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UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCoding/LiveCoding.Build.cs

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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class LiveCoding : ModuleRules
{
public LiveCoding(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.Add("Core");
PrivateDependencyModuleNames.Add("CoreUObject");
PrivateDependencyModuleNames.Add("Settings");
}
}