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UnrealEngineUWP/Engine/Source/Developer/WebBrowser/Private/WebBrowserApp.cpp

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Update copyright notices to 2015. [CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
Adding WebBrowser Developer project Web Browser project mostly exposes interfaces, hiding all of the CEF3 implementation and technically allowing us to slot in another web system if necessary. Normal process will be to request a browser window interface from the web browser singleton. There is also an implementation of ISlateViewport so that it can be displayed via an SViewport. The UnrealCEFSubProcess executable is needed for CEF3 to run additional processes for rendering etc. I don't expect this to change very often so it should hopefully just be built once and distributed, since we can't currently specify a program dependency for other modules. Added a CEF3Utils project to share .dll loading code between web browser and the separate sub process executable. [CL 2317298 by Matthew Griffin in Main branch]
2014-10-02 10:53:05 -04:00
#include "WebBrowserPrivatePCH.h"
#include "WebBrowserApp.h"
#if WITH_CEF3
FWebBrowserApp::FWebBrowserApp()
{
}
void FWebBrowserApp::OnContextInitialized()
{
// Called on the browser process UI thread immediately after the CEF context
// has been initialized.
}
#endif
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