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UnrealEngineUWP/Engine/Source/Editor/DataLayerEditor/Private/DataLayer/DataLayerDragDropOp.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "DataLayer/DataLayerDragDropOp.h"
#include "GameFramework/Actor.h"
#include "Textures/SlateIcon.h"
#include "ClassIconFinder.h"
#include "Algo/Transform.h"
void FDataLayerDragDropOp::Construct()
{
const FSlateBrush* Icon = FAppStyle::GetBrush(TEXT("DataLayer.Editor"));
if (DataLayerDragDropInfos.Num() == 1)
{
SetToolTip(FText::FromString(DataLayerDragDropInfos[0].DataLayerShortName), Icon);
}
else
{
FText Text = FText::Format(NSLOCTEXT("FDataLayerDragDropOp", "MultipleFormat", "{0} DataLayers"), DataLayerDragDropInfos.Num());
SetToolTip(Text, Icon);
}
SetupDefaults();
FDecoratedDragDropOp::Construct();
}
void FDataLayerActorMoveOp::Construct()
{
// Set text and icon
TArray< TWeakObjectPtr< AActor > > Actors;
Algo::TransformIf(DataLayerActorMoveElements, Actors, [](const FDataLayerActorMoveElement& MoveElement) { return MoveElement.Key.IsValid(); }, [](const FDataLayerActorMoveElement& MoveElement) { return MoveElement.Key; });
UClass* CommonSelClass = nullptr;
const FSlateBrush* Icon = FClassIconFinder::FindIconForActors(Actors, CommonSelClass);
if (DataLayerActorMoveElements.Num() == 1)
{
SetToolTip(FText::FromString(DataLayerActorMoveElements[0].Key->GetActorLabel()), Icon);
}
else
{
const FText Text = FText::Format(NSLOCTEXT("FDataLayerActorDragDropOp", "FormatActors", "{0} Actors"), DataLayerActorMoveElements.Num());
SetToolTip(Text, Icon);
}
SetupDefaults();
FDecoratedDragDropOp::Construct();
}