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39 lines
1.1 KiB
C
39 lines
1.1 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Engine/Blueprint.h"
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#include "MVVMViewModelBlueprint.generated.h"
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class FCompilerResultsLog;
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class UMVVMViewModelBlueprintGeneratedClass;
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/**
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*
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*/
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UCLASS(BlueprintType, meta=(IgnoreClassThumbnail))
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class MODELVIEWVIEWMODELBLUEPRINT_API UMVVMViewModelBlueprint : public UBlueprint
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{
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GENERATED_BODY()
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public:
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/** */
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static TSharedPtr<FKismetCompilerContext> GetCompilerForViewModelBlueprint(UBlueprint* BP, FCompilerResultsLog& InMessageLog, const FKismetCompilerOptions& InCompileOptions);
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/** Get the (full) generated class for this viewmodel blueprint */
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UMVVMViewModelBlueprintGeneratedClass* GetViewModelBlueprintGeneratedClass() const;
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/** Get the (skeleton) generated class for this viewmodel blueprint */
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UMVVMViewModelBlueprintGeneratedClass* GetViewModelBlueprintSkeletonClass() const;
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protected:
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virtual bool SupportsMacros() const override;
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virtual bool SupportsEventGraphs() const override;
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virtual bool SupportsDelegates() const override;
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virtual bool SupportsAnimLayers() const override;
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};
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