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UnrealEngineUWP/Engine/Source/Editor/LevelInstanceEditor/Private/LevelInstanceEditorModeCommands.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Framework/Commands/Commands.h"
#include "Styling/AppStyle.h"
class FLevelInstanceEditorModeCommands : public TCommands<FLevelInstanceEditorModeCommands>
{
public:
FLevelInstanceEditorModeCommands() : TCommands<FLevelInstanceEditorModeCommands>
(
"LevelInstanceEditorMode",
NSLOCTEXT("Contexts", "LevelInstanceEditor", "Level Instance Editor"),
NAME_None,
FAppStyle::GetAppStyleSetName() // Icon Style Set
)
{}
/** Exit Editor Mode */
TSharedPtr<FUICommandInfo> ExitMode;
/** Toggle Restrict Selection */
TSharedPtr<FUICommandInfo> ToggleContextRestriction;
/**
* Initialize commands
*/
virtual void RegisterCommands() override;
};