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Output.Add(MakeShared<FSkeletonTreePhysicsShapeItem>(BodySetup, BoneName, BodySetupIndex, EAggCollisionShape::Sphere, ShapeIndex, SkeletonTreePtr.Pin().ToSharedRef()), BoneName, FSkeletonTreePhysicsBodyItem::GetTypeId());
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Output.Add(MakeShared<FSkeletonTreePhysicsShapeItem>(BodySetup, BoneName, BodySetupIndex, EAggCollisionShape::Box, ShapeIndex, SkeletonTreePtr.Pin().ToSharedRef()), BoneName, FSkeletonTreePhysicsBodyItem::GetTypeId());
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Output.Add(MakeShared<FSkeletonTreePhysicsShapeItem>(BodySetup, BoneName, BodySetupIndex, EAggCollisionShape::Sphyl, ShapeIndex, SkeletonTreePtr.Pin().ToSharedRef()), BoneName, FSkeletonTreePhysicsBodyItem::GetTypeId());
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Output.Add(MakeShared<FSkeletonTreePhysicsShapeItem>(BodySetup, BoneName, BodySetupIndex, EAggCollisionShape::Convex, ShapeIndex, SkeletonTreePtr.Pin().ToSharedRef()), BoneName, FSkeletonTreePhysicsBodyItem::GetTypeId());
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Output.Add(MakeShared<FSkeletonTreePhysicsShapeItem>(BodySetup, BoneName, BodySetupIndex, EAggCollisionShape::TaperedCapsule, ShapeIndex, SkeletonTreePtr.Pin().ToSharedRef()), BoneName, FSkeletonTreePhysicsBodyItem::GetTypeId());
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