2019-12-26 15:32:37 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2019-10-04 13:11:45 -04:00
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using System.IO;
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namespace UnrealBuildTool.Rules
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{
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public class DatasmithExporter : ModuleRules
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{
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public DatasmithExporter(ReadOnlyTargetRules Target)
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: base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"DatasmithCore",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"ApplicationCore",
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"CoreUObject",
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"DirectLink",
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"FreeImage",
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"MeshDescription",
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"MessagingCommon",
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"Projects",
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"RawMesh",
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"StaticMeshDescription",
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"Slate",
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"InputCore",
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"SlateCore",
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"StandaloneRenderer",
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}
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);
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PrivateIncludePaths.AddRange(
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new string[]
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{
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"Runtime/Launch/Public"
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}
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);
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2020-09-24 00:43:27 -04:00
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// PrecompileForTargets = PrecompileTargetsType.Any;
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}
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2019-10-04 13:11:45 -04:00
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}
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}
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