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15 lines
356 B
C#
15 lines
356 B
C#
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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class LiveCoding : ModuleRules
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{
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public LiveCoding(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.Add("Core");
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PrivateDependencyModuleNames.Add("CoreUObject");
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PrivateDependencyModuleNames.Add("Settings");
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}
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}
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