Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/MaterialShadingModelCustomization.h

20 lines
815 B
C
Raw Normal View History

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Misc/Attribute.h"
#include "Layout/Visibility.h"
#include "IPropertyTypeCustomization.h"
#include "PropertyHandle.h"
class FMaterialShadingModelCustomization : public IPropertyTypeCustomization
{
public:
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
//~ Begin IPropertyTypeCustomization
virtual void CustomizeHeader(TSharedRef<IPropertyHandle> PropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
virtual void CustomizeChildren(TSharedRef<IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override {}
//~ End IPropertyTypeCustomization
};