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UnrealEngineUWP/Engine/Source/Developer/RigVMDeveloper/RigVMDeveloper.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class RigVMDeveloper : ModuleRules
{
public RigVMDeveloper(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"RigVM",
"VisualGraphUtils",
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"EditorFramework",
"UnrealEd",
"Slate",
"SlateCore",
"MessageLog",
"BlueprintGraph"
}
);
}
}
}