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UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_Sync.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "AnimNodes/AnimNode_Sync.h"
#include "AnimGraphNode_Base.h"
#include "AnimGraphNode_Sync.generated.h"
UCLASS(MinimalAPI)
class UAnimGraphNode_Sync : public UAnimGraphNode_Base
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, Category = Settings)
FAnimNode_Sync Node;
// UObject interface
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
// UAnimGraphNode_Base interface
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FText GetTooltipText() const override;
virtual void ValidateAnimNodeDuringCompilation(USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog) override;
virtual void BakeDataDuringCompilation(class FCompilerResultsLog& MessageLog) override;
virtual void GetInputLinkAttributes(FNodeAttributeArray& OutAttributes) const override;
};