// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class StateTreeModule : ModuleRules { public StateTreeModule(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.AddRange( new string[] { } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "AIModule", "GameplayTags", "StructUtils", } ); PrivateDependencyModuleNames.AddRange( new string[] { "RenderCore", "PropertyPath", } ); if (Target.Type == TargetType.Editor) { PrivateDependencyModuleNames.AddRange( new string[] { "UnrealEd" // Editor callbacks } ); } } } }