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UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Public/SGraphNodeDefault.h

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// Copyright Epic Games, Inc. All Rights Reserved.
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
#pragma once
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "CoreMinimal.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "SGraphNode.h"
Copying //UE4/Dev-Niagara to //UE4/Dev-Main (Source: //UE4/Dev-Niagara @ 4074996) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3853627 by Shaun.Kime Merging using OrionDevNiagaraToUE4DevNiagara_DoNotUse VectorVM #tests non-gpu auto tests pass Change 3853628 by Shaun.Kime Merging using OrionDevNiagaraToUE4DevNiagara_DoNotUse Runtime #tests all non-gpu auto tests pass Change 3853629 by Shaun.Kime Merging using OrionDevNiagaraToUE4DevNiagara_DoNotUse Engine\Shaders #tests all non-gpu auto tests pass Change 3853630 by Shaun.Kime Merging using OrionDevNiagaraToUE4DevNiagara_DoNotUse Engine\Plugins\FX #tests all non-gpu auto tests pass Change 3853631 by Shaun.Kime Jonathan's material function from Orion\DevNiagara #tests all non-gpu auto tests pass Change 3853633 by Shaun.Kime Merging using OrionDevNiagaraToUE4DevNiagara_DoNotUse EngineTest #tests all non-gpu auto tests pass Change 3853911 by Shaun.Kime GPU rendering now works #tests GPU tests now pass Change 3854179 by Shaun.Kime Removing dead system #tests now just with a warning Change 3854731 by Shaun.Kime Checkpointing current work #tests n/a Change 3855080 by Shaun.Kime Fixing not all control paths return a value error #tests n/a Change 3856185 by Bradut.Palas MultiStack with pinning support. #jira UE-53459 #tests none Change 3856615 by Shaun.Kime Preventing a null pointer dereference when copying unallocated data #tests auto tests pass Change 3856622 by Shaun.Kime Getting rid of the bogus get alias method #tests auto tests pass Change 3856644 by Shaun.Kime Adding the ability to query the number of filtered triangles, index those triangles directly, and compute the position, velocity, UV, and NBT of a triangle. #tests all auto tests now pass Change 3856645 by Shaun.Kime Added several new auto tests and tweaked existing ones. + PerParticleRandom still had some randomness in it + UserColorCurve has a user color curve defined in 3 different components referencing the same system + BasicSkinnedEmitter has 4 skinning sub-tests, attached as a subcomponent, referencing a world skeletal mesh, using a material filter, and using a bone filter + added a skinning module that spawns based off exec index and a data interface that queries the number of triangles on a skeletal mesh. #tests auto tests pass Change 3856675 by Shaun.Kime Fixing crash on delete of an emitter #tests removed one and multiple emitters from active multi-emitter. No crash #jira UE-54378 Change 3860613 by jonathan.lindquist New dynamic input Change 3862549 by Shaun.Kime Missing last known good images Change 3864525 by Simon.Tovey Fix for vm compiler crash when using structs as constants. #tests No longer crashes. Change 3864729 by Frank.Fella Sequencer - Fixed a few places which were modifying sequencer data, but not calling the NotifySequencerDataChanged. Change 3864737 by Frank.Fella Niagara - Fix the timeline in the niagara editor plus other fixes. + Turned on looping in the timeline by default. + Added simulation options to control playback in the editor, including turning off auto-play, disabling reset on change, and disabling resimulation when changing while paused. + Added a buttons to the timeline for each renderer an emitter has which shows a renderer specific icon and will allow navigation directly to the renderer with future stack changes. + Fixed issues in the emitter life cycle and spawn rate modules which were preventing delay and looping from working consistently. (includes auto-test) + Added top level metadata for modules. + Added the ability to add metadata to a module and it's inputs to allow it to be edited directly using timed sections in the timeline. Currently configured for the emitter life cycle module. + Changed the way the "MaxSimTime" on niagara component works so that it now represents the maximum frame time which should be used when seeking the component to the desired age. This previously was the maximum amount of simulation time to run which would prevent simple effects from simulating quickly, and would also allow more complicated effects to hang the UI while seeking. + Changed the behavior of niagara component when seeking to desired age so that it always uses the exact specified seek delta instead of trying to seek to the exact desired age. + Fixed the component so that systems which are seeking to the desired age in the editor no longer draw in fast forward mode. + Changed the default playback range for effects in the timeline from 1000 seconds to 10 seconds, and fixed the timeline so that the playback range is serialized into the asset which will persist the setting across loads. + Fixed scrubbing in the timeline so that it doesn't immediately reset when scrubbing backwards. + Added a button to the timeline track for enabling and disabling isolation mode for emitters. + Added a checkbox to the timeline to enabled and disable emitters from the timeline. + Fixed PinToNiagaraVariable so that it asserts if bNeedsValue is specified and it can't actually provide a value. + Create a class called FNiagaraStackFunctionInputBinder which allows binding to an input of a function on a stack so that you can easily set and get the value of the input without having to worry about modifying the graph or rapid iteration parameter sets directly. #tests Existing auto-tests and 1 new test for life cycle changes. Change 3867179 by Frank.Fella Niagara - Turn off GPU simulation for test assets for Shaun. Change 3869201 by Simon.Tovey Bypassing JonLs issue #tests no longer crashes. Change 3869897 by Frank.Fella Niagara - Fix crashes when using the skeletal mesh data interface. NOTE: The change to the actual skeletal mesh data interface code doesn't seem needed, but without it, it crashes with the stomp allocator on. We'll have to investigate further. Change 3870487 by Frank.Fella Niagara - Always generate cached skin data immediately, and make sure we're not indexing triangles that don't exist. This is a temporary fix to avoid a crash when changing the skeletal mesh source on an effect in the level from the details panel. Change 3877378 by Frank.Fella Niagara - Update the burst and lifecycle modules with new metadata for incoming timeline changes. Change 3877564 by Frank.Fella Sequencer - Fix a few more places which were modifying sequencer data without calling NotifyMovieSceneDataChanged. Change 3877565 by Frank.Fella Niagara - Remove old unused burst code from some runtime classes. Change 3877567 by Frank.Fella Niagara - Add support for keying bursts on the timeline which is configured using script metadata. Change 3877699 by Frank.Fella Niagara - Fix a crash in the new timeline code for when you have bursts, but you have inputs on the emitter lifecycle bound, also set lower bound of view range of the timeline to be -.1 so that you can more easily interact with keys at 0. Change 3877715 by Frank.Fella Sequencer - Update the change type when pasting keys from the clipboard from Unknown to TrackValueChanged to avoid unnecessary work. From code review on last change. Change 3879285 by Simon.Tovey A couple of fixes for using struct constants #tests Jon's case now compiles and works correctly. Change 3879378 by Frank.Fella Niagara - Fix a few spots where recursive graph traversal was visiting nodes multiple times because of diamonds in the pin connections. This reduces a terrible hang in UNiagaraScriptSource::InitializeNewRapidIterationParameters from 5 minutes to 5 seconds but there are futher issues to investigate becasue even 5 seconds it too long. Change 3879858 by Shaun.Kime Moved the VM script compilation to the DDC in order to facilitate better team compilation behavior. Significant changes to the translator and overall compile workflow to make the data behave better for a future multi-threaded compilation path. In order to know when to compile, a key is generated that uses the compile id's of the graphs that influence the compilation of our node. In this way, if an end user goes and edits a function or module and checks in, the overall compile id will not match b/c that function is in the dependency list of a system downstream. The system will then know to recompile. However, everyone else on the team will generate the same key because the asset in question was checked in with its local compile id already changed. Additionally, we now employ change tracking on traversals from a node graph. These traversals walk through all the nodes leading to a given output node and see if they've been altered. If they have, a new compile id is generated. If not, the old compile id is used. This also means that if you edit a particle update section in the stack, the emitter section won't force the system to recompile. GPU scripts now have their own script slot rather than riding alongside particle spawn scripts. This allows us to address them independently in the translator and put them in the DDC as well. Once the text is generated, we then go back out to the DDC to generate the shader associated. Known issues: + Emitters are sometimes marked dirty on open + Nodes connected to event writes aren't part of the hashing + DataInterface signature changes don't dirty the compiles + Struct changes don't dirty the compiles + On system loading, we go out to the DDC instead of using existing scripts, which is slower.. #tests all auto-tests pass, additional tests run to validate proper behavior Change 3879859 by Shaun.Kime Content update post DDC change Change 3879862 by Shaun.Kime Niagara plugin content to ddc Change 3879958 by Frank.Fella Niagara - Actually fix the bad recursion in this function by using the existing traversal method. Change 3881727 by Damien.Pernuit Niagara - Houdini - Created a separate plug-in for the Houdini CSV Data Interface. Change 3881877 by Simon.Tovey Fix for mac compile issue Change 3882773 by Simon.Tovey Actual fix for Mike Change 3882822 by Shaun.Kime Rather than throw a check, I instead emit an error when we can't match up a data interface and instantiate a CDO version. Not perfect, but this will let you recompile. #tests allows me to open jonathan's file Change 3883538 by Shaun.Kime Moving particle-level scripts to compile with the emitter named Emitter in their internal scripts. This simplifies the dependencies quite a bit, but causes some complexity on the wiring side (most of which we were already doing anyway). Getting rid of some allocations in translation (still more to go). Fixed some of the logic for emitters that had modules of the same name to now properly concatenate. Compile version bumped, so all scripts will be forced to recompile. Not saving this into the test files for now, as I expect this to happen a bit for the near term. #tests all auto-tests pass, creating a new emitter and system on PC works Change 3883552 by Shaun.Kime Fixing renaming to work properly now. It just invalidates the system script compile id's, forcing it to auto-compile. #tests auto-tests pass Change 3884722 by Bradut.Palas Added searchbar with basic name search for Niagara stack #tests none #jira UE-53469 Change 3884793 by Shaun.Kime Adding pragma once #tests no longer complains about duplicate definition Change 3885629 by Wyeth.Johnson Setting up a transient meshrotation framework pre-integration Change 3887440 by Wyeth.Johnson Custom HLSL failure for Shaun Change 3888911 by Bradut.Palas stack search box now has a minimum width of 300 pixels #tests none Change 3890843 by Shaun.Kime Creating a Niagara quaternion type. #tests created in editor, saw default was correct, carried through to VM runtime through attribute viewer Change 3890849 by Shaun.Kime Porting over 4.19 fix to Dev-Niagara #tests allows creation of valid scripts even when ini is cleared. Change 3891088 by Frank.Fella Sequencer - When getting selected tracks for the external selection api, include tracks if any of their child nodes are selected. This matches the behavior object guid external selection. Change 3891114 by Bradut.Palas Fixing crash that sometimes happens if a stack tree changes while a stack search is active #tests none Change 3891131 by Frank.Fella Sequencer - Move section headers for bool, int, vector, and color to the public directory so they can be used by the niagara level sequence integration. Change 3891165 by Wyeth.Johnson error for shaun Change 3891354 by Shaun.Kime Adding Quat struct to more locations. Now treated like hlsl float4. #tests EulerToQuaternion now compiles Change 3891463 by Bradut.Palas Fix crash that sometimes happens when deleting module and hitting Ctrl-Z to undo (the condition for removing the listeners from the rootentry should not be tied to the validity of weak pointers for system and emitter, because sometimes they are out of sync when changing the graph) #tests none Change 3891641 by Wyeth.Johnson resave node Change 3893143 by Shaun.Kime Fixing issue where you try to bind a vertex color sampler to a mesh without it. We failthe binding rather than crash due to a check later. Also fixed up error logging to only mention the one that failed. #tests can open NiagaraSystem'/Game/FX/SkeletalMeshDissolve/EmittersAndSystems/FightSceneDissolve.FightSceneDissolve' with an error.. Change 3893528 by Bradut.Palas fix another crash when search results are invalidated during search #tests none Change 3893830 by Shaun.Kime Fix for copy & paste of comment boxes #tests can now copy and paste comment boxes Change 3894012 by Bradut.Palas no longer executing search tick if the rootentry is null #tests none Change 3894828 by Frank.Fella Niagara - Runtime changes to support sequencer animation + Reset the simulation when force solo is changed on the component. + Invalidate the render data and clear the buffers when resetting to avoid previously rendered particles from drawing. + Automatically sync the override parameters in the component when the source assets exposed parameters change and removed forced syncing from various places. + Remove lots of refresh code from the niagara component details which should not be neccessary anymore. #TESTS Ran autotests, tested through the UI while building the sequencer tests asests. Change 3894832 by Frank.Fella Niagara - Level sequence support for spawning and animating system life cycle and select user parameter types. #Tests Ran existing tests and added a new test to verify added functionality. Change 3896944 by Bradut.Palas safeguard entries with no search items (it actually can be null) #tests none Change 3896948 by Bradut.Palas Fix assert when dereferencing source array (no need for a raw pointer to the array since it's initialized with the content anyway) #tests none Change 3896950 by Bradut.Palas fix compile error with previous commit #tests none Change 3897698 by Frank.Fella Niagara - Fix some safety issues with parameter initialization on the niagara component. + Kill the current system if we synchronize parameters to avoid issues with data interface lifetime. + Always sync parameters when the asset is set to prevent missing data interfaces in the override list. + Add an enum to control how data interface parameters are handled when calling CopyParametersTo. + When the system instance is copying the asset parameters, have it copy data interfaces by reference so that it's not creating data interfaces copies which will be deleted at the next garbage collection. #Tests Auto-tests, also doesn't crash anymore when opeining Jonathan's disolve effect and then opening a level. Change 3897953 by Frank.Fella Niagara - Remove some namespace restrictions from the code that generates the available parameters to read from in the stack UI since it was preventing the use of custom namespaces in modules and it was not clear what issue it was solving since we already prevent scripts from addressing parameters from lower level scripts. Also move user parameters to their own menu section. #Tests Custom namespaces are usable again in the stack. Change 3898926 by Bradut.Palas Fix for crash caused by garbage collection and async search #jira UE-55284 (Stack search doesn't work on collapsed entries) now searching through unfiltered children, will need extra fixes on the stack to eliminate "ghost" results" Both are still under code review, submitting because they are simple to rollback and harmless to other features. #tests none Change 3899069 by Shaun.Kime Parallel compilation Major changes: Rather than a custom streaming version that we know influences a rebuild, I'm moving away to a guid that you need to regenerate if you change the compiler in any meaningful way needed for multiple reasons, 1) if two people are making changes to the compiler, having something other than a guid as the value makes the content of the ddc ambiguous 2) when iterating I often need to make multiple changes to get to a working final result, bumping the version number each time that happens gets old fast We fully clone the input graph to do the compile in the background. While the translation step is not a huge amount of time, it keeps the main thread responsive. We currently have a big critsec around the crosscompiler to bytecode as it isn't threadsafe. Future changes will push this to the ShaderCompilerWorker. #tests all tests pass as well as stress tests around saving while compilng, long compile times, etc. Change 3899071 by Shaun.Kime Fixing the availability flags for system and emitter scripts. #tests all auto tests pass Change 3899077 by Shaun.Kime Fixing assets to have their wait on compile finished checkbox checked in the editor for testing #tests n/a Change 3899114 by Wyeth.Johnson Random bool custom hlsl node Change 3899184 by Bradut.Palas implemented categories for module inputs (now inputs can be assigned a category in the module editor and they will be grouped by those categories in the Niagara stack) #tests none Change 3899329 by Bradut.Palas fix broken commit by adding missing new files NiagaraStackInputCategory.cpp and .h #tests none Change 3899439 by Yannick.Lange Niagara reroute node. Change 3899516 by Shaun.Kime Official angle conversion modules. #tests made a local test emitter that converted back and forth between angles. Results were correct. Change 3900193 by Shaun.Kime Fixing build #tests now compiles Change 3900474 by Shaun.Kime Fixes to help Mac compile #tests n/a Change 3901131 by Simon.Tovey Warmup feature. CPU Sim only. Also has ability to advance simulation by tick count or seconds via BP/C++. Includes some engine tests. #tests editor + autotests Change 3901455 by Frank.Fella Niagara - Add WITH_EDITORONLY_DATA to prevent non-editor compile failures. Change 3902477 by Frank.Fella Niagara - Fix FNiagaraEditorTypeUtilities to be a thread safe TSharedFromThis since it's always created with a thread safe shared pointer, also fix up issues related to this change. Fixes a crash which occurrs when it's the target object of a delegate binding. #Tests adding a curve data interface to a parameter collection no longer crashes. #jira UE-55403 Change 3903478 by Shaun.Kime No longer doing the check if compiling on load is enabled as this always forces different change ids' #tests n/a Change 3903783 by Shaun.Kime Trimming down excess log spew #tests auto-tests pass Change 3905753 by Shaun.Kime Made Sine(Degrees), Sine(Radians), and Sine, and the variants thereof for trig functions. #tests n/a Change 3905759 by Shaun.Kime Auto tests for mesh orientation #tests these now pass Change 3905762 by Shaun.Kime These files needed to be resaved for some reason to keep passing. Change 3906727 by Bradut.Palas Curve UX improvements #jira UE-55134 #tests none Change 3908177 by Shaun.Kime Fixing build due to typo #tests now compiles Change 3908199 by Shaun.Kime Trying to fix compilation when destroying objects. We cannot safely attach anything beneath us at this point ,we just need to clear out the queues. #tests normal work day-to-day Change 3908201 by Shaun.Kime Working to fix crashes where the component was destroyed out from underneath us due to PIE shutting down and we have a Niagara item editable in Blueprint or world editor. #tests n/a Change 3908985 by Bradut.Palas Renaming ColorCurveAsset to CurveAsset to better reflect the actual usage of the variable (fixing copy-paste issue) #tests none Change 3909222 by Yannick.Lange Niagara graph connection colors Change 3909436 by Bradut.Palas fix crash in curve ux when importing a linear curve (curve of floats) #tests none Change 3909561 by Bradut.Palas Updating LUT before sending NotifyPostChange when editing curves inline (so that LUT will not go out of sync) #tests none Change 3910010 by Yannick.Lange Use new Niagara Actor icon Change 3910191 by Yannick.Lange Fix viewport widget showing up in the viewport when pressing W, E or R. #jira UE-55142 Change 3910213 by Frank.Fella PropertyEditor - PropertyRowGenerator - Added features and fixes to support integration into niagara's stack view. + Added a method to get filter/search strings for an IDetailTreeNode to support external searching and filtering. + Added a delegate to the layout builder for when one of it's owned nodes has it's visibility forcibly changed by a customization. + Changed the filtering so nodes are generated for properties marked as advanced. + Pass the notify hook down to the detail utilities so that change notifications work as expected. + Add layout data for the widgets returned from the IDetailTreeNode to prevent alignment and sizing issues in custom implementations. Change 3910307 by Frank.Fella PropertyEditor - Missed in last checkin. Change 3910509 by Frank.Fella Niagara - Removed nested details panels from the stack and integrate them properly plus other fixes. + Generate rows for nested objects using the details panel property row generator. + Fix the horizontal sizing for niagara parameter editors. + Add an IsValid() method to the base niagara stack entry so that derived classes can know if the associated view models are still valid when processing events. This is a temporary measure to fix a crash in the user parameter UI. + Set stack entries to be expandable by default and delete usages which were setting it to true. + Highlight the active search result with a border since property rows can't highlight text. Change 3911653 by Frank.Fella Niagara - Fix stack spacer sizing. Change 3911667 by Frank.Fella PropertyEditor - Actually fix the notify hook handling in the property row generator. Change 3911896 by Yannick.Lange Niagara function input context menu. Change 3911900 by Yannick.Lange Project setting for not showing comment bubbles. Change 3911996 by Yannick.Lange Niagara fix if node persistent guids for older nodes. The OutputVarGuids are always synced on PostLoad. Change 3912221 by Wyeth.Johnson Renderer Icons for timeline Change 3912608 by Bradut.Palas stack style refactor #jira UE-55399 #tests none Change 3913063 by Wyeth.Johnson Icons for stack added, including new system param png Change 3913618 by Shaun.Kime Fixing two of the most common Illegal call to StaticFindObject() errors while compiling. #tests ran through compilation after changes. Change 3914369 by Bradut.Palas Using new SystemParams.png icon provided by Wyett (instead of the old "Parameters.png") #tests none Change 3914782 by Wyeth.Johnson Adjusting icon for update to not indicate "flow" Change 3915738 by Shaun.Kime Moving away from the generic and super-slow EdGraphSchema ShouldAlwaysPurgeOnModification being true to using the same mechanism we use to invalidate the compile to synchronize nodes. This should be substantially faster. #jira UE-55463 #tests ran through a variety of tests creating and wiring nodes Change 3915739 by Shaun.Kime Assignment nodes need to invalidate the graph for compile. Change 3915741 by Shaun.Kime Making default values more accessible and making it possible to route renderers to use different values than the defaults. #tests n/a Change 3915798 by Frank.Fella SearchBox - Add options to show the number of search results and an option to show a throbber when a search is active. Change 3915966 by Shaun.Kime Changing the default for velocity to 0,0,0 as requested by Wyeth #tests n/a Change 3915982 by Shaun.Kime Making the default text more readable #tests n/a Change 3916237 by Frank.Fella PropertyEditor - Change the DetailCategoryBuilderImpl so that it sets the horizontal alignment to fill for value widgets when generating stand alone widgets so that the behavior in the property row generator matches the behavior of the property grid. Change 3916240 by Frank.Fella Niagara - Should prevent some recent crashes due to stack entry delegates and lifetime. Change 3916261 by Frank.Fella Niagara - Lots of minor stack ui fixes and adjustments + Tweaked padding in a bunch of different places. + Added a dark background behind the stack and stack header to prevent the colors from bleeding together. + Fixed the group text not being white anymore. + Hooked up new features of the search box for showing the search result data and an is searching throbber. + Fixed an issue where the current search result couldn't be interacted with. + Fix some other inconsistencies with searching where you might jump more than one result. + Replace the checkbox for showing curve in the curves tab with an icon based button. (icon is placeholder) Change 3916833 by Shaun.Kime Fixing issue where the system wasn't set to wait for compilation on load, sometimes leading to failures for auto-tests #tests this test now passes when forced to recompile Change 3916846 by Shaun.Kime Missed one system in the scene. #tests n/a Change 3917458 by Shaun.Kime Fixing another potential race condition on the DDC. #tests n/a Change 3918349 by Frank.Fella Niagara - Invalidate the node visuals when reallocating pins. #Jira UE-55698 Change 3918783 by Olaf.Piesche Correct 'temp' to 'Temp' in map set Change 3919262 by Shaun.Kime We weren't properly updating the default values for user data interface components when tweaked in the editor. #tests open skinned mesh auto test system change the preview for the user skinned mesh to be SK_Mannequin_Niagara. It now updates, it didn't before. Change 3919602 by Shaun.Kime Fixing the skeletal mesh to now clamp to the end of the index buffer for safety as well as adding IsValidTriCood. This lets us keep going even when swapping out the skeletal mesh underneath. Tested out isvalidtricoord in the test skinning module. #tests auto tests pass #codereivew simon.tovey Change 3921701 by Yannick.Lange Make Vector2 and Vector4 default blue color to be consistent with blueprints. Change 3922331 by Damien.Pernuit Niagara - Houdini - Added support of CSV File as UAsset (HoudiniCSV) Modified the Data Interface to use the CSV asset instead of the imported buffers from the CSV File Path. Added some new functions to the DI: GetLastParticleIndexAtTime() GetCSVPositionAndTime() GetCSVVectorValue() GetCSVFloatValueByString() Change 3923118 by Simon.Tovey PS4 compile fix. Change 3924934 by Bradut.Palas fix Mac compile issues #jira UE-55426 #tests none Change 3925168 by Bradut.Palas Curve logspamming #jira UE-55593 #tests none The UpdateCompiledDataInterfaces would end up comparing LUTs when copying curves and the source LUT was out of date. Change 3925366 by Frank.Fella Slate - SMenuAnchor - Fix the implementation of "BelowRightAnchor" to align the right edge of the menu with the right edge of the anchor. There aren't any other usages of this in the engine as far as I can tell, hopefully people weren't relying on the broken behavior in a game somwhere. Change 3925423 by Frank.Fella Niagara - Remove the large add buttons from the stack and add smaller add buttons in the group headers. Change 3925877 by Olaf.Piesche New collision modules, separating query, linear and angular impulse; Solve forces and velocity takes care of integrating f->v->p and fA->vA->O; linear impulse module would probably be cleaner by zeroing velocity on collision and calculating a force instead of setting new velocity directly Change 3926582 by Simon.Tovey PS4 compile fix Change 3927401 by Shaun.Kime Fixing events due to added member #tests all tests pass as of 3925423 with this change Change 3927496 by Shaun.Kime Getting auto-tests to run Questions: Why did I have to recompile the GPU tests... something is missing in their key generation? Resaved several files. #tests almost all pass now Change 3927582 by Shaun.Kime Fixing last failing auto test #tests all tests now pass Change 3927924 by Simon.Tovey Chunk level vm parallelism. Any execution processing > batch_size chunks will go wide. The batch size is 4 currently but adjsutable via vm.ParallelChunksPerBatch. VM parallelism can be disabled by vm.Parallel 0 Change 3927990 by Shaun.Kime Submitting redirector Change 3928426 by Frank.Fella Niagara - Always propagate rapid iterations parameters when merging an emitter. Change 3929823 by Frank.Fella Niagara - Fix hlsl generation for system/emitter spawn script so that we read the engine and user parameters from the data set instead of initializing them to 0. #Tests Full recompile + auto-tests Change 3929983 by Simon.Tovey Curve LUT Interpolation + updated test altered by it. Change 3930551 by Frank.Fella Niagara - Fix what looks like a copy/paste error in the SNiagaraSelectedEmitterGraph destructor which was preventing clean removal of delegates and causing a crash. #Tests closing the "Selected Emitter Graph" tab and then changing the selected emitter no longer crashes. Change 3932695 by Damien.Pernuit Niagara - Houdini: Houdini CSV Asset: - Packed vector values in the CSV file are now properly supported (not just for Position/Normal) and can be of any size. - Added support for reimporting Houdini CSV files. - Added an "open in text editor" entry in the context menu. - Improved error/warning logging during the parsing of the file Houdini Niagara Data Interface: - Added GetParticleIndexesToSpawnAtTime(): New helper functions returning the min index, max index and number of particles to be spawned for a given time value. Uses an internal LastSpawnIndex to avoid spawning the same particles twice. - Modified GetLastParticleIndexAtTime(): If the CSV file doesn't have time informations, returns false and set the LastIndex to the last particle If desiredTime is smaller than the first particle, LastIndex will be set to -1 If desiredTime is higher than the last particle in the csv file, LastIndex will be set to the last particle's index Change 3933425 by Shaun.Kime Made the spreadsheet debugger capable of capturing in-world systems as long as they are solo'ed. #tests have been running with it for several days, debugging real-world assets stably Change 3933986 by Frank.Fella Niagara - Fixed a bug with merging where added dynamic inputs which changed names could end up with the wrong rapid iteration parameters. Also fixed an issue where added dynamnic inputs would be renamed when they didn't need to be. #Tests Engine tests and fixes custom repro. Change 3934052 by Frank.Fella Niagara - Added a console command to dump rapid iteration parameters for a system or emitter asset. Change 3934436 by Simon.Tovey Fixes for sprite VF depth test failure issue Change 3934658 by Frank.Fella Niagara - Make disabled modules visually distinct. #Tests General stack use. Change 3935383 by Shaun.Kime Fixing mac compile errors #tests n/a #jira UE-55911 Change 3935420 by Yannick.Lange Niagara parameter UI first version. Change 3935482 by Yannick.Lange Add missing files for parameters Change 3935591 by Shaun.Kime more macos compile #tests na Change 3935637 by Shaun.Kime Reverting to prior behavior #tests na Change 3936541 by Yannick.Lange Remove the merge up menu entry for set variables module items. Change 3936841 by Wyeth.Johnson Bool comparison dynamic input Change 3936895 by Simon.Tovey A few perf improvements and fixes to the SetSolo transfering between solo and batched so all lightning sims can run batched after they're warmded up. Change 3936899 by Simon.Tovey Missed a file Change 3937178 by Krzysztof.Narkowicz Fixed bHasSkipOutputVelocityParameter for shaders without PreviousLocalToWorldMatrix (e.g. particles) #jira UE-50914 Change 3937222 by Yannick.Lange Random event spawn Change 3937292 by Yannick.Lange Fix Adding a new parameter then renaming it the default name deletes the new parameter #jira UE-55994 Change 3938472 by Yannick.Lange Fix new parameters in emitters saving by using the editable emitter. Change 3938474 by Yannick.Lange - Store graphs as weak object pointers in the parameter UI. - Allow right mouse menu on parameters in the system toolkit. - Refresh only the parameter actions when deleting an entry instead of refreshing the graphs aswell. Change 3938525 by Yannick.Lange Fix creating an unique FName every tick for parameterstores by using a FString instead. Change 3938596 by Shaun.Kime Macos compile #tests n/a Change 3939362 by jonathan.lindquist Adding a new Component Spacing input to the debug value functions. This will allow users to make better use of space when debugging values. Change 3939365 by Shaun.Kime Back out changelist 3936895 and 3936899 Leaving in some changes around stats as they should be harmless. These changes were removed b/c they added poor perf to Jonathan's dissolve effect and also caused multiple tests to fail in engine tests. #tests all tests pass besides Yannick's FName/FString warning, with the exception of BPTimeControl, Hypnotizer, and MeshOrientation, which seem to be off by one frame, but have been consistently off for several days (CL 3929823 had same issues for me) Change 3939367 by jonathan.lindquist Adding greyscale output Change 3939368 by jonathan.lindquist Changing the pin order Change 3939377 by Shaun.Kime Allows the unnormalized lut table flag to be copied over #tests all tests pass besides Yannick's FName/FString warning, with the exception of BPTimeControl, Hypnotizer, and MeshOrientation, which seem to be off by one frame, but have been consistently off for several days (CL 3929823 had same issues for me) Change 3939379 by Yannick.Lange Rename FParameterStore Name to DebugName to prevent loading a FName into a FString with existing assets. Change 3939382 by Shaun.Kime Adding the ability to have a default curve index with a custom switch node. #tests all tests pass besides Yannick's FName/FString warning, with the exception of BPTimeControl, Hypnotizer, and MeshOrientation, which seem to be off by one frame, but have been consistently off for several days (CL 3929823 had same issues for me) Change 3939383 by Shaun.Kime Converting existing curves over to using the new default pin #tests all tests pass besides Yannick's FName/FString warning, with the exception of BPTimeControl, Hypnotizer, and MeshOrientation, which seem to be off by one frame, but have been consistently off for several days (CL 3929823 had same issues for me) Change 3939501 by Shaun.Kime Submitting missing files #tests n/a Change 3939580 by Wyeth.Johnson Default curve indexing to three more DIs Change 3940122 by Yannick.Lange Parameters view: - Jump to new parameter added and request rename for new parameter. - Remove adding parameters to the parameterstore when a pin is requested. - Only show make new parameters in the dropdown to add a new parameter. - Use Sections of UI as types instead of int32. Change 3940214 by Bradut.Palas fix crash when rename skeletal mesh user variable #jira UE-55236 #tests none Change 3940215 by Bradut.Palas undo not working in graph editor #jira UE-55466 #tests none Overriding the BreakPinLinks methods to include a transaction Change 3940250 by Bradut.Palas Creating stats tab in module toolkit to show LastOpCount #tests none Change 3940251 by Bradut.Palas #jira UE-55684 create inline menus for stack #tests none Change 3940262 by Simon.Tovey Back out changelist 3939365 with fixes Tests all now pass Change 3940333 by Shaun.Kime Nullptr check #tests n/a Change 3940338 by Krzysztof.Narkowicz Niagara sprite particles - implemented get previous position in order to fix sprite particle motion vectors #jira UE-52865 Change 3940407 by Yannick.Lange Create pin on map get and set node when dragging without recompiling the graph. Change 3940534 by Shaun.Kime Making sure that collision returns defaults of 0 if nothing was found. #tests auto-tests that have been passing still pass Change 3940709 by Simon.Tovey Temp hacks for the skeletal mesh painting issues. Change 3940960 by Yannick.Lange Only build parameter menu once when graphchanged is called multiple times in a frame. Also use the existing metadata from graph to build the parameter menu, because the metadata already looped through all nodes and pins. Change 3941019 by Yannick.Lange Meta data UI refresh next tick to avoid refreshing multiple times a tick. Change 3941853 by Simon.Tovey Adding more dynamic parameters Change 3941957 by Frank.Fella Property Editor - Fix issues with property row generator to support the niagara stack. + Make the detail tree node name accessible through the interface, and fix the implementations for category group and property item. + Add a temporary fix for passing instance customizations from the property row generator to the detail property row through the detail layout builder. This should be unified in a nicer way, but this will work for the time being. Change 3942174 by Frank.Fella Niagara - Stack UI Pass + Advanced rows are not handled properly per item. + Expanded and scroll state is now saved in editor data per asset. + Added a "View Options" drop down for showing all advanced rows, and for showing/hiding outputs. + Added an option to collapse all stack items from the emitter header context menu. + Added support for "Edit Conditions" on module and dymaic inputs which will enable and disabled an input based on the value of another input. This includes showing a checlbox inline for the edit condition toggle input. + Added support for "Visible Conditions" on module and dynamic inputs which will hide and show inputs based on the value of another input. + Removed the pencil icon for locally editable values in the stack. + Fixed issues with invisible search results. It's still possible for a search result to not highlight the text correctly, but the outline never disappears. + Removed pinning for module inputs. + Fixed the event handler properties so that they use the property row generator instead of an embedded details panel. + Unified indent handling across all stack classes. + Unified stack editor data across all stack classes. Change 3942427 by Simon.Tovey Another hack for vertex painting tool Change 3942453 by Simon.Tovey Some more hacks for skel mesh vertex painting until Jurre's rework is ready. Change 3942799 by Yannick.Lange Rebuild metadata, input and output parameters UI next frame instead of on every graph changed call. Change 3942833 by Frank.Fella Niagara - Fix the visibility of the advanced expander item. Change 3942923 by Yannick.Lange Revert using metadata for parameters to looping through pins to find parameters in maps not connected to anything. Temporary fix to remove used parameters if they are found in the graph. Change 3943094 by Wyeth.Johnson Rollback //UE4/Dev-Niagara/Engine/Plugins/FX/Niagara/Content/Modules/Spawn/Location/SphereLocation.uasset to revision 5 Change 3943154 by Wyeth.Johnson Metadata to sphere location module Change 3943256 by Wyeth.Johnson Testing out sweet new metadata control Change 3943374 by Olaf.Piesche Fixing mesh motion blur Change 3943382 by Olaf.Piesche Turning on base pass velocities until I can fix separate vel pass for particles Change 3943471 by Yannick.Lange Emitter view stats only show particles count. Use Niagara.EmitterStatsFormat 0 and 1 to switch between all data and only particle count. Default is 1 to only show particle count. Change 3943497 by Yannick.Lange Paramater map remove FTickableEditorObject and use SWidget::Tick Change 3943589 by Olaf.Piesche -Fix for linear impulse (offset by 1/2*velocity*dt instead to avoid distracting bounciness) -Collision Rest; add after impulse modules to make particles rest if in collision under threshold velocity magnitude Change 3943644 by Olaf.Piesche Turn shader development mode back off Change 3943718 by Olaf.Piesche Fix vertex factories Change 3943776 by Olaf.Piesche Properly calculate old particle position using dt for velocity rendering Change 3943780 by Frank.Fella Niagara - Fix ensure when removing dynamic inputs due to incorrect logic which would have left unused nodes in the graph. Change 3943870 by Yannick.Lange Parameter drag drop window Change 3943994 by Frank.Fella Niagara - Fix some editor settings not saving across sessions. Change 3944056 by Shaun.Kime Updating to replace values reset when Wyeth resaved files. #tests DrawOrderGPU, DrawOrder, and TestDifferentInactiveEmitters now pass Change 3944068 by Simon.Tovey Back out of my changes to vertex painting and replaced with Jurre's fixes. Change 3944174 by Frank.Fella Niagara - Fix stack categories so that they don't freak out when the stack is refreshed, and also remove the uncategorized heading and move uncategorized inputs to the top. Change 3944313 by Shaun.Kime Updated screenshots after motion blur Change 3944321 by Shaun.Kime Fixing error message to be clearer about a disconnected Get node. #tests n/a Change 3944351 by Shaun.Kime Making safe against weak pointers going away. Track error encountered by Jonathan. #tests n/a Change 3944368 by Yannick.Lange Remove automatic adding prefix "particles." when renaming functioninput. Change 3944383 by Shaun.Kime Just adding some more nullptr check #tests n/a Change 3944384 by Shaun.Kime Providing more context for a check that existed previosuly and was encountered by Wyeth today #tests n/a Change 3944872 by Yannick.Lange Remove old material parameter node. Change 3945209 by Shaun.Kime Fixing possible infinite recurson on child array size of zero #tests n/a Change 3945865 by Yannick.Lange Spreadsheet filter for output attributes Change 3946091 by Simon.Tovey Per particle sorting for translucent sprites and meshes Change 3946095 by Simon.Tovey Updated screens for dynamic param tests Change 3946378 by Olaf.Piesche Another sprite motion blur fix Change 3946864 by Shaun.Kime SkinnedMesh per-instance data requires 16 byte alignment due to usage of FMatrix. We were not guaranteeing that in our per-instance data system. We are now enforcing that to be true by aligning all memory size requests. #tests autotests pass Change 3946928 by Wyeth.Johnson Skeletal mesh location metadata. THIS VERSION ALSO CRASHES ON SAVE FYI Change 3946934 by Frank.Fella Niagara - Clean up rapid iteration parameters on compile. #Tests - Fixes the jira below, all auto tests which were currently passing still pass, and GDC effects load and look correct. #jira UE-55932 Change 3946936 by Frank.Fella Niagara - Fix crash when undoing adding a dynami input. Change 3947213 by Simon.Tovey Fix for thread safety in collision data interface. Previously I'd made them thread safe between VM chunks but they already weren't safe between system instances. Change 3947279 by Simon.Tovey Fixed thread safety issue with niagara global dynamic buffer Change 3947788 by Simon.Tovey Fix enum property warnings Change 3947849 by Olaf.Piesche Normalize orientation quats. Safety first. Change 3947877 by Frank.Fella Niagara - Fix a crash when editing meta-data for a module currently open in a system or emitter editor stack. This updates the FNiagaraStackFunctionInputBinder to track the lifetime of the default pin correctly. Change 3948445 by jonathan.lindquist Inverting alpha output Change 3948615 by Olaf.Piesche Don't access data layouts that are invalid because their bindings don't exist Change 3949361 by Yannick.Lange Command to expand all groups and collapse all items of those groups in the stack. Change 3949365 by Yannick.Lange Missing file for change 3949361 Change 3951123 by Simon.Tovey Fix bug with dynamic parameters in Niagara mesh particle VFs Change 3951199 by Simon.Tovey Fix for issues caused by unsafe reads of GT data from RT Change 3951293 by Olaf.Piesche Workaround for jittering particles with collision at rest state; will need to revisit after GDC Change 3951533 by Yannick.Lange Collapse parameter menu by default Change 3952106 by Frank.Fella Niagara - Fix data interface input initialization when inserting modules and dynamic inputs. We now put all inputs into categories in the stack and this code didn't handle that. Change 3954809 by Frank.Fella HoudiniNiagara - Add include to fix CIS incremental build. Change 3954857 by Frank.Fella Niagara - Accept newer versions of 3 automated tests images as they are stable and still look correct for what they are testing. Change 3954935 by Frank.Fella Niagara - Fix a crash in the skeletal mesh sampling info details customization when a mesh has no skeleton. Change 3954969 by Simon.Tovey Compile fix for gpu emitters Change 3955012 by Frank.Fella Niagara - Fix clang and deprecation warnings. Change 3955988 by Olaf.Piesche Fixing collision queries (separating line query trace direction and velocity, so we can look a frame ahead properly); various fixes to the impulse modules; rest module now allows for color change when particles are set to rest. This checkin should stabilize collision dynamics substantially. Change 3956730 by Yannick.Lange Cleanup parameter Change 3957065 by Bradut.Palas enable/disable mechanism for renderers #tests none Change 3957802 by Olaf.Piesche -Removing Velocity parameter from collision query DI, since velocity at query time is known and can just be passed along in temporary parameter; this stops the compiler from falling over in unity builds and also makes the Perform Query function more sane as an actual line check -Put some safeguarding against non-collisions (v.n>0) reported as intersections into the collision query module to avoid instances of particles being pushed through geometry -Updated modules to use the new function signature #tests modular explosion test map, EngineTests Change 3957804 by Olaf.Piesche Updated tests for 3957802 Change 3957859 by Frank.Fella Niagara - Add missing #if to fix some of the nightly build errors. Change 3958065 by Olaf.Piesche Fix GPU sim hlsl for the collision data interface; should make GPU collision bounce test run again Change 3958302 by Olaf.Piesche modified test for sane depth bounds; accepting new results; some changes to hlsl for collision data interface Change 3959007 by Simon.Tovey Further defining the barrier between GT and RT data. Not finished yet, especially for GPU sims but we're heading in the right direction. Change 3960004 by Bradut.Palas QOL change, now committing search text in the stack (pressing enter) will jump to the next occurrence. #tests none Change 3960019 by Frank.Fella Niagara - Preemptively fix up stack related header includes to avoid manual merges. Change 3964217 by Bradut.Palas Fixing compile issue after renderer enable feature(the Isolate features require the WITH_EDITORONLY_DATA preprocessor directive to be enabled) #tests none Change 3964581 by Frank.Fella Niagara - Get things compiling again after merge. Mostly include fixes and commeting out lots of sequencer related stuff that needs to be fixed. Change 3965057 by Frank.Fella Niagara - Fix compile issues in the houdini plugin. Also add the houdini pluging to EngineTest so that it compiles by default when running tests. Change 3965075 by Frank.Fella Niagara - Fix another include issue that was caught on the build machine. Change 3965308 by Frank.Fella Niagara - One more header fix. Should fix the win64 build in CIS. Change 3965313 by Frank.Fella Niagara - Fix in editor playback. The timeline data is still broken. Change 3965482 by Yannick.Lange Stack source taken apart into different files. Change 3965863 by Shaun.Kime Fixes scope level variable definition causing my local build to fail #tests n/a Change 3965866 by Shaun.Kime Crash fix when the module is missing. Now show an error message as well as checking for script validity before calling method on it #tests n/a Change 3968174 by Frank.Fella Niagara - Fix more merge fallout. The emitter/system editor timeline now matches the stack data again. Change 3968183 by Frank.Fella Niagara - Delete commented out include from merge. Change 3972162 by Frank.Fella Niagara - Updated level sequence testing assets. Change 3972880 by Shaun.Kime Merging using DevNiagaraToGDC2018 Allowing disabled modules to still influence parameter maps. #tests n/a Change 3973269 by Shaun.Kime Disabling warning about divide by zero as it is often incorrect #tests n/a Change 3973273 by Shaun.Kime Forcing all three planes to be GPU #tests n/a Change 3973307 by Shaun.Kime Fixing CIS win32 errors #tests n/a Change 3973374 by Shaun.Kime Fixing minor static analysis warnings #tests n/a Change 3976107 by Shaun.Kime Updating multiple files as they have the unversioned file warning #tests auto tests now show green Change 3976114 by Shaun.Kime Taking snapshots after the integration for time control to clear automated tests. Frank was uncertain about the current behavior being correct, but didn't want to hold up integration for that. #jira UE-57117 Change 3976119 by Shaun.Kime Makiing GPU shaders contain the dependencies and the compile id's and other items so that they update properly. #tests auto-tests now pass Change 3976449 by Shaun.Kime Adding additional debugging to logs #tests n/a Change 3977172 by Frank.Fella Niagara - Fix issues with the level sequence integration for niagara caused by the integration from main, and accept the new test image. This code should be updated at some point to use the new channel blending in sequencer. NOTE: There is still a timing issue that is evident in the automated test screen shot due to float timing and rounding issues in niagara, but the sequencer code is functioning correctly. Change 3977362 by Bradut.Palas UE-55601 curve snapping not working in Niagara curve editor #tests none Change 3977363 by Bradut.Palas exposed added external asset for function input so it would appear in context menu in the Niagara stack. #tests none Change 3977368 by Bradut.Palas #jira UE-51052 If you undo an emitter rename we get invalid values The CachedUsageInfo got emptied but it didn't get restored by the undo, sending the system in an endless Compile() loop Added a Modify() call in the UNiagaraScriptSource::InvalidateCachedCompileIds() #tests none Change 3978716 by Shaun.Kime Fixing half of CIS static analysis warnings and localization symbol dupe warnings from Jamie Dale #tests auto tests pass other than known level sequence test Change 3978857 by Shaun.Kime The map SpawnTest niagara actor didn't have its wait for compilation flag set, potentially leading to artifacts. Disabling for now as that didn't resolve the issue. Change 3979594 by Shaun.Kime Potential fix for cook on Orion #tests n/a Change 3979713 by Shaun.Kime Fixing several more CIS static analysis warnings as well as duplicate localization string warnings from Jamie Dale #tests n/a Change 3980017 by Shaun.Kime Fixing CIS static analysis warnings as well as duplicate localization string warnings from Jamie Dale #tests n/a Change 3981859 by Shaun.Kime Fixing crash in Paragon when the normals buffer was not present during startup with just UI screens. #jira UE-57188 #tests got through to paragon main screen, related auto-tests pass Change 3982685 by Shaun.Kime For some reason, when Lightmass is spinning off workers, the render thread is null, causing us to trigger checks that we shouldn't trigger when killing of system instances. #jira UE-57214 #tests all auto-tests pass Change 3983902 by Simon.Tovey Speculative fixes for mac errors regarding niagara vertex decls. Change 3984023 by Andrew.Rodham Sequencer: No longer upgrade bIsInfinite for section types that do not support open ranges Change 3986727 by Wyeth.Johnson Fixed add velocity from point to work in more situations, not cause errors regardless of stack location, made it more programmable with inputs, and added metadata Change 3988114 by Wyeth.Johnson fixed color and inherit parent vel Change 3989175 by Simon.Tovey Improved VM error reporting. #tests engine tests Change 3995007 by Yannick.Lange Parameter menu in system layout Change 3995192 by Yannick.Lange Fix niagara script details panel search Change 3995291 by Yannick.Lange Parameter menu tooltip fix Change 3997804 by shaun.kime Lookup table is off for this. Keys are 0,0 and 1,1, so you'd expect normalized age as a sampler to just return the same value from lookup. If LUT is disabled, this is true. If LUT is enabled, it isn't, especially the farther one gets from 0. Change 3998124 by Simon.Tovey Fixed Curve LUT generation #tests editor #jira UE-57604 Change 3998286 by Wyeth.Johnson Fixed normalized execution index to, you know, work. Change 4000324 by Shaun.Kime Replacing a thread-safety issue where we get an enum on an as-needed basis. This was causing crashes in cooking as you cannot find from the global table while serializing. #tests have not gotten the crash since Change 4000428 by Bradut.Palas UE-55750 focus curve editor when "show" button is pressed UE-55791 user variable curves cannot be shown in the Curve tab These issues were related and touched the same area of code, so I fixed them together. UE-55791 is basically just getting curve data from the system exposed variables too. #tests none Change 4001094 by Frank.Fella Niagara - Fix slowdown in the metadata editor due to delegate rebinding. Change 4001098 by Frank.Fella Niagara - Remove the tool tip from the additional options drop-down for modules since it covers the drop down menu. Change 4001133 by Bradut.Palas Fix curve editor getting focused each time a curve was changed. #jira UE-57708 #tests none Change 4001253 by Frank.Fella PropertyEditor - Fix issues with external root handling. + Fix external nodes not being cleaned up correctly when custom node builders rebuild children. + Fix expanded state being trampled when processing external nodes due to the expanded nodes list being emptied every time RestoreExpandedItems was called. + Fix performance issues with refreshing during tick by moving all calls to RestoreExpandedItems to UpdateFilteredDetails, and then only calling UpdateFilteredDetails once per tick as needed instead of per root property node and per root external node. Change 4003365 by Shaun.Kime If the physical material has gone away, make sure to set value values. Note that if this data interface is going to go on in parallel to the game thread, we'll need something more sophisticated. #tests Win64 tests pass Change 4003367 by Shaun.Kime Making sure that the system has finished compiling before we begin cooking. #tests n/a Change 4003374 by Frank.Fella Niagara - Fix a crash when adding and removing modules and dynamic inputs with data interfaces. #jira UE-57749 Change 4003696 by Shaun.Kime Getting rid of whitelist, now open on all platforms. #tests n/a Change 4005368 by Shaun.Kime Fixing compile error on Linux #tests n/a Change 4013779 by Shaun.Kime Interpolated spawn on GPU does not yet work but checkpointing work. + Added AdditionalDefines to the VMCompileId, switched interpoalted spawn to use that + Added rough interpolated spawn support to translator by refactoring away from specific calls and hard-coded update/spawn somewhat... could improve for events + Revised shader variables away from Phase0/Phase1 terminology to the true Update/Spawn meaning. Leaving the phase numbers as an implementation detail within the usf. + Added ToString to ParameterStores for debugging + Changed GPU ExecIndex() logic to actually work similar to the VM #tests collision gpu fails Change 4015355 by Simon.Tovey Persistent IDs final. Still need to change the compile ID parts over to use the new additional defines but the core functionality is in. #tests editor + engine tests Change 4018445 by Simon.Tovey Some missing assets Change 4021647 by shaun.kime Moving jonathan's DebugParticleData to Niagara Extras Change 4024809 by Yannick.Lange Parameter map hover text using metadata description. Change 4025042 by Wyeth.Johnson Dogfooding the skeletal Mesh location module w/ comments, reroute pins, map gets and sets, metadata, tooltips, etc. Change 4025236 by Shaun.Kime Working on getting interpolated spawning working. Submitting to get assistance from Simon. ... PLEASE DON'T SYNC UNLESS YOU'VE SPOKEN TO ME... #tests collision test on GPU is better, but not yet right.. ribbon id emitter is ensuring on LUT table generation Change 4025372 by Shaun.Kime Making the debug particle data stay the same size as the base particle for easier debugging. #tests n/a Change 4025701 by Shaun.Kime Debug asset for Simon #tests n/a Change 4027865 by Shaun.Kime Fixing parameter map stores to properly handle reset. Previously was leaving around padding info from previous version of the script which could be totally wrong. #tests now don't crash Change 4029638 by Wyeth.Johnson Refactor Skeletal mesh location module to test some ideas on coding standards and shake out workflow issues Change 4030135 by Shaun.Kime Interpolated spawning now works on the GPU. #tests collision gpu has stray collisions and the GenerateLocationEvent was recently updated that broke . will fix in a later update Change 4030197 by Wyeth.Johnson Refactor static mesh location module Change 4033437 by Simon.Tovey Adding a few simple new functions for direct access to vertex positions for cannabis.cod3r. Change 4033937 by Shaun.Kime Setting the wait for compilation flag #tests now pass consistently Change 4034391 by Shaun.Kime Created a parameter map default node to start default call chains.Updated standard modules and dynamic inputs. #tests all previoulsy passing tests pass Change 4035002 by Shaun.Kime Updated to work with latest main integration #tests n/a Change 4035523 by Wyeth.Johnson Refactor Cone stuff to coding standards, replace some things with functions Change 4035672 by Shaun.Kime Fixing build warnings #tests n/a Change 4036887 by Wyeth.Johnson Some metadata, some optimization, some additional refactoring and swapping in functions. Straight Dogfoodin' Change 4037132 by Shaun.Kime Adding GPU test versions of several assets Change 4037241 by Wyeth.Johnson Optimizing, metadata, and making some coding standards changes Change 4037436 by Wyeth.Johnson Fixing a pointless module to make it... pointful? Change 4037629 by Frank.Fella Niagara - Fix issues with data interfaces as parameters + Collect data interface reads and writes from parameter maps during compilation so they can be hooked up a runtime. + Add new runtime parameter stores for systems and emitters at runtime which bind the exposed data interfaces into the execution contexts. + Fix the editor code which updates the compiled data interfaces so that it updates the correct ones regardless of where they are defined. + Fix an issue where failed compiles weren't being propgated to the UI correctly. Change 4037832 by Shaun.Kime Properly handling nullptr references #tests deleting a module from the stack after it was recently refreshed now doesn't crash Change 4037917 by Wyeth.Johnson Fix add velocity from point (needed begin defaults), reorg, comment and metadata Change 4038250 by Wyeth.Johnson Big refactor of spawn per unit Change 4038665 by Shaun.Kime Events now take parameter map in/out pins #tests now the events auto-tests should pass Change 4038723 by Shaun.Kime Now renderers can say if they are compatible with the SimTarget mode. #tests now changing to GPU doesn't crash a light renderer Change 4038731 by Shaun.Kime Missing file from prior checkin #tests n/a Change 4038742 by Shaun.Kime Attempting to fix editor build, which is unfortunately fine on my machine #tests n/a Change 4040069 by Wyeth.Johnson Refactor of Event Generator and Event Receiver, new coding standards for events Change 4040377 by Wyeth.Johnson Refactor the solver to adhere to coding standards (and remove some reroute pins, sorry Shaun) Change 4040639 by Wyeth.Johnson Vector Noise Force refactor and optimization Change 4041031 by Shaun.Kime Making the modulo functions on the gpu return a value. #tests passes cook on PS4 and gets past this in compile on Mac Change 4041254 by Wyeth.Johnson Refactor Point Attraction, change some behavior also Change 4041999 by Yannick.Lange Parameters refactor: - Find parameters and references in graph - Renaming parameters, includes renaming all pins in the graph - Removing parameters - Find metadata when finding parameters, so we are not looping through all nodes/pins twice - Parameters list supports multiple emitters in systems Change 4042058 by Simon.Tovey Refactored GPU parameters. - Shader now uses the DI default object to create the correct parameters struct. All parameter and buffer management now being handled inside this parameter struct. This allows far more encapsulated code for each DI. Allows us to reamove the GPU buffers from and the Scene texture refs that were in the base DataInterface class. Simplifies the API and process of implementing DI's on the GPU considerably. - Removed all existing GPU buffer support code and usage. All DIs now use a parameters struct. - Have moved tons of curve code into the base class, simplifying the child implementation classes. - Implemented GPU curve interpolation. - Removed bAllowUnnormalizedLUT. Confusing and now unnessessary. All curves do this by default. - Modified FNiagaraShaderMapId to use the latest FNiagaraCustomVersion::LatestScriptCompileVersion and bumped it. - Created NiagaraCore module and moved a few classes into it. Anything needed by both the shaders and runtime should be here. - Refactored DI hierarchy to base from a new UNiagaraDataInterfaceBase which is inside NiagaraCore. - Removed constness from many UStruct/UEnum/UClass pointers. Technically we don't ever need these to be non const so initialy coded as const. Some existing engine code however requires these be non const so had to propagate that back through our code. Change 4043427 by jonathan.lindquist Submitting a material function that will allow users to reproduce mesh surfaces. Change 4043448 by Olaf.Piesche Async GPU buffer readbacks and updates Change 4043679 by Shaun.Kime Fixing Mac compile issue. Not sure if correct, but unused code so good for now. #tests n/a Change 4044000 by Simon.Tovey static analysis fix Change 4044001 by Simon.Tovey Fix for gpu scripts with multiple curves. Change 4044124 by Yannick.Lange Fix persistent guid for parameter map set pins. Change 4044230 by Simon.Tovey I didn't forget to check these in. Nothing to see here.... *whistling*.... Change 4044584 by Bradut.Palas Module dependency properties are now available (to be used by technical artists before the functionality is done and submitted) #jira UE-58200 #tests none Change 4044663 by Wyeth.Johnson Jitter position needed begin defaults, got a refactor which I was in there Change 4044894 by Yannick.Lange Rename parameter and all referenced pin when renaming a pin on a map set or get. Also fixes renaming a pin not deleting the old metadata. Change 4045383 by Wyeth.Johnson Fix up and comment/tooltip on mesh rotation, look at, and rot rate Change 4045488 by Wyeth.Johnson Update Age reorg just for readability Change 4045799 by Shaun.Kime Reworking test art to get rid of known issues and put known issues into their own assets. Change 4046328 by Wyeth.Johnson Some optimizations, options to polar/cartesian, starting in on Dynamic Inputs Change 4046728 by Shaun.Kime Fixed error where we were writing to Loca.Module.EventVelocity instead of Local.Module.EventVelocity. Change 4047423 by Frank.Fella Niagara - Fix post load code for the assignment node which was not conditionally post loading another object it was using which now has a custom post load. This resulted in strange pin renaming which was breaking merging and automated tests. Change 4047425 by Frank.Fella Niagara - Make the merge manager a little more resistant to malformed stacks. Change 4047788 by Bradut.Palas #jira UE-57902 Module input sort priority #tests none Change 4048063 by Yannick.Lange Fix don't show context menu on parameter view categories. #jira UE-57196 Change 4048068 by Yannick.Lange Fix create system from emitter #jira UE-57186 Change 4048132 by Yannick.Lange Add missing includes. Change 4048269 by Shaun.Kime Removing ensure that we log later #tests n/a Change 4048273 by Shaun.Kime Really doing it this time #tests n/a Change 4048595 by Yannick.Lange Fix niagara if node input disconnect on output pin rename. #jira UE-58095 Change 4049640 by Simon.Tovey Daft mistake in curve hlsl gen. Change 4050270 by jonathan.lindquist Submitting a module that lerps each of a particle system's intrinsic particle values. Each variable set utilizes an opt-in bool. Change 4050282 by jonathan.lindquist Submitting newly formated Mesh Reproduction modules. They now contain documentation, be fully generalized and meet our updated coding standards. Change 4050566 by Olaf.Piesche -More fixes and changes for async gpu buffer readback -removed more CPU intervention; spawning and death now happen largely without CPU direction, other than determining the number of particles to spawn -Added piping number of vert indices per instance from the renderer down to the GPU context and CS; as a result, GPU simulated mesh emitters are working again; this will need a bit of additional work to handle multiple renderers (will need multiple DrawIndirect parameter buffers reflecting the different renderers) -General cleanup and prettification Change 4050907 by Frank.Fella Niagara - Add support for default dynamic inputs on modules and dynamic inputs. Change 4051436 by Simon.Tovey Forcing a refresh of curve LUTs on assets with old versions. Change 4051463 by Simon.Tovey Compile fix Change 4051900 by Frank.Fella Niagara - Fix linux warning. Change 4052253 by Olaf.Piesche GPU sim interpolated spawn fixes - Look Ma, no gaps! Change 4052321 by Frank.Fella Niagara - Enable the level sequence test. Change 4052353 by Shaun.Kime Renamed variable after Wyeth's change #tests MeshOrientationTests now pass Change 4052627 by jonathan.lindquist Submitting a new spline function. Change 4052648 by Shaun.Kime PS4 development builds don't seem to be able to remove generated data for structs like this even though it is in a non-editor build. #tests n/a Change 4052661 by Olaf.Piesche -Avoid branching on every OutputData operation by allocating a scratch instance at the buffer end and setting the default index from AcquireIndex to that. -bit of shader code cleanup Change 4052706 by jonathan.lindquist Adding a module that supports a single segment spline Change 4052712 by jonathan.lindquist Adding a below threshold output to the direction and length safe function Change 4052786 by jonathan.lindquist Submitting a new height lerp function Change 4053126 by jonathan.lindquist Submiting a function that calculates a triangle's surface area. Change 4053132 by jonathan.lindquist Changing the category to geometry Change 4053141 by jonathan.lindquist Moving the asset back to a generic math category Change 4053166 by jonathan.lindquist Submitting a new threshold function that removes threshold downtime. Change 4053564 by Shaun.Kime Added staging to ini as requested by cook #tests n/a Change 4053619 by Shaun.Kime Fixing defaults #tests used by Orion art Change 4054171 by Yannick.Lange Remove bold font for parameters. Change 4054183 by Yannick.Lange Syncing system exposed parameters and parameters list. Includes adding, removing and renaming parameters. Change 4054313 by Wyeth.Johnson Refactor spawnrate to (mostly, other than a bug) conform to coding standards, and set begin defaults on a few things. Change 4054840 by Shaun.Kime Fixing redundant branch for CI #tests n/a Change 4055492 by Shaun.Kime Updating compile version since I changed the usf #tests n/a Change 4055550 by Shaun.Kime Disabling rendering of middle module as it differs between machines. #tests LevelSequenceTestsNiagara now passes Change 4056256 by Shaun.Kime Disabling the ensure and turning into log statements for curve copying #tests n/a Change 4056287 by Shaun.Kime Now using GLobalCompileShader. There are still issues with cooking as there is sometimes a runtime streaming error that we didn't read in the correct amount of data. I think the logic for when/if we stream out the compiled shader might still need TLC. #tests n/a Change 4056381 by jonathan.lindquist A new quat to angle axis and angle axis to quat conversion mat function Change 4056513 by Frank.Fella Niagara - Fix crashes for default data interfaces where the pin default was empty or the data interface wasn't initialized. #jira UE-58789 Change 4056734 by Frank.Fella Niagara - Drag and drop for modules. Change 4056880 by Simon.Tovey Replacing engine tests shots for RibbonID test. Some slight changes introduced, likely curve or recent module changes. Change 4056894 by Bradut.Palas UNiagaraStackEntry Error refactoring + Module dependency warning feature. #jira UE-58199, UE-58200 #tests none Change 4056916 by Bradut.Palas Add missing files from shelved changelist. #tests none Change 4056937 by Bradut.Palas #jira UE-54678 The skeletal mesh customisation did not update when the mesh was changed through the data interface or mesh editor #tests none Change 4057014 by Frank.Fella Niagara - Fix cis initializer order warning. Change 4057542 by Bradut.Palas #jira UE-58554 Remove Refresh UI button from Niagara script editor #jira UE-58555 Remove Numeric Output Type Selection Mode from Niagara script UI #tests none Change 4057702 by Bradut.Palas The stack editor priority in the variable metadata now properly has zero as default value. #jira UE-58740 Change 4057758 by Frank.Fella Niagara - Fix text wrapping for error items. Change 4057990 by Bradut.Palas Stack error tweaks (added error count to the stack errors button and also updating icon according to highest severity issue in the subtree) #tests none Change 4057996 by Shaun.Kime Trying to fix the static analysis header tool error in CIS #tests n/a Change 4058027 by Shaun.Kime Fixing compilation on other platforms #tests compiles on playstation Change 4058356 by Frank.Fella Niagara - Fix an assert that happens when adding a module or dynamic input with a boolean or enum input. Change 4058428 by Frank.Fella Niagara - Fix a crash when removing an input from a set variables node in the stack which was caused by the function losing an input without the stack being refreshed. This also fixes an issue where add and remove actions on a set variables module wouldn't take affect until the graph was compiled. Change 4059924 by Wyeth.Johnson Rollback //UE4/Dev-Niagara/Engine/Plugins/FX/Niagara/Content/Modules/Spawn/Velocity/AddVelocity.uasset to revision 5 Change 4060256 by Wyeth.Johnson Forces are now dependent on a solver Change 4060430 by Wyeth.Johnson Velocity modules depend on a solver Change 4060949 by Shaun.Kime Fixing pragma once definition as well as a possible null deref #tests n/a Change 4060955 by Shaun.Kime Fixing due to changes in defaults #tests all now pass PC Change 4061000 by jonathan.lindquist Debug particle material improvements which includes comments in the shader, rearranged layout with a vector 2 input for particle id, new texture, a new instance that includes "focus masking" Change 4061804 by Wyeth.Johnson Optimized out a couple unnecessary bits of math from some axis alignment stuff, solver dependencies Change 4061974 by Simon.Tovey Fixed GPU cooking. - Removing check for emitter SimTarget in CanBeRunOnGpu() and relying only on the script usage having been loaded already. We can't rely on properties in the emitter being loaded before the call to UNiagaraScript::PostLoad() so this is unsafe. - Adding some dummy gpu buffers to bypass validation ensures in rhi when we need to set params for SRVs that have not been allocated yet. - Fixed bug in RHI that was returning FGPUFenceRHIParamRef and so the created fence was immediately freed and boom. Change 4062269 by Shaun.Kime Re-enabling most of the tests. #test n/a Change 4062414 by tim.gautier QAGame: Updated QA-Effects for mobile compatibility - Removed Atmospheric Fog (not supported on Mobile) - Added SkySphere (resolved lighting issues) Change 4062651 by Shaun.Kime Saving with versions Change 4062673 by Shaun.Kime Making emitter names without spaces so that they can be blacklisted if need be Change 4062686 by Shaun.Kime Getting ready for CI for 4.20 Change 4062687 by Shaun.Kime Updating mac images Change 4063298 by Shaun.Kime Disabling collision test gpu for now. Need to investigate what broke it tomorrow. #tests CollisionBounceGPU Change 4063373 by Shaun.Kime Blacklisting mac tests that still need work Change 4063434 by Shaun.Kime Cleaning out previous debug code #tests n/a Change 4063618 by Yannick.Lange Fix dragging an input pin to the add pin of an if node #jira UE-58600 Change 4063847 by Frank.Fella Niagara - Rename RibbonSortKey to RibbonLinkOrder, change it from an int32 to a float, and disable uv age offset when using link order instead of normalized age to order particles in the ribbon. This should fix the issues preventing beams from being implemented nicely. #tests Auto-tests Change 4064150 by tim.gautier QAGame: Removing floating NewWidgetBP from /Content Change 4064237 by Shaun.Kime Disabling the level sequence test for now Change 4064902 by Shaun.Kime Fixing compile errors on linux editor build #jira UE-58620 #tests n/a Change 4065167 by tim.gautier QAGame: Submitting temporary update to TM-ShaderModels, adding Niagara station Change 4065400 by tim.gautier QAGame: Submitting updated (temp) TM-ShaderModels. Set NewNiagaraEmitter to Local Space by default Change 4065540 by Frank.Fella Niagara - Temporarily disable the module dependencies until they can be fixed. Change 4065570 by Shaun.Kime Fixing linux build #tests n/a #jira UE-58979 Change 4066753 by Shaun.Kime Updating custom version after previous change to shader includes #tests autotests pass Change 4067981 by Frank.Fella Niagara - Fix potential null dereference found by CIS #jira UE-59013 Change 4067998 by Shaun.Kime Nullpointer checks on shutdown #jira UE-59000 Change 4068104 by Frank.Fella Niagara - Change the prefix for the previous parameter values from PREV__ to PREV_ since the cross compiler reserves all symbols with double underscores for opengl. Change 4068118 by Frank.Fella Niagara - Fix an open GL crash where we weren't passing the correct buffer index when setting parameters for compute shaders. Change 4069299 by Olaf.Piesche Async GPU readback/update mobile platform fixes CPU particles should work on Android #jira UE-58986 Change 4069603 by Shaun.Kime Making it possible to see the debug output if the console variables are set for shaders. #tests auto-tests pass Change 4069628 by Shaun.Kime OpenGL is very picky about shutting down its texture buffers. We were improperly holding onto static resources and leaking OpenGLShaderResourceViews until module shutdown. Unfortunately, this is *after* the renderer has been shut down and the corresponding OpenGL managers have been deleted, causing us to call into deleted memory. By making several classes FRendererResources, we now register at the appropriate times. In several cases, since the buffers are special purpose fallbacks I moved them into helper locations that are build on demand. Removed FNiagaraVertexFactoryBase::DummyBuffer Created FNiagaraDummyRWBufferInt and FNiagaraDummyRWBufferFloat so that I could wrap several dummy RW buffers in RendererResources and TGlobalResource. Removed NiagaraEmitterInstanceBatcher::DummyWriteIndexBuffer #tests all auto-tests pass on PC and OpenGL and we can open and close OpenGL after using Niagara assets #jira UE-59000 Change 4069646 by Shaun.Kime Disabling Niagara component activation on Switch. This is an attempt to bypass a crash after the assets have been loaded on Switch. #tests auto-tests on PC still pass #jira UE-59048 Change 4069660 by Shaun.Kime Updated Niagara version #tests Auto tests pass Change 4069714 by Shaun.Kime Fixing Olaf's checkin prior adding offset to the base readback call #tests autotests pc pass Change 4070785 by Olaf.Piesche Make RWBuffer available on Metal, Vulkan, and ES3.1 with SRVs Change 4070888 by Olaf.Piesche #jira UE-57657 Reenable ribbon custom facing mode Change 4071570 by Shaun.Kime Removing thread pool size log item as it comes up thousands of times in a cook and is purely for debugging. #tests n/a Change 4071926 by Shaun.Kime Disabling Olaf's change from earlier in the day as it doesn't work on PS4. #tests Ribbon test now works again Change 4073700 by Shaun.Kime Fixing compiler warning about float4 being used as a float. #tests pc auto tests pass #jira UE-59157 [CL 4075457 by Shaun Kime in Main branch]
2018-05-16 12:53:39 -04:00
class GRAPHEDITOR_API SGraphNodeDefault : public SGraphNode
{
public:
SLATE_BEGIN_ARGS( SGraphNodeDefault )
: _GraphNodeObj( static_cast<UEdGraphNode*>(NULL) )
{}
SLATE_ARGUMENT( UEdGraphNode*, GraphNodeObj )
SLATE_END_ARGS()
void Construct( const FArguments& InArgs );
};