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UnrealEngineUWP/Engine/Plugins/Runtime/ModelViewViewModel/Source/ModelViewViewModelEditor/Private/MVVMPropertyAccess.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class IPropertyHandle;
class SWidget;
class UMVVMViewModelBase;
class UWidgetBlueprint;
/**
*
*/
//class FMVVMPropertyAccess
//{
//public:
// FMVVMPropertyAccess(UWidgetBlueprint* WidgetBlueprint, const TSharedPtr<IPropertyHandle>& PropertyHandle);
//
//public:
// TSharedPtr<SWidget> MakeViewModelBindingMenu() const;
// static TSharedRef<SWidget> MakeFunctionWidget(UFunction* Function);
// static TSharedRef<SWidget> MakePropertyWidget(FProperty* Property);
// static bool IsBindableFunction(UFunction* Function);
// static bool IsBindableProperty(FProperty* Property);
//
//private:
// TSharedRef<SWidget> MakeViewModelSubMenuWidget(TSubclassOf<UMVVMViewModelBase> ViewModelDefinition) const;
// void FillViewModelSubMenu(FMenuBuilder& MenuBuilder, TSubclassOf<UMVVMViewModelBase> ViewModelDefinition) const;
// void HandleAddBinding(FGuid OutputId) const;
//
//private:
// UWidgetBlueprint* WidgetBlueprint;
// const TSharedPtr<IPropertyHandle>& PropertyHandle;
//};