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UnrealEngineUWP/Engine/Source/Editor/LandscapeEditorUtilities/Private/LandscapeEditorUtilitiesModule.cpp

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Updating copyright for Engine Editor. #rnx #rb none #ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904 #ROBOMERGE-BOT: (v613-10869866) [CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
Renamed ALandscapeBlueprintCustomBrush to ALandscapeBlueprintBrush, moved it in LandscapeEditorUtilities module and added a runtime base class ALandscapeBlueprintBrushBase. This was done so that landscape blueprints brushes can access editor functions. #rb patrick.enfedaque #rnx #ROBOMERGE-OWNER: richard.malo #ROBOMERGE-AUTHOR: richard.malo #ROBOMERGE-SOURCE: CL 6988537 via CL 7010009 #ROBOMERGE-BOT: (v367-6836689) [CL 7010060 by richard malo in Main branch]
2019-06-14 16:11:59 -04:00
#include "LandscapeEditorUtilitiesModule.h"
#include "Modules/ModuleManager.h"
#define LOCTEXT_NAMESPACE "LandscapeEditorUtilities"
IMPLEMENT_MODULE(FLandscapeEditorUtilitiesModule, LandscapeEditorUtilities);
#undef LOCTEXT_NAMESPACE
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