Just start typing unreal-... snippet list should be loaded in a form of combo box. Then use arrows to select snippet. Hit ENTER or TAB to insert snippet.
*unreal-bpevent* – This function can be used as an event in blueprint. Parameters are: comment, UI category, virtual and const modifiers, function name and arguments.
*unreal-bpfunc* – This function is available for blueprint logic. Parameters are: comment (parameters and return value), UI category, virtual and const modifiers, function name and arguments.
*unreal-prop* – This read/write property is available everywhere (blueprint, instance and archetype details). Parameters are: comment, category, type and name.
*unreal-logdeclare* – Declaration of log category. Place this in main header of your project to allow logging. Parameters are: category, default verbosity and compile time verbosity.
*unreal-loguobj* – This log line is designed to log from inside of the objects. By default, square brackets contains a name of an object that writes the log. Parameters are: category, verbosity, message and name of a pointer to the object.
*unreal-mark* – Can be used to mark changes in engine classes. Parameters are: Company symbol, task/ticket number, name and surname of a developer and short description of modification.
*unreal-delmul* - 9 snippets for each params combination. Can be used to create multicast delegate. Parameters are: delegate type name and param type names.
*unreal-deldyn* - 9 snippets for each params combination. Can be used to create dynamic delegate. Parameters are: delegate type name, param type names and display values.
*unreal-deldynmul* - 9 snippets for each params combination. Can be used to create dynamic multicast delegate. Parameters are: delegate type name, param type names and display values`.