2022-04-01 14:21:11 -04:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Object.h"
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#include "Templates/SubclassOf.h"
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#include "MVVMViewModelBase.h"
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#include "MVVMBlueprintViewModelContext.generated.h"
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/**
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*
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*/
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UENUM()
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enum class EMVVMBlueprintViewModelContextCreationType : uint8
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{
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2022-05-09 16:35:28 -04:00
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Manual, // The viewmodel will be assigned later.
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CreateInstance, // A new instance of the viewmodel will be created when the widget is created.
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GlobalViewModelCollection, // The viewmodel exists and is added to the MVVMSubsystem. It will be fetched there.
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PropertyPath, // The viewmodel will be fetched by evaluating a function or a property path.
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2022-04-01 14:21:11 -04:00
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};
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/**
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*
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*/
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USTRUCT(BlueprintType)
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struct MODELVIEWVIEWMODELBLUEPRINT_API FMVVMBlueprintViewModelContext
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{
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GENERATED_BODY()
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public:
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FMVVMBlueprintViewModelContext() {}
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FMVVMBlueprintViewModelContext(TSubclassOf<UMVVMViewModelBase> InClass, FGuid InGuid);
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FGuid GetViewModelId() const
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{
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return ViewModelContextId;
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}
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FName GetViewModelName() const
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{
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//todo change that to the fname
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return *GetDisplayName().ToString();
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}
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FText GetDisplayName() const;
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TSubclassOf<UMVVMViewModelBase> GetViewModelClass() const
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{
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return ViewModelClass;
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}
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private:
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/** When the view is spawn, create an instance of the viewmodel. */
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UPROPERTY(EditAnywhere, Category = "MVVM")
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FGuid ViewModelContextId;
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UPROPERTY(EditAnywhere, Category = "MVVM")
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TSubclassOf<UMVVMViewModelBase> ViewModelClass;
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public:
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UPROPERTY(EditAnywhere, Category = "MVVM")
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FText OverrideDisplayName;
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/** When the view is spawn, create an instance of the viewmodel. */
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UPROPERTY(EditAnywhere, Category = "MVVM")
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EMVVMBlueprintViewModelContextCreationType CreationType = EMVVMBlueprintViewModelContextCreationType::CreateInstance;
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/** Identifier of an already registered viewmodel. */
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UPROPERTY(EditAnywhere, Category = "MVVM", AdvancedDisplay, meta = (EditCondition = "CreationType == EMVVMBlueprintViewModelContextCreationType::GlobalViewModelCollection"))
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FName GlobalViewModelIdentifier;
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/** The Path to get the viewmodel instance. */
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UPROPERTY(EditAnywhere, Category = "MVVM", AdvancedDisplay, meta = (EditCondition = "CreationType == EMVVMBlueprintViewModelContextCreationType::PropertyPath"))
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FString ViewModelPropertyPath;
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/** Generate a setter function for this viewmodel. */
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UPROPERTY(EditAnywhere, Category = "MVVM", AdvancedDisplay)
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bool bCreateSetterFunction = false;
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};
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