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UnrealEngineUWP/Engine/Source/Editor/ContentBrowserData/ContentBrowserData.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ContentBrowserData : ModuleRules
{
public ContentBrowserData(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"EditorSubsystem",
"EditorFramework",
"UnrealEd",
"Projects",
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"CollectionManager",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Slate",
"SlateCore",
"InputCore",
}
);
}
}