2019-12-26 15:33:43 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2017-06-21 10:25:35 -04:00
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#include "ConstraintEditMode.h"
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#include "AnimGraphNode_Constraint.h"
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#include "IPersonaPreviewScene.h"
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FConstraintEditMode::FConstraintEditMode()
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{
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2020-09-07 20:36:09 -04:00
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CurWidgetMode = UE::Widget::WM_Rotate;
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2017-06-21 10:25:35 -04:00
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}
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void FConstraintEditMode::EnterMode(class UAnimGraphNode_Base* InEditorNode, struct FAnimNode_Base* InRuntimeNode)
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{
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RuntimeNode = static_cast<FAnimNode_Constraint*>(InRuntimeNode);
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GraphNode = CastChecked<UAnimGraphNode_Constraint>(InEditorNode);
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FAnimNodeEditMode::EnterMode(InEditorNode, InRuntimeNode);
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}
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void FConstraintEditMode::ExitMode()
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{
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RuntimeNode = nullptr;
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GraphNode = nullptr;
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FAnimNodeEditMode::ExitMode();
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}
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