2019-12-26 15:33:43 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2014-03-14 14:13:41 -04:00
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#include "SSurfaceProperties.h"
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Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
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#include "Widgets/Text/STextBlock.h"
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#include "Misc/ConfigCacheIni.h"
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#include "Modules/ModuleManager.h"
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#include "SlateOptMacros.h"
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#include "Widgets/Images/SImage.h"
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#include "Widgets/Layout/SUniformGridPanel.h"
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#include "Widgets/Input/SButton.h"
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#include "Widgets/Input/SComboButton.h"
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#include "Widgets/Views/SListView.h"
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#include "Widgets/Input/SCheckBox.h"
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2022-05-09 13:12:28 -04:00
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#include "Styling/AppStyle.h"
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Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
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#include "Editor/UnrealEdEngine.h"
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2014-11-12 04:43:54 -05:00
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#include "Lightmass/LightmassPrimitiveSettingsObject.h"
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Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
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#include "UnrealEdGlobals.h"
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#include "PropertyEditorModule.h"
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#include "IDetailsView.h"
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#include "SurfaceIterators.h"
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#include "Widgets/Input/SNumericEntryBox.h"
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#include "Widgets/Input/SHyperlink.h"
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#include "Engine/Polys.h"
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2014-03-14 14:13:41 -04:00
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#define LOCTEXT_NAMESPACE "SSurfaceProperties"
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void SSurfaceProperties::Construct( const FArguments& InArgs )
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{
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bUseNegativePanningU = false;
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bUseNegativePanningV = false;
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bUseNegativeRotation = false;
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CachedScalingValueU = 1.0f;
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CachedScalingValueV = 1.0f;
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2015-02-09 08:34:10 -05:00
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// Initialize scale fields according to the scale of the first selected surface
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Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3153514)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3050254 on 2016/07/14 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3049614
Change 3136629 on 2016/09/22 by Marc.Audy
bye bye auto
Change 3136631 on 2016/09/22 by Marc.Audy
Allow objects to be marked as duplicate transient or non PIE duplicate transient
ChildActors are not marked consistent with the property that references them as text export transient and non PIE duplicate transient
#jira UE-35680
Change 3136636 on 2016/09/22 by Marc.Audy
ParticleSystem and Audio Components now route Activate/Deactivate events to blueprints
Component Activate/Deactivate events now provide component as a property
#jira UE-35191
Change 3136640 on 2016/09/22 by Marc.Audy
Expose bReplicates to blueprint component properties
#jira UE-34433
Change 3136709 on 2016/09/22 by Ori.Cohen
Fix GetBodyInstance returning incorrect bodies when welded kinematics are attached.
#JIRA UE-36234
Change 3136710 on 2016/09/22 by Ori.Cohen
Fix defer actors not working when the physics scene is simulating. We now flush when the scene is not simulating, as well as a lazy flush that goes through the slow path when needed. This allows us to batch multiple components together.
#JIRA UE-35899
Change 3136770 on 2016/09/22 by Marc.Audy
Fix compile error
Change 3136854 on 2016/09/22 by Marc.Audy
Sprite components need to be text export transient
#jira UE-36064
Change 3136926 on 2016/09/22 by Ori.Cohen
Fix ensure when skeletal mesh bodies have no collision.
Change 3137054 on 2016/09/22 by Aaron.McLeran
PR #2628: Fix UAudioComponent SubtitlePriority not being initialised (Contributed by alanedwardes)
Change 3137058 on 2016/09/22 by Aaron.McLeran
PR #2562: ReadCompressedInfo calculates duration for ADPCM audio (Contributed by derekvanvliet)
Change 3137060 on 2016/09/22 by Aaron.McLeran
UE-36336 Fixing A3D for mono/2D sounds
- Making it so if A3D is being loaded but not enabled, we can not have reverb on 2D sounds
- Fixing A3D mono sources from failing after a time
Change 3137066 on 2016/09/22 by Aaron.McLeran
Checking in Ngs2.Build.cs with A3D and USING_A3D set to 0
Change 3137098 on 2016/09/22 by dan.reynolds
AEOverview Update: EQ Map, Reverb Map plus improvements on Main array cleanup process.
Change 3137132 on 2016/09/22 by Aaron.McLeran
PR #2789: Fixed signature of FActiveSound::GetIntParameter (Contributed by Laurie-Hedge)
Change 3137175 on 2016/09/22 by Aaron.McLeran
Fixing compile error with PhysXCollision.cpp from CL 3136710
Change 3137540 on 2016/09/23 by Thomas.Sarkanen
Fixed crash when generating LODs automatically for skeletal meshes
Quadric error reduction does not support skeletal meshes, so fails. Client code assumes that it cannot fail so crashed. This guards against immediatly assuming that LODs are valid after simplification.
#jira UE-36253 - Crash applying LOD changes in Persona
Change 3137720 on 2016/09/23 by Thomas.Sarkanen
Changed asset shortcut bar to display asset names & reworked padding
#jira UE-36347 - Anim asset shortcut bar has difficult to read/cut-off text
Change 3137761 on 2016/09/23 by Martin.Wilson
Fix typo in root motion from everything accumulation code
Change 3137877 on 2016/09/23 by Thomas.Sarkanen
Fixed undo/redo forcing skeletal meshes into t-pose
Re-populated AnimationData in InitAnim for UDebugSkelMeshComponent.
#jira UE-35579 - If you undo an animation change to any animation asset (for single preview), the playback controls will no longer function
Change 3137885 on 2016/09/23 by Benn.Gallagher
Fixed APEX clothing disappearing when time dilation results in a dt of 0. After simulating an actor with 0 APEX will fill positions and normals with NaNs, causing the disappearance. The fix in this case is to not schedule the evaluation task if we're not wanting to do any work. The simulation then freezes as we would expect.
#jira UE-35151
Change 3137888 on 2016/09/23 by Benn.Gallagher
Fixed transition nodes being able to be pasted or duplicated without 2 valid pin links
#jira UE-24860
Change 3137889 on 2016/09/23 by Benn.Gallagher
Fixed transform and widget inconsistencies in IK edit mode
#jira UE-20628
Change 3137890 on 2016/09/23 by Jurre.deBaare
Alembic Cached Geometry Does Not Display in Stand Alone Game
#fix required to force load the GeometryCache module during runtime
#jira UE-36187
Change 3137892 on 2016/09/23 by Jurre.deBaare
Geometry cache playback should work in sequencer
#fix add Interp UProperty tag to specific properties used for playing back the cache, future fix is having same approach as skeletal mesh animation for sequencer (depends on needs, -> skeletal mesh import has better compression anyway)
#jira UE-35447
Change 3137893 on 2016/09/23 by Jurre.deBaare
Alembic Cache Importer option for Hard Edge Angle Threshold does not work for objects with no normals
#fix adhere to the assumed 'standard' no normals in ABC file means completely smooth normals throughout the sequence
#jira UE-35091
Change 3137894 on 2016/09/23 by Jurre.deBaare
Importing an Alembic File While mesh Distance Fields are Enabled Crashes Editor
#fix Needed to save the raw mesh before building the mesh to ensure a LOD resource was created
#misc added a new check + message in case this occurs again
#jira UE-36059
Change 3137938 on 2016/09/23 by Jurre.deBaare
Alembic Importing with Incorrect UV's
#fix adding option for flipping UVs on import
#jira UE-36190
Alembic import axis not aligned correctly
#fix also added option to specify scale and rotation to be applied during import (with preset for Maya and Max)
#jira UE-35510
Change 3137949 on 2016/09/23 by Jurre.deBaare
Frame range importing causes confusion during Alembic importing
#fix this required storing information per Alembic object at which frame index it actual has stored frames, using this data we can determine which frames are empty, and at which frame there is data. This allows us to skip empty frames if we want to import data-only frames, or to import all frames in the sequence including empty (pre-roll) frames.
#misc changed settings UI listview layout (extra columns and resized old ones)
#jira UE-35498
Change 3137994 on 2016/09/23 by Martin.Wilson
Fix for creating an empty state when dragging a montage into a state machine graph
#jira UE-33371
Change 3138103 on 2016/09/23 by Aaron.McLeran
UE-36312 Fixing sound node distance cross fade for case of looping sounds
Change 3138104 on 2016/09/23 by Aaron.McLeran
UE-35392 Copy pasting local node into separate project crashes the engine
Change 3138224 on 2016/09/23 by Aaron.McLeran
UE-36312 Fixing sound node distance cross fade for case of looping sounds
- Adding a check for wave instance count to account for virtualized sounds (one-shots)
Change 3138666 on 2016/09/23 by Ben.Zeigler
#UEFW-204 Add more comprehensive gameplay tag tests
Fix issue with HasTag(Tag, IncludeParent, IncludeParent) revealed by tests, this was not returning true correctly in some cases. This use case is weird and will be deprecated soon
Change 3138779 on 2016/09/23 by Marc.Audy
Get rid of pointless casts
Change 3138782 on 2016/09/23 by Marc.Audy
remove some GWorlds
Change 3139701 on 2016/09/26 by Jurre.deBaare
Assert failed on GemetryCache for PS4 package
#fix add GeometryCache reference in engine build.cs and fix the serialization of geometry cache files
#jira UE-36392
Change 3139704 on 2016/09/26 by Jurre.deBaare
Fix for -1 begin frame
#fix do the max as an signed int, to make sure we don't wrap around
Change 3139748 on 2016/09/26 by Benn.Gallagher
PR #2784: Make sure that SceneScratchBufferSize is a multiple of 16K as requested by PhysX (Contributed by DenizPiri)
Moved the definition of the boundary to a FPhysScene class static
Changed comments on original user settings property to communicate the fact that the value is now rounded to the next 16K boundary
#jira UE-35736
Change 3139903 on 2016/09/26 by Benn.Gallagher
Fixed exposing subinstance pins stomping over class defaults and setting to uninitialized values
#jira UE-34366
Change 3140409 on 2016/09/26 by Lukasz.Furman
fixed uninitialized configs of gameplay debugger
copy of CL# 3140399
Change 3140516 on 2016/09/26 by dan.reynolds
AEOverview Map Update - Ambient Zone + Focus Test
Change 3140526 on 2016/09/26 by Jon.Nabozny
#rn Fixed CanJump inconsistencies with previous versions.
Deferred JumpCurrentCount increment until after jump, made bWasJumping a member variable, and updated how
jump count and hold time were compared in CanJump.
#jira UE-35524, UE-35582
Change 3140745 on 2016/09/26 by dan.reynolds
AEOverview Test Map Update + Occlusion Test
Change 3140839 on 2016/09/26 by dan.reynolds
AEOverview - minor updates
Change 3141101 on 2016/09/27 by Thomas.Sarkanen
Preview scene worlds now render correctly
Split "Preview" type into "EditorPreview" (the default) and "GamePreview". Deprecated the old "Preview" world type (but kept its index).
In-game hidden flags now apply to GamePreview, but not EditorPreview worlds.
Deprecated old bHack_Force_UsesGameHiddenFlags_True boolean. GamePReview now serves this purpose.
Fixed up UT cases where this was being used.
FPreviewScenes now use the editor mode by default, but can be set to non-editor if needed (as is the case with the still-experimental UViewport).
Custom depth pass is not enabled for EditorPreview (as before) but is for GamePreview.
Fixed erroneous use of TEnumAsByte for non-uproperty WorldType.
#jira UE-22883 - Using FPreviewScenes in-game for scene captures
Change 3141106 on 2016/09/27 by Thomas.Sarkanen
Column toggling improvements
Column toggle menu now does not close when items are selected.
This requries some Slate changes to how submenus are built to allow for sumbenus to specify whether they close after selection.
Also allowed columns to be hidden by default for specific use cases (like the sequence browser).
#jira UE-35818 - Anim asset browser column picker should stay up
Change 3141131 on 2016/09/27 by Thomas.Sarkanen
Fix CIS warnings
Fallout from preview world changes
Change 3141143 on 2016/09/27 by Jurre.deBaare
Fix for CIS errors
Change 3141235 on 2016/09/27 by Thomas.Sarkanen
Fix offset of Persona floor mesh when auto-alignment is enabled
When auto alignment was disabled, the offset wasnt getting taken into account.
#jira UE-35544 - In Persona, Floor Height Offset does nothing with Auto Align Floor to Mesh disabled
Change 3141327 on 2016/09/27 by Marc.Audy
Ensure that the client side AttachChildren array remains accurate
#jira UE-26025
Change 3141474 on 2016/09/27 by mason.seay
Updating test map name and moving PlayerStart
Change 3141501 on 2016/09/27 by Benn.Gallagher
Loading time improvements for destructibles from Nvidia
Updated to use new framework custom version instead of global object version
Fixed usage of TArray to enable correct loading and saving of the cached data.
#jira UE-29680
Change 3141889 on 2016/09/27 by Marc.Audy
Fix DestructibleMesh when WITH_APEX is 0
#jira UE-36484
Change 3142034 on 2016/09/27 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3141971
Change 3142131 on 2016/09/27 by Ori.Cohen
Make sure we return eTouch to physx during an overlap query. Fixes bad behavior when multiple objects blocked in an overlap query.
#JIRA UE-36381
Change 3142154 on 2016/09/27 by Ori.Cohen
Fix build, ModuleCachedData instead of NxApexModuleCachedData
Change 3142159 on 2016/09/27 by mason.seay
Blueprint for testing Child Actor Templates
Change 3142255 on 2016/09/27 by Jon.Nabozny
Fix crashes in QAMeshMerge component by making it a UObject, exposing it's method statically, and taking QASkeletalMeshMergeParams as an argument.
#jira UE-35199, UE-35197, UE-35201
Change 3142717 on 2016/09/27 by dan.reynolds
AEOverview Update + Sound Class Test
Change 3142764 on 2016/09/27 by Marc.Audy
Fix Ocean deprecation warnings
Change 3142962 on 2016/09/28 by Thomas.Sarkanen
Fixed bounds calculations for local camera animations
Correctly calculated bounds as local to the initial transform in the track.
Implemented suggested fixes from UDN user chhaddon (The Coalition).
#jira UE-29594 - CameraAnim bounds are incorrect when bRelativeToInitialTransform == true
Change 3143007 on 2016/09/28 by Martin.Wilson
Added virtual bones to USkeleton
API Breaking change:
-Added USkeleton pointer to RemoveBonesByName
-FReferenceSkeleton::UpdateRefPoseTransform & FReferenceSkeleton::Add made private. Must use FReferenceSkeletonModifier instead
#jira UEFW-81
Change 3143040 on 2016/09/28 by James.Golding
Strip DrawDebug.. functions from Shipping and Test builds, controlled by new define ENABLE_DRAW_DEBUG
Fix up game projects to compile in Shipping/Test after this change
PR #2757: (Contributed by projectgheist)
#jira UE-35488
Change 3143046 on 2016/09/28 by James.Golding
Fix OrionEnvironmentPerfTest.cpp compiling in Shipping (optimizations were not being re-enabled at end of file)
Change 3143047 on 2016/09/28 by James.Golding
PR #2731: Capsule primitive drawing fix (Contributed by kamrann)
#jira UE-35142
Change 3143050 on 2016/09/28 by Martin.Wilson
Update DDC key as some animation have stale data
Change 3143088 on 2016/09/28 by Martin.Wilson
CIS Fixes for Ocean after FReferenceSkeleton changes
Change 3143090 on 2016/09/28 by Benn.Gallagher
Fixed split pins in animation blueprints losing their pin links on editor restart. The anim nodes had opted out of the Super version of reconstruct, but that's where split pin restoration was added so we were skipping it.
#jira UE-36482
Change 3143091 on 2016/09/28 by Thomas.Sarkanen
Fix play/pause keyboard shortcut toggle in Persona based editors
Correctly handled widget mode switching in the skeleton selection edit mode (previously it was manually handling this rather than hooking into the correct level viewport callbacks).
Added the ability for FEdModes to specify whether they can use a widget mode.
Added a common set of commands that all Persona-based editors can opt into (only contains TogglePlay for now).
#jira UE-35163 - Cannot use Play/Pause shortcut in Persona if viewport is focused
Change 3143100 on 2016/09/28 by James.Golding
UE-32275 Fix Anim Curve entries losing Auto state when hidden/reshown
Change 3143107 on 2016/09/28 by Martin.Wilson
Add check to IsRunningParallelEvaluation to verify that the skeletal mesh component in question still references us
#jira UE-34431
Change 3143125 on 2016/09/28 by Jurre.deBaare
PR #2749: Fix blend space triangulation (Contributed by tmiv)
Change 3143225 on 2016/09/28 by Jurre.deBaare
Mesh/material merging basic test files
Change 3143235 on 2016/09/28 by Martin.Wilson
Fix issue where montage wrong section was updated with changes from details panel when clicking on a new section
#jira UE-35929
Change 3143312 on 2016/09/28 by Marc.Audy
Don't globally reregister components, globally recreate render state instead when force deleting assets
Fixes crash force deleting a blueprint with a child actor component in it from the content browser
Change 3143340 on 2016/09/28 by Mieszko.Zielinski
Improved consistency of loudness usage in AISense_Hearing #UE4
Change 3143359 on 2016/09/28 by Marc.Audy
Fix spelling error in comment
Change 3143372 on 2016/09/28 by Jurre.deBaare
HLOD meshes are causing degenerate triangles
#fix Setting flag to ignore degenerate triangles when building the meshes vertex/index buffers
#jira UE-34336
Change 3143420 on 2016/09/28 by Mieszko.Zielinski
Fix to BlackboardData initialization's dependency on parent asset's initialization #UE4
Change 3143421 on 2016/09/28 by Martin.Wilson
Allow reading on animation sequence length in blueprints
#jira UE-34168
Change 3143455 on 2016/09/28 by James.Golding
Add 'noop' versions of DrawDebug function, so you will not get compile errors by default for calling them in Shipping/Test builds.
Added optional SHIPPING_DRAW_DEBUG_ERROR define, which will give compile errors in Shipping/Test if still calling DrawDebug functions
Change 3143518 on 2016/09/28 by Jurre.deBaare
Meshes with no UV Coordinates will break the UVs of other meshes contained in the same HLOD if they share a material
#fix calculate UV bounds and check whether they occupy any space (if not do not use them for baking out the material)
#misc set texture sampling for HLOD proxy base material to clamp
#jira UE-35221
Change 3143542 on 2016/09/28 by James.Golding
Change SHIPPING_DRAW_DEBUG_ERROR define from ifdef to if
Fix comment
Enable by default for FN
Change 3143543 on 2016/09/28 by Benn.Gallagher
Changed branch + early return into an ensure during FPxQueryFilterCallback::preFilter. We were checking for invalid shapes in preFilter but that shouldn't happen. More likely to get some information as an ensure instead of earlying out on the funciton.
Change 3143556 on 2016/09/28 by Aaron.McLeran
UE-36540 Editor Preferences 'Enable Sound' option causes Real Time Audio to Stop Working after PIE
Change 3143566 on 2016/09/28 by Benn.Gallagher
Readded early out alongside new ensure for catching bad preFilter shapes
Change 3143568 on 2016/09/28 by Marc.Audy
Fix deprecation warnings in UT
Change 3143572 on 2016/09/28 by Jurre.deBaare
More test content for mesh/material merging
Change 3143581 on 2016/09/28 by Jurre.deBaare
More content :D
Change 3143585 on 2016/09/28 by Jurre.deBaare
Geometry cache cleaning
#misc fix for missing materials, not serialized (facepalm) as they were added later on (required custom version bump)
#misc cleaning out unecessary code
Change 3143594 on 2016/09/28 by Marc.Audy
Creating a child actor component by dragging an actor blueprint in to another blueprint now properly creates the template
#jira UE-36511
Change 3143658 on 2016/09/28 by Marc.Audy
RootComponent can be null by the time we hit PostUnregisterAllComponents so need to protect against the dereference
#jira UE-36553
Change 3143776 on 2016/09/28 by Marc.Audy
Properly reinstance child actor templates when using the fast reinstancing path
#jira UE-36516
Change 3143896 on 2016/09/28 by Ori.Cohen
Remove UPROPERTY on aggregate threshold which is always read from the physics settings.
Change 3144022 on 2016/09/28 by Ben.Zeigler
Move AIMoveTo node from BlueprintGraph to AIGraph and remove BlueprintGraph->AIModule dependency in build system
Change 3144252 on 2016/09/28 by mason.seay
More blueprints for child actor template testing
Change 3144262 on 2016/09/28 by Mason.Seay
Deleting assets
Change 3144283 on 2016/09/28 by dan.reynolds
AEOverview update + Sound Priority Test
Change 3144411 on 2016/09/28 by dan.reynolds
AEOverview end of day update and tweaks
Change 3144679 on 2016/09/29 by Benn.Gallagher
Changed skeletal bounds calculation to not consider clothing assets that aren't simulating in the current LOD. In this case we're not rendering the clothing, we're only rendering the skeletal geometry for that section in that LOD which isn't bound to cloth.
Change 3144856 on 2016/09/29 by Jurre.deBaare
HLOD Outliner scrolls back to the top when generating proxy meshes
#fix OnLevelActorsAdded was getting called for actors in the thumbnail worlds, which forced a refresh on the listview
#jira UE-30384
Change 3144864 on 2016/09/29 by Thomas.Sarkanen
Preview mesh fixes
Animation preview meshes are now respected (and saved). Mesh is displayed as empty if none is set (but a default is chosen).
Skeleton preview meshes are now shown as empty if none is set (but a default is chosen).
#jira UE-36582 - Cannot set preview mesh per-animation
Change 3144865 on 2016/09/29 by Jurre.deBaare
More test content
Change 3144885 on 2016/09/29 by James.Golding
UE-35307 Move 'invalid scale' warning to Message Log to be more visible in editor
Change scale clamping in UpdateBodyScale to catch cases like (1,0,1)
Change 3144903 on 2016/09/29 by Thomas.Sarkanen
Deprecating StaticMesh in UStaticMeshComponent
Added GetStaticMesh to access the value as read-only.
SetStaticMesh is now called in all locations that used to call "StaticMesh =".
Lots of fixups.
#jira UE-24859 - Deprecate public access to StaticMesh property in UStaticMeshComponent
Change 3145020 on 2016/09/29 by Thomas.Sarkanen
Fix bounds calculations that include bones to respect LOD (and other requried bones)
Sometimes bones would not be updated if we LOD switched, extending the bounds.
#jira UE-36525 - UDebugSkelMeshComponent::CalcBounds should filter by LOD
Change 3145041 on 2016/09/29 by Jurre.deBaare
Setting the Target Lightmap UV Channel to an incorrect value leads to inconsistent results
#fix removed target light map channel, we now determine according to the UV channels which are unused in the final mesh
#misc ignore the source lightmap uv channels to reduce data
#jira UE-36595
Change 3145219 on 2016/09/29 by Benn.Gallagher
Fixed clothing actors not casting shadows in editor, after the material editing change the copy of the shadow flag was missed from the clothing association code, which runs on again on older clothing assets to use the new render data skinning. Also added some fix up for assets that have be saved in the mean time.
#jira UE-36552
Change 3145222 on 2016/09/29 by Jurre.deBaare
Exporting Alembic Skeletal mesh from UE4 to FBX causes a crash
#fix on import set _all_ bone influence to 0
#jira UE-36602
Change 3145267 on 2016/09/29 by Ori.Cohen
Move OnConstraintBreak delegate so that it fires outside of fetchResults. Fixes crash from user doing unsafe things during fetchResults.
#JIRA UE-36483
Change 3145306 on 2016/09/29 by Jon.Nabozny
Fixed PhAT so multiple constraints can be selected and edited properly at the same time.
#JIRA: UE-31493
Change 3145342 on 2016/09/29 by Marc.Audy
Do not update cull distance volumes whenever any property changes
* Any movement or property change of a cull distance volume still does a global update
* Any movement of a component belong to any other Actor updates only the components of that Actor
* Any property change of a primitive component only updates that component
#jira UE-36399
Change 3145958 on 2016/09/29 by Marc.Audy
In game worlds don't auto activate components until the actor is ready to process them
#jira UE-35189
Change 3146110 on 2016/09/29 by dan.reynolds
AEOverview update + Soundwave Procedural Test Map
Change 3146375 on 2016/09/30 by Benn.Gallagher
Fixed crash saving newly created destructible mesh after material refactor.
#jira UE-36619
Change 3146378 on 2016/09/30 by James.Golding
UE-35908 Line trace against a BodyInstance now returns closest hit for trimesh (was any hit before)
Also add stat for FBodyInstance::LineTrace
Change 3146379 on 2016/09/30 by James.Golding
Add test assets for creating procmesh collision in non-editor builds
Change 3146386 on 2016/09/30 by Thomas.Sarkanen
Fixed ensures (and functionality) of 'show uncompressed animation' option in Persona viewports
Made sure that PreEvaluateAnimation is called for th einstance in use, rather than only the preview instance.
This unearthed another issuye where each of the calls to GenSpaceBAses was causing the animation to run faster. Fixed this by resetting the update flag in the update context after it is used.
#jira UE-36251 - Ensures showing uncompressed animations in anim blueprints
Change 3146464 on 2016/09/30 by Thomas.Sarkanen
Fix layered blend per bone odd/even connection counts alternately working/not working
Older hacky fix for multi-property to array copies flip-flipped between using fast path and not, when it really should have disabled fast path after the first array pin. Now it disables fast path based on whether this is a new handler or not, rather than looking at the SimpleCopyPropertyName.
#jira UE-35648 - Layered Blend Per Bone doesn't work correctly with 3+ inputs
Change 3146652 on 2016/09/30 by Benn.Gallagher
Fixed subinstance properties appearing in the caller's details panel as oddly named properties.
#jira UE-34141
Change 3146673 on 2016/09/30 by Martin.Wilson
Make RawAnimationData (and associated anim sequence data) private
#jira ue-25869
Change 3146680 on 2016/09/30 by Benn.Gallagher
Fixed errant asterisks in tooltips for source and target bone on rotation multiplier controller node
#jira UE-29847
Change 3146681 on 2016/09/30 by Benn.Gallagher
Fixed incorrect tooltip on left hand IK bone in hand ik retargetting node
#jira UE-30885
Change 3146711 on 2016/09/30 by Jon.Nabozny
Fix PhAT SnapConstraintToBone.
#jira UE-31491
Change 3146717 on 2016/09/30 by Danny.Bouimad
Adding Jurres really useful merge actor test assets to somewhere QA can get em.
Change 3146738 on 2016/09/30 by Martin.Wilson
Fix pose blending for on non-additive pose blending + remove normalising of weights for weights less than 1
#tests Editor tests with mambo pose asset
#jira UE-36189
Change 3146750 on 2016/09/30 by Jurre.deBaare
Material baking issue
#misc Removed the renderer initialization which causes issue the first time you would render out a material (gradient from top left to bottom right over the texture)
#misc Replaced incorrect masks with _way_ better approach thanks to Martin
Change 3146755 on 2016/09/30 by Jurre.deBaare
Need better progress bar for HLOD
#fix replaced the progress updates with new more 'correct' ones according to the actual workload and fixed up the Simplygon progress callback
#jira UE-34334
Change 3147085 on 2016/09/30 by Marc.Audy
PR #2815: GetNextViewablePlayer now checking and returning correct PlayerState. (Contributed by joshkay)
#jira UE-36632
Change 3147224 on 2016/09/30 by Martin.Wilson
CIS Fix
Change 3147280 on 2016/09/30 by Marc.Audy
Mouse smoothing should use application frame rate, not the dilated game frame rate
#jira UE-31040
Change 3147446 on 2016/09/30 by Aaron.McLeran
UE-36682 SoundCue Delay Not Consuming Input StartTime Correctly
Change 3147693 on 2016/09/30 by Ben.Zeigler
#jira UE-36657
If a player has an existing Pawn during RestartPlayer, use that pawn's rotation instead of the start spot, because we were already keeping the pawn's location
Change 3147697 on 2016/09/30 by Jon.Nabozny
Add rotation parameter to FBodyInstance::Sweep and FBodyInstance::InternalSweepPhysX
#jira UE-30486
Change 3147761 on 2016/09/30 by Jon.Nabozny
Fix AUTRepulsorBubble UPrimitiveComponent::SweepComponent usage.
Change 3148533 on 2016/10/03 by Thomas.Sarkanen
Fix new deprecation warnings introduced by the pull from main
Change 3148567 on 2016/10/03 by Marc.Audy
Fix crash when exiting PIE while a panoramic screenshot is being taken
Make stereo panorama tick with the world it is operating on
#jira UE-36492
Change 3148571 on 2016/10/03 by Marc.Audy
Allow modification of components that are EditAnywhere but don't exist in the CDO
#jira UE-36694
Change 3148607 on 2016/10/03 by Martin.Wilson
Properly end notify states when we clear the anim instance on a skeletal mesh.
#jira UE-32488
Change 3148711 on 2016/10/03 by Martin.Wilson
Fix type in virtual bone tooltip
#jira UE-36703
Change 3148746 on 2016/10/03 by Benn.Gallagher
Fixed a few cases where post process and sub instance anim calls weren't being made correctly.
#jira UE-36529
Change 3148807 on 2016/10/03 by Martin.Wilson
Fix mismatch skeleton error when undoing virtual bone changes
#jira UE-36705
Change 3148812 on 2016/10/03 by Martin.Wilson
Add undo support to removing virtual bones
#jira UE-36706
Change 3148975 on 2016/10/03 by Jurre.deBaare
Issue with combining meshes both with/without normal maps
#fix make sure we always output atleast the default normal value when baking out materials, this to ensure we output non-black values for meshes without normal maps (this would cause the normal to be incorrect)
#misc fixed issue in function to set texture rectangle to a single colour
#misc spotted comparison error
Change 3148976 on 2016/10/03 by Ori.Cohen
Make sure that shape queries that we pass into physx are never size 0. Fixes some NaNs
#JIRA UE-36639
Change 3148991 on 2016/10/03 by Jurre.deBaare
Changing LOD materials on Merged Actors Crashes Editor
#fix take into account LOD that is using the material when remapping (removing duplicate) materials
#jira UE-35883
Change 3148997 on 2016/10/03 by Jurre.deBaare
Make sure we remove matrix samples that fall outside of the import range and remap those that are in range
Change 3149002 on 2016/10/03 by Jurre.deBaare
Issues with importing Alembic caches using matrix transformations
#fix Apply conversion matrix to imported matrix samples to make them match the DCC package they were exported from
Change 3149030 on 2016/10/03 by Martin.Wilson
Dont show save warning on animations when we have curve data
#jira UE-34145
Change 3149115 on 2016/10/03 by Mieszko.Zielinski
Made PathfollowingComponent distinct between patrial and full paths in terms of acceptance radius used, when trying to determin if pathing agent is at goal location #UE4
#jira UE-35153
Change 3149186 on 2016/10/03 by Ben.Zeigler
#UE-36722 Fix failure to spawn when trying to spawn 4 capsules in the exact same location
There's no "Correct" direction to move out of a penetrating capsule, but old PhysX appeared to be consistent. New PhysX is not, so now we save and restore the adjustment instead of letting previous iterations modify it.
This code is weird but this solution is better than the old version and handles inconsistent results
Change 3149235 on 2016/10/03 by Martin.Wilson
Change inline curve name editing to only change the name of that specific curve, instead of renaming the smart name itself.
#jira UE-20005
Change 3149245 on 2016/10/03 by Marc.Audy
Remove duplicate entries from AttachChildren caused by lack of atomic cross-object updates.
Change 3149397 on 2016/10/03 by Ori.Cohen
Fix collision profile writing out response values to channels that don't exist.
#JIRA UE-36359
Change 3149679 on 2016/10/03 by Zak.Middleton
#ue4 - Don't mark CharacterMovementComponent::bUseControllerDesiredRotation as an advanced property. Consolidate rotation settings (RotationRate, bUseControllerDesiredRotation, bOrientRotationToMovement) in a new "Rotation Settings" category.
Change 3149929 on 2016/10/04 by Jurre.deBaare
Fix for CIS errors
#fix Mac didn't like undefined struct
Change 3149977 on 2016/10/04 by danny.bouimad
Massive update to Merge Actor test files
Change 3150014 on 2016/10/04 by James.Golding
UE-36686 Fix crash when slicing and not creating other section
Change 3150016 on 2016/10/04 by James.Golding
UE-35335 MergeActors now converts box collision to convex, so collision scales correctly after merging
Change 3150019 on 2016/10/04 by James.Golding
UE-36737 Fix LineTraceComponent not returning face index
Change 3150020 on 2016/10/04 by James.Golding
UE-36672 Export PhysicsContstraintComponent class so it can be subclassed outside Engine module
Change 3150027 on 2016/10/04 by Ben.Marsh
Add PhysX build option into Dev-Framework.
Change 3150042 on 2016/10/04 by Benn.Gallagher
Fixed clothing example 1.3 collision glitches
Change 3150172 on 2016/10/04 by Benn.Gallagher
Made Skeletal Mesh LOD reimports clear any existing simplification flag so we don't show "generated" next to LOD entries for them.
#jira UE-36589
Change 3150319 on 2016/10/04 by Ori.Cohen
Go back to only deferring body creation per component. This can now use the slow path when needed. Can't support deferring of multiple components without changing locking API so we'll do that in the future.
#JIRA UE-36535, UE-36504
Change 3150355 on 2016/10/04 by Zak.Middleton
#ue4 - Change checkSlow() to check() in GetDefaultObject<> because this is potentially an unsafe static cast.
Change 3150370 on 2016/10/04 by Ori.Cohen
Fix deferred actors not getting flushed.
Change 3150386 on 2016/10/04 by Martin.Wilson
Fix additive animation check failing in cooked builds when using virtual bones
#jira UE-36743
Change 3150424 on 2016/10/04 by Ori.Cohen
Exclude kinematic actors from active transforms generation.
Change 3150613 on 2016/10/04 by Zak.Middleton
#ue4 - Fix bad GetDefaultObject<> in AbilitySystemGlobals. Turned up since changing checkSlow() to check() in GetDefaultObject.
(Mirror CL 3138304 in Orion-DevGeneral)
#jira UE-36810
#tests compiled
Change 3150679 on 2016/10/04 by Ben.Zeigler
Crash fix with no async scene
Change 3150765 on 2016/10/04 by Ben.Zeigler
Deprecate UStructProperty::ExportTextItem_Static and ImportItem_Static, and add ExportText and ImportText directly to UScriptStruct
Add bAllowNativeOverride to specify rather to call the native override. For unclear reasons the static export skipped the native override while the static import included it
This allows calling the generic ImportText from inside a native ImportTextItem and then doing some post processing
Change 3150796 on 2016/10/04 by Marc.Audy
Fix LOCTEXT warnings related to blueprint class menu options
Change 3150806 on 2016/10/04 by Ben.Zeigler
Fix bad text format in import error message, lead to double error
Change 3150891 on 2016/10/04 by Ben.Zeigler
#jira UE-36170 Fix duplicate GUID spam when async loading levels during PIE by checking the package flag instead of the runtime global
Change 3150914 on 2016/10/04 by Marc.Audy
Don't try to recreate render state if it has already been recreated while the recreate context was active
#jira UE-36590
Change 3151195 on 2016/10/04 by Dan.Reynolds
Updates to QASoundWaveProcedural
QASoundWaveProcedural edited to be a GameplayStatic which spawns an Audio Component Handler as well as a Procedural Sound Wave. Support for envelope shaping (Attack, Sustain, Release) as well as multiple waveforms (Sine, Triangle, Sawtooth, Square). Blueprint API expanded to include separate functions for setting QASoundWaveProcedural settings and Playing.
Change 3151233 on 2016/10/04 by Ben.Zeigler
#jira UE-36836 Fix variable shadowing warnings
Change 3151328 on 2016/10/04 by dan.reynolds
AEOverview Update - Added Sound Wave Procedural test map and added support for mobile (tested on Android) menu selection - Still a WIP
Change 3151461 on 2016/10/05 by Thomas.Sarkanen
Fix localization warnings
#jira UE-36720 - //UE4/Main: Step 'Build Engine Localization' - 2 Warnings
Change 3151546 on 2016/10/05 by Martin.Wilson
Fix pose watch regression due to persona refactor changes.
#jira UE-36851
Change 3151587 on 2016/10/05 by Jurre.deBaare
Updating Simplygon to SDK version 8.0
#misc removed redundant files
#misc fixed landscape culling in merge actor path
#misc added support for volume culling using simplygon
#misc fixed when or not to use mesh data for material baking
#notes
Change: 3137650
Date: 23/09/2016 07:57
Client: Mustafa.Tungekar_Dev-Partner-Simplygon
User: Mustafa.Tungekar
Status: submitted
Type: restricted
ImportedBy:
Identity:
Description:
-Renamed commandline variables for ZipUtils AutomationScript
-Implemented Execute instead of ExecuteBuild
-Updated commandline arguments in SimplygonSwarm
JobStatus:
Jobs:
Files:
//UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#4
//UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/ZipUtils.Automation.cs#2
Change: 3137649
Date: 23/09/2016 07:56
Client: Mustafa.Tungekar_Dev-Partner-Simplygon
User: Mustafa.Tungekar
Status: submitted
Type: restricted
ImportedBy:
Identity:
Description:
Moved file hash computation to ImportObject
JobStatus:
Jobs:
Files:
//UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h#4
//UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Factories/Factory.cpp#4
Change: 3137646
Date: 23/09/2016 07:55
Client: Mustafa.Tungekar_Dev-Partner-Simplygon
User: Mustafa.Tungekar
Status: submitted
Type: restricted
ImportedBy:
Identity:
Description:
Fixes CL3099204
EditorPerProjectUserSetting
Removed ConfigRestartRequired attribute from properties where it was not required
MeshUtilities
-Added FProxyFailedDelegate
-Extended IMeshMerging to include FProxyFailed delegate
-Added ProxyGenerationFailed method to FProxyGenerationProcessor class
-Setup FailedDelegate for both MeshMerging and DistributedMeshMerging
SimplygonMeshReduction
-Added check for invalid texture id
-Updated notes and removed commented code that is not required.
-Setup failed delegate
-Fixed issue where image data was never hooked into the texture.
-Fixed issue where texture table was never passed into casters
SimplygonSwarm
-Setup failed delegate
-Fixed RawMesh pointer usage.
-Move helper method into SimplygonSwarmHelpers.h.
-Added SimplygonSwarmHelpers
-Removed redundant constant path to 7-zip
-Removed GetSimplygonDirectory instead using inplace.
-Removed commented code that is currently not required.
-Fixed Typos
JobStatus:
Jobs:
Files:
//UE4/Dev-Partner-Simplygon/Engine/Source/Developer/MeshUtilities/Private/MeshUtilities.cpp#3
//UE4/Dev-Partner-Simplygon/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h#3
//UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Private/SimplygonMeshReduction.cpp#4
//UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#3
//UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonSwarmHelpers.h#1
//UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h#3
Change: 3099204
Date: 24/08/2016 07:56
Client: Mustafa.Tungekar_Dev-Partner-Simplygon
User: Mustafa.Tungekar
Status: submitted
Type: restricted
ImportedBy:
Identity:
Description:
Simplygon 8.0 Updates
Deprecated support for 7.0 and updated SimplygonSwarm and SimplygonMeshReduction to use 8.0
EditorPerProjectSettings
*SwarmMaxUploadChunkSizeInMB for limiting the max upload size for swarm. Note the Simplygon Grid has a limitation of 2GB
*SwarmNumOfConcurrentJobs for executing number of concurrent jobs
*Fixed issue where SG_MATERIAL_CHANNEL_METALLIC to SG_MATERIAL_CHANNEL_METALNESS (Chage in 8.0 SDK)
SPL, SimplygonSwarm, RESTClient
*Bumped up SPL Version to 8
*Fixed code paths to use ZipUtils UAT script for zipping and unzipping CL3094374
*Removed SPL Templates for version 7.0
*Added conditional logging to REST methods
*Added multi part upload. The RESTClient automatically decided if large files need to be split up before uploading to simplygon grid.
*Updated method to take in texturepath
SimplygonMeshReduction
*Removed minimum version requirement.
*Bumped up minimum version
*Chagned license file name to refelect 8.0 changes
*MaterialBaking related method now take in TextureTable as an extra parameter. This is due to 8.0 move away from old way of setting up materials and using SimplygonShadingNetowrk based appraoch.
JobStatus:
Jobs:
Files:
//UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Private/SimplygonMeshReduction.cpp#3
//UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonMeshReduction/Public/SimplygonTypes.h#2
//UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonRESTClient.cpp#3
//UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Private/SimplygonSwarm.cpp#2
//UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonRESTClient.h#2
//UE4/Dev-Partner-Simplygon/Engine/Source/Developer/SimplygonSwarm/Public/SimplygonSwarmPrivatePCH.h#2
//UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h#2
//UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Settings/EditorPerProjectUserSettings.cpp#2
Change: 3099200
Date: 24/08/2016 07:48
Client: Mustafa.Tungekar_Dev-Partner-Simplygon
User: Mustafa.Tungekar
Status: submitted
Type: restricted
ImportedBy:
Identity:
Description:
#fix Copy constructor for FMeshReduciton mapped ShadingImportance to SilhouetteImportance
JobStatus:
Jobs:
Files:
//UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Classes/Engine/MeshMerging.h#2
Change: 3099199
Date: 24/08/2016 07:47
Client: Mustafa.Tungekar_Dev-Partner-Simplygon
User: Mustafa.Tungekar
Status: submitted
Type: restricted
ImportedBy:
Identity:
Description:
Added Automation Script ZipUtils to zip file and unzip files from SimplygonSwarm.
This will remove any dependency on external zip program and should work across platforms
JobStatus:
Jobs:
Files:
//UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/AutomationScripts.Automation.csproj#2
//UE4/Dev-Partner-Simplygon/Engine/Source/Programs/AutomationTool/Scripts/ZipUtils.Automation.cs#1
Change: 3099197
Date: 24/08/2016 07:40
Client: Mustafa.Tungekar_Dev-Partner-Simplygon
User: Mustafa.Tungekar
Status: submitted
Type: restricted
ImportedBy:
Identity:
Description:
*Speed improvements for FBX Scene Importer
*Added a static method to compute Hash.
JobStatus:
Jobs:
Files:
//UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h#3
//UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Factories/Factory.cpp#3
//UE4/Dev-Partner-Simplygon/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxStaticMeshImport.cpp#2
//UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Classes/EditorFramework/AssetImportData.h#2
//UE4/Dev-Partner-Simplygon/Engine/Source/Runtime/Engine/Private/EditorFramework/AssetImportData.cpp#2
Change 3151664 on 2016/10/05 by Richard.Hinckley
Fixing ACharacter template for "New C++ Class" feature. Avoiding naming a function parameter the same as an existing class member.
Change 3151729 on 2016/10/05 by Thomas.Sarkanen
Audit of remaining NaN checks
Some checks remain on in shipping (generally those called from blueprint):
- AActor::TeleportTo
- AActor::SetActorRelativeScale3D
#jira UE-30999 - Optimize ⌠ContainsNaN÷ and ⌠ContainsNaNOrInfinite÷, audit those still in shipping/test
Change 3151742 on 2016/10/05 by Ori.Cohen
Make sure that if physical animation component doesn't find a body and bone it doesn't crash.
#JIRA UE-36839
Change 3151756 on 2016/10/05 by Jurre.deBaare
Fixing d3dcompiler_47.dll missing issue
#fix added runtime dependency and dll name to build.cs file
#fix now load the d3dcompiler_47.dll from the Binaries/ThirdParty/Windows folder before loading the simplygon DLL
Change 3151761 on 2016/10/05 by Thomas.Sarkanen
Fix deprecation warning from last integration
Moved Preview to EditorPreview in FEditorWorldManager::OnWorldContextAdd.
#jira UE-36858 - Compile UE4Editor* completed with 1 warning
Change 3151782 on 2016/10/05 by Jurre.deBaare
Simplygon patch up
#misc linker errors popping up from JSONCPP
#misc incorporated emissive material property fix from other shelve
#misc static analysis fix
Change 3151804 on 2016/10/05 by Marc.Audy
Clear need end of frame update when unregistering a component
Change 3151928 on 2016/10/05 by Ori.Cohen
Fix runtime DLLs not including all delay loaded physx dll files.
#JIRA UE-36816
Change 3151977 on 2016/10/05 by Martin.Wilson
Notifies can no longer occupy the same time on the same track.
#jira UE-30658
Change 3151989 on 2016/10/05 by Jon.Nabozny
Fix ArchVis character rotation pitch when looking up/down.
#jira UE-35706
Change 3152083 on 2016/10/05 by Marc.Audy
Ensure that pending kill components get their marked for end of frame state cleared.
Change 3152086 on 2016/10/05 by Ben.Zeigler
#jira UE-36169 Fix it so missing linker errors that point to Blueprint CDOs are skipped, the same way it skips linker errors going to the actual class. Fixes a lot of spurious warnings from deleting components from blueprints or native classes
Clean up the VerifyImport error handling so it also displays in -game and cook, and fix the missing class warning to work properly, previously it would happen 0% in development 100% in debug even if the class was valid
Change 3152093 on 2016/10/05 by Marc.Audy
Change logic for when location cannot be changed for a static component to be independent of has begun play and have to do with whether construction script is running or the level is in the process of loading (mostly for backwards compatibility adjustments in post load).
#jira UE-36146
#jira UE-24647
Change 3152100 on 2016/10/05 by Ben.Zeigler
Remove pragma optmize
Change 3152112 on 2016/10/05 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3152072
Change 3152134 on 2016/10/05 by Jurre.deBaare
Simplygon/Merge actor issues
#fix for emissive output on meshes that do not have emissive properties
#fix for texture binning, not removing invalid split area causing overlapped textures
Change 3152136 on 2016/10/05 by James.Golding
UE-36859 Fix tooltip saying you can click to stop recording
Change 3152169 on 2016/10/05 by James.Golding
UE-31209 UE-30935 : Expose bDeformableMesh and bFastCook options in FTriMeshCollisionData
ProceduralMeshComponent will now cook using 'fast' and 'deformable' options, so updating collision on sections should work correctly
Change ERuntimePhysxCookOptimizationFlags to EPhysXMeshCookFlags and use that to pass options to CookConvex and CookTriMesh
Change 3152202 on 2016/10/05 by Jurre.deBaare
Mac/Linux fix
Change 3152303 on 2016/10/05 by Marc.Audy
Fix deprecation warning post merge from main
Change 3152320 on 2016/10/05 by Martin.Wilson
Fix root motion from everything calculating incorrect root motion when animations haven't been ticking
#jira UE-35364
Change 3152354 on 2016/10/05 by James.Golding
PoseDriver should pass through if no poses activated
Change 3152357 on 2016/10/05 by James.Golding
UE-36844 Remove unused OnAssetModifiedNotifier delegate from PoseAsset, ensure OnPoseListChanged is called when updating PoseAsset from anim.
Change 3152556 on 2016/10/05 by Marc.Audy
Remove autos
Change 3152560 on 2016/10/05 by Marc.Audy
Don't allow child actor references to be dragged from the outliner to a level script
#jira UE-16700
Change 3152568 on 2016/10/05 by Marc.Audy
Don't allow non-networking code to set bRemoteOwned in the actor spawn parameters
Remove deprecated bNoCollisionFail
#jira UE-35928
Change 3152575 on 2016/10/05 by Marc.Audy
Allow construction script to run post move for native classes. Actor can determine whether it should only occur on finish or every call to post edit move
Change 3153101 on 2016/10/06 by Thomas.Sarkanen
Fix crash re-opening the viewport in Persona-based editors
#jira UE-36775 - Editor crashes when re-opening viewport in Persona
Change 3153139 on 2016/10/06 by James.Golding
UE-36908 Remove GetRuntimeOnlyCookOptimizationFlags if cooking is not supported
Change 3153160 on 2016/10/06 by Thomas.Sarkanen
Fix for crash when deleting additive layer track
Code had not been updated to use the new delgate system (was still using reciprocal FPersona ptr).
#jira UE-36740 - Crash when removing or disabling an additive layer track in Persona
Change 3153175 on 2016/10/06 by Benn.Gallagher
Fixed crashes when using subinstances in non-default states. we previously initialized the anim instances in the node initialize, but in states that haven't been hit by an initialize this will happen off the game thread which is not allowed.
#jira UE-36900
Change 3153223 on 2016/10/06 by Thomas.Sarkanen
Fixed crash when opening an asset from the blend space editor
Code was still trying to open 'old' Persona when it was disabled.
Also fix other call sites where this was being done outside of asset type actions.
#jira UE-36766 - Crash attempting to open an asset from Aim Offset graph in Persona
Change 3153324 on 2016/10/06 by Thomas.Sarkanen
Prevented invalid GUIDs from being saved into smart name containers
AddOrFindName now checks to see if existing GUIDs are valid before using them.
AddName now requires a valid GUID to be passed in.
Also added Modify() call to the skeleton when FindOrAddSmartName is called from VerifySmartNameInternal, as without this the skeleton might not get saved.
Also add Laurent's fix for fixing up already-saved invalid GUIDs (CL 3138068).
#jira UE-36367 - It is possible for curves with an invalid GUID to be saved into the USkeleton asset
Change 3153348 on 2016/10/06 by Martin.Wilson
Re add ticking code so all Persona editors viewports tick during drag events (went missing in Persona refactor)
#jira UE-36751
Change 3153426 on 2016/10/06 by Mieszko.Zielinski
Added missing elements of block comments support in BT editor #UE4
Change 3153454 on 2016/10/06 by Benn.Gallagher
Fixed crash using anim debug with subinstances that are preceded by branching nodes.
#jira UE-36935
[CL 3153517 by Ori Cohen in Main branch]
2016-10-06 12:11:11 -04:00
|
|
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for (TSelectedSurfaceIterator<> It(GetWorld()); It; ++It)
|
2015-02-09 08:34:10 -05:00
|
|
|
{
|
|
|
|
|
FBspSurf* Surf = *It;
|
|
|
|
|
UModel* Model = It.GetModel();
|
|
|
|
|
|
|
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|
|
const FVector TextureU(Model->Vectors[Surf->vTextureU]);
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|
|
const FVector TextureV(Model->Vectors[Surf->vTextureV]);
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|
|
const float TextureUSize = TextureU.Size();
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|
|
const float TextureVSize = TextureV.Size();
|
|
|
|
|
|
|
|
|
|
if (!FMath::IsNearlyZero(TextureUSize))
|
|
|
|
|
{
|
|
|
|
|
CachedScalingValueU = 1.0f / TextureUSize;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!FMath::IsNearlyZero(TextureVSize))
|
|
|
|
|
{
|
|
|
|
|
CachedScalingValueV = 1.0f / TextureVSize;
|
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|
|
|
}
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|
|
|
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|
break;
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}
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|
|
2014-03-14 14:13:41 -04:00
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|
bPreserveScaleRatio = false;
|
|
|
|
|
bUseRelativeScaling = false;
|
|
|
|
|
|
2015-04-20 10:12:55 -04:00
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|
GConfig->GetBool(TEXT("SelectionDetails"), TEXT("PreserveScaleRatio"), bPreserveScaleRatio, GEditorPerProjectIni);
|
|
|
|
|
GConfig->GetBool(TEXT("SelectionDetails"), TEXT("UseRelativeScaling"), bUseRelativeScaling, GEditorPerProjectIni);
|
2014-03-14 14:13:41 -04:00
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|
|
static const float ScalingValues[] = { 1.0f / 16, 1.0f / 8, 1.0f / 4, 1.0f / 2, 1, 2, 4, 8, 16 };
|
2019-09-28 08:19:35 -04:00
|
|
|
for(int Idx = 0; Idx < UE_ARRAY_COUNT(ScalingValues); Idx++)
|
2014-03-14 14:13:41 -04:00
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|
{
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|
ScalingFactors.Add(MakeShareable(new FString(FString::Printf(TEXT("%f"),ScalingValues[Idx]))));
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}
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|
2022-05-09 13:12:28 -04:00
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static const FSlateBrush* BorderStyle = FAppStyle::GetBrush( "DetailsView.GroupSection" );
|
2014-03-14 14:13:41 -04:00
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|
static const FLinearColor BorderColor = FLinearColor(.2f,.2f,.2f,.2f);
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ChildSlot
|
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|
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[
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|
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|
|
SNew(SVerticalBox)
|
2014-07-16 13:29:52 -04:00
|
|
|
|
2014-03-14 14:13:41 -04:00
|
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|
+SVerticalBox::Slot()
|
|
|
|
|
.AutoHeight()
|
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|
|
|
.Padding(0,0,0,5)
|
|
|
|
|
[
|
|
|
|
|
SNew(SBorder)
|
|
|
|
|
.BorderBackgroundColor( BorderColor )
|
|
|
|
|
.BorderImage( BorderStyle )
|
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|
|
|
.Padding(10)
|
2014-09-09 12:20:30 -04:00
|
|
|
.AddMetaData<FTagMetaData>(TEXT("DetailsView.TexturePan"))
|
2014-03-14 14:13:41 -04:00
|
|
|
[
|
|
|
|
|
ConstructTexturePan()
|
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|
|
|
]
|
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|
|
|
]
|
|
|
|
|
|
|
|
|
|
+SVerticalBox::Slot()
|
|
|
|
|
.AutoHeight()
|
|
|
|
|
.Padding(0,0,0,5)
|
|
|
|
|
[
|
|
|
|
|
SNew(SHorizontalBox)
|
|
|
|
|
+ SHorizontalBox::Slot()
|
|
|
|
|
.FillWidth(3)
|
|
|
|
|
.Padding(0,0,5,0)
|
|
|
|
|
[
|
|
|
|
|
SNew(SBorder)
|
|
|
|
|
.BorderBackgroundColor( BorderColor )
|
|
|
|
|
.BorderImage( BorderStyle )
|
|
|
|
|
.Padding(10)
|
2014-09-09 12:20:30 -04:00
|
|
|
.AddMetaData<FTagMetaData>(TEXT("DetailsView.TextureRotate"))
|
2014-03-14 14:13:41 -04:00
|
|
|
[
|
|
|
|
|
ConstructTextureRotate()
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
+ SHorizontalBox::Slot()
|
|
|
|
|
.FillWidth(2)
|
|
|
|
|
[
|
|
|
|
|
SNew(SBorder)
|
|
|
|
|
.BorderBackgroundColor( BorderColor )
|
|
|
|
|
.BorderImage( BorderStyle )
|
|
|
|
|
.Padding(10)
|
2014-09-09 12:20:30 -04:00
|
|
|
.AddMetaData<FTagMetaData>(TEXT("DetailsView.TextureFlip"))
|
2014-03-14 14:13:41 -04:00
|
|
|
[
|
|
|
|
|
ConstructTextureFlip()
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
|
|
|
|
|
+SVerticalBox::Slot()
|
|
|
|
|
.AutoHeight()
|
|
|
|
|
.Padding(0,0,0,5)
|
|
|
|
|
[
|
|
|
|
|
SNew(SBorder)
|
|
|
|
|
.BorderBackgroundColor( BorderColor )
|
|
|
|
|
.BorderImage( BorderStyle )
|
|
|
|
|
.Padding(10)
|
2014-09-09 12:20:30 -04:00
|
|
|
.AddMetaData<FTagMetaData>(TEXT("DetailsView.TextureScale"))
|
2014-03-14 14:13:41 -04:00
|
|
|
[
|
|
|
|
|
ConstructTextureScale()
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
|
|
|
|
|
+SVerticalBox::Slot()
|
|
|
|
|
.AutoHeight()
|
|
|
|
|
.Padding(0,0,0,5)
|
|
|
|
|
[
|
|
|
|
|
SNew(SBorder)
|
|
|
|
|
.BorderBackgroundColor( BorderColor )
|
|
|
|
|
.BorderImage( BorderStyle )
|
|
|
|
|
.Padding(10)
|
2014-09-09 12:20:30 -04:00
|
|
|
.AddMetaData<FTagMetaData>(TEXT("DetailsView.ConstructLighting"))
|
2014-03-14 14:13:41 -04:00
|
|
|
[
|
|
|
|
|
ConstructLighting()
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
|
|
|
|
|
TSharedRef<SWidget> SSurfaceProperties::ConstructTexturePan()
|
|
|
|
|
{
|
|
|
|
|
TSharedRef<SVerticalBox> ParentBox = SNew(SVerticalBox);
|
|
|
|
|
|
|
|
|
|
ParentBox->AddSlot()
|
|
|
|
|
.AutoHeight()
|
|
|
|
|
.Padding(0,0,0,5)
|
|
|
|
|
[
|
|
|
|
|
SNew(STextBlock)
|
2014-04-23 18:06:41 -04:00
|
|
|
.Text( LOCTEXT("Pan", "Pan:") )
|
2014-03-14 14:13:41 -04:00
|
|
|
];
|
|
|
|
|
|
|
|
|
|
TSharedPtr<SHorizontalBox> HorizontalBox;
|
|
|
|
|
|
|
|
|
|
ParentBox->AddSlot()
|
|
|
|
|
.AutoHeight()
|
|
|
|
|
[
|
|
|
|
|
SAssignNew(HorizontalBox,SHorizontalBox)
|
|
|
|
|
];
|
|
|
|
|
|
|
|
|
|
TSharedPtr<SVerticalBox> VerticalBox;
|
|
|
|
|
HorizontalBox->AddSlot()
|
|
|
|
|
.AutoWidth()
|
|
|
|
|
[
|
|
|
|
|
SAssignNew(VerticalBox,SVerticalBox)
|
|
|
|
|
];
|
|
|
|
|
|
|
|
|
|
static const TextureCoordChannel Channels[] = {UChannel,VChannel};
|
|
|
|
|
for (int i = 0; i < 2; i++)
|
|
|
|
|
{
|
|
|
|
|
VerticalBox->AddSlot()
|
|
|
|
|
.FillHeight(1)
|
|
|
|
|
.VAlign(VAlign_Center)
|
|
|
|
|
.HAlign(HAlign_Fill)
|
|
|
|
|
.Padding(5)
|
|
|
|
|
[
|
|
|
|
|
SNew( SCheckBox )
|
|
|
|
|
.IsChecked( this, &SSurfaceProperties::IsUsingNegativePanning, Channels[i] )
|
|
|
|
|
.OnCheckStateChanged( this, &SSurfaceProperties::OnTogglePanningDirection, Channels[i])
|
2022-05-09 13:12:28 -04:00
|
|
|
.Style( FAppStyle::Get(), "TransparentCheckBox" )
|
2014-04-23 18:06:41 -04:00
|
|
|
.ToolTipText( LOCTEXT("InvertPanningDirection", "Toggle panning direction.") )
|
2014-03-14 14:13:41 -04:00
|
|
|
[
|
|
|
|
|
SNew( SImage )
|
|
|
|
|
.Image( this, &SSurfaceProperties::GetTogglePanDirectionImage, Channels[i] )
|
|
|
|
|
.ColorAndOpacity( FSlateColor::UseForeground() )
|
|
|
|
|
]
|
|
|
|
|
];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TSharedPtr<SUniformGridPanel> GridBox;
|
|
|
|
|
HorizontalBox->AddSlot()
|
|
|
|
|
.FillWidth(1)
|
|
|
|
|
[
|
|
|
|
|
SAssignNew(GridBox,SUniformGridPanel)
|
|
|
|
|
];
|
|
|
|
|
|
2014-12-02 06:42:27 -05:00
|
|
|
const static FText ButtonFields[] = {FText::FromString("1/256"), FText::FromString("1/64"), FText::FromString("1/16"), FText::FromString("1/4")};
|
2014-03-14 14:13:41 -04:00
|
|
|
const static int32 ButtonIncriments[] = {1,4,16,64};
|
2019-09-28 08:19:35 -04:00
|
|
|
for (int32 i = 0; i < UE_ARRAY_COUNT(ButtonFields); i++)
|
2014-03-14 14:13:41 -04:00
|
|
|
{
|
|
|
|
|
GridBox->AddSlot(i, 0)
|
|
|
|
|
.VAlign(VAlign_Fill)
|
|
|
|
|
.HAlign(HAlign_Fill)
|
|
|
|
|
[
|
|
|
|
|
SNew(SButton)
|
|
|
|
|
.HAlign(HAlign_Center)
|
|
|
|
|
.VAlign(VAlign_Center)
|
|
|
|
|
.Text(ButtonFields[i])
|
2014-04-23 18:06:41 -04:00
|
|
|
.ToolTipText(LOCTEXT("PanUTooltip", "Pans U texture coordinate"))
|
2014-03-14 14:13:41 -04:00
|
|
|
.OnClicked(this,&SSurfaceProperties::OnPanTexture,ButtonIncriments[i],SSurfaceProperties::UChannel)
|
|
|
|
|
];
|
|
|
|
|
|
|
|
|
|
GridBox->AddSlot(i, 1)
|
|
|
|
|
.VAlign(VAlign_Fill)
|
|
|
|
|
.HAlign(HAlign_Fill)
|
|
|
|
|
[
|
|
|
|
|
SNew(SButton)
|
|
|
|
|
.HAlign(HAlign_Center)
|
|
|
|
|
.VAlign(VAlign_Center)
|
|
|
|
|
.Text(ButtonFields[i])
|
2014-04-23 18:06:41 -04:00
|
|
|
.ToolTipText(LOCTEXT("PanVTooltip", "Pans V texture coordinate"))
|
2014-03-14 14:13:41 -04:00
|
|
|
.OnClicked(this,&SSurfaceProperties::OnPanTexture,ButtonIncriments[i],SSurfaceProperties::VChannel)
|
|
|
|
|
];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Create the last two custom buttons on the end (there will always be two)
|
|
|
|
|
for (int i = 0; i < 2; i++)
|
|
|
|
|
{
|
|
|
|
|
TSharedPtr<SComboButton> ComboButton;
|
|
|
|
|
TSharedPtr<SWidget> NumberBox;
|
2019-09-28 08:19:35 -04:00
|
|
|
GridBox->AddSlot(UE_ARRAY_COUNT(ButtonFields),i)
|
2014-03-14 14:13:41 -04:00
|
|
|
.VAlign(VAlign_Fill)
|
|
|
|
|
.HAlign(HAlign_Fill)
|
|
|
|
|
[
|
|
|
|
|
SAssignNew(ComboButton,SComboButton)
|
|
|
|
|
.VAlign(VAlign_Fill)
|
|
|
|
|
.ButtonContent()
|
|
|
|
|
[
|
|
|
|
|
SNew(SVerticalBox)
|
|
|
|
|
+SVerticalBox::Slot()
|
|
|
|
|
.AutoHeight()
|
|
|
|
|
.HAlign(HAlign_Center)
|
|
|
|
|
[
|
|
|
|
|
SNew(STextBlock)
|
2014-04-23 18:06:41 -04:00
|
|
|
.Text(LOCTEXT("PanToolCustomPan", "---"))
|
|
|
|
|
.ToolTipText(LOCTEXT("PanToolCustomPanToolTip", "Set Custom pan amount"))
|
2014-03-14 14:13:41 -04:00
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
.MenuContent()
|
|
|
|
|
[
|
|
|
|
|
SNew(SBorder)
|
2022-05-09 13:12:28 -04:00
|
|
|
.BorderImage( FAppStyle::GetBrush( "ToolPanel.GroupBorder" ) )
|
2014-03-14 14:13:41 -04:00
|
|
|
[
|
|
|
|
|
SAssignNew(NumberBox, SNumericEntryBox<int32>)
|
|
|
|
|
.OnValueCommitted( this, &SSurfaceProperties::OnCustomPanValueCommitted,(TextureCoordChannel)i)
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
];
|
|
|
|
|
|
|
|
|
|
ComboButton->SetMenuContentWidgetToFocus(NumberBox);
|
|
|
|
|
|
|
|
|
|
CustomPanButtoms.Add(TWeakPtr<SComboButton>(ComboButton));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return ParentBox;
|
|
|
|
|
}
|
|
|
|
|
END_SLATE_FUNCTION_BUILD_OPTIMIZATION
|
|
|
|
|
|
|
|
|
|
BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
|
|
|
|
|
TSharedRef<SWidget> SSurfaceProperties::ConstructTextureRotate()
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
TSharedRef<SVerticalBox> Parent = SNew(SVerticalBox);
|
|
|
|
|
|
|
|
|
|
Parent->AddSlot()
|
|
|
|
|
.AutoHeight()
|
|
|
|
|
.Padding(0,0,5,5)
|
|
|
|
|
[
|
|
|
|
|
SNew (STextBlock)
|
2014-04-23 18:06:41 -04:00
|
|
|
.Text(LOCTEXT("RotateTitle", "Rotate:"))
|
2014-03-14 14:13:41 -04:00
|
|
|
];
|
|
|
|
|
|
|
|
|
|
TSharedPtr<SHorizontalBox> RotateBox;
|
|
|
|
|
Parent->AddSlot()
|
|
|
|
|
.AutoHeight()
|
|
|
|
|
[
|
|
|
|
|
SAssignNew(RotateBox,SHorizontalBox)
|
|
|
|
|
];
|
|
|
|
|
|
|
|
|
|
RotateBox->AddSlot()
|
|
|
|
|
.AutoWidth()
|
|
|
|
|
.HAlign(HAlign_Center)
|
|
|
|
|
.VAlign(VAlign_Center)
|
|
|
|
|
.Padding(5)
|
|
|
|
|
[
|
|
|
|
|
SNew( SCheckBox )
|
|
|
|
|
.IsChecked( this, &SSurfaceProperties::IsUsingNegativeRotation )
|
|
|
|
|
.OnCheckStateChanged( this, &SSurfaceProperties::OnToggleRotationDirection )
|
2022-05-09 13:12:28 -04:00
|
|
|
.Style( FAppStyle::Get(), "TransparentCheckBox" )
|
2014-04-23 18:06:41 -04:00
|
|
|
.ToolTipText( LOCTEXT("InvertRotation", "Toggle Rotation direction.") )
|
2014-03-14 14:13:41 -04:00
|
|
|
[
|
|
|
|
|
SNew( SImage )
|
|
|
|
|
.Image( this, &SSurfaceProperties::GetToggleRotationDirectionImage )
|
|
|
|
|
.ColorAndOpacity( FSlateColor::UseForeground() )
|
|
|
|
|
]
|
|
|
|
|
];
|
|
|
|
|
|
|
|
|
|
// Rotation button fields:
|
2014-04-24 10:59:00 -04:00
|
|
|
const static FText ButtonFields[] = { LOCTEXT("Rotate45Degrees", "45"), LOCTEXT("Rotate90Degrees", "90"), LOCTEXT("RotateCustom", "---") };
|
2014-03-14 14:13:41 -04:00
|
|
|
const static int32 RotationValues[] = {45, 90, -1};
|
|
|
|
|
const static RotationAction RotationActions[] = {Rotate,Rotate,RotateCustom};
|
|
|
|
|
|
|
|
|
|
// create rotation controls
|
2019-09-28 08:19:35 -04:00
|
|
|
for (int Idx = 0; Idx < UE_ARRAY_COUNT(RotationValues); Idx++)
|
2014-03-14 14:13:41 -04:00
|
|
|
{
|
|
|
|
|
if (RotationActions[Idx] == RotateCustom)
|
|
|
|
|
{
|
|
|
|
|
TSharedPtr<SComboButton> CurrentButton;
|
|
|
|
|
TSharedPtr<SWidget> NumberBox;
|
|
|
|
|
RotateBox->AddSlot()
|
|
|
|
|
.FillWidth(1)
|
|
|
|
|
.VAlign(VAlign_Fill)
|
|
|
|
|
.HAlign(HAlign_Fill)
|
|
|
|
|
[
|
|
|
|
|
SAssignNew(CurrentButton,SComboButton)
|
|
|
|
|
.VAlign(VAlign_Center)
|
|
|
|
|
.ButtonContent()
|
|
|
|
|
[
|
|
|
|
|
SNew(SVerticalBox)
|
|
|
|
|
+SVerticalBox::Slot()
|
|
|
|
|
.AutoHeight()
|
|
|
|
|
.HAlign(HAlign_Center)
|
|
|
|
|
[
|
|
|
|
|
SNew(STextBlock)
|
|
|
|
|
.Text(ButtonFields[Idx])
|
2014-04-23 18:06:41 -04:00
|
|
|
.ToolTipText(LOCTEXT("RotateToolTip_Custom", "Sets a custom rotate amount"))
|
2014-03-14 14:13:41 -04:00
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
.MenuContent()
|
|
|
|
|
[
|
|
|
|
|
SNew(SBorder)
|
2022-05-09 13:12:28 -04:00
|
|
|
.BorderImage( FAppStyle::GetBrush( "ToolPanel.GroupBorder" ) )
|
2014-03-14 14:13:41 -04:00
|
|
|
[
|
|
|
|
|
SAssignNew(NumberBox, SNumericEntryBox<int32>)
|
|
|
|
|
.OnValueCommitted( this, &SSurfaceProperties::OnCustomRotateValueCommitted)
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
];
|
|
|
|
|
|
|
|
|
|
CurrentButton->SetMenuContentWidgetToFocus(NumberBox);
|
|
|
|
|
CustomRotationButton = TWeakPtr<SComboButton>(CurrentButton);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
RotateBox->AddSlot()
|
|
|
|
|
.FillWidth(1)
|
|
|
|
|
.VAlign(VAlign_Fill)
|
|
|
|
|
.HAlign(HAlign_Fill)
|
|
|
|
|
[
|
|
|
|
|
SNew(SButton)
|
|
|
|
|
.VAlign(VAlign_Center)
|
|
|
|
|
.HAlign(HAlign_Center)
|
|
|
|
|
.Text(ButtonFields[Idx])
|
2014-04-23 18:06:41 -04:00
|
|
|
.ToolTipText(LOCTEXT("RotateToolTip", "Rotate texture"))
|
2014-03-14 14:13:41 -04:00
|
|
|
.OnClicked(this,&SSurfaceProperties::OnRotateTexture,RotationValues[Idx],RotationActions[Idx])
|
|
|
|
|
];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return Parent;
|
|
|
|
|
}
|
|
|
|
|
END_SLATE_FUNCTION_BUILD_OPTIMIZATION
|
|
|
|
|
|
|
|
|
|
TSharedRef<SWidget> SSurfaceProperties::ConstructTextureFlip()
|
|
|
|
|
{
|
|
|
|
|
TSharedPtr<SHorizontalBox> FlipBox;
|
|
|
|
|
|
|
|
|
|
TSharedRef<SVerticalBox> Parent = SNew(SVerticalBox);
|
|
|
|
|
Parent->AddSlot()
|
|
|
|
|
.AutoHeight()
|
|
|
|
|
.Padding(0,0,5,5)
|
|
|
|
|
[
|
|
|
|
|
SNew (STextBlock)
|
2014-04-23 18:06:41 -04:00
|
|
|
.Text(LOCTEXT("FlipTitle", "Flip:"))
|
2014-03-14 14:13:41 -04:00
|
|
|
];
|
|
|
|
|
|
|
|
|
|
Parent->AddSlot()
|
|
|
|
|
.AutoHeight()
|
|
|
|
|
[
|
|
|
|
|
SAssignNew(FlipBox,SHorizontalBox)
|
|
|
|
|
];
|
|
|
|
|
|
|
|
|
|
// Flip button fields:
|
2014-04-23 18:06:41 -04:00
|
|
|
const static FText ButtonFields[] = {LOCTEXT("RotateFlipU", "Flip U"), LOCTEXT("RotateFlipV", "Flip V")};
|
2014-03-14 14:13:41 -04:00
|
|
|
const static TextureCoordChannel TextureCoordinateChannels[] = {UChannel,VChannel};
|
|
|
|
|
|
|
|
|
|
// create flip controls
|
2019-09-28 08:19:35 -04:00
|
|
|
for (int Idx = 0; Idx < UE_ARRAY_COUNT(ButtonFields); Idx++)
|
2014-03-14 14:13:41 -04:00
|
|
|
{
|
|
|
|
|
FlipBox->AddSlot()
|
|
|
|
|
.FillWidth(1)
|
|
|
|
|
.VAlign(VAlign_Fill)
|
|
|
|
|
.HAlign(HAlign_Fill)
|
|
|
|
|
[
|
|
|
|
|
SNew(SButton)
|
|
|
|
|
.VAlign(VAlign_Center)
|
|
|
|
|
.HAlign(HAlign_Center)
|
|
|
|
|
.ContentPadding(FMargin(0,5))
|
|
|
|
|
.Text(ButtonFields[Idx])
|
2014-04-23 18:06:41 -04:00
|
|
|
.ToolTipText(LOCTEXT("FlipToolTip", "Flip texture"))
|
2014-03-14 14:13:41 -04:00
|
|
|
.OnClicked(this,&SSurfaceProperties::OnFlipTexture,TextureCoordinateChannels[Idx])
|
|
|
|
|
];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return Parent;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
|
|
|
|
|
TSharedRef<SWidget> SSurfaceProperties::ConstructTextureScale()
|
|
|
|
|
{
|
|
|
|
|
TSharedRef<SVerticalBox> Parent = SNew(SVerticalBox);
|
|
|
|
|
|
|
|
|
|
Parent->AddSlot()
|
|
|
|
|
.AutoHeight()
|
|
|
|
|
.Padding(0,0,0,5)
|
|
|
|
|
[
|
|
|
|
|
SNew(SHorizontalBox)
|
|
|
|
|
|
|
|
|
|
+SHorizontalBox::Slot()
|
|
|
|
|
.AutoWidth()
|
|
|
|
|
[
|
|
|
|
|
SNew(SHyperlink)
|
|
|
|
|
.Text(this, &SSurfaceProperties::GetScalingLabel)
|
2014-04-23 18:06:41 -04:00
|
|
|
.ToolTipText(LOCTEXT("ScalingRelativeToggle", "Toggle between Absolute and Relative scaling"))
|
2014-03-14 14:13:41 -04:00
|
|
|
.OnNavigate( this, &SSurfaceProperties::OnScaleLabelClicked )
|
2022-05-09 13:12:28 -04:00
|
|
|
.TextStyle(FAppStyle::Get(), "DetailsView.HyperlinkStyle")
|
2014-03-14 14:13:41 -04:00
|
|
|
]
|
|
|
|
|
];
|
|
|
|
|
|
|
|
|
|
TSharedPtr<SHorizontalBox> Controls;
|
|
|
|
|
Parent->AddSlot()
|
|
|
|
|
.AutoHeight()
|
|
|
|
|
.HAlign(HAlign_Fill)
|
|
|
|
|
[
|
|
|
|
|
SAssignNew(Controls,SHorizontalBox)
|
|
|
|
|
];
|
|
|
|
|
|
|
|
|
|
TSharedPtr<SComboButton> NewComboButton;
|
|
|
|
|
TSharedPtr<SListView<TSharedPtr<FString>>> NewListView;
|
|
|
|
|
|
|
|
|
|
FString ControlLabels[] = {"U", "V"};
|
|
|
|
|
TextureCoordChannel Channels[] = {UChannel,VChannel};
|
|
|
|
|
|
2019-09-28 08:19:35 -04:00
|
|
|
for(int idx = 0; idx < UE_ARRAY_COUNT(ControlLabels); idx++)
|
2014-03-14 14:13:41 -04:00
|
|
|
{
|
|
|
|
|
Controls->AddSlot()
|
|
|
|
|
.HAlign(HAlign_Fill)
|
|
|
|
|
.FillWidth(1)
|
|
|
|
|
[
|
|
|
|
|
SAssignNew(NewComboButton, SComboButton)
|
|
|
|
|
.ContentPadding(0)
|
|
|
|
|
.HAlign(HAlign_Fill)
|
|
|
|
|
.ButtonContent()
|
|
|
|
|
[
|
|
|
|
|
SNew(SNumericEntryBox<float>)
|
|
|
|
|
.OnValueCommitted( this,&SSurfaceProperties::OnScaleValueCommitted,Channels[idx])
|
|
|
|
|
.Value( this, &SSurfaceProperties::OnGetScalingValue,Channels[idx] )
|
|
|
|
|
.LabelVAlign(VAlign_Center)
|
|
|
|
|
.Label()
|
|
|
|
|
[
|
|
|
|
|
SNew(STextBlock)
|
2015-01-07 09:52:40 -05:00
|
|
|
.Text(FText::FromString(ControlLabels[idx]))
|
2014-03-14 14:13:41 -04:00
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
.MenuContent()
|
|
|
|
|
[
|
|
|
|
|
SAssignNew(NewListView, SListView<TSharedPtr<FString>>)
|
|
|
|
|
.ListItemsSource(&ScalingFactors)
|
|
|
|
|
.OnGenerateRow(this, &SSurfaceProperties::OnGenerateScaleTableRow)
|
|
|
|
|
.OnSelectionChanged(this, &SSurfaceProperties::OnScaleSelectionChanged,Channels[idx])
|
|
|
|
|
]
|
|
|
|
|
];
|
|
|
|
|
|
|
|
|
|
ScalingComboButton.Add(NewComboButton);
|
|
|
|
|
ScalingListViews.Add(NewListView);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Controls->AddSlot()
|
|
|
|
|
.AutoWidth()
|
|
|
|
|
.VAlign(VAlign_Center)
|
|
|
|
|
.HAlign(HAlign_Left)
|
|
|
|
|
[
|
|
|
|
|
SNew( SCheckBox )
|
|
|
|
|
.IsChecked( this, &SSurfaceProperties::IsPreserveScaleRatioChecked )
|
|
|
|
|
.OnCheckStateChanged( this, &SSurfaceProperties::OnPreserveScaleRatioToggled )
|
2022-05-09 13:12:28 -04:00
|
|
|
.Style( FAppStyle::Get(), "TransparentCheckBox" )
|
2014-04-23 18:06:41 -04:00
|
|
|
.ToolTipText( LOCTEXT("PreserveScaleSurfaceToolTip", "When locked changes to ether scaling value will be applied to the other.") )
|
2014-03-14 14:13:41 -04:00
|
|
|
[
|
|
|
|
|
SNew( SImage )
|
|
|
|
|
.Image( this, &SSurfaceProperties::GetPreserveScaleRatioImage )
|
|
|
|
|
.ColorAndOpacity( FSlateColor::UseForeground() )
|
|
|
|
|
]
|
|
|
|
|
];
|
|
|
|
|
|
|
|
|
|
Controls->AddSlot()
|
|
|
|
|
.FillWidth(1);
|
|
|
|
|
|
|
|
|
|
Controls->AddSlot()
|
|
|
|
|
.AutoWidth()
|
|
|
|
|
.HAlign(HAlign_Right)
|
|
|
|
|
[
|
|
|
|
|
SNew(SButton)
|
2014-04-23 18:06:41 -04:00
|
|
|
.Text(LOCTEXT("ApplyScaling", "Apply"))
|
|
|
|
|
.ToolTipText(LOCTEXT("ApplyScalingToolTip", "Apply scaling to selected surfaces"))
|
2014-03-14 14:13:41 -04:00
|
|
|
.OnClicked(this, &SSurfaceProperties::OnApplyScaling)
|
|
|
|
|
];
|
|
|
|
|
|
|
|
|
|
return Parent;
|
|
|
|
|
}
|
|
|
|
|
END_SLATE_FUNCTION_BUILD_OPTIMIZATION
|
|
|
|
|
|
|
|
|
|
TSharedRef<SWidget> SSurfaceProperties::ConstructLighting()
|
|
|
|
|
{
|
|
|
|
|
LevelLightmassSettingsObjects.Empty();
|
|
|
|
|
SelectedLightmassSettingsObjects.Empty();
|
|
|
|
|
|
|
|
|
|
if ( GetWorld() )
|
|
|
|
|
{
|
|
|
|
|
for ( int32 LevelIndex = 0 ; LevelIndex < GetWorld()->GetNumLevels() ; ++LevelIndex )
|
|
|
|
|
{
|
|
|
|
|
const ULevel* Level = GetWorld()->GetLevel(LevelIndex);
|
|
|
|
|
const UModel* Model = Level->Model;
|
|
|
|
|
|
|
|
|
|
TLightmassSettingsObjectArray ObjArray;
|
|
|
|
|
for(int32 SurfaceIndex = 0; SurfaceIndex < Model->Surfs.Num();SurfaceIndex++)
|
|
|
|
|
{
|
|
|
|
|
const FBspSurf& Surf = Model->Surfs[SurfaceIndex];
|
|
|
|
|
|
|
|
|
|
if(Surf.PolyFlags & PF_Selected)
|
|
|
|
|
{
|
|
|
|
|
FLightmassPrimitiveSettings TempSettings = Model->LightmassSettings[Surf.iLightmassIndex];
|
|
|
|
|
int32 FoundIndex = INDEX_NONE;
|
|
|
|
|
for (int32 CheckIndex = 0; CheckIndex < ObjArray.Num(); CheckIndex++)
|
|
|
|
|
{
|
|
|
|
|
if (ObjArray[CheckIndex]->LightmassSettings == TempSettings)
|
|
|
|
|
{
|
|
|
|
|
FoundIndex = CheckIndex;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (FoundIndex == INDEX_NONE)
|
|
|
|
|
{
|
2015-02-03 05:40:57 -05:00
|
|
|
ULightmassPrimitiveSettingsObject* LightmassSettingsObject = NewObject<ULightmassPrimitiveSettingsObject>();
|
2014-03-14 14:13:41 -04:00
|
|
|
LightmassSettingsObject->LightmassSettings = TempSettings;
|
|
|
|
|
ObjArray.Add(LightmassSettingsObject);
|
|
|
|
|
SelectedLightmassSettingsObjects.Add(LightmassSettingsObject);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
LevelLightmassSettingsObjects.Add(ObjArray);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// setup UI
|
|
|
|
|
TSharedRef<SVerticalBox> Parent = SNew(SVerticalBox);
|
|
|
|
|
|
|
|
|
|
Parent->AddSlot()
|
|
|
|
|
.AutoHeight()
|
|
|
|
|
.Padding(0,0,0,5)
|
|
|
|
|
[
|
|
|
|
|
SNew(STextBlock)
|
2014-04-23 18:06:41 -04:00
|
|
|
.Text(LOCTEXT("LightingTitle", "Lighting:"))
|
2014-03-14 14:13:41 -04:00
|
|
|
];
|
|
|
|
|
|
|
|
|
|
Parent->AddSlot()
|
|
|
|
|
.AutoHeight()
|
|
|
|
|
[
|
|
|
|
|
SNew(SHorizontalBox)
|
|
|
|
|
+SHorizontalBox::Slot()
|
|
|
|
|
.AutoWidth()
|
|
|
|
|
.Padding(0,0,10,5)
|
|
|
|
|
[
|
|
|
|
|
SNew(STextBlock)
|
2014-04-23 18:06:41 -04:00
|
|
|
.Text(LOCTEXT("LightingLightMapResolution", "Lightmap Resolution:"))
|
2014-03-14 14:13:41 -04:00
|
|
|
]
|
|
|
|
|
|
|
|
|
|
+SHorizontalBox::Slot()
|
|
|
|
|
.HAlign(HAlign_Fill)
|
|
|
|
|
.FillWidth(1)
|
|
|
|
|
.Padding(0,0,0,5)
|
|
|
|
|
[
|
|
|
|
|
SNew(SNumericEntryBox<float>)
|
|
|
|
|
.OnValueCommitted(this, &SSurfaceProperties::OnLightmapResolutionCommitted)
|
2014-04-23 18:06:41 -04:00
|
|
|
.UndeterminedString( LOCTEXT("MultipleValues", "Multiple Values") )
|
2014-03-14 14:13:41 -04:00
|
|
|
.Value(this, &SSurfaceProperties::GetLightmapResolutionValue)
|
|
|
|
|
]
|
|
|
|
|
|
|
|
|
|
+SHorizontalBox::Slot()
|
|
|
|
|
.HAlign(HAlign_Fill)
|
|
|
|
|
.FillWidth(1)
|
|
|
|
|
];
|
|
|
|
|
|
|
|
|
|
FDetailsViewArgs Args;
|
|
|
|
|
Args.bHideSelectionTip = true;
|
|
|
|
|
Args.bAllowSearch = false;
|
|
|
|
|
Args.NotifyHook = this;
|
|
|
|
|
|
|
|
|
|
FPropertyEditorModule& PropertyModule = FModuleManager::LoadModuleChecked<FPropertyEditorModule>("PropertyEditor");
|
|
|
|
|
PropertyView = PropertyModule.CreateDetailView(Args);
|
|
|
|
|
PropertyView->SetObjects( SelectedLightmassSettingsObjects );
|
|
|
|
|
|
|
|
|
|
Parent->AddSlot()
|
|
|
|
|
.AutoHeight()
|
|
|
|
|
[
|
|
|
|
|
PropertyView.ToSharedRef()
|
|
|
|
|
];
|
|
|
|
|
|
|
|
|
|
return Parent;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FReply SSurfaceProperties::OnPanTexture(int32 PanAmount, TextureCoordChannel Channel)
|
|
|
|
|
{
|
|
|
|
|
int32 PanV = 0;
|
|
|
|
|
int32 PanU = 0;
|
|
|
|
|
bool InvertPanDirection = false;
|
|
|
|
|
if (Channel == UChannel)
|
|
|
|
|
{
|
|
|
|
|
PanU = PanAmount;
|
|
|
|
|
InvertPanDirection = bUseNegativePanningU;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
PanV = PanAmount;
|
|
|
|
|
InvertPanDirection = bUseNegativePanningV;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const float Mod = InvertPanDirection? -1.f : 1.f;
|
|
|
|
|
GUnrealEd->Exec( GetWorld(), *FString::Printf( TEXT("POLY TEXPAN U=%f V=%f"), PanU * Mod, PanV * Mod ) );
|
|
|
|
|
|
|
|
|
|
return FReply::Handled();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FReply SSurfaceProperties::OnRotateTexture(int32 RotationAmount, RotationAction Action)
|
|
|
|
|
{
|
|
|
|
|
const float Mod = bUseNegativeRotation ? -1 : 1;
|
|
|
|
|
|
|
|
|
|
const float RotateRadians = RotationAmount / 180.0f * PI;
|
|
|
|
|
|
|
|
|
|
const float UU = cos(RotateRadians);
|
|
|
|
|
const float VV = UU;
|
|
|
|
|
const float UV = -sin(RotateRadians) * Mod;
|
|
|
|
|
const float VU = sin(RotateRadians) * Mod;
|
|
|
|
|
GUnrealEd->Exec( GetWorld(), *FString::Printf( TEXT("POLY TEXMULT UU=%f VV=%f UV=%f VU=%f"), UU, VV, UV, VU ) );
|
|
|
|
|
|
|
|
|
|
return FReply::Handled();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FReply SSurfaceProperties::OnFlipTexture(TextureCoordChannel Channel)
|
|
|
|
|
{
|
|
|
|
|
if (Channel == UChannel)
|
|
|
|
|
{
|
|
|
|
|
GUnrealEd->Exec( GetWorld(), TEXT("POLY TEXMULT UU=-1 VV=1") );
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
GUnrealEd->Exec( GetWorld(), TEXT("POLY TEXMULT UU=1 VV=-1") );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return FReply::Handled();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SSurfaceProperties::OnScaleTexture(float InScaleU, float InScaleV, bool InRelative)
|
|
|
|
|
{
|
|
|
|
|
if( InScaleU == 0.f )
|
|
|
|
|
{
|
|
|
|
|
InScaleU = 1.f;
|
|
|
|
|
}
|
|
|
|
|
if( InScaleV == 0.f )
|
|
|
|
|
{
|
|
|
|
|
InScaleV = 1.f;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
InScaleU = 1.0f / InScaleU;
|
|
|
|
|
InScaleV = 1.0f / InScaleV;
|
|
|
|
|
|
|
|
|
|
GUnrealEd->Exec( GetWorld(), *FString::Printf( TEXT("POLY TEXSCALE %s UU=%f VV=%f"), InRelative?TEXT("RELATIVE"):TEXT(""), InScaleU, InScaleV ) );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SSurfaceProperties::AddReferencedObjects(FReferenceCollector& Collector)
|
|
|
|
|
{
|
|
|
|
|
// we need to serialize all the UObjects in case of a GC
|
|
|
|
|
for( int32 Index = 0; Index < LevelLightmassSettingsObjects.Num(); Index++ )
|
|
|
|
|
{
|
|
|
|
|
TLightmassSettingsObjectArray& SettingsArray = LevelLightmassSettingsObjects[ Index ];
|
|
|
|
|
for( int32 SettingIndex = 0; SettingIndex < SettingsArray.Num(); SettingIndex++ )
|
|
|
|
|
{
|
|
|
|
|
Collector.AddReferencedObject( SettingsArray[ SettingIndex ] );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
for( int32 Index = 0; Index < SelectedLightmassSettingsObjects.Num(); Index++ )
|
|
|
|
|
{
|
|
|
|
|
Collector.AddReferencedObject( SelectedLightmassSettingsObjects[ Index ] );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2019-03-25 14:40:23 -04:00
|
|
|
FString SSurfaceProperties::GetReferencerName() const
|
|
|
|
|
{
|
|
|
|
|
return TEXT("SSurfaceProperties");
|
|
|
|
|
}
|
|
|
|
|
|
2014-03-14 14:13:41 -04:00
|
|
|
TOptional<float> SSurfaceProperties::GetLightmapResolutionValue() const
|
|
|
|
|
{
|
|
|
|
|
float LightMapScale = 0.0f;
|
|
|
|
|
int32 SelectedSurfaceCount = 0;
|
|
|
|
|
bool bMultipleValues = false;
|
|
|
|
|
if ( GetWorld() )
|
|
|
|
|
{
|
|
|
|
|
for ( int32 LevelIndex = 0 ; LevelIndex < GetWorld()->GetNumLevels() ; ++LevelIndex )
|
|
|
|
|
{
|
|
|
|
|
const ULevel* Level = GetWorld()->GetLevel(LevelIndex);
|
|
|
|
|
const UModel* Model = Level->Model;
|
|
|
|
|
|
|
|
|
|
TLightmassSettingsObjectArray ObjArray;
|
|
|
|
|
for(int32 SurfaceIndex = 0; SurfaceIndex < Model->Surfs.Num();SurfaceIndex++)
|
|
|
|
|
{
|
|
|
|
|
const FBspSurf& Surf = Model->Surfs[SurfaceIndex];
|
|
|
|
|
|
|
|
|
|
if(Surf.PolyFlags & PF_Selected)
|
|
|
|
|
{
|
|
|
|
|
if(SelectedSurfaceCount == 0)
|
|
|
|
|
{
|
|
|
|
|
LightMapScale = Surf.LightMapScale;
|
|
|
|
|
}
|
|
|
|
|
else if(SelectedSurfaceCount > 0 && LightMapScale != Surf.LightMapScale)
|
|
|
|
|
{
|
|
|
|
|
bMultipleValues = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SelectedSurfaceCount++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(bMultipleValues)
|
|
|
|
|
{
|
|
|
|
|
// Return an unset value so it displays the undetermined indicator
|
|
|
|
|
return TOptional<float>();
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
return LightMapScale;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SSurfaceProperties::OnLightmapResolutionCommitted(float NewValue, ETextCommit::Type CommitInfo)
|
|
|
|
|
{
|
|
|
|
|
const float LightMapScale = FMath::Clamp<float>(NewValue, 0.1f, 65536.0);
|
|
|
|
|
|
|
|
|
|
bool bSurfacesDirty = false;
|
|
|
|
|
for ( int32 LevelIndex = 0 ; LevelIndex < GetWorld()->GetNumLevels(); ++LevelIndex )
|
|
|
|
|
{
|
|
|
|
|
ULevel* Level = GetWorld()->GetLevel(LevelIndex);
|
|
|
|
|
UModel* Model = Level->Model;
|
|
|
|
|
for(int32 SurfaceIndex = 0;SurfaceIndex < Model->Surfs.Num();SurfaceIndex++)
|
|
|
|
|
{
|
|
|
|
|
FBspSurf& Surf = Model->Surfs[SurfaceIndex];
|
|
|
|
|
if ( (Surf.PolyFlags&PF_Selected) != 0 && Surf.Actor != NULL )
|
|
|
|
|
{
|
|
|
|
|
Surf.Actor->Brush->Polys->Element[Surf.iBrushPoly].LightMapScale = LightMapScale;
|
|
|
|
|
Surf.LightMapScale = LightMapScale;
|
|
|
|
|
bSurfacesDirty = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ( bSurfacesDirty )
|
|
|
|
|
{
|
|
|
|
|
GetWorld()->MarkPackageDirty();
|
|
|
|
|
ULevel::LevelDirtiedEvent.Broadcast();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2019-12-13 11:07:03 -05:00
|
|
|
void SSurfaceProperties::NotifyPostChange( const FPropertyChangedEvent& PropertyChangedEvent, FProperty* PropertyThatChanged )
|
2014-03-14 14:13:41 -04:00
|
|
|
{
|
|
|
|
|
// update any selected lightmass settings with the new information
|
|
|
|
|
if (SelectedLightmassSettingsObjects.Num() > 0)
|
|
|
|
|
{
|
|
|
|
|
SetLightmassSettingsForSelectedSurfaces(Cast<ULightmassPrimitiveSettingsObject>(SelectedLightmassSettingsObjects[0])->LightmassSettings);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SSurfaceProperties::SetLightmassSettingsForSelectedSurfaces(FLightmassPrimitiveSettings& InSettings)
|
|
|
|
|
{
|
|
|
|
|
bool bSawLightmassSettingsChange = false;
|
|
|
|
|
for (int32 LevelIndex = 0 ; LevelIndex < GetWorld()->GetNumLevels() ; ++LevelIndex)
|
|
|
|
|
{
|
|
|
|
|
ULevel* Level = GetWorld()->GetLevel(LevelIndex);
|
|
|
|
|
UModel* Model = Level->Model;
|
|
|
|
|
for (int32 SurfaceIndex = 0 ; SurfaceIndex < Model->Surfs.Num() ; ++SurfaceIndex)
|
|
|
|
|
{
|
|
|
|
|
FBspSurf& Surf = Model->Surfs[SurfaceIndex];
|
|
|
|
|
if (((Surf.PolyFlags&PF_Selected) != 0) && (Surf.Actor != NULL))
|
|
|
|
|
{
|
|
|
|
|
int32 LookupIndex = FMath::Clamp<int32>(Surf.iLightmassIndex, 0, Model->LightmassSettings.Num());
|
|
|
|
|
FLightmassPrimitiveSettings& Settings = Model->LightmassSettings[LookupIndex];
|
|
|
|
|
if (!(Settings == InSettings))
|
|
|
|
|
{
|
|
|
|
|
// See if we can find the one of interest...
|
|
|
|
|
int32 FoundLightmassIndex = INDEX_NONE;
|
|
|
|
|
if (Model->LightmassSettings.Find(InSettings, FoundLightmassIndex) == false)
|
|
|
|
|
{
|
|
|
|
|
FoundLightmassIndex = Model->LightmassSettings.Add(InSettings);
|
|
|
|
|
}
|
|
|
|
|
Surf.iLightmassIndex = FoundLightmassIndex;
|
|
|
|
|
bSawLightmassSettingsChange = true;
|
|
|
|
|
Surf.Actor->Brush->Polys->Element[Surf.iBrushPoly].LightmassSettings = InSettings;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Clean out unused Lightmass settings from the model...
|
|
|
|
|
if (bSawLightmassSettingsChange)
|
|
|
|
|
{
|
|
|
|
|
TArray<bool> UsedIndices;
|
|
|
|
|
UsedIndices.Empty(Model->LightmassSettings.Num());
|
|
|
|
|
UsedIndices.AddZeroed(Model->LightmassSettings.Num());
|
|
|
|
|
for (int32 SurfaceIndex = 0 ; SurfaceIndex < Model->Surfs.Num() ; ++SurfaceIndex)
|
|
|
|
|
{
|
|
|
|
|
FBspSurf& Surf = Model->Surfs[SurfaceIndex];
|
|
|
|
|
if (Surf.Actor != NULL)
|
|
|
|
|
{
|
|
|
|
|
if ((Surf.iLightmassIndex >= 0) && (Surf.iLightmassIndex < Model->LightmassSettings.Num()))
|
|
|
|
|
{
|
|
|
|
|
UsedIndices[Surf.iLightmassIndex] = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (int32 UsedIndex = UsedIndices.Num() - 1; UsedIndex >= 0; UsedIndex--)
|
|
|
|
|
{
|
|
|
|
|
if (UsedIndices[UsedIndex] == false)
|
|
|
|
|
{
|
|
|
|
|
Model->LightmassSettings.RemoveAt(UsedIndex);
|
|
|
|
|
for (int32 SurfaceIndex = 0 ; SurfaceIndex < Model->Surfs.Num() ; ++SurfaceIndex)
|
|
|
|
|
{
|
|
|
|
|
FBspSurf& Surf = Model->Surfs[SurfaceIndex];
|
|
|
|
|
if (Surf.Actor != NULL)
|
|
|
|
|
{
|
|
|
|
|
check (Surf.iLightmassIndex != UsedIndex);
|
|
|
|
|
if (Surf.iLightmassIndex > UsedIndex)
|
|
|
|
|
{
|
|
|
|
|
Surf.iLightmassIndex--;
|
|
|
|
|
check(Surf.iLightmassIndex >= 0);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (bSawLightmassSettingsChange)
|
|
|
|
|
{
|
|
|
|
|
GetWorld()->MarkPackageDirty();
|
|
|
|
|
ULevel::LevelDirtiedEvent.Broadcast();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SSurfaceProperties::OnCustomPanValueCommitted( int32 NewValue, ETextCommit::Type CommitInfo, TextureCoordChannel Channel )
|
|
|
|
|
{
|
|
|
|
|
if (CommitInfo == ETextCommit::OnEnter)
|
|
|
|
|
{
|
|
|
|
|
OnPanTexture( NewValue, Channel);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CustomPanButtoms[Channel].Pin()->SetIsOpen(false);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SSurfaceProperties::OnScaleLabelClicked( )
|
|
|
|
|
{
|
|
|
|
|
bUseRelativeScaling = !bUseRelativeScaling;
|
2015-04-20 10:12:55 -04:00
|
|
|
GConfig->SetBool(TEXT("SurfaceSelection"), TEXT("UseRelativeScaling"), bUseRelativeScaling, GEditorPerProjectIni);
|
2014-03-14 14:13:41 -04:00
|
|
|
}
|
|
|
|
|
|
2014-04-23 18:06:41 -04:00
|
|
|
FText SSurfaceProperties::GetScalingLabel() const
|
2014-03-14 14:13:41 -04:00
|
|
|
{
|
2014-04-23 18:06:41 -04:00
|
|
|
return (bUseRelativeScaling) ? LOCTEXT("ScaleRelativeTitle", "Scale Relative:") : LOCTEXT("ScaleTitle", "Scale:");
|
2014-03-14 14:13:41 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TSharedRef< ITableRow > SSurfaceProperties::OnGenerateScaleTableRow( TSharedPtr<FString> Item, const TSharedRef< STableViewBase >& OwnerTable )
|
|
|
|
|
{
|
|
|
|
|
return SNew(STableRow<TSharedPtr<FString>>, OwnerTable)
|
|
|
|
|
[
|
2015-01-07 09:52:40 -05:00
|
|
|
SNew(STextBlock) .Text(FText::FromString(*Item.Get()))
|
2014-03-14 14:13:41 -04:00
|
|
|
];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SSurfaceProperties::OnScaleSelectionChanged(TSharedPtr<FString> ProposedSelection, ESelectInfo::Type SelectInfo, TextureCoordChannel Channel)
|
|
|
|
|
{
|
|
|
|
|
if (ProposedSelection.IsValid())
|
|
|
|
|
{
|
|
|
|
|
float Scaling = FCString::Atof(*(*ProposedSelection.Get()));
|
|
|
|
|
OnScaleValueCommitted(Scaling, ETextCommit::OnEnter, Channel);
|
|
|
|
|
|
|
|
|
|
ScalingListViews[Channel].Pin()->ClearSelection();
|
|
|
|
|
ScalingComboButton[Channel].Pin()->SetIsOpen(false);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SSurfaceProperties::OnScaleValueCommitted(float Value, ETextCommit::Type CommitInfo,TextureCoordChannel Channel)
|
|
|
|
|
{
|
|
|
|
|
if (bPreserveScaleRatio)
|
|
|
|
|
{
|
|
|
|
|
CachedScalingValueU = CachedScalingValueV = Value;
|
|
|
|
|
}
|
|
|
|
|
else if (Channel == UChannel)
|
|
|
|
|
{
|
|
|
|
|
CachedScalingValueU = Value;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
CachedScalingValueV = Value;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TOptional<float> SSurfaceProperties::OnGetScalingValue(TextureCoordChannel Channel) const
|
|
|
|
|
{
|
|
|
|
|
return (Channel == UChannel) ? CachedScalingValueU : CachedScalingValueV;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FReply SSurfaceProperties::OnApplyScaling()
|
|
|
|
|
{
|
|
|
|
|
OnScaleTexture(CachedScalingValueU,CachedScalingValueV,bUseRelativeScaling);
|
|
|
|
|
return FReply::Handled();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const FSlateBrush* SSurfaceProperties::GetPreserveScaleRatioImage() const
|
|
|
|
|
{
|
2022-05-09 13:12:28 -04:00
|
|
|
return bPreserveScaleRatio ? FAppStyle::GetBrush( TEXT("Icons.Lock") ) : FAppStyle::GetBrush( TEXT("Icons.Unlock") ) ;
|
2014-03-14 14:13:41 -04:00
|
|
|
}
|
|
|
|
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2014-12-10 14:24:09 -05:00
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ECheckBoxState SSurfaceProperties::IsPreserveScaleRatioChecked() const
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2014-03-14 14:13:41 -04:00
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{
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2014-12-10 14:24:09 -05:00
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return bPreserveScaleRatio ? ECheckBoxState::Checked : ECheckBoxState::Unchecked;
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2014-03-14 14:13:41 -04:00
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}
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2014-12-10 14:24:09 -05:00
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void SSurfaceProperties::OnPreserveScaleRatioToggled( ECheckBoxState NewState )
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2014-03-14 14:13:41 -04:00
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{
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2014-12-10 14:24:09 -05:00
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bPreserveScaleRatio = (NewState == ECheckBoxState::Checked) ? true : false;
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2014-03-14 14:13:41 -04:00
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CachedScalingValueV = CachedScalingValueU;
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2015-04-20 10:12:55 -04:00
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GConfig->SetBool(TEXT("SurfaceSelection"), TEXT("PreserveScaleRatio"), bPreserveScaleRatio, GEditorPerProjectIni);
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2014-03-14 14:13:41 -04:00
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}
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void SSurfaceProperties::OnCustomRotateValueCommitted(int32 NewValue, ETextCommit::Type CommitInfo)
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{
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if (CommitInfo == ETextCommit::OnEnter)
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{
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OnRotateTexture(NewValue,Rotate);
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}
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CustomRotationButton.Pin()->SetIsOpen(false);
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}
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const FSlateBrush* SSurfaceProperties::GetTogglePanDirectionImage( TextureCoordChannel Channel ) const
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{
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if (Channel == UChannel)
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{
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2022-05-09 13:12:28 -04:00
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return bUseNegativePanningU ? FAppStyle::GetBrush( TEXT("SurfaceDetails.PanUNegative") ) : FAppStyle::GetBrush( TEXT("SurfaceDetails.PanUPositive") ) ;
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2014-03-14 14:13:41 -04:00
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}
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2022-05-09 13:12:28 -04:00
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return bUseNegativePanningV ? FAppStyle::GetBrush( TEXT("SurfaceDetails.PanVNegative") ) : FAppStyle::GetBrush( TEXT("SurfaceDetails.PanVPositive") ) ;
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2014-03-14 14:13:41 -04:00
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}
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2014-12-10 14:24:09 -05:00
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ECheckBoxState SSurfaceProperties::IsUsingNegativePanning( TextureCoordChannel Channel ) const
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2014-03-14 14:13:41 -04:00
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{
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if (Channel == UChannel)
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{
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2014-12-10 14:24:09 -05:00
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return bUseNegativePanningU ? ECheckBoxState::Checked : ECheckBoxState::Unchecked;
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2014-03-14 14:13:41 -04:00
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}
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2014-12-10 14:24:09 -05:00
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return bUseNegativePanningV ? ECheckBoxState::Checked : ECheckBoxState::Unchecked;
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2014-03-14 14:13:41 -04:00
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}
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2014-12-10 14:24:09 -05:00
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void SSurfaceProperties::OnTogglePanningDirection( ECheckBoxState NewState, TextureCoordChannel Channel )
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2014-03-14 14:13:41 -04:00
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{
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2014-12-10 14:24:09 -05:00
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bool CheckBoxState = (NewState == ECheckBoxState::Checked) ? true : false;
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2014-03-14 14:13:41 -04:00
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(Channel == UChannel) ? bUseNegativePanningU = CheckBoxState : bUseNegativePanningV = CheckBoxState;
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}
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const FSlateBrush* SSurfaceProperties::GetToggleRotationDirectionImage() const
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{
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2022-05-09 13:12:28 -04:00
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return bUseNegativeRotation ? FAppStyle::GetBrush( TEXT("SurfaceDetails.ClockwiseRotation") ) : FAppStyle::GetBrush( TEXT("SurfaceDetails.AntiClockwiseRotation") ) ;
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2014-03-14 14:13:41 -04:00
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}
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2014-12-10 14:24:09 -05:00
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ECheckBoxState SSurfaceProperties::IsUsingNegativeRotation() const
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2014-03-14 14:13:41 -04:00
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{
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2014-12-10 14:24:09 -05:00
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return bUseNegativeRotation ? ECheckBoxState::Checked : ECheckBoxState::Unchecked;
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2014-03-14 14:13:41 -04:00
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}
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2014-12-10 14:24:09 -05:00
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void SSurfaceProperties::OnToggleRotationDirection( ECheckBoxState NewState )
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2014-03-14 14:13:41 -04:00
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{
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2014-12-10 14:24:09 -05:00
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bUseNegativeRotation = (NewState == ECheckBoxState::Checked) ? true : false;
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2014-03-14 14:13:41 -04:00
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}
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#undef LOCTEXT_NAMESPACE
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