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UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimBlueprintCompilerCreationContext.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimBlueprintCompilerCreationContext.h"
#include "AnimBlueprintCompiler.h"
#include "EdGraph/EdGraphSchema.h"
void FAnimBlueprintCompilerCreationContext::RegisterKnownGraphSchema(TSubclassOf<UEdGraphSchema> InGraphSchemaClass)
{
CompilerContext->KnownGraphSchemas.AddUnique(InGraphSchemaClass);
}