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19 lines
463 B
C++
19 lines
463 B
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MaterialPropertyEx.h"
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#include "UObject/NameTypes.h"
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FString FMaterialPropertyEx::ToString() const
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{
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if (!IsCustomOutput())
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{
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const UEnum* Enum = StaticEnum<EMaterialProperty>();
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FName Name = Enum->GetNameByValue(Type);
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FString TrimmedName = Name.ToString();
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TrimmedName.RemoveFromStart(TEXT("MP_"), ESearchCase::CaseSensitive);
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return TrimmedName;
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}
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return CustomOutput.ToString();
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}
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