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UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimBlueprintVariableCreationContext.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimBlueprintVariableCreationContext.h"
#include "AnimBlueprintCompiler.h"
FProperty* FAnimBlueprintVariableCreationContext::CreateVariable(const FName Name, const FEdGraphPinType& Type)
{
return CompilerContext->CreateVariable(Name, Type);
}
FProperty* FAnimBlueprintVariableCreationContext::CreateUniqueVariable(UObject* InForObject, const FEdGraphPinType& Type)
{
return CompilerContext->CreateUniqueVariable(InForObject, Type);
}