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UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/DebugCameraControllerSettingsCustomization.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Misc/Attribute.h"
#include "Layout/Visibility.h"
#include "IPropertyTypeCustomization.h"
#include "PropertyHandle.h"
class FDebugCameraControllerSettingsViewModeIndexCustomization : public IPropertyTypeCustomization
{
public:
FDebugCameraControllerSettingsViewModeIndexCustomization();
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
//~ Begin IPropertyTypeCustomization
virtual void CustomizeHeader( TSharedRef<class IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override;
virtual void CustomizeChildren( TSharedRef<IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override;
//~ End IPropertyTypeCustomization
};