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UnrealEngineUWP/Engine/Source/Editor/Sequencer/Private/SSequencerTransformBox.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3178529) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3149443 on 2016/10/03 by Max.Preussner MediaAssets: Better parameter names for MediaPlayer BP functions Change 3149756 on 2016/10/03 by Max.Chen Sequence Recorder: Set some settings to be clamped at 0 (sequence length, recording delay, audio gain, audio input buffer size, nearby actor recording proximity) #jira UE-35233 Change 3149795 on 2016/10/03 by Max.Chen Curve Editor: Set tangent to user when flattening or straightening tangents only when the tangent mode is auto and the interp mode is cubic. #jira UE-36734 Change 3150378 on 2016/10/04 by Max.Preussner PS4Media: Made video buffer sizes for file and HLS sources configurable (UE-36807) #jira UE-36807 Change 3151414 on 2016/10/05 by Max.Chen Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null. #jira UE-35285 Change 3152038 on 2016/10/05 by Max.Preussner UdpMessaging: Code & documentation modernization pass Change 3152471 on 2016/10/05 by Max.Chen Cine Camera: Don't enable/disable actor ticking based soley on actor tracking since actor ticking is needed for other purposes. Instead, always enable actor ticking and only update actor tracking on tick if necessary. This fixes a bug where the cine camera actor won't tick if you hook in event tick. #jira UE-36625 Change 3152692 on 2016/10/05 by Max.Preussner Messaging: API code & documentation modernization pass Mostly removed shared pointer/ref typedefs as they prevent forward declarations and increase include complexity. Change 3153824 on 2016/10/06 by Max.Preussner Messaging: Renamed IConnectionBasedMessagingModule to ITcpMessagingModule and moved it into TcpMessaging I recommend that we refactor this API. The dependency should be reversed, i.e. instead of AndroidDeviceDiscovery depending on the TcpMessaging plug-in module, the Engine should provide a central registry that device discovery modules can notify, and that message transport plug-ins can register with and listen to OnConnectionAdded/Removed events etc. That way it supports an arbitrary number of transport plug-ins, and the Engine is not coupled to any of them. This functionality is not necessarily related to messaging, and the Messaging API is transport agnostic anyway. I'll think about this some more. Change 3153826 on 2016/10/06 by Max.Preussner Messaging: Removed remaining typedefs in IMessageTracer to enable forward declaration and reduce include dependencies Change 3153857 on 2016/10/06 by Max.Chen Sequencer: Set snap time to dragged key on by default. Change 3153980 on 2016/10/06 by Max.Preussner SessionServices: Removed typedefs; code and documentation modernization pass Change 3154313 on 2016/10/06 by Max.Chen Sequencer: Set the paste keys time to the current time, rather than the mouse time. Change 3154332 on 2016/10/06 by Max.Chen Sequencer: Remove click to rename shot functionality in the shot thumbnail. Added rename shot to the shot context menu. Change 3154377 on 2016/10/07 by Max.Chen Sequencer: Add ability to step to beginning and ends of sections/shots using the hotkeys: , and . Change 3154788 on 2016/10/07 by Max.Chen Sequencer: Fix offsets that created when moving multiple sections. The offsets were being created because section bounds were being generated for all sections except for the current section. Instead, they should be computed for all sections except for any that aren't being moved. #jira UE-29152 Change 3159274 on 2016/10/11 by Max.Preussner Core: Documentation fixes Change 3159275 on 2016/10/11 by Max.Preussner UdpMessaging: Added missing header Change 3160746 on 2016/10/12 by Max.Preussner MediaAssets: Added BP functions to query width, height, and aspect ratio of UMediaTexture instances #jira UE-37241 Change 3160975 on 2016/10/12 by Max.Preussner PS4Media: Better logging for SetRate failures Change 3160995 on 2016/10/12 by Max.Preussner MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248) #jira UE-37248 Change 3161066 on 2016/10/12 by Max.Preussner PS4Media: Enforcing minimum 8 byte alignment for media allocations Change 3161069 on 2016/10/12 by Max.Preussner PS4Media: Fixed log spam when setting play rate to current rate Change 3162567 on 2016/10/13 by Max.Preussner PS4Media: Made track switching code more readable Change 3163447 on 2016/10/14 by Max.Preussner PS4Media: Fixed array out of bounds assertions Change 3163772 on 2016/10/14 by Max.Preussner MfMedia: Fixed a number of timing related issues Change 3163980 on 2016/10/15 by Max.Chen Sequencer: Remove folder name numeric padding so that the naming convention is similar to creating objects in the level. Change 3164581 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure global pre-animated state is restored in reverse order Change 3164582 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure pre animated state is restored for all actor components before saving default state Change 3164583 on 2016/10/17 by Andrew.Rodham Sequencer: Re-enabled support for pre and post roll Change 3165464 on 2016/10/17 by Max.Chen Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user. Copy from Release-4.14 #jira UE-37416 Change 3165483 on 2016/10/17 by Max.Chen Sequencer: Enable restore state for attach section completion Change 3165771 on 2016/10/18 by Andrew.Rodham Sequencer: Force evaluate when rendering thumbnails #jira UE-37321 Change 3166057 on 2016/10/18 by Andrew.Rodham Sequencer: Only set defaults for tracks that have no keys, and where the requested default has changed #jira UE-37285 Change 3166218 on 2016/10/18 by Max.Preussner MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470) #jira UE-37470 Change 3166247 on 2016/10/18 by Max.Preussner WmfMedia: Showing progress bar while media is being resolved Change 3166289 on 2016/10/18 by Max.Preussner MfMedia: Showing progress bar while media is being resolved Change 3166993 on 2016/10/18 by Max.Preussner MfMedia: Fixed info string not reset on media close. Change 3166999 on 2016/10/19 by Max.Preussner Media: Fixed NV12 and NV21 support Change 3167008 on 2016/10/19 by Max.Preussner Media: Removed vertical NV12 alignment Change 3167029 on 2016/10/19 by Max.Preussner WmfMedia: Temp fix for RGB32 encoded AVIs rendering upside-down and too bright (UE-37505) #jira UE-37505 Change 3168593 on 2016/10/19 by Max.Chen Sequencer: Change paste at time to local time, so that the paste happens in the local time of the sequence rather than the global time if pasting in a shot level sequence. Change 3168626 on 2016/10/19 by Max.Chen Sequencer: Clamp to view bounds should snap to frame if frame snapping is on. Change 3168627 on 2016/10/19 by Max.Chen Sequencer: Initialize working and view range to be 10% larger than playback range. Change 3168760 on 2016/10/20 by Max.Preussner Media: Revamped media texture buffer management to support padded frames Added support for Windows bitmap buffers. Fixed a number of format, conversion and/or looping issues in WmfMedia and MfMedia. Not all shaders have been updated yet. Change 3169640 on 2016/10/20 by Max.Chen Sequencer: Add current camera to FLevelSequencePlayerSnapshot. Adjust DefaultBurnIn to include a few more parameters like focal length and focus distance. #jira UE-37407 Change 3170677 on 2016/10/21 by Max.Chen Movie Scene Capture: Add toggle to override engine scalability settings to cinematic scalability. #jira UE-36560 Change 3170710 on 2016/10/21 by Max.Preussner Media: Optimized handling of RGB input Change 3170712 on 2016/10/21 by Max.Preussner Media: Fixed NV21 conversion shader scaling Change 3170923 on 2016/10/21 by Max.Preussner UBT: Copied XboxOne project generator fix from Fortnite CL# 3170868 Change 3171494 on 2016/10/23 by Max.Chen Sequencer: Fix fbx export from master sequence not finding bound objects. #jira UE-35752 Change 3171506 on 2016/10/23 by Max.Chen Sequencer: Draw where in and out points of the shot section are, just like subsequences do. Change to only draw the green starting line if StartOffset is negative. #jira UE-35473 Change 3171743 on 2016/10/24 by Andrew.Rodham Editor: Added support for detail customizations on root structs - Also added the ability to add external struct data onto a detail category builder, and property type customization. Change 3171752 on 2016/10/24 by Andrew.Rodham Sequencer: Fixed spawnable ownership - Spawnables are no longer destroyed when the cursor leaves the master playback range. - Spawnable ownership now operates as it previously did before the evaluation rework. - bIgnoreOwnershipInEditor has been removed since its existence was a work around for when we didn't evaluate sub sequences from the master sequence. - FMovieSceneSequenceID is now a struct so that it can be used in array properties - Meta data now exists for each segment of an evaluation field. Currently this only includes the sub sequence IDs that exist at that time, but it may be expanded to include all evaluation entities (tracks + sections) in future so we don't have to calculate that at runtime. Change 3171756 on 2016/10/24 by Andrew.Rodham Sequencer: Added ability to trigger events with parameters - It's now possible to supply an event payload on event track keys which are to be passed to a given event. The structure must match the signature of the event, or a warning will be emitted. - Added a templated TGenericKeyArea, TKeyFrameManipulator and TCurveInterface that allow to generic manipulation of keyframe section data. In time we will port the other key areas over to this representation. - This new architecture affords the common manipulation of time-based keyframes in a value-agnostic manner. Change 3172935 on 2016/10/24 by Max.Preussner MediaPlayerEditor: Fixed MediaPlayer asset not being dirtied when creating media sound wave or texture for it Change 3173947 on 2016/10/25 by Max.Preussner SlateRemote: Disabled plug-in, but enabled server by default Change 3174510 on 2016/10/26 by Max.Chen Sequencer: Fix slomo track crash #jira UE-37802 Change 3174698 on 2016/10/26 by Andrew.Rodham UMG: Fixed objects bound to a panel slot animating their slot's content instead of the slot itself #jira UE-37775 Change 3174780 on 2016/10/26 by Max.Preussner MediaAssets: Accepting decoder defined buffer dimensions for RGB buffers Change 3174789 on 2016/10/26 by Max.Preussner MediaPlayerEditor: Showing desired player name instead of current player name if no media loaded Change 3174817 on 2016/10/26 by Max.Preussner WmfMedia: Added support for Motion JPEG (MJPG) Change 3174825 on 2016/10/26 by Max.Preussner WmfMedia: Added support for non-RGB32 uncompressed formats Change 3174834 on 2016/10/26 by Max.Preussner MediaPlayerAssets: Allow pausing while buffering media Change 3174886 on 2016/10/26 by Andrew.Rodham Core: Fixed range test that was testing incorrect behavior Change 3174889 on 2016/10/26 by Andrew.Rodham Sequencer: Fixed AssignActor behavior - Also ensure that cached object state is invalidated when playback context changes #jira UE-37798 Change 3174905 on 2016/10/26 by Andrew.Rodham Sequencer: Changed assert when failing to create an audio component to a log message - Audio no longer plays when GEngine->UseSound() is false #jira UE-37772 Change 3174980 on 2016/10/26 by Andrew.Rodham Sequencer: Remove warning when event endpoint could not be found for a given context #jira UE-37824 Change 3175001 on 2016/10/26 by Andrew.Rodham Sequencer: Evaluate sequence with EMovieScenePlaybackStatus::Jumping on Pause. - Also protect Pause() against reentrancy when being called from an event Change 3175012 on 2016/10/26 by Max.Chen Sequence Recorder: Fixes an empty working and view range after recording. On StopRecording() update playback range after nullifying the current sequence so that the playback range isn't empty. Added SetViewRange and SetWorkingRange. #jira UE-34191 Change 3177760 on 2016/10/28 by Max.Chen Sequence Recorder: Don't update the current sequence name if it's already set. This fixes a bug where if you pass in a sequence name to record to, it gets reset to the name in the sequence recorder settings. #jira UE-37808 Change 3178529 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter #jira UE-37328 #2864 [CL 3178562 by Max Chen in Main branch]
2016-10-28 15:04:38 -04:00
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "SSequencerTransformBox.h"
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3178529) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3149443 on 2016/10/03 by Max.Preussner MediaAssets: Better parameter names for MediaPlayer BP functions Change 3149756 on 2016/10/03 by Max.Chen Sequence Recorder: Set some settings to be clamped at 0 (sequence length, recording delay, audio gain, audio input buffer size, nearby actor recording proximity) #jira UE-35233 Change 3149795 on 2016/10/03 by Max.Chen Curve Editor: Set tangent to user when flattening or straightening tangents only when the tangent mode is auto and the interp mode is cubic. #jira UE-36734 Change 3150378 on 2016/10/04 by Max.Preussner PS4Media: Made video buffer sizes for file and HLS sources configurable (UE-36807) #jira UE-36807 Change 3151414 on 2016/10/05 by Max.Chen Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null. #jira UE-35285 Change 3152038 on 2016/10/05 by Max.Preussner UdpMessaging: Code & documentation modernization pass Change 3152471 on 2016/10/05 by Max.Chen Cine Camera: Don't enable/disable actor ticking based soley on actor tracking since actor ticking is needed for other purposes. Instead, always enable actor ticking and only update actor tracking on tick if necessary. This fixes a bug where the cine camera actor won't tick if you hook in event tick. #jira UE-36625 Change 3152692 on 2016/10/05 by Max.Preussner Messaging: API code & documentation modernization pass Mostly removed shared pointer/ref typedefs as they prevent forward declarations and increase include complexity. Change 3153824 on 2016/10/06 by Max.Preussner Messaging: Renamed IConnectionBasedMessagingModule to ITcpMessagingModule and moved it into TcpMessaging I recommend that we refactor this API. The dependency should be reversed, i.e. instead of AndroidDeviceDiscovery depending on the TcpMessaging plug-in module, the Engine should provide a central registry that device discovery modules can notify, and that message transport plug-ins can register with and listen to OnConnectionAdded/Removed events etc. That way it supports an arbitrary number of transport plug-ins, and the Engine is not coupled to any of them. This functionality is not necessarily related to messaging, and the Messaging API is transport agnostic anyway. I'll think about this some more. Change 3153826 on 2016/10/06 by Max.Preussner Messaging: Removed remaining typedefs in IMessageTracer to enable forward declaration and reduce include dependencies Change 3153857 on 2016/10/06 by Max.Chen Sequencer: Set snap time to dragged key on by default. Change 3153980 on 2016/10/06 by Max.Preussner SessionServices: Removed typedefs; code and documentation modernization pass Change 3154313 on 2016/10/06 by Max.Chen Sequencer: Set the paste keys time to the current time, rather than the mouse time. Change 3154332 on 2016/10/06 by Max.Chen Sequencer: Remove click to rename shot functionality in the shot thumbnail. Added rename shot to the shot context menu. Change 3154377 on 2016/10/07 by Max.Chen Sequencer: Add ability to step to beginning and ends of sections/shots using the hotkeys: , and . Change 3154788 on 2016/10/07 by Max.Chen Sequencer: Fix offsets that created when moving multiple sections. The offsets were being created because section bounds were being generated for all sections except for the current section. Instead, they should be computed for all sections except for any that aren't being moved. #jira UE-29152 Change 3159274 on 2016/10/11 by Max.Preussner Core: Documentation fixes Change 3159275 on 2016/10/11 by Max.Preussner UdpMessaging: Added missing header Change 3160746 on 2016/10/12 by Max.Preussner MediaAssets: Added BP functions to query width, height, and aspect ratio of UMediaTexture instances #jira UE-37241 Change 3160975 on 2016/10/12 by Max.Preussner PS4Media: Better logging for SetRate failures Change 3160995 on 2016/10/12 by Max.Preussner MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248) #jira UE-37248 Change 3161066 on 2016/10/12 by Max.Preussner PS4Media: Enforcing minimum 8 byte alignment for media allocations Change 3161069 on 2016/10/12 by Max.Preussner PS4Media: Fixed log spam when setting play rate to current rate Change 3162567 on 2016/10/13 by Max.Preussner PS4Media: Made track switching code more readable Change 3163447 on 2016/10/14 by Max.Preussner PS4Media: Fixed array out of bounds assertions Change 3163772 on 2016/10/14 by Max.Preussner MfMedia: Fixed a number of timing related issues Change 3163980 on 2016/10/15 by Max.Chen Sequencer: Remove folder name numeric padding so that the naming convention is similar to creating objects in the level. Change 3164581 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure global pre-animated state is restored in reverse order Change 3164582 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure pre animated state is restored for all actor components before saving default state Change 3164583 on 2016/10/17 by Andrew.Rodham Sequencer: Re-enabled support for pre and post roll Change 3165464 on 2016/10/17 by Max.Chen Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user. Copy from Release-4.14 #jira UE-37416 Change 3165483 on 2016/10/17 by Max.Chen Sequencer: Enable restore state for attach section completion Change 3165771 on 2016/10/18 by Andrew.Rodham Sequencer: Force evaluate when rendering thumbnails #jira UE-37321 Change 3166057 on 2016/10/18 by Andrew.Rodham Sequencer: Only set defaults for tracks that have no keys, and where the requested default has changed #jira UE-37285 Change 3166218 on 2016/10/18 by Max.Preussner MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470) #jira UE-37470 Change 3166247 on 2016/10/18 by Max.Preussner WmfMedia: Showing progress bar while media is being resolved Change 3166289 on 2016/10/18 by Max.Preussner MfMedia: Showing progress bar while media is being resolved Change 3166993 on 2016/10/18 by Max.Preussner MfMedia: Fixed info string not reset on media close. Change 3166999 on 2016/10/19 by Max.Preussner Media: Fixed NV12 and NV21 support Change 3167008 on 2016/10/19 by Max.Preussner Media: Removed vertical NV12 alignment Change 3167029 on 2016/10/19 by Max.Preussner WmfMedia: Temp fix for RGB32 encoded AVIs rendering upside-down and too bright (UE-37505) #jira UE-37505 Change 3168593 on 2016/10/19 by Max.Chen Sequencer: Change paste at time to local time, so that the paste happens in the local time of the sequence rather than the global time if pasting in a shot level sequence. Change 3168626 on 2016/10/19 by Max.Chen Sequencer: Clamp to view bounds should snap to frame if frame snapping is on. Change 3168627 on 2016/10/19 by Max.Chen Sequencer: Initialize working and view range to be 10% larger than playback range. Change 3168760 on 2016/10/20 by Max.Preussner Media: Revamped media texture buffer management to support padded frames Added support for Windows bitmap buffers. Fixed a number of format, conversion and/or looping issues in WmfMedia and MfMedia. Not all shaders have been updated yet. Change 3169640 on 2016/10/20 by Max.Chen Sequencer: Add current camera to FLevelSequencePlayerSnapshot. Adjust DefaultBurnIn to include a few more parameters like focal length and focus distance. #jira UE-37407 Change 3170677 on 2016/10/21 by Max.Chen Movie Scene Capture: Add toggle to override engine scalability settings to cinematic scalability. #jira UE-36560 Change 3170710 on 2016/10/21 by Max.Preussner Media: Optimized handling of RGB input Change 3170712 on 2016/10/21 by Max.Preussner Media: Fixed NV21 conversion shader scaling Change 3170923 on 2016/10/21 by Max.Preussner UBT: Copied XboxOne project generator fix from Fortnite CL# 3170868 Change 3171494 on 2016/10/23 by Max.Chen Sequencer: Fix fbx export from master sequence not finding bound objects. #jira UE-35752 Change 3171506 on 2016/10/23 by Max.Chen Sequencer: Draw where in and out points of the shot section are, just like subsequences do. Change to only draw the green starting line if StartOffset is negative. #jira UE-35473 Change 3171743 on 2016/10/24 by Andrew.Rodham Editor: Added support for detail customizations on root structs - Also added the ability to add external struct data onto a detail category builder, and property type customization. Change 3171752 on 2016/10/24 by Andrew.Rodham Sequencer: Fixed spawnable ownership - Spawnables are no longer destroyed when the cursor leaves the master playback range. - Spawnable ownership now operates as it previously did before the evaluation rework. - bIgnoreOwnershipInEditor has been removed since its existence was a work around for when we didn't evaluate sub sequences from the master sequence. - FMovieSceneSequenceID is now a struct so that it can be used in array properties - Meta data now exists for each segment of an evaluation field. Currently this only includes the sub sequence IDs that exist at that time, but it may be expanded to include all evaluation entities (tracks + sections) in future so we don't have to calculate that at runtime. Change 3171756 on 2016/10/24 by Andrew.Rodham Sequencer: Added ability to trigger events with parameters - It's now possible to supply an event payload on event track keys which are to be passed to a given event. The structure must match the signature of the event, or a warning will be emitted. - Added a templated TGenericKeyArea, TKeyFrameManipulator and TCurveInterface that allow to generic manipulation of keyframe section data. In time we will port the other key areas over to this representation. - This new architecture affords the common manipulation of time-based keyframes in a value-agnostic manner. Change 3172935 on 2016/10/24 by Max.Preussner MediaPlayerEditor: Fixed MediaPlayer asset not being dirtied when creating media sound wave or texture for it Change 3173947 on 2016/10/25 by Max.Preussner SlateRemote: Disabled plug-in, but enabled server by default Change 3174510 on 2016/10/26 by Max.Chen Sequencer: Fix slomo track crash #jira UE-37802 Change 3174698 on 2016/10/26 by Andrew.Rodham UMG: Fixed objects bound to a panel slot animating their slot's content instead of the slot itself #jira UE-37775 Change 3174780 on 2016/10/26 by Max.Preussner MediaAssets: Accepting decoder defined buffer dimensions for RGB buffers Change 3174789 on 2016/10/26 by Max.Preussner MediaPlayerEditor: Showing desired player name instead of current player name if no media loaded Change 3174817 on 2016/10/26 by Max.Preussner WmfMedia: Added support for Motion JPEG (MJPG) Change 3174825 on 2016/10/26 by Max.Preussner WmfMedia: Added support for non-RGB32 uncompressed formats Change 3174834 on 2016/10/26 by Max.Preussner MediaPlayerAssets: Allow pausing while buffering media Change 3174886 on 2016/10/26 by Andrew.Rodham Core: Fixed range test that was testing incorrect behavior Change 3174889 on 2016/10/26 by Andrew.Rodham Sequencer: Fixed AssignActor behavior - Also ensure that cached object state is invalidated when playback context changes #jira UE-37798 Change 3174905 on 2016/10/26 by Andrew.Rodham Sequencer: Changed assert when failing to create an audio component to a log message - Audio no longer plays when GEngine->UseSound() is false #jira UE-37772 Change 3174980 on 2016/10/26 by Andrew.Rodham Sequencer: Remove warning when event endpoint could not be found for a given context #jira UE-37824 Change 3175001 on 2016/10/26 by Andrew.Rodham Sequencer: Evaluate sequence with EMovieScenePlaybackStatus::Jumping on Pause. - Also protect Pause() against reentrancy when being called from an event Change 3175012 on 2016/10/26 by Max.Chen Sequence Recorder: Fixes an empty working and view range after recording. On StopRecording() update playback range after nullifying the current sequence so that the playback range isn't empty. Added SetViewRange and SetWorkingRange. #jira UE-34191 Change 3177760 on 2016/10/28 by Max.Chen Sequence Recorder: Don't update the current sequence name if it's already set. This fixes a bug where if you pass in a sequence name to record to, it gets reset to the name in the sequence recorder settings. #jira UE-37808 Change 3178529 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter #jira UE-37328 #2864 [CL 3178562 by Max Chen in Main branch]
2016-10-28 15:04:38 -04:00
#include "Sequencer.h"
#include "SequencerSettings.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "SequencerCommonHelpers.h"
#include "Styling/AppStyle.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "Widgets/Input/SButton.h"
#include "Widgets/Layout/SSpacer.h"
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3178529) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3149443 on 2016/10/03 by Max.Preussner MediaAssets: Better parameter names for MediaPlayer BP functions Change 3149756 on 2016/10/03 by Max.Chen Sequence Recorder: Set some settings to be clamped at 0 (sequence length, recording delay, audio gain, audio input buffer size, nearby actor recording proximity) #jira UE-35233 Change 3149795 on 2016/10/03 by Max.Chen Curve Editor: Set tangent to user when flattening or straightening tangents only when the tangent mode is auto and the interp mode is cubic. #jira UE-36734 Change 3150378 on 2016/10/04 by Max.Preussner PS4Media: Made video buffer sizes for file and HLS sources configurable (UE-36807) #jira UE-36807 Change 3151414 on 2016/10/05 by Max.Chen Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null. #jira UE-35285 Change 3152038 on 2016/10/05 by Max.Preussner UdpMessaging: Code & documentation modernization pass Change 3152471 on 2016/10/05 by Max.Chen Cine Camera: Don't enable/disable actor ticking based soley on actor tracking since actor ticking is needed for other purposes. Instead, always enable actor ticking and only update actor tracking on tick if necessary. This fixes a bug where the cine camera actor won't tick if you hook in event tick. #jira UE-36625 Change 3152692 on 2016/10/05 by Max.Preussner Messaging: API code & documentation modernization pass Mostly removed shared pointer/ref typedefs as they prevent forward declarations and increase include complexity. Change 3153824 on 2016/10/06 by Max.Preussner Messaging: Renamed IConnectionBasedMessagingModule to ITcpMessagingModule and moved it into TcpMessaging I recommend that we refactor this API. The dependency should be reversed, i.e. instead of AndroidDeviceDiscovery depending on the TcpMessaging plug-in module, the Engine should provide a central registry that device discovery modules can notify, and that message transport plug-ins can register with and listen to OnConnectionAdded/Removed events etc. That way it supports an arbitrary number of transport plug-ins, and the Engine is not coupled to any of them. This functionality is not necessarily related to messaging, and the Messaging API is transport agnostic anyway. I'll think about this some more. Change 3153826 on 2016/10/06 by Max.Preussner Messaging: Removed remaining typedefs in IMessageTracer to enable forward declaration and reduce include dependencies Change 3153857 on 2016/10/06 by Max.Chen Sequencer: Set snap time to dragged key on by default. Change 3153980 on 2016/10/06 by Max.Preussner SessionServices: Removed typedefs; code and documentation modernization pass Change 3154313 on 2016/10/06 by Max.Chen Sequencer: Set the paste keys time to the current time, rather than the mouse time. Change 3154332 on 2016/10/06 by Max.Chen Sequencer: Remove click to rename shot functionality in the shot thumbnail. Added rename shot to the shot context menu. Change 3154377 on 2016/10/07 by Max.Chen Sequencer: Add ability to step to beginning and ends of sections/shots using the hotkeys: , and . Change 3154788 on 2016/10/07 by Max.Chen Sequencer: Fix offsets that created when moving multiple sections. The offsets were being created because section bounds were being generated for all sections except for the current section. Instead, they should be computed for all sections except for any that aren't being moved. #jira UE-29152 Change 3159274 on 2016/10/11 by Max.Preussner Core: Documentation fixes Change 3159275 on 2016/10/11 by Max.Preussner UdpMessaging: Added missing header Change 3160746 on 2016/10/12 by Max.Preussner MediaAssets: Added BP functions to query width, height, and aspect ratio of UMediaTexture instances #jira UE-37241 Change 3160975 on 2016/10/12 by Max.Preussner PS4Media: Better logging for SetRate failures Change 3160995 on 2016/10/12 by Max.Preussner MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248) #jira UE-37248 Change 3161066 on 2016/10/12 by Max.Preussner PS4Media: Enforcing minimum 8 byte alignment for media allocations Change 3161069 on 2016/10/12 by Max.Preussner PS4Media: Fixed log spam when setting play rate to current rate Change 3162567 on 2016/10/13 by Max.Preussner PS4Media: Made track switching code more readable Change 3163447 on 2016/10/14 by Max.Preussner PS4Media: Fixed array out of bounds assertions Change 3163772 on 2016/10/14 by Max.Preussner MfMedia: Fixed a number of timing related issues Change 3163980 on 2016/10/15 by Max.Chen Sequencer: Remove folder name numeric padding so that the naming convention is similar to creating objects in the level. Change 3164581 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure global pre-animated state is restored in reverse order Change 3164582 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure pre animated state is restored for all actor components before saving default state Change 3164583 on 2016/10/17 by Andrew.Rodham Sequencer: Re-enabled support for pre and post roll Change 3165464 on 2016/10/17 by Max.Chen Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user. Copy from Release-4.14 #jira UE-37416 Change 3165483 on 2016/10/17 by Max.Chen Sequencer: Enable restore state for attach section completion Change 3165771 on 2016/10/18 by Andrew.Rodham Sequencer: Force evaluate when rendering thumbnails #jira UE-37321 Change 3166057 on 2016/10/18 by Andrew.Rodham Sequencer: Only set defaults for tracks that have no keys, and where the requested default has changed #jira UE-37285 Change 3166218 on 2016/10/18 by Max.Preussner MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470) #jira UE-37470 Change 3166247 on 2016/10/18 by Max.Preussner WmfMedia: Showing progress bar while media is being resolved Change 3166289 on 2016/10/18 by Max.Preussner MfMedia: Showing progress bar while media is being resolved Change 3166993 on 2016/10/18 by Max.Preussner MfMedia: Fixed info string not reset on media close. Change 3166999 on 2016/10/19 by Max.Preussner Media: Fixed NV12 and NV21 support Change 3167008 on 2016/10/19 by Max.Preussner Media: Removed vertical NV12 alignment Change 3167029 on 2016/10/19 by Max.Preussner WmfMedia: Temp fix for RGB32 encoded AVIs rendering upside-down and too bright (UE-37505) #jira UE-37505 Change 3168593 on 2016/10/19 by Max.Chen Sequencer: Change paste at time to local time, so that the paste happens in the local time of the sequence rather than the global time if pasting in a shot level sequence. Change 3168626 on 2016/10/19 by Max.Chen Sequencer: Clamp to view bounds should snap to frame if frame snapping is on. Change 3168627 on 2016/10/19 by Max.Chen Sequencer: Initialize working and view range to be 10% larger than playback range. Change 3168760 on 2016/10/20 by Max.Preussner Media: Revamped media texture buffer management to support padded frames Added support for Windows bitmap buffers. Fixed a number of format, conversion and/or looping issues in WmfMedia and MfMedia. Not all shaders have been updated yet. Change 3169640 on 2016/10/20 by Max.Chen Sequencer: Add current camera to FLevelSequencePlayerSnapshot. Adjust DefaultBurnIn to include a few more parameters like focal length and focus distance. #jira UE-37407 Change 3170677 on 2016/10/21 by Max.Chen Movie Scene Capture: Add toggle to override engine scalability settings to cinematic scalability. #jira UE-36560 Change 3170710 on 2016/10/21 by Max.Preussner Media: Optimized handling of RGB input Change 3170712 on 2016/10/21 by Max.Preussner Media: Fixed NV21 conversion shader scaling Change 3170923 on 2016/10/21 by Max.Preussner UBT: Copied XboxOne project generator fix from Fortnite CL# 3170868 Change 3171494 on 2016/10/23 by Max.Chen Sequencer: Fix fbx export from master sequence not finding bound objects. #jira UE-35752 Change 3171506 on 2016/10/23 by Max.Chen Sequencer: Draw where in and out points of the shot section are, just like subsequences do. Change to only draw the green starting line if StartOffset is negative. #jira UE-35473 Change 3171743 on 2016/10/24 by Andrew.Rodham Editor: Added support for detail customizations on root structs - Also added the ability to add external struct data onto a detail category builder, and property type customization. Change 3171752 on 2016/10/24 by Andrew.Rodham Sequencer: Fixed spawnable ownership - Spawnables are no longer destroyed when the cursor leaves the master playback range. - Spawnable ownership now operates as it previously did before the evaluation rework. - bIgnoreOwnershipInEditor has been removed since its existence was a work around for when we didn't evaluate sub sequences from the master sequence. - FMovieSceneSequenceID is now a struct so that it can be used in array properties - Meta data now exists for each segment of an evaluation field. Currently this only includes the sub sequence IDs that exist at that time, but it may be expanded to include all evaluation entities (tracks + sections) in future so we don't have to calculate that at runtime. Change 3171756 on 2016/10/24 by Andrew.Rodham Sequencer: Added ability to trigger events with parameters - It's now possible to supply an event payload on event track keys which are to be passed to a given event. The structure must match the signature of the event, or a warning will be emitted. - Added a templated TGenericKeyArea, TKeyFrameManipulator and TCurveInterface that allow to generic manipulation of keyframe section data. In time we will port the other key areas over to this representation. - This new architecture affords the common manipulation of time-based keyframes in a value-agnostic manner. Change 3172935 on 2016/10/24 by Max.Preussner MediaPlayerEditor: Fixed MediaPlayer asset not being dirtied when creating media sound wave or texture for it Change 3173947 on 2016/10/25 by Max.Preussner SlateRemote: Disabled plug-in, but enabled server by default Change 3174510 on 2016/10/26 by Max.Chen Sequencer: Fix slomo track crash #jira UE-37802 Change 3174698 on 2016/10/26 by Andrew.Rodham UMG: Fixed objects bound to a panel slot animating their slot's content instead of the slot itself #jira UE-37775 Change 3174780 on 2016/10/26 by Max.Preussner MediaAssets: Accepting decoder defined buffer dimensions for RGB buffers Change 3174789 on 2016/10/26 by Max.Preussner MediaPlayerEditor: Showing desired player name instead of current player name if no media loaded Change 3174817 on 2016/10/26 by Max.Preussner WmfMedia: Added support for Motion JPEG (MJPG) Change 3174825 on 2016/10/26 by Max.Preussner WmfMedia: Added support for non-RGB32 uncompressed formats Change 3174834 on 2016/10/26 by Max.Preussner MediaPlayerAssets: Allow pausing while buffering media Change 3174886 on 2016/10/26 by Andrew.Rodham Core: Fixed range test that was testing incorrect behavior Change 3174889 on 2016/10/26 by Andrew.Rodham Sequencer: Fixed AssignActor behavior - Also ensure that cached object state is invalidated when playback context changes #jira UE-37798 Change 3174905 on 2016/10/26 by Andrew.Rodham Sequencer: Changed assert when failing to create an audio component to a log message - Audio no longer plays when GEngine->UseSound() is false #jira UE-37772 Change 3174980 on 2016/10/26 by Andrew.Rodham Sequencer: Remove warning when event endpoint could not be found for a given context #jira UE-37824 Change 3175001 on 2016/10/26 by Andrew.Rodham Sequencer: Evaluate sequence with EMovieScenePlaybackStatus::Jumping on Pause. - Also protect Pause() against reentrancy when being called from an event Change 3175012 on 2016/10/26 by Max.Chen Sequence Recorder: Fixes an empty working and view range after recording. On StopRecording() update playback range after nullifying the current sequence so that the playback range isn't empty. Added SetViewRange and SetWorkingRange. #jira UE-34191 Change 3177760 on 2016/10/28 by Max.Chen Sequence Recorder: Don't update the current sequence name if it's already set. This fixes a bug where if you pass in a sequence name to record to, it gets reset to the name in the sequence recorder settings. #jira UE-37808 Change 3178529 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter #jira UE-37328 #2864 [CL 3178562 by Max Chen in Main branch]
2016-10-28 15:04:38 -04:00
#define LOCTEXT_NAMESPACE "Sequencer"
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3946692) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3801826 by Max.Chen PR #4304: Level Sequence crash fix - Guarded against dereferencing null componen. (Contributed by DSDambuster) Change 3801828 by Max.Chen PR #4302: Movie Scene Visibility Template unitialised variable, causing random . (Contributed by DSDambuster) Change 3801837 by Max.Chen Sequencer: Delay spawning/construction for convert to possessable. This fixes a bug where property values would be lost when converting back and forth from possessable to spawnable. #jira UE-52400 Change 3801841 by Max.Chen Sequencer: Make spacer nodes not selectable. PR #4194: Improvements to Sequencer (Contributed by projectgheist) #jira UE-53117 #jira UE-52139 Change 3804183 by Max.Preussner MediaAssets: Added missing lock in media sound component Change 3805414 by Max.Preussner MediaAssets: Setting valid GUID when initializing media texture resource Change 3819578 by Max.Chen PR #4370: When enabling the "MovieCapture", do not turn off the Stereo-3D display. (Contributed by yehaike) #jira UE-53647 Change 3823414 by Max.Chen Curve Editor: Lock down the first and last keys in the redundant keys removal range so that they're unaffected. #jira UE-53591 Change 3826406 by Max.Chen Sequencer: Move OnStartedPlaying() to within first update in UpdateTimeCursorPosition(). This fixes an issue where setting the hud/player visibility was getting stomped on later. #jira UE-52772 Change 3827044 by Max.Preussner MediaAssets: Added sprite visualization to media sound component #jira UE-53594 Change 3827988 by Max.Preussner MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together #jira UE-53532 Change 3828506 by Max.Preussner MediaPlayerEditor: Added attenuation visualizer for media sound components #jira UE-53594 Change 3832590 by andrew.porter EngineTest: Added a keep state check in Property Animation sequencer test Change 3833053 by andrew.porter EngineTest: Adding Hierarchical Bias test Change 3835683 by andrew.porter EngineTest: Adding UMG Animation screenshot test Change 3836076 by Max.Chen Sequencer: Fix audio volume and pitch multiplier deprecation. Change 3836230 by andrew.porter EngineTest: Adding Sequence Bone Position automation test Change 3836347 by Max.Chen Sequencer: Fixes to shot name parsing. When a shot doesn't contain a shot number, assume, [ShotName]_[TakeNumber]. When duplicating a shot, put the new shot in the same path of the original shot, so that the take numbers will increment properly. #jira UE-51868 Change 3836552 by Max.Chen Sequencer: Sub section now has a takes menu Change 3838094 by Max.Chen UMG: Fix template finish not getting called on stop. This fixes a bug where sections aren't restored when finished. #jira UE-52285 Change 3838708 by Max.Chen Sequencer: Add notification when the blend type is changed. #jira UE-54046 Change 3840295 by Max.Chen Sequencer: Fix copy/paste crash for lights #jira UE-54084 Change 3840957 by Mike.Zyracki Added Show Only Keyable and Show Only Animated to the filter list in the property editor. Added IsPropertyAnimated to IDetailKeyframe Interface which already had support for showing properties which are keyable (which is used for the key icon next to the properties.). Could have created another interface but then would have had to mimic the sequencer binding, releasing also, so this seemed best way. One issue still left is that custom built detail items currently don't store associated properties(usually) and so certain properties, in particulalry transforms, won't show up as keyable or animated. Note this also shows up with the keyable icon not showing up next to transform tracks, and other filters like Show Only Modified not working with transforms/customs. Not sure best way to tackle this. #jira UESEQ-328 Change 3841756 by Max.Chen Sequencer: Fix unbound possessable components when pasting spawnables. #jira UE-54104 Change 3843950 by andrew.porter EngineTest: Renaming LevelStreaming tests/content to LevelVisibility Change 3844082 by Mike.Zyracki Missing file for animated filter in property editor. When finding if a track is animated we need to find it but we can't easily induce the MovieTrack class for any particular property. So we don't set a class for it and just search by it's ID and name. #jira UESEQ-328 Change 3846902 by Max.Preussner ImgMedia: Fixed image media player never finished initialization if loading failed #jira UE-54247 Change 3849820 by Mike.Zyracki Reassigning deleted widgets didn't work since the menu extender mechanism needs a valid UObject in order to perform an operation on it. So to fix we replaced GetObjectBindingContextMenuExtender in WidgetBlueprint with new delegate mechanism (OnBuildCustomContextMenuForGuid) that supports FGuid in addition to UObjects which is needed to handle re-binding deleted widgets. Note that the default sequencer hacks this for replacing deleted actors in SequencerObjectBindingNode to check to see if a LevelSequence is active. We could move to this mechanism there also. #jira UE-53163 Change 3852211 by Max.Chen UMG: Indicate name of the property that is not bound. #jira UE-54350 Change 3854120 by Max.Chen Sequencer: Fix sibling folders being allowed to have the same folder name. #jira UE-54363 Change 3854627 by Max.Chen Sequencer: Step to next/previous key should work for all tracks if there aren't any selected. #jira UESEQ-391 Change 3855825 by andrew.porter EngineTest: Adding animation blending automation test Change 3855950 by andrew.porter EngineTest: Adding correct expected valuues to animation blending test Change 3856237 by Matt.Hoffman UESEQ-336 - Sequencer Track Reordering Adds the ability to re-order Master Tracks, Folders and Object Bindings within sequencer hierarchies (including UMG). Adds the ability to do a one-off sorting of the content under the old sorting behavior if the user wants to reset their layout to how it was under legacy behavior. Modifies SequencerTrackNodes, SequencerFolderNodes and SequencerObjectBindingNodes to handle CanDrop/OnDrop for above, below and ontop of. Fixes a Slate Issue that forcibly expanded a TreeviewRow if an item handled OnDrop. Slate will now only forcibly expand the row if the item says the drop happened ontop of the item, and not above or below it like it previously did. Change 3856503 by andrew.porter EngineTest: Adding automation test for using animation blueprint with blend multi node in sequencer Change 3857875 by Max.Chen Sequencer: Assign the sequence id after the template is compiled. #jira UE-54462 Change 3858344 by Max.Chen Sequencer: Prevent Goto and Transform boxes from overlapping by allowing them to be visible at the same time in an autosized horizontal box. Also, added close button to the goto box. PR #4425: Prevent Goto and Transform boxes from overlapping in Sequencer ... (Contributed by projectgheist) #jira UE-54210 Change 3860566 by andrew.porter MediaFrameworkTest: Set the option to index 0 for the audio and video track list by default Change 3860654 by andrew.porter EngineTest: Enabling Camera Cut + FOV test Change 3860981 by andrew.porter EngineTest: Updating skeletal mesh tests with a delay after set playback position Change 3861256 by Max.Chen Sequencer: Add all bindings if none selected. #jira-54440 Change 3862154 by Andrew.Rodham Added TimeManagement module Change 3862424 by andrew.porter EngineTest: Turned on the test Bone Positions with Blend Multi Node Change 3862573 by andrew.porter EngineTest: Adding test to compare bone positions in a sequence that is blending an animation that is using an AnimBP Change 3865117 by Max.Chen Sequencer: Stop auto scroll on mouse release of movement. #jira UE-31212 Change 3865303 by Max.Chen Sequencer: Add drag and drop transactions #jira UE-54662 Change 3865304 by Max.Chen Sequencer: Fix crash when an actor factory is not found. Change 3865361 by Max.Chen Sequencer: Don't change the camera/shot lock button when popping out of a sequence. #jira UE-54665 Change 3865412 by Max.Chen Sequencer: Determine whether a transform track is for a camera by using the spawned object or template #jira UE-54666 Change 3865685 by Max.Chen Sequencer: Clear autoscrub offset when stopping autoscroll #jira UE-31212 Change 3865886 by Max.Chen Sequence Recorder: Log an error if the number of frames changes while recording. This can happen if the skeleton changes while recording. #jira UE-48715 Change 3866925 by Andrew.Porter MediaFrameworkTest: Changing the current PNG test video image sequence to 1024 x 576 Change 3867705 by andrew.porter QAGame: Adding Audio Sort Sequence to dev folder Change 3867890 by andrew.porter QAGame: Adding a sequence for testing a sorting crash to my dev folder Change 3872628 by Max.Chen Movie Scene Capture: Split delay before warmup into split delay before shot warmup so that there's separate controls for when the movie scene capture warmups up vs. shot boundaries. Change 3873131 by Matt.Hoffman UE-54732 - Crash reordering a folder with a track. This was caused by folders being the only type of track to check if someone was putting a parent track into a child track. Object Binding tracks and Tracks now check as well so that you can't use the above/below drop targets to add parents as children. This also fixed a typo in the localization keys. #jira UE-54732 Change 3873301 by Mike.Zyracki Added ability to support continous euler angle changes when changing rotations, in particularly with the rotation gizmo's. To do this we effectively added a form an of 'euler filter'(https://en.wikipedia.org/wiki/Euler_filter) to find the closest euler angle to the current euler angle. Three functions were added to FRotator to make this possible, one to get the euler angle that's has the same rotation as it, one to get the difference between two euler angles via Manhattan distance and a third using the previous two to choose a Rotator value that's closest to it. We then use these functions before calling UComponent::SetRelativeRotation to make sure we use the correct Euler after the Quat conversion. We also no longer limit(bound) the euler angles to -180,180, which is obviously necessary to avoid flips. I also changed how we caluclate yaw and roll when pitch is -90 or 90 to make it the standard approach of zeroing out roll and just setting yaw. Main reasons are the previous implementation had precision issues so things like 180, 90, -180 would show up due to numbers being nearly zero but negative,(this would break any smooth interpolations), and this facilitates having a 'gimbal' rotation mode (like Maya, Blender etc..) if we ever want that also. If needed we could keep the previous implementation but would need to add some FMath::IsNearlyZero checks, with less performance. Note we only do this special filtering when applying delta's to actors or components in the editors, which then call UComponent::SetRelativeRotationExact, which is a new function to foces the RelativeRotation to be equal to the new rotation. This allows us to store un-nomalized Rotators at the cost that the RotationCache may be broken. We didn't change any of the other UComponent functions that set rotations (via Quats or Transforms) so they will still be bounded and unwound. In SetInternalWorldLocationAndRotation we only set the rotation if the rotation has changed, which fixes the rotation getting changed and re-normalized if just translate happens. In TransformTrackEditor, we correclty use the bUndwing flag and in MovieScene3DTransformSection there was an un-needed winding check there, it will be unwound earlier if needed, which happens if Sequence Recording is happening. Max we should talk about what to do about this . Note the euler angle drag via the widget is still bound to 0-360. I think we should just unbound that now since the rotations value are now unbound. This review now includes fixes suggested by Zak. #jira UE-UE-22228 Change 3873483 by Matt.Hoffman Sequencer Tracks can now be inserted above the spacer at the bottom of the tree. #jira UE-54706 Change 3873899 by Max.Chen Sequencer: Add section selection throbbing Change 3873908 by Max.Chen Movie Scene Capture: Added logging per frame Change 3873924 by Matt.Hoffman Adds the ability to store Sequence Recorder setups into profiles that stay with the map and can be re-loaded later. Profiles store the Actor Recordings so the settings for each actor should carry with them. #jira UESEQ-339 Change 3874726 by Matt.Hoffman Disable drag-and-drop targets on spacers that come between rows in Sequencer. This prevents extra drag/drop targets showing up between each row. #jira UE-54706 Change 3874862 by Matt.Hoffman Audio Track no longer gets reordered when adding sub-audio tracks, as sub-tracks are no longer counted towards the sorting order index when normalizing indexes. #jira UE-54727 Change 3875905 by Matt.Hoffman Disable Fade Track UI if a fade track already exists in the sequence. #jira UESEQ-393 Change 3876163 by Max.Chen Sequencer: Swap the camera object to the camera component's owner if it's not the same. #jira UE-54874 Change 3876971 by Andrew.Porter EngineTest: Moved Media Player Seek test to new folder. Also enabled the test with new ground truth image. Change 3877040 by Max.Chen Cine Camera: Split camera properties to two groups, "Camera Options" and "Camera Settings". The cine camera now hides properties in the "Camera Settings" group so that properties like bConstrainAspectRatio (in the "Camera Options" group) can be visible. #jira UE-54192 Change 3877763 by Max.Chen Curve Editor: Fix curve changed on end drag so that only curves that had keys/tangents that were changed receive notification, otherwise all loaded curves were getting notified that they were changed. #jira UE-54951 Change 3878234 by Matt.Hoffman Disable "Drop Below" targets for Sequencer Tree nodes to prevent a confusing UX issue where dropping underneath a Object Binding Node puts it after the object binding node but the UI looks like it's inserting it inside the Object Binding node. #jira UE-54743 Change 3879359 by Mike.Zyracki If a track is inactive we dim it a bit which seems to be the UE4 way to show inactive or disabled state. We changed the active logic so that all subtracks need to be inactive for the track to also be inactive(instead of all active for active). This conforms to how the active state actually works, e.g if you have two sections and only one is active the track is still active above it. #jira UESEQ-388 Change 3879462 by Max.Chen Sequencer: Allow dragging onto a particular row which would move out any overlapping sections to make space for the newly created section. Newly created sections are now selected and throbbed to draw attention to themselves. #jira UE-54664 Change 3879464 by Max.Chen Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field. - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field. - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges. #jira UE-54922 Change 3879590 by Matt.Hoffman Items that are now added to the Sequencer via the "+Track" menu will be selected after being added. Items can now be added inside of folders instead of just to the root level. #jira UE-27397 Change 3879612 by Mike.Zyracki Display Nodes with no children are always active. #jira UESEQ-388 Change 3879730 by Matt.Hoffman Sequence Recorder's actor recording groups now remove items from the group when removed via the UI. #jira UESEQ-339 Change 3880256 by Mike.Zyracki Fix issue with inactive display with folders and other track nodes. #jira UESEQ-388 Change 3883491 by Max.Chen Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes. Copy from Release-4.19 #jira UE-51323 Change 3883603 by Max.Chen Movie Scene Capture: Add option toggle disable screen percentage. By default this is on (no change in current behavior). #jira UE-51898 Change 3885074 by Max.Preussner MediaCompositing: Resetting media texture & freeing resource on section end; removed dead code Change 3887220 by Max.Preussner MediaCompositing: Defaulted media section duration to 1 sec (since we do not know the actual duration in most cases) Change 3887478 by Matt.Hoffman Sequences now show [Inactive] in their title bars when they're disabled. This helps communicate why a sequence isn't being evaluated. #jira UE-51469 Change 3888985 by Max.Chen Movie Scene Capture: Clamp HDR Compression Quality between 0 and 1. #jira UE-55136 Change 3893519 by Max.Chen Sequence Recorder: Clarified tooltip for bRecordNearbySpawnedActors - spawned actors will still be recorded if they match the ActorFilter. #jira UE-55238 Change 3893546 by Max.Chen Sequence Recorder: If a selected actor already has a recording, add a blank recording. #jira UE-55239 Change 3894044 by Max.Preussner MediaCompositing: Added support for seeking into a media section Change 3894310 by andrew.porter MediaFrameworkTest: Adding Img media sources for 1080 and 2160 ravent test content Change 3894426 by Max.Preussner MediaAssets: Letting media textures with AutoClear retain their clear color when player is reset Change 3895717 by Max.Chen Sequencer: Null checks to prevent crash when saving the default state of a spawnable #jira UE-55304 Change 3897388 by Max.Chen Sequencer: Don't update current time to be within the view range when stepping into a sequence. #jira UE-55322 Change 3897452 by Max.Chen Audio: Fix crash when trying to record audio without any active capture devices. Log warning if the number of input channels is not 1 or 2. #jira UE-55223 Change 3897619 by Max.Preussner MediaCompositing: Removed commented out code Change 3898072 by Max.Chen Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated. #jira UE-55328 Change 3898272 by Max.Preussner MediaPlayerEditor: Made slate brush constants static Change 3898704 by Max.Chen Sequencer: Skip if the binding id's sequence can't be found. #jira UE-55337 Change 3899855 by Max.Preussner MediaCompositingEditor: Added cache state visualization to media track Change 3900300 by Max.Preussner MediaCompositingEditor: Added loop indicators to media sections Change 3900694 by Max.Preussner ImfMedia: Looping cache only when player is looping Change 3900892 by Max.Preussner Stats: Added stats category for media framework Change 3900954 by Max.Preussner MediaCompositing: Don't evaluate at the end of media section Change 3901348 by Max.Preussner Core: Replaced TLruCache autos for better readability Change 3901655 by Max.Preussner ImgMedia: Added more perf stats to EXR reader Change 3901972 by Max.Preussner MediaAssets: Added getter for media player in media sound components Change 3902233 by Max.Preussner MediaAssets: Enabling media textures to receive samples right after player is assigned Change 3902238 by Max.Preussner MediaCompositing: Working around init/shutdown idiosyncracies in sequencer Change 3904045 by Max.Chen Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register. #jira UE-55314 Change 3905605 by Max.Chen Sequencer: Restrict spawnables from being created if they have a ClassWithin that UMovieScene is not a child of. #jira UE-55429 Change 3906550 by Max.Chen Sequencer: Add media track icon #jira UE-55480 Change 3907101 by Max.Chen Sequence Recorder: Fix bugs related to not recording a level sequence. There were certain assumptions that creating a level sequence meant that sequence recording was in progress. This is not always the case - the recorders can record animation assets and not create a level sequence. Changed the notion of IsRecording() to having at least one actor recording that is recording. Countdown timer, recording displays, etc should function if IsRecording() and not based on whether a level sequence is created. #jira UE-55485 Change 3907247 by Max.Chen Sequence Recorder: Fix crash not removing PrepareToCleanseEditorObject delegate. Repros when opening sequence recorder, closing it, and then opening or creating a level. Change 3910343 by Max.Preussner Core: Added async helper for executing functions on a given thread pool Change 3910346 by Max.Preussner ImgMedia: Added separate thread pools for loading/decoding and deleting image frames Change 3910829 by Max.Preussner Profiler: Increased visible range of profiler graph Change 3910841 by Max.Preussner MediaCompositing: Displaying asset name instead of full media source path in media section Change 3910870 by Max.Preussner ImgMedia: Using deallocation thread pool only in debug builds Change 3919642 by Max.Chen Sequence Recorder: Clarify active tooltip #jira UE-55661 Change 3919660 by Max.Chen Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified - The following sequence of events exposes this issue: - Create a master sequence with a single shot that spawns a cube - Add this sequence to a level and set it to auto-play - Save everything and restart - Resave just the inner shot asset without opening it - PIE - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template. #jira UE-55626 #jira UE-55490 Change 3921825 by Max.Chen Sequencer: "Run Construction Script in Sequencer" is off by default for blueprints but on for Sequencer. This allows the content author to switch it on for specific blueprints and sequencer will be default, run those with construction scripts enabled. Change 3922232 by Max.Chen Sequence Recorder: Reset countdelay on stop. #jira UE-55755 Change 3922306 by Max.Chen Sequence Recorder: Don't automatically mark transforms to be recorded by sequence recorder. Instead, log a warning if the user toggled it off to warn that the resulting animation might not match gameplay. #jira UE-55758 Change 3922912 by Max.Chen Sequence Recorder: Fix refresh next sequence name #jira UE-55757 Change 3927654 by Max.Chen Movie Scene Capture: Added format mapping for the name of the current camera #jira UE-55769 PR #4537 Change 3927658 by Max.Chen Sequencer: Added fbx property mapping for "FocusDistance" to "FocusSettings.ManualFocusDistance" #jira UE-55782 Change 3932022 by Max.Chen Sequencer: Add import animation track section to next available row index. #jira UE-55892 Change 3933919 by Max.Chen Sequencer: Jump to playback start frame and not 0 to start playback for recording. #jira UE-55933 Change 3934307 by Andrew.Rodham Sequencer: Add template signature that is re-generated every time the base template is regenerated, which invalidates evaluation fields This fixes an issue where the same sequence is instantiated multiple times in a sequence. If the source sequence was saved, its template would be wiped, which would invalidate the template ID When an instance tries to evaluate the master template, it would only invalidate a range in the evaluation field that was the hull of any invalid sub sequences overlapping the current time, potentially leaving invalid data in the evaluation field at positions later (or earlier) on in the sequence When the sub template was re-generated, it receives the same SequenceSignature as it had before (because the sequence hasn't actually changed), which causes the stale evaluation field data to fail the IsDirty check (because the sequence is the same as it thought, but the *template* has changed) This has been addressed be adding a signature to templates themselves, and checking both the template signature and sequence signature as a part of the IsDirty check. This ensures that we regenerate if either the template, or the sequence have changed. #jira UE-55934 Change 3936327 by Andrew.Rodham Sequencer: Removed increment when trimming right UMovieSceneSection::TrimSection already explicity assigns an exclusive bound to the time passed in. The new behavior means we can trim a section to the right, and insert another section without changing the time to create adjacent sections. #jira UE-42652 Change 3936328 by Andrew.Rodham Fixed KeyFrameManipulator assignment operators and copy/move constructors - These types are potentially self-referential so cannot use default constructors/assignment Change 3936330 by Andrew.Rodham Converted UMGSequencePlayer to use frames internally #jira UE-54878 Change 3936726 by Max.Chen Sequencer: Set track node as the parent of the key area node. The key area switcher needs the object binding id from the parent object binding node. Without this, the binding to the external value fails. #jira UE-55931 Change 3936775 by Max.Chen Sequencer: Should stop or loop should compare DurationFrames with Current Time from StartTime. The bug is that if you set 30 warmup frames in movie rendering for a range of 0-100, the FrameRange will be starting at -30 and have a duration of 130. Without this fix, the playback will continue until frame 130, rather than 100. #jira UE-55933 Change 3936935 by Matt.Hoffman Easing Curves are now represented in Play Rate resolution instead of internal resolution. #jira UE-55937 Change 3937069 by Matt.Hoffman Users can toggle if the is infinite on each side, limited by which tracks support infinite ranges. #jira UE-55891 Change 3937516 by Max.Preussner ImgMedia: Added support for single-threaded platforms #jira UE-55986 Change 3937826 by Max.Preussner MediaAssets: Disabling media sound components on HTML5 if AudioMixer is not enabled Change 3937997 by Max.Chen Curve Editor: Add Zoom to Fit Curves so that selected curves from Sequencer can be focused on. Tested that undo doesn't re-zoom. #jira UE-55935 Change 3938000 by Max.Chen Sequencer: Stop all sounds before generating audio waveforms. #jira UE-55951 Change 3938376 by Max.Preussner XGEController: Disabled XGE Controller in single-threaded apps to prevent crash Change 3938444 by Max.Preussner Core: Added async support for single-threaded applications Change 3938445 by Max.Preussner Networking: Added support for single-threaded applications in UDP socket sender/receiver Change 3938447 by Max.Preussner Messaging: Added support for single-threaded applications Change 3939432 by Max.Chen Sequence Recorder: Append command list to global level editor actions so that shortcuts are accessible in level editor. #jira UE-55798 Change 3940229 by Andrew.Rodham Added prospective display rate upgrade to UMovieScene::PostLoad - There was previously some very odd behaviour that would assign the fixed frame interval only when a sub sequence was focused in SSequencer. This meant that many sequences could have a frame interval of 0 set in the data. - Under the old method of snap interval display this would have fallen back to getting the display interval from the sequencer settings, but we no longer look at these. - The USequencerSettings properties have been removed and in their place, a prospective data upgrade for sequences that have a fixed frame interval old 0fps that sets the play rate to the previous defaults based off the old USequencerSettings defaults. - This could end up 'changing' the display rate for sequences where the user has changed the snap interval in the settings for a particular sequence editor, but there's not much we can do about that given we don't have access to the USequencerSettings classes in UMovieScene #jira UE-55919 Change 3940277 by Andrew.Rodham Sequencer: Added ability to default frame resolutions and play rates for newly created actor sequences Change 3940378 by Andrew.Rodham Sequencer: Post move import dialog now defaults to the playback framerate of the sequence, and floors to frame numbers Change 3940559 by Andrew.Rodham Reinstated primed or recording sequence color Change 3940642 by Max.Preussner ImagePlate: Removed image plate media playback functionality Change 3940843 by Max.Preussner Core: Made TCircularQueue actually thread-safe; improved code comments Change 3940860 by Max.Chen Sequencer: Changed StructNameToKey to StructPathToKey Previously, keying a PropertyPath of [RenderTransform][Shear][X] would get trimmed to X, which doesn't map to a channel name as considered by Sequencer2dTransformTrackEditor. Instead, trim the resulting property path to [Shear][X] so that track editors can determine the desired struct path and channels to key. #jira UE-52966 Change 3941292 by Mike.Zyracki Fix for trajectories out of range not showing up. 1) If we had no key data we would pop the time, so wouldn't get the section ranges. 2) Calculating of upper bound was wrong, checking against -1 and not key == num of keys when doing algo::lower_bound. 3) No need to do the Bck-- for the bakward iterators since we fixed #2. We start now from the upper bound correctly. 4) If we had no keys (at section start,end) we would incorrectly say we were any key type, so since we draw constant keys as dashed we would do so incorrectly around section end points. #jira UE-55929 Change 3941424 by Max.Chen Curve Editor: Change Zoom to Fit to use TArrayView Change 3941498 by Max.Preussner Core: Added FMath::DivideAndRoundNearest function Change 3942097 by Matt.Hoffman Drop Frame Timecode Support for NTSC rates. Change 3942104 by Matt.Hoffman Sequence Recorder Group is no longer visible inside the World Outliner after using one. #jira 55266 Change 3942107 by Max.Chen Sequencer: Resurrect logic to find or extend an existing section when adding keys. Change 3942330 by Max.Chen Sequence Recorder: Better tooltip for default animation settings. #jira UE-55636 Change 3942339 by Max.Chen Sequence Recorder: Better tooltip for default animation settings. #jira UE-55636 Change 3942507 by Andrew.Rodham Sequencer: We no longer pad the time overlap threshold with a small number that is not scaled by the current zoom level - The presence of this pad was causing keys that were far apart to be grouped when zoomed in a long way Change 3942509 by Andrew.Rodham Sequencer: Only pad total view range, rather than section range as well when retrieving keys to render - This stops us from rendering keys that are within the view range, but outside the section range Change 3942512 by Andrew.Rodham Added transactions to some sequencer details customizations Change 3942513 by Andrew.Rodham Sequencer: Reinstated validation checks to UMovieSceneSection::SetStartFrame and SetEndFrame, changed erroneous uses to use SetRange Change 3942560 by Andrew.Rodham Pass by rvalue reference to appease error C2719 on Win32 ('InChannels': formal parameter with requested alignment of 8 won't be aligned) Change 3942697 by Andrew.Rodham Newly Created Level Sequences and Actor Sequences now default to 24000 fps frame resolution (+/- ~24hrs range, supporting all integer rates + 23.976) Change 3942700 by Andrew.Rodham Sequencer: Added legacy out-of-bounds errors for times that are not supported by the current legacy upgrade frame resolution Change 3942989 by Max.Preussner Core: Fixed circular queue count calculation Change 3943538 by Max.Preussner MediaAssets: Reverted workaround for procedural audio log spam in HTML5 (Actor component initialization cannot be skipped if the component is used in a level) Change 3944071 by Max.Preussner QAGame: Fixed Media Texture keeps last frame of Media when PIE ends #jira UE-53360 Change 3944292 by Max.Chen Sequencer: Added extra flags to ensure that asset initialization does not occur on template actor sequences #jira UE-56113 Change 3944364 by Max.Chen Sequencer: Prevent circular shot/master tracks. Tested adding master -> child -> master as drag and drop cinematic shot tracks and sub tracks as well as through the + button. #jira UE-56091 Change 3944422 by Max.Chen Sequence Recorder: Disable transform recording if off. #jira UE-56061 Change 3944745 by Andrew.Rodham Sequencer: Key rendering fixes - Fixed assert that occured when keys happened to reside on some times due to KeyTime + TimeOverlapThreshold - KeyTime being slightly larger TimeOverlapThreshold - Fixed keys sometimes being clipped when zoomed right in due to lack of half-frame offset - Added missing documentation to MovieSceneTimeHelpers.h #jira UE-56107 Change 3945231 by Andrew.Rodham Sequencer: Reconstruct channel proxy on Serialize to catch all cases of undo/redo, PostLoad and duplication #jira UE-56089 Change 3945301 by Andrew.Rodham Sequencer: Added safety checks during initial sequence recording to guard against applying negative or 0-sized sequence ranges #jira UE-56125 Change 3946627 by Max.Preussner Fortnite: Fixed game crashes closing editor while in PIE - Pure virtual function being called #jira UE-56144 [CL 3946896 by Max Chen in Main branch]
2018-03-14 22:09:33 -04:00
void SSequencerTransformBox::Construct(const FArguments& InArgs, const TSharedRef<FSequencer>& InSequencer, USequencerSettings& InSettings, const TSharedRef<INumericTypeInterface<double>>& InNumericTypeInterface)
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3178529) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3149443 on 2016/10/03 by Max.Preussner MediaAssets: Better parameter names for MediaPlayer BP functions Change 3149756 on 2016/10/03 by Max.Chen Sequence Recorder: Set some settings to be clamped at 0 (sequence length, recording delay, audio gain, audio input buffer size, nearby actor recording proximity) #jira UE-35233 Change 3149795 on 2016/10/03 by Max.Chen Curve Editor: Set tangent to user when flattening or straightening tangents only when the tangent mode is auto and the interp mode is cubic. #jira UE-36734 Change 3150378 on 2016/10/04 by Max.Preussner PS4Media: Made video buffer sizes for file and HLS sources configurable (UE-36807) #jira UE-36807 Change 3151414 on 2016/10/05 by Max.Chen Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null. #jira UE-35285 Change 3152038 on 2016/10/05 by Max.Preussner UdpMessaging: Code & documentation modernization pass Change 3152471 on 2016/10/05 by Max.Chen Cine Camera: Don't enable/disable actor ticking based soley on actor tracking since actor ticking is needed for other purposes. Instead, always enable actor ticking and only update actor tracking on tick if necessary. This fixes a bug where the cine camera actor won't tick if you hook in event tick. #jira UE-36625 Change 3152692 on 2016/10/05 by Max.Preussner Messaging: API code & documentation modernization pass Mostly removed shared pointer/ref typedefs as they prevent forward declarations and increase include complexity. Change 3153824 on 2016/10/06 by Max.Preussner Messaging: Renamed IConnectionBasedMessagingModule to ITcpMessagingModule and moved it into TcpMessaging I recommend that we refactor this API. The dependency should be reversed, i.e. instead of AndroidDeviceDiscovery depending on the TcpMessaging plug-in module, the Engine should provide a central registry that device discovery modules can notify, and that message transport plug-ins can register with and listen to OnConnectionAdded/Removed events etc. That way it supports an arbitrary number of transport plug-ins, and the Engine is not coupled to any of them. This functionality is not necessarily related to messaging, and the Messaging API is transport agnostic anyway. I'll think about this some more. Change 3153826 on 2016/10/06 by Max.Preussner Messaging: Removed remaining typedefs in IMessageTracer to enable forward declaration and reduce include dependencies Change 3153857 on 2016/10/06 by Max.Chen Sequencer: Set snap time to dragged key on by default. Change 3153980 on 2016/10/06 by Max.Preussner SessionServices: Removed typedefs; code and documentation modernization pass Change 3154313 on 2016/10/06 by Max.Chen Sequencer: Set the paste keys time to the current time, rather than the mouse time. Change 3154332 on 2016/10/06 by Max.Chen Sequencer: Remove click to rename shot functionality in the shot thumbnail. Added rename shot to the shot context menu. Change 3154377 on 2016/10/07 by Max.Chen Sequencer: Add ability to step to beginning and ends of sections/shots using the hotkeys: , and . Change 3154788 on 2016/10/07 by Max.Chen Sequencer: Fix offsets that created when moving multiple sections. The offsets were being created because section bounds were being generated for all sections except for the current section. Instead, they should be computed for all sections except for any that aren't being moved. #jira UE-29152 Change 3159274 on 2016/10/11 by Max.Preussner Core: Documentation fixes Change 3159275 on 2016/10/11 by Max.Preussner UdpMessaging: Added missing header Change 3160746 on 2016/10/12 by Max.Preussner MediaAssets: Added BP functions to query width, height, and aspect ratio of UMediaTexture instances #jira UE-37241 Change 3160975 on 2016/10/12 by Max.Preussner PS4Media: Better logging for SetRate failures Change 3160995 on 2016/10/12 by Max.Preussner MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248) #jira UE-37248 Change 3161066 on 2016/10/12 by Max.Preussner PS4Media: Enforcing minimum 8 byte alignment for media allocations Change 3161069 on 2016/10/12 by Max.Preussner PS4Media: Fixed log spam when setting play rate to current rate Change 3162567 on 2016/10/13 by Max.Preussner PS4Media: Made track switching code more readable Change 3163447 on 2016/10/14 by Max.Preussner PS4Media: Fixed array out of bounds assertions Change 3163772 on 2016/10/14 by Max.Preussner MfMedia: Fixed a number of timing related issues Change 3163980 on 2016/10/15 by Max.Chen Sequencer: Remove folder name numeric padding so that the naming convention is similar to creating objects in the level. Change 3164581 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure global pre-animated state is restored in reverse order Change 3164582 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure pre animated state is restored for all actor components before saving default state Change 3164583 on 2016/10/17 by Andrew.Rodham Sequencer: Re-enabled support for pre and post roll Change 3165464 on 2016/10/17 by Max.Chen Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user. Copy from Release-4.14 #jira UE-37416 Change 3165483 on 2016/10/17 by Max.Chen Sequencer: Enable restore state for attach section completion Change 3165771 on 2016/10/18 by Andrew.Rodham Sequencer: Force evaluate when rendering thumbnails #jira UE-37321 Change 3166057 on 2016/10/18 by Andrew.Rodham Sequencer: Only set defaults for tracks that have no keys, and where the requested default has changed #jira UE-37285 Change 3166218 on 2016/10/18 by Max.Preussner MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470) #jira UE-37470 Change 3166247 on 2016/10/18 by Max.Preussner WmfMedia: Showing progress bar while media is being resolved Change 3166289 on 2016/10/18 by Max.Preussner MfMedia: Showing progress bar while media is being resolved Change 3166993 on 2016/10/18 by Max.Preussner MfMedia: Fixed info string not reset on media close. Change 3166999 on 2016/10/19 by Max.Preussner Media: Fixed NV12 and NV21 support Change 3167008 on 2016/10/19 by Max.Preussner Media: Removed vertical NV12 alignment Change 3167029 on 2016/10/19 by Max.Preussner WmfMedia: Temp fix for RGB32 encoded AVIs rendering upside-down and too bright (UE-37505) #jira UE-37505 Change 3168593 on 2016/10/19 by Max.Chen Sequencer: Change paste at time to local time, so that the paste happens in the local time of the sequence rather than the global time if pasting in a shot level sequence. Change 3168626 on 2016/10/19 by Max.Chen Sequencer: Clamp to view bounds should snap to frame if frame snapping is on. Change 3168627 on 2016/10/19 by Max.Chen Sequencer: Initialize working and view range to be 10% larger than playback range. Change 3168760 on 2016/10/20 by Max.Preussner Media: Revamped media texture buffer management to support padded frames Added support for Windows bitmap buffers. Fixed a number of format, conversion and/or looping issues in WmfMedia and MfMedia. Not all shaders have been updated yet. Change 3169640 on 2016/10/20 by Max.Chen Sequencer: Add current camera to FLevelSequencePlayerSnapshot. Adjust DefaultBurnIn to include a few more parameters like focal length and focus distance. #jira UE-37407 Change 3170677 on 2016/10/21 by Max.Chen Movie Scene Capture: Add toggle to override engine scalability settings to cinematic scalability. #jira UE-36560 Change 3170710 on 2016/10/21 by Max.Preussner Media: Optimized handling of RGB input Change 3170712 on 2016/10/21 by Max.Preussner Media: Fixed NV21 conversion shader scaling Change 3170923 on 2016/10/21 by Max.Preussner UBT: Copied XboxOne project generator fix from Fortnite CL# 3170868 Change 3171494 on 2016/10/23 by Max.Chen Sequencer: Fix fbx export from master sequence not finding bound objects. #jira UE-35752 Change 3171506 on 2016/10/23 by Max.Chen Sequencer: Draw where in and out points of the shot section are, just like subsequences do. Change to only draw the green starting line if StartOffset is negative. #jira UE-35473 Change 3171743 on 2016/10/24 by Andrew.Rodham Editor: Added support for detail customizations on root structs - Also added the ability to add external struct data onto a detail category builder, and property type customization. Change 3171752 on 2016/10/24 by Andrew.Rodham Sequencer: Fixed spawnable ownership - Spawnables are no longer destroyed when the cursor leaves the master playback range. - Spawnable ownership now operates as it previously did before the evaluation rework. - bIgnoreOwnershipInEditor has been removed since its existence was a work around for when we didn't evaluate sub sequences from the master sequence. - FMovieSceneSequenceID is now a struct so that it can be used in array properties - Meta data now exists for each segment of an evaluation field. Currently this only includes the sub sequence IDs that exist at that time, but it may be expanded to include all evaluation entities (tracks + sections) in future so we don't have to calculate that at runtime. Change 3171756 on 2016/10/24 by Andrew.Rodham Sequencer: Added ability to trigger events with parameters - It's now possible to supply an event payload on event track keys which are to be passed to a given event. The structure must match the signature of the event, or a warning will be emitted. - Added a templated TGenericKeyArea, TKeyFrameManipulator and TCurveInterface that allow to generic manipulation of keyframe section data. In time we will port the other key areas over to this representation. - This new architecture affords the common manipulation of time-based keyframes in a value-agnostic manner. Change 3172935 on 2016/10/24 by Max.Preussner MediaPlayerEditor: Fixed MediaPlayer asset not being dirtied when creating media sound wave or texture for it Change 3173947 on 2016/10/25 by Max.Preussner SlateRemote: Disabled plug-in, but enabled server by default Change 3174510 on 2016/10/26 by Max.Chen Sequencer: Fix slomo track crash #jira UE-37802 Change 3174698 on 2016/10/26 by Andrew.Rodham UMG: Fixed objects bound to a panel slot animating their slot's content instead of the slot itself #jira UE-37775 Change 3174780 on 2016/10/26 by Max.Preussner MediaAssets: Accepting decoder defined buffer dimensions for RGB buffers Change 3174789 on 2016/10/26 by Max.Preussner MediaPlayerEditor: Showing desired player name instead of current player name if no media loaded Change 3174817 on 2016/10/26 by Max.Preussner WmfMedia: Added support for Motion JPEG (MJPG) Change 3174825 on 2016/10/26 by Max.Preussner WmfMedia: Added support for non-RGB32 uncompressed formats Change 3174834 on 2016/10/26 by Max.Preussner MediaPlayerAssets: Allow pausing while buffering media Change 3174886 on 2016/10/26 by Andrew.Rodham Core: Fixed range test that was testing incorrect behavior Change 3174889 on 2016/10/26 by Andrew.Rodham Sequencer: Fixed AssignActor behavior - Also ensure that cached object state is invalidated when playback context changes #jira UE-37798 Change 3174905 on 2016/10/26 by Andrew.Rodham Sequencer: Changed assert when failing to create an audio component to a log message - Audio no longer plays when GEngine->UseSound() is false #jira UE-37772 Change 3174980 on 2016/10/26 by Andrew.Rodham Sequencer: Remove warning when event endpoint could not be found for a given context #jira UE-37824 Change 3175001 on 2016/10/26 by Andrew.Rodham Sequencer: Evaluate sequence with EMovieScenePlaybackStatus::Jumping on Pause. - Also protect Pause() against reentrancy when being called from an event Change 3175012 on 2016/10/26 by Max.Chen Sequence Recorder: Fixes an empty working and view range after recording. On StopRecording() update playback range after nullifying the current sequence so that the playback range isn't empty. Added SetViewRange and SetWorkingRange. #jira UE-34191 Change 3177760 on 2016/10/28 by Max.Chen Sequence Recorder: Don't update the current sequence name if it's already set. This fixes a bug where if you pass in a sequence name to record to, it gets reset to the name in the sequence recorder settings. #jira UE-37808 Change 3178529 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter #jira UE-37328 #2864 [CL 3178562 by Max Chen in Main branch]
2016-10-28 15:04:38 -04:00
{
SequencerPtr = InSequencer;
Settings = &InSettings;
NumericTypeInterface = InNumericTypeInterface;
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3946692) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3801826 by Max.Chen PR #4304: Level Sequence crash fix - Guarded against dereferencing null componen. (Contributed by DSDambuster) Change 3801828 by Max.Chen PR #4302: Movie Scene Visibility Template unitialised variable, causing random . (Contributed by DSDambuster) Change 3801837 by Max.Chen Sequencer: Delay spawning/construction for convert to possessable. This fixes a bug where property values would be lost when converting back and forth from possessable to spawnable. #jira UE-52400 Change 3801841 by Max.Chen Sequencer: Make spacer nodes not selectable. PR #4194: Improvements to Sequencer (Contributed by projectgheist) #jira UE-53117 #jira UE-52139 Change 3804183 by Max.Preussner MediaAssets: Added missing lock in media sound component Change 3805414 by Max.Preussner MediaAssets: Setting valid GUID when initializing media texture resource Change 3819578 by Max.Chen PR #4370: When enabling the "MovieCapture", do not turn off the Stereo-3D display. (Contributed by yehaike) #jira UE-53647 Change 3823414 by Max.Chen Curve Editor: Lock down the first and last keys in the redundant keys removal range so that they're unaffected. #jira UE-53591 Change 3826406 by Max.Chen Sequencer: Move OnStartedPlaying() to within first update in UpdateTimeCursorPosition(). This fixes an issue where setting the hud/player visibility was getting stomped on later. #jira UE-52772 Change 3827044 by Max.Preussner MediaAssets: Added sprite visualization to media sound component #jira UE-53594 Change 3827988 by Max.Preussner MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together #jira UE-53532 Change 3828506 by Max.Preussner MediaPlayerEditor: Added attenuation visualizer for media sound components #jira UE-53594 Change 3832590 by andrew.porter EngineTest: Added a keep state check in Property Animation sequencer test Change 3833053 by andrew.porter EngineTest: Adding Hierarchical Bias test Change 3835683 by andrew.porter EngineTest: Adding UMG Animation screenshot test Change 3836076 by Max.Chen Sequencer: Fix audio volume and pitch multiplier deprecation. Change 3836230 by andrew.porter EngineTest: Adding Sequence Bone Position automation test Change 3836347 by Max.Chen Sequencer: Fixes to shot name parsing. When a shot doesn't contain a shot number, assume, [ShotName]_[TakeNumber]. When duplicating a shot, put the new shot in the same path of the original shot, so that the take numbers will increment properly. #jira UE-51868 Change 3836552 by Max.Chen Sequencer: Sub section now has a takes menu Change 3838094 by Max.Chen UMG: Fix template finish not getting called on stop. This fixes a bug where sections aren't restored when finished. #jira UE-52285 Change 3838708 by Max.Chen Sequencer: Add notification when the blend type is changed. #jira UE-54046 Change 3840295 by Max.Chen Sequencer: Fix copy/paste crash for lights #jira UE-54084 Change 3840957 by Mike.Zyracki Added Show Only Keyable and Show Only Animated to the filter list in the property editor. Added IsPropertyAnimated to IDetailKeyframe Interface which already had support for showing properties which are keyable (which is used for the key icon next to the properties.). Could have created another interface but then would have had to mimic the sequencer binding, releasing also, so this seemed best way. One issue still left is that custom built detail items currently don't store associated properties(usually) and so certain properties, in particulalry transforms, won't show up as keyable or animated. Note this also shows up with the keyable icon not showing up next to transform tracks, and other filters like Show Only Modified not working with transforms/customs. Not sure best way to tackle this. #jira UESEQ-328 Change 3841756 by Max.Chen Sequencer: Fix unbound possessable components when pasting spawnables. #jira UE-54104 Change 3843950 by andrew.porter EngineTest: Renaming LevelStreaming tests/content to LevelVisibility Change 3844082 by Mike.Zyracki Missing file for animated filter in property editor. When finding if a track is animated we need to find it but we can't easily induce the MovieTrack class for any particular property. So we don't set a class for it and just search by it's ID and name. #jira UESEQ-328 Change 3846902 by Max.Preussner ImgMedia: Fixed image media player never finished initialization if loading failed #jira UE-54247 Change 3849820 by Mike.Zyracki Reassigning deleted widgets didn't work since the menu extender mechanism needs a valid UObject in order to perform an operation on it. So to fix we replaced GetObjectBindingContextMenuExtender in WidgetBlueprint with new delegate mechanism (OnBuildCustomContextMenuForGuid) that supports FGuid in addition to UObjects which is needed to handle re-binding deleted widgets. Note that the default sequencer hacks this for replacing deleted actors in SequencerObjectBindingNode to check to see if a LevelSequence is active. We could move to this mechanism there also. #jira UE-53163 Change 3852211 by Max.Chen UMG: Indicate name of the property that is not bound. #jira UE-54350 Change 3854120 by Max.Chen Sequencer: Fix sibling folders being allowed to have the same folder name. #jira UE-54363 Change 3854627 by Max.Chen Sequencer: Step to next/previous key should work for all tracks if there aren't any selected. #jira UESEQ-391 Change 3855825 by andrew.porter EngineTest: Adding animation blending automation test Change 3855950 by andrew.porter EngineTest: Adding correct expected valuues to animation blending test Change 3856237 by Matt.Hoffman UESEQ-336 - Sequencer Track Reordering Adds the ability to re-order Master Tracks, Folders and Object Bindings within sequencer hierarchies (including UMG). Adds the ability to do a one-off sorting of the content under the old sorting behavior if the user wants to reset their layout to how it was under legacy behavior. Modifies SequencerTrackNodes, SequencerFolderNodes and SequencerObjectBindingNodes to handle CanDrop/OnDrop for above, below and ontop of. Fixes a Slate Issue that forcibly expanded a TreeviewRow if an item handled OnDrop. Slate will now only forcibly expand the row if the item says the drop happened ontop of the item, and not above or below it like it previously did. Change 3856503 by andrew.porter EngineTest: Adding automation test for using animation blueprint with blend multi node in sequencer Change 3857875 by Max.Chen Sequencer: Assign the sequence id after the template is compiled. #jira UE-54462 Change 3858344 by Max.Chen Sequencer: Prevent Goto and Transform boxes from overlapping by allowing them to be visible at the same time in an autosized horizontal box. Also, added close button to the goto box. PR #4425: Prevent Goto and Transform boxes from overlapping in Sequencer ... (Contributed by projectgheist) #jira UE-54210 Change 3860566 by andrew.porter MediaFrameworkTest: Set the option to index 0 for the audio and video track list by default Change 3860654 by andrew.porter EngineTest: Enabling Camera Cut + FOV test Change 3860981 by andrew.porter EngineTest: Updating skeletal mesh tests with a delay after set playback position Change 3861256 by Max.Chen Sequencer: Add all bindings if none selected. #jira-54440 Change 3862154 by Andrew.Rodham Added TimeManagement module Change 3862424 by andrew.porter EngineTest: Turned on the test Bone Positions with Blend Multi Node Change 3862573 by andrew.porter EngineTest: Adding test to compare bone positions in a sequence that is blending an animation that is using an AnimBP Change 3865117 by Max.Chen Sequencer: Stop auto scroll on mouse release of movement. #jira UE-31212 Change 3865303 by Max.Chen Sequencer: Add drag and drop transactions #jira UE-54662 Change 3865304 by Max.Chen Sequencer: Fix crash when an actor factory is not found. Change 3865361 by Max.Chen Sequencer: Don't change the camera/shot lock button when popping out of a sequence. #jira UE-54665 Change 3865412 by Max.Chen Sequencer: Determine whether a transform track is for a camera by using the spawned object or template #jira UE-54666 Change 3865685 by Max.Chen Sequencer: Clear autoscrub offset when stopping autoscroll #jira UE-31212 Change 3865886 by Max.Chen Sequence Recorder: Log an error if the number of frames changes while recording. This can happen if the skeleton changes while recording. #jira UE-48715 Change 3866925 by Andrew.Porter MediaFrameworkTest: Changing the current PNG test video image sequence to 1024 x 576 Change 3867705 by andrew.porter QAGame: Adding Audio Sort Sequence to dev folder Change 3867890 by andrew.porter QAGame: Adding a sequence for testing a sorting crash to my dev folder Change 3872628 by Max.Chen Movie Scene Capture: Split delay before warmup into split delay before shot warmup so that there's separate controls for when the movie scene capture warmups up vs. shot boundaries. Change 3873131 by Matt.Hoffman UE-54732 - Crash reordering a folder with a track. This was caused by folders being the only type of track to check if someone was putting a parent track into a child track. Object Binding tracks and Tracks now check as well so that you can't use the above/below drop targets to add parents as children. This also fixed a typo in the localization keys. #jira UE-54732 Change 3873301 by Mike.Zyracki Added ability to support continous euler angle changes when changing rotations, in particularly with the rotation gizmo's. To do this we effectively added a form an of 'euler filter'(https://en.wikipedia.org/wiki/Euler_filter) to find the closest euler angle to the current euler angle. Three functions were added to FRotator to make this possible, one to get the euler angle that's has the same rotation as it, one to get the difference between two euler angles via Manhattan distance and a third using the previous two to choose a Rotator value that's closest to it. We then use these functions before calling UComponent::SetRelativeRotation to make sure we use the correct Euler after the Quat conversion. We also no longer limit(bound) the euler angles to -180,180, which is obviously necessary to avoid flips. I also changed how we caluclate yaw and roll when pitch is -90 or 90 to make it the standard approach of zeroing out roll and just setting yaw. Main reasons are the previous implementation had precision issues so things like 180, 90, -180 would show up due to numbers being nearly zero but negative,(this would break any smooth interpolations), and this facilitates having a 'gimbal' rotation mode (like Maya, Blender etc..) if we ever want that also. If needed we could keep the previous implementation but would need to add some FMath::IsNearlyZero checks, with less performance. Note we only do this special filtering when applying delta's to actors or components in the editors, which then call UComponent::SetRelativeRotationExact, which is a new function to foces the RelativeRotation to be equal to the new rotation. This allows us to store un-nomalized Rotators at the cost that the RotationCache may be broken. We didn't change any of the other UComponent functions that set rotations (via Quats or Transforms) so they will still be bounded and unwound. In SetInternalWorldLocationAndRotation we only set the rotation if the rotation has changed, which fixes the rotation getting changed and re-normalized if just translate happens. In TransformTrackEditor, we correclty use the bUndwing flag and in MovieScene3DTransformSection there was an un-needed winding check there, it will be unwound earlier if needed, which happens if Sequence Recording is happening. Max we should talk about what to do about this . Note the euler angle drag via the widget is still bound to 0-360. I think we should just unbound that now since the rotations value are now unbound. This review now includes fixes suggested by Zak. #jira UE-UE-22228 Change 3873483 by Matt.Hoffman Sequencer Tracks can now be inserted above the spacer at the bottom of the tree. #jira UE-54706 Change 3873899 by Max.Chen Sequencer: Add section selection throbbing Change 3873908 by Max.Chen Movie Scene Capture: Added logging per frame Change 3873924 by Matt.Hoffman Adds the ability to store Sequence Recorder setups into profiles that stay with the map and can be re-loaded later. Profiles store the Actor Recordings so the settings for each actor should carry with them. #jira UESEQ-339 Change 3874726 by Matt.Hoffman Disable drag-and-drop targets on spacers that come between rows in Sequencer. This prevents extra drag/drop targets showing up between each row. #jira UE-54706 Change 3874862 by Matt.Hoffman Audio Track no longer gets reordered when adding sub-audio tracks, as sub-tracks are no longer counted towards the sorting order index when normalizing indexes. #jira UE-54727 Change 3875905 by Matt.Hoffman Disable Fade Track UI if a fade track already exists in the sequence. #jira UESEQ-393 Change 3876163 by Max.Chen Sequencer: Swap the camera object to the camera component's owner if it's not the same. #jira UE-54874 Change 3876971 by Andrew.Porter EngineTest: Moved Media Player Seek test to new folder. Also enabled the test with new ground truth image. Change 3877040 by Max.Chen Cine Camera: Split camera properties to two groups, "Camera Options" and "Camera Settings". The cine camera now hides properties in the "Camera Settings" group so that properties like bConstrainAspectRatio (in the "Camera Options" group) can be visible. #jira UE-54192 Change 3877763 by Max.Chen Curve Editor: Fix curve changed on end drag so that only curves that had keys/tangents that were changed receive notification, otherwise all loaded curves were getting notified that they were changed. #jira UE-54951 Change 3878234 by Matt.Hoffman Disable "Drop Below" targets for Sequencer Tree nodes to prevent a confusing UX issue where dropping underneath a Object Binding Node puts it after the object binding node but the UI looks like it's inserting it inside the Object Binding node. #jira UE-54743 Change 3879359 by Mike.Zyracki If a track is inactive we dim it a bit which seems to be the UE4 way to show inactive or disabled state. We changed the active logic so that all subtracks need to be inactive for the track to also be inactive(instead of all active for active). This conforms to how the active state actually works, e.g if you have two sections and only one is active the track is still active above it. #jira UESEQ-388 Change 3879462 by Max.Chen Sequencer: Allow dragging onto a particular row which would move out any overlapping sections to make space for the newly created section. Newly created sections are now selected and throbbed to draw attention to themselves. #jira UE-54664 Change 3879464 by Max.Chen Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field. - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field. - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges. #jira UE-54922 Change 3879590 by Matt.Hoffman Items that are now added to the Sequencer via the "+Track" menu will be selected after being added. Items can now be added inside of folders instead of just to the root level. #jira UE-27397 Change 3879612 by Mike.Zyracki Display Nodes with no children are always active. #jira UESEQ-388 Change 3879730 by Matt.Hoffman Sequence Recorder's actor recording groups now remove items from the group when removed via the UI. #jira UESEQ-339 Change 3880256 by Mike.Zyracki Fix issue with inactive display with folders and other track nodes. #jira UESEQ-388 Change 3883491 by Max.Chen Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes. Copy from Release-4.19 #jira UE-51323 Change 3883603 by Max.Chen Movie Scene Capture: Add option toggle disable screen percentage. By default this is on (no change in current behavior). #jira UE-51898 Change 3885074 by Max.Preussner MediaCompositing: Resetting media texture & freeing resource on section end; removed dead code Change 3887220 by Max.Preussner MediaCompositing: Defaulted media section duration to 1 sec (since we do not know the actual duration in most cases) Change 3887478 by Matt.Hoffman Sequences now show [Inactive] in their title bars when they're disabled. This helps communicate why a sequence isn't being evaluated. #jira UE-51469 Change 3888985 by Max.Chen Movie Scene Capture: Clamp HDR Compression Quality between 0 and 1. #jira UE-55136 Change 3893519 by Max.Chen Sequence Recorder: Clarified tooltip for bRecordNearbySpawnedActors - spawned actors will still be recorded if they match the ActorFilter. #jira UE-55238 Change 3893546 by Max.Chen Sequence Recorder: If a selected actor already has a recording, add a blank recording. #jira UE-55239 Change 3894044 by Max.Preussner MediaCompositing: Added support for seeking into a media section Change 3894310 by andrew.porter MediaFrameworkTest: Adding Img media sources for 1080 and 2160 ravent test content Change 3894426 by Max.Preussner MediaAssets: Letting media textures with AutoClear retain their clear color when player is reset Change 3895717 by Max.Chen Sequencer: Null checks to prevent crash when saving the default state of a spawnable #jira UE-55304 Change 3897388 by Max.Chen Sequencer: Don't update current time to be within the view range when stepping into a sequence. #jira UE-55322 Change 3897452 by Max.Chen Audio: Fix crash when trying to record audio without any active capture devices. Log warning if the number of input channels is not 1 or 2. #jira UE-55223 Change 3897619 by Max.Preussner MediaCompositing: Removed commented out code Change 3898072 by Max.Chen Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated. #jira UE-55328 Change 3898272 by Max.Preussner MediaPlayerEditor: Made slate brush constants static Change 3898704 by Max.Chen Sequencer: Skip if the binding id's sequence can't be found. #jira UE-55337 Change 3899855 by Max.Preussner MediaCompositingEditor: Added cache state visualization to media track Change 3900300 by Max.Preussner MediaCompositingEditor: Added loop indicators to media sections Change 3900694 by Max.Preussner ImfMedia: Looping cache only when player is looping Change 3900892 by Max.Preussner Stats: Added stats category for media framework Change 3900954 by Max.Preussner MediaCompositing: Don't evaluate at the end of media section Change 3901348 by Max.Preussner Core: Replaced TLruCache autos for better readability Change 3901655 by Max.Preussner ImgMedia: Added more perf stats to EXR reader Change 3901972 by Max.Preussner MediaAssets: Added getter for media player in media sound components Change 3902233 by Max.Preussner MediaAssets: Enabling media textures to receive samples right after player is assigned Change 3902238 by Max.Preussner MediaCompositing: Working around init/shutdown idiosyncracies in sequencer Change 3904045 by Max.Chen Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register. #jira UE-55314 Change 3905605 by Max.Chen Sequencer: Restrict spawnables from being created if they have a ClassWithin that UMovieScene is not a child of. #jira UE-55429 Change 3906550 by Max.Chen Sequencer: Add media track icon #jira UE-55480 Change 3907101 by Max.Chen Sequence Recorder: Fix bugs related to not recording a level sequence. There were certain assumptions that creating a level sequence meant that sequence recording was in progress. This is not always the case - the recorders can record animation assets and not create a level sequence. Changed the notion of IsRecording() to having at least one actor recording that is recording. Countdown timer, recording displays, etc should function if IsRecording() and not based on whether a level sequence is created. #jira UE-55485 Change 3907247 by Max.Chen Sequence Recorder: Fix crash not removing PrepareToCleanseEditorObject delegate. Repros when opening sequence recorder, closing it, and then opening or creating a level. Change 3910343 by Max.Preussner Core: Added async helper for executing functions on a given thread pool Change 3910346 by Max.Preussner ImgMedia: Added separate thread pools for loading/decoding and deleting image frames Change 3910829 by Max.Preussner Profiler: Increased visible range of profiler graph Change 3910841 by Max.Preussner MediaCompositing: Displaying asset name instead of full media source path in media section Change 3910870 by Max.Preussner ImgMedia: Using deallocation thread pool only in debug builds Change 3919642 by Max.Chen Sequence Recorder: Clarify active tooltip #jira UE-55661 Change 3919660 by Max.Chen Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified - The following sequence of events exposes this issue: - Create a master sequence with a single shot that spawns a cube - Add this sequence to a level and set it to auto-play - Save everything and restart - Resave just the inner shot asset without opening it - PIE - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template. #jira UE-55626 #jira UE-55490 Change 3921825 by Max.Chen Sequencer: "Run Construction Script in Sequencer" is off by default for blueprints but on for Sequencer. This allows the content author to switch it on for specific blueprints and sequencer will be default, run those with construction scripts enabled. Change 3922232 by Max.Chen Sequence Recorder: Reset countdelay on stop. #jira UE-55755 Change 3922306 by Max.Chen Sequence Recorder: Don't automatically mark transforms to be recorded by sequence recorder. Instead, log a warning if the user toggled it off to warn that the resulting animation might not match gameplay. #jira UE-55758 Change 3922912 by Max.Chen Sequence Recorder: Fix refresh next sequence name #jira UE-55757 Change 3927654 by Max.Chen Movie Scene Capture: Added format mapping for the name of the current camera #jira UE-55769 PR #4537 Change 3927658 by Max.Chen Sequencer: Added fbx property mapping for "FocusDistance" to "FocusSettings.ManualFocusDistance" #jira UE-55782 Change 3932022 by Max.Chen Sequencer: Add import animation track section to next available row index. #jira UE-55892 Change 3933919 by Max.Chen Sequencer: Jump to playback start frame and not 0 to start playback for recording. #jira UE-55933 Change 3934307 by Andrew.Rodham Sequencer: Add template signature that is re-generated every time the base template is regenerated, which invalidates evaluation fields This fixes an issue where the same sequence is instantiated multiple times in a sequence. If the source sequence was saved, its template would be wiped, which would invalidate the template ID When an instance tries to evaluate the master template, it would only invalidate a range in the evaluation field that was the hull of any invalid sub sequences overlapping the current time, potentially leaving invalid data in the evaluation field at positions later (or earlier) on in the sequence When the sub template was re-generated, it receives the same SequenceSignature as it had before (because the sequence hasn't actually changed), which causes the stale evaluation field data to fail the IsDirty check (because the sequence is the same as it thought, but the *template* has changed) This has been addressed be adding a signature to templates themselves, and checking both the template signature and sequence signature as a part of the IsDirty check. This ensures that we regenerate if either the template, or the sequence have changed. #jira UE-55934 Change 3936327 by Andrew.Rodham Sequencer: Removed increment when trimming right UMovieSceneSection::TrimSection already explicity assigns an exclusive bound to the time passed in. The new behavior means we can trim a section to the right, and insert another section without changing the time to create adjacent sections. #jira UE-42652 Change 3936328 by Andrew.Rodham Fixed KeyFrameManipulator assignment operators and copy/move constructors - These types are potentially self-referential so cannot use default constructors/assignment Change 3936330 by Andrew.Rodham Converted UMGSequencePlayer to use frames internally #jira UE-54878 Change 3936726 by Max.Chen Sequencer: Set track node as the parent of the key area node. The key area switcher needs the object binding id from the parent object binding node. Without this, the binding to the external value fails. #jira UE-55931 Change 3936775 by Max.Chen Sequencer: Should stop or loop should compare DurationFrames with Current Time from StartTime. The bug is that if you set 30 warmup frames in movie rendering for a range of 0-100, the FrameRange will be starting at -30 and have a duration of 130. Without this fix, the playback will continue until frame 130, rather than 100. #jira UE-55933 Change 3936935 by Matt.Hoffman Easing Curves are now represented in Play Rate resolution instead of internal resolution. #jira UE-55937 Change 3937069 by Matt.Hoffman Users can toggle if the is infinite on each side, limited by which tracks support infinite ranges. #jira UE-55891 Change 3937516 by Max.Preussner ImgMedia: Added support for single-threaded platforms #jira UE-55986 Change 3937826 by Max.Preussner MediaAssets: Disabling media sound components on HTML5 if AudioMixer is not enabled Change 3937997 by Max.Chen Curve Editor: Add Zoom to Fit Curves so that selected curves from Sequencer can be focused on. Tested that undo doesn't re-zoom. #jira UE-55935 Change 3938000 by Max.Chen Sequencer: Stop all sounds before generating audio waveforms. #jira UE-55951 Change 3938376 by Max.Preussner XGEController: Disabled XGE Controller in single-threaded apps to prevent crash Change 3938444 by Max.Preussner Core: Added async support for single-threaded applications Change 3938445 by Max.Preussner Networking: Added support for single-threaded applications in UDP socket sender/receiver Change 3938447 by Max.Preussner Messaging: Added support for single-threaded applications Change 3939432 by Max.Chen Sequence Recorder: Append command list to global level editor actions so that shortcuts are accessible in level editor. #jira UE-55798 Change 3940229 by Andrew.Rodham Added prospective display rate upgrade to UMovieScene::PostLoad - There was previously some very odd behaviour that would assign the fixed frame interval only when a sub sequence was focused in SSequencer. This meant that many sequences could have a frame interval of 0 set in the data. - Under the old method of snap interval display this would have fallen back to getting the display interval from the sequencer settings, but we no longer look at these. - The USequencerSettings properties have been removed and in their place, a prospective data upgrade for sequences that have a fixed frame interval old 0fps that sets the play rate to the previous defaults based off the old USequencerSettings defaults. - This could end up 'changing' the display rate for sequences where the user has changed the snap interval in the settings for a particular sequence editor, but there's not much we can do about that given we don't have access to the USequencerSettings classes in UMovieScene #jira UE-55919 Change 3940277 by Andrew.Rodham Sequencer: Added ability to default frame resolutions and play rates for newly created actor sequences Change 3940378 by Andrew.Rodham Sequencer: Post move import dialog now defaults to the playback framerate of the sequence, and floors to frame numbers Change 3940559 by Andrew.Rodham Reinstated primed or recording sequence color Change 3940642 by Max.Preussner ImagePlate: Removed image plate media playback functionality Change 3940843 by Max.Preussner Core: Made TCircularQueue actually thread-safe; improved code comments Change 3940860 by Max.Chen Sequencer: Changed StructNameToKey to StructPathToKey Previously, keying a PropertyPath of [RenderTransform][Shear][X] would get trimmed to X, which doesn't map to a channel name as considered by Sequencer2dTransformTrackEditor. Instead, trim the resulting property path to [Shear][X] so that track editors can determine the desired struct path and channels to key. #jira UE-52966 Change 3941292 by Mike.Zyracki Fix for trajectories out of range not showing up. 1) If we had no key data we would pop the time, so wouldn't get the section ranges. 2) Calculating of upper bound was wrong, checking against -1 and not key == num of keys when doing algo::lower_bound. 3) No need to do the Bck-- for the bakward iterators since we fixed #2. We start now from the upper bound correctly. 4) If we had no keys (at section start,end) we would incorrectly say we were any key type, so since we draw constant keys as dashed we would do so incorrectly around section end points. #jira UE-55929 Change 3941424 by Max.Chen Curve Editor: Change Zoom to Fit to use TArrayView Change 3941498 by Max.Preussner Core: Added FMath::DivideAndRoundNearest function Change 3942097 by Matt.Hoffman Drop Frame Timecode Support for NTSC rates. Change 3942104 by Matt.Hoffman Sequence Recorder Group is no longer visible inside the World Outliner after using one. #jira 55266 Change 3942107 by Max.Chen Sequencer: Resurrect logic to find or extend an existing section when adding keys. Change 3942330 by Max.Chen Sequence Recorder: Better tooltip for default animation settings. #jira UE-55636 Change 3942339 by Max.Chen Sequence Recorder: Better tooltip for default animation settings. #jira UE-55636 Change 3942507 by Andrew.Rodham Sequencer: We no longer pad the time overlap threshold with a small number that is not scaled by the current zoom level - The presence of this pad was causing keys that were far apart to be grouped when zoomed in a long way Change 3942509 by Andrew.Rodham Sequencer: Only pad total view range, rather than section range as well when retrieving keys to render - This stops us from rendering keys that are within the view range, but outside the section range Change 3942512 by Andrew.Rodham Added transactions to some sequencer details customizations Change 3942513 by Andrew.Rodham Sequencer: Reinstated validation checks to UMovieSceneSection::SetStartFrame and SetEndFrame, changed erroneous uses to use SetRange Change 3942560 by Andrew.Rodham Pass by rvalue reference to appease error C2719 on Win32 ('InChannels': formal parameter with requested alignment of 8 won't be aligned) Change 3942697 by Andrew.Rodham Newly Created Level Sequences and Actor Sequences now default to 24000 fps frame resolution (+/- ~24hrs range, supporting all integer rates + 23.976) Change 3942700 by Andrew.Rodham Sequencer: Added legacy out-of-bounds errors for times that are not supported by the current legacy upgrade frame resolution Change 3942989 by Max.Preussner Core: Fixed circular queue count calculation Change 3943538 by Max.Preussner MediaAssets: Reverted workaround for procedural audio log spam in HTML5 (Actor component initialization cannot be skipped if the component is used in a level) Change 3944071 by Max.Preussner QAGame: Fixed Media Texture keeps last frame of Media when PIE ends #jira UE-53360 Change 3944292 by Max.Chen Sequencer: Added extra flags to ensure that asset initialization does not occur on template actor sequences #jira UE-56113 Change 3944364 by Max.Chen Sequencer: Prevent circular shot/master tracks. Tested adding master -> child -> master as drag and drop cinematic shot tracks and sub tracks as well as through the + button. #jira UE-56091 Change 3944422 by Max.Chen Sequence Recorder: Disable transform recording if off. #jira UE-56061 Change 3944745 by Andrew.Rodham Sequencer: Key rendering fixes - Fixed assert that occured when keys happened to reside on some times due to KeyTime + TimeOverlapThreshold - KeyTime being slightly larger TimeOverlapThreshold - Fixed keys sometimes being clipped when zoomed right in due to lack of half-frame offset - Added missing documentation to MovieSceneTimeHelpers.h #jira UE-56107 Change 3945231 by Andrew.Rodham Sequencer: Reconstruct channel proxy on Serialize to catch all cases of undo/redo, PostLoad and duplication #jira UE-56089 Change 3945301 by Andrew.Rodham Sequencer: Added safety checks during initial sequence recording to guard against applying negative or 0-sized sequence ranges #jira UE-56125 Change 3946627 by Max.Preussner Fortnite: Fixed game crashes closing editor while in PIE - Pure virtual function being called #jira UE-56144 [CL 3946896 by Max Chen in Main branch]
2018-03-14 22:09:33 -04:00
DeltaTime = FFrameNumber(0);
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3237992) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3136778 on 2016/09/22 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3179199 on 2016/10/29 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. Copy from Release-4.14. Copied fix to FadeTrackInstance to FadeTemplate. #jira UE-37939 Change 3179340 on 2016/10/29 by Max.Preussner PS4Media: Fixed audio track dropping first frame Change 3180391 on 2016/10/31 by Max.Preussner UdpMessaging: nulling out message processor in destructor Change 3180459 on 2016/10/31 by Max.Chen Sequencer: Fix copy/paste crash in UMG. Change 3180607 on 2016/10/31 by Andrew.Rodham UMG: Fixed parent bindings not being adhered to correctly. Fixed slot widgets that get recreated not having their object bindings updated. #jira UE-38021 #jira UE-38018 Change 3181405 on 2016/11/01 by Lina.Halper #ANIM/SEQUCNER: sequencer animation blending support including additive - created multiway blend node - extension of two way blend - created anim sequencer instance to be used in sequencer for blending multiple animations and additives - hooked up to sequencer track players - renamed AnimationNode_TwoWay to AnimNode_TwoWay to be consistent with other node names. - Make sure you can't choose montage when selecting animation in Sequencer - Fixed Anim BP playing with multi group montages #code review: Max.Chen Change 3181870 on 2016/11/01 by Andrew.Rodham Sequencer: Made sequence pointers stored in sequence template instances weak object ptrs - We can't guarantee the lifetime of the objects here #jira UE-38051 Change 3182851 on 2016/11/02 by Andrew.Rodham Sequencer: Assert that a GetScriptStructImpl has been overridden correctly on templates Change 3182852 on 2016/11/02 by Andrew.Rodham Sequencer: Added 'Restore Animated State' command (CTRL+R) and button to sequencer toolbar Change 3183161 on 2016/11/02 by Max.Preussner Media: Added supported file extensions & URL schemes Change 3183476 on 2016/11/02 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3185181 on 2016/11/03 by Max.Chen Sequencer: Refactor general options button menu into play options and select options. Add Select Sections in Selection Range and Select All in Selection Range. Fix issues with convert to spawanble and convert to possessable. Convert to possessable now deletes the spawn track so that it's not left lying around, which when deleted would end up deleting the converted possessable actor. #jira UE-37854 Change 3185184 on 2016/11/03 by Max.Chen Sequencer: Add hotkey to toggle camera cut track lock/unlock camera. Change 3185409 on 2016/11/03 by Max.Chen Sequencer: Fix crash in skeletal mesh section drawing. #jira UE-38090 Change 3185444 on 2016/11/03 by Max.Chen UMG: Expose label browser for UMG Change 3185662 on 2016/11/03 by Max.Chen Sequencer: Paste track fixes. - Loosen restrictions on paste track destination. This allows the paste to operate on spawnables and on properties that don't have an explicit Set function. - Allow pasting onto all types of tracks, not just property tracks. - Fix when pasting the copied tracks onto multiple objects. Tested pasting transform tracks from possessable to spawnables. Tested pasting skeletal animation tracks from spawnable to possessables. #jira UETOOL-1206 Change 3185920 on 2016/11/03 by Andrew.Porter Adding test content for multiple audio video tracks. Change 3186404 on 2016/11/03 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3187957 on 2016/11/04 by Max.Preussner MediaAssets: Exposed CanPlaySource in BP Change 3187988 on 2016/11/05 by Max.Preussner Fixed documentation Change 3188035 on 2016/11/05 by Max.Chen Sequencer: Show camera name in cinematic viewport. #jira UE-28115 Change 3188603 on 2016/11/07 by Max.Preussner WmfMedia: Added missing nullptr check Change 3188788 on 2016/11/07 by Max.Preussner MediaPlayerEditor: Removed property buttons from PlatformMediaSource customization (UE-37948) #jira UE-37948 Change 3188808 on 2016/11/07 by Max.Preussner MediaAssets: Moved media player implementation into reusable class Also moved overlay text handling into separate asset. Change 3188919 on 2016/11/07 by Max.Preussner Media: Changed the handling of invalid media and media that failed to open (UE-38014) #jira UE-38014 Change 3189112 on 2016/11/07 by Max.Preussner WmfMedia: Added rudimentary H.265 HEVC support for Windows 10 (UE-38324) #jira UE-38324 Change 3189376 on 2016/11/07 by Max.Preussner WmfMedia: Removed Windows specific code from factory module Change 3189381 on 2016/11/07 by Max.Preussner Atrac9Audio: Fixed log category Change 3189497 on 2016/11/07 by Max.Preussner Media: Added binary sinks support Change 3189666 on 2016/11/07 by Max.Chen Curve Editor: Add option to show time in frame numbers #jira UE-27210 Change 3190339 on 2016/11/08 by Max.Preussner MediaAssets: Removed SetDesiredPlayerName since the field is public Change 3190342 on 2016/11/08 by Andrew.Porter Adding sequencer test content for animation blueprint Change 3190398 on 2016/11/08 by Max.Preussner Media: Renamed binary tracks to metadata tracks Change 3190458 on 2016/11/08 by andrew.porter Updating Skeleton with new slots. Change 3191167 on 2016/11/08 by Max.Chen Sequencer: Fix crash in validating paste tracks buffer. Validate the tracks instead of actually pasting into temp. #jira UE-38353 Change 3191336 on 2016/11/09 by Andrew.Rodham Slate: Added the ability to set and retrieve a host tab manager from a details view Change 3191338 on 2016/11/09 by Andrew.Rodham Editor: Added the ability to extend default layouts - FLayoutExtender can be used to provide basic tab layout extensions on default themes. - This can be used by external plugins to inject tabs to other interfaces where necessary. - Currently this is supported by the blueprint editor's unified component layout, and the level editor layout. Change 3191346 on 2016/11/09 by Andrew.Rodham Sequencer: Added new (experimental) ActorSequence module and editor - Sequences can now be added to actors via the UActorSequenceComponent. - An embedded sequencer will appear on details panels, with the option to break it out into a tab. - Separated common playback elements from ULevelSequencePlayer into UMovieSceneSequencePlayer, from which specific players can derive. - The majority of level editorintegration with sequencer has been separated out into a separate singleton class that can manage multiple sequencers. - All movie scene data now defaults to instanced, such that it can be duplicated and instanced correctly. - Added read-only mode for sequencer which is used for actor sequence components that come from a blueprint archetype to prevent erroneous editing. Change 3191387 on 2016/11/09 by Andrew.Rodham Orion: Fixed deprecation warnings Change 3191388 on 2016/11/09 by Andrew.Rodham Orion: Added dependency on MovieScene module Change 3191403 on 2016/11/09 by Andrew.Rodham Sequencer: Fix initialization order warning Change 3191428 on 2016/11/09 by Andrew.Rodham Sequencer: Added missing include Change 3191510 on 2016/11/09 by Andrew.Rodham Header include fixes Change 3191599 on 2016/11/09 by Max.Chen Sequencer: Add option to lock the playback range per movie scene. The toggle is stored as editor only and should be a saved value so that it can persist as the asset is passed from user to user. #jira UE-34677 Change 3191664 on 2016/11/09 by Andrew.Rodham Sequencer: Ensure keyframe handlers are only added once Change 3192373 on 2016/11/09 by Max.Preussner MediaAssets: Fixed regression: playlists no longer open Change 3192408 on 2016/11/09 by Max.Preussner MediaAssets: Fixed OpenPlaylistIndex crashing Change 3192878 on 2016/11/09 by Max.Chen Camera Rig: Fix log spam trying to unregister component. #jira UE-38435 Change 3192989 on 2016/11/10 by Andrew.Rodham Slate: Added constructor to appease old VS2013 compiler warning about non-constructible type Change 3192991 on 2016/11/10 by Andrew.Rodham Sequencer: Moved lambda out-of-line to fix static analysis warning Change 3193420 on 2016/11/10 by Max.Preussner MediaAssets: Replaced CopyToResolveTarget with new TransitionTarget API Change 3193478 on 2016/11/10 by Max.Chen Sequencer: Moved Fix Actor References back under the General Options menu. Change 3193870 on 2016/11/10 by Max.Preussner MediaPlayerEditor: Removed additional buttons in per-platform overrides (UE-37948) #jira UE-37948 Change 3193873 on 2016/11/10 by Lina.Halper - Sequencer fix with anim instance reinit - Fixed TMap issue with memory by changing to pointer from ref. #code review: Max.Chen Change 3194184 on 2016/11/10 by Max.Chen Sequencer: Only expand section when setting keys when there are keys. Otherwise if you set the default value while the time position is outside of the section range, the section will expand, which seems undesirable. Change 3194187 on 2016/11/10 by Max.Chen Sequencer: Backwards compatibility if a track no longer supports multiple rows, its sections are split to other duplicate tracks. Change 3194191 on 2016/11/10 by Max.Chen Sequencer: Add audio volume and pitch curves. #jira UE-30009 Change 3194256 on 2016/11/10 by Max.Chen Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3194282 on 2016/11/10 by Max.Chen Movie Capture: Add some frame rate bounds. Max frame rate for recording is 200. Min is 1. #jira UE-38502 Change 3194355 on 2016/11/11 by Max.Chen Sequencer: Minimum handle size for time slider scrubber. #jira UE-34676 Change 3194767 on 2016/11/11 by Max.Chen Sequencer: Mark duplicated tracks as changed so that their template gets regenerated. Change 3195094 on 2016/11/11 by Max.Preussner Media: Removing game thread dependencies This change removes game thread dependencies from all media players so that we can use the media framework for startup movies where the game thread is block while loading the Engine. The players now have two new methods, TickPlayer and TickVideo, which need to be called from the external code that owns the players. On the Engine side, this is taken care of by UMediaPlayer, which calls TickPlayer from the game thread and TickVideo from the render thread. In startup movies, this will be taken care of by a special thread. AvfMedia: This change does not fully remove game thread dependencies in AvfMediaPlayer yet. There are some async callbacks scheduled to execute on the game thread that need to be refactored. The execution of these events should be performed in TickPlayer instead. All platform owners, please review these changes for your platform and make sure that everything still works. I have not had time to test all platforms yet. Change 3195396 on 2016/11/11 by Max.Preussner AvfMedia: Removed remaining game thread dependencies Change 3195670 on 2016/11/11 by Max.Preussner MediaUtils: Renamed function Change 3195690 on 2016/11/11 by Max.Preussner MediaAssets: MediaPlayerBase instance is now a field instead of pointer. Change 3195802 on 2016/11/11 by Max.Preussner Media: Removed UMediaPlayer::GetNativePlayer Change 3195843 on 2016/11/11 by Max.Preussner Kismet: Fixed non-unity Change 3195851 on 2016/11/11 by Max.Preussner Fixed typo. Change 3195854 on 2016/11/11 by Max.Preussner MediaUtils: Added missing forward declaration Change 3195937 on 2016/11/11 by Max.Chen Media: CIS Fix Change 3196120 on 2016/11/13 by Max.Chen Sequencer: Weight curve for skeletal animation section. Changed skeletal template evaluation so that it works with multiple animation tracks. The shared track clears all the weights, the section gathers up all the data, and the shared track evaluates the data. Otherwise, the multiple track evaluations would conflict with each other in setting states back and forth. #jira UE-38374, UEFW-128 Change 3196265 on 2016/11/13 by Max.Chen Sequencer: Fix audio waveforms so that they're regenrated when audio start time is changed. #jira UE-38543 Change 3196421 on 2016/11/14 by Andrew.Rodham Sequencer: Fixed modified tracks not being written to the transaction buffer when replacing object bindings #jira UE-38423 Change 3197131 on 2016/11/14 by Max.Chen Sequencer: Null checks. #jira UE-38570, UE-38593 Change 3197209 on 2016/11/14 by Max.Chen Cine Camera: Reset focus smoothing interpolation on PostEditChangeProperty. This fixes an issue where if you enable focus smoothing, the manual focus distance that is input isn't used since the interpolation happens from the last current focus distance. #jira UE-27055 Change 3198691 on 2016/11/15 by Max.Chen Sequence Recorder: Optimize record transforms by setting all the keyframes at once. Also, added option to toggle removing redundant keyframes from the recorded tracks. #jira UE-38489 Change 3198711 on 2016/11/15 by andrew.porter Adding test content for MEdia Framework Track Switching. Change 3199174 on 2016/11/15 by Lina.Halper Sequencer backward compatibility fix with root motion Make sure you could remove root motion fine #jira : UE-38591 Change 3199260 on 2016/11/15 by tim.gautier Updated QA-Media_TrackSwitch - changed Trigger Collision to only detect overlap from PlayerPawn Change 3199663 on 2016/11/15 by Max.Chen Anim Sequencer: Fix deprecation warning for bCanUseParallelUpdateAnimation. Updated to use bUseMultiThreadedAnimationUpdate. Change 3199727 on 2016/11/15 by Max.Chen Matinee to Level Sequence: Set default scale when converting matinee move tracks to sequencer. #jira UE-38688 Change 3199847 on 2016/11/16 by Max.Chen Sequencer: Add menu option to reduce keys of all sections in the current level sequence Change 3200351 on 2016/11/16 by Max.Chen Level Editor/Sequencer: Fixes to allow for component keyframing. The transform track operates on the components that changed, not the actor. The level editor viewport broadcasts begin/end movement on the components that changed. #jira UE-38649, UE-38646 Change 3200474 on 2016/11/16 by Max.Chen Sequencer: Move reduce keys to section context menu. Change 3200888 on 2016/11/16 by Max.Chen Sequencer: Clamp skeletal animation evaluation remapping of time to section bounds. This is necessary when evaluating nearest is enabled and the time is beyond the section bounds. Also, set the shared track template to have higher priority so that it always clears/initializes weights before each section's template adds section params for evaluation. Change 3201633 on 2016/11/17 by Max.Chen Matinee to Level Sequence: Fix matinee 3d scale track conversion to level sequence. Also, added paste matinee vector track to sequencer's vector track. #jira UE-38688 Change 3202458 on 2016/11/17 by Max.Chen Sequencer: Fix track editor commands getting unregistered when switching from one level sequence to another. The sequence of events is: track editor commands get bound when a level sequence is edited. When switching to another level sequence, the existing track editor is released after the new one is registered, causing the commands to ultimately get unbound. #jira UE-38693 Change 3202606 on 2016/11/17 by Max.Chen Actor Sequence: Null check in CanPossessObject for a component's owner. #jira UE-38514 Change 3203522 on 2016/11/17 by Max.Chen Sequencer: Audio start time deprecated in favor of start offset which is an offset into the audio clip. Also, limit the start offset to positive values since you can just crop into the audio clip by dragging the section's start time. Audio track no longer supports multiple rows (should have been checked in along with the audio volume and pitch multiplier curves). #jira UE-38549, UE-38554, UE-38547 Change 3203863 on 2016/11/18 by Andrew.Rodham Engine: Ensure that world settings actor is considered by network object list when sorting the actor list for a level Change 3203865 on 2016/11/18 by Andrew.Rodham Sequencer: Fixed play rate track interaction between servers and clients - The logic for evaluation was previously flawed (it would only run in editor builds). Play rate is now only evaluated on servers and standalone clients, with the time dilation being replicated to network clients. Change 3203900 on 2016/11/18 by Andrew.Rodham Sequencer: Changed CreateLevelSequencePlayer to create a transient level sequence actor #jira UE-37277 Change 3205038 on 2016/11/18 by Max.Preussner Slate: Corrected comment Change 3205046 on 2016/11/18 by Max.Preussner WmfMedia: Added missing nullptr check #jira UE-38825 Change 3205073 on 2016/11/18 by Max.Chen Sequencer: Fix audio upgrade case when start time is 0. Change 3205277 on 2016/11/19 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Please take a look at SequencerEdMode.cpp and Sequencer.cpp. I ended up accepting latest Dev-Sequencer, which seemed to be the right thing to do. Change 3205465 on 2016/11/20 by Max.Preussner MovieScene: Fixed non-unity build Change 3205467 on 2016/11/20 by Max.Preussner Engine: Fixed spelling Change 3206264 on 2016/11/21 by Max.Preussner Kismet: Added missing forward declaration Change 3206493 on 2016/11/21 by Max.Preussner PS4Media: Added remaining changes for removing game thread dependencies Change 3206512 on 2016/11/21 by Andrew.Porter Adding test content to QAGame for Sequencer animation weight blending. Change 3206529 on 2016/11/21 by Lina.Halper Fixed anim notifes to work in Sequencer Instance - Give proper delta in editor preview - Make sure not to recreate AnimInstance #jira: UE-38849 #code review:Max.Chen Change 3206552 on 2016/11/21 by Max.Preussner QAGame: Enabled looping by default Change 3207462 on 2016/11/22 by andrew.porter QAGame: updating QA-Sequencer with changes to animation blending test cases Change 3207499 on 2016/11/22 by tim.gautier Added Streaming Sources, added Streaming Source options for BP_MediaPlayer. Specified Media Option Categories with BP_MediaPlayer to clean up details panel. #jira none Change 3207571 on 2016/11/22 by Max.Chen Curve Editor: Expose curve editor settings to Editor Preferences. #jira UE-38907 Change 3207690 on 2016/11/22 by Max.Chen Sequencer: Speculative crash fix for switching UMG animations. #jira UE-29333 Change 3207744 on 2016/11/22 by tim.gautier Removed unnecessary nodes from BP_MediaPlayer. Created a variable visible in the Details Panel to allow the user to specify a URL to Stream media without specifying a Source in-editor. #jira none Change 3207935 on 2016/11/22 by Max.Chen Sequencer: Temporary fix for skeletal animation track scrubbing. Verified that anim notifies still fire when playing and scrubbing. #jira UE-38964 Change 3207938 on 2016/11/22 by Max.Chen Sequence Recorder: Set reduce keys back to true so that there's no change in current behavior. This should be toggled off for performance reasons but in general is nice to have reduced keys. Change 3207950 on 2016/11/22 by Lina.Halper - Fixed so that mesh space additive won't show up in sequencer - Added warning if you change type later or existing ones #jira: UE-38062? Change 3208278 on 2016/11/22 by andrew.porter QAGame: Adjusting level blueprint for test case. Change 3208285 on 2016/11/22 by andrew.porter QAGame: adding SequencerBP animation blueprint. Change 3208538 on 2016/11/23 by Max.Chen Actor Sequence: Fix plugin filename. Change 3208916 on 2016/11/23 by Max.Chen Sequencer: Fix material parameter initialization so that the value is retrieved from the material instance and not the parent material. #jira UE-34317 Change 3208924 on 2016/11/23 by Max.Chen Save As: Cancel should not save over the existing asset. It should just return. Change 3208939 on 2016/11/23 by andrew.porter QAGame: reset some content back to its default state for testing Change 3209053 on 2016/11/23 by Max.Chen Sequencer: Ensure the section id is unique. Change 3209161 on 2016/11/23 by Max.Chen Save As: Follow up fix for cancelling save as. Change 3210540 on 2016/11/26 by Max.Preussner WmfMedia: Reworked fallback stride calculations to fix issues with some exotic video formats Change 3210546 on 2016/11/26 by Max.Preussner WmfMedia: Fixed NV12 vertical buffer alignment Change 3211567 on 2016/11/28 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Step 1 of 2 Change 3212408 on 2016/11/28 by Max.Preussner Fixed fallout from Dev-Main merge Change 3212456 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header dependencies Change 3212562 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header usage Change 3212649 on 2016/11/28 by Max.Chen Fix CIS Change 3212671 on 2016/11/28 by Max.Chen Sequencer: Add option to restore to the pre animated state. #jira UE-38862 #2953 Change 3212672 on 2016/11/28 by Max.Chen Sequencer: Select object binding node corresponding to selected components and vice versa (select components in level when object binding node is selected) Change 3212673 on 2016/11/28 by Max.Chen Sequencer: Follow-up fix for component keyframing - key area needs to be updated by component. #jira UE-38649 Change 3212676 on 2016/11/28 by Max.Chen Level Editor: PostEditMove should only be called on the actor if it is moved. #jira UE-38646 Change 3212688 on 2016/11/29 by Max.Chen Sequencer: Force refresh event parameters customization when struct contents change but not a full refresh when struct child contents change. #jira UE-39094 Change 3212831 on 2016/11/29 by Andrew.Rodham Disabled ActorSequenceEditor plugin by default while it's experimental Change 3213219 on 2016/11/29 by Max.Preussner AvfMedia: Added missing include Change 3213333 on 2016/11/29 by Andrew.Rodham Sequencer: Added the ability to override bindings when playing back a level sequence on a level sequence actor #jira UETOOL-746 Change 3213905 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214203 on 2016/11/29 by Michael.Gay Some demo files to test Sequencer timing. Change 3214205 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214548 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214564 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214567 on 2016/11/29 by Max.Chen More IWYU fixes for Win32 Change 3214573 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214576 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214621 on 2016/11/30 by Max.Preussner Atrac9Decoder: Fixed log category declaration Change 3214630 on 2016/11/30 by Max.Preussner More IWYU fixes Change 3214747 on 2016/11/30 by Andrew.Rodham Sequencer: Fixed shadow variable Change 3214957 on 2016/11/30 by Andrew.Rodham Core: Changed Algo::Find to use TElementType - This allows it to support c style arrays Change 3215127 on 2016/11/30 by Andrew.Rodham Sequencer: Made burn-in options and init settings instanced - This ensures they work correctly when defined on archetypes and blueprints #jira UE-38645 Change 3215754 on 2016/11/30 by Max.Chen Sequencer: Fix skeletal animation track evaluating tracks in the wrong time space. Cache the evalulation time and weight value in each section's template and then execute with those values in the shared track's template. #jira UE-39145 Change 3216603 on 2016/12/01 by Max.Chen Sequencer: Set audio volume/pitch only if changed. Change 3216613 on 2016/12/01 by Max.Chen Sequencer: Add component selector when there are multiple components that have sockets. This fixes a crash when there are multiple components to attach to. #jira UE-39167 Change 3217175 on 2016/12/01 by Max.Chen Sequencer: Set skeletal animation track evaluation to be upper bound exclusive. This gives better behavior when two clips butt up against each other since the sections would overlap in time and evaluation would normalize they weighted contribution of each. #jira UE-37184 Change 3217292 on 2016/12/01 by Max.Chen Sequencer: Rework upgrading track rows to include overlapping sections. For skeletal animation sections, set weight values based on the evaluation bounds since there was no blending prior to 4.15. Change 3217860 on 2016/12/01 by Max.Preussner Media: Fall-through for media options Change 3217965 on 2016/12/01 by Max.Preussner MediaAssets: Renamed media option name Change 3218470 on 2016/12/01 by Max.Chen Sequencer: Fix start time deprecation value so that negative values are supported. #jira UE-39259 Change 3218473 on 2016/12/01 by Max.Chen Sequencer: Fix crash if start seq length is negative. Change 3219021 on 2016/12/02 by Max.Chen Sequencer: Add multiply and divide to transform box. Change 3219374 on 2016/12/02 by Max.Chen Sequencer: Teleport simulating components when moving them through the transform track. This fixes bugs with recording simulating actors (ie. vehicle game) where recorded actors don't playback with the recorded positions and there are warnings about attempting to move a fully simulated skeletal mesh. #jira UE-38442, UE-38444, UE-38852 Change 3219638 on 2016/12/02 by Max.Preussner Projects: Fixed error message Change 3220584 on 2016/12/03 by Andrew.Rodham Sequencer: Blueprint generated classes are now always removed from level sequences on load in the editor - This ensures that old (and perhaps corrupt) BP generated classes are destroyed #jira UE-39173 Change 3220585 on 2016/12/03 by Andrew.Rodham Editor: Fix EditInstanceOnly properties that aren't variables on the generated class being editable in blueprints Change 3220973 on 2016/12/04 by Max.Chen Fix CIS Change 3222833 on 2016/12/05 by Max.Chen Sequencer: Fixed some recorded components not being generated. #jira UE-34289 Change 3224450 on 2016/12/06 by Max.Chen Sequencer: Fix convert spawnable to posessable. Logic for setting the parent was mistakenly removed in runtime eval. #jira UE-39419 Change 3225301 on 2016/12/07 by Max.Preussner AvfMedia: Added settings class Change 3225304 on 2016/12/07 by Max.Preussner Fixed typo Change 3225723 on 2016/12/07 by Max.Preussner Fixed typo. Change 3225871 on 2016/12/07 by Max.Preussner Forgot to check in Change 3225932 on 2016/12/07 by Max.Preussner Added missing header Change 3226266 on 2016/12/07 by Max.Preussner Media: Fixed various module dependencies Change 3226451 on 2016/12/07 by Max.Preussner Include fixes Change 3226455 on 2016/12/07 by Max.Preussner LevelSequence: Added missing include Change 3227135 on 2016/12/08 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3227143 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing header Change 3227731 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing include Change 3228222 on 2016/12/08 by Max.Preussner UBT: Fixed delay load library support for remote compilation to macOS Change 3228266 on 2016/12/08 by Max.Preussner PluginBrowser: Added missing includes Change 3228755 on 2016/12/09 by Andrew.Rodham Sequencer: Fixed copy-paste of event keys - Also added a key-value iterator to TCurveInterface (both const and non-const) #jira UE-39526 Change 3228777 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Reimplement fixes from Fortnite for PS4 media framework in //UE4/Dev-Sequencer. Based on Original CL 3227137 - Event callback from AvPlayer was enqueing the processing of events over to the player thread, so the "State" member of FPS4MediaPlayer doesn't get updated until the following frame. This breaks cases with multiple calls to SetRate within a single frame. - Removed time check in FPS4MediavideoSampler::Tick. There are cases where the time check failed, even when a new frame was available from the AvPlayer libs. The video sampler now always calls sceAvPlayerGetVideoDataEx. This returns immediately if no frame data is available. - FPS4MediaPlayer::Seek was failing if the video is in a playing/paused state. We now restart the stream if a seek command occurs after the video has stopped (e.g. due to EOF reached). - Shared a single critical section between the FPS4MediaTracks, FPS4MediaVideoSampler and FPS4MediaPlayer objects. Fixes deadlocks between the decoder/player threads where each will be waiting on each others' critical section. [~] Enabled debug warnings from AvPlayer library in non-shipping builds. [~] Changed log levels of UE_LOGs to match their severity. ------------------------- [!] Also, fixed rendering artifacts on videos using a cropping rectangle - e.g. 1080p videos are actually decoded as 1920x1088, with an extra 8 pixels height, which contained garbage. - We determine the final media texture size as the size of the cropping rectangle, and use modified UVs during the YCbCr->RGB converstion shader to do the mapping. Change 3228793 on 2016/12/09 by Andrew.Rodham Sequencer: Edits to actor sequences now correctly mark their parent blueprints for compilation #jira UE-38723 Change 3228877 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Fix track switching issues in PS4 media player. - Sony's AvPlayer library does not support switching tracks (audio or video) on-the-fly after a stream has begun playback. - The higher level UMediaPlayer enables track 0 automatically, which would be committed to the AvPlayer, and therefore lock out other streams. - Actual track selection is now deferred until the stream is started, after which changing tracks is prohibited. - Tracks must be selected before calling SetRate for the first time. #jira UE-37225 Change 3229501 on 2016/12/09 by Max.Preussner Media: Better display names for media player plug-ins Change 3229515 on 2016/12/09 by Max.Preussner MediaPlayerEditor: Sorting player plug-ins alphabetically; consistent display in both media player editor and media source customization Change 3229716 on 2016/12/09 by andrew.porter Adding PlayRate sequence to my dev folder Change 3230554 on 2016/12/12 by Andrew.Rodham Back out changelist 3220584 - Currently this causes actor instances to fail to load because they are instanced of dead classes. Need to think of a more robust solution here. #jira UE-39398 Change 3230922 on 2016/12/12 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3232059 on 2016/12/12 by Max.Preussner MediaUtils: Better error message for when no suitable media player plug-in was found Change 3232097 on 2016/12/13 by Max.Preussner Switch: Temp fix for borked folder name on case-sensitive platforms Change 3232100 on 2016/12/13 by Max.Preussner MediaAssets: Split up UMediaSource into UBaseMediaSource Also added color space related properties Change 3232101 on 2016/12/13 by Max.Preussner Media: Started to implement support for color spaces Change 3232119 on 2016/12/13 by Max.Preussner MediaAssets: Fixed buffer not recreated if color space changed Change 3232799 on 2016/12/13 by Max.Preussner PS4Media: Fixed build #jira UE-39706 Change 3233170 on 2016/12/13 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3233250 on 2016/12/13 by Max.Preussner MediaPlayerEditor: Added separator in track menu Change 3233309 on 2016/12/13 by andrew.porter QAGame: Edited text render actors in QA-Media_TrackSwitch Change 3233439 on 2016/12/13 by Chris.Babcock Standardize Android media track DisplayName Change 3233817 on 2016/12/13 by Chris.Babcock Fix virtual keyboard EditableTextBox update when comitted text matches current text from change updates #jira UE-39424 #ue4 #mobile Change 3234421 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed nullptr crash Change 3234423 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed incorrect copying of base-class from compiler rules Change 3234429 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed empty space not being added between the last and penultimate segments when required #jira UE-39442 Change 3234635 on 2016/12/14 by Max.Preussner MediaAssets: Exposed UTexture properties in UMediaTexture Change 3234681 on 2016/12/14 by Max.Preussner MediaAssets: Made MediaTextureResources support -onethread Change 3234878 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed crash with "Evaluate Sub Sequences in Isolation" enabled - This occurred when there were tracks at the root level of the sub sequence, because it would incorrectly hash in the parent ID, rather than just using it directly Change 3234901 on 2016/12/14 by Max.Preussner MediaPlayerEditor: Detail customization improvements Change 3235275 on 2016/12/14 by Chris.Babcock Fix WMF stream ordering to match other players #jira UE-39703 #ue4 #mediaframework Change 3235390 on 2016/12/14 by Max.Preussner DesktopPlatform: Added IniPlatformName to FPlatformInfo; fixed up indentation Change 3235402 on 2016/12/14 by Max.Preussner MediaAssets: Fixed platform player name overrides ignored in packaged builds (UE-39771) #jira UE-39771 Change 3235667 on 2016/12/14 by Max.Preussner Media: Moved enums into separate header file, so they can be shared Change 3235984 on 2016/12/14 by Max.Preussner Back out changelist 3235667 Change 3236040 on 2016/12/14 by Max.Preussner Core: Added modulus operator to FTimespan Change 3236139 on 2016/12/15 by Max.Preussner Core: Added FTimespan::IsZero Change 3236527 on 2016/12/15 by Max.Preussner Fixed initialization order Change 3237101 on 2016/12/15 by Andrew.Rodham Sequencer: Skeletal animation and audio tracks now support multiple rows again. - In practice there were too many edge-cases to account for whilst considering backwards compatability - The impossible scenario was 2 sections on different rows, but evaluating nearest section - this cannot be represented as separate tracks. - Reorganised animation runtime template to use execution tokens rather than ::Initialize to ensure that animation operates correctly on the first frame for spawned objects #jira UE-39442 #jira UE-39725 Change 3237213 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed crash when setting event key properties #jira UE-39347 Change 3237255 on 2016/12/15 by Chris.Babcock Fix Multi with ETC2 and PVRTC selecting ES3.0 instead of 2.0 #jira UE-39839 #ue4 #android Change 3237294 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed shadowed variable warnings Change 3237366 on 2016/12/15 by Max.Preussner Media: Removed color space changes; we'll do these in material graphs instead Change 3237436 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed montages not being stopped for specific animation slots when animation sections were no longer evaluated #jira UE-39847 Change 3237458 on 2016/12/15 by Andrew.Rodham Sequencer: Always force regeneration of templates when PIE to eliminate the posibility of combining stale data Change 3237516 on 2016/12/15 by Max.Preussner Media: Attempting to fix Crash in fortnite just before exiting onboarding (UE-39841) #jira UE-39841 Change 3237532 on 2016/12/15 by Max.Preussner Added missing scope lock Change 3237991 on 2016/12/16 by Max.Preussner PS4Media: Fixed build [CL 3238204 by Max Preussner in Main branch]
2016-12-16 11:17:44 -05:00
ScaleFactor = 1.f;
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3178529) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3149443 on 2016/10/03 by Max.Preussner MediaAssets: Better parameter names for MediaPlayer BP functions Change 3149756 on 2016/10/03 by Max.Chen Sequence Recorder: Set some settings to be clamped at 0 (sequence length, recording delay, audio gain, audio input buffer size, nearby actor recording proximity) #jira UE-35233 Change 3149795 on 2016/10/03 by Max.Chen Curve Editor: Set tangent to user when flattening or straightening tangents only when the tangent mode is auto and the interp mode is cubic. #jira UE-36734 Change 3150378 on 2016/10/04 by Max.Preussner PS4Media: Made video buffer sizes for file and HLS sources configurable (UE-36807) #jira UE-36807 Change 3151414 on 2016/10/05 by Max.Chen Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null. #jira UE-35285 Change 3152038 on 2016/10/05 by Max.Preussner UdpMessaging: Code & documentation modernization pass Change 3152471 on 2016/10/05 by Max.Chen Cine Camera: Don't enable/disable actor ticking based soley on actor tracking since actor ticking is needed for other purposes. Instead, always enable actor ticking and only update actor tracking on tick if necessary. This fixes a bug where the cine camera actor won't tick if you hook in event tick. #jira UE-36625 Change 3152692 on 2016/10/05 by Max.Preussner Messaging: API code & documentation modernization pass Mostly removed shared pointer/ref typedefs as they prevent forward declarations and increase include complexity. Change 3153824 on 2016/10/06 by Max.Preussner Messaging: Renamed IConnectionBasedMessagingModule to ITcpMessagingModule and moved it into TcpMessaging I recommend that we refactor this API. The dependency should be reversed, i.e. instead of AndroidDeviceDiscovery depending on the TcpMessaging plug-in module, the Engine should provide a central registry that device discovery modules can notify, and that message transport plug-ins can register with and listen to OnConnectionAdded/Removed events etc. That way it supports an arbitrary number of transport plug-ins, and the Engine is not coupled to any of them. This functionality is not necessarily related to messaging, and the Messaging API is transport agnostic anyway. I'll think about this some more. Change 3153826 on 2016/10/06 by Max.Preussner Messaging: Removed remaining typedefs in IMessageTracer to enable forward declaration and reduce include dependencies Change 3153857 on 2016/10/06 by Max.Chen Sequencer: Set snap time to dragged key on by default. Change 3153980 on 2016/10/06 by Max.Preussner SessionServices: Removed typedefs; code and documentation modernization pass Change 3154313 on 2016/10/06 by Max.Chen Sequencer: Set the paste keys time to the current time, rather than the mouse time. Change 3154332 on 2016/10/06 by Max.Chen Sequencer: Remove click to rename shot functionality in the shot thumbnail. Added rename shot to the shot context menu. Change 3154377 on 2016/10/07 by Max.Chen Sequencer: Add ability to step to beginning and ends of sections/shots using the hotkeys: , and . Change 3154788 on 2016/10/07 by Max.Chen Sequencer: Fix offsets that created when moving multiple sections. The offsets were being created because section bounds were being generated for all sections except for the current section. Instead, they should be computed for all sections except for any that aren't being moved. #jira UE-29152 Change 3159274 on 2016/10/11 by Max.Preussner Core: Documentation fixes Change 3159275 on 2016/10/11 by Max.Preussner UdpMessaging: Added missing header Change 3160746 on 2016/10/12 by Max.Preussner MediaAssets: Added BP functions to query width, height, and aspect ratio of UMediaTexture instances #jira UE-37241 Change 3160975 on 2016/10/12 by Max.Preussner PS4Media: Better logging for SetRate failures Change 3160995 on 2016/10/12 by Max.Preussner MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248) #jira UE-37248 Change 3161066 on 2016/10/12 by Max.Preussner PS4Media: Enforcing minimum 8 byte alignment for media allocations Change 3161069 on 2016/10/12 by Max.Preussner PS4Media: Fixed log spam when setting play rate to current rate Change 3162567 on 2016/10/13 by Max.Preussner PS4Media: Made track switching code more readable Change 3163447 on 2016/10/14 by Max.Preussner PS4Media: Fixed array out of bounds assertions Change 3163772 on 2016/10/14 by Max.Preussner MfMedia: Fixed a number of timing related issues Change 3163980 on 2016/10/15 by Max.Chen Sequencer: Remove folder name numeric padding so that the naming convention is similar to creating objects in the level. Change 3164581 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure global pre-animated state is restored in reverse order Change 3164582 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure pre animated state is restored for all actor components before saving default state Change 3164583 on 2016/10/17 by Andrew.Rodham Sequencer: Re-enabled support for pre and post roll Change 3165464 on 2016/10/17 by Max.Chen Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user. Copy from Release-4.14 #jira UE-37416 Change 3165483 on 2016/10/17 by Max.Chen Sequencer: Enable restore state for attach section completion Change 3165771 on 2016/10/18 by Andrew.Rodham Sequencer: Force evaluate when rendering thumbnails #jira UE-37321 Change 3166057 on 2016/10/18 by Andrew.Rodham Sequencer: Only set defaults for tracks that have no keys, and where the requested default has changed #jira UE-37285 Change 3166218 on 2016/10/18 by Max.Preussner MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470) #jira UE-37470 Change 3166247 on 2016/10/18 by Max.Preussner WmfMedia: Showing progress bar while media is being resolved Change 3166289 on 2016/10/18 by Max.Preussner MfMedia: Showing progress bar while media is being resolved Change 3166993 on 2016/10/18 by Max.Preussner MfMedia: Fixed info string not reset on media close. Change 3166999 on 2016/10/19 by Max.Preussner Media: Fixed NV12 and NV21 support Change 3167008 on 2016/10/19 by Max.Preussner Media: Removed vertical NV12 alignment Change 3167029 on 2016/10/19 by Max.Preussner WmfMedia: Temp fix for RGB32 encoded AVIs rendering upside-down and too bright (UE-37505) #jira UE-37505 Change 3168593 on 2016/10/19 by Max.Chen Sequencer: Change paste at time to local time, so that the paste happens in the local time of the sequence rather than the global time if pasting in a shot level sequence. Change 3168626 on 2016/10/19 by Max.Chen Sequencer: Clamp to view bounds should snap to frame if frame snapping is on. Change 3168627 on 2016/10/19 by Max.Chen Sequencer: Initialize working and view range to be 10% larger than playback range. Change 3168760 on 2016/10/20 by Max.Preussner Media: Revamped media texture buffer management to support padded frames Added support for Windows bitmap buffers. Fixed a number of format, conversion and/or looping issues in WmfMedia and MfMedia. Not all shaders have been updated yet. Change 3169640 on 2016/10/20 by Max.Chen Sequencer: Add current camera to FLevelSequencePlayerSnapshot. Adjust DefaultBurnIn to include a few more parameters like focal length and focus distance. #jira UE-37407 Change 3170677 on 2016/10/21 by Max.Chen Movie Scene Capture: Add toggle to override engine scalability settings to cinematic scalability. #jira UE-36560 Change 3170710 on 2016/10/21 by Max.Preussner Media: Optimized handling of RGB input Change 3170712 on 2016/10/21 by Max.Preussner Media: Fixed NV21 conversion shader scaling Change 3170923 on 2016/10/21 by Max.Preussner UBT: Copied XboxOne project generator fix from Fortnite CL# 3170868 Change 3171494 on 2016/10/23 by Max.Chen Sequencer: Fix fbx export from master sequence not finding bound objects. #jira UE-35752 Change 3171506 on 2016/10/23 by Max.Chen Sequencer: Draw where in and out points of the shot section are, just like subsequences do. Change to only draw the green starting line if StartOffset is negative. #jira UE-35473 Change 3171743 on 2016/10/24 by Andrew.Rodham Editor: Added support for detail customizations on root structs - Also added the ability to add external struct data onto a detail category builder, and property type customization. Change 3171752 on 2016/10/24 by Andrew.Rodham Sequencer: Fixed spawnable ownership - Spawnables are no longer destroyed when the cursor leaves the master playback range. - Spawnable ownership now operates as it previously did before the evaluation rework. - bIgnoreOwnershipInEditor has been removed since its existence was a work around for when we didn't evaluate sub sequences from the master sequence. - FMovieSceneSequenceID is now a struct so that it can be used in array properties - Meta data now exists for each segment of an evaluation field. Currently this only includes the sub sequence IDs that exist at that time, but it may be expanded to include all evaluation entities (tracks + sections) in future so we don't have to calculate that at runtime. Change 3171756 on 2016/10/24 by Andrew.Rodham Sequencer: Added ability to trigger events with parameters - It's now possible to supply an event payload on event track keys which are to be passed to a given event. The structure must match the signature of the event, or a warning will be emitted. - Added a templated TGenericKeyArea, TKeyFrameManipulator and TCurveInterface that allow to generic manipulation of keyframe section data. In time we will port the other key areas over to this representation. - This new architecture affords the common manipulation of time-based keyframes in a value-agnostic manner. Change 3172935 on 2016/10/24 by Max.Preussner MediaPlayerEditor: Fixed MediaPlayer asset not being dirtied when creating media sound wave or texture for it Change 3173947 on 2016/10/25 by Max.Preussner SlateRemote: Disabled plug-in, but enabled server by default Change 3174510 on 2016/10/26 by Max.Chen Sequencer: Fix slomo track crash #jira UE-37802 Change 3174698 on 2016/10/26 by Andrew.Rodham UMG: Fixed objects bound to a panel slot animating their slot's content instead of the slot itself #jira UE-37775 Change 3174780 on 2016/10/26 by Max.Preussner MediaAssets: Accepting decoder defined buffer dimensions for RGB buffers Change 3174789 on 2016/10/26 by Max.Preussner MediaPlayerEditor: Showing desired player name instead of current player name if no media loaded Change 3174817 on 2016/10/26 by Max.Preussner WmfMedia: Added support for Motion JPEG (MJPG) Change 3174825 on 2016/10/26 by Max.Preussner WmfMedia: Added support for non-RGB32 uncompressed formats Change 3174834 on 2016/10/26 by Max.Preussner MediaPlayerAssets: Allow pausing while buffering media Change 3174886 on 2016/10/26 by Andrew.Rodham Core: Fixed range test that was testing incorrect behavior Change 3174889 on 2016/10/26 by Andrew.Rodham Sequencer: Fixed AssignActor behavior - Also ensure that cached object state is invalidated when playback context changes #jira UE-37798 Change 3174905 on 2016/10/26 by Andrew.Rodham Sequencer: Changed assert when failing to create an audio component to a log message - Audio no longer plays when GEngine->UseSound() is false #jira UE-37772 Change 3174980 on 2016/10/26 by Andrew.Rodham Sequencer: Remove warning when event endpoint could not be found for a given context #jira UE-37824 Change 3175001 on 2016/10/26 by Andrew.Rodham Sequencer: Evaluate sequence with EMovieScenePlaybackStatus::Jumping on Pause. - Also protect Pause() against reentrancy when being called from an event Change 3175012 on 2016/10/26 by Max.Chen Sequence Recorder: Fixes an empty working and view range after recording. On StopRecording() update playback range after nullifying the current sequence so that the playback range isn't empty. Added SetViewRange and SetWorkingRange. #jira UE-34191 Change 3177760 on 2016/10/28 by Max.Chen Sequence Recorder: Don't update the current sequence name if it's already set. This fixes a bug where if you pass in a sequence name to record to, it gets reset to the name in the sequence recorder settings. #jira UE-37808 Change 3178529 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter #jira UE-37328 #2864 [CL 3178562 by Max Chen in Main branch]
2016-10-28 15:04:38 -04:00
const FDockTabStyle* GenericTabStyle = &FCoreStyle::Get().GetWidgetStyle<FDockTabStyle>("Docking.Tab");
const FButtonStyle* const CloseButtonStyle = &GenericTabStyle->CloseButtonStyle;
ChildSlot
[
SAssignNew(Border, SBorder)
.BorderImage(FAppStyle::GetBrush("ToolPanel.DarkGroupBorder"))
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3178529) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3149443 on 2016/10/03 by Max.Preussner MediaAssets: Better parameter names for MediaPlayer BP functions Change 3149756 on 2016/10/03 by Max.Chen Sequence Recorder: Set some settings to be clamped at 0 (sequence length, recording delay, audio gain, audio input buffer size, nearby actor recording proximity) #jira UE-35233 Change 3149795 on 2016/10/03 by Max.Chen Curve Editor: Set tangent to user when flattening or straightening tangents only when the tangent mode is auto and the interp mode is cubic. #jira UE-36734 Change 3150378 on 2016/10/04 by Max.Preussner PS4Media: Made video buffer sizes for file and HLS sources configurable (UE-36807) #jira UE-36807 Change 3151414 on 2016/10/05 by Max.Chen Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null. #jira UE-35285 Change 3152038 on 2016/10/05 by Max.Preussner UdpMessaging: Code & documentation modernization pass Change 3152471 on 2016/10/05 by Max.Chen Cine Camera: Don't enable/disable actor ticking based soley on actor tracking since actor ticking is needed for other purposes. Instead, always enable actor ticking and only update actor tracking on tick if necessary. This fixes a bug where the cine camera actor won't tick if you hook in event tick. #jira UE-36625 Change 3152692 on 2016/10/05 by Max.Preussner Messaging: API code & documentation modernization pass Mostly removed shared pointer/ref typedefs as they prevent forward declarations and increase include complexity. Change 3153824 on 2016/10/06 by Max.Preussner Messaging: Renamed IConnectionBasedMessagingModule to ITcpMessagingModule and moved it into TcpMessaging I recommend that we refactor this API. The dependency should be reversed, i.e. instead of AndroidDeviceDiscovery depending on the TcpMessaging plug-in module, the Engine should provide a central registry that device discovery modules can notify, and that message transport plug-ins can register with and listen to OnConnectionAdded/Removed events etc. That way it supports an arbitrary number of transport plug-ins, and the Engine is not coupled to any of them. This functionality is not necessarily related to messaging, and the Messaging API is transport agnostic anyway. I'll think about this some more. Change 3153826 on 2016/10/06 by Max.Preussner Messaging: Removed remaining typedefs in IMessageTracer to enable forward declaration and reduce include dependencies Change 3153857 on 2016/10/06 by Max.Chen Sequencer: Set snap time to dragged key on by default. Change 3153980 on 2016/10/06 by Max.Preussner SessionServices: Removed typedefs; code and documentation modernization pass Change 3154313 on 2016/10/06 by Max.Chen Sequencer: Set the paste keys time to the current time, rather than the mouse time. Change 3154332 on 2016/10/06 by Max.Chen Sequencer: Remove click to rename shot functionality in the shot thumbnail. Added rename shot to the shot context menu. Change 3154377 on 2016/10/07 by Max.Chen Sequencer: Add ability to step to beginning and ends of sections/shots using the hotkeys: , and . Change 3154788 on 2016/10/07 by Max.Chen Sequencer: Fix offsets that created when moving multiple sections. The offsets were being created because section bounds were being generated for all sections except for the current section. Instead, they should be computed for all sections except for any that aren't being moved. #jira UE-29152 Change 3159274 on 2016/10/11 by Max.Preussner Core: Documentation fixes Change 3159275 on 2016/10/11 by Max.Preussner UdpMessaging: Added missing header Change 3160746 on 2016/10/12 by Max.Preussner MediaAssets: Added BP functions to query width, height, and aspect ratio of UMediaTexture instances #jira UE-37241 Change 3160975 on 2016/10/12 by Max.Preussner PS4Media: Better logging for SetRate failures Change 3160995 on 2016/10/12 by Max.Preussner MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248) #jira UE-37248 Change 3161066 on 2016/10/12 by Max.Preussner PS4Media: Enforcing minimum 8 byte alignment for media allocations Change 3161069 on 2016/10/12 by Max.Preussner PS4Media: Fixed log spam when setting play rate to current rate Change 3162567 on 2016/10/13 by Max.Preussner PS4Media: Made track switching code more readable Change 3163447 on 2016/10/14 by Max.Preussner PS4Media: Fixed array out of bounds assertions Change 3163772 on 2016/10/14 by Max.Preussner MfMedia: Fixed a number of timing related issues Change 3163980 on 2016/10/15 by Max.Chen Sequencer: Remove folder name numeric padding so that the naming convention is similar to creating objects in the level. Change 3164581 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure global pre-animated state is restored in reverse order Change 3164582 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure pre animated state is restored for all actor components before saving default state Change 3164583 on 2016/10/17 by Andrew.Rodham Sequencer: Re-enabled support for pre and post roll Change 3165464 on 2016/10/17 by Max.Chen Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user. Copy from Release-4.14 #jira UE-37416 Change 3165483 on 2016/10/17 by Max.Chen Sequencer: Enable restore state for attach section completion Change 3165771 on 2016/10/18 by Andrew.Rodham Sequencer: Force evaluate when rendering thumbnails #jira UE-37321 Change 3166057 on 2016/10/18 by Andrew.Rodham Sequencer: Only set defaults for tracks that have no keys, and where the requested default has changed #jira UE-37285 Change 3166218 on 2016/10/18 by Max.Preussner MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470) #jira UE-37470 Change 3166247 on 2016/10/18 by Max.Preussner WmfMedia: Showing progress bar while media is being resolved Change 3166289 on 2016/10/18 by Max.Preussner MfMedia: Showing progress bar while media is being resolved Change 3166993 on 2016/10/18 by Max.Preussner MfMedia: Fixed info string not reset on media close. Change 3166999 on 2016/10/19 by Max.Preussner Media: Fixed NV12 and NV21 support Change 3167008 on 2016/10/19 by Max.Preussner Media: Removed vertical NV12 alignment Change 3167029 on 2016/10/19 by Max.Preussner WmfMedia: Temp fix for RGB32 encoded AVIs rendering upside-down and too bright (UE-37505) #jira UE-37505 Change 3168593 on 2016/10/19 by Max.Chen Sequencer: Change paste at time to local time, so that the paste happens in the local time of the sequence rather than the global time if pasting in a shot level sequence. Change 3168626 on 2016/10/19 by Max.Chen Sequencer: Clamp to view bounds should snap to frame if frame snapping is on. Change 3168627 on 2016/10/19 by Max.Chen Sequencer: Initialize working and view range to be 10% larger than playback range. Change 3168760 on 2016/10/20 by Max.Preussner Media: Revamped media texture buffer management to support padded frames Added support for Windows bitmap buffers. Fixed a number of format, conversion and/or looping issues in WmfMedia and MfMedia. Not all shaders have been updated yet. Change 3169640 on 2016/10/20 by Max.Chen Sequencer: Add current camera to FLevelSequencePlayerSnapshot. Adjust DefaultBurnIn to include a few more parameters like focal length and focus distance. #jira UE-37407 Change 3170677 on 2016/10/21 by Max.Chen Movie Scene Capture: Add toggle to override engine scalability settings to cinematic scalability. #jira UE-36560 Change 3170710 on 2016/10/21 by Max.Preussner Media: Optimized handling of RGB input Change 3170712 on 2016/10/21 by Max.Preussner Media: Fixed NV21 conversion shader scaling Change 3170923 on 2016/10/21 by Max.Preussner UBT: Copied XboxOne project generator fix from Fortnite CL# 3170868 Change 3171494 on 2016/10/23 by Max.Chen Sequencer: Fix fbx export from master sequence not finding bound objects. #jira UE-35752 Change 3171506 on 2016/10/23 by Max.Chen Sequencer: Draw where in and out points of the shot section are, just like subsequences do. Change to only draw the green starting line if StartOffset is negative. #jira UE-35473 Change 3171743 on 2016/10/24 by Andrew.Rodham Editor: Added support for detail customizations on root structs - Also added the ability to add external struct data onto a detail category builder, and property type customization. Change 3171752 on 2016/10/24 by Andrew.Rodham Sequencer: Fixed spawnable ownership - Spawnables are no longer destroyed when the cursor leaves the master playback range. - Spawnable ownership now operates as it previously did before the evaluation rework. - bIgnoreOwnershipInEditor has been removed since its existence was a work around for when we didn't evaluate sub sequences from the master sequence. - FMovieSceneSequenceID is now a struct so that it can be used in array properties - Meta data now exists for each segment of an evaluation field. Currently this only includes the sub sequence IDs that exist at that time, but it may be expanded to include all evaluation entities (tracks + sections) in future so we don't have to calculate that at runtime. Change 3171756 on 2016/10/24 by Andrew.Rodham Sequencer: Added ability to trigger events with parameters - It's now possible to supply an event payload on event track keys which are to be passed to a given event. The structure must match the signature of the event, or a warning will be emitted. - Added a templated TGenericKeyArea, TKeyFrameManipulator and TCurveInterface that allow to generic manipulation of keyframe section data. In time we will port the other key areas over to this representation. - This new architecture affords the common manipulation of time-based keyframes in a value-agnostic manner. Change 3172935 on 2016/10/24 by Max.Preussner MediaPlayerEditor: Fixed MediaPlayer asset not being dirtied when creating media sound wave or texture for it Change 3173947 on 2016/10/25 by Max.Preussner SlateRemote: Disabled plug-in, but enabled server by default Change 3174510 on 2016/10/26 by Max.Chen Sequencer: Fix slomo track crash #jira UE-37802 Change 3174698 on 2016/10/26 by Andrew.Rodham UMG: Fixed objects bound to a panel slot animating their slot's content instead of the slot itself #jira UE-37775 Change 3174780 on 2016/10/26 by Max.Preussner MediaAssets: Accepting decoder defined buffer dimensions for RGB buffers Change 3174789 on 2016/10/26 by Max.Preussner MediaPlayerEditor: Showing desired player name instead of current player name if no media loaded Change 3174817 on 2016/10/26 by Max.Preussner WmfMedia: Added support for Motion JPEG (MJPG) Change 3174825 on 2016/10/26 by Max.Preussner WmfMedia: Added support for non-RGB32 uncompressed formats Change 3174834 on 2016/10/26 by Max.Preussner MediaPlayerAssets: Allow pausing while buffering media Change 3174886 on 2016/10/26 by Andrew.Rodham Core: Fixed range test that was testing incorrect behavior Change 3174889 on 2016/10/26 by Andrew.Rodham Sequencer: Fixed AssignActor behavior - Also ensure that cached object state is invalidated when playback context changes #jira UE-37798 Change 3174905 on 2016/10/26 by Andrew.Rodham Sequencer: Changed assert when failing to create an audio component to a log message - Audio no longer plays when GEngine->UseSound() is false #jira UE-37772 Change 3174980 on 2016/10/26 by Andrew.Rodham Sequencer: Remove warning when event endpoint could not be found for a given context #jira UE-37824 Change 3175001 on 2016/10/26 by Andrew.Rodham Sequencer: Evaluate sequence with EMovieScenePlaybackStatus::Jumping on Pause. - Also protect Pause() against reentrancy when being called from an event Change 3175012 on 2016/10/26 by Max.Chen Sequence Recorder: Fixes an empty working and view range after recording. On StopRecording() update playback range after nullifying the current sequence so that the playback range isn't empty. Added SetViewRange and SetWorkingRange. #jira UE-34191 Change 3177760 on 2016/10/28 by Max.Chen Sequence Recorder: Don't update the current sequence name if it's already set. This fixes a bug where if you pass in a sequence name to record to, it gets reset to the name in the sequence recorder settings. #jira UE-37808 Change 3178529 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter #jira UE-37328 #2864 [CL 3178562 by Max Chen in Main branch]
2016-10-28 15:04:38 -04:00
.Padding(6.0f)
.Visibility(EVisibility::Collapsed)
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.AutoWidth()
.VAlign(VAlign_Center)
[
SNew(SButton)
.Text(LOCTEXT("PlusLabel", "+"))
.OnClicked(this, &SSequencerTransformBox::OnPlusButtonClicked)
]
+ SHorizontalBox::Slot()
.AutoWidth()
.VAlign(VAlign_Center)
[
SNew(SButton)
.Text(LOCTEXT("MinusLabel", "-"))
.OnClicked(this, &SSequencerTransformBox::OnMinusButtonClicked)
]
+ SHorizontalBox::Slot()
.Padding(6.0f, 0.0f, 0.0f, 0.0f)
.AutoWidth()
[
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3946692) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3801826 by Max.Chen PR #4304: Level Sequence crash fix - Guarded against dereferencing null componen. (Contributed by DSDambuster) Change 3801828 by Max.Chen PR #4302: Movie Scene Visibility Template unitialised variable, causing random . (Contributed by DSDambuster) Change 3801837 by Max.Chen Sequencer: Delay spawning/construction for convert to possessable. This fixes a bug where property values would be lost when converting back and forth from possessable to spawnable. #jira UE-52400 Change 3801841 by Max.Chen Sequencer: Make spacer nodes not selectable. PR #4194: Improvements to Sequencer (Contributed by projectgheist) #jira UE-53117 #jira UE-52139 Change 3804183 by Max.Preussner MediaAssets: Added missing lock in media sound component Change 3805414 by Max.Preussner MediaAssets: Setting valid GUID when initializing media texture resource Change 3819578 by Max.Chen PR #4370: When enabling the "MovieCapture", do not turn off the Stereo-3D display. (Contributed by yehaike) #jira UE-53647 Change 3823414 by Max.Chen Curve Editor: Lock down the first and last keys in the redundant keys removal range so that they're unaffected. #jira UE-53591 Change 3826406 by Max.Chen Sequencer: Move OnStartedPlaying() to within first update in UpdateTimeCursorPosition(). This fixes an issue where setting the hud/player visibility was getting stomped on later. #jira UE-52772 Change 3827044 by Max.Preussner MediaAssets: Added sprite visualization to media sound component #jira UE-53594 Change 3827988 by Max.Preussner MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together #jira UE-53532 Change 3828506 by Max.Preussner MediaPlayerEditor: Added attenuation visualizer for media sound components #jira UE-53594 Change 3832590 by andrew.porter EngineTest: Added a keep state check in Property Animation sequencer test Change 3833053 by andrew.porter EngineTest: Adding Hierarchical Bias test Change 3835683 by andrew.porter EngineTest: Adding UMG Animation screenshot test Change 3836076 by Max.Chen Sequencer: Fix audio volume and pitch multiplier deprecation. Change 3836230 by andrew.porter EngineTest: Adding Sequence Bone Position automation test Change 3836347 by Max.Chen Sequencer: Fixes to shot name parsing. When a shot doesn't contain a shot number, assume, [ShotName]_[TakeNumber]. When duplicating a shot, put the new shot in the same path of the original shot, so that the take numbers will increment properly. #jira UE-51868 Change 3836552 by Max.Chen Sequencer: Sub section now has a takes menu Change 3838094 by Max.Chen UMG: Fix template finish not getting called on stop. This fixes a bug where sections aren't restored when finished. #jira UE-52285 Change 3838708 by Max.Chen Sequencer: Add notification when the blend type is changed. #jira UE-54046 Change 3840295 by Max.Chen Sequencer: Fix copy/paste crash for lights #jira UE-54084 Change 3840957 by Mike.Zyracki Added Show Only Keyable and Show Only Animated to the filter list in the property editor. Added IsPropertyAnimated to IDetailKeyframe Interface which already had support for showing properties which are keyable (which is used for the key icon next to the properties.). Could have created another interface but then would have had to mimic the sequencer binding, releasing also, so this seemed best way. One issue still left is that custom built detail items currently don't store associated properties(usually) and so certain properties, in particulalry transforms, won't show up as keyable or animated. Note this also shows up with the keyable icon not showing up next to transform tracks, and other filters like Show Only Modified not working with transforms/customs. Not sure best way to tackle this. #jira UESEQ-328 Change 3841756 by Max.Chen Sequencer: Fix unbound possessable components when pasting spawnables. #jira UE-54104 Change 3843950 by andrew.porter EngineTest: Renaming LevelStreaming tests/content to LevelVisibility Change 3844082 by Mike.Zyracki Missing file for animated filter in property editor. When finding if a track is animated we need to find it but we can't easily induce the MovieTrack class for any particular property. So we don't set a class for it and just search by it's ID and name. #jira UESEQ-328 Change 3846902 by Max.Preussner ImgMedia: Fixed image media player never finished initialization if loading failed #jira UE-54247 Change 3849820 by Mike.Zyracki Reassigning deleted widgets didn't work since the menu extender mechanism needs a valid UObject in order to perform an operation on it. So to fix we replaced GetObjectBindingContextMenuExtender in WidgetBlueprint with new delegate mechanism (OnBuildCustomContextMenuForGuid) that supports FGuid in addition to UObjects which is needed to handle re-binding deleted widgets. Note that the default sequencer hacks this for replacing deleted actors in SequencerObjectBindingNode to check to see if a LevelSequence is active. We could move to this mechanism there also. #jira UE-53163 Change 3852211 by Max.Chen UMG: Indicate name of the property that is not bound. #jira UE-54350 Change 3854120 by Max.Chen Sequencer: Fix sibling folders being allowed to have the same folder name. #jira UE-54363 Change 3854627 by Max.Chen Sequencer: Step to next/previous key should work for all tracks if there aren't any selected. #jira UESEQ-391 Change 3855825 by andrew.porter EngineTest: Adding animation blending automation test Change 3855950 by andrew.porter EngineTest: Adding correct expected valuues to animation blending test Change 3856237 by Matt.Hoffman UESEQ-336 - Sequencer Track Reordering Adds the ability to re-order Master Tracks, Folders and Object Bindings within sequencer hierarchies (including UMG). Adds the ability to do a one-off sorting of the content under the old sorting behavior if the user wants to reset their layout to how it was under legacy behavior. Modifies SequencerTrackNodes, SequencerFolderNodes and SequencerObjectBindingNodes to handle CanDrop/OnDrop for above, below and ontop of. Fixes a Slate Issue that forcibly expanded a TreeviewRow if an item handled OnDrop. Slate will now only forcibly expand the row if the item says the drop happened ontop of the item, and not above or below it like it previously did. Change 3856503 by andrew.porter EngineTest: Adding automation test for using animation blueprint with blend multi node in sequencer Change 3857875 by Max.Chen Sequencer: Assign the sequence id after the template is compiled. #jira UE-54462 Change 3858344 by Max.Chen Sequencer: Prevent Goto and Transform boxes from overlapping by allowing them to be visible at the same time in an autosized horizontal box. Also, added close button to the goto box. PR #4425: Prevent Goto and Transform boxes from overlapping in Sequencer ... (Contributed by projectgheist) #jira UE-54210 Change 3860566 by andrew.porter MediaFrameworkTest: Set the option to index 0 for the audio and video track list by default Change 3860654 by andrew.porter EngineTest: Enabling Camera Cut + FOV test Change 3860981 by andrew.porter EngineTest: Updating skeletal mesh tests with a delay after set playback position Change 3861256 by Max.Chen Sequencer: Add all bindings if none selected. #jira-54440 Change 3862154 by Andrew.Rodham Added TimeManagement module Change 3862424 by andrew.porter EngineTest: Turned on the test Bone Positions with Blend Multi Node Change 3862573 by andrew.porter EngineTest: Adding test to compare bone positions in a sequence that is blending an animation that is using an AnimBP Change 3865117 by Max.Chen Sequencer: Stop auto scroll on mouse release of movement. #jira UE-31212 Change 3865303 by Max.Chen Sequencer: Add drag and drop transactions #jira UE-54662 Change 3865304 by Max.Chen Sequencer: Fix crash when an actor factory is not found. Change 3865361 by Max.Chen Sequencer: Don't change the camera/shot lock button when popping out of a sequence. #jira UE-54665 Change 3865412 by Max.Chen Sequencer: Determine whether a transform track is for a camera by using the spawned object or template #jira UE-54666 Change 3865685 by Max.Chen Sequencer: Clear autoscrub offset when stopping autoscroll #jira UE-31212 Change 3865886 by Max.Chen Sequence Recorder: Log an error if the number of frames changes while recording. This can happen if the skeleton changes while recording. #jira UE-48715 Change 3866925 by Andrew.Porter MediaFrameworkTest: Changing the current PNG test video image sequence to 1024 x 576 Change 3867705 by andrew.porter QAGame: Adding Audio Sort Sequence to dev folder Change 3867890 by andrew.porter QAGame: Adding a sequence for testing a sorting crash to my dev folder Change 3872628 by Max.Chen Movie Scene Capture: Split delay before warmup into split delay before shot warmup so that there's separate controls for when the movie scene capture warmups up vs. shot boundaries. Change 3873131 by Matt.Hoffman UE-54732 - Crash reordering a folder with a track. This was caused by folders being the only type of track to check if someone was putting a parent track into a child track. Object Binding tracks and Tracks now check as well so that you can't use the above/below drop targets to add parents as children. This also fixed a typo in the localization keys. #jira UE-54732 Change 3873301 by Mike.Zyracki Added ability to support continous euler angle changes when changing rotations, in particularly with the rotation gizmo's. To do this we effectively added a form an of 'euler filter'(https://en.wikipedia.org/wiki/Euler_filter) to find the closest euler angle to the current euler angle. Three functions were added to FRotator to make this possible, one to get the euler angle that's has the same rotation as it, one to get the difference between two euler angles via Manhattan distance and a third using the previous two to choose a Rotator value that's closest to it. We then use these functions before calling UComponent::SetRelativeRotation to make sure we use the correct Euler after the Quat conversion. We also no longer limit(bound) the euler angles to -180,180, which is obviously necessary to avoid flips. I also changed how we caluclate yaw and roll when pitch is -90 or 90 to make it the standard approach of zeroing out roll and just setting yaw. Main reasons are the previous implementation had precision issues so things like 180, 90, -180 would show up due to numbers being nearly zero but negative,(this would break any smooth interpolations), and this facilitates having a 'gimbal' rotation mode (like Maya, Blender etc..) if we ever want that also. If needed we could keep the previous implementation but would need to add some FMath::IsNearlyZero checks, with less performance. Note we only do this special filtering when applying delta's to actors or components in the editors, which then call UComponent::SetRelativeRotationExact, which is a new function to foces the RelativeRotation to be equal to the new rotation. This allows us to store un-nomalized Rotators at the cost that the RotationCache may be broken. We didn't change any of the other UComponent functions that set rotations (via Quats or Transforms) so they will still be bounded and unwound. In SetInternalWorldLocationAndRotation we only set the rotation if the rotation has changed, which fixes the rotation getting changed and re-normalized if just translate happens. In TransformTrackEditor, we correclty use the bUndwing flag and in MovieScene3DTransformSection there was an un-needed winding check there, it will be unwound earlier if needed, which happens if Sequence Recording is happening. Max we should talk about what to do about this . Note the euler angle drag via the widget is still bound to 0-360. I think we should just unbound that now since the rotations value are now unbound. This review now includes fixes suggested by Zak. #jira UE-UE-22228 Change 3873483 by Matt.Hoffman Sequencer Tracks can now be inserted above the spacer at the bottom of the tree. #jira UE-54706 Change 3873899 by Max.Chen Sequencer: Add section selection throbbing Change 3873908 by Max.Chen Movie Scene Capture: Added logging per frame Change 3873924 by Matt.Hoffman Adds the ability to store Sequence Recorder setups into profiles that stay with the map and can be re-loaded later. Profiles store the Actor Recordings so the settings for each actor should carry with them. #jira UESEQ-339 Change 3874726 by Matt.Hoffman Disable drag-and-drop targets on spacers that come between rows in Sequencer. This prevents extra drag/drop targets showing up between each row. #jira UE-54706 Change 3874862 by Matt.Hoffman Audio Track no longer gets reordered when adding sub-audio tracks, as sub-tracks are no longer counted towards the sorting order index when normalizing indexes. #jira UE-54727 Change 3875905 by Matt.Hoffman Disable Fade Track UI if a fade track already exists in the sequence. #jira UESEQ-393 Change 3876163 by Max.Chen Sequencer: Swap the camera object to the camera component's owner if it's not the same. #jira UE-54874 Change 3876971 by Andrew.Porter EngineTest: Moved Media Player Seek test to new folder. Also enabled the test with new ground truth image. Change 3877040 by Max.Chen Cine Camera: Split camera properties to two groups, "Camera Options" and "Camera Settings". The cine camera now hides properties in the "Camera Settings" group so that properties like bConstrainAspectRatio (in the "Camera Options" group) can be visible. #jira UE-54192 Change 3877763 by Max.Chen Curve Editor: Fix curve changed on end drag so that only curves that had keys/tangents that were changed receive notification, otherwise all loaded curves were getting notified that they were changed. #jira UE-54951 Change 3878234 by Matt.Hoffman Disable "Drop Below" targets for Sequencer Tree nodes to prevent a confusing UX issue where dropping underneath a Object Binding Node puts it after the object binding node but the UI looks like it's inserting it inside the Object Binding node. #jira UE-54743 Change 3879359 by Mike.Zyracki If a track is inactive we dim it a bit which seems to be the UE4 way to show inactive or disabled state. We changed the active logic so that all subtracks need to be inactive for the track to also be inactive(instead of all active for active). This conforms to how the active state actually works, e.g if you have two sections and only one is active the track is still active above it. #jira UESEQ-388 Change 3879462 by Max.Chen Sequencer: Allow dragging onto a particular row which would move out any overlapping sections to make space for the newly created section. Newly created sections are now selected and throbbed to draw attention to themselves. #jira UE-54664 Change 3879464 by Max.Chen Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field. - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field. - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges. #jira UE-54922 Change 3879590 by Matt.Hoffman Items that are now added to the Sequencer via the "+Track" menu will be selected after being added. Items can now be added inside of folders instead of just to the root level. #jira UE-27397 Change 3879612 by Mike.Zyracki Display Nodes with no children are always active. #jira UESEQ-388 Change 3879730 by Matt.Hoffman Sequence Recorder's actor recording groups now remove items from the group when removed via the UI. #jira UESEQ-339 Change 3880256 by Mike.Zyracki Fix issue with inactive display with folders and other track nodes. #jira UESEQ-388 Change 3883491 by Max.Chen Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes. Copy from Release-4.19 #jira UE-51323 Change 3883603 by Max.Chen Movie Scene Capture: Add option toggle disable screen percentage. By default this is on (no change in current behavior). #jira UE-51898 Change 3885074 by Max.Preussner MediaCompositing: Resetting media texture & freeing resource on section end; removed dead code Change 3887220 by Max.Preussner MediaCompositing: Defaulted media section duration to 1 sec (since we do not know the actual duration in most cases) Change 3887478 by Matt.Hoffman Sequences now show [Inactive] in their title bars when they're disabled. This helps communicate why a sequence isn't being evaluated. #jira UE-51469 Change 3888985 by Max.Chen Movie Scene Capture: Clamp HDR Compression Quality between 0 and 1. #jira UE-55136 Change 3893519 by Max.Chen Sequence Recorder: Clarified tooltip for bRecordNearbySpawnedActors - spawned actors will still be recorded if they match the ActorFilter. #jira UE-55238 Change 3893546 by Max.Chen Sequence Recorder: If a selected actor already has a recording, add a blank recording. #jira UE-55239 Change 3894044 by Max.Preussner MediaCompositing: Added support for seeking into a media section Change 3894310 by andrew.porter MediaFrameworkTest: Adding Img media sources for 1080 and 2160 ravent test content Change 3894426 by Max.Preussner MediaAssets: Letting media textures with AutoClear retain their clear color when player is reset Change 3895717 by Max.Chen Sequencer: Null checks to prevent crash when saving the default state of a spawnable #jira UE-55304 Change 3897388 by Max.Chen Sequencer: Don't update current time to be within the view range when stepping into a sequence. #jira UE-55322 Change 3897452 by Max.Chen Audio: Fix crash when trying to record audio without any active capture devices. Log warning if the number of input channels is not 1 or 2. #jira UE-55223 Change 3897619 by Max.Preussner MediaCompositing: Removed commented out code Change 3898072 by Max.Chen Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated. #jira UE-55328 Change 3898272 by Max.Preussner MediaPlayerEditor: Made slate brush constants static Change 3898704 by Max.Chen Sequencer: Skip if the binding id's sequence can't be found. #jira UE-55337 Change 3899855 by Max.Preussner MediaCompositingEditor: Added cache state visualization to media track Change 3900300 by Max.Preussner MediaCompositingEditor: Added loop indicators to media sections Change 3900694 by Max.Preussner ImfMedia: Looping cache only when player is looping Change 3900892 by Max.Preussner Stats: Added stats category for media framework Change 3900954 by Max.Preussner MediaCompositing: Don't evaluate at the end of media section Change 3901348 by Max.Preussner Core: Replaced TLruCache autos for better readability Change 3901655 by Max.Preussner ImgMedia: Added more perf stats to EXR reader Change 3901972 by Max.Preussner MediaAssets: Added getter for media player in media sound components Change 3902233 by Max.Preussner MediaAssets: Enabling media textures to receive samples right after player is assigned Change 3902238 by Max.Preussner MediaCompositing: Working around init/shutdown idiosyncracies in sequencer Change 3904045 by Max.Chen Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register. #jira UE-55314 Change 3905605 by Max.Chen Sequencer: Restrict spawnables from being created if they have a ClassWithin that UMovieScene is not a child of. #jira UE-55429 Change 3906550 by Max.Chen Sequencer: Add media track icon #jira UE-55480 Change 3907101 by Max.Chen Sequence Recorder: Fix bugs related to not recording a level sequence. There were certain assumptions that creating a level sequence meant that sequence recording was in progress. This is not always the case - the recorders can record animation assets and not create a level sequence. Changed the notion of IsRecording() to having at least one actor recording that is recording. Countdown timer, recording displays, etc should function if IsRecording() and not based on whether a level sequence is created. #jira UE-55485 Change 3907247 by Max.Chen Sequence Recorder: Fix crash not removing PrepareToCleanseEditorObject delegate. Repros when opening sequence recorder, closing it, and then opening or creating a level. Change 3910343 by Max.Preussner Core: Added async helper for executing functions on a given thread pool Change 3910346 by Max.Preussner ImgMedia: Added separate thread pools for loading/decoding and deleting image frames Change 3910829 by Max.Preussner Profiler: Increased visible range of profiler graph Change 3910841 by Max.Preussner MediaCompositing: Displaying asset name instead of full media source path in media section Change 3910870 by Max.Preussner ImgMedia: Using deallocation thread pool only in debug builds Change 3919642 by Max.Chen Sequence Recorder: Clarify active tooltip #jira UE-55661 Change 3919660 by Max.Chen Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified - The following sequence of events exposes this issue: - Create a master sequence with a single shot that spawns a cube - Add this sequence to a level and set it to auto-play - Save everything and restart - Resave just the inner shot asset without opening it - PIE - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template. #jira UE-55626 #jira UE-55490 Change 3921825 by Max.Chen Sequencer: "Run Construction Script in Sequencer" is off by default for blueprints but on for Sequencer. This allows the content author to switch it on for specific blueprints and sequencer will be default, run those with construction scripts enabled. Change 3922232 by Max.Chen Sequence Recorder: Reset countdelay on stop. #jira UE-55755 Change 3922306 by Max.Chen Sequence Recorder: Don't automatically mark transforms to be recorded by sequence recorder. Instead, log a warning if the user toggled it off to warn that the resulting animation might not match gameplay. #jira UE-55758 Change 3922912 by Max.Chen Sequence Recorder: Fix refresh next sequence name #jira UE-55757 Change 3927654 by Max.Chen Movie Scene Capture: Added format mapping for the name of the current camera #jira UE-55769 PR #4537 Change 3927658 by Max.Chen Sequencer: Added fbx property mapping for "FocusDistance" to "FocusSettings.ManualFocusDistance" #jira UE-55782 Change 3932022 by Max.Chen Sequencer: Add import animation track section to next available row index. #jira UE-55892 Change 3933919 by Max.Chen Sequencer: Jump to playback start frame and not 0 to start playback for recording. #jira UE-55933 Change 3934307 by Andrew.Rodham Sequencer: Add template signature that is re-generated every time the base template is regenerated, which invalidates evaluation fields This fixes an issue where the same sequence is instantiated multiple times in a sequence. If the source sequence was saved, its template would be wiped, which would invalidate the template ID When an instance tries to evaluate the master template, it would only invalidate a range in the evaluation field that was the hull of any invalid sub sequences overlapping the current time, potentially leaving invalid data in the evaluation field at positions later (or earlier) on in the sequence When the sub template was re-generated, it receives the same SequenceSignature as it had before (because the sequence hasn't actually changed), which causes the stale evaluation field data to fail the IsDirty check (because the sequence is the same as it thought, but the *template* has changed) This has been addressed be adding a signature to templates themselves, and checking both the template signature and sequence signature as a part of the IsDirty check. This ensures that we regenerate if either the template, or the sequence have changed. #jira UE-55934 Change 3936327 by Andrew.Rodham Sequencer: Removed increment when trimming right UMovieSceneSection::TrimSection already explicity assigns an exclusive bound to the time passed in. The new behavior means we can trim a section to the right, and insert another section without changing the time to create adjacent sections. #jira UE-42652 Change 3936328 by Andrew.Rodham Fixed KeyFrameManipulator assignment operators and copy/move constructors - These types are potentially self-referential so cannot use default constructors/assignment Change 3936330 by Andrew.Rodham Converted UMGSequencePlayer to use frames internally #jira UE-54878 Change 3936726 by Max.Chen Sequencer: Set track node as the parent of the key area node. The key area switcher needs the object binding id from the parent object binding node. Without this, the binding to the external value fails. #jira UE-55931 Change 3936775 by Max.Chen Sequencer: Should stop or loop should compare DurationFrames with Current Time from StartTime. The bug is that if you set 30 warmup frames in movie rendering for a range of 0-100, the FrameRange will be starting at -30 and have a duration of 130. Without this fix, the playback will continue until frame 130, rather than 100. #jira UE-55933 Change 3936935 by Matt.Hoffman Easing Curves are now represented in Play Rate resolution instead of internal resolution. #jira UE-55937 Change 3937069 by Matt.Hoffman Users can toggle if the is infinite on each side, limited by which tracks support infinite ranges. #jira UE-55891 Change 3937516 by Max.Preussner ImgMedia: Added support for single-threaded platforms #jira UE-55986 Change 3937826 by Max.Preussner MediaAssets: Disabling media sound components on HTML5 if AudioMixer is not enabled Change 3937997 by Max.Chen Curve Editor: Add Zoom to Fit Curves so that selected curves from Sequencer can be focused on. Tested that undo doesn't re-zoom. #jira UE-55935 Change 3938000 by Max.Chen Sequencer: Stop all sounds before generating audio waveforms. #jira UE-55951 Change 3938376 by Max.Preussner XGEController: Disabled XGE Controller in single-threaded apps to prevent crash Change 3938444 by Max.Preussner Core: Added async support for single-threaded applications Change 3938445 by Max.Preussner Networking: Added support for single-threaded applications in UDP socket sender/receiver Change 3938447 by Max.Preussner Messaging: Added support for single-threaded applications Change 3939432 by Max.Chen Sequence Recorder: Append command list to global level editor actions so that shortcuts are accessible in level editor. #jira UE-55798 Change 3940229 by Andrew.Rodham Added prospective display rate upgrade to UMovieScene::PostLoad - There was previously some very odd behaviour that would assign the fixed frame interval only when a sub sequence was focused in SSequencer. This meant that many sequences could have a frame interval of 0 set in the data. - Under the old method of snap interval display this would have fallen back to getting the display interval from the sequencer settings, but we no longer look at these. - The USequencerSettings properties have been removed and in their place, a prospective data upgrade for sequences that have a fixed frame interval old 0fps that sets the play rate to the previous defaults based off the old USequencerSettings defaults. - This could end up 'changing' the display rate for sequences where the user has changed the snap interval in the settings for a particular sequence editor, but there's not much we can do about that given we don't have access to the USequencerSettings classes in UMovieScene #jira UE-55919 Change 3940277 by Andrew.Rodham Sequencer: Added ability to default frame resolutions and play rates for newly created actor sequences Change 3940378 by Andrew.Rodham Sequencer: Post move import dialog now defaults to the playback framerate of the sequence, and floors to frame numbers Change 3940559 by Andrew.Rodham Reinstated primed or recording sequence color Change 3940642 by Max.Preussner ImagePlate: Removed image plate media playback functionality Change 3940843 by Max.Preussner Core: Made TCircularQueue actually thread-safe; improved code comments Change 3940860 by Max.Chen Sequencer: Changed StructNameToKey to StructPathToKey Previously, keying a PropertyPath of [RenderTransform][Shear][X] would get trimmed to X, which doesn't map to a channel name as considered by Sequencer2dTransformTrackEditor. Instead, trim the resulting property path to [Shear][X] so that track editors can determine the desired struct path and channels to key. #jira UE-52966 Change 3941292 by Mike.Zyracki Fix for trajectories out of range not showing up. 1) If we had no key data we would pop the time, so wouldn't get the section ranges. 2) Calculating of upper bound was wrong, checking against -1 and not key == num of keys when doing algo::lower_bound. 3) No need to do the Bck-- for the bakward iterators since we fixed #2. We start now from the upper bound correctly. 4) If we had no keys (at section start,end) we would incorrectly say we were any key type, so since we draw constant keys as dashed we would do so incorrectly around section end points. #jira UE-55929 Change 3941424 by Max.Chen Curve Editor: Change Zoom to Fit to use TArrayView Change 3941498 by Max.Preussner Core: Added FMath::DivideAndRoundNearest function Change 3942097 by Matt.Hoffman Drop Frame Timecode Support for NTSC rates. Change 3942104 by Matt.Hoffman Sequence Recorder Group is no longer visible inside the World Outliner after using one. #jira 55266 Change 3942107 by Max.Chen Sequencer: Resurrect logic to find or extend an existing section when adding keys. Change 3942330 by Max.Chen Sequence Recorder: Better tooltip for default animation settings. #jira UE-55636 Change 3942339 by Max.Chen Sequence Recorder: Better tooltip for default animation settings. #jira UE-55636 Change 3942507 by Andrew.Rodham Sequencer: We no longer pad the time overlap threshold with a small number that is not scaled by the current zoom level - The presence of this pad was causing keys that were far apart to be grouped when zoomed in a long way Change 3942509 by Andrew.Rodham Sequencer: Only pad total view range, rather than section range as well when retrieving keys to render - This stops us from rendering keys that are within the view range, but outside the section range Change 3942512 by Andrew.Rodham Added transactions to some sequencer details customizations Change 3942513 by Andrew.Rodham Sequencer: Reinstated validation checks to UMovieSceneSection::SetStartFrame and SetEndFrame, changed erroneous uses to use SetRange Change 3942560 by Andrew.Rodham Pass by rvalue reference to appease error C2719 on Win32 ('InChannels': formal parameter with requested alignment of 8 won't be aligned) Change 3942697 by Andrew.Rodham Newly Created Level Sequences and Actor Sequences now default to 24000 fps frame resolution (+/- ~24hrs range, supporting all integer rates + 23.976) Change 3942700 by Andrew.Rodham Sequencer: Added legacy out-of-bounds errors for times that are not supported by the current legacy upgrade frame resolution Change 3942989 by Max.Preussner Core: Fixed circular queue count calculation Change 3943538 by Max.Preussner MediaAssets: Reverted workaround for procedural audio log spam in HTML5 (Actor component initialization cannot be skipped if the component is used in a level) Change 3944071 by Max.Preussner QAGame: Fixed Media Texture keeps last frame of Media when PIE ends #jira UE-53360 Change 3944292 by Max.Chen Sequencer: Added extra flags to ensure that asset initialization does not occur on template actor sequences #jira UE-56113 Change 3944364 by Max.Chen Sequencer: Prevent circular shot/master tracks. Tested adding master -> child -> master as drag and drop cinematic shot tracks and sub tracks as well as through the + button. #jira UE-56091 Change 3944422 by Max.Chen Sequence Recorder: Disable transform recording if off. #jira UE-56061 Change 3944745 by Andrew.Rodham Sequencer: Key rendering fixes - Fixed assert that occured when keys happened to reside on some times due to KeyTime + TimeOverlapThreshold - KeyTime being slightly larger TimeOverlapThreshold - Fixed keys sometimes being clipped when zoomed right in due to lack of half-frame offset - Added missing documentation to MovieSceneTimeHelpers.h #jira UE-56107 Change 3945231 by Andrew.Rodham Sequencer: Reconstruct channel proxy on Serialize to catch all cases of undo/redo, PostLoad and duplication #jira UE-56089 Change 3945301 by Andrew.Rodham Sequencer: Added safety checks during initial sequence recording to guard against applying negative or 0-sized sequence ranges #jira UE-56125 Change 3946627 by Max.Preussner Fortnite: Fixed game crashes closing editor while in PIE - Pure virtual function being called #jira UE-56144 [CL 3946896 by Max Chen in Main branch]
2018-03-14 22:09:33 -04:00
SAssignNew(OffsetEntryBox, SNumericEntryBox<double>)
.MinDesiredValueWidth(32.0f)
.TypeInterface(NumericTypeInterface)
.ToolTipText(LOCTEXT("TransformDelta_Tooltip", "The amount to offset the selected keys/sections by"))
.OnValueCommitted(this, &SSequencerTransformBox::OnDeltaCommitted)
.OnValueChanged(this, &SSequencerTransformBox::OnDeltaChanged)
.Value_Lambda([this](){ return DeltaTime.Value; })
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3178529) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3149443 on 2016/10/03 by Max.Preussner MediaAssets: Better parameter names for MediaPlayer BP functions Change 3149756 on 2016/10/03 by Max.Chen Sequence Recorder: Set some settings to be clamped at 0 (sequence length, recording delay, audio gain, audio input buffer size, nearby actor recording proximity) #jira UE-35233 Change 3149795 on 2016/10/03 by Max.Chen Curve Editor: Set tangent to user when flattening or straightening tangents only when the tangent mode is auto and the interp mode is cubic. #jira UE-36734 Change 3150378 on 2016/10/04 by Max.Preussner PS4Media: Made video buffer sizes for file and HLS sources configurable (UE-36807) #jira UE-36807 Change 3151414 on 2016/10/05 by Max.Chen Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null. #jira UE-35285 Change 3152038 on 2016/10/05 by Max.Preussner UdpMessaging: Code & documentation modernization pass Change 3152471 on 2016/10/05 by Max.Chen Cine Camera: Don't enable/disable actor ticking based soley on actor tracking since actor ticking is needed for other purposes. Instead, always enable actor ticking and only update actor tracking on tick if necessary. This fixes a bug where the cine camera actor won't tick if you hook in event tick. #jira UE-36625 Change 3152692 on 2016/10/05 by Max.Preussner Messaging: API code & documentation modernization pass Mostly removed shared pointer/ref typedefs as they prevent forward declarations and increase include complexity. Change 3153824 on 2016/10/06 by Max.Preussner Messaging: Renamed IConnectionBasedMessagingModule to ITcpMessagingModule and moved it into TcpMessaging I recommend that we refactor this API. The dependency should be reversed, i.e. instead of AndroidDeviceDiscovery depending on the TcpMessaging plug-in module, the Engine should provide a central registry that device discovery modules can notify, and that message transport plug-ins can register with and listen to OnConnectionAdded/Removed events etc. That way it supports an arbitrary number of transport plug-ins, and the Engine is not coupled to any of them. This functionality is not necessarily related to messaging, and the Messaging API is transport agnostic anyway. I'll think about this some more. Change 3153826 on 2016/10/06 by Max.Preussner Messaging: Removed remaining typedefs in IMessageTracer to enable forward declaration and reduce include dependencies Change 3153857 on 2016/10/06 by Max.Chen Sequencer: Set snap time to dragged key on by default. Change 3153980 on 2016/10/06 by Max.Preussner SessionServices: Removed typedefs; code and documentation modernization pass Change 3154313 on 2016/10/06 by Max.Chen Sequencer: Set the paste keys time to the current time, rather than the mouse time. Change 3154332 on 2016/10/06 by Max.Chen Sequencer: Remove click to rename shot functionality in the shot thumbnail. Added rename shot to the shot context menu. Change 3154377 on 2016/10/07 by Max.Chen Sequencer: Add ability to step to beginning and ends of sections/shots using the hotkeys: , and . Change 3154788 on 2016/10/07 by Max.Chen Sequencer: Fix offsets that created when moving multiple sections. The offsets were being created because section bounds were being generated for all sections except for the current section. Instead, they should be computed for all sections except for any that aren't being moved. #jira UE-29152 Change 3159274 on 2016/10/11 by Max.Preussner Core: Documentation fixes Change 3159275 on 2016/10/11 by Max.Preussner UdpMessaging: Added missing header Change 3160746 on 2016/10/12 by Max.Preussner MediaAssets: Added BP functions to query width, height, and aspect ratio of UMediaTexture instances #jira UE-37241 Change 3160975 on 2016/10/12 by Max.Preussner PS4Media: Better logging for SetRate failures Change 3160995 on 2016/10/12 by Max.Preussner MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248) #jira UE-37248 Change 3161066 on 2016/10/12 by Max.Preussner PS4Media: Enforcing minimum 8 byte alignment for media allocations Change 3161069 on 2016/10/12 by Max.Preussner PS4Media: Fixed log spam when setting play rate to current rate Change 3162567 on 2016/10/13 by Max.Preussner PS4Media: Made track switching code more readable Change 3163447 on 2016/10/14 by Max.Preussner PS4Media: Fixed array out of bounds assertions Change 3163772 on 2016/10/14 by Max.Preussner MfMedia: Fixed a number of timing related issues Change 3163980 on 2016/10/15 by Max.Chen Sequencer: Remove folder name numeric padding so that the naming convention is similar to creating objects in the level. Change 3164581 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure global pre-animated state is restored in reverse order Change 3164582 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure pre animated state is restored for all actor components before saving default state Change 3164583 on 2016/10/17 by Andrew.Rodham Sequencer: Re-enabled support for pre and post roll Change 3165464 on 2016/10/17 by Max.Chen Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user. Copy from Release-4.14 #jira UE-37416 Change 3165483 on 2016/10/17 by Max.Chen Sequencer: Enable restore state for attach section completion Change 3165771 on 2016/10/18 by Andrew.Rodham Sequencer: Force evaluate when rendering thumbnails #jira UE-37321 Change 3166057 on 2016/10/18 by Andrew.Rodham Sequencer: Only set defaults for tracks that have no keys, and where the requested default has changed #jira UE-37285 Change 3166218 on 2016/10/18 by Max.Preussner MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470) #jira UE-37470 Change 3166247 on 2016/10/18 by Max.Preussner WmfMedia: Showing progress bar while media is being resolved Change 3166289 on 2016/10/18 by Max.Preussner MfMedia: Showing progress bar while media is being resolved Change 3166993 on 2016/10/18 by Max.Preussner MfMedia: Fixed info string not reset on media close. Change 3166999 on 2016/10/19 by Max.Preussner Media: Fixed NV12 and NV21 support Change 3167008 on 2016/10/19 by Max.Preussner Media: Removed vertical NV12 alignment Change 3167029 on 2016/10/19 by Max.Preussner WmfMedia: Temp fix for RGB32 encoded AVIs rendering upside-down and too bright (UE-37505) #jira UE-37505 Change 3168593 on 2016/10/19 by Max.Chen Sequencer: Change paste at time to local time, so that the paste happens in the local time of the sequence rather than the global time if pasting in a shot level sequence. Change 3168626 on 2016/10/19 by Max.Chen Sequencer: Clamp to view bounds should snap to frame if frame snapping is on. Change 3168627 on 2016/10/19 by Max.Chen Sequencer: Initialize working and view range to be 10% larger than playback range. Change 3168760 on 2016/10/20 by Max.Preussner Media: Revamped media texture buffer management to support padded frames Added support for Windows bitmap buffers. Fixed a number of format, conversion and/or looping issues in WmfMedia and MfMedia. Not all shaders have been updated yet. Change 3169640 on 2016/10/20 by Max.Chen Sequencer: Add current camera to FLevelSequencePlayerSnapshot. Adjust DefaultBurnIn to include a few more parameters like focal length and focus distance. #jira UE-37407 Change 3170677 on 2016/10/21 by Max.Chen Movie Scene Capture: Add toggle to override engine scalability settings to cinematic scalability. #jira UE-36560 Change 3170710 on 2016/10/21 by Max.Preussner Media: Optimized handling of RGB input Change 3170712 on 2016/10/21 by Max.Preussner Media: Fixed NV21 conversion shader scaling Change 3170923 on 2016/10/21 by Max.Preussner UBT: Copied XboxOne project generator fix from Fortnite CL# 3170868 Change 3171494 on 2016/10/23 by Max.Chen Sequencer: Fix fbx export from master sequence not finding bound objects. #jira UE-35752 Change 3171506 on 2016/10/23 by Max.Chen Sequencer: Draw where in and out points of the shot section are, just like subsequences do. Change to only draw the green starting line if StartOffset is negative. #jira UE-35473 Change 3171743 on 2016/10/24 by Andrew.Rodham Editor: Added support for detail customizations on root structs - Also added the ability to add external struct data onto a detail category builder, and property type customization. Change 3171752 on 2016/10/24 by Andrew.Rodham Sequencer: Fixed spawnable ownership - Spawnables are no longer destroyed when the cursor leaves the master playback range. - Spawnable ownership now operates as it previously did before the evaluation rework. - bIgnoreOwnershipInEditor has been removed since its existence was a work around for when we didn't evaluate sub sequences from the master sequence. - FMovieSceneSequenceID is now a struct so that it can be used in array properties - Meta data now exists for each segment of an evaluation field. Currently this only includes the sub sequence IDs that exist at that time, but it may be expanded to include all evaluation entities (tracks + sections) in future so we don't have to calculate that at runtime. Change 3171756 on 2016/10/24 by Andrew.Rodham Sequencer: Added ability to trigger events with parameters - It's now possible to supply an event payload on event track keys which are to be passed to a given event. The structure must match the signature of the event, or a warning will be emitted. - Added a templated TGenericKeyArea, TKeyFrameManipulator and TCurveInterface that allow to generic manipulation of keyframe section data. In time we will port the other key areas over to this representation. - This new architecture affords the common manipulation of time-based keyframes in a value-agnostic manner. Change 3172935 on 2016/10/24 by Max.Preussner MediaPlayerEditor: Fixed MediaPlayer asset not being dirtied when creating media sound wave or texture for it Change 3173947 on 2016/10/25 by Max.Preussner SlateRemote: Disabled plug-in, but enabled server by default Change 3174510 on 2016/10/26 by Max.Chen Sequencer: Fix slomo track crash #jira UE-37802 Change 3174698 on 2016/10/26 by Andrew.Rodham UMG: Fixed objects bound to a panel slot animating their slot's content instead of the slot itself #jira UE-37775 Change 3174780 on 2016/10/26 by Max.Preussner MediaAssets: Accepting decoder defined buffer dimensions for RGB buffers Change 3174789 on 2016/10/26 by Max.Preussner MediaPlayerEditor: Showing desired player name instead of current player name if no media loaded Change 3174817 on 2016/10/26 by Max.Preussner WmfMedia: Added support for Motion JPEG (MJPG) Change 3174825 on 2016/10/26 by Max.Preussner WmfMedia: Added support for non-RGB32 uncompressed formats Change 3174834 on 2016/10/26 by Max.Preussner MediaPlayerAssets: Allow pausing while buffering media Change 3174886 on 2016/10/26 by Andrew.Rodham Core: Fixed range test that was testing incorrect behavior Change 3174889 on 2016/10/26 by Andrew.Rodham Sequencer: Fixed AssignActor behavior - Also ensure that cached object state is invalidated when playback context changes #jira UE-37798 Change 3174905 on 2016/10/26 by Andrew.Rodham Sequencer: Changed assert when failing to create an audio component to a log message - Audio no longer plays when GEngine->UseSound() is false #jira UE-37772 Change 3174980 on 2016/10/26 by Andrew.Rodham Sequencer: Remove warning when event endpoint could not be found for a given context #jira UE-37824 Change 3175001 on 2016/10/26 by Andrew.Rodham Sequencer: Evaluate sequence with EMovieScenePlaybackStatus::Jumping on Pause. - Also protect Pause() against reentrancy when being called from an event Change 3175012 on 2016/10/26 by Max.Chen Sequence Recorder: Fixes an empty working and view range after recording. On StopRecording() update playback range after nullifying the current sequence so that the playback range isn't empty. Added SetViewRange and SetWorkingRange. #jira UE-34191 Change 3177760 on 2016/10/28 by Max.Chen Sequence Recorder: Don't update the current sequence name if it's already set. This fixes a bug where if you pass in a sequence name to record to, it gets reset to the name in the sequence recorder settings. #jira UE-37808 Change 3178529 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter #jira UE-37328 #2864 [CL 3178562 by Max Chen in Main branch]
2016-10-28 15:04:38 -04:00
]
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3237992) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3136778 on 2016/09/22 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3179199 on 2016/10/29 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. Copy from Release-4.14. Copied fix to FadeTrackInstance to FadeTemplate. #jira UE-37939 Change 3179340 on 2016/10/29 by Max.Preussner PS4Media: Fixed audio track dropping first frame Change 3180391 on 2016/10/31 by Max.Preussner UdpMessaging: nulling out message processor in destructor Change 3180459 on 2016/10/31 by Max.Chen Sequencer: Fix copy/paste crash in UMG. Change 3180607 on 2016/10/31 by Andrew.Rodham UMG: Fixed parent bindings not being adhered to correctly. Fixed slot widgets that get recreated not having their object bindings updated. #jira UE-38021 #jira UE-38018 Change 3181405 on 2016/11/01 by Lina.Halper #ANIM/SEQUCNER: sequencer animation blending support including additive - created multiway blend node - extension of two way blend - created anim sequencer instance to be used in sequencer for blending multiple animations and additives - hooked up to sequencer track players - renamed AnimationNode_TwoWay to AnimNode_TwoWay to be consistent with other node names. - Make sure you can't choose montage when selecting animation in Sequencer - Fixed Anim BP playing with multi group montages #code review: Max.Chen Change 3181870 on 2016/11/01 by Andrew.Rodham Sequencer: Made sequence pointers stored in sequence template instances weak object ptrs - We can't guarantee the lifetime of the objects here #jira UE-38051 Change 3182851 on 2016/11/02 by Andrew.Rodham Sequencer: Assert that a GetScriptStructImpl has been overridden correctly on templates Change 3182852 on 2016/11/02 by Andrew.Rodham Sequencer: Added 'Restore Animated State' command (CTRL+R) and button to sequencer toolbar Change 3183161 on 2016/11/02 by Max.Preussner Media: Added supported file extensions & URL schemes Change 3183476 on 2016/11/02 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3185181 on 2016/11/03 by Max.Chen Sequencer: Refactor general options button menu into play options and select options. Add Select Sections in Selection Range and Select All in Selection Range. Fix issues with convert to spawanble and convert to possessable. Convert to possessable now deletes the spawn track so that it's not left lying around, which when deleted would end up deleting the converted possessable actor. #jira UE-37854 Change 3185184 on 2016/11/03 by Max.Chen Sequencer: Add hotkey to toggle camera cut track lock/unlock camera. Change 3185409 on 2016/11/03 by Max.Chen Sequencer: Fix crash in skeletal mesh section drawing. #jira UE-38090 Change 3185444 on 2016/11/03 by Max.Chen UMG: Expose label browser for UMG Change 3185662 on 2016/11/03 by Max.Chen Sequencer: Paste track fixes. - Loosen restrictions on paste track destination. This allows the paste to operate on spawnables and on properties that don't have an explicit Set function. - Allow pasting onto all types of tracks, not just property tracks. - Fix when pasting the copied tracks onto multiple objects. Tested pasting transform tracks from possessable to spawnables. Tested pasting skeletal animation tracks from spawnable to possessables. #jira UETOOL-1206 Change 3185920 on 2016/11/03 by Andrew.Porter Adding test content for multiple audio video tracks. Change 3186404 on 2016/11/03 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3187957 on 2016/11/04 by Max.Preussner MediaAssets: Exposed CanPlaySource in BP Change 3187988 on 2016/11/05 by Max.Preussner Fixed documentation Change 3188035 on 2016/11/05 by Max.Chen Sequencer: Show camera name in cinematic viewport. #jira UE-28115 Change 3188603 on 2016/11/07 by Max.Preussner WmfMedia: Added missing nullptr check Change 3188788 on 2016/11/07 by Max.Preussner MediaPlayerEditor: Removed property buttons from PlatformMediaSource customization (UE-37948) #jira UE-37948 Change 3188808 on 2016/11/07 by Max.Preussner MediaAssets: Moved media player implementation into reusable class Also moved overlay text handling into separate asset. Change 3188919 on 2016/11/07 by Max.Preussner Media: Changed the handling of invalid media and media that failed to open (UE-38014) #jira UE-38014 Change 3189112 on 2016/11/07 by Max.Preussner WmfMedia: Added rudimentary H.265 HEVC support for Windows 10 (UE-38324) #jira UE-38324 Change 3189376 on 2016/11/07 by Max.Preussner WmfMedia: Removed Windows specific code from factory module Change 3189381 on 2016/11/07 by Max.Preussner Atrac9Audio: Fixed log category Change 3189497 on 2016/11/07 by Max.Preussner Media: Added binary sinks support Change 3189666 on 2016/11/07 by Max.Chen Curve Editor: Add option to show time in frame numbers #jira UE-27210 Change 3190339 on 2016/11/08 by Max.Preussner MediaAssets: Removed SetDesiredPlayerName since the field is public Change 3190342 on 2016/11/08 by Andrew.Porter Adding sequencer test content for animation blueprint Change 3190398 on 2016/11/08 by Max.Preussner Media: Renamed binary tracks to metadata tracks Change 3190458 on 2016/11/08 by andrew.porter Updating Skeleton with new slots. Change 3191167 on 2016/11/08 by Max.Chen Sequencer: Fix crash in validating paste tracks buffer. Validate the tracks instead of actually pasting into temp. #jira UE-38353 Change 3191336 on 2016/11/09 by Andrew.Rodham Slate: Added the ability to set and retrieve a host tab manager from a details view Change 3191338 on 2016/11/09 by Andrew.Rodham Editor: Added the ability to extend default layouts - FLayoutExtender can be used to provide basic tab layout extensions on default themes. - This can be used by external plugins to inject tabs to other interfaces where necessary. - Currently this is supported by the blueprint editor's unified component layout, and the level editor layout. Change 3191346 on 2016/11/09 by Andrew.Rodham Sequencer: Added new (experimental) ActorSequence module and editor - Sequences can now be added to actors via the UActorSequenceComponent. - An embedded sequencer will appear on details panels, with the option to break it out into a tab. - Separated common playback elements from ULevelSequencePlayer into UMovieSceneSequencePlayer, from which specific players can derive. - The majority of level editorintegration with sequencer has been separated out into a separate singleton class that can manage multiple sequencers. - All movie scene data now defaults to instanced, such that it can be duplicated and instanced correctly. - Added read-only mode for sequencer which is used for actor sequence components that come from a blueprint archetype to prevent erroneous editing. Change 3191387 on 2016/11/09 by Andrew.Rodham Orion: Fixed deprecation warnings Change 3191388 on 2016/11/09 by Andrew.Rodham Orion: Added dependency on MovieScene module Change 3191403 on 2016/11/09 by Andrew.Rodham Sequencer: Fix initialization order warning Change 3191428 on 2016/11/09 by Andrew.Rodham Sequencer: Added missing include Change 3191510 on 2016/11/09 by Andrew.Rodham Header include fixes Change 3191599 on 2016/11/09 by Max.Chen Sequencer: Add option to lock the playback range per movie scene. The toggle is stored as editor only and should be a saved value so that it can persist as the asset is passed from user to user. #jira UE-34677 Change 3191664 on 2016/11/09 by Andrew.Rodham Sequencer: Ensure keyframe handlers are only added once Change 3192373 on 2016/11/09 by Max.Preussner MediaAssets: Fixed regression: playlists no longer open Change 3192408 on 2016/11/09 by Max.Preussner MediaAssets: Fixed OpenPlaylistIndex crashing Change 3192878 on 2016/11/09 by Max.Chen Camera Rig: Fix log spam trying to unregister component. #jira UE-38435 Change 3192989 on 2016/11/10 by Andrew.Rodham Slate: Added constructor to appease old VS2013 compiler warning about non-constructible type Change 3192991 on 2016/11/10 by Andrew.Rodham Sequencer: Moved lambda out-of-line to fix static analysis warning Change 3193420 on 2016/11/10 by Max.Preussner MediaAssets: Replaced CopyToResolveTarget with new TransitionTarget API Change 3193478 on 2016/11/10 by Max.Chen Sequencer: Moved Fix Actor References back under the General Options menu. Change 3193870 on 2016/11/10 by Max.Preussner MediaPlayerEditor: Removed additional buttons in per-platform overrides (UE-37948) #jira UE-37948 Change 3193873 on 2016/11/10 by Lina.Halper - Sequencer fix with anim instance reinit - Fixed TMap issue with memory by changing to pointer from ref. #code review: Max.Chen Change 3194184 on 2016/11/10 by Max.Chen Sequencer: Only expand section when setting keys when there are keys. Otherwise if you set the default value while the time position is outside of the section range, the section will expand, which seems undesirable. Change 3194187 on 2016/11/10 by Max.Chen Sequencer: Backwards compatibility if a track no longer supports multiple rows, its sections are split to other duplicate tracks. Change 3194191 on 2016/11/10 by Max.Chen Sequencer: Add audio volume and pitch curves. #jira UE-30009 Change 3194256 on 2016/11/10 by Max.Chen Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3194282 on 2016/11/10 by Max.Chen Movie Capture: Add some frame rate bounds. Max frame rate for recording is 200. Min is 1. #jira UE-38502 Change 3194355 on 2016/11/11 by Max.Chen Sequencer: Minimum handle size for time slider scrubber. #jira UE-34676 Change 3194767 on 2016/11/11 by Max.Chen Sequencer: Mark duplicated tracks as changed so that their template gets regenerated. Change 3195094 on 2016/11/11 by Max.Preussner Media: Removing game thread dependencies This change removes game thread dependencies from all media players so that we can use the media framework for startup movies where the game thread is block while loading the Engine. The players now have two new methods, TickPlayer and TickVideo, which need to be called from the external code that owns the players. On the Engine side, this is taken care of by UMediaPlayer, which calls TickPlayer from the game thread and TickVideo from the render thread. In startup movies, this will be taken care of by a special thread. AvfMedia: This change does not fully remove game thread dependencies in AvfMediaPlayer yet. There are some async callbacks scheduled to execute on the game thread that need to be refactored. The execution of these events should be performed in TickPlayer instead. All platform owners, please review these changes for your platform and make sure that everything still works. I have not had time to test all platforms yet. Change 3195396 on 2016/11/11 by Max.Preussner AvfMedia: Removed remaining game thread dependencies Change 3195670 on 2016/11/11 by Max.Preussner MediaUtils: Renamed function Change 3195690 on 2016/11/11 by Max.Preussner MediaAssets: MediaPlayerBase instance is now a field instead of pointer. Change 3195802 on 2016/11/11 by Max.Preussner Media: Removed UMediaPlayer::GetNativePlayer Change 3195843 on 2016/11/11 by Max.Preussner Kismet: Fixed non-unity Change 3195851 on 2016/11/11 by Max.Preussner Fixed typo. Change 3195854 on 2016/11/11 by Max.Preussner MediaUtils: Added missing forward declaration Change 3195937 on 2016/11/11 by Max.Chen Media: CIS Fix Change 3196120 on 2016/11/13 by Max.Chen Sequencer: Weight curve for skeletal animation section. Changed skeletal template evaluation so that it works with multiple animation tracks. The shared track clears all the weights, the section gathers up all the data, and the shared track evaluates the data. Otherwise, the multiple track evaluations would conflict with each other in setting states back and forth. #jira UE-38374, UEFW-128 Change 3196265 on 2016/11/13 by Max.Chen Sequencer: Fix audio waveforms so that they're regenrated when audio start time is changed. #jira UE-38543 Change 3196421 on 2016/11/14 by Andrew.Rodham Sequencer: Fixed modified tracks not being written to the transaction buffer when replacing object bindings #jira UE-38423 Change 3197131 on 2016/11/14 by Max.Chen Sequencer: Null checks. #jira UE-38570, UE-38593 Change 3197209 on 2016/11/14 by Max.Chen Cine Camera: Reset focus smoothing interpolation on PostEditChangeProperty. This fixes an issue where if you enable focus smoothing, the manual focus distance that is input isn't used since the interpolation happens from the last current focus distance. #jira UE-27055 Change 3198691 on 2016/11/15 by Max.Chen Sequence Recorder: Optimize record transforms by setting all the keyframes at once. Also, added option to toggle removing redundant keyframes from the recorded tracks. #jira UE-38489 Change 3198711 on 2016/11/15 by andrew.porter Adding test content for MEdia Framework Track Switching. Change 3199174 on 2016/11/15 by Lina.Halper Sequencer backward compatibility fix with root motion Make sure you could remove root motion fine #jira : UE-38591 Change 3199260 on 2016/11/15 by tim.gautier Updated QA-Media_TrackSwitch - changed Trigger Collision to only detect overlap from PlayerPawn Change 3199663 on 2016/11/15 by Max.Chen Anim Sequencer: Fix deprecation warning for bCanUseParallelUpdateAnimation. Updated to use bUseMultiThreadedAnimationUpdate. Change 3199727 on 2016/11/15 by Max.Chen Matinee to Level Sequence: Set default scale when converting matinee move tracks to sequencer. #jira UE-38688 Change 3199847 on 2016/11/16 by Max.Chen Sequencer: Add menu option to reduce keys of all sections in the current level sequence Change 3200351 on 2016/11/16 by Max.Chen Level Editor/Sequencer: Fixes to allow for component keyframing. The transform track operates on the components that changed, not the actor. The level editor viewport broadcasts begin/end movement on the components that changed. #jira UE-38649, UE-38646 Change 3200474 on 2016/11/16 by Max.Chen Sequencer: Move reduce keys to section context menu. Change 3200888 on 2016/11/16 by Max.Chen Sequencer: Clamp skeletal animation evaluation remapping of time to section bounds. This is necessary when evaluating nearest is enabled and the time is beyond the section bounds. Also, set the shared track template to have higher priority so that it always clears/initializes weights before each section's template adds section params for evaluation. Change 3201633 on 2016/11/17 by Max.Chen Matinee to Level Sequence: Fix matinee 3d scale track conversion to level sequence. Also, added paste matinee vector track to sequencer's vector track. #jira UE-38688 Change 3202458 on 2016/11/17 by Max.Chen Sequencer: Fix track editor commands getting unregistered when switching from one level sequence to another. The sequence of events is: track editor commands get bound when a level sequence is edited. When switching to another level sequence, the existing track editor is released after the new one is registered, causing the commands to ultimately get unbound. #jira UE-38693 Change 3202606 on 2016/11/17 by Max.Chen Actor Sequence: Null check in CanPossessObject for a component's owner. #jira UE-38514 Change 3203522 on 2016/11/17 by Max.Chen Sequencer: Audio start time deprecated in favor of start offset which is an offset into the audio clip. Also, limit the start offset to positive values since you can just crop into the audio clip by dragging the section's start time. Audio track no longer supports multiple rows (should have been checked in along with the audio volume and pitch multiplier curves). #jira UE-38549, UE-38554, UE-38547 Change 3203863 on 2016/11/18 by Andrew.Rodham Engine: Ensure that world settings actor is considered by network object list when sorting the actor list for a level Change 3203865 on 2016/11/18 by Andrew.Rodham Sequencer: Fixed play rate track interaction between servers and clients - The logic for evaluation was previously flawed (it would only run in editor builds). Play rate is now only evaluated on servers and standalone clients, with the time dilation being replicated to network clients. Change 3203900 on 2016/11/18 by Andrew.Rodham Sequencer: Changed CreateLevelSequencePlayer to create a transient level sequence actor #jira UE-37277 Change 3205038 on 2016/11/18 by Max.Preussner Slate: Corrected comment Change 3205046 on 2016/11/18 by Max.Preussner WmfMedia: Added missing nullptr check #jira UE-38825 Change 3205073 on 2016/11/18 by Max.Chen Sequencer: Fix audio upgrade case when start time is 0. Change 3205277 on 2016/11/19 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Please take a look at SequencerEdMode.cpp and Sequencer.cpp. I ended up accepting latest Dev-Sequencer, which seemed to be the right thing to do. Change 3205465 on 2016/11/20 by Max.Preussner MovieScene: Fixed non-unity build Change 3205467 on 2016/11/20 by Max.Preussner Engine: Fixed spelling Change 3206264 on 2016/11/21 by Max.Preussner Kismet: Added missing forward declaration Change 3206493 on 2016/11/21 by Max.Preussner PS4Media: Added remaining changes for removing game thread dependencies Change 3206512 on 2016/11/21 by Andrew.Porter Adding test content to QAGame for Sequencer animation weight blending. Change 3206529 on 2016/11/21 by Lina.Halper Fixed anim notifes to work in Sequencer Instance - Give proper delta in editor preview - Make sure not to recreate AnimInstance #jira: UE-38849 #code review:Max.Chen Change 3206552 on 2016/11/21 by Max.Preussner QAGame: Enabled looping by default Change 3207462 on 2016/11/22 by andrew.porter QAGame: updating QA-Sequencer with changes to animation blending test cases Change 3207499 on 2016/11/22 by tim.gautier Added Streaming Sources, added Streaming Source options for BP_MediaPlayer. Specified Media Option Categories with BP_MediaPlayer to clean up details panel. #jira none Change 3207571 on 2016/11/22 by Max.Chen Curve Editor: Expose curve editor settings to Editor Preferences. #jira UE-38907 Change 3207690 on 2016/11/22 by Max.Chen Sequencer: Speculative crash fix for switching UMG animations. #jira UE-29333 Change 3207744 on 2016/11/22 by tim.gautier Removed unnecessary nodes from BP_MediaPlayer. Created a variable visible in the Details Panel to allow the user to specify a URL to Stream media without specifying a Source in-editor. #jira none Change 3207935 on 2016/11/22 by Max.Chen Sequencer: Temporary fix for skeletal animation track scrubbing. Verified that anim notifies still fire when playing and scrubbing. #jira UE-38964 Change 3207938 on 2016/11/22 by Max.Chen Sequence Recorder: Set reduce keys back to true so that there's no change in current behavior. This should be toggled off for performance reasons but in general is nice to have reduced keys. Change 3207950 on 2016/11/22 by Lina.Halper - Fixed so that mesh space additive won't show up in sequencer - Added warning if you change type later or existing ones #jira: UE-38062? Change 3208278 on 2016/11/22 by andrew.porter QAGame: Adjusting level blueprint for test case. Change 3208285 on 2016/11/22 by andrew.porter QAGame: adding SequencerBP animation blueprint. Change 3208538 on 2016/11/23 by Max.Chen Actor Sequence: Fix plugin filename. Change 3208916 on 2016/11/23 by Max.Chen Sequencer: Fix material parameter initialization so that the value is retrieved from the material instance and not the parent material. #jira UE-34317 Change 3208924 on 2016/11/23 by Max.Chen Save As: Cancel should not save over the existing asset. It should just return. Change 3208939 on 2016/11/23 by andrew.porter QAGame: reset some content back to its default state for testing Change 3209053 on 2016/11/23 by Max.Chen Sequencer: Ensure the section id is unique. Change 3209161 on 2016/11/23 by Max.Chen Save As: Follow up fix for cancelling save as. Change 3210540 on 2016/11/26 by Max.Preussner WmfMedia: Reworked fallback stride calculations to fix issues with some exotic video formats Change 3210546 on 2016/11/26 by Max.Preussner WmfMedia: Fixed NV12 vertical buffer alignment Change 3211567 on 2016/11/28 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Step 1 of 2 Change 3212408 on 2016/11/28 by Max.Preussner Fixed fallout from Dev-Main merge Change 3212456 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header dependencies Change 3212562 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header usage Change 3212649 on 2016/11/28 by Max.Chen Fix CIS Change 3212671 on 2016/11/28 by Max.Chen Sequencer: Add option to restore to the pre animated state. #jira UE-38862 #2953 Change 3212672 on 2016/11/28 by Max.Chen Sequencer: Select object binding node corresponding to selected components and vice versa (select components in level when object binding node is selected) Change 3212673 on 2016/11/28 by Max.Chen Sequencer: Follow-up fix for component keyframing - key area needs to be updated by component. #jira UE-38649 Change 3212676 on 2016/11/28 by Max.Chen Level Editor: PostEditMove should only be called on the actor if it is moved. #jira UE-38646 Change 3212688 on 2016/11/29 by Max.Chen Sequencer: Force refresh event parameters customization when struct contents change but not a full refresh when struct child contents change. #jira UE-39094 Change 3212831 on 2016/11/29 by Andrew.Rodham Disabled ActorSequenceEditor plugin by default while it's experimental Change 3213219 on 2016/11/29 by Max.Preussner AvfMedia: Added missing include Change 3213333 on 2016/11/29 by Andrew.Rodham Sequencer: Added the ability to override bindings when playing back a level sequence on a level sequence actor #jira UETOOL-746 Change 3213905 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214203 on 2016/11/29 by Michael.Gay Some demo files to test Sequencer timing. Change 3214205 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214548 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214564 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214567 on 2016/11/29 by Max.Chen More IWYU fixes for Win32 Change 3214573 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214576 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214621 on 2016/11/30 by Max.Preussner Atrac9Decoder: Fixed log category declaration Change 3214630 on 2016/11/30 by Max.Preussner More IWYU fixes Change 3214747 on 2016/11/30 by Andrew.Rodham Sequencer: Fixed shadow variable Change 3214957 on 2016/11/30 by Andrew.Rodham Core: Changed Algo::Find to use TElementType - This allows it to support c style arrays Change 3215127 on 2016/11/30 by Andrew.Rodham Sequencer: Made burn-in options and init settings instanced - This ensures they work correctly when defined on archetypes and blueprints #jira UE-38645 Change 3215754 on 2016/11/30 by Max.Chen Sequencer: Fix skeletal animation track evaluating tracks in the wrong time space. Cache the evalulation time and weight value in each section's template and then execute with those values in the shared track's template. #jira UE-39145 Change 3216603 on 2016/12/01 by Max.Chen Sequencer: Set audio volume/pitch only if changed. Change 3216613 on 2016/12/01 by Max.Chen Sequencer: Add component selector when there are multiple components that have sockets. This fixes a crash when there are multiple components to attach to. #jira UE-39167 Change 3217175 on 2016/12/01 by Max.Chen Sequencer: Set skeletal animation track evaluation to be upper bound exclusive. This gives better behavior when two clips butt up against each other since the sections would overlap in time and evaluation would normalize they weighted contribution of each. #jira UE-37184 Change 3217292 on 2016/12/01 by Max.Chen Sequencer: Rework upgrading track rows to include overlapping sections. For skeletal animation sections, set weight values based on the evaluation bounds since there was no blending prior to 4.15. Change 3217860 on 2016/12/01 by Max.Preussner Media: Fall-through for media options Change 3217965 on 2016/12/01 by Max.Preussner MediaAssets: Renamed media option name Change 3218470 on 2016/12/01 by Max.Chen Sequencer: Fix start time deprecation value so that negative values are supported. #jira UE-39259 Change 3218473 on 2016/12/01 by Max.Chen Sequencer: Fix crash if start seq length is negative. Change 3219021 on 2016/12/02 by Max.Chen Sequencer: Add multiply and divide to transform box. Change 3219374 on 2016/12/02 by Max.Chen Sequencer: Teleport simulating components when moving them through the transform track. This fixes bugs with recording simulating actors (ie. vehicle game) where recorded actors don't playback with the recorded positions and there are warnings about attempting to move a fully simulated skeletal mesh. #jira UE-38442, UE-38444, UE-38852 Change 3219638 on 2016/12/02 by Max.Preussner Projects: Fixed error message Change 3220584 on 2016/12/03 by Andrew.Rodham Sequencer: Blueprint generated classes are now always removed from level sequences on load in the editor - This ensures that old (and perhaps corrupt) BP generated classes are destroyed #jira UE-39173 Change 3220585 on 2016/12/03 by Andrew.Rodham Editor: Fix EditInstanceOnly properties that aren't variables on the generated class being editable in blueprints Change 3220973 on 2016/12/04 by Max.Chen Fix CIS Change 3222833 on 2016/12/05 by Max.Chen Sequencer: Fixed some recorded components not being generated. #jira UE-34289 Change 3224450 on 2016/12/06 by Max.Chen Sequencer: Fix convert spawnable to posessable. Logic for setting the parent was mistakenly removed in runtime eval. #jira UE-39419 Change 3225301 on 2016/12/07 by Max.Preussner AvfMedia: Added settings class Change 3225304 on 2016/12/07 by Max.Preussner Fixed typo Change 3225723 on 2016/12/07 by Max.Preussner Fixed typo. Change 3225871 on 2016/12/07 by Max.Preussner Forgot to check in Change 3225932 on 2016/12/07 by Max.Preussner Added missing header Change 3226266 on 2016/12/07 by Max.Preussner Media: Fixed various module dependencies Change 3226451 on 2016/12/07 by Max.Preussner Include fixes Change 3226455 on 2016/12/07 by Max.Preussner LevelSequence: Added missing include Change 3227135 on 2016/12/08 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3227143 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing header Change 3227731 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing include Change 3228222 on 2016/12/08 by Max.Preussner UBT: Fixed delay load library support for remote compilation to macOS Change 3228266 on 2016/12/08 by Max.Preussner PluginBrowser: Added missing includes Change 3228755 on 2016/12/09 by Andrew.Rodham Sequencer: Fixed copy-paste of event keys - Also added a key-value iterator to TCurveInterface (both const and non-const) #jira UE-39526 Change 3228777 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Reimplement fixes from Fortnite for PS4 media framework in //UE4/Dev-Sequencer. Based on Original CL 3227137 - Event callback from AvPlayer was enqueing the processing of events over to the player thread, so the "State" member of FPS4MediaPlayer doesn't get updated until the following frame. This breaks cases with multiple calls to SetRate within a single frame. - Removed time check in FPS4MediavideoSampler::Tick. There are cases where the time check failed, even when a new frame was available from the AvPlayer libs. The video sampler now always calls sceAvPlayerGetVideoDataEx. This returns immediately if no frame data is available. - FPS4MediaPlayer::Seek was failing if the video is in a playing/paused state. We now restart the stream if a seek command occurs after the video has stopped (e.g. due to EOF reached). - Shared a single critical section between the FPS4MediaTracks, FPS4MediaVideoSampler and FPS4MediaPlayer objects. Fixes deadlocks between the decoder/player threads where each will be waiting on each others' critical section. [~] Enabled debug warnings from AvPlayer library in non-shipping builds. [~] Changed log levels of UE_LOGs to match their severity. ------------------------- [!] Also, fixed rendering artifacts on videos using a cropping rectangle - e.g. 1080p videos are actually decoded as 1920x1088, with an extra 8 pixels height, which contained garbage. - We determine the final media texture size as the size of the cropping rectangle, and use modified UVs during the YCbCr->RGB converstion shader to do the mapping. Change 3228793 on 2016/12/09 by Andrew.Rodham Sequencer: Edits to actor sequences now correctly mark their parent blueprints for compilation #jira UE-38723 Change 3228877 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Fix track switching issues in PS4 media player. - Sony's AvPlayer library does not support switching tracks (audio or video) on-the-fly after a stream has begun playback. - The higher level UMediaPlayer enables track 0 automatically, which would be committed to the AvPlayer, and therefore lock out other streams. - Actual track selection is now deferred until the stream is started, after which changing tracks is prohibited. - Tracks must be selected before calling SetRate for the first time. #jira UE-37225 Change 3229501 on 2016/12/09 by Max.Preussner Media: Better display names for media player plug-ins Change 3229515 on 2016/12/09 by Max.Preussner MediaPlayerEditor: Sorting player plug-ins alphabetically; consistent display in both media player editor and media source customization Change 3229716 on 2016/12/09 by andrew.porter Adding PlayRate sequence to my dev folder Change 3230554 on 2016/12/12 by Andrew.Rodham Back out changelist 3220584 - Currently this causes actor instances to fail to load because they are instanced of dead classes. Need to think of a more robust solution here. #jira UE-39398 Change 3230922 on 2016/12/12 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3232059 on 2016/12/12 by Max.Preussner MediaUtils: Better error message for when no suitable media player plug-in was found Change 3232097 on 2016/12/13 by Max.Preussner Switch: Temp fix for borked folder name on case-sensitive platforms Change 3232100 on 2016/12/13 by Max.Preussner MediaAssets: Split up UMediaSource into UBaseMediaSource Also added color space related properties Change 3232101 on 2016/12/13 by Max.Preussner Media: Started to implement support for color spaces Change 3232119 on 2016/12/13 by Max.Preussner MediaAssets: Fixed buffer not recreated if color space changed Change 3232799 on 2016/12/13 by Max.Preussner PS4Media: Fixed build #jira UE-39706 Change 3233170 on 2016/12/13 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3233250 on 2016/12/13 by Max.Preussner MediaPlayerEditor: Added separator in track menu Change 3233309 on 2016/12/13 by andrew.porter QAGame: Edited text render actors in QA-Media_TrackSwitch Change 3233439 on 2016/12/13 by Chris.Babcock Standardize Android media track DisplayName Change 3233817 on 2016/12/13 by Chris.Babcock Fix virtual keyboard EditableTextBox update when comitted text matches current text from change updates #jira UE-39424 #ue4 #mobile Change 3234421 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed nullptr crash Change 3234423 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed incorrect copying of base-class from compiler rules Change 3234429 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed empty space not being added between the last and penultimate segments when required #jira UE-39442 Change 3234635 on 2016/12/14 by Max.Preussner MediaAssets: Exposed UTexture properties in UMediaTexture Change 3234681 on 2016/12/14 by Max.Preussner MediaAssets: Made MediaTextureResources support -onethread Change 3234878 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed crash with "Evaluate Sub Sequences in Isolation" enabled - This occurred when there were tracks at the root level of the sub sequence, because it would incorrectly hash in the parent ID, rather than just using it directly Change 3234901 on 2016/12/14 by Max.Preussner MediaPlayerEditor: Detail customization improvements Change 3235275 on 2016/12/14 by Chris.Babcock Fix WMF stream ordering to match other players #jira UE-39703 #ue4 #mediaframework Change 3235390 on 2016/12/14 by Max.Preussner DesktopPlatform: Added IniPlatformName to FPlatformInfo; fixed up indentation Change 3235402 on 2016/12/14 by Max.Preussner MediaAssets: Fixed platform player name overrides ignored in packaged builds (UE-39771) #jira UE-39771 Change 3235667 on 2016/12/14 by Max.Preussner Media: Moved enums into separate header file, so they can be shared Change 3235984 on 2016/12/14 by Max.Preussner Back out changelist 3235667 Change 3236040 on 2016/12/14 by Max.Preussner Core: Added modulus operator to FTimespan Change 3236139 on 2016/12/15 by Max.Preussner Core: Added FTimespan::IsZero Change 3236527 on 2016/12/15 by Max.Preussner Fixed initialization order Change 3237101 on 2016/12/15 by Andrew.Rodham Sequencer: Skeletal animation and audio tracks now support multiple rows again. - In practice there were too many edge-cases to account for whilst considering backwards compatability - The impossible scenario was 2 sections on different rows, but evaluating nearest section - this cannot be represented as separate tracks. - Reorganised animation runtime template to use execution tokens rather than ::Initialize to ensure that animation operates correctly on the first frame for spawned objects #jira UE-39442 #jira UE-39725 Change 3237213 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed crash when setting event key properties #jira UE-39347 Change 3237255 on 2016/12/15 by Chris.Babcock Fix Multi with ETC2 and PVRTC selecting ES3.0 instead of 2.0 #jira UE-39839 #ue4 #android Change 3237294 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed shadowed variable warnings Change 3237366 on 2016/12/15 by Max.Preussner Media: Removed color space changes; we'll do these in material graphs instead Change 3237436 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed montages not being stopped for specific animation slots when animation sections were no longer evaluated #jira UE-39847 Change 3237458 on 2016/12/15 by Andrew.Rodham Sequencer: Always force regeneration of templates when PIE to eliminate the posibility of combining stale data Change 3237516 on 2016/12/15 by Max.Preussner Media: Attempting to fix Crash in fortnite just before exiting onboarding (UE-39841) #jira UE-39841 Change 3237532 on 2016/12/15 by Max.Preussner Added missing scope lock Change 3237991 on 2016/12/16 by Max.Preussner PS4Media: Fixed build [CL 3238204 by Max Preussner in Main branch]
2016-12-16 11:17:44 -05:00
+ SHorizontalBox::Slot()
.Padding(6.0f, 0.0f, 0.0f, 0.0f)
.AutoWidth()
.VAlign(VAlign_Center)
[
SNew(SButton)
.Text(LOCTEXT("MultiplyLabel", "*"))
.OnClicked(this, &SSequencerTransformBox::OnMultiplyButtonClicked)
]
+ SHorizontalBox::Slot()
.AutoWidth()
.VAlign(VAlign_Center)
[
SNew(SButton)
.Text(LOCTEXT("DivideLabel", "/"))
.OnClicked(this, &SSequencerTransformBox::OnDivideButtonClicked)
]
+ SHorizontalBox::Slot()
.Padding(6.0f, 0.0f, 0.0f, 0.0f)
.AutoWidth()
[
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3946692) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3801826 by Max.Chen PR #4304: Level Sequence crash fix - Guarded against dereferencing null componen. (Contributed by DSDambuster) Change 3801828 by Max.Chen PR #4302: Movie Scene Visibility Template unitialised variable, causing random . (Contributed by DSDambuster) Change 3801837 by Max.Chen Sequencer: Delay spawning/construction for convert to possessable. This fixes a bug where property values would be lost when converting back and forth from possessable to spawnable. #jira UE-52400 Change 3801841 by Max.Chen Sequencer: Make spacer nodes not selectable. PR #4194: Improvements to Sequencer (Contributed by projectgheist) #jira UE-53117 #jira UE-52139 Change 3804183 by Max.Preussner MediaAssets: Added missing lock in media sound component Change 3805414 by Max.Preussner MediaAssets: Setting valid GUID when initializing media texture resource Change 3819578 by Max.Chen PR #4370: When enabling the "MovieCapture", do not turn off the Stereo-3D display. (Contributed by yehaike) #jira UE-53647 Change 3823414 by Max.Chen Curve Editor: Lock down the first and last keys in the redundant keys removal range so that they're unaffected. #jira UE-53591 Change 3826406 by Max.Chen Sequencer: Move OnStartedPlaying() to within first update in UpdateTimeCursorPosition(). This fixes an issue where setting the hud/player visibility was getting stomped on later. #jira UE-52772 Change 3827044 by Max.Preussner MediaAssets: Added sprite visualization to media sound component #jira UE-53594 Change 3827988 by Max.Preussner MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together #jira UE-53532 Change 3828506 by Max.Preussner MediaPlayerEditor: Added attenuation visualizer for media sound components #jira UE-53594 Change 3832590 by andrew.porter EngineTest: Added a keep state check in Property Animation sequencer test Change 3833053 by andrew.porter EngineTest: Adding Hierarchical Bias test Change 3835683 by andrew.porter EngineTest: Adding UMG Animation screenshot test Change 3836076 by Max.Chen Sequencer: Fix audio volume and pitch multiplier deprecation. Change 3836230 by andrew.porter EngineTest: Adding Sequence Bone Position automation test Change 3836347 by Max.Chen Sequencer: Fixes to shot name parsing. When a shot doesn't contain a shot number, assume, [ShotName]_[TakeNumber]. When duplicating a shot, put the new shot in the same path of the original shot, so that the take numbers will increment properly. #jira UE-51868 Change 3836552 by Max.Chen Sequencer: Sub section now has a takes menu Change 3838094 by Max.Chen UMG: Fix template finish not getting called on stop. This fixes a bug where sections aren't restored when finished. #jira UE-52285 Change 3838708 by Max.Chen Sequencer: Add notification when the blend type is changed. #jira UE-54046 Change 3840295 by Max.Chen Sequencer: Fix copy/paste crash for lights #jira UE-54084 Change 3840957 by Mike.Zyracki Added Show Only Keyable and Show Only Animated to the filter list in the property editor. Added IsPropertyAnimated to IDetailKeyframe Interface which already had support for showing properties which are keyable (which is used for the key icon next to the properties.). Could have created another interface but then would have had to mimic the sequencer binding, releasing also, so this seemed best way. One issue still left is that custom built detail items currently don't store associated properties(usually) and so certain properties, in particulalry transforms, won't show up as keyable or animated. Note this also shows up with the keyable icon not showing up next to transform tracks, and other filters like Show Only Modified not working with transforms/customs. Not sure best way to tackle this. #jira UESEQ-328 Change 3841756 by Max.Chen Sequencer: Fix unbound possessable components when pasting spawnables. #jira UE-54104 Change 3843950 by andrew.porter EngineTest: Renaming LevelStreaming tests/content to LevelVisibility Change 3844082 by Mike.Zyracki Missing file for animated filter in property editor. When finding if a track is animated we need to find it but we can't easily induce the MovieTrack class for any particular property. So we don't set a class for it and just search by it's ID and name. #jira UESEQ-328 Change 3846902 by Max.Preussner ImgMedia: Fixed image media player never finished initialization if loading failed #jira UE-54247 Change 3849820 by Mike.Zyracki Reassigning deleted widgets didn't work since the menu extender mechanism needs a valid UObject in order to perform an operation on it. So to fix we replaced GetObjectBindingContextMenuExtender in WidgetBlueprint with new delegate mechanism (OnBuildCustomContextMenuForGuid) that supports FGuid in addition to UObjects which is needed to handle re-binding deleted widgets. Note that the default sequencer hacks this for replacing deleted actors in SequencerObjectBindingNode to check to see if a LevelSequence is active. We could move to this mechanism there also. #jira UE-53163 Change 3852211 by Max.Chen UMG: Indicate name of the property that is not bound. #jira UE-54350 Change 3854120 by Max.Chen Sequencer: Fix sibling folders being allowed to have the same folder name. #jira UE-54363 Change 3854627 by Max.Chen Sequencer: Step to next/previous key should work for all tracks if there aren't any selected. #jira UESEQ-391 Change 3855825 by andrew.porter EngineTest: Adding animation blending automation test Change 3855950 by andrew.porter EngineTest: Adding correct expected valuues to animation blending test Change 3856237 by Matt.Hoffman UESEQ-336 - Sequencer Track Reordering Adds the ability to re-order Master Tracks, Folders and Object Bindings within sequencer hierarchies (including UMG). Adds the ability to do a one-off sorting of the content under the old sorting behavior if the user wants to reset their layout to how it was under legacy behavior. Modifies SequencerTrackNodes, SequencerFolderNodes and SequencerObjectBindingNodes to handle CanDrop/OnDrop for above, below and ontop of. Fixes a Slate Issue that forcibly expanded a TreeviewRow if an item handled OnDrop. Slate will now only forcibly expand the row if the item says the drop happened ontop of the item, and not above or below it like it previously did. Change 3856503 by andrew.porter EngineTest: Adding automation test for using animation blueprint with blend multi node in sequencer Change 3857875 by Max.Chen Sequencer: Assign the sequence id after the template is compiled. #jira UE-54462 Change 3858344 by Max.Chen Sequencer: Prevent Goto and Transform boxes from overlapping by allowing them to be visible at the same time in an autosized horizontal box. Also, added close button to the goto box. PR #4425: Prevent Goto and Transform boxes from overlapping in Sequencer ... (Contributed by projectgheist) #jira UE-54210 Change 3860566 by andrew.porter MediaFrameworkTest: Set the option to index 0 for the audio and video track list by default Change 3860654 by andrew.porter EngineTest: Enabling Camera Cut + FOV test Change 3860981 by andrew.porter EngineTest: Updating skeletal mesh tests with a delay after set playback position Change 3861256 by Max.Chen Sequencer: Add all bindings if none selected. #jira-54440 Change 3862154 by Andrew.Rodham Added TimeManagement module Change 3862424 by andrew.porter EngineTest: Turned on the test Bone Positions with Blend Multi Node Change 3862573 by andrew.porter EngineTest: Adding test to compare bone positions in a sequence that is blending an animation that is using an AnimBP Change 3865117 by Max.Chen Sequencer: Stop auto scroll on mouse release of movement. #jira UE-31212 Change 3865303 by Max.Chen Sequencer: Add drag and drop transactions #jira UE-54662 Change 3865304 by Max.Chen Sequencer: Fix crash when an actor factory is not found. Change 3865361 by Max.Chen Sequencer: Don't change the camera/shot lock button when popping out of a sequence. #jira UE-54665 Change 3865412 by Max.Chen Sequencer: Determine whether a transform track is for a camera by using the spawned object or template #jira UE-54666 Change 3865685 by Max.Chen Sequencer: Clear autoscrub offset when stopping autoscroll #jira UE-31212 Change 3865886 by Max.Chen Sequence Recorder: Log an error if the number of frames changes while recording. This can happen if the skeleton changes while recording. #jira UE-48715 Change 3866925 by Andrew.Porter MediaFrameworkTest: Changing the current PNG test video image sequence to 1024 x 576 Change 3867705 by andrew.porter QAGame: Adding Audio Sort Sequence to dev folder Change 3867890 by andrew.porter QAGame: Adding a sequence for testing a sorting crash to my dev folder Change 3872628 by Max.Chen Movie Scene Capture: Split delay before warmup into split delay before shot warmup so that there's separate controls for when the movie scene capture warmups up vs. shot boundaries. Change 3873131 by Matt.Hoffman UE-54732 - Crash reordering a folder with a track. This was caused by folders being the only type of track to check if someone was putting a parent track into a child track. Object Binding tracks and Tracks now check as well so that you can't use the above/below drop targets to add parents as children. This also fixed a typo in the localization keys. #jira UE-54732 Change 3873301 by Mike.Zyracki Added ability to support continous euler angle changes when changing rotations, in particularly with the rotation gizmo's. To do this we effectively added a form an of 'euler filter'(https://en.wikipedia.org/wiki/Euler_filter) to find the closest euler angle to the current euler angle. Three functions were added to FRotator to make this possible, one to get the euler angle that's has the same rotation as it, one to get the difference between two euler angles via Manhattan distance and a third using the previous two to choose a Rotator value that's closest to it. We then use these functions before calling UComponent::SetRelativeRotation to make sure we use the correct Euler after the Quat conversion. We also no longer limit(bound) the euler angles to -180,180, which is obviously necessary to avoid flips. I also changed how we caluclate yaw and roll when pitch is -90 or 90 to make it the standard approach of zeroing out roll and just setting yaw. Main reasons are the previous implementation had precision issues so things like 180, 90, -180 would show up due to numbers being nearly zero but negative,(this would break any smooth interpolations), and this facilitates having a 'gimbal' rotation mode (like Maya, Blender etc..) if we ever want that also. If needed we could keep the previous implementation but would need to add some FMath::IsNearlyZero checks, with less performance. Note we only do this special filtering when applying delta's to actors or components in the editors, which then call UComponent::SetRelativeRotationExact, which is a new function to foces the RelativeRotation to be equal to the new rotation. This allows us to store un-nomalized Rotators at the cost that the RotationCache may be broken. We didn't change any of the other UComponent functions that set rotations (via Quats or Transforms) so they will still be bounded and unwound. In SetInternalWorldLocationAndRotation we only set the rotation if the rotation has changed, which fixes the rotation getting changed and re-normalized if just translate happens. In TransformTrackEditor, we correclty use the bUndwing flag and in MovieScene3DTransformSection there was an un-needed winding check there, it will be unwound earlier if needed, which happens if Sequence Recording is happening. Max we should talk about what to do about this . Note the euler angle drag via the widget is still bound to 0-360. I think we should just unbound that now since the rotations value are now unbound. This review now includes fixes suggested by Zak. #jira UE-UE-22228 Change 3873483 by Matt.Hoffman Sequencer Tracks can now be inserted above the spacer at the bottom of the tree. #jira UE-54706 Change 3873899 by Max.Chen Sequencer: Add section selection throbbing Change 3873908 by Max.Chen Movie Scene Capture: Added logging per frame Change 3873924 by Matt.Hoffman Adds the ability to store Sequence Recorder setups into profiles that stay with the map and can be re-loaded later. Profiles store the Actor Recordings so the settings for each actor should carry with them. #jira UESEQ-339 Change 3874726 by Matt.Hoffman Disable drag-and-drop targets on spacers that come between rows in Sequencer. This prevents extra drag/drop targets showing up between each row. #jira UE-54706 Change 3874862 by Matt.Hoffman Audio Track no longer gets reordered when adding sub-audio tracks, as sub-tracks are no longer counted towards the sorting order index when normalizing indexes. #jira UE-54727 Change 3875905 by Matt.Hoffman Disable Fade Track UI if a fade track already exists in the sequence. #jira UESEQ-393 Change 3876163 by Max.Chen Sequencer: Swap the camera object to the camera component's owner if it's not the same. #jira UE-54874 Change 3876971 by Andrew.Porter EngineTest: Moved Media Player Seek test to new folder. Also enabled the test with new ground truth image. Change 3877040 by Max.Chen Cine Camera: Split camera properties to two groups, "Camera Options" and "Camera Settings". The cine camera now hides properties in the "Camera Settings" group so that properties like bConstrainAspectRatio (in the "Camera Options" group) can be visible. #jira UE-54192 Change 3877763 by Max.Chen Curve Editor: Fix curve changed on end drag so that only curves that had keys/tangents that were changed receive notification, otherwise all loaded curves were getting notified that they were changed. #jira UE-54951 Change 3878234 by Matt.Hoffman Disable "Drop Below" targets for Sequencer Tree nodes to prevent a confusing UX issue where dropping underneath a Object Binding Node puts it after the object binding node but the UI looks like it's inserting it inside the Object Binding node. #jira UE-54743 Change 3879359 by Mike.Zyracki If a track is inactive we dim it a bit which seems to be the UE4 way to show inactive or disabled state. We changed the active logic so that all subtracks need to be inactive for the track to also be inactive(instead of all active for active). This conforms to how the active state actually works, e.g if you have two sections and only one is active the track is still active above it. #jira UESEQ-388 Change 3879462 by Max.Chen Sequencer: Allow dragging onto a particular row which would move out any overlapping sections to make space for the newly created section. Newly created sections are now selected and throbbed to draw attention to themselves. #jira UE-54664 Change 3879464 by Max.Chen Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field. - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field. - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges. #jira UE-54922 Change 3879590 by Matt.Hoffman Items that are now added to the Sequencer via the "+Track" menu will be selected after being added. Items can now be added inside of folders instead of just to the root level. #jira UE-27397 Change 3879612 by Mike.Zyracki Display Nodes with no children are always active. #jira UESEQ-388 Change 3879730 by Matt.Hoffman Sequence Recorder's actor recording groups now remove items from the group when removed via the UI. #jira UESEQ-339 Change 3880256 by Mike.Zyracki Fix issue with inactive display with folders and other track nodes. #jira UESEQ-388 Change 3883491 by Max.Chen Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes. Copy from Release-4.19 #jira UE-51323 Change 3883603 by Max.Chen Movie Scene Capture: Add option toggle disable screen percentage. By default this is on (no change in current behavior). #jira UE-51898 Change 3885074 by Max.Preussner MediaCompositing: Resetting media texture & freeing resource on section end; removed dead code Change 3887220 by Max.Preussner MediaCompositing: Defaulted media section duration to 1 sec (since we do not know the actual duration in most cases) Change 3887478 by Matt.Hoffman Sequences now show [Inactive] in their title bars when they're disabled. This helps communicate why a sequence isn't being evaluated. #jira UE-51469 Change 3888985 by Max.Chen Movie Scene Capture: Clamp HDR Compression Quality between 0 and 1. #jira UE-55136 Change 3893519 by Max.Chen Sequence Recorder: Clarified tooltip for bRecordNearbySpawnedActors - spawned actors will still be recorded if they match the ActorFilter. #jira UE-55238 Change 3893546 by Max.Chen Sequence Recorder: If a selected actor already has a recording, add a blank recording. #jira UE-55239 Change 3894044 by Max.Preussner MediaCompositing: Added support for seeking into a media section Change 3894310 by andrew.porter MediaFrameworkTest: Adding Img media sources for 1080 and 2160 ravent test content Change 3894426 by Max.Preussner MediaAssets: Letting media textures with AutoClear retain their clear color when player is reset Change 3895717 by Max.Chen Sequencer: Null checks to prevent crash when saving the default state of a spawnable #jira UE-55304 Change 3897388 by Max.Chen Sequencer: Don't update current time to be within the view range when stepping into a sequence. #jira UE-55322 Change 3897452 by Max.Chen Audio: Fix crash when trying to record audio without any active capture devices. Log warning if the number of input channels is not 1 or 2. #jira UE-55223 Change 3897619 by Max.Preussner MediaCompositing: Removed commented out code Change 3898072 by Max.Chen Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated. #jira UE-55328 Change 3898272 by Max.Preussner MediaPlayerEditor: Made slate brush constants static Change 3898704 by Max.Chen Sequencer: Skip if the binding id's sequence can't be found. #jira UE-55337 Change 3899855 by Max.Preussner MediaCompositingEditor: Added cache state visualization to media track Change 3900300 by Max.Preussner MediaCompositingEditor: Added loop indicators to media sections Change 3900694 by Max.Preussner ImfMedia: Looping cache only when player is looping Change 3900892 by Max.Preussner Stats: Added stats category for media framework Change 3900954 by Max.Preussner MediaCompositing: Don't evaluate at the end of media section Change 3901348 by Max.Preussner Core: Replaced TLruCache autos for better readability Change 3901655 by Max.Preussner ImgMedia: Added more perf stats to EXR reader Change 3901972 by Max.Preussner MediaAssets: Added getter for media player in media sound components Change 3902233 by Max.Preussner MediaAssets: Enabling media textures to receive samples right after player is assigned Change 3902238 by Max.Preussner MediaCompositing: Working around init/shutdown idiosyncracies in sequencer Change 3904045 by Max.Chen Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register. #jira UE-55314 Change 3905605 by Max.Chen Sequencer: Restrict spawnables from being created if they have a ClassWithin that UMovieScene is not a child of. #jira UE-55429 Change 3906550 by Max.Chen Sequencer: Add media track icon #jira UE-55480 Change 3907101 by Max.Chen Sequence Recorder: Fix bugs related to not recording a level sequence. There were certain assumptions that creating a level sequence meant that sequence recording was in progress. This is not always the case - the recorders can record animation assets and not create a level sequence. Changed the notion of IsRecording() to having at least one actor recording that is recording. Countdown timer, recording displays, etc should function if IsRecording() and not based on whether a level sequence is created. #jira UE-55485 Change 3907247 by Max.Chen Sequence Recorder: Fix crash not removing PrepareToCleanseEditorObject delegate. Repros when opening sequence recorder, closing it, and then opening or creating a level. Change 3910343 by Max.Preussner Core: Added async helper for executing functions on a given thread pool Change 3910346 by Max.Preussner ImgMedia: Added separate thread pools for loading/decoding and deleting image frames Change 3910829 by Max.Preussner Profiler: Increased visible range of profiler graph Change 3910841 by Max.Preussner MediaCompositing: Displaying asset name instead of full media source path in media section Change 3910870 by Max.Preussner ImgMedia: Using deallocation thread pool only in debug builds Change 3919642 by Max.Chen Sequence Recorder: Clarify active tooltip #jira UE-55661 Change 3919660 by Max.Chen Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified - The following sequence of events exposes this issue: - Create a master sequence with a single shot that spawns a cube - Add this sequence to a level and set it to auto-play - Save everything and restart - Resave just the inner shot asset without opening it - PIE - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template. #jira UE-55626 #jira UE-55490 Change 3921825 by Max.Chen Sequencer: "Run Construction Script in Sequencer" is off by default for blueprints but on for Sequencer. This allows the content author to switch it on for specific blueprints and sequencer will be default, run those with construction scripts enabled. Change 3922232 by Max.Chen Sequence Recorder: Reset countdelay on stop. #jira UE-55755 Change 3922306 by Max.Chen Sequence Recorder: Don't automatically mark transforms to be recorded by sequence recorder. Instead, log a warning if the user toggled it off to warn that the resulting animation might not match gameplay. #jira UE-55758 Change 3922912 by Max.Chen Sequence Recorder: Fix refresh next sequence name #jira UE-55757 Change 3927654 by Max.Chen Movie Scene Capture: Added format mapping for the name of the current camera #jira UE-55769 PR #4537 Change 3927658 by Max.Chen Sequencer: Added fbx property mapping for "FocusDistance" to "FocusSettings.ManualFocusDistance" #jira UE-55782 Change 3932022 by Max.Chen Sequencer: Add import animation track section to next available row index. #jira UE-55892 Change 3933919 by Max.Chen Sequencer: Jump to playback start frame and not 0 to start playback for recording. #jira UE-55933 Change 3934307 by Andrew.Rodham Sequencer: Add template signature that is re-generated every time the base template is regenerated, which invalidates evaluation fields This fixes an issue where the same sequence is instantiated multiple times in a sequence. If the source sequence was saved, its template would be wiped, which would invalidate the template ID When an instance tries to evaluate the master template, it would only invalidate a range in the evaluation field that was the hull of any invalid sub sequences overlapping the current time, potentially leaving invalid data in the evaluation field at positions later (or earlier) on in the sequence When the sub template was re-generated, it receives the same SequenceSignature as it had before (because the sequence hasn't actually changed), which causes the stale evaluation field data to fail the IsDirty check (because the sequence is the same as it thought, but the *template* has changed) This has been addressed be adding a signature to templates themselves, and checking both the template signature and sequence signature as a part of the IsDirty check. This ensures that we regenerate if either the template, or the sequence have changed. #jira UE-55934 Change 3936327 by Andrew.Rodham Sequencer: Removed increment when trimming right UMovieSceneSection::TrimSection already explicity assigns an exclusive bound to the time passed in. The new behavior means we can trim a section to the right, and insert another section without changing the time to create adjacent sections. #jira UE-42652 Change 3936328 by Andrew.Rodham Fixed KeyFrameManipulator assignment operators and copy/move constructors - These types are potentially self-referential so cannot use default constructors/assignment Change 3936330 by Andrew.Rodham Converted UMGSequencePlayer to use frames internally #jira UE-54878 Change 3936726 by Max.Chen Sequencer: Set track node as the parent of the key area node. The key area switcher needs the object binding id from the parent object binding node. Without this, the binding to the external value fails. #jira UE-55931 Change 3936775 by Max.Chen Sequencer: Should stop or loop should compare DurationFrames with Current Time from StartTime. The bug is that if you set 30 warmup frames in movie rendering for a range of 0-100, the FrameRange will be starting at -30 and have a duration of 130. Without this fix, the playback will continue until frame 130, rather than 100. #jira UE-55933 Change 3936935 by Matt.Hoffman Easing Curves are now represented in Play Rate resolution instead of internal resolution. #jira UE-55937 Change 3937069 by Matt.Hoffman Users can toggle if the is infinite on each side, limited by which tracks support infinite ranges. #jira UE-55891 Change 3937516 by Max.Preussner ImgMedia: Added support for single-threaded platforms #jira UE-55986 Change 3937826 by Max.Preussner MediaAssets: Disabling media sound components on HTML5 if AudioMixer is not enabled Change 3937997 by Max.Chen Curve Editor: Add Zoom to Fit Curves so that selected curves from Sequencer can be focused on. Tested that undo doesn't re-zoom. #jira UE-55935 Change 3938000 by Max.Chen Sequencer: Stop all sounds before generating audio waveforms. #jira UE-55951 Change 3938376 by Max.Preussner XGEController: Disabled XGE Controller in single-threaded apps to prevent crash Change 3938444 by Max.Preussner Core: Added async support for single-threaded applications Change 3938445 by Max.Preussner Networking: Added support for single-threaded applications in UDP socket sender/receiver Change 3938447 by Max.Preussner Messaging: Added support for single-threaded applications Change 3939432 by Max.Chen Sequence Recorder: Append command list to global level editor actions so that shortcuts are accessible in level editor. #jira UE-55798 Change 3940229 by Andrew.Rodham Added prospective display rate upgrade to UMovieScene::PostLoad - There was previously some very odd behaviour that would assign the fixed frame interval only when a sub sequence was focused in SSequencer. This meant that many sequences could have a frame interval of 0 set in the data. - Under the old method of snap interval display this would have fallen back to getting the display interval from the sequencer settings, but we no longer look at these. - The USequencerSettings properties have been removed and in their place, a prospective data upgrade for sequences that have a fixed frame interval old 0fps that sets the play rate to the previous defaults based off the old USequencerSettings defaults. - This could end up 'changing' the display rate for sequences where the user has changed the snap interval in the settings for a particular sequence editor, but there's not much we can do about that given we don't have access to the USequencerSettings classes in UMovieScene #jira UE-55919 Change 3940277 by Andrew.Rodham Sequencer: Added ability to default frame resolutions and play rates for newly created actor sequences Change 3940378 by Andrew.Rodham Sequencer: Post move import dialog now defaults to the playback framerate of the sequence, and floors to frame numbers Change 3940559 by Andrew.Rodham Reinstated primed or recording sequence color Change 3940642 by Max.Preussner ImagePlate: Removed image plate media playback functionality Change 3940843 by Max.Preussner Core: Made TCircularQueue actually thread-safe; improved code comments Change 3940860 by Max.Chen Sequencer: Changed StructNameToKey to StructPathToKey Previously, keying a PropertyPath of [RenderTransform][Shear][X] would get trimmed to X, which doesn't map to a channel name as considered by Sequencer2dTransformTrackEditor. Instead, trim the resulting property path to [Shear][X] so that track editors can determine the desired struct path and channels to key. #jira UE-52966 Change 3941292 by Mike.Zyracki Fix for trajectories out of range not showing up. 1) If we had no key data we would pop the time, so wouldn't get the section ranges. 2) Calculating of upper bound was wrong, checking against -1 and not key == num of keys when doing algo::lower_bound. 3) No need to do the Bck-- for the bakward iterators since we fixed #2. We start now from the upper bound correctly. 4) If we had no keys (at section start,end) we would incorrectly say we were any key type, so since we draw constant keys as dashed we would do so incorrectly around section end points. #jira UE-55929 Change 3941424 by Max.Chen Curve Editor: Change Zoom to Fit to use TArrayView Change 3941498 by Max.Preussner Core: Added FMath::DivideAndRoundNearest function Change 3942097 by Matt.Hoffman Drop Frame Timecode Support for NTSC rates. Change 3942104 by Matt.Hoffman Sequence Recorder Group is no longer visible inside the World Outliner after using one. #jira 55266 Change 3942107 by Max.Chen Sequencer: Resurrect logic to find or extend an existing section when adding keys. Change 3942330 by Max.Chen Sequence Recorder: Better tooltip for default animation settings. #jira UE-55636 Change 3942339 by Max.Chen Sequence Recorder: Better tooltip for default animation settings. #jira UE-55636 Change 3942507 by Andrew.Rodham Sequencer: We no longer pad the time overlap threshold with a small number that is not scaled by the current zoom level - The presence of this pad was causing keys that were far apart to be grouped when zoomed in a long way Change 3942509 by Andrew.Rodham Sequencer: Only pad total view range, rather than section range as well when retrieving keys to render - This stops us from rendering keys that are within the view range, but outside the section range Change 3942512 by Andrew.Rodham Added transactions to some sequencer details customizations Change 3942513 by Andrew.Rodham Sequencer: Reinstated validation checks to UMovieSceneSection::SetStartFrame and SetEndFrame, changed erroneous uses to use SetRange Change 3942560 by Andrew.Rodham Pass by rvalue reference to appease error C2719 on Win32 ('InChannels': formal parameter with requested alignment of 8 won't be aligned) Change 3942697 by Andrew.Rodham Newly Created Level Sequences and Actor Sequences now default to 24000 fps frame resolution (+/- ~24hrs range, supporting all integer rates + 23.976) Change 3942700 by Andrew.Rodham Sequencer: Added legacy out-of-bounds errors for times that are not supported by the current legacy upgrade frame resolution Change 3942989 by Max.Preussner Core: Fixed circular queue count calculation Change 3943538 by Max.Preussner MediaAssets: Reverted workaround for procedural audio log spam in HTML5 (Actor component initialization cannot be skipped if the component is used in a level) Change 3944071 by Max.Preussner QAGame: Fixed Media Texture keeps last frame of Media when PIE ends #jira UE-53360 Change 3944292 by Max.Chen Sequencer: Added extra flags to ensure that asset initialization does not occur on template actor sequences #jira UE-56113 Change 3944364 by Max.Chen Sequencer: Prevent circular shot/master tracks. Tested adding master -> child -> master as drag and drop cinematic shot tracks and sub tracks as well as through the + button. #jira UE-56091 Change 3944422 by Max.Chen Sequence Recorder: Disable transform recording if off. #jira UE-56061 Change 3944745 by Andrew.Rodham Sequencer: Key rendering fixes - Fixed assert that occured when keys happened to reside on some times due to KeyTime + TimeOverlapThreshold - KeyTime being slightly larger TimeOverlapThreshold - Fixed keys sometimes being clipped when zoomed right in due to lack of half-frame offset - Added missing documentation to MovieSceneTimeHelpers.h #jira UE-56107 Change 3945231 by Andrew.Rodham Sequencer: Reconstruct channel proxy on Serialize to catch all cases of undo/redo, PostLoad and duplication #jira UE-56089 Change 3945301 by Andrew.Rodham Sequencer: Added safety checks during initial sequence recording to guard against applying negative or 0-sized sequence ranges #jira UE-56125 Change 3946627 by Max.Preussner Fortnite: Fixed game crashes closing editor while in PIE - Pure virtual function being called #jira UE-56144 [CL 3946896 by Max Chen in Main branch]
2018-03-14 22:09:33 -04:00
SAssignNew(ScaleEntryBox, SNumericEntryBox<float>)
.MinDesiredValueWidth(32.0f)
.ToolTipText(LOCTEXT("TransformScale_Tooltip", "The amount to scale the selected keys/section by (about the local time)"))
.OnValueCommitted(this, &SSequencerTransformBox::OnScaleCommitted)
.OnValueChanged(this, &SSequencerTransformBox::OnScaleChanged)
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3237992) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3136778 on 2016/09/22 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3179199 on 2016/10/29 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. Copy from Release-4.14. Copied fix to FadeTrackInstance to FadeTemplate. #jira UE-37939 Change 3179340 on 2016/10/29 by Max.Preussner PS4Media: Fixed audio track dropping first frame Change 3180391 on 2016/10/31 by Max.Preussner UdpMessaging: nulling out message processor in destructor Change 3180459 on 2016/10/31 by Max.Chen Sequencer: Fix copy/paste crash in UMG. Change 3180607 on 2016/10/31 by Andrew.Rodham UMG: Fixed parent bindings not being adhered to correctly. Fixed slot widgets that get recreated not having their object bindings updated. #jira UE-38021 #jira UE-38018 Change 3181405 on 2016/11/01 by Lina.Halper #ANIM/SEQUCNER: sequencer animation blending support including additive - created multiway blend node - extension of two way blend - created anim sequencer instance to be used in sequencer for blending multiple animations and additives - hooked up to sequencer track players - renamed AnimationNode_TwoWay to AnimNode_TwoWay to be consistent with other node names. - Make sure you can't choose montage when selecting animation in Sequencer - Fixed Anim BP playing with multi group montages #code review: Max.Chen Change 3181870 on 2016/11/01 by Andrew.Rodham Sequencer: Made sequence pointers stored in sequence template instances weak object ptrs - We can't guarantee the lifetime of the objects here #jira UE-38051 Change 3182851 on 2016/11/02 by Andrew.Rodham Sequencer: Assert that a GetScriptStructImpl has been overridden correctly on templates Change 3182852 on 2016/11/02 by Andrew.Rodham Sequencer: Added 'Restore Animated State' command (CTRL+R) and button to sequencer toolbar Change 3183161 on 2016/11/02 by Max.Preussner Media: Added supported file extensions & URL schemes Change 3183476 on 2016/11/02 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3185181 on 2016/11/03 by Max.Chen Sequencer: Refactor general options button menu into play options and select options. Add Select Sections in Selection Range and Select All in Selection Range. Fix issues with convert to spawanble and convert to possessable. Convert to possessable now deletes the spawn track so that it's not left lying around, which when deleted would end up deleting the converted possessable actor. #jira UE-37854 Change 3185184 on 2016/11/03 by Max.Chen Sequencer: Add hotkey to toggle camera cut track lock/unlock camera. Change 3185409 on 2016/11/03 by Max.Chen Sequencer: Fix crash in skeletal mesh section drawing. #jira UE-38090 Change 3185444 on 2016/11/03 by Max.Chen UMG: Expose label browser for UMG Change 3185662 on 2016/11/03 by Max.Chen Sequencer: Paste track fixes. - Loosen restrictions on paste track destination. This allows the paste to operate on spawnables and on properties that don't have an explicit Set function. - Allow pasting onto all types of tracks, not just property tracks. - Fix when pasting the copied tracks onto multiple objects. Tested pasting transform tracks from possessable to spawnables. Tested pasting skeletal animation tracks from spawnable to possessables. #jira UETOOL-1206 Change 3185920 on 2016/11/03 by Andrew.Porter Adding test content for multiple audio video tracks. Change 3186404 on 2016/11/03 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3187957 on 2016/11/04 by Max.Preussner MediaAssets: Exposed CanPlaySource in BP Change 3187988 on 2016/11/05 by Max.Preussner Fixed documentation Change 3188035 on 2016/11/05 by Max.Chen Sequencer: Show camera name in cinematic viewport. #jira UE-28115 Change 3188603 on 2016/11/07 by Max.Preussner WmfMedia: Added missing nullptr check Change 3188788 on 2016/11/07 by Max.Preussner MediaPlayerEditor: Removed property buttons from PlatformMediaSource customization (UE-37948) #jira UE-37948 Change 3188808 on 2016/11/07 by Max.Preussner MediaAssets: Moved media player implementation into reusable class Also moved overlay text handling into separate asset. Change 3188919 on 2016/11/07 by Max.Preussner Media: Changed the handling of invalid media and media that failed to open (UE-38014) #jira UE-38014 Change 3189112 on 2016/11/07 by Max.Preussner WmfMedia: Added rudimentary H.265 HEVC support for Windows 10 (UE-38324) #jira UE-38324 Change 3189376 on 2016/11/07 by Max.Preussner WmfMedia: Removed Windows specific code from factory module Change 3189381 on 2016/11/07 by Max.Preussner Atrac9Audio: Fixed log category Change 3189497 on 2016/11/07 by Max.Preussner Media: Added binary sinks support Change 3189666 on 2016/11/07 by Max.Chen Curve Editor: Add option to show time in frame numbers #jira UE-27210 Change 3190339 on 2016/11/08 by Max.Preussner MediaAssets: Removed SetDesiredPlayerName since the field is public Change 3190342 on 2016/11/08 by Andrew.Porter Adding sequencer test content for animation blueprint Change 3190398 on 2016/11/08 by Max.Preussner Media: Renamed binary tracks to metadata tracks Change 3190458 on 2016/11/08 by andrew.porter Updating Skeleton with new slots. Change 3191167 on 2016/11/08 by Max.Chen Sequencer: Fix crash in validating paste tracks buffer. Validate the tracks instead of actually pasting into temp. #jira UE-38353 Change 3191336 on 2016/11/09 by Andrew.Rodham Slate: Added the ability to set and retrieve a host tab manager from a details view Change 3191338 on 2016/11/09 by Andrew.Rodham Editor: Added the ability to extend default layouts - FLayoutExtender can be used to provide basic tab layout extensions on default themes. - This can be used by external plugins to inject tabs to other interfaces where necessary. - Currently this is supported by the blueprint editor's unified component layout, and the level editor layout. Change 3191346 on 2016/11/09 by Andrew.Rodham Sequencer: Added new (experimental) ActorSequence module and editor - Sequences can now be added to actors via the UActorSequenceComponent. - An embedded sequencer will appear on details panels, with the option to break it out into a tab. - Separated common playback elements from ULevelSequencePlayer into UMovieSceneSequencePlayer, from which specific players can derive. - The majority of level editorintegration with sequencer has been separated out into a separate singleton class that can manage multiple sequencers. - All movie scene data now defaults to instanced, such that it can be duplicated and instanced correctly. - Added read-only mode for sequencer which is used for actor sequence components that come from a blueprint archetype to prevent erroneous editing. Change 3191387 on 2016/11/09 by Andrew.Rodham Orion: Fixed deprecation warnings Change 3191388 on 2016/11/09 by Andrew.Rodham Orion: Added dependency on MovieScene module Change 3191403 on 2016/11/09 by Andrew.Rodham Sequencer: Fix initialization order warning Change 3191428 on 2016/11/09 by Andrew.Rodham Sequencer: Added missing include Change 3191510 on 2016/11/09 by Andrew.Rodham Header include fixes Change 3191599 on 2016/11/09 by Max.Chen Sequencer: Add option to lock the playback range per movie scene. The toggle is stored as editor only and should be a saved value so that it can persist as the asset is passed from user to user. #jira UE-34677 Change 3191664 on 2016/11/09 by Andrew.Rodham Sequencer: Ensure keyframe handlers are only added once Change 3192373 on 2016/11/09 by Max.Preussner MediaAssets: Fixed regression: playlists no longer open Change 3192408 on 2016/11/09 by Max.Preussner MediaAssets: Fixed OpenPlaylistIndex crashing Change 3192878 on 2016/11/09 by Max.Chen Camera Rig: Fix log spam trying to unregister component. #jira UE-38435 Change 3192989 on 2016/11/10 by Andrew.Rodham Slate: Added constructor to appease old VS2013 compiler warning about non-constructible type Change 3192991 on 2016/11/10 by Andrew.Rodham Sequencer: Moved lambda out-of-line to fix static analysis warning Change 3193420 on 2016/11/10 by Max.Preussner MediaAssets: Replaced CopyToResolveTarget with new TransitionTarget API Change 3193478 on 2016/11/10 by Max.Chen Sequencer: Moved Fix Actor References back under the General Options menu. Change 3193870 on 2016/11/10 by Max.Preussner MediaPlayerEditor: Removed additional buttons in per-platform overrides (UE-37948) #jira UE-37948 Change 3193873 on 2016/11/10 by Lina.Halper - Sequencer fix with anim instance reinit - Fixed TMap issue with memory by changing to pointer from ref. #code review: Max.Chen Change 3194184 on 2016/11/10 by Max.Chen Sequencer: Only expand section when setting keys when there are keys. Otherwise if you set the default value while the time position is outside of the section range, the section will expand, which seems undesirable. Change 3194187 on 2016/11/10 by Max.Chen Sequencer: Backwards compatibility if a track no longer supports multiple rows, its sections are split to other duplicate tracks. Change 3194191 on 2016/11/10 by Max.Chen Sequencer: Add audio volume and pitch curves. #jira UE-30009 Change 3194256 on 2016/11/10 by Max.Chen Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3194282 on 2016/11/10 by Max.Chen Movie Capture: Add some frame rate bounds. Max frame rate for recording is 200. Min is 1. #jira UE-38502 Change 3194355 on 2016/11/11 by Max.Chen Sequencer: Minimum handle size for time slider scrubber. #jira UE-34676 Change 3194767 on 2016/11/11 by Max.Chen Sequencer: Mark duplicated tracks as changed so that their template gets regenerated. Change 3195094 on 2016/11/11 by Max.Preussner Media: Removing game thread dependencies This change removes game thread dependencies from all media players so that we can use the media framework for startup movies where the game thread is block while loading the Engine. The players now have two new methods, TickPlayer and TickVideo, which need to be called from the external code that owns the players. On the Engine side, this is taken care of by UMediaPlayer, which calls TickPlayer from the game thread and TickVideo from the render thread. In startup movies, this will be taken care of by a special thread. AvfMedia: This change does not fully remove game thread dependencies in AvfMediaPlayer yet. There are some async callbacks scheduled to execute on the game thread that need to be refactored. The execution of these events should be performed in TickPlayer instead. All platform owners, please review these changes for your platform and make sure that everything still works. I have not had time to test all platforms yet. Change 3195396 on 2016/11/11 by Max.Preussner AvfMedia: Removed remaining game thread dependencies Change 3195670 on 2016/11/11 by Max.Preussner MediaUtils: Renamed function Change 3195690 on 2016/11/11 by Max.Preussner MediaAssets: MediaPlayerBase instance is now a field instead of pointer. Change 3195802 on 2016/11/11 by Max.Preussner Media: Removed UMediaPlayer::GetNativePlayer Change 3195843 on 2016/11/11 by Max.Preussner Kismet: Fixed non-unity Change 3195851 on 2016/11/11 by Max.Preussner Fixed typo. Change 3195854 on 2016/11/11 by Max.Preussner MediaUtils: Added missing forward declaration Change 3195937 on 2016/11/11 by Max.Chen Media: CIS Fix Change 3196120 on 2016/11/13 by Max.Chen Sequencer: Weight curve for skeletal animation section. Changed skeletal template evaluation so that it works with multiple animation tracks. The shared track clears all the weights, the section gathers up all the data, and the shared track evaluates the data. Otherwise, the multiple track evaluations would conflict with each other in setting states back and forth. #jira UE-38374, UEFW-128 Change 3196265 on 2016/11/13 by Max.Chen Sequencer: Fix audio waveforms so that they're regenrated when audio start time is changed. #jira UE-38543 Change 3196421 on 2016/11/14 by Andrew.Rodham Sequencer: Fixed modified tracks not being written to the transaction buffer when replacing object bindings #jira UE-38423 Change 3197131 on 2016/11/14 by Max.Chen Sequencer: Null checks. #jira UE-38570, UE-38593 Change 3197209 on 2016/11/14 by Max.Chen Cine Camera: Reset focus smoothing interpolation on PostEditChangeProperty. This fixes an issue where if you enable focus smoothing, the manual focus distance that is input isn't used since the interpolation happens from the last current focus distance. #jira UE-27055 Change 3198691 on 2016/11/15 by Max.Chen Sequence Recorder: Optimize record transforms by setting all the keyframes at once. Also, added option to toggle removing redundant keyframes from the recorded tracks. #jira UE-38489 Change 3198711 on 2016/11/15 by andrew.porter Adding test content for MEdia Framework Track Switching. Change 3199174 on 2016/11/15 by Lina.Halper Sequencer backward compatibility fix with root motion Make sure you could remove root motion fine #jira : UE-38591 Change 3199260 on 2016/11/15 by tim.gautier Updated QA-Media_TrackSwitch - changed Trigger Collision to only detect overlap from PlayerPawn Change 3199663 on 2016/11/15 by Max.Chen Anim Sequencer: Fix deprecation warning for bCanUseParallelUpdateAnimation. Updated to use bUseMultiThreadedAnimationUpdate. Change 3199727 on 2016/11/15 by Max.Chen Matinee to Level Sequence: Set default scale when converting matinee move tracks to sequencer. #jira UE-38688 Change 3199847 on 2016/11/16 by Max.Chen Sequencer: Add menu option to reduce keys of all sections in the current level sequence Change 3200351 on 2016/11/16 by Max.Chen Level Editor/Sequencer: Fixes to allow for component keyframing. The transform track operates on the components that changed, not the actor. The level editor viewport broadcasts begin/end movement on the components that changed. #jira UE-38649, UE-38646 Change 3200474 on 2016/11/16 by Max.Chen Sequencer: Move reduce keys to section context menu. Change 3200888 on 2016/11/16 by Max.Chen Sequencer: Clamp skeletal animation evaluation remapping of time to section bounds. This is necessary when evaluating nearest is enabled and the time is beyond the section bounds. Also, set the shared track template to have higher priority so that it always clears/initializes weights before each section's template adds section params for evaluation. Change 3201633 on 2016/11/17 by Max.Chen Matinee to Level Sequence: Fix matinee 3d scale track conversion to level sequence. Also, added paste matinee vector track to sequencer's vector track. #jira UE-38688 Change 3202458 on 2016/11/17 by Max.Chen Sequencer: Fix track editor commands getting unregistered when switching from one level sequence to another. The sequence of events is: track editor commands get bound when a level sequence is edited. When switching to another level sequence, the existing track editor is released after the new one is registered, causing the commands to ultimately get unbound. #jira UE-38693 Change 3202606 on 2016/11/17 by Max.Chen Actor Sequence: Null check in CanPossessObject for a component's owner. #jira UE-38514 Change 3203522 on 2016/11/17 by Max.Chen Sequencer: Audio start time deprecated in favor of start offset which is an offset into the audio clip. Also, limit the start offset to positive values since you can just crop into the audio clip by dragging the section's start time. Audio track no longer supports multiple rows (should have been checked in along with the audio volume and pitch multiplier curves). #jira UE-38549, UE-38554, UE-38547 Change 3203863 on 2016/11/18 by Andrew.Rodham Engine: Ensure that world settings actor is considered by network object list when sorting the actor list for a level Change 3203865 on 2016/11/18 by Andrew.Rodham Sequencer: Fixed play rate track interaction between servers and clients - The logic for evaluation was previously flawed (it would only run in editor builds). Play rate is now only evaluated on servers and standalone clients, with the time dilation being replicated to network clients. Change 3203900 on 2016/11/18 by Andrew.Rodham Sequencer: Changed CreateLevelSequencePlayer to create a transient level sequence actor #jira UE-37277 Change 3205038 on 2016/11/18 by Max.Preussner Slate: Corrected comment Change 3205046 on 2016/11/18 by Max.Preussner WmfMedia: Added missing nullptr check #jira UE-38825 Change 3205073 on 2016/11/18 by Max.Chen Sequencer: Fix audio upgrade case when start time is 0. Change 3205277 on 2016/11/19 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Please take a look at SequencerEdMode.cpp and Sequencer.cpp. I ended up accepting latest Dev-Sequencer, which seemed to be the right thing to do. Change 3205465 on 2016/11/20 by Max.Preussner MovieScene: Fixed non-unity build Change 3205467 on 2016/11/20 by Max.Preussner Engine: Fixed spelling Change 3206264 on 2016/11/21 by Max.Preussner Kismet: Added missing forward declaration Change 3206493 on 2016/11/21 by Max.Preussner PS4Media: Added remaining changes for removing game thread dependencies Change 3206512 on 2016/11/21 by Andrew.Porter Adding test content to QAGame for Sequencer animation weight blending. Change 3206529 on 2016/11/21 by Lina.Halper Fixed anim notifes to work in Sequencer Instance - Give proper delta in editor preview - Make sure not to recreate AnimInstance #jira: UE-38849 #code review:Max.Chen Change 3206552 on 2016/11/21 by Max.Preussner QAGame: Enabled looping by default Change 3207462 on 2016/11/22 by andrew.porter QAGame: updating QA-Sequencer with changes to animation blending test cases Change 3207499 on 2016/11/22 by tim.gautier Added Streaming Sources, added Streaming Source options for BP_MediaPlayer. Specified Media Option Categories with BP_MediaPlayer to clean up details panel. #jira none Change 3207571 on 2016/11/22 by Max.Chen Curve Editor: Expose curve editor settings to Editor Preferences. #jira UE-38907 Change 3207690 on 2016/11/22 by Max.Chen Sequencer: Speculative crash fix for switching UMG animations. #jira UE-29333 Change 3207744 on 2016/11/22 by tim.gautier Removed unnecessary nodes from BP_MediaPlayer. Created a variable visible in the Details Panel to allow the user to specify a URL to Stream media without specifying a Source in-editor. #jira none Change 3207935 on 2016/11/22 by Max.Chen Sequencer: Temporary fix for skeletal animation track scrubbing. Verified that anim notifies still fire when playing and scrubbing. #jira UE-38964 Change 3207938 on 2016/11/22 by Max.Chen Sequence Recorder: Set reduce keys back to true so that there's no change in current behavior. This should be toggled off for performance reasons but in general is nice to have reduced keys. Change 3207950 on 2016/11/22 by Lina.Halper - Fixed so that mesh space additive won't show up in sequencer - Added warning if you change type later or existing ones #jira: UE-38062? Change 3208278 on 2016/11/22 by andrew.porter QAGame: Adjusting level blueprint for test case. Change 3208285 on 2016/11/22 by andrew.porter QAGame: adding SequencerBP animation blueprint. Change 3208538 on 2016/11/23 by Max.Chen Actor Sequence: Fix plugin filename. Change 3208916 on 2016/11/23 by Max.Chen Sequencer: Fix material parameter initialization so that the value is retrieved from the material instance and not the parent material. #jira UE-34317 Change 3208924 on 2016/11/23 by Max.Chen Save As: Cancel should not save over the existing asset. It should just return. Change 3208939 on 2016/11/23 by andrew.porter QAGame: reset some content back to its default state for testing Change 3209053 on 2016/11/23 by Max.Chen Sequencer: Ensure the section id is unique. Change 3209161 on 2016/11/23 by Max.Chen Save As: Follow up fix for cancelling save as. Change 3210540 on 2016/11/26 by Max.Preussner WmfMedia: Reworked fallback stride calculations to fix issues with some exotic video formats Change 3210546 on 2016/11/26 by Max.Preussner WmfMedia: Fixed NV12 vertical buffer alignment Change 3211567 on 2016/11/28 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Step 1 of 2 Change 3212408 on 2016/11/28 by Max.Preussner Fixed fallout from Dev-Main merge Change 3212456 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header dependencies Change 3212562 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header usage Change 3212649 on 2016/11/28 by Max.Chen Fix CIS Change 3212671 on 2016/11/28 by Max.Chen Sequencer: Add option to restore to the pre animated state. #jira UE-38862 #2953 Change 3212672 on 2016/11/28 by Max.Chen Sequencer: Select object binding node corresponding to selected components and vice versa (select components in level when object binding node is selected) Change 3212673 on 2016/11/28 by Max.Chen Sequencer: Follow-up fix for component keyframing - key area needs to be updated by component. #jira UE-38649 Change 3212676 on 2016/11/28 by Max.Chen Level Editor: PostEditMove should only be called on the actor if it is moved. #jira UE-38646 Change 3212688 on 2016/11/29 by Max.Chen Sequencer: Force refresh event parameters customization when struct contents change but not a full refresh when struct child contents change. #jira UE-39094 Change 3212831 on 2016/11/29 by Andrew.Rodham Disabled ActorSequenceEditor plugin by default while it's experimental Change 3213219 on 2016/11/29 by Max.Preussner AvfMedia: Added missing include Change 3213333 on 2016/11/29 by Andrew.Rodham Sequencer: Added the ability to override bindings when playing back a level sequence on a level sequence actor #jira UETOOL-746 Change 3213905 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214203 on 2016/11/29 by Michael.Gay Some demo files to test Sequencer timing. Change 3214205 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214548 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214564 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214567 on 2016/11/29 by Max.Chen More IWYU fixes for Win32 Change 3214573 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214576 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214621 on 2016/11/30 by Max.Preussner Atrac9Decoder: Fixed log category declaration Change 3214630 on 2016/11/30 by Max.Preussner More IWYU fixes Change 3214747 on 2016/11/30 by Andrew.Rodham Sequencer: Fixed shadow variable Change 3214957 on 2016/11/30 by Andrew.Rodham Core: Changed Algo::Find to use TElementType - This allows it to support c style arrays Change 3215127 on 2016/11/30 by Andrew.Rodham Sequencer: Made burn-in options and init settings instanced - This ensures they work correctly when defined on archetypes and blueprints #jira UE-38645 Change 3215754 on 2016/11/30 by Max.Chen Sequencer: Fix skeletal animation track evaluating tracks in the wrong time space. Cache the evalulation time and weight value in each section's template and then execute with those values in the shared track's template. #jira UE-39145 Change 3216603 on 2016/12/01 by Max.Chen Sequencer: Set audio volume/pitch only if changed. Change 3216613 on 2016/12/01 by Max.Chen Sequencer: Add component selector when there are multiple components that have sockets. This fixes a crash when there are multiple components to attach to. #jira UE-39167 Change 3217175 on 2016/12/01 by Max.Chen Sequencer: Set skeletal animation track evaluation to be upper bound exclusive. This gives better behavior when two clips butt up against each other since the sections would overlap in time and evaluation would normalize they weighted contribution of each. #jira UE-37184 Change 3217292 on 2016/12/01 by Max.Chen Sequencer: Rework upgrading track rows to include overlapping sections. For skeletal animation sections, set weight values based on the evaluation bounds since there was no blending prior to 4.15. Change 3217860 on 2016/12/01 by Max.Preussner Media: Fall-through for media options Change 3217965 on 2016/12/01 by Max.Preussner MediaAssets: Renamed media option name Change 3218470 on 2016/12/01 by Max.Chen Sequencer: Fix start time deprecation value so that negative values are supported. #jira UE-39259 Change 3218473 on 2016/12/01 by Max.Chen Sequencer: Fix crash if start seq length is negative. Change 3219021 on 2016/12/02 by Max.Chen Sequencer: Add multiply and divide to transform box. Change 3219374 on 2016/12/02 by Max.Chen Sequencer: Teleport simulating components when moving them through the transform track. This fixes bugs with recording simulating actors (ie. vehicle game) where recorded actors don't playback with the recorded positions and there are warnings about attempting to move a fully simulated skeletal mesh. #jira UE-38442, UE-38444, UE-38852 Change 3219638 on 2016/12/02 by Max.Preussner Projects: Fixed error message Change 3220584 on 2016/12/03 by Andrew.Rodham Sequencer: Blueprint generated classes are now always removed from level sequences on load in the editor - This ensures that old (and perhaps corrupt) BP generated classes are destroyed #jira UE-39173 Change 3220585 on 2016/12/03 by Andrew.Rodham Editor: Fix EditInstanceOnly properties that aren't variables on the generated class being editable in blueprints Change 3220973 on 2016/12/04 by Max.Chen Fix CIS Change 3222833 on 2016/12/05 by Max.Chen Sequencer: Fixed some recorded components not being generated. #jira UE-34289 Change 3224450 on 2016/12/06 by Max.Chen Sequencer: Fix convert spawnable to posessable. Logic for setting the parent was mistakenly removed in runtime eval. #jira UE-39419 Change 3225301 on 2016/12/07 by Max.Preussner AvfMedia: Added settings class Change 3225304 on 2016/12/07 by Max.Preussner Fixed typo Change 3225723 on 2016/12/07 by Max.Preussner Fixed typo. Change 3225871 on 2016/12/07 by Max.Preussner Forgot to check in Change 3225932 on 2016/12/07 by Max.Preussner Added missing header Change 3226266 on 2016/12/07 by Max.Preussner Media: Fixed various module dependencies Change 3226451 on 2016/12/07 by Max.Preussner Include fixes Change 3226455 on 2016/12/07 by Max.Preussner LevelSequence: Added missing include Change 3227135 on 2016/12/08 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3227143 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing header Change 3227731 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing include Change 3228222 on 2016/12/08 by Max.Preussner UBT: Fixed delay load library support for remote compilation to macOS Change 3228266 on 2016/12/08 by Max.Preussner PluginBrowser: Added missing includes Change 3228755 on 2016/12/09 by Andrew.Rodham Sequencer: Fixed copy-paste of event keys - Also added a key-value iterator to TCurveInterface (both const and non-const) #jira UE-39526 Change 3228777 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Reimplement fixes from Fortnite for PS4 media framework in //UE4/Dev-Sequencer. Based on Original CL 3227137 - Event callback from AvPlayer was enqueing the processing of events over to the player thread, so the "State" member of FPS4MediaPlayer doesn't get updated until the following frame. This breaks cases with multiple calls to SetRate within a single frame. - Removed time check in FPS4MediavideoSampler::Tick. There are cases where the time check failed, even when a new frame was available from the AvPlayer libs. The video sampler now always calls sceAvPlayerGetVideoDataEx. This returns immediately if no frame data is available. - FPS4MediaPlayer::Seek was failing if the video is in a playing/paused state. We now restart the stream if a seek command occurs after the video has stopped (e.g. due to EOF reached). - Shared a single critical section between the FPS4MediaTracks, FPS4MediaVideoSampler and FPS4MediaPlayer objects. Fixes deadlocks between the decoder/player threads where each will be waiting on each others' critical section. [~] Enabled debug warnings from AvPlayer library in non-shipping builds. [~] Changed log levels of UE_LOGs to match their severity. ------------------------- [!] Also, fixed rendering artifacts on videos using a cropping rectangle - e.g. 1080p videos are actually decoded as 1920x1088, with an extra 8 pixels height, which contained garbage. - We determine the final media texture size as the size of the cropping rectangle, and use modified UVs during the YCbCr->RGB converstion shader to do the mapping. Change 3228793 on 2016/12/09 by Andrew.Rodham Sequencer: Edits to actor sequences now correctly mark their parent blueprints for compilation #jira UE-38723 Change 3228877 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Fix track switching issues in PS4 media player. - Sony's AvPlayer library does not support switching tracks (audio or video) on-the-fly after a stream has begun playback. - The higher level UMediaPlayer enables track 0 automatically, which would be committed to the AvPlayer, and therefore lock out other streams. - Actual track selection is now deferred until the stream is started, after which changing tracks is prohibited. - Tracks must be selected before calling SetRate for the first time. #jira UE-37225 Change 3229501 on 2016/12/09 by Max.Preussner Media: Better display names for media player plug-ins Change 3229515 on 2016/12/09 by Max.Preussner MediaPlayerEditor: Sorting player plug-ins alphabetically; consistent display in both media player editor and media source customization Change 3229716 on 2016/12/09 by andrew.porter Adding PlayRate sequence to my dev folder Change 3230554 on 2016/12/12 by Andrew.Rodham Back out changelist 3220584 - Currently this causes actor instances to fail to load because they are instanced of dead classes. Need to think of a more robust solution here. #jira UE-39398 Change 3230922 on 2016/12/12 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3232059 on 2016/12/12 by Max.Preussner MediaUtils: Better error message for when no suitable media player plug-in was found Change 3232097 on 2016/12/13 by Max.Preussner Switch: Temp fix for borked folder name on case-sensitive platforms Change 3232100 on 2016/12/13 by Max.Preussner MediaAssets: Split up UMediaSource into UBaseMediaSource Also added color space related properties Change 3232101 on 2016/12/13 by Max.Preussner Media: Started to implement support for color spaces Change 3232119 on 2016/12/13 by Max.Preussner MediaAssets: Fixed buffer not recreated if color space changed Change 3232799 on 2016/12/13 by Max.Preussner PS4Media: Fixed build #jira UE-39706 Change 3233170 on 2016/12/13 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3233250 on 2016/12/13 by Max.Preussner MediaPlayerEditor: Added separator in track menu Change 3233309 on 2016/12/13 by andrew.porter QAGame: Edited text render actors in QA-Media_TrackSwitch Change 3233439 on 2016/12/13 by Chris.Babcock Standardize Android media track DisplayName Change 3233817 on 2016/12/13 by Chris.Babcock Fix virtual keyboard EditableTextBox update when comitted text matches current text from change updates #jira UE-39424 #ue4 #mobile Change 3234421 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed nullptr crash Change 3234423 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed incorrect copying of base-class from compiler rules Change 3234429 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed empty space not being added between the last and penultimate segments when required #jira UE-39442 Change 3234635 on 2016/12/14 by Max.Preussner MediaAssets: Exposed UTexture properties in UMediaTexture Change 3234681 on 2016/12/14 by Max.Preussner MediaAssets: Made MediaTextureResources support -onethread Change 3234878 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed crash with "Evaluate Sub Sequences in Isolation" enabled - This occurred when there were tracks at the root level of the sub sequence, because it would incorrectly hash in the parent ID, rather than just using it directly Change 3234901 on 2016/12/14 by Max.Preussner MediaPlayerEditor: Detail customization improvements Change 3235275 on 2016/12/14 by Chris.Babcock Fix WMF stream ordering to match other players #jira UE-39703 #ue4 #mediaframework Change 3235390 on 2016/12/14 by Max.Preussner DesktopPlatform: Added IniPlatformName to FPlatformInfo; fixed up indentation Change 3235402 on 2016/12/14 by Max.Preussner MediaAssets: Fixed platform player name overrides ignored in packaged builds (UE-39771) #jira UE-39771 Change 3235667 on 2016/12/14 by Max.Preussner Media: Moved enums into separate header file, so they can be shared Change 3235984 on 2016/12/14 by Max.Preussner Back out changelist 3235667 Change 3236040 on 2016/12/14 by Max.Preussner Core: Added modulus operator to FTimespan Change 3236139 on 2016/12/15 by Max.Preussner Core: Added FTimespan::IsZero Change 3236527 on 2016/12/15 by Max.Preussner Fixed initialization order Change 3237101 on 2016/12/15 by Andrew.Rodham Sequencer: Skeletal animation and audio tracks now support multiple rows again. - In practice there were too many edge-cases to account for whilst considering backwards compatability - The impossible scenario was 2 sections on different rows, but evaluating nearest section - this cannot be represented as separate tracks. - Reorganised animation runtime template to use execution tokens rather than ::Initialize to ensure that animation operates correctly on the first frame for spawned objects #jira UE-39442 #jira UE-39725 Change 3237213 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed crash when setting event key properties #jira UE-39347 Change 3237255 on 2016/12/15 by Chris.Babcock Fix Multi with ETC2 and PVRTC selecting ES3.0 instead of 2.0 #jira UE-39839 #ue4 #android Change 3237294 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed shadowed variable warnings Change 3237366 on 2016/12/15 by Max.Preussner Media: Removed color space changes; we'll do these in material graphs instead Change 3237436 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed montages not being stopped for specific animation slots when animation sections were no longer evaluated #jira UE-39847 Change 3237458 on 2016/12/15 by Andrew.Rodham Sequencer: Always force regeneration of templates when PIE to eliminate the posibility of combining stale data Change 3237516 on 2016/12/15 by Max.Preussner Media: Attempting to fix Crash in fortnite just before exiting onboarding (UE-39841) #jira UE-39841 Change 3237532 on 2016/12/15 by Max.Preussner Added missing scope lock Change 3237991 on 2016/12/16 by Max.Preussner PS4Media: Fixed build [CL 3238204 by Max Preussner in Main branch]
2016-12-16 11:17:44 -05:00
.Value_Lambda([this](){ return ScaleFactor; })
]
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3178529) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3149443 on 2016/10/03 by Max.Preussner MediaAssets: Better parameter names for MediaPlayer BP functions Change 3149756 on 2016/10/03 by Max.Chen Sequence Recorder: Set some settings to be clamped at 0 (sequence length, recording delay, audio gain, audio input buffer size, nearby actor recording proximity) #jira UE-35233 Change 3149795 on 2016/10/03 by Max.Chen Curve Editor: Set tangent to user when flattening or straightening tangents only when the tangent mode is auto and the interp mode is cubic. #jira UE-36734 Change 3150378 on 2016/10/04 by Max.Preussner PS4Media: Made video buffer sizes for file and HLS sources configurable (UE-36807) #jira UE-36807 Change 3151414 on 2016/10/05 by Max.Chen Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null. #jira UE-35285 Change 3152038 on 2016/10/05 by Max.Preussner UdpMessaging: Code & documentation modernization pass Change 3152471 on 2016/10/05 by Max.Chen Cine Camera: Don't enable/disable actor ticking based soley on actor tracking since actor ticking is needed for other purposes. Instead, always enable actor ticking and only update actor tracking on tick if necessary. This fixes a bug where the cine camera actor won't tick if you hook in event tick. #jira UE-36625 Change 3152692 on 2016/10/05 by Max.Preussner Messaging: API code & documentation modernization pass Mostly removed shared pointer/ref typedefs as they prevent forward declarations and increase include complexity. Change 3153824 on 2016/10/06 by Max.Preussner Messaging: Renamed IConnectionBasedMessagingModule to ITcpMessagingModule and moved it into TcpMessaging I recommend that we refactor this API. The dependency should be reversed, i.e. instead of AndroidDeviceDiscovery depending on the TcpMessaging plug-in module, the Engine should provide a central registry that device discovery modules can notify, and that message transport plug-ins can register with and listen to OnConnectionAdded/Removed events etc. That way it supports an arbitrary number of transport plug-ins, and the Engine is not coupled to any of them. This functionality is not necessarily related to messaging, and the Messaging API is transport agnostic anyway. I'll think about this some more. Change 3153826 on 2016/10/06 by Max.Preussner Messaging: Removed remaining typedefs in IMessageTracer to enable forward declaration and reduce include dependencies Change 3153857 on 2016/10/06 by Max.Chen Sequencer: Set snap time to dragged key on by default. Change 3153980 on 2016/10/06 by Max.Preussner SessionServices: Removed typedefs; code and documentation modernization pass Change 3154313 on 2016/10/06 by Max.Chen Sequencer: Set the paste keys time to the current time, rather than the mouse time. Change 3154332 on 2016/10/06 by Max.Chen Sequencer: Remove click to rename shot functionality in the shot thumbnail. Added rename shot to the shot context menu. Change 3154377 on 2016/10/07 by Max.Chen Sequencer: Add ability to step to beginning and ends of sections/shots using the hotkeys: , and . Change 3154788 on 2016/10/07 by Max.Chen Sequencer: Fix offsets that created when moving multiple sections. The offsets were being created because section bounds were being generated for all sections except for the current section. Instead, they should be computed for all sections except for any that aren't being moved. #jira UE-29152 Change 3159274 on 2016/10/11 by Max.Preussner Core: Documentation fixes Change 3159275 on 2016/10/11 by Max.Preussner UdpMessaging: Added missing header Change 3160746 on 2016/10/12 by Max.Preussner MediaAssets: Added BP functions to query width, height, and aspect ratio of UMediaTexture instances #jira UE-37241 Change 3160975 on 2016/10/12 by Max.Preussner PS4Media: Better logging for SetRate failures Change 3160995 on 2016/10/12 by Max.Preussner MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248) #jira UE-37248 Change 3161066 on 2016/10/12 by Max.Preussner PS4Media: Enforcing minimum 8 byte alignment for media allocations Change 3161069 on 2016/10/12 by Max.Preussner PS4Media: Fixed log spam when setting play rate to current rate Change 3162567 on 2016/10/13 by Max.Preussner PS4Media: Made track switching code more readable Change 3163447 on 2016/10/14 by Max.Preussner PS4Media: Fixed array out of bounds assertions Change 3163772 on 2016/10/14 by Max.Preussner MfMedia: Fixed a number of timing related issues Change 3163980 on 2016/10/15 by Max.Chen Sequencer: Remove folder name numeric padding so that the naming convention is similar to creating objects in the level. Change 3164581 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure global pre-animated state is restored in reverse order Change 3164582 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure pre animated state is restored for all actor components before saving default state Change 3164583 on 2016/10/17 by Andrew.Rodham Sequencer: Re-enabled support for pre and post roll Change 3165464 on 2016/10/17 by Max.Chen Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user. Copy from Release-4.14 #jira UE-37416 Change 3165483 on 2016/10/17 by Max.Chen Sequencer: Enable restore state for attach section completion Change 3165771 on 2016/10/18 by Andrew.Rodham Sequencer: Force evaluate when rendering thumbnails #jira UE-37321 Change 3166057 on 2016/10/18 by Andrew.Rodham Sequencer: Only set defaults for tracks that have no keys, and where the requested default has changed #jira UE-37285 Change 3166218 on 2016/10/18 by Max.Preussner MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470) #jira UE-37470 Change 3166247 on 2016/10/18 by Max.Preussner WmfMedia: Showing progress bar while media is being resolved Change 3166289 on 2016/10/18 by Max.Preussner MfMedia: Showing progress bar while media is being resolved Change 3166993 on 2016/10/18 by Max.Preussner MfMedia: Fixed info string not reset on media close. Change 3166999 on 2016/10/19 by Max.Preussner Media: Fixed NV12 and NV21 support Change 3167008 on 2016/10/19 by Max.Preussner Media: Removed vertical NV12 alignment Change 3167029 on 2016/10/19 by Max.Preussner WmfMedia: Temp fix for RGB32 encoded AVIs rendering upside-down and too bright (UE-37505) #jira UE-37505 Change 3168593 on 2016/10/19 by Max.Chen Sequencer: Change paste at time to local time, so that the paste happens in the local time of the sequence rather than the global time if pasting in a shot level sequence. Change 3168626 on 2016/10/19 by Max.Chen Sequencer: Clamp to view bounds should snap to frame if frame snapping is on. Change 3168627 on 2016/10/19 by Max.Chen Sequencer: Initialize working and view range to be 10% larger than playback range. Change 3168760 on 2016/10/20 by Max.Preussner Media: Revamped media texture buffer management to support padded frames Added support for Windows bitmap buffers. Fixed a number of format, conversion and/or looping issues in WmfMedia and MfMedia. Not all shaders have been updated yet. Change 3169640 on 2016/10/20 by Max.Chen Sequencer: Add current camera to FLevelSequencePlayerSnapshot. Adjust DefaultBurnIn to include a few more parameters like focal length and focus distance. #jira UE-37407 Change 3170677 on 2016/10/21 by Max.Chen Movie Scene Capture: Add toggle to override engine scalability settings to cinematic scalability. #jira UE-36560 Change 3170710 on 2016/10/21 by Max.Preussner Media: Optimized handling of RGB input Change 3170712 on 2016/10/21 by Max.Preussner Media: Fixed NV21 conversion shader scaling Change 3170923 on 2016/10/21 by Max.Preussner UBT: Copied XboxOne project generator fix from Fortnite CL# 3170868 Change 3171494 on 2016/10/23 by Max.Chen Sequencer: Fix fbx export from master sequence not finding bound objects. #jira UE-35752 Change 3171506 on 2016/10/23 by Max.Chen Sequencer: Draw where in and out points of the shot section are, just like subsequences do. Change to only draw the green starting line if StartOffset is negative. #jira UE-35473 Change 3171743 on 2016/10/24 by Andrew.Rodham Editor: Added support for detail customizations on root structs - Also added the ability to add external struct data onto a detail category builder, and property type customization. Change 3171752 on 2016/10/24 by Andrew.Rodham Sequencer: Fixed spawnable ownership - Spawnables are no longer destroyed when the cursor leaves the master playback range. - Spawnable ownership now operates as it previously did before the evaluation rework. - bIgnoreOwnershipInEditor has been removed since its existence was a work around for when we didn't evaluate sub sequences from the master sequence. - FMovieSceneSequenceID is now a struct so that it can be used in array properties - Meta data now exists for each segment of an evaluation field. Currently this only includes the sub sequence IDs that exist at that time, but it may be expanded to include all evaluation entities (tracks + sections) in future so we don't have to calculate that at runtime. Change 3171756 on 2016/10/24 by Andrew.Rodham Sequencer: Added ability to trigger events with parameters - It's now possible to supply an event payload on event track keys which are to be passed to a given event. The structure must match the signature of the event, or a warning will be emitted. - Added a templated TGenericKeyArea, TKeyFrameManipulator and TCurveInterface that allow to generic manipulation of keyframe section data. In time we will port the other key areas over to this representation. - This new architecture affords the common manipulation of time-based keyframes in a value-agnostic manner. Change 3172935 on 2016/10/24 by Max.Preussner MediaPlayerEditor: Fixed MediaPlayer asset not being dirtied when creating media sound wave or texture for it Change 3173947 on 2016/10/25 by Max.Preussner SlateRemote: Disabled plug-in, but enabled server by default Change 3174510 on 2016/10/26 by Max.Chen Sequencer: Fix slomo track crash #jira UE-37802 Change 3174698 on 2016/10/26 by Andrew.Rodham UMG: Fixed objects bound to a panel slot animating their slot's content instead of the slot itself #jira UE-37775 Change 3174780 on 2016/10/26 by Max.Preussner MediaAssets: Accepting decoder defined buffer dimensions for RGB buffers Change 3174789 on 2016/10/26 by Max.Preussner MediaPlayerEditor: Showing desired player name instead of current player name if no media loaded Change 3174817 on 2016/10/26 by Max.Preussner WmfMedia: Added support for Motion JPEG (MJPG) Change 3174825 on 2016/10/26 by Max.Preussner WmfMedia: Added support for non-RGB32 uncompressed formats Change 3174834 on 2016/10/26 by Max.Preussner MediaPlayerAssets: Allow pausing while buffering media Change 3174886 on 2016/10/26 by Andrew.Rodham Core: Fixed range test that was testing incorrect behavior Change 3174889 on 2016/10/26 by Andrew.Rodham Sequencer: Fixed AssignActor behavior - Also ensure that cached object state is invalidated when playback context changes #jira UE-37798 Change 3174905 on 2016/10/26 by Andrew.Rodham Sequencer: Changed assert when failing to create an audio component to a log message - Audio no longer plays when GEngine->UseSound() is false #jira UE-37772 Change 3174980 on 2016/10/26 by Andrew.Rodham Sequencer: Remove warning when event endpoint could not be found for a given context #jira UE-37824 Change 3175001 on 2016/10/26 by Andrew.Rodham Sequencer: Evaluate sequence with EMovieScenePlaybackStatus::Jumping on Pause. - Also protect Pause() against reentrancy when being called from an event Change 3175012 on 2016/10/26 by Max.Chen Sequence Recorder: Fixes an empty working and view range after recording. On StopRecording() update playback range after nullifying the current sequence so that the playback range isn't empty. Added SetViewRange and SetWorkingRange. #jira UE-34191 Change 3177760 on 2016/10/28 by Max.Chen Sequence Recorder: Don't update the current sequence name if it's already set. This fixes a bug where if you pass in a sequence name to record to, it gets reset to the name in the sequence recorder settings. #jira UE-37808 Change 3178529 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter #jira UE-37328 #2864 [CL 3178562 by Max Chen in Main branch]
2016-10-28 15:04:38 -04:00
+ SHorizontalBox::Slot()
.Padding(3.0f, 0.0f, 0.0f, 0.0f)
.AutoWidth()
.HAlign(HAlign_Center)
.VAlign(VAlign_Center)
[
SNew(SButton)
.ButtonStyle( CloseButtonStyle )
.OnClicked( this, &SSequencerTransformBox::OnCloseButtonClicked )
.ContentPadding( 0 )
[
SNew(SSpacer)
.Size( CloseButtonStyle->Normal.ImageSize )
]
]
]
];
}
void SSequencerTransformBox::ToggleVisibility()
{
FSlateApplication& SlateApplication = FSlateApplication::Get();
if (Border->GetVisibility() == EVisibility::Visible)
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3544039) #lockdown Nick.Penwarden #rb none #rnx ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3343905 by Dan.Oconnor ResolveMember optimizations and moved into cpp. ResolveMember<UFunction> now checks UClass::FuncMap before doing more expensive searches Change 3346637 by Ben.Zeigler Actually fix in non editor builds Change 3355484 by Dan.Oconnor Back out FMemberReference Optimization Change 3425833 by Ben.Zeigler #jira UE-31749 Fix it so Undo works properly when modifying a local variable #jira UE-44736 Fix it so changing the type of a local variable correctly resets the default value Change 3510091 by Marc.Audy Expose on Spawn functional test #rnx Change 3510100 by Marc.Audy Fix spelling error #rnx Change 3510132 by Marc.Audy Fix issues with marking a widget blueprint class as abstract Change 3510133 by Marc.Audy Minor code cleanup #rnx Change 3510178 by Ben.Zeigler #jira UE-46500 Fix it so editor-only and transient stuct members are not serialized for literal blueprint structs. It's unsafe to serialize them because they may not exist in the cooked build Change 3510466 by Ben.Zeigler Start adding basic ability system tests to enginetest, very minimal so far Change 3511295 by Marc.Audy Fix wasted work going weak -> object -> weak -> object #rnx Change 3511824 by Marc.Audy Fix spelling error in tooltip #jira UE-46515 #rnx Change 3514446 by Ben.Zeigler Fix ActorBoundEvent and ComponentBoundEvent to always refresh their event signature from the delegate property they are bound to. This is required to correctly deal with delegate signatures being moved or renamed. Both types now do the fixup one time, in ReconstructNode. Change 3514578 by Marc.Audy Move clearing of the actor component need end of frame update mark to base class instead of just primitive component Change 3514583 by Ben.Zeigler Better fix to last delegate checkin that also handles moving functions between modules but not renaming Change 3515325 by Dan.Oconnor Fix for rare orphan pin false positive, rare exposed on spawn false positive #rnx Change 3515761 by Marc.Audy fix shipping configuration #rnx Change 3515772 by Marc.Audy Fix static analysis warnings #rnx Change 3516287 by Marc.Audy Fix references to instanced components not being updated when resetting component to default #jira UE-44706 #rnx Change 3516303 by Marc.Audy Back out CL# 3516287 while an oddity is investigated #rnx Change 3516563 by Marc.Audy (4.17) Fix references to instanced components not being updated when resetting component to default #jira UE-44706 Change 3516637 by Phillip.Kavan #jira UE-44661 - Fix potential crash when changing the ChildActorComponent class default value on a Blueprint that also sets the class in the Construction Script. Change summary: - Modified UChildActorComponent::DestroyChildActor() to move the check for PendingKill/Unreachable so that we can also rename a defunct ChildActor instance out of the way in order to allow for a new ChildActor instance w/ the cached name. Change 3517735 by Marc.Audy Avoid unnecessary string copy #rnx Change 3517931 by Marc.Audy Small optimization to CleanupActors Change 3518221 by Dan.Oconnor Fix rare crash when running ConformImplementedEvents when async loading #jira UE-45348 Change 3518270 by Ben.Zeigler #jira UE-46574 Add FCollectionReference type and customization to allow setting an FName to an editor collection Add AssetCollection to PrimaryAssetLabel that derives the bundled assets from an editor collection Change 3518271 by Marc.Audy Get rid of unnecessary construction differentiation if custom reset is being used Change 3518310 by Ben.Marsh Re-adding IOS files with correct case. Change 3518423 by Ben.Zeigler #jira UE-46574 Initial support for chunk installation in Asset Manager. Refactor AssetManagerSettings so it copies runtime bools into the asset manager for fast access Add a concept of a stalled streamable manager handle, handles can be created stalled and will not execute their async load until all needed resources have been acquired externally Change 3518480 by Marc.Audy Correctly get the variable reference for an input variable get from the member scope rather than a member variable of the same name on the class #jira UE-46737 Change 3518498 by Ben.Zeigler Fix bug with AssetManager where requesting the same load twice in a row before the first one finishes caused the complete callback to get called too early for the second load Update test map to catch this Change 3518526 by Ben.Zeigler IOS Fix Change 3518619 by Ben.Zeigler #jira UE-46744 Fix issue where refreshing asset manager editor settings would throw away asset label rules overrides, causing the recursive flag to accidentally get set Change 3518747 by Phillip.Kavan #jira UE-43154 - Prevent ConstructGenericObject nodes from compiling if the selected type does not include 'BlueprintType' in its inheritance hierarchy. Change summary: - Moved UGameplayStatics::CanSpawnObjectOfClass() into UK2Node_GenericCreateObject as a local util method (per JIRA notes). This was not exposed to Blueprints and as such was inconsistent with the rest of the API. - Modified UGameplayStatics::SpawnObject() to no longer call CanSpawnObjectOfClass(). This seemed redundant as this will already have been called during node validation at Blueprint compile time. - Refactored CanSpawnObjectOfClass() into FK2Node_GenericCreateObject_Utils. Walking up the inheritance chain no longer starts out w/ the assumption that 'BlueprintType' is set by default, which was previously including a lot of engine-specific classes into the "allowed" set (e.g. UByteProperty). Also unified the 2 loop iterations that were being used to check for 'BlueprintType'/'NotBlueprintType' and 'DontUseGenericSpawnObjectName', as well as the check for whether or not the class is a derivative of AActor/UActorComponent. - Modified UK2Node_GenericCreateObject::EarlyValidation() to call FK2Node_GenericCreateObject_Utils::CanSpawnObjectOfClass() and emit a slightly more informative error message to the BP compiler message log. Change 3518756 by Michael.Noland (4.17) Framework: Prevent various asserts when USplineComponent methods are called on a spline with no points Change 3518760 by Michael.Noland Core: Changed FRuntimeAssetCache ensures to ensureAsRuntimeWarning Change 3518771 by Michael.Noland AI: Prevent an ensure in UBlackboardComponent::ClearValue when called on a component with a null BlackboardAsset Change 3518818 by Michael.Noland Rendering: Fixed a whitespace issue in UCanvasRenderTarget2D::RepaintCanvas() #rnx Change 3518822 by Michael.Noland Sequencer: Prevented crashes in some methods of UMovieSceneSequencePlayer when there is no Sequence set Sequencer: Prevented a crash in FMovieSceneRootEvaluationTemplateInstance::Evaluate when the instance has no template set Change 3518824 by Michael.Noland Landscape: Marked ULandscapeComponent and ULandscapeHeightfieldCollisionComponent as Within=LandscapeProxy, since they do CastChecked on their Outer all the time Change 3519073 by Michael.Noland QAGame: Fixed a crash in UQASynth::PlaySynth() if called on a directly created instance rather than using the factory method Change 3519076 by Michael.Noland Preventing crashes in UAutomationPerformaceHelper (sic) when spawned abnormally for fuzzing (assumes that the outer will have a route to a world) #rnx Change 3519079 by Michael.Noland Sequencer: Fixed a potential crash in UMediaPlaylist::Insert and UMediaPlaylist::RemoveAt when passed an invalid index Change 3519081 by Michael.Noland Blueprints: Added support for creating appropriate outers for objects that must be nested within another class during fuzzing (ones that specify Within=, other relationships aren't knowable yet) Change 3519082 by Michael.Noland VR: Prevent a crash in UMRMeshComponent::ConnectReconstructor when passed a null reconstructor Change 3519084 by Michael.Noland Rendering: Prevent crashes when UNiagaraComponent::GetEffectDataInterface is called on a component with no effect asset set Change 3521889 by Michael.Noland Sequencer: Prevented a bogus static analysis warning by reworking the code (FixedFrameInterval could have only been set if the pointer were valid from the line above) #rnx Change 3521987 by Michael.Noland Animation: Prevent a couple of potential asserts in UControlRig::GetOrAllocateSubControlRig Change 3522101 by Michael.Noland Physics: Improved the comment on UPhysicalMaterial::Friction #rn Change 3522105 by Michael.Noland Physics: Fixed a few crashes in UVehicleWheel when spawned directly Change 3522106 by Michael.Noland Framework: Marked ULevelStreaming as Within=World, since it does CastChecked on the Outer all the time Change 3522109 by Michael.Noland Animation: Marked UAnimInstance as Within=SkeletalMeshComponent since it assumes the outer in various places Change 3522121 by Michael.Noland Mobile: Prevent UMobileInstalledContent methods from crashing when called on a created instance in an uncooked build (no installed manifest) Change 3522783 by Zak.Middleton #ue4 - Imported new simple collision for Engine/Content/BasicShaps/Cylinder.uasset which is a single convex shape (rather than being 4 shapes as before). Change 3525477 by Dan.Oconnor Remove Tooltip, Category, and HideCategories tooltip from the blueprint generated class if source data is cleared Change 3526538 by Ben.Zeigler Refresh primary asset labels if their bundles are different at all and not just if they're added or removed. This is required because they now work based on collections or directories. This fixes issue with the onboarding collection changes not correctly modifying chunks Copy of CL #3526501 Change 3526817 by Ben.Zeigler #jira UE-46917 Fix issue where maps that do not contain level script blueprints were being counted as unindexed for find in blueprints. The old behavior depended on detecting the existence of empty tags, but the asset registry now filters those out so treat maps with no FiB data as indexed Change 3526873 by Ben.Zeigler #jira UE-46627 Change it so blueprint or native subclasses of static mesh actor cannot be added to clusters, as they are not likely to be immutable the way the base class is Add code to to the ubergraph frame to fall back to hard reference serialization if the reference collector doesn't support weak references, such as the cluster collector Change 3526958 by Marc.Audy (4.17) Don't copy and then break pin links when reconstructing. Instead simply move. #jira UE-46935 Change 3528916 by Marc.Audy PR #3609: Adds GetKeysForAxis() to complement GetKeysForAction() in UPlayerInput (Contributed by alanedwardes) #jira UE-45347 Change 3529080 by mason.seay BP asset for undetermined type bug Change 3529381 by Marc.Audy Fix ability to insert duplicates in to a set or map Change 3529471 by Dan.Oconnor Fix for clang 4.0 error: definition of builtin function '__rdtsc' inline unsigned long long __rdtsc() Change 3530876 by Marc.Audy Based on PR #3457: Add MakeSet BP node (Contributed by projectgheist) Also refactored MakeArray/Set to share a base MakeContainer class Cleaned up some dead code from MakeArray Added icon for MakeSet Added Functional Test for MakeSet #jira UE-43717 Change 3531070 by Phillip.Kavan #jira UE-46866 - Fix crash on load when an external variable member reference's owning type cannot be loaded. Change summary: - Modified FBlueprintEditorUtils::GetSkeletonClass() to check for NULL before attempting to check for the generating BP. Change 3531081 by Marc.Audy Remove deprecated CustomMapParamValue code Change 3531094 by Phillip.Kavan #jira UE-46952 - Fix a packaging code build failure that will occur with a nativized Blueprint class that contains a UInterfaceProperty. Change summary: - Modified TScriptInterface::operator=() to cast the given 'SourceObject' instance to the 'InterfaceType' type before assigning to 'SourceInterface'. This was necessary because if the caller (in this case nativized codegen) passes in a UObject* that does not explicitly inherit from 'InterfaceType', then it will need to go through the object's GetInterfaceAddress() API instead and cast the result back to an 'InterfaceType' pointer. Change 3531186 by Phillip.Kavan Back out changelist 3531094 (temp CIS fix). #rnx Change 3532082 by Marc.Audy Move garbage collection timers and other management to UEngine instead of UWorld Fixes CollectGarbage blueprint node not working in shipping #jira UE-46566 Change 3532134 by Phillip.Kavan Restored changelist 3531094 w/ fix for non-unity. - Mirrored from //UE4/Release-4.17 (CL# 3531232). #rnx Change 3533009 by Marc.Audy Fixup missing function and deprecation warnings Change 3534056 by Marc.Audy (4.17) Fix expose on spawn of map and sets to work #jira UE-47140 Change 3534761 by Marc.Audy (4.17) Apply code review changes to Dev-Framework as well #rnx Change 3535147 by Dan.Oconnor Build fix, already made in 4.17 #rnx Change 3535530 by mason.seay Resaving to remove error when opening level blueprint Change 3535581 by Marc.Audy Class Properties are only identical if they are literally the same object. Do not consider the deep compare port flags as object property base does. #jira UE-46533 Change 3535583 by Marc.Audy When properties are imported in to a child actor component the cached instance data is invalidated, so clear it. #jira UE-46533 Change 3535617 by Marc.Audy PR #3788: UE-39237: Prevent (im-)pure casting during BP debugging (Contributed by projectgheist) #jira UE-47188 #jira UE-39237 Change 3535671 by Marc.Audy Change NodeFactory to look at interface to use sequence node instead of each node having to add itself Change 3535955 by Marc.Audy Prevent MakeSet from removing split pins Change 3536114 by Michael.Noland Paper2D: Removing deprecated code from 4.3/4.4 era #rnx Change 3536120 by Michael.Noland Animation: Removed deprecated FTAlphaBlend class and AlphaBlendType.h header Change 3536124 by Michael.Noland Physics: Removed deprecated methods that were replaced by _AssumesLocked variations Change 3536131 by Michael.Noland Slate: Converting remaining uses of EKeyboardFocusCause to EFocusCause and properly deprecating it Change 3536138 by Michael.Noland Slate: Removed any deprecated code older than 4.10 that didn't affect content compatibility Change 3536167 by Dan.Oconnor When a client provides a skeleton class as the self scope, make sure we also use a skel class for non-self scopes - but only if using the compilation manager. Skel classes are not reliably up to date when not using the compilation manager #jira UE-46904 Change 3536221 by Michael.Noland Editor: Removing deprecated code from 4.9 or earlier Change 3536240 by Michael.Noland Blueprints: Removed long-deprecated TypeToString method from the K2 schema #rnx Change 3536243 by Michael.Noland AI: Prevent crashes if UMockTask_Log is created manually rather than via the CreateTask factory method Change 3536244 by Michael.Noland Core: Prevent FScopedExternalProfilerBase::StopScopedTimer() from asserting if called an unmatched number of times with StartScopedTimer, as both are exposed to BPs now Change 3536250 by Michael.Noland CoreUObject: Removed any deprecated code older than 4.10 that didn't affect content compatibility Change 3536253 by Michael.Noland Core: Removed any deprecated code older than 4.10 that didn't affect content compatibility Change 3536310 by Michael.Noland Engine: Removed any deprecated code older than 4.10 that didn't affect content compatibility Change 3536397 by Mieszko.Zielinski Fixed UCrowdFollowingComponent::UpdateCachedDirections crashing when CharacterMovement is not set #UE4 #jira UE-46860 Change 3536404 by Michael.Noland Platform: Added a warning for others when they try to remove this 'deprecated' method Change 3536639 by Michael.Noland CharacterMovement: Changed the name of a variable introduced in CL# 3536397 to better match intent #rnx Change 3536893 by Michael.Noland Blueprints: Clear the stale value on the value pin when a map find node fails to find an item #jira UE-47233 Change 3536902 by Michael.Noland Framework: Killed a couple of more deprecated methods that were not exposed to Blueprints #rnx Change 3537038 by Ben.Marsh Fixing case of iOS directories, pt1 Change 3537039 by Ben.Marsh Fixing case of iOS directories, pt2 Change 3538246 by Michael.Noland UnrealTournament: Fixing issues with renamed enum #rnx Change 3538618 by Ben.Zeigler Fix ensure when closing sequencer transform UI Change 3540213 by Ben.Zeigler #jira UE-47313 Fix crash serializing a MapProperty where the value type has changed for a type that implements ConvertFromType. The address passed to ConvertFromType needs to be the container root, not the specific value address, keys worked because the offset was 0. Change 3540253 by Marc.Audy Only copy default values for input pins as output pins do not have them #rnx Change 3540376 by Marc.Audy Add utility FromPinType for FEdGraphTerminalType #rnx Change 3540433 by Marc.Audy Add MakeMap #jira UE-47093 Unify IsConnectionDisallowed for containers and fix static analysis warning #jira UE-47291 Change 3540585 by Phillip.Kavan #jira UE-47117 - Fix crash on launch of a nativized build that includes an instanced default subobject that's referenced by another instanced default subobject. Change summary: - Modified FEmitDefaultValueHelper::HandleSpecialTypes() to only direct HandleInstancedSubobject() to emit code to create the instanced subobject if it's not a default subobject. This was previously being incorrectly interpreted as an object having the 'RF_ArchetypeObject' flag set; however, default subobjects will also have that flag set in addition to the 'RF_DefaultSubobject' flag. - Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to assert in the 'GetDefaultSubobjectByName' case if the given object is not also a default subobject. Change 3541147 by Dan.Oconnor Fix for not being able to override custom events when using the compilation manager post 3536167 #jira UE-47292 #rnx Change 3541177 by Ben.Zeigler #jira UE-46595, UE-46553 Fix issue where creating a widget template could cause a widget blueprint being cooked to have the wrong package flags, making it appear to be an uncooked package Copy of CL #3541027 Change 3541325 by Dan.Oconnor K2node data table data needs to preload data before the compilation queue is flushed #rnx #jira UE-47319 Change 3541409 by Michael.Noland Blueprints: Added code to reapply any active breakpoints after recompilation when using the BP compilation manager #jira UE-47322 [reimplementing CL# 3541404 in Dev-Framework] Change 3541418 by Dan.Oconnor Fix for bad SKEL_ CDO reference in blueprint bytecode #jira UE-47265 #rnx Change 3541482 by Dan.Oconnor Blanket fix up of preload calls that are being done in AllocateDefaultPins. AllocatDefaultPins is not called until compile, meaning if these preload calls load blueprints they will be loaded while the compilation manager is compiling blueprints #rnx #jira UE-47319 Change 3541817 by Marc.Audy Fix static analysis warnings #rnx Change 3542299 by Michael.Noland Blueprints: Speculative fix for static analysis warning #rnx Change 3542406 by Marc.Audy Use a check slow to avoid any cost #rnx Change 3542486 by Michael.Noland Asset Manager: Removing an unnecessary ensure (it's a potentially expected case) #jira UE-47380 Change 3542659 by Michael.Noland Blueprints: Clear out null entries in the LastEditedDocuments list during PostLoad() and remove entries when a graph is being deleted to prevent their generation in the first place #jira UE-47385 Change 3543620 by Dan.Oconnor Remove overzealous ensure - we may recompile blueprints that are asynchronously loading when a user triggers a synchronous compile #jira UE-47415 #rnx Change 3518415 by Ben.Zeigler #jira UE-46574 Deprecate IPlatformChunkInstall::SetChunkInstallDelgate as it was spelled wrong, was only half implemented, and did not support success vs failure Replace with AddChunkInstallDelegate, which supports a bool error code and is bound once instead of separately for each chunk. All implementations support this delegate at a basic level, although several could be improved to call the failure delegate in more cases Change 3534339 by Michael.Noland Platforms: Changed DEPRECATED() macro description to use 4.xx rather than a speciifc version in examples, so it doesn't show up when removing deprecated code [CL 3544050 by Marc Audy in Main branch]
2017-07-19 09:49:59 -04:00
if (LastFocusedWidget.IsValid())
{
SlateApplication.SetAllUserFocus(LastFocusedWidget.Pin(), EFocusCause::Navigation);
}
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3178529) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3149443 on 2016/10/03 by Max.Preussner MediaAssets: Better parameter names for MediaPlayer BP functions Change 3149756 on 2016/10/03 by Max.Chen Sequence Recorder: Set some settings to be clamped at 0 (sequence length, recording delay, audio gain, audio input buffer size, nearby actor recording proximity) #jira UE-35233 Change 3149795 on 2016/10/03 by Max.Chen Curve Editor: Set tangent to user when flattening or straightening tangents only when the tangent mode is auto and the interp mode is cubic. #jira UE-36734 Change 3150378 on 2016/10/04 by Max.Preussner PS4Media: Made video buffer sizes for file and HLS sources configurable (UE-36807) #jira UE-36807 Change 3151414 on 2016/10/05 by Max.Chen Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null. #jira UE-35285 Change 3152038 on 2016/10/05 by Max.Preussner UdpMessaging: Code & documentation modernization pass Change 3152471 on 2016/10/05 by Max.Chen Cine Camera: Don't enable/disable actor ticking based soley on actor tracking since actor ticking is needed for other purposes. Instead, always enable actor ticking and only update actor tracking on tick if necessary. This fixes a bug where the cine camera actor won't tick if you hook in event tick. #jira UE-36625 Change 3152692 on 2016/10/05 by Max.Preussner Messaging: API code & documentation modernization pass Mostly removed shared pointer/ref typedefs as they prevent forward declarations and increase include complexity. Change 3153824 on 2016/10/06 by Max.Preussner Messaging: Renamed IConnectionBasedMessagingModule to ITcpMessagingModule and moved it into TcpMessaging I recommend that we refactor this API. The dependency should be reversed, i.e. instead of AndroidDeviceDiscovery depending on the TcpMessaging plug-in module, the Engine should provide a central registry that device discovery modules can notify, and that message transport plug-ins can register with and listen to OnConnectionAdded/Removed events etc. That way it supports an arbitrary number of transport plug-ins, and the Engine is not coupled to any of them. This functionality is not necessarily related to messaging, and the Messaging API is transport agnostic anyway. I'll think about this some more. Change 3153826 on 2016/10/06 by Max.Preussner Messaging: Removed remaining typedefs in IMessageTracer to enable forward declaration and reduce include dependencies Change 3153857 on 2016/10/06 by Max.Chen Sequencer: Set snap time to dragged key on by default. Change 3153980 on 2016/10/06 by Max.Preussner SessionServices: Removed typedefs; code and documentation modernization pass Change 3154313 on 2016/10/06 by Max.Chen Sequencer: Set the paste keys time to the current time, rather than the mouse time. Change 3154332 on 2016/10/06 by Max.Chen Sequencer: Remove click to rename shot functionality in the shot thumbnail. Added rename shot to the shot context menu. Change 3154377 on 2016/10/07 by Max.Chen Sequencer: Add ability to step to beginning and ends of sections/shots using the hotkeys: , and . Change 3154788 on 2016/10/07 by Max.Chen Sequencer: Fix offsets that created when moving multiple sections. The offsets were being created because section bounds were being generated for all sections except for the current section. Instead, they should be computed for all sections except for any that aren't being moved. #jira UE-29152 Change 3159274 on 2016/10/11 by Max.Preussner Core: Documentation fixes Change 3159275 on 2016/10/11 by Max.Preussner UdpMessaging: Added missing header Change 3160746 on 2016/10/12 by Max.Preussner MediaAssets: Added BP functions to query width, height, and aspect ratio of UMediaTexture instances #jira UE-37241 Change 3160975 on 2016/10/12 by Max.Preussner PS4Media: Better logging for SetRate failures Change 3160995 on 2016/10/12 by Max.Preussner MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248) #jira UE-37248 Change 3161066 on 2016/10/12 by Max.Preussner PS4Media: Enforcing minimum 8 byte alignment for media allocations Change 3161069 on 2016/10/12 by Max.Preussner PS4Media: Fixed log spam when setting play rate to current rate Change 3162567 on 2016/10/13 by Max.Preussner PS4Media: Made track switching code more readable Change 3163447 on 2016/10/14 by Max.Preussner PS4Media: Fixed array out of bounds assertions Change 3163772 on 2016/10/14 by Max.Preussner MfMedia: Fixed a number of timing related issues Change 3163980 on 2016/10/15 by Max.Chen Sequencer: Remove folder name numeric padding so that the naming convention is similar to creating objects in the level. Change 3164581 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure global pre-animated state is restored in reverse order Change 3164582 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure pre animated state is restored for all actor components before saving default state Change 3164583 on 2016/10/17 by Andrew.Rodham Sequencer: Re-enabled support for pre and post roll Change 3165464 on 2016/10/17 by Max.Chen Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user. Copy from Release-4.14 #jira UE-37416 Change 3165483 on 2016/10/17 by Max.Chen Sequencer: Enable restore state for attach section completion Change 3165771 on 2016/10/18 by Andrew.Rodham Sequencer: Force evaluate when rendering thumbnails #jira UE-37321 Change 3166057 on 2016/10/18 by Andrew.Rodham Sequencer: Only set defaults for tracks that have no keys, and where the requested default has changed #jira UE-37285 Change 3166218 on 2016/10/18 by Max.Preussner MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470) #jira UE-37470 Change 3166247 on 2016/10/18 by Max.Preussner WmfMedia: Showing progress bar while media is being resolved Change 3166289 on 2016/10/18 by Max.Preussner MfMedia: Showing progress bar while media is being resolved Change 3166993 on 2016/10/18 by Max.Preussner MfMedia: Fixed info string not reset on media close. Change 3166999 on 2016/10/19 by Max.Preussner Media: Fixed NV12 and NV21 support Change 3167008 on 2016/10/19 by Max.Preussner Media: Removed vertical NV12 alignment Change 3167029 on 2016/10/19 by Max.Preussner WmfMedia: Temp fix for RGB32 encoded AVIs rendering upside-down and too bright (UE-37505) #jira UE-37505 Change 3168593 on 2016/10/19 by Max.Chen Sequencer: Change paste at time to local time, so that the paste happens in the local time of the sequence rather than the global time if pasting in a shot level sequence. Change 3168626 on 2016/10/19 by Max.Chen Sequencer: Clamp to view bounds should snap to frame if frame snapping is on. Change 3168627 on 2016/10/19 by Max.Chen Sequencer: Initialize working and view range to be 10% larger than playback range. Change 3168760 on 2016/10/20 by Max.Preussner Media: Revamped media texture buffer management to support padded frames Added support for Windows bitmap buffers. Fixed a number of format, conversion and/or looping issues in WmfMedia and MfMedia. Not all shaders have been updated yet. Change 3169640 on 2016/10/20 by Max.Chen Sequencer: Add current camera to FLevelSequencePlayerSnapshot. Adjust DefaultBurnIn to include a few more parameters like focal length and focus distance. #jira UE-37407 Change 3170677 on 2016/10/21 by Max.Chen Movie Scene Capture: Add toggle to override engine scalability settings to cinematic scalability. #jira UE-36560 Change 3170710 on 2016/10/21 by Max.Preussner Media: Optimized handling of RGB input Change 3170712 on 2016/10/21 by Max.Preussner Media: Fixed NV21 conversion shader scaling Change 3170923 on 2016/10/21 by Max.Preussner UBT: Copied XboxOne project generator fix from Fortnite CL# 3170868 Change 3171494 on 2016/10/23 by Max.Chen Sequencer: Fix fbx export from master sequence not finding bound objects. #jira UE-35752 Change 3171506 on 2016/10/23 by Max.Chen Sequencer: Draw where in and out points of the shot section are, just like subsequences do. Change to only draw the green starting line if StartOffset is negative. #jira UE-35473 Change 3171743 on 2016/10/24 by Andrew.Rodham Editor: Added support for detail customizations on root structs - Also added the ability to add external struct data onto a detail category builder, and property type customization. Change 3171752 on 2016/10/24 by Andrew.Rodham Sequencer: Fixed spawnable ownership - Spawnables are no longer destroyed when the cursor leaves the master playback range. - Spawnable ownership now operates as it previously did before the evaluation rework. - bIgnoreOwnershipInEditor has been removed since its existence was a work around for when we didn't evaluate sub sequences from the master sequence. - FMovieSceneSequenceID is now a struct so that it can be used in array properties - Meta data now exists for each segment of an evaluation field. Currently this only includes the sub sequence IDs that exist at that time, but it may be expanded to include all evaluation entities (tracks + sections) in future so we don't have to calculate that at runtime. Change 3171756 on 2016/10/24 by Andrew.Rodham Sequencer: Added ability to trigger events with parameters - It's now possible to supply an event payload on event track keys which are to be passed to a given event. The structure must match the signature of the event, or a warning will be emitted. - Added a templated TGenericKeyArea, TKeyFrameManipulator and TCurveInterface that allow to generic manipulation of keyframe section data. In time we will port the other key areas over to this representation. - This new architecture affords the common manipulation of time-based keyframes in a value-agnostic manner. Change 3172935 on 2016/10/24 by Max.Preussner MediaPlayerEditor: Fixed MediaPlayer asset not being dirtied when creating media sound wave or texture for it Change 3173947 on 2016/10/25 by Max.Preussner SlateRemote: Disabled plug-in, but enabled server by default Change 3174510 on 2016/10/26 by Max.Chen Sequencer: Fix slomo track crash #jira UE-37802 Change 3174698 on 2016/10/26 by Andrew.Rodham UMG: Fixed objects bound to a panel slot animating their slot's content instead of the slot itself #jira UE-37775 Change 3174780 on 2016/10/26 by Max.Preussner MediaAssets: Accepting decoder defined buffer dimensions for RGB buffers Change 3174789 on 2016/10/26 by Max.Preussner MediaPlayerEditor: Showing desired player name instead of current player name if no media loaded Change 3174817 on 2016/10/26 by Max.Preussner WmfMedia: Added support for Motion JPEG (MJPG) Change 3174825 on 2016/10/26 by Max.Preussner WmfMedia: Added support for non-RGB32 uncompressed formats Change 3174834 on 2016/10/26 by Max.Preussner MediaPlayerAssets: Allow pausing while buffering media Change 3174886 on 2016/10/26 by Andrew.Rodham Core: Fixed range test that was testing incorrect behavior Change 3174889 on 2016/10/26 by Andrew.Rodham Sequencer: Fixed AssignActor behavior - Also ensure that cached object state is invalidated when playback context changes #jira UE-37798 Change 3174905 on 2016/10/26 by Andrew.Rodham Sequencer: Changed assert when failing to create an audio component to a log message - Audio no longer plays when GEngine->UseSound() is false #jira UE-37772 Change 3174980 on 2016/10/26 by Andrew.Rodham Sequencer: Remove warning when event endpoint could not be found for a given context #jira UE-37824 Change 3175001 on 2016/10/26 by Andrew.Rodham Sequencer: Evaluate sequence with EMovieScenePlaybackStatus::Jumping on Pause. - Also protect Pause() against reentrancy when being called from an event Change 3175012 on 2016/10/26 by Max.Chen Sequence Recorder: Fixes an empty working and view range after recording. On StopRecording() update playback range after nullifying the current sequence so that the playback range isn't empty. Added SetViewRange and SetWorkingRange. #jira UE-34191 Change 3177760 on 2016/10/28 by Max.Chen Sequence Recorder: Don't update the current sequence name if it's already set. This fixes a bug where if you pass in a sequence name to record to, it gets reset to the name in the sequence recorder settings. #jira UE-37808 Change 3178529 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter #jira UE-37328 #2864 [CL 3178562 by Max Chen in Main branch]
2016-10-28 15:04:38 -04:00
Border->SetVisibility(EVisibility::Collapsed);
}
else
{
Border->SetVisibility(EVisibility::Visible);
LastFocusedWidget = SlateApplication.GetUserFocusedWidget(0);
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3946692) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3801826 by Max.Chen PR #4304: Level Sequence crash fix - Guarded against dereferencing null componen. (Contributed by DSDambuster) Change 3801828 by Max.Chen PR #4302: Movie Scene Visibility Template unitialised variable, causing random . (Contributed by DSDambuster) Change 3801837 by Max.Chen Sequencer: Delay spawning/construction for convert to possessable. This fixes a bug where property values would be lost when converting back and forth from possessable to spawnable. #jira UE-52400 Change 3801841 by Max.Chen Sequencer: Make spacer nodes not selectable. PR #4194: Improvements to Sequencer (Contributed by projectgheist) #jira UE-53117 #jira UE-52139 Change 3804183 by Max.Preussner MediaAssets: Added missing lock in media sound component Change 3805414 by Max.Preussner MediaAssets: Setting valid GUID when initializing media texture resource Change 3819578 by Max.Chen PR #4370: When enabling the "MovieCapture", do not turn off the Stereo-3D display. (Contributed by yehaike) #jira UE-53647 Change 3823414 by Max.Chen Curve Editor: Lock down the first and last keys in the redundant keys removal range so that they're unaffected. #jira UE-53591 Change 3826406 by Max.Chen Sequencer: Move OnStartedPlaying() to within first update in UpdateTimeCursorPosition(). This fixes an issue where setting the hud/player visibility was getting stomped on later. #jira UE-52772 Change 3827044 by Max.Preussner MediaAssets: Added sprite visualization to media sound component #jira UE-53594 Change 3827988 by Max.Preussner MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together #jira UE-53532 Change 3828506 by Max.Preussner MediaPlayerEditor: Added attenuation visualizer for media sound components #jira UE-53594 Change 3832590 by andrew.porter EngineTest: Added a keep state check in Property Animation sequencer test Change 3833053 by andrew.porter EngineTest: Adding Hierarchical Bias test Change 3835683 by andrew.porter EngineTest: Adding UMG Animation screenshot test Change 3836076 by Max.Chen Sequencer: Fix audio volume and pitch multiplier deprecation. Change 3836230 by andrew.porter EngineTest: Adding Sequence Bone Position automation test Change 3836347 by Max.Chen Sequencer: Fixes to shot name parsing. When a shot doesn't contain a shot number, assume, [ShotName]_[TakeNumber]. When duplicating a shot, put the new shot in the same path of the original shot, so that the take numbers will increment properly. #jira UE-51868 Change 3836552 by Max.Chen Sequencer: Sub section now has a takes menu Change 3838094 by Max.Chen UMG: Fix template finish not getting called on stop. This fixes a bug where sections aren't restored when finished. #jira UE-52285 Change 3838708 by Max.Chen Sequencer: Add notification when the blend type is changed. #jira UE-54046 Change 3840295 by Max.Chen Sequencer: Fix copy/paste crash for lights #jira UE-54084 Change 3840957 by Mike.Zyracki Added Show Only Keyable and Show Only Animated to the filter list in the property editor. Added IsPropertyAnimated to IDetailKeyframe Interface which already had support for showing properties which are keyable (which is used for the key icon next to the properties.). Could have created another interface but then would have had to mimic the sequencer binding, releasing also, so this seemed best way. One issue still left is that custom built detail items currently don't store associated properties(usually) and so certain properties, in particulalry transforms, won't show up as keyable or animated. Note this also shows up with the keyable icon not showing up next to transform tracks, and other filters like Show Only Modified not working with transforms/customs. Not sure best way to tackle this. #jira UESEQ-328 Change 3841756 by Max.Chen Sequencer: Fix unbound possessable components when pasting spawnables. #jira UE-54104 Change 3843950 by andrew.porter EngineTest: Renaming LevelStreaming tests/content to LevelVisibility Change 3844082 by Mike.Zyracki Missing file for animated filter in property editor. When finding if a track is animated we need to find it but we can't easily induce the MovieTrack class for any particular property. So we don't set a class for it and just search by it's ID and name. #jira UESEQ-328 Change 3846902 by Max.Preussner ImgMedia: Fixed image media player never finished initialization if loading failed #jira UE-54247 Change 3849820 by Mike.Zyracki Reassigning deleted widgets didn't work since the menu extender mechanism needs a valid UObject in order to perform an operation on it. So to fix we replaced GetObjectBindingContextMenuExtender in WidgetBlueprint with new delegate mechanism (OnBuildCustomContextMenuForGuid) that supports FGuid in addition to UObjects which is needed to handle re-binding deleted widgets. Note that the default sequencer hacks this for replacing deleted actors in SequencerObjectBindingNode to check to see if a LevelSequence is active. We could move to this mechanism there also. #jira UE-53163 Change 3852211 by Max.Chen UMG: Indicate name of the property that is not bound. #jira UE-54350 Change 3854120 by Max.Chen Sequencer: Fix sibling folders being allowed to have the same folder name. #jira UE-54363 Change 3854627 by Max.Chen Sequencer: Step to next/previous key should work for all tracks if there aren't any selected. #jira UESEQ-391 Change 3855825 by andrew.porter EngineTest: Adding animation blending automation test Change 3855950 by andrew.porter EngineTest: Adding correct expected valuues to animation blending test Change 3856237 by Matt.Hoffman UESEQ-336 - Sequencer Track Reordering Adds the ability to re-order Master Tracks, Folders and Object Bindings within sequencer hierarchies (including UMG). Adds the ability to do a one-off sorting of the content under the old sorting behavior if the user wants to reset their layout to how it was under legacy behavior. Modifies SequencerTrackNodes, SequencerFolderNodes and SequencerObjectBindingNodes to handle CanDrop/OnDrop for above, below and ontop of. Fixes a Slate Issue that forcibly expanded a TreeviewRow if an item handled OnDrop. Slate will now only forcibly expand the row if the item says the drop happened ontop of the item, and not above or below it like it previously did. Change 3856503 by andrew.porter EngineTest: Adding automation test for using animation blueprint with blend multi node in sequencer Change 3857875 by Max.Chen Sequencer: Assign the sequence id after the template is compiled. #jira UE-54462 Change 3858344 by Max.Chen Sequencer: Prevent Goto and Transform boxes from overlapping by allowing them to be visible at the same time in an autosized horizontal box. Also, added close button to the goto box. PR #4425: Prevent Goto and Transform boxes from overlapping in Sequencer ... (Contributed by projectgheist) #jira UE-54210 Change 3860566 by andrew.porter MediaFrameworkTest: Set the option to index 0 for the audio and video track list by default Change 3860654 by andrew.porter EngineTest: Enabling Camera Cut + FOV test Change 3860981 by andrew.porter EngineTest: Updating skeletal mesh tests with a delay after set playback position Change 3861256 by Max.Chen Sequencer: Add all bindings if none selected. #jira-54440 Change 3862154 by Andrew.Rodham Added TimeManagement module Change 3862424 by andrew.porter EngineTest: Turned on the test Bone Positions with Blend Multi Node Change 3862573 by andrew.porter EngineTest: Adding test to compare bone positions in a sequence that is blending an animation that is using an AnimBP Change 3865117 by Max.Chen Sequencer: Stop auto scroll on mouse release of movement. #jira UE-31212 Change 3865303 by Max.Chen Sequencer: Add drag and drop transactions #jira UE-54662 Change 3865304 by Max.Chen Sequencer: Fix crash when an actor factory is not found. Change 3865361 by Max.Chen Sequencer: Don't change the camera/shot lock button when popping out of a sequence. #jira UE-54665 Change 3865412 by Max.Chen Sequencer: Determine whether a transform track is for a camera by using the spawned object or template #jira UE-54666 Change 3865685 by Max.Chen Sequencer: Clear autoscrub offset when stopping autoscroll #jira UE-31212 Change 3865886 by Max.Chen Sequence Recorder: Log an error if the number of frames changes while recording. This can happen if the skeleton changes while recording. #jira UE-48715 Change 3866925 by Andrew.Porter MediaFrameworkTest: Changing the current PNG test video image sequence to 1024 x 576 Change 3867705 by andrew.porter QAGame: Adding Audio Sort Sequence to dev folder Change 3867890 by andrew.porter QAGame: Adding a sequence for testing a sorting crash to my dev folder Change 3872628 by Max.Chen Movie Scene Capture: Split delay before warmup into split delay before shot warmup so that there's separate controls for when the movie scene capture warmups up vs. shot boundaries. Change 3873131 by Matt.Hoffman UE-54732 - Crash reordering a folder with a track. This was caused by folders being the only type of track to check if someone was putting a parent track into a child track. Object Binding tracks and Tracks now check as well so that you can't use the above/below drop targets to add parents as children. This also fixed a typo in the localization keys. #jira UE-54732 Change 3873301 by Mike.Zyracki Added ability to support continous euler angle changes when changing rotations, in particularly with the rotation gizmo's. To do this we effectively added a form an of 'euler filter'(https://en.wikipedia.org/wiki/Euler_filter) to find the closest euler angle to the current euler angle. Three functions were added to FRotator to make this possible, one to get the euler angle that's has the same rotation as it, one to get the difference between two euler angles via Manhattan distance and a third using the previous two to choose a Rotator value that's closest to it. We then use these functions before calling UComponent::SetRelativeRotation to make sure we use the correct Euler after the Quat conversion. We also no longer limit(bound) the euler angles to -180,180, which is obviously necessary to avoid flips. I also changed how we caluclate yaw and roll when pitch is -90 or 90 to make it the standard approach of zeroing out roll and just setting yaw. Main reasons are the previous implementation had precision issues so things like 180, 90, -180 would show up due to numbers being nearly zero but negative,(this would break any smooth interpolations), and this facilitates having a 'gimbal' rotation mode (like Maya, Blender etc..) if we ever want that also. If needed we could keep the previous implementation but would need to add some FMath::IsNearlyZero checks, with less performance. Note we only do this special filtering when applying delta's to actors or components in the editors, which then call UComponent::SetRelativeRotationExact, which is a new function to foces the RelativeRotation to be equal to the new rotation. This allows us to store un-nomalized Rotators at the cost that the RotationCache may be broken. We didn't change any of the other UComponent functions that set rotations (via Quats or Transforms) so they will still be bounded and unwound. In SetInternalWorldLocationAndRotation we only set the rotation if the rotation has changed, which fixes the rotation getting changed and re-normalized if just translate happens. In TransformTrackEditor, we correclty use the bUndwing flag and in MovieScene3DTransformSection there was an un-needed winding check there, it will be unwound earlier if needed, which happens if Sequence Recording is happening. Max we should talk about what to do about this . Note the euler angle drag via the widget is still bound to 0-360. I think we should just unbound that now since the rotations value are now unbound. This review now includes fixes suggested by Zak. #jira UE-UE-22228 Change 3873483 by Matt.Hoffman Sequencer Tracks can now be inserted above the spacer at the bottom of the tree. #jira UE-54706 Change 3873899 by Max.Chen Sequencer: Add section selection throbbing Change 3873908 by Max.Chen Movie Scene Capture: Added logging per frame Change 3873924 by Matt.Hoffman Adds the ability to store Sequence Recorder setups into profiles that stay with the map and can be re-loaded later. Profiles store the Actor Recordings so the settings for each actor should carry with them. #jira UESEQ-339 Change 3874726 by Matt.Hoffman Disable drag-and-drop targets on spacers that come between rows in Sequencer. This prevents extra drag/drop targets showing up between each row. #jira UE-54706 Change 3874862 by Matt.Hoffman Audio Track no longer gets reordered when adding sub-audio tracks, as sub-tracks are no longer counted towards the sorting order index when normalizing indexes. #jira UE-54727 Change 3875905 by Matt.Hoffman Disable Fade Track UI if a fade track already exists in the sequence. #jira UESEQ-393 Change 3876163 by Max.Chen Sequencer: Swap the camera object to the camera component's owner if it's not the same. #jira UE-54874 Change 3876971 by Andrew.Porter EngineTest: Moved Media Player Seek test to new folder. Also enabled the test with new ground truth image. Change 3877040 by Max.Chen Cine Camera: Split camera properties to two groups, "Camera Options" and "Camera Settings". The cine camera now hides properties in the "Camera Settings" group so that properties like bConstrainAspectRatio (in the "Camera Options" group) can be visible. #jira UE-54192 Change 3877763 by Max.Chen Curve Editor: Fix curve changed on end drag so that only curves that had keys/tangents that were changed receive notification, otherwise all loaded curves were getting notified that they were changed. #jira UE-54951 Change 3878234 by Matt.Hoffman Disable "Drop Below" targets for Sequencer Tree nodes to prevent a confusing UX issue where dropping underneath a Object Binding Node puts it after the object binding node but the UI looks like it's inserting it inside the Object Binding node. #jira UE-54743 Change 3879359 by Mike.Zyracki If a track is inactive we dim it a bit which seems to be the UE4 way to show inactive or disabled state. We changed the active logic so that all subtracks need to be inactive for the track to also be inactive(instead of all active for active). This conforms to how the active state actually works, e.g if you have two sections and only one is active the track is still active above it. #jira UESEQ-388 Change 3879462 by Max.Chen Sequencer: Allow dragging onto a particular row which would move out any overlapping sections to make space for the newly created section. Newly created sections are now selected and throbbed to draw attention to themselves. #jira UE-54664 Change 3879464 by Max.Chen Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field. - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field. - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges. #jira UE-54922 Change 3879590 by Matt.Hoffman Items that are now added to the Sequencer via the "+Track" menu will be selected after being added. Items can now be added inside of folders instead of just to the root level. #jira UE-27397 Change 3879612 by Mike.Zyracki Display Nodes with no children are always active. #jira UESEQ-388 Change 3879730 by Matt.Hoffman Sequence Recorder's actor recording groups now remove items from the group when removed via the UI. #jira UESEQ-339 Change 3880256 by Mike.Zyracki Fix issue with inactive display with folders and other track nodes. #jira UESEQ-388 Change 3883491 by Max.Chen Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes. Copy from Release-4.19 #jira UE-51323 Change 3883603 by Max.Chen Movie Scene Capture: Add option toggle disable screen percentage. By default this is on (no change in current behavior). #jira UE-51898 Change 3885074 by Max.Preussner MediaCompositing: Resetting media texture & freeing resource on section end; removed dead code Change 3887220 by Max.Preussner MediaCompositing: Defaulted media section duration to 1 sec (since we do not know the actual duration in most cases) Change 3887478 by Matt.Hoffman Sequences now show [Inactive] in their title bars when they're disabled. This helps communicate why a sequence isn't being evaluated. #jira UE-51469 Change 3888985 by Max.Chen Movie Scene Capture: Clamp HDR Compression Quality between 0 and 1. #jira UE-55136 Change 3893519 by Max.Chen Sequence Recorder: Clarified tooltip for bRecordNearbySpawnedActors - spawned actors will still be recorded if they match the ActorFilter. #jira UE-55238 Change 3893546 by Max.Chen Sequence Recorder: If a selected actor already has a recording, add a blank recording. #jira UE-55239 Change 3894044 by Max.Preussner MediaCompositing: Added support for seeking into a media section Change 3894310 by andrew.porter MediaFrameworkTest: Adding Img media sources for 1080 and 2160 ravent test content Change 3894426 by Max.Preussner MediaAssets: Letting media textures with AutoClear retain their clear color when player is reset Change 3895717 by Max.Chen Sequencer: Null checks to prevent crash when saving the default state of a spawnable #jira UE-55304 Change 3897388 by Max.Chen Sequencer: Don't update current time to be within the view range when stepping into a sequence. #jira UE-55322 Change 3897452 by Max.Chen Audio: Fix crash when trying to record audio without any active capture devices. Log warning if the number of input channels is not 1 or 2. #jira UE-55223 Change 3897619 by Max.Preussner MediaCompositing: Removed commented out code Change 3898072 by Max.Chen Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated. #jira UE-55328 Change 3898272 by Max.Preussner MediaPlayerEditor: Made slate brush constants static Change 3898704 by Max.Chen Sequencer: Skip if the binding id's sequence can't be found. #jira UE-55337 Change 3899855 by Max.Preussner MediaCompositingEditor: Added cache state visualization to media track Change 3900300 by Max.Preussner MediaCompositingEditor: Added loop indicators to media sections Change 3900694 by Max.Preussner ImfMedia: Looping cache only when player is looping Change 3900892 by Max.Preussner Stats: Added stats category for media framework Change 3900954 by Max.Preussner MediaCompositing: Don't evaluate at the end of media section Change 3901348 by Max.Preussner Core: Replaced TLruCache autos for better readability Change 3901655 by Max.Preussner ImgMedia: Added more perf stats to EXR reader Change 3901972 by Max.Preussner MediaAssets: Added getter for media player in media sound components Change 3902233 by Max.Preussner MediaAssets: Enabling media textures to receive samples right after player is assigned Change 3902238 by Max.Preussner MediaCompositing: Working around init/shutdown idiosyncracies in sequencer Change 3904045 by Max.Chen Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register. #jira UE-55314 Change 3905605 by Max.Chen Sequencer: Restrict spawnables from being created if they have a ClassWithin that UMovieScene is not a child of. #jira UE-55429 Change 3906550 by Max.Chen Sequencer: Add media track icon #jira UE-55480 Change 3907101 by Max.Chen Sequence Recorder: Fix bugs related to not recording a level sequence. There were certain assumptions that creating a level sequence meant that sequence recording was in progress. This is not always the case - the recorders can record animation assets and not create a level sequence. Changed the notion of IsRecording() to having at least one actor recording that is recording. Countdown timer, recording displays, etc should function if IsRecording() and not based on whether a level sequence is created. #jira UE-55485 Change 3907247 by Max.Chen Sequence Recorder: Fix crash not removing PrepareToCleanseEditorObject delegate. Repros when opening sequence recorder, closing it, and then opening or creating a level. Change 3910343 by Max.Preussner Core: Added async helper for executing functions on a given thread pool Change 3910346 by Max.Preussner ImgMedia: Added separate thread pools for loading/decoding and deleting image frames Change 3910829 by Max.Preussner Profiler: Increased visible range of profiler graph Change 3910841 by Max.Preussner MediaCompositing: Displaying asset name instead of full media source path in media section Change 3910870 by Max.Preussner ImgMedia: Using deallocation thread pool only in debug builds Change 3919642 by Max.Chen Sequence Recorder: Clarify active tooltip #jira UE-55661 Change 3919660 by Max.Chen Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified - The following sequence of events exposes this issue: - Create a master sequence with a single shot that spawns a cube - Add this sequence to a level and set it to auto-play - Save everything and restart - Resave just the inner shot asset without opening it - PIE - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template. #jira UE-55626 #jira UE-55490 Change 3921825 by Max.Chen Sequencer: "Run Construction Script in Sequencer" is off by default for blueprints but on for Sequencer. This allows the content author to switch it on for specific blueprints and sequencer will be default, run those with construction scripts enabled. Change 3922232 by Max.Chen Sequence Recorder: Reset countdelay on stop. #jira UE-55755 Change 3922306 by Max.Chen Sequence Recorder: Don't automatically mark transforms to be recorded by sequence recorder. Instead, log a warning if the user toggled it off to warn that the resulting animation might not match gameplay. #jira UE-55758 Change 3922912 by Max.Chen Sequence Recorder: Fix refresh next sequence name #jira UE-55757 Change 3927654 by Max.Chen Movie Scene Capture: Added format mapping for the name of the current camera #jira UE-55769 PR #4537 Change 3927658 by Max.Chen Sequencer: Added fbx property mapping for "FocusDistance" to "FocusSettings.ManualFocusDistance" #jira UE-55782 Change 3932022 by Max.Chen Sequencer: Add import animation track section to next available row index. #jira UE-55892 Change 3933919 by Max.Chen Sequencer: Jump to playback start frame and not 0 to start playback for recording. #jira UE-55933 Change 3934307 by Andrew.Rodham Sequencer: Add template signature that is re-generated every time the base template is regenerated, which invalidates evaluation fields This fixes an issue where the same sequence is instantiated multiple times in a sequence. If the source sequence was saved, its template would be wiped, which would invalidate the template ID When an instance tries to evaluate the master template, it would only invalidate a range in the evaluation field that was the hull of any invalid sub sequences overlapping the current time, potentially leaving invalid data in the evaluation field at positions later (or earlier) on in the sequence When the sub template was re-generated, it receives the same SequenceSignature as it had before (because the sequence hasn't actually changed), which causes the stale evaluation field data to fail the IsDirty check (because the sequence is the same as it thought, but the *template* has changed) This has been addressed be adding a signature to templates themselves, and checking both the template signature and sequence signature as a part of the IsDirty check. This ensures that we regenerate if either the template, or the sequence have changed. #jira UE-55934 Change 3936327 by Andrew.Rodham Sequencer: Removed increment when trimming right UMovieSceneSection::TrimSection already explicity assigns an exclusive bound to the time passed in. The new behavior means we can trim a section to the right, and insert another section without changing the time to create adjacent sections. #jira UE-42652 Change 3936328 by Andrew.Rodham Fixed KeyFrameManipulator assignment operators and copy/move constructors - These types are potentially self-referential so cannot use default constructors/assignment Change 3936330 by Andrew.Rodham Converted UMGSequencePlayer to use frames internally #jira UE-54878 Change 3936726 by Max.Chen Sequencer: Set track node as the parent of the key area node. The key area switcher needs the object binding id from the parent object binding node. Without this, the binding to the external value fails. #jira UE-55931 Change 3936775 by Max.Chen Sequencer: Should stop or loop should compare DurationFrames with Current Time from StartTime. The bug is that if you set 30 warmup frames in movie rendering for a range of 0-100, the FrameRange will be starting at -30 and have a duration of 130. Without this fix, the playback will continue until frame 130, rather than 100. #jira UE-55933 Change 3936935 by Matt.Hoffman Easing Curves are now represented in Play Rate resolution instead of internal resolution. #jira UE-55937 Change 3937069 by Matt.Hoffman Users can toggle if the is infinite on each side, limited by which tracks support infinite ranges. #jira UE-55891 Change 3937516 by Max.Preussner ImgMedia: Added support for single-threaded platforms #jira UE-55986 Change 3937826 by Max.Preussner MediaAssets: Disabling media sound components on HTML5 if AudioMixer is not enabled Change 3937997 by Max.Chen Curve Editor: Add Zoom to Fit Curves so that selected curves from Sequencer can be focused on. Tested that undo doesn't re-zoom. #jira UE-55935 Change 3938000 by Max.Chen Sequencer: Stop all sounds before generating audio waveforms. #jira UE-55951 Change 3938376 by Max.Preussner XGEController: Disabled XGE Controller in single-threaded apps to prevent crash Change 3938444 by Max.Preussner Core: Added async support for single-threaded applications Change 3938445 by Max.Preussner Networking: Added support for single-threaded applications in UDP socket sender/receiver Change 3938447 by Max.Preussner Messaging: Added support for single-threaded applications Change 3939432 by Max.Chen Sequence Recorder: Append command list to global level editor actions so that shortcuts are accessible in level editor. #jira UE-55798 Change 3940229 by Andrew.Rodham Added prospective display rate upgrade to UMovieScene::PostLoad - There was previously some very odd behaviour that would assign the fixed frame interval only when a sub sequence was focused in SSequencer. This meant that many sequences could have a frame interval of 0 set in the data. - Under the old method of snap interval display this would have fallen back to getting the display interval from the sequencer settings, but we no longer look at these. - The USequencerSettings properties have been removed and in their place, a prospective data upgrade for sequences that have a fixed frame interval old 0fps that sets the play rate to the previous defaults based off the old USequencerSettings defaults. - This could end up 'changing' the display rate for sequences where the user has changed the snap interval in the settings for a particular sequence editor, but there's not much we can do about that given we don't have access to the USequencerSettings classes in UMovieScene #jira UE-55919 Change 3940277 by Andrew.Rodham Sequencer: Added ability to default frame resolutions and play rates for newly created actor sequences Change 3940378 by Andrew.Rodham Sequencer: Post move import dialog now defaults to the playback framerate of the sequence, and floors to frame numbers Change 3940559 by Andrew.Rodham Reinstated primed or recording sequence color Change 3940642 by Max.Preussner ImagePlate: Removed image plate media playback functionality Change 3940843 by Max.Preussner Core: Made TCircularQueue actually thread-safe; improved code comments Change 3940860 by Max.Chen Sequencer: Changed StructNameToKey to StructPathToKey Previously, keying a PropertyPath of [RenderTransform][Shear][X] would get trimmed to X, which doesn't map to a channel name as considered by Sequencer2dTransformTrackEditor. Instead, trim the resulting property path to [Shear][X] so that track editors can determine the desired struct path and channels to key. #jira UE-52966 Change 3941292 by Mike.Zyracki Fix for trajectories out of range not showing up. 1) If we had no key data we would pop the time, so wouldn't get the section ranges. 2) Calculating of upper bound was wrong, checking against -1 and not key == num of keys when doing algo::lower_bound. 3) No need to do the Bck-- for the bakward iterators since we fixed #2. We start now from the upper bound correctly. 4) If we had no keys (at section start,end) we would incorrectly say we were any key type, so since we draw constant keys as dashed we would do so incorrectly around section end points. #jira UE-55929 Change 3941424 by Max.Chen Curve Editor: Change Zoom to Fit to use TArrayView Change 3941498 by Max.Preussner Core: Added FMath::DivideAndRoundNearest function Change 3942097 by Matt.Hoffman Drop Frame Timecode Support for NTSC rates. Change 3942104 by Matt.Hoffman Sequence Recorder Group is no longer visible inside the World Outliner after using one. #jira 55266 Change 3942107 by Max.Chen Sequencer: Resurrect logic to find or extend an existing section when adding keys. Change 3942330 by Max.Chen Sequence Recorder: Better tooltip for default animation settings. #jira UE-55636 Change 3942339 by Max.Chen Sequence Recorder: Better tooltip for default animation settings. #jira UE-55636 Change 3942507 by Andrew.Rodham Sequencer: We no longer pad the time overlap threshold with a small number that is not scaled by the current zoom level - The presence of this pad was causing keys that were far apart to be grouped when zoomed in a long way Change 3942509 by Andrew.Rodham Sequencer: Only pad total view range, rather than section range as well when retrieving keys to render - This stops us from rendering keys that are within the view range, but outside the section range Change 3942512 by Andrew.Rodham Added transactions to some sequencer details customizations Change 3942513 by Andrew.Rodham Sequencer: Reinstated validation checks to UMovieSceneSection::SetStartFrame and SetEndFrame, changed erroneous uses to use SetRange Change 3942560 by Andrew.Rodham Pass by rvalue reference to appease error C2719 on Win32 ('InChannels': formal parameter with requested alignment of 8 won't be aligned) Change 3942697 by Andrew.Rodham Newly Created Level Sequences and Actor Sequences now default to 24000 fps frame resolution (+/- ~24hrs range, supporting all integer rates + 23.976) Change 3942700 by Andrew.Rodham Sequencer: Added legacy out-of-bounds errors for times that are not supported by the current legacy upgrade frame resolution Change 3942989 by Max.Preussner Core: Fixed circular queue count calculation Change 3943538 by Max.Preussner MediaAssets: Reverted workaround for procedural audio log spam in HTML5 (Actor component initialization cannot be skipped if the component is used in a level) Change 3944071 by Max.Preussner QAGame: Fixed Media Texture keeps last frame of Media when PIE ends #jira UE-53360 Change 3944292 by Max.Chen Sequencer: Added extra flags to ensure that asset initialization does not occur on template actor sequences #jira UE-56113 Change 3944364 by Max.Chen Sequencer: Prevent circular shot/master tracks. Tested adding master -> child -> master as drag and drop cinematic shot tracks and sub tracks as well as through the + button. #jira UE-56091 Change 3944422 by Max.Chen Sequence Recorder: Disable transform recording if off. #jira UE-56061 Change 3944745 by Andrew.Rodham Sequencer: Key rendering fixes - Fixed assert that occured when keys happened to reside on some times due to KeyTime + TimeOverlapThreshold - KeyTime being slightly larger TimeOverlapThreshold - Fixed keys sometimes being clipped when zoomed right in due to lack of half-frame offset - Added missing documentation to MovieSceneTimeHelpers.h #jira UE-56107 Change 3945231 by Andrew.Rodham Sequencer: Reconstruct channel proxy on Serialize to catch all cases of undo/redo, PostLoad and duplication #jira UE-56089 Change 3945301 by Andrew.Rodham Sequencer: Added safety checks during initial sequence recording to guard against applying negative or 0-sized sequence ranges #jira UE-56125 Change 3946627 by Max.Preussner Fortnite: Fixed game crashes closing editor while in PIE - Pure virtual function being called #jira UE-56144 [CL 3946896 by Max Chen in Main branch]
2018-03-14 22:09:33 -04:00
SlateApplication.SetAllUserFocus(OffsetEntryBox, EFocusCause::Navigation);
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3178529) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3149443 on 2016/10/03 by Max.Preussner MediaAssets: Better parameter names for MediaPlayer BP functions Change 3149756 on 2016/10/03 by Max.Chen Sequence Recorder: Set some settings to be clamped at 0 (sequence length, recording delay, audio gain, audio input buffer size, nearby actor recording proximity) #jira UE-35233 Change 3149795 on 2016/10/03 by Max.Chen Curve Editor: Set tangent to user when flattening or straightening tangents only when the tangent mode is auto and the interp mode is cubic. #jira UE-36734 Change 3150378 on 2016/10/04 by Max.Preussner PS4Media: Made video buffer sizes for file and HLS sources configurable (UE-36807) #jira UE-36807 Change 3151414 on 2016/10/05 by Max.Chen Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null. #jira UE-35285 Change 3152038 on 2016/10/05 by Max.Preussner UdpMessaging: Code & documentation modernization pass Change 3152471 on 2016/10/05 by Max.Chen Cine Camera: Don't enable/disable actor ticking based soley on actor tracking since actor ticking is needed for other purposes. Instead, always enable actor ticking and only update actor tracking on tick if necessary. This fixes a bug where the cine camera actor won't tick if you hook in event tick. #jira UE-36625 Change 3152692 on 2016/10/05 by Max.Preussner Messaging: API code & documentation modernization pass Mostly removed shared pointer/ref typedefs as they prevent forward declarations and increase include complexity. Change 3153824 on 2016/10/06 by Max.Preussner Messaging: Renamed IConnectionBasedMessagingModule to ITcpMessagingModule and moved it into TcpMessaging I recommend that we refactor this API. The dependency should be reversed, i.e. instead of AndroidDeviceDiscovery depending on the TcpMessaging plug-in module, the Engine should provide a central registry that device discovery modules can notify, and that message transport plug-ins can register with and listen to OnConnectionAdded/Removed events etc. That way it supports an arbitrary number of transport plug-ins, and the Engine is not coupled to any of them. This functionality is not necessarily related to messaging, and the Messaging API is transport agnostic anyway. I'll think about this some more. Change 3153826 on 2016/10/06 by Max.Preussner Messaging: Removed remaining typedefs in IMessageTracer to enable forward declaration and reduce include dependencies Change 3153857 on 2016/10/06 by Max.Chen Sequencer: Set snap time to dragged key on by default. Change 3153980 on 2016/10/06 by Max.Preussner SessionServices: Removed typedefs; code and documentation modernization pass Change 3154313 on 2016/10/06 by Max.Chen Sequencer: Set the paste keys time to the current time, rather than the mouse time. Change 3154332 on 2016/10/06 by Max.Chen Sequencer: Remove click to rename shot functionality in the shot thumbnail. Added rename shot to the shot context menu. Change 3154377 on 2016/10/07 by Max.Chen Sequencer: Add ability to step to beginning and ends of sections/shots using the hotkeys: , and . Change 3154788 on 2016/10/07 by Max.Chen Sequencer: Fix offsets that created when moving multiple sections. The offsets were being created because section bounds were being generated for all sections except for the current section. Instead, they should be computed for all sections except for any that aren't being moved. #jira UE-29152 Change 3159274 on 2016/10/11 by Max.Preussner Core: Documentation fixes Change 3159275 on 2016/10/11 by Max.Preussner UdpMessaging: Added missing header Change 3160746 on 2016/10/12 by Max.Preussner MediaAssets: Added BP functions to query width, height, and aspect ratio of UMediaTexture instances #jira UE-37241 Change 3160975 on 2016/10/12 by Max.Preussner PS4Media: Better logging for SetRate failures Change 3160995 on 2016/10/12 by Max.Preussner MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248) #jira UE-37248 Change 3161066 on 2016/10/12 by Max.Preussner PS4Media: Enforcing minimum 8 byte alignment for media allocations Change 3161069 on 2016/10/12 by Max.Preussner PS4Media: Fixed log spam when setting play rate to current rate Change 3162567 on 2016/10/13 by Max.Preussner PS4Media: Made track switching code more readable Change 3163447 on 2016/10/14 by Max.Preussner PS4Media: Fixed array out of bounds assertions Change 3163772 on 2016/10/14 by Max.Preussner MfMedia: Fixed a number of timing related issues Change 3163980 on 2016/10/15 by Max.Chen Sequencer: Remove folder name numeric padding so that the naming convention is similar to creating objects in the level. Change 3164581 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure global pre-animated state is restored in reverse order Change 3164582 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure pre animated state is restored for all actor components before saving default state Change 3164583 on 2016/10/17 by Andrew.Rodham Sequencer: Re-enabled support for pre and post roll Change 3165464 on 2016/10/17 by Max.Chen Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user. Copy from Release-4.14 #jira UE-37416 Change 3165483 on 2016/10/17 by Max.Chen Sequencer: Enable restore state for attach section completion Change 3165771 on 2016/10/18 by Andrew.Rodham Sequencer: Force evaluate when rendering thumbnails #jira UE-37321 Change 3166057 on 2016/10/18 by Andrew.Rodham Sequencer: Only set defaults for tracks that have no keys, and where the requested default has changed #jira UE-37285 Change 3166218 on 2016/10/18 by Max.Preussner MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470) #jira UE-37470 Change 3166247 on 2016/10/18 by Max.Preussner WmfMedia: Showing progress bar while media is being resolved Change 3166289 on 2016/10/18 by Max.Preussner MfMedia: Showing progress bar while media is being resolved Change 3166993 on 2016/10/18 by Max.Preussner MfMedia: Fixed info string not reset on media close. Change 3166999 on 2016/10/19 by Max.Preussner Media: Fixed NV12 and NV21 support Change 3167008 on 2016/10/19 by Max.Preussner Media: Removed vertical NV12 alignment Change 3167029 on 2016/10/19 by Max.Preussner WmfMedia: Temp fix for RGB32 encoded AVIs rendering upside-down and too bright (UE-37505) #jira UE-37505 Change 3168593 on 2016/10/19 by Max.Chen Sequencer: Change paste at time to local time, so that the paste happens in the local time of the sequence rather than the global time if pasting in a shot level sequence. Change 3168626 on 2016/10/19 by Max.Chen Sequencer: Clamp to view bounds should snap to frame if frame snapping is on. Change 3168627 on 2016/10/19 by Max.Chen Sequencer: Initialize working and view range to be 10% larger than playback range. Change 3168760 on 2016/10/20 by Max.Preussner Media: Revamped media texture buffer management to support padded frames Added support for Windows bitmap buffers. Fixed a number of format, conversion and/or looping issues in WmfMedia and MfMedia. Not all shaders have been updated yet. Change 3169640 on 2016/10/20 by Max.Chen Sequencer: Add current camera to FLevelSequencePlayerSnapshot. Adjust DefaultBurnIn to include a few more parameters like focal length and focus distance. #jira UE-37407 Change 3170677 on 2016/10/21 by Max.Chen Movie Scene Capture: Add toggle to override engine scalability settings to cinematic scalability. #jira UE-36560 Change 3170710 on 2016/10/21 by Max.Preussner Media: Optimized handling of RGB input Change 3170712 on 2016/10/21 by Max.Preussner Media: Fixed NV21 conversion shader scaling Change 3170923 on 2016/10/21 by Max.Preussner UBT: Copied XboxOne project generator fix from Fortnite CL# 3170868 Change 3171494 on 2016/10/23 by Max.Chen Sequencer: Fix fbx export from master sequence not finding bound objects. #jira UE-35752 Change 3171506 on 2016/10/23 by Max.Chen Sequencer: Draw where in and out points of the shot section are, just like subsequences do. Change to only draw the green starting line if StartOffset is negative. #jira UE-35473 Change 3171743 on 2016/10/24 by Andrew.Rodham Editor: Added support for detail customizations on root structs - Also added the ability to add external struct data onto a detail category builder, and property type customization. Change 3171752 on 2016/10/24 by Andrew.Rodham Sequencer: Fixed spawnable ownership - Spawnables are no longer destroyed when the cursor leaves the master playback range. - Spawnable ownership now operates as it previously did before the evaluation rework. - bIgnoreOwnershipInEditor has been removed since its existence was a work around for when we didn't evaluate sub sequences from the master sequence. - FMovieSceneSequenceID is now a struct so that it can be used in array properties - Meta data now exists for each segment of an evaluation field. Currently this only includes the sub sequence IDs that exist at that time, but it may be expanded to include all evaluation entities (tracks + sections) in future so we don't have to calculate that at runtime. Change 3171756 on 2016/10/24 by Andrew.Rodham Sequencer: Added ability to trigger events with parameters - It's now possible to supply an event payload on event track keys which are to be passed to a given event. The structure must match the signature of the event, or a warning will be emitted. - Added a templated TGenericKeyArea, TKeyFrameManipulator and TCurveInterface that allow to generic manipulation of keyframe section data. In time we will port the other key areas over to this representation. - This new architecture affords the common manipulation of time-based keyframes in a value-agnostic manner. Change 3172935 on 2016/10/24 by Max.Preussner MediaPlayerEditor: Fixed MediaPlayer asset not being dirtied when creating media sound wave or texture for it Change 3173947 on 2016/10/25 by Max.Preussner SlateRemote: Disabled plug-in, but enabled server by default Change 3174510 on 2016/10/26 by Max.Chen Sequencer: Fix slomo track crash #jira UE-37802 Change 3174698 on 2016/10/26 by Andrew.Rodham UMG: Fixed objects bound to a panel slot animating their slot's content instead of the slot itself #jira UE-37775 Change 3174780 on 2016/10/26 by Max.Preussner MediaAssets: Accepting decoder defined buffer dimensions for RGB buffers Change 3174789 on 2016/10/26 by Max.Preussner MediaPlayerEditor: Showing desired player name instead of current player name if no media loaded Change 3174817 on 2016/10/26 by Max.Preussner WmfMedia: Added support for Motion JPEG (MJPG) Change 3174825 on 2016/10/26 by Max.Preussner WmfMedia: Added support for non-RGB32 uncompressed formats Change 3174834 on 2016/10/26 by Max.Preussner MediaPlayerAssets: Allow pausing while buffering media Change 3174886 on 2016/10/26 by Andrew.Rodham Core: Fixed range test that was testing incorrect behavior Change 3174889 on 2016/10/26 by Andrew.Rodham Sequencer: Fixed AssignActor behavior - Also ensure that cached object state is invalidated when playback context changes #jira UE-37798 Change 3174905 on 2016/10/26 by Andrew.Rodham Sequencer: Changed assert when failing to create an audio component to a log message - Audio no longer plays when GEngine->UseSound() is false #jira UE-37772 Change 3174980 on 2016/10/26 by Andrew.Rodham Sequencer: Remove warning when event endpoint could not be found for a given context #jira UE-37824 Change 3175001 on 2016/10/26 by Andrew.Rodham Sequencer: Evaluate sequence with EMovieScenePlaybackStatus::Jumping on Pause. - Also protect Pause() against reentrancy when being called from an event Change 3175012 on 2016/10/26 by Max.Chen Sequence Recorder: Fixes an empty working and view range after recording. On StopRecording() update playback range after nullifying the current sequence so that the playback range isn't empty. Added SetViewRange and SetWorkingRange. #jira UE-34191 Change 3177760 on 2016/10/28 by Max.Chen Sequence Recorder: Don't update the current sequence name if it's already set. This fixes a bug where if you pass in a sequence name to record to, it gets reset to the name in the sequence recorder settings. #jira UE-37808 Change 3178529 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter #jira UE-37328 #2864 [CL 3178562 by Max Chen in Main branch]
2016-10-28 15:04:38 -04:00
}
}
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3946692) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3801826 by Max.Chen PR #4304: Level Sequence crash fix - Guarded against dereferencing null componen. (Contributed by DSDambuster) Change 3801828 by Max.Chen PR #4302: Movie Scene Visibility Template unitialised variable, causing random . (Contributed by DSDambuster) Change 3801837 by Max.Chen Sequencer: Delay spawning/construction for convert to possessable. This fixes a bug where property values would be lost when converting back and forth from possessable to spawnable. #jira UE-52400 Change 3801841 by Max.Chen Sequencer: Make spacer nodes not selectable. PR #4194: Improvements to Sequencer (Contributed by projectgheist) #jira UE-53117 #jira UE-52139 Change 3804183 by Max.Preussner MediaAssets: Added missing lock in media sound component Change 3805414 by Max.Preussner MediaAssets: Setting valid GUID when initializing media texture resource Change 3819578 by Max.Chen PR #4370: When enabling the "MovieCapture", do not turn off the Stereo-3D display. (Contributed by yehaike) #jira UE-53647 Change 3823414 by Max.Chen Curve Editor: Lock down the first and last keys in the redundant keys removal range so that they're unaffected. #jira UE-53591 Change 3826406 by Max.Chen Sequencer: Move OnStartedPlaying() to within first update in UpdateTimeCursorPosition(). This fixes an issue where setting the hud/player visibility was getting stomped on later. #jira UE-52772 Change 3827044 by Max.Preussner MediaAssets: Added sprite visualization to media sound component #jira UE-53594 Change 3827988 by Max.Preussner MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together #jira UE-53532 Change 3828506 by Max.Preussner MediaPlayerEditor: Added attenuation visualizer for media sound components #jira UE-53594 Change 3832590 by andrew.porter EngineTest: Added a keep state check in Property Animation sequencer test Change 3833053 by andrew.porter EngineTest: Adding Hierarchical Bias test Change 3835683 by andrew.porter EngineTest: Adding UMG Animation screenshot test Change 3836076 by Max.Chen Sequencer: Fix audio volume and pitch multiplier deprecation. Change 3836230 by andrew.porter EngineTest: Adding Sequence Bone Position automation test Change 3836347 by Max.Chen Sequencer: Fixes to shot name parsing. When a shot doesn't contain a shot number, assume, [ShotName]_[TakeNumber]. When duplicating a shot, put the new shot in the same path of the original shot, so that the take numbers will increment properly. #jira UE-51868 Change 3836552 by Max.Chen Sequencer: Sub section now has a takes menu Change 3838094 by Max.Chen UMG: Fix template finish not getting called on stop. This fixes a bug where sections aren't restored when finished. #jira UE-52285 Change 3838708 by Max.Chen Sequencer: Add notification when the blend type is changed. #jira UE-54046 Change 3840295 by Max.Chen Sequencer: Fix copy/paste crash for lights #jira UE-54084 Change 3840957 by Mike.Zyracki Added Show Only Keyable and Show Only Animated to the filter list in the property editor. Added IsPropertyAnimated to IDetailKeyframe Interface which already had support for showing properties which are keyable (which is used for the key icon next to the properties.). Could have created another interface but then would have had to mimic the sequencer binding, releasing also, so this seemed best way. One issue still left is that custom built detail items currently don't store associated properties(usually) and so certain properties, in particulalry transforms, won't show up as keyable or animated. Note this also shows up with the keyable icon not showing up next to transform tracks, and other filters like Show Only Modified not working with transforms/customs. Not sure best way to tackle this. #jira UESEQ-328 Change 3841756 by Max.Chen Sequencer: Fix unbound possessable components when pasting spawnables. #jira UE-54104 Change 3843950 by andrew.porter EngineTest: Renaming LevelStreaming tests/content to LevelVisibility Change 3844082 by Mike.Zyracki Missing file for animated filter in property editor. When finding if a track is animated we need to find it but we can't easily induce the MovieTrack class for any particular property. So we don't set a class for it and just search by it's ID and name. #jira UESEQ-328 Change 3846902 by Max.Preussner ImgMedia: Fixed image media player never finished initialization if loading failed #jira UE-54247 Change 3849820 by Mike.Zyracki Reassigning deleted widgets didn't work since the menu extender mechanism needs a valid UObject in order to perform an operation on it. So to fix we replaced GetObjectBindingContextMenuExtender in WidgetBlueprint with new delegate mechanism (OnBuildCustomContextMenuForGuid) that supports FGuid in addition to UObjects which is needed to handle re-binding deleted widgets. Note that the default sequencer hacks this for replacing deleted actors in SequencerObjectBindingNode to check to see if a LevelSequence is active. We could move to this mechanism there also. #jira UE-53163 Change 3852211 by Max.Chen UMG: Indicate name of the property that is not bound. #jira UE-54350 Change 3854120 by Max.Chen Sequencer: Fix sibling folders being allowed to have the same folder name. #jira UE-54363 Change 3854627 by Max.Chen Sequencer: Step to next/previous key should work for all tracks if there aren't any selected. #jira UESEQ-391 Change 3855825 by andrew.porter EngineTest: Adding animation blending automation test Change 3855950 by andrew.porter EngineTest: Adding correct expected valuues to animation blending test Change 3856237 by Matt.Hoffman UESEQ-336 - Sequencer Track Reordering Adds the ability to re-order Master Tracks, Folders and Object Bindings within sequencer hierarchies (including UMG). Adds the ability to do a one-off sorting of the content under the old sorting behavior if the user wants to reset their layout to how it was under legacy behavior. Modifies SequencerTrackNodes, SequencerFolderNodes and SequencerObjectBindingNodes to handle CanDrop/OnDrop for above, below and ontop of. Fixes a Slate Issue that forcibly expanded a TreeviewRow if an item handled OnDrop. Slate will now only forcibly expand the row if the item says the drop happened ontop of the item, and not above or below it like it previously did. Change 3856503 by andrew.porter EngineTest: Adding automation test for using animation blueprint with blend multi node in sequencer Change 3857875 by Max.Chen Sequencer: Assign the sequence id after the template is compiled. #jira UE-54462 Change 3858344 by Max.Chen Sequencer: Prevent Goto and Transform boxes from overlapping by allowing them to be visible at the same time in an autosized horizontal box. Also, added close button to the goto box. PR #4425: Prevent Goto and Transform boxes from overlapping in Sequencer ... (Contributed by projectgheist) #jira UE-54210 Change 3860566 by andrew.porter MediaFrameworkTest: Set the option to index 0 for the audio and video track list by default Change 3860654 by andrew.porter EngineTest: Enabling Camera Cut + FOV test Change 3860981 by andrew.porter EngineTest: Updating skeletal mesh tests with a delay after set playback position Change 3861256 by Max.Chen Sequencer: Add all bindings if none selected. #jira-54440 Change 3862154 by Andrew.Rodham Added TimeManagement module Change 3862424 by andrew.porter EngineTest: Turned on the test Bone Positions with Blend Multi Node Change 3862573 by andrew.porter EngineTest: Adding test to compare bone positions in a sequence that is blending an animation that is using an AnimBP Change 3865117 by Max.Chen Sequencer: Stop auto scroll on mouse release of movement. #jira UE-31212 Change 3865303 by Max.Chen Sequencer: Add drag and drop transactions #jira UE-54662 Change 3865304 by Max.Chen Sequencer: Fix crash when an actor factory is not found. Change 3865361 by Max.Chen Sequencer: Don't change the camera/shot lock button when popping out of a sequence. #jira UE-54665 Change 3865412 by Max.Chen Sequencer: Determine whether a transform track is for a camera by using the spawned object or template #jira UE-54666 Change 3865685 by Max.Chen Sequencer: Clear autoscrub offset when stopping autoscroll #jira UE-31212 Change 3865886 by Max.Chen Sequence Recorder: Log an error if the number of frames changes while recording. This can happen if the skeleton changes while recording. #jira UE-48715 Change 3866925 by Andrew.Porter MediaFrameworkTest: Changing the current PNG test video image sequence to 1024 x 576 Change 3867705 by andrew.porter QAGame: Adding Audio Sort Sequence to dev folder Change 3867890 by andrew.porter QAGame: Adding a sequence for testing a sorting crash to my dev folder Change 3872628 by Max.Chen Movie Scene Capture: Split delay before warmup into split delay before shot warmup so that there's separate controls for when the movie scene capture warmups up vs. shot boundaries. Change 3873131 by Matt.Hoffman UE-54732 - Crash reordering a folder with a track. This was caused by folders being the only type of track to check if someone was putting a parent track into a child track. Object Binding tracks and Tracks now check as well so that you can't use the above/below drop targets to add parents as children. This also fixed a typo in the localization keys. #jira UE-54732 Change 3873301 by Mike.Zyracki Added ability to support continous euler angle changes when changing rotations, in particularly with the rotation gizmo's. To do this we effectively added a form an of 'euler filter'(https://en.wikipedia.org/wiki/Euler_filter) to find the closest euler angle to the current euler angle. Three functions were added to FRotator to make this possible, one to get the euler angle that's has the same rotation as it, one to get the difference between two euler angles via Manhattan distance and a third using the previous two to choose a Rotator value that's closest to it. We then use these functions before calling UComponent::SetRelativeRotation to make sure we use the correct Euler after the Quat conversion. We also no longer limit(bound) the euler angles to -180,180, which is obviously necessary to avoid flips. I also changed how we caluclate yaw and roll when pitch is -90 or 90 to make it the standard approach of zeroing out roll and just setting yaw. Main reasons are the previous implementation had precision issues so things like 180, 90, -180 would show up due to numbers being nearly zero but negative,(this would break any smooth interpolations), and this facilitates having a 'gimbal' rotation mode (like Maya, Blender etc..) if we ever want that also. If needed we could keep the previous implementation but would need to add some FMath::IsNearlyZero checks, with less performance. Note we only do this special filtering when applying delta's to actors or components in the editors, which then call UComponent::SetRelativeRotationExact, which is a new function to foces the RelativeRotation to be equal to the new rotation. This allows us to store un-nomalized Rotators at the cost that the RotationCache may be broken. We didn't change any of the other UComponent functions that set rotations (via Quats or Transforms) so they will still be bounded and unwound. In SetInternalWorldLocationAndRotation we only set the rotation if the rotation has changed, which fixes the rotation getting changed and re-normalized if just translate happens. In TransformTrackEditor, we correclty use the bUndwing flag and in MovieScene3DTransformSection there was an un-needed winding check there, it will be unwound earlier if needed, which happens if Sequence Recording is happening. Max we should talk about what to do about this . Note the euler angle drag via the widget is still bound to 0-360. I think we should just unbound that now since the rotations value are now unbound. This review now includes fixes suggested by Zak. #jira UE-UE-22228 Change 3873483 by Matt.Hoffman Sequencer Tracks can now be inserted above the spacer at the bottom of the tree. #jira UE-54706 Change 3873899 by Max.Chen Sequencer: Add section selection throbbing Change 3873908 by Max.Chen Movie Scene Capture: Added logging per frame Change 3873924 by Matt.Hoffman Adds the ability to store Sequence Recorder setups into profiles that stay with the map and can be re-loaded later. Profiles store the Actor Recordings so the settings for each actor should carry with them. #jira UESEQ-339 Change 3874726 by Matt.Hoffman Disable drag-and-drop targets on spacers that come between rows in Sequencer. This prevents extra drag/drop targets showing up between each row. #jira UE-54706 Change 3874862 by Matt.Hoffman Audio Track no longer gets reordered when adding sub-audio tracks, as sub-tracks are no longer counted towards the sorting order index when normalizing indexes. #jira UE-54727 Change 3875905 by Matt.Hoffman Disable Fade Track UI if a fade track already exists in the sequence. #jira UESEQ-393 Change 3876163 by Max.Chen Sequencer: Swap the camera object to the camera component's owner if it's not the same. #jira UE-54874 Change 3876971 by Andrew.Porter EngineTest: Moved Media Player Seek test to new folder. Also enabled the test with new ground truth image. Change 3877040 by Max.Chen Cine Camera: Split camera properties to two groups, "Camera Options" and "Camera Settings". The cine camera now hides properties in the "Camera Settings" group so that properties like bConstrainAspectRatio (in the "Camera Options" group) can be visible. #jira UE-54192 Change 3877763 by Max.Chen Curve Editor: Fix curve changed on end drag so that only curves that had keys/tangents that were changed receive notification, otherwise all loaded curves were getting notified that they were changed. #jira UE-54951 Change 3878234 by Matt.Hoffman Disable "Drop Below" targets for Sequencer Tree nodes to prevent a confusing UX issue where dropping underneath a Object Binding Node puts it after the object binding node but the UI looks like it's inserting it inside the Object Binding node. #jira UE-54743 Change 3879359 by Mike.Zyracki If a track is inactive we dim it a bit which seems to be the UE4 way to show inactive or disabled state. We changed the active logic so that all subtracks need to be inactive for the track to also be inactive(instead of all active for active). This conforms to how the active state actually works, e.g if you have two sections and only one is active the track is still active above it. #jira UESEQ-388 Change 3879462 by Max.Chen Sequencer: Allow dragging onto a particular row which would move out any overlapping sections to make space for the newly created section. Newly created sections are now selected and throbbed to draw attention to themselves. #jira UE-54664 Change 3879464 by Max.Chen Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field. - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field. - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges. #jira UE-54922 Change 3879590 by Matt.Hoffman Items that are now added to the Sequencer via the "+Track" menu will be selected after being added. Items can now be added inside of folders instead of just to the root level. #jira UE-27397 Change 3879612 by Mike.Zyracki Display Nodes with no children are always active. #jira UESEQ-388 Change 3879730 by Matt.Hoffman Sequence Recorder's actor recording groups now remove items from the group when removed via the UI. #jira UESEQ-339 Change 3880256 by Mike.Zyracki Fix issue with inactive display with folders and other track nodes. #jira UESEQ-388 Change 3883491 by Max.Chen Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes. Copy from Release-4.19 #jira UE-51323 Change 3883603 by Max.Chen Movie Scene Capture: Add option toggle disable screen percentage. By default this is on (no change in current behavior). #jira UE-51898 Change 3885074 by Max.Preussner MediaCompositing: Resetting media texture & freeing resource on section end; removed dead code Change 3887220 by Max.Preussner MediaCompositing: Defaulted media section duration to 1 sec (since we do not know the actual duration in most cases) Change 3887478 by Matt.Hoffman Sequences now show [Inactive] in their title bars when they're disabled. This helps communicate why a sequence isn't being evaluated. #jira UE-51469 Change 3888985 by Max.Chen Movie Scene Capture: Clamp HDR Compression Quality between 0 and 1. #jira UE-55136 Change 3893519 by Max.Chen Sequence Recorder: Clarified tooltip for bRecordNearbySpawnedActors - spawned actors will still be recorded if they match the ActorFilter. #jira UE-55238 Change 3893546 by Max.Chen Sequence Recorder: If a selected actor already has a recording, add a blank recording. #jira UE-55239 Change 3894044 by Max.Preussner MediaCompositing: Added support for seeking into a media section Change 3894310 by andrew.porter MediaFrameworkTest: Adding Img media sources for 1080 and 2160 ravent test content Change 3894426 by Max.Preussner MediaAssets: Letting media textures with AutoClear retain their clear color when player is reset Change 3895717 by Max.Chen Sequencer: Null checks to prevent crash when saving the default state of a spawnable #jira UE-55304 Change 3897388 by Max.Chen Sequencer: Don't update current time to be within the view range when stepping into a sequence. #jira UE-55322 Change 3897452 by Max.Chen Audio: Fix crash when trying to record audio without any active capture devices. Log warning if the number of input channels is not 1 or 2. #jira UE-55223 Change 3897619 by Max.Preussner MediaCompositing: Removed commented out code Change 3898072 by Max.Chen Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated. #jira UE-55328 Change 3898272 by Max.Preussner MediaPlayerEditor: Made slate brush constants static Change 3898704 by Max.Chen Sequencer: Skip if the binding id's sequence can't be found. #jira UE-55337 Change 3899855 by Max.Preussner MediaCompositingEditor: Added cache state visualization to media track Change 3900300 by Max.Preussner MediaCompositingEditor: Added loop indicators to media sections Change 3900694 by Max.Preussner ImfMedia: Looping cache only when player is looping Change 3900892 by Max.Preussner Stats: Added stats category for media framework Change 3900954 by Max.Preussner MediaCompositing: Don't evaluate at the end of media section Change 3901348 by Max.Preussner Core: Replaced TLruCache autos for better readability Change 3901655 by Max.Preussner ImgMedia: Added more perf stats to EXR reader Change 3901972 by Max.Preussner MediaAssets: Added getter for media player in media sound components Change 3902233 by Max.Preussner MediaAssets: Enabling media textures to receive samples right after player is assigned Change 3902238 by Max.Preussner MediaCompositing: Working around init/shutdown idiosyncracies in sequencer Change 3904045 by Max.Chen Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register. #jira UE-55314 Change 3905605 by Max.Chen Sequencer: Restrict spawnables from being created if they have a ClassWithin that UMovieScene is not a child of. #jira UE-55429 Change 3906550 by Max.Chen Sequencer: Add media track icon #jira UE-55480 Change 3907101 by Max.Chen Sequence Recorder: Fix bugs related to not recording a level sequence. There were certain assumptions that creating a level sequence meant that sequence recording was in progress. This is not always the case - the recorders can record animation assets and not create a level sequence. Changed the notion of IsRecording() to having at least one actor recording that is recording. Countdown timer, recording displays, etc should function if IsRecording() and not based on whether a level sequence is created. #jira UE-55485 Change 3907247 by Max.Chen Sequence Recorder: Fix crash not removing PrepareToCleanseEditorObject delegate. Repros when opening sequence recorder, closing it, and then opening or creating a level. Change 3910343 by Max.Preussner Core: Added async helper for executing functions on a given thread pool Change 3910346 by Max.Preussner ImgMedia: Added separate thread pools for loading/decoding and deleting image frames Change 3910829 by Max.Preussner Profiler: Increased visible range of profiler graph Change 3910841 by Max.Preussner MediaCompositing: Displaying asset name instead of full media source path in media section Change 3910870 by Max.Preussner ImgMedia: Using deallocation thread pool only in debug builds Change 3919642 by Max.Chen Sequence Recorder: Clarify active tooltip #jira UE-55661 Change 3919660 by Max.Chen Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified - The following sequence of events exposes this issue: - Create a master sequence with a single shot that spawns a cube - Add this sequence to a level and set it to auto-play - Save everything and restart - Resave just the inner shot asset without opening it - PIE - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template. #jira UE-55626 #jira UE-55490 Change 3921825 by Max.Chen Sequencer: "Run Construction Script in Sequencer" is off by default for blueprints but on for Sequencer. This allows the content author to switch it on for specific blueprints and sequencer will be default, run those with construction scripts enabled. Change 3922232 by Max.Chen Sequence Recorder: Reset countdelay on stop. #jira UE-55755 Change 3922306 by Max.Chen Sequence Recorder: Don't automatically mark transforms to be recorded by sequence recorder. Instead, log a warning if the user toggled it off to warn that the resulting animation might not match gameplay. #jira UE-55758 Change 3922912 by Max.Chen Sequence Recorder: Fix refresh next sequence name #jira UE-55757 Change 3927654 by Max.Chen Movie Scene Capture: Added format mapping for the name of the current camera #jira UE-55769 PR #4537 Change 3927658 by Max.Chen Sequencer: Added fbx property mapping for "FocusDistance" to "FocusSettings.ManualFocusDistance" #jira UE-55782 Change 3932022 by Max.Chen Sequencer: Add import animation track section to next available row index. #jira UE-55892 Change 3933919 by Max.Chen Sequencer: Jump to playback start frame and not 0 to start playback for recording. #jira UE-55933 Change 3934307 by Andrew.Rodham Sequencer: Add template signature that is re-generated every time the base template is regenerated, which invalidates evaluation fields This fixes an issue where the same sequence is instantiated multiple times in a sequence. If the source sequence was saved, its template would be wiped, which would invalidate the template ID When an instance tries to evaluate the master template, it would only invalidate a range in the evaluation field that was the hull of any invalid sub sequences overlapping the current time, potentially leaving invalid data in the evaluation field at positions later (or earlier) on in the sequence When the sub template was re-generated, it receives the same SequenceSignature as it had before (because the sequence hasn't actually changed), which causes the stale evaluation field data to fail the IsDirty check (because the sequence is the same as it thought, but the *template* has changed) This has been addressed be adding a signature to templates themselves, and checking both the template signature and sequence signature as a part of the IsDirty check. This ensures that we regenerate if either the template, or the sequence have changed. #jira UE-55934 Change 3936327 by Andrew.Rodham Sequencer: Removed increment when trimming right UMovieSceneSection::TrimSection already explicity assigns an exclusive bound to the time passed in. The new behavior means we can trim a section to the right, and insert another section without changing the time to create adjacent sections. #jira UE-42652 Change 3936328 by Andrew.Rodham Fixed KeyFrameManipulator assignment operators and copy/move constructors - These types are potentially self-referential so cannot use default constructors/assignment Change 3936330 by Andrew.Rodham Converted UMGSequencePlayer to use frames internally #jira UE-54878 Change 3936726 by Max.Chen Sequencer: Set track node as the parent of the key area node. The key area switcher needs the object binding id from the parent object binding node. Without this, the binding to the external value fails. #jira UE-55931 Change 3936775 by Max.Chen Sequencer: Should stop or loop should compare DurationFrames with Current Time from StartTime. The bug is that if you set 30 warmup frames in movie rendering for a range of 0-100, the FrameRange will be starting at -30 and have a duration of 130. Without this fix, the playback will continue until frame 130, rather than 100. #jira UE-55933 Change 3936935 by Matt.Hoffman Easing Curves are now represented in Play Rate resolution instead of internal resolution. #jira UE-55937 Change 3937069 by Matt.Hoffman Users can toggle if the is infinite on each side, limited by which tracks support infinite ranges. #jira UE-55891 Change 3937516 by Max.Preussner ImgMedia: Added support for single-threaded platforms #jira UE-55986 Change 3937826 by Max.Preussner MediaAssets: Disabling media sound components on HTML5 if AudioMixer is not enabled Change 3937997 by Max.Chen Curve Editor: Add Zoom to Fit Curves so that selected curves from Sequencer can be focused on. Tested that undo doesn't re-zoom. #jira UE-55935 Change 3938000 by Max.Chen Sequencer: Stop all sounds before generating audio waveforms. #jira UE-55951 Change 3938376 by Max.Preussner XGEController: Disabled XGE Controller in single-threaded apps to prevent crash Change 3938444 by Max.Preussner Core: Added async support for single-threaded applications Change 3938445 by Max.Preussner Networking: Added support for single-threaded applications in UDP socket sender/receiver Change 3938447 by Max.Preussner Messaging: Added support for single-threaded applications Change 3939432 by Max.Chen Sequence Recorder: Append command list to global level editor actions so that shortcuts are accessible in level editor. #jira UE-55798 Change 3940229 by Andrew.Rodham Added prospective display rate upgrade to UMovieScene::PostLoad - There was previously some very odd behaviour that would assign the fixed frame interval only when a sub sequence was focused in SSequencer. This meant that many sequences could have a frame interval of 0 set in the data. - Under the old method of snap interval display this would have fallen back to getting the display interval from the sequencer settings, but we no longer look at these. - The USequencerSettings properties have been removed and in their place, a prospective data upgrade for sequences that have a fixed frame interval old 0fps that sets the play rate to the previous defaults based off the old USequencerSettings defaults. - This could end up 'changing' the display rate for sequences where the user has changed the snap interval in the settings for a particular sequence editor, but there's not much we can do about that given we don't have access to the USequencerSettings classes in UMovieScene #jira UE-55919 Change 3940277 by Andrew.Rodham Sequencer: Added ability to default frame resolutions and play rates for newly created actor sequences Change 3940378 by Andrew.Rodham Sequencer: Post move import dialog now defaults to the playback framerate of the sequence, and floors to frame numbers Change 3940559 by Andrew.Rodham Reinstated primed or recording sequence color Change 3940642 by Max.Preussner ImagePlate: Removed image plate media playback functionality Change 3940843 by Max.Preussner Core: Made TCircularQueue actually thread-safe; improved code comments Change 3940860 by Max.Chen Sequencer: Changed StructNameToKey to StructPathToKey Previously, keying a PropertyPath of [RenderTransform][Shear][X] would get trimmed to X, which doesn't map to a channel name as considered by Sequencer2dTransformTrackEditor. Instead, trim the resulting property path to [Shear][X] so that track editors can determine the desired struct path and channels to key. #jira UE-52966 Change 3941292 by Mike.Zyracki Fix for trajectories out of range not showing up. 1) If we had no key data we would pop the time, so wouldn't get the section ranges. 2) Calculating of upper bound was wrong, checking against -1 and not key == num of keys when doing algo::lower_bound. 3) No need to do the Bck-- for the bakward iterators since we fixed #2. We start now from the upper bound correctly. 4) If we had no keys (at section start,end) we would incorrectly say we were any key type, so since we draw constant keys as dashed we would do so incorrectly around section end points. #jira UE-55929 Change 3941424 by Max.Chen Curve Editor: Change Zoom to Fit to use TArrayView Change 3941498 by Max.Preussner Core: Added FMath::DivideAndRoundNearest function Change 3942097 by Matt.Hoffman Drop Frame Timecode Support for NTSC rates. Change 3942104 by Matt.Hoffman Sequence Recorder Group is no longer visible inside the World Outliner after using one. #jira 55266 Change 3942107 by Max.Chen Sequencer: Resurrect logic to find or extend an existing section when adding keys. Change 3942330 by Max.Chen Sequence Recorder: Better tooltip for default animation settings. #jira UE-55636 Change 3942339 by Max.Chen Sequence Recorder: Better tooltip for default animation settings. #jira UE-55636 Change 3942507 by Andrew.Rodham Sequencer: We no longer pad the time overlap threshold with a small number that is not scaled by the current zoom level - The presence of this pad was causing keys that were far apart to be grouped when zoomed in a long way Change 3942509 by Andrew.Rodham Sequencer: Only pad total view range, rather than section range as well when retrieving keys to render - This stops us from rendering keys that are within the view range, but outside the section range Change 3942512 by Andrew.Rodham Added transactions to some sequencer details customizations Change 3942513 by Andrew.Rodham Sequencer: Reinstated validation checks to UMovieSceneSection::SetStartFrame and SetEndFrame, changed erroneous uses to use SetRange Change 3942560 by Andrew.Rodham Pass by rvalue reference to appease error C2719 on Win32 ('InChannels': formal parameter with requested alignment of 8 won't be aligned) Change 3942697 by Andrew.Rodham Newly Created Level Sequences and Actor Sequences now default to 24000 fps frame resolution (+/- ~24hrs range, supporting all integer rates + 23.976) Change 3942700 by Andrew.Rodham Sequencer: Added legacy out-of-bounds errors for times that are not supported by the current legacy upgrade frame resolution Change 3942989 by Max.Preussner Core: Fixed circular queue count calculation Change 3943538 by Max.Preussner MediaAssets: Reverted workaround for procedural audio log spam in HTML5 (Actor component initialization cannot be skipped if the component is used in a level) Change 3944071 by Max.Preussner QAGame: Fixed Media Texture keeps last frame of Media when PIE ends #jira UE-53360 Change 3944292 by Max.Chen Sequencer: Added extra flags to ensure that asset initialization does not occur on template actor sequences #jira UE-56113 Change 3944364 by Max.Chen Sequencer: Prevent circular shot/master tracks. Tested adding master -> child -> master as drag and drop cinematic shot tracks and sub tracks as well as through the + button. #jira UE-56091 Change 3944422 by Max.Chen Sequence Recorder: Disable transform recording if off. #jira UE-56061 Change 3944745 by Andrew.Rodham Sequencer: Key rendering fixes - Fixed assert that occured when keys happened to reside on some times due to KeyTime + TimeOverlapThreshold - KeyTime being slightly larger TimeOverlapThreshold - Fixed keys sometimes being clipped when zoomed right in due to lack of half-frame offset - Added missing documentation to MovieSceneTimeHelpers.h #jira UE-56107 Change 3945231 by Andrew.Rodham Sequencer: Reconstruct channel proxy on Serialize to catch all cases of undo/redo, PostLoad and duplication #jira UE-56089 Change 3945301 by Andrew.Rodham Sequencer: Added safety checks during initial sequence recording to guard against applying negative or 0-sized sequence ranges #jira UE-56125 Change 3946627 by Max.Preussner Fortnite: Fixed game crashes closing editor while in PIE - Pure virtual function being called #jira UE-56144 [CL 3946896 by Max Chen in Main branch]
2018-03-14 22:09:33 -04:00
void SSequencerTransformBox::OnDeltaCommitted(double Value, ETextCommit::Type CommitType)
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3178529) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3149443 on 2016/10/03 by Max.Preussner MediaAssets: Better parameter names for MediaPlayer BP functions Change 3149756 on 2016/10/03 by Max.Chen Sequence Recorder: Set some settings to be clamped at 0 (sequence length, recording delay, audio gain, audio input buffer size, nearby actor recording proximity) #jira UE-35233 Change 3149795 on 2016/10/03 by Max.Chen Curve Editor: Set tangent to user when flattening or straightening tangents only when the tangent mode is auto and the interp mode is cubic. #jira UE-36734 Change 3150378 on 2016/10/04 by Max.Preussner PS4Media: Made video buffer sizes for file and HLS sources configurable (UE-36807) #jira UE-36807 Change 3151414 on 2016/10/05 by Max.Chen Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null. #jira UE-35285 Change 3152038 on 2016/10/05 by Max.Preussner UdpMessaging: Code & documentation modernization pass Change 3152471 on 2016/10/05 by Max.Chen Cine Camera: Don't enable/disable actor ticking based soley on actor tracking since actor ticking is needed for other purposes. Instead, always enable actor ticking and only update actor tracking on tick if necessary. This fixes a bug where the cine camera actor won't tick if you hook in event tick. #jira UE-36625 Change 3152692 on 2016/10/05 by Max.Preussner Messaging: API code & documentation modernization pass Mostly removed shared pointer/ref typedefs as they prevent forward declarations and increase include complexity. Change 3153824 on 2016/10/06 by Max.Preussner Messaging: Renamed IConnectionBasedMessagingModule to ITcpMessagingModule and moved it into TcpMessaging I recommend that we refactor this API. The dependency should be reversed, i.e. instead of AndroidDeviceDiscovery depending on the TcpMessaging plug-in module, the Engine should provide a central registry that device discovery modules can notify, and that message transport plug-ins can register with and listen to OnConnectionAdded/Removed events etc. That way it supports an arbitrary number of transport plug-ins, and the Engine is not coupled to any of them. This functionality is not necessarily related to messaging, and the Messaging API is transport agnostic anyway. I'll think about this some more. Change 3153826 on 2016/10/06 by Max.Preussner Messaging: Removed remaining typedefs in IMessageTracer to enable forward declaration and reduce include dependencies Change 3153857 on 2016/10/06 by Max.Chen Sequencer: Set snap time to dragged key on by default. Change 3153980 on 2016/10/06 by Max.Preussner SessionServices: Removed typedefs; code and documentation modernization pass Change 3154313 on 2016/10/06 by Max.Chen Sequencer: Set the paste keys time to the current time, rather than the mouse time. Change 3154332 on 2016/10/06 by Max.Chen Sequencer: Remove click to rename shot functionality in the shot thumbnail. Added rename shot to the shot context menu. Change 3154377 on 2016/10/07 by Max.Chen Sequencer: Add ability to step to beginning and ends of sections/shots using the hotkeys: , and . Change 3154788 on 2016/10/07 by Max.Chen Sequencer: Fix offsets that created when moving multiple sections. The offsets were being created because section bounds were being generated for all sections except for the current section. Instead, they should be computed for all sections except for any that aren't being moved. #jira UE-29152 Change 3159274 on 2016/10/11 by Max.Preussner Core: Documentation fixes Change 3159275 on 2016/10/11 by Max.Preussner UdpMessaging: Added missing header Change 3160746 on 2016/10/12 by Max.Preussner MediaAssets: Added BP functions to query width, height, and aspect ratio of UMediaTexture instances #jira UE-37241 Change 3160975 on 2016/10/12 by Max.Preussner PS4Media: Better logging for SetRate failures Change 3160995 on 2016/10/12 by Max.Preussner MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248) #jira UE-37248 Change 3161066 on 2016/10/12 by Max.Preussner PS4Media: Enforcing minimum 8 byte alignment for media allocations Change 3161069 on 2016/10/12 by Max.Preussner PS4Media: Fixed log spam when setting play rate to current rate Change 3162567 on 2016/10/13 by Max.Preussner PS4Media: Made track switching code more readable Change 3163447 on 2016/10/14 by Max.Preussner PS4Media: Fixed array out of bounds assertions Change 3163772 on 2016/10/14 by Max.Preussner MfMedia: Fixed a number of timing related issues Change 3163980 on 2016/10/15 by Max.Chen Sequencer: Remove folder name numeric padding so that the naming convention is similar to creating objects in the level. Change 3164581 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure global pre-animated state is restored in reverse order Change 3164582 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure pre animated state is restored for all actor components before saving default state Change 3164583 on 2016/10/17 by Andrew.Rodham Sequencer: Re-enabled support for pre and post roll Change 3165464 on 2016/10/17 by Max.Chen Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user. Copy from Release-4.14 #jira UE-37416 Change 3165483 on 2016/10/17 by Max.Chen Sequencer: Enable restore state for attach section completion Change 3165771 on 2016/10/18 by Andrew.Rodham Sequencer: Force evaluate when rendering thumbnails #jira UE-37321 Change 3166057 on 2016/10/18 by Andrew.Rodham Sequencer: Only set defaults for tracks that have no keys, and where the requested default has changed #jira UE-37285 Change 3166218 on 2016/10/18 by Max.Preussner MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470) #jira UE-37470 Change 3166247 on 2016/10/18 by Max.Preussner WmfMedia: Showing progress bar while media is being resolved Change 3166289 on 2016/10/18 by Max.Preussner MfMedia: Showing progress bar while media is being resolved Change 3166993 on 2016/10/18 by Max.Preussner MfMedia: Fixed info string not reset on media close. Change 3166999 on 2016/10/19 by Max.Preussner Media: Fixed NV12 and NV21 support Change 3167008 on 2016/10/19 by Max.Preussner Media: Removed vertical NV12 alignment Change 3167029 on 2016/10/19 by Max.Preussner WmfMedia: Temp fix for RGB32 encoded AVIs rendering upside-down and too bright (UE-37505) #jira UE-37505 Change 3168593 on 2016/10/19 by Max.Chen Sequencer: Change paste at time to local time, so that the paste happens in the local time of the sequence rather than the global time if pasting in a shot level sequence. Change 3168626 on 2016/10/19 by Max.Chen Sequencer: Clamp to view bounds should snap to frame if frame snapping is on. Change 3168627 on 2016/10/19 by Max.Chen Sequencer: Initialize working and view range to be 10% larger than playback range. Change 3168760 on 2016/10/20 by Max.Preussner Media: Revamped media texture buffer management to support padded frames Added support for Windows bitmap buffers. Fixed a number of format, conversion and/or looping issues in WmfMedia and MfMedia. Not all shaders have been updated yet. Change 3169640 on 2016/10/20 by Max.Chen Sequencer: Add current camera to FLevelSequencePlayerSnapshot. Adjust DefaultBurnIn to include a few more parameters like focal length and focus distance. #jira UE-37407 Change 3170677 on 2016/10/21 by Max.Chen Movie Scene Capture: Add toggle to override engine scalability settings to cinematic scalability. #jira UE-36560 Change 3170710 on 2016/10/21 by Max.Preussner Media: Optimized handling of RGB input Change 3170712 on 2016/10/21 by Max.Preussner Media: Fixed NV21 conversion shader scaling Change 3170923 on 2016/10/21 by Max.Preussner UBT: Copied XboxOne project generator fix from Fortnite CL# 3170868 Change 3171494 on 2016/10/23 by Max.Chen Sequencer: Fix fbx export from master sequence not finding bound objects. #jira UE-35752 Change 3171506 on 2016/10/23 by Max.Chen Sequencer: Draw where in and out points of the shot section are, just like subsequences do. Change to only draw the green starting line if StartOffset is negative. #jira UE-35473 Change 3171743 on 2016/10/24 by Andrew.Rodham Editor: Added support for detail customizations on root structs - Also added the ability to add external struct data onto a detail category builder, and property type customization. Change 3171752 on 2016/10/24 by Andrew.Rodham Sequencer: Fixed spawnable ownership - Spawnables are no longer destroyed when the cursor leaves the master playback range. - Spawnable ownership now operates as it previously did before the evaluation rework. - bIgnoreOwnershipInEditor has been removed since its existence was a work around for when we didn't evaluate sub sequences from the master sequence. - FMovieSceneSequenceID is now a struct so that it can be used in array properties - Meta data now exists for each segment of an evaluation field. Currently this only includes the sub sequence IDs that exist at that time, but it may be expanded to include all evaluation entities (tracks + sections) in future so we don't have to calculate that at runtime. Change 3171756 on 2016/10/24 by Andrew.Rodham Sequencer: Added ability to trigger events with parameters - It's now possible to supply an event payload on event track keys which are to be passed to a given event. The structure must match the signature of the event, or a warning will be emitted. - Added a templated TGenericKeyArea, TKeyFrameManipulator and TCurveInterface that allow to generic manipulation of keyframe section data. In time we will port the other key areas over to this representation. - This new architecture affords the common manipulation of time-based keyframes in a value-agnostic manner. Change 3172935 on 2016/10/24 by Max.Preussner MediaPlayerEditor: Fixed MediaPlayer asset not being dirtied when creating media sound wave or texture for it Change 3173947 on 2016/10/25 by Max.Preussner SlateRemote: Disabled plug-in, but enabled server by default Change 3174510 on 2016/10/26 by Max.Chen Sequencer: Fix slomo track crash #jira UE-37802 Change 3174698 on 2016/10/26 by Andrew.Rodham UMG: Fixed objects bound to a panel slot animating their slot's content instead of the slot itself #jira UE-37775 Change 3174780 on 2016/10/26 by Max.Preussner MediaAssets: Accepting decoder defined buffer dimensions for RGB buffers Change 3174789 on 2016/10/26 by Max.Preussner MediaPlayerEditor: Showing desired player name instead of current player name if no media loaded Change 3174817 on 2016/10/26 by Max.Preussner WmfMedia: Added support for Motion JPEG (MJPG) Change 3174825 on 2016/10/26 by Max.Preussner WmfMedia: Added support for non-RGB32 uncompressed formats Change 3174834 on 2016/10/26 by Max.Preussner MediaPlayerAssets: Allow pausing while buffering media Change 3174886 on 2016/10/26 by Andrew.Rodham Core: Fixed range test that was testing incorrect behavior Change 3174889 on 2016/10/26 by Andrew.Rodham Sequencer: Fixed AssignActor behavior - Also ensure that cached object state is invalidated when playback context changes #jira UE-37798 Change 3174905 on 2016/10/26 by Andrew.Rodham Sequencer: Changed assert when failing to create an audio component to a log message - Audio no longer plays when GEngine->UseSound() is false #jira UE-37772 Change 3174980 on 2016/10/26 by Andrew.Rodham Sequencer: Remove warning when event endpoint could not be found for a given context #jira UE-37824 Change 3175001 on 2016/10/26 by Andrew.Rodham Sequencer: Evaluate sequence with EMovieScenePlaybackStatus::Jumping on Pause. - Also protect Pause() against reentrancy when being called from an event Change 3175012 on 2016/10/26 by Max.Chen Sequence Recorder: Fixes an empty working and view range after recording. On StopRecording() update playback range after nullifying the current sequence so that the playback range isn't empty. Added SetViewRange and SetWorkingRange. #jira UE-34191 Change 3177760 on 2016/10/28 by Max.Chen Sequence Recorder: Don't update the current sequence name if it's already set. This fixes a bug where if you pass in a sequence name to record to, it gets reset to the name in the sequence recorder settings. #jira UE-37808 Change 3178529 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter #jira UE-37328 #2864 [CL 3178562 by Max Chen in Main branch]
2016-10-28 15:04:38 -04:00
{
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3946692) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3801826 by Max.Chen PR #4304: Level Sequence crash fix - Guarded against dereferencing null componen. (Contributed by DSDambuster) Change 3801828 by Max.Chen PR #4302: Movie Scene Visibility Template unitialised variable, causing random . (Contributed by DSDambuster) Change 3801837 by Max.Chen Sequencer: Delay spawning/construction for convert to possessable. This fixes a bug where property values would be lost when converting back and forth from possessable to spawnable. #jira UE-52400 Change 3801841 by Max.Chen Sequencer: Make spacer nodes not selectable. PR #4194: Improvements to Sequencer (Contributed by projectgheist) #jira UE-53117 #jira UE-52139 Change 3804183 by Max.Preussner MediaAssets: Added missing lock in media sound component Change 3805414 by Max.Preussner MediaAssets: Setting valid GUID when initializing media texture resource Change 3819578 by Max.Chen PR #4370: When enabling the "MovieCapture", do not turn off the Stereo-3D display. (Contributed by yehaike) #jira UE-53647 Change 3823414 by Max.Chen Curve Editor: Lock down the first and last keys in the redundant keys removal range so that they're unaffected. #jira UE-53591 Change 3826406 by Max.Chen Sequencer: Move OnStartedPlaying() to within first update in UpdateTimeCursorPosition(). This fixes an issue where setting the hud/player visibility was getting stomped on later. #jira UE-52772 Change 3827044 by Max.Preussner MediaAssets: Added sprite visualization to media sound component #jira UE-53594 Change 3827988 by Max.Preussner MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together #jira UE-53532 Change 3828506 by Max.Preussner MediaPlayerEditor: Added attenuation visualizer for media sound components #jira UE-53594 Change 3832590 by andrew.porter EngineTest: Added a keep state check in Property Animation sequencer test Change 3833053 by andrew.porter EngineTest: Adding Hierarchical Bias test Change 3835683 by andrew.porter EngineTest: Adding UMG Animation screenshot test Change 3836076 by Max.Chen Sequencer: Fix audio volume and pitch multiplier deprecation. Change 3836230 by andrew.porter EngineTest: Adding Sequence Bone Position automation test Change 3836347 by Max.Chen Sequencer: Fixes to shot name parsing. When a shot doesn't contain a shot number, assume, [ShotName]_[TakeNumber]. When duplicating a shot, put the new shot in the same path of the original shot, so that the take numbers will increment properly. #jira UE-51868 Change 3836552 by Max.Chen Sequencer: Sub section now has a takes menu Change 3838094 by Max.Chen UMG: Fix template finish not getting called on stop. This fixes a bug where sections aren't restored when finished. #jira UE-52285 Change 3838708 by Max.Chen Sequencer: Add notification when the blend type is changed. #jira UE-54046 Change 3840295 by Max.Chen Sequencer: Fix copy/paste crash for lights #jira UE-54084 Change 3840957 by Mike.Zyracki Added Show Only Keyable and Show Only Animated to the filter list in the property editor. Added IsPropertyAnimated to IDetailKeyframe Interface which already had support for showing properties which are keyable (which is used for the key icon next to the properties.). Could have created another interface but then would have had to mimic the sequencer binding, releasing also, so this seemed best way. One issue still left is that custom built detail items currently don't store associated properties(usually) and so certain properties, in particulalry transforms, won't show up as keyable or animated. Note this also shows up with the keyable icon not showing up next to transform tracks, and other filters like Show Only Modified not working with transforms/customs. Not sure best way to tackle this. #jira UESEQ-328 Change 3841756 by Max.Chen Sequencer: Fix unbound possessable components when pasting spawnables. #jira UE-54104 Change 3843950 by andrew.porter EngineTest: Renaming LevelStreaming tests/content to LevelVisibility Change 3844082 by Mike.Zyracki Missing file for animated filter in property editor. When finding if a track is animated we need to find it but we can't easily induce the MovieTrack class for any particular property. So we don't set a class for it and just search by it's ID and name. #jira UESEQ-328 Change 3846902 by Max.Preussner ImgMedia: Fixed image media player never finished initialization if loading failed #jira UE-54247 Change 3849820 by Mike.Zyracki Reassigning deleted widgets didn't work since the menu extender mechanism needs a valid UObject in order to perform an operation on it. So to fix we replaced GetObjectBindingContextMenuExtender in WidgetBlueprint with new delegate mechanism (OnBuildCustomContextMenuForGuid) that supports FGuid in addition to UObjects which is needed to handle re-binding deleted widgets. Note that the default sequencer hacks this for replacing deleted actors in SequencerObjectBindingNode to check to see if a LevelSequence is active. We could move to this mechanism there also. #jira UE-53163 Change 3852211 by Max.Chen UMG: Indicate name of the property that is not bound. #jira UE-54350 Change 3854120 by Max.Chen Sequencer: Fix sibling folders being allowed to have the same folder name. #jira UE-54363 Change 3854627 by Max.Chen Sequencer: Step to next/previous key should work for all tracks if there aren't any selected. #jira UESEQ-391 Change 3855825 by andrew.porter EngineTest: Adding animation blending automation test Change 3855950 by andrew.porter EngineTest: Adding correct expected valuues to animation blending test Change 3856237 by Matt.Hoffman UESEQ-336 - Sequencer Track Reordering Adds the ability to re-order Master Tracks, Folders and Object Bindings within sequencer hierarchies (including UMG). Adds the ability to do a one-off sorting of the content under the old sorting behavior if the user wants to reset their layout to how it was under legacy behavior. Modifies SequencerTrackNodes, SequencerFolderNodes and SequencerObjectBindingNodes to handle CanDrop/OnDrop for above, below and ontop of. Fixes a Slate Issue that forcibly expanded a TreeviewRow if an item handled OnDrop. Slate will now only forcibly expand the row if the item says the drop happened ontop of the item, and not above or below it like it previously did. Change 3856503 by andrew.porter EngineTest: Adding automation test for using animation blueprint with blend multi node in sequencer Change 3857875 by Max.Chen Sequencer: Assign the sequence id after the template is compiled. #jira UE-54462 Change 3858344 by Max.Chen Sequencer: Prevent Goto and Transform boxes from overlapping by allowing them to be visible at the same time in an autosized horizontal box. Also, added close button to the goto box. PR #4425: Prevent Goto and Transform boxes from overlapping in Sequencer ... (Contributed by projectgheist) #jira UE-54210 Change 3860566 by andrew.porter MediaFrameworkTest: Set the option to index 0 for the audio and video track list by default Change 3860654 by andrew.porter EngineTest: Enabling Camera Cut + FOV test Change 3860981 by andrew.porter EngineTest: Updating skeletal mesh tests with a delay after set playback position Change 3861256 by Max.Chen Sequencer: Add all bindings if none selected. #jira-54440 Change 3862154 by Andrew.Rodham Added TimeManagement module Change 3862424 by andrew.porter EngineTest: Turned on the test Bone Positions with Blend Multi Node Change 3862573 by andrew.porter EngineTest: Adding test to compare bone positions in a sequence that is blending an animation that is using an AnimBP Change 3865117 by Max.Chen Sequencer: Stop auto scroll on mouse release of movement. #jira UE-31212 Change 3865303 by Max.Chen Sequencer: Add drag and drop transactions #jira UE-54662 Change 3865304 by Max.Chen Sequencer: Fix crash when an actor factory is not found. Change 3865361 by Max.Chen Sequencer: Don't change the camera/shot lock button when popping out of a sequence. #jira UE-54665 Change 3865412 by Max.Chen Sequencer: Determine whether a transform track is for a camera by using the spawned object or template #jira UE-54666 Change 3865685 by Max.Chen Sequencer: Clear autoscrub offset when stopping autoscroll #jira UE-31212 Change 3865886 by Max.Chen Sequence Recorder: Log an error if the number of frames changes while recording. This can happen if the skeleton changes while recording. #jira UE-48715 Change 3866925 by Andrew.Porter MediaFrameworkTest: Changing the current PNG test video image sequence to 1024 x 576 Change 3867705 by andrew.porter QAGame: Adding Audio Sort Sequence to dev folder Change 3867890 by andrew.porter QAGame: Adding a sequence for testing a sorting crash to my dev folder Change 3872628 by Max.Chen Movie Scene Capture: Split delay before warmup into split delay before shot warmup so that there's separate controls for when the movie scene capture warmups up vs. shot boundaries. Change 3873131 by Matt.Hoffman UE-54732 - Crash reordering a folder with a track. This was caused by folders being the only type of track to check if someone was putting a parent track into a child track. Object Binding tracks and Tracks now check as well so that you can't use the above/below drop targets to add parents as children. This also fixed a typo in the localization keys. #jira UE-54732 Change 3873301 by Mike.Zyracki Added ability to support continous euler angle changes when changing rotations, in particularly with the rotation gizmo's. To do this we effectively added a form an of 'euler filter'(https://en.wikipedia.org/wiki/Euler_filter) to find the closest euler angle to the current euler angle. Three functions were added to FRotator to make this possible, one to get the euler angle that's has the same rotation as it, one to get the difference between two euler angles via Manhattan distance and a third using the previous two to choose a Rotator value that's closest to it. We then use these functions before calling UComponent::SetRelativeRotation to make sure we use the correct Euler after the Quat conversion. We also no longer limit(bound) the euler angles to -180,180, which is obviously necessary to avoid flips. I also changed how we caluclate yaw and roll when pitch is -90 or 90 to make it the standard approach of zeroing out roll and just setting yaw. Main reasons are the previous implementation had precision issues so things like 180, 90, -180 would show up due to numbers being nearly zero but negative,(this would break any smooth interpolations), and this facilitates having a 'gimbal' rotation mode (like Maya, Blender etc..) if we ever want that also. If needed we could keep the previous implementation but would need to add some FMath::IsNearlyZero checks, with less performance. Note we only do this special filtering when applying delta's to actors or components in the editors, which then call UComponent::SetRelativeRotationExact, which is a new function to foces the RelativeRotation to be equal to the new rotation. This allows us to store un-nomalized Rotators at the cost that the RotationCache may be broken. We didn't change any of the other UComponent functions that set rotations (via Quats or Transforms) so they will still be bounded and unwound. In SetInternalWorldLocationAndRotation we only set the rotation if the rotation has changed, which fixes the rotation getting changed and re-normalized if just translate happens. In TransformTrackEditor, we correclty use the bUndwing flag and in MovieScene3DTransformSection there was an un-needed winding check there, it will be unwound earlier if needed, which happens if Sequence Recording is happening. Max we should talk about what to do about this . Note the euler angle drag via the widget is still bound to 0-360. I think we should just unbound that now since the rotations value are now unbound. This review now includes fixes suggested by Zak. #jira UE-UE-22228 Change 3873483 by Matt.Hoffman Sequencer Tracks can now be inserted above the spacer at the bottom of the tree. #jira UE-54706 Change 3873899 by Max.Chen Sequencer: Add section selection throbbing Change 3873908 by Max.Chen Movie Scene Capture: Added logging per frame Change 3873924 by Matt.Hoffman Adds the ability to store Sequence Recorder setups into profiles that stay with the map and can be re-loaded later. Profiles store the Actor Recordings so the settings for each actor should carry with them. #jira UESEQ-339 Change 3874726 by Matt.Hoffman Disable drag-and-drop targets on spacers that come between rows in Sequencer. This prevents extra drag/drop targets showing up between each row. #jira UE-54706 Change 3874862 by Matt.Hoffman Audio Track no longer gets reordered when adding sub-audio tracks, as sub-tracks are no longer counted towards the sorting order index when normalizing indexes. #jira UE-54727 Change 3875905 by Matt.Hoffman Disable Fade Track UI if a fade track already exists in the sequence. #jira UESEQ-393 Change 3876163 by Max.Chen Sequencer: Swap the camera object to the camera component's owner if it's not the same. #jira UE-54874 Change 3876971 by Andrew.Porter EngineTest: Moved Media Player Seek test to new folder. Also enabled the test with new ground truth image. Change 3877040 by Max.Chen Cine Camera: Split camera properties to two groups, "Camera Options" and "Camera Settings". The cine camera now hides properties in the "Camera Settings" group so that properties like bConstrainAspectRatio (in the "Camera Options" group) can be visible. #jira UE-54192 Change 3877763 by Max.Chen Curve Editor: Fix curve changed on end drag so that only curves that had keys/tangents that were changed receive notification, otherwise all loaded curves were getting notified that they were changed. #jira UE-54951 Change 3878234 by Matt.Hoffman Disable "Drop Below" targets for Sequencer Tree nodes to prevent a confusing UX issue where dropping underneath a Object Binding Node puts it after the object binding node but the UI looks like it's inserting it inside the Object Binding node. #jira UE-54743 Change 3879359 by Mike.Zyracki If a track is inactive we dim it a bit which seems to be the UE4 way to show inactive or disabled state. We changed the active logic so that all subtracks need to be inactive for the track to also be inactive(instead of all active for active). This conforms to how the active state actually works, e.g if you have two sections and only one is active the track is still active above it. #jira UESEQ-388 Change 3879462 by Max.Chen Sequencer: Allow dragging onto a particular row which would move out any overlapping sections to make space for the newly created section. Newly created sections are now selected and throbbed to draw attention to themselves. #jira UE-54664 Change 3879464 by Max.Chen Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field. - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field. - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges. #jira UE-54922 Change 3879590 by Matt.Hoffman Items that are now added to the Sequencer via the "+Track" menu will be selected after being added. Items can now be added inside of folders instead of just to the root level. #jira UE-27397 Change 3879612 by Mike.Zyracki Display Nodes with no children are always active. #jira UESEQ-388 Change 3879730 by Matt.Hoffman Sequence Recorder's actor recording groups now remove items from the group when removed via the UI. #jira UESEQ-339 Change 3880256 by Mike.Zyracki Fix issue with inactive display with folders and other track nodes. #jira UESEQ-388 Change 3883491 by Max.Chen Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes. Copy from Release-4.19 #jira UE-51323 Change 3883603 by Max.Chen Movie Scene Capture: Add option toggle disable screen percentage. By default this is on (no change in current behavior). #jira UE-51898 Change 3885074 by Max.Preussner MediaCompositing: Resetting media texture & freeing resource on section end; removed dead code Change 3887220 by Max.Preussner MediaCompositing: Defaulted media section duration to 1 sec (since we do not know the actual duration in most cases) Change 3887478 by Matt.Hoffman Sequences now show [Inactive] in their title bars when they're disabled. This helps communicate why a sequence isn't being evaluated. #jira UE-51469 Change 3888985 by Max.Chen Movie Scene Capture: Clamp HDR Compression Quality between 0 and 1. #jira UE-55136 Change 3893519 by Max.Chen Sequence Recorder: Clarified tooltip for bRecordNearbySpawnedActors - spawned actors will still be recorded if they match the ActorFilter. #jira UE-55238 Change 3893546 by Max.Chen Sequence Recorder: If a selected actor already has a recording, add a blank recording. #jira UE-55239 Change 3894044 by Max.Preussner MediaCompositing: Added support for seeking into a media section Change 3894310 by andrew.porter MediaFrameworkTest: Adding Img media sources for 1080 and 2160 ravent test content Change 3894426 by Max.Preussner MediaAssets: Letting media textures with AutoClear retain their clear color when player is reset Change 3895717 by Max.Chen Sequencer: Null checks to prevent crash when saving the default state of a spawnable #jira UE-55304 Change 3897388 by Max.Chen Sequencer: Don't update current time to be within the view range when stepping into a sequence. #jira UE-55322 Change 3897452 by Max.Chen Audio: Fix crash when trying to record audio without any active capture devices. Log warning if the number of input channels is not 1 or 2. #jira UE-55223 Change 3897619 by Max.Preussner MediaCompositing: Removed commented out code Change 3898072 by Max.Chen Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated. #jira UE-55328 Change 3898272 by Max.Preussner MediaPlayerEditor: Made slate brush constants static Change 3898704 by Max.Chen Sequencer: Skip if the binding id's sequence can't be found. #jira UE-55337 Change 3899855 by Max.Preussner MediaCompositingEditor: Added cache state visualization to media track Change 3900300 by Max.Preussner MediaCompositingEditor: Added loop indicators to media sections Change 3900694 by Max.Preussner ImfMedia: Looping cache only when player is looping Change 3900892 by Max.Preussner Stats: Added stats category for media framework Change 3900954 by Max.Preussner MediaCompositing: Don't evaluate at the end of media section Change 3901348 by Max.Preussner Core: Replaced TLruCache autos for better readability Change 3901655 by Max.Preussner ImgMedia: Added more perf stats to EXR reader Change 3901972 by Max.Preussner MediaAssets: Added getter for media player in media sound components Change 3902233 by Max.Preussner MediaAssets: Enabling media textures to receive samples right after player is assigned Change 3902238 by Max.Preussner MediaCompositing: Working around init/shutdown idiosyncracies in sequencer Change 3904045 by Max.Chen Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register. #jira UE-55314 Change 3905605 by Max.Chen Sequencer: Restrict spawnables from being created if they have a ClassWithin that UMovieScene is not a child of. #jira UE-55429 Change 3906550 by Max.Chen Sequencer: Add media track icon #jira UE-55480 Change 3907101 by Max.Chen Sequence Recorder: Fix bugs related to not recording a level sequence. There were certain assumptions that creating a level sequence meant that sequence recording was in progress. This is not always the case - the recorders can record animation assets and not create a level sequence. Changed the notion of IsRecording() to having at least one actor recording that is recording. Countdown timer, recording displays, etc should function if IsRecording() and not based on whether a level sequence is created. #jira UE-55485 Change 3907247 by Max.Chen Sequence Recorder: Fix crash not removing PrepareToCleanseEditorObject delegate. Repros when opening sequence recorder, closing it, and then opening or creating a level. Change 3910343 by Max.Preussner Core: Added async helper for executing functions on a given thread pool Change 3910346 by Max.Preussner ImgMedia: Added separate thread pools for loading/decoding and deleting image frames Change 3910829 by Max.Preussner Profiler: Increased visible range of profiler graph Change 3910841 by Max.Preussner MediaCompositing: Displaying asset name instead of full media source path in media section Change 3910870 by Max.Preussner ImgMedia: Using deallocation thread pool only in debug builds Change 3919642 by Max.Chen Sequence Recorder: Clarify active tooltip #jira UE-55661 Change 3919660 by Max.Chen Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified - The following sequence of events exposes this issue: - Create a master sequence with a single shot that spawns a cube - Add this sequence to a level and set it to auto-play - Save everything and restart - Resave just the inner shot asset without opening it - PIE - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template. #jira UE-55626 #jira UE-55490 Change 3921825 by Max.Chen Sequencer: "Run Construction Script in Sequencer" is off by default for blueprints but on for Sequencer. This allows the content author to switch it on for specific blueprints and sequencer will be default, run those with construction scripts enabled. Change 3922232 by Max.Chen Sequence Recorder: Reset countdelay on stop. #jira UE-55755 Change 3922306 by Max.Chen Sequence Recorder: Don't automatically mark transforms to be recorded by sequence recorder. Instead, log a warning if the user toggled it off to warn that the resulting animation might not match gameplay. #jira UE-55758 Change 3922912 by Max.Chen Sequence Recorder: Fix refresh next sequence name #jira UE-55757 Change 3927654 by Max.Chen Movie Scene Capture: Added format mapping for the name of the current camera #jira UE-55769 PR #4537 Change 3927658 by Max.Chen Sequencer: Added fbx property mapping for "FocusDistance" to "FocusSettings.ManualFocusDistance" #jira UE-55782 Change 3932022 by Max.Chen Sequencer: Add import animation track section to next available row index. #jira UE-55892 Change 3933919 by Max.Chen Sequencer: Jump to playback start frame and not 0 to start playback for recording. #jira UE-55933 Change 3934307 by Andrew.Rodham Sequencer: Add template signature that is re-generated every time the base template is regenerated, which invalidates evaluation fields This fixes an issue where the same sequence is instantiated multiple times in a sequence. If the source sequence was saved, its template would be wiped, which would invalidate the template ID When an instance tries to evaluate the master template, it would only invalidate a range in the evaluation field that was the hull of any invalid sub sequences overlapping the current time, potentially leaving invalid data in the evaluation field at positions later (or earlier) on in the sequence When the sub template was re-generated, it receives the same SequenceSignature as it had before (because the sequence hasn't actually changed), which causes the stale evaluation field data to fail the IsDirty check (because the sequence is the same as it thought, but the *template* has changed) This has been addressed be adding a signature to templates themselves, and checking both the template signature and sequence signature as a part of the IsDirty check. This ensures that we regenerate if either the template, or the sequence have changed. #jira UE-55934 Change 3936327 by Andrew.Rodham Sequencer: Removed increment when trimming right UMovieSceneSection::TrimSection already explicity assigns an exclusive bound to the time passed in. The new behavior means we can trim a section to the right, and insert another section without changing the time to create adjacent sections. #jira UE-42652 Change 3936328 by Andrew.Rodham Fixed KeyFrameManipulator assignment operators and copy/move constructors - These types are potentially self-referential so cannot use default constructors/assignment Change 3936330 by Andrew.Rodham Converted UMGSequencePlayer to use frames internally #jira UE-54878 Change 3936726 by Max.Chen Sequencer: Set track node as the parent of the key area node. The key area switcher needs the object binding id from the parent object binding node. Without this, the binding to the external value fails. #jira UE-55931 Change 3936775 by Max.Chen Sequencer: Should stop or loop should compare DurationFrames with Current Time from StartTime. The bug is that if you set 30 warmup frames in movie rendering for a range of 0-100, the FrameRange will be starting at -30 and have a duration of 130. Without this fix, the playback will continue until frame 130, rather than 100. #jira UE-55933 Change 3936935 by Matt.Hoffman Easing Curves are now represented in Play Rate resolution instead of internal resolution. #jira UE-55937 Change 3937069 by Matt.Hoffman Users can toggle if the is infinite on each side, limited by which tracks support infinite ranges. #jira UE-55891 Change 3937516 by Max.Preussner ImgMedia: Added support for single-threaded platforms #jira UE-55986 Change 3937826 by Max.Preussner MediaAssets: Disabling media sound components on HTML5 if AudioMixer is not enabled Change 3937997 by Max.Chen Curve Editor: Add Zoom to Fit Curves so that selected curves from Sequencer can be focused on. Tested that undo doesn't re-zoom. #jira UE-55935 Change 3938000 by Max.Chen Sequencer: Stop all sounds before generating audio waveforms. #jira UE-55951 Change 3938376 by Max.Preussner XGEController: Disabled XGE Controller in single-threaded apps to prevent crash Change 3938444 by Max.Preussner Core: Added async support for single-threaded applications Change 3938445 by Max.Preussner Networking: Added support for single-threaded applications in UDP socket sender/receiver Change 3938447 by Max.Preussner Messaging: Added support for single-threaded applications Change 3939432 by Max.Chen Sequence Recorder: Append command list to global level editor actions so that shortcuts are accessible in level editor. #jira UE-55798 Change 3940229 by Andrew.Rodham Added prospective display rate upgrade to UMovieScene::PostLoad - There was previously some very odd behaviour that would assign the fixed frame interval only when a sub sequence was focused in SSequencer. This meant that many sequences could have a frame interval of 0 set in the data. - Under the old method of snap interval display this would have fallen back to getting the display interval from the sequencer settings, but we no longer look at these. - The USequencerSettings properties have been removed and in their place, a prospective data upgrade for sequences that have a fixed frame interval old 0fps that sets the play rate to the previous defaults based off the old USequencerSettings defaults. - This could end up 'changing' the display rate for sequences where the user has changed the snap interval in the settings for a particular sequence editor, but there's not much we can do about that given we don't have access to the USequencerSettings classes in UMovieScene #jira UE-55919 Change 3940277 by Andrew.Rodham Sequencer: Added ability to default frame resolutions and play rates for newly created actor sequences Change 3940378 by Andrew.Rodham Sequencer: Post move import dialog now defaults to the playback framerate of the sequence, and floors to frame numbers Change 3940559 by Andrew.Rodham Reinstated primed or recording sequence color Change 3940642 by Max.Preussner ImagePlate: Removed image plate media playback functionality Change 3940843 by Max.Preussner Core: Made TCircularQueue actually thread-safe; improved code comments Change 3940860 by Max.Chen Sequencer: Changed StructNameToKey to StructPathToKey Previously, keying a PropertyPath of [RenderTransform][Shear][X] would get trimmed to X, which doesn't map to a channel name as considered by Sequencer2dTransformTrackEditor. Instead, trim the resulting property path to [Shear][X] so that track editors can determine the desired struct path and channels to key. #jira UE-52966 Change 3941292 by Mike.Zyracki Fix for trajectories out of range not showing up. 1) If we had no key data we would pop the time, so wouldn't get the section ranges. 2) Calculating of upper bound was wrong, checking against -1 and not key == num of keys when doing algo::lower_bound. 3) No need to do the Bck-- for the bakward iterators since we fixed #2. We start now from the upper bound correctly. 4) If we had no keys (at section start,end) we would incorrectly say we were any key type, so since we draw constant keys as dashed we would do so incorrectly around section end points. #jira UE-55929 Change 3941424 by Max.Chen Curve Editor: Change Zoom to Fit to use TArrayView Change 3941498 by Max.Preussner Core: Added FMath::DivideAndRoundNearest function Change 3942097 by Matt.Hoffman Drop Frame Timecode Support for NTSC rates. Change 3942104 by Matt.Hoffman Sequence Recorder Group is no longer visible inside the World Outliner after using one. #jira 55266 Change 3942107 by Max.Chen Sequencer: Resurrect logic to find or extend an existing section when adding keys. Change 3942330 by Max.Chen Sequence Recorder: Better tooltip for default animation settings. #jira UE-55636 Change 3942339 by Max.Chen Sequence Recorder: Better tooltip for default animation settings. #jira UE-55636 Change 3942507 by Andrew.Rodham Sequencer: We no longer pad the time overlap threshold with a small number that is not scaled by the current zoom level - The presence of this pad was causing keys that were far apart to be grouped when zoomed in a long way Change 3942509 by Andrew.Rodham Sequencer: Only pad total view range, rather than section range as well when retrieving keys to render - This stops us from rendering keys that are within the view range, but outside the section range Change 3942512 by Andrew.Rodham Added transactions to some sequencer details customizations Change 3942513 by Andrew.Rodham Sequencer: Reinstated validation checks to UMovieSceneSection::SetStartFrame and SetEndFrame, changed erroneous uses to use SetRange Change 3942560 by Andrew.Rodham Pass by rvalue reference to appease error C2719 on Win32 ('InChannels': formal parameter with requested alignment of 8 won't be aligned) Change 3942697 by Andrew.Rodham Newly Created Level Sequences and Actor Sequences now default to 24000 fps frame resolution (+/- ~24hrs range, supporting all integer rates + 23.976) Change 3942700 by Andrew.Rodham Sequencer: Added legacy out-of-bounds errors for times that are not supported by the current legacy upgrade frame resolution Change 3942989 by Max.Preussner Core: Fixed circular queue count calculation Change 3943538 by Max.Preussner MediaAssets: Reverted workaround for procedural audio log spam in HTML5 (Actor component initialization cannot be skipped if the component is used in a level) Change 3944071 by Max.Preussner QAGame: Fixed Media Texture keeps last frame of Media when PIE ends #jira UE-53360 Change 3944292 by Max.Chen Sequencer: Added extra flags to ensure that asset initialization does not occur on template actor sequences #jira UE-56113 Change 3944364 by Max.Chen Sequencer: Prevent circular shot/master tracks. Tested adding master -> child -> master as drag and drop cinematic shot tracks and sub tracks as well as through the + button. #jira UE-56091 Change 3944422 by Max.Chen Sequence Recorder: Disable transform recording if off. #jira UE-56061 Change 3944745 by Andrew.Rodham Sequencer: Key rendering fixes - Fixed assert that occured when keys happened to reside on some times due to KeyTime + TimeOverlapThreshold - KeyTime being slightly larger TimeOverlapThreshold - Fixed keys sometimes being clipped when zoomed right in due to lack of half-frame offset - Added missing documentation to MovieSceneTimeHelpers.h #jira UE-56107 Change 3945231 by Andrew.Rodham Sequencer: Reconstruct channel proxy on Serialize to catch all cases of undo/redo, PostLoad and duplication #jira UE-56089 Change 3945301 by Andrew.Rodham Sequencer: Added safety checks during initial sequence recording to guard against applying negative or 0-sized sequence ranges #jira UE-56125 Change 3946627 by Max.Preussner Fortnite: Fixed game crashes closing editor while in PIE - Pure virtual function being called #jira UE-56144 [CL 3946896 by Max Chen in Main branch]
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OnDeltaChanged(Value);
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3178529) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3149443 on 2016/10/03 by Max.Preussner MediaAssets: Better parameter names for MediaPlayer BP functions Change 3149756 on 2016/10/03 by Max.Chen Sequence Recorder: Set some settings to be clamped at 0 (sequence length, recording delay, audio gain, audio input buffer size, nearby actor recording proximity) #jira UE-35233 Change 3149795 on 2016/10/03 by Max.Chen Curve Editor: Set tangent to user when flattening or straightening tangents only when the tangent mode is auto and the interp mode is cubic. #jira UE-36734 Change 3150378 on 2016/10/04 by Max.Preussner PS4Media: Made video buffer sizes for file and HLS sources configurable (UE-36807) #jira UE-36807 Change 3151414 on 2016/10/05 by Max.Chen Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null. #jira UE-35285 Change 3152038 on 2016/10/05 by Max.Preussner UdpMessaging: Code & documentation modernization pass Change 3152471 on 2016/10/05 by Max.Chen Cine Camera: Don't enable/disable actor ticking based soley on actor tracking since actor ticking is needed for other purposes. Instead, always enable actor ticking and only update actor tracking on tick if necessary. This fixes a bug where the cine camera actor won't tick if you hook in event tick. #jira UE-36625 Change 3152692 on 2016/10/05 by Max.Preussner Messaging: API code & documentation modernization pass Mostly removed shared pointer/ref typedefs as they prevent forward declarations and increase include complexity. Change 3153824 on 2016/10/06 by Max.Preussner Messaging: Renamed IConnectionBasedMessagingModule to ITcpMessagingModule and moved it into TcpMessaging I recommend that we refactor this API. The dependency should be reversed, i.e. instead of AndroidDeviceDiscovery depending on the TcpMessaging plug-in module, the Engine should provide a central registry that device discovery modules can notify, and that message transport plug-ins can register with and listen to OnConnectionAdded/Removed events etc. That way it supports an arbitrary number of transport plug-ins, and the Engine is not coupled to any of them. This functionality is not necessarily related to messaging, and the Messaging API is transport agnostic anyway. I'll think about this some more. Change 3153826 on 2016/10/06 by Max.Preussner Messaging: Removed remaining typedefs in IMessageTracer to enable forward declaration and reduce include dependencies Change 3153857 on 2016/10/06 by Max.Chen Sequencer: Set snap time to dragged key on by default. Change 3153980 on 2016/10/06 by Max.Preussner SessionServices: Removed typedefs; code and documentation modernization pass Change 3154313 on 2016/10/06 by Max.Chen Sequencer: Set the paste keys time to the current time, rather than the mouse time. Change 3154332 on 2016/10/06 by Max.Chen Sequencer: Remove click to rename shot functionality in the shot thumbnail. Added rename shot to the shot context menu. Change 3154377 on 2016/10/07 by Max.Chen Sequencer: Add ability to step to beginning and ends of sections/shots using the hotkeys: , and . Change 3154788 on 2016/10/07 by Max.Chen Sequencer: Fix offsets that created when moving multiple sections. The offsets were being created because section bounds were being generated for all sections except for the current section. Instead, they should be computed for all sections except for any that aren't being moved. #jira UE-29152 Change 3159274 on 2016/10/11 by Max.Preussner Core: Documentation fixes Change 3159275 on 2016/10/11 by Max.Preussner UdpMessaging: Added missing header Change 3160746 on 2016/10/12 by Max.Preussner MediaAssets: Added BP functions to query width, height, and aspect ratio of UMediaTexture instances #jira UE-37241 Change 3160975 on 2016/10/12 by Max.Preussner PS4Media: Better logging for SetRate failures Change 3160995 on 2016/10/12 by Max.Preussner MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248) #jira UE-37248 Change 3161066 on 2016/10/12 by Max.Preussner PS4Media: Enforcing minimum 8 byte alignment for media allocations Change 3161069 on 2016/10/12 by Max.Preussner PS4Media: Fixed log spam when setting play rate to current rate Change 3162567 on 2016/10/13 by Max.Preussner PS4Media: Made track switching code more readable Change 3163447 on 2016/10/14 by Max.Preussner PS4Media: Fixed array out of bounds assertions Change 3163772 on 2016/10/14 by Max.Preussner MfMedia: Fixed a number of timing related issues Change 3163980 on 2016/10/15 by Max.Chen Sequencer: Remove folder name numeric padding so that the naming convention is similar to creating objects in the level. Change 3164581 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure global pre-animated state is restored in reverse order Change 3164582 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure pre animated state is restored for all actor components before saving default state Change 3164583 on 2016/10/17 by Andrew.Rodham Sequencer: Re-enabled support for pre and post roll Change 3165464 on 2016/10/17 by Max.Chen Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user. Copy from Release-4.14 #jira UE-37416 Change 3165483 on 2016/10/17 by Max.Chen Sequencer: Enable restore state for attach section completion Change 3165771 on 2016/10/18 by Andrew.Rodham Sequencer: Force evaluate when rendering thumbnails #jira UE-37321 Change 3166057 on 2016/10/18 by Andrew.Rodham Sequencer: Only set defaults for tracks that have no keys, and where the requested default has changed #jira UE-37285 Change 3166218 on 2016/10/18 by Max.Preussner MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470) #jira UE-37470 Change 3166247 on 2016/10/18 by Max.Preussner WmfMedia: Showing progress bar while media is being resolved Change 3166289 on 2016/10/18 by Max.Preussner MfMedia: Showing progress bar while media is being resolved Change 3166993 on 2016/10/18 by Max.Preussner MfMedia: Fixed info string not reset on media close. Change 3166999 on 2016/10/19 by Max.Preussner Media: Fixed NV12 and NV21 support Change 3167008 on 2016/10/19 by Max.Preussner Media: Removed vertical NV12 alignment Change 3167029 on 2016/10/19 by Max.Preussner WmfMedia: Temp fix for RGB32 encoded AVIs rendering upside-down and too bright (UE-37505) #jira UE-37505 Change 3168593 on 2016/10/19 by Max.Chen Sequencer: Change paste at time to local time, so that the paste happens in the local time of the sequence rather than the global time if pasting in a shot level sequence. Change 3168626 on 2016/10/19 by Max.Chen Sequencer: Clamp to view bounds should snap to frame if frame snapping is on. Change 3168627 on 2016/10/19 by Max.Chen Sequencer: Initialize working and view range to be 10% larger than playback range. Change 3168760 on 2016/10/20 by Max.Preussner Media: Revamped media texture buffer management to support padded frames Added support for Windows bitmap buffers. Fixed a number of format, conversion and/or looping issues in WmfMedia and MfMedia. Not all shaders have been updated yet. Change 3169640 on 2016/10/20 by Max.Chen Sequencer: Add current camera to FLevelSequencePlayerSnapshot. Adjust DefaultBurnIn to include a few more parameters like focal length and focus distance. #jira UE-37407 Change 3170677 on 2016/10/21 by Max.Chen Movie Scene Capture: Add toggle to override engine scalability settings to cinematic scalability. #jira UE-36560 Change 3170710 on 2016/10/21 by Max.Preussner Media: Optimized handling of RGB input Change 3170712 on 2016/10/21 by Max.Preussner Media: Fixed NV21 conversion shader scaling Change 3170923 on 2016/10/21 by Max.Preussner UBT: Copied XboxOne project generator fix from Fortnite CL# 3170868 Change 3171494 on 2016/10/23 by Max.Chen Sequencer: Fix fbx export from master sequence not finding bound objects. #jira UE-35752 Change 3171506 on 2016/10/23 by Max.Chen Sequencer: Draw where in and out points of the shot section are, just like subsequences do. Change to only draw the green starting line if StartOffset is negative. #jira UE-35473 Change 3171743 on 2016/10/24 by Andrew.Rodham Editor: Added support for detail customizations on root structs - Also added the ability to add external struct data onto a detail category builder, and property type customization. Change 3171752 on 2016/10/24 by Andrew.Rodham Sequencer: Fixed spawnable ownership - Spawnables are no longer destroyed when the cursor leaves the master playback range. - Spawnable ownership now operates as it previously did before the evaluation rework. - bIgnoreOwnershipInEditor has been removed since its existence was a work around for when we didn't evaluate sub sequences from the master sequence. - FMovieSceneSequenceID is now a struct so that it can be used in array properties - Meta data now exists for each segment of an evaluation field. Currently this only includes the sub sequence IDs that exist at that time, but it may be expanded to include all evaluation entities (tracks + sections) in future so we don't have to calculate that at runtime. Change 3171756 on 2016/10/24 by Andrew.Rodham Sequencer: Added ability to trigger events with parameters - It's now possible to supply an event payload on event track keys which are to be passed to a given event. The structure must match the signature of the event, or a warning will be emitted. - Added a templated TGenericKeyArea, TKeyFrameManipulator and TCurveInterface that allow to generic manipulation of keyframe section data. In time we will port the other key areas over to this representation. - This new architecture affords the common manipulation of time-based keyframes in a value-agnostic manner. Change 3172935 on 2016/10/24 by Max.Preussner MediaPlayerEditor: Fixed MediaPlayer asset not being dirtied when creating media sound wave or texture for it Change 3173947 on 2016/10/25 by Max.Preussner SlateRemote: Disabled plug-in, but enabled server by default Change 3174510 on 2016/10/26 by Max.Chen Sequencer: Fix slomo track crash #jira UE-37802 Change 3174698 on 2016/10/26 by Andrew.Rodham UMG: Fixed objects bound to a panel slot animating their slot's content instead of the slot itself #jira UE-37775 Change 3174780 on 2016/10/26 by Max.Preussner MediaAssets: Accepting decoder defined buffer dimensions for RGB buffers Change 3174789 on 2016/10/26 by Max.Preussner MediaPlayerEditor: Showing desired player name instead of current player name if no media loaded Change 3174817 on 2016/10/26 by Max.Preussner WmfMedia: Added support for Motion JPEG (MJPG) Change 3174825 on 2016/10/26 by Max.Preussner WmfMedia: Added support for non-RGB32 uncompressed formats Change 3174834 on 2016/10/26 by Max.Preussner MediaPlayerAssets: Allow pausing while buffering media Change 3174886 on 2016/10/26 by Andrew.Rodham Core: Fixed range test that was testing incorrect behavior Change 3174889 on 2016/10/26 by Andrew.Rodham Sequencer: Fixed AssignActor behavior - Also ensure that cached object state is invalidated when playback context changes #jira UE-37798 Change 3174905 on 2016/10/26 by Andrew.Rodham Sequencer: Changed assert when failing to create an audio component to a log message - Audio no longer plays when GEngine->UseSound() is false #jira UE-37772 Change 3174980 on 2016/10/26 by Andrew.Rodham Sequencer: Remove warning when event endpoint could not be found for a given context #jira UE-37824 Change 3175001 on 2016/10/26 by Andrew.Rodham Sequencer: Evaluate sequence with EMovieScenePlaybackStatus::Jumping on Pause. - Also protect Pause() against reentrancy when being called from an event Change 3175012 on 2016/10/26 by Max.Chen Sequence Recorder: Fixes an empty working and view range after recording. On StopRecording() update playback range after nullifying the current sequence so that the playback range isn't empty. Added SetViewRange and SetWorkingRange. #jira UE-34191 Change 3177760 on 2016/10/28 by Max.Chen Sequence Recorder: Don't update the current sequence name if it's already set. This fixes a bug where if you pass in a sequence name to record to, it gets reset to the name in the sequence recorder settings. #jira UE-37808 Change 3178529 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter #jira UE-37328 #2864 [CL 3178562 by Max Chen in Main branch]
2016-10-28 15:04:38 -04:00
}
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3946692) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3801826 by Max.Chen PR #4304: Level Sequence crash fix - Guarded against dereferencing null componen. (Contributed by DSDambuster) Change 3801828 by Max.Chen PR #4302: Movie Scene Visibility Template unitialised variable, causing random . (Contributed by DSDambuster) Change 3801837 by Max.Chen Sequencer: Delay spawning/construction for convert to possessable. This fixes a bug where property values would be lost when converting back and forth from possessable to spawnable. #jira UE-52400 Change 3801841 by Max.Chen Sequencer: Make spacer nodes not selectable. PR #4194: Improvements to Sequencer (Contributed by projectgheist) #jira UE-53117 #jira UE-52139 Change 3804183 by Max.Preussner MediaAssets: Added missing lock in media sound component Change 3805414 by Max.Preussner MediaAssets: Setting valid GUID when initializing media texture resource Change 3819578 by Max.Chen PR #4370: When enabling the "MovieCapture", do not turn off the Stereo-3D display. (Contributed by yehaike) #jira UE-53647 Change 3823414 by Max.Chen Curve Editor: Lock down the first and last keys in the redundant keys removal range so that they're unaffected. #jira UE-53591 Change 3826406 by Max.Chen Sequencer: Move OnStartedPlaying() to within first update in UpdateTimeCursorPosition(). This fixes an issue where setting the hud/player visibility was getting stomped on later. #jira UE-52772 Change 3827044 by Max.Preussner MediaAssets: Added sprite visualization to media sound component #jira UE-53594 Change 3827988 by Max.Preussner MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together #jira UE-53532 Change 3828506 by Max.Preussner MediaPlayerEditor: Added attenuation visualizer for media sound components #jira UE-53594 Change 3832590 by andrew.porter EngineTest: Added a keep state check in Property Animation sequencer test Change 3833053 by andrew.porter EngineTest: Adding Hierarchical Bias test Change 3835683 by andrew.porter EngineTest: Adding UMG Animation screenshot test Change 3836076 by Max.Chen Sequencer: Fix audio volume and pitch multiplier deprecation. Change 3836230 by andrew.porter EngineTest: Adding Sequence Bone Position automation test Change 3836347 by Max.Chen Sequencer: Fixes to shot name parsing. When a shot doesn't contain a shot number, assume, [ShotName]_[TakeNumber]. When duplicating a shot, put the new shot in the same path of the original shot, so that the take numbers will increment properly. #jira UE-51868 Change 3836552 by Max.Chen Sequencer: Sub section now has a takes menu Change 3838094 by Max.Chen UMG: Fix template finish not getting called on stop. This fixes a bug where sections aren't restored when finished. #jira UE-52285 Change 3838708 by Max.Chen Sequencer: Add notification when the blend type is changed. #jira UE-54046 Change 3840295 by Max.Chen Sequencer: Fix copy/paste crash for lights #jira UE-54084 Change 3840957 by Mike.Zyracki Added Show Only Keyable and Show Only Animated to the filter list in the property editor. Added IsPropertyAnimated to IDetailKeyframe Interface which already had support for showing properties which are keyable (which is used for the key icon next to the properties.). Could have created another interface but then would have had to mimic the sequencer binding, releasing also, so this seemed best way. One issue still left is that custom built detail items currently don't store associated properties(usually) and so certain properties, in particulalry transforms, won't show up as keyable or animated. Note this also shows up with the keyable icon not showing up next to transform tracks, and other filters like Show Only Modified not working with transforms/customs. Not sure best way to tackle this. #jira UESEQ-328 Change 3841756 by Max.Chen Sequencer: Fix unbound possessable components when pasting spawnables. #jira UE-54104 Change 3843950 by andrew.porter EngineTest: Renaming LevelStreaming tests/content to LevelVisibility Change 3844082 by Mike.Zyracki Missing file for animated filter in property editor. When finding if a track is animated we need to find it but we can't easily induce the MovieTrack class for any particular property. So we don't set a class for it and just search by it's ID and name. #jira UESEQ-328 Change 3846902 by Max.Preussner ImgMedia: Fixed image media player never finished initialization if loading failed #jira UE-54247 Change 3849820 by Mike.Zyracki Reassigning deleted widgets didn't work since the menu extender mechanism needs a valid UObject in order to perform an operation on it. So to fix we replaced GetObjectBindingContextMenuExtender in WidgetBlueprint with new delegate mechanism (OnBuildCustomContextMenuForGuid) that supports FGuid in addition to UObjects which is needed to handle re-binding deleted widgets. Note that the default sequencer hacks this for replacing deleted actors in SequencerObjectBindingNode to check to see if a LevelSequence is active. We could move to this mechanism there also. #jira UE-53163 Change 3852211 by Max.Chen UMG: Indicate name of the property that is not bound. #jira UE-54350 Change 3854120 by Max.Chen Sequencer: Fix sibling folders being allowed to have the same folder name. #jira UE-54363 Change 3854627 by Max.Chen Sequencer: Step to next/previous key should work for all tracks if there aren't any selected. #jira UESEQ-391 Change 3855825 by andrew.porter EngineTest: Adding animation blending automation test Change 3855950 by andrew.porter EngineTest: Adding correct expected valuues to animation blending test Change 3856237 by Matt.Hoffman UESEQ-336 - Sequencer Track Reordering Adds the ability to re-order Master Tracks, Folders and Object Bindings within sequencer hierarchies (including UMG). Adds the ability to do a one-off sorting of the content under the old sorting behavior if the user wants to reset their layout to how it was under legacy behavior. Modifies SequencerTrackNodes, SequencerFolderNodes and SequencerObjectBindingNodes to handle CanDrop/OnDrop for above, below and ontop of. Fixes a Slate Issue that forcibly expanded a TreeviewRow if an item handled OnDrop. Slate will now only forcibly expand the row if the item says the drop happened ontop of the item, and not above or below it like it previously did. Change 3856503 by andrew.porter EngineTest: Adding automation test for using animation blueprint with blend multi node in sequencer Change 3857875 by Max.Chen Sequencer: Assign the sequence id after the template is compiled. #jira UE-54462 Change 3858344 by Max.Chen Sequencer: Prevent Goto and Transform boxes from overlapping by allowing them to be visible at the same time in an autosized horizontal box. Also, added close button to the goto box. PR #4425: Prevent Goto and Transform boxes from overlapping in Sequencer ... (Contributed by projectgheist) #jira UE-54210 Change 3860566 by andrew.porter MediaFrameworkTest: Set the option to index 0 for the audio and video track list by default Change 3860654 by andrew.porter EngineTest: Enabling Camera Cut + FOV test Change 3860981 by andrew.porter EngineTest: Updating skeletal mesh tests with a delay after set playback position Change 3861256 by Max.Chen Sequencer: Add all bindings if none selected. #jira-54440 Change 3862154 by Andrew.Rodham Added TimeManagement module Change 3862424 by andrew.porter EngineTest: Turned on the test Bone Positions with Blend Multi Node Change 3862573 by andrew.porter EngineTest: Adding test to compare bone positions in a sequence that is blending an animation that is using an AnimBP Change 3865117 by Max.Chen Sequencer: Stop auto scroll on mouse release of movement. #jira UE-31212 Change 3865303 by Max.Chen Sequencer: Add drag and drop transactions #jira UE-54662 Change 3865304 by Max.Chen Sequencer: Fix crash when an actor factory is not found. Change 3865361 by Max.Chen Sequencer: Don't change the camera/shot lock button when popping out of a sequence. #jira UE-54665 Change 3865412 by Max.Chen Sequencer: Determine whether a transform track is for a camera by using the spawned object or template #jira UE-54666 Change 3865685 by Max.Chen Sequencer: Clear autoscrub offset when stopping autoscroll #jira UE-31212 Change 3865886 by Max.Chen Sequence Recorder: Log an error if the number of frames changes while recording. This can happen if the skeleton changes while recording. #jira UE-48715 Change 3866925 by Andrew.Porter MediaFrameworkTest: Changing the current PNG test video image sequence to 1024 x 576 Change 3867705 by andrew.porter QAGame: Adding Audio Sort Sequence to dev folder Change 3867890 by andrew.porter QAGame: Adding a sequence for testing a sorting crash to my dev folder Change 3872628 by Max.Chen Movie Scene Capture: Split delay before warmup into split delay before shot warmup so that there's separate controls for when the movie scene capture warmups up vs. shot boundaries. Change 3873131 by Matt.Hoffman UE-54732 - Crash reordering a folder with a track. This was caused by folders being the only type of track to check if someone was putting a parent track into a child track. Object Binding tracks and Tracks now check as well so that you can't use the above/below drop targets to add parents as children. This also fixed a typo in the localization keys. #jira UE-54732 Change 3873301 by Mike.Zyracki Added ability to support continous euler angle changes when changing rotations, in particularly with the rotation gizmo's. To do this we effectively added a form an of 'euler filter'(https://en.wikipedia.org/wiki/Euler_filter) to find the closest euler angle to the current euler angle. Three functions were added to FRotator to make this possible, one to get the euler angle that's has the same rotation as it, one to get the difference between two euler angles via Manhattan distance and a third using the previous two to choose a Rotator value that's closest to it. We then use these functions before calling UComponent::SetRelativeRotation to make sure we use the correct Euler after the Quat conversion. We also no longer limit(bound) the euler angles to -180,180, which is obviously necessary to avoid flips. I also changed how we caluclate yaw and roll when pitch is -90 or 90 to make it the standard approach of zeroing out roll and just setting yaw. Main reasons are the previous implementation had precision issues so things like 180, 90, -180 would show up due to numbers being nearly zero but negative,(this would break any smooth interpolations), and this facilitates having a 'gimbal' rotation mode (like Maya, Blender etc..) if we ever want that also. If needed we could keep the previous implementation but would need to add some FMath::IsNearlyZero checks, with less performance. Note we only do this special filtering when applying delta's to actors or components in the editors, which then call UComponent::SetRelativeRotationExact, which is a new function to foces the RelativeRotation to be equal to the new rotation. This allows us to store un-nomalized Rotators at the cost that the RotationCache may be broken. We didn't change any of the other UComponent functions that set rotations (via Quats or Transforms) so they will still be bounded and unwound. In SetInternalWorldLocationAndRotation we only set the rotation if the rotation has changed, which fixes the rotation getting changed and re-normalized if just translate happens. In TransformTrackEditor, we correclty use the bUndwing flag and in MovieScene3DTransformSection there was an un-needed winding check there, it will be unwound earlier if needed, which happens if Sequence Recording is happening. Max we should talk about what to do about this . Note the euler angle drag via the widget is still bound to 0-360. I think we should just unbound that now since the rotations value are now unbound. This review now includes fixes suggested by Zak. #jira UE-UE-22228 Change 3873483 by Matt.Hoffman Sequencer Tracks can now be inserted above the spacer at the bottom of the tree. #jira UE-54706 Change 3873899 by Max.Chen Sequencer: Add section selection throbbing Change 3873908 by Max.Chen Movie Scene Capture: Added logging per frame Change 3873924 by Matt.Hoffman Adds the ability to store Sequence Recorder setups into profiles that stay with the map and can be re-loaded later. Profiles store the Actor Recordings so the settings for each actor should carry with them. #jira UESEQ-339 Change 3874726 by Matt.Hoffman Disable drag-and-drop targets on spacers that come between rows in Sequencer. This prevents extra drag/drop targets showing up between each row. #jira UE-54706 Change 3874862 by Matt.Hoffman Audio Track no longer gets reordered when adding sub-audio tracks, as sub-tracks are no longer counted towards the sorting order index when normalizing indexes. #jira UE-54727 Change 3875905 by Matt.Hoffman Disable Fade Track UI if a fade track already exists in the sequence. #jira UESEQ-393 Change 3876163 by Max.Chen Sequencer: Swap the camera object to the camera component's owner if it's not the same. #jira UE-54874 Change 3876971 by Andrew.Porter EngineTest: Moved Media Player Seek test to new folder. Also enabled the test with new ground truth image. Change 3877040 by Max.Chen Cine Camera: Split camera properties to two groups, "Camera Options" and "Camera Settings". The cine camera now hides properties in the "Camera Settings" group so that properties like bConstrainAspectRatio (in the "Camera Options" group) can be visible. #jira UE-54192 Change 3877763 by Max.Chen Curve Editor: Fix curve changed on end drag so that only curves that had keys/tangents that were changed receive notification, otherwise all loaded curves were getting notified that they were changed. #jira UE-54951 Change 3878234 by Matt.Hoffman Disable "Drop Below" targets for Sequencer Tree nodes to prevent a confusing UX issue where dropping underneath a Object Binding Node puts it after the object binding node but the UI looks like it's inserting it inside the Object Binding node. #jira UE-54743 Change 3879359 by Mike.Zyracki If a track is inactive we dim it a bit which seems to be the UE4 way to show inactive or disabled state. We changed the active logic so that all subtracks need to be inactive for the track to also be inactive(instead of all active for active). This conforms to how the active state actually works, e.g if you have two sections and only one is active the track is still active above it. #jira UESEQ-388 Change 3879462 by Max.Chen Sequencer: Allow dragging onto a particular row which would move out any overlapping sections to make space for the newly created section. Newly created sections are now selected and throbbed to draw attention to themselves. #jira UE-54664 Change 3879464 by Max.Chen Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field. - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field. - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges. #jira UE-54922 Change 3879590 by Matt.Hoffman Items that are now added to the Sequencer via the "+Track" menu will be selected after being added. Items can now be added inside of folders instead of just to the root level. #jira UE-27397 Change 3879612 by Mike.Zyracki Display Nodes with no children are always active. #jira UESEQ-388 Change 3879730 by Matt.Hoffman Sequence Recorder's actor recording groups now remove items from the group when removed via the UI. #jira UESEQ-339 Change 3880256 by Mike.Zyracki Fix issue with inactive display with folders and other track nodes. #jira UESEQ-388 Change 3883491 by Max.Chen Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes. Copy from Release-4.19 #jira UE-51323 Change 3883603 by Max.Chen Movie Scene Capture: Add option toggle disable screen percentage. By default this is on (no change in current behavior). #jira UE-51898 Change 3885074 by Max.Preussner MediaCompositing: Resetting media texture & freeing resource on section end; removed dead code Change 3887220 by Max.Preussner MediaCompositing: Defaulted media section duration to 1 sec (since we do not know the actual duration in most cases) Change 3887478 by Matt.Hoffman Sequences now show [Inactive] in their title bars when they're disabled. This helps communicate why a sequence isn't being evaluated. #jira UE-51469 Change 3888985 by Max.Chen Movie Scene Capture: Clamp HDR Compression Quality between 0 and 1. #jira UE-55136 Change 3893519 by Max.Chen Sequence Recorder: Clarified tooltip for bRecordNearbySpawnedActors - spawned actors will still be recorded if they match the ActorFilter. #jira UE-55238 Change 3893546 by Max.Chen Sequence Recorder: If a selected actor already has a recording, add a blank recording. #jira UE-55239 Change 3894044 by Max.Preussner MediaCompositing: Added support for seeking into a media section Change 3894310 by andrew.porter MediaFrameworkTest: Adding Img media sources for 1080 and 2160 ravent test content Change 3894426 by Max.Preussner MediaAssets: Letting media textures with AutoClear retain their clear color when player is reset Change 3895717 by Max.Chen Sequencer: Null checks to prevent crash when saving the default state of a spawnable #jira UE-55304 Change 3897388 by Max.Chen Sequencer: Don't update current time to be within the view range when stepping into a sequence. #jira UE-55322 Change 3897452 by Max.Chen Audio: Fix crash when trying to record audio without any active capture devices. Log warning if the number of input channels is not 1 or 2. #jira UE-55223 Change 3897619 by Max.Preussner MediaCompositing: Removed commented out code Change 3898072 by Max.Chen Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated. #jira UE-55328 Change 3898272 by Max.Preussner MediaPlayerEditor: Made slate brush constants static Change 3898704 by Max.Chen Sequencer: Skip if the binding id's sequence can't be found. #jira UE-55337 Change 3899855 by Max.Preussner MediaCompositingEditor: Added cache state visualization to media track Change 3900300 by Max.Preussner MediaCompositingEditor: Added loop indicators to media sections Change 3900694 by Max.Preussner ImfMedia: Looping cache only when player is looping Change 3900892 by Max.Preussner Stats: Added stats category for media framework Change 3900954 by Max.Preussner MediaCompositing: Don't evaluate at the end of media section Change 3901348 by Max.Preussner Core: Replaced TLruCache autos for better readability Change 3901655 by Max.Preussner ImgMedia: Added more perf stats to EXR reader Change 3901972 by Max.Preussner MediaAssets: Added getter for media player in media sound components Change 3902233 by Max.Preussner MediaAssets: Enabling media textures to receive samples right after player is assigned Change 3902238 by Max.Preussner MediaCompositing: Working around init/shutdown idiosyncracies in sequencer Change 3904045 by Max.Chen Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register. #jira UE-55314 Change 3905605 by Max.Chen Sequencer: Restrict spawnables from being created if they have a ClassWithin that UMovieScene is not a child of. #jira UE-55429 Change 3906550 by Max.Chen Sequencer: Add media track icon #jira UE-55480 Change 3907101 by Max.Chen Sequence Recorder: Fix bugs related to not recording a level sequence. There were certain assumptions that creating a level sequence meant that sequence recording was in progress. This is not always the case - the recorders can record animation assets and not create a level sequence. Changed the notion of IsRecording() to having at least one actor recording that is recording. Countdown timer, recording displays, etc should function if IsRecording() and not based on whether a level sequence is created. #jira UE-55485 Change 3907247 by Max.Chen Sequence Recorder: Fix crash not removing PrepareToCleanseEditorObject delegate. Repros when opening sequence recorder, closing it, and then opening or creating a level. Change 3910343 by Max.Preussner Core: Added async helper for executing functions on a given thread pool Change 3910346 by Max.Preussner ImgMedia: Added separate thread pools for loading/decoding and deleting image frames Change 3910829 by Max.Preussner Profiler: Increased visible range of profiler graph Change 3910841 by Max.Preussner MediaCompositing: Displaying asset name instead of full media source path in media section Change 3910870 by Max.Preussner ImgMedia: Using deallocation thread pool only in debug builds Change 3919642 by Max.Chen Sequence Recorder: Clarify active tooltip #jira UE-55661 Change 3919660 by Max.Chen Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified - The following sequence of events exposes this issue: - Create a master sequence with a single shot that spawns a cube - Add this sequence to a level and set it to auto-play - Save everything and restart - Resave just the inner shot asset without opening it - PIE - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template. #jira UE-55626 #jira UE-55490 Change 3921825 by Max.Chen Sequencer: "Run Construction Script in Sequencer" is off by default for blueprints but on for Sequencer. This allows the content author to switch it on for specific blueprints and sequencer will be default, run those with construction scripts enabled. Change 3922232 by Max.Chen Sequence Recorder: Reset countdelay on stop. #jira UE-55755 Change 3922306 by Max.Chen Sequence Recorder: Don't automatically mark transforms to be recorded by sequence recorder. Instead, log a warning if the user toggled it off to warn that the resulting animation might not match gameplay. #jira UE-55758 Change 3922912 by Max.Chen Sequence Recorder: Fix refresh next sequence name #jira UE-55757 Change 3927654 by Max.Chen Movie Scene Capture: Added format mapping for the name of the current camera #jira UE-55769 PR #4537 Change 3927658 by Max.Chen Sequencer: Added fbx property mapping for "FocusDistance" to "FocusSettings.ManualFocusDistance" #jira UE-55782 Change 3932022 by Max.Chen Sequencer: Add import animation track section to next available row index. #jira UE-55892 Change 3933919 by Max.Chen Sequencer: Jump to playback start frame and not 0 to start playback for recording. #jira UE-55933 Change 3934307 by Andrew.Rodham Sequencer: Add template signature that is re-generated every time the base template is regenerated, which invalidates evaluation fields This fixes an issue where the same sequence is instantiated multiple times in a sequence. If the source sequence was saved, its template would be wiped, which would invalidate the template ID When an instance tries to evaluate the master template, it would only invalidate a range in the evaluation field that was the hull of any invalid sub sequences overlapping the current time, potentially leaving invalid data in the evaluation field at positions later (or earlier) on in the sequence When the sub template was re-generated, it receives the same SequenceSignature as it had before (because the sequence hasn't actually changed), which causes the stale evaluation field data to fail the IsDirty check (because the sequence is the same as it thought, but the *template* has changed) This has been addressed be adding a signature to templates themselves, and checking both the template signature and sequence signature as a part of the IsDirty check. This ensures that we regenerate if either the template, or the sequence have changed. #jira UE-55934 Change 3936327 by Andrew.Rodham Sequencer: Removed increment when trimming right UMovieSceneSection::TrimSection already explicity assigns an exclusive bound to the time passed in. The new behavior means we can trim a section to the right, and insert another section without changing the time to create adjacent sections. #jira UE-42652 Change 3936328 by Andrew.Rodham Fixed KeyFrameManipulator assignment operators and copy/move constructors - These types are potentially self-referential so cannot use default constructors/assignment Change 3936330 by Andrew.Rodham Converted UMGSequencePlayer to use frames internally #jira UE-54878 Change 3936726 by Max.Chen Sequencer: Set track node as the parent of the key area node. The key area switcher needs the object binding id from the parent object binding node. Without this, the binding to the external value fails. #jira UE-55931 Change 3936775 by Max.Chen Sequencer: Should stop or loop should compare DurationFrames with Current Time from StartTime. The bug is that if you set 30 warmup frames in movie rendering for a range of 0-100, the FrameRange will be starting at -30 and have a duration of 130. Without this fix, the playback will continue until frame 130, rather than 100. #jira UE-55933 Change 3936935 by Matt.Hoffman Easing Curves are now represented in Play Rate resolution instead of internal resolution. #jira UE-55937 Change 3937069 by Matt.Hoffman Users can toggle if the is infinite on each side, limited by which tracks support infinite ranges. #jira UE-55891 Change 3937516 by Max.Preussner ImgMedia: Added support for single-threaded platforms #jira UE-55986 Change 3937826 by Max.Preussner MediaAssets: Disabling media sound components on HTML5 if AudioMixer is not enabled Change 3937997 by Max.Chen Curve Editor: Add Zoom to Fit Curves so that selected curves from Sequencer can be focused on. Tested that undo doesn't re-zoom. #jira UE-55935 Change 3938000 by Max.Chen Sequencer: Stop all sounds before generating audio waveforms. #jira UE-55951 Change 3938376 by Max.Preussner XGEController: Disabled XGE Controller in single-threaded apps to prevent crash Change 3938444 by Max.Preussner Core: Added async support for single-threaded applications Change 3938445 by Max.Preussner Networking: Added support for single-threaded applications in UDP socket sender/receiver Change 3938447 by Max.Preussner Messaging: Added support for single-threaded applications Change 3939432 by Max.Chen Sequence Recorder: Append command list to global level editor actions so that shortcuts are accessible in level editor. #jira UE-55798 Change 3940229 by Andrew.Rodham Added prospective display rate upgrade to UMovieScene::PostLoad - There was previously some very odd behaviour that would assign the fixed frame interval only when a sub sequence was focused in SSequencer. This meant that many sequences could have a frame interval of 0 set in the data. - Under the old method of snap interval display this would have fallen back to getting the display interval from the sequencer settings, but we no longer look at these. - The USequencerSettings properties have been removed and in their place, a prospective data upgrade for sequences that have a fixed frame interval old 0fps that sets the play rate to the previous defaults based off the old USequencerSettings defaults. - This could end up 'changing' the display rate for sequences where the user has changed the snap interval in the settings for a particular sequence editor, but there's not much we can do about that given we don't have access to the USequencerSettings classes in UMovieScene #jira UE-55919 Change 3940277 by Andrew.Rodham Sequencer: Added ability to default frame resolutions and play rates for newly created actor sequences Change 3940378 by Andrew.Rodham Sequencer: Post move import dialog now defaults to the playback framerate of the sequence, and floors to frame numbers Change 3940559 by Andrew.Rodham Reinstated primed or recording sequence color Change 3940642 by Max.Preussner ImagePlate: Removed image plate media playback functionality Change 3940843 by Max.Preussner Core: Made TCircularQueue actually thread-safe; improved code comments Change 3940860 by Max.Chen Sequencer: Changed StructNameToKey to StructPathToKey Previously, keying a PropertyPath of [RenderTransform][Shear][X] would get trimmed to X, which doesn't map to a channel name as considered by Sequencer2dTransformTrackEditor. Instead, trim the resulting property path to [Shear][X] so that track editors can determine the desired struct path and channels to key. #jira UE-52966 Change 3941292 by Mike.Zyracki Fix for trajectories out of range not showing up. 1) If we had no key data we would pop the time, so wouldn't get the section ranges. 2) Calculating of upper bound was wrong, checking against -1 and not key == num of keys when doing algo::lower_bound. 3) No need to do the Bck-- for the bakward iterators since we fixed #2. We start now from the upper bound correctly. 4) If we had no keys (at section start,end) we would incorrectly say we were any key type, so since we draw constant keys as dashed we would do so incorrectly around section end points. #jira UE-55929 Change 3941424 by Max.Chen Curve Editor: Change Zoom to Fit to use TArrayView Change 3941498 by Max.Preussner Core: Added FMath::DivideAndRoundNearest function Change 3942097 by Matt.Hoffman Drop Frame Timecode Support for NTSC rates. Change 3942104 by Matt.Hoffman Sequence Recorder Group is no longer visible inside the World Outliner after using one. #jira 55266 Change 3942107 by Max.Chen Sequencer: Resurrect logic to find or extend an existing section when adding keys. Change 3942330 by Max.Chen Sequence Recorder: Better tooltip for default animation settings. #jira UE-55636 Change 3942339 by Max.Chen Sequence Recorder: Better tooltip for default animation settings. #jira UE-55636 Change 3942507 by Andrew.Rodham Sequencer: We no longer pad the time overlap threshold with a small number that is not scaled by the current zoom level - The presence of this pad was causing keys that were far apart to be grouped when zoomed in a long way Change 3942509 by Andrew.Rodham Sequencer: Only pad total view range, rather than section range as well when retrieving keys to render - This stops us from rendering keys that are within the view range, but outside the section range Change 3942512 by Andrew.Rodham Added transactions to some sequencer details customizations Change 3942513 by Andrew.Rodham Sequencer: Reinstated validation checks to UMovieSceneSection::SetStartFrame and SetEndFrame, changed erroneous uses to use SetRange Change 3942560 by Andrew.Rodham Pass by rvalue reference to appease error C2719 on Win32 ('InChannels': formal parameter with requested alignment of 8 won't be aligned) Change 3942697 by Andrew.Rodham Newly Created Level Sequences and Actor Sequences now default to 24000 fps frame resolution (+/- ~24hrs range, supporting all integer rates + 23.976) Change 3942700 by Andrew.Rodham Sequencer: Added legacy out-of-bounds errors for times that are not supported by the current legacy upgrade frame resolution Change 3942989 by Max.Preussner Core: Fixed circular queue count calculation Change 3943538 by Max.Preussner MediaAssets: Reverted workaround for procedural audio log spam in HTML5 (Actor component initialization cannot be skipped if the component is used in a level) Change 3944071 by Max.Preussner QAGame: Fixed Media Texture keeps last frame of Media when PIE ends #jira UE-53360 Change 3944292 by Max.Chen Sequencer: Added extra flags to ensure that asset initialization does not occur on template actor sequences #jira UE-56113 Change 3944364 by Max.Chen Sequencer: Prevent circular shot/master tracks. Tested adding master -> child -> master as drag and drop cinematic shot tracks and sub tracks as well as through the + button. #jira UE-56091 Change 3944422 by Max.Chen Sequence Recorder: Disable transform recording if off. #jira UE-56061 Change 3944745 by Andrew.Rodham Sequencer: Key rendering fixes - Fixed assert that occured when keys happened to reside on some times due to KeyTime + TimeOverlapThreshold - KeyTime being slightly larger TimeOverlapThreshold - Fixed keys sometimes being clipped when zoomed right in due to lack of half-frame offset - Added missing documentation to MovieSceneTimeHelpers.h #jira UE-56107 Change 3945231 by Andrew.Rodham Sequencer: Reconstruct channel proxy on Serialize to catch all cases of undo/redo, PostLoad and duplication #jira UE-56089 Change 3945301 by Andrew.Rodham Sequencer: Added safety checks during initial sequence recording to guard against applying negative or 0-sized sequence ranges #jira UE-56125 Change 3946627 by Max.Preussner Fortnite: Fixed game crashes closing editor while in PIE - Pure virtual function being called #jira UE-56144 [CL 3946896 by Max Chen in Main branch]
2018-03-14 22:09:33 -04:00
void SSequencerTransformBox::OnDeltaChanged(double Value)
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3237992) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3136778 on 2016/09/22 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3179199 on 2016/10/29 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. Copy from Release-4.14. Copied fix to FadeTrackInstance to FadeTemplate. #jira UE-37939 Change 3179340 on 2016/10/29 by Max.Preussner PS4Media: Fixed audio track dropping first frame Change 3180391 on 2016/10/31 by Max.Preussner UdpMessaging: nulling out message processor in destructor Change 3180459 on 2016/10/31 by Max.Chen Sequencer: Fix copy/paste crash in UMG. Change 3180607 on 2016/10/31 by Andrew.Rodham UMG: Fixed parent bindings not being adhered to correctly. Fixed slot widgets that get recreated not having their object bindings updated. #jira UE-38021 #jira UE-38018 Change 3181405 on 2016/11/01 by Lina.Halper #ANIM/SEQUCNER: sequencer animation blending support including additive - created multiway blend node - extension of two way blend - created anim sequencer instance to be used in sequencer for blending multiple animations and additives - hooked up to sequencer track players - renamed AnimationNode_TwoWay to AnimNode_TwoWay to be consistent with other node names. - Make sure you can't choose montage when selecting animation in Sequencer - Fixed Anim BP playing with multi group montages #code review: Max.Chen Change 3181870 on 2016/11/01 by Andrew.Rodham Sequencer: Made sequence pointers stored in sequence template instances weak object ptrs - We can't guarantee the lifetime of the objects here #jira UE-38051 Change 3182851 on 2016/11/02 by Andrew.Rodham Sequencer: Assert that a GetScriptStructImpl has been overridden correctly on templates Change 3182852 on 2016/11/02 by Andrew.Rodham Sequencer: Added 'Restore Animated State' command (CTRL+R) and button to sequencer toolbar Change 3183161 on 2016/11/02 by Max.Preussner Media: Added supported file extensions & URL schemes Change 3183476 on 2016/11/02 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3185181 on 2016/11/03 by Max.Chen Sequencer: Refactor general options button menu into play options and select options. Add Select Sections in Selection Range and Select All in Selection Range. Fix issues with convert to spawanble and convert to possessable. Convert to possessable now deletes the spawn track so that it's not left lying around, which when deleted would end up deleting the converted possessable actor. #jira UE-37854 Change 3185184 on 2016/11/03 by Max.Chen Sequencer: Add hotkey to toggle camera cut track lock/unlock camera. Change 3185409 on 2016/11/03 by Max.Chen Sequencer: Fix crash in skeletal mesh section drawing. #jira UE-38090 Change 3185444 on 2016/11/03 by Max.Chen UMG: Expose label browser for UMG Change 3185662 on 2016/11/03 by Max.Chen Sequencer: Paste track fixes. - Loosen restrictions on paste track destination. This allows the paste to operate on spawnables and on properties that don't have an explicit Set function. - Allow pasting onto all types of tracks, not just property tracks. - Fix when pasting the copied tracks onto multiple objects. Tested pasting transform tracks from possessable to spawnables. Tested pasting skeletal animation tracks from spawnable to possessables. #jira UETOOL-1206 Change 3185920 on 2016/11/03 by Andrew.Porter Adding test content for multiple audio video tracks. Change 3186404 on 2016/11/03 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3187957 on 2016/11/04 by Max.Preussner MediaAssets: Exposed CanPlaySource in BP Change 3187988 on 2016/11/05 by Max.Preussner Fixed documentation Change 3188035 on 2016/11/05 by Max.Chen Sequencer: Show camera name in cinematic viewport. #jira UE-28115 Change 3188603 on 2016/11/07 by Max.Preussner WmfMedia: Added missing nullptr check Change 3188788 on 2016/11/07 by Max.Preussner MediaPlayerEditor: Removed property buttons from PlatformMediaSource customization (UE-37948) #jira UE-37948 Change 3188808 on 2016/11/07 by Max.Preussner MediaAssets: Moved media player implementation into reusable class Also moved overlay text handling into separate asset. Change 3188919 on 2016/11/07 by Max.Preussner Media: Changed the handling of invalid media and media that failed to open (UE-38014) #jira UE-38014 Change 3189112 on 2016/11/07 by Max.Preussner WmfMedia: Added rudimentary H.265 HEVC support for Windows 10 (UE-38324) #jira UE-38324 Change 3189376 on 2016/11/07 by Max.Preussner WmfMedia: Removed Windows specific code from factory module Change 3189381 on 2016/11/07 by Max.Preussner Atrac9Audio: Fixed log category Change 3189497 on 2016/11/07 by Max.Preussner Media: Added binary sinks support Change 3189666 on 2016/11/07 by Max.Chen Curve Editor: Add option to show time in frame numbers #jira UE-27210 Change 3190339 on 2016/11/08 by Max.Preussner MediaAssets: Removed SetDesiredPlayerName since the field is public Change 3190342 on 2016/11/08 by Andrew.Porter Adding sequencer test content for animation blueprint Change 3190398 on 2016/11/08 by Max.Preussner Media: Renamed binary tracks to metadata tracks Change 3190458 on 2016/11/08 by andrew.porter Updating Skeleton with new slots. Change 3191167 on 2016/11/08 by Max.Chen Sequencer: Fix crash in validating paste tracks buffer. Validate the tracks instead of actually pasting into temp. #jira UE-38353 Change 3191336 on 2016/11/09 by Andrew.Rodham Slate: Added the ability to set and retrieve a host tab manager from a details view Change 3191338 on 2016/11/09 by Andrew.Rodham Editor: Added the ability to extend default layouts - FLayoutExtender can be used to provide basic tab layout extensions on default themes. - This can be used by external plugins to inject tabs to other interfaces where necessary. - Currently this is supported by the blueprint editor's unified component layout, and the level editor layout. Change 3191346 on 2016/11/09 by Andrew.Rodham Sequencer: Added new (experimental) ActorSequence module and editor - Sequences can now be added to actors via the UActorSequenceComponent. - An embedded sequencer will appear on details panels, with the option to break it out into a tab. - Separated common playback elements from ULevelSequencePlayer into UMovieSceneSequencePlayer, from which specific players can derive. - The majority of level editorintegration with sequencer has been separated out into a separate singleton class that can manage multiple sequencers. - All movie scene data now defaults to instanced, such that it can be duplicated and instanced correctly. - Added read-only mode for sequencer which is used for actor sequence components that come from a blueprint archetype to prevent erroneous editing. Change 3191387 on 2016/11/09 by Andrew.Rodham Orion: Fixed deprecation warnings Change 3191388 on 2016/11/09 by Andrew.Rodham Orion: Added dependency on MovieScene module Change 3191403 on 2016/11/09 by Andrew.Rodham Sequencer: Fix initialization order warning Change 3191428 on 2016/11/09 by Andrew.Rodham Sequencer: Added missing include Change 3191510 on 2016/11/09 by Andrew.Rodham Header include fixes Change 3191599 on 2016/11/09 by Max.Chen Sequencer: Add option to lock the playback range per movie scene. The toggle is stored as editor only and should be a saved value so that it can persist as the asset is passed from user to user. #jira UE-34677 Change 3191664 on 2016/11/09 by Andrew.Rodham Sequencer: Ensure keyframe handlers are only added once Change 3192373 on 2016/11/09 by Max.Preussner MediaAssets: Fixed regression: playlists no longer open Change 3192408 on 2016/11/09 by Max.Preussner MediaAssets: Fixed OpenPlaylistIndex crashing Change 3192878 on 2016/11/09 by Max.Chen Camera Rig: Fix log spam trying to unregister component. #jira UE-38435 Change 3192989 on 2016/11/10 by Andrew.Rodham Slate: Added constructor to appease old VS2013 compiler warning about non-constructible type Change 3192991 on 2016/11/10 by Andrew.Rodham Sequencer: Moved lambda out-of-line to fix static analysis warning Change 3193420 on 2016/11/10 by Max.Preussner MediaAssets: Replaced CopyToResolveTarget with new TransitionTarget API Change 3193478 on 2016/11/10 by Max.Chen Sequencer: Moved Fix Actor References back under the General Options menu. Change 3193870 on 2016/11/10 by Max.Preussner MediaPlayerEditor: Removed additional buttons in per-platform overrides (UE-37948) #jira UE-37948 Change 3193873 on 2016/11/10 by Lina.Halper - Sequencer fix with anim instance reinit - Fixed TMap issue with memory by changing to pointer from ref. #code review: Max.Chen Change 3194184 on 2016/11/10 by Max.Chen Sequencer: Only expand section when setting keys when there are keys. Otherwise if you set the default value while the time position is outside of the section range, the section will expand, which seems undesirable. Change 3194187 on 2016/11/10 by Max.Chen Sequencer: Backwards compatibility if a track no longer supports multiple rows, its sections are split to other duplicate tracks. Change 3194191 on 2016/11/10 by Max.Chen Sequencer: Add audio volume and pitch curves. #jira UE-30009 Change 3194256 on 2016/11/10 by Max.Chen Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3194282 on 2016/11/10 by Max.Chen Movie Capture: Add some frame rate bounds. Max frame rate for recording is 200. Min is 1. #jira UE-38502 Change 3194355 on 2016/11/11 by Max.Chen Sequencer: Minimum handle size for time slider scrubber. #jira UE-34676 Change 3194767 on 2016/11/11 by Max.Chen Sequencer: Mark duplicated tracks as changed so that their template gets regenerated. Change 3195094 on 2016/11/11 by Max.Preussner Media: Removing game thread dependencies This change removes game thread dependencies from all media players so that we can use the media framework for startup movies where the game thread is block while loading the Engine. The players now have two new methods, TickPlayer and TickVideo, which need to be called from the external code that owns the players. On the Engine side, this is taken care of by UMediaPlayer, which calls TickPlayer from the game thread and TickVideo from the render thread. In startup movies, this will be taken care of by a special thread. AvfMedia: This change does not fully remove game thread dependencies in AvfMediaPlayer yet. There are some async callbacks scheduled to execute on the game thread that need to be refactored. The execution of these events should be performed in TickPlayer instead. All platform owners, please review these changes for your platform and make sure that everything still works. I have not had time to test all platforms yet. Change 3195396 on 2016/11/11 by Max.Preussner AvfMedia: Removed remaining game thread dependencies Change 3195670 on 2016/11/11 by Max.Preussner MediaUtils: Renamed function Change 3195690 on 2016/11/11 by Max.Preussner MediaAssets: MediaPlayerBase instance is now a field instead of pointer. Change 3195802 on 2016/11/11 by Max.Preussner Media: Removed UMediaPlayer::GetNativePlayer Change 3195843 on 2016/11/11 by Max.Preussner Kismet: Fixed non-unity Change 3195851 on 2016/11/11 by Max.Preussner Fixed typo. Change 3195854 on 2016/11/11 by Max.Preussner MediaUtils: Added missing forward declaration Change 3195937 on 2016/11/11 by Max.Chen Media: CIS Fix Change 3196120 on 2016/11/13 by Max.Chen Sequencer: Weight curve for skeletal animation section. Changed skeletal template evaluation so that it works with multiple animation tracks. The shared track clears all the weights, the section gathers up all the data, and the shared track evaluates the data. Otherwise, the multiple track evaluations would conflict with each other in setting states back and forth. #jira UE-38374, UEFW-128 Change 3196265 on 2016/11/13 by Max.Chen Sequencer: Fix audio waveforms so that they're regenrated when audio start time is changed. #jira UE-38543 Change 3196421 on 2016/11/14 by Andrew.Rodham Sequencer: Fixed modified tracks not being written to the transaction buffer when replacing object bindings #jira UE-38423 Change 3197131 on 2016/11/14 by Max.Chen Sequencer: Null checks. #jira UE-38570, UE-38593 Change 3197209 on 2016/11/14 by Max.Chen Cine Camera: Reset focus smoothing interpolation on PostEditChangeProperty. This fixes an issue where if you enable focus smoothing, the manual focus distance that is input isn't used since the interpolation happens from the last current focus distance. #jira UE-27055 Change 3198691 on 2016/11/15 by Max.Chen Sequence Recorder: Optimize record transforms by setting all the keyframes at once. Also, added option to toggle removing redundant keyframes from the recorded tracks. #jira UE-38489 Change 3198711 on 2016/11/15 by andrew.porter Adding test content for MEdia Framework Track Switching. Change 3199174 on 2016/11/15 by Lina.Halper Sequencer backward compatibility fix with root motion Make sure you could remove root motion fine #jira : UE-38591 Change 3199260 on 2016/11/15 by tim.gautier Updated QA-Media_TrackSwitch - changed Trigger Collision to only detect overlap from PlayerPawn Change 3199663 on 2016/11/15 by Max.Chen Anim Sequencer: Fix deprecation warning for bCanUseParallelUpdateAnimation. Updated to use bUseMultiThreadedAnimationUpdate. Change 3199727 on 2016/11/15 by Max.Chen Matinee to Level Sequence: Set default scale when converting matinee move tracks to sequencer. #jira UE-38688 Change 3199847 on 2016/11/16 by Max.Chen Sequencer: Add menu option to reduce keys of all sections in the current level sequence Change 3200351 on 2016/11/16 by Max.Chen Level Editor/Sequencer: Fixes to allow for component keyframing. The transform track operates on the components that changed, not the actor. The level editor viewport broadcasts begin/end movement on the components that changed. #jira UE-38649, UE-38646 Change 3200474 on 2016/11/16 by Max.Chen Sequencer: Move reduce keys to section context menu. Change 3200888 on 2016/11/16 by Max.Chen Sequencer: Clamp skeletal animation evaluation remapping of time to section bounds. This is necessary when evaluating nearest is enabled and the time is beyond the section bounds. Also, set the shared track template to have higher priority so that it always clears/initializes weights before each section's template adds section params for evaluation. Change 3201633 on 2016/11/17 by Max.Chen Matinee to Level Sequence: Fix matinee 3d scale track conversion to level sequence. Also, added paste matinee vector track to sequencer's vector track. #jira UE-38688 Change 3202458 on 2016/11/17 by Max.Chen Sequencer: Fix track editor commands getting unregistered when switching from one level sequence to another. The sequence of events is: track editor commands get bound when a level sequence is edited. When switching to another level sequence, the existing track editor is released after the new one is registered, causing the commands to ultimately get unbound. #jira UE-38693 Change 3202606 on 2016/11/17 by Max.Chen Actor Sequence: Null check in CanPossessObject for a component's owner. #jira UE-38514 Change 3203522 on 2016/11/17 by Max.Chen Sequencer: Audio start time deprecated in favor of start offset which is an offset into the audio clip. Also, limit the start offset to positive values since you can just crop into the audio clip by dragging the section's start time. Audio track no longer supports multiple rows (should have been checked in along with the audio volume and pitch multiplier curves). #jira UE-38549, UE-38554, UE-38547 Change 3203863 on 2016/11/18 by Andrew.Rodham Engine: Ensure that world settings actor is considered by network object list when sorting the actor list for a level Change 3203865 on 2016/11/18 by Andrew.Rodham Sequencer: Fixed play rate track interaction between servers and clients - The logic for evaluation was previously flawed (it would only run in editor builds). Play rate is now only evaluated on servers and standalone clients, with the time dilation being replicated to network clients. Change 3203900 on 2016/11/18 by Andrew.Rodham Sequencer: Changed CreateLevelSequencePlayer to create a transient level sequence actor #jira UE-37277 Change 3205038 on 2016/11/18 by Max.Preussner Slate: Corrected comment Change 3205046 on 2016/11/18 by Max.Preussner WmfMedia: Added missing nullptr check #jira UE-38825 Change 3205073 on 2016/11/18 by Max.Chen Sequencer: Fix audio upgrade case when start time is 0. Change 3205277 on 2016/11/19 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Please take a look at SequencerEdMode.cpp and Sequencer.cpp. I ended up accepting latest Dev-Sequencer, which seemed to be the right thing to do. Change 3205465 on 2016/11/20 by Max.Preussner MovieScene: Fixed non-unity build Change 3205467 on 2016/11/20 by Max.Preussner Engine: Fixed spelling Change 3206264 on 2016/11/21 by Max.Preussner Kismet: Added missing forward declaration Change 3206493 on 2016/11/21 by Max.Preussner PS4Media: Added remaining changes for removing game thread dependencies Change 3206512 on 2016/11/21 by Andrew.Porter Adding test content to QAGame for Sequencer animation weight blending. Change 3206529 on 2016/11/21 by Lina.Halper Fixed anim notifes to work in Sequencer Instance - Give proper delta in editor preview - Make sure not to recreate AnimInstance #jira: UE-38849 #code review:Max.Chen Change 3206552 on 2016/11/21 by Max.Preussner QAGame: Enabled looping by default Change 3207462 on 2016/11/22 by andrew.porter QAGame: updating QA-Sequencer with changes to animation blending test cases Change 3207499 on 2016/11/22 by tim.gautier Added Streaming Sources, added Streaming Source options for BP_MediaPlayer. Specified Media Option Categories with BP_MediaPlayer to clean up details panel. #jira none Change 3207571 on 2016/11/22 by Max.Chen Curve Editor: Expose curve editor settings to Editor Preferences. #jira UE-38907 Change 3207690 on 2016/11/22 by Max.Chen Sequencer: Speculative crash fix for switching UMG animations. #jira UE-29333 Change 3207744 on 2016/11/22 by tim.gautier Removed unnecessary nodes from BP_MediaPlayer. Created a variable visible in the Details Panel to allow the user to specify a URL to Stream media without specifying a Source in-editor. #jira none Change 3207935 on 2016/11/22 by Max.Chen Sequencer: Temporary fix for skeletal animation track scrubbing. Verified that anim notifies still fire when playing and scrubbing. #jira UE-38964 Change 3207938 on 2016/11/22 by Max.Chen Sequence Recorder: Set reduce keys back to true so that there's no change in current behavior. This should be toggled off for performance reasons but in general is nice to have reduced keys. Change 3207950 on 2016/11/22 by Lina.Halper - Fixed so that mesh space additive won't show up in sequencer - Added warning if you change type later or existing ones #jira: UE-38062? Change 3208278 on 2016/11/22 by andrew.porter QAGame: Adjusting level blueprint for test case. Change 3208285 on 2016/11/22 by andrew.porter QAGame: adding SequencerBP animation blueprint. Change 3208538 on 2016/11/23 by Max.Chen Actor Sequence: Fix plugin filename. Change 3208916 on 2016/11/23 by Max.Chen Sequencer: Fix material parameter initialization so that the value is retrieved from the material instance and not the parent material. #jira UE-34317 Change 3208924 on 2016/11/23 by Max.Chen Save As: Cancel should not save over the existing asset. It should just return. Change 3208939 on 2016/11/23 by andrew.porter QAGame: reset some content back to its default state for testing Change 3209053 on 2016/11/23 by Max.Chen Sequencer: Ensure the section id is unique. Change 3209161 on 2016/11/23 by Max.Chen Save As: Follow up fix for cancelling save as. Change 3210540 on 2016/11/26 by Max.Preussner WmfMedia: Reworked fallback stride calculations to fix issues with some exotic video formats Change 3210546 on 2016/11/26 by Max.Preussner WmfMedia: Fixed NV12 vertical buffer alignment Change 3211567 on 2016/11/28 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Step 1 of 2 Change 3212408 on 2016/11/28 by Max.Preussner Fixed fallout from Dev-Main merge Change 3212456 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header dependencies Change 3212562 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header usage Change 3212649 on 2016/11/28 by Max.Chen Fix CIS Change 3212671 on 2016/11/28 by Max.Chen Sequencer: Add option to restore to the pre animated state. #jira UE-38862 #2953 Change 3212672 on 2016/11/28 by Max.Chen Sequencer: Select object binding node corresponding to selected components and vice versa (select components in level when object binding node is selected) Change 3212673 on 2016/11/28 by Max.Chen Sequencer: Follow-up fix for component keyframing - key area needs to be updated by component. #jira UE-38649 Change 3212676 on 2016/11/28 by Max.Chen Level Editor: PostEditMove should only be called on the actor if it is moved. #jira UE-38646 Change 3212688 on 2016/11/29 by Max.Chen Sequencer: Force refresh event parameters customization when struct contents change but not a full refresh when struct child contents change. #jira UE-39094 Change 3212831 on 2016/11/29 by Andrew.Rodham Disabled ActorSequenceEditor plugin by default while it's experimental Change 3213219 on 2016/11/29 by Max.Preussner AvfMedia: Added missing include Change 3213333 on 2016/11/29 by Andrew.Rodham Sequencer: Added the ability to override bindings when playing back a level sequence on a level sequence actor #jira UETOOL-746 Change 3213905 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214203 on 2016/11/29 by Michael.Gay Some demo files to test Sequencer timing. Change 3214205 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214548 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214564 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214567 on 2016/11/29 by Max.Chen More IWYU fixes for Win32 Change 3214573 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214576 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214621 on 2016/11/30 by Max.Preussner Atrac9Decoder: Fixed log category declaration Change 3214630 on 2016/11/30 by Max.Preussner More IWYU fixes Change 3214747 on 2016/11/30 by Andrew.Rodham Sequencer: Fixed shadow variable Change 3214957 on 2016/11/30 by Andrew.Rodham Core: Changed Algo::Find to use TElementType - This allows it to support c style arrays Change 3215127 on 2016/11/30 by Andrew.Rodham Sequencer: Made burn-in options and init settings instanced - This ensures they work correctly when defined on archetypes and blueprints #jira UE-38645 Change 3215754 on 2016/11/30 by Max.Chen Sequencer: Fix skeletal animation track evaluating tracks in the wrong time space. Cache the evalulation time and weight value in each section's template and then execute with those values in the shared track's template. #jira UE-39145 Change 3216603 on 2016/12/01 by Max.Chen Sequencer: Set audio volume/pitch only if changed. Change 3216613 on 2016/12/01 by Max.Chen Sequencer: Add component selector when there are multiple components that have sockets. This fixes a crash when there are multiple components to attach to. #jira UE-39167 Change 3217175 on 2016/12/01 by Max.Chen Sequencer: Set skeletal animation track evaluation to be upper bound exclusive. This gives better behavior when two clips butt up against each other since the sections would overlap in time and evaluation would normalize they weighted contribution of each. #jira UE-37184 Change 3217292 on 2016/12/01 by Max.Chen Sequencer: Rework upgrading track rows to include overlapping sections. For skeletal animation sections, set weight values based on the evaluation bounds since there was no blending prior to 4.15. Change 3217860 on 2016/12/01 by Max.Preussner Media: Fall-through for media options Change 3217965 on 2016/12/01 by Max.Preussner MediaAssets: Renamed media option name Change 3218470 on 2016/12/01 by Max.Chen Sequencer: Fix start time deprecation value so that negative values are supported. #jira UE-39259 Change 3218473 on 2016/12/01 by Max.Chen Sequencer: Fix crash if start seq length is negative. Change 3219021 on 2016/12/02 by Max.Chen Sequencer: Add multiply and divide to transform box. Change 3219374 on 2016/12/02 by Max.Chen Sequencer: Teleport simulating components when moving them through the transform track. This fixes bugs with recording simulating actors (ie. vehicle game) where recorded actors don't playback with the recorded positions and there are warnings about attempting to move a fully simulated skeletal mesh. #jira UE-38442, UE-38444, UE-38852 Change 3219638 on 2016/12/02 by Max.Preussner Projects: Fixed error message Change 3220584 on 2016/12/03 by Andrew.Rodham Sequencer: Blueprint generated classes are now always removed from level sequences on load in the editor - This ensures that old (and perhaps corrupt) BP generated classes are destroyed #jira UE-39173 Change 3220585 on 2016/12/03 by Andrew.Rodham Editor: Fix EditInstanceOnly properties that aren't variables on the generated class being editable in blueprints Change 3220973 on 2016/12/04 by Max.Chen Fix CIS Change 3222833 on 2016/12/05 by Max.Chen Sequencer: Fixed some recorded components not being generated. #jira UE-34289 Change 3224450 on 2016/12/06 by Max.Chen Sequencer: Fix convert spawnable to posessable. Logic for setting the parent was mistakenly removed in runtime eval. #jira UE-39419 Change 3225301 on 2016/12/07 by Max.Preussner AvfMedia: Added settings class Change 3225304 on 2016/12/07 by Max.Preussner Fixed typo Change 3225723 on 2016/12/07 by Max.Preussner Fixed typo. Change 3225871 on 2016/12/07 by Max.Preussner Forgot to check in Change 3225932 on 2016/12/07 by Max.Preussner Added missing header Change 3226266 on 2016/12/07 by Max.Preussner Media: Fixed various module dependencies Change 3226451 on 2016/12/07 by Max.Preussner Include fixes Change 3226455 on 2016/12/07 by Max.Preussner LevelSequence: Added missing include Change 3227135 on 2016/12/08 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3227143 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing header Change 3227731 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing include Change 3228222 on 2016/12/08 by Max.Preussner UBT: Fixed delay load library support for remote compilation to macOS Change 3228266 on 2016/12/08 by Max.Preussner PluginBrowser: Added missing includes Change 3228755 on 2016/12/09 by Andrew.Rodham Sequencer: Fixed copy-paste of event keys - Also added a key-value iterator to TCurveInterface (both const and non-const) #jira UE-39526 Change 3228777 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Reimplement fixes from Fortnite for PS4 media framework in //UE4/Dev-Sequencer. Based on Original CL 3227137 - Event callback from AvPlayer was enqueing the processing of events over to the player thread, so the "State" member of FPS4MediaPlayer doesn't get updated until the following frame. This breaks cases with multiple calls to SetRate within a single frame. - Removed time check in FPS4MediavideoSampler::Tick. There are cases where the time check failed, even when a new frame was available from the AvPlayer libs. The video sampler now always calls sceAvPlayerGetVideoDataEx. This returns immediately if no frame data is available. - FPS4MediaPlayer::Seek was failing if the video is in a playing/paused state. We now restart the stream if a seek command occurs after the video has stopped (e.g. due to EOF reached). - Shared a single critical section between the FPS4MediaTracks, FPS4MediaVideoSampler and FPS4MediaPlayer objects. Fixes deadlocks between the decoder/player threads where each will be waiting on each others' critical section. [~] Enabled debug warnings from AvPlayer library in non-shipping builds. [~] Changed log levels of UE_LOGs to match their severity. ------------------------- [!] Also, fixed rendering artifacts on videos using a cropping rectangle - e.g. 1080p videos are actually decoded as 1920x1088, with an extra 8 pixels height, which contained garbage. - We determine the final media texture size as the size of the cropping rectangle, and use modified UVs during the YCbCr->RGB converstion shader to do the mapping. Change 3228793 on 2016/12/09 by Andrew.Rodham Sequencer: Edits to actor sequences now correctly mark their parent blueprints for compilation #jira UE-38723 Change 3228877 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Fix track switching issues in PS4 media player. - Sony's AvPlayer library does not support switching tracks (audio or video) on-the-fly after a stream has begun playback. - The higher level UMediaPlayer enables track 0 automatically, which would be committed to the AvPlayer, and therefore lock out other streams. - Actual track selection is now deferred until the stream is started, after which changing tracks is prohibited. - Tracks must be selected before calling SetRate for the first time. #jira UE-37225 Change 3229501 on 2016/12/09 by Max.Preussner Media: Better display names for media player plug-ins Change 3229515 on 2016/12/09 by Max.Preussner MediaPlayerEditor: Sorting player plug-ins alphabetically; consistent display in both media player editor and media source customization Change 3229716 on 2016/12/09 by andrew.porter Adding PlayRate sequence to my dev folder Change 3230554 on 2016/12/12 by Andrew.Rodham Back out changelist 3220584 - Currently this causes actor instances to fail to load because they are instanced of dead classes. Need to think of a more robust solution here. #jira UE-39398 Change 3230922 on 2016/12/12 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3232059 on 2016/12/12 by Max.Preussner MediaUtils: Better error message for when no suitable media player plug-in was found Change 3232097 on 2016/12/13 by Max.Preussner Switch: Temp fix for borked folder name on case-sensitive platforms Change 3232100 on 2016/12/13 by Max.Preussner MediaAssets: Split up UMediaSource into UBaseMediaSource Also added color space related properties Change 3232101 on 2016/12/13 by Max.Preussner Media: Started to implement support for color spaces Change 3232119 on 2016/12/13 by Max.Preussner MediaAssets: Fixed buffer not recreated if color space changed Change 3232799 on 2016/12/13 by Max.Preussner PS4Media: Fixed build #jira UE-39706 Change 3233170 on 2016/12/13 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3233250 on 2016/12/13 by Max.Preussner MediaPlayerEditor: Added separator in track menu Change 3233309 on 2016/12/13 by andrew.porter QAGame: Edited text render actors in QA-Media_TrackSwitch Change 3233439 on 2016/12/13 by Chris.Babcock Standardize Android media track DisplayName Change 3233817 on 2016/12/13 by Chris.Babcock Fix virtual keyboard EditableTextBox update when comitted text matches current text from change updates #jira UE-39424 #ue4 #mobile Change 3234421 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed nullptr crash Change 3234423 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed incorrect copying of base-class from compiler rules Change 3234429 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed empty space not being added between the last and penultimate segments when required #jira UE-39442 Change 3234635 on 2016/12/14 by Max.Preussner MediaAssets: Exposed UTexture properties in UMediaTexture Change 3234681 on 2016/12/14 by Max.Preussner MediaAssets: Made MediaTextureResources support -onethread Change 3234878 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed crash with "Evaluate Sub Sequences in Isolation" enabled - This occurred when there were tracks at the root level of the sub sequence, because it would incorrectly hash in the parent ID, rather than just using it directly Change 3234901 on 2016/12/14 by Max.Preussner MediaPlayerEditor: Detail customization improvements Change 3235275 on 2016/12/14 by Chris.Babcock Fix WMF stream ordering to match other players #jira UE-39703 #ue4 #mediaframework Change 3235390 on 2016/12/14 by Max.Preussner DesktopPlatform: Added IniPlatformName to FPlatformInfo; fixed up indentation Change 3235402 on 2016/12/14 by Max.Preussner MediaAssets: Fixed platform player name overrides ignored in packaged builds (UE-39771) #jira UE-39771 Change 3235667 on 2016/12/14 by Max.Preussner Media: Moved enums into separate header file, so they can be shared Change 3235984 on 2016/12/14 by Max.Preussner Back out changelist 3235667 Change 3236040 on 2016/12/14 by Max.Preussner Core: Added modulus operator to FTimespan Change 3236139 on 2016/12/15 by Max.Preussner Core: Added FTimespan::IsZero Change 3236527 on 2016/12/15 by Max.Preussner Fixed initialization order Change 3237101 on 2016/12/15 by Andrew.Rodham Sequencer: Skeletal animation and audio tracks now support multiple rows again. - In practice there were too many edge-cases to account for whilst considering backwards compatability - The impossible scenario was 2 sections on different rows, but evaluating nearest section - this cannot be represented as separate tracks. - Reorganised animation runtime template to use execution tokens rather than ::Initialize to ensure that animation operates correctly on the first frame for spawned objects #jira UE-39442 #jira UE-39725 Change 3237213 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed crash when setting event key properties #jira UE-39347 Change 3237255 on 2016/12/15 by Chris.Babcock Fix Multi with ETC2 and PVRTC selecting ES3.0 instead of 2.0 #jira UE-39839 #ue4 #android Change 3237294 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed shadowed variable warnings Change 3237366 on 2016/12/15 by Max.Preussner Media: Removed color space changes; we'll do these in material graphs instead Change 3237436 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed montages not being stopped for specific animation slots when animation sections were no longer evaluated #jira UE-39847 Change 3237458 on 2016/12/15 by Andrew.Rodham Sequencer: Always force regeneration of templates when PIE to eliminate the posibility of combining stale data Change 3237516 on 2016/12/15 by Max.Preussner Media: Attempting to fix Crash in fortnite just before exiting onboarding (UE-39841) #jira UE-39841 Change 3237532 on 2016/12/15 by Max.Preussner Added missing scope lock Change 3237991 on 2016/12/16 by Max.Preussner PS4Media: Fixed build [CL 3238204 by Max Preussner in Main branch]
2016-12-16 11:17:44 -05:00
{
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3946692) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3801826 by Max.Chen PR #4304: Level Sequence crash fix - Guarded against dereferencing null componen. (Contributed by DSDambuster) Change 3801828 by Max.Chen PR #4302: Movie Scene Visibility Template unitialised variable, causing random . (Contributed by DSDambuster) Change 3801837 by Max.Chen Sequencer: Delay spawning/construction for convert to possessable. This fixes a bug where property values would be lost when converting back and forth from possessable to spawnable. #jira UE-52400 Change 3801841 by Max.Chen Sequencer: Make spacer nodes not selectable. PR #4194: Improvements to Sequencer (Contributed by projectgheist) #jira UE-53117 #jira UE-52139 Change 3804183 by Max.Preussner MediaAssets: Added missing lock in media sound component Change 3805414 by Max.Preussner MediaAssets: Setting valid GUID when initializing media texture resource Change 3819578 by Max.Chen PR #4370: When enabling the "MovieCapture", do not turn off the Stereo-3D display. (Contributed by yehaike) #jira UE-53647 Change 3823414 by Max.Chen Curve Editor: Lock down the first and last keys in the redundant keys removal range so that they're unaffected. #jira UE-53591 Change 3826406 by Max.Chen Sequencer: Move OnStartedPlaying() to within first update in UpdateTimeCursorPosition(). This fixes an issue where setting the hud/player visibility was getting stomped on later. #jira UE-52772 Change 3827044 by Max.Preussner MediaAssets: Added sprite visualization to media sound component #jira UE-53594 Change 3827988 by Max.Preussner MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together #jira UE-53532 Change 3828506 by Max.Preussner MediaPlayerEditor: Added attenuation visualizer for media sound components #jira UE-53594 Change 3832590 by andrew.porter EngineTest: Added a keep state check in Property Animation sequencer test Change 3833053 by andrew.porter EngineTest: Adding Hierarchical Bias test Change 3835683 by andrew.porter EngineTest: Adding UMG Animation screenshot test Change 3836076 by Max.Chen Sequencer: Fix audio volume and pitch multiplier deprecation. Change 3836230 by andrew.porter EngineTest: Adding Sequence Bone Position automation test Change 3836347 by Max.Chen Sequencer: Fixes to shot name parsing. When a shot doesn't contain a shot number, assume, [ShotName]_[TakeNumber]. When duplicating a shot, put the new shot in the same path of the original shot, so that the take numbers will increment properly. #jira UE-51868 Change 3836552 by Max.Chen Sequencer: Sub section now has a takes menu Change 3838094 by Max.Chen UMG: Fix template finish not getting called on stop. This fixes a bug where sections aren't restored when finished. #jira UE-52285 Change 3838708 by Max.Chen Sequencer: Add notification when the blend type is changed. #jira UE-54046 Change 3840295 by Max.Chen Sequencer: Fix copy/paste crash for lights #jira UE-54084 Change 3840957 by Mike.Zyracki Added Show Only Keyable and Show Only Animated to the filter list in the property editor. Added IsPropertyAnimated to IDetailKeyframe Interface which already had support for showing properties which are keyable (which is used for the key icon next to the properties.). Could have created another interface but then would have had to mimic the sequencer binding, releasing also, so this seemed best way. One issue still left is that custom built detail items currently don't store associated properties(usually) and so certain properties, in particulalry transforms, won't show up as keyable or animated. Note this also shows up with the keyable icon not showing up next to transform tracks, and other filters like Show Only Modified not working with transforms/customs. Not sure best way to tackle this. #jira UESEQ-328 Change 3841756 by Max.Chen Sequencer: Fix unbound possessable components when pasting spawnables. #jira UE-54104 Change 3843950 by andrew.porter EngineTest: Renaming LevelStreaming tests/content to LevelVisibility Change 3844082 by Mike.Zyracki Missing file for animated filter in property editor. When finding if a track is animated we need to find it but we can't easily induce the MovieTrack class for any particular property. So we don't set a class for it and just search by it's ID and name. #jira UESEQ-328 Change 3846902 by Max.Preussner ImgMedia: Fixed image media player never finished initialization if loading failed #jira UE-54247 Change 3849820 by Mike.Zyracki Reassigning deleted widgets didn't work since the menu extender mechanism needs a valid UObject in order to perform an operation on it. So to fix we replaced GetObjectBindingContextMenuExtender in WidgetBlueprint with new delegate mechanism (OnBuildCustomContextMenuForGuid) that supports FGuid in addition to UObjects which is needed to handle re-binding deleted widgets. Note that the default sequencer hacks this for replacing deleted actors in SequencerObjectBindingNode to check to see if a LevelSequence is active. We could move to this mechanism there also. #jira UE-53163 Change 3852211 by Max.Chen UMG: Indicate name of the property that is not bound. #jira UE-54350 Change 3854120 by Max.Chen Sequencer: Fix sibling folders being allowed to have the same folder name. #jira UE-54363 Change 3854627 by Max.Chen Sequencer: Step to next/previous key should work for all tracks if there aren't any selected. #jira UESEQ-391 Change 3855825 by andrew.porter EngineTest: Adding animation blending automation test Change 3855950 by andrew.porter EngineTest: Adding correct expected valuues to animation blending test Change 3856237 by Matt.Hoffman UESEQ-336 - Sequencer Track Reordering Adds the ability to re-order Master Tracks, Folders and Object Bindings within sequencer hierarchies (including UMG). Adds the ability to do a one-off sorting of the content under the old sorting behavior if the user wants to reset their layout to how it was under legacy behavior. Modifies SequencerTrackNodes, SequencerFolderNodes and SequencerObjectBindingNodes to handle CanDrop/OnDrop for above, below and ontop of. Fixes a Slate Issue that forcibly expanded a TreeviewRow if an item handled OnDrop. Slate will now only forcibly expand the row if the item says the drop happened ontop of the item, and not above or below it like it previously did. Change 3856503 by andrew.porter EngineTest: Adding automation test for using animation blueprint with blend multi node in sequencer Change 3857875 by Max.Chen Sequencer: Assign the sequence id after the template is compiled. #jira UE-54462 Change 3858344 by Max.Chen Sequencer: Prevent Goto and Transform boxes from overlapping by allowing them to be visible at the same time in an autosized horizontal box. Also, added close button to the goto box. PR #4425: Prevent Goto and Transform boxes from overlapping in Sequencer ... (Contributed by projectgheist) #jira UE-54210 Change 3860566 by andrew.porter MediaFrameworkTest: Set the option to index 0 for the audio and video track list by default Change 3860654 by andrew.porter EngineTest: Enabling Camera Cut + FOV test Change 3860981 by andrew.porter EngineTest: Updating skeletal mesh tests with a delay after set playback position Change 3861256 by Max.Chen Sequencer: Add all bindings if none selected. #jira-54440 Change 3862154 by Andrew.Rodham Added TimeManagement module Change 3862424 by andrew.porter EngineTest: Turned on the test Bone Positions with Blend Multi Node Change 3862573 by andrew.porter EngineTest: Adding test to compare bone positions in a sequence that is blending an animation that is using an AnimBP Change 3865117 by Max.Chen Sequencer: Stop auto scroll on mouse release of movement. #jira UE-31212 Change 3865303 by Max.Chen Sequencer: Add drag and drop transactions #jira UE-54662 Change 3865304 by Max.Chen Sequencer: Fix crash when an actor factory is not found. Change 3865361 by Max.Chen Sequencer: Don't change the camera/shot lock button when popping out of a sequence. #jira UE-54665 Change 3865412 by Max.Chen Sequencer: Determine whether a transform track is for a camera by using the spawned object or template #jira UE-54666 Change 3865685 by Max.Chen Sequencer: Clear autoscrub offset when stopping autoscroll #jira UE-31212 Change 3865886 by Max.Chen Sequence Recorder: Log an error if the number of frames changes while recording. This can happen if the skeleton changes while recording. #jira UE-48715 Change 3866925 by Andrew.Porter MediaFrameworkTest: Changing the current PNG test video image sequence to 1024 x 576 Change 3867705 by andrew.porter QAGame: Adding Audio Sort Sequence to dev folder Change 3867890 by andrew.porter QAGame: Adding a sequence for testing a sorting crash to my dev folder Change 3872628 by Max.Chen Movie Scene Capture: Split delay before warmup into split delay before shot warmup so that there's separate controls for when the movie scene capture warmups up vs. shot boundaries. Change 3873131 by Matt.Hoffman UE-54732 - Crash reordering a folder with a track. This was caused by folders being the only type of track to check if someone was putting a parent track into a child track. Object Binding tracks and Tracks now check as well so that you can't use the above/below drop targets to add parents as children. This also fixed a typo in the localization keys. #jira UE-54732 Change 3873301 by Mike.Zyracki Added ability to support continous euler angle changes when changing rotations, in particularly with the rotation gizmo's. To do this we effectively added a form an of 'euler filter'(https://en.wikipedia.org/wiki/Euler_filter) to find the closest euler angle to the current euler angle. Three functions were added to FRotator to make this possible, one to get the euler angle that's has the same rotation as it, one to get the difference between two euler angles via Manhattan distance and a third using the previous two to choose a Rotator value that's closest to it. We then use these functions before calling UComponent::SetRelativeRotation to make sure we use the correct Euler after the Quat conversion. We also no longer limit(bound) the euler angles to -180,180, which is obviously necessary to avoid flips. I also changed how we caluclate yaw and roll when pitch is -90 or 90 to make it the standard approach of zeroing out roll and just setting yaw. Main reasons are the previous implementation had precision issues so things like 180, 90, -180 would show up due to numbers being nearly zero but negative,(this would break any smooth interpolations), and this facilitates having a 'gimbal' rotation mode (like Maya, Blender etc..) if we ever want that also. If needed we could keep the previous implementation but would need to add some FMath::IsNearlyZero checks, with less performance. Note we only do this special filtering when applying delta's to actors or components in the editors, which then call UComponent::SetRelativeRotationExact, which is a new function to foces the RelativeRotation to be equal to the new rotation. This allows us to store un-nomalized Rotators at the cost that the RotationCache may be broken. We didn't change any of the other UComponent functions that set rotations (via Quats or Transforms) so they will still be bounded and unwound. In SetInternalWorldLocationAndRotation we only set the rotation if the rotation has changed, which fixes the rotation getting changed and re-normalized if just translate happens. In TransformTrackEditor, we correclty use the bUndwing flag and in MovieScene3DTransformSection there was an un-needed winding check there, it will be unwound earlier if needed, which happens if Sequence Recording is happening. Max we should talk about what to do about this . Note the euler angle drag via the widget is still bound to 0-360. I think we should just unbound that now since the rotations value are now unbound. This review now includes fixes suggested by Zak. #jira UE-UE-22228 Change 3873483 by Matt.Hoffman Sequencer Tracks can now be inserted above the spacer at the bottom of the tree. #jira UE-54706 Change 3873899 by Max.Chen Sequencer: Add section selection throbbing Change 3873908 by Max.Chen Movie Scene Capture: Added logging per frame Change 3873924 by Matt.Hoffman Adds the ability to store Sequence Recorder setups into profiles that stay with the map and can be re-loaded later. Profiles store the Actor Recordings so the settings for each actor should carry with them. #jira UESEQ-339 Change 3874726 by Matt.Hoffman Disable drag-and-drop targets on spacers that come between rows in Sequencer. This prevents extra drag/drop targets showing up between each row. #jira UE-54706 Change 3874862 by Matt.Hoffman Audio Track no longer gets reordered when adding sub-audio tracks, as sub-tracks are no longer counted towards the sorting order index when normalizing indexes. #jira UE-54727 Change 3875905 by Matt.Hoffman Disable Fade Track UI if a fade track already exists in the sequence. #jira UESEQ-393 Change 3876163 by Max.Chen Sequencer: Swap the camera object to the camera component's owner if it's not the same. #jira UE-54874 Change 3876971 by Andrew.Porter EngineTest: Moved Media Player Seek test to new folder. Also enabled the test with new ground truth image. Change 3877040 by Max.Chen Cine Camera: Split camera properties to two groups, "Camera Options" and "Camera Settings". The cine camera now hides properties in the "Camera Settings" group so that properties like bConstrainAspectRatio (in the "Camera Options" group) can be visible. #jira UE-54192 Change 3877763 by Max.Chen Curve Editor: Fix curve changed on end drag so that only curves that had keys/tangents that were changed receive notification, otherwise all loaded curves were getting notified that they were changed. #jira UE-54951 Change 3878234 by Matt.Hoffman Disable "Drop Below" targets for Sequencer Tree nodes to prevent a confusing UX issue where dropping underneath a Object Binding Node puts it after the object binding node but the UI looks like it's inserting it inside the Object Binding node. #jira UE-54743 Change 3879359 by Mike.Zyracki If a track is inactive we dim it a bit which seems to be the UE4 way to show inactive or disabled state. We changed the active logic so that all subtracks need to be inactive for the track to also be inactive(instead of all active for active). This conforms to how the active state actually works, e.g if you have two sections and only one is active the track is still active above it. #jira UESEQ-388 Change 3879462 by Max.Chen Sequencer: Allow dragging onto a particular row which would move out any overlapping sections to make space for the newly created section. Newly created sections are now selected and throbbed to draw attention to themselves. #jira UE-54664 Change 3879464 by Max.Chen Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field. - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field. - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges. #jira UE-54922 Change 3879590 by Matt.Hoffman Items that are now added to the Sequencer via the "+Track" menu will be selected after being added. Items can now be added inside of folders instead of just to the root level. #jira UE-27397 Change 3879612 by Mike.Zyracki Display Nodes with no children are always active. #jira UESEQ-388 Change 3879730 by Matt.Hoffman Sequence Recorder's actor recording groups now remove items from the group when removed via the UI. #jira UESEQ-339 Change 3880256 by Mike.Zyracki Fix issue with inactive display with folders and other track nodes. #jira UESEQ-388 Change 3883491 by Max.Chen Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes. Copy from Release-4.19 #jira UE-51323 Change 3883603 by Max.Chen Movie Scene Capture: Add option toggle disable screen percentage. By default this is on (no change in current behavior). #jira UE-51898 Change 3885074 by Max.Preussner MediaCompositing: Resetting media texture & freeing resource on section end; removed dead code Change 3887220 by Max.Preussner MediaCompositing: Defaulted media section duration to 1 sec (since we do not know the actual duration in most cases) Change 3887478 by Matt.Hoffman Sequences now show [Inactive] in their title bars when they're disabled. This helps communicate why a sequence isn't being evaluated. #jira UE-51469 Change 3888985 by Max.Chen Movie Scene Capture: Clamp HDR Compression Quality between 0 and 1. #jira UE-55136 Change 3893519 by Max.Chen Sequence Recorder: Clarified tooltip for bRecordNearbySpawnedActors - spawned actors will still be recorded if they match the ActorFilter. #jira UE-55238 Change 3893546 by Max.Chen Sequence Recorder: If a selected actor already has a recording, add a blank recording. #jira UE-55239 Change 3894044 by Max.Preussner MediaCompositing: Added support for seeking into a media section Change 3894310 by andrew.porter MediaFrameworkTest: Adding Img media sources for 1080 and 2160 ravent test content Change 3894426 by Max.Preussner MediaAssets: Letting media textures with AutoClear retain their clear color when player is reset Change 3895717 by Max.Chen Sequencer: Null checks to prevent crash when saving the default state of a spawnable #jira UE-55304 Change 3897388 by Max.Chen Sequencer: Don't update current time to be within the view range when stepping into a sequence. #jira UE-55322 Change 3897452 by Max.Chen Audio: Fix crash when trying to record audio without any active capture devices. Log warning if the number of input channels is not 1 or 2. #jira UE-55223 Change 3897619 by Max.Preussner MediaCompositing: Removed commented out code Change 3898072 by Max.Chen Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated. #jira UE-55328 Change 3898272 by Max.Preussner MediaPlayerEditor: Made slate brush constants static Change 3898704 by Max.Chen Sequencer: Skip if the binding id's sequence can't be found. #jira UE-55337 Change 3899855 by Max.Preussner MediaCompositingEditor: Added cache state visualization to media track Change 3900300 by Max.Preussner MediaCompositingEditor: Added loop indicators to media sections Change 3900694 by Max.Preussner ImfMedia: Looping cache only when player is looping Change 3900892 by Max.Preussner Stats: Added stats category for media framework Change 3900954 by Max.Preussner MediaCompositing: Don't evaluate at the end of media section Change 3901348 by Max.Preussner Core: Replaced TLruCache autos for better readability Change 3901655 by Max.Preussner ImgMedia: Added more perf stats to EXR reader Change 3901972 by Max.Preussner MediaAssets: Added getter for media player in media sound components Change 3902233 by Max.Preussner MediaAssets: Enabling media textures to receive samples right after player is assigned Change 3902238 by Max.Preussner MediaCompositing: Working around init/shutdown idiosyncracies in sequencer Change 3904045 by Max.Chen Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register. #jira UE-55314 Change 3905605 by Max.Chen Sequencer: Restrict spawnables from being created if they have a ClassWithin that UMovieScene is not a child of. #jira UE-55429 Change 3906550 by Max.Chen Sequencer: Add media track icon #jira UE-55480 Change 3907101 by Max.Chen Sequence Recorder: Fix bugs related to not recording a level sequence. There were certain assumptions that creating a level sequence meant that sequence recording was in progress. This is not always the case - the recorders can record animation assets and not create a level sequence. Changed the notion of IsRecording() to having at least one actor recording that is recording. Countdown timer, recording displays, etc should function if IsRecording() and not based on whether a level sequence is created. #jira UE-55485 Change 3907247 by Max.Chen Sequence Recorder: Fix crash not removing PrepareToCleanseEditorObject delegate. Repros when opening sequence recorder, closing it, and then opening or creating a level. Change 3910343 by Max.Preussner Core: Added async helper for executing functions on a given thread pool Change 3910346 by Max.Preussner ImgMedia: Added separate thread pools for loading/decoding and deleting image frames Change 3910829 by Max.Preussner Profiler: Increased visible range of profiler graph Change 3910841 by Max.Preussner MediaCompositing: Displaying asset name instead of full media source path in media section Change 3910870 by Max.Preussner ImgMedia: Using deallocation thread pool only in debug builds Change 3919642 by Max.Chen Sequence Recorder: Clarify active tooltip #jira UE-55661 Change 3919660 by Max.Chen Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified - The following sequence of events exposes this issue: - Create a master sequence with a single shot that spawns a cube - Add this sequence to a level and set it to auto-play - Save everything and restart - Resave just the inner shot asset without opening it - PIE - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template. #jira UE-55626 #jira UE-55490 Change 3921825 by Max.Chen Sequencer: "Run Construction Script in Sequencer" is off by default for blueprints but on for Sequencer. This allows the content author to switch it on for specific blueprints and sequencer will be default, run those with construction scripts enabled. Change 3922232 by Max.Chen Sequence Recorder: Reset countdelay on stop. #jira UE-55755 Change 3922306 by Max.Chen Sequence Recorder: Don't automatically mark transforms to be recorded by sequence recorder. Instead, log a warning if the user toggled it off to warn that the resulting animation might not match gameplay. #jira UE-55758 Change 3922912 by Max.Chen Sequence Recorder: Fix refresh next sequence name #jira UE-55757 Change 3927654 by Max.Chen Movie Scene Capture: Added format mapping for the name of the current camera #jira UE-55769 PR #4537 Change 3927658 by Max.Chen Sequencer: Added fbx property mapping for "FocusDistance" to "FocusSettings.ManualFocusDistance" #jira UE-55782 Change 3932022 by Max.Chen Sequencer: Add import animation track section to next available row index. #jira UE-55892 Change 3933919 by Max.Chen Sequencer: Jump to playback start frame and not 0 to start playback for recording. #jira UE-55933 Change 3934307 by Andrew.Rodham Sequencer: Add template signature that is re-generated every time the base template is regenerated, which invalidates evaluation fields This fixes an issue where the same sequence is instantiated multiple times in a sequence. If the source sequence was saved, its template would be wiped, which would invalidate the template ID When an instance tries to evaluate the master template, it would only invalidate a range in the evaluation field that was the hull of any invalid sub sequences overlapping the current time, potentially leaving invalid data in the evaluation field at positions later (or earlier) on in the sequence When the sub template was re-generated, it receives the same SequenceSignature as it had before (because the sequence hasn't actually changed), which causes the stale evaluation field data to fail the IsDirty check (because the sequence is the same as it thought, but the *template* has changed) This has been addressed be adding a signature to templates themselves, and checking both the template signature and sequence signature as a part of the IsDirty check. This ensures that we regenerate if either the template, or the sequence have changed. #jira UE-55934 Change 3936327 by Andrew.Rodham Sequencer: Removed increment when trimming right UMovieSceneSection::TrimSection already explicity assigns an exclusive bound to the time passed in. The new behavior means we can trim a section to the right, and insert another section without changing the time to create adjacent sections. #jira UE-42652 Change 3936328 by Andrew.Rodham Fixed KeyFrameManipulator assignment operators and copy/move constructors - These types are potentially self-referential so cannot use default constructors/assignment Change 3936330 by Andrew.Rodham Converted UMGSequencePlayer to use frames internally #jira UE-54878 Change 3936726 by Max.Chen Sequencer: Set track node as the parent of the key area node. The key area switcher needs the object binding id from the parent object binding node. Without this, the binding to the external value fails. #jira UE-55931 Change 3936775 by Max.Chen Sequencer: Should stop or loop should compare DurationFrames with Current Time from StartTime. The bug is that if you set 30 warmup frames in movie rendering for a range of 0-100, the FrameRange will be starting at -30 and have a duration of 130. Without this fix, the playback will continue until frame 130, rather than 100. #jira UE-55933 Change 3936935 by Matt.Hoffman Easing Curves are now represented in Play Rate resolution instead of internal resolution. #jira UE-55937 Change 3937069 by Matt.Hoffman Users can toggle if the is infinite on each side, limited by which tracks support infinite ranges. #jira UE-55891 Change 3937516 by Max.Preussner ImgMedia: Added support for single-threaded platforms #jira UE-55986 Change 3937826 by Max.Preussner MediaAssets: Disabling media sound components on HTML5 if AudioMixer is not enabled Change 3937997 by Max.Chen Curve Editor: Add Zoom to Fit Curves so that selected curves from Sequencer can be focused on. Tested that undo doesn't re-zoom. #jira UE-55935 Change 3938000 by Max.Chen Sequencer: Stop all sounds before generating audio waveforms. #jira UE-55951 Change 3938376 by Max.Preussner XGEController: Disabled XGE Controller in single-threaded apps to prevent crash Change 3938444 by Max.Preussner Core: Added async support for single-threaded applications Change 3938445 by Max.Preussner Networking: Added support for single-threaded applications in UDP socket sender/receiver Change 3938447 by Max.Preussner Messaging: Added support for single-threaded applications Change 3939432 by Max.Chen Sequence Recorder: Append command list to global level editor actions so that shortcuts are accessible in level editor. #jira UE-55798 Change 3940229 by Andrew.Rodham Added prospective display rate upgrade to UMovieScene::PostLoad - There was previously some very odd behaviour that would assign the fixed frame interval only when a sub sequence was focused in SSequencer. This meant that many sequences could have a frame interval of 0 set in the data. - Under the old method of snap interval display this would have fallen back to getting the display interval from the sequencer settings, but we no longer look at these. - The USequencerSettings properties have been removed and in their place, a prospective data upgrade for sequences that have a fixed frame interval old 0fps that sets the play rate to the previous defaults based off the old USequencerSettings defaults. - This could end up 'changing' the display rate for sequences where the user has changed the snap interval in the settings for a particular sequence editor, but there's not much we can do about that given we don't have access to the USequencerSettings classes in UMovieScene #jira UE-55919 Change 3940277 by Andrew.Rodham Sequencer: Added ability to default frame resolutions and play rates for newly created actor sequences Change 3940378 by Andrew.Rodham Sequencer: Post move import dialog now defaults to the playback framerate of the sequence, and floors to frame numbers Change 3940559 by Andrew.Rodham Reinstated primed or recording sequence color Change 3940642 by Max.Preussner ImagePlate: Removed image plate media playback functionality Change 3940843 by Max.Preussner Core: Made TCircularQueue actually thread-safe; improved code comments Change 3940860 by Max.Chen Sequencer: Changed StructNameToKey to StructPathToKey Previously, keying a PropertyPath of [RenderTransform][Shear][X] would get trimmed to X, which doesn't map to a channel name as considered by Sequencer2dTransformTrackEditor. Instead, trim the resulting property path to [Shear][X] so that track editors can determine the desired struct path and channels to key. #jira UE-52966 Change 3941292 by Mike.Zyracki Fix for trajectories out of range not showing up. 1) If we had no key data we would pop the time, so wouldn't get the section ranges. 2) Calculating of upper bound was wrong, checking against -1 and not key == num of keys when doing algo::lower_bound. 3) No need to do the Bck-- for the bakward iterators since we fixed #2. We start now from the upper bound correctly. 4) If we had no keys (at section start,end) we would incorrectly say we were any key type, so since we draw constant keys as dashed we would do so incorrectly around section end points. #jira UE-55929 Change 3941424 by Max.Chen Curve Editor: Change Zoom to Fit to use TArrayView Change 3941498 by Max.Preussner Core: Added FMath::DivideAndRoundNearest function Change 3942097 by Matt.Hoffman Drop Frame Timecode Support for NTSC rates. Change 3942104 by Matt.Hoffman Sequence Recorder Group is no longer visible inside the World Outliner after using one. #jira 55266 Change 3942107 by Max.Chen Sequencer: Resurrect logic to find or extend an existing section when adding keys. Change 3942330 by Max.Chen Sequence Recorder: Better tooltip for default animation settings. #jira UE-55636 Change 3942339 by Max.Chen Sequence Recorder: Better tooltip for default animation settings. #jira UE-55636 Change 3942507 by Andrew.Rodham Sequencer: We no longer pad the time overlap threshold with a small number that is not scaled by the current zoom level - The presence of this pad was causing keys that were far apart to be grouped when zoomed in a long way Change 3942509 by Andrew.Rodham Sequencer: Only pad total view range, rather than section range as well when retrieving keys to render - This stops us from rendering keys that are within the view range, but outside the section range Change 3942512 by Andrew.Rodham Added transactions to some sequencer details customizations Change 3942513 by Andrew.Rodham Sequencer: Reinstated validation checks to UMovieSceneSection::SetStartFrame and SetEndFrame, changed erroneous uses to use SetRange Change 3942560 by Andrew.Rodham Pass by rvalue reference to appease error C2719 on Win32 ('InChannels': formal parameter with requested alignment of 8 won't be aligned) Change 3942697 by Andrew.Rodham Newly Created Level Sequences and Actor Sequences now default to 24000 fps frame resolution (+/- ~24hrs range, supporting all integer rates + 23.976) Change 3942700 by Andrew.Rodham Sequencer: Added legacy out-of-bounds errors for times that are not supported by the current legacy upgrade frame resolution Change 3942989 by Max.Preussner Core: Fixed circular queue count calculation Change 3943538 by Max.Preussner MediaAssets: Reverted workaround for procedural audio log spam in HTML5 (Actor component initialization cannot be skipped if the component is used in a level) Change 3944071 by Max.Preussner QAGame: Fixed Media Texture keeps last frame of Media when PIE ends #jira UE-53360 Change 3944292 by Max.Chen Sequencer: Added extra flags to ensure that asset initialization does not occur on template actor sequences #jira UE-56113 Change 3944364 by Max.Chen Sequencer: Prevent circular shot/master tracks. Tested adding master -> child -> master as drag and drop cinematic shot tracks and sub tracks as well as through the + button. #jira UE-56091 Change 3944422 by Max.Chen Sequence Recorder: Disable transform recording if off. #jira UE-56061 Change 3944745 by Andrew.Rodham Sequencer: Key rendering fixes - Fixed assert that occured when keys happened to reside on some times due to KeyTime + TimeOverlapThreshold - KeyTime being slightly larger TimeOverlapThreshold - Fixed keys sometimes being clipped when zoomed right in due to lack of half-frame offset - Added missing documentation to MovieSceneTimeHelpers.h #jira UE-56107 Change 3945231 by Andrew.Rodham Sequencer: Reconstruct channel proxy on Serialize to catch all cases of undo/redo, PostLoad and duplication #jira UE-56089 Change 3945301 by Andrew.Rodham Sequencer: Added safety checks during initial sequence recording to guard against applying negative or 0-sized sequence ranges #jira UE-56125 Change 3946627 by Max.Preussner Fortnite: Fixed game crashes closing editor while in PIE - Pure virtual function being called #jira UE-56144 [CL 3946896 by Max Chen in Main branch]
2018-03-14 22:09:33 -04:00
DeltaTime = FFrameTime::FromDecimal(Value).GetFrame();
}
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3237992) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3136778 on 2016/09/22 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3179199 on 2016/10/29 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. Copy from Release-4.14. Copied fix to FadeTrackInstance to FadeTemplate. #jira UE-37939 Change 3179340 on 2016/10/29 by Max.Preussner PS4Media: Fixed audio track dropping first frame Change 3180391 on 2016/10/31 by Max.Preussner UdpMessaging: nulling out message processor in destructor Change 3180459 on 2016/10/31 by Max.Chen Sequencer: Fix copy/paste crash in UMG. Change 3180607 on 2016/10/31 by Andrew.Rodham UMG: Fixed parent bindings not being adhered to correctly. Fixed slot widgets that get recreated not having their object bindings updated. #jira UE-38021 #jira UE-38018 Change 3181405 on 2016/11/01 by Lina.Halper #ANIM/SEQUCNER: sequencer animation blending support including additive - created multiway blend node - extension of two way blend - created anim sequencer instance to be used in sequencer for blending multiple animations and additives - hooked up to sequencer track players - renamed AnimationNode_TwoWay to AnimNode_TwoWay to be consistent with other node names. - Make sure you can't choose montage when selecting animation in Sequencer - Fixed Anim BP playing with multi group montages #code review: Max.Chen Change 3181870 on 2016/11/01 by Andrew.Rodham Sequencer: Made sequence pointers stored in sequence template instances weak object ptrs - We can't guarantee the lifetime of the objects here #jira UE-38051 Change 3182851 on 2016/11/02 by Andrew.Rodham Sequencer: Assert that a GetScriptStructImpl has been overridden correctly on templates Change 3182852 on 2016/11/02 by Andrew.Rodham Sequencer: Added 'Restore Animated State' command (CTRL+R) and button to sequencer toolbar Change 3183161 on 2016/11/02 by Max.Preussner Media: Added supported file extensions & URL schemes Change 3183476 on 2016/11/02 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3185181 on 2016/11/03 by Max.Chen Sequencer: Refactor general options button menu into play options and select options. Add Select Sections in Selection Range and Select All in Selection Range. Fix issues with convert to spawanble and convert to possessable. Convert to possessable now deletes the spawn track so that it's not left lying around, which when deleted would end up deleting the converted possessable actor. #jira UE-37854 Change 3185184 on 2016/11/03 by Max.Chen Sequencer: Add hotkey to toggle camera cut track lock/unlock camera. Change 3185409 on 2016/11/03 by Max.Chen Sequencer: Fix crash in skeletal mesh section drawing. #jira UE-38090 Change 3185444 on 2016/11/03 by Max.Chen UMG: Expose label browser for UMG Change 3185662 on 2016/11/03 by Max.Chen Sequencer: Paste track fixes. - Loosen restrictions on paste track destination. This allows the paste to operate on spawnables and on properties that don't have an explicit Set function. - Allow pasting onto all types of tracks, not just property tracks. - Fix when pasting the copied tracks onto multiple objects. Tested pasting transform tracks from possessable to spawnables. Tested pasting skeletal animation tracks from spawnable to possessables. #jira UETOOL-1206 Change 3185920 on 2016/11/03 by Andrew.Porter Adding test content for multiple audio video tracks. Change 3186404 on 2016/11/03 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3187957 on 2016/11/04 by Max.Preussner MediaAssets: Exposed CanPlaySource in BP Change 3187988 on 2016/11/05 by Max.Preussner Fixed documentation Change 3188035 on 2016/11/05 by Max.Chen Sequencer: Show camera name in cinematic viewport. #jira UE-28115 Change 3188603 on 2016/11/07 by Max.Preussner WmfMedia: Added missing nullptr check Change 3188788 on 2016/11/07 by Max.Preussner MediaPlayerEditor: Removed property buttons from PlatformMediaSource customization (UE-37948) #jira UE-37948 Change 3188808 on 2016/11/07 by Max.Preussner MediaAssets: Moved media player implementation into reusable class Also moved overlay text handling into separate asset. Change 3188919 on 2016/11/07 by Max.Preussner Media: Changed the handling of invalid media and media that failed to open (UE-38014) #jira UE-38014 Change 3189112 on 2016/11/07 by Max.Preussner WmfMedia: Added rudimentary H.265 HEVC support for Windows 10 (UE-38324) #jira UE-38324 Change 3189376 on 2016/11/07 by Max.Preussner WmfMedia: Removed Windows specific code from factory module Change 3189381 on 2016/11/07 by Max.Preussner Atrac9Audio: Fixed log category Change 3189497 on 2016/11/07 by Max.Preussner Media: Added binary sinks support Change 3189666 on 2016/11/07 by Max.Chen Curve Editor: Add option to show time in frame numbers #jira UE-27210 Change 3190339 on 2016/11/08 by Max.Preussner MediaAssets: Removed SetDesiredPlayerName since the field is public Change 3190342 on 2016/11/08 by Andrew.Porter Adding sequencer test content for animation blueprint Change 3190398 on 2016/11/08 by Max.Preussner Media: Renamed binary tracks to metadata tracks Change 3190458 on 2016/11/08 by andrew.porter Updating Skeleton with new slots. Change 3191167 on 2016/11/08 by Max.Chen Sequencer: Fix crash in validating paste tracks buffer. Validate the tracks instead of actually pasting into temp. #jira UE-38353 Change 3191336 on 2016/11/09 by Andrew.Rodham Slate: Added the ability to set and retrieve a host tab manager from a details view Change 3191338 on 2016/11/09 by Andrew.Rodham Editor: Added the ability to extend default layouts - FLayoutExtender can be used to provide basic tab layout extensions on default themes. - This can be used by external plugins to inject tabs to other interfaces where necessary. - Currently this is supported by the blueprint editor's unified component layout, and the level editor layout. Change 3191346 on 2016/11/09 by Andrew.Rodham Sequencer: Added new (experimental) ActorSequence module and editor - Sequences can now be added to actors via the UActorSequenceComponent. - An embedded sequencer will appear on details panels, with the option to break it out into a tab. - Separated common playback elements from ULevelSequencePlayer into UMovieSceneSequencePlayer, from which specific players can derive. - The majority of level editorintegration with sequencer has been separated out into a separate singleton class that can manage multiple sequencers. - All movie scene data now defaults to instanced, such that it can be duplicated and instanced correctly. - Added read-only mode for sequencer which is used for actor sequence components that come from a blueprint archetype to prevent erroneous editing. Change 3191387 on 2016/11/09 by Andrew.Rodham Orion: Fixed deprecation warnings Change 3191388 on 2016/11/09 by Andrew.Rodham Orion: Added dependency on MovieScene module Change 3191403 on 2016/11/09 by Andrew.Rodham Sequencer: Fix initialization order warning Change 3191428 on 2016/11/09 by Andrew.Rodham Sequencer: Added missing include Change 3191510 on 2016/11/09 by Andrew.Rodham Header include fixes Change 3191599 on 2016/11/09 by Max.Chen Sequencer: Add option to lock the playback range per movie scene. The toggle is stored as editor only and should be a saved value so that it can persist as the asset is passed from user to user. #jira UE-34677 Change 3191664 on 2016/11/09 by Andrew.Rodham Sequencer: Ensure keyframe handlers are only added once Change 3192373 on 2016/11/09 by Max.Preussner MediaAssets: Fixed regression: playlists no longer open Change 3192408 on 2016/11/09 by Max.Preussner MediaAssets: Fixed OpenPlaylistIndex crashing Change 3192878 on 2016/11/09 by Max.Chen Camera Rig: Fix log spam trying to unregister component. #jira UE-38435 Change 3192989 on 2016/11/10 by Andrew.Rodham Slate: Added constructor to appease old VS2013 compiler warning about non-constructible type Change 3192991 on 2016/11/10 by Andrew.Rodham Sequencer: Moved lambda out-of-line to fix static analysis warning Change 3193420 on 2016/11/10 by Max.Preussner MediaAssets: Replaced CopyToResolveTarget with new TransitionTarget API Change 3193478 on 2016/11/10 by Max.Chen Sequencer: Moved Fix Actor References back under the General Options menu. Change 3193870 on 2016/11/10 by Max.Preussner MediaPlayerEditor: Removed additional buttons in per-platform overrides (UE-37948) #jira UE-37948 Change 3193873 on 2016/11/10 by Lina.Halper - Sequencer fix with anim instance reinit - Fixed TMap issue with memory by changing to pointer from ref. #code review: Max.Chen Change 3194184 on 2016/11/10 by Max.Chen Sequencer: Only expand section when setting keys when there are keys. Otherwise if you set the default value while the time position is outside of the section range, the section will expand, which seems undesirable. Change 3194187 on 2016/11/10 by Max.Chen Sequencer: Backwards compatibility if a track no longer supports multiple rows, its sections are split to other duplicate tracks. Change 3194191 on 2016/11/10 by Max.Chen Sequencer: Add audio volume and pitch curves. #jira UE-30009 Change 3194256 on 2016/11/10 by Max.Chen Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3194282 on 2016/11/10 by Max.Chen Movie Capture: Add some frame rate bounds. Max frame rate for recording is 200. Min is 1. #jira UE-38502 Change 3194355 on 2016/11/11 by Max.Chen Sequencer: Minimum handle size for time slider scrubber. #jira UE-34676 Change 3194767 on 2016/11/11 by Max.Chen Sequencer: Mark duplicated tracks as changed so that their template gets regenerated. Change 3195094 on 2016/11/11 by Max.Preussner Media: Removing game thread dependencies This change removes game thread dependencies from all media players so that we can use the media framework for startup movies where the game thread is block while loading the Engine. The players now have two new methods, TickPlayer and TickVideo, which need to be called from the external code that owns the players. On the Engine side, this is taken care of by UMediaPlayer, which calls TickPlayer from the game thread and TickVideo from the render thread. In startup movies, this will be taken care of by a special thread. AvfMedia: This change does not fully remove game thread dependencies in AvfMediaPlayer yet. There are some async callbacks scheduled to execute on the game thread that need to be refactored. The execution of these events should be performed in TickPlayer instead. All platform owners, please review these changes for your platform and make sure that everything still works. I have not had time to test all platforms yet. Change 3195396 on 2016/11/11 by Max.Preussner AvfMedia: Removed remaining game thread dependencies Change 3195670 on 2016/11/11 by Max.Preussner MediaUtils: Renamed function Change 3195690 on 2016/11/11 by Max.Preussner MediaAssets: MediaPlayerBase instance is now a field instead of pointer. Change 3195802 on 2016/11/11 by Max.Preussner Media: Removed UMediaPlayer::GetNativePlayer Change 3195843 on 2016/11/11 by Max.Preussner Kismet: Fixed non-unity Change 3195851 on 2016/11/11 by Max.Preussner Fixed typo. Change 3195854 on 2016/11/11 by Max.Preussner MediaUtils: Added missing forward declaration Change 3195937 on 2016/11/11 by Max.Chen Media: CIS Fix Change 3196120 on 2016/11/13 by Max.Chen Sequencer: Weight curve for skeletal animation section. Changed skeletal template evaluation so that it works with multiple animation tracks. The shared track clears all the weights, the section gathers up all the data, and the shared track evaluates the data. Otherwise, the multiple track evaluations would conflict with each other in setting states back and forth. #jira UE-38374, UEFW-128 Change 3196265 on 2016/11/13 by Max.Chen Sequencer: Fix audio waveforms so that they're regenrated when audio start time is changed. #jira UE-38543 Change 3196421 on 2016/11/14 by Andrew.Rodham Sequencer: Fixed modified tracks not being written to the transaction buffer when replacing object bindings #jira UE-38423 Change 3197131 on 2016/11/14 by Max.Chen Sequencer: Null checks. #jira UE-38570, UE-38593 Change 3197209 on 2016/11/14 by Max.Chen Cine Camera: Reset focus smoothing interpolation on PostEditChangeProperty. This fixes an issue where if you enable focus smoothing, the manual focus distance that is input isn't used since the interpolation happens from the last current focus distance. #jira UE-27055 Change 3198691 on 2016/11/15 by Max.Chen Sequence Recorder: Optimize record transforms by setting all the keyframes at once. Also, added option to toggle removing redundant keyframes from the recorded tracks. #jira UE-38489 Change 3198711 on 2016/11/15 by andrew.porter Adding test content for MEdia Framework Track Switching. Change 3199174 on 2016/11/15 by Lina.Halper Sequencer backward compatibility fix with root motion Make sure you could remove root motion fine #jira : UE-38591 Change 3199260 on 2016/11/15 by tim.gautier Updated QA-Media_TrackSwitch - changed Trigger Collision to only detect overlap from PlayerPawn Change 3199663 on 2016/11/15 by Max.Chen Anim Sequencer: Fix deprecation warning for bCanUseParallelUpdateAnimation. Updated to use bUseMultiThreadedAnimationUpdate. Change 3199727 on 2016/11/15 by Max.Chen Matinee to Level Sequence: Set default scale when converting matinee move tracks to sequencer. #jira UE-38688 Change 3199847 on 2016/11/16 by Max.Chen Sequencer: Add menu option to reduce keys of all sections in the current level sequence Change 3200351 on 2016/11/16 by Max.Chen Level Editor/Sequencer: Fixes to allow for component keyframing. The transform track operates on the components that changed, not the actor. The level editor viewport broadcasts begin/end movement on the components that changed. #jira UE-38649, UE-38646 Change 3200474 on 2016/11/16 by Max.Chen Sequencer: Move reduce keys to section context menu. Change 3200888 on 2016/11/16 by Max.Chen Sequencer: Clamp skeletal animation evaluation remapping of time to section bounds. This is necessary when evaluating nearest is enabled and the time is beyond the section bounds. Also, set the shared track template to have higher priority so that it always clears/initializes weights before each section's template adds section params for evaluation. Change 3201633 on 2016/11/17 by Max.Chen Matinee to Level Sequence: Fix matinee 3d scale track conversion to level sequence. Also, added paste matinee vector track to sequencer's vector track. #jira UE-38688 Change 3202458 on 2016/11/17 by Max.Chen Sequencer: Fix track editor commands getting unregistered when switching from one level sequence to another. The sequence of events is: track editor commands get bound when a level sequence is edited. When switching to another level sequence, the existing track editor is released after the new one is registered, causing the commands to ultimately get unbound. #jira UE-38693 Change 3202606 on 2016/11/17 by Max.Chen Actor Sequence: Null check in CanPossessObject for a component's owner. #jira UE-38514 Change 3203522 on 2016/11/17 by Max.Chen Sequencer: Audio start time deprecated in favor of start offset which is an offset into the audio clip. Also, limit the start offset to positive values since you can just crop into the audio clip by dragging the section's start time. Audio track no longer supports multiple rows (should have been checked in along with the audio volume and pitch multiplier curves). #jira UE-38549, UE-38554, UE-38547 Change 3203863 on 2016/11/18 by Andrew.Rodham Engine: Ensure that world settings actor is considered by network object list when sorting the actor list for a level Change 3203865 on 2016/11/18 by Andrew.Rodham Sequencer: Fixed play rate track interaction between servers and clients - The logic for evaluation was previously flawed (it would only run in editor builds). Play rate is now only evaluated on servers and standalone clients, with the time dilation being replicated to network clients. Change 3203900 on 2016/11/18 by Andrew.Rodham Sequencer: Changed CreateLevelSequencePlayer to create a transient level sequence actor #jira UE-37277 Change 3205038 on 2016/11/18 by Max.Preussner Slate: Corrected comment Change 3205046 on 2016/11/18 by Max.Preussner WmfMedia: Added missing nullptr check #jira UE-38825 Change 3205073 on 2016/11/18 by Max.Chen Sequencer: Fix audio upgrade case when start time is 0. Change 3205277 on 2016/11/19 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Please take a look at SequencerEdMode.cpp and Sequencer.cpp. I ended up accepting latest Dev-Sequencer, which seemed to be the right thing to do. Change 3205465 on 2016/11/20 by Max.Preussner MovieScene: Fixed non-unity build Change 3205467 on 2016/11/20 by Max.Preussner Engine: Fixed spelling Change 3206264 on 2016/11/21 by Max.Preussner Kismet: Added missing forward declaration Change 3206493 on 2016/11/21 by Max.Preussner PS4Media: Added remaining changes for removing game thread dependencies Change 3206512 on 2016/11/21 by Andrew.Porter Adding test content to QAGame for Sequencer animation weight blending. Change 3206529 on 2016/11/21 by Lina.Halper Fixed anim notifes to work in Sequencer Instance - Give proper delta in editor preview - Make sure not to recreate AnimInstance #jira: UE-38849 #code review:Max.Chen Change 3206552 on 2016/11/21 by Max.Preussner QAGame: Enabled looping by default Change 3207462 on 2016/11/22 by andrew.porter QAGame: updating QA-Sequencer with changes to animation blending test cases Change 3207499 on 2016/11/22 by tim.gautier Added Streaming Sources, added Streaming Source options for BP_MediaPlayer. Specified Media Option Categories with BP_MediaPlayer to clean up details panel. #jira none Change 3207571 on 2016/11/22 by Max.Chen Curve Editor: Expose curve editor settings to Editor Preferences. #jira UE-38907 Change 3207690 on 2016/11/22 by Max.Chen Sequencer: Speculative crash fix for switching UMG animations. #jira UE-29333 Change 3207744 on 2016/11/22 by tim.gautier Removed unnecessary nodes from BP_MediaPlayer. Created a variable visible in the Details Panel to allow the user to specify a URL to Stream media without specifying a Source in-editor. #jira none Change 3207935 on 2016/11/22 by Max.Chen Sequencer: Temporary fix for skeletal animation track scrubbing. Verified that anim notifies still fire when playing and scrubbing. #jira UE-38964 Change 3207938 on 2016/11/22 by Max.Chen Sequence Recorder: Set reduce keys back to true so that there's no change in current behavior. This should be toggled off for performance reasons but in general is nice to have reduced keys. Change 3207950 on 2016/11/22 by Lina.Halper - Fixed so that mesh space additive won't show up in sequencer - Added warning if you change type later or existing ones #jira: UE-38062? Change 3208278 on 2016/11/22 by andrew.porter QAGame: Adjusting level blueprint for test case. Change 3208285 on 2016/11/22 by andrew.porter QAGame: adding SequencerBP animation blueprint. Change 3208538 on 2016/11/23 by Max.Chen Actor Sequence: Fix plugin filename. Change 3208916 on 2016/11/23 by Max.Chen Sequencer: Fix material parameter initialization so that the value is retrieved from the material instance and not the parent material. #jira UE-34317 Change 3208924 on 2016/11/23 by Max.Chen Save As: Cancel should not save over the existing asset. It should just return. Change 3208939 on 2016/11/23 by andrew.porter QAGame: reset some content back to its default state for testing Change 3209053 on 2016/11/23 by Max.Chen Sequencer: Ensure the section id is unique. Change 3209161 on 2016/11/23 by Max.Chen Save As: Follow up fix for cancelling save as. Change 3210540 on 2016/11/26 by Max.Preussner WmfMedia: Reworked fallback stride calculations to fix issues with some exotic video formats Change 3210546 on 2016/11/26 by Max.Preussner WmfMedia: Fixed NV12 vertical buffer alignment Change 3211567 on 2016/11/28 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Step 1 of 2 Change 3212408 on 2016/11/28 by Max.Preussner Fixed fallout from Dev-Main merge Change 3212456 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header dependencies Change 3212562 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header usage Change 3212649 on 2016/11/28 by Max.Chen Fix CIS Change 3212671 on 2016/11/28 by Max.Chen Sequencer: Add option to restore to the pre animated state. #jira UE-38862 #2953 Change 3212672 on 2016/11/28 by Max.Chen Sequencer: Select object binding node corresponding to selected components and vice versa (select components in level when object binding node is selected) Change 3212673 on 2016/11/28 by Max.Chen Sequencer: Follow-up fix for component keyframing - key area needs to be updated by component. #jira UE-38649 Change 3212676 on 2016/11/28 by Max.Chen Level Editor: PostEditMove should only be called on the actor if it is moved. #jira UE-38646 Change 3212688 on 2016/11/29 by Max.Chen Sequencer: Force refresh event parameters customization when struct contents change but not a full refresh when struct child contents change. #jira UE-39094 Change 3212831 on 2016/11/29 by Andrew.Rodham Disabled ActorSequenceEditor plugin by default while it's experimental Change 3213219 on 2016/11/29 by Max.Preussner AvfMedia: Added missing include Change 3213333 on 2016/11/29 by Andrew.Rodham Sequencer: Added the ability to override bindings when playing back a level sequence on a level sequence actor #jira UETOOL-746 Change 3213905 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214203 on 2016/11/29 by Michael.Gay Some demo files to test Sequencer timing. Change 3214205 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214548 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214564 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214567 on 2016/11/29 by Max.Chen More IWYU fixes for Win32 Change 3214573 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214576 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214621 on 2016/11/30 by Max.Preussner Atrac9Decoder: Fixed log category declaration Change 3214630 on 2016/11/30 by Max.Preussner More IWYU fixes Change 3214747 on 2016/11/30 by Andrew.Rodham Sequencer: Fixed shadow variable Change 3214957 on 2016/11/30 by Andrew.Rodham Core: Changed Algo::Find to use TElementType - This allows it to support c style arrays Change 3215127 on 2016/11/30 by Andrew.Rodham Sequencer: Made burn-in options and init settings instanced - This ensures they work correctly when defined on archetypes and blueprints #jira UE-38645 Change 3215754 on 2016/11/30 by Max.Chen Sequencer: Fix skeletal animation track evaluating tracks in the wrong time space. Cache the evalulation time and weight value in each section's template and then execute with those values in the shared track's template. #jira UE-39145 Change 3216603 on 2016/12/01 by Max.Chen Sequencer: Set audio volume/pitch only if changed. Change 3216613 on 2016/12/01 by Max.Chen Sequencer: Add component selector when there are multiple components that have sockets. This fixes a crash when there are multiple components to attach to. #jira UE-39167 Change 3217175 on 2016/12/01 by Max.Chen Sequencer: Set skeletal animation track evaluation to be upper bound exclusive. This gives better behavior when two clips butt up against each other since the sections would overlap in time and evaluation would normalize they weighted contribution of each. #jira UE-37184 Change 3217292 on 2016/12/01 by Max.Chen Sequencer: Rework upgrading track rows to include overlapping sections. For skeletal animation sections, set weight values based on the evaluation bounds since there was no blending prior to 4.15. Change 3217860 on 2016/12/01 by Max.Preussner Media: Fall-through for media options Change 3217965 on 2016/12/01 by Max.Preussner MediaAssets: Renamed media option name Change 3218470 on 2016/12/01 by Max.Chen Sequencer: Fix start time deprecation value so that negative values are supported. #jira UE-39259 Change 3218473 on 2016/12/01 by Max.Chen Sequencer: Fix crash if start seq length is negative. Change 3219021 on 2016/12/02 by Max.Chen Sequencer: Add multiply and divide to transform box. Change 3219374 on 2016/12/02 by Max.Chen Sequencer: Teleport simulating components when moving them through the transform track. This fixes bugs with recording simulating actors (ie. vehicle game) where recorded actors don't playback with the recorded positions and there are warnings about attempting to move a fully simulated skeletal mesh. #jira UE-38442, UE-38444, UE-38852 Change 3219638 on 2016/12/02 by Max.Preussner Projects: Fixed error message Change 3220584 on 2016/12/03 by Andrew.Rodham Sequencer: Blueprint generated classes are now always removed from level sequences on load in the editor - This ensures that old (and perhaps corrupt) BP generated classes are destroyed #jira UE-39173 Change 3220585 on 2016/12/03 by Andrew.Rodham Editor: Fix EditInstanceOnly properties that aren't variables on the generated class being editable in blueprints Change 3220973 on 2016/12/04 by Max.Chen Fix CIS Change 3222833 on 2016/12/05 by Max.Chen Sequencer: Fixed some recorded components not being generated. #jira UE-34289 Change 3224450 on 2016/12/06 by Max.Chen Sequencer: Fix convert spawnable to posessable. Logic for setting the parent was mistakenly removed in runtime eval. #jira UE-39419 Change 3225301 on 2016/12/07 by Max.Preussner AvfMedia: Added settings class Change 3225304 on 2016/12/07 by Max.Preussner Fixed typo Change 3225723 on 2016/12/07 by Max.Preussner Fixed typo. Change 3225871 on 2016/12/07 by Max.Preussner Forgot to check in Change 3225932 on 2016/12/07 by Max.Preussner Added missing header Change 3226266 on 2016/12/07 by Max.Preussner Media: Fixed various module dependencies Change 3226451 on 2016/12/07 by Max.Preussner Include fixes Change 3226455 on 2016/12/07 by Max.Preussner LevelSequence: Added missing include Change 3227135 on 2016/12/08 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3227143 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing header Change 3227731 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing include Change 3228222 on 2016/12/08 by Max.Preussner UBT: Fixed delay load library support for remote compilation to macOS Change 3228266 on 2016/12/08 by Max.Preussner PluginBrowser: Added missing includes Change 3228755 on 2016/12/09 by Andrew.Rodham Sequencer: Fixed copy-paste of event keys - Also added a key-value iterator to TCurveInterface (both const and non-const) #jira UE-39526 Change 3228777 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Reimplement fixes from Fortnite for PS4 media framework in //UE4/Dev-Sequencer. Based on Original CL 3227137 - Event callback from AvPlayer was enqueing the processing of events over to the player thread, so the "State" member of FPS4MediaPlayer doesn't get updated until the following frame. This breaks cases with multiple calls to SetRate within a single frame. - Removed time check in FPS4MediavideoSampler::Tick. There are cases where the time check failed, even when a new frame was available from the AvPlayer libs. The video sampler now always calls sceAvPlayerGetVideoDataEx. This returns immediately if no frame data is available. - FPS4MediaPlayer::Seek was failing if the video is in a playing/paused state. We now restart the stream if a seek command occurs after the video has stopped (e.g. due to EOF reached). - Shared a single critical section between the FPS4MediaTracks, FPS4MediaVideoSampler and FPS4MediaPlayer objects. Fixes deadlocks between the decoder/player threads where each will be waiting on each others' critical section. [~] Enabled debug warnings from AvPlayer library in non-shipping builds. [~] Changed log levels of UE_LOGs to match their severity. ------------------------- [!] Also, fixed rendering artifacts on videos using a cropping rectangle - e.g. 1080p videos are actually decoded as 1920x1088, with an extra 8 pixels height, which contained garbage. - We determine the final media texture size as the size of the cropping rectangle, and use modified UVs during the YCbCr->RGB converstion shader to do the mapping. Change 3228793 on 2016/12/09 by Andrew.Rodham Sequencer: Edits to actor sequences now correctly mark their parent blueprints for compilation #jira UE-38723 Change 3228877 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Fix track switching issues in PS4 media player. - Sony's AvPlayer library does not support switching tracks (audio or video) on-the-fly after a stream has begun playback. - The higher level UMediaPlayer enables track 0 automatically, which would be committed to the AvPlayer, and therefore lock out other streams. - Actual track selection is now deferred until the stream is started, after which changing tracks is prohibited. - Tracks must be selected before calling SetRate for the first time. #jira UE-37225 Change 3229501 on 2016/12/09 by Max.Preussner Media: Better display names for media player plug-ins Change 3229515 on 2016/12/09 by Max.Preussner MediaPlayerEditor: Sorting player plug-ins alphabetically; consistent display in both media player editor and media source customization Change 3229716 on 2016/12/09 by andrew.porter Adding PlayRate sequence to my dev folder Change 3230554 on 2016/12/12 by Andrew.Rodham Back out changelist 3220584 - Currently this causes actor instances to fail to load because they are instanced of dead classes. Need to think of a more robust solution here. #jira UE-39398 Change 3230922 on 2016/12/12 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3232059 on 2016/12/12 by Max.Preussner MediaUtils: Better error message for when no suitable media player plug-in was found Change 3232097 on 2016/12/13 by Max.Preussner Switch: Temp fix for borked folder name on case-sensitive platforms Change 3232100 on 2016/12/13 by Max.Preussner MediaAssets: Split up UMediaSource into UBaseMediaSource Also added color space related properties Change 3232101 on 2016/12/13 by Max.Preussner Media: Started to implement support for color spaces Change 3232119 on 2016/12/13 by Max.Preussner MediaAssets: Fixed buffer not recreated if color space changed Change 3232799 on 2016/12/13 by Max.Preussner PS4Media: Fixed build #jira UE-39706 Change 3233170 on 2016/12/13 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3233250 on 2016/12/13 by Max.Preussner MediaPlayerEditor: Added separator in track menu Change 3233309 on 2016/12/13 by andrew.porter QAGame: Edited text render actors in QA-Media_TrackSwitch Change 3233439 on 2016/12/13 by Chris.Babcock Standardize Android media track DisplayName Change 3233817 on 2016/12/13 by Chris.Babcock Fix virtual keyboard EditableTextBox update when comitted text matches current text from change updates #jira UE-39424 #ue4 #mobile Change 3234421 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed nullptr crash Change 3234423 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed incorrect copying of base-class from compiler rules Change 3234429 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed empty space not being added between the last and penultimate segments when required #jira UE-39442 Change 3234635 on 2016/12/14 by Max.Preussner MediaAssets: Exposed UTexture properties in UMediaTexture Change 3234681 on 2016/12/14 by Max.Preussner MediaAssets: Made MediaTextureResources support -onethread Change 3234878 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed crash with "Evaluate Sub Sequences in Isolation" enabled - This occurred when there were tracks at the root level of the sub sequence, because it would incorrectly hash in the parent ID, rather than just using it directly Change 3234901 on 2016/12/14 by Max.Preussner MediaPlayerEditor: Detail customization improvements Change 3235275 on 2016/12/14 by Chris.Babcock Fix WMF stream ordering to match other players #jira UE-39703 #ue4 #mediaframework Change 3235390 on 2016/12/14 by Max.Preussner DesktopPlatform: Added IniPlatformName to FPlatformInfo; fixed up indentation Change 3235402 on 2016/12/14 by Max.Preussner MediaAssets: Fixed platform player name overrides ignored in packaged builds (UE-39771) #jira UE-39771 Change 3235667 on 2016/12/14 by Max.Preussner Media: Moved enums into separate header file, so they can be shared Change 3235984 on 2016/12/14 by Max.Preussner Back out changelist 3235667 Change 3236040 on 2016/12/14 by Max.Preussner Core: Added modulus operator to FTimespan Change 3236139 on 2016/12/15 by Max.Preussner Core: Added FTimespan::IsZero Change 3236527 on 2016/12/15 by Max.Preussner Fixed initialization order Change 3237101 on 2016/12/15 by Andrew.Rodham Sequencer: Skeletal animation and audio tracks now support multiple rows again. - In practice there were too many edge-cases to account for whilst considering backwards compatability - The impossible scenario was 2 sections on different rows, but evaluating nearest section - this cannot be represented as separate tracks. - Reorganised animation runtime template to use execution tokens rather than ::Initialize to ensure that animation operates correctly on the first frame for spawned objects #jira UE-39442 #jira UE-39725 Change 3237213 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed crash when setting event key properties #jira UE-39347 Change 3237255 on 2016/12/15 by Chris.Babcock Fix Multi with ETC2 and PVRTC selecting ES3.0 instead of 2.0 #jira UE-39839 #ue4 #android Change 3237294 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed shadowed variable warnings Change 3237366 on 2016/12/15 by Max.Preussner Media: Removed color space changes; we'll do these in material graphs instead Change 3237436 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed montages not being stopped for specific animation slots when animation sections were no longer evaluated #jira UE-39847 Change 3237458 on 2016/12/15 by Andrew.Rodham Sequencer: Always force regeneration of templates when PIE to eliminate the posibility of combining stale data Change 3237516 on 2016/12/15 by Max.Preussner Media: Attempting to fix Crash in fortnite just before exiting onboarding (UE-39841) #jira UE-39841 Change 3237532 on 2016/12/15 by Max.Preussner Added missing scope lock Change 3237991 on 2016/12/16 by Max.Preussner PS4Media: Fixed build [CL 3238204 by Max Preussner in Main branch]
2016-12-16 11:17:44 -05:00
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3946692) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3801826 by Max.Chen PR #4304: Level Sequence crash fix - Guarded against dereferencing null componen. (Contributed by DSDambuster) Change 3801828 by Max.Chen PR #4302: Movie Scene Visibility Template unitialised variable, causing random . (Contributed by DSDambuster) Change 3801837 by Max.Chen Sequencer: Delay spawning/construction for convert to possessable. This fixes a bug where property values would be lost when converting back and forth from possessable to spawnable. #jira UE-52400 Change 3801841 by Max.Chen Sequencer: Make spacer nodes not selectable. PR #4194: Improvements to Sequencer (Contributed by projectgheist) #jira UE-53117 #jira UE-52139 Change 3804183 by Max.Preussner MediaAssets: Added missing lock in media sound component Change 3805414 by Max.Preussner MediaAssets: Setting valid GUID when initializing media texture resource Change 3819578 by Max.Chen PR #4370: When enabling the "MovieCapture", do not turn off the Stereo-3D display. (Contributed by yehaike) #jira UE-53647 Change 3823414 by Max.Chen Curve Editor: Lock down the first and last keys in the redundant keys removal range so that they're unaffected. #jira UE-53591 Change 3826406 by Max.Chen Sequencer: Move OnStartedPlaying() to within first update in UpdateTimeCursorPosition(). This fixes an issue where setting the hud/player visibility was getting stomped on later. #jira UE-52772 Change 3827044 by Max.Preussner MediaAssets: Added sprite visualization to media sound component #jira UE-53594 Change 3827988 by Max.Preussner MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together #jira UE-53532 Change 3828506 by Max.Preussner MediaPlayerEditor: Added attenuation visualizer for media sound components #jira UE-53594 Change 3832590 by andrew.porter EngineTest: Added a keep state check in Property Animation sequencer test Change 3833053 by andrew.porter EngineTest: Adding Hierarchical Bias test Change 3835683 by andrew.porter EngineTest: Adding UMG Animation screenshot test Change 3836076 by Max.Chen Sequencer: Fix audio volume and pitch multiplier deprecation. Change 3836230 by andrew.porter EngineTest: Adding Sequence Bone Position automation test Change 3836347 by Max.Chen Sequencer: Fixes to shot name parsing. When a shot doesn't contain a shot number, assume, [ShotName]_[TakeNumber]. When duplicating a shot, put the new shot in the same path of the original shot, so that the take numbers will increment properly. #jira UE-51868 Change 3836552 by Max.Chen Sequencer: Sub section now has a takes menu Change 3838094 by Max.Chen UMG: Fix template finish not getting called on stop. This fixes a bug where sections aren't restored when finished. #jira UE-52285 Change 3838708 by Max.Chen Sequencer: Add notification when the blend type is changed. #jira UE-54046 Change 3840295 by Max.Chen Sequencer: Fix copy/paste crash for lights #jira UE-54084 Change 3840957 by Mike.Zyracki Added Show Only Keyable and Show Only Animated to the filter list in the property editor. Added IsPropertyAnimated to IDetailKeyframe Interface which already had support for showing properties which are keyable (which is used for the key icon next to the properties.). Could have created another interface but then would have had to mimic the sequencer binding, releasing also, so this seemed best way. One issue still left is that custom built detail items currently don't store associated properties(usually) and so certain properties, in particulalry transforms, won't show up as keyable or animated. Note this also shows up with the keyable icon not showing up next to transform tracks, and other filters like Show Only Modified not working with transforms/customs. Not sure best way to tackle this. #jira UESEQ-328 Change 3841756 by Max.Chen Sequencer: Fix unbound possessable components when pasting spawnables. #jira UE-54104 Change 3843950 by andrew.porter EngineTest: Renaming LevelStreaming tests/content to LevelVisibility Change 3844082 by Mike.Zyracki Missing file for animated filter in property editor. When finding if a track is animated we need to find it but we can't easily induce the MovieTrack class for any particular property. So we don't set a class for it and just search by it's ID and name. #jira UESEQ-328 Change 3846902 by Max.Preussner ImgMedia: Fixed image media player never finished initialization if loading failed #jira UE-54247 Change 3849820 by Mike.Zyracki Reassigning deleted widgets didn't work since the menu extender mechanism needs a valid UObject in order to perform an operation on it. So to fix we replaced GetObjectBindingContextMenuExtender in WidgetBlueprint with new delegate mechanism (OnBuildCustomContextMenuForGuid) that supports FGuid in addition to UObjects which is needed to handle re-binding deleted widgets. Note that the default sequencer hacks this for replacing deleted actors in SequencerObjectBindingNode to check to see if a LevelSequence is active. We could move to this mechanism there also. #jira UE-53163 Change 3852211 by Max.Chen UMG: Indicate name of the property that is not bound. #jira UE-54350 Change 3854120 by Max.Chen Sequencer: Fix sibling folders being allowed to have the same folder name. #jira UE-54363 Change 3854627 by Max.Chen Sequencer: Step to next/previous key should work for all tracks if there aren't any selected. #jira UESEQ-391 Change 3855825 by andrew.porter EngineTest: Adding animation blending automation test Change 3855950 by andrew.porter EngineTest: Adding correct expected valuues to animation blending test Change 3856237 by Matt.Hoffman UESEQ-336 - Sequencer Track Reordering Adds the ability to re-order Master Tracks, Folders and Object Bindings within sequencer hierarchies (including UMG). Adds the ability to do a one-off sorting of the content under the old sorting behavior if the user wants to reset their layout to how it was under legacy behavior. Modifies SequencerTrackNodes, SequencerFolderNodes and SequencerObjectBindingNodes to handle CanDrop/OnDrop for above, below and ontop of. Fixes a Slate Issue that forcibly expanded a TreeviewRow if an item handled OnDrop. Slate will now only forcibly expand the row if the item says the drop happened ontop of the item, and not above or below it like it previously did. Change 3856503 by andrew.porter EngineTest: Adding automation test for using animation blueprint with blend multi node in sequencer Change 3857875 by Max.Chen Sequencer: Assign the sequence id after the template is compiled. #jira UE-54462 Change 3858344 by Max.Chen Sequencer: Prevent Goto and Transform boxes from overlapping by allowing them to be visible at the same time in an autosized horizontal box. Also, added close button to the goto box. PR #4425: Prevent Goto and Transform boxes from overlapping in Sequencer ... (Contributed by projectgheist) #jira UE-54210 Change 3860566 by andrew.porter MediaFrameworkTest: Set the option to index 0 for the audio and video track list by default Change 3860654 by andrew.porter EngineTest: Enabling Camera Cut + FOV test Change 3860981 by andrew.porter EngineTest: Updating skeletal mesh tests with a delay after set playback position Change 3861256 by Max.Chen Sequencer: Add all bindings if none selected. #jira-54440 Change 3862154 by Andrew.Rodham Added TimeManagement module Change 3862424 by andrew.porter EngineTest: Turned on the test Bone Positions with Blend Multi Node Change 3862573 by andrew.porter EngineTest: Adding test to compare bone positions in a sequence that is blending an animation that is using an AnimBP Change 3865117 by Max.Chen Sequencer: Stop auto scroll on mouse release of movement. #jira UE-31212 Change 3865303 by Max.Chen Sequencer: Add drag and drop transactions #jira UE-54662 Change 3865304 by Max.Chen Sequencer: Fix crash when an actor factory is not found. Change 3865361 by Max.Chen Sequencer: Don't change the camera/shot lock button when popping out of a sequence. #jira UE-54665 Change 3865412 by Max.Chen Sequencer: Determine whether a transform track is for a camera by using the spawned object or template #jira UE-54666 Change 3865685 by Max.Chen Sequencer: Clear autoscrub offset when stopping autoscroll #jira UE-31212 Change 3865886 by Max.Chen Sequence Recorder: Log an error if the number of frames changes while recording. This can happen if the skeleton changes while recording. #jira UE-48715 Change 3866925 by Andrew.Porter MediaFrameworkTest: Changing the current PNG test video image sequence to 1024 x 576 Change 3867705 by andrew.porter QAGame: Adding Audio Sort Sequence to dev folder Change 3867890 by andrew.porter QAGame: Adding a sequence for testing a sorting crash to my dev folder Change 3872628 by Max.Chen Movie Scene Capture: Split delay before warmup into split delay before shot warmup so that there's separate controls for when the movie scene capture warmups up vs. shot boundaries. Change 3873131 by Matt.Hoffman UE-54732 - Crash reordering a folder with a track. This was caused by folders being the only type of track to check if someone was putting a parent track into a child track. Object Binding tracks and Tracks now check as well so that you can't use the above/below drop targets to add parents as children. This also fixed a typo in the localization keys. #jira UE-54732 Change 3873301 by Mike.Zyracki Added ability to support continous euler angle changes when changing rotations, in particularly with the rotation gizmo's. To do this we effectively added a form an of 'euler filter'(https://en.wikipedia.org/wiki/Euler_filter) to find the closest euler angle to the current euler angle. Three functions were added to FRotator to make this possible, one to get the euler angle that's has the same rotation as it, one to get the difference between two euler angles via Manhattan distance and a third using the previous two to choose a Rotator value that's closest to it. We then use these functions before calling UComponent::SetRelativeRotation to make sure we use the correct Euler after the Quat conversion. We also no longer limit(bound) the euler angles to -180,180, which is obviously necessary to avoid flips. I also changed how we caluclate yaw and roll when pitch is -90 or 90 to make it the standard approach of zeroing out roll and just setting yaw. Main reasons are the previous implementation had precision issues so things like 180, 90, -180 would show up due to numbers being nearly zero but negative,(this would break any smooth interpolations), and this facilitates having a 'gimbal' rotation mode (like Maya, Blender etc..) if we ever want that also. If needed we could keep the previous implementation but would need to add some FMath::IsNearlyZero checks, with less performance. Note we only do this special filtering when applying delta's to actors or components in the editors, which then call UComponent::SetRelativeRotationExact, which is a new function to foces the RelativeRotation to be equal to the new rotation. This allows us to store un-nomalized Rotators at the cost that the RotationCache may be broken. We didn't change any of the other UComponent functions that set rotations (via Quats or Transforms) so they will still be bounded and unwound. In SetInternalWorldLocationAndRotation we only set the rotation if the rotation has changed, which fixes the rotation getting changed and re-normalized if just translate happens. In TransformTrackEditor, we correclty use the bUndwing flag and in MovieScene3DTransformSection there was an un-needed winding check there, it will be unwound earlier if needed, which happens if Sequence Recording is happening. Max we should talk about what to do about this . Note the euler angle drag via the widget is still bound to 0-360. I think we should just unbound that now since the rotations value are now unbound. This review now includes fixes suggested by Zak. #jira UE-UE-22228 Change 3873483 by Matt.Hoffman Sequencer Tracks can now be inserted above the spacer at the bottom of the tree. #jira UE-54706 Change 3873899 by Max.Chen Sequencer: Add section selection throbbing Change 3873908 by Max.Chen Movie Scene Capture: Added logging per frame Change 3873924 by Matt.Hoffman Adds the ability to store Sequence Recorder setups into profiles that stay with the map and can be re-loaded later. Profiles store the Actor Recordings so the settings for each actor should carry with them. #jira UESEQ-339 Change 3874726 by Matt.Hoffman Disable drag-and-drop targets on spacers that come between rows in Sequencer. This prevents extra drag/drop targets showing up between each row. #jira UE-54706 Change 3874862 by Matt.Hoffman Audio Track no longer gets reordered when adding sub-audio tracks, as sub-tracks are no longer counted towards the sorting order index when normalizing indexes. #jira UE-54727 Change 3875905 by Matt.Hoffman Disable Fade Track UI if a fade track already exists in the sequence. #jira UESEQ-393 Change 3876163 by Max.Chen Sequencer: Swap the camera object to the camera component's owner if it's not the same. #jira UE-54874 Change 3876971 by Andrew.Porter EngineTest: Moved Media Player Seek test to new folder. Also enabled the test with new ground truth image. Change 3877040 by Max.Chen Cine Camera: Split camera properties to two groups, "Camera Options" and "Camera Settings". The cine camera now hides properties in the "Camera Settings" group so that properties like bConstrainAspectRatio (in the "Camera Options" group) can be visible. #jira UE-54192 Change 3877763 by Max.Chen Curve Editor: Fix curve changed on end drag so that only curves that had keys/tangents that were changed receive notification, otherwise all loaded curves were getting notified that they were changed. #jira UE-54951 Change 3878234 by Matt.Hoffman Disable "Drop Below" targets for Sequencer Tree nodes to prevent a confusing UX issue where dropping underneath a Object Binding Node puts it after the object binding node but the UI looks like it's inserting it inside the Object Binding node. #jira UE-54743 Change 3879359 by Mike.Zyracki If a track is inactive we dim it a bit which seems to be the UE4 way to show inactive or disabled state. We changed the active logic so that all subtracks need to be inactive for the track to also be inactive(instead of all active for active). This conforms to how the active state actually works, e.g if you have two sections and only one is active the track is still active above it. #jira UESEQ-388 Change 3879462 by Max.Chen Sequencer: Allow dragging onto a particular row which would move out any overlapping sections to make space for the newly created section. Newly created sections are now selected and throbbed to draw attention to themselves. #jira UE-54664 Change 3879464 by Max.Chen Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field. - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field. - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges. #jira UE-54922 Change 3879590 by Matt.Hoffman Items that are now added to the Sequencer via the "+Track" menu will be selected after being added. Items can now be added inside of folders instead of just to the root level. #jira UE-27397 Change 3879612 by Mike.Zyracki Display Nodes with no children are always active. #jira UESEQ-388 Change 3879730 by Matt.Hoffman Sequence Recorder's actor recording groups now remove items from the group when removed via the UI. #jira UESEQ-339 Change 3880256 by Mike.Zyracki Fix issue with inactive display with folders and other track nodes. #jira UESEQ-388 Change 3883491 by Max.Chen Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes. Copy from Release-4.19 #jira UE-51323 Change 3883603 by Max.Chen Movie Scene Capture: Add option toggle disable screen percentage. By default this is on (no change in current behavior). #jira UE-51898 Change 3885074 by Max.Preussner MediaCompositing: Resetting media texture & freeing resource on section end; removed dead code Change 3887220 by Max.Preussner MediaCompositing: Defaulted media section duration to 1 sec (since we do not know the actual duration in most cases) Change 3887478 by Matt.Hoffman Sequences now show [Inactive] in their title bars when they're disabled. This helps communicate why a sequence isn't being evaluated. #jira UE-51469 Change 3888985 by Max.Chen Movie Scene Capture: Clamp HDR Compression Quality between 0 and 1. #jira UE-55136 Change 3893519 by Max.Chen Sequence Recorder: Clarified tooltip for bRecordNearbySpawnedActors - spawned actors will still be recorded if they match the ActorFilter. #jira UE-55238 Change 3893546 by Max.Chen Sequence Recorder: If a selected actor already has a recording, add a blank recording. #jira UE-55239 Change 3894044 by Max.Preussner MediaCompositing: Added support for seeking into a media section Change 3894310 by andrew.porter MediaFrameworkTest: Adding Img media sources for 1080 and 2160 ravent test content Change 3894426 by Max.Preussner MediaAssets: Letting media textures with AutoClear retain their clear color when player is reset Change 3895717 by Max.Chen Sequencer: Null checks to prevent crash when saving the default state of a spawnable #jira UE-55304 Change 3897388 by Max.Chen Sequencer: Don't update current time to be within the view range when stepping into a sequence. #jira UE-55322 Change 3897452 by Max.Chen Audio: Fix crash when trying to record audio without any active capture devices. Log warning if the number of input channels is not 1 or 2. #jira UE-55223 Change 3897619 by Max.Preussner MediaCompositing: Removed commented out code Change 3898072 by Max.Chen Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated. #jira UE-55328 Change 3898272 by Max.Preussner MediaPlayerEditor: Made slate brush constants static Change 3898704 by Max.Chen Sequencer: Skip if the binding id's sequence can't be found. #jira UE-55337 Change 3899855 by Max.Preussner MediaCompositingEditor: Added cache state visualization to media track Change 3900300 by Max.Preussner MediaCompositingEditor: Added loop indicators to media sections Change 3900694 by Max.Preussner ImfMedia: Looping cache only when player is looping Change 3900892 by Max.Preussner Stats: Added stats category for media framework Change 3900954 by Max.Preussner MediaCompositing: Don't evaluate at the end of media section Change 3901348 by Max.Preussner Core: Replaced TLruCache autos for better readability Change 3901655 by Max.Preussner ImgMedia: Added more perf stats to EXR reader Change 3901972 by Max.Preussner MediaAssets: Added getter for media player in media sound components Change 3902233 by Max.Preussner MediaAssets: Enabling media textures to receive samples right after player is assigned Change 3902238 by Max.Preussner MediaCompositing: Working around init/shutdown idiosyncracies in sequencer Change 3904045 by Max.Chen Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register. #jira UE-55314 Change 3905605 by Max.Chen Sequencer: Restrict spawnables from being created if they have a ClassWithin that UMovieScene is not a child of. #jira UE-55429 Change 3906550 by Max.Chen Sequencer: Add media track icon #jira UE-55480 Change 3907101 by Max.Chen Sequence Recorder: Fix bugs related to not recording a level sequence. There were certain assumptions that creating a level sequence meant that sequence recording was in progress. This is not always the case - the recorders can record animation assets and not create a level sequence. Changed the notion of IsRecording() to having at least one actor recording that is recording. Countdown timer, recording displays, etc should function if IsRecording() and not based on whether a level sequence is created. #jira UE-55485 Change 3907247 by Max.Chen Sequence Recorder: Fix crash not removing PrepareToCleanseEditorObject delegate. Repros when opening sequence recorder, closing it, and then opening or creating a level. Change 3910343 by Max.Preussner Core: Added async helper for executing functions on a given thread pool Change 3910346 by Max.Preussner ImgMedia: Added separate thread pools for loading/decoding and deleting image frames Change 3910829 by Max.Preussner Profiler: Increased visible range of profiler graph Change 3910841 by Max.Preussner MediaCompositing: Displaying asset name instead of full media source path in media section Change 3910870 by Max.Preussner ImgMedia: Using deallocation thread pool only in debug builds Change 3919642 by Max.Chen Sequence Recorder: Clarify active tooltip #jira UE-55661 Change 3919660 by Max.Chen Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified - The following sequence of events exposes this issue: - Create a master sequence with a single shot that spawns a cube - Add this sequence to a level and set it to auto-play - Save everything and restart - Resave just the inner shot asset without opening it - PIE - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template. #jira UE-55626 #jira UE-55490 Change 3921825 by Max.Chen Sequencer: "Run Construction Script in Sequencer" is off by default for blueprints but on for Sequencer. This allows the content author to switch it on for specific blueprints and sequencer will be default, run those with construction scripts enabled. Change 3922232 by Max.Chen Sequence Recorder: Reset countdelay on stop. #jira UE-55755 Change 3922306 by Max.Chen Sequence Recorder: Don't automatically mark transforms to be recorded by sequence recorder. Instead, log a warning if the user toggled it off to warn that the resulting animation might not match gameplay. #jira UE-55758 Change 3922912 by Max.Chen Sequence Recorder: Fix refresh next sequence name #jira UE-55757 Change 3927654 by Max.Chen Movie Scene Capture: Added format mapping for the name of the current camera #jira UE-55769 PR #4537 Change 3927658 by Max.Chen Sequencer: Added fbx property mapping for "FocusDistance" to "FocusSettings.ManualFocusDistance" #jira UE-55782 Change 3932022 by Max.Chen Sequencer: Add import animation track section to next available row index. #jira UE-55892 Change 3933919 by Max.Chen Sequencer: Jump to playback start frame and not 0 to start playback for recording. #jira UE-55933 Change 3934307 by Andrew.Rodham Sequencer: Add template signature that is re-generated every time the base template is regenerated, which invalidates evaluation fields This fixes an issue where the same sequence is instantiated multiple times in a sequence. If the source sequence was saved, its template would be wiped, which would invalidate the template ID When an instance tries to evaluate the master template, it would only invalidate a range in the evaluation field that was the hull of any invalid sub sequences overlapping the current time, potentially leaving invalid data in the evaluation field at positions later (or earlier) on in the sequence When the sub template was re-generated, it receives the same SequenceSignature as it had before (because the sequence hasn't actually changed), which causes the stale evaluation field data to fail the IsDirty check (because the sequence is the same as it thought, but the *template* has changed) This has been addressed be adding a signature to templates themselves, and checking both the template signature and sequence signature as a part of the IsDirty check. This ensures that we regenerate if either the template, or the sequence have changed. #jira UE-55934 Change 3936327 by Andrew.Rodham Sequencer: Removed increment when trimming right UMovieSceneSection::TrimSection already explicity assigns an exclusive bound to the time passed in. The new behavior means we can trim a section to the right, and insert another section without changing the time to create adjacent sections. #jira UE-42652 Change 3936328 by Andrew.Rodham Fixed KeyFrameManipulator assignment operators and copy/move constructors - These types are potentially self-referential so cannot use default constructors/assignment Change 3936330 by Andrew.Rodham Converted UMGSequencePlayer to use frames internally #jira UE-54878 Change 3936726 by Max.Chen Sequencer: Set track node as the parent of the key area node. The key area switcher needs the object binding id from the parent object binding node. Without this, the binding to the external value fails. #jira UE-55931 Change 3936775 by Max.Chen Sequencer: Should stop or loop should compare DurationFrames with Current Time from StartTime. The bug is that if you set 30 warmup frames in movie rendering for a range of 0-100, the FrameRange will be starting at -30 and have a duration of 130. Without this fix, the playback will continue until frame 130, rather than 100. #jira UE-55933 Change 3936935 by Matt.Hoffman Easing Curves are now represented in Play Rate resolution instead of internal resolution. #jira UE-55937 Change 3937069 by Matt.Hoffman Users can toggle if the is infinite on each side, limited by which tracks support infinite ranges. #jira UE-55891 Change 3937516 by Max.Preussner ImgMedia: Added support for single-threaded platforms #jira UE-55986 Change 3937826 by Max.Preussner MediaAssets: Disabling media sound components on HTML5 if AudioMixer is not enabled Change 3937997 by Max.Chen Curve Editor: Add Zoom to Fit Curves so that selected curves from Sequencer can be focused on. Tested that undo doesn't re-zoom. #jira UE-55935 Change 3938000 by Max.Chen Sequencer: Stop all sounds before generating audio waveforms. #jira UE-55951 Change 3938376 by Max.Preussner XGEController: Disabled XGE Controller in single-threaded apps to prevent crash Change 3938444 by Max.Preussner Core: Added async support for single-threaded applications Change 3938445 by Max.Preussner Networking: Added support for single-threaded applications in UDP socket sender/receiver Change 3938447 by Max.Preussner Messaging: Added support for single-threaded applications Change 3939432 by Max.Chen Sequence Recorder: Append command list to global level editor actions so that shortcuts are accessible in level editor. #jira UE-55798 Change 3940229 by Andrew.Rodham Added prospective display rate upgrade to UMovieScene::PostLoad - There was previously some very odd behaviour that would assign the fixed frame interval only when a sub sequence was focused in SSequencer. This meant that many sequences could have a frame interval of 0 set in the data. - Under the old method of snap interval display this would have fallen back to getting the display interval from the sequencer settings, but we no longer look at these. - The USequencerSettings properties have been removed and in their place, a prospective data upgrade for sequences that have a fixed frame interval old 0fps that sets the play rate to the previous defaults based off the old USequencerSettings defaults. - This could end up 'changing' the display rate for sequences where the user has changed the snap interval in the settings for a particular sequence editor, but there's not much we can do about that given we don't have access to the USequencerSettings classes in UMovieScene #jira UE-55919 Change 3940277 by Andrew.Rodham Sequencer: Added ability to default frame resolutions and play rates for newly created actor sequences Change 3940378 by Andrew.Rodham Sequencer: Post move import dialog now defaults to the playback framerate of the sequence, and floors to frame numbers Change 3940559 by Andrew.Rodham Reinstated primed or recording sequence color Change 3940642 by Max.Preussner ImagePlate: Removed image plate media playback functionality Change 3940843 by Max.Preussner Core: Made TCircularQueue actually thread-safe; improved code comments Change 3940860 by Max.Chen Sequencer: Changed StructNameToKey to StructPathToKey Previously, keying a PropertyPath of [RenderTransform][Shear][X] would get trimmed to X, which doesn't map to a channel name as considered by Sequencer2dTransformTrackEditor. Instead, trim the resulting property path to [Shear][X] so that track editors can determine the desired struct path and channels to key. #jira UE-52966 Change 3941292 by Mike.Zyracki Fix for trajectories out of range not showing up. 1) If we had no key data we would pop the time, so wouldn't get the section ranges. 2) Calculating of upper bound was wrong, checking against -1 and not key == num of keys when doing algo::lower_bound. 3) No need to do the Bck-- for the bakward iterators since we fixed #2. We start now from the upper bound correctly. 4) If we had no keys (at section start,end) we would incorrectly say we were any key type, so since we draw constant keys as dashed we would do so incorrectly around section end points. #jira UE-55929 Change 3941424 by Max.Chen Curve Editor: Change Zoom to Fit to use TArrayView Change 3941498 by Max.Preussner Core: Added FMath::DivideAndRoundNearest function Change 3942097 by Matt.Hoffman Drop Frame Timecode Support for NTSC rates. Change 3942104 by Matt.Hoffman Sequence Recorder Group is no longer visible inside the World Outliner after using one. #jira 55266 Change 3942107 by Max.Chen Sequencer: Resurrect logic to find or extend an existing section when adding keys. Change 3942330 by Max.Chen Sequence Recorder: Better tooltip for default animation settings. #jira UE-55636 Change 3942339 by Max.Chen Sequence Recorder: Better tooltip for default animation settings. #jira UE-55636 Change 3942507 by Andrew.Rodham Sequencer: We no longer pad the time overlap threshold with a small number that is not scaled by the current zoom level - The presence of this pad was causing keys that were far apart to be grouped when zoomed in a long way Change 3942509 by Andrew.Rodham Sequencer: Only pad total view range, rather than section range as well when retrieving keys to render - This stops us from rendering keys that are within the view range, but outside the section range Change 3942512 by Andrew.Rodham Added transactions to some sequencer details customizations Change 3942513 by Andrew.Rodham Sequencer: Reinstated validation checks to UMovieSceneSection::SetStartFrame and SetEndFrame, changed erroneous uses to use SetRange Change 3942560 by Andrew.Rodham Pass by rvalue reference to appease error C2719 on Win32 ('InChannels': formal parameter with requested alignment of 8 won't be aligned) Change 3942697 by Andrew.Rodham Newly Created Level Sequences and Actor Sequences now default to 24000 fps frame resolution (+/- ~24hrs range, supporting all integer rates + 23.976) Change 3942700 by Andrew.Rodham Sequencer: Added legacy out-of-bounds errors for times that are not supported by the current legacy upgrade frame resolution Change 3942989 by Max.Preussner Core: Fixed circular queue count calculation Change 3943538 by Max.Preussner MediaAssets: Reverted workaround for procedural audio log spam in HTML5 (Actor component initialization cannot be skipped if the component is used in a level) Change 3944071 by Max.Preussner QAGame: Fixed Media Texture keeps last frame of Media when PIE ends #jira UE-53360 Change 3944292 by Max.Chen Sequencer: Added extra flags to ensure that asset initialization does not occur on template actor sequences #jira UE-56113 Change 3944364 by Max.Chen Sequencer: Prevent circular shot/master tracks. Tested adding master -> child -> master as drag and drop cinematic shot tracks and sub tracks as well as through the + button. #jira UE-56091 Change 3944422 by Max.Chen Sequence Recorder: Disable transform recording if off. #jira UE-56061 Change 3944745 by Andrew.Rodham Sequencer: Key rendering fixes - Fixed assert that occured when keys happened to reside on some times due to KeyTime + TimeOverlapThreshold - KeyTime being slightly larger TimeOverlapThreshold - Fixed keys sometimes being clipped when zoomed right in due to lack of half-frame offset - Added missing documentation to MovieSceneTimeHelpers.h #jira UE-56107 Change 3945231 by Andrew.Rodham Sequencer: Reconstruct channel proxy on Serialize to catch all cases of undo/redo, PostLoad and duplication #jira UE-56089 Change 3945301 by Andrew.Rodham Sequencer: Added safety checks during initial sequence recording to guard against applying negative or 0-sized sequence ranges #jira UE-56125 Change 3946627 by Max.Preussner Fortnite: Fixed game crashes closing editor while in PIE - Pure virtual function being called #jira UE-56144 [CL 3946896 by Max Chen in Main branch]
2018-03-14 22:09:33 -04:00
void SSequencerTransformBox::OnScaleCommitted(float Value, ETextCommit::Type CommitType)
{
OnScaleChanged(Value);
}
void SSequencerTransformBox::OnScaleChanged(float Value)
{
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3237992) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3136778 on 2016/09/22 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3179199 on 2016/10/29 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. Copy from Release-4.14. Copied fix to FadeTrackInstance to FadeTemplate. #jira UE-37939 Change 3179340 on 2016/10/29 by Max.Preussner PS4Media: Fixed audio track dropping first frame Change 3180391 on 2016/10/31 by Max.Preussner UdpMessaging: nulling out message processor in destructor Change 3180459 on 2016/10/31 by Max.Chen Sequencer: Fix copy/paste crash in UMG. Change 3180607 on 2016/10/31 by Andrew.Rodham UMG: Fixed parent bindings not being adhered to correctly. Fixed slot widgets that get recreated not having their object bindings updated. #jira UE-38021 #jira UE-38018 Change 3181405 on 2016/11/01 by Lina.Halper #ANIM/SEQUCNER: sequencer animation blending support including additive - created multiway blend node - extension of two way blend - created anim sequencer instance to be used in sequencer for blending multiple animations and additives - hooked up to sequencer track players - renamed AnimationNode_TwoWay to AnimNode_TwoWay to be consistent with other node names. - Make sure you can't choose montage when selecting animation in Sequencer - Fixed Anim BP playing with multi group montages #code review: Max.Chen Change 3181870 on 2016/11/01 by Andrew.Rodham Sequencer: Made sequence pointers stored in sequence template instances weak object ptrs - We can't guarantee the lifetime of the objects here #jira UE-38051 Change 3182851 on 2016/11/02 by Andrew.Rodham Sequencer: Assert that a GetScriptStructImpl has been overridden correctly on templates Change 3182852 on 2016/11/02 by Andrew.Rodham Sequencer: Added 'Restore Animated State' command (CTRL+R) and button to sequencer toolbar Change 3183161 on 2016/11/02 by Max.Preussner Media: Added supported file extensions & URL schemes Change 3183476 on 2016/11/02 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3185181 on 2016/11/03 by Max.Chen Sequencer: Refactor general options button menu into play options and select options. Add Select Sections in Selection Range and Select All in Selection Range. Fix issues with convert to spawanble and convert to possessable. Convert to possessable now deletes the spawn track so that it's not left lying around, which when deleted would end up deleting the converted possessable actor. #jira UE-37854 Change 3185184 on 2016/11/03 by Max.Chen Sequencer: Add hotkey to toggle camera cut track lock/unlock camera. Change 3185409 on 2016/11/03 by Max.Chen Sequencer: Fix crash in skeletal mesh section drawing. #jira UE-38090 Change 3185444 on 2016/11/03 by Max.Chen UMG: Expose label browser for UMG Change 3185662 on 2016/11/03 by Max.Chen Sequencer: Paste track fixes. - Loosen restrictions on paste track destination. This allows the paste to operate on spawnables and on properties that don't have an explicit Set function. - Allow pasting onto all types of tracks, not just property tracks. - Fix when pasting the copied tracks onto multiple objects. Tested pasting transform tracks from possessable to spawnables. Tested pasting skeletal animation tracks from spawnable to possessables. #jira UETOOL-1206 Change 3185920 on 2016/11/03 by Andrew.Porter Adding test content for multiple audio video tracks. Change 3186404 on 2016/11/03 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3187957 on 2016/11/04 by Max.Preussner MediaAssets: Exposed CanPlaySource in BP Change 3187988 on 2016/11/05 by Max.Preussner Fixed documentation Change 3188035 on 2016/11/05 by Max.Chen Sequencer: Show camera name in cinematic viewport. #jira UE-28115 Change 3188603 on 2016/11/07 by Max.Preussner WmfMedia: Added missing nullptr check Change 3188788 on 2016/11/07 by Max.Preussner MediaPlayerEditor: Removed property buttons from PlatformMediaSource customization (UE-37948) #jira UE-37948 Change 3188808 on 2016/11/07 by Max.Preussner MediaAssets: Moved media player implementation into reusable class Also moved overlay text handling into separate asset. Change 3188919 on 2016/11/07 by Max.Preussner Media: Changed the handling of invalid media and media that failed to open (UE-38014) #jira UE-38014 Change 3189112 on 2016/11/07 by Max.Preussner WmfMedia: Added rudimentary H.265 HEVC support for Windows 10 (UE-38324) #jira UE-38324 Change 3189376 on 2016/11/07 by Max.Preussner WmfMedia: Removed Windows specific code from factory module Change 3189381 on 2016/11/07 by Max.Preussner Atrac9Audio: Fixed log category Change 3189497 on 2016/11/07 by Max.Preussner Media: Added binary sinks support Change 3189666 on 2016/11/07 by Max.Chen Curve Editor: Add option to show time in frame numbers #jira UE-27210 Change 3190339 on 2016/11/08 by Max.Preussner MediaAssets: Removed SetDesiredPlayerName since the field is public Change 3190342 on 2016/11/08 by Andrew.Porter Adding sequencer test content for animation blueprint Change 3190398 on 2016/11/08 by Max.Preussner Media: Renamed binary tracks to metadata tracks Change 3190458 on 2016/11/08 by andrew.porter Updating Skeleton with new slots. Change 3191167 on 2016/11/08 by Max.Chen Sequencer: Fix crash in validating paste tracks buffer. Validate the tracks instead of actually pasting into temp. #jira UE-38353 Change 3191336 on 2016/11/09 by Andrew.Rodham Slate: Added the ability to set and retrieve a host tab manager from a details view Change 3191338 on 2016/11/09 by Andrew.Rodham Editor: Added the ability to extend default layouts - FLayoutExtender can be used to provide basic tab layout extensions on default themes. - This can be used by external plugins to inject tabs to other interfaces where necessary. - Currently this is supported by the blueprint editor's unified component layout, and the level editor layout. Change 3191346 on 2016/11/09 by Andrew.Rodham Sequencer: Added new (experimental) ActorSequence module and editor - Sequences can now be added to actors via the UActorSequenceComponent. - An embedded sequencer will appear on details panels, with the option to break it out into a tab. - Separated common playback elements from ULevelSequencePlayer into UMovieSceneSequencePlayer, from which specific players can derive. - The majority of level editorintegration with sequencer has been separated out into a separate singleton class that can manage multiple sequencers. - All movie scene data now defaults to instanced, such that it can be duplicated and instanced correctly. - Added read-only mode for sequencer which is used for actor sequence components that come from a blueprint archetype to prevent erroneous editing. Change 3191387 on 2016/11/09 by Andrew.Rodham Orion: Fixed deprecation warnings Change 3191388 on 2016/11/09 by Andrew.Rodham Orion: Added dependency on MovieScene module Change 3191403 on 2016/11/09 by Andrew.Rodham Sequencer: Fix initialization order warning Change 3191428 on 2016/11/09 by Andrew.Rodham Sequencer: Added missing include Change 3191510 on 2016/11/09 by Andrew.Rodham Header include fixes Change 3191599 on 2016/11/09 by Max.Chen Sequencer: Add option to lock the playback range per movie scene. The toggle is stored as editor only and should be a saved value so that it can persist as the asset is passed from user to user. #jira UE-34677 Change 3191664 on 2016/11/09 by Andrew.Rodham Sequencer: Ensure keyframe handlers are only added once Change 3192373 on 2016/11/09 by Max.Preussner MediaAssets: Fixed regression: playlists no longer open Change 3192408 on 2016/11/09 by Max.Preussner MediaAssets: Fixed OpenPlaylistIndex crashing Change 3192878 on 2016/11/09 by Max.Chen Camera Rig: Fix log spam trying to unregister component. #jira UE-38435 Change 3192989 on 2016/11/10 by Andrew.Rodham Slate: Added constructor to appease old VS2013 compiler warning about non-constructible type Change 3192991 on 2016/11/10 by Andrew.Rodham Sequencer: Moved lambda out-of-line to fix static analysis warning Change 3193420 on 2016/11/10 by Max.Preussner MediaAssets: Replaced CopyToResolveTarget with new TransitionTarget API Change 3193478 on 2016/11/10 by Max.Chen Sequencer: Moved Fix Actor References back under the General Options menu. Change 3193870 on 2016/11/10 by Max.Preussner MediaPlayerEditor: Removed additional buttons in per-platform overrides (UE-37948) #jira UE-37948 Change 3193873 on 2016/11/10 by Lina.Halper - Sequencer fix with anim instance reinit - Fixed TMap issue with memory by changing to pointer from ref. #code review: Max.Chen Change 3194184 on 2016/11/10 by Max.Chen Sequencer: Only expand section when setting keys when there are keys. Otherwise if you set the default value while the time position is outside of the section range, the section will expand, which seems undesirable. Change 3194187 on 2016/11/10 by Max.Chen Sequencer: Backwards compatibility if a track no longer supports multiple rows, its sections are split to other duplicate tracks. Change 3194191 on 2016/11/10 by Max.Chen Sequencer: Add audio volume and pitch curves. #jira UE-30009 Change 3194256 on 2016/11/10 by Max.Chen Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3194282 on 2016/11/10 by Max.Chen Movie Capture: Add some frame rate bounds. Max frame rate for recording is 200. Min is 1. #jira UE-38502 Change 3194355 on 2016/11/11 by Max.Chen Sequencer: Minimum handle size for time slider scrubber. #jira UE-34676 Change 3194767 on 2016/11/11 by Max.Chen Sequencer: Mark duplicated tracks as changed so that their template gets regenerated. Change 3195094 on 2016/11/11 by Max.Preussner Media: Removing game thread dependencies This change removes game thread dependencies from all media players so that we can use the media framework for startup movies where the game thread is block while loading the Engine. The players now have two new methods, TickPlayer and TickVideo, which need to be called from the external code that owns the players. On the Engine side, this is taken care of by UMediaPlayer, which calls TickPlayer from the game thread and TickVideo from the render thread. In startup movies, this will be taken care of by a special thread. AvfMedia: This change does not fully remove game thread dependencies in AvfMediaPlayer yet. There are some async callbacks scheduled to execute on the game thread that need to be refactored. The execution of these events should be performed in TickPlayer instead. All platform owners, please review these changes for your platform and make sure that everything still works. I have not had time to test all platforms yet. Change 3195396 on 2016/11/11 by Max.Preussner AvfMedia: Removed remaining game thread dependencies Change 3195670 on 2016/11/11 by Max.Preussner MediaUtils: Renamed function Change 3195690 on 2016/11/11 by Max.Preussner MediaAssets: MediaPlayerBase instance is now a field instead of pointer. Change 3195802 on 2016/11/11 by Max.Preussner Media: Removed UMediaPlayer::GetNativePlayer Change 3195843 on 2016/11/11 by Max.Preussner Kismet: Fixed non-unity Change 3195851 on 2016/11/11 by Max.Preussner Fixed typo. Change 3195854 on 2016/11/11 by Max.Preussner MediaUtils: Added missing forward declaration Change 3195937 on 2016/11/11 by Max.Chen Media: CIS Fix Change 3196120 on 2016/11/13 by Max.Chen Sequencer: Weight curve for skeletal animation section. Changed skeletal template evaluation so that it works with multiple animation tracks. The shared track clears all the weights, the section gathers up all the data, and the shared track evaluates the data. Otherwise, the multiple track evaluations would conflict with each other in setting states back and forth. #jira UE-38374, UEFW-128 Change 3196265 on 2016/11/13 by Max.Chen Sequencer: Fix audio waveforms so that they're regenrated when audio start time is changed. #jira UE-38543 Change 3196421 on 2016/11/14 by Andrew.Rodham Sequencer: Fixed modified tracks not being written to the transaction buffer when replacing object bindings #jira UE-38423 Change 3197131 on 2016/11/14 by Max.Chen Sequencer: Null checks. #jira UE-38570, UE-38593 Change 3197209 on 2016/11/14 by Max.Chen Cine Camera: Reset focus smoothing interpolation on PostEditChangeProperty. This fixes an issue where if you enable focus smoothing, the manual focus distance that is input isn't used since the interpolation happens from the last current focus distance. #jira UE-27055 Change 3198691 on 2016/11/15 by Max.Chen Sequence Recorder: Optimize record transforms by setting all the keyframes at once. Also, added option to toggle removing redundant keyframes from the recorded tracks. #jira UE-38489 Change 3198711 on 2016/11/15 by andrew.porter Adding test content for MEdia Framework Track Switching. Change 3199174 on 2016/11/15 by Lina.Halper Sequencer backward compatibility fix with root motion Make sure you could remove root motion fine #jira : UE-38591 Change 3199260 on 2016/11/15 by tim.gautier Updated QA-Media_TrackSwitch - changed Trigger Collision to only detect overlap from PlayerPawn Change 3199663 on 2016/11/15 by Max.Chen Anim Sequencer: Fix deprecation warning for bCanUseParallelUpdateAnimation. Updated to use bUseMultiThreadedAnimationUpdate. Change 3199727 on 2016/11/15 by Max.Chen Matinee to Level Sequence: Set default scale when converting matinee move tracks to sequencer. #jira UE-38688 Change 3199847 on 2016/11/16 by Max.Chen Sequencer: Add menu option to reduce keys of all sections in the current level sequence Change 3200351 on 2016/11/16 by Max.Chen Level Editor/Sequencer: Fixes to allow for component keyframing. The transform track operates on the components that changed, not the actor. The level editor viewport broadcasts begin/end movement on the components that changed. #jira UE-38649, UE-38646 Change 3200474 on 2016/11/16 by Max.Chen Sequencer: Move reduce keys to section context menu. Change 3200888 on 2016/11/16 by Max.Chen Sequencer: Clamp skeletal animation evaluation remapping of time to section bounds. This is necessary when evaluating nearest is enabled and the time is beyond the section bounds. Also, set the shared track template to have higher priority so that it always clears/initializes weights before each section's template adds section params for evaluation. Change 3201633 on 2016/11/17 by Max.Chen Matinee to Level Sequence: Fix matinee 3d scale track conversion to level sequence. Also, added paste matinee vector track to sequencer's vector track. #jira UE-38688 Change 3202458 on 2016/11/17 by Max.Chen Sequencer: Fix track editor commands getting unregistered when switching from one level sequence to another. The sequence of events is: track editor commands get bound when a level sequence is edited. When switching to another level sequence, the existing track editor is released after the new one is registered, causing the commands to ultimately get unbound. #jira UE-38693 Change 3202606 on 2016/11/17 by Max.Chen Actor Sequence: Null check in CanPossessObject for a component's owner. #jira UE-38514 Change 3203522 on 2016/11/17 by Max.Chen Sequencer: Audio start time deprecated in favor of start offset which is an offset into the audio clip. Also, limit the start offset to positive values since you can just crop into the audio clip by dragging the section's start time. Audio track no longer supports multiple rows (should have been checked in along with the audio volume and pitch multiplier curves). #jira UE-38549, UE-38554, UE-38547 Change 3203863 on 2016/11/18 by Andrew.Rodham Engine: Ensure that world settings actor is considered by network object list when sorting the actor list for a level Change 3203865 on 2016/11/18 by Andrew.Rodham Sequencer: Fixed play rate track interaction between servers and clients - The logic for evaluation was previously flawed (it would only run in editor builds). Play rate is now only evaluated on servers and standalone clients, with the time dilation being replicated to network clients. Change 3203900 on 2016/11/18 by Andrew.Rodham Sequencer: Changed CreateLevelSequencePlayer to create a transient level sequence actor #jira UE-37277 Change 3205038 on 2016/11/18 by Max.Preussner Slate: Corrected comment Change 3205046 on 2016/11/18 by Max.Preussner WmfMedia: Added missing nullptr check #jira UE-38825 Change 3205073 on 2016/11/18 by Max.Chen Sequencer: Fix audio upgrade case when start time is 0. Change 3205277 on 2016/11/19 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Please take a look at SequencerEdMode.cpp and Sequencer.cpp. I ended up accepting latest Dev-Sequencer, which seemed to be the right thing to do. Change 3205465 on 2016/11/20 by Max.Preussner MovieScene: Fixed non-unity build Change 3205467 on 2016/11/20 by Max.Preussner Engine: Fixed spelling Change 3206264 on 2016/11/21 by Max.Preussner Kismet: Added missing forward declaration Change 3206493 on 2016/11/21 by Max.Preussner PS4Media: Added remaining changes for removing game thread dependencies Change 3206512 on 2016/11/21 by Andrew.Porter Adding test content to QAGame for Sequencer animation weight blending. Change 3206529 on 2016/11/21 by Lina.Halper Fixed anim notifes to work in Sequencer Instance - Give proper delta in editor preview - Make sure not to recreate AnimInstance #jira: UE-38849 #code review:Max.Chen Change 3206552 on 2016/11/21 by Max.Preussner QAGame: Enabled looping by default Change 3207462 on 2016/11/22 by andrew.porter QAGame: updating QA-Sequencer with changes to animation blending test cases Change 3207499 on 2016/11/22 by tim.gautier Added Streaming Sources, added Streaming Source options for BP_MediaPlayer. Specified Media Option Categories with BP_MediaPlayer to clean up details panel. #jira none Change 3207571 on 2016/11/22 by Max.Chen Curve Editor: Expose curve editor settings to Editor Preferences. #jira UE-38907 Change 3207690 on 2016/11/22 by Max.Chen Sequencer: Speculative crash fix for switching UMG animations. #jira UE-29333 Change 3207744 on 2016/11/22 by tim.gautier Removed unnecessary nodes from BP_MediaPlayer. Created a variable visible in the Details Panel to allow the user to specify a URL to Stream media without specifying a Source in-editor. #jira none Change 3207935 on 2016/11/22 by Max.Chen Sequencer: Temporary fix for skeletal animation track scrubbing. Verified that anim notifies still fire when playing and scrubbing. #jira UE-38964 Change 3207938 on 2016/11/22 by Max.Chen Sequence Recorder: Set reduce keys back to true so that there's no change in current behavior. This should be toggled off for performance reasons but in general is nice to have reduced keys. Change 3207950 on 2016/11/22 by Lina.Halper - Fixed so that mesh space additive won't show up in sequencer - Added warning if you change type later or existing ones #jira: UE-38062? Change 3208278 on 2016/11/22 by andrew.porter QAGame: Adjusting level blueprint for test case. Change 3208285 on 2016/11/22 by andrew.porter QAGame: adding SequencerBP animation blueprint. Change 3208538 on 2016/11/23 by Max.Chen Actor Sequence: Fix plugin filename. Change 3208916 on 2016/11/23 by Max.Chen Sequencer: Fix material parameter initialization so that the value is retrieved from the material instance and not the parent material. #jira UE-34317 Change 3208924 on 2016/11/23 by Max.Chen Save As: Cancel should not save over the existing asset. It should just return. Change 3208939 on 2016/11/23 by andrew.porter QAGame: reset some content back to its default state for testing Change 3209053 on 2016/11/23 by Max.Chen Sequencer: Ensure the section id is unique. Change 3209161 on 2016/11/23 by Max.Chen Save As: Follow up fix for cancelling save as. Change 3210540 on 2016/11/26 by Max.Preussner WmfMedia: Reworked fallback stride calculations to fix issues with some exotic video formats Change 3210546 on 2016/11/26 by Max.Preussner WmfMedia: Fixed NV12 vertical buffer alignment Change 3211567 on 2016/11/28 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Step 1 of 2 Change 3212408 on 2016/11/28 by Max.Preussner Fixed fallout from Dev-Main merge Change 3212456 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header dependencies Change 3212562 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header usage Change 3212649 on 2016/11/28 by Max.Chen Fix CIS Change 3212671 on 2016/11/28 by Max.Chen Sequencer: Add option to restore to the pre animated state. #jira UE-38862 #2953 Change 3212672 on 2016/11/28 by Max.Chen Sequencer: Select object binding node corresponding to selected components and vice versa (select components in level when object binding node is selected) Change 3212673 on 2016/11/28 by Max.Chen Sequencer: Follow-up fix for component keyframing - key area needs to be updated by component. #jira UE-38649 Change 3212676 on 2016/11/28 by Max.Chen Level Editor: PostEditMove should only be called on the actor if it is moved. #jira UE-38646 Change 3212688 on 2016/11/29 by Max.Chen Sequencer: Force refresh event parameters customization when struct contents change but not a full refresh when struct child contents change. #jira UE-39094 Change 3212831 on 2016/11/29 by Andrew.Rodham Disabled ActorSequenceEditor plugin by default while it's experimental Change 3213219 on 2016/11/29 by Max.Preussner AvfMedia: Added missing include Change 3213333 on 2016/11/29 by Andrew.Rodham Sequencer: Added the ability to override bindings when playing back a level sequence on a level sequence actor #jira UETOOL-746 Change 3213905 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214203 on 2016/11/29 by Michael.Gay Some demo files to test Sequencer timing. Change 3214205 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214548 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214564 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214567 on 2016/11/29 by Max.Chen More IWYU fixes for Win32 Change 3214573 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214576 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214621 on 2016/11/30 by Max.Preussner Atrac9Decoder: Fixed log category declaration Change 3214630 on 2016/11/30 by Max.Preussner More IWYU fixes Change 3214747 on 2016/11/30 by Andrew.Rodham Sequencer: Fixed shadow variable Change 3214957 on 2016/11/30 by Andrew.Rodham Core: Changed Algo::Find to use TElementType - This allows it to support c style arrays Change 3215127 on 2016/11/30 by Andrew.Rodham Sequencer: Made burn-in options and init settings instanced - This ensures they work correctly when defined on archetypes and blueprints #jira UE-38645 Change 3215754 on 2016/11/30 by Max.Chen Sequencer: Fix skeletal animation track evaluating tracks in the wrong time space. Cache the evalulation time and weight value in each section's template and then execute with those values in the shared track's template. #jira UE-39145 Change 3216603 on 2016/12/01 by Max.Chen Sequencer: Set audio volume/pitch only if changed. Change 3216613 on 2016/12/01 by Max.Chen Sequencer: Add component selector when there are multiple components that have sockets. This fixes a crash when there are multiple components to attach to. #jira UE-39167 Change 3217175 on 2016/12/01 by Max.Chen Sequencer: Set skeletal animation track evaluation to be upper bound exclusive. This gives better behavior when two clips butt up against each other since the sections would overlap in time and evaluation would normalize they weighted contribution of each. #jira UE-37184 Change 3217292 on 2016/12/01 by Max.Chen Sequencer: Rework upgrading track rows to include overlapping sections. For skeletal animation sections, set weight values based on the evaluation bounds since there was no blending prior to 4.15. Change 3217860 on 2016/12/01 by Max.Preussner Media: Fall-through for media options Change 3217965 on 2016/12/01 by Max.Preussner MediaAssets: Renamed media option name Change 3218470 on 2016/12/01 by Max.Chen Sequencer: Fix start time deprecation value so that negative values are supported. #jira UE-39259 Change 3218473 on 2016/12/01 by Max.Chen Sequencer: Fix crash if start seq length is negative. Change 3219021 on 2016/12/02 by Max.Chen Sequencer: Add multiply and divide to transform box. Change 3219374 on 2016/12/02 by Max.Chen Sequencer: Teleport simulating components when moving them through the transform track. This fixes bugs with recording simulating actors (ie. vehicle game) where recorded actors don't playback with the recorded positions and there are warnings about attempting to move a fully simulated skeletal mesh. #jira UE-38442, UE-38444, UE-38852 Change 3219638 on 2016/12/02 by Max.Preussner Projects: Fixed error message Change 3220584 on 2016/12/03 by Andrew.Rodham Sequencer: Blueprint generated classes are now always removed from level sequences on load in the editor - This ensures that old (and perhaps corrupt) BP generated classes are destroyed #jira UE-39173 Change 3220585 on 2016/12/03 by Andrew.Rodham Editor: Fix EditInstanceOnly properties that aren't variables on the generated class being editable in blueprints Change 3220973 on 2016/12/04 by Max.Chen Fix CIS Change 3222833 on 2016/12/05 by Max.Chen Sequencer: Fixed some recorded components not being generated. #jira UE-34289 Change 3224450 on 2016/12/06 by Max.Chen Sequencer: Fix convert spawnable to posessable. Logic for setting the parent was mistakenly removed in runtime eval. #jira UE-39419 Change 3225301 on 2016/12/07 by Max.Preussner AvfMedia: Added settings class Change 3225304 on 2016/12/07 by Max.Preussner Fixed typo Change 3225723 on 2016/12/07 by Max.Preussner Fixed typo. Change 3225871 on 2016/12/07 by Max.Preussner Forgot to check in Change 3225932 on 2016/12/07 by Max.Preussner Added missing header Change 3226266 on 2016/12/07 by Max.Preussner Media: Fixed various module dependencies Change 3226451 on 2016/12/07 by Max.Preussner Include fixes Change 3226455 on 2016/12/07 by Max.Preussner LevelSequence: Added missing include Change 3227135 on 2016/12/08 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3227143 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing header Change 3227731 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing include Change 3228222 on 2016/12/08 by Max.Preussner UBT: Fixed delay load library support for remote compilation to macOS Change 3228266 on 2016/12/08 by Max.Preussner PluginBrowser: Added missing includes Change 3228755 on 2016/12/09 by Andrew.Rodham Sequencer: Fixed copy-paste of event keys - Also added a key-value iterator to TCurveInterface (both const and non-const) #jira UE-39526 Change 3228777 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Reimplement fixes from Fortnite for PS4 media framework in //UE4/Dev-Sequencer. Based on Original CL 3227137 - Event callback from AvPlayer was enqueing the processing of events over to the player thread, so the "State" member of FPS4MediaPlayer doesn't get updated until the following frame. This breaks cases with multiple calls to SetRate within a single frame. - Removed time check in FPS4MediavideoSampler::Tick. There are cases where the time check failed, even when a new frame was available from the AvPlayer libs. The video sampler now always calls sceAvPlayerGetVideoDataEx. This returns immediately if no frame data is available. - FPS4MediaPlayer::Seek was failing if the video is in a playing/paused state. We now restart the stream if a seek command occurs after the video has stopped (e.g. due to EOF reached). - Shared a single critical section between the FPS4MediaTracks, FPS4MediaVideoSampler and FPS4MediaPlayer objects. Fixes deadlocks between the decoder/player threads where each will be waiting on each others' critical section. [~] Enabled debug warnings from AvPlayer library in non-shipping builds. [~] Changed log levels of UE_LOGs to match their severity. ------------------------- [!] Also, fixed rendering artifacts on videos using a cropping rectangle - e.g. 1080p videos are actually decoded as 1920x1088, with an extra 8 pixels height, which contained garbage. - We determine the final media texture size as the size of the cropping rectangle, and use modified UVs during the YCbCr->RGB converstion shader to do the mapping. Change 3228793 on 2016/12/09 by Andrew.Rodham Sequencer: Edits to actor sequences now correctly mark their parent blueprints for compilation #jira UE-38723 Change 3228877 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Fix track switching issues in PS4 media player. - Sony's AvPlayer library does not support switching tracks (audio or video) on-the-fly after a stream has begun playback. - The higher level UMediaPlayer enables track 0 automatically, which would be committed to the AvPlayer, and therefore lock out other streams. - Actual track selection is now deferred until the stream is started, after which changing tracks is prohibited. - Tracks must be selected before calling SetRate for the first time. #jira UE-37225 Change 3229501 on 2016/12/09 by Max.Preussner Media: Better display names for media player plug-ins Change 3229515 on 2016/12/09 by Max.Preussner MediaPlayerEditor: Sorting player plug-ins alphabetically; consistent display in both media player editor and media source customization Change 3229716 on 2016/12/09 by andrew.porter Adding PlayRate sequence to my dev folder Change 3230554 on 2016/12/12 by Andrew.Rodham Back out changelist 3220584 - Currently this causes actor instances to fail to load because they are instanced of dead classes. Need to think of a more robust solution here. #jira UE-39398 Change 3230922 on 2016/12/12 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3232059 on 2016/12/12 by Max.Preussner MediaUtils: Better error message for when no suitable media player plug-in was found Change 3232097 on 2016/12/13 by Max.Preussner Switch: Temp fix for borked folder name on case-sensitive platforms Change 3232100 on 2016/12/13 by Max.Preussner MediaAssets: Split up UMediaSource into UBaseMediaSource Also added color space related properties Change 3232101 on 2016/12/13 by Max.Preussner Media: Started to implement support for color spaces Change 3232119 on 2016/12/13 by Max.Preussner MediaAssets: Fixed buffer not recreated if color space changed Change 3232799 on 2016/12/13 by Max.Preussner PS4Media: Fixed build #jira UE-39706 Change 3233170 on 2016/12/13 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3233250 on 2016/12/13 by Max.Preussner MediaPlayerEditor: Added separator in track menu Change 3233309 on 2016/12/13 by andrew.porter QAGame: Edited text render actors in QA-Media_TrackSwitch Change 3233439 on 2016/12/13 by Chris.Babcock Standardize Android media track DisplayName Change 3233817 on 2016/12/13 by Chris.Babcock Fix virtual keyboard EditableTextBox update when comitted text matches current text from change updates #jira UE-39424 #ue4 #mobile Change 3234421 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed nullptr crash Change 3234423 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed incorrect copying of base-class from compiler rules Change 3234429 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed empty space not being added between the last and penultimate segments when required #jira UE-39442 Change 3234635 on 2016/12/14 by Max.Preussner MediaAssets: Exposed UTexture properties in UMediaTexture Change 3234681 on 2016/12/14 by Max.Preussner MediaAssets: Made MediaTextureResources support -onethread Change 3234878 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed crash with "Evaluate Sub Sequences in Isolation" enabled - This occurred when there were tracks at the root level of the sub sequence, because it would incorrectly hash in the parent ID, rather than just using it directly Change 3234901 on 2016/12/14 by Max.Preussner MediaPlayerEditor: Detail customization improvements Change 3235275 on 2016/12/14 by Chris.Babcock Fix WMF stream ordering to match other players #jira UE-39703 #ue4 #mediaframework Change 3235390 on 2016/12/14 by Max.Preussner DesktopPlatform: Added IniPlatformName to FPlatformInfo; fixed up indentation Change 3235402 on 2016/12/14 by Max.Preussner MediaAssets: Fixed platform player name overrides ignored in packaged builds (UE-39771) #jira UE-39771 Change 3235667 on 2016/12/14 by Max.Preussner Media: Moved enums into separate header file, so they can be shared Change 3235984 on 2016/12/14 by Max.Preussner Back out changelist 3235667 Change 3236040 on 2016/12/14 by Max.Preussner Core: Added modulus operator to FTimespan Change 3236139 on 2016/12/15 by Max.Preussner Core: Added FTimespan::IsZero Change 3236527 on 2016/12/15 by Max.Preussner Fixed initialization order Change 3237101 on 2016/12/15 by Andrew.Rodham Sequencer: Skeletal animation and audio tracks now support multiple rows again. - In practice there were too many edge-cases to account for whilst considering backwards compatability - The impossible scenario was 2 sections on different rows, but evaluating nearest section - this cannot be represented as separate tracks. - Reorganised animation runtime template to use execution tokens rather than ::Initialize to ensure that animation operates correctly on the first frame for spawned objects #jira UE-39442 #jira UE-39725 Change 3237213 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed crash when setting event key properties #jira UE-39347 Change 3237255 on 2016/12/15 by Chris.Babcock Fix Multi with ETC2 and PVRTC selecting ES3.0 instead of 2.0 #jira UE-39839 #ue4 #android Change 3237294 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed shadowed variable warnings Change 3237366 on 2016/12/15 by Max.Preussner Media: Removed color space changes; we'll do these in material graphs instead Change 3237436 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed montages not being stopped for specific animation slots when animation sections were no longer evaluated #jira UE-39847 Change 3237458 on 2016/12/15 by Andrew.Rodham Sequencer: Always force regeneration of templates when PIE to eliminate the posibility of combining stale data Change 3237516 on 2016/12/15 by Max.Preussner Media: Attempting to fix Crash in fortnite just before exiting onboarding (UE-39841) #jira UE-39841 Change 3237532 on 2016/12/15 by Max.Preussner Added missing scope lock Change 3237991 on 2016/12/16 by Max.Preussner PS4Media: Fixed build [CL 3238204 by Max Preussner in Main branch]
2016-12-16 11:17:44 -05:00
ScaleFactor = Value;
}
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3178529) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3149443 on 2016/10/03 by Max.Preussner MediaAssets: Better parameter names for MediaPlayer BP functions Change 3149756 on 2016/10/03 by Max.Chen Sequence Recorder: Set some settings to be clamped at 0 (sequence length, recording delay, audio gain, audio input buffer size, nearby actor recording proximity) #jira UE-35233 Change 3149795 on 2016/10/03 by Max.Chen Curve Editor: Set tangent to user when flattening or straightening tangents only when the tangent mode is auto and the interp mode is cubic. #jira UE-36734 Change 3150378 on 2016/10/04 by Max.Preussner PS4Media: Made video buffer sizes for file and HLS sources configurable (UE-36807) #jira UE-36807 Change 3151414 on 2016/10/05 by Max.Chen Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null. #jira UE-35285 Change 3152038 on 2016/10/05 by Max.Preussner UdpMessaging: Code & documentation modernization pass Change 3152471 on 2016/10/05 by Max.Chen Cine Camera: Don't enable/disable actor ticking based soley on actor tracking since actor ticking is needed for other purposes. Instead, always enable actor ticking and only update actor tracking on tick if necessary. This fixes a bug where the cine camera actor won't tick if you hook in event tick. #jira UE-36625 Change 3152692 on 2016/10/05 by Max.Preussner Messaging: API code & documentation modernization pass Mostly removed shared pointer/ref typedefs as they prevent forward declarations and increase include complexity. Change 3153824 on 2016/10/06 by Max.Preussner Messaging: Renamed IConnectionBasedMessagingModule to ITcpMessagingModule and moved it into TcpMessaging I recommend that we refactor this API. The dependency should be reversed, i.e. instead of AndroidDeviceDiscovery depending on the TcpMessaging plug-in module, the Engine should provide a central registry that device discovery modules can notify, and that message transport plug-ins can register with and listen to OnConnectionAdded/Removed events etc. That way it supports an arbitrary number of transport plug-ins, and the Engine is not coupled to any of them. This functionality is not necessarily related to messaging, and the Messaging API is transport agnostic anyway. I'll think about this some more. Change 3153826 on 2016/10/06 by Max.Preussner Messaging: Removed remaining typedefs in IMessageTracer to enable forward declaration and reduce include dependencies Change 3153857 on 2016/10/06 by Max.Chen Sequencer: Set snap time to dragged key on by default. Change 3153980 on 2016/10/06 by Max.Preussner SessionServices: Removed typedefs; code and documentation modernization pass Change 3154313 on 2016/10/06 by Max.Chen Sequencer: Set the paste keys time to the current time, rather than the mouse time. Change 3154332 on 2016/10/06 by Max.Chen Sequencer: Remove click to rename shot functionality in the shot thumbnail. Added rename shot to the shot context menu. Change 3154377 on 2016/10/07 by Max.Chen Sequencer: Add ability to step to beginning and ends of sections/shots using the hotkeys: , and . Change 3154788 on 2016/10/07 by Max.Chen Sequencer: Fix offsets that created when moving multiple sections. The offsets were being created because section bounds were being generated for all sections except for the current section. Instead, they should be computed for all sections except for any that aren't being moved. #jira UE-29152 Change 3159274 on 2016/10/11 by Max.Preussner Core: Documentation fixes Change 3159275 on 2016/10/11 by Max.Preussner UdpMessaging: Added missing header Change 3160746 on 2016/10/12 by Max.Preussner MediaAssets: Added BP functions to query width, height, and aspect ratio of UMediaTexture instances #jira UE-37241 Change 3160975 on 2016/10/12 by Max.Preussner PS4Media: Better logging for SetRate failures Change 3160995 on 2016/10/12 by Max.Preussner MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248) #jira UE-37248 Change 3161066 on 2016/10/12 by Max.Preussner PS4Media: Enforcing minimum 8 byte alignment for media allocations Change 3161069 on 2016/10/12 by Max.Preussner PS4Media: Fixed log spam when setting play rate to current rate Change 3162567 on 2016/10/13 by Max.Preussner PS4Media: Made track switching code more readable Change 3163447 on 2016/10/14 by Max.Preussner PS4Media: Fixed array out of bounds assertions Change 3163772 on 2016/10/14 by Max.Preussner MfMedia: Fixed a number of timing related issues Change 3163980 on 2016/10/15 by Max.Chen Sequencer: Remove folder name numeric padding so that the naming convention is similar to creating objects in the level. Change 3164581 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure global pre-animated state is restored in reverse order Change 3164582 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure pre animated state is restored for all actor components before saving default state Change 3164583 on 2016/10/17 by Andrew.Rodham Sequencer: Re-enabled support for pre and post roll Change 3165464 on 2016/10/17 by Max.Chen Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user. Copy from Release-4.14 #jira UE-37416 Change 3165483 on 2016/10/17 by Max.Chen Sequencer: Enable restore state for attach section completion Change 3165771 on 2016/10/18 by Andrew.Rodham Sequencer: Force evaluate when rendering thumbnails #jira UE-37321 Change 3166057 on 2016/10/18 by Andrew.Rodham Sequencer: Only set defaults for tracks that have no keys, and where the requested default has changed #jira UE-37285 Change 3166218 on 2016/10/18 by Max.Preussner MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470) #jira UE-37470 Change 3166247 on 2016/10/18 by Max.Preussner WmfMedia: Showing progress bar while media is being resolved Change 3166289 on 2016/10/18 by Max.Preussner MfMedia: Showing progress bar while media is being resolved Change 3166993 on 2016/10/18 by Max.Preussner MfMedia: Fixed info string not reset on media close. Change 3166999 on 2016/10/19 by Max.Preussner Media: Fixed NV12 and NV21 support Change 3167008 on 2016/10/19 by Max.Preussner Media: Removed vertical NV12 alignment Change 3167029 on 2016/10/19 by Max.Preussner WmfMedia: Temp fix for RGB32 encoded AVIs rendering upside-down and too bright (UE-37505) #jira UE-37505 Change 3168593 on 2016/10/19 by Max.Chen Sequencer: Change paste at time to local time, so that the paste happens in the local time of the sequence rather than the global time if pasting in a shot level sequence. Change 3168626 on 2016/10/19 by Max.Chen Sequencer: Clamp to view bounds should snap to frame if frame snapping is on. Change 3168627 on 2016/10/19 by Max.Chen Sequencer: Initialize working and view range to be 10% larger than playback range. Change 3168760 on 2016/10/20 by Max.Preussner Media: Revamped media texture buffer management to support padded frames Added support for Windows bitmap buffers. Fixed a number of format, conversion and/or looping issues in WmfMedia and MfMedia. Not all shaders have been updated yet. Change 3169640 on 2016/10/20 by Max.Chen Sequencer: Add current camera to FLevelSequencePlayerSnapshot. Adjust DefaultBurnIn to include a few more parameters like focal length and focus distance. #jira UE-37407 Change 3170677 on 2016/10/21 by Max.Chen Movie Scene Capture: Add toggle to override engine scalability settings to cinematic scalability. #jira UE-36560 Change 3170710 on 2016/10/21 by Max.Preussner Media: Optimized handling of RGB input Change 3170712 on 2016/10/21 by Max.Preussner Media: Fixed NV21 conversion shader scaling Change 3170923 on 2016/10/21 by Max.Preussner UBT: Copied XboxOne project generator fix from Fortnite CL# 3170868 Change 3171494 on 2016/10/23 by Max.Chen Sequencer: Fix fbx export from master sequence not finding bound objects. #jira UE-35752 Change 3171506 on 2016/10/23 by Max.Chen Sequencer: Draw where in and out points of the shot section are, just like subsequences do. Change to only draw the green starting line if StartOffset is negative. #jira UE-35473 Change 3171743 on 2016/10/24 by Andrew.Rodham Editor: Added support for detail customizations on root structs - Also added the ability to add external struct data onto a detail category builder, and property type customization. Change 3171752 on 2016/10/24 by Andrew.Rodham Sequencer: Fixed spawnable ownership - Spawnables are no longer destroyed when the cursor leaves the master playback range. - Spawnable ownership now operates as it previously did before the evaluation rework. - bIgnoreOwnershipInEditor has been removed since its existence was a work around for when we didn't evaluate sub sequences from the master sequence. - FMovieSceneSequenceID is now a struct so that it can be used in array properties - Meta data now exists for each segment of an evaluation field. Currently this only includes the sub sequence IDs that exist at that time, but it may be expanded to include all evaluation entities (tracks + sections) in future so we don't have to calculate that at runtime. Change 3171756 on 2016/10/24 by Andrew.Rodham Sequencer: Added ability to trigger events with parameters - It's now possible to supply an event payload on event track keys which are to be passed to a given event. The structure must match the signature of the event, or a warning will be emitted. - Added a templated TGenericKeyArea, TKeyFrameManipulator and TCurveInterface that allow to generic manipulation of keyframe section data. In time we will port the other key areas over to this representation. - This new architecture affords the common manipulation of time-based keyframes in a value-agnostic manner. Change 3172935 on 2016/10/24 by Max.Preussner MediaPlayerEditor: Fixed MediaPlayer asset not being dirtied when creating media sound wave or texture for it Change 3173947 on 2016/10/25 by Max.Preussner SlateRemote: Disabled plug-in, but enabled server by default Change 3174510 on 2016/10/26 by Max.Chen Sequencer: Fix slomo track crash #jira UE-37802 Change 3174698 on 2016/10/26 by Andrew.Rodham UMG: Fixed objects bound to a panel slot animating their slot's content instead of the slot itself #jira UE-37775 Change 3174780 on 2016/10/26 by Max.Preussner MediaAssets: Accepting decoder defined buffer dimensions for RGB buffers Change 3174789 on 2016/10/26 by Max.Preussner MediaPlayerEditor: Showing desired player name instead of current player name if no media loaded Change 3174817 on 2016/10/26 by Max.Preussner WmfMedia: Added support for Motion JPEG (MJPG) Change 3174825 on 2016/10/26 by Max.Preussner WmfMedia: Added support for non-RGB32 uncompressed formats Change 3174834 on 2016/10/26 by Max.Preussner MediaPlayerAssets: Allow pausing while buffering media Change 3174886 on 2016/10/26 by Andrew.Rodham Core: Fixed range test that was testing incorrect behavior Change 3174889 on 2016/10/26 by Andrew.Rodham Sequencer: Fixed AssignActor behavior - Also ensure that cached object state is invalidated when playback context changes #jira UE-37798 Change 3174905 on 2016/10/26 by Andrew.Rodham Sequencer: Changed assert when failing to create an audio component to a log message - Audio no longer plays when GEngine->UseSound() is false #jira UE-37772 Change 3174980 on 2016/10/26 by Andrew.Rodham Sequencer: Remove warning when event endpoint could not be found for a given context #jira UE-37824 Change 3175001 on 2016/10/26 by Andrew.Rodham Sequencer: Evaluate sequence with EMovieScenePlaybackStatus::Jumping on Pause. - Also protect Pause() against reentrancy when being called from an event Change 3175012 on 2016/10/26 by Max.Chen Sequence Recorder: Fixes an empty working and view range after recording. On StopRecording() update playback range after nullifying the current sequence so that the playback range isn't empty. Added SetViewRange and SetWorkingRange. #jira UE-34191 Change 3177760 on 2016/10/28 by Max.Chen Sequence Recorder: Don't update the current sequence name if it's already set. This fixes a bug where if you pass in a sequence name to record to, it gets reset to the name in the sequence recorder settings. #jira UE-37808 Change 3178529 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter #jira UE-37328 #2864 [CL 3178562 by Max Chen in Main branch]
2016-10-28 15:04:38 -04:00
FReply SSequencerTransformBox::OnPlusButtonClicked()
{
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3946692) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3801826 by Max.Chen PR #4304: Level Sequence crash fix - Guarded against dereferencing null componen. (Contributed by DSDambuster) Change 3801828 by Max.Chen PR #4302: Movie Scene Visibility Template unitialised variable, causing random . (Contributed by DSDambuster) Change 3801837 by Max.Chen Sequencer: Delay spawning/construction for convert to possessable. This fixes a bug where property values would be lost when converting back and forth from possessable to spawnable. #jira UE-52400 Change 3801841 by Max.Chen Sequencer: Make spacer nodes not selectable. PR #4194: Improvements to Sequencer (Contributed by projectgheist) #jira UE-53117 #jira UE-52139 Change 3804183 by Max.Preussner MediaAssets: Added missing lock in media sound component Change 3805414 by Max.Preussner MediaAssets: Setting valid GUID when initializing media texture resource Change 3819578 by Max.Chen PR #4370: When enabling the "MovieCapture", do not turn off the Stereo-3D display. (Contributed by yehaike) #jira UE-53647 Change 3823414 by Max.Chen Curve Editor: Lock down the first and last keys in the redundant keys removal range so that they're unaffected. #jira UE-53591 Change 3826406 by Max.Chen Sequencer: Move OnStartedPlaying() to within first update in UpdateTimeCursorPosition(). This fixes an issue where setting the hud/player visibility was getting stomped on later. #jira UE-52772 Change 3827044 by Max.Preussner MediaAssets: Added sprite visualization to media sound component #jira UE-53594 Change 3827988 by Max.Preussner MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together #jira UE-53532 Change 3828506 by Max.Preussner MediaPlayerEditor: Added attenuation visualizer for media sound components #jira UE-53594 Change 3832590 by andrew.porter EngineTest: Added a keep state check in Property Animation sequencer test Change 3833053 by andrew.porter EngineTest: Adding Hierarchical Bias test Change 3835683 by andrew.porter EngineTest: Adding UMG Animation screenshot test Change 3836076 by Max.Chen Sequencer: Fix audio volume and pitch multiplier deprecation. Change 3836230 by andrew.porter EngineTest: Adding Sequence Bone Position automation test Change 3836347 by Max.Chen Sequencer: Fixes to shot name parsing. When a shot doesn't contain a shot number, assume, [ShotName]_[TakeNumber]. When duplicating a shot, put the new shot in the same path of the original shot, so that the take numbers will increment properly. #jira UE-51868 Change 3836552 by Max.Chen Sequencer: Sub section now has a takes menu Change 3838094 by Max.Chen UMG: Fix template finish not getting called on stop. This fixes a bug where sections aren't restored when finished. #jira UE-52285 Change 3838708 by Max.Chen Sequencer: Add notification when the blend type is changed. #jira UE-54046 Change 3840295 by Max.Chen Sequencer: Fix copy/paste crash for lights #jira UE-54084 Change 3840957 by Mike.Zyracki Added Show Only Keyable and Show Only Animated to the filter list in the property editor. Added IsPropertyAnimated to IDetailKeyframe Interface which already had support for showing properties which are keyable (which is used for the key icon next to the properties.). Could have created another interface but then would have had to mimic the sequencer binding, releasing also, so this seemed best way. One issue still left is that custom built detail items currently don't store associated properties(usually) and so certain properties, in particulalry transforms, won't show up as keyable or animated. Note this also shows up with the keyable icon not showing up next to transform tracks, and other filters like Show Only Modified not working with transforms/customs. Not sure best way to tackle this. #jira UESEQ-328 Change 3841756 by Max.Chen Sequencer: Fix unbound possessable components when pasting spawnables. #jira UE-54104 Change 3843950 by andrew.porter EngineTest: Renaming LevelStreaming tests/content to LevelVisibility Change 3844082 by Mike.Zyracki Missing file for animated filter in property editor. When finding if a track is animated we need to find it but we can't easily induce the MovieTrack class for any particular property. So we don't set a class for it and just search by it's ID and name. #jira UESEQ-328 Change 3846902 by Max.Preussner ImgMedia: Fixed image media player never finished initialization if loading failed #jira UE-54247 Change 3849820 by Mike.Zyracki Reassigning deleted widgets didn't work since the menu extender mechanism needs a valid UObject in order to perform an operation on it. So to fix we replaced GetObjectBindingContextMenuExtender in WidgetBlueprint with new delegate mechanism (OnBuildCustomContextMenuForGuid) that supports FGuid in addition to UObjects which is needed to handle re-binding deleted widgets. Note that the default sequencer hacks this for replacing deleted actors in SequencerObjectBindingNode to check to see if a LevelSequence is active. We could move to this mechanism there also. #jira UE-53163 Change 3852211 by Max.Chen UMG: Indicate name of the property that is not bound. #jira UE-54350 Change 3854120 by Max.Chen Sequencer: Fix sibling folders being allowed to have the same folder name. #jira UE-54363 Change 3854627 by Max.Chen Sequencer: Step to next/previous key should work for all tracks if there aren't any selected. #jira UESEQ-391 Change 3855825 by andrew.porter EngineTest: Adding animation blending automation test Change 3855950 by andrew.porter EngineTest: Adding correct expected valuues to animation blending test Change 3856237 by Matt.Hoffman UESEQ-336 - Sequencer Track Reordering Adds the ability to re-order Master Tracks, Folders and Object Bindings within sequencer hierarchies (including UMG). Adds the ability to do a one-off sorting of the content under the old sorting behavior if the user wants to reset their layout to how it was under legacy behavior. Modifies SequencerTrackNodes, SequencerFolderNodes and SequencerObjectBindingNodes to handle CanDrop/OnDrop for above, below and ontop of. Fixes a Slate Issue that forcibly expanded a TreeviewRow if an item handled OnDrop. Slate will now only forcibly expand the row if the item says the drop happened ontop of the item, and not above or below it like it previously did. Change 3856503 by andrew.porter EngineTest: Adding automation test for using animation blueprint with blend multi node in sequencer Change 3857875 by Max.Chen Sequencer: Assign the sequence id after the template is compiled. #jira UE-54462 Change 3858344 by Max.Chen Sequencer: Prevent Goto and Transform boxes from overlapping by allowing them to be visible at the same time in an autosized horizontal box. Also, added close button to the goto box. PR #4425: Prevent Goto and Transform boxes from overlapping in Sequencer ... (Contributed by projectgheist) #jira UE-54210 Change 3860566 by andrew.porter MediaFrameworkTest: Set the option to index 0 for the audio and video track list by default Change 3860654 by andrew.porter EngineTest: Enabling Camera Cut + FOV test Change 3860981 by andrew.porter EngineTest: Updating skeletal mesh tests with a delay after set playback position Change 3861256 by Max.Chen Sequencer: Add all bindings if none selected. #jira-54440 Change 3862154 by Andrew.Rodham Added TimeManagement module Change 3862424 by andrew.porter EngineTest: Turned on the test Bone Positions with Blend Multi Node Change 3862573 by andrew.porter EngineTest: Adding test to compare bone positions in a sequence that is blending an animation that is using an AnimBP Change 3865117 by Max.Chen Sequencer: Stop auto scroll on mouse release of movement. #jira UE-31212 Change 3865303 by Max.Chen Sequencer: Add drag and drop transactions #jira UE-54662 Change 3865304 by Max.Chen Sequencer: Fix crash when an actor factory is not found. Change 3865361 by Max.Chen Sequencer: Don't change the camera/shot lock button when popping out of a sequence. #jira UE-54665 Change 3865412 by Max.Chen Sequencer: Determine whether a transform track is for a camera by using the spawned object or template #jira UE-54666 Change 3865685 by Max.Chen Sequencer: Clear autoscrub offset when stopping autoscroll #jira UE-31212 Change 3865886 by Max.Chen Sequence Recorder: Log an error if the number of frames changes while recording. This can happen if the skeleton changes while recording. #jira UE-48715 Change 3866925 by Andrew.Porter MediaFrameworkTest: Changing the current PNG test video image sequence to 1024 x 576 Change 3867705 by andrew.porter QAGame: Adding Audio Sort Sequence to dev folder Change 3867890 by andrew.porter QAGame: Adding a sequence for testing a sorting crash to my dev folder Change 3872628 by Max.Chen Movie Scene Capture: Split delay before warmup into split delay before shot warmup so that there's separate controls for when the movie scene capture warmups up vs. shot boundaries. Change 3873131 by Matt.Hoffman UE-54732 - Crash reordering a folder with a track. This was caused by folders being the only type of track to check if someone was putting a parent track into a child track. Object Binding tracks and Tracks now check as well so that you can't use the above/below drop targets to add parents as children. This also fixed a typo in the localization keys. #jira UE-54732 Change 3873301 by Mike.Zyracki Added ability to support continous euler angle changes when changing rotations, in particularly with the rotation gizmo's. To do this we effectively added a form an of 'euler filter'(https://en.wikipedia.org/wiki/Euler_filter) to find the closest euler angle to the current euler angle. Three functions were added to FRotator to make this possible, one to get the euler angle that's has the same rotation as it, one to get the difference between two euler angles via Manhattan distance and a third using the previous two to choose a Rotator value that's closest to it. We then use these functions before calling UComponent::SetRelativeRotation to make sure we use the correct Euler after the Quat conversion. We also no longer limit(bound) the euler angles to -180,180, which is obviously necessary to avoid flips. I also changed how we caluclate yaw and roll when pitch is -90 or 90 to make it the standard approach of zeroing out roll and just setting yaw. Main reasons are the previous implementation had precision issues so things like 180, 90, -180 would show up due to numbers being nearly zero but negative,(this would break any smooth interpolations), and this facilitates having a 'gimbal' rotation mode (like Maya, Blender etc..) if we ever want that also. If needed we could keep the previous implementation but would need to add some FMath::IsNearlyZero checks, with less performance. Note we only do this special filtering when applying delta's to actors or components in the editors, which then call UComponent::SetRelativeRotationExact, which is a new function to foces the RelativeRotation to be equal to the new rotation. This allows us to store un-nomalized Rotators at the cost that the RotationCache may be broken. We didn't change any of the other UComponent functions that set rotations (via Quats or Transforms) so they will still be bounded and unwound. In SetInternalWorldLocationAndRotation we only set the rotation if the rotation has changed, which fixes the rotation getting changed and re-normalized if just translate happens. In TransformTrackEditor, we correclty use the bUndwing flag and in MovieScene3DTransformSection there was an un-needed winding check there, it will be unwound earlier if needed, which happens if Sequence Recording is happening. Max we should talk about what to do about this . Note the euler angle drag via the widget is still bound to 0-360. I think we should just unbound that now since the rotations value are now unbound. This review now includes fixes suggested by Zak. #jira UE-UE-22228 Change 3873483 by Matt.Hoffman Sequencer Tracks can now be inserted above the spacer at the bottom of the tree. #jira UE-54706 Change 3873899 by Max.Chen Sequencer: Add section selection throbbing Change 3873908 by Max.Chen Movie Scene Capture: Added logging per frame Change 3873924 by Matt.Hoffman Adds the ability to store Sequence Recorder setups into profiles that stay with the map and can be re-loaded later. Profiles store the Actor Recordings so the settings for each actor should carry with them. #jira UESEQ-339 Change 3874726 by Matt.Hoffman Disable drag-and-drop targets on spacers that come between rows in Sequencer. This prevents extra drag/drop targets showing up between each row. #jira UE-54706 Change 3874862 by Matt.Hoffman Audio Track no longer gets reordered when adding sub-audio tracks, as sub-tracks are no longer counted towards the sorting order index when normalizing indexes. #jira UE-54727 Change 3875905 by Matt.Hoffman Disable Fade Track UI if a fade track already exists in the sequence. #jira UESEQ-393 Change 3876163 by Max.Chen Sequencer: Swap the camera object to the camera component's owner if it's not the same. #jira UE-54874 Change 3876971 by Andrew.Porter EngineTest: Moved Media Player Seek test to new folder. Also enabled the test with new ground truth image. Change 3877040 by Max.Chen Cine Camera: Split camera properties to two groups, "Camera Options" and "Camera Settings". The cine camera now hides properties in the "Camera Settings" group so that properties like bConstrainAspectRatio (in the "Camera Options" group) can be visible. #jira UE-54192 Change 3877763 by Max.Chen Curve Editor: Fix curve changed on end drag so that only curves that had keys/tangents that were changed receive notification, otherwise all loaded curves were getting notified that they were changed. #jira UE-54951 Change 3878234 by Matt.Hoffman Disable "Drop Below" targets for Sequencer Tree nodes to prevent a confusing UX issue where dropping underneath a Object Binding Node puts it after the object binding node but the UI looks like it's inserting it inside the Object Binding node. #jira UE-54743 Change 3879359 by Mike.Zyracki If a track is inactive we dim it a bit which seems to be the UE4 way to show inactive or disabled state. We changed the active logic so that all subtracks need to be inactive for the track to also be inactive(instead of all active for active). This conforms to how the active state actually works, e.g if you have two sections and only one is active the track is still active above it. #jira UESEQ-388 Change 3879462 by Max.Chen Sequencer: Allow dragging onto a particular row which would move out any overlapping sections to make space for the newly created section. Newly created sections are now selected and throbbed to draw attention to themselves. #jira UE-54664 Change 3879464 by Max.Chen Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field. - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field. - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges. #jira UE-54922 Change 3879590 by Matt.Hoffman Items that are now added to the Sequencer via the "+Track" menu will be selected after being added. Items can now be added inside of folders instead of just to the root level. #jira UE-27397 Change 3879612 by Mike.Zyracki Display Nodes with no children are always active. #jira UESEQ-388 Change 3879730 by Matt.Hoffman Sequence Recorder's actor recording groups now remove items from the group when removed via the UI. #jira UESEQ-339 Change 3880256 by Mike.Zyracki Fix issue with inactive display with folders and other track nodes. #jira UESEQ-388 Change 3883491 by Max.Chen Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes. Copy from Release-4.19 #jira UE-51323 Change 3883603 by Max.Chen Movie Scene Capture: Add option toggle disable screen percentage. By default this is on (no change in current behavior). #jira UE-51898 Change 3885074 by Max.Preussner MediaCompositing: Resetting media texture & freeing resource on section end; removed dead code Change 3887220 by Max.Preussner MediaCompositing: Defaulted media section duration to 1 sec (since we do not know the actual duration in most cases) Change 3887478 by Matt.Hoffman Sequences now show [Inactive] in their title bars when they're disabled. This helps communicate why a sequence isn't being evaluated. #jira UE-51469 Change 3888985 by Max.Chen Movie Scene Capture: Clamp HDR Compression Quality between 0 and 1. #jira UE-55136 Change 3893519 by Max.Chen Sequence Recorder: Clarified tooltip for bRecordNearbySpawnedActors - spawned actors will still be recorded if they match the ActorFilter. #jira UE-55238 Change 3893546 by Max.Chen Sequence Recorder: If a selected actor already has a recording, add a blank recording. #jira UE-55239 Change 3894044 by Max.Preussner MediaCompositing: Added support for seeking into a media section Change 3894310 by andrew.porter MediaFrameworkTest: Adding Img media sources for 1080 and 2160 ravent test content Change 3894426 by Max.Preussner MediaAssets: Letting media textures with AutoClear retain their clear color when player is reset Change 3895717 by Max.Chen Sequencer: Null checks to prevent crash when saving the default state of a spawnable #jira UE-55304 Change 3897388 by Max.Chen Sequencer: Don't update current time to be within the view range when stepping into a sequence. #jira UE-55322 Change 3897452 by Max.Chen Audio: Fix crash when trying to record audio without any active capture devices. Log warning if the number of input channels is not 1 or 2. #jira UE-55223 Change 3897619 by Max.Preussner MediaCompositing: Removed commented out code Change 3898072 by Max.Chen Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated. #jira UE-55328 Change 3898272 by Max.Preussner MediaPlayerEditor: Made slate brush constants static Change 3898704 by Max.Chen Sequencer: Skip if the binding id's sequence can't be found. #jira UE-55337 Change 3899855 by Max.Preussner MediaCompositingEditor: Added cache state visualization to media track Change 3900300 by Max.Preussner MediaCompositingEditor: Added loop indicators to media sections Change 3900694 by Max.Preussner ImfMedia: Looping cache only when player is looping Change 3900892 by Max.Preussner Stats: Added stats category for media framework Change 3900954 by Max.Preussner MediaCompositing: Don't evaluate at the end of media section Change 3901348 by Max.Preussner Core: Replaced TLruCache autos for better readability Change 3901655 by Max.Preussner ImgMedia: Added more perf stats to EXR reader Change 3901972 by Max.Preussner MediaAssets: Added getter for media player in media sound components Change 3902233 by Max.Preussner MediaAssets: Enabling media textures to receive samples right after player is assigned Change 3902238 by Max.Preussner MediaCompositing: Working around init/shutdown idiosyncracies in sequencer Change 3904045 by Max.Chen Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register. #jira UE-55314 Change 3905605 by Max.Chen Sequencer: Restrict spawnables from being created if they have a ClassWithin that UMovieScene is not a child of. #jira UE-55429 Change 3906550 by Max.Chen Sequencer: Add media track icon #jira UE-55480 Change 3907101 by Max.Chen Sequence Recorder: Fix bugs related to not recording a level sequence. There were certain assumptions that creating a level sequence meant that sequence recording was in progress. This is not always the case - the recorders can record animation assets and not create a level sequence. Changed the notion of IsRecording() to having at least one actor recording that is recording. Countdown timer, recording displays, etc should function if IsRecording() and not based on whether a level sequence is created. #jira UE-55485 Change 3907247 by Max.Chen Sequence Recorder: Fix crash not removing PrepareToCleanseEditorObject delegate. Repros when opening sequence recorder, closing it, and then opening or creating a level. Change 3910343 by Max.Preussner Core: Added async helper for executing functions on a given thread pool Change 3910346 by Max.Preussner ImgMedia: Added separate thread pools for loading/decoding and deleting image frames Change 3910829 by Max.Preussner Profiler: Increased visible range of profiler graph Change 3910841 by Max.Preussner MediaCompositing: Displaying asset name instead of full media source path in media section Change 3910870 by Max.Preussner ImgMedia: Using deallocation thread pool only in debug builds Change 3919642 by Max.Chen Sequence Recorder: Clarify active tooltip #jira UE-55661 Change 3919660 by Max.Chen Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified - The following sequence of events exposes this issue: - Create a master sequence with a single shot that spawns a cube - Add this sequence to a level and set it to auto-play - Save everything and restart - Resave just the inner shot asset without opening it - PIE - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template. #jira UE-55626 #jira UE-55490 Change 3921825 by Max.Chen Sequencer: "Run Construction Script in Sequencer" is off by default for blueprints but on for Sequencer. This allows the content author to switch it on for specific blueprints and sequencer will be default, run those with construction scripts enabled. Change 3922232 by Max.Chen Sequence Recorder: Reset countdelay on stop. #jira UE-55755 Change 3922306 by Max.Chen Sequence Recorder: Don't automatically mark transforms to be recorded by sequence recorder. Instead, log a warning if the user toggled it off to warn that the resulting animation might not match gameplay. #jira UE-55758 Change 3922912 by Max.Chen Sequence Recorder: Fix refresh next sequence name #jira UE-55757 Change 3927654 by Max.Chen Movie Scene Capture: Added format mapping for the name of the current camera #jira UE-55769 PR #4537 Change 3927658 by Max.Chen Sequencer: Added fbx property mapping for "FocusDistance" to "FocusSettings.ManualFocusDistance" #jira UE-55782 Change 3932022 by Max.Chen Sequencer: Add import animation track section to next available row index. #jira UE-55892 Change 3933919 by Max.Chen Sequencer: Jump to playback start frame and not 0 to start playback for recording. #jira UE-55933 Change 3934307 by Andrew.Rodham Sequencer: Add template signature that is re-generated every time the base template is regenerated, which invalidates evaluation fields This fixes an issue where the same sequence is instantiated multiple times in a sequence. If the source sequence was saved, its template would be wiped, which would invalidate the template ID When an instance tries to evaluate the master template, it would only invalidate a range in the evaluation field that was the hull of any invalid sub sequences overlapping the current time, potentially leaving invalid data in the evaluation field at positions later (or earlier) on in the sequence When the sub template was re-generated, it receives the same SequenceSignature as it had before (because the sequence hasn't actually changed), which causes the stale evaluation field data to fail the IsDirty check (because the sequence is the same as it thought, but the *template* has changed) This has been addressed be adding a signature to templates themselves, and checking both the template signature and sequence signature as a part of the IsDirty check. This ensures that we regenerate if either the template, or the sequence have changed. #jira UE-55934 Change 3936327 by Andrew.Rodham Sequencer: Removed increment when trimming right UMovieSceneSection::TrimSection already explicity assigns an exclusive bound to the time passed in. The new behavior means we can trim a section to the right, and insert another section without changing the time to create adjacent sections. #jira UE-42652 Change 3936328 by Andrew.Rodham Fixed KeyFrameManipulator assignment operators and copy/move constructors - These types are potentially self-referential so cannot use default constructors/assignment Change 3936330 by Andrew.Rodham Converted UMGSequencePlayer to use frames internally #jira UE-54878 Change 3936726 by Max.Chen Sequencer: Set track node as the parent of the key area node. The key area switcher needs the object binding id from the parent object binding node. Without this, the binding to the external value fails. #jira UE-55931 Change 3936775 by Max.Chen Sequencer: Should stop or loop should compare DurationFrames with Current Time from StartTime. The bug is that if you set 30 warmup frames in movie rendering for a range of 0-100, the FrameRange will be starting at -30 and have a duration of 130. Without this fix, the playback will continue until frame 130, rather than 100. #jira UE-55933 Change 3936935 by Matt.Hoffman Easing Curves are now represented in Play Rate resolution instead of internal resolution. #jira UE-55937 Change 3937069 by Matt.Hoffman Users can toggle if the is infinite on each side, limited by which tracks support infinite ranges. #jira UE-55891 Change 3937516 by Max.Preussner ImgMedia: Added support for single-threaded platforms #jira UE-55986 Change 3937826 by Max.Preussner MediaAssets: Disabling media sound components on HTML5 if AudioMixer is not enabled Change 3937997 by Max.Chen Curve Editor: Add Zoom to Fit Curves so that selected curves from Sequencer can be focused on. Tested that undo doesn't re-zoom. #jira UE-55935 Change 3938000 by Max.Chen Sequencer: Stop all sounds before generating audio waveforms. #jira UE-55951 Change 3938376 by Max.Preussner XGEController: Disabled XGE Controller in single-threaded apps to prevent crash Change 3938444 by Max.Preussner Core: Added async support for single-threaded applications Change 3938445 by Max.Preussner Networking: Added support for single-threaded applications in UDP socket sender/receiver Change 3938447 by Max.Preussner Messaging: Added support for single-threaded applications Change 3939432 by Max.Chen Sequence Recorder: Append command list to global level editor actions so that shortcuts are accessible in level editor. #jira UE-55798 Change 3940229 by Andrew.Rodham Added prospective display rate upgrade to UMovieScene::PostLoad - There was previously some very odd behaviour that would assign the fixed frame interval only when a sub sequence was focused in SSequencer. This meant that many sequences could have a frame interval of 0 set in the data. - Under the old method of snap interval display this would have fallen back to getting the display interval from the sequencer settings, but we no longer look at these. - The USequencerSettings properties have been removed and in their place, a prospective data upgrade for sequences that have a fixed frame interval old 0fps that sets the play rate to the previous defaults based off the old USequencerSettings defaults. - This could end up 'changing' the display rate for sequences where the user has changed the snap interval in the settings for a particular sequence editor, but there's not much we can do about that given we don't have access to the USequencerSettings classes in UMovieScene #jira UE-55919 Change 3940277 by Andrew.Rodham Sequencer: Added ability to default frame resolutions and play rates for newly created actor sequences Change 3940378 by Andrew.Rodham Sequencer: Post move import dialog now defaults to the playback framerate of the sequence, and floors to frame numbers Change 3940559 by Andrew.Rodham Reinstated primed or recording sequence color Change 3940642 by Max.Preussner ImagePlate: Removed image plate media playback functionality Change 3940843 by Max.Preussner Core: Made TCircularQueue actually thread-safe; improved code comments Change 3940860 by Max.Chen Sequencer: Changed StructNameToKey to StructPathToKey Previously, keying a PropertyPath of [RenderTransform][Shear][X] would get trimmed to X, which doesn't map to a channel name as considered by Sequencer2dTransformTrackEditor. Instead, trim the resulting property path to [Shear][X] so that track editors can determine the desired struct path and channels to key. #jira UE-52966 Change 3941292 by Mike.Zyracki Fix for trajectories out of range not showing up. 1) If we had no key data we would pop the time, so wouldn't get the section ranges. 2) Calculating of upper bound was wrong, checking against -1 and not key == num of keys when doing algo::lower_bound. 3) No need to do the Bck-- for the bakward iterators since we fixed #2. We start now from the upper bound correctly. 4) If we had no keys (at section start,end) we would incorrectly say we were any key type, so since we draw constant keys as dashed we would do so incorrectly around section end points. #jira UE-55929 Change 3941424 by Max.Chen Curve Editor: Change Zoom to Fit to use TArrayView Change 3941498 by Max.Preussner Core: Added FMath::DivideAndRoundNearest function Change 3942097 by Matt.Hoffman Drop Frame Timecode Support for NTSC rates. Change 3942104 by Matt.Hoffman Sequence Recorder Group is no longer visible inside the World Outliner after using one. #jira 55266 Change 3942107 by Max.Chen Sequencer: Resurrect logic to find or extend an existing section when adding keys. Change 3942330 by Max.Chen Sequence Recorder: Better tooltip for default animation settings. #jira UE-55636 Change 3942339 by Max.Chen Sequence Recorder: Better tooltip for default animation settings. #jira UE-55636 Change 3942507 by Andrew.Rodham Sequencer: We no longer pad the time overlap threshold with a small number that is not scaled by the current zoom level - The presence of this pad was causing keys that were far apart to be grouped when zoomed in a long way Change 3942509 by Andrew.Rodham Sequencer: Only pad total view range, rather than section range as well when retrieving keys to render - This stops us from rendering keys that are within the view range, but outside the section range Change 3942512 by Andrew.Rodham Added transactions to some sequencer details customizations Change 3942513 by Andrew.Rodham Sequencer: Reinstated validation checks to UMovieSceneSection::SetStartFrame and SetEndFrame, changed erroneous uses to use SetRange Change 3942560 by Andrew.Rodham Pass by rvalue reference to appease error C2719 on Win32 ('InChannels': formal parameter with requested alignment of 8 won't be aligned) Change 3942697 by Andrew.Rodham Newly Created Level Sequences and Actor Sequences now default to 24000 fps frame resolution (+/- ~24hrs range, supporting all integer rates + 23.976) Change 3942700 by Andrew.Rodham Sequencer: Added legacy out-of-bounds errors for times that are not supported by the current legacy upgrade frame resolution Change 3942989 by Max.Preussner Core: Fixed circular queue count calculation Change 3943538 by Max.Preussner MediaAssets: Reverted workaround for procedural audio log spam in HTML5 (Actor component initialization cannot be skipped if the component is used in a level) Change 3944071 by Max.Preussner QAGame: Fixed Media Texture keeps last frame of Media when PIE ends #jira UE-53360 Change 3944292 by Max.Chen Sequencer: Added extra flags to ensure that asset initialization does not occur on template actor sequences #jira UE-56113 Change 3944364 by Max.Chen Sequencer: Prevent circular shot/master tracks. Tested adding master -> child -> master as drag and drop cinematic shot tracks and sub tracks as well as through the + button. #jira UE-56091 Change 3944422 by Max.Chen Sequence Recorder: Disable transform recording if off. #jira UE-56061 Change 3944745 by Andrew.Rodham Sequencer: Key rendering fixes - Fixed assert that occured when keys happened to reside on some times due to KeyTime + TimeOverlapThreshold - KeyTime being slightly larger TimeOverlapThreshold - Fixed keys sometimes being clipped when zoomed right in due to lack of half-frame offset - Added missing documentation to MovieSceneTimeHelpers.h #jira UE-56107 Change 3945231 by Andrew.Rodham Sequencer: Reconstruct channel proxy on Serialize to catch all cases of undo/redo, PostLoad and duplication #jira UE-56089 Change 3945301 by Andrew.Rodham Sequencer: Added safety checks during initial sequence recording to guard against applying negative or 0-sized sequence ranges #jira UE-56125 Change 3946627 by Max.Preussner Fortnite: Fixed game crashes closing editor while in PIE - Pure virtual function being called #jira UE-56144 [CL 3946896 by Max Chen in Main branch]
2018-03-14 22:09:33 -04:00
if (DeltaTime != 0)
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3237992) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3136778 on 2016/09/22 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3179199 on 2016/10/29 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. Copy from Release-4.14. Copied fix to FadeTrackInstance to FadeTemplate. #jira UE-37939 Change 3179340 on 2016/10/29 by Max.Preussner PS4Media: Fixed audio track dropping first frame Change 3180391 on 2016/10/31 by Max.Preussner UdpMessaging: nulling out message processor in destructor Change 3180459 on 2016/10/31 by Max.Chen Sequencer: Fix copy/paste crash in UMG. Change 3180607 on 2016/10/31 by Andrew.Rodham UMG: Fixed parent bindings not being adhered to correctly. Fixed slot widgets that get recreated not having their object bindings updated. #jira UE-38021 #jira UE-38018 Change 3181405 on 2016/11/01 by Lina.Halper #ANIM/SEQUCNER: sequencer animation blending support including additive - created multiway blend node - extension of two way blend - created anim sequencer instance to be used in sequencer for blending multiple animations and additives - hooked up to sequencer track players - renamed AnimationNode_TwoWay to AnimNode_TwoWay to be consistent with other node names. - Make sure you can't choose montage when selecting animation in Sequencer - Fixed Anim BP playing with multi group montages #code review: Max.Chen Change 3181870 on 2016/11/01 by Andrew.Rodham Sequencer: Made sequence pointers stored in sequence template instances weak object ptrs - We can't guarantee the lifetime of the objects here #jira UE-38051 Change 3182851 on 2016/11/02 by Andrew.Rodham Sequencer: Assert that a GetScriptStructImpl has been overridden correctly on templates Change 3182852 on 2016/11/02 by Andrew.Rodham Sequencer: Added 'Restore Animated State' command (CTRL+R) and button to sequencer toolbar Change 3183161 on 2016/11/02 by Max.Preussner Media: Added supported file extensions & URL schemes Change 3183476 on 2016/11/02 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3185181 on 2016/11/03 by Max.Chen Sequencer: Refactor general options button menu into play options and select options. Add Select Sections in Selection Range and Select All in Selection Range. Fix issues with convert to spawanble and convert to possessable. Convert to possessable now deletes the spawn track so that it's not left lying around, which when deleted would end up deleting the converted possessable actor. #jira UE-37854 Change 3185184 on 2016/11/03 by Max.Chen Sequencer: Add hotkey to toggle camera cut track lock/unlock camera. Change 3185409 on 2016/11/03 by Max.Chen Sequencer: Fix crash in skeletal mesh section drawing. #jira UE-38090 Change 3185444 on 2016/11/03 by Max.Chen UMG: Expose label browser for UMG Change 3185662 on 2016/11/03 by Max.Chen Sequencer: Paste track fixes. - Loosen restrictions on paste track destination. This allows the paste to operate on spawnables and on properties that don't have an explicit Set function. - Allow pasting onto all types of tracks, not just property tracks. - Fix when pasting the copied tracks onto multiple objects. Tested pasting transform tracks from possessable to spawnables. Tested pasting skeletal animation tracks from spawnable to possessables. #jira UETOOL-1206 Change 3185920 on 2016/11/03 by Andrew.Porter Adding test content for multiple audio video tracks. Change 3186404 on 2016/11/03 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3187957 on 2016/11/04 by Max.Preussner MediaAssets: Exposed CanPlaySource in BP Change 3187988 on 2016/11/05 by Max.Preussner Fixed documentation Change 3188035 on 2016/11/05 by Max.Chen Sequencer: Show camera name in cinematic viewport. #jira UE-28115 Change 3188603 on 2016/11/07 by Max.Preussner WmfMedia: Added missing nullptr check Change 3188788 on 2016/11/07 by Max.Preussner MediaPlayerEditor: Removed property buttons from PlatformMediaSource customization (UE-37948) #jira UE-37948 Change 3188808 on 2016/11/07 by Max.Preussner MediaAssets: Moved media player implementation into reusable class Also moved overlay text handling into separate asset. Change 3188919 on 2016/11/07 by Max.Preussner Media: Changed the handling of invalid media and media that failed to open (UE-38014) #jira UE-38014 Change 3189112 on 2016/11/07 by Max.Preussner WmfMedia: Added rudimentary H.265 HEVC support for Windows 10 (UE-38324) #jira UE-38324 Change 3189376 on 2016/11/07 by Max.Preussner WmfMedia: Removed Windows specific code from factory module Change 3189381 on 2016/11/07 by Max.Preussner Atrac9Audio: Fixed log category Change 3189497 on 2016/11/07 by Max.Preussner Media: Added binary sinks support Change 3189666 on 2016/11/07 by Max.Chen Curve Editor: Add option to show time in frame numbers #jira UE-27210 Change 3190339 on 2016/11/08 by Max.Preussner MediaAssets: Removed SetDesiredPlayerName since the field is public Change 3190342 on 2016/11/08 by Andrew.Porter Adding sequencer test content for animation blueprint Change 3190398 on 2016/11/08 by Max.Preussner Media: Renamed binary tracks to metadata tracks Change 3190458 on 2016/11/08 by andrew.porter Updating Skeleton with new slots. Change 3191167 on 2016/11/08 by Max.Chen Sequencer: Fix crash in validating paste tracks buffer. Validate the tracks instead of actually pasting into temp. #jira UE-38353 Change 3191336 on 2016/11/09 by Andrew.Rodham Slate: Added the ability to set and retrieve a host tab manager from a details view Change 3191338 on 2016/11/09 by Andrew.Rodham Editor: Added the ability to extend default layouts - FLayoutExtender can be used to provide basic tab layout extensions on default themes. - This can be used by external plugins to inject tabs to other interfaces where necessary. - Currently this is supported by the blueprint editor's unified component layout, and the level editor layout. Change 3191346 on 2016/11/09 by Andrew.Rodham Sequencer: Added new (experimental) ActorSequence module and editor - Sequences can now be added to actors via the UActorSequenceComponent. - An embedded sequencer will appear on details panels, with the option to break it out into a tab. - Separated common playback elements from ULevelSequencePlayer into UMovieSceneSequencePlayer, from which specific players can derive. - The majority of level editorintegration with sequencer has been separated out into a separate singleton class that can manage multiple sequencers. - All movie scene data now defaults to instanced, such that it can be duplicated and instanced correctly. - Added read-only mode for sequencer which is used for actor sequence components that come from a blueprint archetype to prevent erroneous editing. Change 3191387 on 2016/11/09 by Andrew.Rodham Orion: Fixed deprecation warnings Change 3191388 on 2016/11/09 by Andrew.Rodham Orion: Added dependency on MovieScene module Change 3191403 on 2016/11/09 by Andrew.Rodham Sequencer: Fix initialization order warning Change 3191428 on 2016/11/09 by Andrew.Rodham Sequencer: Added missing include Change 3191510 on 2016/11/09 by Andrew.Rodham Header include fixes Change 3191599 on 2016/11/09 by Max.Chen Sequencer: Add option to lock the playback range per movie scene. The toggle is stored as editor only and should be a saved value so that it can persist as the asset is passed from user to user. #jira UE-34677 Change 3191664 on 2016/11/09 by Andrew.Rodham Sequencer: Ensure keyframe handlers are only added once Change 3192373 on 2016/11/09 by Max.Preussner MediaAssets: Fixed regression: playlists no longer open Change 3192408 on 2016/11/09 by Max.Preussner MediaAssets: Fixed OpenPlaylistIndex crashing Change 3192878 on 2016/11/09 by Max.Chen Camera Rig: Fix log spam trying to unregister component. #jira UE-38435 Change 3192989 on 2016/11/10 by Andrew.Rodham Slate: Added constructor to appease old VS2013 compiler warning about non-constructible type Change 3192991 on 2016/11/10 by Andrew.Rodham Sequencer: Moved lambda out-of-line to fix static analysis warning Change 3193420 on 2016/11/10 by Max.Preussner MediaAssets: Replaced CopyToResolveTarget with new TransitionTarget API Change 3193478 on 2016/11/10 by Max.Chen Sequencer: Moved Fix Actor References back under the General Options menu. Change 3193870 on 2016/11/10 by Max.Preussner MediaPlayerEditor: Removed additional buttons in per-platform overrides (UE-37948) #jira UE-37948 Change 3193873 on 2016/11/10 by Lina.Halper - Sequencer fix with anim instance reinit - Fixed TMap issue with memory by changing to pointer from ref. #code review: Max.Chen Change 3194184 on 2016/11/10 by Max.Chen Sequencer: Only expand section when setting keys when there are keys. Otherwise if you set the default value while the time position is outside of the section range, the section will expand, which seems undesirable. Change 3194187 on 2016/11/10 by Max.Chen Sequencer: Backwards compatibility if a track no longer supports multiple rows, its sections are split to other duplicate tracks. Change 3194191 on 2016/11/10 by Max.Chen Sequencer: Add audio volume and pitch curves. #jira UE-30009 Change 3194256 on 2016/11/10 by Max.Chen Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3194282 on 2016/11/10 by Max.Chen Movie Capture: Add some frame rate bounds. Max frame rate for recording is 200. Min is 1. #jira UE-38502 Change 3194355 on 2016/11/11 by Max.Chen Sequencer: Minimum handle size for time slider scrubber. #jira UE-34676 Change 3194767 on 2016/11/11 by Max.Chen Sequencer: Mark duplicated tracks as changed so that their template gets regenerated. Change 3195094 on 2016/11/11 by Max.Preussner Media: Removing game thread dependencies This change removes game thread dependencies from all media players so that we can use the media framework for startup movies where the game thread is block while loading the Engine. The players now have two new methods, TickPlayer and TickVideo, which need to be called from the external code that owns the players. On the Engine side, this is taken care of by UMediaPlayer, which calls TickPlayer from the game thread and TickVideo from the render thread. In startup movies, this will be taken care of by a special thread. AvfMedia: This change does not fully remove game thread dependencies in AvfMediaPlayer yet. There are some async callbacks scheduled to execute on the game thread that need to be refactored. The execution of these events should be performed in TickPlayer instead. All platform owners, please review these changes for your platform and make sure that everything still works. I have not had time to test all platforms yet. Change 3195396 on 2016/11/11 by Max.Preussner AvfMedia: Removed remaining game thread dependencies Change 3195670 on 2016/11/11 by Max.Preussner MediaUtils: Renamed function Change 3195690 on 2016/11/11 by Max.Preussner MediaAssets: MediaPlayerBase instance is now a field instead of pointer. Change 3195802 on 2016/11/11 by Max.Preussner Media: Removed UMediaPlayer::GetNativePlayer Change 3195843 on 2016/11/11 by Max.Preussner Kismet: Fixed non-unity Change 3195851 on 2016/11/11 by Max.Preussner Fixed typo. Change 3195854 on 2016/11/11 by Max.Preussner MediaUtils: Added missing forward declaration Change 3195937 on 2016/11/11 by Max.Chen Media: CIS Fix Change 3196120 on 2016/11/13 by Max.Chen Sequencer: Weight curve for skeletal animation section. Changed skeletal template evaluation so that it works with multiple animation tracks. The shared track clears all the weights, the section gathers up all the data, and the shared track evaluates the data. Otherwise, the multiple track evaluations would conflict with each other in setting states back and forth. #jira UE-38374, UEFW-128 Change 3196265 on 2016/11/13 by Max.Chen Sequencer: Fix audio waveforms so that they're regenrated when audio start time is changed. #jira UE-38543 Change 3196421 on 2016/11/14 by Andrew.Rodham Sequencer: Fixed modified tracks not being written to the transaction buffer when replacing object bindings #jira UE-38423 Change 3197131 on 2016/11/14 by Max.Chen Sequencer: Null checks. #jira UE-38570, UE-38593 Change 3197209 on 2016/11/14 by Max.Chen Cine Camera: Reset focus smoothing interpolation on PostEditChangeProperty. This fixes an issue where if you enable focus smoothing, the manual focus distance that is input isn't used since the interpolation happens from the last current focus distance. #jira UE-27055 Change 3198691 on 2016/11/15 by Max.Chen Sequence Recorder: Optimize record transforms by setting all the keyframes at once. Also, added option to toggle removing redundant keyframes from the recorded tracks. #jira UE-38489 Change 3198711 on 2016/11/15 by andrew.porter Adding test content for MEdia Framework Track Switching. Change 3199174 on 2016/11/15 by Lina.Halper Sequencer backward compatibility fix with root motion Make sure you could remove root motion fine #jira : UE-38591 Change 3199260 on 2016/11/15 by tim.gautier Updated QA-Media_TrackSwitch - changed Trigger Collision to only detect overlap from PlayerPawn Change 3199663 on 2016/11/15 by Max.Chen Anim Sequencer: Fix deprecation warning for bCanUseParallelUpdateAnimation. Updated to use bUseMultiThreadedAnimationUpdate. Change 3199727 on 2016/11/15 by Max.Chen Matinee to Level Sequence: Set default scale when converting matinee move tracks to sequencer. #jira UE-38688 Change 3199847 on 2016/11/16 by Max.Chen Sequencer: Add menu option to reduce keys of all sections in the current level sequence Change 3200351 on 2016/11/16 by Max.Chen Level Editor/Sequencer: Fixes to allow for component keyframing. The transform track operates on the components that changed, not the actor. The level editor viewport broadcasts begin/end movement on the components that changed. #jira UE-38649, UE-38646 Change 3200474 on 2016/11/16 by Max.Chen Sequencer: Move reduce keys to section context menu. Change 3200888 on 2016/11/16 by Max.Chen Sequencer: Clamp skeletal animation evaluation remapping of time to section bounds. This is necessary when evaluating nearest is enabled and the time is beyond the section bounds. Also, set the shared track template to have higher priority so that it always clears/initializes weights before each section's template adds section params for evaluation. Change 3201633 on 2016/11/17 by Max.Chen Matinee to Level Sequence: Fix matinee 3d scale track conversion to level sequence. Also, added paste matinee vector track to sequencer's vector track. #jira UE-38688 Change 3202458 on 2016/11/17 by Max.Chen Sequencer: Fix track editor commands getting unregistered when switching from one level sequence to another. The sequence of events is: track editor commands get bound when a level sequence is edited. When switching to another level sequence, the existing track editor is released after the new one is registered, causing the commands to ultimately get unbound. #jira UE-38693 Change 3202606 on 2016/11/17 by Max.Chen Actor Sequence: Null check in CanPossessObject for a component's owner. #jira UE-38514 Change 3203522 on 2016/11/17 by Max.Chen Sequencer: Audio start time deprecated in favor of start offset which is an offset into the audio clip. Also, limit the start offset to positive values since you can just crop into the audio clip by dragging the section's start time. Audio track no longer supports multiple rows (should have been checked in along with the audio volume and pitch multiplier curves). #jira UE-38549, UE-38554, UE-38547 Change 3203863 on 2016/11/18 by Andrew.Rodham Engine: Ensure that world settings actor is considered by network object list when sorting the actor list for a level Change 3203865 on 2016/11/18 by Andrew.Rodham Sequencer: Fixed play rate track interaction between servers and clients - The logic for evaluation was previously flawed (it would only run in editor builds). Play rate is now only evaluated on servers and standalone clients, with the time dilation being replicated to network clients. Change 3203900 on 2016/11/18 by Andrew.Rodham Sequencer: Changed CreateLevelSequencePlayer to create a transient level sequence actor #jira UE-37277 Change 3205038 on 2016/11/18 by Max.Preussner Slate: Corrected comment Change 3205046 on 2016/11/18 by Max.Preussner WmfMedia: Added missing nullptr check #jira UE-38825 Change 3205073 on 2016/11/18 by Max.Chen Sequencer: Fix audio upgrade case when start time is 0. Change 3205277 on 2016/11/19 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Please take a look at SequencerEdMode.cpp and Sequencer.cpp. I ended up accepting latest Dev-Sequencer, which seemed to be the right thing to do. Change 3205465 on 2016/11/20 by Max.Preussner MovieScene: Fixed non-unity build Change 3205467 on 2016/11/20 by Max.Preussner Engine: Fixed spelling Change 3206264 on 2016/11/21 by Max.Preussner Kismet: Added missing forward declaration Change 3206493 on 2016/11/21 by Max.Preussner PS4Media: Added remaining changes for removing game thread dependencies Change 3206512 on 2016/11/21 by Andrew.Porter Adding test content to QAGame for Sequencer animation weight blending. Change 3206529 on 2016/11/21 by Lina.Halper Fixed anim notifes to work in Sequencer Instance - Give proper delta in editor preview - Make sure not to recreate AnimInstance #jira: UE-38849 #code review:Max.Chen Change 3206552 on 2016/11/21 by Max.Preussner QAGame: Enabled looping by default Change 3207462 on 2016/11/22 by andrew.porter QAGame: updating QA-Sequencer with changes to animation blending test cases Change 3207499 on 2016/11/22 by tim.gautier Added Streaming Sources, added Streaming Source options for BP_MediaPlayer. Specified Media Option Categories with BP_MediaPlayer to clean up details panel. #jira none Change 3207571 on 2016/11/22 by Max.Chen Curve Editor: Expose curve editor settings to Editor Preferences. #jira UE-38907 Change 3207690 on 2016/11/22 by Max.Chen Sequencer: Speculative crash fix for switching UMG animations. #jira UE-29333 Change 3207744 on 2016/11/22 by tim.gautier Removed unnecessary nodes from BP_MediaPlayer. Created a variable visible in the Details Panel to allow the user to specify a URL to Stream media without specifying a Source in-editor. #jira none Change 3207935 on 2016/11/22 by Max.Chen Sequencer: Temporary fix for skeletal animation track scrubbing. Verified that anim notifies still fire when playing and scrubbing. #jira UE-38964 Change 3207938 on 2016/11/22 by Max.Chen Sequence Recorder: Set reduce keys back to true so that there's no change in current behavior. This should be toggled off for performance reasons but in general is nice to have reduced keys. Change 3207950 on 2016/11/22 by Lina.Halper - Fixed so that mesh space additive won't show up in sequencer - Added warning if you change type later or existing ones #jira: UE-38062? Change 3208278 on 2016/11/22 by andrew.porter QAGame: Adjusting level blueprint for test case. Change 3208285 on 2016/11/22 by andrew.porter QAGame: adding SequencerBP animation blueprint. Change 3208538 on 2016/11/23 by Max.Chen Actor Sequence: Fix plugin filename. Change 3208916 on 2016/11/23 by Max.Chen Sequencer: Fix material parameter initialization so that the value is retrieved from the material instance and not the parent material. #jira UE-34317 Change 3208924 on 2016/11/23 by Max.Chen Save As: Cancel should not save over the existing asset. It should just return. Change 3208939 on 2016/11/23 by andrew.porter QAGame: reset some content back to its default state for testing Change 3209053 on 2016/11/23 by Max.Chen Sequencer: Ensure the section id is unique. Change 3209161 on 2016/11/23 by Max.Chen Save As: Follow up fix for cancelling save as. Change 3210540 on 2016/11/26 by Max.Preussner WmfMedia: Reworked fallback stride calculations to fix issues with some exotic video formats Change 3210546 on 2016/11/26 by Max.Preussner WmfMedia: Fixed NV12 vertical buffer alignment Change 3211567 on 2016/11/28 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Step 1 of 2 Change 3212408 on 2016/11/28 by Max.Preussner Fixed fallout from Dev-Main merge Change 3212456 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header dependencies Change 3212562 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header usage Change 3212649 on 2016/11/28 by Max.Chen Fix CIS Change 3212671 on 2016/11/28 by Max.Chen Sequencer: Add option to restore to the pre animated state. #jira UE-38862 #2953 Change 3212672 on 2016/11/28 by Max.Chen Sequencer: Select object binding node corresponding to selected components and vice versa (select components in level when object binding node is selected) Change 3212673 on 2016/11/28 by Max.Chen Sequencer: Follow-up fix for component keyframing - key area needs to be updated by component. #jira UE-38649 Change 3212676 on 2016/11/28 by Max.Chen Level Editor: PostEditMove should only be called on the actor if it is moved. #jira UE-38646 Change 3212688 on 2016/11/29 by Max.Chen Sequencer: Force refresh event parameters customization when struct contents change but not a full refresh when struct child contents change. #jira UE-39094 Change 3212831 on 2016/11/29 by Andrew.Rodham Disabled ActorSequenceEditor plugin by default while it's experimental Change 3213219 on 2016/11/29 by Max.Preussner AvfMedia: Added missing include Change 3213333 on 2016/11/29 by Andrew.Rodham Sequencer: Added the ability to override bindings when playing back a level sequence on a level sequence actor #jira UETOOL-746 Change 3213905 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214203 on 2016/11/29 by Michael.Gay Some demo files to test Sequencer timing. Change 3214205 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214548 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214564 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214567 on 2016/11/29 by Max.Chen More IWYU fixes for Win32 Change 3214573 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214576 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214621 on 2016/11/30 by Max.Preussner Atrac9Decoder: Fixed log category declaration Change 3214630 on 2016/11/30 by Max.Preussner More IWYU fixes Change 3214747 on 2016/11/30 by Andrew.Rodham Sequencer: Fixed shadow variable Change 3214957 on 2016/11/30 by Andrew.Rodham Core: Changed Algo::Find to use TElementType - This allows it to support c style arrays Change 3215127 on 2016/11/30 by Andrew.Rodham Sequencer: Made burn-in options and init settings instanced - This ensures they work correctly when defined on archetypes and blueprints #jira UE-38645 Change 3215754 on 2016/11/30 by Max.Chen Sequencer: Fix skeletal animation track evaluating tracks in the wrong time space. Cache the evalulation time and weight value in each section's template and then execute with those values in the shared track's template. #jira UE-39145 Change 3216603 on 2016/12/01 by Max.Chen Sequencer: Set audio volume/pitch only if changed. Change 3216613 on 2016/12/01 by Max.Chen Sequencer: Add component selector when there are multiple components that have sockets. This fixes a crash when there are multiple components to attach to. #jira UE-39167 Change 3217175 on 2016/12/01 by Max.Chen Sequencer: Set skeletal animation track evaluation to be upper bound exclusive. This gives better behavior when two clips butt up against each other since the sections would overlap in time and evaluation would normalize they weighted contribution of each. #jira UE-37184 Change 3217292 on 2016/12/01 by Max.Chen Sequencer: Rework upgrading track rows to include overlapping sections. For skeletal animation sections, set weight values based on the evaluation bounds since there was no blending prior to 4.15. Change 3217860 on 2016/12/01 by Max.Preussner Media: Fall-through for media options Change 3217965 on 2016/12/01 by Max.Preussner MediaAssets: Renamed media option name Change 3218470 on 2016/12/01 by Max.Chen Sequencer: Fix start time deprecation value so that negative values are supported. #jira UE-39259 Change 3218473 on 2016/12/01 by Max.Chen Sequencer: Fix crash if start seq length is negative. Change 3219021 on 2016/12/02 by Max.Chen Sequencer: Add multiply and divide to transform box. Change 3219374 on 2016/12/02 by Max.Chen Sequencer: Teleport simulating components when moving them through the transform track. This fixes bugs with recording simulating actors (ie. vehicle game) where recorded actors don't playback with the recorded positions and there are warnings about attempting to move a fully simulated skeletal mesh. #jira UE-38442, UE-38444, UE-38852 Change 3219638 on 2016/12/02 by Max.Preussner Projects: Fixed error message Change 3220584 on 2016/12/03 by Andrew.Rodham Sequencer: Blueprint generated classes are now always removed from level sequences on load in the editor - This ensures that old (and perhaps corrupt) BP generated classes are destroyed #jira UE-39173 Change 3220585 on 2016/12/03 by Andrew.Rodham Editor: Fix EditInstanceOnly properties that aren't variables on the generated class being editable in blueprints Change 3220973 on 2016/12/04 by Max.Chen Fix CIS Change 3222833 on 2016/12/05 by Max.Chen Sequencer: Fixed some recorded components not being generated. #jira UE-34289 Change 3224450 on 2016/12/06 by Max.Chen Sequencer: Fix convert spawnable to posessable. Logic for setting the parent was mistakenly removed in runtime eval. #jira UE-39419 Change 3225301 on 2016/12/07 by Max.Preussner AvfMedia: Added settings class Change 3225304 on 2016/12/07 by Max.Preussner Fixed typo Change 3225723 on 2016/12/07 by Max.Preussner Fixed typo. Change 3225871 on 2016/12/07 by Max.Preussner Forgot to check in Change 3225932 on 2016/12/07 by Max.Preussner Added missing header Change 3226266 on 2016/12/07 by Max.Preussner Media: Fixed various module dependencies Change 3226451 on 2016/12/07 by Max.Preussner Include fixes Change 3226455 on 2016/12/07 by Max.Preussner LevelSequence: Added missing include Change 3227135 on 2016/12/08 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3227143 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing header Change 3227731 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing include Change 3228222 on 2016/12/08 by Max.Preussner UBT: Fixed delay load library support for remote compilation to macOS Change 3228266 on 2016/12/08 by Max.Preussner PluginBrowser: Added missing includes Change 3228755 on 2016/12/09 by Andrew.Rodham Sequencer: Fixed copy-paste of event keys - Also added a key-value iterator to TCurveInterface (both const and non-const) #jira UE-39526 Change 3228777 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Reimplement fixes from Fortnite for PS4 media framework in //UE4/Dev-Sequencer. Based on Original CL 3227137 - Event callback from AvPlayer was enqueing the processing of events over to the player thread, so the "State" member of FPS4MediaPlayer doesn't get updated until the following frame. This breaks cases with multiple calls to SetRate within a single frame. - Removed time check in FPS4MediavideoSampler::Tick. There are cases where the time check failed, even when a new frame was available from the AvPlayer libs. The video sampler now always calls sceAvPlayerGetVideoDataEx. This returns immediately if no frame data is available. - FPS4MediaPlayer::Seek was failing if the video is in a playing/paused state. We now restart the stream if a seek command occurs after the video has stopped (e.g. due to EOF reached). - Shared a single critical section between the FPS4MediaTracks, FPS4MediaVideoSampler and FPS4MediaPlayer objects. Fixes deadlocks between the decoder/player threads where each will be waiting on each others' critical section. [~] Enabled debug warnings from AvPlayer library in non-shipping builds. [~] Changed log levels of UE_LOGs to match their severity. ------------------------- [!] Also, fixed rendering artifacts on videos using a cropping rectangle - e.g. 1080p videos are actually decoded as 1920x1088, with an extra 8 pixels height, which contained garbage. - We determine the final media texture size as the size of the cropping rectangle, and use modified UVs during the YCbCr->RGB converstion shader to do the mapping. Change 3228793 on 2016/12/09 by Andrew.Rodham Sequencer: Edits to actor sequences now correctly mark their parent blueprints for compilation #jira UE-38723 Change 3228877 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Fix track switching issues in PS4 media player. - Sony's AvPlayer library does not support switching tracks (audio or video) on-the-fly after a stream has begun playback. - The higher level UMediaPlayer enables track 0 automatically, which would be committed to the AvPlayer, and therefore lock out other streams. - Actual track selection is now deferred until the stream is started, after which changing tracks is prohibited. - Tracks must be selected before calling SetRate for the first time. #jira UE-37225 Change 3229501 on 2016/12/09 by Max.Preussner Media: Better display names for media player plug-ins Change 3229515 on 2016/12/09 by Max.Preussner MediaPlayerEditor: Sorting player plug-ins alphabetically; consistent display in both media player editor and media source customization Change 3229716 on 2016/12/09 by andrew.porter Adding PlayRate sequence to my dev folder Change 3230554 on 2016/12/12 by Andrew.Rodham Back out changelist 3220584 - Currently this causes actor instances to fail to load because they are instanced of dead classes. Need to think of a more robust solution here. #jira UE-39398 Change 3230922 on 2016/12/12 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3232059 on 2016/12/12 by Max.Preussner MediaUtils: Better error message for when no suitable media player plug-in was found Change 3232097 on 2016/12/13 by Max.Preussner Switch: Temp fix for borked folder name on case-sensitive platforms Change 3232100 on 2016/12/13 by Max.Preussner MediaAssets: Split up UMediaSource into UBaseMediaSource Also added color space related properties Change 3232101 on 2016/12/13 by Max.Preussner Media: Started to implement support for color spaces Change 3232119 on 2016/12/13 by Max.Preussner MediaAssets: Fixed buffer not recreated if color space changed Change 3232799 on 2016/12/13 by Max.Preussner PS4Media: Fixed build #jira UE-39706 Change 3233170 on 2016/12/13 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3233250 on 2016/12/13 by Max.Preussner MediaPlayerEditor: Added separator in track menu Change 3233309 on 2016/12/13 by andrew.porter QAGame: Edited text render actors in QA-Media_TrackSwitch Change 3233439 on 2016/12/13 by Chris.Babcock Standardize Android media track DisplayName Change 3233817 on 2016/12/13 by Chris.Babcock Fix virtual keyboard EditableTextBox update when comitted text matches current text from change updates #jira UE-39424 #ue4 #mobile Change 3234421 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed nullptr crash Change 3234423 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed incorrect copying of base-class from compiler rules Change 3234429 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed empty space not being added between the last and penultimate segments when required #jira UE-39442 Change 3234635 on 2016/12/14 by Max.Preussner MediaAssets: Exposed UTexture properties in UMediaTexture Change 3234681 on 2016/12/14 by Max.Preussner MediaAssets: Made MediaTextureResources support -onethread Change 3234878 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed crash with "Evaluate Sub Sequences in Isolation" enabled - This occurred when there were tracks at the root level of the sub sequence, because it would incorrectly hash in the parent ID, rather than just using it directly Change 3234901 on 2016/12/14 by Max.Preussner MediaPlayerEditor: Detail customization improvements Change 3235275 on 2016/12/14 by Chris.Babcock Fix WMF stream ordering to match other players #jira UE-39703 #ue4 #mediaframework Change 3235390 on 2016/12/14 by Max.Preussner DesktopPlatform: Added IniPlatformName to FPlatformInfo; fixed up indentation Change 3235402 on 2016/12/14 by Max.Preussner MediaAssets: Fixed platform player name overrides ignored in packaged builds (UE-39771) #jira UE-39771 Change 3235667 on 2016/12/14 by Max.Preussner Media: Moved enums into separate header file, so they can be shared Change 3235984 on 2016/12/14 by Max.Preussner Back out changelist 3235667 Change 3236040 on 2016/12/14 by Max.Preussner Core: Added modulus operator to FTimespan Change 3236139 on 2016/12/15 by Max.Preussner Core: Added FTimespan::IsZero Change 3236527 on 2016/12/15 by Max.Preussner Fixed initialization order Change 3237101 on 2016/12/15 by Andrew.Rodham Sequencer: Skeletal animation and audio tracks now support multiple rows again. - In practice there were too many edge-cases to account for whilst considering backwards compatability - The impossible scenario was 2 sections on different rows, but evaluating nearest section - this cannot be represented as separate tracks. - Reorganised animation runtime template to use execution tokens rather than ::Initialize to ensure that animation operates correctly on the first frame for spawned objects #jira UE-39442 #jira UE-39725 Change 3237213 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed crash when setting event key properties #jira UE-39347 Change 3237255 on 2016/12/15 by Chris.Babcock Fix Multi with ETC2 and PVRTC selecting ES3.0 instead of 2.0 #jira UE-39839 #ue4 #android Change 3237294 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed shadowed variable warnings Change 3237366 on 2016/12/15 by Max.Preussner Media: Removed color space changes; we'll do these in material graphs instead Change 3237436 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed montages not being stopped for specific animation slots when animation sections were no longer evaluated #jira UE-39847 Change 3237458 on 2016/12/15 by Andrew.Rodham Sequencer: Always force regeneration of templates when PIE to eliminate the posibility of combining stale data Change 3237516 on 2016/12/15 by Max.Preussner Media: Attempting to fix Crash in fortnite just before exiting onboarding (UE-39841) #jira UE-39841 Change 3237532 on 2016/12/15 by Max.Preussner Added missing scope lock Change 3237991 on 2016/12/16 by Max.Preussner PS4Media: Fixed build [CL 3238204 by Max Preussner in Main branch]
2016-12-16 11:17:44 -05:00
{
TSharedPtr<FSequencer> Sequencer = SequencerPtr.Pin();
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3178529) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3149443 on 2016/10/03 by Max.Preussner MediaAssets: Better parameter names for MediaPlayer BP functions Change 3149756 on 2016/10/03 by Max.Chen Sequence Recorder: Set some settings to be clamped at 0 (sequence length, recording delay, audio gain, audio input buffer size, nearby actor recording proximity) #jira UE-35233 Change 3149795 on 2016/10/03 by Max.Chen Curve Editor: Set tangent to user when flattening or straightening tangents only when the tangent mode is auto and the interp mode is cubic. #jira UE-36734 Change 3150378 on 2016/10/04 by Max.Preussner PS4Media: Made video buffer sizes for file and HLS sources configurable (UE-36807) #jira UE-36807 Change 3151414 on 2016/10/05 by Max.Chen Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null. #jira UE-35285 Change 3152038 on 2016/10/05 by Max.Preussner UdpMessaging: Code & documentation modernization pass Change 3152471 on 2016/10/05 by Max.Chen Cine Camera: Don't enable/disable actor ticking based soley on actor tracking since actor ticking is needed for other purposes. Instead, always enable actor ticking and only update actor tracking on tick if necessary. This fixes a bug where the cine camera actor won't tick if you hook in event tick. #jira UE-36625 Change 3152692 on 2016/10/05 by Max.Preussner Messaging: API code & documentation modernization pass Mostly removed shared pointer/ref typedefs as they prevent forward declarations and increase include complexity. Change 3153824 on 2016/10/06 by Max.Preussner Messaging: Renamed IConnectionBasedMessagingModule to ITcpMessagingModule and moved it into TcpMessaging I recommend that we refactor this API. The dependency should be reversed, i.e. instead of AndroidDeviceDiscovery depending on the TcpMessaging plug-in module, the Engine should provide a central registry that device discovery modules can notify, and that message transport plug-ins can register with and listen to OnConnectionAdded/Removed events etc. That way it supports an arbitrary number of transport plug-ins, and the Engine is not coupled to any of them. This functionality is not necessarily related to messaging, and the Messaging API is transport agnostic anyway. I'll think about this some more. Change 3153826 on 2016/10/06 by Max.Preussner Messaging: Removed remaining typedefs in IMessageTracer to enable forward declaration and reduce include dependencies Change 3153857 on 2016/10/06 by Max.Chen Sequencer: Set snap time to dragged key on by default. Change 3153980 on 2016/10/06 by Max.Preussner SessionServices: Removed typedefs; code and documentation modernization pass Change 3154313 on 2016/10/06 by Max.Chen Sequencer: Set the paste keys time to the current time, rather than the mouse time. Change 3154332 on 2016/10/06 by Max.Chen Sequencer: Remove click to rename shot functionality in the shot thumbnail. Added rename shot to the shot context menu. Change 3154377 on 2016/10/07 by Max.Chen Sequencer: Add ability to step to beginning and ends of sections/shots using the hotkeys: , and . Change 3154788 on 2016/10/07 by Max.Chen Sequencer: Fix offsets that created when moving multiple sections. The offsets were being created because section bounds were being generated for all sections except for the current section. Instead, they should be computed for all sections except for any that aren't being moved. #jira UE-29152 Change 3159274 on 2016/10/11 by Max.Preussner Core: Documentation fixes Change 3159275 on 2016/10/11 by Max.Preussner UdpMessaging: Added missing header Change 3160746 on 2016/10/12 by Max.Preussner MediaAssets: Added BP functions to query width, height, and aspect ratio of UMediaTexture instances #jira UE-37241 Change 3160975 on 2016/10/12 by Max.Preussner PS4Media: Better logging for SetRate failures Change 3160995 on 2016/10/12 by Max.Preussner MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248) #jira UE-37248 Change 3161066 on 2016/10/12 by Max.Preussner PS4Media: Enforcing minimum 8 byte alignment for media allocations Change 3161069 on 2016/10/12 by Max.Preussner PS4Media: Fixed log spam when setting play rate to current rate Change 3162567 on 2016/10/13 by Max.Preussner PS4Media: Made track switching code more readable Change 3163447 on 2016/10/14 by Max.Preussner PS4Media: Fixed array out of bounds assertions Change 3163772 on 2016/10/14 by Max.Preussner MfMedia: Fixed a number of timing related issues Change 3163980 on 2016/10/15 by Max.Chen Sequencer: Remove folder name numeric padding so that the naming convention is similar to creating objects in the level. Change 3164581 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure global pre-animated state is restored in reverse order Change 3164582 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure pre animated state is restored for all actor components before saving default state Change 3164583 on 2016/10/17 by Andrew.Rodham Sequencer: Re-enabled support for pre and post roll Change 3165464 on 2016/10/17 by Max.Chen Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user. Copy from Release-4.14 #jira UE-37416 Change 3165483 on 2016/10/17 by Max.Chen Sequencer: Enable restore state for attach section completion Change 3165771 on 2016/10/18 by Andrew.Rodham Sequencer: Force evaluate when rendering thumbnails #jira UE-37321 Change 3166057 on 2016/10/18 by Andrew.Rodham Sequencer: Only set defaults for tracks that have no keys, and where the requested default has changed #jira UE-37285 Change 3166218 on 2016/10/18 by Max.Preussner MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470) #jira UE-37470 Change 3166247 on 2016/10/18 by Max.Preussner WmfMedia: Showing progress bar while media is being resolved Change 3166289 on 2016/10/18 by Max.Preussner MfMedia: Showing progress bar while media is being resolved Change 3166993 on 2016/10/18 by Max.Preussner MfMedia: Fixed info string not reset on media close. Change 3166999 on 2016/10/19 by Max.Preussner Media: Fixed NV12 and NV21 support Change 3167008 on 2016/10/19 by Max.Preussner Media: Removed vertical NV12 alignment Change 3167029 on 2016/10/19 by Max.Preussner WmfMedia: Temp fix for RGB32 encoded AVIs rendering upside-down and too bright (UE-37505) #jira UE-37505 Change 3168593 on 2016/10/19 by Max.Chen Sequencer: Change paste at time to local time, so that the paste happens in the local time of the sequence rather than the global time if pasting in a shot level sequence. Change 3168626 on 2016/10/19 by Max.Chen Sequencer: Clamp to view bounds should snap to frame if frame snapping is on. Change 3168627 on 2016/10/19 by Max.Chen Sequencer: Initialize working and view range to be 10% larger than playback range. Change 3168760 on 2016/10/20 by Max.Preussner Media: Revamped media texture buffer management to support padded frames Added support for Windows bitmap buffers. Fixed a number of format, conversion and/or looping issues in WmfMedia and MfMedia. Not all shaders have been updated yet. Change 3169640 on 2016/10/20 by Max.Chen Sequencer: Add current camera to FLevelSequencePlayerSnapshot. Adjust DefaultBurnIn to include a few more parameters like focal length and focus distance. #jira UE-37407 Change 3170677 on 2016/10/21 by Max.Chen Movie Scene Capture: Add toggle to override engine scalability settings to cinematic scalability. #jira UE-36560 Change 3170710 on 2016/10/21 by Max.Preussner Media: Optimized handling of RGB input Change 3170712 on 2016/10/21 by Max.Preussner Media: Fixed NV21 conversion shader scaling Change 3170923 on 2016/10/21 by Max.Preussner UBT: Copied XboxOne project generator fix from Fortnite CL# 3170868 Change 3171494 on 2016/10/23 by Max.Chen Sequencer: Fix fbx export from master sequence not finding bound objects. #jira UE-35752 Change 3171506 on 2016/10/23 by Max.Chen Sequencer: Draw where in and out points of the shot section are, just like subsequences do. Change to only draw the green starting line if StartOffset is negative. #jira UE-35473 Change 3171743 on 2016/10/24 by Andrew.Rodham Editor: Added support for detail customizations on root structs - Also added the ability to add external struct data onto a detail category builder, and property type customization. Change 3171752 on 2016/10/24 by Andrew.Rodham Sequencer: Fixed spawnable ownership - Spawnables are no longer destroyed when the cursor leaves the master playback range. - Spawnable ownership now operates as it previously did before the evaluation rework. - bIgnoreOwnershipInEditor has been removed since its existence was a work around for when we didn't evaluate sub sequences from the master sequence. - FMovieSceneSequenceID is now a struct so that it can be used in array properties - Meta data now exists for each segment of an evaluation field. Currently this only includes the sub sequence IDs that exist at that time, but it may be expanded to include all evaluation entities (tracks + sections) in future so we don't have to calculate that at runtime. Change 3171756 on 2016/10/24 by Andrew.Rodham Sequencer: Added ability to trigger events with parameters - It's now possible to supply an event payload on event track keys which are to be passed to a given event. The structure must match the signature of the event, or a warning will be emitted. - Added a templated TGenericKeyArea, TKeyFrameManipulator and TCurveInterface that allow to generic manipulation of keyframe section data. In time we will port the other key areas over to this representation. - This new architecture affords the common manipulation of time-based keyframes in a value-agnostic manner. Change 3172935 on 2016/10/24 by Max.Preussner MediaPlayerEditor: Fixed MediaPlayer asset not being dirtied when creating media sound wave or texture for it Change 3173947 on 2016/10/25 by Max.Preussner SlateRemote: Disabled plug-in, but enabled server by default Change 3174510 on 2016/10/26 by Max.Chen Sequencer: Fix slomo track crash #jira UE-37802 Change 3174698 on 2016/10/26 by Andrew.Rodham UMG: Fixed objects bound to a panel slot animating their slot's content instead of the slot itself #jira UE-37775 Change 3174780 on 2016/10/26 by Max.Preussner MediaAssets: Accepting decoder defined buffer dimensions for RGB buffers Change 3174789 on 2016/10/26 by Max.Preussner MediaPlayerEditor: Showing desired player name instead of current player name if no media loaded Change 3174817 on 2016/10/26 by Max.Preussner WmfMedia: Added support for Motion JPEG (MJPG) Change 3174825 on 2016/10/26 by Max.Preussner WmfMedia: Added support for non-RGB32 uncompressed formats Change 3174834 on 2016/10/26 by Max.Preussner MediaPlayerAssets: Allow pausing while buffering media Change 3174886 on 2016/10/26 by Andrew.Rodham Core: Fixed range test that was testing incorrect behavior Change 3174889 on 2016/10/26 by Andrew.Rodham Sequencer: Fixed AssignActor behavior - Also ensure that cached object state is invalidated when playback context changes #jira UE-37798 Change 3174905 on 2016/10/26 by Andrew.Rodham Sequencer: Changed assert when failing to create an audio component to a log message - Audio no longer plays when GEngine->UseSound() is false #jira UE-37772 Change 3174980 on 2016/10/26 by Andrew.Rodham Sequencer: Remove warning when event endpoint could not be found for a given context #jira UE-37824 Change 3175001 on 2016/10/26 by Andrew.Rodham Sequencer: Evaluate sequence with EMovieScenePlaybackStatus::Jumping on Pause. - Also protect Pause() against reentrancy when being called from an event Change 3175012 on 2016/10/26 by Max.Chen Sequence Recorder: Fixes an empty working and view range after recording. On StopRecording() update playback range after nullifying the current sequence so that the playback range isn't empty. Added SetViewRange and SetWorkingRange. #jira UE-34191 Change 3177760 on 2016/10/28 by Max.Chen Sequence Recorder: Don't update the current sequence name if it's already set. This fixes a bug where if you pass in a sequence name to record to, it gets reset to the name in the sequence recorder settings. #jira UE-37808 Change 3178529 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter #jira UE-37328 #2864 [CL 3178562 by Max Chen in Main branch]
2016-10-28 15:04:38 -04:00
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3237992) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3136778 on 2016/09/22 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3179199 on 2016/10/29 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. Copy from Release-4.14. Copied fix to FadeTrackInstance to FadeTemplate. #jira UE-37939 Change 3179340 on 2016/10/29 by Max.Preussner PS4Media: Fixed audio track dropping first frame Change 3180391 on 2016/10/31 by Max.Preussner UdpMessaging: nulling out message processor in destructor Change 3180459 on 2016/10/31 by Max.Chen Sequencer: Fix copy/paste crash in UMG. Change 3180607 on 2016/10/31 by Andrew.Rodham UMG: Fixed parent bindings not being adhered to correctly. Fixed slot widgets that get recreated not having their object bindings updated. #jira UE-38021 #jira UE-38018 Change 3181405 on 2016/11/01 by Lina.Halper #ANIM/SEQUCNER: sequencer animation blending support including additive - created multiway blend node - extension of two way blend - created anim sequencer instance to be used in sequencer for blending multiple animations and additives - hooked up to sequencer track players - renamed AnimationNode_TwoWay to AnimNode_TwoWay to be consistent with other node names. - Make sure you can't choose montage when selecting animation in Sequencer - Fixed Anim BP playing with multi group montages #code review: Max.Chen Change 3181870 on 2016/11/01 by Andrew.Rodham Sequencer: Made sequence pointers stored in sequence template instances weak object ptrs - We can't guarantee the lifetime of the objects here #jira UE-38051 Change 3182851 on 2016/11/02 by Andrew.Rodham Sequencer: Assert that a GetScriptStructImpl has been overridden correctly on templates Change 3182852 on 2016/11/02 by Andrew.Rodham Sequencer: Added 'Restore Animated State' command (CTRL+R) and button to sequencer toolbar Change 3183161 on 2016/11/02 by Max.Preussner Media: Added supported file extensions & URL schemes Change 3183476 on 2016/11/02 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3185181 on 2016/11/03 by Max.Chen Sequencer: Refactor general options button menu into play options and select options. Add Select Sections in Selection Range and Select All in Selection Range. Fix issues with convert to spawanble and convert to possessable. Convert to possessable now deletes the spawn track so that it's not left lying around, which when deleted would end up deleting the converted possessable actor. #jira UE-37854 Change 3185184 on 2016/11/03 by Max.Chen Sequencer: Add hotkey to toggle camera cut track lock/unlock camera. Change 3185409 on 2016/11/03 by Max.Chen Sequencer: Fix crash in skeletal mesh section drawing. #jira UE-38090 Change 3185444 on 2016/11/03 by Max.Chen UMG: Expose label browser for UMG Change 3185662 on 2016/11/03 by Max.Chen Sequencer: Paste track fixes. - Loosen restrictions on paste track destination. This allows the paste to operate on spawnables and on properties that don't have an explicit Set function. - Allow pasting onto all types of tracks, not just property tracks. - Fix when pasting the copied tracks onto multiple objects. Tested pasting transform tracks from possessable to spawnables. Tested pasting skeletal animation tracks from spawnable to possessables. #jira UETOOL-1206 Change 3185920 on 2016/11/03 by Andrew.Porter Adding test content for multiple audio video tracks. Change 3186404 on 2016/11/03 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3187957 on 2016/11/04 by Max.Preussner MediaAssets: Exposed CanPlaySource in BP Change 3187988 on 2016/11/05 by Max.Preussner Fixed documentation Change 3188035 on 2016/11/05 by Max.Chen Sequencer: Show camera name in cinematic viewport. #jira UE-28115 Change 3188603 on 2016/11/07 by Max.Preussner WmfMedia: Added missing nullptr check Change 3188788 on 2016/11/07 by Max.Preussner MediaPlayerEditor: Removed property buttons from PlatformMediaSource customization (UE-37948) #jira UE-37948 Change 3188808 on 2016/11/07 by Max.Preussner MediaAssets: Moved media player implementation into reusable class Also moved overlay text handling into separate asset. Change 3188919 on 2016/11/07 by Max.Preussner Media: Changed the handling of invalid media and media that failed to open (UE-38014) #jira UE-38014 Change 3189112 on 2016/11/07 by Max.Preussner WmfMedia: Added rudimentary H.265 HEVC support for Windows 10 (UE-38324) #jira UE-38324 Change 3189376 on 2016/11/07 by Max.Preussner WmfMedia: Removed Windows specific code from factory module Change 3189381 on 2016/11/07 by Max.Preussner Atrac9Audio: Fixed log category Change 3189497 on 2016/11/07 by Max.Preussner Media: Added binary sinks support Change 3189666 on 2016/11/07 by Max.Chen Curve Editor: Add option to show time in frame numbers #jira UE-27210 Change 3190339 on 2016/11/08 by Max.Preussner MediaAssets: Removed SetDesiredPlayerName since the field is public Change 3190342 on 2016/11/08 by Andrew.Porter Adding sequencer test content for animation blueprint Change 3190398 on 2016/11/08 by Max.Preussner Media: Renamed binary tracks to metadata tracks Change 3190458 on 2016/11/08 by andrew.porter Updating Skeleton with new slots. Change 3191167 on 2016/11/08 by Max.Chen Sequencer: Fix crash in validating paste tracks buffer. Validate the tracks instead of actually pasting into temp. #jira UE-38353 Change 3191336 on 2016/11/09 by Andrew.Rodham Slate: Added the ability to set and retrieve a host tab manager from a details view Change 3191338 on 2016/11/09 by Andrew.Rodham Editor: Added the ability to extend default layouts - FLayoutExtender can be used to provide basic tab layout extensions on default themes. - This can be used by external plugins to inject tabs to other interfaces where necessary. - Currently this is supported by the blueprint editor's unified component layout, and the level editor layout. Change 3191346 on 2016/11/09 by Andrew.Rodham Sequencer: Added new (experimental) ActorSequence module and editor - Sequences can now be added to actors via the UActorSequenceComponent. - An embedded sequencer will appear on details panels, with the option to break it out into a tab. - Separated common playback elements from ULevelSequencePlayer into UMovieSceneSequencePlayer, from which specific players can derive. - The majority of level editorintegration with sequencer has been separated out into a separate singleton class that can manage multiple sequencers. - All movie scene data now defaults to instanced, such that it can be duplicated and instanced correctly. - Added read-only mode for sequencer which is used for actor sequence components that come from a blueprint archetype to prevent erroneous editing. Change 3191387 on 2016/11/09 by Andrew.Rodham Orion: Fixed deprecation warnings Change 3191388 on 2016/11/09 by Andrew.Rodham Orion: Added dependency on MovieScene module Change 3191403 on 2016/11/09 by Andrew.Rodham Sequencer: Fix initialization order warning Change 3191428 on 2016/11/09 by Andrew.Rodham Sequencer: Added missing include Change 3191510 on 2016/11/09 by Andrew.Rodham Header include fixes Change 3191599 on 2016/11/09 by Max.Chen Sequencer: Add option to lock the playback range per movie scene. The toggle is stored as editor only and should be a saved value so that it can persist as the asset is passed from user to user. #jira UE-34677 Change 3191664 on 2016/11/09 by Andrew.Rodham Sequencer: Ensure keyframe handlers are only added once Change 3192373 on 2016/11/09 by Max.Preussner MediaAssets: Fixed regression: playlists no longer open Change 3192408 on 2016/11/09 by Max.Preussner MediaAssets: Fixed OpenPlaylistIndex crashing Change 3192878 on 2016/11/09 by Max.Chen Camera Rig: Fix log spam trying to unregister component. #jira UE-38435 Change 3192989 on 2016/11/10 by Andrew.Rodham Slate: Added constructor to appease old VS2013 compiler warning about non-constructible type Change 3192991 on 2016/11/10 by Andrew.Rodham Sequencer: Moved lambda out-of-line to fix static analysis warning Change 3193420 on 2016/11/10 by Max.Preussner MediaAssets: Replaced CopyToResolveTarget with new TransitionTarget API Change 3193478 on 2016/11/10 by Max.Chen Sequencer: Moved Fix Actor References back under the General Options menu. Change 3193870 on 2016/11/10 by Max.Preussner MediaPlayerEditor: Removed additional buttons in per-platform overrides (UE-37948) #jira UE-37948 Change 3193873 on 2016/11/10 by Lina.Halper - Sequencer fix with anim instance reinit - Fixed TMap issue with memory by changing to pointer from ref. #code review: Max.Chen Change 3194184 on 2016/11/10 by Max.Chen Sequencer: Only expand section when setting keys when there are keys. Otherwise if you set the default value while the time position is outside of the section range, the section will expand, which seems undesirable. Change 3194187 on 2016/11/10 by Max.Chen Sequencer: Backwards compatibility if a track no longer supports multiple rows, its sections are split to other duplicate tracks. Change 3194191 on 2016/11/10 by Max.Chen Sequencer: Add audio volume and pitch curves. #jira UE-30009 Change 3194256 on 2016/11/10 by Max.Chen Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3194282 on 2016/11/10 by Max.Chen Movie Capture: Add some frame rate bounds. Max frame rate for recording is 200. Min is 1. #jira UE-38502 Change 3194355 on 2016/11/11 by Max.Chen Sequencer: Minimum handle size for time slider scrubber. #jira UE-34676 Change 3194767 on 2016/11/11 by Max.Chen Sequencer: Mark duplicated tracks as changed so that their template gets regenerated. Change 3195094 on 2016/11/11 by Max.Preussner Media: Removing game thread dependencies This change removes game thread dependencies from all media players so that we can use the media framework for startup movies where the game thread is block while loading the Engine. The players now have two new methods, TickPlayer and TickVideo, which need to be called from the external code that owns the players. On the Engine side, this is taken care of by UMediaPlayer, which calls TickPlayer from the game thread and TickVideo from the render thread. In startup movies, this will be taken care of by a special thread. AvfMedia: This change does not fully remove game thread dependencies in AvfMediaPlayer yet. There are some async callbacks scheduled to execute on the game thread that need to be refactored. The execution of these events should be performed in TickPlayer instead. All platform owners, please review these changes for your platform and make sure that everything still works. I have not had time to test all platforms yet. Change 3195396 on 2016/11/11 by Max.Preussner AvfMedia: Removed remaining game thread dependencies Change 3195670 on 2016/11/11 by Max.Preussner MediaUtils: Renamed function Change 3195690 on 2016/11/11 by Max.Preussner MediaAssets: MediaPlayerBase instance is now a field instead of pointer. Change 3195802 on 2016/11/11 by Max.Preussner Media: Removed UMediaPlayer::GetNativePlayer Change 3195843 on 2016/11/11 by Max.Preussner Kismet: Fixed non-unity Change 3195851 on 2016/11/11 by Max.Preussner Fixed typo. Change 3195854 on 2016/11/11 by Max.Preussner MediaUtils: Added missing forward declaration Change 3195937 on 2016/11/11 by Max.Chen Media: CIS Fix Change 3196120 on 2016/11/13 by Max.Chen Sequencer: Weight curve for skeletal animation section. Changed skeletal template evaluation so that it works with multiple animation tracks. The shared track clears all the weights, the section gathers up all the data, and the shared track evaluates the data. Otherwise, the multiple track evaluations would conflict with each other in setting states back and forth. #jira UE-38374, UEFW-128 Change 3196265 on 2016/11/13 by Max.Chen Sequencer: Fix audio waveforms so that they're regenrated when audio start time is changed. #jira UE-38543 Change 3196421 on 2016/11/14 by Andrew.Rodham Sequencer: Fixed modified tracks not being written to the transaction buffer when replacing object bindings #jira UE-38423 Change 3197131 on 2016/11/14 by Max.Chen Sequencer: Null checks. #jira UE-38570, UE-38593 Change 3197209 on 2016/11/14 by Max.Chen Cine Camera: Reset focus smoothing interpolation on PostEditChangeProperty. This fixes an issue where if you enable focus smoothing, the manual focus distance that is input isn't used since the interpolation happens from the last current focus distance. #jira UE-27055 Change 3198691 on 2016/11/15 by Max.Chen Sequence Recorder: Optimize record transforms by setting all the keyframes at once. Also, added option to toggle removing redundant keyframes from the recorded tracks. #jira UE-38489 Change 3198711 on 2016/11/15 by andrew.porter Adding test content for MEdia Framework Track Switching. Change 3199174 on 2016/11/15 by Lina.Halper Sequencer backward compatibility fix with root motion Make sure you could remove root motion fine #jira : UE-38591 Change 3199260 on 2016/11/15 by tim.gautier Updated QA-Media_TrackSwitch - changed Trigger Collision to only detect overlap from PlayerPawn Change 3199663 on 2016/11/15 by Max.Chen Anim Sequencer: Fix deprecation warning for bCanUseParallelUpdateAnimation. Updated to use bUseMultiThreadedAnimationUpdate. Change 3199727 on 2016/11/15 by Max.Chen Matinee to Level Sequence: Set default scale when converting matinee move tracks to sequencer. #jira UE-38688 Change 3199847 on 2016/11/16 by Max.Chen Sequencer: Add menu option to reduce keys of all sections in the current level sequence Change 3200351 on 2016/11/16 by Max.Chen Level Editor/Sequencer: Fixes to allow for component keyframing. The transform track operates on the components that changed, not the actor. The level editor viewport broadcasts begin/end movement on the components that changed. #jira UE-38649, UE-38646 Change 3200474 on 2016/11/16 by Max.Chen Sequencer: Move reduce keys to section context menu. Change 3200888 on 2016/11/16 by Max.Chen Sequencer: Clamp skeletal animation evaluation remapping of time to section bounds. This is necessary when evaluating nearest is enabled and the time is beyond the section bounds. Also, set the shared track template to have higher priority so that it always clears/initializes weights before each section's template adds section params for evaluation. Change 3201633 on 2016/11/17 by Max.Chen Matinee to Level Sequence: Fix matinee 3d scale track conversion to level sequence. Also, added paste matinee vector track to sequencer's vector track. #jira UE-38688 Change 3202458 on 2016/11/17 by Max.Chen Sequencer: Fix track editor commands getting unregistered when switching from one level sequence to another. The sequence of events is: track editor commands get bound when a level sequence is edited. When switching to another level sequence, the existing track editor is released after the new one is registered, causing the commands to ultimately get unbound. #jira UE-38693 Change 3202606 on 2016/11/17 by Max.Chen Actor Sequence: Null check in CanPossessObject for a component's owner. #jira UE-38514 Change 3203522 on 2016/11/17 by Max.Chen Sequencer: Audio start time deprecated in favor of start offset which is an offset into the audio clip. Also, limit the start offset to positive values since you can just crop into the audio clip by dragging the section's start time. Audio track no longer supports multiple rows (should have been checked in along with the audio volume and pitch multiplier curves). #jira UE-38549, UE-38554, UE-38547 Change 3203863 on 2016/11/18 by Andrew.Rodham Engine: Ensure that world settings actor is considered by network object list when sorting the actor list for a level Change 3203865 on 2016/11/18 by Andrew.Rodham Sequencer: Fixed play rate track interaction between servers and clients - The logic for evaluation was previously flawed (it would only run in editor builds). Play rate is now only evaluated on servers and standalone clients, with the time dilation being replicated to network clients. Change 3203900 on 2016/11/18 by Andrew.Rodham Sequencer: Changed CreateLevelSequencePlayer to create a transient level sequence actor #jira UE-37277 Change 3205038 on 2016/11/18 by Max.Preussner Slate: Corrected comment Change 3205046 on 2016/11/18 by Max.Preussner WmfMedia: Added missing nullptr check #jira UE-38825 Change 3205073 on 2016/11/18 by Max.Chen Sequencer: Fix audio upgrade case when start time is 0. Change 3205277 on 2016/11/19 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Please take a look at SequencerEdMode.cpp and Sequencer.cpp. I ended up accepting latest Dev-Sequencer, which seemed to be the right thing to do. Change 3205465 on 2016/11/20 by Max.Preussner MovieScene: Fixed non-unity build Change 3205467 on 2016/11/20 by Max.Preussner Engine: Fixed spelling Change 3206264 on 2016/11/21 by Max.Preussner Kismet: Added missing forward declaration Change 3206493 on 2016/11/21 by Max.Preussner PS4Media: Added remaining changes for removing game thread dependencies Change 3206512 on 2016/11/21 by Andrew.Porter Adding test content to QAGame for Sequencer animation weight blending. Change 3206529 on 2016/11/21 by Lina.Halper Fixed anim notifes to work in Sequencer Instance - Give proper delta in editor preview - Make sure not to recreate AnimInstance #jira: UE-38849 #code review:Max.Chen Change 3206552 on 2016/11/21 by Max.Preussner QAGame: Enabled looping by default Change 3207462 on 2016/11/22 by andrew.porter QAGame: updating QA-Sequencer with changes to animation blending test cases Change 3207499 on 2016/11/22 by tim.gautier Added Streaming Sources, added Streaming Source options for BP_MediaPlayer. Specified Media Option Categories with BP_MediaPlayer to clean up details panel. #jira none Change 3207571 on 2016/11/22 by Max.Chen Curve Editor: Expose curve editor settings to Editor Preferences. #jira UE-38907 Change 3207690 on 2016/11/22 by Max.Chen Sequencer: Speculative crash fix for switching UMG animations. #jira UE-29333 Change 3207744 on 2016/11/22 by tim.gautier Removed unnecessary nodes from BP_MediaPlayer. Created a variable visible in the Details Panel to allow the user to specify a URL to Stream media without specifying a Source in-editor. #jira none Change 3207935 on 2016/11/22 by Max.Chen Sequencer: Temporary fix for skeletal animation track scrubbing. Verified that anim notifies still fire when playing and scrubbing. #jira UE-38964 Change 3207938 on 2016/11/22 by Max.Chen Sequence Recorder: Set reduce keys back to true so that there's no change in current behavior. This should be toggled off for performance reasons but in general is nice to have reduced keys. Change 3207950 on 2016/11/22 by Lina.Halper - Fixed so that mesh space additive won't show up in sequencer - Added warning if you change type later or existing ones #jira: UE-38062? Change 3208278 on 2016/11/22 by andrew.porter QAGame: Adjusting level blueprint for test case. Change 3208285 on 2016/11/22 by andrew.porter QAGame: adding SequencerBP animation blueprint. Change 3208538 on 2016/11/23 by Max.Chen Actor Sequence: Fix plugin filename. Change 3208916 on 2016/11/23 by Max.Chen Sequencer: Fix material parameter initialization so that the value is retrieved from the material instance and not the parent material. #jira UE-34317 Change 3208924 on 2016/11/23 by Max.Chen Save As: Cancel should not save over the existing asset. It should just return. Change 3208939 on 2016/11/23 by andrew.porter QAGame: reset some content back to its default state for testing Change 3209053 on 2016/11/23 by Max.Chen Sequencer: Ensure the section id is unique. Change 3209161 on 2016/11/23 by Max.Chen Save As: Follow up fix for cancelling save as. Change 3210540 on 2016/11/26 by Max.Preussner WmfMedia: Reworked fallback stride calculations to fix issues with some exotic video formats Change 3210546 on 2016/11/26 by Max.Preussner WmfMedia: Fixed NV12 vertical buffer alignment Change 3211567 on 2016/11/28 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Step 1 of 2 Change 3212408 on 2016/11/28 by Max.Preussner Fixed fallout from Dev-Main merge Change 3212456 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header dependencies Change 3212562 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header usage Change 3212649 on 2016/11/28 by Max.Chen Fix CIS Change 3212671 on 2016/11/28 by Max.Chen Sequencer: Add option to restore to the pre animated state. #jira UE-38862 #2953 Change 3212672 on 2016/11/28 by Max.Chen Sequencer: Select object binding node corresponding to selected components and vice versa (select components in level when object binding node is selected) Change 3212673 on 2016/11/28 by Max.Chen Sequencer: Follow-up fix for component keyframing - key area needs to be updated by component. #jira UE-38649 Change 3212676 on 2016/11/28 by Max.Chen Level Editor: PostEditMove should only be called on the actor if it is moved. #jira UE-38646 Change 3212688 on 2016/11/29 by Max.Chen Sequencer: Force refresh event parameters customization when struct contents change but not a full refresh when struct child contents change. #jira UE-39094 Change 3212831 on 2016/11/29 by Andrew.Rodham Disabled ActorSequenceEditor plugin by default while it's experimental Change 3213219 on 2016/11/29 by Max.Preussner AvfMedia: Added missing include Change 3213333 on 2016/11/29 by Andrew.Rodham Sequencer: Added the ability to override bindings when playing back a level sequence on a level sequence actor #jira UETOOL-746 Change 3213905 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214203 on 2016/11/29 by Michael.Gay Some demo files to test Sequencer timing. Change 3214205 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214548 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214564 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214567 on 2016/11/29 by Max.Chen More IWYU fixes for Win32 Change 3214573 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214576 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214621 on 2016/11/30 by Max.Preussner Atrac9Decoder: Fixed log category declaration Change 3214630 on 2016/11/30 by Max.Preussner More IWYU fixes Change 3214747 on 2016/11/30 by Andrew.Rodham Sequencer: Fixed shadow variable Change 3214957 on 2016/11/30 by Andrew.Rodham Core: Changed Algo::Find to use TElementType - This allows it to support c style arrays Change 3215127 on 2016/11/30 by Andrew.Rodham Sequencer: Made burn-in options and init settings instanced - This ensures they work correctly when defined on archetypes and blueprints #jira UE-38645 Change 3215754 on 2016/11/30 by Max.Chen Sequencer: Fix skeletal animation track evaluating tracks in the wrong time space. Cache the evalulation time and weight value in each section's template and then execute with those values in the shared track's template. #jira UE-39145 Change 3216603 on 2016/12/01 by Max.Chen Sequencer: Set audio volume/pitch only if changed. Change 3216613 on 2016/12/01 by Max.Chen Sequencer: Add component selector when there are multiple components that have sockets. This fixes a crash when there are multiple components to attach to. #jira UE-39167 Change 3217175 on 2016/12/01 by Max.Chen Sequencer: Set skeletal animation track evaluation to be upper bound exclusive. This gives better behavior when two clips butt up against each other since the sections would overlap in time and evaluation would normalize they weighted contribution of each. #jira UE-37184 Change 3217292 on 2016/12/01 by Max.Chen Sequencer: Rework upgrading track rows to include overlapping sections. For skeletal animation sections, set weight values based on the evaluation bounds since there was no blending prior to 4.15. Change 3217860 on 2016/12/01 by Max.Preussner Media: Fall-through for media options Change 3217965 on 2016/12/01 by Max.Preussner MediaAssets: Renamed media option name Change 3218470 on 2016/12/01 by Max.Chen Sequencer: Fix start time deprecation value so that negative values are supported. #jira UE-39259 Change 3218473 on 2016/12/01 by Max.Chen Sequencer: Fix crash if start seq length is negative. Change 3219021 on 2016/12/02 by Max.Chen Sequencer: Add multiply and divide to transform box. Change 3219374 on 2016/12/02 by Max.Chen Sequencer: Teleport simulating components when moving them through the transform track. This fixes bugs with recording simulating actors (ie. vehicle game) where recorded actors don't playback with the recorded positions and there are warnings about attempting to move a fully simulated skeletal mesh. #jira UE-38442, UE-38444, UE-38852 Change 3219638 on 2016/12/02 by Max.Preussner Projects: Fixed error message Change 3220584 on 2016/12/03 by Andrew.Rodham Sequencer: Blueprint generated classes are now always removed from level sequences on load in the editor - This ensures that old (and perhaps corrupt) BP generated classes are destroyed #jira UE-39173 Change 3220585 on 2016/12/03 by Andrew.Rodham Editor: Fix EditInstanceOnly properties that aren't variables on the generated class being editable in blueprints Change 3220973 on 2016/12/04 by Max.Chen Fix CIS Change 3222833 on 2016/12/05 by Max.Chen Sequencer: Fixed some recorded components not being generated. #jira UE-34289 Change 3224450 on 2016/12/06 by Max.Chen Sequencer: Fix convert spawnable to posessable. Logic for setting the parent was mistakenly removed in runtime eval. #jira UE-39419 Change 3225301 on 2016/12/07 by Max.Preussner AvfMedia: Added settings class Change 3225304 on 2016/12/07 by Max.Preussner Fixed typo Change 3225723 on 2016/12/07 by Max.Preussner Fixed typo. Change 3225871 on 2016/12/07 by Max.Preussner Forgot to check in Change 3225932 on 2016/12/07 by Max.Preussner Added missing header Change 3226266 on 2016/12/07 by Max.Preussner Media: Fixed various module dependencies Change 3226451 on 2016/12/07 by Max.Preussner Include fixes Change 3226455 on 2016/12/07 by Max.Preussner LevelSequence: Added missing include Change 3227135 on 2016/12/08 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3227143 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing header Change 3227731 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing include Change 3228222 on 2016/12/08 by Max.Preussner UBT: Fixed delay load library support for remote compilation to macOS Change 3228266 on 2016/12/08 by Max.Preussner PluginBrowser: Added missing includes Change 3228755 on 2016/12/09 by Andrew.Rodham Sequencer: Fixed copy-paste of event keys - Also added a key-value iterator to TCurveInterface (both const and non-const) #jira UE-39526 Change 3228777 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Reimplement fixes from Fortnite for PS4 media framework in //UE4/Dev-Sequencer. Based on Original CL 3227137 - Event callback from AvPlayer was enqueing the processing of events over to the player thread, so the "State" member of FPS4MediaPlayer doesn't get updated until the following frame. This breaks cases with multiple calls to SetRate within a single frame. - Removed time check in FPS4MediavideoSampler::Tick. There are cases where the time check failed, even when a new frame was available from the AvPlayer libs. The video sampler now always calls sceAvPlayerGetVideoDataEx. This returns immediately if no frame data is available. - FPS4MediaPlayer::Seek was failing if the video is in a playing/paused state. We now restart the stream if a seek command occurs after the video has stopped (e.g. due to EOF reached). - Shared a single critical section between the FPS4MediaTracks, FPS4MediaVideoSampler and FPS4MediaPlayer objects. Fixes deadlocks between the decoder/player threads where each will be waiting on each others' critical section. [~] Enabled debug warnings from AvPlayer library in non-shipping builds. [~] Changed log levels of UE_LOGs to match their severity. ------------------------- [!] Also, fixed rendering artifacts on videos using a cropping rectangle - e.g. 1080p videos are actually decoded as 1920x1088, with an extra 8 pixels height, which contained garbage. - We determine the final media texture size as the size of the cropping rectangle, and use modified UVs during the YCbCr->RGB converstion shader to do the mapping. Change 3228793 on 2016/12/09 by Andrew.Rodham Sequencer: Edits to actor sequences now correctly mark their parent blueprints for compilation #jira UE-38723 Change 3228877 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Fix track switching issues in PS4 media player. - Sony's AvPlayer library does not support switching tracks (audio or video) on-the-fly after a stream has begun playback. - The higher level UMediaPlayer enables track 0 automatically, which would be committed to the AvPlayer, and therefore lock out other streams. - Actual track selection is now deferred until the stream is started, after which changing tracks is prohibited. - Tracks must be selected before calling SetRate for the first time. #jira UE-37225 Change 3229501 on 2016/12/09 by Max.Preussner Media: Better display names for media player plug-ins Change 3229515 on 2016/12/09 by Max.Preussner MediaPlayerEditor: Sorting player plug-ins alphabetically; consistent display in both media player editor and media source customization Change 3229716 on 2016/12/09 by andrew.porter Adding PlayRate sequence to my dev folder Change 3230554 on 2016/12/12 by Andrew.Rodham Back out changelist 3220584 - Currently this causes actor instances to fail to load because they are instanced of dead classes. Need to think of a more robust solution here. #jira UE-39398 Change 3230922 on 2016/12/12 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3232059 on 2016/12/12 by Max.Preussner MediaUtils: Better error message for when no suitable media player plug-in was found Change 3232097 on 2016/12/13 by Max.Preussner Switch: Temp fix for borked folder name on case-sensitive platforms Change 3232100 on 2016/12/13 by Max.Preussner MediaAssets: Split up UMediaSource into UBaseMediaSource Also added color space related properties Change 3232101 on 2016/12/13 by Max.Preussner Media: Started to implement support for color spaces Change 3232119 on 2016/12/13 by Max.Preussner MediaAssets: Fixed buffer not recreated if color space changed Change 3232799 on 2016/12/13 by Max.Preussner PS4Media: Fixed build #jira UE-39706 Change 3233170 on 2016/12/13 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3233250 on 2016/12/13 by Max.Preussner MediaPlayerEditor: Added separator in track menu Change 3233309 on 2016/12/13 by andrew.porter QAGame: Edited text render actors in QA-Media_TrackSwitch Change 3233439 on 2016/12/13 by Chris.Babcock Standardize Android media track DisplayName Change 3233817 on 2016/12/13 by Chris.Babcock Fix virtual keyboard EditableTextBox update when comitted text matches current text from change updates #jira UE-39424 #ue4 #mobile Change 3234421 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed nullptr crash Change 3234423 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed incorrect copying of base-class from compiler rules Change 3234429 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed empty space not being added between the last and penultimate segments when required #jira UE-39442 Change 3234635 on 2016/12/14 by Max.Preussner MediaAssets: Exposed UTexture properties in UMediaTexture Change 3234681 on 2016/12/14 by Max.Preussner MediaAssets: Made MediaTextureResources support -onethread Change 3234878 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed crash with "Evaluate Sub Sequences in Isolation" enabled - This occurred when there were tracks at the root level of the sub sequence, because it would incorrectly hash in the parent ID, rather than just using it directly Change 3234901 on 2016/12/14 by Max.Preussner MediaPlayerEditor: Detail customization improvements Change 3235275 on 2016/12/14 by Chris.Babcock Fix WMF stream ordering to match other players #jira UE-39703 #ue4 #mediaframework Change 3235390 on 2016/12/14 by Max.Preussner DesktopPlatform: Added IniPlatformName to FPlatformInfo; fixed up indentation Change 3235402 on 2016/12/14 by Max.Preussner MediaAssets: Fixed platform player name overrides ignored in packaged builds (UE-39771) #jira UE-39771 Change 3235667 on 2016/12/14 by Max.Preussner Media: Moved enums into separate header file, so they can be shared Change 3235984 on 2016/12/14 by Max.Preussner Back out changelist 3235667 Change 3236040 on 2016/12/14 by Max.Preussner Core: Added modulus operator to FTimespan Change 3236139 on 2016/12/15 by Max.Preussner Core: Added FTimespan::IsZero Change 3236527 on 2016/12/15 by Max.Preussner Fixed initialization order Change 3237101 on 2016/12/15 by Andrew.Rodham Sequencer: Skeletal animation and audio tracks now support multiple rows again. - In practice there were too many edge-cases to account for whilst considering backwards compatability - The impossible scenario was 2 sections on different rows, but evaluating nearest section - this cannot be represented as separate tracks. - Reorganised animation runtime template to use execution tokens rather than ::Initialize to ensure that animation operates correctly on the first frame for spawned objects #jira UE-39442 #jira UE-39725 Change 3237213 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed crash when setting event key properties #jira UE-39347 Change 3237255 on 2016/12/15 by Chris.Babcock Fix Multi with ETC2 and PVRTC selecting ES3.0 instead of 2.0 #jira UE-39839 #ue4 #android Change 3237294 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed shadowed variable warnings Change 3237366 on 2016/12/15 by Max.Preussner Media: Removed color space changes; we'll do these in material graphs instead Change 3237436 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed montages not being stopped for specific animation slots when animation sections were no longer evaluated #jira UE-39847 Change 3237458 on 2016/12/15 by Andrew.Rodham Sequencer: Always force regeneration of templates when PIE to eliminate the posibility of combining stale data Change 3237516 on 2016/12/15 by Max.Preussner Media: Attempting to fix Crash in fortnite just before exiting onboarding (UE-39841) #jira UE-39841 Change 3237532 on 2016/12/15 by Max.Preussner Added missing scope lock Change 3237991 on 2016/12/16 by Max.Preussner PS4Media: Fixed build [CL 3238204 by Max Preussner in Main branch]
2016-12-16 11:17:44 -05:00
Sequencer->TransformSelectedKeysAndSections(DeltaTime, 1.f);
}
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3178529) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3149443 on 2016/10/03 by Max.Preussner MediaAssets: Better parameter names for MediaPlayer BP functions Change 3149756 on 2016/10/03 by Max.Chen Sequence Recorder: Set some settings to be clamped at 0 (sequence length, recording delay, audio gain, audio input buffer size, nearby actor recording proximity) #jira UE-35233 Change 3149795 on 2016/10/03 by Max.Chen Curve Editor: Set tangent to user when flattening or straightening tangents only when the tangent mode is auto and the interp mode is cubic. #jira UE-36734 Change 3150378 on 2016/10/04 by Max.Preussner PS4Media: Made video buffer sizes for file and HLS sources configurable (UE-36807) #jira UE-36807 Change 3151414 on 2016/10/05 by Max.Chen Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null. #jira UE-35285 Change 3152038 on 2016/10/05 by Max.Preussner UdpMessaging: Code & documentation modernization pass Change 3152471 on 2016/10/05 by Max.Chen Cine Camera: Don't enable/disable actor ticking based soley on actor tracking since actor ticking is needed for other purposes. Instead, always enable actor ticking and only update actor tracking on tick if necessary. This fixes a bug where the cine camera actor won't tick if you hook in event tick. #jira UE-36625 Change 3152692 on 2016/10/05 by Max.Preussner Messaging: API code & documentation modernization pass Mostly removed shared pointer/ref typedefs as they prevent forward declarations and increase include complexity. Change 3153824 on 2016/10/06 by Max.Preussner Messaging: Renamed IConnectionBasedMessagingModule to ITcpMessagingModule and moved it into TcpMessaging I recommend that we refactor this API. The dependency should be reversed, i.e. instead of AndroidDeviceDiscovery depending on the TcpMessaging plug-in module, the Engine should provide a central registry that device discovery modules can notify, and that message transport plug-ins can register with and listen to OnConnectionAdded/Removed events etc. That way it supports an arbitrary number of transport plug-ins, and the Engine is not coupled to any of them. This functionality is not necessarily related to messaging, and the Messaging API is transport agnostic anyway. I'll think about this some more. Change 3153826 on 2016/10/06 by Max.Preussner Messaging: Removed remaining typedefs in IMessageTracer to enable forward declaration and reduce include dependencies Change 3153857 on 2016/10/06 by Max.Chen Sequencer: Set snap time to dragged key on by default. Change 3153980 on 2016/10/06 by Max.Preussner SessionServices: Removed typedefs; code and documentation modernization pass Change 3154313 on 2016/10/06 by Max.Chen Sequencer: Set the paste keys time to the current time, rather than the mouse time. Change 3154332 on 2016/10/06 by Max.Chen Sequencer: Remove click to rename shot functionality in the shot thumbnail. Added rename shot to the shot context menu. Change 3154377 on 2016/10/07 by Max.Chen Sequencer: Add ability to step to beginning and ends of sections/shots using the hotkeys: , and . Change 3154788 on 2016/10/07 by Max.Chen Sequencer: Fix offsets that created when moving multiple sections. The offsets were being created because section bounds were being generated for all sections except for the current section. Instead, they should be computed for all sections except for any that aren't being moved. #jira UE-29152 Change 3159274 on 2016/10/11 by Max.Preussner Core: Documentation fixes Change 3159275 on 2016/10/11 by Max.Preussner UdpMessaging: Added missing header Change 3160746 on 2016/10/12 by Max.Preussner MediaAssets: Added BP functions to query width, height, and aspect ratio of UMediaTexture instances #jira UE-37241 Change 3160975 on 2016/10/12 by Max.Preussner PS4Media: Better logging for SetRate failures Change 3160995 on 2016/10/12 by Max.Preussner MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248) #jira UE-37248 Change 3161066 on 2016/10/12 by Max.Preussner PS4Media: Enforcing minimum 8 byte alignment for media allocations Change 3161069 on 2016/10/12 by Max.Preussner PS4Media: Fixed log spam when setting play rate to current rate Change 3162567 on 2016/10/13 by Max.Preussner PS4Media: Made track switching code more readable Change 3163447 on 2016/10/14 by Max.Preussner PS4Media: Fixed array out of bounds assertions Change 3163772 on 2016/10/14 by Max.Preussner MfMedia: Fixed a number of timing related issues Change 3163980 on 2016/10/15 by Max.Chen Sequencer: Remove folder name numeric padding so that the naming convention is similar to creating objects in the level. Change 3164581 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure global pre-animated state is restored in reverse order Change 3164582 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure pre animated state is restored for all actor components before saving default state Change 3164583 on 2016/10/17 by Andrew.Rodham Sequencer: Re-enabled support for pre and post roll Change 3165464 on 2016/10/17 by Max.Chen Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user. Copy from Release-4.14 #jira UE-37416 Change 3165483 on 2016/10/17 by Max.Chen Sequencer: Enable restore state for attach section completion Change 3165771 on 2016/10/18 by Andrew.Rodham Sequencer: Force evaluate when rendering thumbnails #jira UE-37321 Change 3166057 on 2016/10/18 by Andrew.Rodham Sequencer: Only set defaults for tracks that have no keys, and where the requested default has changed #jira UE-37285 Change 3166218 on 2016/10/18 by Max.Preussner MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470) #jira UE-37470 Change 3166247 on 2016/10/18 by Max.Preussner WmfMedia: Showing progress bar while media is being resolved Change 3166289 on 2016/10/18 by Max.Preussner MfMedia: Showing progress bar while media is being resolved Change 3166993 on 2016/10/18 by Max.Preussner MfMedia: Fixed info string not reset on media close. Change 3166999 on 2016/10/19 by Max.Preussner Media: Fixed NV12 and NV21 support Change 3167008 on 2016/10/19 by Max.Preussner Media: Removed vertical NV12 alignment Change 3167029 on 2016/10/19 by Max.Preussner WmfMedia: Temp fix for RGB32 encoded AVIs rendering upside-down and too bright (UE-37505) #jira UE-37505 Change 3168593 on 2016/10/19 by Max.Chen Sequencer: Change paste at time to local time, so that the paste happens in the local time of the sequence rather than the global time if pasting in a shot level sequence. Change 3168626 on 2016/10/19 by Max.Chen Sequencer: Clamp to view bounds should snap to frame if frame snapping is on. Change 3168627 on 2016/10/19 by Max.Chen Sequencer: Initialize working and view range to be 10% larger than playback range. Change 3168760 on 2016/10/20 by Max.Preussner Media: Revamped media texture buffer management to support padded frames Added support for Windows bitmap buffers. Fixed a number of format, conversion and/or looping issues in WmfMedia and MfMedia. Not all shaders have been updated yet. Change 3169640 on 2016/10/20 by Max.Chen Sequencer: Add current camera to FLevelSequencePlayerSnapshot. Adjust DefaultBurnIn to include a few more parameters like focal length and focus distance. #jira UE-37407 Change 3170677 on 2016/10/21 by Max.Chen Movie Scene Capture: Add toggle to override engine scalability settings to cinematic scalability. #jira UE-36560 Change 3170710 on 2016/10/21 by Max.Preussner Media: Optimized handling of RGB input Change 3170712 on 2016/10/21 by Max.Preussner Media: Fixed NV21 conversion shader scaling Change 3170923 on 2016/10/21 by Max.Preussner UBT: Copied XboxOne project generator fix from Fortnite CL# 3170868 Change 3171494 on 2016/10/23 by Max.Chen Sequencer: Fix fbx export from master sequence not finding bound objects. #jira UE-35752 Change 3171506 on 2016/10/23 by Max.Chen Sequencer: Draw where in and out points of the shot section are, just like subsequences do. Change to only draw the green starting line if StartOffset is negative. #jira UE-35473 Change 3171743 on 2016/10/24 by Andrew.Rodham Editor: Added support for detail customizations on root structs - Also added the ability to add external struct data onto a detail category builder, and property type customization. Change 3171752 on 2016/10/24 by Andrew.Rodham Sequencer: Fixed spawnable ownership - Spawnables are no longer destroyed when the cursor leaves the master playback range. - Spawnable ownership now operates as it previously did before the evaluation rework. - bIgnoreOwnershipInEditor has been removed since its existence was a work around for when we didn't evaluate sub sequences from the master sequence. - FMovieSceneSequenceID is now a struct so that it can be used in array properties - Meta data now exists for each segment of an evaluation field. Currently this only includes the sub sequence IDs that exist at that time, but it may be expanded to include all evaluation entities (tracks + sections) in future so we don't have to calculate that at runtime. Change 3171756 on 2016/10/24 by Andrew.Rodham Sequencer: Added ability to trigger events with parameters - It's now possible to supply an event payload on event track keys which are to be passed to a given event. The structure must match the signature of the event, or a warning will be emitted. - Added a templated TGenericKeyArea, TKeyFrameManipulator and TCurveInterface that allow to generic manipulation of keyframe section data. In time we will port the other key areas over to this representation. - This new architecture affords the common manipulation of time-based keyframes in a value-agnostic manner. Change 3172935 on 2016/10/24 by Max.Preussner MediaPlayerEditor: Fixed MediaPlayer asset not being dirtied when creating media sound wave or texture for it Change 3173947 on 2016/10/25 by Max.Preussner SlateRemote: Disabled plug-in, but enabled server by default Change 3174510 on 2016/10/26 by Max.Chen Sequencer: Fix slomo track crash #jira UE-37802 Change 3174698 on 2016/10/26 by Andrew.Rodham UMG: Fixed objects bound to a panel slot animating their slot's content instead of the slot itself #jira UE-37775 Change 3174780 on 2016/10/26 by Max.Preussner MediaAssets: Accepting decoder defined buffer dimensions for RGB buffers Change 3174789 on 2016/10/26 by Max.Preussner MediaPlayerEditor: Showing desired player name instead of current player name if no media loaded Change 3174817 on 2016/10/26 by Max.Preussner WmfMedia: Added support for Motion JPEG (MJPG) Change 3174825 on 2016/10/26 by Max.Preussner WmfMedia: Added support for non-RGB32 uncompressed formats Change 3174834 on 2016/10/26 by Max.Preussner MediaPlayerAssets: Allow pausing while buffering media Change 3174886 on 2016/10/26 by Andrew.Rodham Core: Fixed range test that was testing incorrect behavior Change 3174889 on 2016/10/26 by Andrew.Rodham Sequencer: Fixed AssignActor behavior - Also ensure that cached object state is invalidated when playback context changes #jira UE-37798 Change 3174905 on 2016/10/26 by Andrew.Rodham Sequencer: Changed assert when failing to create an audio component to a log message - Audio no longer plays when GEngine->UseSound() is false #jira UE-37772 Change 3174980 on 2016/10/26 by Andrew.Rodham Sequencer: Remove warning when event endpoint could not be found for a given context #jira UE-37824 Change 3175001 on 2016/10/26 by Andrew.Rodham Sequencer: Evaluate sequence with EMovieScenePlaybackStatus::Jumping on Pause. - Also protect Pause() against reentrancy when being called from an event Change 3175012 on 2016/10/26 by Max.Chen Sequence Recorder: Fixes an empty working and view range after recording. On StopRecording() update playback range after nullifying the current sequence so that the playback range isn't empty. Added SetViewRange and SetWorkingRange. #jira UE-34191 Change 3177760 on 2016/10/28 by Max.Chen Sequence Recorder: Don't update the current sequence name if it's already set. This fixes a bug where if you pass in a sequence name to record to, it gets reset to the name in the sequence recorder settings. #jira UE-37808 Change 3178529 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter #jira UE-37328 #2864 [CL 3178562 by Max Chen in Main branch]
2016-10-28 15:04:38 -04:00
return FReply::Handled();
}
FReply SSequencerTransformBox::OnMinusButtonClicked()
{
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3946692) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3801826 by Max.Chen PR #4304: Level Sequence crash fix - Guarded against dereferencing null componen. (Contributed by DSDambuster) Change 3801828 by Max.Chen PR #4302: Movie Scene Visibility Template unitialised variable, causing random . (Contributed by DSDambuster) Change 3801837 by Max.Chen Sequencer: Delay spawning/construction for convert to possessable. This fixes a bug where property values would be lost when converting back and forth from possessable to spawnable. #jira UE-52400 Change 3801841 by Max.Chen Sequencer: Make spacer nodes not selectable. PR #4194: Improvements to Sequencer (Contributed by projectgheist) #jira UE-53117 #jira UE-52139 Change 3804183 by Max.Preussner MediaAssets: Added missing lock in media sound component Change 3805414 by Max.Preussner MediaAssets: Setting valid GUID when initializing media texture resource Change 3819578 by Max.Chen PR #4370: When enabling the "MovieCapture", do not turn off the Stereo-3D display. (Contributed by yehaike) #jira UE-53647 Change 3823414 by Max.Chen Curve Editor: Lock down the first and last keys in the redundant keys removal range so that they're unaffected. #jira UE-53591 Change 3826406 by Max.Chen Sequencer: Move OnStartedPlaying() to within first update in UpdateTimeCursorPosition(). This fixes an issue where setting the hud/player visibility was getting stomped on later. #jira UE-52772 Change 3827044 by Max.Preussner MediaAssets: Added sprite visualization to media sound component #jira UE-53594 Change 3827988 by Max.Preussner MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together #jira UE-53532 Change 3828506 by Max.Preussner MediaPlayerEditor: Added attenuation visualizer for media sound components #jira UE-53594 Change 3832590 by andrew.porter EngineTest: Added a keep state check in Property Animation sequencer test Change 3833053 by andrew.porter EngineTest: Adding Hierarchical Bias test Change 3835683 by andrew.porter EngineTest: Adding UMG Animation screenshot test Change 3836076 by Max.Chen Sequencer: Fix audio volume and pitch multiplier deprecation. Change 3836230 by andrew.porter EngineTest: Adding Sequence Bone Position automation test Change 3836347 by Max.Chen Sequencer: Fixes to shot name parsing. When a shot doesn't contain a shot number, assume, [ShotName]_[TakeNumber]. When duplicating a shot, put the new shot in the same path of the original shot, so that the take numbers will increment properly. #jira UE-51868 Change 3836552 by Max.Chen Sequencer: Sub section now has a takes menu Change 3838094 by Max.Chen UMG: Fix template finish not getting called on stop. This fixes a bug where sections aren't restored when finished. #jira UE-52285 Change 3838708 by Max.Chen Sequencer: Add notification when the blend type is changed. #jira UE-54046 Change 3840295 by Max.Chen Sequencer: Fix copy/paste crash for lights #jira UE-54084 Change 3840957 by Mike.Zyracki Added Show Only Keyable and Show Only Animated to the filter list in the property editor. Added IsPropertyAnimated to IDetailKeyframe Interface which already had support for showing properties which are keyable (which is used for the key icon next to the properties.). Could have created another interface but then would have had to mimic the sequencer binding, releasing also, so this seemed best way. One issue still left is that custom built detail items currently don't store associated properties(usually) and so certain properties, in particulalry transforms, won't show up as keyable or animated. Note this also shows up with the keyable icon not showing up next to transform tracks, and other filters like Show Only Modified not working with transforms/customs. Not sure best way to tackle this. #jira UESEQ-328 Change 3841756 by Max.Chen Sequencer: Fix unbound possessable components when pasting spawnables. #jira UE-54104 Change 3843950 by andrew.porter EngineTest: Renaming LevelStreaming tests/content to LevelVisibility Change 3844082 by Mike.Zyracki Missing file for animated filter in property editor. When finding if a track is animated we need to find it but we can't easily induce the MovieTrack class for any particular property. So we don't set a class for it and just search by it's ID and name. #jira UESEQ-328 Change 3846902 by Max.Preussner ImgMedia: Fixed image media player never finished initialization if loading failed #jira UE-54247 Change 3849820 by Mike.Zyracki Reassigning deleted widgets didn't work since the menu extender mechanism needs a valid UObject in order to perform an operation on it. So to fix we replaced GetObjectBindingContextMenuExtender in WidgetBlueprint with new delegate mechanism (OnBuildCustomContextMenuForGuid) that supports FGuid in addition to UObjects which is needed to handle re-binding deleted widgets. Note that the default sequencer hacks this for replacing deleted actors in SequencerObjectBindingNode to check to see if a LevelSequence is active. We could move to this mechanism there also. #jira UE-53163 Change 3852211 by Max.Chen UMG: Indicate name of the property that is not bound. #jira UE-54350 Change 3854120 by Max.Chen Sequencer: Fix sibling folders being allowed to have the same folder name. #jira UE-54363 Change 3854627 by Max.Chen Sequencer: Step to next/previous key should work for all tracks if there aren't any selected. #jira UESEQ-391 Change 3855825 by andrew.porter EngineTest: Adding animation blending automation test Change 3855950 by andrew.porter EngineTest: Adding correct expected valuues to animation blending test Change 3856237 by Matt.Hoffman UESEQ-336 - Sequencer Track Reordering Adds the ability to re-order Master Tracks, Folders and Object Bindings within sequencer hierarchies (including UMG). Adds the ability to do a one-off sorting of the content under the old sorting behavior if the user wants to reset their layout to how it was under legacy behavior. Modifies SequencerTrackNodes, SequencerFolderNodes and SequencerObjectBindingNodes to handle CanDrop/OnDrop for above, below and ontop of. Fixes a Slate Issue that forcibly expanded a TreeviewRow if an item handled OnDrop. Slate will now only forcibly expand the row if the item says the drop happened ontop of the item, and not above or below it like it previously did. Change 3856503 by andrew.porter EngineTest: Adding automation test for using animation blueprint with blend multi node in sequencer Change 3857875 by Max.Chen Sequencer: Assign the sequence id after the template is compiled. #jira UE-54462 Change 3858344 by Max.Chen Sequencer: Prevent Goto and Transform boxes from overlapping by allowing them to be visible at the same time in an autosized horizontal box. Also, added close button to the goto box. PR #4425: Prevent Goto and Transform boxes from overlapping in Sequencer ... (Contributed by projectgheist) #jira UE-54210 Change 3860566 by andrew.porter MediaFrameworkTest: Set the option to index 0 for the audio and video track list by default Change 3860654 by andrew.porter EngineTest: Enabling Camera Cut + FOV test Change 3860981 by andrew.porter EngineTest: Updating skeletal mesh tests with a delay after set playback position Change 3861256 by Max.Chen Sequencer: Add all bindings if none selected. #jira-54440 Change 3862154 by Andrew.Rodham Added TimeManagement module Change 3862424 by andrew.porter EngineTest: Turned on the test Bone Positions with Blend Multi Node Change 3862573 by andrew.porter EngineTest: Adding test to compare bone positions in a sequence that is blending an animation that is using an AnimBP Change 3865117 by Max.Chen Sequencer: Stop auto scroll on mouse release of movement. #jira UE-31212 Change 3865303 by Max.Chen Sequencer: Add drag and drop transactions #jira UE-54662 Change 3865304 by Max.Chen Sequencer: Fix crash when an actor factory is not found. Change 3865361 by Max.Chen Sequencer: Don't change the camera/shot lock button when popping out of a sequence. #jira UE-54665 Change 3865412 by Max.Chen Sequencer: Determine whether a transform track is for a camera by using the spawned object or template #jira UE-54666 Change 3865685 by Max.Chen Sequencer: Clear autoscrub offset when stopping autoscroll #jira UE-31212 Change 3865886 by Max.Chen Sequence Recorder: Log an error if the number of frames changes while recording. This can happen if the skeleton changes while recording. #jira UE-48715 Change 3866925 by Andrew.Porter MediaFrameworkTest: Changing the current PNG test video image sequence to 1024 x 576 Change 3867705 by andrew.porter QAGame: Adding Audio Sort Sequence to dev folder Change 3867890 by andrew.porter QAGame: Adding a sequence for testing a sorting crash to my dev folder Change 3872628 by Max.Chen Movie Scene Capture: Split delay before warmup into split delay before shot warmup so that there's separate controls for when the movie scene capture warmups up vs. shot boundaries. Change 3873131 by Matt.Hoffman UE-54732 - Crash reordering a folder with a track. This was caused by folders being the only type of track to check if someone was putting a parent track into a child track. Object Binding tracks and Tracks now check as well so that you can't use the above/below drop targets to add parents as children. This also fixed a typo in the localization keys. #jira UE-54732 Change 3873301 by Mike.Zyracki Added ability to support continous euler angle changes when changing rotations, in particularly with the rotation gizmo's. To do this we effectively added a form an of 'euler filter'(https://en.wikipedia.org/wiki/Euler_filter) to find the closest euler angle to the current euler angle. Three functions were added to FRotator to make this possible, one to get the euler angle that's has the same rotation as it, one to get the difference between two euler angles via Manhattan distance and a third using the previous two to choose a Rotator value that's closest to it. We then use these functions before calling UComponent::SetRelativeRotation to make sure we use the correct Euler after the Quat conversion. We also no longer limit(bound) the euler angles to -180,180, which is obviously necessary to avoid flips. I also changed how we caluclate yaw and roll when pitch is -90 or 90 to make it the standard approach of zeroing out roll and just setting yaw. Main reasons are the previous implementation had precision issues so things like 180, 90, -180 would show up due to numbers being nearly zero but negative,(this would break any smooth interpolations), and this facilitates having a 'gimbal' rotation mode (like Maya, Blender etc..) if we ever want that also. If needed we could keep the previous implementation but would need to add some FMath::IsNearlyZero checks, with less performance. Note we only do this special filtering when applying delta's to actors or components in the editors, which then call UComponent::SetRelativeRotationExact, which is a new function to foces the RelativeRotation to be equal to the new rotation. This allows us to store un-nomalized Rotators at the cost that the RotationCache may be broken. We didn't change any of the other UComponent functions that set rotations (via Quats or Transforms) so they will still be bounded and unwound. In SetInternalWorldLocationAndRotation we only set the rotation if the rotation has changed, which fixes the rotation getting changed and re-normalized if just translate happens. In TransformTrackEditor, we correclty use the bUndwing flag and in MovieScene3DTransformSection there was an un-needed winding check there, it will be unwound earlier if needed, which happens if Sequence Recording is happening. Max we should talk about what to do about this . Note the euler angle drag via the widget is still bound to 0-360. I think we should just unbound that now since the rotations value are now unbound. This review now includes fixes suggested by Zak. #jira UE-UE-22228 Change 3873483 by Matt.Hoffman Sequencer Tracks can now be inserted above the spacer at the bottom of the tree. #jira UE-54706 Change 3873899 by Max.Chen Sequencer: Add section selection throbbing Change 3873908 by Max.Chen Movie Scene Capture: Added logging per frame Change 3873924 by Matt.Hoffman Adds the ability to store Sequence Recorder setups into profiles that stay with the map and can be re-loaded later. Profiles store the Actor Recordings so the settings for each actor should carry with them. #jira UESEQ-339 Change 3874726 by Matt.Hoffman Disable drag-and-drop targets on spacers that come between rows in Sequencer. This prevents extra drag/drop targets showing up between each row. #jira UE-54706 Change 3874862 by Matt.Hoffman Audio Track no longer gets reordered when adding sub-audio tracks, as sub-tracks are no longer counted towards the sorting order index when normalizing indexes. #jira UE-54727 Change 3875905 by Matt.Hoffman Disable Fade Track UI if a fade track already exists in the sequence. #jira UESEQ-393 Change 3876163 by Max.Chen Sequencer: Swap the camera object to the camera component's owner if it's not the same. #jira UE-54874 Change 3876971 by Andrew.Porter EngineTest: Moved Media Player Seek test to new folder. Also enabled the test with new ground truth image. Change 3877040 by Max.Chen Cine Camera: Split camera properties to two groups, "Camera Options" and "Camera Settings". The cine camera now hides properties in the "Camera Settings" group so that properties like bConstrainAspectRatio (in the "Camera Options" group) can be visible. #jira UE-54192 Change 3877763 by Max.Chen Curve Editor: Fix curve changed on end drag so that only curves that had keys/tangents that were changed receive notification, otherwise all loaded curves were getting notified that they were changed. #jira UE-54951 Change 3878234 by Matt.Hoffman Disable "Drop Below" targets for Sequencer Tree nodes to prevent a confusing UX issue where dropping underneath a Object Binding Node puts it after the object binding node but the UI looks like it's inserting it inside the Object Binding node. #jira UE-54743 Change 3879359 by Mike.Zyracki If a track is inactive we dim it a bit which seems to be the UE4 way to show inactive or disabled state. We changed the active logic so that all subtracks need to be inactive for the track to also be inactive(instead of all active for active). This conforms to how the active state actually works, e.g if you have two sections and only one is active the track is still active above it. #jira UESEQ-388 Change 3879462 by Max.Chen Sequencer: Allow dragging onto a particular row which would move out any overlapping sections to make space for the newly created section. Newly created sections are now selected and throbbed to draw attention to themselves. #jira UE-54664 Change 3879464 by Max.Chen Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field. - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field. - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges. #jira UE-54922 Change 3879590 by Matt.Hoffman Items that are now added to the Sequencer via the "+Track" menu will be selected after being added. Items can now be added inside of folders instead of just to the root level. #jira UE-27397 Change 3879612 by Mike.Zyracki Display Nodes with no children are always active. #jira UESEQ-388 Change 3879730 by Matt.Hoffman Sequence Recorder's actor recording groups now remove items from the group when removed via the UI. #jira UESEQ-339 Change 3880256 by Mike.Zyracki Fix issue with inactive display with folders and other track nodes. #jira UESEQ-388 Change 3883491 by Max.Chen Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes. Copy from Release-4.19 #jira UE-51323 Change 3883603 by Max.Chen Movie Scene Capture: Add option toggle disable screen percentage. By default this is on (no change in current behavior). #jira UE-51898 Change 3885074 by Max.Preussner MediaCompositing: Resetting media texture & freeing resource on section end; removed dead code Change 3887220 by Max.Preussner MediaCompositing: Defaulted media section duration to 1 sec (since we do not know the actual duration in most cases) Change 3887478 by Matt.Hoffman Sequences now show [Inactive] in their title bars when they're disabled. This helps communicate why a sequence isn't being evaluated. #jira UE-51469 Change 3888985 by Max.Chen Movie Scene Capture: Clamp HDR Compression Quality between 0 and 1. #jira UE-55136 Change 3893519 by Max.Chen Sequence Recorder: Clarified tooltip for bRecordNearbySpawnedActors - spawned actors will still be recorded if they match the ActorFilter. #jira UE-55238 Change 3893546 by Max.Chen Sequence Recorder: If a selected actor already has a recording, add a blank recording. #jira UE-55239 Change 3894044 by Max.Preussner MediaCompositing: Added support for seeking into a media section Change 3894310 by andrew.porter MediaFrameworkTest: Adding Img media sources for 1080 and 2160 ravent test content Change 3894426 by Max.Preussner MediaAssets: Letting media textures with AutoClear retain their clear color when player is reset Change 3895717 by Max.Chen Sequencer: Null checks to prevent crash when saving the default state of a spawnable #jira UE-55304 Change 3897388 by Max.Chen Sequencer: Don't update current time to be within the view range when stepping into a sequence. #jira UE-55322 Change 3897452 by Max.Chen Audio: Fix crash when trying to record audio without any active capture devices. Log warning if the number of input channels is not 1 or 2. #jira UE-55223 Change 3897619 by Max.Preussner MediaCompositing: Removed commented out code Change 3898072 by Max.Chen Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated. #jira UE-55328 Change 3898272 by Max.Preussner MediaPlayerEditor: Made slate brush constants static Change 3898704 by Max.Chen Sequencer: Skip if the binding id's sequence can't be found. #jira UE-55337 Change 3899855 by Max.Preussner MediaCompositingEditor: Added cache state visualization to media track Change 3900300 by Max.Preussner MediaCompositingEditor: Added loop indicators to media sections Change 3900694 by Max.Preussner ImfMedia: Looping cache only when player is looping Change 3900892 by Max.Preussner Stats: Added stats category for media framework Change 3900954 by Max.Preussner MediaCompositing: Don't evaluate at the end of media section Change 3901348 by Max.Preussner Core: Replaced TLruCache autos for better readability Change 3901655 by Max.Preussner ImgMedia: Added more perf stats to EXR reader Change 3901972 by Max.Preussner MediaAssets: Added getter for media player in media sound components Change 3902233 by Max.Preussner MediaAssets: Enabling media textures to receive samples right after player is assigned Change 3902238 by Max.Preussner MediaCompositing: Working around init/shutdown idiosyncracies in sequencer Change 3904045 by Max.Chen Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register. #jira UE-55314 Change 3905605 by Max.Chen Sequencer: Restrict spawnables from being created if they have a ClassWithin that UMovieScene is not a child of. #jira UE-55429 Change 3906550 by Max.Chen Sequencer: Add media track icon #jira UE-55480 Change 3907101 by Max.Chen Sequence Recorder: Fix bugs related to not recording a level sequence. There were certain assumptions that creating a level sequence meant that sequence recording was in progress. This is not always the case - the recorders can record animation assets and not create a level sequence. Changed the notion of IsRecording() to having at least one actor recording that is recording. Countdown timer, recording displays, etc should function if IsRecording() and not based on whether a level sequence is created. #jira UE-55485 Change 3907247 by Max.Chen Sequence Recorder: Fix crash not removing PrepareToCleanseEditorObject delegate. Repros when opening sequence recorder, closing it, and then opening or creating a level. Change 3910343 by Max.Preussner Core: Added async helper for executing functions on a given thread pool Change 3910346 by Max.Preussner ImgMedia: Added separate thread pools for loading/decoding and deleting image frames Change 3910829 by Max.Preussner Profiler: Increased visible range of profiler graph Change 3910841 by Max.Preussner MediaCompositing: Displaying asset name instead of full media source path in media section Change 3910870 by Max.Preussner ImgMedia: Using deallocation thread pool only in debug builds Change 3919642 by Max.Chen Sequence Recorder: Clarify active tooltip #jira UE-55661 Change 3919660 by Max.Chen Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified - The following sequence of events exposes this issue: - Create a master sequence with a single shot that spawns a cube - Add this sequence to a level and set it to auto-play - Save everything and restart - Resave just the inner shot asset without opening it - PIE - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template. #jira UE-55626 #jira UE-55490 Change 3921825 by Max.Chen Sequencer: "Run Construction Script in Sequencer" is off by default for blueprints but on for Sequencer. This allows the content author to switch it on for specific blueprints and sequencer will be default, run those with construction scripts enabled. Change 3922232 by Max.Chen Sequence Recorder: Reset countdelay on stop. #jira UE-55755 Change 3922306 by Max.Chen Sequence Recorder: Don't automatically mark transforms to be recorded by sequence recorder. Instead, log a warning if the user toggled it off to warn that the resulting animation might not match gameplay. #jira UE-55758 Change 3922912 by Max.Chen Sequence Recorder: Fix refresh next sequence name #jira UE-55757 Change 3927654 by Max.Chen Movie Scene Capture: Added format mapping for the name of the current camera #jira UE-55769 PR #4537 Change 3927658 by Max.Chen Sequencer: Added fbx property mapping for "FocusDistance" to "FocusSettings.ManualFocusDistance" #jira UE-55782 Change 3932022 by Max.Chen Sequencer: Add import animation track section to next available row index. #jira UE-55892 Change 3933919 by Max.Chen Sequencer: Jump to playback start frame and not 0 to start playback for recording. #jira UE-55933 Change 3934307 by Andrew.Rodham Sequencer: Add template signature that is re-generated every time the base template is regenerated, which invalidates evaluation fields This fixes an issue where the same sequence is instantiated multiple times in a sequence. If the source sequence was saved, its template would be wiped, which would invalidate the template ID When an instance tries to evaluate the master template, it would only invalidate a range in the evaluation field that was the hull of any invalid sub sequences overlapping the current time, potentially leaving invalid data in the evaluation field at positions later (or earlier) on in the sequence When the sub template was re-generated, it receives the same SequenceSignature as it had before (because the sequence hasn't actually changed), which causes the stale evaluation field data to fail the IsDirty check (because the sequence is the same as it thought, but the *template* has changed) This has been addressed be adding a signature to templates themselves, and checking both the template signature and sequence signature as a part of the IsDirty check. This ensures that we regenerate if either the template, or the sequence have changed. #jira UE-55934 Change 3936327 by Andrew.Rodham Sequencer: Removed increment when trimming right UMovieSceneSection::TrimSection already explicity assigns an exclusive bound to the time passed in. The new behavior means we can trim a section to the right, and insert another section without changing the time to create adjacent sections. #jira UE-42652 Change 3936328 by Andrew.Rodham Fixed KeyFrameManipulator assignment operators and copy/move constructors - These types are potentially self-referential so cannot use default constructors/assignment Change 3936330 by Andrew.Rodham Converted UMGSequencePlayer to use frames internally #jira UE-54878 Change 3936726 by Max.Chen Sequencer: Set track node as the parent of the key area node. The key area switcher needs the object binding id from the parent object binding node. Without this, the binding to the external value fails. #jira UE-55931 Change 3936775 by Max.Chen Sequencer: Should stop or loop should compare DurationFrames with Current Time from StartTime. The bug is that if you set 30 warmup frames in movie rendering for a range of 0-100, the FrameRange will be starting at -30 and have a duration of 130. Without this fix, the playback will continue until frame 130, rather than 100. #jira UE-55933 Change 3936935 by Matt.Hoffman Easing Curves are now represented in Play Rate resolution instead of internal resolution. #jira UE-55937 Change 3937069 by Matt.Hoffman Users can toggle if the is infinite on each side, limited by which tracks support infinite ranges. #jira UE-55891 Change 3937516 by Max.Preussner ImgMedia: Added support for single-threaded platforms #jira UE-55986 Change 3937826 by Max.Preussner MediaAssets: Disabling media sound components on HTML5 if AudioMixer is not enabled Change 3937997 by Max.Chen Curve Editor: Add Zoom to Fit Curves so that selected curves from Sequencer can be focused on. Tested that undo doesn't re-zoom. #jira UE-55935 Change 3938000 by Max.Chen Sequencer: Stop all sounds before generating audio waveforms. #jira UE-55951 Change 3938376 by Max.Preussner XGEController: Disabled XGE Controller in single-threaded apps to prevent crash Change 3938444 by Max.Preussner Core: Added async support for single-threaded applications Change 3938445 by Max.Preussner Networking: Added support for single-threaded applications in UDP socket sender/receiver Change 3938447 by Max.Preussner Messaging: Added support for single-threaded applications Change 3939432 by Max.Chen Sequence Recorder: Append command list to global level editor actions so that shortcuts are accessible in level editor. #jira UE-55798 Change 3940229 by Andrew.Rodham Added prospective display rate upgrade to UMovieScene::PostLoad - There was previously some very odd behaviour that would assign the fixed frame interval only when a sub sequence was focused in SSequencer. This meant that many sequences could have a frame interval of 0 set in the data. - Under the old method of snap interval display this would have fallen back to getting the display interval from the sequencer settings, but we no longer look at these. - The USequencerSettings properties have been removed and in their place, a prospective data upgrade for sequences that have a fixed frame interval old 0fps that sets the play rate to the previous defaults based off the old USequencerSettings defaults. - This could end up 'changing' the display rate for sequences where the user has changed the snap interval in the settings for a particular sequence editor, but there's not much we can do about that given we don't have access to the USequencerSettings classes in UMovieScene #jira UE-55919 Change 3940277 by Andrew.Rodham Sequencer: Added ability to default frame resolutions and play rates for newly created actor sequences Change 3940378 by Andrew.Rodham Sequencer: Post move import dialog now defaults to the playback framerate of the sequence, and floors to frame numbers Change 3940559 by Andrew.Rodham Reinstated primed or recording sequence color Change 3940642 by Max.Preussner ImagePlate: Removed image plate media playback functionality Change 3940843 by Max.Preussner Core: Made TCircularQueue actually thread-safe; improved code comments Change 3940860 by Max.Chen Sequencer: Changed StructNameToKey to StructPathToKey Previously, keying a PropertyPath of [RenderTransform][Shear][X] would get trimmed to X, which doesn't map to a channel name as considered by Sequencer2dTransformTrackEditor. Instead, trim the resulting property path to [Shear][X] so that track editors can determine the desired struct path and channels to key. #jira UE-52966 Change 3941292 by Mike.Zyracki Fix for trajectories out of range not showing up. 1) If we had no key data we would pop the time, so wouldn't get the section ranges. 2) Calculating of upper bound was wrong, checking against -1 and not key == num of keys when doing algo::lower_bound. 3) No need to do the Bck-- for the bakward iterators since we fixed #2. We start now from the upper bound correctly. 4) If we had no keys (at section start,end) we would incorrectly say we were any key type, so since we draw constant keys as dashed we would do so incorrectly around section end points. #jira UE-55929 Change 3941424 by Max.Chen Curve Editor: Change Zoom to Fit to use TArrayView Change 3941498 by Max.Preussner Core: Added FMath::DivideAndRoundNearest function Change 3942097 by Matt.Hoffman Drop Frame Timecode Support for NTSC rates. Change 3942104 by Matt.Hoffman Sequence Recorder Group is no longer visible inside the World Outliner after using one. #jira 55266 Change 3942107 by Max.Chen Sequencer: Resurrect logic to find or extend an existing section when adding keys. Change 3942330 by Max.Chen Sequence Recorder: Better tooltip for default animation settings. #jira UE-55636 Change 3942339 by Max.Chen Sequence Recorder: Better tooltip for default animation settings. #jira UE-55636 Change 3942507 by Andrew.Rodham Sequencer: We no longer pad the time overlap threshold with a small number that is not scaled by the current zoom level - The presence of this pad was causing keys that were far apart to be grouped when zoomed in a long way Change 3942509 by Andrew.Rodham Sequencer: Only pad total view range, rather than section range as well when retrieving keys to render - This stops us from rendering keys that are within the view range, but outside the section range Change 3942512 by Andrew.Rodham Added transactions to some sequencer details customizations Change 3942513 by Andrew.Rodham Sequencer: Reinstated validation checks to UMovieSceneSection::SetStartFrame and SetEndFrame, changed erroneous uses to use SetRange Change 3942560 by Andrew.Rodham Pass by rvalue reference to appease error C2719 on Win32 ('InChannels': formal parameter with requested alignment of 8 won't be aligned) Change 3942697 by Andrew.Rodham Newly Created Level Sequences and Actor Sequences now default to 24000 fps frame resolution (+/- ~24hrs range, supporting all integer rates + 23.976) Change 3942700 by Andrew.Rodham Sequencer: Added legacy out-of-bounds errors for times that are not supported by the current legacy upgrade frame resolution Change 3942989 by Max.Preussner Core: Fixed circular queue count calculation Change 3943538 by Max.Preussner MediaAssets: Reverted workaround for procedural audio log spam in HTML5 (Actor component initialization cannot be skipped if the component is used in a level) Change 3944071 by Max.Preussner QAGame: Fixed Media Texture keeps last frame of Media when PIE ends #jira UE-53360 Change 3944292 by Max.Chen Sequencer: Added extra flags to ensure that asset initialization does not occur on template actor sequences #jira UE-56113 Change 3944364 by Max.Chen Sequencer: Prevent circular shot/master tracks. Tested adding master -> child -> master as drag and drop cinematic shot tracks and sub tracks as well as through the + button. #jira UE-56091 Change 3944422 by Max.Chen Sequence Recorder: Disable transform recording if off. #jira UE-56061 Change 3944745 by Andrew.Rodham Sequencer: Key rendering fixes - Fixed assert that occured when keys happened to reside on some times due to KeyTime + TimeOverlapThreshold - KeyTime being slightly larger TimeOverlapThreshold - Fixed keys sometimes being clipped when zoomed right in due to lack of half-frame offset - Added missing documentation to MovieSceneTimeHelpers.h #jira UE-56107 Change 3945231 by Andrew.Rodham Sequencer: Reconstruct channel proxy on Serialize to catch all cases of undo/redo, PostLoad and duplication #jira UE-56089 Change 3945301 by Andrew.Rodham Sequencer: Added safety checks during initial sequence recording to guard against applying negative or 0-sized sequence ranges #jira UE-56125 Change 3946627 by Max.Preussner Fortnite: Fixed game crashes closing editor while in PIE - Pure virtual function being called #jira UE-56144 [CL 3946896 by Max Chen in Main branch]
2018-03-14 22:09:33 -04:00
if (DeltaTime != 0)
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3237992) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3136778 on 2016/09/22 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3179199 on 2016/10/29 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. Copy from Release-4.14. Copied fix to FadeTrackInstance to FadeTemplate. #jira UE-37939 Change 3179340 on 2016/10/29 by Max.Preussner PS4Media: Fixed audio track dropping first frame Change 3180391 on 2016/10/31 by Max.Preussner UdpMessaging: nulling out message processor in destructor Change 3180459 on 2016/10/31 by Max.Chen Sequencer: Fix copy/paste crash in UMG. Change 3180607 on 2016/10/31 by Andrew.Rodham UMG: Fixed parent bindings not being adhered to correctly. Fixed slot widgets that get recreated not having their object bindings updated. #jira UE-38021 #jira UE-38018 Change 3181405 on 2016/11/01 by Lina.Halper #ANIM/SEQUCNER: sequencer animation blending support including additive - created multiway blend node - extension of two way blend - created anim sequencer instance to be used in sequencer for blending multiple animations and additives - hooked up to sequencer track players - renamed AnimationNode_TwoWay to AnimNode_TwoWay to be consistent with other node names. - Make sure you can't choose montage when selecting animation in Sequencer - Fixed Anim BP playing with multi group montages #code review: Max.Chen Change 3181870 on 2016/11/01 by Andrew.Rodham Sequencer: Made sequence pointers stored in sequence template instances weak object ptrs - We can't guarantee the lifetime of the objects here #jira UE-38051 Change 3182851 on 2016/11/02 by Andrew.Rodham Sequencer: Assert that a GetScriptStructImpl has been overridden correctly on templates Change 3182852 on 2016/11/02 by Andrew.Rodham Sequencer: Added 'Restore Animated State' command (CTRL+R) and button to sequencer toolbar Change 3183161 on 2016/11/02 by Max.Preussner Media: Added supported file extensions & URL schemes Change 3183476 on 2016/11/02 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3185181 on 2016/11/03 by Max.Chen Sequencer: Refactor general options button menu into play options and select options. Add Select Sections in Selection Range and Select All in Selection Range. Fix issues with convert to spawanble and convert to possessable. Convert to possessable now deletes the spawn track so that it's not left lying around, which when deleted would end up deleting the converted possessable actor. #jira UE-37854 Change 3185184 on 2016/11/03 by Max.Chen Sequencer: Add hotkey to toggle camera cut track lock/unlock camera. Change 3185409 on 2016/11/03 by Max.Chen Sequencer: Fix crash in skeletal mesh section drawing. #jira UE-38090 Change 3185444 on 2016/11/03 by Max.Chen UMG: Expose label browser for UMG Change 3185662 on 2016/11/03 by Max.Chen Sequencer: Paste track fixes. - Loosen restrictions on paste track destination. This allows the paste to operate on spawnables and on properties that don't have an explicit Set function. - Allow pasting onto all types of tracks, not just property tracks. - Fix when pasting the copied tracks onto multiple objects. Tested pasting transform tracks from possessable to spawnables. Tested pasting skeletal animation tracks from spawnable to possessables. #jira UETOOL-1206 Change 3185920 on 2016/11/03 by Andrew.Porter Adding test content for multiple audio video tracks. Change 3186404 on 2016/11/03 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3187957 on 2016/11/04 by Max.Preussner MediaAssets: Exposed CanPlaySource in BP Change 3187988 on 2016/11/05 by Max.Preussner Fixed documentation Change 3188035 on 2016/11/05 by Max.Chen Sequencer: Show camera name in cinematic viewport. #jira UE-28115 Change 3188603 on 2016/11/07 by Max.Preussner WmfMedia: Added missing nullptr check Change 3188788 on 2016/11/07 by Max.Preussner MediaPlayerEditor: Removed property buttons from PlatformMediaSource customization (UE-37948) #jira UE-37948 Change 3188808 on 2016/11/07 by Max.Preussner MediaAssets: Moved media player implementation into reusable class Also moved overlay text handling into separate asset. Change 3188919 on 2016/11/07 by Max.Preussner Media: Changed the handling of invalid media and media that failed to open (UE-38014) #jira UE-38014 Change 3189112 on 2016/11/07 by Max.Preussner WmfMedia: Added rudimentary H.265 HEVC support for Windows 10 (UE-38324) #jira UE-38324 Change 3189376 on 2016/11/07 by Max.Preussner WmfMedia: Removed Windows specific code from factory module Change 3189381 on 2016/11/07 by Max.Preussner Atrac9Audio: Fixed log category Change 3189497 on 2016/11/07 by Max.Preussner Media: Added binary sinks support Change 3189666 on 2016/11/07 by Max.Chen Curve Editor: Add option to show time in frame numbers #jira UE-27210 Change 3190339 on 2016/11/08 by Max.Preussner MediaAssets: Removed SetDesiredPlayerName since the field is public Change 3190342 on 2016/11/08 by Andrew.Porter Adding sequencer test content for animation blueprint Change 3190398 on 2016/11/08 by Max.Preussner Media: Renamed binary tracks to metadata tracks Change 3190458 on 2016/11/08 by andrew.porter Updating Skeleton with new slots. Change 3191167 on 2016/11/08 by Max.Chen Sequencer: Fix crash in validating paste tracks buffer. Validate the tracks instead of actually pasting into temp. #jira UE-38353 Change 3191336 on 2016/11/09 by Andrew.Rodham Slate: Added the ability to set and retrieve a host tab manager from a details view Change 3191338 on 2016/11/09 by Andrew.Rodham Editor: Added the ability to extend default layouts - FLayoutExtender can be used to provide basic tab layout extensions on default themes. - This can be used by external plugins to inject tabs to other interfaces where necessary. - Currently this is supported by the blueprint editor's unified component layout, and the level editor layout. Change 3191346 on 2016/11/09 by Andrew.Rodham Sequencer: Added new (experimental) ActorSequence module and editor - Sequences can now be added to actors via the UActorSequenceComponent. - An embedded sequencer will appear on details panels, with the option to break it out into a tab. - Separated common playback elements from ULevelSequencePlayer into UMovieSceneSequencePlayer, from which specific players can derive. - The majority of level editorintegration with sequencer has been separated out into a separate singleton class that can manage multiple sequencers. - All movie scene data now defaults to instanced, such that it can be duplicated and instanced correctly. - Added read-only mode for sequencer which is used for actor sequence components that come from a blueprint archetype to prevent erroneous editing. Change 3191387 on 2016/11/09 by Andrew.Rodham Orion: Fixed deprecation warnings Change 3191388 on 2016/11/09 by Andrew.Rodham Orion: Added dependency on MovieScene module Change 3191403 on 2016/11/09 by Andrew.Rodham Sequencer: Fix initialization order warning Change 3191428 on 2016/11/09 by Andrew.Rodham Sequencer: Added missing include Change 3191510 on 2016/11/09 by Andrew.Rodham Header include fixes Change 3191599 on 2016/11/09 by Max.Chen Sequencer: Add option to lock the playback range per movie scene. The toggle is stored as editor only and should be a saved value so that it can persist as the asset is passed from user to user. #jira UE-34677 Change 3191664 on 2016/11/09 by Andrew.Rodham Sequencer: Ensure keyframe handlers are only added once Change 3192373 on 2016/11/09 by Max.Preussner MediaAssets: Fixed regression: playlists no longer open Change 3192408 on 2016/11/09 by Max.Preussner MediaAssets: Fixed OpenPlaylistIndex crashing Change 3192878 on 2016/11/09 by Max.Chen Camera Rig: Fix log spam trying to unregister component. #jira UE-38435 Change 3192989 on 2016/11/10 by Andrew.Rodham Slate: Added constructor to appease old VS2013 compiler warning about non-constructible type Change 3192991 on 2016/11/10 by Andrew.Rodham Sequencer: Moved lambda out-of-line to fix static analysis warning Change 3193420 on 2016/11/10 by Max.Preussner MediaAssets: Replaced CopyToResolveTarget with new TransitionTarget API Change 3193478 on 2016/11/10 by Max.Chen Sequencer: Moved Fix Actor References back under the General Options menu. Change 3193870 on 2016/11/10 by Max.Preussner MediaPlayerEditor: Removed additional buttons in per-platform overrides (UE-37948) #jira UE-37948 Change 3193873 on 2016/11/10 by Lina.Halper - Sequencer fix with anim instance reinit - Fixed TMap issue with memory by changing to pointer from ref. #code review: Max.Chen Change 3194184 on 2016/11/10 by Max.Chen Sequencer: Only expand section when setting keys when there are keys. Otherwise if you set the default value while the time position is outside of the section range, the section will expand, which seems undesirable. Change 3194187 on 2016/11/10 by Max.Chen Sequencer: Backwards compatibility if a track no longer supports multiple rows, its sections are split to other duplicate tracks. Change 3194191 on 2016/11/10 by Max.Chen Sequencer: Add audio volume and pitch curves. #jira UE-30009 Change 3194256 on 2016/11/10 by Max.Chen Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3194282 on 2016/11/10 by Max.Chen Movie Capture: Add some frame rate bounds. Max frame rate for recording is 200. Min is 1. #jira UE-38502 Change 3194355 on 2016/11/11 by Max.Chen Sequencer: Minimum handle size for time slider scrubber. #jira UE-34676 Change 3194767 on 2016/11/11 by Max.Chen Sequencer: Mark duplicated tracks as changed so that their template gets regenerated. Change 3195094 on 2016/11/11 by Max.Preussner Media: Removing game thread dependencies This change removes game thread dependencies from all media players so that we can use the media framework for startup movies where the game thread is block while loading the Engine. The players now have two new methods, TickPlayer and TickVideo, which need to be called from the external code that owns the players. On the Engine side, this is taken care of by UMediaPlayer, which calls TickPlayer from the game thread and TickVideo from the render thread. In startup movies, this will be taken care of by a special thread. AvfMedia: This change does not fully remove game thread dependencies in AvfMediaPlayer yet. There are some async callbacks scheduled to execute on the game thread that need to be refactored. The execution of these events should be performed in TickPlayer instead. All platform owners, please review these changes for your platform and make sure that everything still works. I have not had time to test all platforms yet. Change 3195396 on 2016/11/11 by Max.Preussner AvfMedia: Removed remaining game thread dependencies Change 3195670 on 2016/11/11 by Max.Preussner MediaUtils: Renamed function Change 3195690 on 2016/11/11 by Max.Preussner MediaAssets: MediaPlayerBase instance is now a field instead of pointer. Change 3195802 on 2016/11/11 by Max.Preussner Media: Removed UMediaPlayer::GetNativePlayer Change 3195843 on 2016/11/11 by Max.Preussner Kismet: Fixed non-unity Change 3195851 on 2016/11/11 by Max.Preussner Fixed typo. Change 3195854 on 2016/11/11 by Max.Preussner MediaUtils: Added missing forward declaration Change 3195937 on 2016/11/11 by Max.Chen Media: CIS Fix Change 3196120 on 2016/11/13 by Max.Chen Sequencer: Weight curve for skeletal animation section. Changed skeletal template evaluation so that it works with multiple animation tracks. The shared track clears all the weights, the section gathers up all the data, and the shared track evaluates the data. Otherwise, the multiple track evaluations would conflict with each other in setting states back and forth. #jira UE-38374, UEFW-128 Change 3196265 on 2016/11/13 by Max.Chen Sequencer: Fix audio waveforms so that they're regenrated when audio start time is changed. #jira UE-38543 Change 3196421 on 2016/11/14 by Andrew.Rodham Sequencer: Fixed modified tracks not being written to the transaction buffer when replacing object bindings #jira UE-38423 Change 3197131 on 2016/11/14 by Max.Chen Sequencer: Null checks. #jira UE-38570, UE-38593 Change 3197209 on 2016/11/14 by Max.Chen Cine Camera: Reset focus smoothing interpolation on PostEditChangeProperty. This fixes an issue where if you enable focus smoothing, the manual focus distance that is input isn't used since the interpolation happens from the last current focus distance. #jira UE-27055 Change 3198691 on 2016/11/15 by Max.Chen Sequence Recorder: Optimize record transforms by setting all the keyframes at once. Also, added option to toggle removing redundant keyframes from the recorded tracks. #jira UE-38489 Change 3198711 on 2016/11/15 by andrew.porter Adding test content for MEdia Framework Track Switching. Change 3199174 on 2016/11/15 by Lina.Halper Sequencer backward compatibility fix with root motion Make sure you could remove root motion fine #jira : UE-38591 Change 3199260 on 2016/11/15 by tim.gautier Updated QA-Media_TrackSwitch - changed Trigger Collision to only detect overlap from PlayerPawn Change 3199663 on 2016/11/15 by Max.Chen Anim Sequencer: Fix deprecation warning for bCanUseParallelUpdateAnimation. Updated to use bUseMultiThreadedAnimationUpdate. Change 3199727 on 2016/11/15 by Max.Chen Matinee to Level Sequence: Set default scale when converting matinee move tracks to sequencer. #jira UE-38688 Change 3199847 on 2016/11/16 by Max.Chen Sequencer: Add menu option to reduce keys of all sections in the current level sequence Change 3200351 on 2016/11/16 by Max.Chen Level Editor/Sequencer: Fixes to allow for component keyframing. The transform track operates on the components that changed, not the actor. The level editor viewport broadcasts begin/end movement on the components that changed. #jira UE-38649, UE-38646 Change 3200474 on 2016/11/16 by Max.Chen Sequencer: Move reduce keys to section context menu. Change 3200888 on 2016/11/16 by Max.Chen Sequencer: Clamp skeletal animation evaluation remapping of time to section bounds. This is necessary when evaluating nearest is enabled and the time is beyond the section bounds. Also, set the shared track template to have higher priority so that it always clears/initializes weights before each section's template adds section params for evaluation. Change 3201633 on 2016/11/17 by Max.Chen Matinee to Level Sequence: Fix matinee 3d scale track conversion to level sequence. Also, added paste matinee vector track to sequencer's vector track. #jira UE-38688 Change 3202458 on 2016/11/17 by Max.Chen Sequencer: Fix track editor commands getting unregistered when switching from one level sequence to another. The sequence of events is: track editor commands get bound when a level sequence is edited. When switching to another level sequence, the existing track editor is released after the new one is registered, causing the commands to ultimately get unbound. #jira UE-38693 Change 3202606 on 2016/11/17 by Max.Chen Actor Sequence: Null check in CanPossessObject for a component's owner. #jira UE-38514 Change 3203522 on 2016/11/17 by Max.Chen Sequencer: Audio start time deprecated in favor of start offset which is an offset into the audio clip. Also, limit the start offset to positive values since you can just crop into the audio clip by dragging the section's start time. Audio track no longer supports multiple rows (should have been checked in along with the audio volume and pitch multiplier curves). #jira UE-38549, UE-38554, UE-38547 Change 3203863 on 2016/11/18 by Andrew.Rodham Engine: Ensure that world settings actor is considered by network object list when sorting the actor list for a level Change 3203865 on 2016/11/18 by Andrew.Rodham Sequencer: Fixed play rate track interaction between servers and clients - The logic for evaluation was previously flawed (it would only run in editor builds). Play rate is now only evaluated on servers and standalone clients, with the time dilation being replicated to network clients. Change 3203900 on 2016/11/18 by Andrew.Rodham Sequencer: Changed CreateLevelSequencePlayer to create a transient level sequence actor #jira UE-37277 Change 3205038 on 2016/11/18 by Max.Preussner Slate: Corrected comment Change 3205046 on 2016/11/18 by Max.Preussner WmfMedia: Added missing nullptr check #jira UE-38825 Change 3205073 on 2016/11/18 by Max.Chen Sequencer: Fix audio upgrade case when start time is 0. Change 3205277 on 2016/11/19 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Please take a look at SequencerEdMode.cpp and Sequencer.cpp. I ended up accepting latest Dev-Sequencer, which seemed to be the right thing to do. Change 3205465 on 2016/11/20 by Max.Preussner MovieScene: Fixed non-unity build Change 3205467 on 2016/11/20 by Max.Preussner Engine: Fixed spelling Change 3206264 on 2016/11/21 by Max.Preussner Kismet: Added missing forward declaration Change 3206493 on 2016/11/21 by Max.Preussner PS4Media: Added remaining changes for removing game thread dependencies Change 3206512 on 2016/11/21 by Andrew.Porter Adding test content to QAGame for Sequencer animation weight blending. Change 3206529 on 2016/11/21 by Lina.Halper Fixed anim notifes to work in Sequencer Instance - Give proper delta in editor preview - Make sure not to recreate AnimInstance #jira: UE-38849 #code review:Max.Chen Change 3206552 on 2016/11/21 by Max.Preussner QAGame: Enabled looping by default Change 3207462 on 2016/11/22 by andrew.porter QAGame: updating QA-Sequencer with changes to animation blending test cases Change 3207499 on 2016/11/22 by tim.gautier Added Streaming Sources, added Streaming Source options for BP_MediaPlayer. Specified Media Option Categories with BP_MediaPlayer to clean up details panel. #jira none Change 3207571 on 2016/11/22 by Max.Chen Curve Editor: Expose curve editor settings to Editor Preferences. #jira UE-38907 Change 3207690 on 2016/11/22 by Max.Chen Sequencer: Speculative crash fix for switching UMG animations. #jira UE-29333 Change 3207744 on 2016/11/22 by tim.gautier Removed unnecessary nodes from BP_MediaPlayer. Created a variable visible in the Details Panel to allow the user to specify a URL to Stream media without specifying a Source in-editor. #jira none Change 3207935 on 2016/11/22 by Max.Chen Sequencer: Temporary fix for skeletal animation track scrubbing. Verified that anim notifies still fire when playing and scrubbing. #jira UE-38964 Change 3207938 on 2016/11/22 by Max.Chen Sequence Recorder: Set reduce keys back to true so that there's no change in current behavior. This should be toggled off for performance reasons but in general is nice to have reduced keys. Change 3207950 on 2016/11/22 by Lina.Halper - Fixed so that mesh space additive won't show up in sequencer - Added warning if you change type later or existing ones #jira: UE-38062? Change 3208278 on 2016/11/22 by andrew.porter QAGame: Adjusting level blueprint for test case. Change 3208285 on 2016/11/22 by andrew.porter QAGame: adding SequencerBP animation blueprint. Change 3208538 on 2016/11/23 by Max.Chen Actor Sequence: Fix plugin filename. Change 3208916 on 2016/11/23 by Max.Chen Sequencer: Fix material parameter initialization so that the value is retrieved from the material instance and not the parent material. #jira UE-34317 Change 3208924 on 2016/11/23 by Max.Chen Save As: Cancel should not save over the existing asset. It should just return. Change 3208939 on 2016/11/23 by andrew.porter QAGame: reset some content back to its default state for testing Change 3209053 on 2016/11/23 by Max.Chen Sequencer: Ensure the section id is unique. Change 3209161 on 2016/11/23 by Max.Chen Save As: Follow up fix for cancelling save as. Change 3210540 on 2016/11/26 by Max.Preussner WmfMedia: Reworked fallback stride calculations to fix issues with some exotic video formats Change 3210546 on 2016/11/26 by Max.Preussner WmfMedia: Fixed NV12 vertical buffer alignment Change 3211567 on 2016/11/28 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Step 1 of 2 Change 3212408 on 2016/11/28 by Max.Preussner Fixed fallout from Dev-Main merge Change 3212456 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header dependencies Change 3212562 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header usage Change 3212649 on 2016/11/28 by Max.Chen Fix CIS Change 3212671 on 2016/11/28 by Max.Chen Sequencer: Add option to restore to the pre animated state. #jira UE-38862 #2953 Change 3212672 on 2016/11/28 by Max.Chen Sequencer: Select object binding node corresponding to selected components and vice versa (select components in level when object binding node is selected) Change 3212673 on 2016/11/28 by Max.Chen Sequencer: Follow-up fix for component keyframing - key area needs to be updated by component. #jira UE-38649 Change 3212676 on 2016/11/28 by Max.Chen Level Editor: PostEditMove should only be called on the actor if it is moved. #jira UE-38646 Change 3212688 on 2016/11/29 by Max.Chen Sequencer: Force refresh event parameters customization when struct contents change but not a full refresh when struct child contents change. #jira UE-39094 Change 3212831 on 2016/11/29 by Andrew.Rodham Disabled ActorSequenceEditor plugin by default while it's experimental Change 3213219 on 2016/11/29 by Max.Preussner AvfMedia: Added missing include Change 3213333 on 2016/11/29 by Andrew.Rodham Sequencer: Added the ability to override bindings when playing back a level sequence on a level sequence actor #jira UETOOL-746 Change 3213905 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214203 on 2016/11/29 by Michael.Gay Some demo files to test Sequencer timing. Change 3214205 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214548 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214564 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214567 on 2016/11/29 by Max.Chen More IWYU fixes for Win32 Change 3214573 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214576 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214621 on 2016/11/30 by Max.Preussner Atrac9Decoder: Fixed log category declaration Change 3214630 on 2016/11/30 by Max.Preussner More IWYU fixes Change 3214747 on 2016/11/30 by Andrew.Rodham Sequencer: Fixed shadow variable Change 3214957 on 2016/11/30 by Andrew.Rodham Core: Changed Algo::Find to use TElementType - This allows it to support c style arrays Change 3215127 on 2016/11/30 by Andrew.Rodham Sequencer: Made burn-in options and init settings instanced - This ensures they work correctly when defined on archetypes and blueprints #jira UE-38645 Change 3215754 on 2016/11/30 by Max.Chen Sequencer: Fix skeletal animation track evaluating tracks in the wrong time space. Cache the evalulation time and weight value in each section's template and then execute with those values in the shared track's template. #jira UE-39145 Change 3216603 on 2016/12/01 by Max.Chen Sequencer: Set audio volume/pitch only if changed. Change 3216613 on 2016/12/01 by Max.Chen Sequencer: Add component selector when there are multiple components that have sockets. This fixes a crash when there are multiple components to attach to. #jira UE-39167 Change 3217175 on 2016/12/01 by Max.Chen Sequencer: Set skeletal animation track evaluation to be upper bound exclusive. This gives better behavior when two clips butt up against each other since the sections would overlap in time and evaluation would normalize they weighted contribution of each. #jira UE-37184 Change 3217292 on 2016/12/01 by Max.Chen Sequencer: Rework upgrading track rows to include overlapping sections. For skeletal animation sections, set weight values based on the evaluation bounds since there was no blending prior to 4.15. Change 3217860 on 2016/12/01 by Max.Preussner Media: Fall-through for media options Change 3217965 on 2016/12/01 by Max.Preussner MediaAssets: Renamed media option name Change 3218470 on 2016/12/01 by Max.Chen Sequencer: Fix start time deprecation value so that negative values are supported. #jira UE-39259 Change 3218473 on 2016/12/01 by Max.Chen Sequencer: Fix crash if start seq length is negative. Change 3219021 on 2016/12/02 by Max.Chen Sequencer: Add multiply and divide to transform box. Change 3219374 on 2016/12/02 by Max.Chen Sequencer: Teleport simulating components when moving them through the transform track. This fixes bugs with recording simulating actors (ie. vehicle game) where recorded actors don't playback with the recorded positions and there are warnings about attempting to move a fully simulated skeletal mesh. #jira UE-38442, UE-38444, UE-38852 Change 3219638 on 2016/12/02 by Max.Preussner Projects: Fixed error message Change 3220584 on 2016/12/03 by Andrew.Rodham Sequencer: Blueprint generated classes are now always removed from level sequences on load in the editor - This ensures that old (and perhaps corrupt) BP generated classes are destroyed #jira UE-39173 Change 3220585 on 2016/12/03 by Andrew.Rodham Editor: Fix EditInstanceOnly properties that aren't variables on the generated class being editable in blueprints Change 3220973 on 2016/12/04 by Max.Chen Fix CIS Change 3222833 on 2016/12/05 by Max.Chen Sequencer: Fixed some recorded components not being generated. #jira UE-34289 Change 3224450 on 2016/12/06 by Max.Chen Sequencer: Fix convert spawnable to posessable. Logic for setting the parent was mistakenly removed in runtime eval. #jira UE-39419 Change 3225301 on 2016/12/07 by Max.Preussner AvfMedia: Added settings class Change 3225304 on 2016/12/07 by Max.Preussner Fixed typo Change 3225723 on 2016/12/07 by Max.Preussner Fixed typo. Change 3225871 on 2016/12/07 by Max.Preussner Forgot to check in Change 3225932 on 2016/12/07 by Max.Preussner Added missing header Change 3226266 on 2016/12/07 by Max.Preussner Media: Fixed various module dependencies Change 3226451 on 2016/12/07 by Max.Preussner Include fixes Change 3226455 on 2016/12/07 by Max.Preussner LevelSequence: Added missing include Change 3227135 on 2016/12/08 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3227143 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing header Change 3227731 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing include Change 3228222 on 2016/12/08 by Max.Preussner UBT: Fixed delay load library support for remote compilation to macOS Change 3228266 on 2016/12/08 by Max.Preussner PluginBrowser: Added missing includes Change 3228755 on 2016/12/09 by Andrew.Rodham Sequencer: Fixed copy-paste of event keys - Also added a key-value iterator to TCurveInterface (both const and non-const) #jira UE-39526 Change 3228777 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Reimplement fixes from Fortnite for PS4 media framework in //UE4/Dev-Sequencer. Based on Original CL 3227137 - Event callback from AvPlayer was enqueing the processing of events over to the player thread, so the "State" member of FPS4MediaPlayer doesn't get updated until the following frame. This breaks cases with multiple calls to SetRate within a single frame. - Removed time check in FPS4MediavideoSampler::Tick. There are cases where the time check failed, even when a new frame was available from the AvPlayer libs. The video sampler now always calls sceAvPlayerGetVideoDataEx. This returns immediately if no frame data is available. - FPS4MediaPlayer::Seek was failing if the video is in a playing/paused state. We now restart the stream if a seek command occurs after the video has stopped (e.g. due to EOF reached). - Shared a single critical section between the FPS4MediaTracks, FPS4MediaVideoSampler and FPS4MediaPlayer objects. Fixes deadlocks between the decoder/player threads where each will be waiting on each others' critical section. [~] Enabled debug warnings from AvPlayer library in non-shipping builds. [~] Changed log levels of UE_LOGs to match their severity. ------------------------- [!] Also, fixed rendering artifacts on videos using a cropping rectangle - e.g. 1080p videos are actually decoded as 1920x1088, with an extra 8 pixels height, which contained garbage. - We determine the final media texture size as the size of the cropping rectangle, and use modified UVs during the YCbCr->RGB converstion shader to do the mapping. Change 3228793 on 2016/12/09 by Andrew.Rodham Sequencer: Edits to actor sequences now correctly mark their parent blueprints for compilation #jira UE-38723 Change 3228877 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Fix track switching issues in PS4 media player. - Sony's AvPlayer library does not support switching tracks (audio or video) on-the-fly after a stream has begun playback. - The higher level UMediaPlayer enables track 0 automatically, which would be committed to the AvPlayer, and therefore lock out other streams. - Actual track selection is now deferred until the stream is started, after which changing tracks is prohibited. - Tracks must be selected before calling SetRate for the first time. #jira UE-37225 Change 3229501 on 2016/12/09 by Max.Preussner Media: Better display names for media player plug-ins Change 3229515 on 2016/12/09 by Max.Preussner MediaPlayerEditor: Sorting player plug-ins alphabetically; consistent display in both media player editor and media source customization Change 3229716 on 2016/12/09 by andrew.porter Adding PlayRate sequence to my dev folder Change 3230554 on 2016/12/12 by Andrew.Rodham Back out changelist 3220584 - Currently this causes actor instances to fail to load because they are instanced of dead classes. Need to think of a more robust solution here. #jira UE-39398 Change 3230922 on 2016/12/12 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3232059 on 2016/12/12 by Max.Preussner MediaUtils: Better error message for when no suitable media player plug-in was found Change 3232097 on 2016/12/13 by Max.Preussner Switch: Temp fix for borked folder name on case-sensitive platforms Change 3232100 on 2016/12/13 by Max.Preussner MediaAssets: Split up UMediaSource into UBaseMediaSource Also added color space related properties Change 3232101 on 2016/12/13 by Max.Preussner Media: Started to implement support for color spaces Change 3232119 on 2016/12/13 by Max.Preussner MediaAssets: Fixed buffer not recreated if color space changed Change 3232799 on 2016/12/13 by Max.Preussner PS4Media: Fixed build #jira UE-39706 Change 3233170 on 2016/12/13 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3233250 on 2016/12/13 by Max.Preussner MediaPlayerEditor: Added separator in track menu Change 3233309 on 2016/12/13 by andrew.porter QAGame: Edited text render actors in QA-Media_TrackSwitch Change 3233439 on 2016/12/13 by Chris.Babcock Standardize Android media track DisplayName Change 3233817 on 2016/12/13 by Chris.Babcock Fix virtual keyboard EditableTextBox update when comitted text matches current text from change updates #jira UE-39424 #ue4 #mobile Change 3234421 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed nullptr crash Change 3234423 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed incorrect copying of base-class from compiler rules Change 3234429 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed empty space not being added between the last and penultimate segments when required #jira UE-39442 Change 3234635 on 2016/12/14 by Max.Preussner MediaAssets: Exposed UTexture properties in UMediaTexture Change 3234681 on 2016/12/14 by Max.Preussner MediaAssets: Made MediaTextureResources support -onethread Change 3234878 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed crash with "Evaluate Sub Sequences in Isolation" enabled - This occurred when there were tracks at the root level of the sub sequence, because it would incorrectly hash in the parent ID, rather than just using it directly Change 3234901 on 2016/12/14 by Max.Preussner MediaPlayerEditor: Detail customization improvements Change 3235275 on 2016/12/14 by Chris.Babcock Fix WMF stream ordering to match other players #jira UE-39703 #ue4 #mediaframework Change 3235390 on 2016/12/14 by Max.Preussner DesktopPlatform: Added IniPlatformName to FPlatformInfo; fixed up indentation Change 3235402 on 2016/12/14 by Max.Preussner MediaAssets: Fixed platform player name overrides ignored in packaged builds (UE-39771) #jira UE-39771 Change 3235667 on 2016/12/14 by Max.Preussner Media: Moved enums into separate header file, so they can be shared Change 3235984 on 2016/12/14 by Max.Preussner Back out changelist 3235667 Change 3236040 on 2016/12/14 by Max.Preussner Core: Added modulus operator to FTimespan Change 3236139 on 2016/12/15 by Max.Preussner Core: Added FTimespan::IsZero Change 3236527 on 2016/12/15 by Max.Preussner Fixed initialization order Change 3237101 on 2016/12/15 by Andrew.Rodham Sequencer: Skeletal animation and audio tracks now support multiple rows again. - In practice there were too many edge-cases to account for whilst considering backwards compatability - The impossible scenario was 2 sections on different rows, but evaluating nearest section - this cannot be represented as separate tracks. - Reorganised animation runtime template to use execution tokens rather than ::Initialize to ensure that animation operates correctly on the first frame for spawned objects #jira UE-39442 #jira UE-39725 Change 3237213 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed crash when setting event key properties #jira UE-39347 Change 3237255 on 2016/12/15 by Chris.Babcock Fix Multi with ETC2 and PVRTC selecting ES3.0 instead of 2.0 #jira UE-39839 #ue4 #android Change 3237294 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed shadowed variable warnings Change 3237366 on 2016/12/15 by Max.Preussner Media: Removed color space changes; we'll do these in material graphs instead Change 3237436 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed montages not being stopped for specific animation slots when animation sections were no longer evaluated #jira UE-39847 Change 3237458 on 2016/12/15 by Andrew.Rodham Sequencer: Always force regeneration of templates when PIE to eliminate the posibility of combining stale data Change 3237516 on 2016/12/15 by Max.Preussner Media: Attempting to fix Crash in fortnite just before exiting onboarding (UE-39841) #jira UE-39841 Change 3237532 on 2016/12/15 by Max.Preussner Added missing scope lock Change 3237991 on 2016/12/16 by Max.Preussner PS4Media: Fixed build [CL 3238204 by Max Preussner in Main branch]
2016-12-16 11:17:44 -05:00
{
TSharedPtr<FSequencer> Sequencer = SequencerPtr.Pin();
Sequencer->TransformSelectedKeysAndSections(-DeltaTime, 1.f);
}
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3178529) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3149443 on 2016/10/03 by Max.Preussner MediaAssets: Better parameter names for MediaPlayer BP functions Change 3149756 on 2016/10/03 by Max.Chen Sequence Recorder: Set some settings to be clamped at 0 (sequence length, recording delay, audio gain, audio input buffer size, nearby actor recording proximity) #jira UE-35233 Change 3149795 on 2016/10/03 by Max.Chen Curve Editor: Set tangent to user when flattening or straightening tangents only when the tangent mode is auto and the interp mode is cubic. #jira UE-36734 Change 3150378 on 2016/10/04 by Max.Preussner PS4Media: Made video buffer sizes for file and HLS sources configurable (UE-36807) #jira UE-36807 Change 3151414 on 2016/10/05 by Max.Chen Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null. #jira UE-35285 Change 3152038 on 2016/10/05 by Max.Preussner UdpMessaging: Code & documentation modernization pass Change 3152471 on 2016/10/05 by Max.Chen Cine Camera: Don't enable/disable actor ticking based soley on actor tracking since actor ticking is needed for other purposes. Instead, always enable actor ticking and only update actor tracking on tick if necessary. This fixes a bug where the cine camera actor won't tick if you hook in event tick. #jira UE-36625 Change 3152692 on 2016/10/05 by Max.Preussner Messaging: API code & documentation modernization pass Mostly removed shared pointer/ref typedefs as they prevent forward declarations and increase include complexity. Change 3153824 on 2016/10/06 by Max.Preussner Messaging: Renamed IConnectionBasedMessagingModule to ITcpMessagingModule and moved it into TcpMessaging I recommend that we refactor this API. The dependency should be reversed, i.e. instead of AndroidDeviceDiscovery depending on the TcpMessaging plug-in module, the Engine should provide a central registry that device discovery modules can notify, and that message transport plug-ins can register with and listen to OnConnectionAdded/Removed events etc. That way it supports an arbitrary number of transport plug-ins, and the Engine is not coupled to any of them. This functionality is not necessarily related to messaging, and the Messaging API is transport agnostic anyway. I'll think about this some more. Change 3153826 on 2016/10/06 by Max.Preussner Messaging: Removed remaining typedefs in IMessageTracer to enable forward declaration and reduce include dependencies Change 3153857 on 2016/10/06 by Max.Chen Sequencer: Set snap time to dragged key on by default. Change 3153980 on 2016/10/06 by Max.Preussner SessionServices: Removed typedefs; code and documentation modernization pass Change 3154313 on 2016/10/06 by Max.Chen Sequencer: Set the paste keys time to the current time, rather than the mouse time. Change 3154332 on 2016/10/06 by Max.Chen Sequencer: Remove click to rename shot functionality in the shot thumbnail. Added rename shot to the shot context menu. Change 3154377 on 2016/10/07 by Max.Chen Sequencer: Add ability to step to beginning and ends of sections/shots using the hotkeys: , and . Change 3154788 on 2016/10/07 by Max.Chen Sequencer: Fix offsets that created when moving multiple sections. The offsets were being created because section bounds were being generated for all sections except for the current section. Instead, they should be computed for all sections except for any that aren't being moved. #jira UE-29152 Change 3159274 on 2016/10/11 by Max.Preussner Core: Documentation fixes Change 3159275 on 2016/10/11 by Max.Preussner UdpMessaging: Added missing header Change 3160746 on 2016/10/12 by Max.Preussner MediaAssets: Added BP functions to query width, height, and aspect ratio of UMediaTexture instances #jira UE-37241 Change 3160975 on 2016/10/12 by Max.Preussner PS4Media: Better logging for SetRate failures Change 3160995 on 2016/10/12 by Max.Preussner MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248) #jira UE-37248 Change 3161066 on 2016/10/12 by Max.Preussner PS4Media: Enforcing minimum 8 byte alignment for media allocations Change 3161069 on 2016/10/12 by Max.Preussner PS4Media: Fixed log spam when setting play rate to current rate Change 3162567 on 2016/10/13 by Max.Preussner PS4Media: Made track switching code more readable Change 3163447 on 2016/10/14 by Max.Preussner PS4Media: Fixed array out of bounds assertions Change 3163772 on 2016/10/14 by Max.Preussner MfMedia: Fixed a number of timing related issues Change 3163980 on 2016/10/15 by Max.Chen Sequencer: Remove folder name numeric padding so that the naming convention is similar to creating objects in the level. Change 3164581 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure global pre-animated state is restored in reverse order Change 3164582 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure pre animated state is restored for all actor components before saving default state Change 3164583 on 2016/10/17 by Andrew.Rodham Sequencer: Re-enabled support for pre and post roll Change 3165464 on 2016/10/17 by Max.Chen Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user. Copy from Release-4.14 #jira UE-37416 Change 3165483 on 2016/10/17 by Max.Chen Sequencer: Enable restore state for attach section completion Change 3165771 on 2016/10/18 by Andrew.Rodham Sequencer: Force evaluate when rendering thumbnails #jira UE-37321 Change 3166057 on 2016/10/18 by Andrew.Rodham Sequencer: Only set defaults for tracks that have no keys, and where the requested default has changed #jira UE-37285 Change 3166218 on 2016/10/18 by Max.Preussner MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470) #jira UE-37470 Change 3166247 on 2016/10/18 by Max.Preussner WmfMedia: Showing progress bar while media is being resolved Change 3166289 on 2016/10/18 by Max.Preussner MfMedia: Showing progress bar while media is being resolved Change 3166993 on 2016/10/18 by Max.Preussner MfMedia: Fixed info string not reset on media close. Change 3166999 on 2016/10/19 by Max.Preussner Media: Fixed NV12 and NV21 support Change 3167008 on 2016/10/19 by Max.Preussner Media: Removed vertical NV12 alignment Change 3167029 on 2016/10/19 by Max.Preussner WmfMedia: Temp fix for RGB32 encoded AVIs rendering upside-down and too bright (UE-37505) #jira UE-37505 Change 3168593 on 2016/10/19 by Max.Chen Sequencer: Change paste at time to local time, so that the paste happens in the local time of the sequence rather than the global time if pasting in a shot level sequence. Change 3168626 on 2016/10/19 by Max.Chen Sequencer: Clamp to view bounds should snap to frame if frame snapping is on. Change 3168627 on 2016/10/19 by Max.Chen Sequencer: Initialize working and view range to be 10% larger than playback range. Change 3168760 on 2016/10/20 by Max.Preussner Media: Revamped media texture buffer management to support padded frames Added support for Windows bitmap buffers. Fixed a number of format, conversion and/or looping issues in WmfMedia and MfMedia. Not all shaders have been updated yet. Change 3169640 on 2016/10/20 by Max.Chen Sequencer: Add current camera to FLevelSequencePlayerSnapshot. Adjust DefaultBurnIn to include a few more parameters like focal length and focus distance. #jira UE-37407 Change 3170677 on 2016/10/21 by Max.Chen Movie Scene Capture: Add toggle to override engine scalability settings to cinematic scalability. #jira UE-36560 Change 3170710 on 2016/10/21 by Max.Preussner Media: Optimized handling of RGB input Change 3170712 on 2016/10/21 by Max.Preussner Media: Fixed NV21 conversion shader scaling Change 3170923 on 2016/10/21 by Max.Preussner UBT: Copied XboxOne project generator fix from Fortnite CL# 3170868 Change 3171494 on 2016/10/23 by Max.Chen Sequencer: Fix fbx export from master sequence not finding bound objects. #jira UE-35752 Change 3171506 on 2016/10/23 by Max.Chen Sequencer: Draw where in and out points of the shot section are, just like subsequences do. Change to only draw the green starting line if StartOffset is negative. #jira UE-35473 Change 3171743 on 2016/10/24 by Andrew.Rodham Editor: Added support for detail customizations on root structs - Also added the ability to add external struct data onto a detail category builder, and property type customization. Change 3171752 on 2016/10/24 by Andrew.Rodham Sequencer: Fixed spawnable ownership - Spawnables are no longer destroyed when the cursor leaves the master playback range. - Spawnable ownership now operates as it previously did before the evaluation rework. - bIgnoreOwnershipInEditor has been removed since its existence was a work around for when we didn't evaluate sub sequences from the master sequence. - FMovieSceneSequenceID is now a struct so that it can be used in array properties - Meta data now exists for each segment of an evaluation field. Currently this only includes the sub sequence IDs that exist at that time, but it may be expanded to include all evaluation entities (tracks + sections) in future so we don't have to calculate that at runtime. Change 3171756 on 2016/10/24 by Andrew.Rodham Sequencer: Added ability to trigger events with parameters - It's now possible to supply an event payload on event track keys which are to be passed to a given event. The structure must match the signature of the event, or a warning will be emitted. - Added a templated TGenericKeyArea, TKeyFrameManipulator and TCurveInterface that allow to generic manipulation of keyframe section data. In time we will port the other key areas over to this representation. - This new architecture affords the common manipulation of time-based keyframes in a value-agnostic manner. Change 3172935 on 2016/10/24 by Max.Preussner MediaPlayerEditor: Fixed MediaPlayer asset not being dirtied when creating media sound wave or texture for it Change 3173947 on 2016/10/25 by Max.Preussner SlateRemote: Disabled plug-in, but enabled server by default Change 3174510 on 2016/10/26 by Max.Chen Sequencer: Fix slomo track crash #jira UE-37802 Change 3174698 on 2016/10/26 by Andrew.Rodham UMG: Fixed objects bound to a panel slot animating their slot's content instead of the slot itself #jira UE-37775 Change 3174780 on 2016/10/26 by Max.Preussner MediaAssets: Accepting decoder defined buffer dimensions for RGB buffers Change 3174789 on 2016/10/26 by Max.Preussner MediaPlayerEditor: Showing desired player name instead of current player name if no media loaded Change 3174817 on 2016/10/26 by Max.Preussner WmfMedia: Added support for Motion JPEG (MJPG) Change 3174825 on 2016/10/26 by Max.Preussner WmfMedia: Added support for non-RGB32 uncompressed formats Change 3174834 on 2016/10/26 by Max.Preussner MediaPlayerAssets: Allow pausing while buffering media Change 3174886 on 2016/10/26 by Andrew.Rodham Core: Fixed range test that was testing incorrect behavior Change 3174889 on 2016/10/26 by Andrew.Rodham Sequencer: Fixed AssignActor behavior - Also ensure that cached object state is invalidated when playback context changes #jira UE-37798 Change 3174905 on 2016/10/26 by Andrew.Rodham Sequencer: Changed assert when failing to create an audio component to a log message - Audio no longer plays when GEngine->UseSound() is false #jira UE-37772 Change 3174980 on 2016/10/26 by Andrew.Rodham Sequencer: Remove warning when event endpoint could not be found for a given context #jira UE-37824 Change 3175001 on 2016/10/26 by Andrew.Rodham Sequencer: Evaluate sequence with EMovieScenePlaybackStatus::Jumping on Pause. - Also protect Pause() against reentrancy when being called from an event Change 3175012 on 2016/10/26 by Max.Chen Sequence Recorder: Fixes an empty working and view range after recording. On StopRecording() update playback range after nullifying the current sequence so that the playback range isn't empty. Added SetViewRange and SetWorkingRange. #jira UE-34191 Change 3177760 on 2016/10/28 by Max.Chen Sequence Recorder: Don't update the current sequence name if it's already set. This fixes a bug where if you pass in a sequence name to record to, it gets reset to the name in the sequence recorder settings. #jira UE-37808 Change 3178529 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter #jira UE-37328 #2864 [CL 3178562 by Max Chen in Main branch]
2016-10-28 15:04:38 -04:00
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3237992) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3136778 on 2016/09/22 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3179199 on 2016/10/29 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. Copy from Release-4.14. Copied fix to FadeTrackInstance to FadeTemplate. #jira UE-37939 Change 3179340 on 2016/10/29 by Max.Preussner PS4Media: Fixed audio track dropping first frame Change 3180391 on 2016/10/31 by Max.Preussner UdpMessaging: nulling out message processor in destructor Change 3180459 on 2016/10/31 by Max.Chen Sequencer: Fix copy/paste crash in UMG. Change 3180607 on 2016/10/31 by Andrew.Rodham UMG: Fixed parent bindings not being adhered to correctly. Fixed slot widgets that get recreated not having their object bindings updated. #jira UE-38021 #jira UE-38018 Change 3181405 on 2016/11/01 by Lina.Halper #ANIM/SEQUCNER: sequencer animation blending support including additive - created multiway blend node - extension of two way blend - created anim sequencer instance to be used in sequencer for blending multiple animations and additives - hooked up to sequencer track players - renamed AnimationNode_TwoWay to AnimNode_TwoWay to be consistent with other node names. - Make sure you can't choose montage when selecting animation in Sequencer - Fixed Anim BP playing with multi group montages #code review: Max.Chen Change 3181870 on 2016/11/01 by Andrew.Rodham Sequencer: Made sequence pointers stored in sequence template instances weak object ptrs - We can't guarantee the lifetime of the objects here #jira UE-38051 Change 3182851 on 2016/11/02 by Andrew.Rodham Sequencer: Assert that a GetScriptStructImpl has been overridden correctly on templates Change 3182852 on 2016/11/02 by Andrew.Rodham Sequencer: Added 'Restore Animated State' command (CTRL+R) and button to sequencer toolbar Change 3183161 on 2016/11/02 by Max.Preussner Media: Added supported file extensions & URL schemes Change 3183476 on 2016/11/02 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3185181 on 2016/11/03 by Max.Chen Sequencer: Refactor general options button menu into play options and select options. Add Select Sections in Selection Range and Select All in Selection Range. Fix issues with convert to spawanble and convert to possessable. Convert to possessable now deletes the spawn track so that it's not left lying around, which when deleted would end up deleting the converted possessable actor. #jira UE-37854 Change 3185184 on 2016/11/03 by Max.Chen Sequencer: Add hotkey to toggle camera cut track lock/unlock camera. Change 3185409 on 2016/11/03 by Max.Chen Sequencer: Fix crash in skeletal mesh section drawing. #jira UE-38090 Change 3185444 on 2016/11/03 by Max.Chen UMG: Expose label browser for UMG Change 3185662 on 2016/11/03 by Max.Chen Sequencer: Paste track fixes. - Loosen restrictions on paste track destination. This allows the paste to operate on spawnables and on properties that don't have an explicit Set function. - Allow pasting onto all types of tracks, not just property tracks. - Fix when pasting the copied tracks onto multiple objects. Tested pasting transform tracks from possessable to spawnables. Tested pasting skeletal animation tracks from spawnable to possessables. #jira UETOOL-1206 Change 3185920 on 2016/11/03 by Andrew.Porter Adding test content for multiple audio video tracks. Change 3186404 on 2016/11/03 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3187957 on 2016/11/04 by Max.Preussner MediaAssets: Exposed CanPlaySource in BP Change 3187988 on 2016/11/05 by Max.Preussner Fixed documentation Change 3188035 on 2016/11/05 by Max.Chen Sequencer: Show camera name in cinematic viewport. #jira UE-28115 Change 3188603 on 2016/11/07 by Max.Preussner WmfMedia: Added missing nullptr check Change 3188788 on 2016/11/07 by Max.Preussner MediaPlayerEditor: Removed property buttons from PlatformMediaSource customization (UE-37948) #jira UE-37948 Change 3188808 on 2016/11/07 by Max.Preussner MediaAssets: Moved media player implementation into reusable class Also moved overlay text handling into separate asset. Change 3188919 on 2016/11/07 by Max.Preussner Media: Changed the handling of invalid media and media that failed to open (UE-38014) #jira UE-38014 Change 3189112 on 2016/11/07 by Max.Preussner WmfMedia: Added rudimentary H.265 HEVC support for Windows 10 (UE-38324) #jira UE-38324 Change 3189376 on 2016/11/07 by Max.Preussner WmfMedia: Removed Windows specific code from factory module Change 3189381 on 2016/11/07 by Max.Preussner Atrac9Audio: Fixed log category Change 3189497 on 2016/11/07 by Max.Preussner Media: Added binary sinks support Change 3189666 on 2016/11/07 by Max.Chen Curve Editor: Add option to show time in frame numbers #jira UE-27210 Change 3190339 on 2016/11/08 by Max.Preussner MediaAssets: Removed SetDesiredPlayerName since the field is public Change 3190342 on 2016/11/08 by Andrew.Porter Adding sequencer test content for animation blueprint Change 3190398 on 2016/11/08 by Max.Preussner Media: Renamed binary tracks to metadata tracks Change 3190458 on 2016/11/08 by andrew.porter Updating Skeleton with new slots. Change 3191167 on 2016/11/08 by Max.Chen Sequencer: Fix crash in validating paste tracks buffer. Validate the tracks instead of actually pasting into temp. #jira UE-38353 Change 3191336 on 2016/11/09 by Andrew.Rodham Slate: Added the ability to set and retrieve a host tab manager from a details view Change 3191338 on 2016/11/09 by Andrew.Rodham Editor: Added the ability to extend default layouts - FLayoutExtender can be used to provide basic tab layout extensions on default themes. - This can be used by external plugins to inject tabs to other interfaces where necessary. - Currently this is supported by the blueprint editor's unified component layout, and the level editor layout. Change 3191346 on 2016/11/09 by Andrew.Rodham Sequencer: Added new (experimental) ActorSequence module and editor - Sequences can now be added to actors via the UActorSequenceComponent. - An embedded sequencer will appear on details panels, with the option to break it out into a tab. - Separated common playback elements from ULevelSequencePlayer into UMovieSceneSequencePlayer, from which specific players can derive. - The majority of level editorintegration with sequencer has been separated out into a separate singleton class that can manage multiple sequencers. - All movie scene data now defaults to instanced, such that it can be duplicated and instanced correctly. - Added read-only mode for sequencer which is used for actor sequence components that come from a blueprint archetype to prevent erroneous editing. Change 3191387 on 2016/11/09 by Andrew.Rodham Orion: Fixed deprecation warnings Change 3191388 on 2016/11/09 by Andrew.Rodham Orion: Added dependency on MovieScene module Change 3191403 on 2016/11/09 by Andrew.Rodham Sequencer: Fix initialization order warning Change 3191428 on 2016/11/09 by Andrew.Rodham Sequencer: Added missing include Change 3191510 on 2016/11/09 by Andrew.Rodham Header include fixes Change 3191599 on 2016/11/09 by Max.Chen Sequencer: Add option to lock the playback range per movie scene. The toggle is stored as editor only and should be a saved value so that it can persist as the asset is passed from user to user. #jira UE-34677 Change 3191664 on 2016/11/09 by Andrew.Rodham Sequencer: Ensure keyframe handlers are only added once Change 3192373 on 2016/11/09 by Max.Preussner MediaAssets: Fixed regression: playlists no longer open Change 3192408 on 2016/11/09 by Max.Preussner MediaAssets: Fixed OpenPlaylistIndex crashing Change 3192878 on 2016/11/09 by Max.Chen Camera Rig: Fix log spam trying to unregister component. #jira UE-38435 Change 3192989 on 2016/11/10 by Andrew.Rodham Slate: Added constructor to appease old VS2013 compiler warning about non-constructible type Change 3192991 on 2016/11/10 by Andrew.Rodham Sequencer: Moved lambda out-of-line to fix static analysis warning Change 3193420 on 2016/11/10 by Max.Preussner MediaAssets: Replaced CopyToResolveTarget with new TransitionTarget API Change 3193478 on 2016/11/10 by Max.Chen Sequencer: Moved Fix Actor References back under the General Options menu. Change 3193870 on 2016/11/10 by Max.Preussner MediaPlayerEditor: Removed additional buttons in per-platform overrides (UE-37948) #jira UE-37948 Change 3193873 on 2016/11/10 by Lina.Halper - Sequencer fix with anim instance reinit - Fixed TMap issue with memory by changing to pointer from ref. #code review: Max.Chen Change 3194184 on 2016/11/10 by Max.Chen Sequencer: Only expand section when setting keys when there are keys. Otherwise if you set the default value while the time position is outside of the section range, the section will expand, which seems undesirable. Change 3194187 on 2016/11/10 by Max.Chen Sequencer: Backwards compatibility if a track no longer supports multiple rows, its sections are split to other duplicate tracks. Change 3194191 on 2016/11/10 by Max.Chen Sequencer: Add audio volume and pitch curves. #jira UE-30009 Change 3194256 on 2016/11/10 by Max.Chen Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3194282 on 2016/11/10 by Max.Chen Movie Capture: Add some frame rate bounds. Max frame rate for recording is 200. Min is 1. #jira UE-38502 Change 3194355 on 2016/11/11 by Max.Chen Sequencer: Minimum handle size for time slider scrubber. #jira UE-34676 Change 3194767 on 2016/11/11 by Max.Chen Sequencer: Mark duplicated tracks as changed so that their template gets regenerated. Change 3195094 on 2016/11/11 by Max.Preussner Media: Removing game thread dependencies This change removes game thread dependencies from all media players so that we can use the media framework for startup movies where the game thread is block while loading the Engine. The players now have two new methods, TickPlayer and TickVideo, which need to be called from the external code that owns the players. On the Engine side, this is taken care of by UMediaPlayer, which calls TickPlayer from the game thread and TickVideo from the render thread. In startup movies, this will be taken care of by a special thread. AvfMedia: This change does not fully remove game thread dependencies in AvfMediaPlayer yet. There are some async callbacks scheduled to execute on the game thread that need to be refactored. The execution of these events should be performed in TickPlayer instead. All platform owners, please review these changes for your platform and make sure that everything still works. I have not had time to test all platforms yet. Change 3195396 on 2016/11/11 by Max.Preussner AvfMedia: Removed remaining game thread dependencies Change 3195670 on 2016/11/11 by Max.Preussner MediaUtils: Renamed function Change 3195690 on 2016/11/11 by Max.Preussner MediaAssets: MediaPlayerBase instance is now a field instead of pointer. Change 3195802 on 2016/11/11 by Max.Preussner Media: Removed UMediaPlayer::GetNativePlayer Change 3195843 on 2016/11/11 by Max.Preussner Kismet: Fixed non-unity Change 3195851 on 2016/11/11 by Max.Preussner Fixed typo. Change 3195854 on 2016/11/11 by Max.Preussner MediaUtils: Added missing forward declaration Change 3195937 on 2016/11/11 by Max.Chen Media: CIS Fix Change 3196120 on 2016/11/13 by Max.Chen Sequencer: Weight curve for skeletal animation section. Changed skeletal template evaluation so that it works with multiple animation tracks. The shared track clears all the weights, the section gathers up all the data, and the shared track evaluates the data. Otherwise, the multiple track evaluations would conflict with each other in setting states back and forth. #jira UE-38374, UEFW-128 Change 3196265 on 2016/11/13 by Max.Chen Sequencer: Fix audio waveforms so that they're regenrated when audio start time is changed. #jira UE-38543 Change 3196421 on 2016/11/14 by Andrew.Rodham Sequencer: Fixed modified tracks not being written to the transaction buffer when replacing object bindings #jira UE-38423 Change 3197131 on 2016/11/14 by Max.Chen Sequencer: Null checks. #jira UE-38570, UE-38593 Change 3197209 on 2016/11/14 by Max.Chen Cine Camera: Reset focus smoothing interpolation on PostEditChangeProperty. This fixes an issue where if you enable focus smoothing, the manual focus distance that is input isn't used since the interpolation happens from the last current focus distance. #jira UE-27055 Change 3198691 on 2016/11/15 by Max.Chen Sequence Recorder: Optimize record transforms by setting all the keyframes at once. Also, added option to toggle removing redundant keyframes from the recorded tracks. #jira UE-38489 Change 3198711 on 2016/11/15 by andrew.porter Adding test content for MEdia Framework Track Switching. Change 3199174 on 2016/11/15 by Lina.Halper Sequencer backward compatibility fix with root motion Make sure you could remove root motion fine #jira : UE-38591 Change 3199260 on 2016/11/15 by tim.gautier Updated QA-Media_TrackSwitch - changed Trigger Collision to only detect overlap from PlayerPawn Change 3199663 on 2016/11/15 by Max.Chen Anim Sequencer: Fix deprecation warning for bCanUseParallelUpdateAnimation. Updated to use bUseMultiThreadedAnimationUpdate. Change 3199727 on 2016/11/15 by Max.Chen Matinee to Level Sequence: Set default scale when converting matinee move tracks to sequencer. #jira UE-38688 Change 3199847 on 2016/11/16 by Max.Chen Sequencer: Add menu option to reduce keys of all sections in the current level sequence Change 3200351 on 2016/11/16 by Max.Chen Level Editor/Sequencer: Fixes to allow for component keyframing. The transform track operates on the components that changed, not the actor. The level editor viewport broadcasts begin/end movement on the components that changed. #jira UE-38649, UE-38646 Change 3200474 on 2016/11/16 by Max.Chen Sequencer: Move reduce keys to section context menu. Change 3200888 on 2016/11/16 by Max.Chen Sequencer: Clamp skeletal animation evaluation remapping of time to section bounds. This is necessary when evaluating nearest is enabled and the time is beyond the section bounds. Also, set the shared track template to have higher priority so that it always clears/initializes weights before each section's template adds section params for evaluation. Change 3201633 on 2016/11/17 by Max.Chen Matinee to Level Sequence: Fix matinee 3d scale track conversion to level sequence. Also, added paste matinee vector track to sequencer's vector track. #jira UE-38688 Change 3202458 on 2016/11/17 by Max.Chen Sequencer: Fix track editor commands getting unregistered when switching from one level sequence to another. The sequence of events is: track editor commands get bound when a level sequence is edited. When switching to another level sequence, the existing track editor is released after the new one is registered, causing the commands to ultimately get unbound. #jira UE-38693 Change 3202606 on 2016/11/17 by Max.Chen Actor Sequence: Null check in CanPossessObject for a component's owner. #jira UE-38514 Change 3203522 on 2016/11/17 by Max.Chen Sequencer: Audio start time deprecated in favor of start offset which is an offset into the audio clip. Also, limit the start offset to positive values since you can just crop into the audio clip by dragging the section's start time. Audio track no longer supports multiple rows (should have been checked in along with the audio volume and pitch multiplier curves). #jira UE-38549, UE-38554, UE-38547 Change 3203863 on 2016/11/18 by Andrew.Rodham Engine: Ensure that world settings actor is considered by network object list when sorting the actor list for a level Change 3203865 on 2016/11/18 by Andrew.Rodham Sequencer: Fixed play rate track interaction between servers and clients - The logic for evaluation was previously flawed (it would only run in editor builds). Play rate is now only evaluated on servers and standalone clients, with the time dilation being replicated to network clients. Change 3203900 on 2016/11/18 by Andrew.Rodham Sequencer: Changed CreateLevelSequencePlayer to create a transient level sequence actor #jira UE-37277 Change 3205038 on 2016/11/18 by Max.Preussner Slate: Corrected comment Change 3205046 on 2016/11/18 by Max.Preussner WmfMedia: Added missing nullptr check #jira UE-38825 Change 3205073 on 2016/11/18 by Max.Chen Sequencer: Fix audio upgrade case when start time is 0. Change 3205277 on 2016/11/19 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Please take a look at SequencerEdMode.cpp and Sequencer.cpp. I ended up accepting latest Dev-Sequencer, which seemed to be the right thing to do. Change 3205465 on 2016/11/20 by Max.Preussner MovieScene: Fixed non-unity build Change 3205467 on 2016/11/20 by Max.Preussner Engine: Fixed spelling Change 3206264 on 2016/11/21 by Max.Preussner Kismet: Added missing forward declaration Change 3206493 on 2016/11/21 by Max.Preussner PS4Media: Added remaining changes for removing game thread dependencies Change 3206512 on 2016/11/21 by Andrew.Porter Adding test content to QAGame for Sequencer animation weight blending. Change 3206529 on 2016/11/21 by Lina.Halper Fixed anim notifes to work in Sequencer Instance - Give proper delta in editor preview - Make sure not to recreate AnimInstance #jira: UE-38849 #code review:Max.Chen Change 3206552 on 2016/11/21 by Max.Preussner QAGame: Enabled looping by default Change 3207462 on 2016/11/22 by andrew.porter QAGame: updating QA-Sequencer with changes to animation blending test cases Change 3207499 on 2016/11/22 by tim.gautier Added Streaming Sources, added Streaming Source options for BP_MediaPlayer. Specified Media Option Categories with BP_MediaPlayer to clean up details panel. #jira none Change 3207571 on 2016/11/22 by Max.Chen Curve Editor: Expose curve editor settings to Editor Preferences. #jira UE-38907 Change 3207690 on 2016/11/22 by Max.Chen Sequencer: Speculative crash fix for switching UMG animations. #jira UE-29333 Change 3207744 on 2016/11/22 by tim.gautier Removed unnecessary nodes from BP_MediaPlayer. Created a variable visible in the Details Panel to allow the user to specify a URL to Stream media without specifying a Source in-editor. #jira none Change 3207935 on 2016/11/22 by Max.Chen Sequencer: Temporary fix for skeletal animation track scrubbing. Verified that anim notifies still fire when playing and scrubbing. #jira UE-38964 Change 3207938 on 2016/11/22 by Max.Chen Sequence Recorder: Set reduce keys back to true so that there's no change in current behavior. This should be toggled off for performance reasons but in general is nice to have reduced keys. Change 3207950 on 2016/11/22 by Lina.Halper - Fixed so that mesh space additive won't show up in sequencer - Added warning if you change type later or existing ones #jira: UE-38062? Change 3208278 on 2016/11/22 by andrew.porter QAGame: Adjusting level blueprint for test case. Change 3208285 on 2016/11/22 by andrew.porter QAGame: adding SequencerBP animation blueprint. Change 3208538 on 2016/11/23 by Max.Chen Actor Sequence: Fix plugin filename. Change 3208916 on 2016/11/23 by Max.Chen Sequencer: Fix material parameter initialization so that the value is retrieved from the material instance and not the parent material. #jira UE-34317 Change 3208924 on 2016/11/23 by Max.Chen Save As: Cancel should not save over the existing asset. It should just return. Change 3208939 on 2016/11/23 by andrew.porter QAGame: reset some content back to its default state for testing Change 3209053 on 2016/11/23 by Max.Chen Sequencer: Ensure the section id is unique. Change 3209161 on 2016/11/23 by Max.Chen Save As: Follow up fix for cancelling save as. Change 3210540 on 2016/11/26 by Max.Preussner WmfMedia: Reworked fallback stride calculations to fix issues with some exotic video formats Change 3210546 on 2016/11/26 by Max.Preussner WmfMedia: Fixed NV12 vertical buffer alignment Change 3211567 on 2016/11/28 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Step 1 of 2 Change 3212408 on 2016/11/28 by Max.Preussner Fixed fallout from Dev-Main merge Change 3212456 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header dependencies Change 3212562 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header usage Change 3212649 on 2016/11/28 by Max.Chen Fix CIS Change 3212671 on 2016/11/28 by Max.Chen Sequencer: Add option to restore to the pre animated state. #jira UE-38862 #2953 Change 3212672 on 2016/11/28 by Max.Chen Sequencer: Select object binding node corresponding to selected components and vice versa (select components in level when object binding node is selected) Change 3212673 on 2016/11/28 by Max.Chen Sequencer: Follow-up fix for component keyframing - key area needs to be updated by component. #jira UE-38649 Change 3212676 on 2016/11/28 by Max.Chen Level Editor: PostEditMove should only be called on the actor if it is moved. #jira UE-38646 Change 3212688 on 2016/11/29 by Max.Chen Sequencer: Force refresh event parameters customization when struct contents change but not a full refresh when struct child contents change. #jira UE-39094 Change 3212831 on 2016/11/29 by Andrew.Rodham Disabled ActorSequenceEditor plugin by default while it's experimental Change 3213219 on 2016/11/29 by Max.Preussner AvfMedia: Added missing include Change 3213333 on 2016/11/29 by Andrew.Rodham Sequencer: Added the ability to override bindings when playing back a level sequence on a level sequence actor #jira UETOOL-746 Change 3213905 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214203 on 2016/11/29 by Michael.Gay Some demo files to test Sequencer timing. Change 3214205 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214548 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214564 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214567 on 2016/11/29 by Max.Chen More IWYU fixes for Win32 Change 3214573 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214576 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214621 on 2016/11/30 by Max.Preussner Atrac9Decoder: Fixed log category declaration Change 3214630 on 2016/11/30 by Max.Preussner More IWYU fixes Change 3214747 on 2016/11/30 by Andrew.Rodham Sequencer: Fixed shadow variable Change 3214957 on 2016/11/30 by Andrew.Rodham Core: Changed Algo::Find to use TElementType - This allows it to support c style arrays Change 3215127 on 2016/11/30 by Andrew.Rodham Sequencer: Made burn-in options and init settings instanced - This ensures they work correctly when defined on archetypes and blueprints #jira UE-38645 Change 3215754 on 2016/11/30 by Max.Chen Sequencer: Fix skeletal animation track evaluating tracks in the wrong time space. Cache the evalulation time and weight value in each section's template and then execute with those values in the shared track's template. #jira UE-39145 Change 3216603 on 2016/12/01 by Max.Chen Sequencer: Set audio volume/pitch only if changed. Change 3216613 on 2016/12/01 by Max.Chen Sequencer: Add component selector when there are multiple components that have sockets. This fixes a crash when there are multiple components to attach to. #jira UE-39167 Change 3217175 on 2016/12/01 by Max.Chen Sequencer: Set skeletal animation track evaluation to be upper bound exclusive. This gives better behavior when two clips butt up against each other since the sections would overlap in time and evaluation would normalize they weighted contribution of each. #jira UE-37184 Change 3217292 on 2016/12/01 by Max.Chen Sequencer: Rework upgrading track rows to include overlapping sections. For skeletal animation sections, set weight values based on the evaluation bounds since there was no blending prior to 4.15. Change 3217860 on 2016/12/01 by Max.Preussner Media: Fall-through for media options Change 3217965 on 2016/12/01 by Max.Preussner MediaAssets: Renamed media option name Change 3218470 on 2016/12/01 by Max.Chen Sequencer: Fix start time deprecation value so that negative values are supported. #jira UE-39259 Change 3218473 on 2016/12/01 by Max.Chen Sequencer: Fix crash if start seq length is negative. Change 3219021 on 2016/12/02 by Max.Chen Sequencer: Add multiply and divide to transform box. Change 3219374 on 2016/12/02 by Max.Chen Sequencer: Teleport simulating components when moving them through the transform track. This fixes bugs with recording simulating actors (ie. vehicle game) where recorded actors don't playback with the recorded positions and there are warnings about attempting to move a fully simulated skeletal mesh. #jira UE-38442, UE-38444, UE-38852 Change 3219638 on 2016/12/02 by Max.Preussner Projects: Fixed error message Change 3220584 on 2016/12/03 by Andrew.Rodham Sequencer: Blueprint generated classes are now always removed from level sequences on load in the editor - This ensures that old (and perhaps corrupt) BP generated classes are destroyed #jira UE-39173 Change 3220585 on 2016/12/03 by Andrew.Rodham Editor: Fix EditInstanceOnly properties that aren't variables on the generated class being editable in blueprints Change 3220973 on 2016/12/04 by Max.Chen Fix CIS Change 3222833 on 2016/12/05 by Max.Chen Sequencer: Fixed some recorded components not being generated. #jira UE-34289 Change 3224450 on 2016/12/06 by Max.Chen Sequencer: Fix convert spawnable to posessable. Logic for setting the parent was mistakenly removed in runtime eval. #jira UE-39419 Change 3225301 on 2016/12/07 by Max.Preussner AvfMedia: Added settings class Change 3225304 on 2016/12/07 by Max.Preussner Fixed typo Change 3225723 on 2016/12/07 by Max.Preussner Fixed typo. Change 3225871 on 2016/12/07 by Max.Preussner Forgot to check in Change 3225932 on 2016/12/07 by Max.Preussner Added missing header Change 3226266 on 2016/12/07 by Max.Preussner Media: Fixed various module dependencies Change 3226451 on 2016/12/07 by Max.Preussner Include fixes Change 3226455 on 2016/12/07 by Max.Preussner LevelSequence: Added missing include Change 3227135 on 2016/12/08 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3227143 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing header Change 3227731 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing include Change 3228222 on 2016/12/08 by Max.Preussner UBT: Fixed delay load library support for remote compilation to macOS Change 3228266 on 2016/12/08 by Max.Preussner PluginBrowser: Added missing includes Change 3228755 on 2016/12/09 by Andrew.Rodham Sequencer: Fixed copy-paste of event keys - Also added a key-value iterator to TCurveInterface (both const and non-const) #jira UE-39526 Change 3228777 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Reimplement fixes from Fortnite for PS4 media framework in //UE4/Dev-Sequencer. Based on Original CL 3227137 - Event callback from AvPlayer was enqueing the processing of events over to the player thread, so the "State" member of FPS4MediaPlayer doesn't get updated until the following frame. This breaks cases with multiple calls to SetRate within a single frame. - Removed time check in FPS4MediavideoSampler::Tick. There are cases where the time check failed, even when a new frame was available from the AvPlayer libs. The video sampler now always calls sceAvPlayerGetVideoDataEx. This returns immediately if no frame data is available. - FPS4MediaPlayer::Seek was failing if the video is in a playing/paused state. We now restart the stream if a seek command occurs after the video has stopped (e.g. due to EOF reached). - Shared a single critical section between the FPS4MediaTracks, FPS4MediaVideoSampler and FPS4MediaPlayer objects. Fixes deadlocks between the decoder/player threads where each will be waiting on each others' critical section. [~] Enabled debug warnings from AvPlayer library in non-shipping builds. [~] Changed log levels of UE_LOGs to match their severity. ------------------------- [!] Also, fixed rendering artifacts on videos using a cropping rectangle - e.g. 1080p videos are actually decoded as 1920x1088, with an extra 8 pixels height, which contained garbage. - We determine the final media texture size as the size of the cropping rectangle, and use modified UVs during the YCbCr->RGB converstion shader to do the mapping. Change 3228793 on 2016/12/09 by Andrew.Rodham Sequencer: Edits to actor sequences now correctly mark their parent blueprints for compilation #jira UE-38723 Change 3228877 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Fix track switching issues in PS4 media player. - Sony's AvPlayer library does not support switching tracks (audio or video) on-the-fly after a stream has begun playback. - The higher level UMediaPlayer enables track 0 automatically, which would be committed to the AvPlayer, and therefore lock out other streams. - Actual track selection is now deferred until the stream is started, after which changing tracks is prohibited. - Tracks must be selected before calling SetRate for the first time. #jira UE-37225 Change 3229501 on 2016/12/09 by Max.Preussner Media: Better display names for media player plug-ins Change 3229515 on 2016/12/09 by Max.Preussner MediaPlayerEditor: Sorting player plug-ins alphabetically; consistent display in both media player editor and media source customization Change 3229716 on 2016/12/09 by andrew.porter Adding PlayRate sequence to my dev folder Change 3230554 on 2016/12/12 by Andrew.Rodham Back out changelist 3220584 - Currently this causes actor instances to fail to load because they are instanced of dead classes. Need to think of a more robust solution here. #jira UE-39398 Change 3230922 on 2016/12/12 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3232059 on 2016/12/12 by Max.Preussner MediaUtils: Better error message for when no suitable media player plug-in was found Change 3232097 on 2016/12/13 by Max.Preussner Switch: Temp fix for borked folder name on case-sensitive platforms Change 3232100 on 2016/12/13 by Max.Preussner MediaAssets: Split up UMediaSource into UBaseMediaSource Also added color space related properties Change 3232101 on 2016/12/13 by Max.Preussner Media: Started to implement support for color spaces Change 3232119 on 2016/12/13 by Max.Preussner MediaAssets: Fixed buffer not recreated if color space changed Change 3232799 on 2016/12/13 by Max.Preussner PS4Media: Fixed build #jira UE-39706 Change 3233170 on 2016/12/13 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3233250 on 2016/12/13 by Max.Preussner MediaPlayerEditor: Added separator in track menu Change 3233309 on 2016/12/13 by andrew.porter QAGame: Edited text render actors in QA-Media_TrackSwitch Change 3233439 on 2016/12/13 by Chris.Babcock Standardize Android media track DisplayName Change 3233817 on 2016/12/13 by Chris.Babcock Fix virtual keyboard EditableTextBox update when comitted text matches current text from change updates #jira UE-39424 #ue4 #mobile Change 3234421 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed nullptr crash Change 3234423 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed incorrect copying of base-class from compiler rules Change 3234429 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed empty space not being added between the last and penultimate segments when required #jira UE-39442 Change 3234635 on 2016/12/14 by Max.Preussner MediaAssets: Exposed UTexture properties in UMediaTexture Change 3234681 on 2016/12/14 by Max.Preussner MediaAssets: Made MediaTextureResources support -onethread Change 3234878 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed crash with "Evaluate Sub Sequences in Isolation" enabled - This occurred when there were tracks at the root level of the sub sequence, because it would incorrectly hash in the parent ID, rather than just using it directly Change 3234901 on 2016/12/14 by Max.Preussner MediaPlayerEditor: Detail customization improvements Change 3235275 on 2016/12/14 by Chris.Babcock Fix WMF stream ordering to match other players #jira UE-39703 #ue4 #mediaframework Change 3235390 on 2016/12/14 by Max.Preussner DesktopPlatform: Added IniPlatformName to FPlatformInfo; fixed up indentation Change 3235402 on 2016/12/14 by Max.Preussner MediaAssets: Fixed platform player name overrides ignored in packaged builds (UE-39771) #jira UE-39771 Change 3235667 on 2016/12/14 by Max.Preussner Media: Moved enums into separate header file, so they can be shared Change 3235984 on 2016/12/14 by Max.Preussner Back out changelist 3235667 Change 3236040 on 2016/12/14 by Max.Preussner Core: Added modulus operator to FTimespan Change 3236139 on 2016/12/15 by Max.Preussner Core: Added FTimespan::IsZero Change 3236527 on 2016/12/15 by Max.Preussner Fixed initialization order Change 3237101 on 2016/12/15 by Andrew.Rodham Sequencer: Skeletal animation and audio tracks now support multiple rows again. - In practice there were too many edge-cases to account for whilst considering backwards compatability - The impossible scenario was 2 sections on different rows, but evaluating nearest section - this cannot be represented as separate tracks. - Reorganised animation runtime template to use execution tokens rather than ::Initialize to ensure that animation operates correctly on the first frame for spawned objects #jira UE-39442 #jira UE-39725 Change 3237213 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed crash when setting event key properties #jira UE-39347 Change 3237255 on 2016/12/15 by Chris.Babcock Fix Multi with ETC2 and PVRTC selecting ES3.0 instead of 2.0 #jira UE-39839 #ue4 #android Change 3237294 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed shadowed variable warnings Change 3237366 on 2016/12/15 by Max.Preussner Media: Removed color space changes; we'll do these in material graphs instead Change 3237436 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed montages not being stopped for specific animation slots when animation sections were no longer evaluated #jira UE-39847 Change 3237458 on 2016/12/15 by Andrew.Rodham Sequencer: Always force regeneration of templates when PIE to eliminate the posibility of combining stale data Change 3237516 on 2016/12/15 by Max.Preussner Media: Attempting to fix Crash in fortnite just before exiting onboarding (UE-39841) #jira UE-39841 Change 3237532 on 2016/12/15 by Max.Preussner Added missing scope lock Change 3237991 on 2016/12/16 by Max.Preussner PS4Media: Fixed build [CL 3238204 by Max Preussner in Main branch]
2016-12-16 11:17:44 -05:00
return FReply::Handled();
}
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3178529) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3149443 on 2016/10/03 by Max.Preussner MediaAssets: Better parameter names for MediaPlayer BP functions Change 3149756 on 2016/10/03 by Max.Chen Sequence Recorder: Set some settings to be clamped at 0 (sequence length, recording delay, audio gain, audio input buffer size, nearby actor recording proximity) #jira UE-35233 Change 3149795 on 2016/10/03 by Max.Chen Curve Editor: Set tangent to user when flattening or straightening tangents only when the tangent mode is auto and the interp mode is cubic. #jira UE-36734 Change 3150378 on 2016/10/04 by Max.Preussner PS4Media: Made video buffer sizes for file and HLS sources configurable (UE-36807) #jira UE-36807 Change 3151414 on 2016/10/05 by Max.Chen Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null. #jira UE-35285 Change 3152038 on 2016/10/05 by Max.Preussner UdpMessaging: Code & documentation modernization pass Change 3152471 on 2016/10/05 by Max.Chen Cine Camera: Don't enable/disable actor ticking based soley on actor tracking since actor ticking is needed for other purposes. Instead, always enable actor ticking and only update actor tracking on tick if necessary. This fixes a bug where the cine camera actor won't tick if you hook in event tick. #jira UE-36625 Change 3152692 on 2016/10/05 by Max.Preussner Messaging: API code & documentation modernization pass Mostly removed shared pointer/ref typedefs as they prevent forward declarations and increase include complexity. Change 3153824 on 2016/10/06 by Max.Preussner Messaging: Renamed IConnectionBasedMessagingModule to ITcpMessagingModule and moved it into TcpMessaging I recommend that we refactor this API. The dependency should be reversed, i.e. instead of AndroidDeviceDiscovery depending on the TcpMessaging plug-in module, the Engine should provide a central registry that device discovery modules can notify, and that message transport plug-ins can register with and listen to OnConnectionAdded/Removed events etc. That way it supports an arbitrary number of transport plug-ins, and the Engine is not coupled to any of them. This functionality is not necessarily related to messaging, and the Messaging API is transport agnostic anyway. I'll think about this some more. Change 3153826 on 2016/10/06 by Max.Preussner Messaging: Removed remaining typedefs in IMessageTracer to enable forward declaration and reduce include dependencies Change 3153857 on 2016/10/06 by Max.Chen Sequencer: Set snap time to dragged key on by default. Change 3153980 on 2016/10/06 by Max.Preussner SessionServices: Removed typedefs; code and documentation modernization pass Change 3154313 on 2016/10/06 by Max.Chen Sequencer: Set the paste keys time to the current time, rather than the mouse time. Change 3154332 on 2016/10/06 by Max.Chen Sequencer: Remove click to rename shot functionality in the shot thumbnail. Added rename shot to the shot context menu. Change 3154377 on 2016/10/07 by Max.Chen Sequencer: Add ability to step to beginning and ends of sections/shots using the hotkeys: , and . Change 3154788 on 2016/10/07 by Max.Chen Sequencer: Fix offsets that created when moving multiple sections. The offsets were being created because section bounds were being generated for all sections except for the current section. Instead, they should be computed for all sections except for any that aren't being moved. #jira UE-29152 Change 3159274 on 2016/10/11 by Max.Preussner Core: Documentation fixes Change 3159275 on 2016/10/11 by Max.Preussner UdpMessaging: Added missing header Change 3160746 on 2016/10/12 by Max.Preussner MediaAssets: Added BP functions to query width, height, and aspect ratio of UMediaTexture instances #jira UE-37241 Change 3160975 on 2016/10/12 by Max.Preussner PS4Media: Better logging for SetRate failures Change 3160995 on 2016/10/12 by Max.Preussner MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248) #jira UE-37248 Change 3161066 on 2016/10/12 by Max.Preussner PS4Media: Enforcing minimum 8 byte alignment for media allocations Change 3161069 on 2016/10/12 by Max.Preussner PS4Media: Fixed log spam when setting play rate to current rate Change 3162567 on 2016/10/13 by Max.Preussner PS4Media: Made track switching code more readable Change 3163447 on 2016/10/14 by Max.Preussner PS4Media: Fixed array out of bounds assertions Change 3163772 on 2016/10/14 by Max.Preussner MfMedia: Fixed a number of timing related issues Change 3163980 on 2016/10/15 by Max.Chen Sequencer: Remove folder name numeric padding so that the naming convention is similar to creating objects in the level. Change 3164581 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure global pre-animated state is restored in reverse order Change 3164582 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure pre animated state is restored for all actor components before saving default state Change 3164583 on 2016/10/17 by Andrew.Rodham Sequencer: Re-enabled support for pre and post roll Change 3165464 on 2016/10/17 by Max.Chen Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user. Copy from Release-4.14 #jira UE-37416 Change 3165483 on 2016/10/17 by Max.Chen Sequencer: Enable restore state for attach section completion Change 3165771 on 2016/10/18 by Andrew.Rodham Sequencer: Force evaluate when rendering thumbnails #jira UE-37321 Change 3166057 on 2016/10/18 by Andrew.Rodham Sequencer: Only set defaults for tracks that have no keys, and where the requested default has changed #jira UE-37285 Change 3166218 on 2016/10/18 by Max.Preussner MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470) #jira UE-37470 Change 3166247 on 2016/10/18 by Max.Preussner WmfMedia: Showing progress bar while media is being resolved Change 3166289 on 2016/10/18 by Max.Preussner MfMedia: Showing progress bar while media is being resolved Change 3166993 on 2016/10/18 by Max.Preussner MfMedia: Fixed info string not reset on media close. Change 3166999 on 2016/10/19 by Max.Preussner Media: Fixed NV12 and NV21 support Change 3167008 on 2016/10/19 by Max.Preussner Media: Removed vertical NV12 alignment Change 3167029 on 2016/10/19 by Max.Preussner WmfMedia: Temp fix for RGB32 encoded AVIs rendering upside-down and too bright (UE-37505) #jira UE-37505 Change 3168593 on 2016/10/19 by Max.Chen Sequencer: Change paste at time to local time, so that the paste happens in the local time of the sequence rather than the global time if pasting in a shot level sequence. Change 3168626 on 2016/10/19 by Max.Chen Sequencer: Clamp to view bounds should snap to frame if frame snapping is on. Change 3168627 on 2016/10/19 by Max.Chen Sequencer: Initialize working and view range to be 10% larger than playback range. Change 3168760 on 2016/10/20 by Max.Preussner Media: Revamped media texture buffer management to support padded frames Added support for Windows bitmap buffers. Fixed a number of format, conversion and/or looping issues in WmfMedia and MfMedia. Not all shaders have been updated yet. Change 3169640 on 2016/10/20 by Max.Chen Sequencer: Add current camera to FLevelSequencePlayerSnapshot. Adjust DefaultBurnIn to include a few more parameters like focal length and focus distance. #jira UE-37407 Change 3170677 on 2016/10/21 by Max.Chen Movie Scene Capture: Add toggle to override engine scalability settings to cinematic scalability. #jira UE-36560 Change 3170710 on 2016/10/21 by Max.Preussner Media: Optimized handling of RGB input Change 3170712 on 2016/10/21 by Max.Preussner Media: Fixed NV21 conversion shader scaling Change 3170923 on 2016/10/21 by Max.Preussner UBT: Copied XboxOne project generator fix from Fortnite CL# 3170868 Change 3171494 on 2016/10/23 by Max.Chen Sequencer: Fix fbx export from master sequence not finding bound objects. #jira UE-35752 Change 3171506 on 2016/10/23 by Max.Chen Sequencer: Draw where in and out points of the shot section are, just like subsequences do. Change to only draw the green starting line if StartOffset is negative. #jira UE-35473 Change 3171743 on 2016/10/24 by Andrew.Rodham Editor: Added support for detail customizations on root structs - Also added the ability to add external struct data onto a detail category builder, and property type customization. Change 3171752 on 2016/10/24 by Andrew.Rodham Sequencer: Fixed spawnable ownership - Spawnables are no longer destroyed when the cursor leaves the master playback range. - Spawnable ownership now operates as it previously did before the evaluation rework. - bIgnoreOwnershipInEditor has been removed since its existence was a work around for when we didn't evaluate sub sequences from the master sequence. - FMovieSceneSequenceID is now a struct so that it can be used in array properties - Meta data now exists for each segment of an evaluation field. Currently this only includes the sub sequence IDs that exist at that time, but it may be expanded to include all evaluation entities (tracks + sections) in future so we don't have to calculate that at runtime. Change 3171756 on 2016/10/24 by Andrew.Rodham Sequencer: Added ability to trigger events with parameters - It's now possible to supply an event payload on event track keys which are to be passed to a given event. The structure must match the signature of the event, or a warning will be emitted. - Added a templated TGenericKeyArea, TKeyFrameManipulator and TCurveInterface that allow to generic manipulation of keyframe section data. In time we will port the other key areas over to this representation. - This new architecture affords the common manipulation of time-based keyframes in a value-agnostic manner. Change 3172935 on 2016/10/24 by Max.Preussner MediaPlayerEditor: Fixed MediaPlayer asset not being dirtied when creating media sound wave or texture for it Change 3173947 on 2016/10/25 by Max.Preussner SlateRemote: Disabled plug-in, but enabled server by default Change 3174510 on 2016/10/26 by Max.Chen Sequencer: Fix slomo track crash #jira UE-37802 Change 3174698 on 2016/10/26 by Andrew.Rodham UMG: Fixed objects bound to a panel slot animating their slot's content instead of the slot itself #jira UE-37775 Change 3174780 on 2016/10/26 by Max.Preussner MediaAssets: Accepting decoder defined buffer dimensions for RGB buffers Change 3174789 on 2016/10/26 by Max.Preussner MediaPlayerEditor: Showing desired player name instead of current player name if no media loaded Change 3174817 on 2016/10/26 by Max.Preussner WmfMedia: Added support for Motion JPEG (MJPG) Change 3174825 on 2016/10/26 by Max.Preussner WmfMedia: Added support for non-RGB32 uncompressed formats Change 3174834 on 2016/10/26 by Max.Preussner MediaPlayerAssets: Allow pausing while buffering media Change 3174886 on 2016/10/26 by Andrew.Rodham Core: Fixed range test that was testing incorrect behavior Change 3174889 on 2016/10/26 by Andrew.Rodham Sequencer: Fixed AssignActor behavior - Also ensure that cached object state is invalidated when playback context changes #jira UE-37798 Change 3174905 on 2016/10/26 by Andrew.Rodham Sequencer: Changed assert when failing to create an audio component to a log message - Audio no longer plays when GEngine->UseSound() is false #jira UE-37772 Change 3174980 on 2016/10/26 by Andrew.Rodham Sequencer: Remove warning when event endpoint could not be found for a given context #jira UE-37824 Change 3175001 on 2016/10/26 by Andrew.Rodham Sequencer: Evaluate sequence with EMovieScenePlaybackStatus::Jumping on Pause. - Also protect Pause() against reentrancy when being called from an event Change 3175012 on 2016/10/26 by Max.Chen Sequence Recorder: Fixes an empty working and view range after recording. On StopRecording() update playback range after nullifying the current sequence so that the playback range isn't empty. Added SetViewRange and SetWorkingRange. #jira UE-34191 Change 3177760 on 2016/10/28 by Max.Chen Sequence Recorder: Don't update the current sequence name if it's already set. This fixes a bug where if you pass in a sequence name to record to, it gets reset to the name in the sequence recorder settings. #jira UE-37808 Change 3178529 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter #jira UE-37328 #2864 [CL 3178562 by Max Chen in Main branch]
2016-10-28 15:04:38 -04:00
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3237992) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3136778 on 2016/09/22 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3179199 on 2016/10/29 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. Copy from Release-4.14. Copied fix to FadeTrackInstance to FadeTemplate. #jira UE-37939 Change 3179340 on 2016/10/29 by Max.Preussner PS4Media: Fixed audio track dropping first frame Change 3180391 on 2016/10/31 by Max.Preussner UdpMessaging: nulling out message processor in destructor Change 3180459 on 2016/10/31 by Max.Chen Sequencer: Fix copy/paste crash in UMG. Change 3180607 on 2016/10/31 by Andrew.Rodham UMG: Fixed parent bindings not being adhered to correctly. Fixed slot widgets that get recreated not having their object bindings updated. #jira UE-38021 #jira UE-38018 Change 3181405 on 2016/11/01 by Lina.Halper #ANIM/SEQUCNER: sequencer animation blending support including additive - created multiway blend node - extension of two way blend - created anim sequencer instance to be used in sequencer for blending multiple animations and additives - hooked up to sequencer track players - renamed AnimationNode_TwoWay to AnimNode_TwoWay to be consistent with other node names. - Make sure you can't choose montage when selecting animation in Sequencer - Fixed Anim BP playing with multi group montages #code review: Max.Chen Change 3181870 on 2016/11/01 by Andrew.Rodham Sequencer: Made sequence pointers stored in sequence template instances weak object ptrs - We can't guarantee the lifetime of the objects here #jira UE-38051 Change 3182851 on 2016/11/02 by Andrew.Rodham Sequencer: Assert that a GetScriptStructImpl has been overridden correctly on templates Change 3182852 on 2016/11/02 by Andrew.Rodham Sequencer: Added 'Restore Animated State' command (CTRL+R) and button to sequencer toolbar Change 3183161 on 2016/11/02 by Max.Preussner Media: Added supported file extensions & URL schemes Change 3183476 on 2016/11/02 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3185181 on 2016/11/03 by Max.Chen Sequencer: Refactor general options button menu into play options and select options. Add Select Sections in Selection Range and Select All in Selection Range. Fix issues with convert to spawanble and convert to possessable. Convert to possessable now deletes the spawn track so that it's not left lying around, which when deleted would end up deleting the converted possessable actor. #jira UE-37854 Change 3185184 on 2016/11/03 by Max.Chen Sequencer: Add hotkey to toggle camera cut track lock/unlock camera. Change 3185409 on 2016/11/03 by Max.Chen Sequencer: Fix crash in skeletal mesh section drawing. #jira UE-38090 Change 3185444 on 2016/11/03 by Max.Chen UMG: Expose label browser for UMG Change 3185662 on 2016/11/03 by Max.Chen Sequencer: Paste track fixes. - Loosen restrictions on paste track destination. This allows the paste to operate on spawnables and on properties that don't have an explicit Set function. - Allow pasting onto all types of tracks, not just property tracks. - Fix when pasting the copied tracks onto multiple objects. Tested pasting transform tracks from possessable to spawnables. Tested pasting skeletal animation tracks from spawnable to possessables. #jira UETOOL-1206 Change 3185920 on 2016/11/03 by Andrew.Porter Adding test content for multiple audio video tracks. Change 3186404 on 2016/11/03 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3187957 on 2016/11/04 by Max.Preussner MediaAssets: Exposed CanPlaySource in BP Change 3187988 on 2016/11/05 by Max.Preussner Fixed documentation Change 3188035 on 2016/11/05 by Max.Chen Sequencer: Show camera name in cinematic viewport. #jira UE-28115 Change 3188603 on 2016/11/07 by Max.Preussner WmfMedia: Added missing nullptr check Change 3188788 on 2016/11/07 by Max.Preussner MediaPlayerEditor: Removed property buttons from PlatformMediaSource customization (UE-37948) #jira UE-37948 Change 3188808 on 2016/11/07 by Max.Preussner MediaAssets: Moved media player implementation into reusable class Also moved overlay text handling into separate asset. Change 3188919 on 2016/11/07 by Max.Preussner Media: Changed the handling of invalid media and media that failed to open (UE-38014) #jira UE-38014 Change 3189112 on 2016/11/07 by Max.Preussner WmfMedia: Added rudimentary H.265 HEVC support for Windows 10 (UE-38324) #jira UE-38324 Change 3189376 on 2016/11/07 by Max.Preussner WmfMedia: Removed Windows specific code from factory module Change 3189381 on 2016/11/07 by Max.Preussner Atrac9Audio: Fixed log category Change 3189497 on 2016/11/07 by Max.Preussner Media: Added binary sinks support Change 3189666 on 2016/11/07 by Max.Chen Curve Editor: Add option to show time in frame numbers #jira UE-27210 Change 3190339 on 2016/11/08 by Max.Preussner MediaAssets: Removed SetDesiredPlayerName since the field is public Change 3190342 on 2016/11/08 by Andrew.Porter Adding sequencer test content for animation blueprint Change 3190398 on 2016/11/08 by Max.Preussner Media: Renamed binary tracks to metadata tracks Change 3190458 on 2016/11/08 by andrew.porter Updating Skeleton with new slots. Change 3191167 on 2016/11/08 by Max.Chen Sequencer: Fix crash in validating paste tracks buffer. Validate the tracks instead of actually pasting into temp. #jira UE-38353 Change 3191336 on 2016/11/09 by Andrew.Rodham Slate: Added the ability to set and retrieve a host tab manager from a details view Change 3191338 on 2016/11/09 by Andrew.Rodham Editor: Added the ability to extend default layouts - FLayoutExtender can be used to provide basic tab layout extensions on default themes. - This can be used by external plugins to inject tabs to other interfaces where necessary. - Currently this is supported by the blueprint editor's unified component layout, and the level editor layout. Change 3191346 on 2016/11/09 by Andrew.Rodham Sequencer: Added new (experimental) ActorSequence module and editor - Sequences can now be added to actors via the UActorSequenceComponent. - An embedded sequencer will appear on details panels, with the option to break it out into a tab. - Separated common playback elements from ULevelSequencePlayer into UMovieSceneSequencePlayer, from which specific players can derive. - The majority of level editorintegration with sequencer has been separated out into a separate singleton class that can manage multiple sequencers. - All movie scene data now defaults to instanced, such that it can be duplicated and instanced correctly. - Added read-only mode for sequencer which is used for actor sequence components that come from a blueprint archetype to prevent erroneous editing. Change 3191387 on 2016/11/09 by Andrew.Rodham Orion: Fixed deprecation warnings Change 3191388 on 2016/11/09 by Andrew.Rodham Orion: Added dependency on MovieScene module Change 3191403 on 2016/11/09 by Andrew.Rodham Sequencer: Fix initialization order warning Change 3191428 on 2016/11/09 by Andrew.Rodham Sequencer: Added missing include Change 3191510 on 2016/11/09 by Andrew.Rodham Header include fixes Change 3191599 on 2016/11/09 by Max.Chen Sequencer: Add option to lock the playback range per movie scene. The toggle is stored as editor only and should be a saved value so that it can persist as the asset is passed from user to user. #jira UE-34677 Change 3191664 on 2016/11/09 by Andrew.Rodham Sequencer: Ensure keyframe handlers are only added once Change 3192373 on 2016/11/09 by Max.Preussner MediaAssets: Fixed regression: playlists no longer open Change 3192408 on 2016/11/09 by Max.Preussner MediaAssets: Fixed OpenPlaylistIndex crashing Change 3192878 on 2016/11/09 by Max.Chen Camera Rig: Fix log spam trying to unregister component. #jira UE-38435 Change 3192989 on 2016/11/10 by Andrew.Rodham Slate: Added constructor to appease old VS2013 compiler warning about non-constructible type Change 3192991 on 2016/11/10 by Andrew.Rodham Sequencer: Moved lambda out-of-line to fix static analysis warning Change 3193420 on 2016/11/10 by Max.Preussner MediaAssets: Replaced CopyToResolveTarget with new TransitionTarget API Change 3193478 on 2016/11/10 by Max.Chen Sequencer: Moved Fix Actor References back under the General Options menu. Change 3193870 on 2016/11/10 by Max.Preussner MediaPlayerEditor: Removed additional buttons in per-platform overrides (UE-37948) #jira UE-37948 Change 3193873 on 2016/11/10 by Lina.Halper - Sequencer fix with anim instance reinit - Fixed TMap issue with memory by changing to pointer from ref. #code review: Max.Chen Change 3194184 on 2016/11/10 by Max.Chen Sequencer: Only expand section when setting keys when there are keys. Otherwise if you set the default value while the time position is outside of the section range, the section will expand, which seems undesirable. Change 3194187 on 2016/11/10 by Max.Chen Sequencer: Backwards compatibility if a track no longer supports multiple rows, its sections are split to other duplicate tracks. Change 3194191 on 2016/11/10 by Max.Chen Sequencer: Add audio volume and pitch curves. #jira UE-30009 Change 3194256 on 2016/11/10 by Max.Chen Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3194282 on 2016/11/10 by Max.Chen Movie Capture: Add some frame rate bounds. Max frame rate for recording is 200. Min is 1. #jira UE-38502 Change 3194355 on 2016/11/11 by Max.Chen Sequencer: Minimum handle size for time slider scrubber. #jira UE-34676 Change 3194767 on 2016/11/11 by Max.Chen Sequencer: Mark duplicated tracks as changed so that their template gets regenerated. Change 3195094 on 2016/11/11 by Max.Preussner Media: Removing game thread dependencies This change removes game thread dependencies from all media players so that we can use the media framework for startup movies where the game thread is block while loading the Engine. The players now have two new methods, TickPlayer and TickVideo, which need to be called from the external code that owns the players. On the Engine side, this is taken care of by UMediaPlayer, which calls TickPlayer from the game thread and TickVideo from the render thread. In startup movies, this will be taken care of by a special thread. AvfMedia: This change does not fully remove game thread dependencies in AvfMediaPlayer yet. There are some async callbacks scheduled to execute on the game thread that need to be refactored. The execution of these events should be performed in TickPlayer instead. All platform owners, please review these changes for your platform and make sure that everything still works. I have not had time to test all platforms yet. Change 3195396 on 2016/11/11 by Max.Preussner AvfMedia: Removed remaining game thread dependencies Change 3195670 on 2016/11/11 by Max.Preussner MediaUtils: Renamed function Change 3195690 on 2016/11/11 by Max.Preussner MediaAssets: MediaPlayerBase instance is now a field instead of pointer. Change 3195802 on 2016/11/11 by Max.Preussner Media: Removed UMediaPlayer::GetNativePlayer Change 3195843 on 2016/11/11 by Max.Preussner Kismet: Fixed non-unity Change 3195851 on 2016/11/11 by Max.Preussner Fixed typo. Change 3195854 on 2016/11/11 by Max.Preussner MediaUtils: Added missing forward declaration Change 3195937 on 2016/11/11 by Max.Chen Media: CIS Fix Change 3196120 on 2016/11/13 by Max.Chen Sequencer: Weight curve for skeletal animation section. Changed skeletal template evaluation so that it works with multiple animation tracks. The shared track clears all the weights, the section gathers up all the data, and the shared track evaluates the data. Otherwise, the multiple track evaluations would conflict with each other in setting states back and forth. #jira UE-38374, UEFW-128 Change 3196265 on 2016/11/13 by Max.Chen Sequencer: Fix audio waveforms so that they're regenrated when audio start time is changed. #jira UE-38543 Change 3196421 on 2016/11/14 by Andrew.Rodham Sequencer: Fixed modified tracks not being written to the transaction buffer when replacing object bindings #jira UE-38423 Change 3197131 on 2016/11/14 by Max.Chen Sequencer: Null checks. #jira UE-38570, UE-38593 Change 3197209 on 2016/11/14 by Max.Chen Cine Camera: Reset focus smoothing interpolation on PostEditChangeProperty. This fixes an issue where if you enable focus smoothing, the manual focus distance that is input isn't used since the interpolation happens from the last current focus distance. #jira UE-27055 Change 3198691 on 2016/11/15 by Max.Chen Sequence Recorder: Optimize record transforms by setting all the keyframes at once. Also, added option to toggle removing redundant keyframes from the recorded tracks. #jira UE-38489 Change 3198711 on 2016/11/15 by andrew.porter Adding test content for MEdia Framework Track Switching. Change 3199174 on 2016/11/15 by Lina.Halper Sequencer backward compatibility fix with root motion Make sure you could remove root motion fine #jira : UE-38591 Change 3199260 on 2016/11/15 by tim.gautier Updated QA-Media_TrackSwitch - changed Trigger Collision to only detect overlap from PlayerPawn Change 3199663 on 2016/11/15 by Max.Chen Anim Sequencer: Fix deprecation warning for bCanUseParallelUpdateAnimation. Updated to use bUseMultiThreadedAnimationUpdate. Change 3199727 on 2016/11/15 by Max.Chen Matinee to Level Sequence: Set default scale when converting matinee move tracks to sequencer. #jira UE-38688 Change 3199847 on 2016/11/16 by Max.Chen Sequencer: Add menu option to reduce keys of all sections in the current level sequence Change 3200351 on 2016/11/16 by Max.Chen Level Editor/Sequencer: Fixes to allow for component keyframing. The transform track operates on the components that changed, not the actor. The level editor viewport broadcasts begin/end movement on the components that changed. #jira UE-38649, UE-38646 Change 3200474 on 2016/11/16 by Max.Chen Sequencer: Move reduce keys to section context menu. Change 3200888 on 2016/11/16 by Max.Chen Sequencer: Clamp skeletal animation evaluation remapping of time to section bounds. This is necessary when evaluating nearest is enabled and the time is beyond the section bounds. Also, set the shared track template to have higher priority so that it always clears/initializes weights before each section's template adds section params for evaluation. Change 3201633 on 2016/11/17 by Max.Chen Matinee to Level Sequence: Fix matinee 3d scale track conversion to level sequence. Also, added paste matinee vector track to sequencer's vector track. #jira UE-38688 Change 3202458 on 2016/11/17 by Max.Chen Sequencer: Fix track editor commands getting unregistered when switching from one level sequence to another. The sequence of events is: track editor commands get bound when a level sequence is edited. When switching to another level sequence, the existing track editor is released after the new one is registered, causing the commands to ultimately get unbound. #jira UE-38693 Change 3202606 on 2016/11/17 by Max.Chen Actor Sequence: Null check in CanPossessObject for a component's owner. #jira UE-38514 Change 3203522 on 2016/11/17 by Max.Chen Sequencer: Audio start time deprecated in favor of start offset which is an offset into the audio clip. Also, limit the start offset to positive values since you can just crop into the audio clip by dragging the section's start time. Audio track no longer supports multiple rows (should have been checked in along with the audio volume and pitch multiplier curves). #jira UE-38549, UE-38554, UE-38547 Change 3203863 on 2016/11/18 by Andrew.Rodham Engine: Ensure that world settings actor is considered by network object list when sorting the actor list for a level Change 3203865 on 2016/11/18 by Andrew.Rodham Sequencer: Fixed play rate track interaction between servers and clients - The logic for evaluation was previously flawed (it would only run in editor builds). Play rate is now only evaluated on servers and standalone clients, with the time dilation being replicated to network clients. Change 3203900 on 2016/11/18 by Andrew.Rodham Sequencer: Changed CreateLevelSequencePlayer to create a transient level sequence actor #jira UE-37277 Change 3205038 on 2016/11/18 by Max.Preussner Slate: Corrected comment Change 3205046 on 2016/11/18 by Max.Preussner WmfMedia: Added missing nullptr check #jira UE-38825 Change 3205073 on 2016/11/18 by Max.Chen Sequencer: Fix audio upgrade case when start time is 0. Change 3205277 on 2016/11/19 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Please take a look at SequencerEdMode.cpp and Sequencer.cpp. I ended up accepting latest Dev-Sequencer, which seemed to be the right thing to do. Change 3205465 on 2016/11/20 by Max.Preussner MovieScene: Fixed non-unity build Change 3205467 on 2016/11/20 by Max.Preussner Engine: Fixed spelling Change 3206264 on 2016/11/21 by Max.Preussner Kismet: Added missing forward declaration Change 3206493 on 2016/11/21 by Max.Preussner PS4Media: Added remaining changes for removing game thread dependencies Change 3206512 on 2016/11/21 by Andrew.Porter Adding test content to QAGame for Sequencer animation weight blending. Change 3206529 on 2016/11/21 by Lina.Halper Fixed anim notifes to work in Sequencer Instance - Give proper delta in editor preview - Make sure not to recreate AnimInstance #jira: UE-38849 #code review:Max.Chen Change 3206552 on 2016/11/21 by Max.Preussner QAGame: Enabled looping by default Change 3207462 on 2016/11/22 by andrew.porter QAGame: updating QA-Sequencer with changes to animation blending test cases Change 3207499 on 2016/11/22 by tim.gautier Added Streaming Sources, added Streaming Source options for BP_MediaPlayer. Specified Media Option Categories with BP_MediaPlayer to clean up details panel. #jira none Change 3207571 on 2016/11/22 by Max.Chen Curve Editor: Expose curve editor settings to Editor Preferences. #jira UE-38907 Change 3207690 on 2016/11/22 by Max.Chen Sequencer: Speculative crash fix for switching UMG animations. #jira UE-29333 Change 3207744 on 2016/11/22 by tim.gautier Removed unnecessary nodes from BP_MediaPlayer. Created a variable visible in the Details Panel to allow the user to specify a URL to Stream media without specifying a Source in-editor. #jira none Change 3207935 on 2016/11/22 by Max.Chen Sequencer: Temporary fix for skeletal animation track scrubbing. Verified that anim notifies still fire when playing and scrubbing. #jira UE-38964 Change 3207938 on 2016/11/22 by Max.Chen Sequence Recorder: Set reduce keys back to true so that there's no change in current behavior. This should be toggled off for performance reasons but in general is nice to have reduced keys. Change 3207950 on 2016/11/22 by Lina.Halper - Fixed so that mesh space additive won't show up in sequencer - Added warning if you change type later or existing ones #jira: UE-38062? Change 3208278 on 2016/11/22 by andrew.porter QAGame: Adjusting level blueprint for test case. Change 3208285 on 2016/11/22 by andrew.porter QAGame: adding SequencerBP animation blueprint. Change 3208538 on 2016/11/23 by Max.Chen Actor Sequence: Fix plugin filename. Change 3208916 on 2016/11/23 by Max.Chen Sequencer: Fix material parameter initialization so that the value is retrieved from the material instance and not the parent material. #jira UE-34317 Change 3208924 on 2016/11/23 by Max.Chen Save As: Cancel should not save over the existing asset. It should just return. Change 3208939 on 2016/11/23 by andrew.porter QAGame: reset some content back to its default state for testing Change 3209053 on 2016/11/23 by Max.Chen Sequencer: Ensure the section id is unique. Change 3209161 on 2016/11/23 by Max.Chen Save As: Follow up fix for cancelling save as. Change 3210540 on 2016/11/26 by Max.Preussner WmfMedia: Reworked fallback stride calculations to fix issues with some exotic video formats Change 3210546 on 2016/11/26 by Max.Preussner WmfMedia: Fixed NV12 vertical buffer alignment Change 3211567 on 2016/11/28 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Step 1 of 2 Change 3212408 on 2016/11/28 by Max.Preussner Fixed fallout from Dev-Main merge Change 3212456 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header dependencies Change 3212562 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header usage Change 3212649 on 2016/11/28 by Max.Chen Fix CIS Change 3212671 on 2016/11/28 by Max.Chen Sequencer: Add option to restore to the pre animated state. #jira UE-38862 #2953 Change 3212672 on 2016/11/28 by Max.Chen Sequencer: Select object binding node corresponding to selected components and vice versa (select components in level when object binding node is selected) Change 3212673 on 2016/11/28 by Max.Chen Sequencer: Follow-up fix for component keyframing - key area needs to be updated by component. #jira UE-38649 Change 3212676 on 2016/11/28 by Max.Chen Level Editor: PostEditMove should only be called on the actor if it is moved. #jira UE-38646 Change 3212688 on 2016/11/29 by Max.Chen Sequencer: Force refresh event parameters customization when struct contents change but not a full refresh when struct child contents change. #jira UE-39094 Change 3212831 on 2016/11/29 by Andrew.Rodham Disabled ActorSequenceEditor plugin by default while it's experimental Change 3213219 on 2016/11/29 by Max.Preussner AvfMedia: Added missing include Change 3213333 on 2016/11/29 by Andrew.Rodham Sequencer: Added the ability to override bindings when playing back a level sequence on a level sequence actor #jira UETOOL-746 Change 3213905 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214203 on 2016/11/29 by Michael.Gay Some demo files to test Sequencer timing. Change 3214205 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214548 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214564 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214567 on 2016/11/29 by Max.Chen More IWYU fixes for Win32 Change 3214573 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214576 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214621 on 2016/11/30 by Max.Preussner Atrac9Decoder: Fixed log category declaration Change 3214630 on 2016/11/30 by Max.Preussner More IWYU fixes Change 3214747 on 2016/11/30 by Andrew.Rodham Sequencer: Fixed shadow variable Change 3214957 on 2016/11/30 by Andrew.Rodham Core: Changed Algo::Find to use TElementType - This allows it to support c style arrays Change 3215127 on 2016/11/30 by Andrew.Rodham Sequencer: Made burn-in options and init settings instanced - This ensures they work correctly when defined on archetypes and blueprints #jira UE-38645 Change 3215754 on 2016/11/30 by Max.Chen Sequencer: Fix skeletal animation track evaluating tracks in the wrong time space. Cache the evalulation time and weight value in each section's template and then execute with those values in the shared track's template. #jira UE-39145 Change 3216603 on 2016/12/01 by Max.Chen Sequencer: Set audio volume/pitch only if changed. Change 3216613 on 2016/12/01 by Max.Chen Sequencer: Add component selector when there are multiple components that have sockets. This fixes a crash when there are multiple components to attach to. #jira UE-39167 Change 3217175 on 2016/12/01 by Max.Chen Sequencer: Set skeletal animation track evaluation to be upper bound exclusive. This gives better behavior when two clips butt up against each other since the sections would overlap in time and evaluation would normalize they weighted contribution of each. #jira UE-37184 Change 3217292 on 2016/12/01 by Max.Chen Sequencer: Rework upgrading track rows to include overlapping sections. For skeletal animation sections, set weight values based on the evaluation bounds since there was no blending prior to 4.15. Change 3217860 on 2016/12/01 by Max.Preussner Media: Fall-through for media options Change 3217965 on 2016/12/01 by Max.Preussner MediaAssets: Renamed media option name Change 3218470 on 2016/12/01 by Max.Chen Sequencer: Fix start time deprecation value so that negative values are supported. #jira UE-39259 Change 3218473 on 2016/12/01 by Max.Chen Sequencer: Fix crash if start seq length is negative. Change 3219021 on 2016/12/02 by Max.Chen Sequencer: Add multiply and divide to transform box. Change 3219374 on 2016/12/02 by Max.Chen Sequencer: Teleport simulating components when moving them through the transform track. This fixes bugs with recording simulating actors (ie. vehicle game) where recorded actors don't playback with the recorded positions and there are warnings about attempting to move a fully simulated skeletal mesh. #jira UE-38442, UE-38444, UE-38852 Change 3219638 on 2016/12/02 by Max.Preussner Projects: Fixed error message Change 3220584 on 2016/12/03 by Andrew.Rodham Sequencer: Blueprint generated classes are now always removed from level sequences on load in the editor - This ensures that old (and perhaps corrupt) BP generated classes are destroyed #jira UE-39173 Change 3220585 on 2016/12/03 by Andrew.Rodham Editor: Fix EditInstanceOnly properties that aren't variables on the generated class being editable in blueprints Change 3220973 on 2016/12/04 by Max.Chen Fix CIS Change 3222833 on 2016/12/05 by Max.Chen Sequencer: Fixed some recorded components not being generated. #jira UE-34289 Change 3224450 on 2016/12/06 by Max.Chen Sequencer: Fix convert spawnable to posessable. Logic for setting the parent was mistakenly removed in runtime eval. #jira UE-39419 Change 3225301 on 2016/12/07 by Max.Preussner AvfMedia: Added settings class Change 3225304 on 2016/12/07 by Max.Preussner Fixed typo Change 3225723 on 2016/12/07 by Max.Preussner Fixed typo. Change 3225871 on 2016/12/07 by Max.Preussner Forgot to check in Change 3225932 on 2016/12/07 by Max.Preussner Added missing header Change 3226266 on 2016/12/07 by Max.Preussner Media: Fixed various module dependencies Change 3226451 on 2016/12/07 by Max.Preussner Include fixes Change 3226455 on 2016/12/07 by Max.Preussner LevelSequence: Added missing include Change 3227135 on 2016/12/08 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3227143 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing header Change 3227731 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing include Change 3228222 on 2016/12/08 by Max.Preussner UBT: Fixed delay load library support for remote compilation to macOS Change 3228266 on 2016/12/08 by Max.Preussner PluginBrowser: Added missing includes Change 3228755 on 2016/12/09 by Andrew.Rodham Sequencer: Fixed copy-paste of event keys - Also added a key-value iterator to TCurveInterface (both const and non-const) #jira UE-39526 Change 3228777 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Reimplement fixes from Fortnite for PS4 media framework in //UE4/Dev-Sequencer. Based on Original CL 3227137 - Event callback from AvPlayer was enqueing the processing of events over to the player thread, so the "State" member of FPS4MediaPlayer doesn't get updated until the following frame. This breaks cases with multiple calls to SetRate within a single frame. - Removed time check in FPS4MediavideoSampler::Tick. There are cases where the time check failed, even when a new frame was available from the AvPlayer libs. The video sampler now always calls sceAvPlayerGetVideoDataEx. This returns immediately if no frame data is available. - FPS4MediaPlayer::Seek was failing if the video is in a playing/paused state. We now restart the stream if a seek command occurs after the video has stopped (e.g. due to EOF reached). - Shared a single critical section between the FPS4MediaTracks, FPS4MediaVideoSampler and FPS4MediaPlayer objects. Fixes deadlocks between the decoder/player threads where each will be waiting on each others' critical section. [~] Enabled debug warnings from AvPlayer library in non-shipping builds. [~] Changed log levels of UE_LOGs to match their severity. ------------------------- [!] Also, fixed rendering artifacts on videos using a cropping rectangle - e.g. 1080p videos are actually decoded as 1920x1088, with an extra 8 pixels height, which contained garbage. - We determine the final media texture size as the size of the cropping rectangle, and use modified UVs during the YCbCr->RGB converstion shader to do the mapping. Change 3228793 on 2016/12/09 by Andrew.Rodham Sequencer: Edits to actor sequences now correctly mark their parent blueprints for compilation #jira UE-38723 Change 3228877 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Fix track switching issues in PS4 media player. - Sony's AvPlayer library does not support switching tracks (audio or video) on-the-fly after a stream has begun playback. - The higher level UMediaPlayer enables track 0 automatically, which would be committed to the AvPlayer, and therefore lock out other streams. - Actual track selection is now deferred until the stream is started, after which changing tracks is prohibited. - Tracks must be selected before calling SetRate for the first time. #jira UE-37225 Change 3229501 on 2016/12/09 by Max.Preussner Media: Better display names for media player plug-ins Change 3229515 on 2016/12/09 by Max.Preussner MediaPlayerEditor: Sorting player plug-ins alphabetically; consistent display in both media player editor and media source customization Change 3229716 on 2016/12/09 by andrew.porter Adding PlayRate sequence to my dev folder Change 3230554 on 2016/12/12 by Andrew.Rodham Back out changelist 3220584 - Currently this causes actor instances to fail to load because they are instanced of dead classes. Need to think of a more robust solution here. #jira UE-39398 Change 3230922 on 2016/12/12 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3232059 on 2016/12/12 by Max.Preussner MediaUtils: Better error message for when no suitable media player plug-in was found Change 3232097 on 2016/12/13 by Max.Preussner Switch: Temp fix for borked folder name on case-sensitive platforms Change 3232100 on 2016/12/13 by Max.Preussner MediaAssets: Split up UMediaSource into UBaseMediaSource Also added color space related properties Change 3232101 on 2016/12/13 by Max.Preussner Media: Started to implement support for color spaces Change 3232119 on 2016/12/13 by Max.Preussner MediaAssets: Fixed buffer not recreated if color space changed Change 3232799 on 2016/12/13 by Max.Preussner PS4Media: Fixed build #jira UE-39706 Change 3233170 on 2016/12/13 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3233250 on 2016/12/13 by Max.Preussner MediaPlayerEditor: Added separator in track menu Change 3233309 on 2016/12/13 by andrew.porter QAGame: Edited text render actors in QA-Media_TrackSwitch Change 3233439 on 2016/12/13 by Chris.Babcock Standardize Android media track DisplayName Change 3233817 on 2016/12/13 by Chris.Babcock Fix virtual keyboard EditableTextBox update when comitted text matches current text from change updates #jira UE-39424 #ue4 #mobile Change 3234421 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed nullptr crash Change 3234423 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed incorrect copying of base-class from compiler rules Change 3234429 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed empty space not being added between the last and penultimate segments when required #jira UE-39442 Change 3234635 on 2016/12/14 by Max.Preussner MediaAssets: Exposed UTexture properties in UMediaTexture Change 3234681 on 2016/12/14 by Max.Preussner MediaAssets: Made MediaTextureResources support -onethread Change 3234878 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed crash with "Evaluate Sub Sequences in Isolation" enabled - This occurred when there were tracks at the root level of the sub sequence, because it would incorrectly hash in the parent ID, rather than just using it directly Change 3234901 on 2016/12/14 by Max.Preussner MediaPlayerEditor: Detail customization improvements Change 3235275 on 2016/12/14 by Chris.Babcock Fix WMF stream ordering to match other players #jira UE-39703 #ue4 #mediaframework Change 3235390 on 2016/12/14 by Max.Preussner DesktopPlatform: Added IniPlatformName to FPlatformInfo; fixed up indentation Change 3235402 on 2016/12/14 by Max.Preussner MediaAssets: Fixed platform player name overrides ignored in packaged builds (UE-39771) #jira UE-39771 Change 3235667 on 2016/12/14 by Max.Preussner Media: Moved enums into separate header file, so they can be shared Change 3235984 on 2016/12/14 by Max.Preussner Back out changelist 3235667 Change 3236040 on 2016/12/14 by Max.Preussner Core: Added modulus operator to FTimespan Change 3236139 on 2016/12/15 by Max.Preussner Core: Added FTimespan::IsZero Change 3236527 on 2016/12/15 by Max.Preussner Fixed initialization order Change 3237101 on 2016/12/15 by Andrew.Rodham Sequencer: Skeletal animation and audio tracks now support multiple rows again. - In practice there were too many edge-cases to account for whilst considering backwards compatability - The impossible scenario was 2 sections on different rows, but evaluating nearest section - this cannot be represented as separate tracks. - Reorganised animation runtime template to use execution tokens rather than ::Initialize to ensure that animation operates correctly on the first frame for spawned objects #jira UE-39442 #jira UE-39725 Change 3237213 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed crash when setting event key properties #jira UE-39347 Change 3237255 on 2016/12/15 by Chris.Babcock Fix Multi with ETC2 and PVRTC selecting ES3.0 instead of 2.0 #jira UE-39839 #ue4 #android Change 3237294 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed shadowed variable warnings Change 3237366 on 2016/12/15 by Max.Preussner Media: Removed color space changes; we'll do these in material graphs instead Change 3237436 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed montages not being stopped for specific animation slots when animation sections were no longer evaluated #jira UE-39847 Change 3237458 on 2016/12/15 by Andrew.Rodham Sequencer: Always force regeneration of templates when PIE to eliminate the posibility of combining stale data Change 3237516 on 2016/12/15 by Max.Preussner Media: Attempting to fix Crash in fortnite just before exiting onboarding (UE-39841) #jira UE-39841 Change 3237532 on 2016/12/15 by Max.Preussner Added missing scope lock Change 3237991 on 2016/12/16 by Max.Preussner PS4Media: Fixed build [CL 3238204 by Max Preussner in Main branch]
2016-12-16 11:17:44 -05:00
FReply SSequencerTransformBox::OnMultiplyButtonClicked()
{
if (ScaleFactor != 0.f && ScaleFactor != 1.f)
{
TSharedPtr<FSequencer> Sequencer = SequencerPtr.Pin();
Sequencer->TransformSelectedKeysAndSections(0, ScaleFactor);
}
return FReply::Handled();
}
FReply SSequencerTransformBox::OnDivideButtonClicked()
{
if (ScaleFactor != 0.f && ScaleFactor != 1.f)
{
TSharedPtr<FSequencer> Sequencer = SequencerPtr.Pin();
Sequencer->TransformSelectedKeysAndSections(0, 1.f/ScaleFactor);
}
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3178529) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3149443 on 2016/10/03 by Max.Preussner MediaAssets: Better parameter names for MediaPlayer BP functions Change 3149756 on 2016/10/03 by Max.Chen Sequence Recorder: Set some settings to be clamped at 0 (sequence length, recording delay, audio gain, audio input buffer size, nearby actor recording proximity) #jira UE-35233 Change 3149795 on 2016/10/03 by Max.Chen Curve Editor: Set tangent to user when flattening or straightening tangents only when the tangent mode is auto and the interp mode is cubic. #jira UE-36734 Change 3150378 on 2016/10/04 by Max.Preussner PS4Media: Made video buffer sizes for file and HLS sources configurable (UE-36807) #jira UE-36807 Change 3151414 on 2016/10/05 by Max.Chen Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null. #jira UE-35285 Change 3152038 on 2016/10/05 by Max.Preussner UdpMessaging: Code & documentation modernization pass Change 3152471 on 2016/10/05 by Max.Chen Cine Camera: Don't enable/disable actor ticking based soley on actor tracking since actor ticking is needed for other purposes. Instead, always enable actor ticking and only update actor tracking on tick if necessary. This fixes a bug where the cine camera actor won't tick if you hook in event tick. #jira UE-36625 Change 3152692 on 2016/10/05 by Max.Preussner Messaging: API code & documentation modernization pass Mostly removed shared pointer/ref typedefs as they prevent forward declarations and increase include complexity. Change 3153824 on 2016/10/06 by Max.Preussner Messaging: Renamed IConnectionBasedMessagingModule to ITcpMessagingModule and moved it into TcpMessaging I recommend that we refactor this API. The dependency should be reversed, i.e. instead of AndroidDeviceDiscovery depending on the TcpMessaging plug-in module, the Engine should provide a central registry that device discovery modules can notify, and that message transport plug-ins can register with and listen to OnConnectionAdded/Removed events etc. That way it supports an arbitrary number of transport plug-ins, and the Engine is not coupled to any of them. This functionality is not necessarily related to messaging, and the Messaging API is transport agnostic anyway. I'll think about this some more. Change 3153826 on 2016/10/06 by Max.Preussner Messaging: Removed remaining typedefs in IMessageTracer to enable forward declaration and reduce include dependencies Change 3153857 on 2016/10/06 by Max.Chen Sequencer: Set snap time to dragged key on by default. Change 3153980 on 2016/10/06 by Max.Preussner SessionServices: Removed typedefs; code and documentation modernization pass Change 3154313 on 2016/10/06 by Max.Chen Sequencer: Set the paste keys time to the current time, rather than the mouse time. Change 3154332 on 2016/10/06 by Max.Chen Sequencer: Remove click to rename shot functionality in the shot thumbnail. Added rename shot to the shot context menu. Change 3154377 on 2016/10/07 by Max.Chen Sequencer: Add ability to step to beginning and ends of sections/shots using the hotkeys: , and . Change 3154788 on 2016/10/07 by Max.Chen Sequencer: Fix offsets that created when moving multiple sections. The offsets were being created because section bounds were being generated for all sections except for the current section. Instead, they should be computed for all sections except for any that aren't being moved. #jira UE-29152 Change 3159274 on 2016/10/11 by Max.Preussner Core: Documentation fixes Change 3159275 on 2016/10/11 by Max.Preussner UdpMessaging: Added missing header Change 3160746 on 2016/10/12 by Max.Preussner MediaAssets: Added BP functions to query width, height, and aspect ratio of UMediaTexture instances #jira UE-37241 Change 3160975 on 2016/10/12 by Max.Preussner PS4Media: Better logging for SetRate failures Change 3160995 on 2016/10/12 by Max.Preussner MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248) #jira UE-37248 Change 3161066 on 2016/10/12 by Max.Preussner PS4Media: Enforcing minimum 8 byte alignment for media allocations Change 3161069 on 2016/10/12 by Max.Preussner PS4Media: Fixed log spam when setting play rate to current rate Change 3162567 on 2016/10/13 by Max.Preussner PS4Media: Made track switching code more readable Change 3163447 on 2016/10/14 by Max.Preussner PS4Media: Fixed array out of bounds assertions Change 3163772 on 2016/10/14 by Max.Preussner MfMedia: Fixed a number of timing related issues Change 3163980 on 2016/10/15 by Max.Chen Sequencer: Remove folder name numeric padding so that the naming convention is similar to creating objects in the level. Change 3164581 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure global pre-animated state is restored in reverse order Change 3164582 on 2016/10/17 by Andrew.Rodham Sequencer: Ensure pre animated state is restored for all actor components before saving default state Change 3164583 on 2016/10/17 by Andrew.Rodham Sequencer: Re-enabled support for pre and post roll Change 3165464 on 2016/10/17 by Max.Chen Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user. Copy from Release-4.14 #jira UE-37416 Change 3165483 on 2016/10/17 by Max.Chen Sequencer: Enable restore state for attach section completion Change 3165771 on 2016/10/18 by Andrew.Rodham Sequencer: Force evaluate when rendering thumbnails #jira UE-37321 Change 3166057 on 2016/10/18 by Andrew.Rodham Sequencer: Only set defaults for tracks that have no keys, and where the requested default has changed #jira UE-37285 Change 3166218 on 2016/10/18 by Max.Preussner MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470) #jira UE-37470 Change 3166247 on 2016/10/18 by Max.Preussner WmfMedia: Showing progress bar while media is being resolved Change 3166289 on 2016/10/18 by Max.Preussner MfMedia: Showing progress bar while media is being resolved Change 3166993 on 2016/10/18 by Max.Preussner MfMedia: Fixed info string not reset on media close. Change 3166999 on 2016/10/19 by Max.Preussner Media: Fixed NV12 and NV21 support Change 3167008 on 2016/10/19 by Max.Preussner Media: Removed vertical NV12 alignment Change 3167029 on 2016/10/19 by Max.Preussner WmfMedia: Temp fix for RGB32 encoded AVIs rendering upside-down and too bright (UE-37505) #jira UE-37505 Change 3168593 on 2016/10/19 by Max.Chen Sequencer: Change paste at time to local time, so that the paste happens in the local time of the sequence rather than the global time if pasting in a shot level sequence. Change 3168626 on 2016/10/19 by Max.Chen Sequencer: Clamp to view bounds should snap to frame if frame snapping is on. Change 3168627 on 2016/10/19 by Max.Chen Sequencer: Initialize working and view range to be 10% larger than playback range. Change 3168760 on 2016/10/20 by Max.Preussner Media: Revamped media texture buffer management to support padded frames Added support for Windows bitmap buffers. Fixed a number of format, conversion and/or looping issues in WmfMedia and MfMedia. Not all shaders have been updated yet. Change 3169640 on 2016/10/20 by Max.Chen Sequencer: Add current camera to FLevelSequencePlayerSnapshot. Adjust DefaultBurnIn to include a few more parameters like focal length and focus distance. #jira UE-37407 Change 3170677 on 2016/10/21 by Max.Chen Movie Scene Capture: Add toggle to override engine scalability settings to cinematic scalability. #jira UE-36560 Change 3170710 on 2016/10/21 by Max.Preussner Media: Optimized handling of RGB input Change 3170712 on 2016/10/21 by Max.Preussner Media: Fixed NV21 conversion shader scaling Change 3170923 on 2016/10/21 by Max.Preussner UBT: Copied XboxOne project generator fix from Fortnite CL# 3170868 Change 3171494 on 2016/10/23 by Max.Chen Sequencer: Fix fbx export from master sequence not finding bound objects. #jira UE-35752 Change 3171506 on 2016/10/23 by Max.Chen Sequencer: Draw where in and out points of the shot section are, just like subsequences do. Change to only draw the green starting line if StartOffset is negative. #jira UE-35473 Change 3171743 on 2016/10/24 by Andrew.Rodham Editor: Added support for detail customizations on root structs - Also added the ability to add external struct data onto a detail category builder, and property type customization. Change 3171752 on 2016/10/24 by Andrew.Rodham Sequencer: Fixed spawnable ownership - Spawnables are no longer destroyed when the cursor leaves the master playback range. - Spawnable ownership now operates as it previously did before the evaluation rework. - bIgnoreOwnershipInEditor has been removed since its existence was a work around for when we didn't evaluate sub sequences from the master sequence. - FMovieSceneSequenceID is now a struct so that it can be used in array properties - Meta data now exists for each segment of an evaluation field. Currently this only includes the sub sequence IDs that exist at that time, but it may be expanded to include all evaluation entities (tracks + sections) in future so we don't have to calculate that at runtime. Change 3171756 on 2016/10/24 by Andrew.Rodham Sequencer: Added ability to trigger events with parameters - It's now possible to supply an event payload on event track keys which are to be passed to a given event. The structure must match the signature of the event, or a warning will be emitted. - Added a templated TGenericKeyArea, TKeyFrameManipulator and TCurveInterface that allow to generic manipulation of keyframe section data. In time we will port the other key areas over to this representation. - This new architecture affords the common manipulation of time-based keyframes in a value-agnostic manner. Change 3172935 on 2016/10/24 by Max.Preussner MediaPlayerEditor: Fixed MediaPlayer asset not being dirtied when creating media sound wave or texture for it Change 3173947 on 2016/10/25 by Max.Preussner SlateRemote: Disabled plug-in, but enabled server by default Change 3174510 on 2016/10/26 by Max.Chen Sequencer: Fix slomo track crash #jira UE-37802 Change 3174698 on 2016/10/26 by Andrew.Rodham UMG: Fixed objects bound to a panel slot animating their slot's content instead of the slot itself #jira UE-37775 Change 3174780 on 2016/10/26 by Max.Preussner MediaAssets: Accepting decoder defined buffer dimensions for RGB buffers Change 3174789 on 2016/10/26 by Max.Preussner MediaPlayerEditor: Showing desired player name instead of current player name if no media loaded Change 3174817 on 2016/10/26 by Max.Preussner WmfMedia: Added support for Motion JPEG (MJPG) Change 3174825 on 2016/10/26 by Max.Preussner WmfMedia: Added support for non-RGB32 uncompressed formats Change 3174834 on 2016/10/26 by Max.Preussner MediaPlayerAssets: Allow pausing while buffering media Change 3174886 on 2016/10/26 by Andrew.Rodham Core: Fixed range test that was testing incorrect behavior Change 3174889 on 2016/10/26 by Andrew.Rodham Sequencer: Fixed AssignActor behavior - Also ensure that cached object state is invalidated when playback context changes #jira UE-37798 Change 3174905 on 2016/10/26 by Andrew.Rodham Sequencer: Changed assert when failing to create an audio component to a log message - Audio no longer plays when GEngine->UseSound() is false #jira UE-37772 Change 3174980 on 2016/10/26 by Andrew.Rodham Sequencer: Remove warning when event endpoint could not be found for a given context #jira UE-37824 Change 3175001 on 2016/10/26 by Andrew.Rodham Sequencer: Evaluate sequence with EMovieScenePlaybackStatus::Jumping on Pause. - Also protect Pause() against reentrancy when being called from an event Change 3175012 on 2016/10/26 by Max.Chen Sequence Recorder: Fixes an empty working and view range after recording. On StopRecording() update playback range after nullifying the current sequence so that the playback range isn't empty. Added SetViewRange and SetWorkingRange. #jira UE-34191 Change 3177760 on 2016/10/28 by Max.Chen Sequence Recorder: Don't update the current sequence name if it's already set. This fixes a bug where if you pass in a sequence name to record to, it gets reset to the name in the sequence recorder settings. #jira UE-37808 Change 3178529 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter #jira UE-37328 #2864 [CL 3178562 by Max Chen in Main branch]
2016-10-28 15:04:38 -04:00
return FReply::Handled();
}
FReply SSequencerTransformBox::OnCloseButtonClicked()
{
ToggleVisibility();
return FReply::Handled();
}
#undef LOCTEXT_NAMESPACE