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31 lines
866 B
C
31 lines
866 B
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "AnimGraphNode_BlendSpaceGraphBase.h"
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#include "AnimNodes/AnimNode_BlendSpaceGraph.h"
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#include "AnimGraphNode_BlendSpaceGraph.generated.h"
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class FBlueprintActionDatabaseRegistrar;
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class FCompilerResultsLog;
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UCLASS()
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class ANIMGRAPH_API UAnimGraphNode_BlendSpaceGraph : public UAnimGraphNode_BlendSpaceGraphBase
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{
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GENERATED_BODY()
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private:
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UPROPERTY(EditAnywhere, Category=Settings)
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FAnimNode_BlendSpaceGraph Node;
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// UEdGraphNode interface
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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// UK2Node interface
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virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
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// UAnimGraphNode_Base interface
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virtual void BakeDataDuringCompilation(FCompilerResultsLog& MessageLog) override;
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};
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