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UnrealEngineUWP/Engine/Source/Developer/TextureFormatETC2/TextureFormatETC2.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureFormatETC2 : ModuleRules
{
public TextureFormatETC2(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(new string[]
{
"DerivedDataCache",
"Engine",
"TargetPlatform",
"TextureCompressor",
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"ImageCore",
"ImageWrapper",
"TextureBuild",
});
AddEngineThirdPartyPrivateStaticDependencies(Target, "etc2comp");
}
}