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UnrealEngineUWP/Engine/Source/Developer/RigVMDeveloper/Private/RigVMModel/Nodes/RigVMFunctionEntryNode.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "RigVMModel/Nodes/RigVMFunctionEntryNode.h"
#include "RigVMModel/RigVMFunctionLibrary.h"
FLinearColor URigVMFunctionEntryNode::GetNodeColor() const
{
if(URigVMGraph* RootGraph = GetRootGraph())
{
if(RootGraph->IsA<URigVMFunctionLibrary>())
{
return FLinearColor(FColor::FromHex("CB00FFFF"));
}
}
return FLinearColor(FColor::FromHex("005DFFFF"));
}
bool URigVMFunctionEntryNode::IsDefinedAsVarying() const
{
// todo
return true;
}