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UnrealEngineUWP/Engine/Source/Editor/Persona/Private/AnimationEditorPreviewActor.cpp

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Updating copyright for Engine Editor. #rnx #rb none #ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904 #ROBOMERGE-BOT: (v613-10869866) [CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
#ROBOMERGE-AUTHOR: thomas.sarkanen Prevented Blueprint notifies from destroying the animation preview actor We now use a custom actor class in the preview scene. Also prevented snim instnace class from being altered from Blueprint. #jira UE-55335 - Modifying animation preview actors from notifies can crash the engine #rb Jurre.deBaare #ROBOMERGE-SOURCE: CL 4119625 in //UE4/Release-4.20/... #ROBOMERGE-BOT: RELEASE (Release-4.20 -> Release-Staging-4.20) [CL 4119626 by thomas sarkanen in Staging-4.20 branch]
2018-06-08 08:51:20 -04:00
#include "AnimationEditorPreviewActor.h"
#include "AnimationRuntime.h"
void AAnimationEditorPreviewActor::K2_DestroyActor()
{
// Override this to do nothing and warn the user
UE_LOG(LogAnimation, Warning, TEXT("Attempting to destroy an animation preview actor, skipping."));
}
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