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UnrealEngineUWP/Engine/Source/Developer/TraceServices/Private/Modules/TimingProfilerModule.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "TimingProfilerModule.h"
#include "Analyzers/CpuProfilerTraceAnalysis.h"
#include "Analyzers/GpuProfilerTraceAnalysis.h"
#include "AnalysisServicePrivate.h"
#include "Model/ThreadsPrivate.h"
#include "Model/TimingProfilerPrivate.h"
namespace TraceServices
{
static const FName TimingProfilerModuleName("TraceModule_TimingProfiler");
static const FName TimingProfilerProviderName("TimingProfilerProvider");
void FTimingProfilerModule::GetModuleInfo(FModuleInfo& OutModuleInfo)
{
OutModuleInfo.Name = TimingProfilerModuleName;
OutModuleInfo.DisplayName = TEXT("Timing");
}
void FTimingProfilerModule::OnAnalysisBegin(IAnalysisSession& InSession)
{
FAnalysisSession& Session = static_cast<FAnalysisSession&>(InSession);
auto* ThreadProvider = Session.EditProvider<FThreadProvider>(FThreadProvider::ProviderName);
check(ThreadProvider != nullptr);
FTimingProfilerProvider* TimingProfilerProvider = new FTimingProfilerProvider(Session);
Session.AddProvider(TimingProfilerProviderName, TimingProfilerProvider);
Session.AddAnalyzer(new FCpuProfilerAnalyzer(Session, *TimingProfilerProvider, *ThreadProvider));
Session.AddAnalyzer(new FGpuProfilerAnalyzer(Session, *TimingProfilerProvider));
}
void FTimingProfilerModule::GetLoggers(TArray<const TCHAR *>& OutLoggers)
{
OutLoggers.Add(TEXT("CpuProfiler"));
OutLoggers.Add(TEXT("GpuProfiler"));
}
const ITimingProfilerProvider* ReadTimingProfilerProvider(const IAnalysisSession& Session)
{
return Session.ReadProvider<ITimingProfilerProvider>(TimingProfilerProviderName);
}
} // namespace TraceServices