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UnrealEngineUWP/Engine/Source/Developer/NewLogVisualizer/Public/LogVisualizerModule.h

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ILogVisualizer.h"
#include "Runtime/Core/Public/Features/IModularFeatures.h"
class SDockTab;
class ISlateStyle;
class FSpawnTabArgs;
class FNewLogVisualizerModule : public IModuleInterface, public IModularFeature
{
public:
// Begin IModuleInterface
virtual void StartupModule() override;
virtual void ShutdownModule() override;
// End IModuleInterface
private:
void HandleExperimentalSettingChanged(FName PropertyName);
TSharedRef<SDockTab> SpawnLogVisualizerTab(const FSpawnTabArgs& SpawnTabArgs);
void OnTabClosed(TSharedRef<SDockTab>);
};