
RetString.AppendChar((TCHAR)FCString::Strtoi(*EscapedLiteralCharacter, nullptr, 8));
ParseState = EParseState::Idle;
// Deliberately not appending the current character here, as it was already pushed into the escaped literal character string
}
}
else
{
if (EscapedLiteralCharacter.Len() > 0)
{
RetString.AppendChar((TCHAR)FCString::Strtoi(*EscapedLiteralCharacter, nullptr, 8));
}
Copying //UE4/Orion-Staging to //UE4/Main (Source //Orion/Dev-General @ 2927258) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2927181 on 2016/03/29 by Dmitry.Rekman (Optionally) exclude idle time from server FPS charts. - Time spent waiting for the next frame in order to hit capped FPS can be optionally excluded by using t.FPSChart.ExcludeIdleTime (set to 1 for servers). - Server FPS charts analytics events and log output will include the information if idle time was excluded. - Also: added a log line each time we detect a server hitch for easier pin-pointing them in the log. #rb Paul.Moore #codereview Paul.Moore, Michael.Noland #tests Ran Linux server and Windows client on compatible content. Change 2927084 on 2016/03/29 by Ben.Marsh BuildGraph: Don't allow triggers to run until all their order dependencies are complete. Just because a downstream node doesn't have a dependency on an upstream node via temp storage doesn't mean it can run immediately. #rb none #tests none Change 2927060 on 2016/03/29 by Michael.Noland Renamed GPU analytics event from GPU to DesktopGPU to reflect that it is the default desktop adapter and not the one we initialized (which is GPUAdapter) Updated text/log based FPS chart events to print out GPUAdapter instead (with DesktopGPU in parens if they differ, e.g., in an optimus setup) #rb marcus.wassmer #tests Ran and did some fps charts Change 2927048 on 2016/03/29 by Michael.Noland HLOD: Removed an unused cvar r.HLODEnabled (everything is done thru r.HLOD) #tests Compiled and ran Paragon #rb marcus.wassmer Change 2926920 on 2016/03/29 by Ben.Marsh BuildGraph: Update schema with Rename task. Change 2926911 on 2016/03/29 by Ben.Marsh BuildGraph: Add a task which can rename files matching a given wildcard. Syntax is: <Rename Files="*.txt" To="*.md"> or <Rename Files="Engine/Build/..." From="*.txt" To="*.md"/> #rb none #tests none Change 2926908 on 2016/03/29 by Andrew.Grant Fix for CDO properties of renamed blueprints not being applied #rb none #tests loaded Origin map (renamed from Playgo3) and verified properties are applied. Change 2926799 on 2016/03/29 by Jason.Bestimt #ORION_DG - Merge MAIN (23) @ CL# 2926780 #RB:none #Tests:none Change 2926663 on 2016/03/29 by david.nikdel #ROBOMERGE-OBO: jason.bestimt #ROBOMERGE-SOURCE: CL 2926660 in //Orion/Release-0.23/... via CL 2926662 #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ORION_23 - Potential fix for Cook failures "Fix shelved in 2926635, tested in Dev-Blueprints. Could not run any GEditor related logic safely in ShutdownModule because of the same destruction issue orders that caused the bug in the first place. I will chat with Editor team about nulling out GEditor the same way we null out GUnrealEd." #RB:none #Tests: none [CodeReviewed]: andrew.grant, dan.oconnor Change 2926510 on 2016/03/29 by Andrew.Grant Potential fix for OR-18207 - editor becomes unresponsive (audio deadlock) #rb none #tests compiled Change 2926495 on 2016/03/29 by Rob.Cannaday Change storing HTTP requests as raw pointers to weak pointers with validity being checked via Pinning it #jira FORT-18947 #jira OR-17695 #tests golden path #rb eric.newman Change 2926427 on 2016/03/29 by Josh.Markiewicz #UE4 - fixed typo #rb none #tests none Change 2926250 on 2016/03/29 by Martin.Mittring fixed OR-18489 HERO: IGGY: RMB on E ability causes blinding hair effect #rb:Chris.Bunner #codereview:Brian.Karis Change 2926224 on 2016/03/29 by Daniel.Lamb Fix for potenital threading issue with Console manager removing vars which could cause double free. #rb Robert.Manuszewski #test Orion cook Change 2926174 on 2016/03/29 by Gareth.Martin Cloned fix for bUseMaterialPositionOffsetInStaticLighting crashing across from //UE4/Dev-Landscape/ to unblock people #rb #tests editor Change 2925968 on 2016/03/29 by David.Nikdel #MCP #OSS - Read RedirectUrl from ini #RB: Eric.Newman #TESTS: compiled in another branch (merge over) #ROBOMERGE: Main [CL 2929424 by Andrew Grant in Main branch]
2016-03-31 15:18:30 -04:00
ParseState = EParseState::Idle;
--CharPtr; // Walk backwards as we need to consider whether the current character is the start of a new escape sequence
Copying //UE4/Orion-Staging to //UE4/Main (Source //Orion/Dev-General @ 2927258) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2927181 on 2016/03/29 by Dmitry.Rekman (Optionally) exclude idle time from server FPS charts. - Time spent waiting for the next frame in order to hit capped FPS can be optionally excluded by using t.FPSChart.ExcludeIdleTime (set to 1 for servers). - Server FPS charts analytics events and log output will include the information if idle time was excluded. - Also: added a log line each time we detect a server hitch for easier pin-pointing them in the log. #rb Paul.Moore #codereview Paul.Moore, Michael.Noland #tests Ran Linux server and Windows client on compatible content. Change 2927084 on 2016/03/29 by Ben.Marsh BuildGraph: Don't allow triggers to run until all their order dependencies are complete. Just because a downstream node doesn't have a dependency on an upstream node via temp storage doesn't mean it can run immediately. #rb none #tests none Change 2927060 on 2016/03/29 by Michael.Noland Renamed GPU analytics event from GPU to DesktopGPU to reflect that it is the default desktop adapter and not the one we initialized (which is GPUAdapter) Updated text/log based FPS chart events to print out GPUAdapter instead (with DesktopGPU in parens if they differ, e.g., in an optimus setup) #rb marcus.wassmer #tests Ran and did some fps charts Change 2927048 on 2016/03/29 by Michael.Noland HLOD: Removed an unused cvar r.HLODEnabled (everything is done thru r.HLOD) #tests Compiled and ran Paragon #rb marcus.wassmer Change 2926920 on 2016/03/29 by Ben.Marsh BuildGraph: Update schema with Rename task. Change 2926911 on 2016/03/29 by Ben.Marsh BuildGraph: Add a task which can rename files matching a given wildcard. Syntax is: <Rename Files="*.txt" To="*.md"> or <Rename Files="Engine/Build/..." From="*.txt" To="*.md"/> #rb none #tests none Change 2926908 on 2016/03/29 by Andrew.Grant Fix for CDO properties of renamed blueprints not being applied #rb none #tests loaded Origin map (renamed from Playgo3) and verified properties are applied. Change 2926799 on 2016/03/29 by Jason.Bestimt #ORION_DG - Merge MAIN (23) @ CL# 2926780 #RB:none #Tests:none Change 2926663 on 2016/03/29 by david.nikdel #ROBOMERGE-OBO: jason.bestimt #ROBOMERGE-SOURCE: CL 2926660 in //Orion/Release-0.23/... via CL 2926662 #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ORION_23 - Potential fix for Cook failures "Fix shelved in 2926635, tested in Dev-Blueprints. Could not run any GEditor related logic safely in ShutdownModule because of the same destruction issue orders that caused the bug in the first place. I will chat with Editor team about nulling out GEditor the same way we null out GUnrealEd." #RB:none #Tests: none [CodeReviewed]: andrew.grant, dan.oconnor Change 2926510 on 2016/03/29 by Andrew.Grant Potential fix for OR-18207 - editor becomes unresponsive (audio deadlock) #rb none #tests compiled Change 2926495 on 2016/03/29 by Rob.Cannaday Change storing HTTP requests as raw pointers to weak pointers with validity being checked via Pinning it #jira FORT-18947 #jira OR-17695 #tests golden path #rb eric.newman Change 2926427 on 2016/03/29 by Josh.Markiewicz #UE4 - fixed typo #rb none #tests none Change 2926250 on 2016/03/29 by Martin.Mittring fixed OR-18489 HERO: IGGY: RMB on E ability causes blinding hair effect #rb:Chris.Bunner #codereview:Brian.Karis Change 2926224 on 2016/03/29 by Daniel.Lamb Fix for potenital threading issue with Console manager removing vars which could cause double free. #rb Robert.Manuszewski #test Orion cook Change 2926174 on 2016/03/29 by Gareth.Martin Cloned fix for bUseMaterialPositionOffsetInStaticLighting crashing across from //UE4/Dev-Landscape/ to unblock people #rb #tests editor Change 2925968 on 2016/03/29 by David.Nikdel #MCP #OSS - Read RedirectUrl from ini #RB: Eric.Newman #TESTS: compiled in another branch (merge over) #ROBOMERGE: Main [CL 2929424 by Andrew Grant in Main branch]
2016-03-31 15:18:30 -04:00
}
}
break;
case EParseState::InHex:
{
if (FChar::IsHexDigit(CurChar))
{
EscapedLiteralCharacter.AppendChar(CurChar);
}
else
{
if (EscapedLiteralCharacter.Len() > 0)
{
RetString.AppendChar((TCHAR)FCString::Strtoi(*EscapedLiteralCharacter, nullptr, 16));
}
Copying //UE4/Orion-Staging to //UE4/Main (Source //Orion/Dev-General @ 2927258) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2927181 on 2016/03/29 by Dmitry.Rekman (Optionally) exclude idle time from server FPS charts. - Time spent waiting for the next frame in order to hit capped FPS can be optionally excluded by using t.FPSChart.ExcludeIdleTime (set to 1 for servers). - Server FPS charts analytics events and log output will include the information if idle time was excluded. - Also: added a log line each time we detect a server hitch for easier pin-pointing them in the log. #rb Paul.Moore #codereview Paul.Moore, Michael.Noland #tests Ran Linux server and Windows client on compatible content. Change 2927084 on 2016/03/29 by Ben.Marsh BuildGraph: Don't allow triggers to run until all their order dependencies are complete. Just because a downstream node doesn't have a dependency on an upstream node via temp storage doesn't mean it can run immediately. #rb none #tests none Change 2927060 on 2016/03/29 by Michael.Noland Renamed GPU analytics event from GPU to DesktopGPU to reflect that it is the default desktop adapter and not the one we initialized (which is GPUAdapter) Updated text/log based FPS chart events to print out GPUAdapter instead (with DesktopGPU in parens if they differ, e.g., in an optimus setup) #rb marcus.wassmer #tests Ran and did some fps charts Change 2927048 on 2016/03/29 by Michael.Noland HLOD: Removed an unused cvar r.HLODEnabled (everything is done thru r.HLOD) #tests Compiled and ran Paragon #rb marcus.wassmer Change 2926920 on 2016/03/29 by Ben.Marsh BuildGraph: Update schema with Rename task. Change 2926911 on 2016/03/29 by Ben.Marsh BuildGraph: Add a task which can rename files matching a given wildcard. Syntax is: <Rename Files="*.txt" To="*.md"> or <Rename Files="Engine/Build/..." From="*.txt" To="*.md"/> #rb none #tests none Change 2926908 on 2016/03/29 by Andrew.Grant Fix for CDO properties of renamed blueprints not being applied #rb none #tests loaded Origin map (renamed from Playgo3) and verified properties are applied. Change 2926799 on 2016/03/29 by Jason.Bestimt #ORION_DG - Merge MAIN (23) @ CL# 2926780 #RB:none #Tests:none Change 2926663 on 2016/03/29 by david.nikdel #ROBOMERGE-OBO: jason.bestimt #ROBOMERGE-SOURCE: CL 2926660 in //Orion/Release-0.23/... via CL 2926662 #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ORION_23 - Potential fix for Cook failures "Fix shelved in 2926635, tested in Dev-Blueprints. Could not run any GEditor related logic safely in ShutdownModule because of the same destruction issue orders that caused the bug in the first place. I will chat with Editor team about nulling out GEditor the same way we null out GUnrealEd." #RB:none #Tests: none [CodeReviewed]: andrew.grant, dan.oconnor Change 2926510 on 2016/03/29 by Andrew.Grant Potential fix for OR-18207 - editor becomes unresponsive (audio deadlock) #rb none #tests compiled Change 2926495 on 2016/03/29 by Rob.Cannaday Change storing HTTP requests as raw pointers to weak pointers with validity being checked via Pinning it #jira FORT-18947 #jira OR-17695 #tests golden path #rb eric.newman Change 2926427 on 2016/03/29 by Josh.Markiewicz #UE4 - fixed typo #rb none #tests none Change 2926250 on 2016/03/29 by Martin.Mittring fixed OR-18489 HERO: IGGY: RMB on E ability causes blinding hair effect #rb:Chris.Bunner #codereview:Brian.Karis Change 2926224 on 2016/03/29 by Daniel.Lamb Fix for potenital threading issue with Console manager removing vars which could cause double free. #rb Robert.Manuszewski #test Orion cook Change 2926174 on 2016/03/29 by Gareth.Martin Cloned fix for bUseMaterialPositionOffsetInStaticLighting crashing across from //UE4/Dev-Landscape/ to unblock people #rb #tests editor Change 2925968 on 2016/03/29 by David.Nikdel #MCP #OSS - Read RedirectUrl from ini #RB: Eric.Newman #TESTS: compiled in another branch (merge over) #ROBOMERGE: Main [CL 2929424 by Andrew Grant in Main branch]
2016-03-31 15:18:30 -04:00
ParseState = EParseState::Idle;
--CharPtr; // Walk backwards as we need to consider whether the current character is the start of a new escape sequence
Copying //UE4/Orion-Staging to //UE4/Main (Source //Orion/Dev-General @ 2927258) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2927181 on 2016/03/29 by Dmitry.Rekman (Optionally) exclude idle time from server FPS charts. - Time spent waiting for the next frame in order to hit capped FPS can be optionally excluded by using t.FPSChart.ExcludeIdleTime (set to 1 for servers). - Server FPS charts analytics events and log output will include the information if idle time was excluded. - Also: added a log line each time we detect a server hitch for easier pin-pointing them in the log. #rb Paul.Moore #codereview Paul.Moore, Michael.Noland #tests Ran Linux server and Windows client on compatible content. Change 2927084 on 2016/03/29 by Ben.Marsh BuildGraph: Don't allow triggers to run until all their order dependencies are complete. Just because a downstream node doesn't have a dependency on an upstream node via temp storage doesn't mean it can run immediately. #rb none #tests none Change 2927060 on 2016/03/29 by Michael.Noland Renamed GPU analytics event from GPU to DesktopGPU to reflect that it is the default desktop adapter and not the one we initialized (which is GPUAdapter) Updated text/log based FPS chart events to print out GPUAdapter instead (with DesktopGPU in parens if they differ, e.g., in an optimus setup) #rb marcus.wassmer #tests Ran and did some fps charts Change 2927048 on 2016/03/29 by Michael.Noland HLOD: Removed an unused cvar r.HLODEnabled (everything is done thru r.HLOD) #tests Compiled and ran Paragon #rb marcus.wassmer Change 2926920 on 2016/03/29 by Ben.Marsh BuildGraph: Update schema with Rename task. Change 2926911 on 2016/03/29 by Ben.Marsh BuildGraph: Add a task which can rename files matching a given wildcard. Syntax is: <Rename Files="*.txt" To="*.md"> or <Rename Files="Engine/Build/..." From="*.txt" To="*.md"/> #rb none #tests none Change 2926908 on 2016/03/29 by Andrew.Grant Fix for CDO properties of renamed blueprints not being applied #rb none #tests loaded Origin map (renamed from Playgo3) and verified properties are applied. Change 2926799 on 2016/03/29 by Jason.Bestimt #ORION_DG - Merge MAIN (23) @ CL# 2926780 #RB:none #Tests:none Change 2926663 on 2016/03/29 by david.nikdel #ROBOMERGE-OBO: jason.bestimt #ROBOMERGE-SOURCE: CL 2926660 in //Orion/Release-0.23/... via CL 2926662 #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ORION_23 - Potential fix for Cook failures "Fix shelved in 2926635, tested in Dev-Blueprints. Could not run any GEditor related logic safely in ShutdownModule because of the same destruction issue orders that caused the bug in the first place. I will chat with Editor team about nulling out GEditor the same way we null out GUnrealEd." #RB:none #Tests: none [CodeReviewed]: andrew.grant, dan.oconnor Change 2926510 on 2016/03/29 by Andrew.Grant Potential fix for OR-18207 - editor becomes unresponsive (audio deadlock) #rb none #tests compiled Change 2926495 on 2016/03/29 by Rob.Cannaday Change storing HTTP requests as raw pointers to weak pointers with validity being checked via Pinning it #jira FORT-18947 #jira OR-17695 #tests golden path #rb eric.newman Change 2926427 on 2016/03/29 by Josh.Markiewicz #UE4 - fixed typo #rb none #tests none Change 2926250 on 2016/03/29 by Martin.Mittring fixed OR-18489 HERO: IGGY: RMB on E ability causes blinding hair effect #rb:Chris.Bunner #codereview:Brian.Karis Change 2926224 on 2016/03/29 by Daniel.Lamb Fix for potenital threading issue with Console manager removing vars which could cause double free. #rb Robert.Manuszewski #test Orion cook Change 2926174 on 2016/03/29 by Gareth.Martin Cloned fix for bUseMaterialPositionOffsetInStaticLighting crashing across from //UE4/Dev-Landscape/ to unblock people #rb #tests editor Change 2925968 on 2016/03/29 by David.Nikdel #MCP #OSS - Read RedirectUrl from ini #RB: Eric.Newman #TESTS: compiled in another branch (merge over) #ROBOMERGE: Main [CL 2929424 by Andrew Grant in Main branch]
2016-03-31 15:18:30 -04:00
}
}
break;
case EParseState::InUTF16:
{
if (FChar::IsHexDigit(CurChar))
{
EscapedLiteralCharacter.AppendChar(CurChar);
// UTF-16 sequences can only be up-to 4 digits long
check(EscapedLiteralCharacter.Len() <= 4);
if (EscapedLiteralCharacter.Len() == 4)
{
const uint32 UnicodeCodepoint = (uint32)FCString::Strtoi(*EscapedLiteralCharacter, nullptr, 16);
FString UnicodeString;
if (FUnicodeChar::CodepointToString(UnicodeCodepoint, UnicodeString))
{
RetString.Append(MoveTemp(UnicodeString));
}
ParseState = EParseState::Idle;
// Deliberately not appending the current character here, as it was already pushed into the escaped literal character string
}
}
else
{
if (EscapedLiteralCharacter.Len() > 0)
Copying //UE4/Orion-Staging to //UE4/Main (Source //Orion/Dev-General @ 2927258) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2927181 on 2016/03/29 by Dmitry.Rekman (Optionally) exclude idle time from server FPS charts. - Time spent waiting for the next frame in order to hit capped FPS can be optionally excluded by using t.FPSChart.ExcludeIdleTime (set to 1 for servers). - Server FPS charts analytics events and log output will include the information if idle time was excluded. - Also: added a log line each time we detect a server hitch for easier pin-pointing them in the log. #rb Paul.Moore #codereview Paul.Moore, Michael.Noland #tests Ran Linux server and Windows client on compatible content. Change 2927084 on 2016/03/29 by Ben.Marsh BuildGraph: Don't allow triggers to run until all their order dependencies are complete. Just because a downstream node doesn't have a dependency on an upstream node via temp storage doesn't mean it can run immediately. #rb none #tests none Change 2927060 on 2016/03/29 by Michael.Noland Renamed GPU analytics event from GPU to DesktopGPU to reflect that it is the default desktop adapter and not the one we initialized (which is GPUAdapter) Updated text/log based FPS chart events to print out GPUAdapter instead (with DesktopGPU in parens if they differ, e.g., in an optimus setup) #rb marcus.wassmer #tests Ran and did some fps charts Change 2927048 on 2016/03/29 by Michael.Noland HLOD: Removed an unused cvar r.HLODEnabled (everything is done thru r.HLOD) #tests Compiled and ran Paragon #rb marcus.wassmer Change 2926920 on 2016/03/29 by Ben.Marsh BuildGraph: Update schema with Rename task. Change 2926911 on 2016/03/29 by Ben.Marsh BuildGraph: Add a task which can rename files matching a given wildcard. Syntax is: <Rename Files="*.txt" To="*.md"> or <Rename Files="Engine/Build/..." From="*.txt" To="*.md"/> #rb none #tests none Change 2926908 on 2016/03/29 by Andrew.Grant Fix for CDO properties of renamed blueprints not being applied #rb none #tests loaded Origin map (renamed from Playgo3) and verified properties are applied. Change 2926799 on 2016/03/29 by Jason.Bestimt #ORION_DG - Merge MAIN (23) @ CL# 2926780 #RB:none #Tests:none Change 2926663 on 2016/03/29 by david.nikdel #ROBOMERGE-OBO: jason.bestimt #ROBOMERGE-SOURCE: CL 2926660 in //Orion/Release-0.23/... via CL 2926662 #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ORION_23 - Potential fix for Cook failures "Fix shelved in 2926635, tested in Dev-Blueprints. Could not run any GEditor related logic safely in ShutdownModule because of the same destruction issue orders that caused the bug in the first place. I will chat with Editor team about nulling out GEditor the same way we null out GUnrealEd." #RB:none #Tests: none [CodeReviewed]: andrew.grant, dan.oconnor Change 2926510 on 2016/03/29 by Andrew.Grant Potential fix for OR-18207 - editor becomes unresponsive (audio deadlock) #rb none #tests compiled Change 2926495 on 2016/03/29 by Rob.Cannaday Change storing HTTP requests as raw pointers to weak pointers with validity being checked via Pinning it #jira FORT-18947 #jira OR-17695 #tests golden path #rb eric.newman Change 2926427 on 2016/03/29 by Josh.Markiewicz #UE4 - fixed typo #rb none #tests none Change 2926250 on 2016/03/29 by Martin.Mittring fixed OR-18489 HERO: IGGY: RMB on E ability causes blinding hair effect #rb:Chris.Bunner #codereview:Brian.Karis Change 2926224 on 2016/03/29 by Daniel.Lamb Fix for potenital threading issue with Console manager removing vars which could cause double free. #rb Robert.Manuszewski #test Orion cook Change 2926174 on 2016/03/29 by Gareth.Martin Cloned fix for bUseMaterialPositionOffsetInStaticLighting crashing across from //UE4/Dev-Landscape/ to unblock people #rb #tests editor Change 2925968 on 2016/03/29 by David.Nikdel #MCP #OSS - Read RedirectUrl from ini #RB: Eric.Newman #TESTS: compiled in another branch (merge over) #ROBOMERGE: Main [CL 2929424 by Andrew Grant in Main branch]
2016-03-31 15:18:30 -04:00
{
const uint32 UnicodeCodepoint = (uint32)FCString::Strtoi(*EscapedLiteralCharacter, nullptr, 16);
FString UnicodeString;
if (FUnicodeChar::CodepointToString(UnicodeCodepoint, UnicodeString))
{
RetString.Append(MoveTemp(UnicodeString));
}
Copying //UE4/Orion-Staging to //UE4/Main (Source //Orion/Dev-General @ 2927258) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2927181 on 2016/03/29 by Dmitry.Rekman (Optionally) exclude idle time from server FPS charts. - Time spent waiting for the next frame in order to hit capped FPS can be optionally excluded by using t.FPSChart.ExcludeIdleTime (set to 1 for servers). - Server FPS charts analytics events and log output will include the information if idle time was excluded. - Also: added a log line each time we detect a server hitch for easier pin-pointing them in the log. #rb Paul.Moore #codereview Paul.Moore, Michael.Noland #tests Ran Linux server and Windows client on compatible content. Change 2927084 on 2016/03/29 by Ben.Marsh BuildGraph: Don't allow triggers to run until all their order dependencies are complete. Just because a downstream node doesn't have a dependency on an upstream node via temp storage doesn't mean it can run immediately. #rb none #tests none Change 2927060 on 2016/03/29 by Michael.Noland Renamed GPU analytics event from GPU to DesktopGPU to reflect that it is the default desktop adapter and not the one we initialized (which is GPUAdapter) Updated text/log based FPS chart events to print out GPUAdapter instead (with DesktopGPU in parens if they differ, e.g., in an optimus setup) #rb marcus.wassmer #tests Ran and did some fps charts Change 2927048 on 2016/03/29 by Michael.Noland HLOD: Removed an unused cvar r.HLODEnabled (everything is done thru r.HLOD) #tests Compiled and ran Paragon #rb marcus.wassmer Change 2926920 on 2016/03/29 by Ben.Marsh BuildGraph: Update schema with Rename task. Change 2926911 on 2016/03/29 by Ben.Marsh BuildGraph: Add a task which can rename files matching a given wildcard. Syntax is: <Rename Files="*.txt" To="*.md"> or <Rename Files="Engine/Build/..." From="*.txt" To="*.md"/> #rb none #tests none Change 2926908 on 2016/03/29 by Andrew.Grant Fix for CDO properties of renamed blueprints not being applied #rb none #tests loaded Origin map (renamed from Playgo3) and verified properties are applied. Change 2926799 on 2016/03/29 by Jason.Bestimt #ORION_DG - Merge MAIN (23) @ CL# 2926780 #RB:none #Tests:none Change 2926663 on 2016/03/29 by david.nikdel #ROBOMERGE-OBO: jason.bestimt #ROBOMERGE-SOURCE: CL 2926660 in //Orion/Release-0.23/... via CL 2926662 #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ORION_23 - Potential fix for Cook failures "Fix shelved in 2926635, tested in Dev-Blueprints. Could not run any GEditor related logic safely in ShutdownModule because of the same destruction issue orders that caused the bug in the first place. I will chat with Editor team about nulling out GEditor the same way we null out GUnrealEd." #RB:none #Tests: none [CodeReviewed]: andrew.grant, dan.oconnor Change 2926510 on 2016/03/29 by Andrew.Grant Potential fix for OR-18207 - editor becomes unresponsive (audio deadlock) #rb none #tests compiled Change 2926495 on 2016/03/29 by Rob.Cannaday Change storing HTTP requests as raw pointers to weak pointers with validity being checked via Pinning it #jira FORT-18947 #jira OR-17695 #tests golden path #rb eric.newman Change 2926427 on 2016/03/29 by Josh.Markiewicz #UE4 - fixed typo #rb none #tests none Change 2926250 on 2016/03/29 by Martin.Mittring fixed OR-18489 HERO: IGGY: RMB on E ability causes blinding hair effect #rb:Chris.Bunner #codereview:Brian.Karis Change 2926224 on 2016/03/29 by Daniel.Lamb Fix for potenital threading issue with Console manager removing vars which could cause double free. #rb Robert.Manuszewski #test Orion cook Change 2926174 on 2016/03/29 by Gareth.Martin Cloned fix for bUseMaterialPositionOffsetInStaticLighting crashing across from //UE4/Dev-Landscape/ to unblock people #rb #tests editor Change 2925968 on 2016/03/29 by David.Nikdel #MCP #OSS - Read RedirectUrl from ini #RB: Eric.Newman #TESTS: compiled in another branch (merge over) #ROBOMERGE: Main [CL 2929424 by Andrew Grant in Main branch]
2016-03-31 15:18:30 -04:00
}
ParseState = EParseState::Idle;
--CharPtr; // Walk backwards as we need to consider whether the current character is the start of a new escape sequence
Copying //UE4/Orion-Staging to //UE4/Main (Source //Orion/Dev-General @ 2927258) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2927181 on 2016/03/29 by Dmitry.Rekman (Optionally) exclude idle time from server FPS charts. - Time spent waiting for the next frame in order to hit capped FPS can be optionally excluded by using t.FPSChart.ExcludeIdleTime (set to 1 for servers). - Server FPS charts analytics events and log output will include the information if idle time was excluded. - Also: added a log line each time we detect a server hitch for easier pin-pointing them in the log. #rb Paul.Moore #codereview Paul.Moore, Michael.Noland #tests Ran Linux server and Windows client on compatible content. Change 2927084 on 2016/03/29 by Ben.Marsh BuildGraph: Don't allow triggers to run until all their order dependencies are complete. Just because a downstream node doesn't have a dependency on an upstream node via temp storage doesn't mean it can run immediately. #rb none #tests none Change 2927060 on 2016/03/29 by Michael.Noland Renamed GPU analytics event from GPU to DesktopGPU to reflect that it is the default desktop adapter and not the one we initialized (which is GPUAdapter) Updated text/log based FPS chart events to print out GPUAdapter instead (with DesktopGPU in parens if they differ, e.g., in an optimus setup) #rb marcus.wassmer #tests Ran and did some fps charts Change 2927048 on 2016/03/29 by Michael.Noland HLOD: Removed an unused cvar r.HLODEnabled (everything is done thru r.HLOD) #tests Compiled and ran Paragon #rb marcus.wassmer Change 2926920 on 2016/03/29 by Ben.Marsh BuildGraph: Update schema with Rename task. Change 2926911 on 2016/03/29 by Ben.Marsh BuildGraph: Add a task which can rename files matching a given wildcard. Syntax is: <Rename Files="*.txt" To="*.md"> or <Rename Files="Engine/Build/..." From="*.txt" To="*.md"/> #rb none #tests none Change 2926908 on 2016/03/29 by Andrew.Grant Fix for CDO properties of renamed blueprints not being applied #rb none #tests loaded Origin map (renamed from Playgo3) and verified properties are applied. Change 2926799 on 2016/03/29 by Jason.Bestimt #ORION_DG - Merge MAIN (23) @ CL# 2926780 #RB:none #Tests:none Change 2926663 on 2016/03/29 by david.nikdel #ROBOMERGE-OBO: jason.bestimt #ROBOMERGE-SOURCE: CL 2926660 in //Orion/Release-0.23/... via CL 2926662 #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ORION_23 - Potential fix for Cook failures "Fix shelved in 2926635, tested in Dev-Blueprints. Could not run any GEditor related logic safely in ShutdownModule because of the same destruction issue orders that caused the bug in the first place. I will chat with Editor team about nulling out GEditor the same way we null out GUnrealEd." #RB:none #Tests: none [CodeReviewed]: andrew.grant, dan.oconnor Change 2926510 on 2016/03/29 by Andrew.Grant Potential fix for OR-18207 - editor becomes unresponsive (audio deadlock) #rb none #tests compiled Change 2926495 on 2016/03/29 by Rob.Cannaday Change storing HTTP requests as raw pointers to weak pointers with validity being checked via Pinning it #jira FORT-18947 #jira OR-17695 #tests golden path #rb eric.newman Change 2926427 on 2016/03/29 by Josh.Markiewicz #UE4 - fixed typo #rb none #tests none Change 2926250 on 2016/03/29 by Martin.Mittring fixed OR-18489 HERO: IGGY: RMB on E ability causes blinding hair effect #rb:Chris.Bunner #codereview:Brian.Karis Change 2926224 on 2016/03/29 by Daniel.Lamb Fix for potenital threading issue with Console manager removing vars which could cause double free. #rb Robert.Manuszewski #test Orion cook Change 2926174 on 2016/03/29 by Gareth.Martin Cloned fix for bUseMaterialPositionOffsetInStaticLighting crashing across from //UE4/Dev-Landscape/ to unblock people #rb #tests editor Change 2925968 on 2016/03/29 by David.Nikdel #MCP #OSS - Read RedirectUrl from ini #RB: Eric.Newman #TESTS: compiled in another branch (merge over) #ROBOMERGE: Main [CL 2929424 by Andrew Grant in Main branch]
2016-03-31 15:18:30 -04:00
}
}
break;
case EParseState::InUTF32:
{
if (FChar::IsHexDigit(CurChar))
{
EscapedLiteralCharacter.AppendChar(CurChar);
// UTF-32 sequences can only be up-to 8 digits long
check(EscapedLiteralCharacter.Len() <= 8);
if (EscapedLiteralCharacter.Len() == 8)
{
const uint32 UnicodeCodepoint = (uint32)FCString::Strtoui64(*EscapedLiteralCharacter, nullptr, 16);
FString UnicodeString;
if (FUnicodeChar::CodepointToString(UnicodeCodepoint, UnicodeString))
{
RetString.Append(MoveTemp(UnicodeString));
}
ParseState = EParseState::Idle;
// Deliberately not appending the current character here, as it was already pushed into the escaped literal character string
}
}
else
{
if (EscapedLiteralCharacter.Len() > 0)
Copying //UE4/Orion-Staging to //UE4/Main (Source //Orion/Dev-General @ 2927258) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2927181 on 2016/03/29 by Dmitry.Rekman (Optionally) exclude idle time from server FPS charts. - Time spent waiting for the next frame in order to hit capped FPS can be optionally excluded by using t.FPSChart.ExcludeIdleTime (set to 1 for servers). - Server FPS charts analytics events and log output will include the information if idle time was excluded. - Also: added a log line each time we detect a server hitch for easier pin-pointing them in the log. #rb Paul.Moore #codereview Paul.Moore, Michael.Noland #tests Ran Linux server and Windows client on compatible content. Change 2927084 on 2016/03/29 by Ben.Marsh BuildGraph: Don't allow triggers to run until all their order dependencies are complete. Just because a downstream node doesn't have a dependency on an upstream node via temp storage doesn't mean it can run immediately. #rb none #tests none Change 2927060 on 2016/03/29 by Michael.Noland Renamed GPU analytics event from GPU to DesktopGPU to reflect that it is the default desktop adapter and not the one we initialized (which is GPUAdapter) Updated text/log based FPS chart events to print out GPUAdapter instead (with DesktopGPU in parens if they differ, e.g., in an optimus setup) #rb marcus.wassmer #tests Ran and did some fps charts Change 2927048 on 2016/03/29 by Michael.Noland HLOD: Removed an unused cvar r.HLODEnabled (everything is done thru r.HLOD) #tests Compiled and ran Paragon #rb marcus.wassmer Change 2926920 on 2016/03/29 by Ben.Marsh BuildGraph: Update schema with Rename task. Change 2926911 on 2016/03/29 by Ben.Marsh BuildGraph: Add a task which can rename files matching a given wildcard. Syntax is: <Rename Files="*.txt" To="*.md"> or <Rename Files="Engine/Build/..." From="*.txt" To="*.md"/> #rb none #tests none Change 2926908 on 2016/03/29 by Andrew.Grant Fix for CDO properties of renamed blueprints not being applied #rb none #tests loaded Origin map (renamed from Playgo3) and verified properties are applied. Change 2926799 on 2016/03/29 by Jason.Bestimt #ORION_DG - Merge MAIN (23) @ CL# 2926780 #RB:none #Tests:none Change 2926663 on 2016/03/29 by david.nikdel #ROBOMERGE-OBO: jason.bestimt #ROBOMERGE-SOURCE: CL 2926660 in //Orion/Release-0.23/... via CL 2926662 #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ORION_23 - Potential fix for Cook failures "Fix shelved in 2926635, tested in Dev-Blueprints. Could not run any GEditor related logic safely in ShutdownModule because of the same destruction issue orders that caused the bug in the first place. I will chat with Editor team about nulling out GEditor the same way we null out GUnrealEd." #RB:none #Tests: none [CodeReviewed]: andrew.grant, dan.oconnor Change 2926510 on 2016/03/29 by Andrew.Grant Potential fix for OR-18207 - editor becomes unresponsive (audio deadlock) #rb none #tests compiled Change 2926495 on 2016/03/29 by Rob.Cannaday Change storing HTTP requests as raw pointers to weak pointers with validity being checked via Pinning it #jira FORT-18947 #jira OR-17695 #tests golden path #rb eric.newman Change 2926427 on 2016/03/29 by Josh.Markiewicz #UE4 - fixed typo #rb none #tests none Change 2926250 on 2016/03/29 by Martin.Mittring fixed OR-18489 HERO: IGGY: RMB on E ability causes blinding hair effect #rb:Chris.Bunner #codereview:Brian.Karis Change 2926224 on 2016/03/29 by Daniel.Lamb Fix for potenital threading issue with Console manager removing vars which could cause double free. #rb Robert.Manuszewski #test Orion cook Change 2926174 on 2016/03/29 by Gareth.Martin Cloned fix for bUseMaterialPositionOffsetInStaticLighting crashing across from //UE4/Dev-Landscape/ to unblock people #rb #tests editor Change 2925968 on 2016/03/29 by David.Nikdel #MCP #OSS - Read RedirectUrl from ini #RB: Eric.Newman #TESTS: compiled in another branch (merge over) #ROBOMERGE: Main [CL 2929424 by Andrew Grant in Main branch]
2016-03-31 15:18:30 -04:00
{
const uint32 UnicodeCodepoint = (uint32)FCString::Strtoui64(*EscapedLiteralCharacter, nullptr, 16);
FString UnicodeString;
if (FUnicodeChar::CodepointToString(UnicodeCodepoint, UnicodeString))
{
RetString.Append(MoveTemp(UnicodeString));
}
Copying //UE4/Orion-Staging to //UE4/Main (Source //Orion/Dev-General @ 2927258) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2927181 on 2016/03/29 by Dmitry.Rekman (Optionally) exclude idle time from server FPS charts. - Time spent waiting for the next frame in order to hit capped FPS can be optionally excluded by using t.FPSChart.ExcludeIdleTime (set to 1 for servers). - Server FPS charts analytics events and log output will include the information if idle time was excluded. - Also: added a log line each time we detect a server hitch for easier pin-pointing them in the log. #rb Paul.Moore #codereview Paul.Moore, Michael.Noland #tests Ran Linux server and Windows client on compatible content. Change 2927084 on 2016/03/29 by Ben.Marsh BuildGraph: Don't allow triggers to run until all their order dependencies are complete. Just because a downstream node doesn't have a dependency on an upstream node via temp storage doesn't mean it can run immediately. #rb none #tests none Change 2927060 on 2016/03/29 by Michael.Noland Renamed GPU analytics event from GPU to DesktopGPU to reflect that it is the default desktop adapter and not the one we initialized (which is GPUAdapter) Updated text/log based FPS chart events to print out GPUAdapter instead (with DesktopGPU in parens if they differ, e.g., in an optimus setup) #rb marcus.wassmer #tests Ran and did some fps charts Change 2927048 on 2016/03/29 by Michael.Noland HLOD: Removed an unused cvar r.HLODEnabled (everything is done thru r.HLOD) #tests Compiled and ran Paragon #rb marcus.wassmer Change 2926920 on 2016/03/29 by Ben.Marsh BuildGraph: Update schema with Rename task. Change 2926911 on 2016/03/29 by Ben.Marsh BuildGraph: Add a task which can rename files matching a given wildcard. Syntax is: <Rename Files="*.txt" To="*.md"> or <Rename Files="Engine/Build/..." From="*.txt" To="*.md"/> #rb none #tests none Change 2926908 on 2016/03/29 by Andrew.Grant Fix for CDO properties of renamed blueprints not being applied #rb none #tests loaded Origin map (renamed from Playgo3) and verified properties are applied. Change 2926799 on 2016/03/29 by Jason.Bestimt #ORION_DG - Merge MAIN (23) @ CL# 2926780 #RB:none #Tests:none Change 2926663 on 2016/03/29 by david.nikdel #ROBOMERGE-OBO: jason.bestimt #ROBOMERGE-SOURCE: CL 2926660 in //Orion/Release-0.23/... via CL 2926662 #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ORION_23 - Potential fix for Cook failures "Fix shelved in 2926635, tested in Dev-Blueprints. Could not run any GEditor related logic safely in ShutdownModule because of the same destruction issue orders that caused the bug in the first place. I will chat with Editor team about nulling out GEditor the same way we null out GUnrealEd." #RB:none #Tests: none [CodeReviewed]: andrew.grant, dan.oconnor Change 2926510 on 2016/03/29 by Andrew.Grant Potential fix for OR-18207 - editor becomes unresponsive (audio deadlock) #rb none #tests compiled Change 2926495 on 2016/03/29 by Rob.Cannaday Change storing HTTP requests as raw pointers to weak pointers with validity being checked via Pinning it #jira FORT-18947 #jira OR-17695 #tests golden path #rb eric.newman Change 2926427 on 2016/03/29 by Josh.Markiewicz #UE4 - fixed typo #rb none #tests none Change 2926250 on 2016/03/29 by Martin.Mittring fixed OR-18489 HERO: IGGY: RMB on E ability causes blinding hair effect #rb:Chris.Bunner #codereview:Brian.Karis Change 2926224 on 2016/03/29 by Daniel.Lamb Fix for potenital threading issue with Console manager removing vars which could cause double free. #rb Robert.Manuszewski #test Orion cook Change 2926174 on 2016/03/29 by Gareth.Martin Cloned fix for bUseMaterialPositionOffsetInStaticLighting crashing across from //UE4/Dev-Landscape/ to unblock people #rb #tests editor Change 2925968 on 2016/03/29 by David.Nikdel #MCP #OSS - Read RedirectUrl from ini #RB: Eric.Newman #TESTS: compiled in another branch (merge over) #ROBOMERGE: Main [CL 2929424 by Andrew Grant in Main branch]
2016-03-31 15:18:30 -04:00
}
ParseState = EParseState::Idle;
--CharPtr; // Walk backwards as we need to consider whether the current character is the start of a new escape sequence
Copying //UE4/Orion-Staging to //UE4/Main (Source //Orion/Dev-General @ 2927258) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2927181 on 2016/03/29 by Dmitry.Rekman (Optionally) exclude idle time from server FPS charts. - Time spent waiting for the next frame in order to hit capped FPS can be optionally excluded by using t.FPSChart.ExcludeIdleTime (set to 1 for servers). - Server FPS charts analytics events and log output will include the information if idle time was excluded. - Also: added a log line each time we detect a server hitch for easier pin-pointing them in the log. #rb Paul.Moore #codereview Paul.Moore, Michael.Noland #tests Ran Linux server and Windows client on compatible content. Change 2927084 on 2016/03/29 by Ben.Marsh BuildGraph: Don't allow triggers to run until all their order dependencies are complete. Just because a downstream node doesn't have a dependency on an upstream node via temp storage doesn't mean it can run immediately. #rb none #tests none Change 2927060 on 2016/03/29 by Michael.Noland Renamed GPU analytics event from GPU to DesktopGPU to reflect that it is the default desktop adapter and not the one we initialized (which is GPUAdapter) Updated text/log based FPS chart events to print out GPUAdapter instead (with DesktopGPU in parens if they differ, e.g., in an optimus setup) #rb marcus.wassmer #tests Ran and did some fps charts Change 2927048 on 2016/03/29 by Michael.Noland HLOD: Removed an unused cvar r.HLODEnabled (everything is done thru r.HLOD) #tests Compiled and ran Paragon #rb marcus.wassmer Change 2926920 on 2016/03/29 by Ben.Marsh BuildGraph: Update schema with Rename task. Change 2926911 on 2016/03/29 by Ben.Marsh BuildGraph: Add a task which can rename files matching a given wildcard. Syntax is: <Rename Files="*.txt" To="*.md"> or <Rename Files="Engine/Build/..." From="*.txt" To="*.md"/> #rb none #tests none Change 2926908 on 2016/03/29 by Andrew.Grant Fix for CDO properties of renamed blueprints not being applied #rb none #tests loaded Origin map (renamed from Playgo3) and verified properties are applied. Change 2926799 on 2016/03/29 by Jason.Bestimt #ORION_DG - Merge MAIN (23) @ CL# 2926780 #RB:none #Tests:none Change 2926663 on 2016/03/29 by david.nikdel #ROBOMERGE-OBO: jason.bestimt #ROBOMERGE-SOURCE: CL 2926660 in //Orion/Release-0.23/... via CL 2926662 #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ORION_23 - Potential fix for Cook failures "Fix shelved in 2926635, tested in Dev-Blueprints. Could not run any GEditor related logic safely in ShutdownModule because of the same destruction issue orders that caused the bug in the first place. I will chat with Editor team about nulling out GEditor the same way we null out GUnrealEd." #RB:none #Tests: none [CodeReviewed]: andrew.grant, dan.oconnor Change 2926510 on 2016/03/29 by Andrew.Grant Potential fix for OR-18207 - editor becomes unresponsive (audio deadlock) #rb none #tests compiled Change 2926495 on 2016/03/29 by Rob.Cannaday Change storing HTTP requests as raw pointers to weak pointers with validity being checked via Pinning it #jira FORT-18947 #jira OR-17695 #tests golden path #rb eric.newman Change 2926427 on 2016/03/29 by Josh.Markiewicz #UE4 - fixed typo #rb none #tests none Change 2926250 on 2016/03/29 by Martin.Mittring fixed OR-18489 HERO: IGGY: RMB on E ability causes blinding hair effect #rb:Chris.Bunner #codereview:Brian.Karis Change 2926224 on 2016/03/29 by Daniel.Lamb Fix for potenital threading issue with Console manager removing vars which could cause double free. #rb Robert.Manuszewski #test Orion cook Change 2926174 on 2016/03/29 by Gareth.Martin Cloned fix for bUseMaterialPositionOffsetInStaticLighting crashing across from //UE4/Dev-Landscape/ to unblock people #rb #tests editor Change 2925968 on 2016/03/29 by David.Nikdel #MCP #OSS - Read RedirectUrl from ini #RB: Eric.Newman #TESTS: compiled in another branch (merge over) #ROBOMERGE: Main [CL 2929424 by Andrew Grant in Main branch]
2016-03-31 15:18:30 -04:00
}
}
break;
default:
break;
}
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
return RetString.ReplaceEscapedCharWithChar();
Copying //UE4/Orion-Staging to //UE4/Main (Source //Orion/Dev-General @ 2927258) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2927181 on 2016/03/29 by Dmitry.Rekman (Optionally) exclude idle time from server FPS charts. - Time spent waiting for the next frame in order to hit capped FPS can be optionally excluded by using t.FPSChart.ExcludeIdleTime (set to 1 for servers). - Server FPS charts analytics events and log output will include the information if idle time was excluded. - Also: added a log line each time we detect a server hitch for easier pin-pointing them in the log. #rb Paul.Moore #codereview Paul.Moore, Michael.Noland #tests Ran Linux server and Windows client on compatible content. Change 2927084 on 2016/03/29 by Ben.Marsh BuildGraph: Don't allow triggers to run until all their order dependencies are complete. Just because a downstream node doesn't have a dependency on an upstream node via temp storage doesn't mean it can run immediately. #rb none #tests none Change 2927060 on 2016/03/29 by Michael.Noland Renamed GPU analytics event from GPU to DesktopGPU to reflect that it is the default desktop adapter and not the one we initialized (which is GPUAdapter) Updated text/log based FPS chart events to print out GPUAdapter instead (with DesktopGPU in parens if they differ, e.g., in an optimus setup) #rb marcus.wassmer #tests Ran and did some fps charts Change 2927048 on 2016/03/29 by Michael.Noland HLOD: Removed an unused cvar r.HLODEnabled (everything is done thru r.HLOD) #tests Compiled and ran Paragon #rb marcus.wassmer Change 2926920 on 2016/03/29 by Ben.Marsh BuildGraph: Update schema with Rename task. Change 2926911 on 2016/03/29 by Ben.Marsh BuildGraph: Add a task which can rename files matching a given wildcard. Syntax is: <Rename Files="*.txt" To="*.md"> or <Rename Files="Engine/Build/..." From="*.txt" To="*.md"/> #rb none #tests none Change 2926908 on 2016/03/29 by Andrew.Grant Fix for CDO properties of renamed blueprints not being applied #rb none #tests loaded Origin map (renamed from Playgo3) and verified properties are applied. Change 2926799 on 2016/03/29 by Jason.Bestimt #ORION_DG - Merge MAIN (23) @ CL# 2926780 #RB:none #Tests:none Change 2926663 on 2016/03/29 by david.nikdel #ROBOMERGE-OBO: jason.bestimt #ROBOMERGE-SOURCE: CL 2926660 in //Orion/Release-0.23/... via CL 2926662 #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ORION_23 - Potential fix for Cook failures "Fix shelved in 2926635, tested in Dev-Blueprints. Could not run any GEditor related logic safely in ShutdownModule because of the same destruction issue orders that caused the bug in the first place. I will chat with Editor team about nulling out GEditor the same way we null out GUnrealEd." #RB:none #Tests: none [CodeReviewed]: andrew.grant, dan.oconnor Change 2926510 on 2016/03/29 by Andrew.Grant Potential fix for OR-18207 - editor becomes unresponsive (audio deadlock) #rb none #tests compiled Change 2926495 on 2016/03/29 by Rob.Cannaday Change storing HTTP requests as raw pointers to weak pointers with validity being checked via Pinning it #jira FORT-18947 #jira OR-17695 #tests golden path #rb eric.newman Change 2926427 on 2016/03/29 by Josh.Markiewicz #UE4 - fixed typo #rb none #tests none Change 2926250 on 2016/03/29 by Martin.Mittring fixed OR-18489 HERO: IGGY: RMB on E ability causes blinding hair effect #rb:Chris.Bunner #codereview:Brian.Karis Change 2926224 on 2016/03/29 by Daniel.Lamb Fix for potenital threading issue with Console manager removing vars which could cause double free. #rb Robert.Manuszewski #test Orion cook Change 2926174 on 2016/03/29 by Gareth.Martin Cloned fix for bUseMaterialPositionOffsetInStaticLighting crashing across from //UE4/Dev-Landscape/ to unblock people #rb #tests editor Change 2925968 on 2016/03/29 by David.Nikdel #MCP #OSS - Read RedirectUrl from ini #RB: Eric.Newman #TESTS: compiled in another branch (merge over) #ROBOMERGE: Main [CL 2929424 by Andrew Grant in Main branch]
2016-03-31 15:18:30 -04:00
}
FString UGatherTextFromSourceCommandlet::RemoveStringFromTextMacro(const FString& TextMacro, const FString& IdentForLogging, bool& Error)
{
FString Text;
Error = true;
// need to strip text literal out of TextMacro ( format should be TEXT("stringvalue") )
if (!TextMacro.StartsWith(FMacroDescriptor::TextMacroString))
{
Error = false;
Copying //UE4/Orion-Staging to //UE4/Main (Source //Orion/Dev-General @ 2927258) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2927181 on 2016/03/29 by Dmitry.Rekman (Optionally) exclude idle time from server FPS charts. - Time spent waiting for the next frame in order to hit capped FPS can be optionally excluded by using t.FPSChart.ExcludeIdleTime (set to 1 for servers). - Server FPS charts analytics events and log output will include the information if idle time was excluded. - Also: added a log line each time we detect a server hitch for easier pin-pointing them in the log. #rb Paul.Moore #codereview Paul.Moore, Michael.Noland #tests Ran Linux server and Windows client on compatible content. Change 2927084 on 2016/03/29 by Ben.Marsh BuildGraph: Don't allow triggers to run until all their order dependencies are complete. Just because a downstream node doesn't have a dependency on an upstream node via temp storage doesn't mean it can run immediately. #rb none #tests none Change 2927060 on 2016/03/29 by Michael.Noland Renamed GPU analytics event from GPU to DesktopGPU to reflect that it is the default desktop adapter and not the one we initialized (which is GPUAdapter) Updated text/log based FPS chart events to print out GPUAdapter instead (with DesktopGPU in parens if they differ, e.g., in an optimus setup) #rb marcus.wassmer #tests Ran and did some fps charts Change 2927048 on 2016/03/29 by Michael.Noland HLOD: Removed an unused cvar r.HLODEnabled (everything is done thru r.HLOD) #tests Compiled and ran Paragon #rb marcus.wassmer Change 2926920 on 2016/03/29 by Ben.Marsh BuildGraph: Update schema with Rename task. Change 2926911 on 2016/03/29 by Ben.Marsh BuildGraph: Add a task which can rename files matching a given wildcard. Syntax is: <Rename Files="*.txt" To="*.md"> or <Rename Files="Engine/Build/..." From="*.txt" To="*.md"/> #rb none #tests none Change 2926908 on 2016/03/29 by Andrew.Grant Fix for CDO properties of renamed blueprints not being applied #rb none #tests loaded Origin map (renamed from Playgo3) and verified properties are applied. Change 2926799 on 2016/03/29 by Jason.Bestimt #ORION_DG - Merge MAIN (23) @ CL# 2926780 #RB:none #Tests:none Change 2926663 on 2016/03/29 by david.nikdel #ROBOMERGE-OBO: jason.bestimt #ROBOMERGE-SOURCE: CL 2926660 in //Orion/Release-0.23/... via CL 2926662 #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ORION_23 - Potential fix for Cook failures "Fix shelved in 2926635, tested in Dev-Blueprints. Could not run any GEditor related logic safely in ShutdownModule because of the same destruction issue orders that caused the bug in the first place. I will chat with Editor team about nulling out GEditor the same way we null out GUnrealEd." #RB:none #Tests: none [CodeReviewed]: andrew.grant, dan.oconnor Change 2926510 on 2016/03/29 by Andrew.Grant Potential fix for OR-18207 - editor becomes unresponsive (audio deadlock) #rb none #tests compiled Change 2926495 on 2016/03/29 by Rob.Cannaday Change storing HTTP requests as raw pointers to weak pointers with validity being checked via Pinning it #jira FORT-18947 #jira OR-17695 #tests golden path #rb eric.newman Change 2926427 on 2016/03/29 by Josh.Markiewicz #UE4 - fixed typo #rb none #tests none Change 2926250 on 2016/03/29 by Martin.Mittring fixed OR-18489 HERO: IGGY: RMB on E ability causes blinding hair effect #rb:Chris.Bunner #codereview:Brian.Karis Change 2926224 on 2016/03/29 by Daniel.Lamb Fix for potenital threading issue with Console manager removing vars which could cause double free. #rb Robert.Manuszewski #test Orion cook Change 2926174 on 2016/03/29 by Gareth.Martin Cloned fix for bUseMaterialPositionOffsetInStaticLighting crashing across from //UE4/Dev-Landscape/ to unblock people #rb #tests editor Change 2925968 on 2016/03/29 by David.Nikdel #MCP #OSS - Read RedirectUrl from ini #RB: Eric.Newman #TESTS: compiled in another branch (merge over) #ROBOMERGE: Main [CL 2929424 by Andrew Grant in Main branch]
2016-03-31 15:18:30 -04:00
Text = TextMacro.TrimQuotes();
}
else
{
int32 OpenQuoteIdx = TextMacro.Find(TEXT("\""), ESearchCase::CaseSensitive);
if (0 > OpenQuoteIdx || TextMacro.Len() - 1 == OpenQuoteIdx)
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3082391) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3051464 on 2016/07/15 by Nick.Darnell Regression Testing - Several upgrades to the functional testing system, better tracking of failure cases, some source line failure detection, trying to make it easier to run a specific test on a map. Some UI improvements, easier access to the automation system. Lots more refactoring to come, lots of improvements are still needed in transmitting screenshots and just generally building a automation report we could dump from the build machines. Change 3051465 on 2016/07/15 by Nick.Darnell Adding the "Engine Test" project our one stop shope for running automation tests in the engine to try and reduce regressions. Change 3051847 on 2016/07/15 by Matt.Kuhlenschmidt Fixed material editor viewport messages being blocked by viewport toolbar Change 3052025 on 2016/07/15 by Nick.Darnell Moving the placement mode hooks out of functional testing module, moving them into the editor automation module. Change 3053508 on 2016/07/18 by Stephan.Jiang Copy,Cut,Paste tracks, not for mastertracks yet. #UE-31808 Change 3054723 on 2016/07/18 by Stephan.Jiang Small fixes for typo & comments Change 3055996 on 2016/07/19 by Trung.Le PIE: No longer auto resume game in PIE on focus received Change 3056106 on 2016/07/19 by Trung.Le Back out changelist 3055996. Build break. Change 3056108 on 2016/07/19 by Stephan.Jiang Updating "SoundConcurrency" asseticon Change 3056389 on 2016/07/19 by Trung.Le PIE: No longer auto resume game in PIE on focus received #jira UE-33339 Change 3056396 on 2016/07/19 by Matt.Kuhlenschmidt More perf selection improvements: - Static meshes now go through the static draw path when rendered for selection outline instead of just rendering using the dynamic path Change 3056758 on 2016/07/19 by Stephan.Jiang Update SelectedWidgets in WidgetblueprintEditor to match the selected tracks in sequencer. Change 3057519 on 2016/07/20 by Matt.Kuhlenschmidt Another fix for selecting lots of objects taking forever. This one is due to repeated Modify calls if there are groups in the selection. Each group actor selected iterates through each object selected during USelection::Modify! Change 3057635 on 2016/07/20 by Stephan.Jiang Updating visual logger icon UI Change 3057645 on 2016/07/20 by Richard.TalbotWatkin Fixed single player PIE so the window position is correctly fetched and saved, even when running a dedicated server. This does not interfere with stored positions for multiple PIE, which uses ULevelEditorPlaySettings::MultipleInstancePositions. #jira UE-33416 - New Editor PIE window does not center to screen when running with a dedicated server Change 3057868 on 2016/07/20 by Richard.TalbotWatkin Spline component improvements, both tools and runtime: - SplineComponentVisualizer now works within the Blueprint editor. This works via a generic extension added to the base ComponentVisualizer class which correctly propagates modified properties from the preview actor to the archetype, and then on to any instances whose properties are at the default value. - The above feature required a breaking change to USplineComponent - namely, the three FInterpCurve properties have been collected together into a struct and added as a single property. This is so that changes to the length of one of the FInterpCurves marks all three as dirty and needing rebuilding. - Added a custom version for SplineComponent and provded serialization fixes. - Added a details customization to SplineComponent to hide the raw FInterpCurve properties. - Added a custom detail builder category which polls the SplineComponentVisualizer each tick and provides numerical editing for spline points which are selected in the visualizer. - Relaxed the limitation that SplineComponent keys need to have an increment of 1.0. Now any SplineComponent key can be set. The details customization enforces that the sequence remains strictly ascending. - Allowed an explicit loop point to be specified for closed splines. - Allowed discontinuous splines by no longer forcing the ArriveTangent and LeaveTangent to be equal. - Added some new Blueprintable methods for building splines with an FSplinePoint struct, which allows all of a spline point's properties to be specified, and added to the FInterpCurves sorted by the input key. - Fixed the logic which determines whether the UCS has modified the spline curves. - Added UActorComponent::RemoveUCSModifiedProperties, which allows a component to remove any properties from the cached list which it doesn't want to be considered as 'modified'. This is used to distinguish the case of properties preserved by the SplineInstanceDataCache from those genuinely modified by the UCS. - Fixed "Apply Instance Changes to Blueprint" so that edited spline data can be applied to the archetype. - Fixed some issues with the spline component visualizer to make it generate appropriate up vectors if scale and rotation are enabled. #jira UETOOL-766 - Spline tool improvements #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport #jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point #jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level) #jira UE-13082 - Users would like a snapping feature for splines #jira UE-13568 - Additional Spline Component Functionality #jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport. Change 3057895 on 2016/07/20 by Richard.TalbotWatkin Mesh paint bugfixes and improvements. Changes to RerunConstructionScript so that OnObjectsReplaced is called correctly on all components, whether they have been created by the SCS or the UCS. Previously, components created by the UCS were not being handled, and components created by the SCS were not always being matched. Now a serialized index is maintained for UCS-created objects, which is matched after the construction scripts have been executed. This will fix issues with the mesh paint tool, and any other editor tool which hooks into the OnObjectsReplaced callback in order to update its internal cache of component pointers, for example, the component visualizer render list. #jira UE-33010 - Crash changing mesh paint material in blueprint, then changing to a different mode tab #jira UE-32279 - Editor crashes when reselecting a mesh in paint mode #jira UE-31763 - [CrashReport] UE4Editor_MeshPaint!FMulticastDelegateBase<FWeakObjectPtr>::RemoveAll() [multicastdelegatebase.h:75] #jira UE-30661 - Vertex Painting changes collision complexity if the asset is saved while vertex painting Change 3057966 on 2016/07/20 by Richard.TalbotWatkin Renamed IsEditingArchetype to IsVisualizingArchetype in the ComponentVisualizer API. #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport Change 3058009 on 2016/07/20 by Richard.TalbotWatkin Fixed build failure due to changes to FComponentVisualizer API, as of CL 3057868. Change 3058047 on 2016/07/20 by Stephan.Jiang Fixing error on previous CL: 3056758 (extra qualification) Change 3058266 on 2016/07/20 by Nick.Darnell Automation - Work continues on automation integrating some ideas form a licensee. Continuing to work on the usability aspects, I've made it possible for tests to provide custom open commands, as well as have complex subclasses that do different things. The functional tests now have a custom open command they emit that makes it so clicking on a test opens not the C++ location where the functional test macro lives, but instead the map, AND focuses the functional test actor. Change 3058282 on 2016/07/20 by Matt.Kuhlenschmidt PR #2611: Fix spurious component diff when properties are in subcategories (Contributed by CA-ADuran) Change 3059214 on 2016/07/21 by Richard.TalbotWatkin Further fixes to visualizers following Component Visualizer API change. Change 3059260 on 2016/07/21 by Richard.TalbotWatkin Template specialization not allowed in class scope, but Visual Studio allows it anyway. Fixed for clang. Change 3059543 on 2016/07/21 by Stephan.Jiang Changeing level details icon Change 3059732 on 2016/07/21 by Stephan.Jiang Directional Light icon update Change 3060095 on 2016/07/21 by Stephan.Jiang Directional Light editor icon asset changed Change 3060129 on 2016/07/21 by Nick.Darnell Automation - The session browser now attempts to select the app instance if no other thing is selected when it refreshes. This is to try and make it easier to use when you first bring it up and nothing is selected when most of the time you're going to use it on your own instance. Change 3061735 on 2016/07/22 by Stephan.Jiang Improve UMG replace with in HierarchyView function #UE-33582 Change 3062059 on 2016/07/22 by Stephan.Jiang Strip off "b" in propertyname in replace with function for tracks. Change 3062146 on 2016/07/22 by Stephan.Jiang checkin with CL: 3061735 Change 3062182 on 2016/07/22 by Stephan.Jiang Change both animation bindings' widget name when renameing the widget so the slot content is still valid Change 3062257 on 2016/07/22 by Stephan.Jiang comments Change 3062381 on 2016/07/22 by Nick.Darnell Build - Adding #undef LOCTEXT_NAMESPACE to try and fix the build. Change 3062924 on 2016/07/25 by Chris.Wood Fix a crash in CrashReportClient that happens when the CrashReportReceiver is not responding to pings and there are no PendingReportDirectories. This is a change in the UE4 stream depot based on a fix in the Fortnite stream depot -> JIRA FORT-27570 Change 3063017 on 2016/07/25 by Matt.Kuhlenschmidt PR #2618: DebuggerCommand not recording PlayLocationString (Contributed by ungalyant) Change 3063021 on 2016/07/25 by Matt.Kuhlenschmidt PR #2619: added a search box to ModuleUI (Contributed by straymist) Change 3063084 on 2016/07/25 by Matt.Kuhlenschmidt Fix "YesToAll" when deleting referenced actors overriding the "YesToAll" state for other referenced messages. https://jira.ol.epicgames.net/browse/UE-33651 #jira UE-33651 Change 3063091 on 2016/07/25 by Alex.Delesky #jira UE-32949 - Truncating the hue inside the theme color block tooltip to only display whole numbers, to match how the color picker displays the hue value inside the hue scrubber. Change 3063388 on 2016/07/25 by Matt.Kuhlenschmidt Selection Perf: - Fix large FName creation time when selecting thousands of objects Change 3063568 on 2016/07/25 by Matt.Kuhlenschmidt Selection Perf: - Modified how USelection stores classes. Classes are now in a TSet and can be accessed efficiently using IsClassSelected. The old unused way of checking if a selection has a class by iterating through them is deprecated - USelection no longer directly checks if an item is already selected with a costly n^2 search. The check is done by using the already existing UObject selected annotation - Object property nodes no longer perform an n^2 check for object uniqueness when objects are added to details panels. This is now left up to the caller to avoid - Eliminated useless work on FObjectPropertyNode::GetReadAddressUncached. If a read address list is not passed in we'll not attempt to the work to populate it - Removed expensive checking for brush actors when any actor is selected Change 3063749 on 2016/07/25 by Stephan.Jiang Disallow naming the widgetanimation to the same name with a override function in uuserwidget, because it will trigger a breakpoint in Rename() #jira UE-33711 Change 3064585 on 2016/07/26 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3064612 on 2016/07/26 by Alex.Delesky #jira UE-33712 - Deleting many assets at once will now batch SourceControl commands rather than executing one for each asset. Change 3064647 on 2016/07/26 by Alexis.Matte #jira UE-33274 dont hash the same file over and over when importing multiple asset from one fbx file. Change 3064739 on 2016/07/26 by Matt.Kuhlenschmidt Fixed typo Change 3064795 on 2016/07/26 by Jamie.Dale Fixed typo in FLocalizationModule::GetLocalizationTargetByName #jira UE-32961 Change 3066461 on 2016/07/27 by Jamie.Dale Enabled stable localization keys Change 3066463 on 2016/07/27 by Jamie.Dale Set "Build Engine Localization" to upload all cultures to ensure we don't lose translation due to the archive keying changes Change 3066467 on 2016/07/27 by Jamie.Dale Updated internationalization archives to store translations per-identity This allows translators to translate each instance of a piece of text based upon their context, rather than requiring a content producer to go back and give the entry a unique namespace. It also allows us to optionally compile out-of-date translations, as they are now mapped to their source identity (namespace + key) rather than their source text. Major changes: - Added FLocTextHelper. This acts as a high-level API for uncompiled localized text, and replaces all the old ad-hoc loading/saving of manifests and archives, ensuring that everything is consistently using source control, and that older archives can be upgraded correctly to the new format. It also takes care of some of the quirks of our archives, such as native translations. All major localization commandlets have been updated to use FLocTextHelper. - Moved FTextLocalizationResourceGenerator from Core to Internationalization. This also allows IJsonInternationalizationManifestSerializer and IJsonInternationalizationArchiveSerializer to be removed, and for FJsonInternationalizationManifestSerializer and FJsonInternationalizationArchiveSerializer to have all their functions become static. - FTextLocalizationResourceGenerator being moved from Core meant that FTextLocalizationManager::LoadFromManifestAndArchives was also removed. This functionality is now handled by FTextLocalizationResourceGenerator::GenerateAndUpdateLiveEntriesFromConfig. - The RepairLocalizationData commandlet has been removed. This existed to fix a change that pre-dated 4.0 so no such data should exist in the wild, and the commandlet couldn't be updated to work with the new API (we handle format upgrades in-place now). - Removed FInternationalizationArchive::FindEntryBySource as it is no-longer safe to use. All existing code has been updated to use FInternationalizationArchive::FindEntryByKey instead. Workflow changes: - Archive conditioning now only adds new entries if they don't exist in the archive. This allows us to persist any existing translations, even if they're for old source text (caveat: native archives still update existing entries if the source is changed). - PO export now sets the msgctx for each entry to be "namespace,key", rather than only doing it when the entry had key meta-data. - PO import will now update both the source and translation stored in the archive to match the current PO data. This is the primary method by which stale source->translation pairs are updated. - LocRes compilation may now optionally compile stale translations. There's an option controlling this (defaulted to off) that can be changed via the Localization Dashboard (or added to an existing config file). Format changes: - The archive version was bumped to 2. - Archive entries now use the "Key" entry to store the key from the source text. Previously this "Key" entry was used to store the key meta-data, but that now exists within a "MetaData" sub-object. Loading handles this correctly based upon the archive version. #jira UETOOL-897 #jira UETOOL-898 #jira UE-29481 Change 3066487 on 2016/07/27 by Matt.Kuhlenschmidt Attempt to fix linux compilation Change 3066504 on 2016/07/27 by Matt.Kuhlenschmidt Fixed data tables with structs crashing due to recent editor selection optimizations Change 3066886 on 2016/07/27 by Jamie.Dale Added required data to accurately detect TZ (needed for DST) #jira UE-28511 Change 3067122 on 2016/07/27 by Jamie.Dale Added AsTime, AsDateTime, and AsDate overrides to BP to let you format a UTC time in a given timezone (default is the local timezone). Previously you could only format times using the "invariant" timezone, which assumed that the time was already specified in the correct timezone for display. Change 3067227 on 2016/07/27 by Jamie.Dale Added a test to verify that the ICU timezone is set correctly to produce local time (including DST) Change 3067313 on 2016/07/27 by Richard.TalbotWatkin Fixed SplineComponent constructor so that old assets (prior to the property changes) load correctly if they had properties at default values. #jira UE-33669 - Crash in Dev-Editor Change 3067736 on 2016/07/27 by Stephan.Jiang Border changes for experimental classes warning Change 3067769 on 2016/07/27 by Stephan.Jiang HERE BE DRAGONS for experimental class warning #UE-33780 Change 3068192 on 2016/07/28 by Alexis.Matte #jira UE-33586 make sure we remove any false warning when running fbx automation test. Change 3068264 on 2016/07/28 by Jamie.Dale Removed some code that was no longer needed and could cause a crash #jira UE-33342 Change 3068293 on 2016/07/28 by Alex.Delesky #jira UE-33620 - Comments on constant and parameter nodes in the Material Editor will now persist when converting them. Change 3068481 on 2016/07/28 by Stephan.Jiang Adding Options to show/hide soft & hard references & dependencies in References Viewer #jira UE-33746 Change 3068585 on 2016/07/28 by Richard.TalbotWatkin Fix to Spline Mesh collision building so that geometry does not default to being auto-inflated in PhysX. Change 3068701 on 2016/07/28 by Matt.Kuhlenschmidt Fixed some issues with the selected classes not updating when objects are deselected Change 3069335 on 2016/07/28 by Jamie.Dale Fixed unintended error when trying to load a manifest/archive that didn't exist Fixed a warning when trying to load a PO file that didn't exist Change 3069408 on 2016/07/28 by Alex.Delesky #jira UE-33429 - The editor should no longer hit an ensure if the user attempts to drop a tab into a tab well before the tab well has a chance to acknowledge its been dragged into a tab well. Change 3069878 on 2016/07/29 by Jamie.Dale Fixed include casing #jira UE-33910 Change 3071807 on 2016/08/01 by Matt.Kuhlenschmidt PR #2654: Fix the spell'ing of "diff'ing" and "diff'd". (Contributed by geary) Change 3071813 on 2016/08/01 by Jamie.Dale Fixed include casing #jira UE-33936 Change 3072043 on 2016/08/01 by Jamie.Dale Fixed FText formatting of pre-Gregorian dates We now convert to an ICU UDate via an ICU GregorianCalendar, as UE4 and ICU have a different time scale for pre-Gregorian dates. #jira UE-14504 Change 3072066 on 2016/08/01 by Jamie.Dale PR #2590: FEATURE: Collapse/expand folders in the outliner (Contributed by projectgheist) Change 3072149 on 2016/08/01 by Jamie.Dale We no longer use the editor culture when running with -game Change 3072169 on 2016/08/01 by Richard.TalbotWatkin A couple of changes to the BSP code: * Fixed longstanding issue where sometimes BSP geometry is not rebuilt correctly after editing it. This was due to poly normals not being recalculated after translating vertices in Geometry Mode. * Fixed corruption to FPoly::iLink as it is overloaded to have two meanings: when building BSP, it represents the surface index of the next coplanar surface (and adding a new BSP node uses this to determine whether a new surface needs to be added or not). In other operations it represents an FPoly index, in general this is used more in editor geometry operations. This fixes various crashes which arose from rebuilding BSP resulting in invalid FPoly indices. #jira UE-12157 - BSP brushes break when non-standard subtractive bsp brushes are used #jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume Change 3072221 on 2016/08/01 by Jamie.Dale Fixed "Launch On" not providing the correct cultures to StartCookByTheBookInEditor #jira UE-33001 Change 3073389 on 2016/08/02 by Matt.Kuhlenschmidt Added ability to vsync the editor. Disabled by default. Set r.VSyncEditor to 1 to enable it. Reimplemented this change from the siggraph demo stream Change 3073396 on 2016/08/02 by Matt.Kuhlenschmidt Removed unused code as suggested by a pull request Change 3073750 on 2016/08/02 by Richard.TalbotWatkin Fixed formatting (broken in CL 3057895) in anticipation of merge from Main. Change 3073789 on 2016/08/02 by Jamie.Dale Added a way to mark text in text properties as culture invariant This allows you to flag properties containing text that doesn't need to be gathered. #jira UE-33713 Change 3073825 on 2016/08/02 by Stephan.Jiang Material Editor: Highligh all Nodes connect to an input. #jira UE-32502 Change 3073947 on 2016/08/02 by Stephan.Jiang UMG Project settings to show/hide different classes and categories in Palette view. --under Project Settings ->Editor->UMG Editor Change 3074012 on 2016/08/02 by Stephan.Jiang Minor changes and comments for CL: 3073947 Change 3074029 on 2016/08/02 by Jamie.Dale Deleting folders in the Content Browser now removes the folder from disk #jira UE-24303 Change 3074054 on 2016/08/02 by Matt.Kuhlenschmidt Added missing stats to track pooled vertex and index buffer cpu memory A new slate allocator was added to track memory usage for this case. Change 3074056 on 2016/08/02 by Matt.Kuhlenschmidt Renamed a few slate stats for consistency Change 3074810 on 2016/08/02 by Matt.Kuhlenschmidt Moved geometry cache asset type to the animation category. It is not a basic asset type Change 3074826 on 2016/08/02 by Matt.Kuhlenschmidt Fix a few padding and sizing issues Change 3075322 on 2016/08/03 by Matt.Kuhlenschmidt Settings UI improvements * Added the ability to search through all settings at once * Settings files which are not checked out are no longer grayed out. The editor now attempts to check out the file automatically if connected to source control and if that fails it marks the settings file writiable so it can save the setting properly ------- * This change adds a refactor to the details panel to support multiple top level objects existing in the details panel at once instead of combining all passed in objects to a single common base class. This is disabled by default but can be turned on setting bAllowMultipleTopLevelObjects to true in FDetailsViewArgs when creating a details panel. * Each top level object in a details panel will get their own customization instance. This made it necessary to deprecate a IDetailsView::GetBaseClass since there is no longer guaranteed to be one base class. *Details panels can have their own customization for each "root object header" in order to customize the look of having multiple top level objects in the details panel. Change 3075369 on 2016/08/03 by Matt.Kuhlenschmidt Removed FBX scene as a top level option in asset filter menu in the content browser. Change 3075556 on 2016/08/03 by Matt.Kuhlenschmidt Mac warning fix Change 3075603 on 2016/08/03 by Nick.Darnell Adding two new plugins to engine, one for editor and one for runtime based testing. Currently the only consumer of these plugins is going to be the EngineTest project. Change 3075605 on 2016/08/03 by Nick.Darnell Functional Testing - Continued work on cleanup, reorganization, trying to improve the workflow for using the session browser. Change 3076084 on 2016/08/03 by Jamie.Dale Added basic support for localizing plugins You can now localize plugins! There's no localization dashboard integration for this so it has to be done manually. You need to define the localization targets your plugin uses in its .uplugin file, eg) "LocalizationTargets": [ { "Name": "Paper2D", "LoadingPolicy": "Always" } ] "Name" should match a localization config under the Config/Localization folder for your plugin. These configs are set-up the same as any other localization config. "LoadingPolicy" may be one of Never, Always, Editor, Game, PropertyNames, or ToolTips. This allows you to control under what conditions your localizations should be loaded (eg, if your plugin has both game and editor data, you can separate the editor data off into its own localization target that's only loaded by the editor). UAT has been updated to support gathering from plugins. You can use the "IncludePlugins" flag to have it gather all plugins, or you can specify a whitelist of plugins to gather as an argument to "IncludePlugins", or alternatively, may blacklist certain plugins via "ExcludePlugins". It can now also support out-of-source gathering via the "UEProjectRoot" argument (previously it assumed that everything would be under the UE4 install/checkout directory). UAT has been updated to support staging plugin LocRes files. It will stage any plugin targets that are enabled for a game/client build, and are also from a plugin that's enabled for your project. #jira UE-4217 Change 3076123 on 2016/08/03 by Stephan.Jiang Extend "Select all input nodes" function to general blueprint editor Change 3077103 on 2016/08/04 by Jamie.Dale Added support for underlined text rendering (including with drop-shadows) FTextBlockStyle can now specify a brush to use to draw an underline for text (a suitable default would be "DefaultTextUnderline" from FCoreStyle). When a brush is specified here, we inject FSlateTextUnderlineLineHighlighter highlights into the text layout to draw the underline under the relevant pieces of text, using the correct color, position, and thickness. FSlateFontCache::GetUnderlineMetrics and FSlateFontRenderer::GetUnderlineMetrics have been added to handle getting the underline metrics (which are slightly different to the baseline). This change also adds FTextLayout::RemoveRunRenderer and FTextLayout::RemoveLineHighlight to fix some bad assumptions that FSlateEditableTextLayout and FTextBlockLayout were making about ownership of run renderers and line highlighters that could cause them to remove instances they didn't own (such as the new underline highlighter) when updating things like the cursor position or highlight. Change 3077842 on 2016/08/04 by Jamie.Dale Fixed fallout from API changes Change 3077999 on 2016/08/04 by Jamie.Dale Ensured that BULKDATA_SingleUse is only set by UFontBulkData::Serialize when loading This prevents it being incorrectly set by other operations, such as counting memory used by font data. #jira UE-34252 Change 3078000 on 2016/08/04 by Trung.Le Categories VREditor-specific UMG widget assets as "VR Editor" #jira UE-34134 Change 3078056 on 2016/08/04 by Nick.Darnell Build - Fixing a mac compiler warning, reodering constructor initializers. Change 3078813 on 2016/08/05 by Nick.Darnell Reorganizing editor tests, establishing plugins in the EditorTest project that will house the tests. Change 3078818 on 2016/08/05 by Nick.Darnell Additional rename and cleanup associated with test moving. Change 3078819 on 2016/08/05 by Nick.Darnell Removing the Oculus performance automation test, not running, and was unclaimed. Change 3078842 on 2016/08/05 by Nick.Darnell Continued reorganizing tests. Change 3078897 on 2016/08/05 by Nick.Darnell Additional changes to get some moved tests compiling Change 3079157 on 2016/08/05 by Nick.Darnell Making it possible to browse provider names thorugh the source control module interface. Change 3079176 on 2016/08/05 by Stephan.Jiang Add shortcut Ctrl+Shift+Space to rotate through different viewport options #jira UE-34140 Change 3079208 on 2016/08/05 by Stephan.Jiang Fix new animation name check in UMG Change 3079278 on 2016/08/05 by Nick.Darnell Fixing the build Change 3080555 on 2016/08/08 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3081155 on 2016/08/08 by Nick.Darnell Fixing some issues with the editor tests / runtime tests under certain build configs. Change 3081243 on 2016/08/08 by Stephan.Jiang Add gesture in LevelViewport to switch between Top/Bottom...etc. Change 3082226 on 2016/08/09 by Matt.Kuhlenschmidt Work around animations not playing in paragon due to bsp rebuilds (UE-34391) Change 3082254 on 2016/08/09 by Stephan.Jiang DragTool_ViewportChange init changes [CL 3082411 by Matt Kuhlenschmidt in Main branch]
2016-08-09 11:28:56 -04:00
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("Missing quotes in %s"), *FLocTextHelper::SanitizeLogOutput(IdentForLogging));
}
else
{
int32 CloseQuoteIdx = TextMacro.Find(TEXT("\""), ESearchCase::CaseSensitive, ESearchDir::FromStart, OpenQuoteIdx+1);
if (0 > CloseQuoteIdx)
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3082391) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3051464 on 2016/07/15 by Nick.Darnell Regression Testing - Several upgrades to the functional testing system, better tracking of failure cases, some source line failure detection, trying to make it easier to run a specific test on a map. Some UI improvements, easier access to the automation system. Lots more refactoring to come, lots of improvements are still needed in transmitting screenshots and just generally building a automation report we could dump from the build machines. Change 3051465 on 2016/07/15 by Nick.Darnell Adding the "Engine Test" project our one stop shope for running automation tests in the engine to try and reduce regressions. Change 3051847 on 2016/07/15 by Matt.Kuhlenschmidt Fixed material editor viewport messages being blocked by viewport toolbar Change 3052025 on 2016/07/15 by Nick.Darnell Moving the placement mode hooks out of functional testing module, moving them into the editor automation module. Change 3053508 on 2016/07/18 by Stephan.Jiang Copy,Cut,Paste tracks, not for mastertracks yet. #UE-31808 Change 3054723 on 2016/07/18 by Stephan.Jiang Small fixes for typo & comments Change 3055996 on 2016/07/19 by Trung.Le PIE: No longer auto resume game in PIE on focus received Change 3056106 on 2016/07/19 by Trung.Le Back out changelist 3055996. Build break. Change 3056108 on 2016/07/19 by Stephan.Jiang Updating "SoundConcurrency" asseticon Change 3056389 on 2016/07/19 by Trung.Le PIE: No longer auto resume game in PIE on focus received #jira UE-33339 Change 3056396 on 2016/07/19 by Matt.Kuhlenschmidt More perf selection improvements: - Static meshes now go through the static draw path when rendered for selection outline instead of just rendering using the dynamic path Change 3056758 on 2016/07/19 by Stephan.Jiang Update SelectedWidgets in WidgetblueprintEditor to match the selected tracks in sequencer. Change 3057519 on 2016/07/20 by Matt.Kuhlenschmidt Another fix for selecting lots of objects taking forever. This one is due to repeated Modify calls if there are groups in the selection. Each group actor selected iterates through each object selected during USelection::Modify! Change 3057635 on 2016/07/20 by Stephan.Jiang Updating visual logger icon UI Change 3057645 on 2016/07/20 by Richard.TalbotWatkin Fixed single player PIE so the window position is correctly fetched and saved, even when running a dedicated server. This does not interfere with stored positions for multiple PIE, which uses ULevelEditorPlaySettings::MultipleInstancePositions. #jira UE-33416 - New Editor PIE window does not center to screen when running with a dedicated server Change 3057868 on 2016/07/20 by Richard.TalbotWatkin Spline component improvements, both tools and runtime: - SplineComponentVisualizer now works within the Blueprint editor. This works via a generic extension added to the base ComponentVisualizer class which correctly propagates modified properties from the preview actor to the archetype, and then on to any instances whose properties are at the default value. - The above feature required a breaking change to USplineComponent - namely, the three FInterpCurve properties have been collected together into a struct and added as a single property. This is so that changes to the length of one of the FInterpCurves marks all three as dirty and needing rebuilding. - Added a custom version for SplineComponent and provded serialization fixes. - Added a details customization to SplineComponent to hide the raw FInterpCurve properties. - Added a custom detail builder category which polls the SplineComponentVisualizer each tick and provides numerical editing for spline points which are selected in the visualizer. - Relaxed the limitation that SplineComponent keys need to have an increment of 1.0. Now any SplineComponent key can be set. The details customization enforces that the sequence remains strictly ascending. - Allowed an explicit loop point to be specified for closed splines. - Allowed discontinuous splines by no longer forcing the ArriveTangent and LeaveTangent to be equal. - Added some new Blueprintable methods for building splines with an FSplinePoint struct, which allows all of a spline point's properties to be specified, and added to the FInterpCurves sorted by the input key. - Fixed the logic which determines whether the UCS has modified the spline curves. - Added UActorComponent::RemoveUCSModifiedProperties, which allows a component to remove any properties from the cached list which it doesn't want to be considered as 'modified'. This is used to distinguish the case of properties preserved by the SplineInstanceDataCache from those genuinely modified by the UCS. - Fixed "Apply Instance Changes to Blueprint" so that edited spline data can be applied to the archetype. - Fixed some issues with the spline component visualizer to make it generate appropriate up vectors if scale and rotation are enabled. #jira UETOOL-766 - Spline tool improvements #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport #jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point #jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level) #jira UE-13082 - Users would like a snapping feature for splines #jira UE-13568 - Additional Spline Component Functionality #jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport. Change 3057895 on 2016/07/20 by Richard.TalbotWatkin Mesh paint bugfixes and improvements. Changes to RerunConstructionScript so that OnObjectsReplaced is called correctly on all components, whether they have been created by the SCS or the UCS. Previously, components created by the UCS were not being handled, and components created by the SCS were not always being matched. Now a serialized index is maintained for UCS-created objects, which is matched after the construction scripts have been executed. This will fix issues with the mesh paint tool, and any other editor tool which hooks into the OnObjectsReplaced callback in order to update its internal cache of component pointers, for example, the component visualizer render list. #jira UE-33010 - Crash changing mesh paint material in blueprint, then changing to a different mode tab #jira UE-32279 - Editor crashes when reselecting a mesh in paint mode #jira UE-31763 - [CrashReport] UE4Editor_MeshPaint!FMulticastDelegateBase<FWeakObjectPtr>::RemoveAll() [multicastdelegatebase.h:75] #jira UE-30661 - Vertex Painting changes collision complexity if the asset is saved while vertex painting Change 3057966 on 2016/07/20 by Richard.TalbotWatkin Renamed IsEditingArchetype to IsVisualizingArchetype in the ComponentVisualizer API. #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport Change 3058009 on 2016/07/20 by Richard.TalbotWatkin Fixed build failure due to changes to FComponentVisualizer API, as of CL 3057868. Change 3058047 on 2016/07/20 by Stephan.Jiang Fixing error on previous CL: 3056758 (extra qualification) Change 3058266 on 2016/07/20 by Nick.Darnell Automation - Work continues on automation integrating some ideas form a licensee. Continuing to work on the usability aspects, I've made it possible for tests to provide custom open commands, as well as have complex subclasses that do different things. The functional tests now have a custom open command they emit that makes it so clicking on a test opens not the C++ location where the functional test macro lives, but instead the map, AND focuses the functional test actor. Change 3058282 on 2016/07/20 by Matt.Kuhlenschmidt PR #2611: Fix spurious component diff when properties are in subcategories (Contributed by CA-ADuran) Change 3059214 on 2016/07/21 by Richard.TalbotWatkin Further fixes to visualizers following Component Visualizer API change. Change 3059260 on 2016/07/21 by Richard.TalbotWatkin Template specialization not allowed in class scope, but Visual Studio allows it anyway. Fixed for clang. Change 3059543 on 2016/07/21 by Stephan.Jiang Changeing level details icon Change 3059732 on 2016/07/21 by Stephan.Jiang Directional Light icon update Change 3060095 on 2016/07/21 by Stephan.Jiang Directional Light editor icon asset changed Change 3060129 on 2016/07/21 by Nick.Darnell Automation - The session browser now attempts to select the app instance if no other thing is selected when it refreshes. This is to try and make it easier to use when you first bring it up and nothing is selected when most of the time you're going to use it on your own instance. Change 3061735 on 2016/07/22 by Stephan.Jiang Improve UMG replace with in HierarchyView function #UE-33582 Change 3062059 on 2016/07/22 by Stephan.Jiang Strip off "b" in propertyname in replace with function for tracks. Change 3062146 on 2016/07/22 by Stephan.Jiang checkin with CL: 3061735 Change 3062182 on 2016/07/22 by Stephan.Jiang Change both animation bindings' widget name when renameing the widget so the slot content is still valid Change 3062257 on 2016/07/22 by Stephan.Jiang comments Change 3062381 on 2016/07/22 by Nick.Darnell Build - Adding #undef LOCTEXT_NAMESPACE to try and fix the build. Change 3062924 on 2016/07/25 by Chris.Wood Fix a crash in CrashReportClient that happens when the CrashReportReceiver is not responding to pings and there are no PendingReportDirectories. This is a change in the UE4 stream depot based on a fix in the Fortnite stream depot -> JIRA FORT-27570 Change 3063017 on 2016/07/25 by Matt.Kuhlenschmidt PR #2618: DebuggerCommand not recording PlayLocationString (Contributed by ungalyant) Change 3063021 on 2016/07/25 by Matt.Kuhlenschmidt PR #2619: added a search box to ModuleUI (Contributed by straymist) Change 3063084 on 2016/07/25 by Matt.Kuhlenschmidt Fix "YesToAll" when deleting referenced actors overriding the "YesToAll" state for other referenced messages. https://jira.ol.epicgames.net/browse/UE-33651 #jira UE-33651 Change 3063091 on 2016/07/25 by Alex.Delesky #jira UE-32949 - Truncating the hue inside the theme color block tooltip to only display whole numbers, to match how the color picker displays the hue value inside the hue scrubber. Change 3063388 on 2016/07/25 by Matt.Kuhlenschmidt Selection Perf: - Fix large FName creation time when selecting thousands of objects Change 3063568 on 2016/07/25 by Matt.Kuhlenschmidt Selection Perf: - Modified how USelection stores classes. Classes are now in a TSet and can be accessed efficiently using IsClassSelected. The old unused way of checking if a selection has a class by iterating through them is deprecated - USelection no longer directly checks if an item is already selected with a costly n^2 search. The check is done by using the already existing UObject selected annotation - Object property nodes no longer perform an n^2 check for object uniqueness when objects are added to details panels. This is now left up to the caller to avoid - Eliminated useless work on FObjectPropertyNode::GetReadAddressUncached. If a read address list is not passed in we'll not attempt to the work to populate it - Removed expensive checking for brush actors when any actor is selected Change 3063749 on 2016/07/25 by Stephan.Jiang Disallow naming the widgetanimation to the same name with a override function in uuserwidget, because it will trigger a breakpoint in Rename() #jira UE-33711 Change 3064585 on 2016/07/26 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3064612 on 2016/07/26 by Alex.Delesky #jira UE-33712 - Deleting many assets at once will now batch SourceControl commands rather than executing one for each asset. Change 3064647 on 2016/07/26 by Alexis.Matte #jira UE-33274 dont hash the same file over and over when importing multiple asset from one fbx file. Change 3064739 on 2016/07/26 by Matt.Kuhlenschmidt Fixed typo Change 3064795 on 2016/07/26 by Jamie.Dale Fixed typo in FLocalizationModule::GetLocalizationTargetByName #jira UE-32961 Change 3066461 on 2016/07/27 by Jamie.Dale Enabled stable localization keys Change 3066463 on 2016/07/27 by Jamie.Dale Set "Build Engine Localization" to upload all cultures to ensure we don't lose translation due to the archive keying changes Change 3066467 on 2016/07/27 by Jamie.Dale Updated internationalization archives to store translations per-identity This allows translators to translate each instance of a piece of text based upon their context, rather than requiring a content producer to go back and give the entry a unique namespace. It also allows us to optionally compile out-of-date translations, as they are now mapped to their source identity (namespace + key) rather than their source text. Major changes: - Added FLocTextHelper. This acts as a high-level API for uncompiled localized text, and replaces all the old ad-hoc loading/saving of manifests and archives, ensuring that everything is consistently using source control, and that older archives can be upgraded correctly to the new format. It also takes care of some of the quirks of our archives, such as native translations. All major localization commandlets have been updated to use FLocTextHelper. - Moved FTextLocalizationResourceGenerator from Core to Internationalization. This also allows IJsonInternationalizationManifestSerializer and IJsonInternationalizationArchiveSerializer to be removed, and for FJsonInternationalizationManifestSerializer and FJsonInternationalizationArchiveSerializer to have all their functions become static. - FTextLocalizationResourceGenerator being moved from Core meant that FTextLocalizationManager::LoadFromManifestAndArchives was also removed. This functionality is now handled by FTextLocalizationResourceGenerator::GenerateAndUpdateLiveEntriesFromConfig. - The RepairLocalizationData commandlet has been removed. This existed to fix a change that pre-dated 4.0 so no such data should exist in the wild, and the commandlet couldn't be updated to work with the new API (we handle format upgrades in-place now). - Removed FInternationalizationArchive::FindEntryBySource as it is no-longer safe to use. All existing code has been updated to use FInternationalizationArchive::FindEntryByKey instead. Workflow changes: - Archive conditioning now only adds new entries if they don't exist in the archive. This allows us to persist any existing translations, even if they're for old source text (caveat: native archives still update existing entries if the source is changed). - PO export now sets the msgctx for each entry to be "namespace,key", rather than only doing it when the entry had key meta-data. - PO import will now update both the source and translation stored in the archive to match the current PO data. This is the primary method by which stale source->translation pairs are updated. - LocRes compilation may now optionally compile stale translations. There's an option controlling this (defaulted to off) that can be changed via the Localization Dashboard (or added to an existing config file). Format changes: - The archive version was bumped to 2. - Archive entries now use the "Key" entry to store the key from the source text. Previously this "Key" entry was used to store the key meta-data, but that now exists within a "MetaData" sub-object. Loading handles this correctly based upon the archive version. #jira UETOOL-897 #jira UETOOL-898 #jira UE-29481 Change 3066487 on 2016/07/27 by Matt.Kuhlenschmidt Attempt to fix linux compilation Change 3066504 on 2016/07/27 by Matt.Kuhlenschmidt Fixed data tables with structs crashing due to recent editor selection optimizations Change 3066886 on 2016/07/27 by Jamie.Dale Added required data to accurately detect TZ (needed for DST) #jira UE-28511 Change 3067122 on 2016/07/27 by Jamie.Dale Added AsTime, AsDateTime, and AsDate overrides to BP to let you format a UTC time in a given timezone (default is the local timezone). Previously you could only format times using the "invariant" timezone, which assumed that the time was already specified in the correct timezone for display. Change 3067227 on 2016/07/27 by Jamie.Dale Added a test to verify that the ICU timezone is set correctly to produce local time (including DST) Change 3067313 on 2016/07/27 by Richard.TalbotWatkin Fixed SplineComponent constructor so that old assets (prior to the property changes) load correctly if they had properties at default values. #jira UE-33669 - Crash in Dev-Editor Change 3067736 on 2016/07/27 by Stephan.Jiang Border changes for experimental classes warning Change 3067769 on 2016/07/27 by Stephan.Jiang HERE BE DRAGONS for experimental class warning #UE-33780 Change 3068192 on 2016/07/28 by Alexis.Matte #jira UE-33586 make sure we remove any false warning when running fbx automation test. Change 3068264 on 2016/07/28 by Jamie.Dale Removed some code that was no longer needed and could cause a crash #jira UE-33342 Change 3068293 on 2016/07/28 by Alex.Delesky #jira UE-33620 - Comments on constant and parameter nodes in the Material Editor will now persist when converting them. Change 3068481 on 2016/07/28 by Stephan.Jiang Adding Options to show/hide soft & hard references & dependencies in References Viewer #jira UE-33746 Change 3068585 on 2016/07/28 by Richard.TalbotWatkin Fix to Spline Mesh collision building so that geometry does not default to being auto-inflated in PhysX. Change 3068701 on 2016/07/28 by Matt.Kuhlenschmidt Fixed some issues with the selected classes not updating when objects are deselected Change 3069335 on 2016/07/28 by Jamie.Dale Fixed unintended error when trying to load a manifest/archive that didn't exist Fixed a warning when trying to load a PO file that didn't exist Change 3069408 on 2016/07/28 by Alex.Delesky #jira UE-33429 - The editor should no longer hit an ensure if the user attempts to drop a tab into a tab well before the tab well has a chance to acknowledge its been dragged into a tab well. Change 3069878 on 2016/07/29 by Jamie.Dale Fixed include casing #jira UE-33910 Change 3071807 on 2016/08/01 by Matt.Kuhlenschmidt PR #2654: Fix the spell'ing of "diff'ing" and "diff'd". (Contributed by geary) Change 3071813 on 2016/08/01 by Jamie.Dale Fixed include casing #jira UE-33936 Change 3072043 on 2016/08/01 by Jamie.Dale Fixed FText formatting of pre-Gregorian dates We now convert to an ICU UDate via an ICU GregorianCalendar, as UE4 and ICU have a different time scale for pre-Gregorian dates. #jira UE-14504 Change 3072066 on 2016/08/01 by Jamie.Dale PR #2590: FEATURE: Collapse/expand folders in the outliner (Contributed by projectgheist) Change 3072149 on 2016/08/01 by Jamie.Dale We no longer use the editor culture when running with -game Change 3072169 on 2016/08/01 by Richard.TalbotWatkin A couple of changes to the BSP code: * Fixed longstanding issue where sometimes BSP geometry is not rebuilt correctly after editing it. This was due to poly normals not being recalculated after translating vertices in Geometry Mode. * Fixed corruption to FPoly::iLink as it is overloaded to have two meanings: when building BSP, it represents the surface index of the next coplanar surface (and adding a new BSP node uses this to determine whether a new surface needs to be added or not). In other operations it represents an FPoly index, in general this is used more in editor geometry operations. This fixes various crashes which arose from rebuilding BSP resulting in invalid FPoly indices. #jira UE-12157 - BSP brushes break when non-standard subtractive bsp brushes are used #jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume Change 3072221 on 2016/08/01 by Jamie.Dale Fixed "Launch On" not providing the correct cultures to StartCookByTheBookInEditor #jira UE-33001 Change 3073389 on 2016/08/02 by Matt.Kuhlenschmidt Added ability to vsync the editor. Disabled by default. Set r.VSyncEditor to 1 to enable it. Reimplemented this change from the siggraph demo stream Change 3073396 on 2016/08/02 by Matt.Kuhlenschmidt Removed unused code as suggested by a pull request Change 3073750 on 2016/08/02 by Richard.TalbotWatkin Fixed formatting (broken in CL 3057895) in anticipation of merge from Main. Change 3073789 on 2016/08/02 by Jamie.Dale Added a way to mark text in text properties as culture invariant This allows you to flag properties containing text that doesn't need to be gathered. #jira UE-33713 Change 3073825 on 2016/08/02 by Stephan.Jiang Material Editor: Highligh all Nodes connect to an input. #jira UE-32502 Change 3073947 on 2016/08/02 by Stephan.Jiang UMG Project settings to show/hide different classes and categories in Palette view. --under Project Settings ->Editor->UMG Editor Change 3074012 on 2016/08/02 by Stephan.Jiang Minor changes and comments for CL: 3073947 Change 3074029 on 2016/08/02 by Jamie.Dale Deleting folders in the Content Browser now removes the folder from disk #jira UE-24303 Change 3074054 on 2016/08/02 by Matt.Kuhlenschmidt Added missing stats to track pooled vertex and index buffer cpu memory A new slate allocator was added to track memory usage for this case. Change 3074056 on 2016/08/02 by Matt.Kuhlenschmidt Renamed a few slate stats for consistency Change 3074810 on 2016/08/02 by Matt.Kuhlenschmidt Moved geometry cache asset type to the animation category. It is not a basic asset type Change 3074826 on 2016/08/02 by Matt.Kuhlenschmidt Fix a few padding and sizing issues Change 3075322 on 2016/08/03 by Matt.Kuhlenschmidt Settings UI improvements * Added the ability to search through all settings at once * Settings files which are not checked out are no longer grayed out. The editor now attempts to check out the file automatically if connected to source control and if that fails it marks the settings file writiable so it can save the setting properly ------- * This change adds a refactor to the details panel to support multiple top level objects existing in the details panel at once instead of combining all passed in objects to a single common base class. This is disabled by default but can be turned on setting bAllowMultipleTopLevelObjects to true in FDetailsViewArgs when creating a details panel. * Each top level object in a details panel will get their own customization instance. This made it necessary to deprecate a IDetailsView::GetBaseClass since there is no longer guaranteed to be one base class. *Details panels can have their own customization for each "root object header" in order to customize the look of having multiple top level objects in the details panel. Change 3075369 on 2016/08/03 by Matt.Kuhlenschmidt Removed FBX scene as a top level option in asset filter menu in the content browser. Change 3075556 on 2016/08/03 by Matt.Kuhlenschmidt Mac warning fix Change 3075603 on 2016/08/03 by Nick.Darnell Adding two new plugins to engine, one for editor and one for runtime based testing. Currently the only consumer of these plugins is going to be the EngineTest project. Change 3075605 on 2016/08/03 by Nick.Darnell Functional Testing - Continued work on cleanup, reorganization, trying to improve the workflow for using the session browser. Change 3076084 on 2016/08/03 by Jamie.Dale Added basic support for localizing plugins You can now localize plugins! There's no localization dashboard integration for this so it has to be done manually. You need to define the localization targets your plugin uses in its .uplugin file, eg) "LocalizationTargets": [ { "Name": "Paper2D", "LoadingPolicy": "Always" } ] "Name" should match a localization config under the Config/Localization folder for your plugin. These configs are set-up the same as any other localization config. "LoadingPolicy" may be one of Never, Always, Editor, Game, PropertyNames, or ToolTips. This allows you to control under what conditions your localizations should be loaded (eg, if your plugin has both game and editor data, you can separate the editor data off into its own localization target that's only loaded by the editor). UAT has been updated to support gathering from plugins. You can use the "IncludePlugins" flag to have it gather all plugins, or you can specify a whitelist of plugins to gather as an argument to "IncludePlugins", or alternatively, may blacklist certain plugins via "ExcludePlugins". It can now also support out-of-source gathering via the "UEProjectRoot" argument (previously it assumed that everything would be under the UE4 install/checkout directory). UAT has been updated to support staging plugin LocRes files. It will stage any plugin targets that are enabled for a game/client build, and are also from a plugin that's enabled for your project. #jira UE-4217 Change 3076123 on 2016/08/03 by Stephan.Jiang Extend "Select all input nodes" function to general blueprint editor Change 3077103 on 2016/08/04 by Jamie.Dale Added support for underlined text rendering (including with drop-shadows) FTextBlockStyle can now specify a brush to use to draw an underline for text (a suitable default would be "DefaultTextUnderline" from FCoreStyle). When a brush is specified here, we inject FSlateTextUnderlineLineHighlighter highlights into the text layout to draw the underline under the relevant pieces of text, using the correct color, position, and thickness. FSlateFontCache::GetUnderlineMetrics and FSlateFontRenderer::GetUnderlineMetrics have been added to handle getting the underline metrics (which are slightly different to the baseline). This change also adds FTextLayout::RemoveRunRenderer and FTextLayout::RemoveLineHighlight to fix some bad assumptions that FSlateEditableTextLayout and FTextBlockLayout were making about ownership of run renderers and line highlighters that could cause them to remove instances they didn't own (such as the new underline highlighter) when updating things like the cursor position or highlight. Change 3077842 on 2016/08/04 by Jamie.Dale Fixed fallout from API changes Change 3077999 on 2016/08/04 by Jamie.Dale Ensured that BULKDATA_SingleUse is only set by UFontBulkData::Serialize when loading This prevents it being incorrectly set by other operations, such as counting memory used by font data. #jira UE-34252 Change 3078000 on 2016/08/04 by Trung.Le Categories VREditor-specific UMG widget assets as "VR Editor" #jira UE-34134 Change 3078056 on 2016/08/04 by Nick.Darnell Build - Fixing a mac compiler warning, reodering constructor initializers. Change 3078813 on 2016/08/05 by Nick.Darnell Reorganizing editor tests, establishing plugins in the EditorTest project that will house the tests. Change 3078818 on 2016/08/05 by Nick.Darnell Additional rename and cleanup associated with test moving. Change 3078819 on 2016/08/05 by Nick.Darnell Removing the Oculus performance automation test, not running, and was unclaimed. Change 3078842 on 2016/08/05 by Nick.Darnell Continued reorganizing tests. Change 3078897 on 2016/08/05 by Nick.Darnell Additional changes to get some moved tests compiling Change 3079157 on 2016/08/05 by Nick.Darnell Making it possible to browse provider names thorugh the source control module interface. Change 3079176 on 2016/08/05 by Stephan.Jiang Add shortcut Ctrl+Shift+Space to rotate through different viewport options #jira UE-34140 Change 3079208 on 2016/08/05 by Stephan.Jiang Fix new animation name check in UMG Change 3079278 on 2016/08/05 by Nick.Darnell Fixing the build Change 3080555 on 2016/08/08 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3081155 on 2016/08/08 by Nick.Darnell Fixing some issues with the editor tests / runtime tests under certain build configs. Change 3081243 on 2016/08/08 by Stephan.Jiang Add gesture in LevelViewport to switch between Top/Bottom...etc. Change 3082226 on 2016/08/09 by Matt.Kuhlenschmidt Work around animations not playing in paragon due to bsp rebuilds (UE-34391) Change 3082254 on 2016/08/09 by Stephan.Jiang DragTool_ViewportChange init changes [CL 3082411 by Matt Kuhlenschmidt in Main branch]
2016-08-09 11:28:56 -04:00
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("Missing quotes in %s"), *FLocTextHelper::SanitizeLogOutput(IdentForLogging));
}
else
{
Text = TextMacro.Mid(OpenQuoteIdx + 1, CloseQuoteIdx - OpenQuoteIdx - 1);
Error = false;
}
}
}
Copying //UE4/Orion-Staging to //UE4/Main (Source //Orion/Dev-General @ 2927258) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2927181 on 2016/03/29 by Dmitry.Rekman (Optionally) exclude idle time from server FPS charts. - Time spent waiting for the next frame in order to hit capped FPS can be optionally excluded by using t.FPSChart.ExcludeIdleTime (set to 1 for servers). - Server FPS charts analytics events and log output will include the information if idle time was excluded. - Also: added a log line each time we detect a server hitch for easier pin-pointing them in the log. #rb Paul.Moore #codereview Paul.Moore, Michael.Noland #tests Ran Linux server and Windows client on compatible content. Change 2927084 on 2016/03/29 by Ben.Marsh BuildGraph: Don't allow triggers to run until all their order dependencies are complete. Just because a downstream node doesn't have a dependency on an upstream node via temp storage doesn't mean it can run immediately. #rb none #tests none Change 2927060 on 2016/03/29 by Michael.Noland Renamed GPU analytics event from GPU to DesktopGPU to reflect that it is the default desktop adapter and not the one we initialized (which is GPUAdapter) Updated text/log based FPS chart events to print out GPUAdapter instead (with DesktopGPU in parens if they differ, e.g., in an optimus setup) #rb marcus.wassmer #tests Ran and did some fps charts Change 2927048 on 2016/03/29 by Michael.Noland HLOD: Removed an unused cvar r.HLODEnabled (everything is done thru r.HLOD) #tests Compiled and ran Paragon #rb marcus.wassmer Change 2926920 on 2016/03/29 by Ben.Marsh BuildGraph: Update schema with Rename task. Change 2926911 on 2016/03/29 by Ben.Marsh BuildGraph: Add a task which can rename files matching a given wildcard. Syntax is: <Rename Files="*.txt" To="*.md"> or <Rename Files="Engine/Build/..." From="*.txt" To="*.md"/> #rb none #tests none Change 2926908 on 2016/03/29 by Andrew.Grant Fix for CDO properties of renamed blueprints not being applied #rb none #tests loaded Origin map (renamed from Playgo3) and verified properties are applied. Change 2926799 on 2016/03/29 by Jason.Bestimt #ORION_DG - Merge MAIN (23) @ CL# 2926780 #RB:none #Tests:none Change 2926663 on 2016/03/29 by david.nikdel #ROBOMERGE-OBO: jason.bestimt #ROBOMERGE-SOURCE: CL 2926660 in //Orion/Release-0.23/... via CL 2926662 #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ORION_23 - Potential fix for Cook failures "Fix shelved in 2926635, tested in Dev-Blueprints. Could not run any GEditor related logic safely in ShutdownModule because of the same destruction issue orders that caused the bug in the first place. I will chat with Editor team about nulling out GEditor the same way we null out GUnrealEd." #RB:none #Tests: none [CodeReviewed]: andrew.grant, dan.oconnor Change 2926510 on 2016/03/29 by Andrew.Grant Potential fix for OR-18207 - editor becomes unresponsive (audio deadlock) #rb none #tests compiled Change 2926495 on 2016/03/29 by Rob.Cannaday Change storing HTTP requests as raw pointers to weak pointers with validity being checked via Pinning it #jira FORT-18947 #jira OR-17695 #tests golden path #rb eric.newman Change 2926427 on 2016/03/29 by Josh.Markiewicz #UE4 - fixed typo #rb none #tests none Change 2926250 on 2016/03/29 by Martin.Mittring fixed OR-18489 HERO: IGGY: RMB on E ability causes blinding hair effect #rb:Chris.Bunner #codereview:Brian.Karis Change 2926224 on 2016/03/29 by Daniel.Lamb Fix for potenital threading issue with Console manager removing vars which could cause double free. #rb Robert.Manuszewski #test Orion cook Change 2926174 on 2016/03/29 by Gareth.Martin Cloned fix for bUseMaterialPositionOffsetInStaticLighting crashing across from //UE4/Dev-Landscape/ to unblock people #rb #tests editor Change 2925968 on 2016/03/29 by David.Nikdel #MCP #OSS - Read RedirectUrl from ini #RB: Eric.Newman #TESTS: compiled in another branch (merge over) #ROBOMERGE: Main [CL 2929424 by Andrew Grant in Main branch]
2016-03-31 15:18:30 -04:00
if (!Error)
{
Text = UnescapeLiteralCharacterEscapeSequences(Text);
}
return Text;
}
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2888098 on 3/1/2016 by Nick.Darnell Adding back the SetWidgetToFocusOnActivate call and deprecating it. Will need to also do this in 4.11. #lockdown Nick.Penwarden Change 2851669 on 2016/02/01 by Alexis.Matte #jira UE-25928 Skeletal mesh import now support _skinXX that are not sequential. Static mesh was already supporting non sequential _skinxx ordering #codereview nick.darnell Change 2851672 on 2016/02/01 by Alexis.Matte #jira UE-25971 The proxy camera mesh is now properly reset to zero #codereview nick.darnell Change 2851675 on 2016/02/01 by Alexis.Matte #jira UE-25525 Update the tooltips #codereview nick.darnell Change 2851764 on 2016/02/01 by Alexis.Matte #jira UE-25595 The fbx plus and minus icons are now brighter #codereview nick.darnell Change 2852116 on 2016/02/01 by Bob.Tellez #UE4 Submitting pull request 2013 from GitHub (Pull request 2013). Thanks for the fix hoelzl! Fix file selection when reimporting curve from moved CSV file When reimporting a data curve after moving the CSV file from which it was generated, the file selection dialog does not present an option to select CVS files. This patch fixes the issue by assigning the correct 'SupportedClass' value for `UReimportCurveFactory` instances. #codereview Nick.Darnell #JIRA UE-26247 #2013 Change 2852375 on 2016/02/02 by Richard.TalbotWatkin Spline component improvements: added facility to not restore component instance cache after the construction script has run, so the points can act as inputs to the construction script. Created a new property bInputSplinePointsToConstructionScript for that. Added SetUpVectorAtSplinePoint, and corrected some bugs. #jira UE-24931 - Set Location at Spline Point doesn't do anything Change 2852726 on 2016/02/02 by Richard.TalbotWatkin Fixed FPropertyChangedEvent::GetArrayIndex when called from PostEditChangeProperty. #jira UE-25316 - PropertyChangedEvent.GetArrayIndex broken #codereview Robert.Manuszewski Change 2853152 on 2016/02/02 by Jamie.Dale Fixed multi-line editable texts not updating their font when changed in UMG Also made all the SetStyle functions use the default if they're passed null (to match SEditableTextBox), and tidied up some of the property panel layout when editing styles. #codereview Chris.Wood Change 2853220 on 2016/02/02 by Alexis.Matte #jira UE-26303 We now apply the scene option transform to the vertex of meshes instead of the root node of the scene. This allow re-alignment of the mesh to go with animation. #codereview nick.darnell Change 2853282 on 2016/02/02 by Alexis.Matte Back out changelist 2853220 Change 2854211 on 2016/02/03 by Nick.Darnell Widget Reflector - Limit the minimum scale that can be applied to something more reasonable 50%, instead of 10%. Change 2854216 on 2016/02/03 by Nick.Darnell Scene Viewport - The scene viewport handles application scale better now, allowing click locations to be interepreted correctly and transformed into pixel hit location, rather than local space widget location, which may not match. Change 2854220 on 2016/02/03 by Nick.Darnell Slate - Allowing mousewheel or gesture to be routed directly for a widget path like has been done for other mouse events, this permits more kinds of mouse like actions in a VR environment onto widgets in the scene. (not actually hooked up to do it, but this now permits it at the slate level to be done correctly). Change 2854449 on 2016/02/03 by Alexis.Matte -Fix the fbx import options, for the scene transform value that was not apply correctly -Add an inspector on the scene import option in the reimport dialog Change 2855659 on 2016/02/04 by Alexis.Matte -Fix the bake pivot when there is a hierarchy, we now accumulate the pivot effect in the hierarchy to place the object at the correct place. #codereview nick.darnell Change 2855922 on 2016/02/04 by Alexis.Matte #jira UE-26303 The animation is now align with the imported skeletal mesh, the bakepivot is also supported #codereview nick.darnell Change 2856989 on 2016/02/05 by Jamie.Dale Some improvements to the source code loc gatherer * We now strip any comments out of any pre-processor tokens before we start handling them. * Fixed a case where "#if defined" and "#elif defined" would parse incorrectly. * Fixed a case where "#define LOCTEXT_NAMESPACE" and "#define LOC_DEFINE_REGION" may not be paired correctly with their corresponding "#undef". [CL 2888106 by Nick Darnell in Main branch]
2016-03-01 15:17:24 -05:00
FString UGatherTextFromSourceCommandlet::StripCommentsFromToken(const FString& InToken, FSourceFileParseContext& Context)
{
check(!Context.WithinLineComment);
check(!Context.WithinStringLiteral);
// Remove both block and inline comments from the given token
FString StrippedToken;
StrippedToken.Reserve(InToken.Len());
TCHAR WithinQuote = 0;
bool bIgnoreNextQuote = false;
for (const TCHAR* Char = *InToken; *Char; ++Char)
{
if (WithinQuote != 0)
{
StrippedToken += *Char;
if (!bIgnoreNextQuote)
{
if (*Char == TEXT('\\'))
{
bIgnoreNextQuote = true;
continue;
}
if (*Char == WithinQuote)
{
// Found an unescaped closing quote - we are no longer within quotes
WithinQuote = 0;
}
}
bIgnoreNextQuote = false;
}
else
{
if (*Char == TEXT('/'))
{
const TCHAR* NextChar = Char + 1;
if (*NextChar == TEXT('/'))
{
// Found an inline quote - this strips the remainder of the string so just break out of the loop
break;
}
if (*NextChar == TEXT('*'))
{
// Found a block comment - skip all characters until we find the closing quote
Context.WithinBlockComment = true;
++Char; // Skip over the opening slash, and the for loop will skip over the *
continue;
}
}
if (Context.WithinBlockComment)
{
if (*Char == TEXT('*'))
{
const TCHAR* NextChar = Char + 1;
if (*NextChar == TEXT('/'))
{
// Found the end of a block comment
Context.WithinBlockComment = false;
++Char; // Skip over the opening *, and the for loop will skip over the slash
continue;
}
}
// Skip over all characters while within a block comment
continue;
}
StrippedToken += *Char;
if (*Char == TEXT('"') || *Char == TEXT('\''))
{
// We found an opening quote - keep track of it until we find a matching closing quote
WithinQuote = *Char;
}
}
}
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
return StrippedToken.TrimStartAndEnd();
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2888098 on 3/1/2016 by Nick.Darnell Adding back the SetWidgetToFocusOnActivate call and deprecating it. Will need to also do this in 4.11. #lockdown Nick.Penwarden Change 2851669 on 2016/02/01 by Alexis.Matte #jira UE-25928 Skeletal mesh import now support _skinXX that are not sequential. Static mesh was already supporting non sequential _skinxx ordering #codereview nick.darnell Change 2851672 on 2016/02/01 by Alexis.Matte #jira UE-25971 The proxy camera mesh is now properly reset to zero #codereview nick.darnell Change 2851675 on 2016/02/01 by Alexis.Matte #jira UE-25525 Update the tooltips #codereview nick.darnell Change 2851764 on 2016/02/01 by Alexis.Matte #jira UE-25595 The fbx plus and minus icons are now brighter #codereview nick.darnell Change 2852116 on 2016/02/01 by Bob.Tellez #UE4 Submitting pull request 2013 from GitHub (Pull request 2013). Thanks for the fix hoelzl! Fix file selection when reimporting curve from moved CSV file When reimporting a data curve after moving the CSV file from which it was generated, the file selection dialog does not present an option to select CVS files. This patch fixes the issue by assigning the correct 'SupportedClass' value for `UReimportCurveFactory` instances. #codereview Nick.Darnell #JIRA UE-26247 #2013 Change 2852375 on 2016/02/02 by Richard.TalbotWatkin Spline component improvements: added facility to not restore component instance cache after the construction script has run, so the points can act as inputs to the construction script. Created a new property bInputSplinePointsToConstructionScript for that. Added SetUpVectorAtSplinePoint, and corrected some bugs. #jira UE-24931 - Set Location at Spline Point doesn't do anything Change 2852726 on 2016/02/02 by Richard.TalbotWatkin Fixed FPropertyChangedEvent::GetArrayIndex when called from PostEditChangeProperty. #jira UE-25316 - PropertyChangedEvent.GetArrayIndex broken #codereview Robert.Manuszewski Change 2853152 on 2016/02/02 by Jamie.Dale Fixed multi-line editable texts not updating their font when changed in UMG Also made all the SetStyle functions use the default if they're passed null (to match SEditableTextBox), and tidied up some of the property panel layout when editing styles. #codereview Chris.Wood Change 2853220 on 2016/02/02 by Alexis.Matte #jira UE-26303 We now apply the scene option transform to the vertex of meshes instead of the root node of the scene. This allow re-alignment of the mesh to go with animation. #codereview nick.darnell Change 2853282 on 2016/02/02 by Alexis.Matte Back out changelist 2853220 Change 2854211 on 2016/02/03 by Nick.Darnell Widget Reflector - Limit the minimum scale that can be applied to something more reasonable 50%, instead of 10%. Change 2854216 on 2016/02/03 by Nick.Darnell Scene Viewport - The scene viewport handles application scale better now, allowing click locations to be interepreted correctly and transformed into pixel hit location, rather than local space widget location, which may not match. Change 2854220 on 2016/02/03 by Nick.Darnell Slate - Allowing mousewheel or gesture to be routed directly for a widget path like has been done for other mouse events, this permits more kinds of mouse like actions in a VR environment onto widgets in the scene. (not actually hooked up to do it, but this now permits it at the slate level to be done correctly). Change 2854449 on 2016/02/03 by Alexis.Matte -Fix the fbx import options, for the scene transform value that was not apply correctly -Add an inspector on the scene import option in the reimport dialog Change 2855659 on 2016/02/04 by Alexis.Matte -Fix the bake pivot when there is a hierarchy, we now accumulate the pivot effect in the hierarchy to place the object at the correct place. #codereview nick.darnell Change 2855922 on 2016/02/04 by Alexis.Matte #jira UE-26303 The animation is now align with the imported skeletal mesh, the bakepivot is also supported #codereview nick.darnell Change 2856989 on 2016/02/05 by Jamie.Dale Some improvements to the source code loc gatherer * We now strip any comments out of any pre-processor tokens before we start handling them. * Fixed a case where "#if defined" and "#elif defined" would parse incorrectly. * Fixed a case where "#define LOCTEXT_NAMESPACE" and "#define LOC_DEFINE_REGION" may not be paired correctly with their corresponding "#undef". [CL 2888106 by Nick Darnell in Main branch]
2016-03-01 15:17:24 -05:00
}
bool UGatherTextFromSourceCommandlet::ParseSourceText(const FString& Text, const TArray<FParsableDescriptor*>& Parsables, FSourceFileParseContext& ParseCtxt)
{
// Cache array of parsables and tokens valid for this filetype
TArray< FParsableDescriptor*> ParsablesForFile;
TArray<FString> ParsableTokensForFile;
for (FParsableDescriptor* Parsable : Parsables)
{
if (Parsable->MatchesFileTypes(ParseCtxt.FileTypes))
{
ParsablesForFile.Add(Parsable);
ParsableTokensForFile.Add(Parsable->GetToken());
}
}
check(ParsablesForFile.Num() == ParsableTokensForFile.Num());
// Anything to parse for this filetype?
if (ParsablesForFile.Num() == 0)
{
return true;
}
// Create array of ints, one for each parsable we're looking for.
TArray<int32> ParsableMatchCountersForFile;
ParsableMatchCountersForFile.AddZeroed(ParsablesForFile.Num());
// Use the file extension to work out what comments look like for this file
// We default to C++-style comments
const TCHAR* LineComment = TEXT("//");
const TCHAR* BlockCommentStart = TEXT("/*");
const TCHAR* BlockCommentEnd = TEXT("*/");
if (EnumHasAnyFlags(ParseCtxt.FileTypes, EGatherTextSourceFileTypes::Ini))
{
LineComment = TEXT(";");
BlockCommentStart = nullptr;
BlockCommentEnd = nullptr;
}
const int32 LineCommentLen = LineComment ? FCString::Strlen(LineComment) : 0;
const int32 BlockCommentStartLen = BlockCommentStart ? FCString::Strlen(BlockCommentStart) : 0;
const int32 BlockCommentEndLen = BlockCommentEnd ? FCString::Strlen(BlockCommentEnd) : 0;
checkf((BlockCommentStartLen == 0 && BlockCommentEndLen == 0) || (BlockCommentStartLen > 0 && BlockCommentEndLen > 0), TEXT("Block comments require both a start and an end marker!"));
// Split the file into lines
TArray<FString>& TextLines = ParseCtxt.TextLines;
Text.ParseIntoArrayLines(TextLines, false);
// Move through the text lines looking for the tokens that denote the items in the Parsables list
for (int32 LineIdx = 0; LineIdx < TextLines.Num(); LineIdx++)
{
// Remove spaces at the end of the line.
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
TextLines[LineIdx].TrimEndInline();
const FString& Line = TextLines[LineIdx];
if ( Line.IsEmpty() )
continue;
// Use these pending vars to defer parsing a token hit until longer tokens can't hit too
int32 PendingParseIdx = INDEX_NONE;
const TCHAR* ParsePoint = NULL;
for (int32& Element : ParsableMatchCountersForFile)
{
Element = 0;
}
ParseCtxt.LineNumber = LineIdx + 1;
ParseCtxt.LineText = Line;
ParseCtxt.WithinLineComment = false;
ParseCtxt.EndParsingCurrentLine = false;
const TCHAR* Cursor = *Line;
while (*Cursor && !ParseCtxt.EndParsingCurrentLine)
{
// Check if we're starting comments or string literals
if (!ParseCtxt.WithinLineComment && !ParseCtxt.WithinBlockComment && !ParseCtxt.WithinStringLiteral)
{
// Detect that the line starts with a Line comment.
if (LineCommentLen > 0 && FCString::Strncmp(Cursor, LineComment, LineCommentLen) == 0)
{
ParseCtxt.WithinLineComment = true;
ParseCtxt.WithinStartingLine = *Line;
ParseCtxt.EndParsingCurrentLine = true;
Cursor += LineCommentLen;
continue;
}
else if (BlockCommentStartLen > 0 && FCString::Strncmp(Cursor, BlockCommentStart, BlockCommentStartLen) == 0)
{
ParseCtxt.WithinBlockComment = true;
ParseCtxt.WithinStartingLine = *Line;
Cursor += BlockCommentStartLen;
continue;
}
}
// We are not in a comment (line or block) and we are not parsing a string.
if (!ParseCtxt.WithinLineComment && !ParseCtxt.WithinBlockComment && !ParseCtxt.WithinStringLiteral)
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
if (*Cursor == TEXT('\"'))
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
if (Cursor == *Line)
{
ParseCtxt.WithinStringLiteral = true;
ParseCtxt.WithinStartingLine = *Line;
++Cursor;
continue;
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
else if (Cursor > *Line)
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
const TCHAR* const ReverseCursor = Cursor - 1;
if (EnumHasAnyFlags(ParseCtxt.FileTypes, EGatherTextSourceFileTypes::Cpp) && *ReverseCursor == TEXT('R'))
{
// Potentially a C++11 raw string literal, so walk forwards and validate that this looks legit
// While doing this we can parse out its optional user defined delimiter so we can find when the string closes
// eg) For 'R"Delim(string)Delim"', ')Delim' would be the closing delimiter.
// eg) For 'R"(string)"', ')' would be the closing delimiter.
ParseCtxt.RawStringLiteralClosingDelim = TEXT(")");
{
bool bIsValid = true;
const TCHAR* ForwardCursor = Cursor + 1;
for (;;)
{
const TCHAR DelimChar = *ForwardCursor++;
if (DelimChar == TEXT('('))
{
break;
}
// We also permit '_' to support the use of _JSON as a delimiter for the raw strings
if (DelimChar == 0 || !(FChar::IsAlnum(DelimChar) || DelimChar == TCHAR('_')))
{
bIsValid = false;
break;
}
ParseCtxt.RawStringLiteralClosingDelim += DelimChar;
}
if (bIsValid)
{
ParseCtxt.WithinStringLiteral = true;
ParseCtxt.WithinStartingLine = *Line;
Cursor = ForwardCursor;
continue;
}
else
{
ParseCtxt.RawStringLiteralClosingDelim.Reset();
// Fall through to the quoted string parsing below
}
}
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
if (*ReverseCursor != TEXT('\\') && *ReverseCursor != TEXT('\''))
{
ParseCtxt.WithinStringLiteral = true;
ParseCtxt.WithinStartingLine = *Line;
++Cursor;
continue;
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
else
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
bool IsEscaped = false;
{
//if the backslash or single quote is itself escaped then the quote is good
const TCHAR* EscapeCursor = ReverseCursor;
while (EscapeCursor > *Line && *(--EscapeCursor) == TEXT('\\'))
{
IsEscaped = !IsEscaped;
}
}
if (IsEscaped)
{
ParseCtxt.WithinStringLiteral = true;
ParseCtxt.WithinStartingLine = *Line;
++Cursor;
continue;
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
else
{
// check for '"'
const TCHAR* const ForwardCursor = Cursor + 1;
if (*ReverseCursor == TEXT('\'') && *ForwardCursor != TEXT('\''))
{
ParseCtxt.WithinStringLiteral = true;
ParseCtxt.WithinStartingLine = *Line;
++Cursor;
continue;
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
}
}
}
}
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else if (ParseCtxt.WithinStringLiteral)
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
if (*Cursor == TEXT('\"'))
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continue;
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
else if (Cursor > *Line)
{
// Is this ending a C++11 raw string literal?
if (!ParseCtxt.RawStringLiteralClosingDelim.IsEmpty())
{
const TCHAR* EndDelimCursor = Cursor - ParseCtxt.RawStringLiteralClosingDelim.Len();
if (EndDelimCursor >= *Line && FCString::Strncmp(EndDelimCursor, *ParseCtxt.RawStringLiteralClosingDelim, ParseCtxt.RawStringLiteralClosingDelim.Len()) == 0)
{
ParseCtxt.RawStringLiteralClosingDelim.Reset();
ParseCtxt.WithinStringLiteral = false;
}
++Cursor;
continue;
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
const TCHAR* const ReverseCursor = Cursor - 1;
if (*ReverseCursor != TEXT('\\') && *ReverseCursor != TEXT('\''))
{
ParseCtxt.WithinStringLiteral = false;
++Cursor;
continue;
}
else
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
bool IsEscaped = false;
{
//if the backslash or single quote is itself escaped then the quote is good
const TCHAR* EscapeCursor = ReverseCursor;
while (EscapeCursor > *Line && *(--EscapeCursor) == TEXT('\\'))
{
IsEscaped = !IsEscaped;
}
}
if (IsEscaped)
{
ParseCtxt.WithinStringLiteral = false;
++Cursor;
continue;
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
else
{
// check for '"'
const TCHAR* const ForwardCursor = Cursor + 1;
if (*ReverseCursor == TEXT('\'') && *ForwardCursor != TEXT('\''))
{
ParseCtxt.WithinStringLiteral = false;
++Cursor;
continue;
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) Change 3133997 on 2016/09/21 by Alex.Delesky #jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter. Change 3134132 on 2016/09/21 by Jamie.Dale Added the "unattended" flag when running the localzation commandlets via UAT Change 3134147 on 2016/09/21 by Frank.Fella Core - Add multitouch support to windows. Change 3134349 on 2016/09/21 by Michael.Dupuis #jira UE-36151 Update the title bar to display the branch also Change 3134355 on 2016/09/21 by Michael.Dupuis #jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file Change 3134447 on 2016/09/21 by Alexis.Matte #jira UE-36064 The SpriteComponent is now properly reused when duplicating a light. Change 3134451 on 2016/09/21 by Alexis.Matte #jira UE-22782 Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true Change 3134457 on 2016/09/21 by Jamie.Dale FInternationalization::Leetify now deals with escape sequences correctly. This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly. Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt Cleaned up some of the UI for the new material slot workflow (part 1) Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt Fix static analysis warnings in this file Change 3134939 on 2016/09/21 by Nick.Darnell Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match. Change 3134941 on 2016/09/21 by Nick.Darnell Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison. Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt Fixed size of material slots in persona details panel Change 3135076 on 2016/09/21 by Nick.Darnell Automation - Adding a missing file. Change 3135584 on 2016/09/22 by Gareth.Martin Removed unused ULandscapeInfo::BeginDestroy Slight cleanup to FLandscapeEditDataInterface::DeleteLayer Change 3135585 on 2016/09/22 by Gareth.Martin New Count algo Const'd Copy/Accumulate/Transform Change 3135599 on 2016/09/22 by Gareth.Martin Resolve crash if a Landscape Layer Info object is force deleted while it is in use :( #jira UE-35709 Change 3135724 on 2016/09/22 by Michael.Dupuis #jira UE-32662 Remove old migration code that was causing this side effect Change 3135726 on 2016/09/22 by Nick.Darnell Slate - Removing the SLATE_PRE_MULTIPLY macro. Change 3135730 on 2016/09/22 by Nick.Darnell UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent. Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt Ensure any handles to the backbuffer are released before the backbuffer is resized https://jira.it.epicgames.net/browse/UE-30488 Change 3135810 on 2016/09/22 by Ben.Marsh Build: Compile tools before running automated tests. Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again https://jira.it.epicgames.net/browse/UE-36276 Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components. Change 3136318 on 2016/09/22 by Alex.Delesky #jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt Fix crash restarting a mission in Odin Change 3136741 on 2016/09/22 by Cody.Albert Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget #jira UE-36322 Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name. Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt Removed the pooled draw elements stuff which is not used Change 3137791 on 2016/09/23 by Nick.Darnell MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load. Change 3137793 on 2016/09/23 by Nick.Darnell Localization - Adjusting some log statements to say with instead of w/ Change 3137796 on 2016/09/23 by Nick.Darnell Slate - Adding missing and replacing corrupted style files in the editor. Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level Change 3137876 on 2016/09/23 by Jamie.Dale Added allocation tagging to MProf2 This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool). #jira UETOOL-950 Change 3137982 on 2016/09/23 by Gareth.Martin Added Invoke() support to CopyIf Change 3137983 on 2016/09/23 by Gareth.Martin Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code - Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :) Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt Fixed Child Actor Template properties not visible after changing Child Actor Class Change 3138079 on 2016/09/23 by Jamie.Dale Fixing some Clang warnings Change 3138087 on 2016/09/23 by Jamie.Dale Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize). Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate. #jira UETOOL-952 Change 3138127 on 2016/09/23 by Gareth.Martin Fixed crash when merging levels containing landscape #jira UE-36267 Change 3138821 on 2016/09/23 by Stephan.Jiang Fixes "Select all input node" doesn't work properly on output node. #jira UE-36335 Change 3138915 on 2016/09/23 by Stephan.Jiang Disable "select all linked nodes" for output nodes in material editor Change 3139341 on 2016/09/25 by Nick.Darnell Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests. Change 3139342 on 2016/09/25 by Nick.Darnell Landscape - Fixing some compiler errors on mac. Change 3139345 on 2016/09/25 by Nick.Darnell Automation - Spelling and cleanup. Change 3139346 on 2016/09/25 by Nick.Darnell Engine - Changing a check to an ensure, there's no reason to crash if this happens. Change 3139347 on 2016/09/25 by Nick.Darnell Automation - Making EFunctionalTestResult a BlueprintType Change 3139348 on 2016/09/25 by Nick.Darnell Automation - Adding another test map. Change 3139676 on 2016/09/26 by Michael.Dupuis #jira UE-32335 If we are a config object simply permit the transaction for undo/redo Change 3139702 on 2016/09/26 by Nick.Darnell UMG - Making GetLocalHitLocation on UWidgetComponent virtual. Change 3139760 on 2016/09/26 by Alexis.Matte Make sure we remove override materials from the list when the mesh point by the component has less materials. #jira UE-28845 Change 3139761 on 2016/09/26 by Alex.Delesky Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes. #jira none Change 3139843 on 2016/09/26 by Alex.Delesky #jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly. Change 3139880 on 2016/09/26 by Frank.Fella QAGame - Update multitouch test with less crashy assets? Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt Fix selections having the potential to be out of sync after undo/redo Change 3139928 on 2016/09/26 by Nick.Darnell Automation - tweaking the test maps some more. Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt Fix false positive with the test for vaild materials being rendered by slate. Change 3140912 on 2016/09/26 by Frank.Fella Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable. Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist) Change 3141223 on 2016/09/27 by Jamie.Dale Updated UTextProperty::Identical to no longer compare display strings all the time It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent. #jira UE-36456 Change 3141242 on 2016/09/27 by Richard.TalbotWatkin Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer. #jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component Duplicated CL 3139370 from //UE4/Release-4.13 Duplicated CL 3139878 from //UE4/Release-4.13 Change 3141323 on 2016/09/27 by Michael.Dupuis #jira UE-35081 Enable bDisplayEngineVersionInBadge by default Change 3141798 on 2016/09/27 by tim.gautier Added UMG_DisplayWidget Change 3143038 on 2016/09/28 by Jamie.Dale Added extra context to FTableRowBase::OnPostDataImport It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys). Change 3143039 on 2016/09/28 by Jamie.Dale Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity Only texts which have the same display string pointer can have the same identity, so this is a much faster check. Change 3143098 on 2016/09/28 by Gareth.Martin Fixed crash when loading duplicated landscape levels #jira UE-34890 Change 3143300 on 2016/09/28 by Gareth.Martin Fixed crash when duplicating a level containing a landscape through the content browser #jira UE-34890 Change 3143389 on 2016/09/28 by Jamie.Dale LastResort is no longer staged in shipping builds You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game). This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now. Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt Fixed this file Change 3143717 on 2016/09/28 by Michael.Dupuis Fixed lowercase Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport Change 3143820 on 2016/09/28 by Alexis.Matte Use the PersonaToolikit to get the mesh Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt Added guard for UE-36499 Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt Fix constructor init order Change 3144821 on 2016/09/29 by Jamie.Dale Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear. Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt Added a commandlet to allow command line importing of any asset type the engine supports. - Intermediate checkin Change 3144875 on 2016/09/29 by Nick.Darnell Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test. Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt Disable auto-applying of scalability settings The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff. Change 3145274 on 2016/09/29 by Jamie.Dale New asset menu no longer has a scrollbar on most displays Change 3146004 on 2016/09/29 by Matt.Barnes Adding two FBX test files to help facilitate QA coverage on the new material/section workflow. Change 3146377 on 2016/09/30 by Gareth.Martin Fixed landscape rendering errors after using the "change component size" tool - also affected initial import of a landscape+weightmaps #jira UE-34518 Change 3146455 on 2016/09/30 by Jamie.Dale Fixing more menus that had scrollbars due to only being able to use half the vertical resolution Change 3146466 on 2016/09/30 by Gareth.Martin Fixed not being able to erase foliage attached to BSP #jira UE-36297 Change 3146471 on 2016/09/30 by Jamie.Dale Can no longer localize sequences via the Content Browser Change 3146569 on 2016/09/30 by Jamie.Dale Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing Change 3147116 on 2016/09/30 by Michael.Dupuis #jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker) Change 3148091 on 2016/10/01 by Matt.Barnes Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively Change 3148714 on 2016/10/03 by Nick.Darnell PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts) #jira UE-35568 Change 3148793 on 2016/10/03 by Nick.Darnell Automation - TPS for SM_Cornellbox Change 3148801 on 2016/10/03 by Nick.Darnell PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy) #jira UE-36711 Change 3148805 on 2016/10/03 by Nick.Darnell PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454) #jira UE-36715 Change 3148813 on 2016/10/03 by Nick.Darnell UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget. Change 3148855 on 2016/10/03 by Gareth.Martin Fixed performance regression when importing landscape heightmaps #jira UE-36659 Change 3149482 on 2016/10/03 by Cody.Albert Added link to Support landing page to Help menu #jira UE-36603 Change 3149520 on 2016/10/03 by tim.gautier Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality. Change 3149945 on 2016/10/04 by Gareth.Martin Fixed invisible landscape components when using tessellation on landscape material #jira UE-35494 Change 3149951 on 2016/10/04 by Gareth.Martin Reduced material update log spam when creating and editing landscapes - Some will remain, landscape fundementally manipulates a lot of material instances #jira UE-34440 Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt Fix not crashing when trying to clear objects which have a specific class filter in the property settings https://jira.it.epicgames.net/browse/UE-36692 Change 3150614 on 2016/10/04 by Nick.Darnell Git - Disabling some logging in non-debug builds of the git source control plugin. Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt Fix loc warnings in these files (duplicate loc keys) Change 3151679 on 2016/10/05 by Nick.Darnell Editor - Fixing the build, removing the VREditor module from the dynamically loaded list. Change 3151722 on 2016/10/05 by Gareth.Martin Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration Change 3151816 on 2016/10/05 by Gareth.Martin Fixed more breakage to Landscape caused by Dev-VREditor from main integration [CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
}
}
}
}
}
}
// Check if we're ending comments
if (ParseCtxt.WithinBlockComment && BlockCommentEndLen > 0 && FCString::Strncmp(Cursor, BlockCommentEnd, BlockCommentEndLen) == 0)
{
ParseCtxt.WithinBlockComment = false;
Cursor += BlockCommentEndLen;
continue;
}
// Go through all the Parserables to find matches
for (int32 ParIdx = 0; ParIdx < ParsablesForFile.Num(); ++ParIdx)
{
FParsableDescriptor* Parsable = ParsablesForFile[ParIdx];
const FString& Token = ParsableTokensForFile[ParIdx];
if (Token.Len() == ParsableMatchCountersForFile[ParIdx])
{
// already seen this entire token and are looking for longer matches - skip it
continue;
}
if (*Cursor == Token[ParsableMatchCountersForFile[ParIdx]])
{
// Char at cursor matches the next char in the parsable's identifying token
if (Token.Len() == ++(ParsableMatchCountersForFile[ParIdx]))
{
// don't immediately parse - this parsable has seen its entire token but a longer one could be about to hit too
const TCHAR* TokenStart = Cursor + 1 - Token.Len();
if (0 > PendingParseIdx || ParsePoint >= TokenStart)
{
PendingParseIdx = ParIdx;
ParsePoint = TokenStart;
}
}
}
else
{
// Char at cursor doesn't match the next char in the parsable's identifying token
// Reset the counter to start of the token
ParsableMatchCountersForFile[ParIdx] = 0;
}
}
// Now check PendingParse and only run it if there are no better candidates
if (PendingParseIdx != INDEX_NONE)
{
FParsableDescriptor* PendingParsable = ParsablesForFile[PendingParseIdx];
bool MustDefer = false; // pending will be deferred if another parsable has a equal and greater number of matched chars
if (!PendingParsable->OverridesLongerTokens())
{
for (int32 ParIdx = 0; ParIdx < ParsablesForFile.Num(); ++ParIdx)
{
if (PendingParseIdx != ParIdx && ParsableMatchCountersForFile[ParIdx] >= ParsableTokensForFile[PendingParseIdx].Len())
{
// a longer token is matching so defer
MustDefer = true;
}
}
}
if (!MustDefer)
{
// Do the parse now
// TODO: Would be nice if TryParse returned what it consumed, and operated on const TCHAR*
PendingParsable->TryParse(FString(ParsePoint), ParseCtxt);
for (int32& Element : ParsableMatchCountersForFile)
{
Element = 0;
}
PendingParseIdx = INDEX_NONE;
ParsePoint = NULL;
}
}
// Advance cursor
++Cursor;
}
// Handle a string literal that went beyond a single line
if (ParseCtxt.WithinStringLiteral)
{
if (EnumHasAnyFlags(ParseCtxt.FileTypes, EGatherTextSourceFileTypes::Ini))
{
// INI files don't support multi-line literals; always terminate them after ending a line
ParseCtxt.WithinStringLiteral = false;
}
else if (Cursor > *Line && ParseCtxt.RawStringLiteralClosingDelim.IsEmpty())
{
// C++ only allows multi-line literals if they're escaped with a trailing slash or within a C++11 raw string literal
ParseCtxt.WithinStringLiteral = *(Cursor - 1) == TEXT('\\');
}
UE_CLOG(!ParseCtxt.WithinStringLiteral, LogGatherTextFromSourceCommandlet, Warning, TEXT("A string literal was not correctly terminated. File %s at line %d, starting line: %s"), *ParseCtxt.Filename, ParseCtxt.LineNumber, ParseCtxt.WithinStartingLine);
}
}
// Handle a string C++11 raw string literal that was never closed as this is likely a false positive that needs to be fixed in the parser
if (ParseCtxt.WithinStringLiteral && !ParseCtxt.RawStringLiteralClosingDelim.IsEmpty())
{
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("%s(%s): A C++11 raw string literal was not correctly terminated."), *ParseCtxt.Filename, ParseCtxt.WithinStartingLine);
}
return true;
}
int32 UGatherTextFromSourceCommandlet::FMacroArgumentGatherer::GetNumberOfArguments() const
{
return Args.Num();
}
bool UGatherTextFromSourceCommandlet::FMacroArgumentGatherer::EndArgument()
{
if (CurrentArgument.IsEmpty() || IsInDoubleQuotes())
{
return false;
}
Args.Push(CurrentArgument);
CurrentArgument.Empty();
return true;
}
bool UGatherTextFromSourceCommandlet::FMacroArgumentGatherer::Gather(const TCHAR* Arg, int32 Count)
{
if(Arg == nullptr || Count == 0)
{
return false;
}
FString NewArgument = FString(Count, Arg);
NewArgument.TrimEndInline();
int32 CurrentArgLen = CurrentArgument.Len();
if (CurrentArgLen == 0)
{
CurrentArgument = NewArgument;
return true;
}
// If the last argument is a string that ends with " and the new argument too we append it
// This is to support this and remove duplicate double quotes.
// MYMACRO("Very long string\n"
// "Next part of the very long string\n");
// And
// MYMACRO("Very long string\n" \
// "Next part of the very long string\n");
if (NewArgument[0] == '\"' && CurrentArgument[CurrentArgLen - 1] == '\"')
{
Arg++;
CurrentArgLen--;
CurrentArgument.RemoveAt(CurrentArgLen);
Count--;
}
CurrentArgument.Append(Arg, Count);
CurrentArgument.TrimEndInline();
return true;
}
void UGatherTextFromSourceCommandlet::FMacroArgumentGatherer::ExtractArguments(TArray<FString>& Arguments)
{
Arguments = Args;
Args.Empty();
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3050373) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 2973846 on 2016/05/11 by Jamie.Dale Exposed FConfigValue::ExpandValue and added FConfigValue::CollapseValue These are both static and can be used to expand or collapse the macros used in our config files (mostly when dealing with paths), in code that has to deal with the config system, but isn't internal to the config system (mostly things that deal with default configs outside of UObjects). The old non-static version of FConfigValue::ExpandValue is now FConfigValue::ExpandValueInternal, which just calls FConfigValue::ExpandValue on SavedValue and ExpandedValue. This also changes some code that was using FString.Replace to use FString.ReplaceInline. This reduces allocations, and also allows us to avoid another string comparison to see whether the strings are identical (as ReplaceInline returns the number of replacements that were made). Change 2973847 on 2016/05/11 by Jamie.Dale Changing the loading phase in the localization dashboard now writes to the default config #jira UE-30482 Change 2973866 on 2016/05/11 by Jamie.Dale Deprecated some functions that were taking an unused position. These unused parameters caused confusion and lead to UE-30276. The old versions have been deprecated, and new versions without those parameters have been added. Existing code has been updated to call the non-deprecated version. - FViewportFrame::ResizeFrame - FSceneViewport::ResizeFrame - FSceneViewport::ResizeViewport Change 2974505 on 2016/05/11 by Nick.Darnell PR #2309: Added Combobox styling (Contributed by Chris528) Change 2975241 on 2016/05/12 by Richard.TalbotWatkin Made sRGB Preview the default in the Color Picker. Change 2975390 on 2016/05/12 by Jamie.Dale Made sure that en-US-POSIX is in our list of available cultures Some people use machine tags as their native text, so they need an invariant machine like culture to use as their native culture. en-US-POSIX is perfect for this. Change 2975411 on 2016/05/12 by Jamie.Dale PR #2237: Fixed formatting of Error_TooManyMaterials message (Contributed by pfranz) Change 2975559 on 2016/05/12 by Jamie.Dale Dialogue Wave VO direction can now be localized This is gathered as editor-only data. #jira UE-28715 Change 2975710 on 2016/05/12 by Jamie.Dale Implemented UObject::IsLocalizedResource to test whether the object belongs to a localized package Change 2975728 on 2016/05/12 by Jamie.Dale Exported dialogue scripts now include a column that says whether they have a localized recording of that line of dialogue #jira UETOOL-794 Change 2975763 on 2016/05/12 by Jamie.Dale We no longer warn if asked to check out a UNC path when running the GatherText commandlets #jira UE-25833 Change 2975766 on 2016/05/12 by Jamie.Dale Resolved some loc key conflicts #jira UE-25833 Change 2975774 on 2016/05/12 by Jamie.Dale PO files now only contain a single entry in the case of a native translation being exported They used to contain the original entry, as well as an entry for the native translation, however the original entry would never be used. This change also cleans up some directory walking code that was looking for archive files, and replaces it with code to load the specific archive file. Change 2975776 on 2016/05/12 by Jamie.Dale Downgraded a PO file import warning that isn't really an issue #jira UE-25833 Change 2976675 on 2016/05/13 by Jamie.Dale Fixed some more fallout from changes to use the window position when changing the game viewport mode - FSceneViewport::ResizeFrame: - Fixed the HMD monitor info setting the wrong variables. - Fixed SetWindowMode and ResizeViewport potentially being passed two different modes. - We now only move the window if we need to (this avoids issues with WindowedFullscreen window positioning). - FWindowsWindow::MoveWindowTo: - Now treats the screen space position it's given as relative to the top-left of the window, rather than the top-left of the windows' client area. - FWindowsApplication: - WM_MOVE was passing a screen space position relative to the top-left of the windows' client area, rather than its window area like Slate expected. #jira UE-30276 #jira UE-30677 Change 2976804 on 2016/05/13 by Jamie.Dale Slight optimization to FICUInternationalization::FindOrMakeCulture to avoid hitting the filesystem until we know we need to Change 2976967 on 2016/05/13 by Alexis.Matte #jira UE-30687 Cannot import a skeletal mesh scale to zero Change 2977042 on 2016/05/13 by Alexis.Matte #jira UE-29952 log a warning if fbx exceed the maximum number of LOD. #2326 Github PR #code review matt.kuhlenschmidt Change 2977074 on 2016/05/13 by Jamie.Dale Follow up to CL# 2976804 to avoid a potential change in behavior Change 2977076 on 2016/05/13 by Jamie.Dale Some tidy up and optimization to SCulturePicker Change 2977327 on 2016/05/13 by Alex.Delesky Now deleting the Redirector package on Redirector Fix Up rather than simply removing it from the Content Browser. #jira UE-30423 Change 2977499 on 2016/05/13 by Alexis.Matte #jira UE-29475 Enable UStruct child property to be favorite Change 2978415 on 2016/05/16 by Jamie.Dale We now pre-load all the culture data when starting the editor to avoid a UI hitch later Change 2978517 on 2016/05/16 by Alex.Delesky #jira UE-29406 Creating a static mesh from a geometry brush and then attempting to reimport the mesh will no longer crash the editor. Change 2978518 on 2016/05/16 by Alex.Delesky #jira UE-28210 The FBX Importer no longer runs cleanup upon failing to import an FBX file and won't crash the engine the next time an FBX is imported within the same editor session. Change 2978556 on 2016/05/16 by Alexis.Matte Fbx tests automation #jira UE-29635 Change 2978797 on 2016/05/16 by Alexis.Matte #jira UE-30774 - prevent baking the pivot if we transform the vertex with the absolute transform. - Also make sure we set the identity for the Max puivot in case we dont bake the pivot and we dont transform the vertex with the absolute transform. #code review matt.kuhlenschmidt Change 2978965 on 2016/05/16 by Alexis.Matte FBX importer, fix the socket rotation. #jira UE-30094 Change 2980613 on 2016/05/17 by Jamie.Dale Moved the XLOC UAT localization provider to be publicly accessible Change 2980614 on 2016/05/17 by Jamie.Dale Reference update for project move Change 2980633 on 2016/05/17 by Jamie.Dale Made the culture mapping used between XLOC and UE4 configurable on a per-project basis You can now override GetEpicCultureToXLocLanguageId in your custom localization provider in order to change the default mappings. Change 2980836 on 2016/05/17 by Jamie.Dale Added -LocalizationSteps flag to allow you to only run a subset of the UAT "Localise" command You can pass any of the following steps: Download, Gather, Import, Export, Compile, GenerateReports, Upload Change 2982700 on 2016/05/18 by Jamie.Dale Fixed the loc package gather potentially adding the same source location multiple times Change 2983906 on 2016/05/19 by Jamie.Dale Slight cleanup of the way we register localization gatherer callbacks Change 2984356 on 2016/05/19 by Chris.Wood Removed temporary analytics API change needed for earlier hot fix [UE-31005] - Undo temp Hardware Survey API change from 4.10 - CL 2782817 Change 2986679 on 2016/05/23 by Alex.Delesky #jira UE-24747 - Importing FBX files that contain meshes that do not have non-degenerate triangles will no longer crash the editor on import, and will warn the user that the meshes are bad. Change 2986798 on 2016/05/23 by Alex.Delesky #jira UE-31136 - Chord Input fields will no longer display the blinking edit cursor if they do not have focus. Change 2987106 on 2016/05/23 by Alexis.Matte Fbx importer, fail import must not create a package in the content browser #jira UE-31154 Change 2987563 on 2016/05/23 by Alex.Delesky #jira UE-30988 - Changed the default window mode when launching a game from the .uproject file to Windowed Change 2987564 on 2016/05/23 by Alex.Delesky #jira UE-28856 - Fixed a crash that could potentially occur when starting up PIE while dragging objects like widgets in the editor. Change 2988321 on 2016/05/24 by Jamie.Dale Added a way to backup and restore the selection state of a level (its actors and components) in a way that can be reapplied even if the level is reloaded Change 2988708 on 2016/05/24 by Jamie.Dale Fix for crash when missing the fallback/last resort font Change 2988782 on 2016/05/24 by Jamie.Dale Added the ability to version each localized string individually when loaded into the localization manager The single 32-bit global history has now been replaced with two 16-bit histories. One is global, and is updated whenever the culture is changed (or a LocRes file is loaded), and the other is local to each string, and is updated if the display string is changed outside of a culture update (to handle cases where the display string is changed, but the key is preserved). Changing the global history will reset all local histories. Because of the change from an int32 to a uint16, 0, rather than INDEX_NONE, is now considered the "unset" value for a history. Change 2988856 on 2016/05/24 by Jamie.Dale Added a way to get the package(s) of the object(s) being edited by a property panel Typically the package is just the outermost of the object being edited, however there are some cases where this may not be the case: - UMG widgets edit a transient copy of the real data, so we use the SetObjectPackageOverrides to override the package these objects should use to be the real asset package. - Structs (UDS, Data Table, etc) don't have a way to get to their package, so you have to specify it on their FStructOnScope instance (see FStructOnScope::GetPackage and FStructOnScope::SetPackage). This has been hooked up for the UDS and Data Table editors. Change 2988955 on 2016/05/24 by Alex.Delesky #jira UE-30645 - Adding in support for splash images to support .png and .jpg files. In general, this adds multi-extension support for external image references and external image picker modules. Git Request #2376 Change 2989418 on 2016/05/25 by Jamie.Dale Added a way to count text references within a package that match the given search criteria This can be used to detect whether a localization ID is unique within its package. The following search modes are available: - MatchId: Detect a reference if it matches the given ID (ignoring the source text) - MatchSource: Detect a reference if it matches the given ID and source string - MismatchSource: Detect a reference if it matches the given ID but has a different source string Change 2989436 on 2016/05/25 by Jamie.Dale Added "root-level" meta-data (meta-data associated with the package rather than an object within it) Change 2989471 on 2016/05/25 by Alexis.Matte Fbx scene importer, fix naming clash when creating package we now also look in memory to find existing package not just on disk Change 2989639 on 2016/05/25 by Jamie.Dale Added static version of FName::IsValidXName This allows you to verify name-like strings without having to convert them to an FName (and thus add them to the name table) Change 2989716 on 2016/05/25 by Alex.Delesky #jira UE-30828 - The Standalone Session Frontend will now render the names of automation tests correctly instead of as solid white blocks. Change 2990100 on 2016/05/25 by Alexis.Matte Fix crash when reimporting a mesh that originaly exceed the maximum number of LOD #jira UE-30907 Change 2991442 on 2016/05/26 by Bob.Tellez #UE4 Fix components in world not rendering when saved without a physics scene. Change 2991736 on 2016/05/26 by Bob.Tellez #UE4 Fix duplicated worlds not being initialized when inactive. Re-enabled duplication of worlds in the content browser. Change 2991942 on 2016/05/26 by Alex.Delesky #jira UE-31012 - Setting a Decimal Grid Interval value to 0 and using it will no longer crash the editor or cause an editor crash on startup. Change 2991994 on 2016/05/26 by Alex.Delesky #jira UE-31177 - Attempting to export an entire level as an object file and choosing to export all materials as images will no longer crash the editor. Change 2994037 on 2016/05/30 by Alexis.Matte Add Fbx Automation Tests - static mesh import reimport (sections and materials) - skeletal mesh import and reimport (sections and materials also bone position) - static/skeletal mesh LODs (import, add, reimport) - rigid mesh (import, reimport) Change 2994253 on 2016/05/31 by Alexis.Matte Mikkt crash when computing the normals if there is more vertex then the number of wedge #jira UE-29143 Change 2994260 on 2016/05/31 by Alexis.Matte Make sure we cannot modify fbx test plan when json file is read only Change 2994431 on 2016/05/31 by Alex.Delesky #jira UE-21900 - The scale widget should now render all axes when using an orthographic camera. Change 2994432 on 2016/05/31 by Alex.Delesky #jira UE-31328 - New objects dragged into the scene will now comply with the Surface Snapping option in the viewport, and will not use the Surface Offset if snapping is disabled. Change 2994537 on 2016/05/31 by Richard.TalbotWatkin Fixed potential crash in the Mesh Paint tool when non-transactable actors are in the SelectedActors list following a Redo. #jira UE-31172 - Crash related to Vertex Painting - MeshPaint!CastChecked<AActor,UObject>() Change 2994983 on 2016/05/31 by Richard.TalbotWatkin Added some guard code to protect against a crash when editing geometry. Repro currently unknown, ensure was added in order to try to get more information. #jira UE-30820 - UT EDITOR: CRASH: Crash in Public Release CL#2973693 Change 2995022 on 2016/05/31 by Jamie.Dale PR #2428: Added missing END_OPTIMIZATION macro to SOutputLog (Contributed by MatzeOGH) Change 2995027 on 2016/05/31 by Jamie.Dale PR #2409: fixed a small typo in GraphEditor.h (Contributed by MatzeOGH) Change 2995963 on 2016/06/01 by Alex.Delesky #jira UE-31317 - The transform gizmo will no longer block the placement of a material onto a mesh. Change 2997002 on 2016/06/01 by Cody.Albert Fix to ensure ActiveTopLevelWindow is properly set after a window is destroyed #jira UE-31448 Change 2998013 on 2016/06/02 by Alexis.Matte Prevent static mesh materials array to grow when using the reset button in the staticmesh editor. #jira UE-12931 Change 2998370 on 2016/06/02 by Alexis.Matte Fbx Automation, add some import LOD test in case the options are not ok Change 2999709 on 2016/06/03 by Jamie.Dale Fixed some issues with gathering text from BP bytecode Bytecode in Blueprints is very volatile, and can only be safely gathered after it's been compiled (which is not guaranteed to have happened by the time we save the package). This change avoids caching any assets that contain scripts (non-data-only Blueprints), and instead will always load them to perform a gather (which will ensure the Blueprint bytecode is up-to-date due to compile-on-load). Change 2999755 on 2016/06/03 by Richard.TalbotWatkin Fixes to Spline Mesh collision generation. - Fixed a serious issue with DDC ID generation, in that the static mesh wasn't forming a part of the key, hence any two spline meshes with identical properties but different meshes would yield the same cache entry. - Fixed how different collision boxes are transformed when rebuilding physics meshes. Convex collision transforms are now correctly taken into account, and spherical and capsule collision now gets correctly translated when a scale is applied to the start or end of the spline mesh. - Optimized physics rebuilding. A new BodySetup object is now only created when needed, otherwise it is reused. #jira UE-31361 - Splines handle box collision and collision from other shapes differently Change 2999973 on 2016/06/03 by Jamie.Dale We now skip bulk data when detecting text references #jira UE-31596 Change 3000159 on 2016/06/03 by Alex.Delesky #jira UE-30244 - Added a safeguard against a potential crash when editing BSP brushes before placing another BSP brush into the level. Change 3001814 on 2016/06/06 by Alexis.Matte Make sure the staticmesh Materials list dont grow when we reimport or override a LOD other then the base mesh. Add a fbx test to make sure the problem is flag by automation test #jira UE-1394 Change 3001820 on 2016/06/06 by Alex.Delesky #jira UE-19079 - Widget Blueprints should no longer crash when dragging widgets from one blueprint to a second and then compiling the second blueprint. Change 3001915 on 2016/06/06 by Alexis.Matte Make sure we check attribute type before checking attribute unique ID in case of unique id clash. #jira UE-31214 Change 3002026 on 2016/06/06 by Alexis.Matte Importing morph target should not import textures like materials since the base mesh already import thoses. UDN Question: https://udn.unrealengine.com/questions/293973/does-importing-an-fbx-with-morph-targets-cause-a-m.html Change 3002623 on 2016/06/06 by Jamie.Dale Fixing more loc conflicts Change 3002883 on 2016/06/06 by Jamie.Dale Adding retry when dealing with OneSky This is attempting to compensate for some timeouts with OneSky, which were also noticed when testing UE-31413 Change 3003004 on 2016/06/06 by Trung.Le #jira UE-13101 - Make "Description" field for a BluePrint Function multiline Change 3003859 on 2016/06/07 by Alexis.Matte #jira UE-30436 Refresh the property editor when a array element is added, remove, insert, delete and the property is favorite Change 3004132 on 2016/06/07 by Jamie.Dale Fixed a hash conflict that could occur when both the case-sensitive and case-insensitive FName hashes were identical This resulted in the case-preserving FName being added to the head of the linked list for the bucket, which caused any subsequent name lookups to return that name index for the comparison index (since it matched an insensitive string comparison), rather than the name index of the first case-variant of that name that was added to the bucket. This change has new entries be inserted at the tail of the list, which ensures that enumeration for a case-insensitive name will always find the same entry in the bucket (the first one that was ever added) and will continue to compare correctly. Change 3004286 on 2016/06/07 by Jamie.Dale Ensured that assignments that publish new names to the bucket are atomic Change 3004310 on 2016/06/07 by Jamie.Dale Ensured FName internal hashes are returned as uint16 Change 3004381 on 2016/06/07 by Jamie.Dale FAsyncPackage now creates the meta-data before processing the remaining exports This matches the behavior of FLinkerLoad::LoadAllObjects, as other objects may depend on the meta-data being loaded before them. Change 3004765 on 2016/06/07 by Alex.Delesky #jira UE-31498 - Material thumbnails will now render the full sphere rather than an extreme close-up of the material. Change 3005754 on 2016/06/08 by Trung.Le Allow whitespace for meta class names #jira UE-31668 Change 3005755 on 2016/06/08 by Stephan.Jiang UMGSequencePlayer implements GetPlaybackContext() and return UserWidget->GetWorld() if it's valid #jira UE-31299 Change 3006512 on 2016/06/08 by Alex.Delesky #jira UE-31572 - The "All Classes" tab in the Modes panel will now refresh when a placeable asset is created, renamed, or deleted without needed to navigate away from the tab first. Change 3006760 on 2016/06/08 by Jamie.Dale Added support for stable localization keys This feature adds support for preserving the existing key of an FText property when editing the source string, providing that it is the only reference to that string within the package. A side effect of this is that you're now able to specify custom keys for FText properties since we can now verify that the custom key won't cause an identity conflict. In order to limit the search domain for uniqueness to a single package, we've added the concept of a "localization namespace" to packages (stored in the meta-data). Each package is given a unique namespace, which is appended to the user-defined namespace of the text when it is modified, saved, or duplicated. This package namespace ensures that the same user-defined namespace and key may be used in different packages without causing an identity conflict. In order to access the package namespace within the Core code that hosts FText (which doesn't know about UPackage), FArchive now provides a GetLocalizationNamespace function to access the package namespace within the Core code, and a SetLocalizationNamespace function for CoreUObject and Engine code to pass down the package namespace from their packages. If you have an archive that handles duplicating objects into a different package, or duplicating packages themselves, then you'll want to make sure it's setting the package namespace correctly. FObjectReader and FObjectWriter have been updated to do this, and serve as a good example. FDuplicateDataReader (used by StaticDuplicateObject), and FCopyPropertiesArchiveObjectWriter (used when compiling Blueprints) have also been updated to set the package namespace, as they both handle copying objects between packages. TextNamespaceUtil provides a suite of functions for getting at (or setting) the namespace for a package. Keys will start to stabilize naturally over time once this feature is enabled, however the StabilizeLocalizationKeys commandlet may also be used to stabilize all the keys for a game at once. Running it for a game under source control would look something like this: MyGame -run=StabilizeLocalizationKeys -IncludeGame -NativeCulture=en -EnableSCC This commandlet also updates your localization archives to use the new text identities, however you'll still need to run a localization gather and localization compile before the updated translations will be available for your game. Note: This feature is currently disabled via the USE_STABLE_LOCALIZATION_KEYS define. It will be enabled at a later date. #jira UETOOL-796 Change 3007501 on 2016/06/09 by Trung.Le #jira UE-31722 Fix MaterialFunctions crash when editing text in Libraries Category Text field. Solution: Removed PredEdit and PostEdit from IEditableTextProperty, its derived types and other code that was calling them. The new SetText method already calls NotifyPreChange and NotifyPostChange to properly create/destroy ScopedTransaction. Change 3007524 on 2016/06/09 by Jamie.Dale Added some additional checks to avoid re-keying text when duplicating for PIE Change 3007564 on 2016/06/09 by Jamie.Dale PR #2401: DataTable import/export improvements (Contributed by bozaro) Change 3007653 on 2016/06/09 by Jamie.Dale PR #2459: Generate JSON for nested structs in DataTable rows (Contributed by jorgenpt) Change 3008019 on 2016/06/09 by Jamie.Dale Updated structs to export as JSON when displaying them in the Data Table editor This produces much cleaner results than using the text export method (which will use the internal names for user defined structs). This also cleans up the FDataTableExporterCSV and FDataTableExporterJSON APIs so that you don't need to pass in a UDataTable if you're not going to use it. #jira UE-29958 Change 3008052 on 2016/06/09 by Jamie.Dale Fixed bug importing an array inside a JSON Data Table This was noticed when testing a GitHub PR, but the JSON importer for a Data Table was appending the new data to the array rather than replacing it. It now clears the array prior to importing. Change 3008875 on 2016/06/10 by Jamie.Dale PR #2406: Git plugin: Fix for Git diff not working in UE 4.12 (and master) (Contributed by SRombauts) Change 3008879 on 2016/06/10 by Jamie.Dale PR #2484: Git Plugin: fix the Submit To Source Control menu broken by new "migrate" support in 4.12 (and master) (Contributed by SRombauts) Change 3008990 on 2016/06/10 by Alex.Delesky #jira UE-15699 - Submitting to source control via the editor should now check for current asset status before prompting the user to submit their changes. This should prevent files that had been previously deleted from being readded to source. Change 3008991 on 2016/06/10 by Alex.Delesky #jira UE-31688 - The Output Log will now automatically anchor to the bottom of the scroll bar when the user scrolls all the way down using the mouse wheel or clicking and dragging the content window. Change 3010856 on 2016/06/13 by Alexis.Matte #jira UE-31713 Fix a serialize issue for skeletal mesh with apex cloth. Change 3011736 on 2016/06/13 by Jamie.Dale Adding missing plurals.res file This is needed to get plural form information from ICU. #jira UETOOL-875 Change 3012387 on 2016/06/14 by Richard.TalbotWatkin Disabled the Paste context menu action if the property is marked as EditConst. #jira UE-27469 - User is able to paste values into a read-only setting Change 3012971 on 2016/06/14 by Stephan.Jiang Editor Preferences->Widget Designer now have two options to toggle the visibilities of widgets created from Engine content folder and Developers folder. By default, visibility for engine content is off and developers is on #jira UE-31657 Change 3013111 on 2016/06/14 by Jamie.Dale Unified the number, percentage, and currency formatting between the ICU and Legacy text implementations Removed all the old legacy number formatting code, and removed the calls to the ICU specific number formatting. Everything is now using FastDecimalFormat as this will allow some optimizations later when formatting numbers in FText::Format. Change 3015438 on 2016/06/15 by Cody.Albert Fixing ScrollBy function to calculate new scroll offset based on the current scroll offset and not the current desired scroll offset (which may not be the same during an animation) #jira UE-32082 Change 3016782 on 2016/06/16 by Richard.TalbotWatkin Corrected ConvexHull2D so that it returns an empty set of indices when passed an empty points array. Change 3016949 on 2016/06/16 by Jamie.Dale Added FastDecimalFormat overloads to write into an existing string This helps avoid an extra allocation if you already have a pre-sized string that you're writing the number to (as is the case in FText::Format). Change 3016952 on 2016/06/16 by Jamie.Dale Changed an Add for an Emplace to avoid moving a temporary Change 3016954 on 2016/06/16 by Jamie.Dale Updated some FText code to avoid creating temporary objects just to move data through a hierarchy There was some code in FText and its internal types that were using pass-by-value as a marshaller to move data through a hierarchy. This resulted in temporary objects being created and destroyed to facilitate the movement of data. This change has all the internal FText code (private FText constructors, internal text data, and internal text history) take its movable types as an r-value reference. This avoids the temporary objects, but also makes it impossible to accidentally copy a construction argument when you meant to move it (you can still copy, but the copy must be explicit). In addition to this, FText::FromString and FText::AsCultureInvariant now have two overloads, const FString& and FString&&, to avoid them creating a temporary when you're invoking a move. FText::ChangeKey now takes its parameters by const& as their data wasn't being moved further down the chain, so the by-value copy was wasteful. Change 3019021 on 2016/06/19 by Richard.TalbotWatkin When deleting a brush, ensure geometry is rebuilt before updating the details panel according to the selection change, so that the old Surface Properties don't continue to appear. #jira UE-8966 - Surface Properties of a BSP remain in the details panel after the BSP is deleted Change 3019022 on 2016/06/19 by Richard.TalbotWatkin Fixed issue where the Surface Properties category in the Details panel doesn't appear after selecting a surface on a Brush which has just been placed. #jira UE-31916 - Selecting an edge of BSP geometry then a face does not show Surface Properties while in Place mode #jira UE-31915 - Selecting BSP face does not show Surface Properties in Details Change 3019025 on 2016/06/19 by Richard.TalbotWatkin Fixed issue which was stopping 'Cancel' from correctly returning a 'Cancelled' result during P4 asynchronous ops. #jira UE-28595 - Submit to Source Control: "Checking for assets to check in..." cancel button does not cancel operation, editor becomes unresponsive Change 3020050 on 2016/06/20 by Cody.Albert Changed window centering logic to correctly work when monitor 1 isn't set to primary monitor. #jira UE-32173 Change 3021145 on 2016/06/21 by Jamie.Dale Added support for text format argument modifiers These can be used to mutate a format argument before appending it to the resultant formatted string, and are applied to the preceding argument via a pipe, eg) "{Arg}|plural(one=is,other=are)". We provide a few of these by default: - |plural(key=val,...) - |ordinal(key=val,...) Provides support for cardinal and ordinal plural forms, where key may be any of "one", "two", "few", "many", or "other", and val may be any optionally quoted string. - |gender(masculine,feminine,[neuter]) Provides support for gender forms, where the 0th item is the masculine version, the 1st item is the feminine version, and the 2nd item is an optional neuter version. The values may be any optionally quoted string. - |hpp(consonant,vowel) Provides support for Hangul post-positions, where the 0th item is the consonant suffix, and the 1st item is the verb suffix. The values may be any optionally quoted string. Major changes: - Exposed the ICU plural form handling via FCulture::GetPluralForm. - Updated the FText formatting code to use an expression evaluator (to support the more complex expressions needed for the argument modifiers). - Added FTextFormat to store a pre-compiled format expression. Re-using one of these if you're performing a lot of formats with the same FText will increase your performance (as around half of the FText::Format cost can be compilation, via an implicit construction of FTextFormat). - Updated the FText::Format(...) family of functions to take their format string as FTextFormat, and take their arguments as FFormatArgumentValue. This allows us access to the real numeric types within the format code, but doesn't break the existing API as these types are implicitly constructible from the old parameters (FText). - Converted text history to store their format string as an FTextFormat in-case they need to perform a re-format (this is still saved as an FText). Breaking changes: - The rules for the escape token have been simplified, and there is an incredibly unlikely chance that this may affect some text: - The ` character will now only escape a valid character (producing only the escaped character in the final string), or it will be ignored and inserted as a literal character, eg) "`{F" -> "{F", and "`F" -> "`F". - Previously it would also remove the escape character when it followed { or }, eg) "{`" -> "{" and "}`" -> "}", rather than "{`" and "}`" like you might expect. It would also have previously removed a ` at the end of a string due to a parser bug. Change 3021156 on 2016/06/21 by Jamie.Dale Updated LinuxToolChain to use the same output delegate for all of its actions when cross-compiling This avoids the compile and link actions being split into different batches. Change 3021280 on 2016/06/21 by Richard.TalbotWatkin Fixed bug in parsing LOD in UStaticMeshComponent::ImportCustomProperties (thanks to Aurelien Cordonnier). #jira UE-31937 - UDN code submission for UStaticMeshComponent::ImportCustomProperties parsing bug Change 3022949 on 2016/06/22 by Alex.Delesky #jira UE-31944 - Upgrading Subversion binaries to version 1.9.4. Change 3023092 on 2016/06/22 by Jamie.Dale Downgraded some checks to ensures and added an early out #jira UE-32009 Change 3023154 on 2016/06/22 by Jamie.Dale Ported over CL# 3018771 to the UE automation This fixes an issue where a downloaded PO file smaller than the one already on disk leaving a mix of both files on disk (rather than the existing file on disk being truncated). Change 3023579 on 2016/06/22 by Jamie.Dale Expanded the Blueprint FormatText node to support numeric and gender types These are needed to correctly support the new plural and gender forms that can be used in format strings, as these require actual numeric/enum data to be passed into the format arguments, rather than pre-formatted text. Major changes: - The FormatText node for Blueprints now uses PC_Wildcard as its pin type for format arguments instead of PC_Text. - Any existing literal text argument data in the pin is hoisted out into a "Make Literal Text" node which is then connected to the pin. - FFormatArgumentData has been updated to be variant on the data needed by Blueprints. It's now a less comprehensive and non-unioned version of FFormatArgumentValue. - The version of FText::Format taking FFormatArgumentData has been deprecated as its usage was internal to Blueprints and we have much better ways to format text in C++. Any existing C++ using that (of which we have none internally) should be updated to use FFormatArgumentValue instead. Change 3023915 on 2016/06/22 by Jamie.Dale Cleaned up some of the UK2Node_FormatText expansion code to avoid unchecked literals Change 3024813 on 2016/06/23 by Jamie.Dale Renamed FContext to FManifestContext to better reflect its purpose and avoid naming conflicts with other code Change 3024852 on 2016/06/23 by Nick.Darnell FBX - Updating automation tests with the changes to chunk and chunk index removal and them being merged with sections. Change 3024994 on 2016/06/23 by Nick.Darnell UMG - Removing the DesignerWidgetTree, instead going to directly inject the widget tree into the partially constructed UUserWidget during design time, when refreshing the preview. This avoids doing something a little dangerous and sketchy like updating the living class instance with a new designer tree that all new instances will begin biasing using. Also making the preview widget explictly non-transactional as there's no reason to track changes to the preview, all the changes that need to be tracked should be on the template widget. This should fix the crash in the widget designer when you Undo just after compiling the widget blueprint. #jira UE-31155 Change 3025194 on 2016/06/23 by Alex.Delesky #jira UE-31155 - Compilation error fix. Change 3025255 on 2016/06/23 by Alex.Delesky #jira UE-21900 - Redoing changes done in CL 2994431 since it got stomped. Reinstates the grabber handles and ensures consistent scaling on the scale widget in orthographic viewports. Change 3025460 on 2016/06/23 by Cody.Albert Fixed issue where widget components would misalign when aspect ratio was being constrained #jira UE-29637 Change 3025508 on 2016/06/23 by Cody.Albert Adding support for adjusting animation playback speed #jira UE-32222 Change 3026444 on 2016/06/24 by Jamie.Dale Fixed crash caused by bad access of shared this when closing an active IME context This was only needed to get the owner window, which we now cache when the IME context is created. #jira UE-32240 Change 3028358 on 2016/06/27 by Jamie.Dale Fixed IMEs not working due to no window being cached #jira UE-32240 Change 3028464 on 2016/06/27 by Alex.Delesky #jira UE-31873 - A single "Files need check-out" notification will now be shown instead of multiple notifications if multiple files need to be checked out, and updated as more files need to be checked out. Change 3028524 on 2016/06/27 by Chris.Wood Switched off uploads to legacy Crash Report Receiver. [UE-31252] - Switch off deprecated CRR upload in Crash Report Client Also added CRC version string, added to crash context from CRC config Change 3028840 on 2016/06/27 by Alexis.Matte #jira UE-32306 replace material bad name character by an underscore when doing a scen import. Change 3028924 on 2016/06/27 by Alexis.Matte #jira UE-32125 Make sure we can add a plan when a fbx file is drop in the fbx automation test folder Change 3029044 on 2016/06/27 by Alex.Delesky #jira UE-31944 - Updating SVN binaries for Mac to 1.9.4 Change 3029276 on 2016/06/27 by Alex.Delesky #jira UE-31531 - A user can now select the base class when creating a new physical material. PR #2462: added dialog, which enables picking base class for asset (Contributed by iniside) Change 3029459 on 2016/06/27 by Alexis.Matte #jira UE-32354 Make sure we set all blueprint component to the correct mobility set in the scene import options. Change 3030577 on 2016/06/28 by Nick.Darnell PR #2531: Git plugin: fix wrong status icons (Contributed by SRombauts) Change 3030587 on 2016/06/28 by Alexis.Matte #jira UE-32251 add missing body setup variables when restoring the body setup value after a re-import of a staticmesh Change 3030946 on 2016/06/28 by Alexis.Matte #jira UE-32515 prevent crash when re-import staticmesh userdata Change 3031115 on 2016/06/28 by Jamie.Dale The DDC builder now gives the shader compile worker a chance to catch up when it pauses to run a GC pass This prevents an issue where the shader backlog could cause massive amounts of memory to be consumed. Change 3031146 on 2016/06/28 by Jamie.Dale Fixed errors when building with USE_STABLE_LOCALIZATION_KEYS enabled caused by UEdGraphPin no longer being a UObject Change 3031357 on 2016/06/28 by Nick.Darnell PR #2431: Add plugin support to the editor class wizard. (Contributed by Koderz) Change 3031515 on 2016/06/28 by Jamie.Dale Fixed game targets not being able to depend on other game targets Change 3031520 on 2016/06/28 by Jamie.Dale Localization compilation now specifies an ArchiveName to use Change 3031671 on 2016/06/28 by Nick.Darnell Editor - Checking to see if a weak variable is valid before using it in the editor build window. Change 3032013 on 2016/06/28 by Matt.Kuhlenschmidt Added ability to invert the Y axis in editor viewports for mouse look and orbit Change 3032495 on 2016/06/29 by Jamie.Dale Fixed some measuring issues with bi-directional text within a right-flowed document There were three main issues: 1) Measuring blocks was measuring visual glyphs rather than logical glyphs (this caused bad measures/wrapping and overlapped rendering). 2) The text layout would consider blocks visually contiguous without making sure the block flow direction matched the line flow direction (this caused bad highlights). 3) The text layout would fail to compensate for a non-contiguous block that had a flow direction different to the line flow direction (it was hard-coded for RTL in LTR, so broke for LTR in RTL - this caused bad highlights). #jira UE-32526 Change 3032533 on 2016/06/29 by Nick.Darnell UMG - The widget component now extends from UMeshComponent, it can have a custom material applied to it, in order to achieve cooler effects - like ignoring the depth buffer. Users who use this option are encouraged to start with the widget components default material and work from there. The widget component now offers the ability to automatically size the render target to be the desired size of the widget - note that this can go real bad if your widget wants to be really big. Change 3032855 on 2016/06/29 by Alexis.Matte #jira UE-32508 Remove the cachewindow from the FTextInputMethodContext constructor since it will be cache only when the IME is activated #test please re-test also UE-32240 Change 3033145 on 2016/06/29 by Alex.Delesky #jira UE-32239 - The PropertyEditorModule will no longer cause a crash on editor shutdown if a SDetailsView widget tries to force refresh itself when the Slate application is no longer initialized. Change 3033147 on 2016/06/29 by Alex.Delesky #jira UE-32326 - Clicking on the "Install {compiler}" button when trying to create a new code class or code project will now not crash the engine if it fails to open the installation file for write, nor will it create multiple notifications if the button is pressed repeatedly. This also addresses a potential issue with static initialization order when it comes to adding TickableEditorObjects to its corresponding array, since it was wholly possible for a statically initialized TickableEditorObject to initialize itself and add itself to the tickable objects arra before the tickable objects array was initialized, causing that object to not get ticked at runtime and causing a crash when the editor was closed. Change 3033162 on 2016/06/29 by Alex.Delesky #jira UE-31827 - Undo/redo now works in the Material function editor. Change 3033391 on 2016/06/29 by Matt.Kuhlenschmidt Fix post process settings blendable picker not being readable in the details panel Change 3033498 on 2016/06/29 by Matt.Kuhlenschmidt Fixed huge number of redundant calls to CanEditChange and DiffersFromDefault that were causing massive performance loss when thousands of objects are selected. CanEditChange and DiffersFromDefault are now cached each time a property value changes. Fixed redundant calls for getting visualizers for each selected object. This is now cached on selection Change 3033504 on 2016/06/29 by Matt.Kuhlenschmidt Fix Mass customization on the body instance not working with undo/redo or reset to default Change 3034357 on 2016/06/30 by Alex.Delesky #jira UE-31184 - Renamed the multiple collision components in the cascade particle system to more accurately reflect what they represent. Change 3035915 on 2016/07/01 by Richard.TalbotWatkin Fix to SListPanel so that those with horizontal arrangement (i.e. from STileView) use the number of desired items instead of the number of actual items in order to calculate the desired size of the geometry. This fixes the case where an STileView is contained within an SScrollBox. #jira UE-32195 - STileView no longer works correctly when placed inside of a SScrollBox Change 3035951 on 2016/07/01 by Richard.TalbotWatkin Fixed issue when importing a brush, so that the brush is always validated (relinked), whether it be a static or dynamic brush. This is because the process of rebuilding a dynamic brush sets the link indices to signify FBspSurf indices from the UModel instead of FPoly indices (the FPoly::iLink member is overloaded in its meaning). Always forcing a relink correctly sets the linked list of coplanars. #jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume Change 3036991 on 2016/07/04 by Alexis.Matte #jira UETOOL-901 Scene importer now support the rigid mesh animation Change 3037037 on 2016/07/04 by Jamie.Dale Fixed regression in editable text box alignment Text was no longer vertically aligned center since SEditableText was converted to use a text layout. This vertical alignment is now handled by the outer SEditableTextBox instead. Change 3037057 on 2016/07/04 by Richard.TalbotWatkin Fixed screenshots when running automation tests so that they are saved locally when a FAutomationWorkerScreenMessage is received. #jira UE-29815 - In-game screenshot isn't working under certain circumstances Change 3037082 on 2016/07/04 by Chris.Wood Added detection of asserts and passing assert flag and crash type string to crash reports. [UE-30592] - Crash Reporter should determine crash type on client and pass string to server Reviewe by Steve with reservations about the static variable for setting asserted state. While not thread-aware, this is probably accurate enough for the purpose of crash reporting, certainly for now. I'm submitting it like this because the work required to add fully thread-aware fix is not necessary at this point. Change 3037095 on 2016/07/04 by Alexis.Matte Fix the bone name when duplicating a socket. Change 3037453 on 2016/07/05 by Stephan.Jiang Adding ability to animate the root wigdet #2 FHierarchyRoot adds the preview widget instead of CDO to selectedobjects in widgetblueprint the properties are then migrated back to the CDO #UE 31810 Change 3037487 on 2016/07/05 by Jamie.Dale Fixed crash caused by stale BP pointer #jira UE-32325 Change 3037488 on 2016/07/05 by Jamie.Dale Fixed a crash that could occur when a class and a folder had the same name Change 3037526 on 2016/07/05 by Jamie.Dale Speculative fix for a potential race condition when shutting down the editor while a "launch" was in progress The launch-thread could potentially queue up a request after the game-thread had requested it cancel, and cleared out any queued tasks. This change has the game-thread wait for the launch-thread to acknowledge its cancellation before continuing with editor shutdown. #jira UE-17688 Change 3037557 on 2016/07/05 by Alex.Delesky #jira UE-32424 - Added a safeguard to ensure that renaming a world that was duplicated from another world would not crash the editor if both worlds' lightmaps and shadowmaps were still active in memory, due to the editor attempting to rename identical textures from different packages to the same location. The actual fix to this issue was performed in an earlier CL, but this should prevent the editor from crashing if the issue returns. Change 3037558 on 2016/07/05 by Alex.Delesky #jira UE-32285 - Importing assets to the Content Browser via drag and drop operations are no longer permitted while the UI file picker dialog is opened. Change 3037559 on 2016/07/05 by Alex.Delesky #jira UE-32075 - The user can no longer attempt to import non-FBX and non-OBJ files when importing into a level. Change 3037593 on 2016/07/05 by Stephan.Jiang GitHub #2549: Add function for setting the playback rate of UMG animations original code shelved in CL 3033449 #UE-32653 Change 3037605 on 2016/07/05 by Jamie.Dale Fixed infinite recursion that could happen when gather loc from an object with a custom callback #jira UE-32670 Change 3037649 on 2016/07/05 by Nick.Darnell PR #2538: [WidgetBlueprintLibrary] GetAllWidgetsOfClass, Added META ~ DeterminesOutputType, DynamicOutputParam, removes the need for extra cast,  Rama (Contributed by EverNewJoy) Change 3037652 on 2016/07/05 by Nick.Darnell Clean - Removing commented out code. Change 3037658 on 2016/07/05 by Matt.Kuhlenschmidt Fix initial hitch when dragging around in a color picker opened from a material expression node. Change 3037679 on 2016/07/05 by Nick.Darnell Engine - Texture2D no longer forces the MIP level to 0 for TextureGroup_UI textures. Change 3037757 on 2016/07/05 by Nick.Darnell PR #2447: WebBrowser widget: Added GetUrl method and OnUrlChanged property (Contributed by nelbok) Change 3037840 on 2016/07/05 by Nick.Darnell UMG - Now allowing for spirtes to be used just like textures and materials on UMG widgets anywhere that takes a brush, can now also take a Sprite. There is now a ISlateTextureAtlasInterface interface that any UObject may now implement if it wishes to integrate with UMG to provide its atlas data in a form Slate can understand. Change 3037924 on 2016/07/05 by Jamie.Dale Re-ordered variable initialization to appease a warning on Mac Change 3037981 on 2016/07/05 by Jamie.Dale Fixed crash where FColorStructCustomization could call SetPerObjectValues with an empty array #jira UE-32639 Change 3038075 on 2016/07/05 by Cody.Albert Removed misleading error message in HandleCECommand #jira 28007 Change 3038231 on 2016/07/05 by Alexis.Matte #jira UE-30694 We set the section collision only if there is an imported collision or a generated one. If there is no collision we do not set the collision flag. Change 3038275 on 2016/07/05 by Alex.Delesky #jira UE-32689 - "Game Gets Mouse Control" will now override the Capture Mouse on Launch setting when launching the game from within a Level Viewport (i.e., within the editor window itself). Change 3039310 on 2016/07/06 by Trung.Le #jira UE-25005 Change PIE Key Bindings - Removed Shift+F1 and Esc from BaseInput.ini - Created new customizable key binding for + Shift+F1: same functionality. + Esc: now will pause the play session and bring back the mouse cursor. Clicking the mouse on the viewport should resume play session. + Shift+Esc: now will stop the play session Change 3039458 on 2016/07/06 by Trung.Le Removed unused code in StaticMeshLight.cpp Change 3039827 on 2016/07/06 by Frank.Fella FString - Fix divide overload path concatenation for empty paths since there are several places in the engine that expect using that doing { path / "" } will append a / onto path. #jira UE-31959 Change 3041094 on 2016/07/07 by Nick.Darnell WebBrowser - Fixing an issue where the web browser widget plugin wasn't loading soon enough to be properly loaded in time if it was referenced by game nessesary content thatloads in the Default stage of the pipeline, so moving it to PreDefault. #jira UE-32694 Change 3041110 on 2016/07/07 by Matt.Kuhlenschmidt Fix visualizers on blueprint actors not working when the internal components are trashed and replaced Change 3041302 on 2016/07/07 by Chris.Wood Increased buffer size for crash uploads. [UE-32151] - High number of crashes read from S3 by Crash Report Process are failing to unpack Trivial change in dev branch - no code review Change 3041969 on 2016/07/07 by Nick.Darnell UMG - Input Key Selector now no longer adds a bogus Selected Key property to the details panel. Change 3041971 on 2016/07/07 by Nick.Darnell UMG - Not using separate settings for the Engine/Developer folders visible in the UMG palette, now just using the same setting that powers the content browser. Change 3042612 on 2016/07/08 by Trung.Le #jira UE-25005, set Shift+Esc defaults to toggle play/pause and Esc remains defaults to quit Change 3042732 on 2016/07/08 by mitchell.wilson Adding test content for UMG Paper 2d Atlas test Change 3042780 on 2016/07/08 by mitchell.wilson Updating UMG_Paper2d test content for UMG Paper 2d Atlas testing Change 3042870 on 2016/07/08 by mitchell.wilson Renaming UMG_Paper2d to UMG_Sprite Change 3044104 on 2016/07/10 by Nick.Darnell PR #2104: Improved widget input support (Contributed by projectgheist) Change 3044107 on 2016/07/10 by Nick.Darnell Slate - Fixing the slider handle rendering to no longer run off the edge and get cut off. #jira UE-25750 Change 3044377 on 2016/07/11 by Chris.Wood Add Slack messaging module - Epic Friday Change 3044536 on 2016/07/11 by Alex.Delesky #jira UE-7293 - Mouse locking to viewport is now determined off an enum instead of a boolean, to allow for more flexibility when upgrading with new features. Change 3044922 on 2016/07/11 by Nick.Darnell Slate/UMG - Working on better support for VR interactions with Slate widgets. This change fixes a lot of issues with the way interaction works with slate widgets rendered in the virtual world. Breakages, direct mouse interaction with widgets in the virtual world is no longer supported. Those kinds of interactions must all use the WidgetInteractionComponent now, which by default works similar to the lasers in VREditor for interaction. However - you can disable automatic hittesting, and instead provide a custom hitresult instead if you want to use screen tracing and act like you're just a mouse cursor that is supported. Menu anchors now properly function inside of widgets in the virtual world. Performance improvements - the viewport no longer arranges all 3d widgets every frame. Additionally, Widget Components now support a whole bunch of methods for reducing how often they redraw to help control performance, they also support manual refresh. This automatically works in tandem with the widget interaction component to request refresh whenever the widget interaction component is interacting with the widget, thus giving you a simple way to only redraw widgets that the user is hovering on top of. Unrelated - this change also fixes Stop navigation commands not working with Next/Prev navigation - Wrap is still unsupported. Change 3045157 on 2016/07/11 by Nick.Darnell Slate - Always consume the bottom face button of the analog cursor, even if it's a repeat. Change 3045355 on 2016/07/11 by Matt.Kuhlenschmidt Added logging for unreproducible top 10 crash in matinee when a track ends up not being able to add a keyframe Change 3045358 on 2016/07/11 by Alex.Delesky #jira UE-31179 - The editor should now log additional information and hit an assertion if the editor tries to construct FObjectOrAssetData using invalid data. This doesn't stop the crash, but should help get some extra info when it does break. Change 3045371 on 2016/07/11 by Matt.Kuhlenschmidt Enable the widget reflector from the editor console by typing "widgetreflector" Change 3045387 on 2016/07/11 by Stephan.Jiang Stripping off 'b' in the propertyname so that "Is Enabled" is animated properly. #UE-31874 Change 3046093 on 2016/07/12 by Nick.Darnell UMG - The Slider now exposes the IsFocusable option from Slate. #jira UE-32960 Change 3046094 on 2016/07/12 by Alexis.Matte #jira UE-32807 scene re-import blueprint hierarchy kept some part of old blueprint component value. Change 3046104 on 2016/07/12 by Stephan.Jiang typo "Syc" causing the "Sync" button doesn't show Slateicon #UE-31409 Change 3046142 on 2016/07/12 by Nick.Darnell Orion - Upgrading more code to use the new input mode functions and not the deprecated ones. Change 3046165 on 2016/07/12 by Nick.Darnell UMG - Fixing a crash on the widget component if the render target is null when reapplied through widget component data. #jira UE-32844 Change 3046255 on 2016/07/12 by Nick.Darnell UT - More build warning fixes for the new Input Mode methods. Change 3046604 on 2016/07/12 by Richard.Hinckley Adding a template file and code to support creating a UInterface directly from the New C++ Class wizard. Change 3047071 on 2016/07/12 by Matt.Kuhlenschmidt Better way of summoning the widget reflector from the console Change 3047842 on 2016/07/13 by Matt.Kuhlenschmidt Mark Subdivision surface setting as advanced since it is experimental and definitely for advanced users only Change 3048754 on 2016/07/13 by Trung.Le #jira UE-32159 Automatically regain focus after user gets mouse control during PIE session so we can continue process PIE keybinding commands Change 3048756 on 2016/07/13 by Trung.Le Removed default toggle pause/play keybinding from BaseInput.ini, instead we should use the action defined in DebuggerCommands that is customizable Change 3048865 on 2016/07/13 by Trung.Le #jira UE-32159 SGlobalPlayWorldActions widget shouldn't clear out active widget pointer when it's being handled properly Change 3048892 on 2016/07/13 by Nick.Darnell UMG - Fixing a problem with the interaction component, it now does some basic intelligent ignoring of anything it's attached to - excluding widget components. So it's easier to attach it to things that might be inside of a say a player collision capsule. Also removing the 'Max Interaction Distance' from the widget component as that is no longer the arbitor of interaction distance. #jira UE-33250 Change 3049096 on 2016/07/13 by Trung.Le Wrap SGlobalPlayActions around ViewportWidget instead of making it a child of ViewportWidget. This was causing PIE to stop working when there are other UMG in game. #jira UE-33259 Change 3049177 on 2016/07/13 by Stephan.Jiang Fixing the "No Animation Selected" tag shows up after switching back from Graph to Designer. #UE-33016 Change 3049726 on 2016/07/14 by Stephan.Jiang Adding icons for terrain mirror tool #UE-20588 Change 3049957 on 2016/07/14 by Nick.Darnell Slate - Fixing a small bug in the virtual user function - was preventing getting the same virtual user multiple times if it had already been created. Adding an option to the widget component to control the focusabilty of the underlying slate window that's created to host the widget content. Adding an option to the widget interaction component to control if it should be simulating mouse input at all - use this to effectively disable hit testing, and changing hover states and the like. Change 3049994 on 2016/07/14 by Stephan.Jiang Set viewed animtion to current animtion after switching from Graph to Designer (This is for "No Animation Selected" showing up when switching) #UE-33016 Change 3050194 on 2016/07/14 by Stephan.Jiang Added ability to replace the widget the track is currently bound to Also includes changes in WidgetBlueprintEditor to send delegate to AnimationtabSummoner when switching from Graph to Designer #UE-31809 [CL 3050870 by Matt Kuhlenschmidt in Main branch]
2016-07-14 19:07:16 -04:00
bool UGatherTextFromSourceCommandlet::FSourceFileParseContext::AddManifestText( const FString& Token, const FString& InNamespace, const FString& SourceText, const FManifestContext& Context )
{
const bool bIsEditorOnly = EvaluateEditorOnlyDefineState() == EEditorOnlyDefineState::Defined;
Copying //UE4/Orion-Staging to //UE4/Main (Origin: //Orion/Dev-General @2826496) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2826201 on 2016/01/13 by Zabir.Hoque Add more verbose logging to try to understand #OR-11297 #lockdown Andrew.Grant #CodeReview Marcus.Wassmer #RB none #TESTS compiled Win64 debug editor, ran agora_p Change 2826170 on 2016/01/13 by Marcus.Wassmer Flush unloaded resource properly in LoadMap #codereview Gil.Gribb #rb none #test cycling game. memory is freed properly now. #lockdown Andrew.Grant Change 2826135 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826128 using //Orion/Main_to_//Orion/Dev-General Change 2826131 on 2016/01/12 by Michael.Noland #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Merging CL# 2825678 using //Orion/Main_to_//Orion/Dev-General Change 2826128 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826116 using //Orion/Release-Next->//Orion/Main Change 2826116 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... #lockdown andrew.grant #codereview josh.markiewicz Change 2825772 on 2016/01/12 by Dmitry.Rekman Linux signal handling improvements. - Switch crash handlers to use "crash malloc" (preallocated memory) on crash. - Remove unnecessary memory allocations from graceful termination handler. #rb none #tests Run the Linux server and crashed it a few times. #codereview David.Vossel, Michael.Trepka Change 2825768 on 2016/01/12 by Josh.Markiewicz #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Change 2825703 on 2016/01/12 by Brian.Karis Switched on new motion blur. Set temporal AA sharpness to 1. #rb none #TESTS editor Change 2825689 on 2016/01/12 by Lina.Halper Fix for get animation notify crash https://jira.ol.epicgames.net/browse/OR-12248 https://jira.ol.epicgames.net/browse/OR-12348 - Also fixed the crash in preview of persona due to blend sample cache contains previous animation data - Also fixed blend space player to reinitialize cache data - The main issue is marker doesn't clamp the length, causing notifies ensure to trigger. #rb : Laurent.Delayen #tests: 10 Sparrows bot match for long time #code review: Martin.Wilson #lockdown: Andrew.Grant Change 2825680 on 2016/01/12 by Martin.Mittring fixed all cases with r.Tonemapper.ScreenPercentage, ScreenPercentage, Fringe, Vignette, ViewRect, flickering with transluceny (View members have been modified while other thread was reading) #rb:Olaf.Piesche, David.Hill #test: PC, many cases Change 2825579 on 2016/01/12 by Chris.Bunner Force shadow shape bone indices on the required update list. #rb Lina.Halper, Rolando.Caloca #tests Editor #codereview Daniel.Wright #jira OR-12339 Change 2825443 on 2016/01/12 by Martin.Mittring
2016-01-14 08:11:47 -05:00
if (!bIsEditorOnly || ShouldGatherFromEditorOnlyData)
{
const FString EntryDescription = FString::Printf(TEXT("%s macro"), *Token);
return OwnerCommandlet->GatherManifestHelper->AddSourceText(InNamespace, FLocItem(SourceText), Context, &EntryDescription);
Copying //UE4/Orion-Staging to //UE4/Main (Origin: //Orion/Dev-General @2826496) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2826201 on 2016/01/13 by Zabir.Hoque Add more verbose logging to try to understand #OR-11297 #lockdown Andrew.Grant #CodeReview Marcus.Wassmer #RB none #TESTS compiled Win64 debug editor, ran agora_p Change 2826170 on 2016/01/13 by Marcus.Wassmer Flush unloaded resource properly in LoadMap #codereview Gil.Gribb #rb none #test cycling game. memory is freed properly now. #lockdown Andrew.Grant Change 2826135 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826128 using //Orion/Main_to_//Orion/Dev-General Change 2826131 on 2016/01/12 by Michael.Noland #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Merging CL# 2825678 using //Orion/Main_to_//Orion/Dev-General Change 2826128 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826116 using //Orion/Release-Next->//Orion/Main Change 2826116 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... #lockdown andrew.grant #codereview josh.markiewicz Change 2825772 on 2016/01/12 by Dmitry.Rekman Linux signal handling improvements. - Switch crash handlers to use "crash malloc" (preallocated memory) on crash. - Remove unnecessary memory allocations from graceful termination handler. #rb none #tests Run the Linux server and crashed it a few times. #codereview David.Vossel, Michael.Trepka Change 2825768 on 2016/01/12 by Josh.Markiewicz #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Change 2825703 on 2016/01/12 by Brian.Karis Switched on new motion blur. Set temporal AA sharpness to 1. #rb none #TESTS editor Change 2825689 on 2016/01/12 by Lina.Halper Fix for get animation notify crash https://jira.ol.epicgames.net/browse/OR-12248 https://jira.ol.epicgames.net/browse/OR-12348 - Also fixed the crash in preview of persona due to blend sample cache contains previous animation data - Also fixed blend space player to reinitialize cache data - The main issue is marker doesn't clamp the length, causing notifies ensure to trigger. #rb : Laurent.Delayen #tests: 10 Sparrows bot match for long time #code review: Martin.Wilson #lockdown: Andrew.Grant Change 2825680 on 2016/01/12 by Martin.Mittring fixed all cases with r.Tonemapper.ScreenPercentage, ScreenPercentage, Fringe, Vignette, ViewRect, flickering with transluceny (View members have been modified while other thread was reading) #rb:Olaf.Piesche, David.Hill #test: PC, many cases Change 2825579 on 2016/01/12 by Chris.Bunner Force shadow shape bone indices on the required update list. #rb Lina.Halper, Rolando.Caloca #tests Editor #codereview Daniel.Wright #jira OR-12339 Change 2825443 on 2016/01/12 by Martin.Mittring
2016-01-14 08:11:47 -05:00
}
return false;
}
void UGatherTextFromSourceCommandlet::FSourceFileParseContext::PushMacroBlock( const FString& InBlockCtx )
{
MacroBlockStack.Push(InBlockCtx);
CachedEditorOnlyDefineState.Reset();
Copying //UE4/Orion-Staging to //UE4/Main (Origin: //Orion/Dev-General @2826496) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2826201 on 2016/01/13 by Zabir.Hoque Add more verbose logging to try to understand #OR-11297 #lockdown Andrew.Grant #CodeReview Marcus.Wassmer #RB none #TESTS compiled Win64 debug editor, ran agora_p Change 2826170 on 2016/01/13 by Marcus.Wassmer Flush unloaded resource properly in LoadMap #codereview Gil.Gribb #rb none #test cycling game. memory is freed properly now. #lockdown Andrew.Grant Change 2826135 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826128 using //Orion/Main_to_//Orion/Dev-General Change 2826131 on 2016/01/12 by Michael.Noland #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Merging CL# 2825678 using //Orion/Main_to_//Orion/Dev-General Change 2826128 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826116 using //Orion/Release-Next->//Orion/Main Change 2826116 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... #lockdown andrew.grant #codereview josh.markiewicz Change 2825772 on 2016/01/12 by Dmitry.Rekman Linux signal handling improvements. - Switch crash handlers to use "crash malloc" (preallocated memory) on crash. - Remove unnecessary memory allocations from graceful termination handler. #rb none #tests Run the Linux server and crashed it a few times. #codereview David.Vossel, Michael.Trepka Change 2825768 on 2016/01/12 by Josh.Markiewicz #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Change 2825703 on 2016/01/12 by Brian.Karis Switched on new motion blur. Set temporal AA sharpness to 1. #rb none #TESTS editor Change 2825689 on 2016/01/12 by Lina.Halper Fix for get animation notify crash https://jira.ol.epicgames.net/browse/OR-12248 https://jira.ol.epicgames.net/browse/OR-12348 - Also fixed the crash in preview of persona due to blend sample cache contains previous animation data - Also fixed blend space player to reinitialize cache data - The main issue is marker doesn't clamp the length, causing notifies ensure to trigger. #rb : Laurent.Delayen #tests: 10 Sparrows bot match for long time #code review: Martin.Wilson #lockdown: Andrew.Grant Change 2825680 on 2016/01/12 by Martin.Mittring fixed all cases with r.Tonemapper.ScreenPercentage, ScreenPercentage, Fringe, Vignette, ViewRect, flickering with transluceny (View members have been modified while other thread was reading) #rb:Olaf.Piesche, David.Hill #test: PC, many cases Change 2825579 on 2016/01/12 by Chris.Bunner Force shadow shape bone indices on the required update list. #rb Lina.Halper, Rolando.Caloca #tests Editor #codereview Daniel.Wright #jira OR-12339 Change 2825443 on 2016/01/12 by Martin.Mittring
2016-01-14 08:11:47 -05:00
}
void UGatherTextFromSourceCommandlet::FSourceFileParseContext::PopMacroBlock()
{
if (MacroBlockStack.Num() > 0)
{
MacroBlockStack.Pop(/*bAllowShrinking*/false);
CachedEditorOnlyDefineState.Reset();
Copying //UE4/Orion-Staging to //UE4/Main (Origin: //Orion/Dev-General @2826496) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2826201 on 2016/01/13 by Zabir.Hoque Add more verbose logging to try to understand #OR-11297 #lockdown Andrew.Grant #CodeReview Marcus.Wassmer #RB none #TESTS compiled Win64 debug editor, ran agora_p Change 2826170 on 2016/01/13 by Marcus.Wassmer Flush unloaded resource properly in LoadMap #codereview Gil.Gribb #rb none #test cycling game. memory is freed properly now. #lockdown Andrew.Grant Change 2826135 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826128 using //Orion/Main_to_//Orion/Dev-General Change 2826131 on 2016/01/12 by Michael.Noland #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Merging CL# 2825678 using //Orion/Main_to_//Orion/Dev-General Change 2826128 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826116 using //Orion/Release-Next->//Orion/Main Change 2826116 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... #lockdown andrew.grant #codereview josh.markiewicz Change 2825772 on 2016/01/12 by Dmitry.Rekman Linux signal handling improvements. - Switch crash handlers to use "crash malloc" (preallocated memory) on crash. - Remove unnecessary memory allocations from graceful termination handler. #rb none #tests Run the Linux server and crashed it a few times. #codereview David.Vossel, Michael.Trepka Change 2825768 on 2016/01/12 by Josh.Markiewicz #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Change 2825703 on 2016/01/12 by Brian.Karis Switched on new motion blur. Set temporal AA sharpness to 1. #rb none #TESTS editor Change 2825689 on 2016/01/12 by Lina.Halper Fix for get animation notify crash https://jira.ol.epicgames.net/browse/OR-12248 https://jira.ol.epicgames.net/browse/OR-12348 - Also fixed the crash in preview of persona due to blend sample cache contains previous animation data - Also fixed blend space player to reinitialize cache data - The main issue is marker doesn't clamp the length, causing notifies ensure to trigger. #rb : Laurent.Delayen #tests: 10 Sparrows bot match for long time #code review: Martin.Wilson #lockdown: Andrew.Grant Change 2825680 on 2016/01/12 by Martin.Mittring fixed all cases with r.Tonemapper.ScreenPercentage, ScreenPercentage, Fringe, Vignette, ViewRect, flickering with transluceny (View members have been modified while other thread was reading) #rb:Olaf.Piesche, David.Hill #test: PC, many cases Change 2825579 on 2016/01/12 by Chris.Bunner Force shadow shape bone indices on the required update list. #rb Lina.Halper, Rolando.Caloca #tests Editor #codereview Daniel.Wright #jira OR-12339 Change 2825443 on 2016/01/12 by Martin.Mittring
2016-01-14 08:11:47 -05:00
}
}
void UGatherTextFromSourceCommandlet::FSourceFileParseContext::FlushMacroStack()
{
MacroBlockStack.Reset();
CachedEditorOnlyDefineState.Reset();
Copying //UE4/Orion-Staging to //UE4/Main (Origin: //Orion/Dev-General @2826496) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2826201 on 2016/01/13 by Zabir.Hoque Add more verbose logging to try to understand #OR-11297 #lockdown Andrew.Grant #CodeReview Marcus.Wassmer #RB none #TESTS compiled Win64 debug editor, ran agora_p Change 2826170 on 2016/01/13 by Marcus.Wassmer Flush unloaded resource properly in LoadMap #codereview Gil.Gribb #rb none #test cycling game. memory is freed properly now. #lockdown Andrew.Grant Change 2826135 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826128 using //Orion/Main_to_//Orion/Dev-General Change 2826131 on 2016/01/12 by Michael.Noland #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Merging CL# 2825678 using //Orion/Main_to_//Orion/Dev-General Change 2826128 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826116 using //Orion/Release-Next->//Orion/Main Change 2826116 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... #lockdown andrew.grant #codereview josh.markiewicz Change 2825772 on 2016/01/12 by Dmitry.Rekman Linux signal handling improvements. - Switch crash handlers to use "crash malloc" (preallocated memory) on crash. - Remove unnecessary memory allocations from graceful termination handler. #rb none #tests Run the Linux server and crashed it a few times. #codereview David.Vossel, Michael.Trepka Change 2825768 on 2016/01/12 by Josh.Markiewicz #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Change 2825703 on 2016/01/12 by Brian.Karis Switched on new motion blur. Set temporal AA sharpness to 1. #rb none #TESTS editor Change 2825689 on 2016/01/12 by Lina.Halper Fix for get animation notify crash https://jira.ol.epicgames.net/browse/OR-12248 https://jira.ol.epicgames.net/browse/OR-12348 - Also fixed the crash in preview of persona due to blend sample cache contains previous animation data - Also fixed blend space player to reinitialize cache data - The main issue is marker doesn't clamp the length, causing notifies ensure to trigger. #rb : Laurent.Delayen #tests: 10 Sparrows bot match for long time #code review: Martin.Wilson #lockdown: Andrew.Grant Change 2825680 on 2016/01/12 by Martin.Mittring fixed all cases with r.Tonemapper.ScreenPercentage, ScreenPercentage, Fringe, Vignette, ViewRect, flickering with transluceny (View members have been modified while other thread was reading) #rb:Olaf.Piesche, David.Hill #test: PC, many cases Change 2825579 on 2016/01/12 by Chris.Bunner Force shadow shape bone indices on the required update list. #rb Lina.Halper, Rolando.Caloca #tests Editor #codereview Daniel.Wright #jira OR-12339 Change 2825443 on 2016/01/12 by Martin.Mittring
2016-01-14 08:11:47 -05:00
}
UGatherTextFromSourceCommandlet::EEditorOnlyDefineState UGatherTextFromSourceCommandlet::FSourceFileParseContext::EvaluateEditorOnlyDefineState() const
Copying //UE4/Orion-Staging to //UE4/Main (Origin: //Orion/Dev-General @2826496) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2826201 on 2016/01/13 by Zabir.Hoque Add more verbose logging to try to understand #OR-11297 #lockdown Andrew.Grant #CodeReview Marcus.Wassmer #RB none #TESTS compiled Win64 debug editor, ran agora_p Change 2826170 on 2016/01/13 by Marcus.Wassmer Flush unloaded resource properly in LoadMap #codereview Gil.Gribb #rb none #test cycling game. memory is freed properly now. #lockdown Andrew.Grant Change 2826135 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826128 using //Orion/Main_to_//Orion/Dev-General Change 2826131 on 2016/01/12 by Michael.Noland #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Merging CL# 2825678 using //Orion/Main_to_//Orion/Dev-General Change 2826128 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826116 using //Orion/Release-Next->//Orion/Main Change 2826116 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... #lockdown andrew.grant #codereview josh.markiewicz Change 2825772 on 2016/01/12 by Dmitry.Rekman Linux signal handling improvements. - Switch crash handlers to use "crash malloc" (preallocated memory) on crash. - Remove unnecessary memory allocations from graceful termination handler. #rb none #tests Run the Linux server and crashed it a few times. #codereview David.Vossel, Michael.Trepka Change 2825768 on 2016/01/12 by Josh.Markiewicz #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Change 2825703 on 2016/01/12 by Brian.Karis Switched on new motion blur. Set temporal AA sharpness to 1. #rb none #TESTS editor Change 2825689 on 2016/01/12 by Lina.Halper Fix for get animation notify crash https://jira.ol.epicgames.net/browse/OR-12248 https://jira.ol.epicgames.net/browse/OR-12348 - Also fixed the crash in preview of persona due to blend sample cache contains previous animation data - Also fixed blend space player to reinitialize cache data - The main issue is marker doesn't clamp the length, causing notifies ensure to trigger. #rb : Laurent.Delayen #tests: 10 Sparrows bot match for long time #code review: Martin.Wilson #lockdown: Andrew.Grant Change 2825680 on 2016/01/12 by Martin.Mittring fixed all cases with r.Tonemapper.ScreenPercentage, ScreenPercentage, Fringe, Vignette, ViewRect, flickering with transluceny (View members have been modified while other thread was reading) #rb:Olaf.Piesche, David.Hill #test: PC, many cases Change 2825579 on 2016/01/12 by Chris.Bunner Force shadow shape bone indices on the required update list. #rb Lina.Halper, Rolando.Caloca #tests Editor #codereview Daniel.Wright #jira OR-12339 Change 2825443 on 2016/01/12 by Martin.Mittring
2016-01-14 08:11:47 -05:00
{
if (CachedEditorOnlyDefineState.IsSet())
Copying //UE4/Orion-Staging to //UE4/Main (Origin: //Orion/Dev-General @2826496) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2826201 on 2016/01/13 by Zabir.Hoque Add more verbose logging to try to understand #OR-11297 #lockdown Andrew.Grant #CodeReview Marcus.Wassmer #RB none #TESTS compiled Win64 debug editor, ran agora_p Change 2826170 on 2016/01/13 by Marcus.Wassmer Flush unloaded resource properly in LoadMap #codereview Gil.Gribb #rb none #test cycling game. memory is freed properly now. #lockdown Andrew.Grant Change 2826135 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826128 using //Orion/Main_to_//Orion/Dev-General Change 2826131 on 2016/01/12 by Michael.Noland #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Merging CL# 2825678 using //Orion/Main_to_//Orion/Dev-General Change 2826128 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826116 using //Orion/Release-Next->//Orion/Main Change 2826116 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... #lockdown andrew.grant #codereview josh.markiewicz Change 2825772 on 2016/01/12 by Dmitry.Rekman Linux signal handling improvements. - Switch crash handlers to use "crash malloc" (preallocated memory) on crash. - Remove unnecessary memory allocations from graceful termination handler. #rb none #tests Run the Linux server and crashed it a few times. #codereview David.Vossel, Michael.Trepka Change 2825768 on 2016/01/12 by Josh.Markiewicz #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Change 2825703 on 2016/01/12 by Brian.Karis Switched on new motion blur. Set temporal AA sharpness to 1. #rb none #TESTS editor Change 2825689 on 2016/01/12 by Lina.Halper Fix for get animation notify crash https://jira.ol.epicgames.net/browse/OR-12248 https://jira.ol.epicgames.net/browse/OR-12348 - Also fixed the crash in preview of persona due to blend sample cache contains previous animation data - Also fixed blend space player to reinitialize cache data - The main issue is marker doesn't clamp the length, causing notifies ensure to trigger. #rb : Laurent.Delayen #tests: 10 Sparrows bot match for long time #code review: Martin.Wilson #lockdown: Andrew.Grant Change 2825680 on 2016/01/12 by Martin.Mittring fixed all cases with r.Tonemapper.ScreenPercentage, ScreenPercentage, Fringe, Vignette, ViewRect, flickering with transluceny (View members have been modified while other thread was reading) #rb:Olaf.Piesche, David.Hill #test: PC, many cases Change 2825579 on 2016/01/12 by Chris.Bunner Force shadow shape bone indices on the required update list. #rb Lina.Halper, Rolando.Caloca #tests Editor #codereview Daniel.Wright #jira OR-12339 Change 2825443 on 2016/01/12 by Martin.Mittring
2016-01-14 08:11:47 -05:00
{
return CachedEditorOnlyDefineState.GetValue();
Copying //UE4/Orion-Staging to //UE4/Main (Origin: //Orion/Dev-General @2826496) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2826201 on 2016/01/13 by Zabir.Hoque Add more verbose logging to try to understand #OR-11297 #lockdown Andrew.Grant #CodeReview Marcus.Wassmer #RB none #TESTS compiled Win64 debug editor, ran agora_p Change 2826170 on 2016/01/13 by Marcus.Wassmer Flush unloaded resource properly in LoadMap #codereview Gil.Gribb #rb none #test cycling game. memory is freed properly now. #lockdown Andrew.Grant Change 2826135 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826128 using //Orion/Main_to_//Orion/Dev-General Change 2826131 on 2016/01/12 by Michael.Noland #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Merging CL# 2825678 using //Orion/Main_to_//Orion/Dev-General Change 2826128 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826116 using //Orion/Release-Next->//Orion/Main Change 2826116 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... #lockdown andrew.grant #codereview josh.markiewicz Change 2825772 on 2016/01/12 by Dmitry.Rekman Linux signal handling improvements. - Switch crash handlers to use "crash malloc" (preallocated memory) on crash. - Remove unnecessary memory allocations from graceful termination handler. #rb none #tests Run the Linux server and crashed it a few times. #codereview David.Vossel, Michael.Trepka Change 2825768 on 2016/01/12 by Josh.Markiewicz #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Change 2825703 on 2016/01/12 by Brian.Karis Switched on new motion blur. Set temporal AA sharpness to 1. #rb none #TESTS editor Change 2825689 on 2016/01/12 by Lina.Halper Fix for get animation notify crash https://jira.ol.epicgames.net/browse/OR-12248 https://jira.ol.epicgames.net/browse/OR-12348 - Also fixed the crash in preview of persona due to blend sample cache contains previous animation data - Also fixed blend space player to reinitialize cache data - The main issue is marker doesn't clamp the length, causing notifies ensure to trigger. #rb : Laurent.Delayen #tests: 10 Sparrows bot match for long time #code review: Martin.Wilson #lockdown: Andrew.Grant Change 2825680 on 2016/01/12 by Martin.Mittring fixed all cases with r.Tonemapper.ScreenPercentage, ScreenPercentage, Fringe, Vignette, ViewRect, flickering with transluceny (View members have been modified while other thread was reading) #rb:Olaf.Piesche, David.Hill #test: PC, many cases Change 2825579 on 2016/01/12 by Chris.Bunner Force shadow shape bone indices on the required update list. #rb Lina.Halper, Rolando.Caloca #tests Editor #codereview Daniel.Wright #jira OR-12339 Change 2825443 on 2016/01/12 by Martin.Mittring
2016-01-14 08:11:47 -05:00
}
static const FString WithEditorString = TEXT("WITH_EDITOR");
static const FString WithEditorOnlyDataString = TEXT("WITH_EDITORONLY_DATA");
CachedEditorOnlyDefineState = EEditorOnlyDefineState::Undefined;
Copying //UE4/Orion-Staging to //UE4/Main (Origin: //Orion/Dev-General @2826496) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2826201 on 2016/01/13 by Zabir.Hoque Add more verbose logging to try to understand #OR-11297 #lockdown Andrew.Grant #CodeReview Marcus.Wassmer #RB none #TESTS compiled Win64 debug editor, ran agora_p Change 2826170 on 2016/01/13 by Marcus.Wassmer Flush unloaded resource properly in LoadMap #codereview Gil.Gribb #rb none #test cycling game. memory is freed properly now. #lockdown Andrew.Grant Change 2826135 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826128 using //Orion/Main_to_//Orion/Dev-General Change 2826131 on 2016/01/12 by Michael.Noland #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Merging CL# 2825678 using //Orion/Main_to_//Orion/Dev-General Change 2826128 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826116 using //Orion/Release-Next->//Orion/Main Change 2826116 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... #lockdown andrew.grant #codereview josh.markiewicz Change 2825772 on 2016/01/12 by Dmitry.Rekman Linux signal handling improvements. - Switch crash handlers to use "crash malloc" (preallocated memory) on crash. - Remove unnecessary memory allocations from graceful termination handler. #rb none #tests Run the Linux server and crashed it a few times. #codereview David.Vossel, Michael.Trepka Change 2825768 on 2016/01/12 by Josh.Markiewicz #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Change 2825703 on 2016/01/12 by Brian.Karis Switched on new motion blur. Set temporal AA sharpness to 1. #rb none #TESTS editor Change 2825689 on 2016/01/12 by Lina.Halper Fix for get animation notify crash https://jira.ol.epicgames.net/browse/OR-12248 https://jira.ol.epicgames.net/browse/OR-12348 - Also fixed the crash in preview of persona due to blend sample cache contains previous animation data - Also fixed blend space player to reinitialize cache data - The main issue is marker doesn't clamp the length, causing notifies ensure to trigger. #rb : Laurent.Delayen #tests: 10 Sparrows bot match for long time #code review: Martin.Wilson #lockdown: Andrew.Grant Change 2825680 on 2016/01/12 by Martin.Mittring fixed all cases with r.Tonemapper.ScreenPercentage, ScreenPercentage, Fringe, Vignette, ViewRect, flickering with transluceny (View members have been modified while other thread was reading) #rb:Olaf.Piesche, David.Hill #test: PC, many cases Change 2825579 on 2016/01/12 by Chris.Bunner Force shadow shape bone indices on the required update list. #rb Lina.Halper, Rolando.Caloca #tests Editor #codereview Daniel.Wright #jira OR-12339 Change 2825443 on 2016/01/12 by Martin.Mittring
2016-01-14 08:11:47 -05:00
for (const FString& BlockCtx : MacroBlockStack)
{
if (BlockCtx.Equals(WithEditorString, ESearchCase::CaseSensitive) || BlockCtx.Equals(WithEditorOnlyDataString, ESearchCase::CaseSensitive))
{
CachedEditorOnlyDefineState = EEditorOnlyDefineState::Defined;
Copying //UE4/Orion-Staging to //UE4/Main (Origin: //Orion/Dev-General @2826496) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2826201 on 2016/01/13 by Zabir.Hoque Add more verbose logging to try to understand #OR-11297 #lockdown Andrew.Grant #CodeReview Marcus.Wassmer #RB none #TESTS compiled Win64 debug editor, ran agora_p Change 2826170 on 2016/01/13 by Marcus.Wassmer Flush unloaded resource properly in LoadMap #codereview Gil.Gribb #rb none #test cycling game. memory is freed properly now. #lockdown Andrew.Grant Change 2826135 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826128 using //Orion/Main_to_//Orion/Dev-General Change 2826131 on 2016/01/12 by Michael.Noland #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Merging CL# 2825678 using //Orion/Main_to_//Orion/Dev-General Change 2826128 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826116 using //Orion/Release-Next->//Orion/Main Change 2826116 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... #lockdown andrew.grant #codereview josh.markiewicz Change 2825772 on 2016/01/12 by Dmitry.Rekman Linux signal handling improvements. - Switch crash handlers to use "crash malloc" (preallocated memory) on crash. - Remove unnecessary memory allocations from graceful termination handler. #rb none #tests Run the Linux server and crashed it a few times. #codereview David.Vossel, Michael.Trepka Change 2825768 on 2016/01/12 by Josh.Markiewicz #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Change 2825703 on 2016/01/12 by Brian.Karis Switched on new motion blur. Set temporal AA sharpness to 1. #rb none #TESTS editor Change 2825689 on 2016/01/12 by Lina.Halper Fix for get animation notify crash https://jira.ol.epicgames.net/browse/OR-12248 https://jira.ol.epicgames.net/browse/OR-12348 - Also fixed the crash in preview of persona due to blend sample cache contains previous animation data - Also fixed blend space player to reinitialize cache data - The main issue is marker doesn't clamp the length, causing notifies ensure to trigger. #rb : Laurent.Delayen #tests: 10 Sparrows bot match for long time #code review: Martin.Wilson #lockdown: Andrew.Grant Change 2825680 on 2016/01/12 by Martin.Mittring fixed all cases with r.Tonemapper.ScreenPercentage, ScreenPercentage, Fringe, Vignette, ViewRect, flickering with transluceny (View members have been modified while other thread was reading) #rb:Olaf.Piesche, David.Hill #test: PC, many cases Change 2825579 on 2016/01/12 by Chris.Bunner Force shadow shape bone indices on the required update list. #rb Lina.Halper, Rolando.Caloca #tests Editor #codereview Daniel.Wright #jira OR-12339 Change 2825443 on 2016/01/12 by Martin.Mittring
2016-01-14 08:11:47 -05:00
break;
}
}
return CachedEditorOnlyDefineState.GetValue();
}
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2888098 on 3/1/2016 by Nick.Darnell Adding back the SetWidgetToFocusOnActivate call and deprecating it. Will need to also do this in 4.11. #lockdown Nick.Penwarden Change 2851669 on 2016/02/01 by Alexis.Matte #jira UE-25928 Skeletal mesh import now support _skinXX that are not sequential. Static mesh was already supporting non sequential _skinxx ordering #codereview nick.darnell Change 2851672 on 2016/02/01 by Alexis.Matte #jira UE-25971 The proxy camera mesh is now properly reset to zero #codereview nick.darnell Change 2851675 on 2016/02/01 by Alexis.Matte #jira UE-25525 Update the tooltips #codereview nick.darnell Change 2851764 on 2016/02/01 by Alexis.Matte #jira UE-25595 The fbx plus and minus icons are now brighter #codereview nick.darnell Change 2852116 on 2016/02/01 by Bob.Tellez #UE4 Submitting pull request 2013 from GitHub (Pull request 2013). Thanks for the fix hoelzl! Fix file selection when reimporting curve from moved CSV file When reimporting a data curve after moving the CSV file from which it was generated, the file selection dialog does not present an option to select CVS files. This patch fixes the issue by assigning the correct 'SupportedClass' value for `UReimportCurveFactory` instances. #codereview Nick.Darnell #JIRA UE-26247 #2013 Change 2852375 on 2016/02/02 by Richard.TalbotWatkin Spline component improvements: added facility to not restore component instance cache after the construction script has run, so the points can act as inputs to the construction script. Created a new property bInputSplinePointsToConstructionScript for that. Added SetUpVectorAtSplinePoint, and corrected some bugs. #jira UE-24931 - Set Location at Spline Point doesn't do anything Change 2852726 on 2016/02/02 by Richard.TalbotWatkin Fixed FPropertyChangedEvent::GetArrayIndex when called from PostEditChangeProperty. #jira UE-25316 - PropertyChangedEvent.GetArrayIndex broken #codereview Robert.Manuszewski Change 2853152 on 2016/02/02 by Jamie.Dale Fixed multi-line editable texts not updating their font when changed in UMG Also made all the SetStyle functions use the default if they're passed null (to match SEditableTextBox), and tidied up some of the property panel layout when editing styles. #codereview Chris.Wood Change 2853220 on 2016/02/02 by Alexis.Matte #jira UE-26303 We now apply the scene option transform to the vertex of meshes instead of the root node of the scene. This allow re-alignment of the mesh to go with animation. #codereview nick.darnell Change 2853282 on 2016/02/02 by Alexis.Matte Back out changelist 2853220 Change 2854211 on 2016/02/03 by Nick.Darnell Widget Reflector - Limit the minimum scale that can be applied to something more reasonable 50%, instead of 10%. Change 2854216 on 2016/02/03 by Nick.Darnell Scene Viewport - The scene viewport handles application scale better now, allowing click locations to be interepreted correctly and transformed into pixel hit location, rather than local space widget location, which may not match. Change 2854220 on 2016/02/03 by Nick.Darnell Slate - Allowing mousewheel or gesture to be routed directly for a widget path like has been done for other mouse events, this permits more kinds of mouse like actions in a VR environment onto widgets in the scene. (not actually hooked up to do it, but this now permits it at the slate level to be done correctly). Change 2854449 on 2016/02/03 by Alexis.Matte -Fix the fbx import options, for the scene transform value that was not apply correctly -Add an inspector on the scene import option in the reimport dialog Change 2855659 on 2016/02/04 by Alexis.Matte -Fix the bake pivot when there is a hierarchy, we now accumulate the pivot effect in the hierarchy to place the object at the correct place. #codereview nick.darnell Change 2855922 on 2016/02/04 by Alexis.Matte #jira UE-26303 The animation is now align with the imported skeletal mesh, the bakepivot is also supported #codereview nick.darnell Change 2856989 on 2016/02/05 by Jamie.Dale Some improvements to the source code loc gatherer * We now strip any comments out of any pre-processor tokens before we start handling them. * Fixed a case where "#if defined" and "#elif defined" would parse incorrectly. * Fixed a case where "#define LOCTEXT_NAMESPACE" and "#define LOC_DEFINE_REGION" may not be paired correctly with their corresponding "#undef". [CL 2888106 by Nick Darnell in Main branch]
2016-03-01 15:17:24 -05:00
void UGatherTextFromSourceCommandlet::FSourceFileParseContext::SetDefine(const FString& InDefineCtx)
{
static const FString LocDefRegionString = TEXT("LOC_DEFINE_REGION");
static const FString LocNamespaceString = TEXT("LOCTEXT_NAMESPACE");
if (InDefineCtx.Equals(LocDefRegionString, ESearchCase::CaseSensitive))
{
// #define LOC_DEFINE_REGION
if (ExcludedRegion)
{
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("%s(%d): Found a '#define LOC_DEFINE_REGION' within another '#define LOC_DEFINE_REGION'"), *Filename, LineNumber);
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2888098 on 3/1/2016 by Nick.Darnell Adding back the SetWidgetToFocusOnActivate call and deprecating it. Will need to also do this in 4.11. #lockdown Nick.Penwarden Change 2851669 on 2016/02/01 by Alexis.Matte #jira UE-25928 Skeletal mesh import now support _skinXX that are not sequential. Static mesh was already supporting non sequential _skinxx ordering #codereview nick.darnell Change 2851672 on 2016/02/01 by Alexis.Matte #jira UE-25971 The proxy camera mesh is now properly reset to zero #codereview nick.darnell Change 2851675 on 2016/02/01 by Alexis.Matte #jira UE-25525 Update the tooltips #codereview nick.darnell Change 2851764 on 2016/02/01 by Alexis.Matte #jira UE-25595 The fbx plus and minus icons are now brighter #codereview nick.darnell Change 2852116 on 2016/02/01 by Bob.Tellez #UE4 Submitting pull request 2013 from GitHub (Pull request 2013). Thanks for the fix hoelzl! Fix file selection when reimporting curve from moved CSV file When reimporting a data curve after moving the CSV file from which it was generated, the file selection dialog does not present an option to select CVS files. This patch fixes the issue by assigning the correct 'SupportedClass' value for `UReimportCurveFactory` instances. #codereview Nick.Darnell #JIRA UE-26247 #2013 Change 2852375 on 2016/02/02 by Richard.TalbotWatkin Spline component improvements: added facility to not restore component instance cache after the construction script has run, so the points can act as inputs to the construction script. Created a new property bInputSplinePointsToConstructionScript for that. Added SetUpVectorAtSplinePoint, and corrected some bugs. #jira UE-24931 - Set Location at Spline Point doesn't do anything Change 2852726 on 2016/02/02 by Richard.TalbotWatkin Fixed FPropertyChangedEvent::GetArrayIndex when called from PostEditChangeProperty. #jira UE-25316 - PropertyChangedEvent.GetArrayIndex broken #codereview Robert.Manuszewski Change 2853152 on 2016/02/02 by Jamie.Dale Fixed multi-line editable texts not updating their font when changed in UMG Also made all the SetStyle functions use the default if they're passed null (to match SEditableTextBox), and tidied up some of the property panel layout when editing styles. #codereview Chris.Wood Change 2853220 on 2016/02/02 by Alexis.Matte #jira UE-26303 We now apply the scene option transform to the vertex of meshes instead of the root node of the scene. This allow re-alignment of the mesh to go with animation. #codereview nick.darnell Change 2853282 on 2016/02/02 by Alexis.Matte Back out changelist 2853220 Change 2854211 on 2016/02/03 by Nick.Darnell Widget Reflector - Limit the minimum scale that can be applied to something more reasonable 50%, instead of 10%. Change 2854216 on 2016/02/03 by Nick.Darnell Scene Viewport - The scene viewport handles application scale better now, allowing click locations to be interepreted correctly and transformed into pixel hit location, rather than local space widget location, which may not match. Change 2854220 on 2016/02/03 by Nick.Darnell Slate - Allowing mousewheel or gesture to be routed directly for a widget path like has been done for other mouse events, this permits more kinds of mouse like actions in a VR environment onto widgets in the scene. (not actually hooked up to do it, but this now permits it at the slate level to be done correctly). Change 2854449 on 2016/02/03 by Alexis.Matte -Fix the fbx import options, for the scene transform value that was not apply correctly -Add an inspector on the scene import option in the reimport dialog Change 2855659 on 2016/02/04 by Alexis.Matte -Fix the bake pivot when there is a hierarchy, we now accumulate the pivot effect in the hierarchy to place the object at the correct place. #codereview nick.darnell Change 2855922 on 2016/02/04 by Alexis.Matte #jira UE-26303 The animation is now align with the imported skeletal mesh, the bakepivot is also supported #codereview nick.darnell Change 2856989 on 2016/02/05 by Jamie.Dale Some improvements to the source code loc gatherer * We now strip any comments out of any pre-processor tokens before we start handling them. * Fixed a case where "#if defined" and "#elif defined" would parse incorrectly. * Fixed a case where "#define LOCTEXT_NAMESPACE" and "#define LOC_DEFINE_REGION" may not be paired correctly with their corresponding "#undef". [CL 2888106 by Nick Darnell in Main branch]
2016-03-01 15:17:24 -05:00
}
else
{
ExcludedRegion = true;
}
return;
}
else if (!ExcludedRegion)
{
if (InDefineCtx.StartsWith(LocNamespaceString, ESearchCase::CaseSensitive) && InDefineCtx.IsValidIndex(LocNamespaceString.Len()) && (FText::IsWhitespace(InDefineCtx[LocNamespaceString.Len()]) || InDefineCtx[LocNamespaceString.Len()] == TEXT('"')))
{
// #define LOCTEXT_NAMESPACE <namespace>
if (WithinNamespaceDefineLineNumber != INDEX_NONE)
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2888098 on 3/1/2016 by Nick.Darnell Adding back the SetWidgetToFocusOnActivate call and deprecating it. Will need to also do this in 4.11. #lockdown Nick.Penwarden Change 2851669 on 2016/02/01 by Alexis.Matte #jira UE-25928 Skeletal mesh import now support _skinXX that are not sequential. Static mesh was already supporting non sequential _skinxx ordering #codereview nick.darnell Change 2851672 on 2016/02/01 by Alexis.Matte #jira UE-25971 The proxy camera mesh is now properly reset to zero #codereview nick.darnell Change 2851675 on 2016/02/01 by Alexis.Matte #jira UE-25525 Update the tooltips #codereview nick.darnell Change 2851764 on 2016/02/01 by Alexis.Matte #jira UE-25595 The fbx plus and minus icons are now brighter #codereview nick.darnell Change 2852116 on 2016/02/01 by Bob.Tellez #UE4 Submitting pull request 2013 from GitHub (Pull request 2013). Thanks for the fix hoelzl! Fix file selection when reimporting curve from moved CSV file When reimporting a data curve after moving the CSV file from which it was generated, the file selection dialog does not present an option to select CVS files. This patch fixes the issue by assigning the correct 'SupportedClass' value for `UReimportCurveFactory` instances. #codereview Nick.Darnell #JIRA UE-26247 #2013 Change 2852375 on 2016/02/02 by Richard.TalbotWatkin Spline component improvements: added facility to not restore component instance cache after the construction script has run, so the points can act as inputs to the construction script. Created a new property bInputSplinePointsToConstructionScript for that. Added SetUpVectorAtSplinePoint, and corrected some bugs. #jira UE-24931 - Set Location at Spline Point doesn't do anything Change 2852726 on 2016/02/02 by Richard.TalbotWatkin Fixed FPropertyChangedEvent::GetArrayIndex when called from PostEditChangeProperty. #jira UE-25316 - PropertyChangedEvent.GetArrayIndex broken #codereview Robert.Manuszewski Change 2853152 on 2016/02/02 by Jamie.Dale Fixed multi-line editable texts not updating their font when changed in UMG Also made all the SetStyle functions use the default if they're passed null (to match SEditableTextBox), and tidied up some of the property panel layout when editing styles. #codereview Chris.Wood Change 2853220 on 2016/02/02 by Alexis.Matte #jira UE-26303 We now apply the scene option transform to the vertex of meshes instead of the root node of the scene. This allow re-alignment of the mesh to go with animation. #codereview nick.darnell Change 2853282 on 2016/02/02 by Alexis.Matte Back out changelist 2853220 Change 2854211 on 2016/02/03 by Nick.Darnell Widget Reflector - Limit the minimum scale that can be applied to something more reasonable 50%, instead of 10%. Change 2854216 on 2016/02/03 by Nick.Darnell Scene Viewport - The scene viewport handles application scale better now, allowing click locations to be interepreted correctly and transformed into pixel hit location, rather than local space widget location, which may not match. Change 2854220 on 2016/02/03 by Nick.Darnell Slate - Allowing mousewheel or gesture to be routed directly for a widget path like has been done for other mouse events, this permits more kinds of mouse like actions in a VR environment onto widgets in the scene. (not actually hooked up to do it, but this now permits it at the slate level to be done correctly). Change 2854449 on 2016/02/03 by Alexis.Matte -Fix the fbx import options, for the scene transform value that was not apply correctly -Add an inspector on the scene import option in the reimport dialog Change 2855659 on 2016/02/04 by Alexis.Matte -Fix the bake pivot when there is a hierarchy, we now accumulate the pivot effect in the hierarchy to place the object at the correct place. #codereview nick.darnell Change 2855922 on 2016/02/04 by Alexis.Matte #jira UE-26303 The animation is now align with the imported skeletal mesh, the bakepivot is also supported #codereview nick.darnell Change 2856989 on 2016/02/05 by Jamie.Dale Some improvements to the source code loc gatherer * We now strip any comments out of any pre-processor tokens before we start handling them. * Fixed a case where "#if defined" and "#elif defined" would parse incorrectly. * Fixed a case where "#define LOCTEXT_NAMESPACE" and "#define LOC_DEFINE_REGION" may not be paired correctly with their corresponding "#undef". [CL 2888106 by Nick Darnell in Main branch]
2016-03-01 15:17:24 -05:00
{
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("%s(%d): Found a '#define LOCTEXT_NAMESPACE' within another '#define LOCTEXT_NAMESPACE'"), *Filename, LineNumber);
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2888098 on 3/1/2016 by Nick.Darnell Adding back the SetWidgetToFocusOnActivate call and deprecating it. Will need to also do this in 4.11. #lockdown Nick.Penwarden Change 2851669 on 2016/02/01 by Alexis.Matte #jira UE-25928 Skeletal mesh import now support _skinXX that are not sequential. Static mesh was already supporting non sequential _skinxx ordering #codereview nick.darnell Change 2851672 on 2016/02/01 by Alexis.Matte #jira UE-25971 The proxy camera mesh is now properly reset to zero #codereview nick.darnell Change 2851675 on 2016/02/01 by Alexis.Matte #jira UE-25525 Update the tooltips #codereview nick.darnell Change 2851764 on 2016/02/01 by Alexis.Matte #jira UE-25595 The fbx plus and minus icons are now brighter #codereview nick.darnell Change 2852116 on 2016/02/01 by Bob.Tellez #UE4 Submitting pull request 2013 from GitHub (Pull request 2013). Thanks for the fix hoelzl! Fix file selection when reimporting curve from moved CSV file When reimporting a data curve after moving the CSV file from which it was generated, the file selection dialog does not present an option to select CVS files. This patch fixes the issue by assigning the correct 'SupportedClass' value for `UReimportCurveFactory` instances. #codereview Nick.Darnell #JIRA UE-26247 #2013 Change 2852375 on 2016/02/02 by Richard.TalbotWatkin Spline component improvements: added facility to not restore component instance cache after the construction script has run, so the points can act as inputs to the construction script. Created a new property bInputSplinePointsToConstructionScript for that. Added SetUpVectorAtSplinePoint, and corrected some bugs. #jira UE-24931 - Set Location at Spline Point doesn't do anything Change 2852726 on 2016/02/02 by Richard.TalbotWatkin Fixed FPropertyChangedEvent::GetArrayIndex when called from PostEditChangeProperty. #jira UE-25316 - PropertyChangedEvent.GetArrayIndex broken #codereview Robert.Manuszewski Change 2853152 on 2016/02/02 by Jamie.Dale Fixed multi-line editable texts not updating their font when changed in UMG Also made all the SetStyle functions use the default if they're passed null (to match SEditableTextBox), and tidied up some of the property panel layout when editing styles. #codereview Chris.Wood Change 2853220 on 2016/02/02 by Alexis.Matte #jira UE-26303 We now apply the scene option transform to the vertex of meshes instead of the root node of the scene. This allow re-alignment of the mesh to go with animation. #codereview nick.darnell Change 2853282 on 2016/02/02 by Alexis.Matte Back out changelist 2853220 Change 2854211 on 2016/02/03 by Nick.Darnell Widget Reflector - Limit the minimum scale that can be applied to something more reasonable 50%, instead of 10%. Change 2854216 on 2016/02/03 by Nick.Darnell Scene Viewport - The scene viewport handles application scale better now, allowing click locations to be interepreted correctly and transformed into pixel hit location, rather than local space widget location, which may not match. Change 2854220 on 2016/02/03 by Nick.Darnell Slate - Allowing mousewheel or gesture to be routed directly for a widget path like has been done for other mouse events, this permits more kinds of mouse like actions in a VR environment onto widgets in the scene. (not actually hooked up to do it, but this now permits it at the slate level to be done correctly). Change 2854449 on 2016/02/03 by Alexis.Matte -Fix the fbx import options, for the scene transform value that was not apply correctly -Add an inspector on the scene import option in the reimport dialog Change 2855659 on 2016/02/04 by Alexis.Matte -Fix the bake pivot when there is a hierarchy, we now accumulate the pivot effect in the hierarchy to place the object at the correct place. #codereview nick.darnell Change 2855922 on 2016/02/04 by Alexis.Matte #jira UE-26303 The animation is now align with the imported skeletal mesh, the bakepivot is also supported #codereview nick.darnell Change 2856989 on 2016/02/05 by Jamie.Dale Some improvements to the source code loc gatherer * We now strip any comments out of any pre-processor tokens before we start handling them. * Fixed a case where "#if defined" and "#elif defined" would parse incorrectly. * Fixed a case where "#define LOCTEXT_NAMESPACE" and "#define LOC_DEFINE_REGION" may not be paired correctly with their corresponding "#undef". [CL 2888106 by Nick Darnell in Main branch]
2016-03-01 15:17:24 -05:00
}
else
{
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
FString RemainingText = InDefineCtx.RightChop(LocNamespaceString.Len()).TrimStart();
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2888098 on 3/1/2016 by Nick.Darnell Adding back the SetWidgetToFocusOnActivate call and deprecating it. Will need to also do this in 4.11. #lockdown Nick.Penwarden Change 2851669 on 2016/02/01 by Alexis.Matte #jira UE-25928 Skeletal mesh import now support _skinXX that are not sequential. Static mesh was already supporting non sequential _skinxx ordering #codereview nick.darnell Change 2851672 on 2016/02/01 by Alexis.Matte #jira UE-25971 The proxy camera mesh is now properly reset to zero #codereview nick.darnell Change 2851675 on 2016/02/01 by Alexis.Matte #jira UE-25525 Update the tooltips #codereview nick.darnell Change 2851764 on 2016/02/01 by Alexis.Matte #jira UE-25595 The fbx plus and minus icons are now brighter #codereview nick.darnell Change 2852116 on 2016/02/01 by Bob.Tellez #UE4 Submitting pull request 2013 from GitHub (Pull request 2013). Thanks for the fix hoelzl! Fix file selection when reimporting curve from moved CSV file When reimporting a data curve after moving the CSV file from which it was generated, the file selection dialog does not present an option to select CVS files. This patch fixes the issue by assigning the correct 'SupportedClass' value for `UReimportCurveFactory` instances. #codereview Nick.Darnell #JIRA UE-26247 #2013 Change 2852375 on 2016/02/02 by Richard.TalbotWatkin Spline component improvements: added facility to not restore component instance cache after the construction script has run, so the points can act as inputs to the construction script. Created a new property bInputSplinePointsToConstructionScript for that. Added SetUpVectorAtSplinePoint, and corrected some bugs. #jira UE-24931 - Set Location at Spline Point doesn't do anything Change 2852726 on 2016/02/02 by Richard.TalbotWatkin Fixed FPropertyChangedEvent::GetArrayIndex when called from PostEditChangeProperty. #jira UE-25316 - PropertyChangedEvent.GetArrayIndex broken #codereview Robert.Manuszewski Change 2853152 on 2016/02/02 by Jamie.Dale Fixed multi-line editable texts not updating their font when changed in UMG Also made all the SetStyle functions use the default if they're passed null (to match SEditableTextBox), and tidied up some of the property panel layout when editing styles. #codereview Chris.Wood Change 2853220 on 2016/02/02 by Alexis.Matte #jira UE-26303 We now apply the scene option transform to the vertex of meshes instead of the root node of the scene. This allow re-alignment of the mesh to go with animation. #codereview nick.darnell Change 2853282 on 2016/02/02 by Alexis.Matte Back out changelist 2853220 Change 2854211 on 2016/02/03 by Nick.Darnell Widget Reflector - Limit the minimum scale that can be applied to something more reasonable 50%, instead of 10%. Change 2854216 on 2016/02/03 by Nick.Darnell Scene Viewport - The scene viewport handles application scale better now, allowing click locations to be interepreted correctly and transformed into pixel hit location, rather than local space widget location, which may not match. Change 2854220 on 2016/02/03 by Nick.Darnell Slate - Allowing mousewheel or gesture to be routed directly for a widget path like has been done for other mouse events, this permits more kinds of mouse like actions in a VR environment onto widgets in the scene. (not actually hooked up to do it, but this now permits it at the slate level to be done correctly). Change 2854449 on 2016/02/03 by Alexis.Matte -Fix the fbx import options, for the scene transform value that was not apply correctly -Add an inspector on the scene import option in the reimport dialog Change 2855659 on 2016/02/04 by Alexis.Matte -Fix the bake pivot when there is a hierarchy, we now accumulate the pivot effect in the hierarchy to place the object at the correct place. #codereview nick.darnell Change 2855922 on 2016/02/04 by Alexis.Matte #jira UE-26303 The animation is now align with the imported skeletal mesh, the bakepivot is also supported #codereview nick.darnell Change 2856989 on 2016/02/05 by Jamie.Dale Some improvements to the source code loc gatherer * We now strip any comments out of any pre-processor tokens before we start handling them. * Fixed a case where "#if defined" and "#elif defined" would parse incorrectly. * Fixed a case where "#define LOCTEXT_NAMESPACE" and "#define LOC_DEFINE_REGION" may not be paired correctly with their corresponding "#undef". [CL 2888106 by Nick Darnell in Main branch]
2016-03-01 15:17:24 -05:00
bool RemoveStringError;
const FString DefineDesc = FString::Printf(TEXT("%s define at %s:%d"), *RemainingText, *Filename, LineNumber);
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2888098 on 3/1/2016 by Nick.Darnell Adding back the SetWidgetToFocusOnActivate call and deprecating it. Will need to also do this in 4.11. #lockdown Nick.Penwarden Change 2851669 on 2016/02/01 by Alexis.Matte #jira UE-25928 Skeletal mesh import now support _skinXX that are not sequential. Static mesh was already supporting non sequential _skinxx ordering #codereview nick.darnell Change 2851672 on 2016/02/01 by Alexis.Matte #jira UE-25971 The proxy camera mesh is now properly reset to zero #codereview nick.darnell Change 2851675 on 2016/02/01 by Alexis.Matte #jira UE-25525 Update the tooltips #codereview nick.darnell Change 2851764 on 2016/02/01 by Alexis.Matte #jira UE-25595 The fbx plus and minus icons are now brighter #codereview nick.darnell Change 2852116 on 2016/02/01 by Bob.Tellez #UE4 Submitting pull request 2013 from GitHub (Pull request 2013). Thanks for the fix hoelzl! Fix file selection when reimporting curve from moved CSV file When reimporting a data curve after moving the CSV file from which it was generated, the file selection dialog does not present an option to select CVS files. This patch fixes the issue by assigning the correct 'SupportedClass' value for `UReimportCurveFactory` instances. #codereview Nick.Darnell #JIRA UE-26247 #2013 Change 2852375 on 2016/02/02 by Richard.TalbotWatkin Spline component improvements: added facility to not restore component instance cache after the construction script has run, so the points can act as inputs to the construction script. Created a new property bInputSplinePointsToConstructionScript for that. Added SetUpVectorAtSplinePoint, and corrected some bugs. #jira UE-24931 - Set Location at Spline Point doesn't do anything Change 2852726 on 2016/02/02 by Richard.TalbotWatkin Fixed FPropertyChangedEvent::GetArrayIndex when called from PostEditChangeProperty. #jira UE-25316 - PropertyChangedEvent.GetArrayIndex broken #codereview Robert.Manuszewski Change 2853152 on 2016/02/02 by Jamie.Dale Fixed multi-line editable texts not updating their font when changed in UMG Also made all the SetStyle functions use the default if they're passed null (to match SEditableTextBox), and tidied up some of the property panel layout when editing styles. #codereview Chris.Wood Change 2853220 on 2016/02/02 by Alexis.Matte #jira UE-26303 We now apply the scene option transform to the vertex of meshes instead of the root node of the scene. This allow re-alignment of the mesh to go with animation. #codereview nick.darnell Change 2853282 on 2016/02/02 by Alexis.Matte Back out changelist 2853220 Change 2854211 on 2016/02/03 by Nick.Darnell Widget Reflector - Limit the minimum scale that can be applied to something more reasonable 50%, instead of 10%. Change 2854216 on 2016/02/03 by Nick.Darnell Scene Viewport - The scene viewport handles application scale better now, allowing click locations to be interepreted correctly and transformed into pixel hit location, rather than local space widget location, which may not match. Change 2854220 on 2016/02/03 by Nick.Darnell Slate - Allowing mousewheel or gesture to be routed directly for a widget path like has been done for other mouse events, this permits more kinds of mouse like actions in a VR environment onto widgets in the scene. (not actually hooked up to do it, but this now permits it at the slate level to be done correctly). Change 2854449 on 2016/02/03 by Alexis.Matte -Fix the fbx import options, for the scene transform value that was not apply correctly -Add an inspector on the scene import option in the reimport dialog Change 2855659 on 2016/02/04 by Alexis.Matte -Fix the bake pivot when there is a hierarchy, we now accumulate the pivot effect in the hierarchy to place the object at the correct place. #codereview nick.darnell Change 2855922 on 2016/02/04 by Alexis.Matte #jira UE-26303 The animation is now align with the imported skeletal mesh, the bakepivot is also supported #codereview nick.darnell Change 2856989 on 2016/02/05 by Jamie.Dale Some improvements to the source code loc gatherer * We now strip any comments out of any pre-processor tokens before we start handling them. * Fixed a case where "#if defined" and "#elif defined" would parse incorrectly. * Fixed a case where "#define LOCTEXT_NAMESPACE" and "#define LOC_DEFINE_REGION" may not be paired correctly with their corresponding "#undef". [CL 2888106 by Nick Darnell in Main branch]
2016-03-01 15:17:24 -05:00
FString NewNamespace = RemoveStringFromTextMacro(RemainingText, DefineDesc, RemoveStringError);
if (!RemoveStringError)
{
Namespace = MoveTemp(NewNamespace);
WithinNamespaceDefineLineNumber = LineNumber;
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2888098 on 3/1/2016 by Nick.Darnell Adding back the SetWidgetToFocusOnActivate call and deprecating it. Will need to also do this in 4.11. #lockdown Nick.Penwarden Change 2851669 on 2016/02/01 by Alexis.Matte #jira UE-25928 Skeletal mesh import now support _skinXX that are not sequential. Static mesh was already supporting non sequential _skinxx ordering #codereview nick.darnell Change 2851672 on 2016/02/01 by Alexis.Matte #jira UE-25971 The proxy camera mesh is now properly reset to zero #codereview nick.darnell Change 2851675 on 2016/02/01 by Alexis.Matte #jira UE-25525 Update the tooltips #codereview nick.darnell Change 2851764 on 2016/02/01 by Alexis.Matte #jira UE-25595 The fbx plus and minus icons are now brighter #codereview nick.darnell Change 2852116 on 2016/02/01 by Bob.Tellez #UE4 Submitting pull request 2013 from GitHub (Pull request 2013). Thanks for the fix hoelzl! Fix file selection when reimporting curve from moved CSV file When reimporting a data curve after moving the CSV file from which it was generated, the file selection dialog does not present an option to select CVS files. This patch fixes the issue by assigning the correct 'SupportedClass' value for `UReimportCurveFactory` instances. #codereview Nick.Darnell #JIRA UE-26247 #2013 Change 2852375 on 2016/02/02 by Richard.TalbotWatkin Spline component improvements: added facility to not restore component instance cache after the construction script has run, so the points can act as inputs to the construction script. Created a new property bInputSplinePointsToConstructionScript for that. Added SetUpVectorAtSplinePoint, and corrected some bugs. #jira UE-24931 - Set Location at Spline Point doesn't do anything Change 2852726 on 2016/02/02 by Richard.TalbotWatkin Fixed FPropertyChangedEvent::GetArrayIndex when called from PostEditChangeProperty. #jira UE-25316 - PropertyChangedEvent.GetArrayIndex broken #codereview Robert.Manuszewski Change 2853152 on 2016/02/02 by Jamie.Dale Fixed multi-line editable texts not updating their font when changed in UMG Also made all the SetStyle functions use the default if they're passed null (to match SEditableTextBox), and tidied up some of the property panel layout when editing styles. #codereview Chris.Wood Change 2853220 on 2016/02/02 by Alexis.Matte #jira UE-26303 We now apply the scene option transform to the vertex of meshes instead of the root node of the scene. This allow re-alignment of the mesh to go with animation. #codereview nick.darnell Change 2853282 on 2016/02/02 by Alexis.Matte Back out changelist 2853220 Change 2854211 on 2016/02/03 by Nick.Darnell Widget Reflector - Limit the minimum scale that can be applied to something more reasonable 50%, instead of 10%. Change 2854216 on 2016/02/03 by Nick.Darnell Scene Viewport - The scene viewport handles application scale better now, allowing click locations to be interepreted correctly and transformed into pixel hit location, rather than local space widget location, which may not match. Change 2854220 on 2016/02/03 by Nick.Darnell Slate - Allowing mousewheel or gesture to be routed directly for a widget path like has been done for other mouse events, this permits more kinds of mouse like actions in a VR environment onto widgets in the scene. (not actually hooked up to do it, but this now permits it at the slate level to be done correctly). Change 2854449 on 2016/02/03 by Alexis.Matte -Fix the fbx import options, for the scene transform value that was not apply correctly -Add an inspector on the scene import option in the reimport dialog Change 2855659 on 2016/02/04 by Alexis.Matte -Fix the bake pivot when there is a hierarchy, we now accumulate the pivot effect in the hierarchy to place the object at the correct place. #codereview nick.darnell Change 2855922 on 2016/02/04 by Alexis.Matte #jira UE-26303 The animation is now align with the imported skeletal mesh, the bakepivot is also supported #codereview nick.darnell Change 2856989 on 2016/02/05 by Jamie.Dale Some improvements to the source code loc gatherer * We now strip any comments out of any pre-processor tokens before we start handling them. * Fixed a case where "#if defined" and "#elif defined" would parse incorrectly. * Fixed a case where "#define LOCTEXT_NAMESPACE" and "#define LOC_DEFINE_REGION" may not be paired correctly with their corresponding "#undef". [CL 2888106 by Nick Darnell in Main branch]
2016-03-01 15:17:24 -05:00
}
}
return;
}
}
}
void UGatherTextFromSourceCommandlet::FSourceFileParseContext::RemoveDefine(const FString& InDefineCtx)
{
static const FString LocDefRegionString = TEXT("LOC_DEFINE_REGION");
static const FString LocNamespaceString = TEXT("LOCTEXT_NAMESPACE");
if (InDefineCtx.Equals(LocDefRegionString, ESearchCase::CaseSensitive))
{
// #undef LOC_DEFINE_REGION
if (!ExcludedRegion)
{
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("%s(%d): Found an '#undef LOC_DEFINE_REGION' without a corresponding '#define LOC_DEFINE_REGION'"), *Filename, LineNumber);
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2888098 on 3/1/2016 by Nick.Darnell Adding back the SetWidgetToFocusOnActivate call and deprecating it. Will need to also do this in 4.11. #lockdown Nick.Penwarden Change 2851669 on 2016/02/01 by Alexis.Matte #jira UE-25928 Skeletal mesh import now support _skinXX that are not sequential. Static mesh was already supporting non sequential _skinxx ordering #codereview nick.darnell Change 2851672 on 2016/02/01 by Alexis.Matte #jira UE-25971 The proxy camera mesh is now properly reset to zero #codereview nick.darnell Change 2851675 on 2016/02/01 by Alexis.Matte #jira UE-25525 Update the tooltips #codereview nick.darnell Change 2851764 on 2016/02/01 by Alexis.Matte #jira UE-25595 The fbx plus and minus icons are now brighter #codereview nick.darnell Change 2852116 on 2016/02/01 by Bob.Tellez #UE4 Submitting pull request 2013 from GitHub (Pull request 2013). Thanks for the fix hoelzl! Fix file selection when reimporting curve from moved CSV file When reimporting a data curve after moving the CSV file from which it was generated, the file selection dialog does not present an option to select CVS files. This patch fixes the issue by assigning the correct 'SupportedClass' value for `UReimportCurveFactory` instances. #codereview Nick.Darnell #JIRA UE-26247 #2013 Change 2852375 on 2016/02/02 by Richard.TalbotWatkin Spline component improvements: added facility to not restore component instance cache after the construction script has run, so the points can act as inputs to the construction script. Created a new property bInputSplinePointsToConstructionScript for that. Added SetUpVectorAtSplinePoint, and corrected some bugs. #jira UE-24931 - Set Location at Spline Point doesn't do anything Change 2852726 on 2016/02/02 by Richard.TalbotWatkin Fixed FPropertyChangedEvent::GetArrayIndex when called from PostEditChangeProperty. #jira UE-25316 - PropertyChangedEvent.GetArrayIndex broken #codereview Robert.Manuszewski Change 2853152 on 2016/02/02 by Jamie.Dale Fixed multi-line editable texts not updating their font when changed in UMG Also made all the SetStyle functions use the default if they're passed null (to match SEditableTextBox), and tidied up some of the property panel layout when editing styles. #codereview Chris.Wood Change 2853220 on 2016/02/02 by Alexis.Matte #jira UE-26303 We now apply the scene option transform to the vertex of meshes instead of the root node of the scene. This allow re-alignment of the mesh to go with animation. #codereview nick.darnell Change 2853282 on 2016/02/02 by Alexis.Matte Back out changelist 2853220 Change 2854211 on 2016/02/03 by Nick.Darnell Widget Reflector - Limit the minimum scale that can be applied to something more reasonable 50%, instead of 10%. Change 2854216 on 2016/02/03 by Nick.Darnell Scene Viewport - The scene viewport handles application scale better now, allowing click locations to be interepreted correctly and transformed into pixel hit location, rather than local space widget location, which may not match. Change 2854220 on 2016/02/03 by Nick.Darnell Slate - Allowing mousewheel or gesture to be routed directly for a widget path like has been done for other mouse events, this permits more kinds of mouse like actions in a VR environment onto widgets in the scene. (not actually hooked up to do it, but this now permits it at the slate level to be done correctly). Change 2854449 on 2016/02/03 by Alexis.Matte -Fix the fbx import options, for the scene transform value that was not apply correctly -Add an inspector on the scene import option in the reimport dialog Change 2855659 on 2016/02/04 by Alexis.Matte -Fix the bake pivot when there is a hierarchy, we now accumulate the pivot effect in the hierarchy to place the object at the correct place. #codereview nick.darnell Change 2855922 on 2016/02/04 by Alexis.Matte #jira UE-26303 The animation is now align with the imported skeletal mesh, the bakepivot is also supported #codereview nick.darnell Change 2856989 on 2016/02/05 by Jamie.Dale Some improvements to the source code loc gatherer * We now strip any comments out of any pre-processor tokens before we start handling them. * Fixed a case where "#if defined" and "#elif defined" would parse incorrectly. * Fixed a case where "#define LOCTEXT_NAMESPACE" and "#define LOC_DEFINE_REGION" may not be paired correctly with their corresponding "#undef". [CL 2888106 by Nick Darnell in Main branch]
2016-03-01 15:17:24 -05:00
}
else
{
ExcludedRegion = false;
}
return;
}
else if (!ExcludedRegion)
{
if (InDefineCtx.Equals(LocNamespaceString, ESearchCase::CaseSensitive))
{
// #undef LOCTEXT_NAMESPACE
if (WithinNamespaceDefineLineNumber == INDEX_NONE)
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2888098 on 3/1/2016 by Nick.Darnell Adding back the SetWidgetToFocusOnActivate call and deprecating it. Will need to also do this in 4.11. #lockdown Nick.Penwarden Change 2851669 on 2016/02/01 by Alexis.Matte #jira UE-25928 Skeletal mesh import now support _skinXX that are not sequential. Static mesh was already supporting non sequential _skinxx ordering #codereview nick.darnell Change 2851672 on 2016/02/01 by Alexis.Matte #jira UE-25971 The proxy camera mesh is now properly reset to zero #codereview nick.darnell Change 2851675 on 2016/02/01 by Alexis.Matte #jira UE-25525 Update the tooltips #codereview nick.darnell Change 2851764 on 2016/02/01 by Alexis.Matte #jira UE-25595 The fbx plus and minus icons are now brighter #codereview nick.darnell Change 2852116 on 2016/02/01 by Bob.Tellez #UE4 Submitting pull request 2013 from GitHub (Pull request 2013). Thanks for the fix hoelzl! Fix file selection when reimporting curve from moved CSV file When reimporting a data curve after moving the CSV file from which it was generated, the file selection dialog does not present an option to select CVS files. This patch fixes the issue by assigning the correct 'SupportedClass' value for `UReimportCurveFactory` instances. #codereview Nick.Darnell #JIRA UE-26247 #2013 Change 2852375 on 2016/02/02 by Richard.TalbotWatkin Spline component improvements: added facility to not restore component instance cache after the construction script has run, so the points can act as inputs to the construction script. Created a new property bInputSplinePointsToConstructionScript for that. Added SetUpVectorAtSplinePoint, and corrected some bugs. #jira UE-24931 - Set Location at Spline Point doesn't do anything Change 2852726 on 2016/02/02 by Richard.TalbotWatkin Fixed FPropertyChangedEvent::GetArrayIndex when called from PostEditChangeProperty. #jira UE-25316 - PropertyChangedEvent.GetArrayIndex broken #codereview Robert.Manuszewski Change 2853152 on 2016/02/02 by Jamie.Dale Fixed multi-line editable texts not updating their font when changed in UMG Also made all the SetStyle functions use the default if they're passed null (to match SEditableTextBox), and tidied up some of the property panel layout when editing styles. #codereview Chris.Wood Change 2853220 on 2016/02/02 by Alexis.Matte #jira UE-26303 We now apply the scene option transform to the vertex of meshes instead of the root node of the scene. This allow re-alignment of the mesh to go with animation. #codereview nick.darnell Change 2853282 on 2016/02/02 by Alexis.Matte Back out changelist 2853220 Change 2854211 on 2016/02/03 by Nick.Darnell Widget Reflector - Limit the minimum scale that can be applied to something more reasonable 50%, instead of 10%. Change 2854216 on 2016/02/03 by Nick.Darnell Scene Viewport - The scene viewport handles application scale better now, allowing click locations to be interepreted correctly and transformed into pixel hit location, rather than local space widget location, which may not match. Change 2854220 on 2016/02/03 by Nick.Darnell Slate - Allowing mousewheel or gesture to be routed directly for a widget path like has been done for other mouse events, this permits more kinds of mouse like actions in a VR environment onto widgets in the scene. (not actually hooked up to do it, but this now permits it at the slate level to be done correctly). Change 2854449 on 2016/02/03 by Alexis.Matte -Fix the fbx import options, for the scene transform value that was not apply correctly -Add an inspector on the scene import option in the reimport dialog Change 2855659 on 2016/02/04 by Alexis.Matte -Fix the bake pivot when there is a hierarchy, we now accumulate the pivot effect in the hierarchy to place the object at the correct place. #codereview nick.darnell Change 2855922 on 2016/02/04 by Alexis.Matte #jira UE-26303 The animation is now align with the imported skeletal mesh, the bakepivot is also supported #codereview nick.darnell Change 2856989 on 2016/02/05 by Jamie.Dale Some improvements to the source code loc gatherer * We now strip any comments out of any pre-processor tokens before we start handling them. * Fixed a case where "#if defined" and "#elif defined" would parse incorrectly. * Fixed a case where "#define LOCTEXT_NAMESPACE" and "#define LOC_DEFINE_REGION" may not be paired correctly with their corresponding "#undef". [CL 2888106 by Nick Darnell in Main branch]
2016-03-01 15:17:24 -05:00
{
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("%s(%d): Found an '#undef LOCTEXT_NAMESPACE' without a corresponding '#define LOCTEXT_NAMESPACE'"), *Filename, LineNumber);
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2888098 on 3/1/2016 by Nick.Darnell Adding back the SetWidgetToFocusOnActivate call and deprecating it. Will need to also do this in 4.11. #lockdown Nick.Penwarden Change 2851669 on 2016/02/01 by Alexis.Matte #jira UE-25928 Skeletal mesh import now support _skinXX that are not sequential. Static mesh was already supporting non sequential _skinxx ordering #codereview nick.darnell Change 2851672 on 2016/02/01 by Alexis.Matte #jira UE-25971 The proxy camera mesh is now properly reset to zero #codereview nick.darnell Change 2851675 on 2016/02/01 by Alexis.Matte #jira UE-25525 Update the tooltips #codereview nick.darnell Change 2851764 on 2016/02/01 by Alexis.Matte #jira UE-25595 The fbx plus and minus icons are now brighter #codereview nick.darnell Change 2852116 on 2016/02/01 by Bob.Tellez #UE4 Submitting pull request 2013 from GitHub (Pull request 2013). Thanks for the fix hoelzl! Fix file selection when reimporting curve from moved CSV file When reimporting a data curve after moving the CSV file from which it was generated, the file selection dialog does not present an option to select CVS files. This patch fixes the issue by assigning the correct 'SupportedClass' value for `UReimportCurveFactory` instances. #codereview Nick.Darnell #JIRA UE-26247 #2013 Change 2852375 on 2016/02/02 by Richard.TalbotWatkin Spline component improvements: added facility to not restore component instance cache after the construction script has run, so the points can act as inputs to the construction script. Created a new property bInputSplinePointsToConstructionScript for that. Added SetUpVectorAtSplinePoint, and corrected some bugs. #jira UE-24931 - Set Location at Spline Point doesn't do anything Change 2852726 on 2016/02/02 by Richard.TalbotWatkin Fixed FPropertyChangedEvent::GetArrayIndex when called from PostEditChangeProperty. #jira UE-25316 - PropertyChangedEvent.GetArrayIndex broken #codereview Robert.Manuszewski Change 2853152 on 2016/02/02 by Jamie.Dale Fixed multi-line editable texts not updating their font when changed in UMG Also made all the SetStyle functions use the default if they're passed null (to match SEditableTextBox), and tidied up some of the property panel layout when editing styles. #codereview Chris.Wood Change 2853220 on 2016/02/02 by Alexis.Matte #jira UE-26303 We now apply the scene option transform to the vertex of meshes instead of the root node of the scene. This allow re-alignment of the mesh to go with animation. #codereview nick.darnell Change 2853282 on 2016/02/02 by Alexis.Matte Back out changelist 2853220 Change 2854211 on 2016/02/03 by Nick.Darnell Widget Reflector - Limit the minimum scale that can be applied to something more reasonable 50%, instead of 10%. Change 2854216 on 2016/02/03 by Nick.Darnell Scene Viewport - The scene viewport handles application scale better now, allowing click locations to be interepreted correctly and transformed into pixel hit location, rather than local space widget location, which may not match. Change 2854220 on 2016/02/03 by Nick.Darnell Slate - Allowing mousewheel or gesture to be routed directly for a widget path like has been done for other mouse events, this permits more kinds of mouse like actions in a VR environment onto widgets in the scene. (not actually hooked up to do it, but this now permits it at the slate level to be done correctly). Change 2854449 on 2016/02/03 by Alexis.Matte -Fix the fbx import options, for the scene transform value that was not apply correctly -Add an inspector on the scene import option in the reimport dialog Change 2855659 on 2016/02/04 by Alexis.Matte -Fix the bake pivot when there is a hierarchy, we now accumulate the pivot effect in the hierarchy to place the object at the correct place. #codereview nick.darnell Change 2855922 on 2016/02/04 by Alexis.Matte #jira UE-26303 The animation is now align with the imported skeletal mesh, the bakepivot is also supported #codereview nick.darnell Change 2856989 on 2016/02/05 by Jamie.Dale Some improvements to the source code loc gatherer * We now strip any comments out of any pre-processor tokens before we start handling them. * Fixed a case where "#if defined" and "#elif defined" would parse incorrectly. * Fixed a case where "#define LOCTEXT_NAMESPACE" and "#define LOC_DEFINE_REGION" may not be paired correctly with their corresponding "#undef". [CL 2888106 by Nick Darnell in Main branch]
2016-03-01 15:17:24 -05:00
}
else
{
Namespace.Empty();
WithinNamespaceDefineLineNumber = INDEX_NONE;
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2888098 on 3/1/2016 by Nick.Darnell Adding back the SetWidgetToFocusOnActivate call and deprecating it. Will need to also do this in 4.11. #lockdown Nick.Penwarden Change 2851669 on 2016/02/01 by Alexis.Matte #jira UE-25928 Skeletal mesh import now support _skinXX that are not sequential. Static mesh was already supporting non sequential _skinxx ordering #codereview nick.darnell Change 2851672 on 2016/02/01 by Alexis.Matte #jira UE-25971 The proxy camera mesh is now properly reset to zero #codereview nick.darnell Change 2851675 on 2016/02/01 by Alexis.Matte #jira UE-25525 Update the tooltips #codereview nick.darnell Change 2851764 on 2016/02/01 by Alexis.Matte #jira UE-25595 The fbx plus and minus icons are now brighter #codereview nick.darnell Change 2852116 on 2016/02/01 by Bob.Tellez #UE4 Submitting pull request 2013 from GitHub (Pull request 2013). Thanks for the fix hoelzl! Fix file selection when reimporting curve from moved CSV file When reimporting a data curve after moving the CSV file from which it was generated, the file selection dialog does not present an option to select CVS files. This patch fixes the issue by assigning the correct 'SupportedClass' value for `UReimportCurveFactory` instances. #codereview Nick.Darnell #JIRA UE-26247 #2013 Change 2852375 on 2016/02/02 by Richard.TalbotWatkin Spline component improvements: added facility to not restore component instance cache after the construction script has run, so the points can act as inputs to the construction script. Created a new property bInputSplinePointsToConstructionScript for that. Added SetUpVectorAtSplinePoint, and corrected some bugs. #jira UE-24931 - Set Location at Spline Point doesn't do anything Change 2852726 on 2016/02/02 by Richard.TalbotWatkin Fixed FPropertyChangedEvent::GetArrayIndex when called from PostEditChangeProperty. #jira UE-25316 - PropertyChangedEvent.GetArrayIndex broken #codereview Robert.Manuszewski Change 2853152 on 2016/02/02 by Jamie.Dale Fixed multi-line editable texts not updating their font when changed in UMG Also made all the SetStyle functions use the default if they're passed null (to match SEditableTextBox), and tidied up some of the property panel layout when editing styles. #codereview Chris.Wood Change 2853220 on 2016/02/02 by Alexis.Matte #jira UE-26303 We now apply the scene option transform to the vertex of meshes instead of the root node of the scene. This allow re-alignment of the mesh to go with animation. #codereview nick.darnell Change 2853282 on 2016/02/02 by Alexis.Matte Back out changelist 2853220 Change 2854211 on 2016/02/03 by Nick.Darnell Widget Reflector - Limit the minimum scale that can be applied to something more reasonable 50%, instead of 10%. Change 2854216 on 2016/02/03 by Nick.Darnell Scene Viewport - The scene viewport handles application scale better now, allowing click locations to be interepreted correctly and transformed into pixel hit location, rather than local space widget location, which may not match. Change 2854220 on 2016/02/03 by Nick.Darnell Slate - Allowing mousewheel or gesture to be routed directly for a widget path like has been done for other mouse events, this permits more kinds of mouse like actions in a VR environment onto widgets in the scene. (not actually hooked up to do it, but this now permits it at the slate level to be done correctly). Change 2854449 on 2016/02/03 by Alexis.Matte -Fix the fbx import options, for the scene transform value that was not apply correctly -Add an inspector on the scene import option in the reimport dialog Change 2855659 on 2016/02/04 by Alexis.Matte -Fix the bake pivot when there is a hierarchy, we now accumulate the pivot effect in the hierarchy to place the object at the correct place. #codereview nick.darnell Change 2855922 on 2016/02/04 by Alexis.Matte #jira UE-26303 The animation is now align with the imported skeletal mesh, the bakepivot is also supported #codereview nick.darnell Change 2856989 on 2016/02/05 by Jamie.Dale Some improvements to the source code loc gatherer * We now strip any comments out of any pre-processor tokens before we start handling them. * Fixed a case where "#if defined" and "#elif defined" would parse incorrectly. * Fixed a case where "#define LOCTEXT_NAMESPACE" and "#define LOC_DEFINE_REGION" may not be paired correctly with their corresponding "#undef". [CL 2888106 by Nick Darnell in Main branch]
2016-03-01 15:17:24 -05:00
}
return;
}
}
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
bool UGatherTextFromSourceCommandlet::FSourceFileParseContext::AddStringTableImpl(const FName InTableId, const FString& InTableNamespace)
{
// String table entries may be parsed before the string table itself (due to code ordering), so only warn about duplication here if we've already got a source location for the string table (as adding entries doesn't set that)
FParsedStringTable& ParsedStringTable = ParsedStringTables.FindOrAdd(InTableId);
if (ParsedStringTable.SourceLocation.Line != INDEX_NONE)
{
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("%s: String table with ID \"%s\" was already parsed at \"%s\". Ignoring additional definition."), *FSourceLocation(Filename, LineNumber).ToString(), *InTableId.ToString(), *ParsedStringTable.SourceLocation.ToString());
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
return false;
}
ParsedStringTable.TableNamespace = InTableNamespace;
ParsedStringTable.SourceLocation = FSourceLocation(Filename, LineNumber);
return true;
}
bool UGatherTextFromSourceCommandlet::FSourceFileParseContext::AddStringTableEntryImpl(const FName InTableId, const FString& InKey, const FString& InSourceString, const FSourceLocation& InSourceLocation, const FName InPlatformName)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
{
const bool bIsEditorOnly = EvaluateEditorOnlyDefineState() == EEditorOnlyDefineState::Defined;
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
// String table entries may be parsed before the string table itself (due to code ordering), so we may need to add our string table below
FParsedStringTable& ParsedStringTable = ParsedStringTables.FindOrAdd(InTableId);
FParsedStringTableEntry* ExistingEntry = ParsedStringTable.TableEntries.Find(InKey);
if (ExistingEntry)
{
if (ExistingEntry->SourceString.Equals(InSourceString, ESearchCase::CaseSensitive))
{
ExistingEntry->bIsEditorOnly &= bIsEditorOnly;
return true;
}
else
{
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("%s: String table entry with ID \"%s\" and key \"%s\" was already parsed at \"%s\". Ignoring additional definition."), *FSourceLocation(Filename, LineNumber).ToString(), *InTableId.ToString(), *InKey, *ExistingEntry->SourceLocation.ToString());
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
return false;
}
}
else
{
FParsedStringTableEntry& ParsedStringTableEntry = ParsedStringTable.TableEntries.Add(InKey);
ParsedStringTableEntry.SourceString = InSourceString;
ParsedStringTableEntry.SourceLocation = InSourceLocation;
ParsedStringTableEntry.PlatformName = InPlatformName;
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
ParsedStringTableEntry.bIsEditorOnly = bIsEditorOnly;
return true;
}
}
bool UGatherTextFromSourceCommandlet::FSourceFileParseContext::AddStringTableEntryMetaDataImpl(const FName InTableId, const FString& InKey, const FName InMetaDataId, const FString& InMetaData, const FSourceLocation& InSourceLocation)
{
const bool bIsEditorOnly = EvaluateEditorOnlyDefineState() == EEditorOnlyDefineState::Defined;
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
// String table meta-data may be parsed before the string table itself (due to code ordering), so we may need to add our string table below
FParsedStringTable& ParsedStringTable = ParsedStringTables.FindOrAdd(InTableId);
FParsedStringTableEntryMetaDataMap& MetaDataMap = ParsedStringTable.MetaDataEntries.FindOrAdd(InKey);
FParsedStringTableEntryMetaData* ExistingMetaData = MetaDataMap.Find(InMetaDataId);
if (ExistingMetaData)
{
if (ExistingMetaData->MetaData.Equals(InMetaData, ESearchCase::CaseSensitive))
{
ExistingMetaData->bIsEditorOnly &= bIsEditorOnly;
return true;
}
else
{
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("%s: String table entry meta-data with ID \"%s\" and key \"%s\" was already parsed at \"%s\". Ignoring additional definition."), *FSourceLocation(Filename, LineNumber).ToString(), *InTableId.ToString(), *InKey, *ExistingMetaData->SourceLocation.ToString());
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
return false;
}
}
else
{
FParsedStringTableEntryMetaData& ParsedMetaData = MetaDataMap.Add(InMetaDataId);
ParsedMetaData.MetaData = InMetaData;
ParsedMetaData.SourceLocation = InSourceLocation;
ParsedMetaData.bIsEditorOnly = bIsEditorOnly;
return true;
}
}
void UGatherTextFromSourceCommandlet::FSourceFileParseContext::AddStringTable(const FName InTableId, const FString& InTableNamespace)
{
AddStringTableImpl(InTableId, InTableNamespace);
}
void UGatherTextFromSourceCommandlet::FSourceFileParseContext::AddStringTableFromFile(const FName InTableId, const FString& InTableNamespace, const FString& InTableFilename, const FString& InRootPath)
{
if (AddStringTableImpl(InTableId, InTableNamespace))
{
const FString FullImportPath = InRootPath / InTableFilename;
FStringTableRef TmpStringTable = FStringTable::NewStringTable();
if (TmpStringTable->ImportStrings(FullImportPath))
{
const FSourceLocation SourceLocation = FSourceLocation(InTableFilename, INDEX_NONE);
const FName TablePlatformName = OwnerCommandlet->GetSplitPlatformNameFromPath(InTableFilename);
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
TmpStringTable->EnumerateSourceStrings([&](const FString& InKey, const FString& InSourceString)
{
AddStringTableEntryImpl(InTableId, InKey, InSourceString, SourceLocation, TablePlatformName);
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
TmpStringTable->EnumerateMetaData(InKey, [&](const FName InMetaDataId, const FString& InMetaData)
{
AddStringTableEntryMetaDataImpl(InTableId, InKey, InMetaDataId, InMetaData, SourceLocation);
return true; // continue enumeration
});
return true; // continue enumeration
});
}
else
{
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("%s: String table with ID \"%s\" failed to import strings from \"%s\"."), *FSourceLocation(Filename, LineNumber).ToString(), *InTableId.ToString(), *FullImportPath);
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
}
}
}
void UGatherTextFromSourceCommandlet::FSourceFileParseContext::AddStringTableEntry(const FName InTableId, const FString& InKey, const FString& InSourceString)
{
AddStringTableEntryImpl(InTableId, InKey, InSourceString, FSourceLocation(Filename, LineNumber), FilePlatformName);
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
}
void UGatherTextFromSourceCommandlet::FSourceFileParseContext::AddStringTableEntryMetaData(const FName InTableId, const FString& InKey, const FName InMetaDataId, const FString& InMetaData)
{
AddStringTableEntryMetaDataImpl(InTableId, InKey, InMetaDataId, InMetaData, FSourceLocation(Filename, LineNumber));
}
void UGatherTextFromSourceCommandlet::FDefineDescriptor::TryParse(const FString& Text, FSourceFileParseContext& Context) const
{
// Attempt to parse something of the format
// #define <defname>
// or
// #define <defname> <value>
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2888098 on 3/1/2016 by Nick.Darnell Adding back the SetWidgetToFocusOnActivate call and deprecating it. Will need to also do this in 4.11. #lockdown Nick.Penwarden Change 2851669 on 2016/02/01 by Alexis.Matte #jira UE-25928 Skeletal mesh import now support _skinXX that are not sequential. Static mesh was already supporting non sequential _skinxx ordering #codereview nick.darnell Change 2851672 on 2016/02/01 by Alexis.Matte #jira UE-25971 The proxy camera mesh is now properly reset to zero #codereview nick.darnell Change 2851675 on 2016/02/01 by Alexis.Matte #jira UE-25525 Update the tooltips #codereview nick.darnell Change 2851764 on 2016/02/01 by Alexis.Matte #jira UE-25595 The fbx plus and minus icons are now brighter #codereview nick.darnell Change 2852116 on 2016/02/01 by Bob.Tellez #UE4 Submitting pull request 2013 from GitHub (Pull request 2013). Thanks for the fix hoelzl! Fix file selection when reimporting curve from moved CSV file When reimporting a data curve after moving the CSV file from which it was generated, the file selection dialog does not present an option to select CVS files. This patch fixes the issue by assigning the correct 'SupportedClass' value for `UReimportCurveFactory` instances. #codereview Nick.Darnell #JIRA UE-26247 #2013 Change 2852375 on 2016/02/02 by Richard.TalbotWatkin Spline component improvements: added facility to not restore component instance cache after the construction script has run, so the points can act as inputs to the construction script. Created a new property bInputSplinePointsToConstructionScript for that. Added SetUpVectorAtSplinePoint, and corrected some bugs. #jira UE-24931 - Set Location at Spline Point doesn't do anything Change 2852726 on 2016/02/02 by Richard.TalbotWatkin Fixed FPropertyChangedEvent::GetArrayIndex when called from PostEditChangeProperty. #jira UE-25316 - PropertyChangedEvent.GetArrayIndex broken #codereview Robert.Manuszewski Change 2853152 on 2016/02/02 by Jamie.Dale Fixed multi-line editable texts not updating their font when changed in UMG Also made all the SetStyle functions use the default if they're passed null (to match SEditableTextBox), and tidied up some of the property panel layout when editing styles. #codereview Chris.Wood Change 2853220 on 2016/02/02 by Alexis.Matte #jira UE-26303 We now apply the scene option transform to the vertex of meshes instead of the root node of the scene. This allow re-alignment of the mesh to go with animation. #codereview nick.darnell Change 2853282 on 2016/02/02 by Alexis.Matte Back out changelist 2853220 Change 2854211 on 2016/02/03 by Nick.Darnell Widget Reflector - Limit the minimum scale that can be applied to something more reasonable 50%, instead of 10%. Change 2854216 on 2016/02/03 by Nick.Darnell Scene Viewport - The scene viewport handles application scale better now, allowing click locations to be interepreted correctly and transformed into pixel hit location, rather than local space widget location, which may not match. Change 2854220 on 2016/02/03 by Nick.Darnell Slate - Allowing mousewheel or gesture to be routed directly for a widget path like has been done for other mouse events, this permits more kinds of mouse like actions in a VR environment onto widgets in the scene. (not actually hooked up to do it, but this now permits it at the slate level to be done correctly). Change 2854449 on 2016/02/03 by Alexis.Matte -Fix the fbx import options, for the scene transform value that was not apply correctly -Add an inspector on the scene import option in the reimport dialog Change 2855659 on 2016/02/04 by Alexis.Matte -Fix the bake pivot when there is a hierarchy, we now accumulate the pivot effect in the hierarchy to place the object at the correct place. #codereview nick.darnell Change 2855922 on 2016/02/04 by Alexis.Matte #jira UE-26303 The animation is now align with the imported skeletal mesh, the bakepivot is also supported #codereview nick.darnell Change 2856989 on 2016/02/05 by Jamie.Dale Some improvements to the source code loc gatherer * We now strip any comments out of any pre-processor tokens before we start handling them. * Fixed a case where "#if defined" and "#elif defined" would parse incorrectly. * Fixed a case where "#define LOCTEXT_NAMESPACE" and "#define LOC_DEFINE_REGION" may not be paired correctly with their corresponding "#undef". [CL 2888106 by Nick Darnell in Main branch]
2016-03-01 15:17:24 -05:00
if (!Context.WithinBlockComment && !Context.WithinLineComment && !Context.WithinStringLiteral)
{
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
FString RemainingText = Text.RightChop(GetToken().Len()).TrimStart();
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2888098 on 3/1/2016 by Nick.Darnell Adding back the SetWidgetToFocusOnActivate call and deprecating it. Will need to also do this in 4.11. #lockdown Nick.Penwarden Change 2851669 on 2016/02/01 by Alexis.Matte #jira UE-25928 Skeletal mesh import now support _skinXX that are not sequential. Static mesh was already supporting non sequential _skinxx ordering #codereview nick.darnell Change 2851672 on 2016/02/01 by Alexis.Matte #jira UE-25971 The proxy camera mesh is now properly reset to zero #codereview nick.darnell Change 2851675 on 2016/02/01 by Alexis.Matte #jira UE-25525 Update the tooltips #codereview nick.darnell Change 2851764 on 2016/02/01 by Alexis.Matte #jira UE-25595 The fbx plus and minus icons are now brighter #codereview nick.darnell Change 2852116 on 2016/02/01 by Bob.Tellez #UE4 Submitting pull request 2013 from GitHub (Pull request 2013). Thanks for the fix hoelzl! Fix file selection when reimporting curve from moved CSV file When reimporting a data curve after moving the CSV file from which it was generated, the file selection dialog does not present an option to select CVS files. This patch fixes the issue by assigning the correct 'SupportedClass' value for `UReimportCurveFactory` instances. #codereview Nick.Darnell #JIRA UE-26247 #2013 Change 2852375 on 2016/02/02 by Richard.TalbotWatkin Spline component improvements: added facility to not restore component instance cache after the construction script has run, so the points can act as inputs to the construction script. Created a new property bInputSplinePointsToConstructionScript for that. Added SetUpVectorAtSplinePoint, and corrected some bugs. #jira UE-24931 - Set Location at Spline Point doesn't do anything Change 2852726 on 2016/02/02 by Richard.TalbotWatkin Fixed FPropertyChangedEvent::GetArrayIndex when called from PostEditChangeProperty. #jira UE-25316 - PropertyChangedEvent.GetArrayIndex broken #codereview Robert.Manuszewski Change 2853152 on 2016/02/02 by Jamie.Dale Fixed multi-line editable texts not updating their font when changed in UMG Also made all the SetStyle functions use the default if they're passed null (to match SEditableTextBox), and tidied up some of the property panel layout when editing styles. #codereview Chris.Wood Change 2853220 on 2016/02/02 by Alexis.Matte #jira UE-26303 We now apply the scene option transform to the vertex of meshes instead of the root node of the scene. This allow re-alignment of the mesh to go with animation. #codereview nick.darnell Change 2853282 on 2016/02/02 by Alexis.Matte Back out changelist 2853220 Change 2854211 on 2016/02/03 by Nick.Darnell Widget Reflector - Limit the minimum scale that can be applied to something more reasonable 50%, instead of 10%. Change 2854216 on 2016/02/03 by Nick.Darnell Scene Viewport - The scene viewport handles application scale better now, allowing click locations to be interepreted correctly and transformed into pixel hit location, rather than local space widget location, which may not match. Change 2854220 on 2016/02/03 by Nick.Darnell Slate - Allowing mousewheel or gesture to be routed directly for a widget path like has been done for other mouse events, this permits more kinds of mouse like actions in a VR environment onto widgets in the scene. (not actually hooked up to do it, but this now permits it at the slate level to be done correctly). Change 2854449 on 2016/02/03 by Alexis.Matte -Fix the fbx import options, for the scene transform value that was not apply correctly -Add an inspector on the scene import option in the reimport dialog Change 2855659 on 2016/02/04 by Alexis.Matte -Fix the bake pivot when there is a hierarchy, we now accumulate the pivot effect in the hierarchy to place the object at the correct place. #codereview nick.darnell Change 2855922 on 2016/02/04 by Alexis.Matte #jira UE-26303 The animation is now align with the imported skeletal mesh, the bakepivot is also supported #codereview nick.darnell Change 2856989 on 2016/02/05 by Jamie.Dale Some improvements to the source code loc gatherer * We now strip any comments out of any pre-processor tokens before we start handling them. * Fixed a case where "#if defined" and "#elif defined" would parse incorrectly. * Fixed a case where "#define LOCTEXT_NAMESPACE" and "#define LOC_DEFINE_REGION" may not be paired correctly with their corresponding "#undef". [CL 2888106 by Nick Darnell in Main branch]
2016-03-01 15:17:24 -05:00
RemainingText = StripCommentsFromToken(RemainingText, Context);
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2888098 on 3/1/2016 by Nick.Darnell Adding back the SetWidgetToFocusOnActivate call and deprecating it. Will need to also do this in 4.11. #lockdown Nick.Penwarden Change 2851669 on 2016/02/01 by Alexis.Matte #jira UE-25928 Skeletal mesh import now support _skinXX that are not sequential. Static mesh was already supporting non sequential _skinxx ordering #codereview nick.darnell Change 2851672 on 2016/02/01 by Alexis.Matte #jira UE-25971 The proxy camera mesh is now properly reset to zero #codereview nick.darnell Change 2851675 on 2016/02/01 by Alexis.Matte #jira UE-25525 Update the tooltips #codereview nick.darnell Change 2851764 on 2016/02/01 by Alexis.Matte #jira UE-25595 The fbx plus and minus icons are now brighter #codereview nick.darnell Change 2852116 on 2016/02/01 by Bob.Tellez #UE4 Submitting pull request 2013 from GitHub (Pull request 2013). Thanks for the fix hoelzl! Fix file selection when reimporting curve from moved CSV file When reimporting a data curve after moving the CSV file from which it was generated, the file selection dialog does not present an option to select CVS files. This patch fixes the issue by assigning the correct 'SupportedClass' value for `UReimportCurveFactory` instances. #codereview Nick.Darnell #JIRA UE-26247 #2013 Change 2852375 on 2016/02/02 by Richard.TalbotWatkin Spline component improvements: added facility to not restore component instance cache after the construction script has run, so the points can act as inputs to the construction script. Created a new property bInputSplinePointsToConstructionScript for that. Added SetUpVectorAtSplinePoint, and corrected some bugs. #jira UE-24931 - Set Location at Spline Point doesn't do anything Change 2852726 on 2016/02/02 by Richard.TalbotWatkin Fixed FPropertyChangedEvent::GetArrayIndex when called from PostEditChangeProperty. #jira UE-25316 - PropertyChangedEvent.GetArrayIndex broken #codereview Robert.Manuszewski Change 2853152 on 2016/02/02 by Jamie.Dale Fixed multi-line editable texts not updating their font when changed in UMG Also made all the SetStyle functions use the default if they're passed null (to match SEditableTextBox), and tidied up some of the property panel layout when editing styles. #codereview Chris.Wood Change 2853220 on 2016/02/02 by Alexis.Matte #jira UE-26303 We now apply the scene option transform to the vertex of meshes instead of the root node of the scene. This allow re-alignment of the mesh to go with animation. #codereview nick.darnell Change 2853282 on 2016/02/02 by Alexis.Matte Back out changelist 2853220 Change 2854211 on 2016/02/03 by Nick.Darnell Widget Reflector - Limit the minimum scale that can be applied to something more reasonable 50%, instead of 10%. Change 2854216 on 2016/02/03 by Nick.Darnell Scene Viewport - The scene viewport handles application scale better now, allowing click locations to be interepreted correctly and transformed into pixel hit location, rather than local space widget location, which may not match. Change 2854220 on 2016/02/03 by Nick.Darnell Slate - Allowing mousewheel or gesture to be routed directly for a widget path like has been done for other mouse events, this permits more kinds of mouse like actions in a VR environment onto widgets in the scene. (not actually hooked up to do it, but this now permits it at the slate level to be done correctly). Change 2854449 on 2016/02/03 by Alexis.Matte -Fix the fbx import options, for the scene transform value that was not apply correctly -Add an inspector on the scene import option in the reimport dialog Change 2855659 on 2016/02/04 by Alexis.Matte -Fix the bake pivot when there is a hierarchy, we now accumulate the pivot effect in the hierarchy to place the object at the correct place. #codereview nick.darnell Change 2855922 on 2016/02/04 by Alexis.Matte #jira UE-26303 The animation is now align with the imported skeletal mesh, the bakepivot is also supported #codereview nick.darnell Change 2856989 on 2016/02/05 by Jamie.Dale Some improvements to the source code loc gatherer * We now strip any comments out of any pre-processor tokens before we start handling them. * Fixed a case where "#if defined" and "#elif defined" would parse incorrectly. * Fixed a case where "#define LOCTEXT_NAMESPACE" and "#define LOC_DEFINE_REGION" may not be paired correctly with their corresponding "#undef". [CL 2888106 by Nick Darnell in Main branch]
2016-03-01 15:17:24 -05:00
Context.SetDefine(RemainingText);
Context.EndParsingCurrentLine = true;
}
}
void UGatherTextFromSourceCommandlet::FUndefDescriptor::TryParse(const FString& Text, FSourceFileParseContext& Context) const
{
// Attempt to parse something of the format
// #undef <defname>
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2888098 on 3/1/2016 by Nick.Darnell Adding back the SetWidgetToFocusOnActivate call and deprecating it. Will need to also do this in 4.11. #lockdown Nick.Penwarden Change 2851669 on 2016/02/01 by Alexis.Matte #jira UE-25928 Skeletal mesh import now support _skinXX that are not sequential. Static mesh was already supporting non sequential _skinxx ordering #codereview nick.darnell Change 2851672 on 2016/02/01 by Alexis.Matte #jira UE-25971 The proxy camera mesh is now properly reset to zero #codereview nick.darnell Change 2851675 on 2016/02/01 by Alexis.Matte #jira UE-25525 Update the tooltips #codereview nick.darnell Change 2851764 on 2016/02/01 by Alexis.Matte #jira UE-25595 The fbx plus and minus icons are now brighter #codereview nick.darnell Change 2852116 on 2016/02/01 by Bob.Tellez #UE4 Submitting pull request 2013 from GitHub (Pull request 2013). Thanks for the fix hoelzl! Fix file selection when reimporting curve from moved CSV file When reimporting a data curve after moving the CSV file from which it was generated, the file selection dialog does not present an option to select CVS files. This patch fixes the issue by assigning the correct 'SupportedClass' value for `UReimportCurveFactory` instances. #codereview Nick.Darnell #JIRA UE-26247 #2013 Change 2852375 on 2016/02/02 by Richard.TalbotWatkin Spline component improvements: added facility to not restore component instance cache after the construction script has run, so the points can act as inputs to the construction script. Created a new property bInputSplinePointsToConstructionScript for that. Added SetUpVectorAtSplinePoint, and corrected some bugs. #jira UE-24931 - Set Location at Spline Point doesn't do anything Change 2852726 on 2016/02/02 by Richard.TalbotWatkin Fixed FPropertyChangedEvent::GetArrayIndex when called from PostEditChangeProperty. #jira UE-25316 - PropertyChangedEvent.GetArrayIndex broken #codereview Robert.Manuszewski Change 2853152 on 2016/02/02 by Jamie.Dale Fixed multi-line editable texts not updating their font when changed in UMG Also made all the SetStyle functions use the default if they're passed null (to match SEditableTextBox), and tidied up some of the property panel layout when editing styles. #codereview Chris.Wood Change 2853220 on 2016/02/02 by Alexis.Matte #jira UE-26303 We now apply the scene option transform to the vertex of meshes instead of the root node of the scene. This allow re-alignment of the mesh to go with animation. #codereview nick.darnell Change 2853282 on 2016/02/02 by Alexis.Matte Back out changelist 2853220 Change 2854211 on 2016/02/03 by Nick.Darnell Widget Reflector - Limit the minimum scale that can be applied to something more reasonable 50%, instead of 10%. Change 2854216 on 2016/02/03 by Nick.Darnell Scene Viewport - The scene viewport handles application scale better now, allowing click locations to be interepreted correctly and transformed into pixel hit location, rather than local space widget location, which may not match. Change 2854220 on 2016/02/03 by Nick.Darnell Slate - Allowing mousewheel or gesture to be routed directly for a widget path like has been done for other mouse events, this permits more kinds of mouse like actions in a VR environment onto widgets in the scene. (not actually hooked up to do it, but this now permits it at the slate level to be done correctly). Change 2854449 on 2016/02/03 by Alexis.Matte -Fix the fbx import options, for the scene transform value that was not apply correctly -Add an inspector on the scene import option in the reimport dialog Change 2855659 on 2016/02/04 by Alexis.Matte -Fix the bake pivot when there is a hierarchy, we now accumulate the pivot effect in the hierarchy to place the object at the correct place. #codereview nick.darnell Change 2855922 on 2016/02/04 by Alexis.Matte #jira UE-26303 The animation is now align with the imported skeletal mesh, the bakepivot is also supported #codereview nick.darnell Change 2856989 on 2016/02/05 by Jamie.Dale Some improvements to the source code loc gatherer * We now strip any comments out of any pre-processor tokens before we start handling them. * Fixed a case where "#if defined" and "#elif defined" would parse incorrectly. * Fixed a case where "#define LOCTEXT_NAMESPACE" and "#define LOC_DEFINE_REGION" may not be paired correctly with their corresponding "#undef". [CL 2888106 by Nick Darnell in Main branch]
2016-03-01 15:17:24 -05:00
if (!Context.WithinBlockComment && !Context.WithinLineComment && !Context.WithinStringLiteral)
{
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
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Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2888098 on 3/1/2016 by Nick.Darnell Adding back the SetWidgetToFocusOnActivate call and deprecating it. Will need to also do this in 4.11. #lockdown Nick.Penwarden Change 2851669 on 2016/02/01 by Alexis.Matte #jira UE-25928 Skeletal mesh import now support _skinXX that are not sequential. Static mesh was already supporting non sequential _skinxx ordering #codereview nick.darnell Change 2851672 on 2016/02/01 by Alexis.Matte #jira UE-25971 The proxy camera mesh is now properly reset to zero #codereview nick.darnell Change 2851675 on 2016/02/01 by Alexis.Matte #jira UE-25525 Update the tooltips #codereview nick.darnell Change 2851764 on 2016/02/01 by Alexis.Matte #jira UE-25595 The fbx plus and minus icons are now brighter #codereview nick.darnell Change 2852116 on 2016/02/01 by Bob.Tellez #UE4 Submitting pull request 2013 from GitHub (Pull request 2013). Thanks for the fix hoelzl! Fix file selection when reimporting curve from moved CSV file When reimporting a data curve after moving the CSV file from which it was generated, the file selection dialog does not present an option to select CVS files. This patch fixes the issue by assigning the correct 'SupportedClass' value for `UReimportCurveFactory` instances. #codereview Nick.Darnell #JIRA UE-26247 #2013 Change 2852375 on 2016/02/02 by Richard.TalbotWatkin Spline component improvements: added facility to not restore component instance cache after the construction script has run, so the points can act as inputs to the construction script. Created a new property bInputSplinePointsToConstructionScript for that. Added SetUpVectorAtSplinePoint, and corrected some bugs. #jira UE-24931 - Set Location at Spline Point doesn't do anything Change 2852726 on 2016/02/02 by Richard.TalbotWatkin Fixed FPropertyChangedEvent::GetArrayIndex when called from PostEditChangeProperty. #jira UE-25316 - PropertyChangedEvent.GetArrayIndex broken #codereview Robert.Manuszewski Change 2853152 on 2016/02/02 by Jamie.Dale Fixed multi-line editable texts not updating their font when changed in UMG Also made all the SetStyle functions use the default if they're passed null (to match SEditableTextBox), and tidied up some of the property panel layout when editing styles. #codereview Chris.Wood Change 2853220 on 2016/02/02 by Alexis.Matte #jira UE-26303 We now apply the scene option transform to the vertex of meshes instead of the root node of the scene. This allow re-alignment of the mesh to go with animation. #codereview nick.darnell Change 2853282 on 2016/02/02 by Alexis.Matte Back out changelist 2853220 Change 2854211 on 2016/02/03 by Nick.Darnell Widget Reflector - Limit the minimum scale that can be applied to something more reasonable 50%, instead of 10%. Change 2854216 on 2016/02/03 by Nick.Darnell Scene Viewport - The scene viewport handles application scale better now, allowing click locations to be interepreted correctly and transformed into pixel hit location, rather than local space widget location, which may not match. Change 2854220 on 2016/02/03 by Nick.Darnell Slate - Allowing mousewheel or gesture to be routed directly for a widget path like has been done for other mouse events, this permits more kinds of mouse like actions in a VR environment onto widgets in the scene. (not actually hooked up to do it, but this now permits it at the slate level to be done correctly). Change 2854449 on 2016/02/03 by Alexis.Matte -Fix the fbx import options, for the scene transform value that was not apply correctly -Add an inspector on the scene import option in the reimport dialog Change 2855659 on 2016/02/04 by Alexis.Matte -Fix the bake pivot when there is a hierarchy, we now accumulate the pivot effect in the hierarchy to place the object at the correct place. #codereview nick.darnell Change 2855922 on 2016/02/04 by Alexis.Matte #jira UE-26303 The animation is now align with the imported skeletal mesh, the bakepivot is also supported #codereview nick.darnell Change 2856989 on 2016/02/05 by Jamie.Dale Some improvements to the source code loc gatherer * We now strip any comments out of any pre-processor tokens before we start handling them. * Fixed a case where "#if defined" and "#elif defined" would parse incorrectly. * Fixed a case where "#define LOCTEXT_NAMESPACE" and "#define LOC_DEFINE_REGION" may not be paired correctly with their corresponding "#undef". [CL 2888106 by Nick Darnell in Main branch]
2016-03-01 15:17:24 -05:00
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Copying //UE4/Orion-Staging to //UE4/Main (Origin: //Orion/Dev-General @2826496) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2826201 on 2016/01/13 by Zabir.Hoque Add more verbose logging to try to understand #OR-11297 #lockdown Andrew.Grant #CodeReview Marcus.Wassmer #RB none #TESTS compiled Win64 debug editor, ran agora_p Change 2826170 on 2016/01/13 by Marcus.Wassmer Flush unloaded resource properly in LoadMap #codereview Gil.Gribb #rb none #test cycling game. memory is freed properly now. #lockdown Andrew.Grant Change 2826135 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826128 using //Orion/Main_to_//Orion/Dev-General Change 2826131 on 2016/01/12 by Michael.Noland #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Merging CL# 2825678 using //Orion/Main_to_//Orion/Dev-General Change 2826128 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826116 using //Orion/Release-Next->//Orion/Main Change 2826116 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... #lockdown andrew.grant #codereview josh.markiewicz Change 2825772 on 2016/01/12 by Dmitry.Rekman Linux signal handling improvements. - Switch crash handlers to use "crash malloc" (preallocated memory) on crash. - Remove unnecessary memory allocations from graceful termination handler. #rb none #tests Run the Linux server and crashed it a few times. #codereview David.Vossel, Michael.Trepka Change 2825768 on 2016/01/12 by Josh.Markiewicz #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Change 2825703 on 2016/01/12 by Brian.Karis Switched on new motion blur. Set temporal AA sharpness to 1. #rb none #TESTS editor Change 2825689 on 2016/01/12 by Lina.Halper Fix for get animation notify crash https://jira.ol.epicgames.net/browse/OR-12248 https://jira.ol.epicgames.net/browse/OR-12348 - Also fixed the crash in preview of persona due to blend sample cache contains previous animation data - Also fixed blend space player to reinitialize cache data - The main issue is marker doesn't clamp the length, causing notifies ensure to trigger. #rb : Laurent.Delayen #tests: 10 Sparrows bot match for long time #code review: Martin.Wilson #lockdown: Andrew.Grant Change 2825680 on 2016/01/12 by Martin.Mittring fixed all cases with r.Tonemapper.ScreenPercentage, ScreenPercentage, Fringe, Vignette, ViewRect, flickering with transluceny (View members have been modified while other thread was reading) #rb:Olaf.Piesche, David.Hill #test: PC, many cases Change 2825579 on 2016/01/12 by Chris.Bunner Force shadow shape bone indices on the required update list. #rb Lina.Halper, Rolando.Caloca #tests Editor #codereview Daniel.Wright #jira OR-12339 Change 2825443 on 2016/01/12 by Martin.Mittring
2016-01-14 08:11:47 -05:00
void UGatherTextFromSourceCommandlet::FIfDescriptor::TryParse(const FString& Text, FSourceFileParseContext& Context) const
{
// Attempt to parse something of the format
// #if <defname>
if (!Context.WithinBlockComment && !Context.WithinLineComment && !Context.WithinStringLiteral)
{
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
FString RemainingText = Text.RightChop(GetToken().Len()).TrimStart();
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2888098 on 3/1/2016 by Nick.Darnell Adding back the SetWidgetToFocusOnActivate call and deprecating it. Will need to also do this in 4.11. #lockdown Nick.Penwarden Change 2851669 on 2016/02/01 by Alexis.Matte #jira UE-25928 Skeletal mesh import now support _skinXX that are not sequential. Static mesh was already supporting non sequential _skinxx ordering #codereview nick.darnell Change 2851672 on 2016/02/01 by Alexis.Matte #jira UE-25971 The proxy camera mesh is now properly reset to zero #codereview nick.darnell Change 2851675 on 2016/02/01 by Alexis.Matte #jira UE-25525 Update the tooltips #codereview nick.darnell Change 2851764 on 2016/02/01 by Alexis.Matte #jira UE-25595 The fbx plus and minus icons are now brighter #codereview nick.darnell Change 2852116 on 2016/02/01 by Bob.Tellez #UE4 Submitting pull request 2013 from GitHub (Pull request 2013). Thanks for the fix hoelzl! Fix file selection when reimporting curve from moved CSV file When reimporting a data curve after moving the CSV file from which it was generated, the file selection dialog does not present an option to select CVS files. This patch fixes the issue by assigning the correct 'SupportedClass' value for `UReimportCurveFactory` instances. #codereview Nick.Darnell #JIRA UE-26247 #2013 Change 2852375 on 2016/02/02 by Richard.TalbotWatkin Spline component improvements: added facility to not restore component instance cache after the construction script has run, so the points can act as inputs to the construction script. Created a new property bInputSplinePointsToConstructionScript for that. Added SetUpVectorAtSplinePoint, and corrected some bugs. #jira UE-24931 - Set Location at Spline Point doesn't do anything Change 2852726 on 2016/02/02 by Richard.TalbotWatkin Fixed FPropertyChangedEvent::GetArrayIndex when called from PostEditChangeProperty. #jira UE-25316 - PropertyChangedEvent.GetArrayIndex broken #codereview Robert.Manuszewski Change 2853152 on 2016/02/02 by Jamie.Dale Fixed multi-line editable texts not updating their font when changed in UMG Also made all the SetStyle functions use the default if they're passed null (to match SEditableTextBox), and tidied up some of the property panel layout when editing styles. #codereview Chris.Wood Change 2853220 on 2016/02/02 by Alexis.Matte #jira UE-26303 We now apply the scene option transform to the vertex of meshes instead of the root node of the scene. This allow re-alignment of the mesh to go with animation. #codereview nick.darnell Change 2853282 on 2016/02/02 by Alexis.Matte Back out changelist 2853220 Change 2854211 on 2016/02/03 by Nick.Darnell Widget Reflector - Limit the minimum scale that can be applied to something more reasonable 50%, instead of 10%. Change 2854216 on 2016/02/03 by Nick.Darnell Scene Viewport - The scene viewport handles application scale better now, allowing click locations to be interepreted correctly and transformed into pixel hit location, rather than local space widget location, which may not match. Change 2854220 on 2016/02/03 by Nick.Darnell Slate - Allowing mousewheel or gesture to be routed directly for a widget path like has been done for other mouse events, this permits more kinds of mouse like actions in a VR environment onto widgets in the scene. (not actually hooked up to do it, but this now permits it at the slate level to be done correctly). Change 2854449 on 2016/02/03 by Alexis.Matte -Fix the fbx import options, for the scene transform value that was not apply correctly -Add an inspector on the scene import option in the reimport dialog Change 2855659 on 2016/02/04 by Alexis.Matte -Fix the bake pivot when there is a hierarchy, we now accumulate the pivot effect in the hierarchy to place the object at the correct place. #codereview nick.darnell Change 2855922 on 2016/02/04 by Alexis.Matte #jira UE-26303 The animation is now align with the imported skeletal mesh, the bakepivot is also supported #codereview nick.darnell Change 2856989 on 2016/02/05 by Jamie.Dale Some improvements to the source code loc gatherer * We now strip any comments out of any pre-processor tokens before we start handling them. * Fixed a case where "#if defined" and "#elif defined" would parse incorrectly. * Fixed a case where "#define LOCTEXT_NAMESPACE" and "#define LOC_DEFINE_REGION" may not be paired correctly with their corresponding "#undef". [CL 2888106 by Nick Darnell in Main branch]
2016-03-01 15:17:24 -05:00
RemainingText = StripCommentsFromToken(RemainingText, Context);
Copying //UE4/Orion-Staging to //UE4/Main (Origin: //Orion/Dev-General @2826496) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2826201 on 2016/01/13 by Zabir.Hoque Add more verbose logging to try to understand #OR-11297 #lockdown Andrew.Grant #CodeReview Marcus.Wassmer #RB none #TESTS compiled Win64 debug editor, ran agora_p Change 2826170 on 2016/01/13 by Marcus.Wassmer Flush unloaded resource properly in LoadMap #codereview Gil.Gribb #rb none #test cycling game. memory is freed properly now. #lockdown Andrew.Grant Change 2826135 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826128 using //Orion/Main_to_//Orion/Dev-General Change 2826131 on 2016/01/12 by Michael.Noland #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Merging CL# 2825678 using //Orion/Main_to_//Orion/Dev-General Change 2826128 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826116 using //Orion/Release-Next->//Orion/Main Change 2826116 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... #lockdown andrew.grant #codereview josh.markiewicz Change 2825772 on 2016/01/12 by Dmitry.Rekman Linux signal handling improvements. - Switch crash handlers to use "crash malloc" (preallocated memory) on crash. - Remove unnecessary memory allocations from graceful termination handler. #rb none #tests Run the Linux server and crashed it a few times. #codereview David.Vossel, Michael.Trepka Change 2825768 on 2016/01/12 by Josh.Markiewicz #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Change 2825703 on 2016/01/12 by Brian.Karis Switched on new motion blur. Set temporal AA sharpness to 1. #rb none #TESTS editor Change 2825689 on 2016/01/12 by Lina.Halper Fix for get animation notify crash https://jira.ol.epicgames.net/browse/OR-12248 https://jira.ol.epicgames.net/browse/OR-12348 - Also fixed the crash in preview of persona due to blend sample cache contains previous animation data - Also fixed blend space player to reinitialize cache data - The main issue is marker doesn't clamp the length, causing notifies ensure to trigger. #rb : Laurent.Delayen #tests: 10 Sparrows bot match for long time #code review: Martin.Wilson #lockdown: Andrew.Grant Change 2825680 on 2016/01/12 by Martin.Mittring fixed all cases with r.Tonemapper.ScreenPercentage, ScreenPercentage, Fringe, Vignette, ViewRect, flickering with transluceny (View members have been modified while other thread was reading) #rb:Olaf.Piesche, David.Hill #test: PC, many cases Change 2825579 on 2016/01/12 by Chris.Bunner Force shadow shape bone indices on the required update list. #rb Lina.Halper, Rolando.Caloca #tests Editor #codereview Daniel.Wright #jira OR-12339 Change 2825443 on 2016/01/12 by Martin.Mittring
2016-01-14 08:11:47 -05:00
// Handle "#if defined <defname>"
if (RemainingText.StartsWith(DefinedString, ESearchCase::CaseSensitive))
{
RemainingText.RightChopInline(DefinedString.Len(), false);
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Copying //UE4/Orion-Staging to //UE4/Main (Origin: //Orion/Dev-General @2826496) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2826201 on 2016/01/13 by Zabir.Hoque Add more verbose logging to try to understand #OR-11297 #lockdown Andrew.Grant #CodeReview Marcus.Wassmer #RB none #TESTS compiled Win64 debug editor, ran agora_p Change 2826170 on 2016/01/13 by Marcus.Wassmer Flush unloaded resource properly in LoadMap #codereview Gil.Gribb #rb none #test cycling game. memory is freed properly now. #lockdown Andrew.Grant Change 2826135 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826128 using //Orion/Main_to_//Orion/Dev-General Change 2826131 on 2016/01/12 by Michael.Noland #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Merging CL# 2825678 using //Orion/Main_to_//Orion/Dev-General Change 2826128 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826116 using //Orion/Release-Next->//Orion/Main Change 2826116 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... #lockdown andrew.grant #codereview josh.markiewicz Change 2825772 on 2016/01/12 by Dmitry.Rekman Linux signal handling improvements. - Switch crash handlers to use "crash malloc" (preallocated memory) on crash. - Remove unnecessary memory allocations from graceful termination handler. #rb none #tests Run the Linux server and crashed it a few times. #codereview David.Vossel, Michael.Trepka Change 2825768 on 2016/01/12 by Josh.Markiewicz #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Change 2825703 on 2016/01/12 by Brian.Karis Switched on new motion blur. Set temporal AA sharpness to 1. #rb none #TESTS editor Change 2825689 on 2016/01/12 by Lina.Halper Fix for get animation notify crash https://jira.ol.epicgames.net/browse/OR-12248 https://jira.ol.epicgames.net/browse/OR-12348 - Also fixed the crash in preview of persona due to blend sample cache contains previous animation data - Also fixed blend space player to reinitialize cache data - The main issue is marker doesn't clamp the length, causing notifies ensure to trigger. #rb : Laurent.Delayen #tests: 10 Sparrows bot match for long time #code review: Martin.Wilson #lockdown: Andrew.Grant Change 2825680 on 2016/01/12 by Martin.Mittring fixed all cases with r.Tonemapper.ScreenPercentage, ScreenPercentage, Fringe, Vignette, ViewRect, flickering with transluceny (View members have been modified while other thread was reading) #rb:Olaf.Piesche, David.Hill #test: PC, many cases Change 2825579 on 2016/01/12 by Chris.Bunner Force shadow shape bone indices on the required update list. #rb Lina.Halper, Rolando.Caloca #tests Editor #codereview Daniel.Wright #jira OR-12339 Change 2825443 on 2016/01/12 by Martin.Mittring
2016-01-14 08:11:47 -05:00
}
Context.PushMacroBlock(RemainingText);
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2888098 on 3/1/2016 by Nick.Darnell Adding back the SetWidgetToFocusOnActivate call and deprecating it. Will need to also do this in 4.11. #lockdown Nick.Penwarden Change 2851669 on 2016/02/01 by Alexis.Matte #jira UE-25928 Skeletal mesh import now support _skinXX that are not sequential. Static mesh was already supporting non sequential _skinxx ordering #codereview nick.darnell Change 2851672 on 2016/02/01 by Alexis.Matte #jira UE-25971 The proxy camera mesh is now properly reset to zero #codereview nick.darnell Change 2851675 on 2016/02/01 by Alexis.Matte #jira UE-25525 Update the tooltips #codereview nick.darnell Change 2851764 on 2016/02/01 by Alexis.Matte #jira UE-25595 The fbx plus and minus icons are now brighter #codereview nick.darnell Change 2852116 on 2016/02/01 by Bob.Tellez #UE4 Submitting pull request 2013 from GitHub (Pull request 2013). Thanks for the fix hoelzl! Fix file selection when reimporting curve from moved CSV file When reimporting a data curve after moving the CSV file from which it was generated, the file selection dialog does not present an option to select CVS files. This patch fixes the issue by assigning the correct 'SupportedClass' value for `UReimportCurveFactory` instances. #codereview Nick.Darnell #JIRA UE-26247 #2013 Change 2852375 on 2016/02/02 by Richard.TalbotWatkin Spline component improvements: added facility to not restore component instance cache after the construction script has run, so the points can act as inputs to the construction script. Created a new property bInputSplinePointsToConstructionScript for that. Added SetUpVectorAtSplinePoint, and corrected some bugs. #jira UE-24931 - Set Location at Spline Point doesn't do anything Change 2852726 on 2016/02/02 by Richard.TalbotWatkin Fixed FPropertyChangedEvent::GetArrayIndex when called from PostEditChangeProperty. #jira UE-25316 - PropertyChangedEvent.GetArrayIndex broken #codereview Robert.Manuszewski Change 2853152 on 2016/02/02 by Jamie.Dale Fixed multi-line editable texts not updating their font when changed in UMG Also made all the SetStyle functions use the default if they're passed null (to match SEditableTextBox), and tidied up some of the property panel layout when editing styles. #codereview Chris.Wood Change 2853220 on 2016/02/02 by Alexis.Matte #jira UE-26303 We now apply the scene option transform to the vertex of meshes instead of the root node of the scene. This allow re-alignment of the mesh to go with animation. #codereview nick.darnell Change 2853282 on 2016/02/02 by Alexis.Matte Back out changelist 2853220 Change 2854211 on 2016/02/03 by Nick.Darnell Widget Reflector - Limit the minimum scale that can be applied to something more reasonable 50%, instead of 10%. Change 2854216 on 2016/02/03 by Nick.Darnell Scene Viewport - The scene viewport handles application scale better now, allowing click locations to be interepreted correctly and transformed into pixel hit location, rather than local space widget location, which may not match. Change 2854220 on 2016/02/03 by Nick.Darnell Slate - Allowing mousewheel or gesture to be routed directly for a widget path like has been done for other mouse events, this permits more kinds of mouse like actions in a VR environment onto widgets in the scene. (not actually hooked up to do it, but this now permits it at the slate level to be done correctly). Change 2854449 on 2016/02/03 by Alexis.Matte -Fix the fbx import options, for the scene transform value that was not apply correctly -Add an inspector on the scene import option in the reimport dialog Change 2855659 on 2016/02/04 by Alexis.Matte -Fix the bake pivot when there is a hierarchy, we now accumulate the pivot effect in the hierarchy to place the object at the correct place. #codereview nick.darnell Change 2855922 on 2016/02/04 by Alexis.Matte #jira UE-26303 The animation is now align with the imported skeletal mesh, the bakepivot is also supported #codereview nick.darnell Change 2856989 on 2016/02/05 by Jamie.Dale Some improvements to the source code loc gatherer * We now strip any comments out of any pre-processor tokens before we start handling them. * Fixed a case where "#if defined" and "#elif defined" would parse incorrectly. * Fixed a case where "#define LOCTEXT_NAMESPACE" and "#define LOC_DEFINE_REGION" may not be paired correctly with their corresponding "#undef". [CL 2888106 by Nick Darnell in Main branch]
2016-03-01 15:17:24 -05:00
Context.EndParsingCurrentLine = true;
Copying //UE4/Orion-Staging to //UE4/Main (Origin: //Orion/Dev-General @2826496) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2826201 on 2016/01/13 by Zabir.Hoque Add more verbose logging to try to understand #OR-11297 #lockdown Andrew.Grant #CodeReview Marcus.Wassmer #RB none #TESTS compiled Win64 debug editor, ran agora_p Change 2826170 on 2016/01/13 by Marcus.Wassmer Flush unloaded resource properly in LoadMap #codereview Gil.Gribb #rb none #test cycling game. memory is freed properly now. #lockdown Andrew.Grant Change 2826135 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826128 using //Orion/Main_to_//Orion/Dev-General Change 2826131 on 2016/01/12 by Michael.Noland #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Merging CL# 2825678 using //Orion/Main_to_//Orion/Dev-General Change 2826128 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826116 using //Orion/Release-Next->//Orion/Main Change 2826116 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... #lockdown andrew.grant #codereview josh.markiewicz Change 2825772 on 2016/01/12 by Dmitry.Rekman Linux signal handling improvements. - Switch crash handlers to use "crash malloc" (preallocated memory) on crash. - Remove unnecessary memory allocations from graceful termination handler. #rb none #tests Run the Linux server and crashed it a few times. #codereview David.Vossel, Michael.Trepka Change 2825768 on 2016/01/12 by Josh.Markiewicz #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Change 2825703 on 2016/01/12 by Brian.Karis Switched on new motion blur. Set temporal AA sharpness to 1. #rb none #TESTS editor Change 2825689 on 2016/01/12 by Lina.Halper Fix for get animation notify crash https://jira.ol.epicgames.net/browse/OR-12248 https://jira.ol.epicgames.net/browse/OR-12348 - Also fixed the crash in preview of persona due to blend sample cache contains previous animation data - Also fixed blend space player to reinitialize cache data - The main issue is marker doesn't clamp the length, causing notifies ensure to trigger. #rb : Laurent.Delayen #tests: 10 Sparrows bot match for long time #code review: Martin.Wilson #lockdown: Andrew.Grant Change 2825680 on 2016/01/12 by Martin.Mittring fixed all cases with r.Tonemapper.ScreenPercentage, ScreenPercentage, Fringe, Vignette, ViewRect, flickering with transluceny (View members have been modified while other thread was reading) #rb:Olaf.Piesche, David.Hill #test: PC, many cases Change 2825579 on 2016/01/12 by Chris.Bunner Force shadow shape bone indices on the required update list. #rb Lina.Halper, Rolando.Caloca #tests Editor #codereview Daniel.Wright #jira OR-12339 Change 2825443 on 2016/01/12 by Martin.Mittring
2016-01-14 08:11:47 -05:00
}
}
void UGatherTextFromSourceCommandlet::FIfDefDescriptor::TryParse(const FString& Text, FSourceFileParseContext& Context) const
{
// Attempt to parse something of the format
// #ifdef <defname>
if (!Context.WithinBlockComment && !Context.WithinLineComment && !Context.WithinStringLiteral)
{
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
FString RemainingText = Text.RightChop(GetToken().Len()).TrimStart();
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2888098 on 3/1/2016 by Nick.Darnell Adding back the SetWidgetToFocusOnActivate call and deprecating it. Will need to also do this in 4.11. #lockdown Nick.Penwarden Change 2851669 on 2016/02/01 by Alexis.Matte #jira UE-25928 Skeletal mesh import now support _skinXX that are not sequential. Static mesh was already supporting non sequential _skinxx ordering #codereview nick.darnell Change 2851672 on 2016/02/01 by Alexis.Matte #jira UE-25971 The proxy camera mesh is now properly reset to zero #codereview nick.darnell Change 2851675 on 2016/02/01 by Alexis.Matte #jira UE-25525 Update the tooltips #codereview nick.darnell Change 2851764 on 2016/02/01 by Alexis.Matte #jira UE-25595 The fbx plus and minus icons are now brighter #codereview nick.darnell Change 2852116 on 2016/02/01 by Bob.Tellez #UE4 Submitting pull request 2013 from GitHub (Pull request 2013). Thanks for the fix hoelzl! Fix file selection when reimporting curve from moved CSV file When reimporting a data curve after moving the CSV file from which it was generated, the file selection dialog does not present an option to select CVS files. This patch fixes the issue by assigning the correct 'SupportedClass' value for `UReimportCurveFactory` instances. #codereview Nick.Darnell #JIRA UE-26247 #2013 Change 2852375 on 2016/02/02 by Richard.TalbotWatkin Spline component improvements: added facility to not restore component instance cache after the construction script has run, so the points can act as inputs to the construction script. Created a new property bInputSplinePointsToConstructionScript for that. Added SetUpVectorAtSplinePoint, and corrected some bugs. #jira UE-24931 - Set Location at Spline Point doesn't do anything Change 2852726 on 2016/02/02 by Richard.TalbotWatkin Fixed FPropertyChangedEvent::GetArrayIndex when called from PostEditChangeProperty. #jira UE-25316 - PropertyChangedEvent.GetArrayIndex broken #codereview Robert.Manuszewski Change 2853152 on 2016/02/02 by Jamie.Dale Fixed multi-line editable texts not updating their font when changed in UMG Also made all the SetStyle functions use the default if they're passed null (to match SEditableTextBox), and tidied up some of the property panel layout when editing styles. #codereview Chris.Wood Change 2853220 on 2016/02/02 by Alexis.Matte #jira UE-26303 We now apply the scene option transform to the vertex of meshes instead of the root node of the scene. This allow re-alignment of the mesh to go with animation. #codereview nick.darnell Change 2853282 on 2016/02/02 by Alexis.Matte Back out changelist 2853220 Change 2854211 on 2016/02/03 by Nick.Darnell Widget Reflector - Limit the minimum scale that can be applied to something more reasonable 50%, instead of 10%. Change 2854216 on 2016/02/03 by Nick.Darnell Scene Viewport - The scene viewport handles application scale better now, allowing click locations to be interepreted correctly and transformed into pixel hit location, rather than local space widget location, which may not match. Change 2854220 on 2016/02/03 by Nick.Darnell Slate - Allowing mousewheel or gesture to be routed directly for a widget path like has been done for other mouse events, this permits more kinds of mouse like actions in a VR environment onto widgets in the scene. (not actually hooked up to do it, but this now permits it at the slate level to be done correctly). Change 2854449 on 2016/02/03 by Alexis.Matte -Fix the fbx import options, for the scene transform value that was not apply correctly -Add an inspector on the scene import option in the reimport dialog Change 2855659 on 2016/02/04 by Alexis.Matte -Fix the bake pivot when there is a hierarchy, we now accumulate the pivot effect in the hierarchy to place the object at the correct place. #codereview nick.darnell Change 2855922 on 2016/02/04 by Alexis.Matte #jira UE-26303 The animation is now align with the imported skeletal mesh, the bakepivot is also supported #codereview nick.darnell Change 2856989 on 2016/02/05 by Jamie.Dale Some improvements to the source code loc gatherer * We now strip any comments out of any pre-processor tokens before we start handling them. * Fixed a case where "#if defined" and "#elif defined" would parse incorrectly. * Fixed a case where "#define LOCTEXT_NAMESPACE" and "#define LOC_DEFINE_REGION" may not be paired correctly with their corresponding "#undef". [CL 2888106 by Nick Darnell in Main branch]
2016-03-01 15:17:24 -05:00
RemainingText = StripCommentsFromToken(RemainingText, Context);
Copying //UE4/Orion-Staging to //UE4/Main (Origin: //Orion/Dev-General @2826496) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2826201 on 2016/01/13 by Zabir.Hoque Add more verbose logging to try to understand #OR-11297 #lockdown Andrew.Grant #CodeReview Marcus.Wassmer #RB none #TESTS compiled Win64 debug editor, ran agora_p Change 2826170 on 2016/01/13 by Marcus.Wassmer Flush unloaded resource properly in LoadMap #codereview Gil.Gribb #rb none #test cycling game. memory is freed properly now. #lockdown Andrew.Grant Change 2826135 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826128 using //Orion/Main_to_//Orion/Dev-General Change 2826131 on 2016/01/12 by Michael.Noland #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Merging CL# 2825678 using //Orion/Main_to_//Orion/Dev-General Change 2826128 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826116 using //Orion/Release-Next->//Orion/Main Change 2826116 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... #lockdown andrew.grant #codereview josh.markiewicz Change 2825772 on 2016/01/12 by Dmitry.Rekman Linux signal handling improvements. - Switch crash handlers to use "crash malloc" (preallocated memory) on crash. - Remove unnecessary memory allocations from graceful termination handler. #rb none #tests Run the Linux server and crashed it a few times. #codereview David.Vossel, Michael.Trepka Change 2825768 on 2016/01/12 by Josh.Markiewicz #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Change 2825703 on 2016/01/12 by Brian.Karis Switched on new motion blur. Set temporal AA sharpness to 1. #rb none #TESTS editor Change 2825689 on 2016/01/12 by Lina.Halper Fix for get animation notify crash https://jira.ol.epicgames.net/browse/OR-12248 https://jira.ol.epicgames.net/browse/OR-12348 - Also fixed the crash in preview of persona due to blend sample cache contains previous animation data - Also fixed blend space player to reinitialize cache data - The main issue is marker doesn't clamp the length, causing notifies ensure to trigger. #rb : Laurent.Delayen #tests: 10 Sparrows bot match for long time #code review: Martin.Wilson #lockdown: Andrew.Grant Change 2825680 on 2016/01/12 by Martin.Mittring fixed all cases with r.Tonemapper.ScreenPercentage, ScreenPercentage, Fringe, Vignette, ViewRect, flickering with transluceny (View members have been modified while other thread was reading) #rb:Olaf.Piesche, David.Hill #test: PC, many cases Change 2825579 on 2016/01/12 by Chris.Bunner Force shadow shape bone indices on the required update list. #rb Lina.Halper, Rolando.Caloca #tests Editor #codereview Daniel.Wright #jira OR-12339 Change 2825443 on 2016/01/12 by Martin.Mittring
2016-01-14 08:11:47 -05:00
Context.PushMacroBlock(RemainingText);
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2888098 on 3/1/2016 by Nick.Darnell Adding back the SetWidgetToFocusOnActivate call and deprecating it. Will need to also do this in 4.11. #lockdown Nick.Penwarden Change 2851669 on 2016/02/01 by Alexis.Matte #jira UE-25928 Skeletal mesh import now support _skinXX that are not sequential. Static mesh was already supporting non sequential _skinxx ordering #codereview nick.darnell Change 2851672 on 2016/02/01 by Alexis.Matte #jira UE-25971 The proxy camera mesh is now properly reset to zero #codereview nick.darnell Change 2851675 on 2016/02/01 by Alexis.Matte #jira UE-25525 Update the tooltips #codereview nick.darnell Change 2851764 on 2016/02/01 by Alexis.Matte #jira UE-25595 The fbx plus and minus icons are now brighter #codereview nick.darnell Change 2852116 on 2016/02/01 by Bob.Tellez #UE4 Submitting pull request 2013 from GitHub (Pull request 2013). Thanks for the fix hoelzl! Fix file selection when reimporting curve from moved CSV file When reimporting a data curve after moving the CSV file from which it was generated, the file selection dialog does not present an option to select CVS files. This patch fixes the issue by assigning the correct 'SupportedClass' value for `UReimportCurveFactory` instances. #codereview Nick.Darnell #JIRA UE-26247 #2013 Change 2852375 on 2016/02/02 by Richard.TalbotWatkin Spline component improvements: added facility to not restore component instance cache after the construction script has run, so the points can act as inputs to the construction script. Created a new property bInputSplinePointsToConstructionScript for that. Added SetUpVectorAtSplinePoint, and corrected some bugs. #jira UE-24931 - Set Location at Spline Point doesn't do anything Change 2852726 on 2016/02/02 by Richard.TalbotWatkin Fixed FPropertyChangedEvent::GetArrayIndex when called from PostEditChangeProperty. #jira UE-25316 - PropertyChangedEvent.GetArrayIndex broken #codereview Robert.Manuszewski Change 2853152 on 2016/02/02 by Jamie.Dale Fixed multi-line editable texts not updating their font when changed in UMG Also made all the SetStyle functions use the default if they're passed null (to match SEditableTextBox), and tidied up some of the property panel layout when editing styles. #codereview Chris.Wood Change 2853220 on 2016/02/02 by Alexis.Matte #jira UE-26303 We now apply the scene option transform to the vertex of meshes instead of the root node of the scene. This allow re-alignment of the mesh to go with animation. #codereview nick.darnell Change 2853282 on 2016/02/02 by Alexis.Matte Back out changelist 2853220 Change 2854211 on 2016/02/03 by Nick.Darnell Widget Reflector - Limit the minimum scale that can be applied to something more reasonable 50%, instead of 10%. Change 2854216 on 2016/02/03 by Nick.Darnell Scene Viewport - The scene viewport handles application scale better now, allowing click locations to be interepreted correctly and transformed into pixel hit location, rather than local space widget location, which may not match. Change 2854220 on 2016/02/03 by Nick.Darnell Slate - Allowing mousewheel or gesture to be routed directly for a widget path like has been done for other mouse events, this permits more kinds of mouse like actions in a VR environment onto widgets in the scene. (not actually hooked up to do it, but this now permits it at the slate level to be done correctly). Change 2854449 on 2016/02/03 by Alexis.Matte -Fix the fbx import options, for the scene transform value that was not apply correctly -Add an inspector on the scene import option in the reimport dialog Change 2855659 on 2016/02/04 by Alexis.Matte -Fix the bake pivot when there is a hierarchy, we now accumulate the pivot effect in the hierarchy to place the object at the correct place. #codereview nick.darnell Change 2855922 on 2016/02/04 by Alexis.Matte #jira UE-26303 The animation is now align with the imported skeletal mesh, the bakepivot is also supported #codereview nick.darnell Change 2856989 on 2016/02/05 by Jamie.Dale Some improvements to the source code loc gatherer * We now strip any comments out of any pre-processor tokens before we start handling them. * Fixed a case where "#if defined" and "#elif defined" would parse incorrectly. * Fixed a case where "#define LOCTEXT_NAMESPACE" and "#define LOC_DEFINE_REGION" may not be paired correctly with their corresponding "#undef". [CL 2888106 by Nick Darnell in Main branch]
2016-03-01 15:17:24 -05:00
Context.EndParsingCurrentLine = true;
Copying //UE4/Orion-Staging to //UE4/Main (Origin: //Orion/Dev-General @2826496) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2826201 on 2016/01/13 by Zabir.Hoque Add more verbose logging to try to understand #OR-11297 #lockdown Andrew.Grant #CodeReview Marcus.Wassmer #RB none #TESTS compiled Win64 debug editor, ran agora_p Change 2826170 on 2016/01/13 by Marcus.Wassmer Flush unloaded resource properly in LoadMap #codereview Gil.Gribb #rb none #test cycling game. memory is freed properly now. #lockdown Andrew.Grant Change 2826135 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826128 using //Orion/Main_to_//Orion/Dev-General Change 2826131 on 2016/01/12 by Michael.Noland #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Merging CL# 2825678 using //Orion/Main_to_//Orion/Dev-General Change 2826128 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826116 using //Orion/Release-Next->//Orion/Main Change 2826116 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... #lockdown andrew.grant #codereview josh.markiewicz Change 2825772 on 2016/01/12 by Dmitry.Rekman Linux signal handling improvements. - Switch crash handlers to use "crash malloc" (preallocated memory) on crash. - Remove unnecessary memory allocations from graceful termination handler. #rb none #tests Run the Linux server and crashed it a few times. #codereview David.Vossel, Michael.Trepka Change 2825768 on 2016/01/12 by Josh.Markiewicz #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Change 2825703 on 2016/01/12 by Brian.Karis Switched on new motion blur. Set temporal AA sharpness to 1. #rb none #TESTS editor Change 2825689 on 2016/01/12 by Lina.Halper Fix for get animation notify crash https://jira.ol.epicgames.net/browse/OR-12248 https://jira.ol.epicgames.net/browse/OR-12348 - Also fixed the crash in preview of persona due to blend sample cache contains previous animation data - Also fixed blend space player to reinitialize cache data - The main issue is marker doesn't clamp the length, causing notifies ensure to trigger. #rb : Laurent.Delayen #tests: 10 Sparrows bot match for long time #code review: Martin.Wilson #lockdown: Andrew.Grant Change 2825680 on 2016/01/12 by Martin.Mittring fixed all cases with r.Tonemapper.ScreenPercentage, ScreenPercentage, Fringe, Vignette, ViewRect, flickering with transluceny (View members have been modified while other thread was reading) #rb:Olaf.Piesche, David.Hill #test: PC, many cases Change 2825579 on 2016/01/12 by Chris.Bunner Force shadow shape bone indices on the required update list. #rb Lina.Halper, Rolando.Caloca #tests Editor #codereview Daniel.Wright #jira OR-12339 Change 2825443 on 2016/01/12 by Martin.Mittring
2016-01-14 08:11:47 -05:00
}
}
void UGatherTextFromSourceCommandlet::FElIfDescriptor::TryParse(const FString& Text, FSourceFileParseContext& Context) const
{
// Attempt to parse something of the format
// #elif <defname>
if (!Context.WithinBlockComment && !Context.WithinLineComment && !Context.WithinStringLiteral)
{
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
FString RemainingText = Text.RightChop(GetToken().Len()).TrimStart();
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2888098 on 3/1/2016 by Nick.Darnell Adding back the SetWidgetToFocusOnActivate call and deprecating it. Will need to also do this in 4.11. #lockdown Nick.Penwarden Change 2851669 on 2016/02/01 by Alexis.Matte #jira UE-25928 Skeletal mesh import now support _skinXX that are not sequential. Static mesh was already supporting non sequential _skinxx ordering #codereview nick.darnell Change 2851672 on 2016/02/01 by Alexis.Matte #jira UE-25971 The proxy camera mesh is now properly reset to zero #codereview nick.darnell Change 2851675 on 2016/02/01 by Alexis.Matte #jira UE-25525 Update the tooltips #codereview nick.darnell Change 2851764 on 2016/02/01 by Alexis.Matte #jira UE-25595 The fbx plus and minus icons are now brighter #codereview nick.darnell Change 2852116 on 2016/02/01 by Bob.Tellez #UE4 Submitting pull request 2013 from GitHub (Pull request 2013). Thanks for the fix hoelzl! Fix file selection when reimporting curve from moved CSV file When reimporting a data curve after moving the CSV file from which it was generated, the file selection dialog does not present an option to select CVS files. This patch fixes the issue by assigning the correct 'SupportedClass' value for `UReimportCurveFactory` instances. #codereview Nick.Darnell #JIRA UE-26247 #2013 Change 2852375 on 2016/02/02 by Richard.TalbotWatkin Spline component improvements: added facility to not restore component instance cache after the construction script has run, so the points can act as inputs to the construction script. Created a new property bInputSplinePointsToConstructionScript for that. Added SetUpVectorAtSplinePoint, and corrected some bugs. #jira UE-24931 - Set Location at Spline Point doesn't do anything Change 2852726 on 2016/02/02 by Richard.TalbotWatkin Fixed FPropertyChangedEvent::GetArrayIndex when called from PostEditChangeProperty. #jira UE-25316 - PropertyChangedEvent.GetArrayIndex broken #codereview Robert.Manuszewski Change 2853152 on 2016/02/02 by Jamie.Dale Fixed multi-line editable texts not updating their font when changed in UMG Also made all the SetStyle functions use the default if they're passed null (to match SEditableTextBox), and tidied up some of the property panel layout when editing styles. #codereview Chris.Wood Change 2853220 on 2016/02/02 by Alexis.Matte #jira UE-26303 We now apply the scene option transform to the vertex of meshes instead of the root node of the scene. This allow re-alignment of the mesh to go with animation. #codereview nick.darnell Change 2853282 on 2016/02/02 by Alexis.Matte Back out changelist 2853220 Change 2854211 on 2016/02/03 by Nick.Darnell Widget Reflector - Limit the minimum scale that can be applied to something more reasonable 50%, instead of 10%. Change 2854216 on 2016/02/03 by Nick.Darnell Scene Viewport - The scene viewport handles application scale better now, allowing click locations to be interepreted correctly and transformed into pixel hit location, rather than local space widget location, which may not match. Change 2854220 on 2016/02/03 by Nick.Darnell Slate - Allowing mousewheel or gesture to be routed directly for a widget path like has been done for other mouse events, this permits more kinds of mouse like actions in a VR environment onto widgets in the scene. (not actually hooked up to do it, but this now permits it at the slate level to be done correctly). Change 2854449 on 2016/02/03 by Alexis.Matte -Fix the fbx import options, for the scene transform value that was not apply correctly -Add an inspector on the scene import option in the reimport dialog Change 2855659 on 2016/02/04 by Alexis.Matte -Fix the bake pivot when there is a hierarchy, we now accumulate the pivot effect in the hierarchy to place the object at the correct place. #codereview nick.darnell Change 2855922 on 2016/02/04 by Alexis.Matte #jira UE-26303 The animation is now align with the imported skeletal mesh, the bakepivot is also supported #codereview nick.darnell Change 2856989 on 2016/02/05 by Jamie.Dale Some improvements to the source code loc gatherer * We now strip any comments out of any pre-processor tokens before we start handling them. * Fixed a case where "#if defined" and "#elif defined" would parse incorrectly. * Fixed a case where "#define LOCTEXT_NAMESPACE" and "#define LOC_DEFINE_REGION" may not be paired correctly with their corresponding "#undef". [CL 2888106 by Nick Darnell in Main branch]
2016-03-01 15:17:24 -05:00
RemainingText = StripCommentsFromToken(RemainingText, Context);
Copying //UE4/Orion-Staging to //UE4/Main (Origin: //Orion/Dev-General @2826496) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2826201 on 2016/01/13 by Zabir.Hoque Add more verbose logging to try to understand #OR-11297 #lockdown Andrew.Grant #CodeReview Marcus.Wassmer #RB none #TESTS compiled Win64 debug editor, ran agora_p Change 2826170 on 2016/01/13 by Marcus.Wassmer Flush unloaded resource properly in LoadMap #codereview Gil.Gribb #rb none #test cycling game. memory is freed properly now. #lockdown Andrew.Grant Change 2826135 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826128 using //Orion/Main_to_//Orion/Dev-General Change 2826131 on 2016/01/12 by Michael.Noland #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Merging CL# 2825678 using //Orion/Main_to_//Orion/Dev-General Change 2826128 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826116 using //Orion/Release-Next->//Orion/Main Change 2826116 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... #lockdown andrew.grant #codereview josh.markiewicz Change 2825772 on 2016/01/12 by Dmitry.Rekman Linux signal handling improvements. - Switch crash handlers to use "crash malloc" (preallocated memory) on crash. - Remove unnecessary memory allocations from graceful termination handler. #rb none #tests Run the Linux server and crashed it a few times. #codereview David.Vossel, Michael.Trepka Change 2825768 on 2016/01/12 by Josh.Markiewicz #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Change 2825703 on 2016/01/12 by Brian.Karis Switched on new motion blur. Set temporal AA sharpness to 1. #rb none #TESTS editor Change 2825689 on 2016/01/12 by Lina.Halper Fix for get animation notify crash https://jira.ol.epicgames.net/browse/OR-12248 https://jira.ol.epicgames.net/browse/OR-12348 - Also fixed the crash in preview of persona due to blend sample cache contains previous animation data - Also fixed blend space player to reinitialize cache data - The main issue is marker doesn't clamp the length, causing notifies ensure to trigger. #rb : Laurent.Delayen #tests: 10 Sparrows bot match for long time #code review: Martin.Wilson #lockdown: Andrew.Grant Change 2825680 on 2016/01/12 by Martin.Mittring fixed all cases with r.Tonemapper.ScreenPercentage, ScreenPercentage, Fringe, Vignette, ViewRect, flickering with transluceny (View members have been modified while other thread was reading) #rb:Olaf.Piesche, David.Hill #test: PC, many cases Change 2825579 on 2016/01/12 by Chris.Bunner Force shadow shape bone indices on the required update list. #rb Lina.Halper, Rolando.Caloca #tests Editor #codereview Daniel.Wright #jira OR-12339 Change 2825443 on 2016/01/12 by Martin.Mittring
2016-01-14 08:11:47 -05:00
// Handle "#elif defined <defname>"
if (RemainingText.StartsWith(DefinedString, ESearchCase::CaseSensitive))
{
RemainingText.RightChopInline(DefinedString.Len(), false);
RemainingText.TrimStartInline();
Copying //UE4/Orion-Staging to //UE4/Main (Origin: //Orion/Dev-General @2826496) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2826201 on 2016/01/13 by Zabir.Hoque Add more verbose logging to try to understand #OR-11297 #lockdown Andrew.Grant #CodeReview Marcus.Wassmer #RB none #TESTS compiled Win64 debug editor, ran agora_p Change 2826170 on 2016/01/13 by Marcus.Wassmer Flush unloaded resource properly in LoadMap #codereview Gil.Gribb #rb none #test cycling game. memory is freed properly now. #lockdown Andrew.Grant Change 2826135 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826128 using //Orion/Main_to_//Orion/Dev-General Change 2826131 on 2016/01/12 by Michael.Noland #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Merging CL# 2825678 using //Orion/Main_to_//Orion/Dev-General Change 2826128 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826116 using //Orion/Release-Next->//Orion/Main Change 2826116 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... #lockdown andrew.grant #codereview josh.markiewicz Change 2825772 on 2016/01/12 by Dmitry.Rekman Linux signal handling improvements. - Switch crash handlers to use "crash malloc" (preallocated memory) on crash. - Remove unnecessary memory allocations from graceful termination handler. #rb none #tests Run the Linux server and crashed it a few times. #codereview David.Vossel, Michael.Trepka Change 2825768 on 2016/01/12 by Josh.Markiewicz #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Change 2825703 on 2016/01/12 by Brian.Karis Switched on new motion blur. Set temporal AA sharpness to 1. #rb none #TESTS editor Change 2825689 on 2016/01/12 by Lina.Halper Fix for get animation notify crash https://jira.ol.epicgames.net/browse/OR-12248 https://jira.ol.epicgames.net/browse/OR-12348 - Also fixed the crash in preview of persona due to blend sample cache contains previous animation data - Also fixed blend space player to reinitialize cache data - The main issue is marker doesn't clamp the length, causing notifies ensure to trigger. #rb : Laurent.Delayen #tests: 10 Sparrows bot match for long time #code review: Martin.Wilson #lockdown: Andrew.Grant Change 2825680 on 2016/01/12 by Martin.Mittring fixed all cases with r.Tonemapper.ScreenPercentage, ScreenPercentage, Fringe, Vignette, ViewRect, flickering with transluceny (View members have been modified while other thread was reading) #rb:Olaf.Piesche, David.Hill #test: PC, many cases Change 2825579 on 2016/01/12 by Chris.Bunner Force shadow shape bone indices on the required update list. #rb Lina.Halper, Rolando.Caloca #tests Editor #codereview Daniel.Wright #jira OR-12339 Change 2825443 on 2016/01/12 by Martin.Mittring
2016-01-14 08:11:47 -05:00
}
Context.PopMacroBlock(); // Pop the current #if or #ifdef state
Context.PushMacroBlock(RemainingText);
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2888098 on 3/1/2016 by Nick.Darnell Adding back the SetWidgetToFocusOnActivate call and deprecating it. Will need to also do this in 4.11. #lockdown Nick.Penwarden Change 2851669 on 2016/02/01 by Alexis.Matte #jira UE-25928 Skeletal mesh import now support _skinXX that are not sequential. Static mesh was already supporting non sequential _skinxx ordering #codereview nick.darnell Change 2851672 on 2016/02/01 by Alexis.Matte #jira UE-25971 The proxy camera mesh is now properly reset to zero #codereview nick.darnell Change 2851675 on 2016/02/01 by Alexis.Matte #jira UE-25525 Update the tooltips #codereview nick.darnell Change 2851764 on 2016/02/01 by Alexis.Matte #jira UE-25595 The fbx plus and minus icons are now brighter #codereview nick.darnell Change 2852116 on 2016/02/01 by Bob.Tellez #UE4 Submitting pull request 2013 from GitHub (Pull request 2013). Thanks for the fix hoelzl! Fix file selection when reimporting curve from moved CSV file When reimporting a data curve after moving the CSV file from which it was generated, the file selection dialog does not present an option to select CVS files. This patch fixes the issue by assigning the correct 'SupportedClass' value for `UReimportCurveFactory` instances. #codereview Nick.Darnell #JIRA UE-26247 #2013 Change 2852375 on 2016/02/02 by Richard.TalbotWatkin Spline component improvements: added facility to not restore component instance cache after the construction script has run, so the points can act as inputs to the construction script. Created a new property bInputSplinePointsToConstructionScript for that. Added SetUpVectorAtSplinePoint, and corrected some bugs. #jira UE-24931 - Set Location at Spline Point doesn't do anything Change 2852726 on 2016/02/02 by Richard.TalbotWatkin Fixed FPropertyChangedEvent::GetArrayIndex when called from PostEditChangeProperty. #jira UE-25316 - PropertyChangedEvent.GetArrayIndex broken #codereview Robert.Manuszewski Change 2853152 on 2016/02/02 by Jamie.Dale Fixed multi-line editable texts not updating their font when changed in UMG Also made all the SetStyle functions use the default if they're passed null (to match SEditableTextBox), and tidied up some of the property panel layout when editing styles. #codereview Chris.Wood Change 2853220 on 2016/02/02 by Alexis.Matte #jira UE-26303 We now apply the scene option transform to the vertex of meshes instead of the root node of the scene. This allow re-alignment of the mesh to go with animation. #codereview nick.darnell Change 2853282 on 2016/02/02 by Alexis.Matte Back out changelist 2853220 Change 2854211 on 2016/02/03 by Nick.Darnell Widget Reflector - Limit the minimum scale that can be applied to something more reasonable 50%, instead of 10%. Change 2854216 on 2016/02/03 by Nick.Darnell Scene Viewport - The scene viewport handles application scale better now, allowing click locations to be interepreted correctly and transformed into pixel hit location, rather than local space widget location, which may not match. Change 2854220 on 2016/02/03 by Nick.Darnell Slate - Allowing mousewheel or gesture to be routed directly for a widget path like has been done for other mouse events, this permits more kinds of mouse like actions in a VR environment onto widgets in the scene. (not actually hooked up to do it, but this now permits it at the slate level to be done correctly). Change 2854449 on 2016/02/03 by Alexis.Matte -Fix the fbx import options, for the scene transform value that was not apply correctly -Add an inspector on the scene import option in the reimport dialog Change 2855659 on 2016/02/04 by Alexis.Matte -Fix the bake pivot when there is a hierarchy, we now accumulate the pivot effect in the hierarchy to place the object at the correct place. #codereview nick.darnell Change 2855922 on 2016/02/04 by Alexis.Matte #jira UE-26303 The animation is now align with the imported skeletal mesh, the bakepivot is also supported #codereview nick.darnell Change 2856989 on 2016/02/05 by Jamie.Dale Some improvements to the source code loc gatherer * We now strip any comments out of any pre-processor tokens before we start handling them. * Fixed a case where "#if defined" and "#elif defined" would parse incorrectly. * Fixed a case where "#define LOCTEXT_NAMESPACE" and "#define LOC_DEFINE_REGION" may not be paired correctly with their corresponding "#undef". [CL 2888106 by Nick Darnell in Main branch]
2016-03-01 15:17:24 -05:00
Context.EndParsingCurrentLine = true;
Copying //UE4/Orion-Staging to //UE4/Main (Origin: //Orion/Dev-General @2826496) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2826201 on 2016/01/13 by Zabir.Hoque Add more verbose logging to try to understand #OR-11297 #lockdown Andrew.Grant #CodeReview Marcus.Wassmer #RB none #TESTS compiled Win64 debug editor, ran agora_p Change 2826170 on 2016/01/13 by Marcus.Wassmer Flush unloaded resource properly in LoadMap #codereview Gil.Gribb #rb none #test cycling game. memory is freed properly now. #lockdown Andrew.Grant Change 2826135 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826128 using //Orion/Main_to_//Orion/Dev-General Change 2826131 on 2016/01/12 by Michael.Noland #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Merging CL# 2825678 using //Orion/Main_to_//Orion/Dev-General Change 2826128 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826116 using //Orion/Release-Next->//Orion/Main Change 2826116 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... #lockdown andrew.grant #codereview josh.markiewicz Change 2825772 on 2016/01/12 by Dmitry.Rekman Linux signal handling improvements. - Switch crash handlers to use "crash malloc" (preallocated memory) on crash. - Remove unnecessary memory allocations from graceful termination handler. #rb none #tests Run the Linux server and crashed it a few times. #codereview David.Vossel, Michael.Trepka Change 2825768 on 2016/01/12 by Josh.Markiewicz #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Change 2825703 on 2016/01/12 by Brian.Karis Switched on new motion blur. Set temporal AA sharpness to 1. #rb none #TESTS editor Change 2825689 on 2016/01/12 by Lina.Halper Fix for get animation notify crash https://jira.ol.epicgames.net/browse/OR-12248 https://jira.ol.epicgames.net/browse/OR-12348 - Also fixed the crash in preview of persona due to blend sample cache contains previous animation data - Also fixed blend space player to reinitialize cache data - The main issue is marker doesn't clamp the length, causing notifies ensure to trigger. #rb : Laurent.Delayen #tests: 10 Sparrows bot match for long time #code review: Martin.Wilson #lockdown: Andrew.Grant Change 2825680 on 2016/01/12 by Martin.Mittring fixed all cases with r.Tonemapper.ScreenPercentage, ScreenPercentage, Fringe, Vignette, ViewRect, flickering with transluceny (View members have been modified while other thread was reading) #rb:Olaf.Piesche, David.Hill #test: PC, many cases Change 2825579 on 2016/01/12 by Chris.Bunner Force shadow shape bone indices on the required update list. #rb Lina.Halper, Rolando.Caloca #tests Editor #codereview Daniel.Wright #jira OR-12339 Change 2825443 on 2016/01/12 by Martin.Mittring
2016-01-14 08:11:47 -05:00
}
}
void UGatherTextFromSourceCommandlet::FElseDescriptor::TryParse(const FString& Text, FSourceFileParseContext& Context) const
{
// Attempt to parse something of the format
// #else
if (!Context.WithinBlockComment && !Context.WithinLineComment && !Context.WithinStringLiteral)
{
Context.PopMacroBlock(); // Pop the current #if or #ifdef state
Context.PushMacroBlock(FString());
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2888098 on 3/1/2016 by Nick.Darnell Adding back the SetWidgetToFocusOnActivate call and deprecating it. Will need to also do this in 4.11. #lockdown Nick.Penwarden Change 2851669 on 2016/02/01 by Alexis.Matte #jira UE-25928 Skeletal mesh import now support _skinXX that are not sequential. Static mesh was already supporting non sequential _skinxx ordering #codereview nick.darnell Change 2851672 on 2016/02/01 by Alexis.Matte #jira UE-25971 The proxy camera mesh is now properly reset to zero #codereview nick.darnell Change 2851675 on 2016/02/01 by Alexis.Matte #jira UE-25525 Update the tooltips #codereview nick.darnell Change 2851764 on 2016/02/01 by Alexis.Matte #jira UE-25595 The fbx plus and minus icons are now brighter #codereview nick.darnell Change 2852116 on 2016/02/01 by Bob.Tellez #UE4 Submitting pull request 2013 from GitHub (Pull request 2013). Thanks for the fix hoelzl! Fix file selection when reimporting curve from moved CSV file When reimporting a data curve after moving the CSV file from which it was generated, the file selection dialog does not present an option to select CVS files. This patch fixes the issue by assigning the correct 'SupportedClass' value for `UReimportCurveFactory` instances. #codereview Nick.Darnell #JIRA UE-26247 #2013 Change 2852375 on 2016/02/02 by Richard.TalbotWatkin Spline component improvements: added facility to not restore component instance cache after the construction script has run, so the points can act as inputs to the construction script. Created a new property bInputSplinePointsToConstructionScript for that. Added SetUpVectorAtSplinePoint, and corrected some bugs. #jira UE-24931 - Set Location at Spline Point doesn't do anything Change 2852726 on 2016/02/02 by Richard.TalbotWatkin Fixed FPropertyChangedEvent::GetArrayIndex when called from PostEditChangeProperty. #jira UE-25316 - PropertyChangedEvent.GetArrayIndex broken #codereview Robert.Manuszewski Change 2853152 on 2016/02/02 by Jamie.Dale Fixed multi-line editable texts not updating their font when changed in UMG Also made all the SetStyle functions use the default if they're passed null (to match SEditableTextBox), and tidied up some of the property panel layout when editing styles. #codereview Chris.Wood Change 2853220 on 2016/02/02 by Alexis.Matte #jira UE-26303 We now apply the scene option transform to the vertex of meshes instead of the root node of the scene. This allow re-alignment of the mesh to go with animation. #codereview nick.darnell Change 2853282 on 2016/02/02 by Alexis.Matte Back out changelist 2853220 Change 2854211 on 2016/02/03 by Nick.Darnell Widget Reflector - Limit the minimum scale that can be applied to something more reasonable 50%, instead of 10%. Change 2854216 on 2016/02/03 by Nick.Darnell Scene Viewport - The scene viewport handles application scale better now, allowing click locations to be interepreted correctly and transformed into pixel hit location, rather than local space widget location, which may not match. Change 2854220 on 2016/02/03 by Nick.Darnell Slate - Allowing mousewheel or gesture to be routed directly for a widget path like has been done for other mouse events, this permits more kinds of mouse like actions in a VR environment onto widgets in the scene. (not actually hooked up to do it, but this now permits it at the slate level to be done correctly). Change 2854449 on 2016/02/03 by Alexis.Matte -Fix the fbx import options, for the scene transform value that was not apply correctly -Add an inspector on the scene import option in the reimport dialog Change 2855659 on 2016/02/04 by Alexis.Matte -Fix the bake pivot when there is a hierarchy, we now accumulate the pivot effect in the hierarchy to place the object at the correct place. #codereview nick.darnell Change 2855922 on 2016/02/04 by Alexis.Matte #jira UE-26303 The animation is now align with the imported skeletal mesh, the bakepivot is also supported #codereview nick.darnell Change 2856989 on 2016/02/05 by Jamie.Dale Some improvements to the source code loc gatherer * We now strip any comments out of any pre-processor tokens before we start handling them. * Fixed a case where "#if defined" and "#elif defined" would parse incorrectly. * Fixed a case where "#define LOCTEXT_NAMESPACE" and "#define LOC_DEFINE_REGION" may not be paired correctly with their corresponding "#undef". [CL 2888106 by Nick Darnell in Main branch]
2016-03-01 15:17:24 -05:00
Context.EndParsingCurrentLine = true;
Copying //UE4/Orion-Staging to //UE4/Main (Origin: //Orion/Dev-General @2826496) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2826201 on 2016/01/13 by Zabir.Hoque Add more verbose logging to try to understand #OR-11297 #lockdown Andrew.Grant #CodeReview Marcus.Wassmer #RB none #TESTS compiled Win64 debug editor, ran agora_p Change 2826170 on 2016/01/13 by Marcus.Wassmer Flush unloaded resource properly in LoadMap #codereview Gil.Gribb #rb none #test cycling game. memory is freed properly now. #lockdown Andrew.Grant Change 2826135 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826128 using //Orion/Main_to_//Orion/Dev-General Change 2826131 on 2016/01/12 by Michael.Noland #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Merging CL# 2825678 using //Orion/Main_to_//Orion/Dev-General Change 2826128 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826116 using //Orion/Release-Next->//Orion/Main Change 2826116 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... #lockdown andrew.grant #codereview josh.markiewicz Change 2825772 on 2016/01/12 by Dmitry.Rekman Linux signal handling improvements. - Switch crash handlers to use "crash malloc" (preallocated memory) on crash. - Remove unnecessary memory allocations from graceful termination handler. #rb none #tests Run the Linux server and crashed it a few times. #codereview David.Vossel, Michael.Trepka Change 2825768 on 2016/01/12 by Josh.Markiewicz #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Change 2825703 on 2016/01/12 by Brian.Karis Switched on new motion blur. Set temporal AA sharpness to 1. #rb none #TESTS editor Change 2825689 on 2016/01/12 by Lina.Halper Fix for get animation notify crash https://jira.ol.epicgames.net/browse/OR-12248 https://jira.ol.epicgames.net/browse/OR-12348 - Also fixed the crash in preview of persona due to blend sample cache contains previous animation data - Also fixed blend space player to reinitialize cache data - The main issue is marker doesn't clamp the length, causing notifies ensure to trigger. #rb : Laurent.Delayen #tests: 10 Sparrows bot match for long time #code review: Martin.Wilson #lockdown: Andrew.Grant Change 2825680 on 2016/01/12 by Martin.Mittring fixed all cases with r.Tonemapper.ScreenPercentage, ScreenPercentage, Fringe, Vignette, ViewRect, flickering with transluceny (View members have been modified while other thread was reading) #rb:Olaf.Piesche, David.Hill #test: PC, many cases Change 2825579 on 2016/01/12 by Chris.Bunner Force shadow shape bone indices on the required update list. #rb Lina.Halper, Rolando.Caloca #tests Editor #codereview Daniel.Wright #jira OR-12339 Change 2825443 on 2016/01/12 by Martin.Mittring
2016-01-14 08:11:47 -05:00
}
}
void UGatherTextFromSourceCommandlet::FEndIfDescriptor::TryParse(const FString& Text, FSourceFileParseContext& Context) const
{
// Attempt to parse something of the format
// #endif
if (!Context.WithinBlockComment && !Context.WithinLineComment && !Context.WithinStringLiteral)
{
Context.PopMacroBlock(); // Pop the current #if or #ifdef state
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2888098 on 3/1/2016 by Nick.Darnell Adding back the SetWidgetToFocusOnActivate call and deprecating it. Will need to also do this in 4.11. #lockdown Nick.Penwarden Change 2851669 on 2016/02/01 by Alexis.Matte #jira UE-25928 Skeletal mesh import now support _skinXX that are not sequential. Static mesh was already supporting non sequential _skinxx ordering #codereview nick.darnell Change 2851672 on 2016/02/01 by Alexis.Matte #jira UE-25971 The proxy camera mesh is now properly reset to zero #codereview nick.darnell Change 2851675 on 2016/02/01 by Alexis.Matte #jira UE-25525 Update the tooltips #codereview nick.darnell Change 2851764 on 2016/02/01 by Alexis.Matte #jira UE-25595 The fbx plus and minus icons are now brighter #codereview nick.darnell Change 2852116 on 2016/02/01 by Bob.Tellez #UE4 Submitting pull request 2013 from GitHub (Pull request 2013). Thanks for the fix hoelzl! Fix file selection when reimporting curve from moved CSV file When reimporting a data curve after moving the CSV file from which it was generated, the file selection dialog does not present an option to select CVS files. This patch fixes the issue by assigning the correct 'SupportedClass' value for `UReimportCurveFactory` instances. #codereview Nick.Darnell #JIRA UE-26247 #2013 Change 2852375 on 2016/02/02 by Richard.TalbotWatkin Spline component improvements: added facility to not restore component instance cache after the construction script has run, so the points can act as inputs to the construction script. Created a new property bInputSplinePointsToConstructionScript for that. Added SetUpVectorAtSplinePoint, and corrected some bugs. #jira UE-24931 - Set Location at Spline Point doesn't do anything Change 2852726 on 2016/02/02 by Richard.TalbotWatkin Fixed FPropertyChangedEvent::GetArrayIndex when called from PostEditChangeProperty. #jira UE-25316 - PropertyChangedEvent.GetArrayIndex broken #codereview Robert.Manuszewski Change 2853152 on 2016/02/02 by Jamie.Dale Fixed multi-line editable texts not updating their font when changed in UMG Also made all the SetStyle functions use the default if they're passed null (to match SEditableTextBox), and tidied up some of the property panel layout when editing styles. #codereview Chris.Wood Change 2853220 on 2016/02/02 by Alexis.Matte #jira UE-26303 We now apply the scene option transform to the vertex of meshes instead of the root node of the scene. This allow re-alignment of the mesh to go with animation. #codereview nick.darnell Change 2853282 on 2016/02/02 by Alexis.Matte Back out changelist 2853220 Change 2854211 on 2016/02/03 by Nick.Darnell Widget Reflector - Limit the minimum scale that can be applied to something more reasonable 50%, instead of 10%. Change 2854216 on 2016/02/03 by Nick.Darnell Scene Viewport - The scene viewport handles application scale better now, allowing click locations to be interepreted correctly and transformed into pixel hit location, rather than local space widget location, which may not match. Change 2854220 on 2016/02/03 by Nick.Darnell Slate - Allowing mousewheel or gesture to be routed directly for a widget path like has been done for other mouse events, this permits more kinds of mouse like actions in a VR environment onto widgets in the scene. (not actually hooked up to do it, but this now permits it at the slate level to be done correctly). Change 2854449 on 2016/02/03 by Alexis.Matte -Fix the fbx import options, for the scene transform value that was not apply correctly -Add an inspector on the scene import option in the reimport dialog Change 2855659 on 2016/02/04 by Alexis.Matte -Fix the bake pivot when there is a hierarchy, we now accumulate the pivot effect in the hierarchy to place the object at the correct place. #codereview nick.darnell Change 2855922 on 2016/02/04 by Alexis.Matte #jira UE-26303 The animation is now align with the imported skeletal mesh, the bakepivot is also supported #codereview nick.darnell Change 2856989 on 2016/02/05 by Jamie.Dale Some improvements to the source code loc gatherer * We now strip any comments out of any pre-processor tokens before we start handling them. * Fixed a case where "#if defined" and "#elif defined" would parse incorrectly. * Fixed a case where "#define LOCTEXT_NAMESPACE" and "#define LOC_DEFINE_REGION" may not be paired correctly with their corresponding "#undef". [CL 2888106 by Nick Darnell in Main branch]
2016-03-01 15:17:24 -05:00
Context.EndParsingCurrentLine = true;
Copying //UE4/Orion-Staging to //UE4/Main (Origin: //Orion/Dev-General @2826496) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2826201 on 2016/01/13 by Zabir.Hoque Add more verbose logging to try to understand #OR-11297 #lockdown Andrew.Grant #CodeReview Marcus.Wassmer #RB none #TESTS compiled Win64 debug editor, ran agora_p Change 2826170 on 2016/01/13 by Marcus.Wassmer Flush unloaded resource properly in LoadMap #codereview Gil.Gribb #rb none #test cycling game. memory is freed properly now. #lockdown Andrew.Grant Change 2826135 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826128 using //Orion/Main_to_//Orion/Dev-General Change 2826131 on 2016/01/12 by Michael.Noland #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Merging CL# 2825678 using //Orion/Main_to_//Orion/Dev-General Change 2826128 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... Merging CL# 2826116 using //Orion/Release-Next->//Orion/Main Change 2826116 on 2016/01/12 by Michael.Noland Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation - Disabled async streaming for the duration of the QOS ping measurement to avoid hitches - Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future) - Added logging of the current average frame time when the datacenter ping is finalized - Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4) #jira OR-12453 #rb paul.moore #tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc... #lockdown andrew.grant #codereview josh.markiewicz Change 2825772 on 2016/01/12 by Dmitry.Rekman Linux signal handling improvements. - Switch crash handlers to use "crash malloc" (preallocated memory) on crash. - Remove unnecessary memory allocations from graceful termination handler. #rb none #tests Run the Linux server and crashed it a few times. #codereview David.Vossel, Michael.Trepka Change 2825768 on 2016/01/12 by Josh.Markiewicz #UE4 - added print out of MS/FPS during Qos ping evaluation #rb michael.noland #tests loaded up through login screen to see output Change 2825703 on 2016/01/12 by Brian.Karis Switched on new motion blur. Set temporal AA sharpness to 1. #rb none #TESTS editor Change 2825689 on 2016/01/12 by Lina.Halper Fix for get animation notify crash https://jira.ol.epicgames.net/browse/OR-12248 https://jira.ol.epicgames.net/browse/OR-12348 - Also fixed the crash in preview of persona due to blend sample cache contains previous animation data - Also fixed blend space player to reinitialize cache data - The main issue is marker doesn't clamp the length, causing notifies ensure to trigger. #rb : Laurent.Delayen #tests: 10 Sparrows bot match for long time #code review: Martin.Wilson #lockdown: Andrew.Grant Change 2825680 on 2016/01/12 by Martin.Mittring fixed all cases with r.Tonemapper.ScreenPercentage, ScreenPercentage, Fringe, Vignette, ViewRect, flickering with transluceny (View members have been modified while other thread was reading) #rb:Olaf.Piesche, David.Hill #test: PC, many cases Change 2825579 on 2016/01/12 by Chris.Bunner Force shadow shape bone indices on the required update list. #rb Lina.Halper, Rolando.Caloca #tests Editor #codereview Daniel.Wright #jira OR-12339 Change 2825443 on 2016/01/12 by Martin.Mittring
2016-01-14 08:11:47 -05:00
}
}
bool UGatherTextFromSourceCommandlet::FMacroDescriptor::ParseArgumentString(const FString& Text, const int32 CursorOffset, int32& BracketStack, const FSourceFileParseContext& Context, FMacroArgumentGatherer& ArgsGatherer) const
{
bool bEscapeNextChar = false;
const TCHAR* ArgStart = *Text + CursorOffset;
const TCHAR* Cursor = ArgStart;
for (; 0 < BracketStack; ++Cursor)
{
// First: check is we are at end of line.
if ('\0' == *Cursor)
{
if (Cursor - ArgStart > 0)
{
// Here, we found the end of the line, but we don't know if it's the end of the argument.
if (!ArgsGatherer.Gather(ArgStart, Cursor - ArgStart))
{
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("%s(%d): Parsing Arguments failed in %s macro. %s"), *Context.Filename, Context.LineNumber, *GetToken(), *FLocTextHelper::SanitizeLogOutput(Context.LineText.TrimStartAndEnd()));
return false;
}
}
break;
}
// Skip this character
else if (bEscapeNextChar)
{
bEscapeNextChar = false;
}
else if ((ArgsGatherer.IsInDoubleQuotes() || ArgsGatherer.IsInSingleQuotes()) && !bEscapeNextChar && '\\' == *Cursor)
{
bEscapeNextChar = true;
// If we hit the escape character, we must verify if we are at end of line
if ('\0' == *(Cursor + 1))
{
if (Cursor - ArgStart - 1 > 0)
{
if (!ArgsGatherer.Gather(ArgStart, Cursor - ArgStart - 1))
{
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("%s(%d): Parsing Arguments failed in %s macro. %s"), *Context.Filename, Context.LineNumber, *GetToken(), *FLocTextHelper::SanitizeLogOutput(Context.LineText.TrimStartAndEnd()));
return false;
}
}
break;
}
}
// We are closing "
else if (ArgsGatherer.IsInDoubleQuotes())
{
if ('\"' == *Cursor)
{
ArgsGatherer.CloseDoubleQuotes();
}
}
// We are closing a '
else if (ArgsGatherer.IsInSingleQuotes())
{
if ('\'' == *Cursor)
{
ArgsGatherer.CloseSingleQuotes();
}
}
// We are opening a "
else if ('\"' == *Cursor)
{
ArgsGatherer.OpenDoubleQuotes();
}
// We are opening a '
else if ('\'' == *Cursor)
{
ArgsGatherer.OpenSingleQuotes();
}
// We found an opening bracket '(', increment the stack
else if ('(' == *Cursor)
{
++BracketStack;
}
// We found the closing bracket ')' decrement the stack
else if (')' == *Cursor)
{
--BracketStack;
if (0 > BracketStack)
{
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("%s(%d): Unexpected bracket ')' in %s macro while parsing. %s"), *Context.Filename, Context.LineNumber, *GetToken(), *FLocTextHelper::SanitizeLogOutput(Context.LineText.TrimStartAndEnd()));
return false;
}
}
else if (',' == *Cursor)
{
if (1 == BracketStack)
{
if (Cursor - ArgStart > 0)
{
// We have a single bracket open and we found a ',' this is the end of the argument. If Bracket stack is > 1 it means that we are in a function call in one of the parameters.
if (!ArgsGatherer.Gather(ArgStart, Cursor - ArgStart))
{
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("%s(%d): Parsing Arguments failed in %s macro. %s"), *Context.Filename, Context.LineNumber, *GetToken(), *FLocTextHelper::SanitizeLogOutput(Context.LineText.TrimStartAndEnd()));
return false;
}
if (!ArgsGatherer.EndArgument())
{
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("%s(%d): Parsing Arguments failed in %s macro. %s"), *Context.Filename, Context.LineNumber, *GetToken(), *FLocTextHelper::SanitizeLogOutput(Context.LineText.TrimStartAndEnd()));
return false;
}
ArgStart = Cursor + 1;
}
else
{
// The ',' character is the first thing in the line. We need to close out the previous argument
// E.g MYMACRO(Param1, "Param2"
// , "Param3")
if (!ArgsGatherer.EndArgument())
{
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("%s(%d): Parsing Arguments failed in %s macro. %s"), *Context.Filename, Context.LineNumber, *GetToken(), *FLocTextHelper::SanitizeLogOutput(Context.LineText.TrimStartAndEnd()));
return false;
}
ArgStart = Cursor + 1;
}
}
}
else if ('\\' == *Cursor)
{
ensure(!ArgsGatherer.IsInDoubleQuotes());
// We hit a escape character outside a double quote, if the next character is end of line, we are done for this line and the next one must start with a double quote
if ('\0' == *(Cursor + 1))
{
if (Cursor - ArgStart - 1 > 0)
{
if (!ArgsGatherer.Gather(ArgStart, Cursor - ArgStart - 1))
{
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("%s(%d): Parsing Arguments failed in %s macro. %s"), *Context.Filename, Context.LineNumber, *GetToken(), *FLocTextHelper::SanitizeLogOutput(Context.LineText.TrimStartAndEnd()));
return false;
}
}
break;
}
}
// We just closed the last ')' this is the end of all args for this macro
if (0 == BracketStack)
{
// If the arg is empty it means we found a closing braket after a ',' or at the begining of a line
if (Cursor - ArgStart > 0)
{
if (!ArgsGatherer.Gather(ArgStart, Cursor - ArgStart))
{
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("%s(%d): Parsing Arguments failed in %s macro. %s"), *Context.Filename, Context.LineNumber, *GetToken(), *FLocTextHelper::SanitizeLogOutput(Context.LineText.TrimStartAndEnd()));
return false;
}
}
if (!ArgsGatherer.EndArgument())
{
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("%s(%d): Parsing Arguments failed in %s macro. %s"), *Context.Filename, Context.LineNumber, *GetToken(), *FLocTextHelper::SanitizeLogOutput(Context.LineText.TrimStartAndEnd()));
return false;
}
break;
}
}
return true;
}
bool UGatherTextFromSourceCommandlet::FMacroDescriptor::ParseArgsFromMacro(const FString& Text, TArray<FString>& Args, FSourceFileParseContext& Context) const
{
// Attempt to parse something of the format
// NAME(param0, param1, param2, etc)
// Step over the token name and any whitespace after it
FString RemainingText = Text.RightChop(GetToken().Len());
//RemainingText could be empty if the bracket is at the begining of the next line
RemainingText.TrimStartInline();
// Find the Opening bracket.
const int32 OpenBracketIdx = RemainingText.Find(TEXT("("), ESearchCase::CaseSensitive);
// If we find a bracket it must be the first character of the remaining text
if (OpenBracketIdx > 0)
{
// We stepped over the whitespace when building RemainingText, so if the bracket isn't the first character in the text then it means we only partially matched a longer token and shouldn't parse it
return false;
}
Args.Empty();
FMacroArgumentGatherer ArgumentGatherer;
int32 BracketStack = OpenBracketIdx == INDEX_NONE ? 0:1;
// If we found a bracket, we can start parsing argument on this line
if (BracketStack > 0)
{
// Parse the argument that are on the same line as the macro.
if (!ParseArgumentString(RemainingText, OpenBracketIdx + 1, BracketStack, Context, ArgumentGatherer))
{
return false;
}
}
// We didn't find the end bracket, we must continue.
if (BracketStack > 0)
{
if (!ParseArgsFromNextLines(ArgumentGatherer, BracketStack, Context))
{
return false;
}
}
ArgumentGatherer.ExtractArguments(Args);
return 0 < Args.Num() ? true : false;
}
bool UGatherTextFromSourceCommandlet::FMacroDescriptor::ParseArgsFromNextLines(FMacroArgumentGatherer& ArgsGatherer, int32& BracketStack, FSourceFileParseContext& Context) const
{
// Loop until we have all arguments and the closing bracket.
for (int32 i = Context.LineNumber; ArgsGatherer.GetNumberOfArguments() < GetMinNumberOfArgument() || BracketStack > 0; i++)
{
if(i >= Context.TextLines.Num())
{
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("%s(%d): We reached end of file while parsing specified %s macro for arguments. %s"), *Context.Filename, Context.LineNumber, *GetToken(), *FLocTextHelper::SanitizeLogOutput(Context.LineText.TrimStartAndEnd()));
return false;
}
FString LineText = StripCommentsFromToken(Context.TextLines[i], Context);
// Ignore empty lines.
if (LineText.IsEmpty())
{
continue;
}
int32 ParsingOffset = 0;
// We are not in an opening bracket yet, look at the beginning of the line.
if (BracketStack == 0)
{
int32 OpenBracketIdx = LineText.Find(TEXT("("), ESearchCase::CaseSensitive);
// We did not find the opening bracket on the first line and on the second non empty line, we give up
if (OpenBracketIdx == INDEX_NONE)
{
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("%s(%d): Opening bracket '(' not found while parsing specified %s macro for arguments. %s"), *Context.Filename, Context.LineNumber, *GetToken(), *FLocTextHelper::SanitizeLogOutput(Context.LineText.TrimStartAndEnd()));
return false;
}
BracketStack = 1;
// Start parsing right after the bracket
ParsingOffset = OpenBracketIdx + 1;
}
if (!ParseArgumentString(LineText, ParsingOffset, BracketStack, Context, ArgsGatherer))
{
return false;
}
}
return true;
}
bool UGatherTextFromSourceCommandlet::FMacroDescriptor::PrepareArgument(FString& Argument, bool IsAutoText, const FString& IdentForLogging, bool& OutHasQuotes)
{
bool Error = false;
if (!IsAutoText)
{
Argument = RemoveStringFromTextMacro(Argument, IdentForLogging, Error);
OutHasQuotes = Error ? false : true;
}
else
{
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
Argument = Argument.TrimEnd().TrimQuotes(&OutHasQuotes);
Copying //UE4/Orion-Staging to //UE4/Main (Source //Orion/Dev-General @ 2927258) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2927181 on 2016/03/29 by Dmitry.Rekman (Optionally) exclude idle time from server FPS charts. - Time spent waiting for the next frame in order to hit capped FPS can be optionally excluded by using t.FPSChart.ExcludeIdleTime (set to 1 for servers). - Server FPS charts analytics events and log output will include the information if idle time was excluded. - Also: added a log line each time we detect a server hitch for easier pin-pointing them in the log. #rb Paul.Moore #codereview Paul.Moore, Michael.Noland #tests Ran Linux server and Windows client on compatible content. Change 2927084 on 2016/03/29 by Ben.Marsh BuildGraph: Don't allow triggers to run until all their order dependencies are complete. Just because a downstream node doesn't have a dependency on an upstream node via temp storage doesn't mean it can run immediately. #rb none #tests none Change 2927060 on 2016/03/29 by Michael.Noland Renamed GPU analytics event from GPU to DesktopGPU to reflect that it is the default desktop adapter and not the one we initialized (which is GPUAdapter) Updated text/log based FPS chart events to print out GPUAdapter instead (with DesktopGPU in parens if they differ, e.g., in an optimus setup) #rb marcus.wassmer #tests Ran and did some fps charts Change 2927048 on 2016/03/29 by Michael.Noland HLOD: Removed an unused cvar r.HLODEnabled (everything is done thru r.HLOD) #tests Compiled and ran Paragon #rb marcus.wassmer Change 2926920 on 2016/03/29 by Ben.Marsh BuildGraph: Update schema with Rename task. Change 2926911 on 2016/03/29 by Ben.Marsh BuildGraph: Add a task which can rename files matching a given wildcard. Syntax is: <Rename Files="*.txt" To="*.md"> or <Rename Files="Engine/Build/..." From="*.txt" To="*.md"/> #rb none #tests none Change 2926908 on 2016/03/29 by Andrew.Grant Fix for CDO properties of renamed blueprints not being applied #rb none #tests loaded Origin map (renamed from Playgo3) and verified properties are applied. Change 2926799 on 2016/03/29 by Jason.Bestimt #ORION_DG - Merge MAIN (23) @ CL# 2926780 #RB:none #Tests:none Change 2926663 on 2016/03/29 by david.nikdel #ROBOMERGE-OBO: jason.bestimt #ROBOMERGE-SOURCE: CL 2926660 in //Orion/Release-0.23/... via CL 2926662 #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ORION_23 - Potential fix for Cook failures "Fix shelved in 2926635, tested in Dev-Blueprints. Could not run any GEditor related logic safely in ShutdownModule because of the same destruction issue orders that caused the bug in the first place. I will chat with Editor team about nulling out GEditor the same way we null out GUnrealEd." #RB:none #Tests: none [CodeReviewed]: andrew.grant, dan.oconnor Change 2926510 on 2016/03/29 by Andrew.Grant Potential fix for OR-18207 - editor becomes unresponsive (audio deadlock) #rb none #tests compiled Change 2926495 on 2016/03/29 by Rob.Cannaday Change storing HTTP requests as raw pointers to weak pointers with validity being checked via Pinning it #jira FORT-18947 #jira OR-17695 #tests golden path #rb eric.newman Change 2926427 on 2016/03/29 by Josh.Markiewicz #UE4 - fixed typo #rb none #tests none Change 2926250 on 2016/03/29 by Martin.Mittring fixed OR-18489 HERO: IGGY: RMB on E ability causes blinding hair effect #rb:Chris.Bunner #codereview:Brian.Karis Change 2926224 on 2016/03/29 by Daniel.Lamb Fix for potenital threading issue with Console manager removing vars which could cause double free. #rb Robert.Manuszewski #test Orion cook Change 2926174 on 2016/03/29 by Gareth.Martin Cloned fix for bUseMaterialPositionOffsetInStaticLighting crashing across from //UE4/Dev-Landscape/ to unblock people #rb #tests editor Change 2925968 on 2016/03/29 by David.Nikdel #MCP #OSS - Read RedirectUrl from ini #RB: Eric.Newman #TESTS: compiled in another branch (merge over) #ROBOMERGE: Main [CL 2929424 by Andrew Grant in Main branch]
2016-03-31 15:18:30 -04:00
Argument = UnescapeLiteralCharacterEscapeSequences(Argument);
}
return Error ? false : true;
}
void UGatherTextFromSourceCommandlet::FUICommandMacroDescriptor::TryParseArgs(const FString& Text, FSourceFileParseContext& Context, const TArray<FString>& Arguments, const int32 ArgIndexOffset) const
{
FString Identifier = Arguments[ArgIndexOffset];
Identifier.TrimStartInline(); // Remove whitespaces at the start of the line.
// Identifier may optionally be in quotes, as it's sometimes a string literal (in UE_COMMAND_EXT), and sometimes stringified by the macro (in UI_COMMAND)
// Because this is optional, we don't care if this processing fails
bool HasQuotes = false;
PrepareArgument(Identifier, true, FString(), HasQuotes);
FString SourceLocation = FSourceLocation(Context.Filename, Context.LineNumber).ToString();
if (Identifier.IsEmpty())
{
//The command doesn't have an identifier so we can't gather it
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("%s: %s macro has an empty identifier and cannot be gathered."), *SourceLocation , *GetToken());
return;
}
FString SourceText = Arguments[ArgIndexOffset + 1];
SourceText.TrimStartInline();
static const FString UICommandRootNamespace = TEXT("UICommands");
FString Namespace = Context.WithinNamespaceDefineLineNumber != INDEX_NONE && !Context.Namespace.IsEmpty() ? FString::Printf(TEXT("%s.%s"), *UICommandRootNamespace, *Context.Namespace) : UICommandRootNamespace;
// parse DefaultLangString argument - this arg will be in quotes without TEXT macro
FString MacroDesc = FString::Printf(TEXT("%s(%d): \"FriendlyName\" argument in %s macro."), *Context.Filename, Context.LineNumber, *GetToken());
if (PrepareArgument(SourceText, true, MacroDesc, HasQuotes))
{
if (HasQuotes && !Identifier.IsEmpty() && !SourceText.IsEmpty())
{
// First create the command entry
FManifestContext CommandContext;
CommandContext.Key = Identifier;
CommandContext.SourceLocation = SourceLocation;
CommandContext.PlatformName = Context.FilePlatformName;
Context.AddManifestText(GetToken(), Namespace, SourceText, CommandContext);
// parse DefaultLangTooltipString argument - this arg will be in quotes without TEXT macro
FString TooltipSourceText = Arguments[ArgIndexOffset + 2];
TooltipSourceText.TrimStartInline();
MacroDesc = FString::Printf(TEXT("%s(%d): \"InDescription\" argument in %s macro"), *Context.Filename, Context.LineNumber, *GetToken());
if (PrepareArgument(TooltipSourceText, true, MacroDesc, HasQuotes))
{
if (HasQuotes && !TooltipSourceText.IsEmpty())
{
// Create the tooltip entry
FManifestContext CommandTooltipContext;
CommandTooltipContext.Key = Identifier + TEXT("_ToolTip");
CommandTooltipContext.SourceLocation = SourceLocation;
CommandTooltipContext.PlatformName = CommandContext.PlatformName;
Context.AddManifestText(GetToken(), Namespace, TooltipSourceText, CommandTooltipContext);
}
}
}
}
}
void UGatherTextFromSourceCommandlet::FUICommandMacroDescriptor::TryParse(const FString& Text, FSourceFileParseContext& Context) const
{
// Attempt to parse something of the format
// UI_COMMAND(LocKey, DefaultLangString, DefaultLangTooltipString, ...)
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2888098 on 3/1/2016 by Nick.Darnell Adding back the SetWidgetToFocusOnActivate call and deprecating it. Will need to also do this in 4.11. #lockdown Nick.Penwarden Change 2851669 on 2016/02/01 by Alexis.Matte #jira UE-25928 Skeletal mesh import now support _skinXX that are not sequential. Static mesh was already supporting non sequential _skinxx ordering #codereview nick.darnell Change 2851672 on 2016/02/01 by Alexis.Matte #jira UE-25971 The proxy camera mesh is now properly reset to zero #codereview nick.darnell Change 2851675 on 2016/02/01 by Alexis.Matte #jira UE-25525 Update the tooltips #codereview nick.darnell Change 2851764 on 2016/02/01 by Alexis.Matte #jira UE-25595 The fbx plus and minus icons are now brighter #codereview nick.darnell Change 2852116 on 2016/02/01 by Bob.Tellez #UE4 Submitting pull request 2013 from GitHub (Pull request 2013). Thanks for the fix hoelzl! Fix file selection when reimporting curve from moved CSV file When reimporting a data curve after moving the CSV file from which it was generated, the file selection dialog does not present an option to select CVS files. This patch fixes the issue by assigning the correct 'SupportedClass' value for `UReimportCurveFactory` instances. #codereview Nick.Darnell #JIRA UE-26247 #2013 Change 2852375 on 2016/02/02 by Richard.TalbotWatkin Spline component improvements: added facility to not restore component instance cache after the construction script has run, so the points can act as inputs to the construction script. Created a new property bInputSplinePointsToConstructionScript for that. Added SetUpVectorAtSplinePoint, and corrected some bugs. #jira UE-24931 - Set Location at Spline Point doesn't do anything Change 2852726 on 2016/02/02 by Richard.TalbotWatkin Fixed FPropertyChangedEvent::GetArrayIndex when called from PostEditChangeProperty. #jira UE-25316 - PropertyChangedEvent.GetArrayIndex broken #codereview Robert.Manuszewski Change 2853152 on 2016/02/02 by Jamie.Dale Fixed multi-line editable texts not updating their font when changed in UMG Also made all the SetStyle functions use the default if they're passed null (to match SEditableTextBox), and tidied up some of the property panel layout when editing styles. #codereview Chris.Wood Change 2853220 on 2016/02/02 by Alexis.Matte #jira UE-26303 We now apply the scene option transform to the vertex of meshes instead of the root node of the scene. This allow re-alignment of the mesh to go with animation. #codereview nick.darnell Change 2853282 on 2016/02/02 by Alexis.Matte Back out changelist 2853220 Change 2854211 on 2016/02/03 by Nick.Darnell Widget Reflector - Limit the minimum scale that can be applied to something more reasonable 50%, instead of 10%. Change 2854216 on 2016/02/03 by Nick.Darnell Scene Viewport - The scene viewport handles application scale better now, allowing click locations to be interepreted correctly and transformed into pixel hit location, rather than local space widget location, which may not match. Change 2854220 on 2016/02/03 by Nick.Darnell Slate - Allowing mousewheel or gesture to be routed directly for a widget path like has been done for other mouse events, this permits more kinds of mouse like actions in a VR environment onto widgets in the scene. (not actually hooked up to do it, but this now permits it at the slate level to be done correctly). Change 2854449 on 2016/02/03 by Alexis.Matte -Fix the fbx import options, for the scene transform value that was not apply correctly -Add an inspector on the scene import option in the reimport dialog Change 2855659 on 2016/02/04 by Alexis.Matte -Fix the bake pivot when there is a hierarchy, we now accumulate the pivot effect in the hierarchy to place the object at the correct place. #codereview nick.darnell Change 2855922 on 2016/02/04 by Alexis.Matte #jira UE-26303 The animation is now align with the imported skeletal mesh, the bakepivot is also supported #codereview nick.darnell Change 2856989 on 2016/02/05 by Jamie.Dale Some improvements to the source code loc gatherer * We now strip any comments out of any pre-processor tokens before we start handling them. * Fixed a case where "#if defined" and "#elif defined" would parse incorrectly. * Fixed a case where "#define LOCTEXT_NAMESPACE" and "#define LOC_DEFINE_REGION" may not be paired correctly with their corresponding "#undef". [CL 2888106 by Nick Darnell in Main branch]
2016-03-01 15:17:24 -05:00
if (!Context.ExcludedRegion && !Context.WithinBlockComment && !Context.WithinLineComment && !Context.WithinStringLiteral)
{
TArray<FString> Arguments;
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2888098 on 3/1/2016 by Nick.Darnell Adding back the SetWidgetToFocusOnActivate call and deprecating it. Will need to also do this in 4.11. #lockdown Nick.Penwarden Change 2851669 on 2016/02/01 by Alexis.Matte #jira UE-25928 Skeletal mesh import now support _skinXX that are not sequential. Static mesh was already supporting non sequential _skinxx ordering #codereview nick.darnell Change 2851672 on 2016/02/01 by Alexis.Matte #jira UE-25971 The proxy camera mesh is now properly reset to zero #codereview nick.darnell Change 2851675 on 2016/02/01 by Alexis.Matte #jira UE-25525 Update the tooltips #codereview nick.darnell Change 2851764 on 2016/02/01 by Alexis.Matte #jira UE-25595 The fbx plus and minus icons are now brighter #codereview nick.darnell Change 2852116 on 2016/02/01 by Bob.Tellez #UE4 Submitting pull request 2013 from GitHub (Pull request 2013). Thanks for the fix hoelzl! Fix file selection when reimporting curve from moved CSV file When reimporting a data curve after moving the CSV file from which it was generated, the file selection dialog does not present an option to select CVS files. This patch fixes the issue by assigning the correct 'SupportedClass' value for `UReimportCurveFactory` instances. #codereview Nick.Darnell #JIRA UE-26247 #2013 Change 2852375 on 2016/02/02 by Richard.TalbotWatkin Spline component improvements: added facility to not restore component instance cache after the construction script has run, so the points can act as inputs to the construction script. Created a new property bInputSplinePointsToConstructionScript for that. Added SetUpVectorAtSplinePoint, and corrected some bugs. #jira UE-24931 - Set Location at Spline Point doesn't do anything Change 2852726 on 2016/02/02 by Richard.TalbotWatkin Fixed FPropertyChangedEvent::GetArrayIndex when called from PostEditChangeProperty. #jira UE-25316 - PropertyChangedEvent.GetArrayIndex broken #codereview Robert.Manuszewski Change 2853152 on 2016/02/02 by Jamie.Dale Fixed multi-line editable texts not updating their font when changed in UMG Also made all the SetStyle functions use the default if they're passed null (to match SEditableTextBox), and tidied up some of the property panel layout when editing styles. #codereview Chris.Wood Change 2853220 on 2016/02/02 by Alexis.Matte #jira UE-26303 We now apply the scene option transform to the vertex of meshes instead of the root node of the scene. This allow re-alignment of the mesh to go with animation. #codereview nick.darnell Change 2853282 on 2016/02/02 by Alexis.Matte Back out changelist 2853220 Change 2854211 on 2016/02/03 by Nick.Darnell Widget Reflector - Limit the minimum scale that can be applied to something more reasonable 50%, instead of 10%. Change 2854216 on 2016/02/03 by Nick.Darnell Scene Viewport - The scene viewport handles application scale better now, allowing click locations to be interepreted correctly and transformed into pixel hit location, rather than local space widget location, which may not match. Change 2854220 on 2016/02/03 by Nick.Darnell Slate - Allowing mousewheel or gesture to be routed directly for a widget path like has been done for other mouse events, this permits more kinds of mouse like actions in a VR environment onto widgets in the scene. (not actually hooked up to do it, but this now permits it at the slate level to be done correctly). Change 2854449 on 2016/02/03 by Alexis.Matte -Fix the fbx import options, for the scene transform value that was not apply correctly -Add an inspector on the scene import option in the reimport dialog Change 2855659 on 2016/02/04 by Alexis.Matte -Fix the bake pivot when there is a hierarchy, we now accumulate the pivot effect in the hierarchy to place the object at the correct place. #codereview nick.darnell Change 2855922 on 2016/02/04 by Alexis.Matte #jira UE-26303 The animation is now align with the imported skeletal mesh, the bakepivot is also supported #codereview nick.darnell Change 2856989 on 2016/02/05 by Jamie.Dale Some improvements to the source code loc gatherer * We now strip any comments out of any pre-processor tokens before we start handling them. * Fixed a case where "#if defined" and "#elif defined" would parse incorrectly. * Fixed a case where "#define LOCTEXT_NAMESPACE" and "#define LOC_DEFINE_REGION" may not be paired correctly with their corresponding "#undef". [CL 2888106 by Nick Darnell in Main branch]
2016-03-01 15:17:24 -05:00
if (ParseArgsFromMacro(StripCommentsFromToken(Text, Context), Arguments, Context))
{
// Validate that we got the rightnumber of Arguments
if (Arguments.Num() < GetMinNumberOfArgument())
{
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("%s(%d): Expected at least %d arguments for %s macro, but got %d. %s"), *Context.Filename, Context.LineNumber, GetMinNumberOfArgument(), *GetToken(), Arguments.Num(), *FLocTextHelper::SanitizeLogOutput(Context.LineText.TrimStartAndEnd()));
return;
}
// Parse all arguments found
TryParseArgs(Text, Context, Arguments, 0);
}
}
}
void UGatherTextFromSourceCommandlet::FUICommandExtMacroDescriptor::TryParse(const FString& Text, FSourceFileParseContext& Context) const
{
// Attempt to parse something of the format
// UI_COMMAND_EXT(<IgnoredParam>, <IgnoredParam>, LocKey, DefaultLangString, DefaultLangTooltipString, ...)
if (!Context.ExcludedRegion && !Context.WithinBlockComment && !Context.WithinLineComment && !Context.WithinStringLiteral)
{
TArray<FString> Arguments;
if (ParseArgsFromMacro(StripCommentsFromToken(Text, Context), Arguments, Context))
{
// Need at least 5 arguments
if (Arguments.Num() < GetMinNumberOfArgument())
{
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("%s(%d): Expected at least %d arguments for %s macro, but got %d. %s"), *Context.Filename, Context.LineNumber, GetMinNumberOfArgument(), *GetToken(), Arguments.Num(), *FLocTextHelper::SanitizeLogOutput(Context.LineText.TrimStartAndEnd()));
return;
}
TryParseArgs(Text, Context, Arguments, 2);
}
}
}
void UGatherTextFromSourceCommandlet::FMetasoundParamMacroDescriptor::TryParseArgs(const FString& Text, FSourceFileParseContext& Context, const TArray<FString>& Arguments, const int32 ArgIndexOffset) const
{
FString NameArgument = Arguments[ArgIndexOffset];
// Remove whitespace at the start of the line.
NameArgument.TrimStartInline();
// NAME should neverbe be in quotes
bool HasQuotes = false;
FString MacroDesc = FString::Printf(TEXT("%s(%d): \"InDescription\" argument in %s macro"), *Context.Filename, Context.LineNumber, *GetToken());
FString SourceLocation = FSourceLocation(Context.Filename, Context.LineNumber).ToString();
if (PrepareArgument(NameArgument, true, MacroDesc, HasQuotes))
{
if (HasQuotes)
{
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("%s: %s macro has NAME argument enclosed in double quotes and cannot be gathered. Please make sure the argument is not enclosed in double quotes."), *SourceLocation, *GetToken());
return;
}
else if (NameArgument.IsEmpty())
{
//The metasound param does not have a NAME so we cannot gather it
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("%s: %s macro has an empty NAME argument and cannot be gathered."), *SourceLocation, *GetToken());
return;
}
}
FString NameText= Arguments[ArgIndexOffset + 1];
// Remove whitespace at the start of the line.
NameText.TrimStartInline();
// NAME_TEXT should always be in quotes
HasQuotes = false;
if (PrepareArgument(NameText, true, MacroDesc, HasQuotes))
{
if (!HasQuotes)
{
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("%s: %s macro has NAME_TEXT argument not enclosed in double quotes and cannot be gathered. Please make sure the argument is enclosed in double quotes."), *SourceLocation, *GetToken());
return;
}
else if (NameText.IsEmpty())
{
//The metasound param does not have a NAME_TEXT so we cannot gather it
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("%s: %s macro has an empty NAME_TEXT argumentand cannot be gathered."), *SourceLocation, *GetToken());
return;
}
}
// parse TOOLTIP_TEXT argument- this arg will be in quotes without TEXT macro
FString TooltipSourceText = Arguments[ArgIndexOffset + 2];
TooltipSourceText.TrimStartInline();
MacroDesc = FString::Printf(TEXT("%s(%d): \"InDescription\" argument in %s macro"), *Context.Filename, Context.LineNumber, *GetToken());
if (PrepareArgument(TooltipSourceText, true, MacroDesc, HasQuotes))
{
if (!HasQuotes)
{
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("%s: %s macro has a TOOLTIP_TEXT argument not enclosed in double quotes and cannot be gathered. Please ensure the argument is enclosed in double quotes."), *SourceLocation, *GetToken());
return;
}
else if (TooltipSourceText.IsEmpty())
{
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("%s: %s macro has an empty TOOLTIP_TEXT and cannot be gathered."), *SourceLocation, *GetToken());
return;
}
else
{
// All Metasound loc data is editor only
static const FString WithEditorString = TEXT("WITH_EDITOR");
// Create the tooltip entry first
FManifestContext MetasoundArgumentContext;
MetasoundArgumentContext.Key = NameArgument + TEXT("ToolTip");
MetasoundArgumentContext.SourceLocation = SourceLocation;
MetasoundArgumentContext.PlatformName = Context.FilePlatformName;
// We manually append to the macro stack for editor only due to the nature of METASOUND_PARAM
Context.PushMacroBlock(WithEditorString);
Context.AddManifestText(GetToken(), Context.Namespace, TooltipSourceText, MetasoundArgumentContext);
// now add the display name entry. We can recycle a lot of the values used for tooltips
MetasoundArgumentContext.Key = NameArgument + TEXT("DisplayName");
Context.AddManifestText(GetToken(), Context.Namespace, NameText, MetasoundArgumentContext);
// Now we pop the editor only macro
Context.PopMacroBlock();
}
}
}
void UGatherTextFromSourceCommandlet::FMetasoundParamMacroDescriptor::TryParse(const FString& Text, FSourceFileParseContext& Context) const
{
// Attempt to parse something of the format
// METASOUND_PARAM(NAME, NAME_TEXT, TOOLTIP_TEXT)
if (!Context.ExcludedRegion && !Context.WithinBlockComment && !Context.WithinLineComment && !Context.WithinStringLiteral)
{
TArray<FString> Arguments;
if (ParseArgsFromMacro(StripCommentsFromToken(Text, Context), Arguments, Context))
{
// Validate that we got the rightnumber of Arguments
if (Arguments.Num() < GetMinNumberOfArgument())
{
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("%s(%d): Expected at least %d arguments for %s macro, but got %d. %s"), *Context.Filename, Context.LineNumber, GetMinNumberOfArgument(), *GetToken(), Arguments.Num(), *FLocTextHelper::SanitizeLogOutput(Context.LineText.TrimStartAndEnd()));
return;
}
TryParseArgs(Text, Context, Arguments, 0);
}
}
}
void UGatherTextFromSourceCommandlet::FStringMacroDescriptor::TryParse(const FString& Text, FSourceFileParseContext& Context) const
{
// Attempt to parse something of the format
// MACRONAME(param0, param1, param2)
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2888098 on 3/1/2016 by Nick.Darnell Adding back the SetWidgetToFocusOnActivate call and deprecating it. Will need to also do this in 4.11. #lockdown Nick.Penwarden Change 2851669 on 2016/02/01 by Alexis.Matte #jira UE-25928 Skeletal mesh import now support _skinXX that are not sequential. Static mesh was already supporting non sequential _skinxx ordering #codereview nick.darnell Change 2851672 on 2016/02/01 by Alexis.Matte #jira UE-25971 The proxy camera mesh is now properly reset to zero #codereview nick.darnell Change 2851675 on 2016/02/01 by Alexis.Matte #jira UE-25525 Update the tooltips #codereview nick.darnell Change 2851764 on 2016/02/01 by Alexis.Matte #jira UE-25595 The fbx plus and minus icons are now brighter #codereview nick.darnell Change 2852116 on 2016/02/01 by Bob.Tellez #UE4 Submitting pull request 2013 from GitHub (Pull request 2013). Thanks for the fix hoelzl! Fix file selection when reimporting curve from moved CSV file When reimporting a data curve after moving the CSV file from which it was generated, the file selection dialog does not present an option to select CVS files. This patch fixes the issue by assigning the correct 'SupportedClass' value for `UReimportCurveFactory` instances. #codereview Nick.Darnell #JIRA UE-26247 #2013 Change 2852375 on 2016/02/02 by Richard.TalbotWatkin Spline component improvements: added facility to not restore component instance cache after the construction script has run, so the points can act as inputs to the construction script. Created a new property bInputSplinePointsToConstructionScript for that. Added SetUpVectorAtSplinePoint, and corrected some bugs. #jira UE-24931 - Set Location at Spline Point doesn't do anything Change 2852726 on 2016/02/02 by Richard.TalbotWatkin Fixed FPropertyChangedEvent::GetArrayIndex when called from PostEditChangeProperty. #jira UE-25316 - PropertyChangedEvent.GetArrayIndex broken #codereview Robert.Manuszewski Change 2853152 on 2016/02/02 by Jamie.Dale Fixed multi-line editable texts not updating their font when changed in UMG Also made all the SetStyle functions use the default if they're passed null (to match SEditableTextBox), and tidied up some of the property panel layout when editing styles. #codereview Chris.Wood Change 2853220 on 2016/02/02 by Alexis.Matte #jira UE-26303 We now apply the scene option transform to the vertex of meshes instead of the root node of the scene. This allow re-alignment of the mesh to go with animation. #codereview nick.darnell Change 2853282 on 2016/02/02 by Alexis.Matte Back out changelist 2853220 Change 2854211 on 2016/02/03 by Nick.Darnell Widget Reflector - Limit the minimum scale that can be applied to something more reasonable 50%, instead of 10%. Change 2854216 on 2016/02/03 by Nick.Darnell Scene Viewport - The scene viewport handles application scale better now, allowing click locations to be interepreted correctly and transformed into pixel hit location, rather than local space widget location, which may not match. Change 2854220 on 2016/02/03 by Nick.Darnell Slate - Allowing mousewheel or gesture to be routed directly for a widget path like has been done for other mouse events, this permits more kinds of mouse like actions in a VR environment onto widgets in the scene. (not actually hooked up to do it, but this now permits it at the slate level to be done correctly). Change 2854449 on 2016/02/03 by Alexis.Matte -Fix the fbx import options, for the scene transform value that was not apply correctly -Add an inspector on the scene import option in the reimport dialog Change 2855659 on 2016/02/04 by Alexis.Matte -Fix the bake pivot when there is a hierarchy, we now accumulate the pivot effect in the hierarchy to place the object at the correct place. #codereview nick.darnell Change 2855922 on 2016/02/04 by Alexis.Matte #jira UE-26303 The animation is now align with the imported skeletal mesh, the bakepivot is also supported #codereview nick.darnell Change 2856989 on 2016/02/05 by Jamie.Dale Some improvements to the source code loc gatherer * We now strip any comments out of any pre-processor tokens before we start handling them. * Fixed a case where "#if defined" and "#elif defined" would parse incorrectly. * Fixed a case where "#define LOCTEXT_NAMESPACE" and "#define LOC_DEFINE_REGION" may not be paired correctly with their corresponding "#undef". [CL 2888106 by Nick Darnell in Main branch]
2016-03-01 15:17:24 -05:00
if (!Context.ExcludedRegion && !Context.WithinBlockComment && !Context.WithinLineComment && !Context.WithinStringLiteral)
{
TArray<FString> ArgArray;
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2888098 on 3/1/2016 by Nick.Darnell Adding back the SetWidgetToFocusOnActivate call and deprecating it. Will need to also do this in 4.11. #lockdown Nick.Penwarden Change 2851669 on 2016/02/01 by Alexis.Matte #jira UE-25928 Skeletal mesh import now support _skinXX that are not sequential. Static mesh was already supporting non sequential _skinxx ordering #codereview nick.darnell Change 2851672 on 2016/02/01 by Alexis.Matte #jira UE-25971 The proxy camera mesh is now properly reset to zero #codereview nick.darnell Change 2851675 on 2016/02/01 by Alexis.Matte #jira UE-25525 Update the tooltips #codereview nick.darnell Change 2851764 on 2016/02/01 by Alexis.Matte #jira UE-25595 The fbx plus and minus icons are now brighter #codereview nick.darnell Change 2852116 on 2016/02/01 by Bob.Tellez #UE4 Submitting pull request 2013 from GitHub (Pull request 2013). Thanks for the fix hoelzl! Fix file selection when reimporting curve from moved CSV file When reimporting a data curve after moving the CSV file from which it was generated, the file selection dialog does not present an option to select CVS files. This patch fixes the issue by assigning the correct 'SupportedClass' value for `UReimportCurveFactory` instances. #codereview Nick.Darnell #JIRA UE-26247 #2013 Change 2852375 on 2016/02/02 by Richard.TalbotWatkin Spline component improvements: added facility to not restore component instance cache after the construction script has run, so the points can act as inputs to the construction script. Created a new property bInputSplinePointsToConstructionScript for that. Added SetUpVectorAtSplinePoint, and corrected some bugs. #jira UE-24931 - Set Location at Spline Point doesn't do anything Change 2852726 on 2016/02/02 by Richard.TalbotWatkin Fixed FPropertyChangedEvent::GetArrayIndex when called from PostEditChangeProperty. #jira UE-25316 - PropertyChangedEvent.GetArrayIndex broken #codereview Robert.Manuszewski Change 2853152 on 2016/02/02 by Jamie.Dale Fixed multi-line editable texts not updating their font when changed in UMG Also made all the SetStyle functions use the default if they're passed null (to match SEditableTextBox), and tidied up some of the property panel layout when editing styles. #codereview Chris.Wood Change 2853220 on 2016/02/02 by Alexis.Matte #jira UE-26303 We now apply the scene option transform to the vertex of meshes instead of the root node of the scene. This allow re-alignment of the mesh to go with animation. #codereview nick.darnell Change 2853282 on 2016/02/02 by Alexis.Matte Back out changelist 2853220 Change 2854211 on 2016/02/03 by Nick.Darnell Widget Reflector - Limit the minimum scale that can be applied to something more reasonable 50%, instead of 10%. Change 2854216 on 2016/02/03 by Nick.Darnell Scene Viewport - The scene viewport handles application scale better now, allowing click locations to be interepreted correctly and transformed into pixel hit location, rather than local space widget location, which may not match. Change 2854220 on 2016/02/03 by Nick.Darnell Slate - Allowing mousewheel or gesture to be routed directly for a widget path like has been done for other mouse events, this permits more kinds of mouse like actions in a VR environment onto widgets in the scene. (not actually hooked up to do it, but this now permits it at the slate level to be done correctly). Change 2854449 on 2016/02/03 by Alexis.Matte -Fix the fbx import options, for the scene transform value that was not apply correctly -Add an inspector on the scene import option in the reimport dialog Change 2855659 on 2016/02/04 by Alexis.Matte -Fix the bake pivot when there is a hierarchy, we now accumulate the pivot effect in the hierarchy to place the object at the correct place. #codereview nick.darnell Change 2855922 on 2016/02/04 by Alexis.Matte #jira UE-26303 The animation is now align with the imported skeletal mesh, the bakepivot is also supported #codereview nick.darnell Change 2856989 on 2016/02/05 by Jamie.Dale Some improvements to the source code loc gatherer * We now strip any comments out of any pre-processor tokens before we start handling them. * Fixed a case where "#if defined" and "#elif defined" would parse incorrectly. * Fixed a case where "#define LOCTEXT_NAMESPACE" and "#define LOC_DEFINE_REGION" may not be paired correctly with their corresponding "#undef". [CL 2888106 by Nick Darnell in Main branch]
2016-03-01 15:17:24 -05:00
if (ParseArgsFromMacro(StripCommentsFromToken(Text, Context), ArgArray, Context))
{
int32 NumArgs = ArgArray.Num();
if (NumArgs != Arguments.Num())
{
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("%s(%d): Expected %d arguments for %s macro, but got %d. %s"), *Context.Filename, Context.LineNumber, Arguments.Num(), *GetToken(), NumArgs, *FLocTextHelper::SanitizeLogOutput(Context.LineText.TrimStartAndEnd()));
}
else
{
FString Identifier;
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
FString SourceLocation = FSourceLocation(Context.Filename, Context.LineNumber).ToString();
FString SourceText;
TOptional<FString> Namespace;
if (Context.WithinNamespaceDefineLineNumber != INDEX_NONE || !Context.Namespace.IsEmpty())
{
Namespace = Context.Namespace;
}
bool ArgParseError = false;
for (int32 ArgIdx=0; ArgIdx<Arguments.Num(); ArgIdx++)
{
FMacroArg Arg = Arguments[ArgIdx];
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
ArgArray[ArgIdx].TrimStartInline();
FString ArgText = ArgArray[ArgIdx];
bool HasQuotes;
FString MacroDesc = FString::Printf(TEXT("%s(%d): argument %d of %d in %s macro"), *Context.Filename, Context.LineNumber, ArgIdx+1, Arguments.Num(), *GetToken());
if (!PrepareArgument(ArgText, Arg.IsAutoText, MacroDesc, HasQuotes))
{
ArgParseError = true;
break;
}
switch (Arg.Semantic)
{
case MAS_Namespace:
{
Namespace = ArgText;
}
break;
case MAS_Identifier:
{
Identifier = ArgText;
}
break;
case MAS_SourceText:
{
SourceText = ArgText;
}
break;
}
}
if ( Identifier.IsEmpty() )
{
//The command doesn't have an identifier so we can't gather it
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("%s: %s macro has an empty identifier and cannot be gathered."), *SourceLocation, *GetToken() );
return;
}
if (!ArgParseError && !Identifier.IsEmpty() && !SourceText.IsEmpty())
{
if (!Namespace.IsSet())
{
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("%s: %s macro doesn't define a namespace and no external namespace was set. An empty namspace will be used."), *SourceLocation, *GetToken() );
Namespace = FString();
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3050373) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 2973846 on 2016/05/11 by Jamie.Dale Exposed FConfigValue::ExpandValue and added FConfigValue::CollapseValue These are both static and can be used to expand or collapse the macros used in our config files (mostly when dealing with paths), in code that has to deal with the config system, but isn't internal to the config system (mostly things that deal with default configs outside of UObjects). The old non-static version of FConfigValue::ExpandValue is now FConfigValue::ExpandValueInternal, which just calls FConfigValue::ExpandValue on SavedValue and ExpandedValue. This also changes some code that was using FString.Replace to use FString.ReplaceInline. This reduces allocations, and also allows us to avoid another string comparison to see whether the strings are identical (as ReplaceInline returns the number of replacements that were made). Change 2973847 on 2016/05/11 by Jamie.Dale Changing the loading phase in the localization dashboard now writes to the default config #jira UE-30482 Change 2973866 on 2016/05/11 by Jamie.Dale Deprecated some functions that were taking an unused position. These unused parameters caused confusion and lead to UE-30276. The old versions have been deprecated, and new versions without those parameters have been added. Existing code has been updated to call the non-deprecated version. - FViewportFrame::ResizeFrame - FSceneViewport::ResizeFrame - FSceneViewport::ResizeViewport Change 2974505 on 2016/05/11 by Nick.Darnell PR #2309: Added Combobox styling (Contributed by Chris528) Change 2975241 on 2016/05/12 by Richard.TalbotWatkin Made sRGB Preview the default in the Color Picker. Change 2975390 on 2016/05/12 by Jamie.Dale Made sure that en-US-POSIX is in our list of available cultures Some people use machine tags as their native text, so they need an invariant machine like culture to use as their native culture. en-US-POSIX is perfect for this. Change 2975411 on 2016/05/12 by Jamie.Dale PR #2237: Fixed formatting of Error_TooManyMaterials message (Contributed by pfranz) Change 2975559 on 2016/05/12 by Jamie.Dale Dialogue Wave VO direction can now be localized This is gathered as editor-only data. #jira UE-28715 Change 2975710 on 2016/05/12 by Jamie.Dale Implemented UObject::IsLocalizedResource to test whether the object belongs to a localized package Change 2975728 on 2016/05/12 by Jamie.Dale Exported dialogue scripts now include a column that says whether they have a localized recording of that line of dialogue #jira UETOOL-794 Change 2975763 on 2016/05/12 by Jamie.Dale We no longer warn if asked to check out a UNC path when running the GatherText commandlets #jira UE-25833 Change 2975766 on 2016/05/12 by Jamie.Dale Resolved some loc key conflicts #jira UE-25833 Change 2975774 on 2016/05/12 by Jamie.Dale PO files now only contain a single entry in the case of a native translation being exported They used to contain the original entry, as well as an entry for the native translation, however the original entry would never be used. This change also cleans up some directory walking code that was looking for archive files, and replaces it with code to load the specific archive file. Change 2975776 on 2016/05/12 by Jamie.Dale Downgraded a PO file import warning that isn't really an issue #jira UE-25833 Change 2976675 on 2016/05/13 by Jamie.Dale Fixed some more fallout from changes to use the window position when changing the game viewport mode - FSceneViewport::ResizeFrame: - Fixed the HMD monitor info setting the wrong variables. - Fixed SetWindowMode and ResizeViewport potentially being passed two different modes. - We now only move the window if we need to (this avoids issues with WindowedFullscreen window positioning). - FWindowsWindow::MoveWindowTo: - Now treats the screen space position it's given as relative to the top-left of the window, rather than the top-left of the windows' client area. - FWindowsApplication: - WM_MOVE was passing a screen space position relative to the top-left of the windows' client area, rather than its window area like Slate expected. #jira UE-30276 #jira UE-30677 Change 2976804 on 2016/05/13 by Jamie.Dale Slight optimization to FICUInternationalization::FindOrMakeCulture to avoid hitting the filesystem until we know we need to Change 2976967 on 2016/05/13 by Alexis.Matte #jira UE-30687 Cannot import a skeletal mesh scale to zero Change 2977042 on 2016/05/13 by Alexis.Matte #jira UE-29952 log a warning if fbx exceed the maximum number of LOD. #2326 Github PR #code review matt.kuhlenschmidt Change 2977074 on 2016/05/13 by Jamie.Dale Follow up to CL# 2976804 to avoid a potential change in behavior Change 2977076 on 2016/05/13 by Jamie.Dale Some tidy up and optimization to SCulturePicker Change 2977327 on 2016/05/13 by Alex.Delesky Now deleting the Redirector package on Redirector Fix Up rather than simply removing it from the Content Browser. #jira UE-30423 Change 2977499 on 2016/05/13 by Alexis.Matte #jira UE-29475 Enable UStruct child property to be favorite Change 2978415 on 2016/05/16 by Jamie.Dale We now pre-load all the culture data when starting the editor to avoid a UI hitch later Change 2978517 on 2016/05/16 by Alex.Delesky #jira UE-29406 Creating a static mesh from a geometry brush and then attempting to reimport the mesh will no longer crash the editor. Change 2978518 on 2016/05/16 by Alex.Delesky #jira UE-28210 The FBX Importer no longer runs cleanup upon failing to import an FBX file and won't crash the engine the next time an FBX is imported within the same editor session. Change 2978556 on 2016/05/16 by Alexis.Matte Fbx tests automation #jira UE-29635 Change 2978797 on 2016/05/16 by Alexis.Matte #jira UE-30774 - prevent baking the pivot if we transform the vertex with the absolute transform. - Also make sure we set the identity for the Max puivot in case we dont bake the pivot and we dont transform the vertex with the absolute transform. #code review matt.kuhlenschmidt Change 2978965 on 2016/05/16 by Alexis.Matte FBX importer, fix the socket rotation. #jira UE-30094 Change 2980613 on 2016/05/17 by Jamie.Dale Moved the XLOC UAT localization provider to be publicly accessible Change 2980614 on 2016/05/17 by Jamie.Dale Reference update for project move Change 2980633 on 2016/05/17 by Jamie.Dale Made the culture mapping used between XLOC and UE4 configurable on a per-project basis You can now override GetEpicCultureToXLocLanguageId in your custom localization provider in order to change the default mappings. Change 2980836 on 2016/05/17 by Jamie.Dale Added -LocalizationSteps flag to allow you to only run a subset of the UAT "Localise" command You can pass any of the following steps: Download, Gather, Import, Export, Compile, GenerateReports, Upload Change 2982700 on 2016/05/18 by Jamie.Dale Fixed the loc package gather potentially adding the same source location multiple times Change 2983906 on 2016/05/19 by Jamie.Dale Slight cleanup of the way we register localization gatherer callbacks Change 2984356 on 2016/05/19 by Chris.Wood Removed temporary analytics API change needed for earlier hot fix [UE-31005] - Undo temp Hardware Survey API change from 4.10 - CL 2782817 Change 2986679 on 2016/05/23 by Alex.Delesky #jira UE-24747 - Importing FBX files that contain meshes that do not have non-degenerate triangles will no longer crash the editor on import, and will warn the user that the meshes are bad. Change 2986798 on 2016/05/23 by Alex.Delesky #jira UE-31136 - Chord Input fields will no longer display the blinking edit cursor if they do not have focus. Change 2987106 on 2016/05/23 by Alexis.Matte Fbx importer, fail import must not create a package in the content browser #jira UE-31154 Change 2987563 on 2016/05/23 by Alex.Delesky #jira UE-30988 - Changed the default window mode when launching a game from the .uproject file to Windowed Change 2987564 on 2016/05/23 by Alex.Delesky #jira UE-28856 - Fixed a crash that could potentially occur when starting up PIE while dragging objects like widgets in the editor. Change 2988321 on 2016/05/24 by Jamie.Dale Added a way to backup and restore the selection state of a level (its actors and components) in a way that can be reapplied even if the level is reloaded Change 2988708 on 2016/05/24 by Jamie.Dale Fix for crash when missing the fallback/last resort font Change 2988782 on 2016/05/24 by Jamie.Dale Added the ability to version each localized string individually when loaded into the localization manager The single 32-bit global history has now been replaced with two 16-bit histories. One is global, and is updated whenever the culture is changed (or a LocRes file is loaded), and the other is local to each string, and is updated if the display string is changed outside of a culture update (to handle cases where the display string is changed, but the key is preserved). Changing the global history will reset all local histories. Because of the change from an int32 to a uint16, 0, rather than INDEX_NONE, is now considered the "unset" value for a history. Change 2988856 on 2016/05/24 by Jamie.Dale Added a way to get the package(s) of the object(s) being edited by a property panel Typically the package is just the outermost of the object being edited, however there are some cases where this may not be the case: - UMG widgets edit a transient copy of the real data, so we use the SetObjectPackageOverrides to override the package these objects should use to be the real asset package. - Structs (UDS, Data Table, etc) don't have a way to get to their package, so you have to specify it on their FStructOnScope instance (see FStructOnScope::GetPackage and FStructOnScope::SetPackage). This has been hooked up for the UDS and Data Table editors. Change 2988955 on 2016/05/24 by Alex.Delesky #jira UE-30645 - Adding in support for splash images to support .png and .jpg files. In general, this adds multi-extension support for external image references and external image picker modules. Git Request #2376 Change 2989418 on 2016/05/25 by Jamie.Dale Added a way to count text references within a package that match the given search criteria This can be used to detect whether a localization ID is unique within its package. The following search modes are available: - MatchId: Detect a reference if it matches the given ID (ignoring the source text) - MatchSource: Detect a reference if it matches the given ID and source string - MismatchSource: Detect a reference if it matches the given ID but has a different source string Change 2989436 on 2016/05/25 by Jamie.Dale Added "root-level" meta-data (meta-data associated with the package rather than an object within it) Change 2989471 on 2016/05/25 by Alexis.Matte Fbx scene importer, fix naming clash when creating package we now also look in memory to find existing package not just on disk Change 2989639 on 2016/05/25 by Jamie.Dale Added static version of FName::IsValidXName This allows you to verify name-like strings without having to convert them to an FName (and thus add them to the name table) Change 2989716 on 2016/05/25 by Alex.Delesky #jira UE-30828 - The Standalone Session Frontend will now render the names of automation tests correctly instead of as solid white blocks. Change 2990100 on 2016/05/25 by Alexis.Matte Fix crash when reimporting a mesh that originaly exceed the maximum number of LOD #jira UE-30907 Change 2991442 on 2016/05/26 by Bob.Tellez #UE4 Fix components in world not rendering when saved without a physics scene. Change 2991736 on 2016/05/26 by Bob.Tellez #UE4 Fix duplicated worlds not being initialized when inactive. Re-enabled duplication of worlds in the content browser. Change 2991942 on 2016/05/26 by Alex.Delesky #jira UE-31012 - Setting a Decimal Grid Interval value to 0 and using it will no longer crash the editor or cause an editor crash on startup. Change 2991994 on 2016/05/26 by Alex.Delesky #jira UE-31177 - Attempting to export an entire level as an object file and choosing to export all materials as images will no longer crash the editor. Change 2994037 on 2016/05/30 by Alexis.Matte Add Fbx Automation Tests - static mesh import reimport (sections and materials) - skeletal mesh import and reimport (sections and materials also bone position) - static/skeletal mesh LODs (import, add, reimport) - rigid mesh (import, reimport) Change 2994253 on 2016/05/31 by Alexis.Matte Mikkt crash when computing the normals if there is more vertex then the number of wedge #jira UE-29143 Change 2994260 on 2016/05/31 by Alexis.Matte Make sure we cannot modify fbx test plan when json file is read only Change 2994431 on 2016/05/31 by Alex.Delesky #jira UE-21900 - The scale widget should now render all axes when using an orthographic camera. Change 2994432 on 2016/05/31 by Alex.Delesky #jira UE-31328 - New objects dragged into the scene will now comply with the Surface Snapping option in the viewport, and will not use the Surface Offset if snapping is disabled. Change 2994537 on 2016/05/31 by Richard.TalbotWatkin Fixed potential crash in the Mesh Paint tool when non-transactable actors are in the SelectedActors list following a Redo. #jira UE-31172 - Crash related to Vertex Painting - MeshPaint!CastChecked<AActor,UObject>() Change 2994983 on 2016/05/31 by Richard.TalbotWatkin Added some guard code to protect against a crash when editing geometry. Repro currently unknown, ensure was added in order to try to get more information. #jira UE-30820 - UT EDITOR: CRASH: Crash in Public Release CL#2973693 Change 2995022 on 2016/05/31 by Jamie.Dale PR #2428: Added missing END_OPTIMIZATION macro to SOutputLog (Contributed by MatzeOGH) Change 2995027 on 2016/05/31 by Jamie.Dale PR #2409: fixed a small typo in GraphEditor.h (Contributed by MatzeOGH) Change 2995963 on 2016/06/01 by Alex.Delesky #jira UE-31317 - The transform gizmo will no longer block the placement of a material onto a mesh. Change 2997002 on 2016/06/01 by Cody.Albert Fix to ensure ActiveTopLevelWindow is properly set after a window is destroyed #jira UE-31448 Change 2998013 on 2016/06/02 by Alexis.Matte Prevent static mesh materials array to grow when using the reset button in the staticmesh editor. #jira UE-12931 Change 2998370 on 2016/06/02 by Alexis.Matte Fbx Automation, add some import LOD test in case the options are not ok Change 2999709 on 2016/06/03 by Jamie.Dale Fixed some issues with gathering text from BP bytecode Bytecode in Blueprints is very volatile, and can only be safely gathered after it's been compiled (which is not guaranteed to have happened by the time we save the package). This change avoids caching any assets that contain scripts (non-data-only Blueprints), and instead will always load them to perform a gather (which will ensure the Blueprint bytecode is up-to-date due to compile-on-load). Change 2999755 on 2016/06/03 by Richard.TalbotWatkin Fixes to Spline Mesh collision generation. - Fixed a serious issue with DDC ID generation, in that the static mesh wasn't forming a part of the key, hence any two spline meshes with identical properties but different meshes would yield the same cache entry. - Fixed how different collision boxes are transformed when rebuilding physics meshes. Convex collision transforms are now correctly taken into account, and spherical and capsule collision now gets correctly translated when a scale is applied to the start or end of the spline mesh. - Optimized physics rebuilding. A new BodySetup object is now only created when needed, otherwise it is reused. #jira UE-31361 - Splines handle box collision and collision from other shapes differently Change 2999973 on 2016/06/03 by Jamie.Dale We now skip bulk data when detecting text references #jira UE-31596 Change 3000159 on 2016/06/03 by Alex.Delesky #jira UE-30244 - Added a safeguard against a potential crash when editing BSP brushes before placing another BSP brush into the level. Change 3001814 on 2016/06/06 by Alexis.Matte Make sure the staticmesh Materials list dont grow when we reimport or override a LOD other then the base mesh. Add a fbx test to make sure the problem is flag by automation test #jira UE-1394 Change 3001820 on 2016/06/06 by Alex.Delesky #jira UE-19079 - Widget Blueprints should no longer crash when dragging widgets from one blueprint to a second and then compiling the second blueprint. Change 3001915 on 2016/06/06 by Alexis.Matte Make sure we check attribute type before checking attribute unique ID in case of unique id clash. #jira UE-31214 Change 3002026 on 2016/06/06 by Alexis.Matte Importing morph target should not import textures like materials since the base mesh already import thoses. UDN Question: https://udn.unrealengine.com/questions/293973/does-importing-an-fbx-with-morph-targets-cause-a-m.html Change 3002623 on 2016/06/06 by Jamie.Dale Fixing more loc conflicts Change 3002883 on 2016/06/06 by Jamie.Dale Adding retry when dealing with OneSky This is attempting to compensate for some timeouts with OneSky, which were also noticed when testing UE-31413 Change 3003004 on 2016/06/06 by Trung.Le #jira UE-13101 - Make "Description" field for a BluePrint Function multiline Change 3003859 on 2016/06/07 by Alexis.Matte #jira UE-30436 Refresh the property editor when a array element is added, remove, insert, delete and the property is favorite Change 3004132 on 2016/06/07 by Jamie.Dale Fixed a hash conflict that could occur when both the case-sensitive and case-insensitive FName hashes were identical This resulted in the case-preserving FName being added to the head of the linked list for the bucket, which caused any subsequent name lookups to return that name index for the comparison index (since it matched an insensitive string comparison), rather than the name index of the first case-variant of that name that was added to the bucket. This change has new entries be inserted at the tail of the list, which ensures that enumeration for a case-insensitive name will always find the same entry in the bucket (the first one that was ever added) and will continue to compare correctly. Change 3004286 on 2016/06/07 by Jamie.Dale Ensured that assignments that publish new names to the bucket are atomic Change 3004310 on 2016/06/07 by Jamie.Dale Ensured FName internal hashes are returned as uint16 Change 3004381 on 2016/06/07 by Jamie.Dale FAsyncPackage now creates the meta-data before processing the remaining exports This matches the behavior of FLinkerLoad::LoadAllObjects, as other objects may depend on the meta-data being loaded before them. Change 3004765 on 2016/06/07 by Alex.Delesky #jira UE-31498 - Material thumbnails will now render the full sphere rather than an extreme close-up of the material. Change 3005754 on 2016/06/08 by Trung.Le Allow whitespace for meta class names #jira UE-31668 Change 3005755 on 2016/06/08 by Stephan.Jiang UMGSequencePlayer implements GetPlaybackContext() and return UserWidget->GetWorld() if it's valid #jira UE-31299 Change 3006512 on 2016/06/08 by Alex.Delesky #jira UE-31572 - The "All Classes" tab in the Modes panel will now refresh when a placeable asset is created, renamed, or deleted without needed to navigate away from the tab first. Change 3006760 on 2016/06/08 by Jamie.Dale Added support for stable localization keys This feature adds support for preserving the existing key of an FText property when editing the source string, providing that it is the only reference to that string within the package. A side effect of this is that you're now able to specify custom keys for FText properties since we can now verify that the custom key won't cause an identity conflict. In order to limit the search domain for uniqueness to a single package, we've added the concept of a "localization namespace" to packages (stored in the meta-data). Each package is given a unique namespace, which is appended to the user-defined namespace of the text when it is modified, saved, or duplicated. This package namespace ensures that the same user-defined namespace and key may be used in different packages without causing an identity conflict. In order to access the package namespace within the Core code that hosts FText (which doesn't know about UPackage), FArchive now provides a GetLocalizationNamespace function to access the package namespace within the Core code, and a SetLocalizationNamespace function for CoreUObject and Engine code to pass down the package namespace from their packages. If you have an archive that handles duplicating objects into a different package, or duplicating packages themselves, then you'll want to make sure it's setting the package namespace correctly. FObjectReader and FObjectWriter have been updated to do this, and serve as a good example. FDuplicateDataReader (used by StaticDuplicateObject), and FCopyPropertiesArchiveObjectWriter (used when compiling Blueprints) have also been updated to set the package namespace, as they both handle copying objects between packages. TextNamespaceUtil provides a suite of functions for getting at (or setting) the namespace for a package. Keys will start to stabilize naturally over time once this feature is enabled, however the StabilizeLocalizationKeys commandlet may also be used to stabilize all the keys for a game at once. Running it for a game under source control would look something like this: MyGame -run=StabilizeLocalizationKeys -IncludeGame -NativeCulture=en -EnableSCC This commandlet also updates your localization archives to use the new text identities, however you'll still need to run a localization gather and localization compile before the updated translations will be available for your game. Note: This feature is currently disabled via the USE_STABLE_LOCALIZATION_KEYS define. It will be enabled at a later date. #jira UETOOL-796 Change 3007501 on 2016/06/09 by Trung.Le #jira UE-31722 Fix MaterialFunctions crash when editing text in Libraries Category Text field. Solution: Removed PredEdit and PostEdit from IEditableTextProperty, its derived types and other code that was calling them. The new SetText method already calls NotifyPreChange and NotifyPostChange to properly create/destroy ScopedTransaction. Change 3007524 on 2016/06/09 by Jamie.Dale Added some additional checks to avoid re-keying text when duplicating for PIE Change 3007564 on 2016/06/09 by Jamie.Dale PR #2401: DataTable import/export improvements (Contributed by bozaro) Change 3007653 on 2016/06/09 by Jamie.Dale PR #2459: Generate JSON for nested structs in DataTable rows (Contributed by jorgenpt) Change 3008019 on 2016/06/09 by Jamie.Dale Updated structs to export as JSON when displaying them in the Data Table editor This produces much cleaner results than using the text export method (which will use the internal names for user defined structs). This also cleans up the FDataTableExporterCSV and FDataTableExporterJSON APIs so that you don't need to pass in a UDataTable if you're not going to use it. #jira UE-29958 Change 3008052 on 2016/06/09 by Jamie.Dale Fixed bug importing an array inside a JSON Data Table This was noticed when testing a GitHub PR, but the JSON importer for a Data Table was appending the new data to the array rather than replacing it. It now clears the array prior to importing. Change 3008875 on 2016/06/10 by Jamie.Dale PR #2406: Git plugin: Fix for Git diff not working in UE 4.12 (and master) (Contributed by SRombauts) Change 3008879 on 2016/06/10 by Jamie.Dale PR #2484: Git Plugin: fix the Submit To Source Control menu broken by new "migrate" support in 4.12 (and master) (Contributed by SRombauts) Change 3008990 on 2016/06/10 by Alex.Delesky #jira UE-15699 - Submitting to source control via the editor should now check for current asset status before prompting the user to submit their changes. This should prevent files that had been previously deleted from being readded to source. Change 3008991 on 2016/06/10 by Alex.Delesky #jira UE-31688 - The Output Log will now automatically anchor to the bottom of the scroll bar when the user scrolls all the way down using the mouse wheel or clicking and dragging the content window. Change 3010856 on 2016/06/13 by Alexis.Matte #jira UE-31713 Fix a serialize issue for skeletal mesh with apex cloth. Change 3011736 on 2016/06/13 by Jamie.Dale Adding missing plurals.res file This is needed to get plural form information from ICU. #jira UETOOL-875 Change 3012387 on 2016/06/14 by Richard.TalbotWatkin Disabled the Paste context menu action if the property is marked as EditConst. #jira UE-27469 - User is able to paste values into a read-only setting Change 3012971 on 2016/06/14 by Stephan.Jiang Editor Preferences->Widget Designer now have two options to toggle the visibilities of widgets created from Engine content folder and Developers folder. By default, visibility for engine content is off and developers is on #jira UE-31657 Change 3013111 on 2016/06/14 by Jamie.Dale Unified the number, percentage, and currency formatting between the ICU and Legacy text implementations Removed all the old legacy number formatting code, and removed the calls to the ICU specific number formatting. Everything is now using FastDecimalFormat as this will allow some optimizations later when formatting numbers in FText::Format. Change 3015438 on 2016/06/15 by Cody.Albert Fixing ScrollBy function to calculate new scroll offset based on the current scroll offset and not the current desired scroll offset (which may not be the same during an animation) #jira UE-32082 Change 3016782 on 2016/06/16 by Richard.TalbotWatkin Corrected ConvexHull2D so that it returns an empty set of indices when passed an empty points array. Change 3016949 on 2016/06/16 by Jamie.Dale Added FastDecimalFormat overloads to write into an existing string This helps avoid an extra allocation if you already have a pre-sized string that you're writing the number to (as is the case in FText::Format). Change 3016952 on 2016/06/16 by Jamie.Dale Changed an Add for an Emplace to avoid moving a temporary Change 3016954 on 2016/06/16 by Jamie.Dale Updated some FText code to avoid creating temporary objects just to move data through a hierarchy There was some code in FText and its internal types that were using pass-by-value as a marshaller to move data through a hierarchy. This resulted in temporary objects being created and destroyed to facilitate the movement of data. This change has all the internal FText code (private FText constructors, internal text data, and internal text history) take its movable types as an r-value reference. This avoids the temporary objects, but also makes it impossible to accidentally copy a construction argument when you meant to move it (you can still copy, but the copy must be explicit). In addition to this, FText::FromString and FText::AsCultureInvariant now have two overloads, const FString& and FString&&, to avoid them creating a temporary when you're invoking a move. FText::ChangeKey now takes its parameters by const& as their data wasn't being moved further down the chain, so the by-value copy was wasteful. Change 3019021 on 2016/06/19 by Richard.TalbotWatkin When deleting a brush, ensure geometry is rebuilt before updating the details panel according to the selection change, so that the old Surface Properties don't continue to appear. #jira UE-8966 - Surface Properties of a BSP remain in the details panel after the BSP is deleted Change 3019022 on 2016/06/19 by Richard.TalbotWatkin Fixed issue where the Surface Properties category in the Details panel doesn't appear after selecting a surface on a Brush which has just been placed. #jira UE-31916 - Selecting an edge of BSP geometry then a face does not show Surface Properties while in Place mode #jira UE-31915 - Selecting BSP face does not show Surface Properties in Details Change 3019025 on 2016/06/19 by Richard.TalbotWatkin Fixed issue which was stopping 'Cancel' from correctly returning a 'Cancelled' result during P4 asynchronous ops. #jira UE-28595 - Submit to Source Control: "Checking for assets to check in..." cancel button does not cancel operation, editor becomes unresponsive Change 3020050 on 2016/06/20 by Cody.Albert Changed window centering logic to correctly work when monitor 1 isn't set to primary monitor. #jira UE-32173 Change 3021145 on 2016/06/21 by Jamie.Dale Added support for text format argument modifiers These can be used to mutate a format argument before appending it to the resultant formatted string, and are applied to the preceding argument via a pipe, eg) "{Arg}|plural(one=is,other=are)". We provide a few of these by default: - |plural(key=val,...) - |ordinal(key=val,...) Provides support for cardinal and ordinal plural forms, where key may be any of "one", "two", "few", "many", or "other", and val may be any optionally quoted string. - |gender(masculine,feminine,[neuter]) Provides support for gender forms, where the 0th item is the masculine version, the 1st item is the feminine version, and the 2nd item is an optional neuter version. The values may be any optionally quoted string. - |hpp(consonant,vowel) Provides support for Hangul post-positions, where the 0th item is the consonant suffix, and the 1st item is the verb suffix. The values may be any optionally quoted string. Major changes: - Exposed the ICU plural form handling via FCulture::GetPluralForm. - Updated the FText formatting code to use an expression evaluator (to support the more complex expressions needed for the argument modifiers). - Added FTextFormat to store a pre-compiled format expression. Re-using one of these if you're performing a lot of formats with the same FText will increase your performance (as around half of the FText::Format cost can be compilation, via an implicit construction of FTextFormat). - Updated the FText::Format(...) family of functions to take their format string as FTextFormat, and take their arguments as FFormatArgumentValue. This allows us access to the real numeric types within the format code, but doesn't break the existing API as these types are implicitly constructible from the old parameters (FText). - Converted text history to store their format string as an FTextFormat in-case they need to perform a re-format (this is still saved as an FText). Breaking changes: - The rules for the escape token have been simplified, and there is an incredibly unlikely chance that this may affect some text: - The ` character will now only escape a valid character (producing only the escaped character in the final string), or it will be ignored and inserted as a literal character, eg) "`{F" -> "{F", and "`F" -> "`F". - Previously it would also remove the escape character when it followed { or }, eg) "{`" -> "{" and "}`" -> "}", rather than "{`" and "}`" like you might expect. It would also have previously removed a ` at the end of a string due to a parser bug. Change 3021156 on 2016/06/21 by Jamie.Dale Updated LinuxToolChain to use the same output delegate for all of its actions when cross-compiling This avoids the compile and link actions being split into different batches. Change 3021280 on 2016/06/21 by Richard.TalbotWatkin Fixed bug in parsing LOD in UStaticMeshComponent::ImportCustomProperties (thanks to Aurelien Cordonnier). #jira UE-31937 - UDN code submission for UStaticMeshComponent::ImportCustomProperties parsing bug Change 3022949 on 2016/06/22 by Alex.Delesky #jira UE-31944 - Upgrading Subversion binaries to version 1.9.4. Change 3023092 on 2016/06/22 by Jamie.Dale Downgraded some checks to ensures and added an early out #jira UE-32009 Change 3023154 on 2016/06/22 by Jamie.Dale Ported over CL# 3018771 to the UE automation This fixes an issue where a downloaded PO file smaller than the one already on disk leaving a mix of both files on disk (rather than the existing file on disk being truncated). Change 3023579 on 2016/06/22 by Jamie.Dale Expanded the Blueprint FormatText node to support numeric and gender types These are needed to correctly support the new plural and gender forms that can be used in format strings, as these require actual numeric/enum data to be passed into the format arguments, rather than pre-formatted text. Major changes: - The FormatText node for Blueprints now uses PC_Wildcard as its pin type for format arguments instead of PC_Text. - Any existing literal text argument data in the pin is hoisted out into a "Make Literal Text" node which is then connected to the pin. - FFormatArgumentData has been updated to be variant on the data needed by Blueprints. It's now a less comprehensive and non-unioned version of FFormatArgumentValue. - The version of FText::Format taking FFormatArgumentData has been deprecated as its usage was internal to Blueprints and we have much better ways to format text in C++. Any existing C++ using that (of which we have none internally) should be updated to use FFormatArgumentValue instead. Change 3023915 on 2016/06/22 by Jamie.Dale Cleaned up some of the UK2Node_FormatText expansion code to avoid unchecked literals Change 3024813 on 2016/06/23 by Jamie.Dale Renamed FContext to FManifestContext to better reflect its purpose and avoid naming conflicts with other code Change 3024852 on 2016/06/23 by Nick.Darnell FBX - Updating automation tests with the changes to chunk and chunk index removal and them being merged with sections. Change 3024994 on 2016/06/23 by Nick.Darnell UMG - Removing the DesignerWidgetTree, instead going to directly inject the widget tree into the partially constructed UUserWidget during design time, when refreshing the preview. This avoids doing something a little dangerous and sketchy like updating the living class instance with a new designer tree that all new instances will begin biasing using. Also making the preview widget explictly non-transactional as there's no reason to track changes to the preview, all the changes that need to be tracked should be on the template widget. This should fix the crash in the widget designer when you Undo just after compiling the widget blueprint. #jira UE-31155 Change 3025194 on 2016/06/23 by Alex.Delesky #jira UE-31155 - Compilation error fix. Change 3025255 on 2016/06/23 by Alex.Delesky #jira UE-21900 - Redoing changes done in CL 2994431 since it got stomped. Reinstates the grabber handles and ensures consistent scaling on the scale widget in orthographic viewports. Change 3025460 on 2016/06/23 by Cody.Albert Fixed issue where widget components would misalign when aspect ratio was being constrained #jira UE-29637 Change 3025508 on 2016/06/23 by Cody.Albert Adding support for adjusting animation playback speed #jira UE-32222 Change 3026444 on 2016/06/24 by Jamie.Dale Fixed crash caused by bad access of shared this when closing an active IME context This was only needed to get the owner window, which we now cache when the IME context is created. #jira UE-32240 Change 3028358 on 2016/06/27 by Jamie.Dale Fixed IMEs not working due to no window being cached #jira UE-32240 Change 3028464 on 2016/06/27 by Alex.Delesky #jira UE-31873 - A single "Files need check-out" notification will now be shown instead of multiple notifications if multiple files need to be checked out, and updated as more files need to be checked out. Change 3028524 on 2016/06/27 by Chris.Wood Switched off uploads to legacy Crash Report Receiver. [UE-31252] - Switch off deprecated CRR upload in Crash Report Client Also added CRC version string, added to crash context from CRC config Change 3028840 on 2016/06/27 by Alexis.Matte #jira UE-32306 replace material bad name character by an underscore when doing a scen import. Change 3028924 on 2016/06/27 by Alexis.Matte #jira UE-32125 Make sure we can add a plan when a fbx file is drop in the fbx automation test folder Change 3029044 on 2016/06/27 by Alex.Delesky #jira UE-31944 - Updating SVN binaries for Mac to 1.9.4 Change 3029276 on 2016/06/27 by Alex.Delesky #jira UE-31531 - A user can now select the base class when creating a new physical material. PR #2462: added dialog, which enables picking base class for asset (Contributed by iniside) Change 3029459 on 2016/06/27 by Alexis.Matte #jira UE-32354 Make sure we set all blueprint component to the correct mobility set in the scene import options. Change 3030577 on 2016/06/28 by Nick.Darnell PR #2531: Git plugin: fix wrong status icons (Contributed by SRombauts) Change 3030587 on 2016/06/28 by Alexis.Matte #jira UE-32251 add missing body setup variables when restoring the body setup value after a re-import of a staticmesh Change 3030946 on 2016/06/28 by Alexis.Matte #jira UE-32515 prevent crash when re-import staticmesh userdata Change 3031115 on 2016/06/28 by Jamie.Dale The DDC builder now gives the shader compile worker a chance to catch up when it pauses to run a GC pass This prevents an issue where the shader backlog could cause massive amounts of memory to be consumed. Change 3031146 on 2016/06/28 by Jamie.Dale Fixed errors when building with USE_STABLE_LOCALIZATION_KEYS enabled caused by UEdGraphPin no longer being a UObject Change 3031357 on 2016/06/28 by Nick.Darnell PR #2431: Add plugin support to the editor class wizard. (Contributed by Koderz) Change 3031515 on 2016/06/28 by Jamie.Dale Fixed game targets not being able to depend on other game targets Change 3031520 on 2016/06/28 by Jamie.Dale Localization compilation now specifies an ArchiveName to use Change 3031671 on 2016/06/28 by Nick.Darnell Editor - Checking to see if a weak variable is valid before using it in the editor build window. Change 3032013 on 2016/06/28 by Matt.Kuhlenschmidt Added ability to invert the Y axis in editor viewports for mouse look and orbit Change 3032495 on 2016/06/29 by Jamie.Dale Fixed some measuring issues with bi-directional text within a right-flowed document There were three main issues: 1) Measuring blocks was measuring visual glyphs rather than logical glyphs (this caused bad measures/wrapping and overlapped rendering). 2) The text layout would consider blocks visually contiguous without making sure the block flow direction matched the line flow direction (this caused bad highlights). 3) The text layout would fail to compensate for a non-contiguous block that had a flow direction different to the line flow direction (it was hard-coded for RTL in LTR, so broke for LTR in RTL - this caused bad highlights). #jira UE-32526 Change 3032533 on 2016/06/29 by Nick.Darnell UMG - The widget component now extends from UMeshComponent, it can have a custom material applied to it, in order to achieve cooler effects - like ignoring the depth buffer. Users who use this option are encouraged to start with the widget components default material and work from there. The widget component now offers the ability to automatically size the render target to be the desired size of the widget - note that this can go real bad if your widget wants to be really big. Change 3032855 on 2016/06/29 by Alexis.Matte #jira UE-32508 Remove the cachewindow from the FTextInputMethodContext constructor since it will be cache only when the IME is activated #test please re-test also UE-32240 Change 3033145 on 2016/06/29 by Alex.Delesky #jira UE-32239 - The PropertyEditorModule will no longer cause a crash on editor shutdown if a SDetailsView widget tries to force refresh itself when the Slate application is no longer initialized. Change 3033147 on 2016/06/29 by Alex.Delesky #jira UE-32326 - Clicking on the "Install {compiler}" button when trying to create a new code class or code project will now not crash the engine if it fails to open the installation file for write, nor will it create multiple notifications if the button is pressed repeatedly. This also addresses a potential issue with static initialization order when it comes to adding TickableEditorObjects to its corresponding array, since it was wholly possible for a statically initialized TickableEditorObject to initialize itself and add itself to the tickable objects arra before the tickable objects array was initialized, causing that object to not get ticked at runtime and causing a crash when the editor was closed. Change 3033162 on 2016/06/29 by Alex.Delesky #jira UE-31827 - Undo/redo now works in the Material function editor. Change 3033391 on 2016/06/29 by Matt.Kuhlenschmidt Fix post process settings blendable picker not being readable in the details panel Change 3033498 on 2016/06/29 by Matt.Kuhlenschmidt Fixed huge number of redundant calls to CanEditChange and DiffersFromDefault that were causing massive performance loss when thousands of objects are selected. CanEditChange and DiffersFromDefault are now cached each time a property value changes. Fixed redundant calls for getting visualizers for each selected object. This is now cached on selection Change 3033504 on 2016/06/29 by Matt.Kuhlenschmidt Fix Mass customization on the body instance not working with undo/redo or reset to default Change 3034357 on 2016/06/30 by Alex.Delesky #jira UE-31184 - Renamed the multiple collision components in the cascade particle system to more accurately reflect what they represent. Change 3035915 on 2016/07/01 by Richard.TalbotWatkin Fix to SListPanel so that those with horizontal arrangement (i.e. from STileView) use the number of desired items instead of the number of actual items in order to calculate the desired size of the geometry. This fixes the case where an STileView is contained within an SScrollBox. #jira UE-32195 - STileView no longer works correctly when placed inside of a SScrollBox Change 3035951 on 2016/07/01 by Richard.TalbotWatkin Fixed issue when importing a brush, so that the brush is always validated (relinked), whether it be a static or dynamic brush. This is because the process of rebuilding a dynamic brush sets the link indices to signify FBspSurf indices from the UModel instead of FPoly indices (the FPoly::iLink member is overloaded in its meaning). Always forcing a relink correctly sets the linked list of coplanars. #jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume Change 3036991 on 2016/07/04 by Alexis.Matte #jira UETOOL-901 Scene importer now support the rigid mesh animation Change 3037037 on 2016/07/04 by Jamie.Dale Fixed regression in editable text box alignment Text was no longer vertically aligned center since SEditableText was converted to use a text layout. This vertical alignment is now handled by the outer SEditableTextBox instead. Change 3037057 on 2016/07/04 by Richard.TalbotWatkin Fixed screenshots when running automation tests so that they are saved locally when a FAutomationWorkerScreenMessage is received. #jira UE-29815 - In-game screenshot isn't working under certain circumstances Change 3037082 on 2016/07/04 by Chris.Wood Added detection of asserts and passing assert flag and crash type string to crash reports. [UE-30592] - Crash Reporter should determine crash type on client and pass string to server Reviewe by Steve with reservations about the static variable for setting asserted state. While not thread-aware, this is probably accurate enough for the purpose of crash reporting, certainly for now. I'm submitting it like this because the work required to add fully thread-aware fix is not necessary at this point. Change 3037095 on 2016/07/04 by Alexis.Matte Fix the bone name when duplicating a socket. Change 3037453 on 2016/07/05 by Stephan.Jiang Adding ability to animate the root wigdet #2 FHierarchyRoot adds the preview widget instead of CDO to selectedobjects in widgetblueprint the properties are then migrated back to the CDO #UE 31810 Change 3037487 on 2016/07/05 by Jamie.Dale Fixed crash caused by stale BP pointer #jira UE-32325 Change 3037488 on 2016/07/05 by Jamie.Dale Fixed a crash that could occur when a class and a folder had the same name Change 3037526 on 2016/07/05 by Jamie.Dale Speculative fix for a potential race condition when shutting down the editor while a "launch" was in progress The launch-thread could potentially queue up a request after the game-thread had requested it cancel, and cleared out any queued tasks. This change has the game-thread wait for the launch-thread to acknowledge its cancellation before continuing with editor shutdown. #jira UE-17688 Change 3037557 on 2016/07/05 by Alex.Delesky #jira UE-32424 - Added a safeguard to ensure that renaming a world that was duplicated from another world would not crash the editor if both worlds' lightmaps and shadowmaps were still active in memory, due to the editor attempting to rename identical textures from different packages to the same location. The actual fix to this issue was performed in an earlier CL, but this should prevent the editor from crashing if the issue returns. Change 3037558 on 2016/07/05 by Alex.Delesky #jira UE-32285 - Importing assets to the Content Browser via drag and drop operations are no longer permitted while the UI file picker dialog is opened. Change 3037559 on 2016/07/05 by Alex.Delesky #jira UE-32075 - The user can no longer attempt to import non-FBX and non-OBJ files when importing into a level. Change 3037593 on 2016/07/05 by Stephan.Jiang GitHub #2549: Add function for setting the playback rate of UMG animations original code shelved in CL 3033449 #UE-32653 Change 3037605 on 2016/07/05 by Jamie.Dale Fixed infinite recursion that could happen when gather loc from an object with a custom callback #jira UE-32670 Change 3037649 on 2016/07/05 by Nick.Darnell PR #2538: [WidgetBlueprintLibrary] GetAllWidgetsOfClass, Added META ~ DeterminesOutputType, DynamicOutputParam, removes the need for extra cast,  Rama (Contributed by EverNewJoy) Change 3037652 on 2016/07/05 by Nick.Darnell Clean - Removing commented out code. Change 3037658 on 2016/07/05 by Matt.Kuhlenschmidt Fix initial hitch when dragging around in a color picker opened from a material expression node. Change 3037679 on 2016/07/05 by Nick.Darnell Engine - Texture2D no longer forces the MIP level to 0 for TextureGroup_UI textures. Change 3037757 on 2016/07/05 by Nick.Darnell PR #2447: WebBrowser widget: Added GetUrl method and OnUrlChanged property (Contributed by nelbok) Change 3037840 on 2016/07/05 by Nick.Darnell UMG - Now allowing for spirtes to be used just like textures and materials on UMG widgets anywhere that takes a brush, can now also take a Sprite. There is now a ISlateTextureAtlasInterface interface that any UObject may now implement if it wishes to integrate with UMG to provide its atlas data in a form Slate can understand. Change 3037924 on 2016/07/05 by Jamie.Dale Re-ordered variable initialization to appease a warning on Mac Change 3037981 on 2016/07/05 by Jamie.Dale Fixed crash where FColorStructCustomization could call SetPerObjectValues with an empty array #jira UE-32639 Change 3038075 on 2016/07/05 by Cody.Albert Removed misleading error message in HandleCECommand #jira 28007 Change 3038231 on 2016/07/05 by Alexis.Matte #jira UE-30694 We set the section collision only if there is an imported collision or a generated one. If there is no collision we do not set the collision flag. Change 3038275 on 2016/07/05 by Alex.Delesky #jira UE-32689 - "Game Gets Mouse Control" will now override the Capture Mouse on Launch setting when launching the game from within a Level Viewport (i.e., within the editor window itself). Change 3039310 on 2016/07/06 by Trung.Le #jira UE-25005 Change PIE Key Bindings - Removed Shift+F1 and Esc from BaseInput.ini - Created new customizable key binding for + Shift+F1: same functionality. + Esc: now will pause the play session and bring back the mouse cursor. Clicking the mouse on the viewport should resume play session. + Shift+Esc: now will stop the play session Change 3039458 on 2016/07/06 by Trung.Le Removed unused code in StaticMeshLight.cpp Change 3039827 on 2016/07/06 by Frank.Fella FString - Fix divide overload path concatenation for empty paths since there are several places in the engine that expect using that doing { path / "" } will append a / onto path. #jira UE-31959 Change 3041094 on 2016/07/07 by Nick.Darnell WebBrowser - Fixing an issue where the web browser widget plugin wasn't loading soon enough to be properly loaded in time if it was referenced by game nessesary content thatloads in the Default stage of the pipeline, so moving it to PreDefault. #jira UE-32694 Change 3041110 on 2016/07/07 by Matt.Kuhlenschmidt Fix visualizers on blueprint actors not working when the internal components are trashed and replaced Change 3041302 on 2016/07/07 by Chris.Wood Increased buffer size for crash uploads. [UE-32151] - High number of crashes read from S3 by Crash Report Process are failing to unpack Trivial change in dev branch - no code review Change 3041969 on 2016/07/07 by Nick.Darnell UMG - Input Key Selector now no longer adds a bogus Selected Key property to the details panel. Change 3041971 on 2016/07/07 by Nick.Darnell UMG - Not using separate settings for the Engine/Developer folders visible in the UMG palette, now just using the same setting that powers the content browser. Change 3042612 on 2016/07/08 by Trung.Le #jira UE-25005, set Shift+Esc defaults to toggle play/pause and Esc remains defaults to quit Change 3042732 on 2016/07/08 by mitchell.wilson Adding test content for UMG Paper 2d Atlas test Change 3042780 on 2016/07/08 by mitchell.wilson Updating UMG_Paper2d test content for UMG Paper 2d Atlas testing Change 3042870 on 2016/07/08 by mitchell.wilson Renaming UMG_Paper2d to UMG_Sprite Change 3044104 on 2016/07/10 by Nick.Darnell PR #2104: Improved widget input support (Contributed by projectgheist) Change 3044107 on 2016/07/10 by Nick.Darnell Slate - Fixing the slider handle rendering to no longer run off the edge and get cut off. #jira UE-25750 Change 3044377 on 2016/07/11 by Chris.Wood Add Slack messaging module - Epic Friday Change 3044536 on 2016/07/11 by Alex.Delesky #jira UE-7293 - Mouse locking to viewport is now determined off an enum instead of a boolean, to allow for more flexibility when upgrading with new features. Change 3044922 on 2016/07/11 by Nick.Darnell Slate/UMG - Working on better support for VR interactions with Slate widgets. This change fixes a lot of issues with the way interaction works with slate widgets rendered in the virtual world. Breakages, direct mouse interaction with widgets in the virtual world is no longer supported. Those kinds of interactions must all use the WidgetInteractionComponent now, which by default works similar to the lasers in VREditor for interaction. However - you can disable automatic hittesting, and instead provide a custom hitresult instead if you want to use screen tracing and act like you're just a mouse cursor that is supported. Menu anchors now properly function inside of widgets in the virtual world. Performance improvements - the viewport no longer arranges all 3d widgets every frame. Additionally, Widget Components now support a whole bunch of methods for reducing how often they redraw to help control performance, they also support manual refresh. This automatically works in tandem with the widget interaction component to request refresh whenever the widget interaction component is interacting with the widget, thus giving you a simple way to only redraw widgets that the user is hovering on top of. Unrelated - this change also fixes Stop navigation commands not working with Next/Prev navigation - Wrap is still unsupported. Change 3045157 on 2016/07/11 by Nick.Darnell Slate - Always consume the bottom face button of the analog cursor, even if it's a repeat. Change 3045355 on 2016/07/11 by Matt.Kuhlenschmidt Added logging for unreproducible top 10 crash in matinee when a track ends up not being able to add a keyframe Change 3045358 on 2016/07/11 by Alex.Delesky #jira UE-31179 - The editor should now log additional information and hit an assertion if the editor tries to construct FObjectOrAssetData using invalid data. This doesn't stop the crash, but should help get some extra info when it does break. Change 3045371 on 2016/07/11 by Matt.Kuhlenschmidt Enable the widget reflector from the editor console by typing "widgetreflector" Change 3045387 on 2016/07/11 by Stephan.Jiang Stripping off 'b' in the propertyname so that "Is Enabled" is animated properly. #UE-31874 Change 3046093 on 2016/07/12 by Nick.Darnell UMG - The Slider now exposes the IsFocusable option from Slate. #jira UE-32960 Change 3046094 on 2016/07/12 by Alexis.Matte #jira UE-32807 scene re-import blueprint hierarchy kept some part of old blueprint component value. Change 3046104 on 2016/07/12 by Stephan.Jiang typo "Syc" causing the "Sync" button doesn't show Slateicon #UE-31409 Change 3046142 on 2016/07/12 by Nick.Darnell Orion - Upgrading more code to use the new input mode functions and not the deprecated ones. Change 3046165 on 2016/07/12 by Nick.Darnell UMG - Fixing a crash on the widget component if the render target is null when reapplied through widget component data. #jira UE-32844 Change 3046255 on 2016/07/12 by Nick.Darnell UT - More build warning fixes for the new Input Mode methods. Change 3046604 on 2016/07/12 by Richard.Hinckley Adding a template file and code to support creating a UInterface directly from the New C++ Class wizard. Change 3047071 on 2016/07/12 by Matt.Kuhlenschmidt Better way of summoning the widget reflector from the console Change 3047842 on 2016/07/13 by Matt.Kuhlenschmidt Mark Subdivision surface setting as advanced since it is experimental and definitely for advanced users only Change 3048754 on 2016/07/13 by Trung.Le #jira UE-32159 Automatically regain focus after user gets mouse control during PIE session so we can continue process PIE keybinding commands Change 3048756 on 2016/07/13 by Trung.Le Removed default toggle pause/play keybinding from BaseInput.ini, instead we should use the action defined in DebuggerCommands that is customizable Change 3048865 on 2016/07/13 by Trung.Le #jira UE-32159 SGlobalPlayWorldActions widget shouldn't clear out active widget pointer when it's being handled properly Change 3048892 on 2016/07/13 by Nick.Darnell UMG - Fixing a problem with the interaction component, it now does some basic intelligent ignoring of anything it's attached to - excluding widget components. So it's easier to attach it to things that might be inside of a say a player collision capsule. Also removing the 'Max Interaction Distance' from the widget component as that is no longer the arbitor of interaction distance. #jira UE-33250 Change 3049096 on 2016/07/13 by Trung.Le Wrap SGlobalPlayActions around ViewportWidget instead of making it a child of ViewportWidget. This was causing PIE to stop working when there are other UMG in game. #jira UE-33259 Change 3049177 on 2016/07/13 by Stephan.Jiang Fixing the "No Animation Selected" tag shows up after switching back from Graph to Designer. #UE-33016 Change 3049726 on 2016/07/14 by Stephan.Jiang Adding icons for terrain mirror tool #UE-20588 Change 3049957 on 2016/07/14 by Nick.Darnell Slate - Fixing a small bug in the virtual user function - was preventing getting the same virtual user multiple times if it had already been created. Adding an option to the widget component to control the focusabilty of the underlying slate window that's created to host the widget content. Adding an option to the widget interaction component to control if it should be simulating mouse input at all - use this to effectively disable hit testing, and changing hover states and the like. Change 3049994 on 2016/07/14 by Stephan.Jiang Set viewed animtion to current animtion after switching from Graph to Designer (This is for "No Animation Selected" showing up when switching) #UE-33016 Change 3050194 on 2016/07/14 by Stephan.Jiang Added ability to replace the widget the track is currently bound to Also includes changes in WidgetBlueprintEditor to send delegate to AnimationtabSummoner when switching from Graph to Designer #UE-31809 [CL 3050870 by Matt Kuhlenschmidt in Main branch]
2016-07-14 19:07:16 -04:00
FManifestContext MacroContext;
MacroContext.Key = Identifier;
MacroContext.SourceLocation = SourceLocation;
MacroContext.PlatformName = Context.FilePlatformName;
if (EnumHasAnyFlags(Context.FileTypes, EGatherTextSourceFileTypes::Ini))
{
// Gather the text without its package ID, as the INI will strip it on load at runtime
TextNamespaceUtil::StripPackageNamespaceInline(Namespace.GetValue());
}
Context.AddManifestText( GetToken(), Namespace.GetValue(), SourceText, MacroContext );
}
}
}
}
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
void UGatherTextFromSourceCommandlet::FStringTableMacroDescriptor::TryParse(const FString& Text, FSourceFileParseContext& Context) const
{
// Attempt to parse something of the format
// LOCTABLE_NEW(Id, Namespace)
if (!Context.ExcludedRegion && !Context.WithinBlockComment && !Context.WithinLineComment && !Context.WithinStringLiteral)
{
TArray<FString> Arguments;
if (ParseArgsFromMacro(StripCommentsFromToken(Text, Context), Arguments, Context))
{
if (Arguments.Num() != GetMinNumberOfArgument())
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
{
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("%s(%d): Expected %d arguments for %s macro, but got %d. %s"), *Context.Filename, Context.LineNumber, GetMinNumberOfArgument(), *GetToken(), Arguments.Num(), *FLocTextHelper::SanitizeLogOutput(Context.LineText.TrimStartAndEnd()));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
}
else
{
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
Arguments[0].TrimStartInline();
FString TableId = Arguments[0];
Arguments[1].TrimStartInline();
FString TableNamespace = Arguments[1];
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
const FString TableIdMacroDesc = FString::Printf(TEXT("%s(%d): \"Id\" argument in %s macro"), *Context.Filename, Context.LineNumber, *GetToken());
const FString TableNamespaceMacroDesc = FString::Printf(TEXT("%s(%d): \"Namespace\" argument in %s macro"), *Context.Filename, Context.LineNumber, *GetToken());
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
bool HasQuotes;
if (PrepareArgument(TableId, true, TableIdMacroDesc, HasQuotes) && PrepareArgument(TableNamespace, true, TableNamespaceMacroDesc, HasQuotes))
{
const FName TableIdName = *TableId;
if (TableIdName.IsNone())
{
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("%s(%d): %s macro has an empty identifier and cannot be gathered."), *Context.Filename, Context.LineNumber, *GetToken());
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
}
else
{
Context.AddStringTable(TableIdName, TableNamespace);
}
}
}
}
}
}
void UGatherTextFromSourceCommandlet::FStringTableFromFileMacroDescriptor::TryParse(const FString& Text, FSourceFileParseContext& Context) const
{
// Attempt to parse something of the format
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
{
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("%s(%d): Expected %d arguments for %s macro, but got %d. %s"), *Context.Filename, Context.LineNumber, GetMinNumberOfArgument(), *GetToken(), Arguments.Num(), *FLocTextHelper::SanitizeLogOutput(Context.LineText.TrimStartAndEnd()));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
}
else
{
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
Arguments[0].TrimStartInline();
FString TableId = Arguments[0];
Arguments[1].TrimStartInline();
FString TableNamespace = Arguments[1];
Arguments[2].TrimStartInline();
FString TableFilename = Arguments[2];
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
const FString TableIdMacroDesc = FString::Printf(TEXT("%s(%d): \"Id\" argument in %s macro"), *Context.Filename, Context.LineNumber, *GetToken());
const FString TableNamespaceMacroDesc = FString::Printf(TEXT("%s(%d): \"Namespace\" argument in %s macro"), *Context.Filename, Context.LineNumber, *GetToken());
const FString TableFilenameMacroDesc = FString::Printf(TEXT("%s(%d): \"FilePath\" argument in %s macro"), *Context.Filename, Context.LineNumber, *GetToken());
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
bool HasQuotes;
if (PrepareArgument(TableId, true, TableIdMacroDesc, HasQuotes) && PrepareArgument(TableNamespace, true, TableNamespaceMacroDesc, HasQuotes) && PrepareArgument(TableFilename, true, TableFilenameMacroDesc, HasQuotes))
{
const FName TableIdName = *TableId;
if (TableIdName.IsNone())
{
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("%s(%d): %s macro has an empty identifier and cannot be gathered."), *Context.Filename, Context.LineNumber, *GetToken());
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
}
else
{
Context.AddStringTableFromFile(TableIdName, TableNamespace, TableFilename, RootPath);
}
}
}
}
}
}
void UGatherTextFromSourceCommandlet::FStringTableEntryMacroDescriptor::TryParse(const FString& Text, FSourceFileParseContext& Context) const
{
// Attempt to parse something of the format
// LOCTABLE_SETSTRING(Id, Key, SourceString)
if (!Context.ExcludedRegion && !Context.WithinBlockComment && !Context.WithinLineComment && !Context.WithinStringLiteral)
{
TArray<FString> Arguments;
if (ParseArgsFromMacro(StripCommentsFromToken(Text, Context), Arguments, Context))
{
if (Arguments.Num() != GetMinNumberOfArgument())
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
{
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("%s(%d): Expected %d arguments for %s macro, but got %d. %s"), *Context.Filename, Context.LineNumber, GetMinNumberOfArgument(), *GetToken(), Arguments.Num(), *FLocTextHelper::SanitizeLogOutput(Context.LineText.TrimStartAndEnd()));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
}
else
{
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
Arguments[0].TrimStartInline();
FString TableId = Arguments[0];
Arguments[1].TrimStartInline();
FString Key = Arguments[1];
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FString SourceString = Arguments[2];
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
const FString TableIdMacroDesc = FString::Printf(TEXT("%s(%d): \"Id\" argument in %s macro"), *Context.Filename, Context.LineNumber, *GetToken());
const FString KeyMacroDesc = FString::Printf(TEXT("%s(%d): \"Key\" argument in %s macro"), *Context.Filename, Context.LineNumber, *GetToken());
const FString SourceStringMacroDesc = FString::Printf(TEXT("%s(%d): \"SourceString\" argument in %s macro"), *Context.Filename, Context.LineNumber, *GetToken());
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
bool HasQuotes;
if (PrepareArgument(TableId, true, TableIdMacroDesc, HasQuotes) && PrepareArgument(Key, true, KeyMacroDesc, HasQuotes) && PrepareArgument(SourceString, true, SourceStringMacroDesc, HasQuotes))
{
const FName TableIdName = *TableId;
if (TableIdName.IsNone() || Key.IsEmpty())
{
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("%s(%d): %s macro has an empty identifier and cannot be gathered."), *Context.Filename, Context.LineNumber, *GetToken());
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
}
else if (!SourceString.IsEmpty())
{
Context.AddStringTableEntry(TableIdName, Key, SourceString);
}
}
}
}
}
}
void UGatherTextFromSourceCommandlet::FStringTableEntryMetaDataMacroDescriptor::TryParse(const FString& Text, FSourceFileParseContext& Context) const
{
// Attempt to parse something of the format
// LOCTABLE_SETMETA(Id, Key, SourceString)
if (!Context.ExcludedRegion && !Context.WithinBlockComment && !Context.WithinLineComment && !Context.WithinStringLiteral)
{
TArray<FString> Arguments;
if (ParseArgsFromMacro(StripCommentsFromToken(Text, Context), Arguments, Context))
{
if (Arguments.Num() != GetMinNumberOfArgument())
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
{
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("%s(%d): Expected %d arguments for %s macro, but got %d. %s"), *Context.Filename, Context.LineNumber, GetMinNumberOfArgument(), *GetToken(), Arguments.Num(), *FLocTextHelper::SanitizeLogOutput(Context.LineText.TrimStartAndEnd()));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
}
else
{
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
Arguments[0].TrimStartInline();
FString TableId = Arguments[0];
Arguments[1].TrimStartInline();
FString Key = Arguments[1];
Arguments[2].TrimStartInline();
FString MetaDataId = Arguments[2];
Arguments[3].TrimStartInline();
FString MetaData = Arguments[3];
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
const FString TableIdMacroDesc = FString::Printf(TEXT("%s(%d): \"Id\" argument in %s macro"), *Context.Filename, Context.LineNumber, *GetToken());
const FString KeyMacroDesc = FString::Printf(TEXT("%s(%d): \"Key\" argument in %s macro"), *Context.Filename, Context.LineNumber, *GetToken());
const FString MetaDataIdMacroDesc = FString::Printf(TEXT("%s(%d): \"MetaDataId\" argument in %s macro"), *Context.Filename, Context.LineNumber, *GetToken());
const FString MetaDataMacroDesc = FString::Printf(TEXT("%s(%d): \"MetaData\" argument in %s macro"), *Context.Filename, Context.LineNumber, *GetToken());
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
bool HasQuotes;
if (PrepareArgument(TableId, true, TableIdMacroDesc, HasQuotes) && PrepareArgument(Key, true, KeyMacroDesc, HasQuotes) && PrepareArgument(MetaDataId, true, MetaDataIdMacroDesc, HasQuotes) && PrepareArgument(MetaData, true, MetaDataMacroDesc, HasQuotes))
{
const FName TableIdName = *TableId;
const FName MetaDataIdName = *MetaDataId;
if (TableIdName.IsNone() || Key.IsEmpty() || MetaDataIdName.IsNone())
{
UE_LOG(LogGatherTextFromSourceCommandlet, Warning, TEXT("%s(%d): %s macro has an empty identifier and cannot be gathered."), *Context.Filename, Context.LineNumber, *GetToken());
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
}
else if (!MetaData.IsEmpty())
{
Context.AddStringTableEntryMetaData(TableIdName, Key, MetaDataIdName, MetaData);
}
}
}
}
}
}
void UGatherTextFromSourceCommandlet::FIniNamespaceDescriptor::TryParse(const FString& Text, FSourceFileParseContext& Context) const
{
// Attempt to parse something of the format
// [<config section name>]
if (!Context.ExcludedRegion)
{
if( Context.LineText[ 0 ] == '[' )
{
int32 ClosingBracket;
if( Text.FindChar( ']', ClosingBracket ) && ClosingBracket > 1 )
{
Context.Namespace = Text.Mid( 1, ClosingBracket - 1 );
Context.EndParsingCurrentLine = true;
}
}
}
}
#undef LOC_DEFINE_REGION