2014-12-07 19:09:38 -05:00
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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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2014-03-14 14:13:41 -04:00
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#pragma once
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#include "ILogVisualizer.h"
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class FLogVisualizerModule : public IModuleInterface
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{
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public:
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// Begin IModuleInterface
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2014-06-13 06:14:46 -04:00
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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2014-03-14 14:13:41 -04:00
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// End IModuleInterface
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/** Gets the debugger singleton or returns NULL */
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static ILogVisualizer* Get()
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{
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FLogVisualizerModule& VisLogModule = FModuleManager::Get().LoadModuleChecked<FLogVisualizerModule>("LogVisualizer");
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return VisLogModule.GetSingleton();
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}
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private:
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virtual ILogVisualizer* GetSingleton() const
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{
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return LogVisualizer;
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}
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ILogVisualizer* LogVisualizer;
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};
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