Files
UnrealEngineUWP/Engine/Source/Editor/DataLayerEditor/DataLayerEditor.Build.cs

33 lines
723 B
C#
Raw Normal View History

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DataLayerEditor : ModuleRules
{
public DataLayerEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Editor/DataLayerEditor/Public");
PrivateIncludePaths.Add("Editor/DataLayerEditor/Private"); // For PCH includes (because they don't work with relative paths, yet)
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"EditorFramework",
"EditorWidgets",
"EditorSubsystem",
"PropertyEditor",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"UnrealEd",
"SceneOutliner",
"ToolMenus",
"AssetTools",
}
);
}
}