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UnrealEngineUWP/Engine/Source/Developer/OutputLog/Private/OutputLogStyle.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Styling/SlateStyle.h"
#include "Styling/SlateColor.h"
#include "UObject/NameTypes.h"
#include "Templates/UniquePtr.h"
class FOutputLogStyle
: public FSlateStyleSet
{
public:
virtual const FName& GetStyleSetName() const override;
static const FOutputLogStyle& Get();
static void Shutdown();
~FOutputLogStyle();
private:
FOutputLogStyle();
void OnSettingsChanged(FName PropertyName);
void UpdateLogTextSize();
static FName StyleName;
static TUniquePtr<FOutputLogStyle> Inst;
};