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UnrealEngineUWP/Engine/Source/Editor/CommonMenuExtensions/Public/NaniteVisualizationMenuCommands.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Map.h"
#include "UObject/NameTypes.h"
#include "Templates/SharedPointer.h"
#include "Framework/Commands/UICommandInfo.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "Framework/Commands/Commands.h"
class FEditorViewportClient;
class COMMONMENUEXTENSIONS_API FNaniteVisualizationMenuCommands : public TCommands<FNaniteVisualizationMenuCommands>
{
public:
enum class FNaniteVisualizationType : uint8
{
Overview,
Standard,
Advanced,
};
struct FNaniteVisualizationRecord
{
FName Name;
TSharedPtr<FUICommandInfo> Command;
FNaniteVisualizationType Type;
FNaniteVisualizationRecord()
: Name()
, Command()
, Type(FNaniteVisualizationType::Overview)
{
}
};
typedef TMultiMap<FName, FNaniteVisualizationRecord> TNaniteVisualizationModeCommandMap;
typedef TNaniteVisualizationModeCommandMap::TConstIterator TCommandConstIterator;
FNaniteVisualizationMenuCommands();
TCommandConstIterator CreateCommandConstIterator() const;
static void BuildVisualisationSubMenu(FMenuBuilder& Menu);
virtual void RegisterCommands() override;
void BindCommands(FUICommandList& CommandList, const TSharedPtr<FEditorViewportClient>& Client) const;
inline bool IsPopulated() const
{
return CommandMap.Num() > 0;
}
private:
void BuildCommandMap();
bool AddCommandTypeToMenu(FMenuBuilder& Menu, const FNaniteVisualizationType Type) const;
static void ChangeNaniteVisualizationMode(const TSharedPtr<FEditorViewportClient>& Client, FName InName);
static bool IsNaniteVisualizationModeSelected(const TSharedPtr<FEditorViewportClient>& Client, FName InName);
private:
TNaniteVisualizationModeCommandMap CommandMap;
};