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UnrealEngineUWP/Engine/Source/Developer/LowLevelTestsRunner/Private/Platform/Mac/MacTestRunner.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#if defined(PLATFORM_MAC)
#include "TestRunner.h"
#include <mach-o/dyld.h>
const char* GetCacheDirectory()
{
return "/private/var/tmp/basic_test_pds_cache";
}
const char* GetProcessExecutablePath()
{
static char Path[512] = { 0 };
uint32_t PathSize = sizeof(Path);
if (_NSGetExecutablePath(Path, &PathSize) == 0)
{
//Add extra slash
PathSize = strlen(Path);
if (PathSize < sizeof(Path) - 2)
{
Path[PathSize] = '/';
Path[PathSize + 1] = '\0';
return Path;
}
}
return NULL;
}
int main(int argc, const char* argv[])
{
return RunTests(argc, argv);
}
#endif