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UnrealEngineUWP/Engine/Plugins/Experimental/VirtualCamera/Source/VCamInput/VCamInput.build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class VCamInput : ModuleRules
{
public VCamInput(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
- DMX Editor - GDTF Importer - Blueprints nodes for DMX - RemoteOffset is now computed from the offset between UniverseRemoteStart and UniverseLocalStart. And UniverseRemoteStart is set directly by the user. - Store DMX Input Monitor console Protocol and Universe ID on .ini files. - Fix Get DMX Active Mode Function Values only returning byte sized values. - Add whitelist platforms to DMX plugins' modules. - Remove DMXEvent Handler and move event to subsystem - Fix: Universe channels were all reset when selecting a different protocol from the Fader properties panel. It happened because a new universe would always replace existing ones when collecting universes from a UDMXEntityUniverseManaged. - Rename SendDMX and SendDMXRaw map parameters to clarify their intent. UI changes - Universe "Channel" property is now labeled "Address"; - On the Input Monitor, "Final Universe ID" is now "Universe ID" (before, it was a result from other values); - Moved the code that sets new Universes' directionality to Output into the PostEditChangeChainProperty function of UDMXEntityUniverseManaged; - Clamp Universe ID value for faders in the Output Console; - Don't display a slider for Fader's Universe ID value anymore. Depending on the protocol selected, the slider would only go halfway. [FYI] vincent.beauchemin, alejandro.arango #author Denys.Dubinin, Rodrigo.Villani, Konstantine.Lisetski #rb patrick.boutot #jira none #ROBOMERGE-SOURCE: CL 11536219 in //UE4/Release-4.25/... #ROBOMERGE-BOT: RELEASE (Release-4.25 -> Release-4.25Plus) (v654-11333218) [CL 11536232 by patrick boutot in 4.25-Plus branch]
2020-02-19 08:31:07 -05:00
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);
- DMX Editor - GDTF Importer - Blueprints nodes for DMX - RemoteOffset is now computed from the offset between UniverseRemoteStart and UniverseLocalStart. And UniverseRemoteStart is set directly by the user. - Store DMX Input Monitor console Protocol and Universe ID on .ini files. - Fix Get DMX Active Mode Function Values only returning byte sized values. - Add whitelist platforms to DMX plugins' modules. - Remove DMXEvent Handler and move event to subsystem - Fix: Universe channels were all reset when selecting a different protocol from the Fader properties panel. It happened because a new universe would always replace existing ones when collecting universes from a UDMXEntityUniverseManaged. - Rename SendDMX and SendDMXRaw map parameters to clarify their intent. UI changes - Universe "Channel" property is now labeled "Address"; - On the Input Monitor, "Final Universe ID" is now "Universe ID" (before, it was a result from other values); - Moved the code that sets new Universes' directionality to Output into the PostEditChangeChainProperty function of UDMXEntityUniverseManaged; - Clamp Universe ID value for faders in the Output Console; - Don't display a slider for Fader's Universe ID value anymore. Depending on the protocol selected, the slider would only go halfway. [FYI] vincent.beauchemin, alejandro.arango #author Denys.Dubinin, Rodrigo.Villani, Konstantine.Lisetski #rb patrick.boutot #jira none #ROBOMERGE-SOURCE: CL 11536219 in //UE4/Release-4.25/... #ROBOMERGE-BOT: RELEASE (Release-4.25 -> Release-4.25Plus) (v654-11333218) [CL 11536232 by patrick boutot in 4.25-Plus branch]
2020-02-19 08:31:07 -05:00
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore"
}
);
}
}