2021-09-28 13:33:17 -04:00
|
|
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
|
|
#include "StateTreeTypes.h"
|
2022-02-03 09:13:49 -05:00
|
|
|
#include "StateTreeNodeBase.h"
|
2021-09-28 13:33:17 -04:00
|
|
|
#include "StateTreeEvaluatorBase.generated.h"
|
|
|
|
|
|
|
|
|
|
struct FStateTreeExecutionContext;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Base struct of StateTree Evaluators.
|
|
|
|
|
* Evaluators calculate and expose data to be used for decision making in a StateTree.
|
|
|
|
|
*/
|
2022-05-18 02:35:34 -04:00
|
|
|
USTRUCT(meta = (Hidden))
|
2022-02-03 09:13:49 -05:00
|
|
|
struct STATETREEMODULE_API FStateTreeEvaluatorBase : public FStateTreeNodeBase
|
2021-09-28 13:33:17 -04:00
|
|
|
{
|
|
|
|
|
GENERATED_BODY()
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Called when a new state is entered and evaluator is part of active states. The change type parameter describes if the evaluator's state
|
|
|
|
|
* was previously part of the list of active states (Sustained), or if it just became active (Changed).
|
|
|
|
|
* @param Context Reference to current execution context.
|
|
|
|
|
* @param ChangeType Describes the change type (Changed/Sustained).
|
|
|
|
|
* @param Transition Describes the states involved in the transition
|
|
|
|
|
*/
|
2022-05-16 05:13:27 -04:00
|
|
|
UE_DEPRECATED(5.1, "This function will be removed for 5.1.")
|
2021-11-12 05:48:11 -05:00
|
|
|
virtual void EnterState(FStateTreeExecutionContext& Context, const EStateTreeStateChangeType ChangeType, const FStateTreeTransitionResult& Transition) const {}
|
2021-09-28 13:33:17 -04:00
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Called when a current state is exited and evaluator is part of active states. The change type parameter describes if the evaluator's state
|
|
|
|
|
* will be active after the transition (Sustained), or if it will became inactive (Changed).
|
|
|
|
|
* @param Context Reference to current execution context.
|
|
|
|
|
* @param ChangeType Describes the change type (Changed/Sustained).
|
|
|
|
|
* @param Transition Describes the states involved in the transition
|
|
|
|
|
*/
|
2022-05-16 05:13:27 -04:00
|
|
|
UE_DEPRECATED(5.1, "This function will be removed for 5.1.")
|
2021-11-12 05:48:11 -05:00
|
|
|
virtual void ExitState(FStateTreeExecutionContext& Context, const EStateTreeStateChangeType ChangeType, const FStateTreeTransitionResult& Transition) const {}
|
2021-09-28 13:33:17 -04:00
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Called Right after a state has been completed. StateCompleted is called in reverse order to allow to propagate state to Evaluators and Tasks that
|
|
|
|
|
* are executed earlier in the tree. Note that StateCompleted is not called if conditional transition changes the state.
|
|
|
|
|
* @param Context Reference to current execution context.
|
|
|
|
|
* @param CompletionStatus Describes the running status of the completed state (Succeeded/Failed).
|
2022-04-05 03:20:57 -04:00
|
|
|
* @param CompletedActiveStates Active states at the time of completion.
|
2021-09-28 13:33:17 -04:00
|
|
|
*/
|
2022-05-16 05:13:27 -04:00
|
|
|
UE_DEPRECATED(5.1, "This function will be removed for 5.1.")
|
2022-04-05 03:20:57 -04:00
|
|
|
virtual void StateCompleted(FStateTreeExecutionContext& Context, const EStateTreeRunStatus CompletionStatus, const FStateTreeActiveStates& CompletedActiveStates) const {}
|
2021-09-28 13:33:17 -04:00
|
|
|
|
2022-05-16 05:13:27 -04:00
|
|
|
UE_DEPRECATED(5.1, "This function will be removed for 5.1, use Tick() instead.")
|
|
|
|
|
virtual void Evaluate(FStateTreeExecutionContext& Context, const EStateTreeEvaluationType EvalType, const float DeltaTime) const { }
|
|
|
|
|
|
|
|
|
|
|
2021-09-28 13:33:17 -04:00
|
|
|
/**
|
2022-05-16 05:13:27 -04:00
|
|
|
* Called when StateTree is started.
|
|
|
|
|
* @param Context Reference to current execution context.
|
|
|
|
|
*/
|
|
|
|
|
virtual void TreeStart(FStateTreeExecutionContext& Context) const {}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Called when StateTree is stopped.
|
|
|
|
|
* @param Context Reference to current execution context.
|
|
|
|
|
*/
|
|
|
|
|
virtual void TreeStop(FStateTreeExecutionContext& Context) const {}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Called each frame to update the evaluator.
|
2021-09-28 13:33:17 -04:00
|
|
|
* @param Context Reference to current execution context.
|
|
|
|
|
* @param DeltaTime Time since last StateTree tick, or 0 if called during preselection.
|
|
|
|
|
*/
|
2022-05-16 05:13:27 -04:00
|
|
|
virtual void Tick(FStateTreeExecutionContext& Context, const float DeltaTime) const
|
|
|
|
|
{
|
|
|
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
|
|
|
|
Evaluate(Context, EStateTreeEvaluationType::Tick, DeltaTime);
|
|
|
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
|
|
|
|
}
|
2021-09-28 13:33:17 -04:00
|
|
|
|
|
|
|
|
#if WITH_GAMEPLAY_DEBUGGER
|
|
|
|
|
virtual void AppendDebugInfoString(FString& DebugString, const FStateTreeExecutionContext& Context) const;
|
|
|
|
|
#endif // WITH_GAMEPLAY_DEBUGGER
|
|
|
|
|
};
|
2021-12-09 05:38:26 -05:00
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Base class (namespace) for all common Evaluators that are generally applicable.
|
|
|
|
|
* This allows schemas to safely include all Evaluators child of this struct.
|
|
|
|
|
*/
|
|
|
|
|
USTRUCT(Meta=(Hidden))
|
|
|
|
|
struct STATETREEMODULE_API FStateTreeEvaluatorCommonBase : public FStateTreeEvaluatorBase
|
|
|
|
|
{
|
|
|
|
|
GENERATED_BODY()
|
|
|
|
|
};
|