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UnrealEngineUWP/Engine/Source/Developer/TraceServices/Private/Modules/NetProfilerModule.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "TraceServices/ModuleService.h"
#include "UObject/NameTypes.h"
namespace TraceServices
{
class FNetProfilerModule
: public IModule
{
public:
virtual void GetModuleInfo(FModuleInfo& OutModuleInfo) override;
virtual void OnAnalysisBegin(IAnalysisSession& Session) override;
virtual void GetLoggers(TArray<const TCHAR*>& OutLoggers) override;
virtual const TCHAR* GetCommandLineArgument() override
{
return nullptr;
}
virtual void GenerateReports(const IAnalysisSession& Session, const TCHAR* CmdLine, const TCHAR* OutputDirectory) override {}
private:
static FName ModuleName;
};
} // namespace TraceServices