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UnrealEngineUWP/Engine/Plugins/Media/HardwareEncoders/Source/EncoderAMF/EncoderAMF.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
using System;
public class EncoderAMF : ModuleRules
{
public EncoderAMF(ReadOnlyTargetRules Target) : base(Target)
{
// Without these two compilation fails on VS2017 with D8049: command line is too long to fit in debug record.
bLegacyPublicIncludePaths = false;
DefaultBuildSettings = BuildSettingsVersion.V2;
// PCHUsage = PCHUsageMode.NoPCHs;
// PrecompileForTargets = PrecompileTargetsType.None;
PublicIncludePaths.AddRange(new string[] {
// ... add public include paths required here ...
});
PrivateIncludePaths.AddRange(new string[] {
// ... add other private include paths required here ...
});
PrivateDependencyModuleNames.AddRange(new string[] {
"Engine",
"AVEncoder",
"VulkanRHI",
"Amf",
"RenderCore",
"Core",
"RHI"
});
string EngineSourceDirectory = Path.GetFullPath(Target.RelativeEnginePath);
PrivateIncludePaths.Add(Path.Combine(EngineSourceDirectory, "Source/Runtime/AVEncoder/Private"));
AddEngineThirdPartyPrivateStaticDependencies(Target, "Vulkan");
}
}