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UnrealEngineUWP/Engine/Source/Developer/LogVisualizer/Private/SVisualLoggerTab.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
/* Dependencies
*****************************************************************************/
#include "CoreMinimal.h"
#include "Input/Reply.h"
#include "Developer/LogVisualizer/Private/SVisualLogger.h"
#include "Widgets/Docking/SDockTab.h"
#include "LogVisualizerPublic.h"
class SVisualLoggerTab : public SDockTab
{
public:
virtual bool SupportsKeyboardFocus() const override { return true; }
virtual FReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent) override
{
return FLogVisualizer::Get().GetEvents().OnKeyboardEvent.Execute(MyGeometry, InKeyEvent);
}
};