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UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/Source/StateTreeTestSuite/StateTreeTestSuite.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
namespace UnrealBuildTool.Rules
{
public class StateTreeTestSuite : ModuleRules
{
public StateTreeTestSuite(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"AIModule",
"StateTreeModule",
"StateTreeEditorModule",
"AITestSuite",
"StructUtils",
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.Add("EditorFramework");
PrivateDependencyModuleNames.Add("UnrealEd");
}
}
}
}