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UnrealEngineUWP/Engine/Source/Developer/ShaderCompilerCommon/Public/CrossCompilerDefinitions.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
//@todo-lh: As soon as HLSLcc is fully replaced by DXC for all shader compiler backends,
// move the content of this file into 'CrossCompilerDefinitions.h".
// Until then, we simply include that file from the HLSLcc folder since it only contains enum declaration but no further include dependencies.
#include "../../../ThirdParty/hlslcc/hlslcc/src/hlslcc_lib/HlslccDefinitions.h"