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UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundAudioBus.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MetasoundDataReference.h"
#include "MetasoundDataTypeRegistrationMacro.h"
#include "IAudioProxyInitializer.h"
#include "Sound/AudioBus.h"
namespace Metasound
{
// Forward declare ReadRef
class FAudioBus;
// Metasound data type that holds onto a weak ptr. Mostly used as a placeholder until we have a proper proxy type.
class METASOUNDENGINE_API FAudioBusAsset
{
FAudioBusProxyPtr AudioBusProxy;
public:
FAudioBusAsset() = default;
FAudioBusAsset(const FAudioBusAsset&) = default;
FAudioBusAsset& operator=(const FAudioBusAsset& Other) = default;
FAudioBusAsset(const TUniquePtr<Audio::IProxyData>& InInitData);
const FAudioBusProxyPtr& GetAudioBusProxy() const
{
return AudioBusProxy;
}
};
DECLARE_METASOUND_DATA_REFERENCE_TYPES(FAudioBusAsset, METASOUNDENGINE_API, FAudioBusAssetTypeInfo, FAudioBusAssetReadRef, FAudioBusAssetWriteRef)
}